mesa: implement GL_ARB_texture_buffer_range
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
65 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
66 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
67 (GLint) ((F) * 65536.0f) )
68
69 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
70 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
71 ((I) < SHRT_MIN) ? INT_MIN : \
72 (GLint) ((I) * 65536) )
73
74 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
75 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
76
77 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
78 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
79 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
80 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
81
82 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
83 #define ENUM_TO_FIXED(E) (E)
84
85 enum value_type {
86 TYPE_INVALID,
87 TYPE_INT,
88 TYPE_INT_2,
89 TYPE_INT_3,
90 TYPE_INT_4,
91 TYPE_INT_N,
92 TYPE_INT64,
93 TYPE_ENUM,
94 TYPE_ENUM_2,
95 TYPE_BOOLEAN,
96 TYPE_BIT_0,
97 TYPE_BIT_1,
98 TYPE_BIT_2,
99 TYPE_BIT_3,
100 TYPE_BIT_4,
101 TYPE_BIT_5,
102 TYPE_BIT_6,
103 TYPE_BIT_7,
104 TYPE_FLOAT,
105 TYPE_FLOAT_2,
106 TYPE_FLOAT_3,
107 TYPE_FLOAT_4,
108 TYPE_FLOATN,
109 TYPE_FLOATN_2,
110 TYPE_FLOATN_3,
111 TYPE_FLOATN_4,
112 TYPE_DOUBLEN,
113 TYPE_MATRIX,
114 TYPE_MATRIX_T,
115 TYPE_CONST
116 };
117
118 enum value_location {
119 LOC_BUFFER,
120 LOC_CONTEXT,
121 LOC_ARRAY,
122 LOC_TEXUNIT,
123 LOC_CUSTOM
124 };
125
126 enum value_extra {
127 EXTRA_END = 0x8000,
128 EXTRA_VERSION_30,
129 EXTRA_VERSION_31,
130 EXTRA_VERSION_32,
131 EXTRA_API_GL,
132 EXTRA_API_GL_CORE,
133 EXTRA_API_ES2,
134 EXTRA_API_ES3,
135 EXTRA_NEW_BUFFERS,
136 EXTRA_NEW_FRAG_CLAMP,
137 EXTRA_VALID_DRAW_BUFFER,
138 EXTRA_VALID_TEXTURE_UNIT,
139 EXTRA_VALID_CLIP_DISTANCE,
140 EXTRA_FLUSH_CURRENT,
141 EXTRA_GLSL_130,
142 };
143
144 #define NO_EXTRA NULL
145 #define NO_OFFSET 0
146
147 struct value_desc {
148 GLenum pname;
149 GLubyte location; /**< enum value_location */
150 GLubyte type; /**< enum value_type */
151 int offset;
152 const int *extra;
153 };
154
155 union value {
156 GLfloat value_float;
157 GLfloat value_float_4[4];
158 GLmatrix *value_matrix;
159 GLint value_int;
160 GLint value_int_4[4];
161 GLint64 value_int64;
162 GLenum value_enum;
163
164 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
165 struct {
166 GLint n, ints[100];
167 } value_int_n;
168 GLboolean value_bool;
169 };
170
171 #define BUFFER_FIELD(field, type) \
172 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
173 #define CONTEXT_FIELD(field, type) \
174 LOC_CONTEXT, type, offsetof(struct gl_context, field)
175 #define ARRAY_FIELD(field, type) \
176 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
177 #undef CONST /* already defined through windows.h */
178 #define CONST(value) \
179 LOC_CONTEXT, TYPE_CONST, value
180
181 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
182 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
183 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
184
185 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
186 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
187 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
188 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
189 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
