Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkan
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "state.h"
38 #include "texcompress.h"
39 #include "texstate.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
42 #include "stencil.h"
43
44 /* This is a table driven implemetation of the glGet*v() functions.
45 * The basic idea is that most getters just look up an int somewhere
46 * in struct gl_context and then convert it to a bool or float according to
47 * which of glGetIntegerv() glGetBooleanv() etc is being called.
48 * Instead of generating code to do this, we can just record the enum
49 * value and the offset into struct gl_context in an array of structs. Then
50 * in glGet*(), we lookup the struct for the enum in question, and use
51 * the offset to get the int we need.
52 *
53 * Sometimes we need to look up a float, a boolean, a bit in a
54 * bitfield, a matrix or other types instead, so we need to track the
55 * type of the value in struct gl_context. And sometimes the value isn't in
56 * struct gl_context but in the drawbuffer, the array object, current texture
57 * unit, or maybe it's a computed value. So we need to also track
58 * where or how to find the value. Finally, we sometimes need to
59 * check that one of a number of extensions are enabled, the GL
60 * version or flush or call _mesa_update_state(). This is done by
61 * attaching optional extra information to the value description
62 * struct, it's sort of like an array of opcodes that describe extra
63 * checks or actions.
64 *
65 * Putting all this together we end up with struct value_desc below,
66 * and with a couple of macros to help, the table of struct value_desc
67 * is about as concise as the specification in the old python script.
68 */
69
70 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
71 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
72 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
73 (GLint) ((F) * 65536.0f) )
74
75 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
76 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
77 ((I) < SHRT_MIN) ? INT_MIN : \
78 (GLint) ((I) * 65536) )
79
80 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
81 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
82
83 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
84 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
85 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
86 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
87
88 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
89 #define ENUM_TO_FIXED(E) (E)
90
91 enum value_type {
92 TYPE_INVALID,
93 TYPE_INT,
94 TYPE_INT_2,
95 TYPE_INT_3,
96 TYPE_INT_4,
97 TYPE_INT_N,
98 TYPE_INT64,
99 TYPE_ENUM,
100 TYPE_ENUM_2,
101 TYPE_BOOLEAN,
102 TYPE_BIT_0,
103 TYPE_BIT_1,
104 TYPE_BIT_2,
105 TYPE_BIT_3,
106 TYPE_BIT_4,
107 TYPE_BIT_5,
108 TYPE_BIT_6,
109 TYPE_BIT_7,
110 TYPE_FLOAT,
111 TYPE_FLOAT_2,
112 TYPE_FLOAT_3,
113 TYPE_FLOAT_4,
114 TYPE_FLOATN,
115 TYPE_FLOATN_2,
116 TYPE_FLOATN_3,
117 TYPE_FLOATN_4,
118 TYPE_DOUBLEN,
119 TYPE_DOUBLEN_2,
120 TYPE_MATRIX,
121 TYPE_MATRIX_T,
122 TYPE_CONST
123 };
124
125 enum value_location {
126 LOC_BUFFER,
127 LOC_CONTEXT,
128 LOC_ARRAY,
129 LOC_TEXUNIT,
130 LOC_CUSTOM
131 };
132
133 enum value_extra {
134 EXTRA_END = 0x8000,
135 EXTRA_VERSION_30,
136 EXTRA_VERSION_31,
137 EXTRA_VERSION_32,
138 EXTRA_VERSION_40,
139 EXTRA_API_GL,
140 EXTRA_API_GL_CORE,
141 EXTRA_API_ES2,
142 EXTRA_API_ES3,
143 EXTRA_API_ES31,
144 EXTRA_NEW_BUFFERS,
145 EXTRA_NEW_FRAG_CLAMP,
146 EXTRA_VALID_DRAW_BUFFER,
147 EXTRA_VALID_TEXTURE_UNIT,
148 EXTRA_VALID_CLIP_DISTANCE,
149 EXTRA_FLUSH_CURRENT,
150 EXTRA_GLSL_130,
151 EXTRA_EXT_UBO_GS,
152 EXTRA_EXT_ATOMICS_GS,
153 EXTRA_EXT_SHADER_IMAGE_GS,
154 EXTRA_EXT_ATOMICS_TESS,
155 EXTRA_EXT_SHADER_IMAGE_TESS,
156 EXTRA_EXT_SSBO_GS,
157 EXTRA_EXT_FB_NO_ATTACH_GS,
158 EXTRA_EXT_ES_GS,
159 };
160
161 #define NO_EXTRA NULL
162 #define NO_OFFSET 0
163
164 struct value_desc {
165 GLenum pname;
166 GLubyte location; /**< enum value_location */
167 GLubyte type; /**< enum value_type */
168 int offset;
169 const int *extra;
170 };
171
172 union value {
173 GLfloat value_float;
174 GLfloat value_float_4[4];
175 GLdouble value_double_2[2];
176 GLmatrix *value_matrix;
177 GLint value_int;
178 GLint value_int_4[4];
179 GLint64 value_int64;
180 GLenum value_enum;
181
182 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
183 struct {
184 GLint n, ints[100];
185 } value_int_n;
186 GLboolean value_bool;
187 };
188
189 #define BUFFER_FIELD(field, type) \
190 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
191 #define CONTEXT_FIELD(field, type) \
192 LOC_CONTEXT, type, offsetof(struct gl_context, field)
193 #define ARRAY_FIELD(field, type) \
194 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
195 #undef CONST /* already defined through windows.h */
196 #define CONST(value) \
197 LOC_CONTEXT, TYPE_CONST, value
198
199 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
200 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
201 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
202
203 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
204 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
205 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
206 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
207 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
208 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
209 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
210 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
211 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
212 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
213 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
214 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
215 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
216 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
217 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
218 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
219 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
220 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
221 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
222 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
223
224 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
225 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
226 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
227
228 #define EXT(f) \
229 offsetof(struct gl_extensions, f)
230
231 #define EXTRA_EXT(e) \
232 static const int extra_##e[] = { \
233 EXT(e), EXTRA_END \
234 }
235
236 #define EXTRA_EXT2(e1, e2) \
237 static const int extra_##e1##_##e2[] = { \
238 EXT(e1), EXT(e2), EXTRA_END \
239 }
240
241 /* The 'extra' mechanism is a way to specify extra checks (such as
242 * extensions or specific gl versions) or actions (flush current, new
243 * buffers) that we need to do before looking up an enum. We need to
244 * declare them all up front so we can refer to them in the value_desc
245 * structs below.
246 *
247 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
248 * versions, listing multiple ones in an array means an error will be thrown
249 * only if none of them are available. If you need to check for "AND"
250 * behavior, you would need to make a custom EXTRA_ enum.
251 */
252
253 static const int extra_new_buffers[] = {
254 EXTRA_NEW_BUFFERS,
255 EXTRA_END
256 };
257
258 static const int extra_new_frag_clamp[] = {
259 EXTRA_NEW_FRAG_CLAMP,
260 EXTRA_END
261 };
262
263 static const int extra_valid_draw_buffer[] = {
264 EXTRA_VALID_DRAW_BUFFER,
265 EXTRA_END
266 };
267
268 static const int extra_valid_texture_unit[] = {
269 EXTRA_VALID_TEXTURE_UNIT,
270 EXTRA_END
271 };
272
273 static const int extra_valid_clip_distance[] = {
274 EXTRA_VALID_CLIP_DISTANCE,
275 EXTRA_END
276 };
277
278 static const int extra_flush_current_valid_texture_unit[] = {
279 EXTRA_FLUSH_CURRENT,
280 EXTRA_VALID_TEXTURE_UNIT,
281 EXTRA_END
282 };
283
284 static const int extra_flush_current[] = {
285 EXTRA_FLUSH_CURRENT,
286 EXTRA_END
287 };
288
289 static const int extra_EXT_texture_integer_and_new_buffers[] = {
290 EXT(EXT_texture_integer),
291 EXTRA_NEW_BUFFERS,
292 EXTRA_END
293 };
294
295 static const int extra_GLSL_130_es3[] = {
296 EXTRA_GLSL_130,
297 EXTRA_API_ES3,
298 EXTRA_END
299 };
300
301 static const int extra_texture_buffer_object[] = {
302 EXTRA_API_GL_CORE,
303 EXTRA_VERSION_31,
304 EXT(ARB_texture_buffer_object),
305 EXTRA_END
306 };
307
308 static const int extra_ARB_transform_feedback2_api_es3[] = {
309 EXT(ARB_transform_feedback2),
310 EXTRA_API_ES3,
311 EXTRA_END
312 };
313
314 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
315 EXTRA_EXT_UBO_GS,
316 EXTRA_END
317 };
318
319 static const int extra_ARB_ES2_compatibility_api_es2[] = {
320 EXT(ARB_ES2_compatibility),
321 EXTRA_API_ES2,
322 EXTRA_END
323 };
