mesa: Remove EXT_histogram.
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mtypes.h"
33 #include "state.h"
34 #include "texcompress.h"
35 #include "framebuffer.h"
36
37 /* This is a table driven implemetation of the glGet*v() functions.
38 * The basic idea is that most getters just look up an int somewhere
39 * in GLcontext and then convert it to a bool or float according to
40 * which of glGetIntegerv() glGetBooleanv() etc is being called.
41 * Instead of generating code to do this, we can just record the enum
42 * value and the offset into GLcontext in an array of structs. Then
43 * in glGet*(), we lookup the struct for the enum in question, and use
44 * the offset to get the int we need.
45 *
46 * Sometimes we need to look up a float, a boolean, a bit in a
47 * bitfield, a matrix or other types instead, so we need to track the
48 * type of the value in GLcontext. And sometimes the value isn't in
49 * GLcontext but in the drawbuffer, the array object, current texture
50 * unit, or maybe it's a computed value. So we need to also track
51 * where or how to find the value. Finally, we sometimes need to
52 * check that one of a number of extensions are enabled, the GL
53 * version or flush or call _mesa_update_state(). This is done by
54 * attaching optional extra information to the value description
55 * struct, it's sort of like an array of opcodes that describe extra
56 * checks or actions.
57 *
58 * Putting all this together we end up with struct value_desc below,
59 * and with a couple of macros to help, the table of struct value_desc
60 * is about as concise as the specification in the old python script.
61 */
62
63 #undef CONST
64
65 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
66 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
67 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
68 (GLint) ((F) * 65536.0f) )
69
70 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
71 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
72 ((I) < SHRT_MIN) ? INT_MIN : \
73 (GLint) ((I) * 65536) )
74
75 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
76 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
77
78 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
79 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
80 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
81 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
82
83 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
84 #define ENUM_TO_FIXED(E) (E)
85
86 enum value_type {
87 TYPE_INVALID,
88 TYPE_API_MASK,
89 TYPE_INT,
90 TYPE_INT_2,
91 TYPE_INT_3,
92 TYPE_INT_4,
93 TYPE_INT_N,
94 TYPE_INT64,
95 TYPE_ENUM,
96 TYPE_ENUM_2,
97 TYPE_BOOLEAN,
98 TYPE_BIT_0,
99 TYPE_BIT_1,
100 TYPE_BIT_2,
101 TYPE_BIT_3,
102 TYPE_BIT_4,
103 TYPE_BIT_5,
104 TYPE_FLOAT,
105 TYPE_FLOAT_2,
106 TYPE_FLOAT_3,
107 TYPE_FLOAT_4,
108 TYPE_FLOATN,
109 TYPE_FLOATN_2,
110 TYPE_FLOATN_3,
111 TYPE_FLOATN_4,
112 TYPE_DOUBLEN,
113 TYPE_MATRIX,
114 TYPE_MATRIX_T,
115 TYPE_CONST
116 };
117
118 enum value_location {
119 LOC_BUFFER,
120 LOC_CONTEXT,
121 LOC_ARRAY,
122 LOC_TEXUNIT,
123 LOC_CUSTOM
124 };
125
126 enum value_extra {
127 EXTRA_END = 0x8000,
128 EXTRA_VERSION_30,
129 EXTRA_VERSION_31,
130 EXTRA_VERSION_32,
131 EXTRA_VERSION_ES2,
132 EXTRA_NEW_BUFFERS,
133 EXTRA_VALID_DRAW_BUFFER,
134 EXTRA_VALID_TEXTURE_UNIT,
135 EXTRA_FLUSH_CURRENT,
136 };
137
138 #define NO_EXTRA NULL
139 #define NO_OFFSET 0
140
141 struct value_desc {
142 GLenum pname;
143 GLubyte location; /**< enum value_location */
144 GLubyte type; /**< enum value_type */
145 int offset;
146 const int *extra;
147 };
148
149 union value {
150 GLfloat value_float;
151 GLfloat value_float_4[4];
152 GLmatrix *value_matrix;
153 GLint value_int;
154 GLint value_int_4[4];
155 GLint64 value_int64;
156 GLenum value_enum;
157
158 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
159 struct {
160 GLint n, ints[100];
161 } value_int_n;
162 GLboolean value_bool;
163 };
164
165 #define BUFFER_FIELD(field, type) \
166 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
167 #define CONTEXT_FIELD(field, type) \
168 LOC_CONTEXT, type, offsetof(GLcontext, field)
169 #define ARRAY_FIELD(field, type) \
170 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
171 #define CONST(value) \
172 LOC_CONTEXT, TYPE_CONST, value
173
174 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
175 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
176
177 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
178 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
179 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
180 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
181 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
182 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
183 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
184 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
185 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
186 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
187 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
188 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
189 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
190 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
191 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
192 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
193 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
194 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
195
196 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
197 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
198 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
199
200 #define EXT(f) \
201 offsetof(struct gl_extensions, f)
202
203 #define EXTRA_EXT(e) \
204 static const int extra_##e[] = { \
205 EXT(e), EXTRA_END \
206 }
207
208 #define EXTRA_EXT2(e1, e2) \
209 static const int extra_##e1##_##e2[] = { \
210 EXT(e1), EXT(e2), EXTRA_END \
211 }
212
213 /* The 'extra' mechanism is a way to specify extra checks (such as
214 * extensions or specific gl versions) or actions (flush current, new
215 * buffers) that we need to do before looking up an enum. We need to
216 * declare them all up front so we can refer to them in the value_desc
217 * structs below. */
218
219 static const int extra_new_buffers[] = {
220 EXTRA_NEW_BUFFERS,
221 EXTRA_END
222 };
223
224 static const int extra_valid_draw_buffer[] = {
225 EXTRA_VALID_DRAW_BUFFER,
226 EXTRA_END
227 };
228
229 static const int extra_valid_texture_unit[] = {
230 EXTRA_VALID_TEXTURE_UNIT,
231 EXTRA_END
232 };
233
234 static const int extra_flush_current_valid_texture_unit[] = {
235 EXTRA_FLUSH_CURRENT,
236 EXTRA_VALID_TEXTURE_UNIT,
237 EXTRA_END
238 };
239
240 static const int extra_flush_current[] = {
241 EXTRA_FLUSH_CURRENT,
242 EXTRA_END
243 };
244
245 static const int extra_new_buffers_OES_read_format[] = {
246 EXTRA_NEW_BUFFERS,
247 EXT(OES_read_format),
248 EXTRA_END
249 };
250
251 static const int extra_EXT_secondary_color_flush_current[] = {
252 EXT(EXT_secondary_color),
253 EXTRA_FLUSH_CURRENT,
254 EXTRA_END
255 };
256
257 static const int extra_EXT_fog_coord_flush_current[] = {
258 EXT(EXT_fog_coord),
259 EXTRA_FLUSH_CURRENT,
260 EXTRA_END
261 };
262
263 EXTRA_EXT(ARB_multitexture);
264 EXTRA_EXT(ARB_texture_cube_map);
265 EXTRA_EXT(MESA_texture_array);
266 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
267 EXTRA_EXT(EXT_secondary_color);
268 EXTRA_EXT(EXT_fog_coord);
269 EXTRA_EXT(EXT_texture_lod_bias);
270 EXTRA_EXT(EXT_texture_filter_anisotropic);
271 EXTRA_EXT(IBM_rasterpos_clip);
272 EXTRA_EXT(NV_point_sprite);
273 EXTRA_EXT(SGIS_generate_mipmap);
274 EXTRA_EXT(NV_vertex_program);
275 EXTRA_EXT(NV_fragment_program);
276 EXTRA_EXT(NV_texture_rectangle);
277 EXTRA_EXT(EXT_stencil_two_side);
278 EXTRA_EXT(NV_light_max_exponent);
279 EXTRA_EXT(EXT_convolution);
280 EXTRA_EXT(SGI_color_table);
281 EXTRA_EXT(SGI_texture_color_table);
282 EXTRA_EXT(EXT_depth_bounds_test);
283 EXTRA_EXT(ARB_depth_clamp);
284 EXTRA_EXT(ATI_fragment_shader);
285 EXTRA_EXT(EXT_framebuffer_blit);
286 EXTRA_EXT(ARB_shader_objects);
287 EXTRA_EXT(EXT_provoking_vertex);
288 EXTRA_EXT(ARB_fragment_shader);
289 EXTRA_EXT(ARB_fragment_program);
290 EXTRA_EXT(ARB_framebuffer_object);
291 EXTRA_EXT(EXT_framebuffer_object);
292 EXTRA_EXT(APPLE_vertex_array_object);
293 EXTRA_EXT(ARB_seamless_cube_map);
294 EXTRA_EXT(EXT_compiled_vertex_array);
295 EXTRA_EXT(ARB_sync);
296 EXTRA_EXT(ARB_vertex_shader);
297 EXTRA_EXT(EXT_transform_feedback);
298 EXTRA_EXT(ARB_transform_feedback2);
299 EXTRA_EXT(EXT_pixel_buffer_object);
300 EXTRA_EXT(ARB_vertex_program);
301 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
302 EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
303 EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
304 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
305 EXTRA_EXT(ARB_vertex_buffer_object);
306 EXTRA_EXT(ARB_geometry_shader4);
307
308 static const int
309 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
310 EXT(ARB_vertex_program),
311 EXT(ARB_fragment_program),
312 EXT(NV_vertex_program),
313 EXTRA_END
314 };
315
316 static const int
317 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
318 EXT(NV_vertex_program),
319 EXT(ARB_vertex_program),
320 EXT(ARB_fragment_program),
321 EXT(NV_vertex_program),
322 EXTRA_END
323 };
324
325 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
326 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
327 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
328
329 static const int
330 extra_ARB_vertex_program_version_es2[] = {
331 EXT(ARB_vertex_program),
332 EXTRA_VERSION_ES2,
333 EXTRA_END
334 };
335
336 #define API_OPENGL_BIT (1 << API_OPENGL)
337 #define API_OPENGLES_BIT (1 << API_OPENGLES)
338 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
339
340 /* This is the big table describing all the enums we accept in
341 * glGet*v(). The table is partitioned into six parts: enums
342 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
343 * between OpenGL and GLES, enums exclusive to GLES, etc for the
344 * remaining combinations. When we add the enums to the hash table in
345 * _mesa_init_get_hash(), we only add the enums for the API we're
346 * instantiating and the different sections are guarded by #if
347 * FEATURE_GL etc to make sure we only compile in the enums we may
348 * need. */
349
350 static const struct value_desc values[] = {
351 /* Enums shared between OpenGL, GLES1 and GLES2 */
352 { 0, 0, TYPE_API_MASK,
353 API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
354 { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
355 { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
356 { GL_BLEND_SRC, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
357 { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
358 { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
359 { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
360 { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
361 { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
362 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
363 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
364 { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
365 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
366 { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
367 { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
368 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
369 { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
370 { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
371 { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
372 { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
373 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
374 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
375 { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
376 offsetof(GLcontext, Const.MaxTextureLevels), NO_EXTRA },
377 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
378 { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
379 { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
380 { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
381 { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
382 { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
383 { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
384 { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
385 { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
386 { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
387 { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
388 { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
389 { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
390 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
391 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
392 { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
393 { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
394 { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
395 { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
396 { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
397 { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
398 { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
399 { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
400
401 /* GL_ARB_multitexture */
402 { GL_ACTIVE_TEXTURE_ARB,
403 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
404
405 /* Note that all the OES_* extensions require that the Mesa "struct
406 * gl_extensions" include a member with the name of the extension.