190 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
191 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
192 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
193 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
194 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
195 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
196 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
197 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
198 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
199 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
200 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
201 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
202 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
203 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
204 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
205
206 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
207 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
208 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
209
210 #define EXT(f) \
211 offsetof(struct gl_extensions, f)
212
213 #define EXTRA_EXT(e) \
214 static const int extra_##e[] = { \
215 EXT(e), EXTRA_END \
216 }
217
218 #define EXTRA_EXT2(e1, e2) \
219 static const int extra_##e1##_##e2[] = { \
220 EXT(e1), EXT(e2), EXTRA_END \
221 }
222
223 /* The 'extra' mechanism is a way to specify extra checks (such as
224 * extensions or specific gl versions) or actions (flush current, new
225 * buffers) that we need to do before looking up an enum. We need to
226 * declare them all up front so we can refer to them in the value_desc
227 * structs below. */
228
229 static const int extra_new_buffers[] = {
230 EXTRA_NEW_BUFFERS,
231 EXTRA_END
232 };
233
234 static const int extra_new_frag_clamp[] = {
235 EXTRA_NEW_FRAG_CLAMP,
236 EXTRA_END
237 };
238
239 static const int extra_valid_draw_buffer[] = {
240 EXTRA_VALID_DRAW_BUFFER,
241 EXTRA_END
242 };
243
244 static const int extra_valid_texture_unit[] = {
245 EXTRA_VALID_TEXTURE_UNIT,
246 EXTRA_END
247 };
248
249 static const int extra_valid_clip_distance[] = {
250 EXTRA_VALID_CLIP_DISTANCE,
251 EXTRA_END
252 };
253
254 static const int extra_flush_current_valid_texture_unit[] = {
255 EXTRA_FLUSH_CURRENT,
256 EXTRA_VALID_TEXTURE_UNIT,
257 EXTRA_END
258 };
259
260 static const int extra_flush_current[] = {
261 EXTRA_FLUSH_CURRENT,
262 EXTRA_END
263 };
264
265 static const int extra_EXT_secondary_color_flush_current[] = {
266 EXT(EXT_secondary_color),
267 EXTRA_FLUSH_CURRENT,
268 EXTRA_END
269 };
270
271 static const int extra_EXT_fog_coord_flush_current[] = {
272 EXT(EXT_fog_coord),
273 EXTRA_FLUSH_CURRENT,
274 EXTRA_END
275 };
276
277 static const int extra_EXT_texture_integer[] = {
278 EXT(EXT_texture_integer),
279 EXTRA_END
280 };
281
282 static const int extra_GLSL_130[] = {
283 EXTRA_GLSL_130,
284 EXTRA_END
285 };
286
287 static const int extra_texture_buffer_object[] = {
288 EXTRA_API_GL_CORE,
289 EXTRA_VERSION_31,
290 EXT(ARB_texture_buffer_object),
291 EXTRA_END
292 };
293
294 static const int extra_ARB_transform_feedback2_api_es3[] = {
295 EXT(ARB_transform_feedback2),
296 EXTRA_API_ES3,
297 EXTRA_END
298 };
299
300 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
301 EXT(ARB_uniform_buffer_object),
302 EXT(ARB_geometry_shader4),