324
325 static const int extra_ARB_ES3_compatibility_api_es3[] = {
326 EXT(ARB_ES3_compatibility),
327 EXTRA_API_ES3,
328 EXTRA_END
329 };
330
331 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
332 EXT(EXT_framebuffer_sRGB),
333 EXTRA_NEW_BUFFERS,
334 EXTRA_END
335 };
336
337 static const int extra_EXT_packed_float[] = {
338 EXT(EXT_packed_float),
339 EXTRA_NEW_BUFFERS,
340 EXTRA_END
341 };
342
343 static const int extra_EXT_texture_array_es3[] = {
344 EXT(EXT_texture_array),
345 EXTRA_API_ES3,
346 EXTRA_END
347 };
348
349 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
350 EXTRA_EXT_ATOMICS_GS,
351 EXTRA_END
352 };
353
354 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
355 EXTRA_EXT_SHADER_IMAGE_GS,
356 EXTRA_END
357 };
358
359 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
360 EXTRA_EXT_ATOMICS_TESS,
361 EXTRA_END
362 };
363
364 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
365 EXTRA_EXT_SHADER_IMAGE_TESS,
366 EXTRA_END
367 };
368
369 /* HACK: remove when ARB_compute_shader is actually supported */
370 static const int extra_ARB_compute_shader_es31[] = {
371 EXT(ARB_compute_shader),
372 EXTRA_API_ES31,
373 EXTRA_END
374 };
375
376 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
377 EXT(ARB_shader_storage_buffer_object),
378 EXTRA_API_ES31,
379 EXTRA_END
380 };
381
382 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
383 EXTRA_EXT_SSBO_GS,
384 EXTRA_END
385 };
386
387 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
388 EXTRA_EXT_FB_NO_ATTACH_GS,
389 EXTRA_END
390 };
391
392 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
393 EXT(ARB_viewport_array),
394 EXTRA_EXT_ES_GS,
395 EXTRA_END
396 };
397
398 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
399 EXT(ARB_gpu_shader5),
400 EXTRA_EXT_ES_GS,
401 EXTRA_END
402 };
403
404 EXTRA_EXT(ARB_texture_cube_map);
405 EXTRA_EXT(EXT_texture_array);
406 EXTRA_EXT(NV_fog_distance);
407 EXTRA_EXT(EXT_texture_filter_anisotropic);
408 EXTRA_EXT(NV_point_sprite);
409 EXTRA_EXT(NV_texture_rectangle);
410 EXTRA_EXT(EXT_stencil_two_side);
411 EXTRA_EXT(EXT_depth_bounds_test);
412 EXTRA_EXT(ARB_depth_clamp);
413 EXTRA_EXT(ATI_fragment_shader);
414 EXTRA_EXT(EXT_provoking_vertex);
415 EXTRA_EXT(ARB_fragment_shader);
416 EXTRA_EXT(ARB_fragment_program);
417 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
418 EXTRA_EXT(ARB_seamless_cube_map);
419 EXTRA_EXT(ARB_sync);
420 EXTRA_EXT(ARB_vertex_shader);
421 EXTRA_EXT(EXT_transform_feedback);
422 EXTRA_EXT(ARB_transform_feedback3);
423 EXTRA_EXT(EXT_pixel_buffer_object);
424 EXTRA_EXT(ARB_vertex_program);
425 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
426 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
427 EXTRA_EXT(ARB_color_buffer_float);
428 EXTRA_EXT(EXT_framebuffer_sRGB);
429 EXTRA_EXT(OES_EGL_image_external);
430 EXTRA_EXT(ARB_blend_func_extended);
431 EXTRA_EXT(ARB_uniform_buffer_object);
432 EXTRA_EXT(ARB_timer_query);
433 EXTRA_EXT(ARB_texture_cube_map_array);
434 EXTRA_EXT(ARB_texture_buffer_range);
435 EXTRA_EXT(ARB_texture_multisample);
436 EXTRA_EXT(ARB_texture_gather);
437 EXTRA_EXT(ARB_shader_atomic_counters);
438 EXTRA_EXT(ARB_draw_indirect);
439 EXTRA_EXT(ARB_shader_image_load_store);
440 EXTRA_EXT(ARB_viewport_array);
441 EXTRA_EXT(ARB_compute_shader);
442 EXTRA_EXT(ARB_gpu_shader5);
443 EXTRA_EXT(ARB_query_buffer_object);
444 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
445 EXTRA_EXT(INTEL_performance_query);
446 EXTRA_EXT(ARB_explicit_uniform_location);
447 EXTRA_EXT(ARB_clip_control);
448 EXTRA_EXT(EXT_polygon_offset_clamp);
449 EXTRA_EXT(ARB_framebuffer_no_attachments);
450 EXTRA_EXT(ARB_tessellation_shader);
451 EXTRA_EXT(ARB_shader_subroutine);
452 EXTRA_EXT(ARB_shader_storage_buffer_object);
453 EXTRA_EXT(ARB_indirect_parameters);
454 EXTRA_EXT(ATI_meminfo);
455 EXTRA_EXT(NVX_gpu_memory_info);
456
457 static const int
458 extra_ARB_color_buffer_float_or_glcore[] = {
459 EXT(ARB_color_buffer_float),
460 EXTRA_API_GL_CORE,
461 EXTRA_END
462 };
463
464 static const int
465 extra_NV_primitive_restart[] = {
466 EXT(NV_primitive_restart),
467 EXTRA_END
468 };
469
470 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
471 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
472 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
473 static const int extra_version_40[] = { EXTRA_VERSION_40, EXTRA_END };
474
475 static const int extra_gl30_es3[] = {
476 EXTRA_VERSION_30,
477 EXTRA_API_ES3,
478 EXTRA_END,
479 };
480
481 static const int extra_gl32_es3[] = {
482 EXTRA_VERSION_32,
483 EXTRA_API_ES3,
484 EXTRA_END,
485 };
486
487 static const int extra_version_32_OES_geometry_shader[] = {
488 EXTRA_VERSION_32,
489 EXTRA_EXT_ES_GS,
490 EXTRA_END
491 };
492
493 static const int extra_gl40_ARB_sample_shading[] = {
494 EXTRA_VERSION_40,
495 EXT(ARB_sample_shading),
496 EXTRA_END
497 };
498
499 static const int
500 extra_ARB_vertex_program_api_es2[] = {
501 EXT(ARB_vertex_program),
502 EXTRA_API_ES2,
503 EXTRA_END
504 };
505
506 /* The ReadBuffer get token is valid under either full GL or under
507 * GLES2 if the NV_read_buffer extension is available. */
508 static const int
509 extra_NV_read_buffer_api_gl[] = {
510 EXTRA_API_ES2,
511 EXTRA_API_GL,
512 EXTRA_END
513 };
514
515 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
516 EXTRA_API_GL_CORE,
517 EXT(ARB_color_buffer_float),
518 EXTRA_NEW_BUFFERS,
519 EXTRA_END
520 };
521
522 /* This is the big table describing all the enums we accept in
523 * glGet*v(). The table is partitioned into six parts: enums
524 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
525 * between OpenGL and GLES, enums exclusive to GLES, etc for the
526 * remaining combinations. To look up the enums valid in a given API
527 * we will use a hash table specific to that API. These tables are in
528 * turn generated at build time and included through get_hash.h.
529 */
530
531 #include "get_hash.h"
532
533 /* All we need now is a way to look up the value struct from the enum.
534 * The code generated by gcc for the old generated big switch
535 * statement is a big, balanced, open coded if/else tree, essentially
536 * an unrolled binary search. It would be natural to sort the new
537 * enum table and use bsearch(), but we will use a read-only hash
538 * table instead. bsearch() has a nice guaranteed worst case
539 * performance, but we're also guaranteed to hit that worst case
540 * (log2(n) iterations) for about half the enums. Instead, using an
541 * open addressing hash table, we can find the enum on the first try
542 * for 80% of the enums, 1 collision for 10% and never more than 5
543 * collisions for any enum (typical numbers). And the code is very
544 * simple, even though it feels a little magic. */
545
546 #ifdef GET_DEBUG
547 static void
548 print_table_stats(int api)
549 {
550 int i, j, collisions[11], count, hash, mask;
551 const struct value_desc *d;
552 const char *api_names[] = {
553 [API_OPENGL_COMPAT] = "GL",
554 [API_OPENGL_CORE] = "GL_CORE",
555 [API_OPENGLES] = "GLES",
556 [API_OPENGLES2] = "GLES2",
557 };
558 const char *api_name;
559
560 api_name = api < ARRAY_SIZE(api_names) ? api_names[api] : "N/A";
561 count = 0;
562 mask = ARRAY_SIZE(table(api)) - 1;
563 memset(collisions, 0, sizeof collisions);
564
565 for (i = 0; i < ARRAY_SIZE(table(api)); i++) {
566 if (!table(api)[i])
567 continue;
568 count++;
569 d = &values[table(api)[i]];
570 hash = (d->pname * prime_factor);
571 j = 0;
572 while (1) {
573 if (values[table(api)[hash & mask]].pname == d->pname)
574 break;
575 hash += prime_step;
576 j++;
577 }
578
579 if (j < 10)
580 collisions[j]++;
581 else
582 collisions[10]++;
583 }
584
585 printf("number of enums for %s: %d (total %ld)\n",
586 api_name, count, ARRAY_SIZE(values));
587 for (i = 0; i < ARRAY_SIZE(collisions) - 1; i++)
588 if (collisions[i] > 0)
589 printf(" %d enums with %d %scollisions\n",
590 collisions[i], i, i == 10 ? "or more " : "");
591 }
592 #endif
593
594 /**
595 * Initialize the enum hash for a given API
596 *
597 * This is called from one_time_init() to insert the enum values that
598 * are valid for the API in question into the enum hash table.
599 *
600 * \param the current context, for determining the API in question
601 */
602 void _mesa_init_get_hash(struct gl_context *ctx)
603 {
604 #ifdef GET_DEBUG
605 print_table_stats(ctx->API);
606 #else
607 (void) ctx;
608 #endif
609 }
610
611 /**
612 * Handle irregular enums
613 *
614 * Some values don't conform to the "well-known type at context
615 * pointer + offset" pattern, so we have this function to catch all
616 * the corner cases. Typically, it's a computed value or a one-off
617 * pointer to a custom struct or something.
618 *
619 * In this case we can't return a pointer to the value, so we'll have
620 * to use the temporary variable 'v' declared back in the calling
621 * glGet*v() function to store the result.