407 * That structure does not yet include OES extensions (and we're
408 * not sure whether it will). If it does, all the OES_*
409 * extensions below should mark the dependency. */
410
411 /* GL_ARB_texture_cube_map */
412 { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
413 TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
414 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
415 offsetof(GLcontext, Const.MaxCubeTextureLevels),
416 extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
417
418 /* XXX: OES_blend_subtract */
419 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
420 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
421 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.BlendSrcA), NO_EXTRA },
422 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.BlendDstA), NO_EXTRA },
423
424 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
425 * defined identically to GL_BLEND_EQUATION. */
426 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.BlendEquationRGB), NO_EXTRA },
427 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.BlendEquationA), NO_EXTRA },
428
429 /* GL_ARB_texture_compression */
430 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
431 { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
432
433 /* GL_ARB_multisample */
434 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
435 CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
436 { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
437 { GL_SAMPLE_COVERAGE_VALUE_ARB,
438 CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
439 { GL_SAMPLE_COVERAGE_INVERT_ARB,
440 CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
441 { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
442 { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
443
444 /* GL_SGIS_generate_mipmap */
445 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap),
446 extra_SGIS_generate_mipmap },
447
448 /* GL_ARB_vertex_buffer_object */
449 { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
450
451 /* GL_ARB_vertex_buffer_object */
452 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
453 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0,
454 extra_ARB_vertex_buffer_object },
455
456 /* GL_OES_read_format */
457 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
458 extra_new_buffers_OES_read_format },
459 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
460 extra_new_buffers_OES_read_format },
461
462 /* GL_EXT_framebuffer_object */
463 { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
464 extra_EXT_framebuffer_object },
465 { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
466 extra_EXT_framebuffer_object },
467 { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
468 extra_EXT_framebuffer_object },
469
470 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
471 * GLSL: */
472 { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
473
474 #if FEATURE_GL || FEATURE_ES1
475 /* Enums in OpenGL and GLES1 */
476 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
477 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
478 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
479 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
480 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
481 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
482 { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
483 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
484 { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
485 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
486 { GL_LIGHT_MODEL_AMBIENT,
487 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
488 { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
489 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
490 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
491 { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA },
492 { GL_BLEND_DST, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
493 { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
494 { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
495 { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA },
496 { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA },
497 { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA },
498 { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA },
499 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
500 { GL_CURRENT_COLOR,
501 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
502 extra_flush_current },
503 { GL_CURRENT_NORMAL,
504 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
505 extra_flush_current },
506 { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
507 extra_flush_current_valid_texture_unit },
508 { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
509 { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
510 { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA },
511 { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
512 { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
513 { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
514 { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
515 { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
516 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
517 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
518 { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
519 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
520 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
521 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
522 { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
523 { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
524 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
525 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
526 { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
527 offsetof(GLcontext, ModelviewMatrixStack.Depth), NO_EXTRA },
528 { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
529 { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
530 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
531 { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
532 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
533 { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
534 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
535 { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
536 { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
537 { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
538 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
539 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
540 offsetof(GLcontext, ProjectionMatrixStack.Depth), NO_EXTRA },
541 { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
542 { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
543 { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
544 { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
545 { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
546 extra_valid_texture_unit },
547
548 { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
549 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
550 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
551 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
552 { GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled), NO_EXTRA },
553 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
554 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
555 { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
556 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
557 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
558 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
559 { GL_TEXTURE_COORD_ARRAY,
560 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
561 { GL_TEXTURE_COORD_ARRAY_SIZE,
562 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Size), NO_EXTRA },
563 { GL_TEXTURE_COORD_ARRAY_TYPE,
564 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Type), NO_EXTRA },
565 { GL_TEXTURE_COORD_ARRAY_STRIDE,
566 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Stride), NO_EXTRA },
567
568 /* GL_ARB_multitexture */
569 { GL_MAX_TEXTURE_UNITS_ARB,
570 CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture },
571 { GL_CLIENT_ACTIVE_TEXTURE_ARB,
572 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
573
574 /* GL_ARB_texture_cube_map */
575 { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
576 /* S, T, and R are always set at the same time */
577 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
578 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
579
580 /* GL_ARB_multisample */
581 { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
582 { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
583
584 /* GL_ARB_vertex_buffer_object */
585 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
586 offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
587 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
588 offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
589 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
590 offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
591 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
592
593 /* GL_OES_point_sprite */
594 { GL_POINT_SPRITE_NV,
595 CONTEXT_BOOL(Point.PointSprite),
596 extra_NV_point_sprite_ARB_point_sprite },
597
598 /* GL_ARB_fragment_shader */
599 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
600 CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
601 extra_ARB_fragment_shader },
602
603 /* GL_ARB_vertex_shader */
604 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
605 CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
606 extra_ARB_vertex_shader },
607 { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
608 extra_ARB_vertex_shader },
609
610 /* GL_EXT_texture_lod_bias */
611 { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
612 extra_EXT_texture_lod_bias },
613
614 /* GL_EXT_texture_filter_anisotropic */
615 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
616 CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
617 extra_EXT_texture_filter_anisotropic },
618 #endif /* FEATURE_GL || FEATURE_ES1 */
619
620 #if FEATURE_ES1
621 { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
622 /* XXX: OES_matrix_get */
623 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
624 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
625 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
626
627 /* OES_point_size_array */
628 { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
629 { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
630 { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
631 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
632 #endif /* FEATURE_ES1 */
633
634 #if FEATURE_GL || FEATURE_ES2
635 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
636 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
637 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
638 { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
639 CONTEXT_INT(Const.MaxTextureCoordUnits),
640 extra_ARB_fragment_program_NV_fragment_program },
641
642 /* GL_ARB_draw_buffers */
643 { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
644
645 { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA },
646 /* GL_ARB_fragment_program */
647 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
648 CONTEXT_INT(Const.MaxTextureImageUnits),
649 extra_ARB_fragment_program_NV_fragment_program },
650 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
651 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
652 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
653 CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
654 extra_ARB_vertex_shader },
655
656 /* GL_ARB_shader_objects
657 * Actually, this token isn't part of GL_ARB_shader_objects, but is
658 * close enough for now. */
659 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
660
661 /* OpenGL 2.0 */
662 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
663 { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
664 { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
665 { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
666 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
667 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
668 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
669
670 { GL_MAX_VERTEX_ATTRIBS_ARB,
671 CONTEXT_INT(Const.VertexProgram.MaxAttribs),
672 extra_ARB_vertex_program_version_es2 },
673
674 /* OES_texture_3D */
675 { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
676 { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
677 offsetof(GLcontext, Const.Max3DTextureLevels), NO_EXTRA },
678
679 /* GL_ARB_fragment_program/OES_standard_derivatives */
680 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
681 CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
682 #endif /* FEATURE_GL || FEATURE_ES2 */
683
684 #if FEATURE_ES2
685 /* Enums unique to OpenGL ES 2.0 */
686 { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
687 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
688 offsetof(GLcontext, Const.FragmentProgram.MaxUniformComponents), NO_EXTRA },
689 { GL_MAX_VARYING_VECTORS, LOC_CUSTOM, TYPE_INT,
690 offsetof(GLcontext, Const.MaxVarying), NO_EXTRA },
691 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
692 offsetof(GLcontext, Const.VertexProgram.MaxUniformComponents), NO_EXTRA },