303 EXTRA_END
304 };
305
306 static const int extra_ARB_ES2_compatibility_api_es2[] = {
307 EXT(ARB_ES2_compatibility),
308 EXTRA_API_ES2,
309 EXTRA_END
310 };
311
312 static const int extra_ARB_ES3_compatibility_api_es3[] = {
313 EXT(ARB_ES3_compatibility),
314 EXTRA_API_ES3,
315 EXTRA_END
316 };
317
318 EXTRA_EXT(ARB_texture_cube_map);
319 EXTRA_EXT(MESA_texture_array);
320 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
321 EXTRA_EXT(EXT_secondary_color);
322 EXTRA_EXT(EXT_fog_coord);
323 EXTRA_EXT(NV_fog_distance);
324 EXTRA_EXT(EXT_texture_filter_anisotropic);
325 EXTRA_EXT(NV_point_sprite);
326 EXTRA_EXT(NV_texture_rectangle);
327 EXTRA_EXT(EXT_stencil_two_side);
328 EXTRA_EXT(EXT_depth_bounds_test);
329 EXTRA_EXT(ARB_depth_clamp);
330 EXTRA_EXT(ATI_fragment_shader);
331 EXTRA_EXT(EXT_framebuffer_blit);
332 EXTRA_EXT(ARB_shader_objects);
333 EXTRA_EXT(EXT_provoking_vertex);
334 EXTRA_EXT(ARB_fragment_shader);
335 EXTRA_EXT(ARB_fragment_program);
336 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
337 EXTRA_EXT(EXT_framebuffer_object);
338 EXTRA_EXT(ARB_seamless_cube_map);
339 EXTRA_EXT(ARB_sync);
340 EXTRA_EXT(ARB_vertex_shader);
341 EXTRA_EXT(EXT_transform_feedback);
342 EXTRA_EXT(ARB_transform_feedback3);
343 EXTRA_EXT(EXT_pixel_buffer_object);
344 EXTRA_EXT(ARB_vertex_program);
345 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
346 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
347 EXTRA_EXT(ARB_geometry_shader4);
348 EXTRA_EXT(ARB_color_buffer_float);
349 EXTRA_EXT(EXT_framebuffer_sRGB);
350 EXTRA_EXT(OES_EGL_image_external);
351 EXTRA_EXT(ARB_blend_func_extended);
352 EXTRA_EXT(ARB_uniform_buffer_object);
353 EXTRA_EXT(ARB_timer_query);
354 EXTRA_EXT(ARB_map_buffer_alignment);
355 EXTRA_EXT(ARB_texture_cube_map_array);
356 EXTRA_EXT(ARB_texture_buffer_range);
357
358 static const int
359 extra_NV_primitive_restart[] = {
360 EXT(NV_primitive_restart),
361 EXTRA_END
362 };
363
364 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
365 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
366 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
367
368 static const int extra_gl30_es3[] = {
369 EXTRA_VERSION_30,
370 EXTRA_API_ES3,
371 EXTRA_END,
372 };
373
374 static const int
375 extra_ARB_vertex_program_api_es2[] = {
376 EXT(ARB_vertex_program),
377 EXTRA_API_ES2,
378 EXTRA_END
379 };
380
381 /* The ReadBuffer get token is valid under either full GL or under
382 * GLES2 if the NV_read_buffer extension is available. */
383 static const int
384 extra_NV_read_buffer_api_gl[] = {
385 EXTRA_API_ES2,
386 EXTRA_API_GL,
387 EXTRA_END
388 };
389
390 /* This is the big table describing all the enums we accept in
391 * glGet*v(). The table is partitioned into six parts: enums
392 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
393 * between OpenGL and GLES, enums exclusive to GLES, etc for the
394 * remaining combinations. To look up the enums valid in a given API
395 * we will use a hash table specific to that API. These tables are in
396 * turn generated at build time and included through get_hash.h.
397 * The different sections are guarded by #if FEATURE_GL etc to make
398 * sure we only compile in the enums we may need. */
399
400 #include "get_hash.h"
401
402 /* All we need now is a way to look up the value struct from the enum.