622 *
623 * \param ctx the current context
624 * \param d the struct value_desc that describes the enum
625 * \param v pointer to the tmp declared in the calling glGet*v() function
626 */
627 static void
628 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
629 {
630 struct gl_buffer_object **buffer_obj;
631 struct gl_vertex_attrib_array *array;
632 GLuint unit, *p;
633
634 switch (d->pname) {
635 case GL_MAJOR_VERSION:
636 v->value_int = ctx->Version / 10;
637 break;
638 case GL_MINOR_VERSION:
639 v->value_int = ctx->Version % 10;
640 break;
641
642 case GL_TEXTURE_1D:
643 case GL_TEXTURE_2D:
644 case GL_TEXTURE_3D:
645 case GL_TEXTURE_CUBE_MAP_ARB:
646 case GL_TEXTURE_RECTANGLE_NV:
647 case GL_TEXTURE_EXTERNAL_OES:
648 v->value_bool = _mesa_IsEnabled(d->pname);
649 break;
650
651 case GL_LINE_STIPPLE_PATTERN:
652 /* This is the only GLushort, special case it here by promoting
653 * to an int rather than introducing a new type. */
654 v->value_int = ctx->Line.StipplePattern;
655 break;
656
657 case GL_CURRENT_RASTER_TEXTURE_COORDS:
658 unit = ctx->Texture.CurrentUnit;
659 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
660 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
661 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
662 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
663 break;
664
665 case GL_CURRENT_TEXTURE_COORDS:
666 unit = ctx->Texture.CurrentUnit;
667 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
668 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
669 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
670 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
671 break;
672
673 case GL_COLOR_WRITEMASK:
674 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
675 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
676 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
677 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
678 break;
679
680 case GL_EDGE_FLAG:
681 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
682 break;
683
684 case GL_READ_BUFFER:
685 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
686 break;
687
688 case GL_MAP2_GRID_DOMAIN:
689 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
690 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
691 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
692 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
693 break;
694
695 case GL_TEXTURE_STACK_DEPTH:
696 unit = ctx->Texture.CurrentUnit;
697 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
698 break;
699 case GL_TEXTURE_MATRIX:
700 unit = ctx->Texture.CurrentUnit;
701 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
702 break;
703
704 case GL_TEXTURE_COORD_ARRAY:
705 case GL_TEXTURE_COORD_ARRAY_SIZE:
706 case GL_TEXTURE_COORD_ARRAY_TYPE:
707 case GL_TEXTURE_COORD_ARRAY_STRIDE:
708 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
709 v->value_int = *(GLuint *) ((char *) array + d->offset);
710 break;
711
712 case GL_ACTIVE_TEXTURE_ARB:
713 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
714 break;
715 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
716 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
717 break;
718
719 case GL_MODELVIEW_STACK_DEPTH:
720 case GL_PROJECTION_STACK_DEPTH:
721 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
722 break;
723
724 case GL_MAX_TEXTURE_SIZE:
725 case GL_MAX_3D_TEXTURE_SIZE:
726 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
727 p = (GLuint *) ((char *) ctx + d->offset);
728 v->value_int = 1 << (*p - 1);
729 break;
730
731 case GL_SCISSOR_BOX:
732 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
733 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
734 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
735 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
736 break;
737
738 case GL_SCISSOR_TEST:
739 v->value_bool = ctx->Scissor.EnableFlags & 1;
740 break;
741
742 case GL_LIST_INDEX:
743 v->value_int =
744 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
745 break;
746 case GL_LIST_MODE:
747 if (!ctx->CompileFlag)
748 v->value_enum = 0;
749 else if (ctx->ExecuteFlag)
750 v->value_enum = GL_COMPILE_AND_EXECUTE;
751 else
752 v->value_enum = GL_COMPILE;
753 break;
754
755 case GL_VIEWPORT:
756 v->value_float_4[0] = ctx->ViewportArray[0].X;
757 v->value_float_4[1] = ctx->ViewportArray[0].Y;
758 v->value_float_4[2] = ctx->ViewportArray[0].Width;
759 v->value_float_4[3] = ctx->ViewportArray[0].Height;
760 break;
761
762 case GL_DEPTH_RANGE:
763 v->value_double_2[0] = ctx->ViewportArray[0].Near;
764 v->value_double_2[1] = ctx->ViewportArray[0].Far;
765 break;
766
767 case GL_ACTIVE_STENCIL_FACE_EXT:
768 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
769 break;
770
771 case GL_STENCIL_FAIL:
772 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
773 break;
774 case GL_STENCIL_FUNC:
775 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
776 break;
777 case GL_STENCIL_PASS_DEPTH_FAIL:
778 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
779 break;
780 case GL_STENCIL_PASS_DEPTH_PASS:
781 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
782 break;
783 case GL_STENCIL_REF:
784 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
785 break;
786 case GL_STENCIL_BACK_REF:
787 v->value_int = _mesa_get_stencil_ref(ctx, 1);
788 break;
789 case GL_STENCIL_VALUE_MASK:
790 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
791 break;
792 case GL_STENCIL_WRITEMASK:
793 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
794 break;
795
796 case GL_NUM_EXTENSIONS:
797 v->value_int = _mesa_get_extension_count(ctx);
798 break;
799
800 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
801 v->value_int = _mesa_get_color_read_type(ctx);
802 break;
803 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
804 v->value_int = _mesa_get_color_read_format(ctx);
805 break;
806
807 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
808 v->value_int = ctx->CurrentStack->Depth + 1;
809 break;
810 case GL_CURRENT_MATRIX_ARB:
811 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
812 v->value_matrix = ctx->CurrentStack->Top;
813 break;
814
815 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
816 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
817 break;
818 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
819 v->value_int_n.n =
820 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
821 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
822 break;
823
824 case GL_MAX_VARYING_FLOATS_ARB:
825 v->value_int = ctx->Const.MaxVarying * 4;
826 break;
827
828 /* Various object names */
829
830 case GL_TEXTURE_BINDING_1D:
831 case GL_TEXTURE_BINDING_2D:
832 case GL_TEXTURE_BINDING_3D:
833 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
834 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
835 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
836 case GL_TEXTURE_BINDING_RECTANGLE_NV:
837 case GL_TEXTURE_BINDING_EXTERNAL_OES:
838 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
839 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
840 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
841 unit = ctx->Texture.CurrentUnit;
842 v->value_int =
843 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
844 break;
845
846 /* GL_EXT_packed_float */
847 case GL_RGBA_SIGNED_COMPONENTS_EXT:
848 {
849 /* Note: we only check the 0th color attachment. */
850 const struct gl_renderbuffer *rb =
851 ctx->DrawBuffer->_ColorDrawBuffers[0];
852 if (rb && _mesa_is_format_signed(rb->Format)) {
853 /* Issue 17 of GL_EXT_packed_float: If a component (such as
854 * alpha) has zero bits, the component should not be considered
855 * signed and so the bit for the respective component should be
856 * zeroed.
857 */
858 GLint r_bits =
859 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
860 GLint g_bits =
861 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
862 GLint b_bits =
863 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
864 GLint a_bits =
865 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
866 GLint l_bits =
867 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
868 GLint i_bits =
869 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
870
871 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
872 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
873 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
874 v->value_int_4[3] = a_bits + i_bits > 0;
875 }
876 else {
877 v->value_int_4[0] =
878 v->value_int_4[1] =
879 v->value_int_4[2] =
880 v->value_int_4[3] = 0;
881 }
882 }
883 break;
884
885 /* GL_ARB_vertex_buffer_object */
886 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
887 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
888 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
889 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
890 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
891 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
892 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
893 buffer_obj = (struct gl_buffer_object **)
894 ((char *) ctx->Array.VAO + d->offset);
895 v->value_int = (*buffer_obj)->Name;
896 break;
897 case GL_ARRAY_BUFFER_BINDING_ARB:
898 v->value_int = ctx->Array.ArrayBufferObj->Name;
899 break;
900 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
901 v->value_int =
902 ctx->Array.VAO->VertexBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
903 break;
904 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
905 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
906 break;
907
908 /* ARB_vertex_array_bgra */
909 case GL_COLOR_ARRAY_SIZE:
910 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
911 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
912 break;
913 case GL_SECONDARY_COLOR_ARRAY_SIZE:
914 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
915 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
916 break;
917
918 /* ARB_copy_buffer */
919 case GL_COPY_READ_BUFFER:
920 v->value_int = ctx->CopyReadBuffer->Name;
921 break;
922 case GL_COPY_WRITE_BUFFER:
923 v->value_int = ctx->CopyWriteBuffer->Name;
924 break;
925
926 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
927 v->value_int = ctx->Pack.BufferObj->Name;
928 break;
929 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
930 v->value_int = ctx->Unpack.BufferObj->Name;
931 break;
932 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
933 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
934 break;
935 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
936 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
937 break;
938 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
939 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
940 break;
941 case GL_TRANSFORM_FEEDBACK_BINDING:
942 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
943 break;
944 case GL_CURRENT_PROGRAM:
945 /* The Changelog of the ARB_separate_shader_objects spec says:
946 *
947 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
948 * CURRENT_PROGRAM. In the EXT extension, this
949 * token was aliased to ACTIVE_PROGRAM_EXT, and
950 * was used to indicate the last program set by
951 * either ActiveProgramEXT or UseProgram. In
952 * the ARB extension, the SSO active programs
953 * are now program pipeline object state and
954 * CURRENT_PROGRAM should still be used to query
955 * the last program set by UseProgram (bug 7822).