693 { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
694 /* OES_get_program_binary */
695 { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
696 { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
697 #endif /* FEATURE_ES2 */
698
699 #if FEATURE_GL
700 /* Remaining enums are only in OpenGL */
701 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
702 { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
703 { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
704 { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
705 { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
706 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
707 { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
708 { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
709 { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
710 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
711 { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
712 { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
713 { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
714 { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
715 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
716 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
717 { GL_CURRENT_INDEX,
718 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
719 extra_flush_current },
720 { GL_CURRENT_RASTER_COLOR,
721 CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
722 { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
723 { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
724 { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
725 { GL_CURRENT_RASTER_SECONDARY_COLOR,
726 CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
727 { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
728 extra_valid_texture_unit },
729 { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
730 { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
731 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
732 { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
733 { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
734 { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
735 { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
736 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
737 { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
738 { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
739 { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
740 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
741 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
742 { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
743 { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
744 { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
745 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
746 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
747 { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
748 { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
749 { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
750 { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
751 { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
752 { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
753 { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
754 { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
755 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
756 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
757 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
758 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
759 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
760 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
761 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
762 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
763 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
764 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
765 { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
766 { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
767 { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
768 { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
769 { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
770 { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
771 { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
772 { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
773 { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
774 { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
775 { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
776 { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
777 { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
778 { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
779 { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
780 { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
781 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
782
783 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
784 { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
785 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
786 { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
787 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
788 { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
789 { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
790 { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
791 { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
792 { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
793 { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
794 { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
795 { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
796 { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
797 { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
798 { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
799 { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
800 { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
801 { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
802 { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
803 { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
804 { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
805 { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
806 { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
807 { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
808 { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
809 { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
810 { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
811 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
812 { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
813 { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
814 { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
815 { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
816 { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
817 { GL_RGBA_MODE, CONST(1), NO_EXTRA },
818 { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
819 { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA },
820
821 { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
822
823 { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
824 { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
825 { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
826 { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
827
828 { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
829 { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
830 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
831 { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
832 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
833 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
834 CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
835
836 { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
837 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
838 { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
839 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
840 { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
841 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
842 { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
843 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
844 { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
845 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
846 { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
847 { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
848 { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
849 { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
850 { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
851 { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA },
852 { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
853 { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
854
855 /* Vertex arrays */
856 { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
857 { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
858 { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
859 { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
860 { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
861 { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
862 { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
863 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
864 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
865 { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
866 { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
867
868 /* GL_ARB_texture_compression */
869 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
870
871 /* GL_EXT_compiled_vertex_array */
872 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
873 extra_EXT_compiled_vertex_array },
874 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
875 extra_EXT_compiled_vertex_array },
876
877 /* GL_ARB_transpose_matrix */
878 { GL_TRANSPOSE_COLOR_MATRIX_ARB, CONTEXT_MATRIX_T(ColorMatrixStack.Top), NO_EXTRA },
879 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
880 CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
881 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
882 CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
883 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
884
885 /* GL_SGI_color_matrix (also in 1.2 imaging) */
886 { GL_COLOR_MATRIX_SGI, CONTEXT_MATRIX(ColorMatrixStack.Top), NO_EXTRA },
887 { GL_COLOR_MATRIX_STACK_DEPTH_SGI, LOC_CUSTOM, TYPE_INT,
888 offsetof(GLcontext, ColorMatrixStack.Depth), NO_EXTRA },
889 { GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI,
890 CONST(MAX_COLOR_STACK_DEPTH), NO_EXTRA },
891 { GL_POST_COLOR_MATRIX_RED_SCALE_SGI,
892 CONTEXT_FLOAT(Pixel.PostColorMatrixScale[0]), NO_EXTRA },
893 { GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI,
894 CONTEXT_FLOAT(Pixel.PostColorMatrixScale[1]), NO_EXTRA },
895 { GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI,
896 CONTEXT_FLOAT(Pixel.PostColorMatrixScale[2]), NO_EXTRA },
897 { GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI,
898 CONTEXT_FLOAT(Pixel.PostColorMatrixScale[3]), NO_EXTRA },
899 { GL_POST_COLOR_MATRIX_RED_BIAS_SGI,
900 CONTEXT_FLOAT(Pixel.PostColorMatrixBias[0]), NO_EXTRA },
901 { GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI,
902 CONTEXT_FLOAT(Pixel.PostColorMatrixBias[1]), NO_EXTRA },
903 { GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI,
904 CONTEXT_FLOAT(Pixel.PostColorMatrixBias[2]), NO_EXTRA },
905 { GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI,
906 CONTEXT_FLOAT(Pixel.PostColorMatrixBias[3]), NO_EXTRA },
907
908 /* GL_EXT_convolution (also in 1.2 imaging) */
909 { GL_CONVOLUTION_1D_EXT, CONTEXT_BOOL(Pixel.Convolution1DEnabled),
910 extra_EXT_convolution },
911 { GL_CONVOLUTION_2D_EXT, CONTEXT_BOOL(Pixel.Convolution2DEnabled),
912 extra_EXT_convolution },
913 { GL_SEPARABLE_2D_EXT, CONTEXT_BOOL(Pixel.Separable2DEnabled),
914 extra_EXT_convolution },
915 { GL_POST_CONVOLUTION_RED_SCALE_EXT,
916 CONTEXT_FLOAT(Pixel.PostConvolutionScale[0]),
917 extra_EXT_convolution },
918 { GL_POST_CONVOLUTION_GREEN_SCALE_EXT,
919 CONTEXT_FLOAT(Pixel.PostConvolutionScale[1]),
920 extra_EXT_convolution },
921 { GL_POST_CONVOLUTION_BLUE_SCALE_EXT,
922 CONTEXT_FLOAT(Pixel.PostConvolutionScale[2]),
923 extra_EXT_convolution },
924 { GL_POST_CONVOLUTION_ALPHA_SCALE_EXT,
925 CONTEXT_FLOAT(Pixel.PostConvolutionScale[3]),
926 extra_EXT_convolution },
927 { GL_POST_CONVOLUTION_RED_BIAS_EXT,
928 CONTEXT_FLOAT(Pixel.PostConvolutionBias[0]),
929 extra_EXT_convolution },
930 { GL_POST_CONVOLUTION_GREEN_BIAS_EXT,
931 CONTEXT_FLOAT(Pixel.PostConvolutionBias[1]),
932 extra_EXT_convolution },
933 { GL_POST_CONVOLUTION_BLUE_BIAS_EXT,
934 CONTEXT_FLOAT(Pixel.PostConvolutionBias[2]),
935 extra_EXT_convolution },
936 { GL_POST_CONVOLUTION_ALPHA_BIAS_EXT,
937 CONTEXT_FLOAT(Pixel.PostConvolutionBias[3]),
938 extra_EXT_convolution },
939
940 /* GL_SGI_color_table */
941 { GL_COLOR_TABLE_SGI,
942 CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]),
943 extra_SGI_color_table },
944 { GL_POST_CONVOLUTION_COLOR_TABLE_SGI,
945 CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]),
946 extra_SGI_color_table },
947 { GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI,
948 CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]),
949 extra_SGI_color_table },
950
951 /* GL_SGI_texture_color_table */