403 * The code generated by gcc for the old generated big switch
404 * statement is a big, balanced, open coded if/else tree, essentially
405 * an unrolled binary search. It would be natural to sort the new
406 * enum table and use bsearch(), but we will use a read-only hash
407 * table instead. bsearch() has a nice guaranteed worst case
408 * performance, but we're also guaranteed to hit that worst case
409 * (log2(n) iterations) for about half the enums. Instead, using an
410 * open addressing hash table, we can find the enum on the first try
411 * for 80% of the enums, 1 collision for 10% and never more than 5
412 * collisions for any enum (typical numbers). And the code is very
413 * simple, even though it feels a little magic. */
414
415 #ifdef GET_DEBUG
416 static void
417 print_table_stats(int api)
418 {
419 int i, j, collisions[11], count, hash, mask;
420 const struct value_desc *d;
421 const char *api_names[] = {
422 [API_OPENGL_COMPAT] = "GL",
423 [API_OPENGL_CORE] = "GL_CORE",
424 [API_OPENGLES] = "GLES",
425 [API_OPENGLES2] = "GLES2",
426 };
427 const char *api_name;
428
429 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
430 count = 0;
431 mask = Elements(table(api)) - 1;
432 memset(collisions, 0, sizeof collisions);
433
434 for (i = 0; i < Elements(table(api)); i++) {
435 if (!table(api)[i])
436 continue;
437 count++;
438 d = &values[table(api)[i]];
439 hash = (d->pname * prime_factor);
440 j = 0;
441 while (1) {
442 if (values[table(api)[hash & mask]].pname == d->pname)
443 break;
444 hash += prime_step;
445 j++;
446 }
447
448 if (j < 10)
449 collisions[j]++;
450 else
451 collisions[10]++;
452 }
453
454 printf("number of enums for %s: %d (total %ld)\n",
455 api_name, count, Elements(values));
456 for (i = 0; i < Elements(collisions) - 1; i++)
457 if (collisions[i] > 0)
458 printf(" %d enums with %d %scollisions\n",
459 collisions[i], i, i == 10 ? "or more " : "");
460 }
461 #endif
462
463 /**
464 * Initialize the enum hash for a given API
465 *
466 * This is called from one_time_init() to insert the enum values that
467 * are valid for the API in question into the enum hash table.
468 *
469 * \param the current context, for determining the API in question
470 */
471 void _mesa_init_get_hash(struct gl_context *ctx)
472 {
473 #ifdef GET_DEBUG
474 print_table_stats();
475 #endif
476 }
477
478 /**
479 * Handle irregular enums
480 *
481 * Some values don't conform to the "well-known type at context
482 * pointer + offset" pattern, so we have this function to catch all
483 * the corner cases. Typically, it's a computed value or a one-off
484 * pointer to a custom struct or something.
485 *
486 * In this case we can't return a pointer to the value, so we'll have
487 * to use the temporary variable 'v' declared back in the calling
488 * glGet*v() function to store the result.
489 *
490 * \param ctx the current context
491 * \param d the struct value_desc that describes the enum
492 * \param v pointer to the tmp declared in the calling glGet*v() function
493 */
494 static void
495 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
496 {
497 struct gl_buffer_object **buffer_obj;
498 struct gl_client_array *array;
499 GLuint unit, *p;
500
501 switch (d->pname) {
502 case GL_MAJOR_VERSION:
503 v->value_int = ctx->Version / 10;
504 break;
505 case GL_MINOR_VERSION:
506 v->value_int = ctx->Version % 10;
507 break;
508
509 case GL_TEXTURE_1D:
510 case GL_TEXTURE_2D:
511 case GL_TEXTURE_3D:
512 case GL_TEXTURE_1D_ARRAY_EXT:
513 case GL_TEXTURE_2D_ARRAY_EXT:
514 case GL_TEXTURE_CUBE_MAP_ARB:
515 case GL_TEXTURE_RECTANGLE_NV:
516 case GL_TEXTURE_EXTERNAL_OES:
517 v->value_bool = _mesa_IsEnabled(d->pname);
518 break;
519
520 case GL_LINE_STIPPLE_PATTERN:
521 /* This is the only GLushort, special case it here by promoting
522 * to an int rather than introducing a new type. */
523 v->value_int = ctx->Line.StipplePattern;
524 break;
525
526 case GL_CURRENT_RASTER_TEXTURE_COORDS:
527 unit = ctx->Texture.CurrentUnit;
528 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
529 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
530 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
531 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
532 break;
533
534 case GL_CURRENT_TEXTURE_COORDS:
535 unit = ctx->Texture.CurrentUnit;
536 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
537 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
538 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
539 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
540 break;
541
542 case GL_COLOR_WRITEMASK:
543 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
544 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
545 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
546 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
547 break;
548
549 case GL_EDGE_FLAG:
550 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
551 break;
552
553 case GL_READ_BUFFER:
554 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
555 break;
556
557 case GL_MAP2_GRID_DOMAIN:
558 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
559 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
560 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
561 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
562 break;
563
564 case GL_TEXTURE_STACK_DEPTH:
565 unit = ctx->Texture.CurrentUnit;
566 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
567 break;
568 case GL_TEXTURE_MATRIX:
569 unit = ctx->Texture.CurrentUnit;
570 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
571 break;
572
573 case GL_TEXTURE_COORD_ARRAY:
574 case GL_TEXTURE_COORD_ARRAY_SIZE:
575 case GL_TEXTURE_COORD_ARRAY_TYPE:
576 case GL_TEXTURE_COORD_ARRAY_STRIDE:
577 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
578 v->value_int = *(GLuint *) ((char *) array + d->offset);
579 break;
580
581 case GL_ACTIVE_TEXTURE_ARB:
582 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
583 break;
584 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
585 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
586 break;
587
588 case GL_MODELVIEW_STACK_DEPTH:
589 case GL_PROJECTION_STACK_DEPTH:
590 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
591 break;
592
593 case GL_MAX_TEXTURE_SIZE:
594 case GL_MAX_3D_TEXTURE_SIZE:
595 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
596 p = (GLuint *) ((char *) ctx + d->offset);
597 v->value_int = 1 << (*p - 1);
598 break;
599
600 case GL_SCISSOR_BOX:
601 v->value_int_4[0] = ctx->Scissor.X;
602 v->value_int_4[1] = ctx->Scissor.Y;
603 v->value_int_4[2] = ctx->Scissor.Width;
604 v->value_int_4[3] = ctx->Scissor.Height;
605 break;
606
607 case GL_LIST_INDEX:
608 v->value_int =
609 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
610 break;
611 case GL_LIST_MODE:
612 if (!ctx->CompileFlag)
613 v->value_enum = 0;
614 else if (ctx->ExecuteFlag)
615 v->value_enum = GL_COMPILE_AND_EXECUTE;
616 else
617 v->value_enum = GL_COMPILE;
618 break;
619
620 case GL_VIEWPORT:
621 v->value_int_4[0] = ctx->Viewport.X;
622 v->value_int_4[1] = ctx->Viewport.Y;
623 v->value_int_4[2] = ctx->Viewport.Width;
624 v->value_int_4[3] = ctx->Viewport.Height;
625 break;
626
627 case GL_ACTIVE_STENCIL_FACE_EXT:
628 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
629 break;
630
631 case GL_STENCIL_FAIL:
632 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
633 break;
634 case GL_STENCIL_FUNC:
635 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
636 break;
637 case GL_STENCIL_PASS_DEPTH_FAIL:
638 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
639 break;
640 case GL_STENCIL_PASS_DEPTH_PASS:
641 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
642 break;
643 case GL_STENCIL_REF:
644 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
645 break;
646 case GL_STENCIL_VALUE_MASK:
647 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
648 break;
649 case GL_STENCIL_WRITEMASK:
650 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
651 break;
652
653 case GL_NUM_EXTENSIONS:
654 v->value_int = _mesa_get_extension_count(ctx);
655 break;
656
657 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
658 v->value_int = _mesa_get_color_read_type(ctx);
659 break;
660 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
661 v->value_int = _mesa_get_color_read_format(ctx);
662 break;
663
664 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
665 v->value_int = ctx->CurrentStack->Depth + 1;
666 break;
667 case GL_CURRENT_MATRIX_ARB:
668 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
669 v->value_matrix = ctx->CurrentStack->Top;
670 break;
671
672 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
673 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
674 break;
675 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
676 v->value_int_n.n =
677 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
678 ASSERT(v->value_int_n.n <= 100);
679 break;
680
681 case GL_MAX_VARYING_FLOATS_ARB:
682 v->value_int = ctx->Const.MaxVarying * 4;
683 break;
684
685 /* Various object names */
686
687 case GL_TEXTURE_BINDING_1D:
688 case GL_TEXTURE_BINDING_2D:
689 case GL_TEXTURE_BINDING_3D:
690 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
691 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
692 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
693 case GL_TEXTURE_BINDING_RECTANGLE_NV:
694 case GL_TEXTURE_BINDING_EXTERNAL_OES:
695 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
696 unit = ctx->Texture.CurrentUnit;
697 v->value_int =
698 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
699 break;
700
701 /* GL_ARB_vertex_buffer_object */
702 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
703 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
704 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
705 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