956 */
957 v->value_int =
958 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
959 break;
960 case GL_READ_FRAMEBUFFER_BINDING_EXT:
961 v->value_int = ctx->ReadBuffer->Name;
962 break;
963 case GL_RENDERBUFFER_BINDING_EXT:
964 v->value_int =
965 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
966 break;
967 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
968 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
969 break;
970
971 case GL_FOG_COLOR:
972 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
973 COPY_4FV(v->value_float_4, ctx->Fog.Color);
974 else
975 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
976 break;
977 case GL_COLOR_CLEAR_VALUE:
978 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
979 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
980 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
981 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
982 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
983 } else
984 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
985 break;
986 case GL_BLEND_COLOR_EXT:
987 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
988 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
989 else
990 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
991 break;
992 case GL_ALPHA_TEST_REF:
993 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
994 v->value_float = ctx->Color.AlphaRef;
995 else
996 v->value_float = ctx->Color.AlphaRefUnclamped;
997 break;
998 case GL_MAX_VERTEX_UNIFORM_VECTORS:
999 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1000 break;
1001
1002 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1003 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1004 break;
1005
1006 /* GL_ARB_texture_buffer_object */
1007 case GL_TEXTURE_BUFFER_ARB:
1008 v->value_int = ctx->Texture.BufferObject->Name;
1009 break;
1010 case GL_TEXTURE_BINDING_BUFFER_ARB:
1011 unit = ctx->Texture.CurrentUnit;
1012 v->value_int =
1013 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1014 break;
1015 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1016 {
1017 struct gl_buffer_object *buf =
1018 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1019 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1020 v->value_int = buf ? buf->Name : 0;
1021 }
1022 break;
1023 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1024 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1025 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1026 break;
1027
1028 /* GL_ARB_sampler_objects */
1029 case GL_SAMPLER_BINDING:
1030 {
1031 struct gl_sampler_object *samp =
1032 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1033 v->value_int = samp ? samp->Name : 0;
1034 }
1035 break;
1036 /* GL_ARB_uniform_buffer_object */
1037 case GL_UNIFORM_BUFFER_BINDING:
1038 v->value_int = ctx->UniformBuffer->Name;
1039 break;
1040 /* GL_ARB_shader_storage_buffer_object */
1041 case GL_SHADER_STORAGE_BUFFER_BINDING:
1042 v->value_int = ctx->ShaderStorageBuffer->Name;
1043 break;
1044 /* GL_ARB_query_buffer_object */
1045 case GL_QUERY_BUFFER_BINDING:
1046 v->value_int = ctx->QueryBuffer->Name;
1047 break;
1048 /* GL_ARB_timer_query */
1049 case GL_TIMESTAMP:
1050 if (ctx->Driver.GetTimestamp) {
1051 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1052 }
1053 else {
1054 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1055 }
1056 break;
1057 /* GL_KHR_DEBUG */
1058 case GL_DEBUG_LOGGED_MESSAGES:
1059 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1060 case GL_DEBUG_GROUP_STACK_DEPTH:
1061 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1062 break;
1063 /* GL_ARB_shader_atomic_counters */
1064 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1065 if (ctx->AtomicBuffer) {
1066 v->value_int = ctx->AtomicBuffer->Name;
1067 } else {
1068 v->value_int = 0;
1069 }
1070 break;
1071 /* GL_ARB_draw_indirect */
1072 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1073 v->value_int = ctx->DrawIndirectBuffer->Name;
1074 break;
1075 /* GL_ARB_indirect_parameters */
1076 case GL_PARAMETER_BUFFER_BINDING_ARB:
1077 v->value_int = ctx->ParameterBuffer->Name;
1078 break;
1079 /* GL_ARB_separate_shader_objects */
1080 case GL_PROGRAM_PIPELINE_BINDING:
1081 if (ctx->Pipeline.Current) {
1082 v->value_int = ctx->Pipeline.Current->Name;
1083 } else {
1084 v->value_int = 0;
1085 }
1086 break;
1087 /* GL_ARB_compute_shader */
1088 case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1089 v->value_int = ctx->DispatchIndirectBuffer->Name;
1090 break;
1091 /* GL_ARB_multisample */
1092 case GL_SAMPLES:
1093 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1094 break;
1095 case GL_SAMPLE_BUFFERS:
1096 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1097 break;
1098 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1099 case GL_VBO_FREE_MEMORY_ATI:
1100 case GL_TEXTURE_FREE_MEMORY_ATI:
1101 case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1102 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1103 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1104 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1105 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1106 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1107 {
1108 struct gl_memory_info info;
1109
1110 ctx->Driver.QueryMemoryInfo(ctx, &info);
1111
1112 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1113 v->value_int = info.total_device_memory;
1114 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1115 v->value_int = info.total_device_memory +
1116 info.total_staging_memory;
1117 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1118 v->value_int = info.avail_device_memory;
1119 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1120 v->value_int = info.nr_device_memory_evictions;
1121 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1122 v->value_int = info.device_memory_evicted;
1123 else {
1124 /* ATI free memory enums.
1125 *
1126 * Since the GPU memory is (usually) page-table based, every two
1127 * consecutive elements are equal. From the GL_ATI_meminfo
1128 * specification:
1129 *
1130 * "param[0] - total memory free in the pool
1131 * param[1] - largest available free block in the pool
1132 * param[2] - total auxiliary memory free
1133 * param[3] - largest auxiliary free block"
1134 *
1135 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1136 * the same numbers here.
1137 */
1138 v->value_int_4[0] = info.avail_device_memory;
1139 v->value_int_4[1] = info.avail_device_memory;
1140 v->value_int_4[2] = info.avail_staging_memory;
1141 v->value_int_4[3] = info.avail_staging_memory;
1142 }
1143 }
1144 break;
1145 }
1146 }
1147
1148 /**
1149 * Check extra constraints on a struct value_desc descriptor
1150 *
1151 * If a struct value_desc has a non-NULL extra pointer, it means that
1152 * there are a number of extra constraints to check or actions to
1153 * perform. The extras is just an integer array where each integer
1154 * encode different constraints or actions.
1155 *
1156 * \param ctx current context
1157 * \param func name of calling glGet*v() function for error reporting
1158 * \param d the struct value_desc that has the extra constraints
1159 *
1160 * \return GL_FALSE if all of the constraints were not satisfied,
1161 * otherwise GL_TRUE.
1162 */
1163 static GLboolean
1164 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1165 {
1166 const GLuint version = ctx->Version;
1167 GLboolean api_check = GL_FALSE;
1168 GLboolean api_found = GL_FALSE;
1169 const int *e;
1170
1171 for (e = d->extra; *e != EXTRA_END; e++) {
1172 switch (*e) {
1173 case EXTRA_VERSION_30:
1174 api_check = GL_TRUE;
1175 if (version >= 30)
1176 api_found = GL_TRUE;
1177 break;
1178 case EXTRA_VERSION_31:
1179 api_check = GL_TRUE;
1180 if (version >= 31)
1181 api_found = GL_TRUE;
1182 break;
1183 case EXTRA_VERSION_32:
1184 api_check = GL_TRUE;
1185 if (version >= 32)
1186 api_found = GL_TRUE;
1187 break;
1188 case EXTRA_NEW_FRAG_CLAMP:
1189 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1190 _mesa_update_state(ctx);
1191 break;
1192 case EXTRA_API_ES2:
1193 api_check = GL_TRUE;
1194 if (ctx->API == API_OPENGLES2)
1195 api_found = GL_TRUE;
1196 break;
1197 case EXTRA_API_ES3:
1198 api_check = GL_TRUE;
1199 if (_mesa_is_gles3(ctx))
1200 api_found = GL_TRUE;
1201 break;
1202 case EXTRA_API_ES31:
1203 api_check = GL_TRUE;
1204 if (_mesa_is_gles31(ctx))
1205 api_found = GL_TRUE;
1206 break;
1207 case EXTRA_API_GL:
1208 api_check = GL_TRUE;
1209 if (_mesa_is_desktop_gl(ctx))
1210 api_found = GL_TRUE;
1211 break;
1212 case EXTRA_API_GL_CORE:
1213 api_check = GL_TRUE;
1214 if (ctx->API == API_OPENGL_CORE)
1215 api_found = GL_TRUE;
1216 break;
1217 case EXTRA_NEW_BUFFERS:
1218 if (ctx->NewState & _NEW_BUFFERS)
1219 _mesa_update_state(ctx);
1220 break;
1221 case EXTRA_FLUSH_CURRENT:
1222 FLUSH_CURRENT(ctx, 0);
1223 break;
1224 case EXTRA_VALID_DRAW_BUFFER:
1225 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1226 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1227 func, d->pname - GL_DRAW_BUFFER0_ARB);
1228 return GL_FALSE;
1229 }
1230 break;
1231 case EXTRA_VALID_TEXTURE_UNIT:
1232 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1233 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1234 func, ctx->Texture.CurrentUnit);
1235 return GL_FALSE;
1236 }
1237 break;
1238 case EXTRA_VALID_CLIP_DISTANCE:
1239 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1240 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1241 func, d->pname - GL_CLIP_DISTANCE0);
1242 return GL_FALSE;
1243 }
1244 break;
1245 case EXTRA_GLSL_130:
1246 api_check = GL_TRUE;
1247 if (ctx->Const.GLSLVersion >= 130)
1248 api_found = GL_TRUE;
1249 break;
1250 case EXTRA_EXT_UBO_GS:
1251 api_check = GL_TRUE;
1252 if (ctx->Extensions.ARB_uniform_buffer_object &&
1253 _mesa_has_geometry_shaders(ctx))
1254 api_found = GL_TRUE;
1255 break;
1256 case EXTRA_EXT_ATOMICS_GS:
1257 api_check = GL_TRUE;
1258 if (ctx->Extensions.ARB_shader_atomic_counters &&
1259 _mesa_has_geometry_shaders(ctx))
1260 api_found = GL_TRUE;
1261 break;
1262 case EXTRA_EXT_SHADER_IMAGE_GS:
1263 api_check = GL_TRUE;
1264 if (ctx->Extensions.ARB_shader_image_load_store &&
1265 _mesa_has_geometry_shaders(ctx))
1266 api_found = GL_TRUE;
1267 break;
1268 case EXTRA_EXT_ATOMICS_TESS:
1269 api_check = GL_TRUE;
1270 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1271 _mesa_has_tessellation(ctx);
1272 break;
1273 case EXTRA_EXT_SHADER_IMAGE_TESS:
1274 api_check = GL_TRUE;
1275 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1276 _mesa_has_tessellation(ctx);
1277 break;
1278 case EXTRA_EXT_SSBO_GS:
1279 api_check = GL_TRUE;
1280 if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1281 _mesa_has_geometry_shaders(ctx))
1282 api_found = GL_TRUE;
1283 break;
1284 case EXTRA_EXT_FB_NO_ATTACH_GS:
1285 api_check = GL_TRUE;
1286 if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1287 (_mesa_is_desktop_gl(ctx) ||
1288 _mesa_has_OES_geometry_shader(ctx)))
1289 api_found = GL_TRUE;
1290 break;
1291 case EXTRA_EXT_ES_GS:
1292 api_check = GL_TRUE;
1293 if (_mesa_has_OES_geometry_shader(ctx))
1294 api_found = GL_TRUE;
1295 break;
1296 case EXTRA_END:
1297 break;
1298 default: /* *e is a offset into the extension struct */
1299 api_check = GL_TRUE;
1300 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1301 api_found = GL_TRUE;
1302 break;
1303 }
1304 }
1305
1306 if (api_check && !api_found) {
1307 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1308 _mesa_enum_to_string(d->pname));
1309 return GL_FALSE;
1310 }
1311
1312 return GL_TRUE;
1313 }
1314
1315 static const struct value_desc error_value =
1316 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1317
1318 /**
1319 * Find the struct value_desc corresponding to the enum 'pname'.
1320 *
1321 * We hash the enum value to get an index into the 'table' array,
1322 * which holds the index in the 'values' array of struct value_desc.
1323 * Once we've found the entry, we do the extra checks, if any, then
1324 * look up the value and return a pointer to it.
1325 *
1326 * If the value has to be computed (for example, it's the result of a
1327 * function call or we need to add 1 to it), we use the tmp 'v' to
1328 * store the result.
1329 *
1330 * \param func name of glGet*v() func for error reporting
1331 * \param pname the enum value we're looking up
1332 * \param p is were we return the pointer to the value
1333 * \param v a tmp union value variable in the calling glGet*v() function
1334 *
1335 * \return the struct value_desc corresponding to the enum or a struct
1336 * value_desc of TYPE_INVALID if not found. This lets the calling
1337 * glGet*v() function jump right into a switch statement and
1338 * handle errors there instead of having to check for NULL.