952 { GL_TEXTURE_COLOR_TABLE_SGI, LOC_TEXUNIT, TYPE_BOOLEAN,
953 offsetof(struct gl_texture_unit, ColorTableEnabled),
954 extra_SGI_texture_color_table },
955
956 /* GL_EXT_secondary_color */
957 { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
958 extra_EXT_secondary_color_ARB_vertex_program },
959 { GL_CURRENT_SECONDARY_COLOR_EXT,
960 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
961 extra_EXT_secondary_color_flush_current },
962 { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
963 extra_EXT_secondary_color },
964 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
965 extra_EXT_secondary_color },
966 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
967 extra_EXT_secondary_color },
968 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
969 extra_EXT_secondary_color },
970
971 /* GL_EXT_fog_coord */
972 { GL_CURRENT_FOG_COORDINATE_EXT,
973 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
974 extra_EXT_fog_coord_flush_current },
975 { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
976 extra_EXT_fog_coord },
977 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
978 extra_EXT_fog_coord },
979 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
980 extra_EXT_fog_coord },
981 { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
982 extra_EXT_fog_coord },
983
984 /* GL_IBM_rasterpos_clip */
985 { GL_RASTER_POSITION_UNCLIPPED_IBM,
986 CONTEXT_BOOL(Transform.RasterPositionUnclipped),
987 extra_IBM_rasterpos_clip },
988
989 /* GL_NV_point_sprite */
990 { GL_POINT_SPRITE_R_MODE_NV,
991 CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
992 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
993 extra_NV_point_sprite_ARB_point_sprite },
994
995 /* GL_NV_vertex_program */
996 { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
997 extra_NV_vertex_program },
998 { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
999 extra_NV_vertex_program },
1000 { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
1001 extra_NV_vertex_program },
1002 { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
1003 extra_NV_vertex_program },
1004 { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
1005 extra_NV_vertex_program },
1006 { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
1007 extra_NV_vertex_program },
1008 { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
1009 extra_NV_vertex_program },
1010 { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
1011 extra_NV_vertex_program },
1012 { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
1013 extra_NV_vertex_program },
1014 { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
1015 extra_NV_vertex_program },
1016 { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
1017 extra_NV_vertex_program },
1018 { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
1019 extra_NV_vertex_program },
1020 { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
1021 extra_NV_vertex_program },
1022 { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
1023 extra_NV_vertex_program },
1024 { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
1025 extra_NV_vertex_program },
1026 { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
1027 extra_NV_vertex_program },
1028 { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
1029 extra_NV_vertex_program },
1030 { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
1031 extra_NV_vertex_program },
1032 { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
1033 extra_NV_vertex_program },
1034 { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
1035 extra_NV_vertex_program },
1036 { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
1037 extra_NV_vertex_program },
1038 { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1039 extra_NV_vertex_program },
1040 { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1041 extra_NV_vertex_program },
1042 { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1043 extra_NV_vertex_program },
1044 { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1045 extra_NV_vertex_program },
1046 { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1047 extra_NV_vertex_program },
1048 { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1049 extra_NV_vertex_program },
1050 { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1051 extra_NV_vertex_program },
1052 { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1053 extra_NV_vertex_program },
1054 { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1055 extra_NV_vertex_program },
1056 { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1057 extra_NV_vertex_program },
1058 { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1059 extra_NV_vertex_program },
1060 { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1061 extra_NV_vertex_program },
1062
1063 /* GL_NV_fragment_program */
1064 { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1065 extra_NV_fragment_program },
1066 { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1067 extra_NV_fragment_program },
1068 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1069 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1070 extra_NV_fragment_program },
1071
1072 /* GL_NV_texture_rectangle */
1073 { GL_TEXTURE_RECTANGLE_NV,
1074 LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1075 { GL_TEXTURE_BINDING_RECTANGLE_NV,
1076 LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1077 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1078 CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1079
1080 /* GL_EXT_stencil_two_side */
1081 { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1082 extra_EXT_stencil_two_side },
1083 { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1084
1085 /* GL_NV_light_max_exponent */
1086 { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1087 extra_NV_light_max_exponent },
1088 { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1089 extra_NV_light_max_exponent },
1090
1091 /* GL_ARB_vertex_buffer_object */
1092 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1093 offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
1094 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1095 offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
1096 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1097 offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
1098 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1099 offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
1100
1101 /* GL_EXT_pixel_buffer_object */
1102 { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1103 extra_EXT_pixel_buffer_object },
1104 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1105 extra_EXT_pixel_buffer_object },
1106
1107 /* GL_ARB_vertex_program */
1108 { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1109 CONTEXT_BOOL(VertexProgram.Enabled),
1110 extra_ARB_vertex_program_NV_vertex_program },
1111 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1112 CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1113 extra_ARB_vertex_program_NV_vertex_program },
1114 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1115 CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1116 extra_ARB_vertex_program_NV_vertex_program },
1117 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1118 CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1119 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1120 { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1121 CONTEXT_INT(Const.MaxProgramMatrices),
1122 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1123 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1124 LOC_CUSTOM, TYPE_INT, 0,
1125 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1126
1127 { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1128 LOC_CUSTOM, TYPE_MATRIX, 0,
1129 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1130 { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1131 LOC_CUSTOM, TYPE_MATRIX, 0,
1132 extra_ARB_vertex_program_ARB_fragment_program },
1133
1134 { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1135 CONTEXT_INT(Program.ErrorPos),
1136 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1137
1138 /* GL_ARB_fragment_program */
1139 { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1140 extra_ARB_fragment_program },
1141
1142 /* GL_EXT_depth_bounds_test */
1143 { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1144 extra_EXT_depth_bounds_test },
1145 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1146 extra_EXT_depth_bounds_test },
1147
1148 /* GL_ARB_depth_clamp*/
1149 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1150 extra_ARB_depth_clamp },
1151
1152 /* GL_ARB_draw_buffers */
1153 { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
1154 { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
1155 extra_valid_draw_buffer },
1156 { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
1157 extra_valid_draw_buffer },
1158 { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
1159 extra_valid_draw_buffer },
1160
1161 /* GL_ATI_fragment_shader */
1162 { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1163 { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1164 { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1165 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1166 { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1167 { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1168 { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1169 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1170 CONST(3), extra_ATI_fragment_shader },
1171
1172 /* GL_EXT_framebuffer_object */
1173 { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
1174 extra_EXT_framebuffer_object },
1175
1176 /* GL_EXT_framebuffer_blit
1177 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1178 { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1179 extra_EXT_framebuffer_blit },
1180
1181 /* GL_EXT_provoking_vertex */
1182 { GL_PROVOKING_VERTEX_EXT,
1183 CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1184 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1185 CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1186 extra_EXT_provoking_vertex },
1187
1188 /* GL_ARB_framebuffer_object */
1189 { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1190 extra_ARB_framebuffer_object },
1191
1192 /* GL_APPLE_vertex_array_object */
1193 { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1194 extra_APPLE_vertex_array_object },
1195
1196 /* GL_ARB_seamless_cube_map */
1197 { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1198 CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1199
1200 /* GL_ARB_sync */
1201 { GL_MAX_SERVER_WAIT_TIMEOUT,
1202 CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1203
1204 /* GL_EXT_transform_feedback */
1205 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1206 extra_EXT_transform_feedback },
1207 { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
1208 extra_EXT_transform_feedback },
1209 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1210 CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1211 extra_EXT_transform_feedback },
1212 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1213 CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
1214 extra_EXT_transform_feedback },
1215 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1216 CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1217 extra_EXT_transform_feedback },
1218
1219 /* GL_ARB_transform_feedback2 */
1220 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1221 extra_ARB_transform_feedback2 },
1222 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1223 extra_ARB_transform_feedback2 },
1224 { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1225 extra_ARB_transform_feedback2 },
1226
1227 /* GL_ARB_geometry_shader4 */
1228 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1229 CONTEXT_INT(Const.GeometryProgram.MaxGeometryTextureImageUnits),
1230 extra_ARB_geometry_shader4 },
1231 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1232 CONTEXT_INT(Const.GeometryProgram.MaxGeometryOutputVertices),
1233 extra_ARB_geometry_shader4 },
1234 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1235 CONTEXT_INT(Const.GeometryProgram.MaxGeometryTotalOutputComponents),
1236 extra_ARB_geometry_shader4 },
1237 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1238 CONTEXT_INT(Const.GeometryProgram.MaxGeometryUniformComponents),
1239 extra_ARB_geometry_shader4 },
1240 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1241 CONTEXT_INT(Const.GeometryProgram.MaxGeometryVaryingComponents),
1242 extra_ARB_geometry_shader4 },
1243 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1244 CONTEXT_INT(Const.GeometryProgram.MaxVertexVaryingComponents),
1245 extra_ARB_geometry_shader4 },
1246
1247 /* GL 3.0 */
1248 { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1249 { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
1250 { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
1251 { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
1252
1253 /* GL 3.1 */
1254 { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1255 extra_version_31 },
1256 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1257 extra_version_31 },
1258
1259 /* GL 3.2 */
1260 { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1261 extra_version_32 },
1262 #endif /* FEATURE_GL */
1263 };
1264
1265 /* All we need now is a way to look up the value struct from the enum.