706 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
707 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
708 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
709 buffer_obj = (struct gl_buffer_object **)
710 ((char *) ctx->Array.ArrayObj + d->offset);
711 v->value_int = (*buffer_obj)->Name;
712 break;
713 case GL_ARRAY_BUFFER_BINDING_ARB:
714 v->value_int = ctx->Array.ArrayBufferObj->Name;
715 break;
716 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
717 v->value_int =
718 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
719 break;
720 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
721 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
722 break;
723
724 /* ARB_copy_buffer */
725 case GL_COPY_READ_BUFFER:
726 v->value_int = ctx->CopyReadBuffer->Name;
727 break;
728 case GL_COPY_WRITE_BUFFER:
729 v->value_int = ctx->CopyWriteBuffer->Name;
730 break;
731
732 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
733 v->value_int = ctx->Pack.BufferObj->Name;
734 break;
735 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
736 v->value_int = ctx->Unpack.BufferObj->Name;
737 break;
738 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
739 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
740 break;
741 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
742 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
743 break;
744 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
745 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
746 break;
747 case GL_TRANSFORM_FEEDBACK_BINDING:
748 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
749 break;
750 case GL_CURRENT_PROGRAM:
751 v->value_int =
752 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
753 break;
754 case GL_READ_FRAMEBUFFER_BINDING_EXT:
755 v->value_int = ctx->ReadBuffer->Name;
756 break;
757 case GL_RENDERBUFFER_BINDING_EXT:
758 v->value_int =
759 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
760 break;
761 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
762 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
763 break;
764
765 case GL_FOG_COLOR:
766 if(ctx->Color._ClampFragmentColor)
767 COPY_4FV(v->value_float_4, ctx->Fog.Color);
768 else
769 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
770 break;
771 case GL_COLOR_CLEAR_VALUE:
772 if(ctx->Color._ClampFragmentColor) {
773 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
774 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
775 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
776 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
777 } else
778 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
779 break;
780 case GL_BLEND_COLOR_EXT:
781 if(ctx->Color._ClampFragmentColor)
782 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
783 else
784 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
785 break;
786 case GL_ALPHA_TEST_REF:
787 if(ctx->Color._ClampFragmentColor)
788 v->value_float = ctx->Color.AlphaRef;
789 else
790 v->value_float = ctx->Color.AlphaRefUnclamped;
791 break;
792 case GL_MAX_VERTEX_UNIFORM_VECTORS:
793 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
794 break;
795
796 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
797 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
798 break;
799
800 /* GL_ARB_texture_buffer_object */
801 case GL_TEXTURE_BUFFER_ARB:
802 v->value_int = ctx->Texture.BufferObject->Name;
803 break;
804 case GL_TEXTURE_BINDING_BUFFER_ARB:
805 unit = ctx->Texture.CurrentUnit;
806 v->value_int =
807 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
808 break;
809 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
810 {
811 struct gl_buffer_object *buf =
812 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
813 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
814 v->value_int = buf ? buf->Name : 0;
815 }
816 break;
817 case GL_TEXTURE_BUFFER_FORMAT_ARB:
818 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
819 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
820 break;
821
822 /* GL_ARB_sampler_objects */
823 case GL_SAMPLER_BINDING:
824 {
825 struct gl_sampler_object *samp =
826 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
827 v->value_int = samp ? samp->Name : 0;
828 }
829 break;
830 /* GL_ARB_uniform_buffer_object */
831 case GL_UNIFORM_BUFFER_BINDING:
832 v->value_int = ctx->UniformBuffer->Name;
833 break;
834 /* GL_ARB_timer_query */
835 case GL_TIMESTAMP:
836 if (ctx->Driver.GetTimestamp) {
837 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
838 }
839 else {
840 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
841 }
842 break;
843 }
844 }
845
846 /**
847 * Check extra constraints on a struct value_desc descriptor
848 *
849 * If a struct value_desc has a non-NULL extra pointer, it means that
850 * there are a number of extra constraints to check or actions to
851 * perform. The extras is just an integer array where each integer
852 * encode different constraints or actions.