1339 */
1340 static const struct value_desc *
1341 find_value(const char *func, GLenum pname, void **p, union value *v)
1342 {
1343 GET_CURRENT_CONTEXT(ctx);
1344 struct gl_texture_unit *unit;
1345 int mask, hash;
1346 const struct value_desc *d;
1347 int api;
1348
1349 api = ctx->API;
1350 /* We index into the table_set[] list of per-API hash tables using the API's
1351 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1352 * value since it's compatible with GLES2 its entry in table_set[] is at the
1353 * end.
1354 */
1355 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 3);
1356 if (_mesa_is_gles3(ctx)) {
1357 api = API_OPENGL_LAST + 1;
1358 }
1359 if (_mesa_is_gles31(ctx)) {
1360 api = API_OPENGL_LAST + 2;
1361 }
1362 mask = ARRAY_SIZE(table(api)) - 1;
1363 hash = (pname * prime_factor);
1364 while (1) {
1365 int idx = table(api)[hash & mask];
1366
1367 /* If the enum isn't valid, the hash walk ends with index 0,
1368 * pointing to the first entry of values[] which doesn't hold
1369 * any valid enum. */
1370 if (unlikely(idx == 0)) {
1371 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1372 _mesa_enum_to_string(pname));
1373 return &error_value;
1374 }
1375
1376 d = &values[idx];
1377 if (likely(d->pname == pname))
1378 break;
1379
1380 hash += prime_step;
1381 }
1382
1383 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1384 return &error_value;
1385
1386 switch (d->location) {
1387 case LOC_BUFFER:
1388 *p = ((char *) ctx->DrawBuffer + d->offset);
1389 return d;
1390 case LOC_CONTEXT:
1391 *p = ((char *) ctx + d->offset);
1392 return d;
1393 case LOC_ARRAY:
1394 *p = ((char *) ctx->Array.VAO + d->offset);
1395 return d;
1396 case LOC_TEXUNIT:
1397 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1398 *p = ((char *) unit + d->offset);
1399 return d;
1400 case LOC_CUSTOM:
1401 find_custom_value(ctx, d, v);
1402 *p = v;
1403 return d;
1404 default:
1405 assert(0);
1406 break;
1407 }
1408
1409 /* silence warning */
1410 return &error_value;
1411 }
1412
1413 static const int transpose[] = {
1414 0, 4, 8, 12,
1415 1, 5, 9, 13,
1416 2, 6, 10, 14,
1417 3, 7, 11, 15
1418 };
1419
1420 void GLAPIENTRY
1421 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1422 {
1423 const struct value_desc *d;
1424 union value v;
1425 GLmatrix *m;
1426 int shift, i;
1427 void *p;
1428
1429 d = find_value("glGetBooleanv", pname, &p, &v);
1430 switch (d->type) {
1431 case TYPE_INVALID:
1432 break;
1433 case TYPE_CONST:
1434 params[0] = INT_TO_BOOLEAN(d->offset);
1435 break;
1436
1437 case TYPE_FLOAT_4:
1438 case TYPE_FLOATN_4:
1439 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1440 case TYPE_FLOAT_3:
1441 case TYPE_FLOATN_3:
1442 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1443 case TYPE_FLOAT_2:
1444 case TYPE_FLOATN_2:
1445 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1446 case TYPE_FLOAT:
1447 case TYPE_FLOATN:
1448 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1449 break;
1450
1451 case TYPE_DOUBLEN_2:
1452 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1453 case TYPE_DOUBLEN:
1454 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1455 break;
1456
1457 case TYPE_INT_4:
1458 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1459 case TYPE_INT_3:
1460 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1461 case TYPE_INT_2:
1462 case TYPE_ENUM_2:
1463 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1464 case TYPE_INT:
1465 case TYPE_ENUM:
1466 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1467 break;
1468
1469 case TYPE_INT_N:
1470 for (i = 0; i < v.value_int_n.n; i++)
1471 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1472 break;
1473
1474 case TYPE_INT64:
1475 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1476 break;
1477
1478 case TYPE_BOOLEAN:
1479 params[0] = ((GLboolean*) p)[0];
1480 break;
1481
1482 case TYPE_MATRIX:
1483 m = *(GLmatrix **) p;
1484 for (i = 0; i < 16; i++)
1485 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1486 break;
1487
1488 case TYPE_MATRIX_T:
1489 m = *(GLmatrix **) p;
1490 for (i = 0; i < 16; i++)
1491 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1492 break;
1493
1494 case TYPE_BIT_0:
1495 case TYPE_BIT_1:
1496 case TYPE_BIT_2:
1497 case TYPE_BIT_3:
1498 case TYPE_BIT_4:
1499 case TYPE_BIT_5:
1500 case TYPE_BIT_6:
1501 case TYPE_BIT_7:
1502 shift = d->type - TYPE_BIT_0;
1503 params[0] = (*(GLbitfield *) p >> shift) & 1;
1504 break;
1505 }
1506 }
1507
1508 void GLAPIENTRY
1509 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1510 {
1511 const struct value_desc *d;
1512 union value v;
1513 GLmatrix *m;
1514 int shift, i;
1515 void *p;
1516
1517 d = find_value("glGetFloatv", pname, &p, &v);
1518 switch (d->type) {
1519 case TYPE_INVALID:
1520 break;
1521 case TYPE_CONST:
1522 params[0] = (GLfloat) d->offset;
1523 break;
1524
1525 case TYPE_FLOAT_4:
1526 case TYPE_FLOATN_4:
1527 params[3] = ((GLfloat *) p)[3];
1528 case TYPE_FLOAT_3:
1529 case TYPE_FLOATN_3:
1530 params[2] = ((GLfloat *) p)[2];
1531 case TYPE_FLOAT_2:
1532 case TYPE_FLOATN_2:
1533 params[1] = ((GLfloat *) p)[1];
1534 case TYPE_FLOAT:
1535 case TYPE_FLOATN:
1536 params[0] = ((GLfloat *) p)[0];
1537 break;
1538
1539 case TYPE_DOUBLEN_2:
1540 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1541 case TYPE_DOUBLEN:
1542 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1543 break;
1544
1545 case TYPE_INT_4:
1546 params[3] = (GLfloat) (((GLint *) p)[3]);
1547 case TYPE_INT_3:
1548 params[2] = (GLfloat) (((GLint *) p)[2]);
1549 case TYPE_INT_2:
1550 case TYPE_ENUM_2:
1551 params[1] = (GLfloat) (((GLint *) p)[1]);
1552 case TYPE_INT:
1553 case TYPE_ENUM:
1554 params[0] = (GLfloat) (((GLint *) p)[0]);
1555 break;
1556
1557 case TYPE_INT_N:
1558 for (i = 0; i < v.value_int_n.n; i++)
1559 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1560 break;
1561
1562 case TYPE_INT64:
1563 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1564 break;
1565
1566 case TYPE_BOOLEAN:
1567 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1568 break;
1569
1570 case TYPE_MATRIX:
1571 m = *(GLmatrix **) p;
1572 for (i = 0; i < 16; i++)
1573 params[i] = m->m[i];
1574 break;
1575
1576 case TYPE_MATRIX_T:
1577 m = *(GLmatrix **) p;
1578 for (i = 0; i < 16; i++)
1579 params[i] = m->m[transpose[i]];
1580 break;
1581
1582 case TYPE_BIT_0:
1583 case TYPE_BIT_1:
1584 case TYPE_BIT_2:
1585 case TYPE_BIT_3:
1586 case TYPE_BIT_4:
1587 case TYPE_BIT_5:
1588 case TYPE_BIT_6:
1589 case TYPE_BIT_7:
1590 shift = d->type - TYPE_BIT_0;
1591 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1592 break;
1593 }
1594 }
1595
1596 void GLAPIENTRY
1597 _mesa_GetIntegerv(GLenum pname, GLint *params)
1598 {
1599 const struct value_desc *d;
1600 union value v;
1601 GLmatrix *m;
1602 int shift, i;
1603 void *p;
1604
1605 d = find_value("glGetIntegerv", pname, &p, &v);
1606 switch (d->type) {
1607 case TYPE_INVALID:
1608 break;
1609 case TYPE_CONST:
1610 params[0] = d->offset;
1611 break;
1612
1613 case TYPE_FLOAT_4:
1614 params[3] = IROUND(((GLfloat *) p)[3]);
1615 case TYPE_FLOAT_3:
1616 params[2] = IROUND(((GLfloat *) p)[2]);
1617 case TYPE_FLOAT_2:
1618 params[1] = IROUND(((GLfloat *) p)[1]);
1619 case TYPE_FLOAT:
1620 params[0] = IROUND(((GLfloat *) p)[0]);
1621 break;
1622
1623 case TYPE_FLOATN_4:
1624 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1625 case TYPE_FLOATN_3:
1626 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1627 case TYPE_FLOATN_2:
1628 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1629 case TYPE_FLOATN:
1630 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1631 break;
1632
1633 case TYPE_DOUBLEN_2:
1634 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1635 case TYPE_DOUBLEN:
1636 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1637 break;
1638
1639 case TYPE_INT_4:
1640 params[3] = ((GLint *) p)[3];
1641 case TYPE_INT_3:
1642 params[2] = ((GLint *) p)[2];
1643 case TYPE_INT_2:
1644 case TYPE_ENUM_2:
1645 params[1] = ((GLint *) p)[1];
1646 case TYPE_INT:
1647 case TYPE_ENUM:
1648 params[0] = ((GLint *) p)[0];
1649 break;
1650
1651 case TYPE_INT_N:
1652 for (i = 0; i < v.value_int_n.n; i++)
1653 params[i] = v.value_int_n.ints[i];
1654 break;
1655
1656 case TYPE_INT64:
1657 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1658 break;
1659
1660 case TYPE_BOOLEAN:
1661 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1662 break;
1663
1664 case TYPE_MATRIX:
1665 m = *(GLmatrix **) p;
1666 for (i = 0; i < 16; i++)
1667 params[i] = FLOAT_TO_INT(m->m[i]);
1668 break;
1669
1670 case TYPE_MATRIX_T:
1671 m = *(GLmatrix **) p;
1672 for (i = 0; i < 16; i++)
1673 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1674 break;
1675
1676 case TYPE_BIT_0:
1677 case TYPE_BIT_1:
1678 case TYPE_BIT_2:
1679 case TYPE_BIT_3:
1680 case TYPE_BIT_4:
1681 case TYPE_BIT_5:
1682 case TYPE_BIT_6:
1683 case TYPE_BIT_7:
1684 shift = d->type - TYPE_BIT_0;
1685 params[0] = (*(GLbitfield *) p >> shift) & 1;
1686 break;
1687 }
1688 }
1689
1690 void GLAPIENTRY
1691 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1692 {
1693 const struct value_desc *d;
1694 union value v;
1695 GLmatrix *m;
1696 int shift, i;
1697 void *p;
1698
1699 d = find_value("glGetInteger64v", pname, &p, &v);
1700 switch (d->type) {
1701 case TYPE_INVALID:
1702 break;
1703 case TYPE_CONST:
1704 params[0] = d->offset;
1705 break;
1706
1707 case TYPE_FLOAT_4:
1708 params[3] = IROUND64(((GLfloat *) p)[3]);
1709 case TYPE_FLOAT_3:
1710 params[2] = IROUND64(((GLfloat *) p)[2]);
1711 case TYPE_FLOAT_2:
1712 params[1] = IROUND64(((GLfloat *) p)[1]);
1713 case TYPE_FLOAT:
1714 params[0] = IROUND64(((GLfloat *) p)[0]);
1715 break;
1716
1717 case TYPE_FLOATN_4:
1718 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1719 case TYPE_FLOATN_3:
1720 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1721 case TYPE_FLOATN_2:
1722 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1723 case TYPE_FLOATN:
1724 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1725 break;
1726
1727 case TYPE_DOUBLEN_2:
1728 params[1] = FLOAT_TO_INT64(((GLdouble *) p)[1]);
1729 case TYPE_DOUBLEN:
1730 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1731 break;
1732
1733 case TYPE_INT_4:
1734 params[3] = ((GLint *) p)[3];
1735 case TYPE_INT_3:
1736 params[2] = ((GLint *) p)[2];
1737 case TYPE_INT_2:
1738 case TYPE_ENUM_2:
1739 params[1] = ((GLint *) p)[1];
1740 case TYPE_INT:
1741 case TYPE_ENUM:
1742 params[0] = ((GLint *) p)[0];
1743 break;
1744
1745 case TYPE_INT_N:
1746 for (i = 0; i < v.value_int_n.n; i++)
1747 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1748 break;
1749
1750 case TYPE_INT64:
1751 params[0] = ((GLint64 *) p)[0];
1752 break;
1753
1754 case TYPE_BOOLEAN:
1755 params[0] = ((GLboolean*) p)[0];
1756 break;
1757
1758 case TYPE_MATRIX:
1759 m = *(GLmatrix **) p;
1760 for (i = 0; i < 16; i++)
1761 params[i] = FLOAT_TO_INT64(m->m[i]);
1762 break;
1763
1764 case TYPE_MATRIX_T:
1765 m = *(GLmatrix **) p;
1766 for (i = 0; i < 16; i++)
1767 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1768 break;
1769
1770 case TYPE_BIT_0:
1771 case TYPE_BIT_1:
1772 case TYPE_BIT_2:
1773 case TYPE_BIT_3:
1774 case TYPE_BIT_4:
1775 case TYPE_BIT_5:
1776 case TYPE_BIT_6:
1777 case TYPE_BIT_7:
1778 shift = d->type - TYPE_BIT_0;
1779 params[0] = (*(GLbitfield *) p >> shift) & 1;
1780 break;
1781 }
1782 }
1783
1784 void GLAPIENTRY
1785 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1786 {
1787 const struct value_desc *d;
1788 union value v;
1789 GLmatrix *m;
1790 int shift, i;
1791 void *p;
1792
1793 d = find_value("glGetDoublev", pname, &p, &v);
1794 switch (d->type) {
1795 case TYPE_INVALID:
1796 break;
1797 case TYPE_CONST:
1798 params[0] = d->offset;
1799 break;
1800
1801 case TYPE_FLOAT_4:
1802 case TYPE_FLOATN_4:
1803 params[3] = ((GLfloat *) p)[3];
1804 case TYPE_FLOAT_3:
1805 case TYPE_FLOATN_3:
1806 params[2] = ((GLfloat *) p)[2];
1807 case TYPE_FLOAT_2:
1808 case TYPE_FLOATN_2:
1809 params[1] = ((GLfloat *) p)[1];
1810 case TYPE_FLOAT:
1811 case TYPE_FLOATN:
1812 params[0] = ((GLfloat *) p)[0];
1813 break;
1814
1815 case TYPE_DOUBLEN_2:
1816 params[1] = ((GLdouble *) p)[1];
1817 case TYPE_DOUBLEN:
1818 params[0] = ((GLdouble *) p)[0];
1819 break;
1820
1821 case TYPE_INT_4:
1822 params[3] = ((GLint *) p)[3];
1823 case TYPE_INT_3:
1824 params[2] = ((GLint *) p)[2];
1825 case TYPE_INT_2:
1826 case TYPE_ENUM_2:
1827 params[1] = ((GLint *) p)[1];
1828 case TYPE_INT:
1829 case TYPE_ENUM:
1830 params[0] = ((GLint *) p)[0];
1831 break;
1832
1833 case TYPE_INT_N:
1834 for (i = 0; i < v.value_int_n.n; i++)
1835 params[i] = v.value_int_n.ints[i];
1836 break;
1837
1838 case TYPE_INT64:
1839 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1840 break;
1841
1842 case TYPE_BOOLEAN:
1843 params[0] = *(GLboolean*) p;
1844 break;
1845
1846 case TYPE_MATRIX:
1847 m = *(GLmatrix **) p;
1848 for (i = 0; i < 16; i++)
1849 params[i] = m->m[i];
1850 break;
1851
1852 case TYPE_MATRIX_T:
1853 m = *(GLmatrix **) p;
1854 for (i = 0; i < 16; i++)
1855 params[i] = m->m[transpose[i]];
1856 break;
1857
1858 case TYPE_BIT_0:
1859 case TYPE_BIT_1:
1860 case TYPE_BIT_2:
1861 case TYPE_BIT_3:
1862 case TYPE_BIT_4:
1863 case TYPE_BIT_5:
1864 case TYPE_BIT_6:
1865 case TYPE_BIT_7:
1866 shift = d->type - TYPE_BIT_0;
1867 params[0] = (*(GLbitfield *) p >> shift) & 1;
1868 break;
1869 }
1870 }
1871
1872 /**
1873 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
1874 * into the corresponding Mesa texture target index.
1875 * \return TEXTURE_x_INDEX or -1 if binding is invalid
1876 */
1877 static int
1878 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
1879 {
1880 switch (binding) {
1881 case GL_TEXTURE_BINDING_1D:
1882 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
1883 case GL_TEXTURE_BINDING_2D:
1884 return TEXTURE_2D_INDEX;
1885 case GL_TEXTURE_BINDING_3D:
1886 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
1887 case GL_TEXTURE_BINDING_CUBE_MAP:
1888 return ctx->Extensions.ARB_texture_cube_map
1889 ? TEXTURE_CUBE_INDEX : -1;
1890 case GL_TEXTURE_BINDING_RECTANGLE:
1891 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
1892 ? TEXTURE_RECT_INDEX : -1;
1893 case GL_TEXTURE_BINDING_1D_ARRAY:
1894 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
1895 ? TEXTURE_1D_ARRAY_INDEX : -1;
1896 case GL_TEXTURE_BINDING_2D_ARRAY:
1897 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1898 || _mesa_is_gles3(ctx)
1899 ? TEXTURE_2D_ARRAY_INDEX : -1;
1900 case GL_TEXTURE_BINDING_BUFFER:
1901 return ctx->API == API_OPENGL_CORE &&
1902 ctx->Extensions.ARB_texture_buffer_object ?