1266 * The code generated by gcc for the old generated big switch
1267 * statement is a big, balanced, open coded if/else tree, essentially
1268 * an unrolled binary search. It would be natural to sort the new
1269 * enum table and use bsearch(), but we will use a read-only hash
1270 * table instead. bsearch() has a nice guaranteed worst case
1271 * performance, but we're also guaranteed to hit that worst case
1272 * (log2(n) iterations) for about half the enums. Instead, using an
1273 * open addressing hash table, we can find the enum on the first try
1274 * for 80% of the enums, 1 collision for 10% and never more than 5
1275 * collisions for any enum (typical numbers). And the code is very
1276 * simple, even though it feels a little magic. */
1277
1278 static unsigned short table[1024];
1279 static const int prime_factor = 89, prime_step = 281;
1280
1281 #ifdef GET_DEBUG
1282 static void
1283 print_table_stats(void)
1284 {
1285 int i, j, collisions[11], count, hash, mask;
1286 const struct value_desc *d;
1287
1288 count = 0;
1289 mask = Elements(table) - 1;
1290 memset(collisions, 0, sizeof collisions);
1291
1292 for (i = 0; i < Elements(table); i++) {
1293 if (!table[i])
1294 continue;
1295 count++;
1296 d = &values[table[i]];
1297 hash = (d->pname * prime_factor);
1298 j = 0;
1299 while (1) {
1300 if (values[table[hash & mask]].pname == d->pname)
1301 break;
1302 hash += prime_step;
1303 j++;
1304 }
1305
1306 if (j < 10)
1307 collisions[j]++;
1308 else
1309 collisions[10]++;
1310 }
1311
1312 printf("number of enums: %d (total %d)\n", count, Elements(values));
1313 for (i = 0; i < Elements(collisions) - 1; i++)
1314 if (collisions[i] > 0)
1315 printf(" %d enums with %d %scollisions\n",
1316 collisions[i], i, i == 10 ? "or more " : "");
1317 }
1318 #endif
1319
1320 /**
1321 * Initialize the enum hash for a given API
1322 *
1323 * This is called from one_time_init() to insert the enum values that
1324 * are valid for the API in question into the enum hash table.
1325 *
1326 * \param the current context, for determining the API in question
1327 */
1328 void _mesa_init_get_hash(GLcontext *ctx)
1329 {
1330 int i, hash, index, mask;
1331 int api_mask = 0, api_bit;
1332
1333 mask = Elements(table) - 1;
1334 api_bit = 1 << ctx->API;
1335
1336 for (i = 0; i < Elements(values); i++) {
1337 if (values[i].type == TYPE_API_MASK) {
1338 api_mask = values[i].offset;
1339 continue;
1340 }
1341 if (!(api_mask & api_bit))
1342 continue;
1343
1344 hash = (values[i].pname * prime_factor) & mask;
1345 while (1) {
1346 index = hash & mask;
1347 if (!table[index]) {
1348 table[index] = i;
1349 break;
1350 }
1351 hash += prime_step;
1352 }
1353 }
1354
1355 #ifdef GET_DEBUG
1356 print_table_stats();
1357 #endif
1358 }
1359
1360 /**
1361 * Handle irregular enums
1362 *
1363 * Some values don't conform to the "well-known type at context
1364 * pointer + offset" pattern, so we have this function to catch all
1365 * the corner cases. Typically, it's a computed value or a one-off
1366 * pointer to a custom struct or something.
1367 *
1368 * In this case we can't return a pointer to the value, so we'll have
1369 * to use the temporary variable 'v' declared back in the calling
1370 * glGet*v() function to store the result.
1371 *
1372 * \param ctx the current context
1373 * \param d the struct value_desc that describes the enum
1374 * \param v pointer to the tmp declared in the calling glGet*v() function
1375 */
1376 static void
1377 find_custom_value(GLcontext *ctx, const struct value_desc *d, union value *v)
1378 {
1379 struct gl_buffer_object *buffer_obj;
1380 struct gl_client_array *array;
1381 GLuint unit, *p;
1382
1383 switch (d->pname) {
1384 case GL_TEXTURE_1D:
1385 case GL_TEXTURE_2D:
1386 case GL_TEXTURE_3D:
1387 case GL_TEXTURE_1D_ARRAY_EXT:
1388 case GL_TEXTURE_2D_ARRAY_EXT:
1389 case GL_TEXTURE_CUBE_MAP_ARB:
1390 case GL_TEXTURE_RECTANGLE_NV:
1391 v->value_bool = _mesa_IsEnabled(d->pname);
1392 break;
1393
1394 case GL_LINE_STIPPLE_PATTERN:
1395 /* This is the only GLushort, special case it here by promoting
1396 * to an int rather than introducing a new type. */
1397 v->value_int = ctx->Line.StipplePattern;
1398 break;
1399
1400 case GL_CURRENT_RASTER_TEXTURE_COORDS:
1401 unit = ctx->Texture.CurrentUnit;
1402 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1403 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1404 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1405 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1406 break;
1407
1408 case GL_CURRENT_TEXTURE_COORDS:
1409 unit = ctx->Texture.CurrentUnit;
1410 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1411 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1412 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1413 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1414 break;
1415
1416 case GL_COLOR_WRITEMASK:
1417 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1418 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1419 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1420 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1421 break;
1422
1423 case GL_EDGE_FLAG:
1424 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1425 break;
1426
1427 case GL_READ_BUFFER:
1428 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1429 break;
1430
1431 case GL_MAP2_GRID_DOMAIN:
1432 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1433 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1434 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1435 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1436 break;
1437
1438 case GL_TEXTURE_STACK_DEPTH:
1439 unit = ctx->Texture.CurrentUnit;
1440 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1441 break;
1442 case GL_TEXTURE_MATRIX:
1443 unit = ctx->Texture.CurrentUnit;
1444 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1445 break;
1446
1447 case GL_TEXTURE_COORD_ARRAY:
1448 case GL_TEXTURE_COORD_ARRAY_SIZE:
1449 case GL_TEXTURE_COORD_ARRAY_TYPE:
1450 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1451 array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
1452 v->value_int = *(GLuint *) ((char *) array + d->offset);
1453 break;
1454
1455 case GL_ACTIVE_TEXTURE_ARB:
1456 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1457 break;
1458 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1459 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1460 break;
1461
1462 case GL_MODELVIEW_STACK_DEPTH:
1463 case GL_PROJECTION_STACK_DEPTH:
1464 case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
1465 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1466 break;
1467
1468 case GL_MAX_TEXTURE_SIZE:
1469 case GL_MAX_3D_TEXTURE_SIZE:
1470 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1471 p = (GLuint *) ((char *) ctx + d->offset);
1472 v->value_int = 1 << (*p - 1);
1473 break;
1474
1475 case GL_SCISSOR_BOX:
1476 v->value_int_4[0] = ctx->Scissor.X;
1477 v->value_int_4[1] = ctx->Scissor.Y;
1478 v->value_int_4[2] = ctx->Scissor.Width;
1479 v->value_int_4[3] = ctx->Scissor.Height;
1480 break;
1481
1482 case GL_LIST_INDEX:
1483 v->value_int =
1484 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1485 break;
1486 case GL_LIST_MODE:
1487 if (!ctx->CompileFlag)
1488 v->value_enum = 0;
1489 else if (ctx->ExecuteFlag)
1490 v->value_enum = GL_COMPILE_AND_EXECUTE;
1491 else
1492 v->value_enum = GL_COMPILE;
1493 break;
1494
1495 case GL_VIEWPORT:
1496 v->value_int_4[0] = ctx->Viewport.X;
1497 v->value_int_4[1] = ctx->Viewport.Y;
1498 v->value_int_4[2] = ctx->Viewport.Width;
1499 v->value_int_4[3] = ctx->Viewport.Height;
1500 break;
1501
1502 case GL_ACTIVE_STENCIL_FACE_EXT:
1503 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1504 break;
1505
1506 case GL_STENCIL_FAIL:
1507 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1508 break;
1509 case GL_STENCIL_FUNC:
1510 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1511 break;
1512 case GL_STENCIL_PASS_DEPTH_FAIL:
1513 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1514 break;
1515 case GL_STENCIL_PASS_DEPTH_PASS:
1516 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1517 break;
1518 case GL_STENCIL_REF:
1519 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1520 break;
1521 case GL_STENCIL_VALUE_MASK:
1522 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1523 break;
1524 case GL_STENCIL_WRITEMASK:
1525 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1526 break;
1527
1528 case GL_NUM_EXTENSIONS:
1529 v->value_int = _mesa_get_extension_count(ctx);
1530 break;
1531
1532 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1533 v->value_int = _mesa_get_color_read_type(ctx);
1534 break;
1535 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1536 v->value_int = _mesa_get_color_read_format(ctx);
1537 break;
1538
1539 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1540 v->value_int = ctx->CurrentStack->Depth + 1;
1541 break;
1542 case GL_CURRENT_MATRIX_ARB:
1543 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1544 v->value_matrix = ctx->CurrentStack->Top;
1545 break;
1546
1547 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1548 v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
1549 break;
1550 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1551 v->value_int_n.n =
1552 _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE);
1553 ASSERT(v->value_int_n.n <= 100);
1554 break;
1555
1556 case GL_MAX_VARYING_FLOATS_ARB:
1557 v->value_int = ctx->Const.MaxVarying * 4;
1558 break;
1559
1560 /* Various object names */
1561
1562 case GL_TEXTURE_BINDING_1D:
1563 case GL_TEXTURE_BINDING_2D:
1564 case GL_TEXTURE_BINDING_3D:
1565 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1566 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1567 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1568 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1569 unit = ctx->Texture.CurrentUnit;
1570 v->value_int =
1571 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1572 break;
1573
1574 /* GL_ARB_vertex_buffer_object */
1575 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1576 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1577 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1578 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1579 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1580 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1581 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1582 buffer_obj = (struct gl_buffer_object *)
1583 ((char *) ctx->Array.ArrayObj + d->offset);
1584 v->value_int = buffer_obj->Name;
1585 break;
1586 case GL_ARRAY_BUFFER_BINDING_ARB:
1587 v->value_int = ctx->Array.ArrayBufferObj->Name;
1588 break;
1589 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1590 v->value_int =
1591 ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
1592 break;
1593 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1594 v->value_int = ctx->Array.ElementArrayBufferObj->Name;
1595 break;
1596
1597 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1598 v->value_int =
1599 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1600 break;
1601 case GL_VERTEX_PROGRAM_BINDING_NV:
1602 v->value_int =
1603 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1604 break;
1605 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1606 v->value_int = ctx->Pack.BufferObj->Name;
1607 break;
1608 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1609 v->value_int = ctx->Unpack.BufferObj->Name;
1610 break;
1611 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1612 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1613 break;
1614 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1615 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1616 break;
1617 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1618 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1619 break;
1620 case GL_TRANSFORM_FEEDBACK_BINDING:
1621 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1622 break;
1623 case GL_CURRENT_PROGRAM:
1624 v->value_int =
1625 ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0;
1626 break;
1627 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1628 v->value_int = ctx->ReadBuffer->Name;
1629 break;
1630 case GL_RENDERBUFFER_BINDING_EXT:
1631 v->value_int =
1632 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1633 break;
1634 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1635 v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
1636 break;
1637 }
1638 }
1639
1640 /**
1641 * Check extra constraints on a struct value_desc descriptor
1642 *
1643 * If a struct value_desc has a non-NULL extra pointer, it means that
1644 * there are a number of extra constraints to check or actions to
1645 * perform. The extras is just an integer array where each integer
1646 * encode different constraints or actions.