853 *
854 * \param ctx current context
855 * \param func name of calling glGet*v() function for error reporting
856 * \param d the struct value_desc that has the extra constraints
857 *
858 * \return GL_FALSE if one of the constraints was not satisfied,
859 * otherwise GL_TRUE.
860 */
861 static GLboolean
862 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
863 {
864 const GLuint version = ctx->Version;
865 int total, enabled;
866 const int *e;
867
868 total = 0;
869 enabled = 0;
870 for (e = d->extra; *e != EXTRA_END; e++)
871 switch (*e) {
872 case EXTRA_VERSION_30:
873 if (version >= 30) {
874 total++;
875 enabled++;
876 }
877 break;
878 case EXTRA_VERSION_31:
879 if (version >= 31) {
880 total++;
881 enabled++;
882 }
883 break;
884 case EXTRA_VERSION_32:
885 if (version >= 32) {
886 total++;
887 enabled++;
888 }
889 break;
890 case EXTRA_NEW_FRAG_CLAMP:
891 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
892 _mesa_update_state(ctx);
893 break;
894 case EXTRA_API_ES2:
895 if (ctx->API == API_OPENGLES2) {
896 total++;
897 enabled++;
898 }
899 break;
900 case EXTRA_API_ES3:
901 if (_mesa_is_gles3(ctx)) {
902 total++;
903 enabled++;
904 }
905 break;
906 case EXTRA_API_GL:
907 if (_mesa_is_desktop_gl(ctx)) {
908 total++;
909 enabled++;
910 }
911 break;
912 case EXTRA_API_GL_CORE:
913 if (ctx->API == API_OPENGL_CORE) {
914 total++;
915 enabled++;
916 }
917 break;
918 case EXTRA_NEW_BUFFERS:
919 if (ctx->NewState & _NEW_BUFFERS)
920 _mesa_update_state(ctx);
921 break;
922 case EXTRA_FLUSH_CURRENT:
923 FLUSH_CURRENT(ctx, 0);
924 break;
925 case EXTRA_VALID_DRAW_BUFFER:
926 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
927 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
928 func, d->pname - GL_DRAW_BUFFER0_ARB);
929 return GL_FALSE;
930 }
931 break;
932 case EXTRA_VALID_TEXTURE_UNIT:
933 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
934 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
935 func, ctx->Texture.CurrentUnit);
936 return GL_FALSE;
937 }
938 break;
939 case EXTRA_VALID_CLIP_DISTANCE:
940 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
941 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
942 func, d->pname - GL_CLIP_DISTANCE0);
943 return GL_FALSE;
944 }
945 break;
946 case EXTRA_GLSL_130:
947 if (ctx->Const.GLSLVersion >= 130) {
948 total++;
949 enabled++;
950 }
951 break;
952 case EXTRA_END:
953 break;
954 default: /* *e is a offset into the extension struct */
955 total++;
956 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
957 enabled++;
958 break;
959 }
960
961 if (total > 0 && enabled == 0) {
962 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
963 _mesa_lookup_enum_by_nr(d->pname));
964 return GL_FALSE;
965 }
966
967 return GL_TRUE;
968 }
969
970 static const struct value_desc error_value =
971 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
972
973 /**
974 * Find the struct value_desc corresponding to the enum 'pname'.