1903 TEXTURE_BUFFER_INDEX : -1;
1904 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
1905 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_cube_map_array
1906 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
1907 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
1908 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
1909 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
1910 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
1911 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
1912 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
1913 default:
1914 return -1;
1915 }
1916 }
1917
1918 static enum value_type
1919 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1920 {
1921 GET_CURRENT_CONTEXT(ctx);
1922
1923 switch (pname) {
1924
1925 case GL_BLEND:
1926 if (index >= ctx->Const.MaxDrawBuffers)
1927 goto invalid_value;
1928 if (!ctx->Extensions.EXT_draw_buffers2)
1929 goto invalid_enum;
1930 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1931 return TYPE_INT;
1932
1933 case GL_BLEND_SRC:
1934 /* fall-through */
1935 case GL_BLEND_SRC_RGB:
1936 if (index >= ctx->Const.MaxDrawBuffers)
1937 goto invalid_value;
1938 if (!ctx->Extensions.ARB_draw_buffers_blend)
1939 goto invalid_enum;
1940 v->value_int = ctx->Color.Blend[index].SrcRGB;
1941 return TYPE_INT;
1942 case GL_BLEND_SRC_ALPHA:
1943 if (index >= ctx->Const.MaxDrawBuffers)
1944 goto invalid_value;
1945 if (!ctx->Extensions.ARB_draw_buffers_blend)
1946 goto invalid_enum;
1947 v->value_int = ctx->Color.Blend[index].SrcA;
1948 return TYPE_INT;
1949 case GL_BLEND_DST:
1950 /* fall-through */
1951 case GL_BLEND_DST_RGB:
1952 if (index >= ctx->Const.MaxDrawBuffers)
1953 goto invalid_value;
1954 if (!ctx->Extensions.ARB_draw_buffers_blend)
1955 goto invalid_enum;
1956 v->value_int = ctx->Color.Blend[index].DstRGB;
1957 return TYPE_INT;
1958 case GL_BLEND_DST_ALPHA:
1959 if (index >= ctx->Const.MaxDrawBuffers)
1960 goto invalid_value;
1961 if (!ctx->Extensions.ARB_draw_buffers_blend)
1962 goto invalid_enum;
1963 v->value_int = ctx->Color.Blend[index].DstA;
1964 return TYPE_INT;
1965 case GL_BLEND_EQUATION_RGB:
1966 if (index >= ctx->Const.MaxDrawBuffers)
1967 goto invalid_value;
1968 if (!ctx->Extensions.ARB_draw_buffers_blend)
1969 goto invalid_enum;
1970 v->value_int = ctx->Color.Blend[index].EquationRGB;
1971 return TYPE_INT;
1972 case GL_BLEND_EQUATION_ALPHA:
1973 if (index >= ctx->Const.MaxDrawBuffers)
1974 goto invalid_value;
1975 if (!ctx->Extensions.ARB_draw_buffers_blend)
1976 goto invalid_enum;
1977 v->value_int = ctx->Color.Blend[index].EquationA;
1978 return TYPE_INT;
1979
1980 case GL_COLOR_WRITEMASK:
1981 if (index >= ctx->Const.MaxDrawBuffers)
1982 goto invalid_value;
1983 if (!ctx->Extensions.EXT_draw_buffers2)
1984 goto invalid_enum;
1985 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1986 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1987 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1988 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1989 return TYPE_INT_4;
1990
1991 case GL_SCISSOR_BOX:
1992 if (index >= ctx->Const.MaxViewports)
1993 goto invalid_value;
1994 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
1995 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
1996 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
1997 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
1998 return TYPE_INT_4;
1999
2000 case GL_VIEWPORT:
2001 if (index >= ctx->Const.MaxViewports)
2002 goto invalid_value;
2003 v->value_float_4[0] = ctx->ViewportArray[index].X;
2004 v->value_float_4[1] = ctx->ViewportArray[index].Y;
2005 v->value_float_4[2] = ctx->ViewportArray[index].Width;
2006 v->value_float_4[3] = ctx->ViewportArray[index].Height;
2007 return TYPE_FLOAT_4;
2008
2009 case GL_DEPTH_RANGE:
2010 if (index >= ctx->Const.MaxViewports)
2011 goto invalid_value;
2012 v->value_double_2[0] = ctx->ViewportArray[index].Near;
2013 v->value_double_2[1] = ctx->ViewportArray[index].Far;
2014 return TYPE_DOUBLEN_2;
2015
2016 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2017 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2018 goto invalid_value;
2019 if (!ctx->Extensions.EXT_transform_feedback)
2020 goto invalid_enum;
2021 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2022 return TYPE_INT64;
2023
2024 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2025 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2026 goto invalid_value;
2027 if (!ctx->Extensions.EXT_transform_feedback)
2028 goto invalid_enum;
2029 v->value_int64
2030 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2031 return TYPE_INT64;
2032
2033 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2034 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2035 goto invalid_value;
2036 if (!ctx->Extensions.EXT_transform_feedback)
2037 goto invalid_enum;
2038 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2039 return TYPE_INT;
2040
2041 case GL_UNIFORM_BUFFER_BINDING:
2042 if (index >= ctx->Const.MaxUniformBufferBindings)
2043 goto invalid_value;
2044 if (!ctx->Extensions.ARB_uniform_buffer_object)
2045 goto invalid_enum;
2046 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2047 return TYPE_INT;
2048
2049 case GL_UNIFORM_BUFFER_START:
2050 if (index >= ctx->Const.MaxUniformBufferBindings)
2051 goto invalid_value;
2052 if (!ctx->Extensions.ARB_uniform_buffer_object)
2053 goto invalid_enum;
2054 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2055 ctx->UniformBufferBindings[index].Offset;
2056 return TYPE_INT;
2057
2058 case GL_UNIFORM_BUFFER_SIZE:
2059 if (index >= ctx->Const.MaxUniformBufferBindings)
2060 goto invalid_value;
2061 if (!ctx->Extensions.ARB_uniform_buffer_object)
2062 goto invalid_enum;
2063 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2064 ctx->UniformBufferBindings[index].Size;
2065 return TYPE_INT;
2066
2067 /* ARB_shader_storage_buffer_object */
2068 case GL_SHADER_STORAGE_BUFFER_BINDING:
2069 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2070 goto invalid_enum;
2071 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2072 goto invalid_value;
2073 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
2074 return TYPE_INT;
2075
2076 case GL_SHADER_STORAGE_BUFFER_START:
2077 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2078 goto invalid_enum;
2079 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2080 goto invalid_value;
2081 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2082 ctx->ShaderStorageBufferBindings[index].Offset;
2083 return TYPE_INT;
2084
2085 case GL_SHADER_STORAGE_BUFFER_SIZE:
2086 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2087 goto invalid_enum;
2088 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2089 goto invalid_value;
2090 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2091 ctx->ShaderStorageBufferBindings[index].Size;
2092 return TYPE_INT;
2093
2094 /* ARB_texture_multisample / GL3.2 */
2095 case GL_SAMPLE_MASK_VALUE:
2096 if (index != 0)
2097 goto invalid_value;
2098 if (!ctx->Extensions.ARB_texture_multisample)
2099 goto invalid_enum;
2100 v->value_int = ctx->Multisample.SampleMaskValue;
2101 return TYPE_INT;
2102
2103 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2104 if (!ctx->Extensions.ARB_shader_atomic_counters)
2105 goto invalid_enum;
2106 if (index >= ctx->Const.MaxAtomicBufferBindings)
2107 goto invalid_value;
2108 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
2109 return TYPE_INT;
2110
2111 case GL_ATOMIC_COUNTER_BUFFER_START:
2112 if (!ctx->Extensions.ARB_shader_atomic_counters)
2113 goto invalid_enum;
2114 if (index >= ctx->Const.MaxAtomicBufferBindings)
2115 goto invalid_value;
2116 v->value_int64 = ctx->AtomicBufferBindings[index].Offset;
2117 return TYPE_INT64;
2118
2119 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2120 if (!ctx->Extensions.ARB_shader_atomic_counters)
2121 goto invalid_enum;
2122 if (index >= ctx->Const.MaxAtomicBufferBindings)
2123 goto invalid_value;
2124 v->value_int64 = ctx->AtomicBufferBindings[index].Size;
2125 return TYPE_INT64;
2126
2127 case GL_VERTEX_BINDING_DIVISOR:
2128 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2129 !_mesa_is_gles31(ctx))
2130 goto invalid_enum;
2131 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2132 goto invalid_value;
2133 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2134 return TYPE_INT;
2135
2136 case GL_VERTEX_BINDING_OFFSET:
2137 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2138 goto invalid_enum;
2139 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2140 goto invalid_value;
2141 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2142 return TYPE_INT;
2143
2144 case GL_VERTEX_BINDING_STRIDE:
2145 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2146 goto invalid_enum;
2147 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2148 goto invalid_value;
2149 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2150 return TYPE_INT;
2151
2152 case GL_VERTEX_BINDING_BUFFER:
2153 if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2154 goto invalid_enum;
2155 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2156 goto invalid_value;
2157 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2158 return TYPE_INT;
2159
2160 /* ARB_shader_image_load_store */
2161 case GL_IMAGE_BINDING_NAME: {
2162 struct gl_texture_object *t;
2163
2164 if (!ctx->Extensions.ARB_shader_image_load_store)
2165 goto invalid_enum;
2166 if (index >= ctx->Const.MaxImageUnits)
2167 goto invalid_value;
2168
2169 t = ctx->ImageUnits[index].TexObj;
2170 v->value_int = (t ? t->Name : 0);
2171 return TYPE_INT;
2172 }
2173
2174 case GL_IMAGE_BINDING_LEVEL:
2175 if (!ctx->Extensions.ARB_shader_image_load_store)
2176 goto invalid_enum;
2177 if (index >= ctx->Const.MaxImageUnits)
2178 goto invalid_value;
2179
2180 v->value_int = ctx->ImageUnits[index].Level;
2181 return TYPE_INT;
2182
2183 case GL_IMAGE_BINDING_LAYERED:
2184 if (!ctx->Extensions.ARB_shader_image_load_store)
2185 goto invalid_enum;
2186 if (index >= ctx->Const.MaxImageUnits)
2187 goto invalid_value;
2188
2189 v->value_int = ctx->ImageUnits[index].Layered;
2190 return TYPE_INT;
2191
2192 case GL_IMAGE_BINDING_LAYER:
2193 if (!ctx->Extensions.ARB_shader_image_load_store)
2194 goto invalid_enum;
2195 if (index >= ctx->Const.MaxImageUnits)
2196 goto invalid_value;
2197
2198 v->value_int = ctx->ImageUnits[index].Layer;
2199 return TYPE_INT;
2200
2201 case GL_IMAGE_BINDING_ACCESS:
2202 if (!ctx->Extensions.ARB_shader_image_load_store)
2203 goto invalid_enum;
2204 if (index >= ctx->Const.MaxImageUnits)
2205 goto invalid_value;
2206