1647 *
1648 * \param ctx current context
1649 * \param func name of calling glGet*v() function for error reporting
1650 * \param d the struct value_desc that has the extra constraints
1651 *
1652 * \return GL_FALSE if one of the constraints was not satisfied,
1653 * otherwise GL_TRUE.
1654 */
1655 static GLboolean
1656 check_extra(GLcontext *ctx, const char *func, const struct value_desc *d)
1657 {
1658 const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
1659 int total, enabled;
1660 const int *e;
1661
1662 total = 0;
1663 enabled = 0;
1664 for (e = d->extra; *e != EXTRA_END; e++)
1665 switch (*e) {
1666 case EXTRA_VERSION_30:
1667 if (version >= 30) {
1668 total++;
1669 enabled++;
1670 }
1671 break;
1672 case EXTRA_VERSION_31:
1673 if (version >= 31) {
1674 total++;
1675 enabled++;
1676 }
1677 break;
1678 case EXTRA_VERSION_32:
1679 if (version >= 32) {
1680 total++;
1681 enabled++;
1682 }
1683 break;
1684 case EXTRA_VERSION_ES2:
1685 if (ctx->API == API_OPENGLES2) {
1686 total++;
1687 enabled++;
1688 }
1689 break;
1690 case EXTRA_NEW_BUFFERS:
1691 if (ctx->NewState & _NEW_BUFFERS)
1692 _mesa_update_state(ctx);
1693 break;
1694 case EXTRA_FLUSH_CURRENT:
1695 FLUSH_CURRENT(ctx, 0);
1696 break;
1697 case EXTRA_VALID_DRAW_BUFFER:
1698 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1699 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1700 func, d->pname - GL_DRAW_BUFFER0_ARB);
1701 return GL_FALSE;
1702 }
1703 break;
1704 case EXTRA_VALID_TEXTURE_UNIT:
1705 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1706 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1707 func, ctx->Texture.CurrentUnit);
1708 return GL_FALSE;
1709 }
1710 break;
1711 case EXTRA_END:
1712 break;
1713 default: /* *e is a offset into the extension struct */
1714 total++;
1715 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1716 enabled++;
1717 break;
1718 }
1719
1720 if (total > 0 && enabled == 0) {
1721 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1722 _mesa_lookup_enum_by_nr(d->pname));
1723 return GL_FALSE;
1724 }
1725
1726 return GL_TRUE;
1727 }
1728
1729 static const struct value_desc error_value =
1730 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1731
1732 /**
1733 * Find the struct value_desc corresponding to the enum 'pname'.
1734 *
1735 * We hash the enum value to get an index into the 'table' array,
1736 * which holds the index in the 'values' array of struct value_desc.
1737 * Once we've found the entry, we do the extra checks, if any, then
1738 * look up the value and return a pointer to it.
1739 *
1740 * If the value has to be computed (for example, it's the result of a
1741 * function call or we need to add 1 to it), we use the tmp 'v' to
1742 * store the result.
1743 *
1744 * \param func name of glGet*v() func for error reporting
1745 * \param pname the enum value we're looking up
1746 * \param p is were we return the pointer to the value
1747 * \param v a tmp union value variable in the calling glGet*v() function
1748 *
1749 * \return the struct value_desc corresponding to the enum or a struct
1750 * value_desc of TYPE_INVALID if not found. This lets the calling
1751 * glGet*v() function jump right into a switch statement and
1752 * handle errors there instead of having to check for NULL.
1753 */
1754 static const struct value_desc *
1755 find_value(const char *func, GLenum pname, void **p, union value *v)
1756 {
1757 GET_CURRENT_CONTEXT(ctx);
1758 struct gl_texture_unit *unit;
1759 int mask, hash;
1760 const struct value_desc *d;
1761
1762 mask = Elements(table) - 1;
1763 hash = (pname * prime_factor);
1764 while (1) {
1765 d = &values[table[hash & mask]];
1766 if (likely(d->pname == pname))
1767 break;
1768
1769 /* If the enum isn't valid, the hash walk ends with index 0,
1770 * which is the API mask entry at the beginning of values[]. */
1771 if (d->type == TYPE_API_MASK) {
1772 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1773 _mesa_lookup_enum_by_nr(pname));
1774 return &error_value;
1775 }
1776 hash += prime_step;
1777 }
1778
1779 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1780 return &error_value;
1781
1782 switch (d->location) {
1783 case LOC_BUFFER:
1784 *p = ((char *) ctx->DrawBuffer + d->offset);
1785 return d;
1786 case LOC_CONTEXT:
1787 *p = ((char *) ctx + d->offset);
1788 return d;
1789 case LOC_ARRAY:
1790 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1791 return d;
1792 case LOC_TEXUNIT:
1793 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1794 *p = ((char *) unit + d->offset);
1795 return d;
1796 case LOC_CUSTOM:
1797 find_custom_value(ctx, d, v);
1798 *p = v;
1799 return d;
1800 default:
1801 assert(0);
1802 break;
1803 }
1804
1805 /* silence warning */
1806 return &error_value;
1807 }
1808
1809 static const int transpose[] = {
1810 0, 4, 8, 12,
1811 1, 5, 9, 13,
1812 2, 6, 10, 14,
1813 3, 7, 11, 15
1814 };
1815
1816 void GLAPIENTRY
1817 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1818 {
1819 const struct value_desc *d;
1820 union value v;
1821 GLmatrix *m;
1822 int shift, i;
1823 void *p;
1824
1825 d = find_value("glGetBooleanv", pname, &p, &v);
1826 switch (d->type) {
1827 case TYPE_INVALID:
1828 break;
1829 case TYPE_CONST:
1830 params[0] = INT_TO_BOOLEAN(d->offset);
1831 break;
1832
1833 case TYPE_FLOAT_4:
1834 case TYPE_FLOATN_4:
1835 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1836 case TYPE_FLOAT_3:
1837 case TYPE_FLOATN_3:
1838 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1839 case TYPE_FLOAT_2:
1840 case TYPE_FLOATN_2:
1841 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1842 case TYPE_FLOAT:
1843 case TYPE_FLOATN:
1844 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1845 break;
1846
1847 case TYPE_DOUBLEN:
1848 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1849 break;
1850
1851 case TYPE_INT_4:
1852 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1853 case TYPE_INT_3:
1854 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1855 case TYPE_INT_2:
1856 case TYPE_ENUM_2:
1857 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1858 case TYPE_INT:
1859 case TYPE_ENUM:
1860 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1861 break;
1862
1863 case TYPE_INT_N:
1864 for (i = 0; i < v.value_int_n.n; i++)
1865 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1866 break;
1867
1868 case TYPE_INT64:
1869 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1870 break;
1871
1872 case TYPE_BOOLEAN:
1873 params[0] = ((GLboolean*) p)[0];
1874 break;
1875
1876 case TYPE_MATRIX:
1877 m = *(GLmatrix **) p;
1878 for (i = 0; i < 16; i++)
1879 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1880 break;
1881
1882 case TYPE_MATRIX_T:
1883 m = *(GLmatrix **) p;
1884 for (i = 0; i < 16; i++)
1885 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1886 break;
1887
1888 case TYPE_BIT_0:
1889 case TYPE_BIT_1:
1890 case TYPE_BIT_2:
1891 case TYPE_BIT_3:
1892 case TYPE_BIT_4:
1893 case TYPE_BIT_5:
1894 shift = d->type - TYPE_BIT_0;
1895 params[0] = (*(GLbitfield *) p >> shift) & 1;
1896 break;
1897 }
1898 }
1899
1900 void GLAPIENTRY
1901 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1902 {
1903 const struct value_desc *d;
1904 union value v;
1905 GLmatrix *m;
1906 int shift, i;
1907 void *p;
1908
1909 d = find_value("glGetFloatv", pname, &p, &v);
1910 switch (d->type) {
1911 case TYPE_INVALID:
1912 break;
1913 case TYPE_CONST:
1914 params[0] = (GLfloat) d->offset;
1915 break;
1916
1917 case TYPE_FLOAT_4:
1918 case TYPE_FLOATN_4:
1919 params[3] = ((GLfloat *) p)[3];
1920 case TYPE_FLOAT_3:
1921 case TYPE_FLOATN_3:
1922 params[2] = ((GLfloat *) p)[2];
1923 case TYPE_FLOAT_2:
1924 case TYPE_FLOATN_2:
1925 params[1] = ((GLfloat *) p)[1];
1926 case TYPE_FLOAT:
1927 case TYPE_FLOATN:
1928 params[0] = ((GLfloat *) p)[0];
1929 break;
1930
1931 case TYPE_DOUBLEN:
1932 params[0] = ((GLdouble *) p)[0];
1933 break;
1934
1935 case TYPE_INT_4:
1936 params[3] = (GLfloat) (((GLint *) p)[3]);
1937 case TYPE_INT_3:
1938 params[2] = (GLfloat) (((GLint *) p)[2]);
1939 case TYPE_INT_2:
1940 case TYPE_ENUM_2:
1941 params[1] = (GLfloat) (((GLint *) p)[1]);
1942 case TYPE_INT:
1943 case TYPE_ENUM:
1944 params[0] = (GLfloat) (((GLint *) p)[0]);
1945 break;
1946
1947 case TYPE_INT_N:
1948 for (i = 0; i < v.value_int_n.n; i++)
1949 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1950 break;
1951
1952 case TYPE_INT64:
1953 params[0] = ((GLint64 *) p)[0];
1954 break;
1955
1956 case TYPE_BOOLEAN:
1957 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1958 break;
1959
1960 case TYPE_MATRIX:
1961 m = *(GLmatrix **) p;
1962 for (i = 0; i < 16; i++)
1963 params[i] = m->m[i];
1964 break;
1965
1966 case TYPE_MATRIX_T:
1967 m = *(GLmatrix **) p;
1968 for (i = 0; i < 16; i++)
1969 params[i] = m->m[transpose[i]];
1970 break;
1971
1972 case TYPE_BIT_0:
1973 case TYPE_BIT_1:
1974 case TYPE_BIT_2:
1975 case TYPE_BIT_3:
1976 case TYPE_BIT_4:
1977 case TYPE_BIT_5:
1978 shift = d->type - TYPE_BIT_0;
1979 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1980 break;
1981 }
1982 }
1983
1984 void GLAPIENTRY
1985 _mesa_GetIntegerv(GLenum pname, GLint *params)
1986 {
1987 const struct value_desc *d;
1988 union value v;
1989 GLmatrix *m;
1990 int shift, i;
1991 void *p;
1992
1993 d = find_value("glGetIntegerv", pname, &p, &v);
1994 switch (d->type) {
1995 case TYPE_INVALID:
1996 break;
1997 case TYPE_CONST:
1998 params[0] = d->offset;
1999 break;
2000
2001 case TYPE_FLOAT_4:
2002 params[3] = IROUND(((GLfloat *) p)[3]);
2003 case TYPE_FLOAT_3:
2004 params[2] = IROUND(((GLfloat *) p)[2]);
2005 case TYPE_FLOAT_2:
2006 params[1] = IROUND(((GLfloat *) p)[1]);
2007 case TYPE_FLOAT:
2008 params[0] = IROUND(((GLfloat *) p)[0]);
2009 break;
2010
2011 case TYPE_FLOATN_4:
2012 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2013 case TYPE_FLOATN_3:
2014 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2015 case TYPE_FLOATN_2:
2016 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2017 case TYPE_FLOATN:
2018 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2019 break;
2020
2021 case TYPE_DOUBLEN:
2022 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2023 break;
2024
2025 case TYPE_INT_4:
2026 params[3] = ((GLint *) p)[3];
2027 case TYPE_INT_3:
2028 params[2] = ((GLint *) p)[2];
2029 case TYPE_INT_2:
2030 case TYPE_ENUM_2:
2031 params[1] = ((GLint *) p)[1];
2032 case TYPE_INT:
2033 case TYPE_ENUM:
2034 params[0] = ((GLint *) p)[0];
2035 break;
2036
2037 case TYPE_INT_N:
2038 for (i = 0; i < v.value_int_n.n; i++)
2039 params[i] = v.value_int_n.ints[i];
2040 break;
2041
2042 case TYPE_INT64:
2043 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2044 break;
2045
2046 case TYPE_BOOLEAN:
2047 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2048 break;
2049
2050 case TYPE_MATRIX:
2051 m = *(GLmatrix **) p;
2052 for (i = 0; i < 16; i++)
2053 params[i] = FLOAT_TO_INT(m->m[i]);
2054 break;
2055
2056 case TYPE_MATRIX_T:
2057 m = *(GLmatrix **) p;
2058 for (i = 0; i < 16; i++)
2059 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2060 break;
2061
2062 case TYPE_BIT_0:
2063 case TYPE_BIT_1:
2064 case TYPE_BIT_2:
2065 case TYPE_BIT_3:
2066 case TYPE_BIT_4:
2067 case TYPE_BIT_5:
2068 shift = d->type - TYPE_BIT_0;
2069 params[0] = (*(GLbitfield *) p >> shift) & 1;
2070 break;
2071 }
2072 }
2073
2074 #if FEATURE_ARB_sync
2075 void GLAPIENTRY
2076 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2077 {
2078 const struct value_desc *d;
2079 union value v;
2080 GLmatrix *m;
2081 int shift, i;
2082 void *p;
2083
2084 d = find_value("glGetInteger64v", pname, &p, &v);
2085 switch (d->type) {
2086 case TYPE_INVALID:
2087 break;
2088 case TYPE_CONST:
2089 params[0] = d->offset;
2090 break;
2091
2092 case TYPE_FLOAT_4:
2093 params[3] = IROUND64(((GLfloat *) p)[3]);
2094 case TYPE_FLOAT_3:
2095 params[2] = IROUND64(((GLfloat *) p)[2]);
2096 case TYPE_FLOAT_2:
2097 params[1] = IROUND64(((GLfloat *) p)[1]);
2098 case TYPE_FLOAT:
2099 params[0] = IROUND64(((GLfloat *) p)[0]);
2100 break;
2101
2102 case TYPE_FLOATN_4:
2103 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2104 case TYPE_FLOATN_3:
2105 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2106 case TYPE_FLOATN_2:
2107 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2108 case TYPE_FLOATN:
2109 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2110 break;
2111
2112 case TYPE_DOUBLEN:
2113 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2114 break;
2115
2116 case TYPE_INT_4:
2117 params[3] = ((GLint *) p)[3];
2118 case TYPE_INT_3:
2119 params[2] = ((GLint *) p)[2];
2120 case TYPE_INT_2:
2121 case TYPE_ENUM_2:
2122 params[1] = ((GLint *) p)[1];
2123 case TYPE_INT:
2124 case TYPE_ENUM:
2125 params[0] = ((GLint *) p)[0];
2126 break;
2127
2128 case TYPE_INT_N:
2129 for (i = 0; i < v.value_int_n.n; i++)
2130 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2131 break;
2132
2133 case TYPE_INT64:
2134 params[0] = ((GLint64 *) p)[0];
2135 break;
2136
2137 case TYPE_BOOLEAN:
2138 params[0] = ((GLboolean*) p)[0];
2139 break;
2140
2141 case TYPE_MATRIX:
2142 m = *(GLmatrix **) p;
2143 for (i = 0; i < 16; i++)
2144 params[i] = FLOAT_TO_INT64(m->m[i]);
2145 break;
2146
2147 case TYPE_MATRIX_T:
2148 m = *(GLmatrix **) p;
2149 for (i = 0; i < 16; i++)
2150 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2151 break;
2152
2153 case TYPE_BIT_0:
2154 case TYPE_BIT_1:
2155 case TYPE_BIT_2:
2156 case TYPE_BIT_3:
2157 case TYPE_BIT_4:
2158 case TYPE_BIT_5:
2159 shift = d->type - TYPE_BIT_0;
2160 params[0] = (*(GLbitfield *) p >> shift) & 1;
2161 break;
2162 }
2163 }
2164 #endif /* FEATURE_ARB_sync */
2165
2166 void GLAPIENTRY
2167 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2168 {
2169 const struct value_desc *d;
2170 union value v;
2171 GLmatrix *m;
2172 int shift, i;
2173 void *p;
2174
2175 d = find_value("glGetDoublev", pname, &p, &v);
2176 switch (d->type) {
2177 case TYPE_INVALID:
2178 break;
2179 case TYPE_CONST:
2180 params[0] = d->offset;
2181 break;
2182
2183 case TYPE_FLOAT_4:
2184 case TYPE_FLOATN_4:
2185 params[3] = ((GLfloat *) p)[3];
2186 case TYPE_FLOAT_3:
2187 case TYPE_FLOATN_3:
2188 params[2] = ((GLfloat *) p)[2];
2189 case TYPE_FLOAT_2:
2190 case TYPE_FLOATN_2:
2191 params[1] = ((GLfloat *) p)[1];
2192 case TYPE_FLOAT:
2193 case TYPE_FLOATN:
2194 params[0] = ((GLfloat *) p)[0];
2195 break;
2196