2207 v->value_int = ctx->ImageUnits[index].Access;
2208 return TYPE_INT;
2209
2210 case GL_IMAGE_BINDING_FORMAT:
2211 if (!ctx->Extensions.ARB_shader_image_load_store)
2212 goto invalid_enum;
2213 if (index >= ctx->Const.MaxImageUnits)
2214 goto invalid_value;
2215
2216 v->value_int = ctx->ImageUnits[index].Format;
2217 return TYPE_INT;
2218
2219 /* ARB_direct_state_access */
2220 case GL_TEXTURE_BINDING_1D:
2221 case GL_TEXTURE_BINDING_1D_ARRAY:
2222 case GL_TEXTURE_BINDING_2D:
2223 case GL_TEXTURE_BINDING_2D_ARRAY:
2224 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2225 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2226 case GL_TEXTURE_BINDING_3D:
2227 case GL_TEXTURE_BINDING_BUFFER:
2228 case GL_TEXTURE_BINDING_CUBE_MAP:
2229 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2230 case GL_TEXTURE_BINDING_RECTANGLE: {
2231 int target;
2232
2233 if (ctx->API != API_OPENGL_CORE)
2234 goto invalid_enum;
2235 target = tex_binding_to_index(ctx, pname);
2236 if (target < 0)
2237 goto invalid_enum;
2238 if (index >= _mesa_max_tex_unit(ctx))
2239 goto invalid_value;
2240
2241 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2242 return TYPE_INT;
2243 }
2244
2245 case GL_SAMPLER_BINDING: {
2246 struct gl_sampler_object *samp;
2247
2248 if (ctx->API != API_OPENGL_CORE)
2249 goto invalid_enum;
2250 if (index >= _mesa_max_tex_unit(ctx))
2251 goto invalid_value;
2252
2253 samp = ctx->Texture.Unit[index].Sampler;
2254 v->value_int = samp ? samp->Name : 0;
2255 return TYPE_INT;
2256 }
2257
2258 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2259 if (!_mesa_has_compute_shaders(ctx))
2260 goto invalid_enum;
2261 if (index >= 3)
2262 goto invalid_value;
2263 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2264 return TYPE_INT;
2265
2266 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2267 if (!_mesa_has_compute_shaders(ctx))
2268 goto invalid_enum;
2269 if (index >= 3)
2270 goto invalid_value;
2271 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2272 return TYPE_INT;
2273 }
2274
2275 invalid_enum:
2276 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2277 _mesa_enum_to_string(pname));
2278 return TYPE_INVALID;
2279 invalid_value:
2280 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2281 _mesa_enum_to_string(pname));
2282 return TYPE_INVALID;
2283 }
2284
2285 void GLAPIENTRY
2286 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2287 {
2288 union value v;
2289 enum value_type type =
2290 find_value_indexed("glGetBooleani_v", pname, index, &v);
2291
2292 switch (type) {
2293 case TYPE_INT:
2294 params[0] = INT_TO_BOOLEAN(v.value_int);
2295 break;
2296 case TYPE_INT_4:
2297 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2298 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2299 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2300 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2301 break;
2302 case TYPE_INT64:
2303 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2304 break;
2305 default:
2306 ; /* nothing - GL error was recorded */
2307 }
2308 }
2309
2310 void GLAPIENTRY
2311 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2312 {
2313 union value v;
2314 enum value_type type =
2315 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2316
2317 switch (type) {
2318 case TYPE_FLOAT_4:
2319 case TYPE_FLOATN_4:
2320 params[3] = IROUND(v.value_float_4[3]);
2321 case TYPE_FLOAT_3:
2322 case TYPE_FLOATN_3:
2323 params[2] = IROUND(v.value_float_4[2]);
2324 case TYPE_FLOAT_2:
2325 case TYPE_FLOATN_2:
2326 params[1] = IROUND(v.value_float_4[1]);
2327 case TYPE_FLOAT:
2328 case TYPE_FLOATN:
2329 params[0] = IROUND(v.value_float_4[0]);
2330 break;
2331
2332 case TYPE_DOUBLEN_2:
2333 params[1] = IROUND(v.value_double_2[1]);
2334 case TYPE_DOUBLEN:
2335 params[0] = IROUND(v.value_double_2[0]);
2336 break;
2337
2338 case TYPE_INT:
2339 params[0] = v.value_int;
2340 break;
2341 case TYPE_INT_4:
2342 params[0] = v.value_int_4[0];
2343 params[1] = v.value_int_4[1];
2344 params[2] = v.value_int_4[2];
2345 params[3] = v.value_int_4[3];
2346 break;
2347 case TYPE_INT64:
2348 params[0] = INT64_TO_INT(v.value_int64);
2349 break;
2350 default:
2351 ; /* nothing - GL error was recorded */
2352 }
2353 }
2354
2355 void GLAPIENTRY
2356 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2357 {
2358 union value v;
2359 enum value_type type =
2360 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2361
2362 switch (type) {
2363 case TYPE_INT:
2364 params[0] = v.value_int;
2365 break;
2366 case TYPE_INT_4:
2367 params[0] = v.value_int_4[0];
2368 params[1] = v.value_int_4[1];
2369 params[2] = v.value_int_4[2];
2370 params[3] = v.value_int_4[3];
2371 break;
2372 case TYPE_INT64:
2373 params[0] = v.value_int64;
2374 break;
2375 default:
2376 ; /* nothing - GL error was recorded */
2377 }
2378 }
2379
2380 void GLAPIENTRY
2381 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2382 {
2383 int i;
2384 GLmatrix *m;
2385 union value v;
2386 enum value_type type =
2387 find_value_indexed("glGetFloati_v", pname, index, &v);
2388
2389 switch (type) {
2390 case TYPE_FLOAT_4:
2391 case TYPE_FLOATN_4:
2392 params[3] = v.value_float_4[3];
2393 case TYPE_FLOAT_3:
2394 case TYPE_FLOATN_3:
2395 params[2] = v.value_float_4[2];
2396 case TYPE_FLOAT_2:
2397 case TYPE_FLOATN_2:
2398 params[1] = v.value_float_4[1];
2399 case TYPE_FLOAT:
2400 case TYPE_FLOATN:
2401 params[0] = v.value_float_4[0];
2402 break;
2403
2404 case TYPE_DOUBLEN_2:
2405 params[1] = (GLfloat) v.value_double_2[1];
2406 case TYPE_DOUBLEN:
2407 params[0] = (GLfloat) v.value_double_2[0];
2408 break;
2409
2410 case TYPE_INT_4:
2411 params[3] = (GLfloat) v.value_int_4[3];
2412 case TYPE_INT_3:
2413 params[2] = (GLfloat) v.value_int_4[2];
2414 case TYPE_INT_2:
2415 case TYPE_ENUM_2:
2416 params[1] = (GLfloat) v.value_int_4[1];
2417 case TYPE_INT:
2418 case TYPE_ENUM:
2419 params[0] = (GLfloat) v.value_int_4[0];
2420 break;
2421
2422 case TYPE_INT_N:
2423 for (i = 0; i < v.value_int_n.n; i++)
2424 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2425 break;
2426
2427 case TYPE_INT64:
2428 params[0] = (GLfloat) v.value_int64;
2429 break;
2430
2431 case TYPE_BOOLEAN:
2432 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2433 break;
2434
2435 case TYPE_MATRIX:
2436 m = *(GLmatrix **) &v;
2437 for (i = 0; i < 16; i++)
2438 params[i] = m->m[i];
2439 break;
2440
2441 case TYPE_MATRIX_T:
2442 m = *(GLmatrix **) &v;
2443 for (i = 0; i < 16; i++)
2444 params[i] = m->m[transpose[i]];
2445 break;
2446
2447 default:
2448 ;
2449 }
2450 }
2451
2452 void GLAPIENTRY
2453 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2454 {
2455 int i;
2456 GLmatrix *m;
2457 union value v;
2458 enum value_type type =
2459 find_value_indexed("glGetDoublei_v", pname, index, &v);
2460
2461 switch (type) {
2462 case TYPE_FLOAT_4:
2463 case TYPE_FLOATN_4:
2464 params[3] = (GLdouble) v.value_float_4[3];
2465 case TYPE_FLOAT_3:
2466 case TYPE_FLOATN_3:
2467 params[2] = (GLdouble) v.value_float_4[2];
2468 case TYPE_FLOAT_2:
2469 case TYPE_FLOATN_2:
2470 params[1] = (GLdouble) v.value_float_4[1];
2471 case TYPE_FLOAT:
2472 case TYPE_FLOATN:
2473 params[0] = (GLdouble) v.value_float_4[0];
2474 break;
2475
2476 case TYPE_DOUBLEN_2:
2477 params[1] = v.value_double_2[1];
2478 case TYPE_DOUBLEN:
2479 params[0] = v.value_double_2[0];
2480 break;
2481
2482 case TYPE_INT_4:
2483 params[3] = (GLdouble) v.value_int_4[3];
2484 case TYPE_INT_3:
2485 params[2] = (GLdouble) v.value_int_4[2];
2486 case TYPE_INT_2:
2487 case TYPE_ENUM_2:
2488 params[1] = (GLdouble) v.value_int_4[1];
2489 case TYPE_INT:
2490 case TYPE_ENUM:
2491 params[0] = (GLdouble) v.value_int_4[0];
2492 break;
2493
2494 case TYPE_INT_N:
2495 for (i = 0; i < v.value_int_n.n; i++)
2496 params[i] = (GLdouble) INT_TO_FLOAT(v.value_int_n.ints[i]);
2497 break;
2498
2499 case TYPE_INT64:
2500 params[0] = (GLdouble) v.value_int64;
2501 break;
2502
2503 case TYPE_BOOLEAN:
2504 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2505 break;
2506
2507 case TYPE_MATRIX:
2508 m = *(GLmatrix **) &v;
2509 for (i = 0; i < 16; i++)
2510 params[i] = (GLdouble) m->m[i];
2511 break;
2512
2513 case TYPE_MATRIX_T:
2514 m = *(GLmatrix **) &v;
2515 for (i = 0; i < 16; i++)
2516 params[i] = (GLdouble) m->m[transpose[i]];
2517 break;
2518
2519 default:
2520 ;
2521 }
2522 }
2523
2524 void GLAPIENTRY
2525 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2526 {
2527 const struct value_desc *d;
2528 union value v;
2529 GLmatrix *m;
2530 int shift, i;
2531 void *p;
2532
2533 d = find_value("glGetDoublev", pname, &p, &v);
2534 switch (d->type) {
2535 case TYPE_INVALID:
2536 break;
2537 case TYPE_CONST:
2538 params[0] = INT_TO_FIXED(d->offset);
2539 break;
2540
2541 case TYPE_FLOAT_4:
2542 case TYPE_FLOATN_4:
2543 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2544 case TYPE_FLOAT_3:
2545 case TYPE_FLOATN_3:
2546 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2547 case TYPE_FLOAT_2:
2548 case TYPE_FLOATN_2:
2549 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2550 case TYPE_FLOAT:
2551 case TYPE_FLOATN:
2552 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2553 break;
2554
2555 case TYPE_DOUBLEN_2:
2556 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
2557 case TYPE_DOUBLEN:
2558 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2559 break;
2560
2561 case TYPE_INT_4:
2562 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2563 case TYPE_INT_3:
2564 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2565 case TYPE_INT_2:
2566 case TYPE_ENUM_2:
2567 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2568 case TYPE_INT:
2569 case TYPE_ENUM:
2570 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2571 break;
2572
2573 case TYPE_INT_N:
2574 for (i = 0; i < v.value_int_n.n; i++)
2575 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2576 break;
2577
2578 case TYPE_INT64:
2579 params[0] = ((GLint64 *) p)[0];
2580 break;
2581
2582 case TYPE_BOOLEAN:
2583 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2584 break;
2585
2586 case TYPE_MATRIX:
2587 m = *(GLmatrix **) p;
2588 for (i = 0; i < 16; i++)
2589 params[i] = FLOAT_TO_FIXED(m->m[i]);
2590 break;
2591
2592 case TYPE_MATRIX_T:
2593 m = *(GLmatrix **) p;
2594 for (i = 0; i < 16; i++)
2595 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2596 break;
2597
2598 case TYPE_BIT_0:
2599 case TYPE_BIT_1:
2600 case TYPE_BIT_2:
2601 case TYPE_BIT_3:
2602 case TYPE_BIT_4:
2603 case TYPE_BIT_5:
2604 case TYPE_BIT_6:
2605 case TYPE_BIT_7:
2606 shift = d->type - TYPE_BIT_0;
2607 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2608 break;
2609 }
2610 }