2197 case TYPE_DOUBLEN:
2198 params[0] = ((GLdouble *) p)[0];
2199 break;
2200
2201 case TYPE_INT_4:
2202 params[3] = ((GLint *) p)[3];
2203 case TYPE_INT_3:
2204 params[2] = ((GLint *) p)[2];
2205 case TYPE_INT_2:
2206 case TYPE_ENUM_2:
2207 params[1] = ((GLint *) p)[1];
2208 case TYPE_INT:
2209 case TYPE_ENUM:
2210 params[0] = ((GLint *) p)[0];
2211 break;
2212
2213 case TYPE_INT_N:
2214 for (i = 0; i < v.value_int_n.n; i++)
2215 params[i] = v.value_int_n.ints[i];
2216 break;
2217
2218 case TYPE_INT64:
2219 params[0] = ((GLint64 *) p)[0];
2220 break;
2221
2222 case TYPE_BOOLEAN:
2223 params[0] = *(GLboolean*) p;
2224 break;
2225
2226 case TYPE_MATRIX:
2227 m = *(GLmatrix **) p;
2228 for (i = 0; i < 16; i++)
2229 params[i] = m->m[i];
2230 break;
2231
2232 case TYPE_MATRIX_T:
2233 m = *(GLmatrix **) p;
2234 for (i = 0; i < 16; i++)
2235 params[i] = m->m[transpose[i]];
2236 break;
2237
2238 case TYPE_BIT_0:
2239 case TYPE_BIT_1:
2240 case TYPE_BIT_2:
2241 case TYPE_BIT_3:
2242 case TYPE_BIT_4:
2243 case TYPE_BIT_5:
2244 shift = d->type - TYPE_BIT_0;
2245 params[0] = (*(GLbitfield *) p >> shift) & 1;
2246 break;
2247 }
2248 }
2249
2250 static enum value_type
2251 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2252 {
2253 GET_CURRENT_CONTEXT(ctx);
2254
2255 switch (pname) {
2256
2257 case GL_BLEND:
2258 if (index >= ctx->Const.MaxDrawBuffers)
2259 goto invalid_value;
2260 if (!ctx->Extensions.EXT_draw_buffers2)
2261 goto invalid_enum;
2262 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2263 return TYPE_INT;
2264
2265 case GL_COLOR_WRITEMASK:
2266 if (index >= ctx->Const.MaxDrawBuffers)
2267 goto invalid_value;
2268 if (!ctx->Extensions.EXT_draw_buffers2)
2269 goto invalid_enum;
2270 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2271 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2272 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2273 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2274 return TYPE_INT_4;
2275
2276 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2277 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2278 goto invalid_value;
2279 if (!ctx->Extensions.EXT_transform_feedback)
2280 goto invalid_enum;
2281 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2282 return TYPE_INT64;
2283
2284 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2285 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2286 goto invalid_value;
2287 if (!ctx->Extensions.EXT_transform_feedback)
2288 goto invalid_enum;
2289 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2290 return TYPE_INT64;
2291
2292 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2293 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2294 goto invalid_value;
2295 if (!ctx->Extensions.EXT_transform_feedback)
2296 goto invalid_enum;
2297 v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
2298 return TYPE_INT;
2299 }
2300
2301 invalid_enum:
2302 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2303 _mesa_lookup_enum_by_nr(pname));
2304 return TYPE_INVALID;
2305 invalid_value:
2306 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2307 _mesa_lookup_enum_by_nr(pname));
2308 return TYPE_INVALID;
2309 }
2310
2311 void GLAPIENTRY
2312 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2313 {
2314 union value v;
2315
2316 switch (find_value_indexed("glGetBooleanIndexedv", pname, index, &v)) {
2317 case TYPE_INT:
2318 params[0] = INT_TO_BOOLEAN(v.value_int);
2319 break;
2320 case TYPE_INT_4:
2321 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2322 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2323 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2324 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2325 break;
2326 case TYPE_INT64:
2327 params[0] = INT64_TO_BOOLEAN(v.value_int);
2328 break;
2329 default:
2330 assert(0);
2331 }
2332 }
2333
2334 void GLAPIENTRY
2335 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2336 {
2337 union value v;
2338
2339 switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) {
2340 case TYPE_INT:
2341 params[0] = v.value_int;
2342 break;
2343 case TYPE_INT_4:
2344 params[0] = v.value_int_4[0];
2345 params[1] = v.value_int_4[1];
2346 params[2] = v.value_int_4[2];
2347 params[3] = v.value_int_4[3];
2348 break;
2349 case TYPE_INT64:
2350 params[0] = INT64_TO_INT(v.value_int);
2351 break;
2352 default:
2353 assert(0);
2354 }
2355 }
2356
2357 #if FEATURE_ARB_sync
2358 void GLAPIENTRY
2359 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2360 {
2361 union value v;
2362
2363 switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) {
2364 case TYPE_INT:
2365 params[0] = v.value_int;
2366 break;
2367 case TYPE_INT_4:
2368 params[0] = v.value_int_4[0];
2369 params[1] = v.value_int_4[1];
2370 params[2] = v.value_int_4[2];
2371 params[3] = v.value_int_4[3];
2372 break;
2373 case TYPE_INT64:
2374 params[0] = v.value_int;
2375 break;
2376 default:
2377 assert(0);
2378 }
2379 }
2380 #endif /* FEATURE_ARB_sync */
2381
2382 #if FEATURE_ES1
2383 void GLAPIENTRY
2384 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2385 {
2386 const struct value_desc *d;
2387 union value v;
2388 GLmatrix *m;
2389 int shift, i;
2390 void *p;
2391
2392 d = find_value("glGetDoublev", pname, &p, &v);
2393 switch (d->type) {
2394 case TYPE_INVALID:
2395 break;
2396 case TYPE_CONST:
2397 params[0] = INT_TO_FIXED(d->offset);
2398 break;
2399
2400 case TYPE_FLOAT_4:
2401 case TYPE_FLOATN_4:
2402 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2403 case TYPE_FLOAT_3:
2404 case TYPE_FLOATN_3:
2405 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2406 case TYPE_FLOAT_2:
2407 case TYPE_FLOATN_2:
2408 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2409 case TYPE_FLOAT:
2410 case TYPE_FLOATN:
2411 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2412 break;
2413
2414 case TYPE_DOUBLEN:
2415 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2416 break;
2417
2418 case TYPE_INT_4:
2419 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2420 case TYPE_INT_3:
2421 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2422 case TYPE_INT_2:
2423 case TYPE_ENUM_2:
2424 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2425 case TYPE_INT:
2426 case TYPE_ENUM:
2427 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2428 break;
2429
2430 case TYPE_INT_N:
2431 for (i = 0; i < v.value_int_n.n; i++)
2432 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2433 break;
2434
2435 case TYPE_INT64:
2436 params[0] = ((GLint64 *) p)[0];
2437 break;
2438
2439 case TYPE_BOOLEAN:
2440 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2441 break;
2442
2443 case TYPE_MATRIX:
2444 m = *(GLmatrix **) p;
2445 for (i = 0; i < 16; i++)
2446 params[i] = FLOAT_TO_FIXED(m->m[i]);
2447 break;
2448
2449 case TYPE_MATRIX_T:
2450 m = *(GLmatrix **) p;
2451 for (i = 0; i < 16; i++)
2452 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2453 break;
2454
2455 case TYPE_BIT_0:
2456 case TYPE_BIT_1:
2457 case TYPE_BIT_2:
2458 case TYPE_BIT_3:
2459 case TYPE_BIT_4:
2460 case TYPE_BIT_5:
2461 shift = d->type - TYPE_BIT_0;
2462 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2463 break;
2464 }
2465 }
2466 #endif