975 *
976 * We hash the enum value to get an index into the 'table' array,
977 * which holds the index in the 'values' array of struct value_desc.
978 * Once we've found the entry, we do the extra checks, if any, then
979 * look up the value and return a pointer to it.
980 *
981 * If the value has to be computed (for example, it's the result of a
982 * function call or we need to add 1 to it), we use the tmp 'v' to
983 * store the result.
984 *
985 * \param func name of glGet*v() func for error reporting
986 * \param pname the enum value we're looking up
987 * \param p is were we return the pointer to the value
988 * \param v a tmp union value variable in the calling glGet*v() function
989 *
990 * \return the struct value_desc corresponding to the enum or a struct
991 * value_desc of TYPE_INVALID if not found. This lets the calling
992 * glGet*v() function jump right into a switch statement and
993 * handle errors there instead of having to check for NULL.
994 */
995 static const struct value_desc *
996 find_value(const char *func, GLenum pname, void **p, union value *v)
997 {
998 GET_CURRENT_CONTEXT(ctx);
999 struct gl_texture_unit *unit;
1000 int mask, hash;
1001 const struct value_desc *d;
1002 int api;
1003
1004 api = ctx->API;
1005 /* We index into the table_set[] list of per-API hash tables using the API's
1006 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1007 * value since it's compatible with GLES2 its entry in table_set[] is at the
1008 * end.
1009 */
1010 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1011 if (_mesa_is_gles3(ctx)) {
1012 api = API_OPENGL_LAST + 1;
1013 }
1014 mask = Elements(table(api)) - 1;
1015 hash = (pname * prime_factor);
1016 while (1) {
1017 int idx = table(api)[hash & mask];
1018
1019 /* If the enum isn't valid, the hash walk ends with index 0,
1020 * pointing to the first entry of values[] which doesn't hold
1021 * any valid enum. */
1022 if (unlikely(idx == 0)) {
1023 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1024 _mesa_lookup_enum_by_nr(pname));
1025 return &error_value;
1026 }
1027
1028 d = &values[idx];
1029 if (likely(d->pname == pname))
1030 break;
1031
1032 hash += prime_step;
1033 }
1034
1035 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1036 return &error_value;
1037
1038 switch (d->location) {
1039 case LOC_BUFFER:
1040 *p = ((char *) ctx->DrawBuffer + d->offset);
1041 return d;
1042 case LOC_CONTEXT:
1043 *p = ((char *) ctx + d->offset);
1044 return d;
1045 case LOC_ARRAY:
1046 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1047 return d;
1048 case LOC_TEXUNIT:
1049 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1050 *p = ((char *) unit + d->offset);
1051 return d;
1052 case LOC_CUSTOM:
1053 find_custom_value(ctx, d, v);
1054 *p = v;
1055 return d;
1056 default:
1057 assert(0);
1058 break;
1059 }
1060
1061 /* silence warning */
1062 return &error_value;
1063 }
1064
1065 static const int transpose[] = {
1066 0, 4, 8, 12,
1067 1, 5, 9, 13,
1068 2, 6, 10, 14,
1069 3, 7, 11, 15
1070 };
1071
1072 void GLAPIENTRY
1073 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1074 {
1075 const struct value_desc *d;
1076 union value v;
1077 GLmatrix *m;
1078 int shift, i;
1079 void *p;
1080
1081 d = find_value("glGetBooleanv", pname, &p, &v);
1082 switch (d->type) {
1083 case TYPE_INVALID:
1084 break;
1085 case TYPE_CONST:
1086 params[0] = INT_TO_BOOLEAN(d->offset);
1087 break;
1088
1089 case TYPE_FLOAT_4:
1090 case TYPE_FLOATN_4:
1091 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1092 case TYPE_FLOAT_3:
1093 case TYPE_FLOATN_3:
1094 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1095 case TYPE_FLOAT_2:
1096 case TYPE_FLOATN_2:
1097 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1098 case TYPE_FLOAT:
1099 case TYPE_FLOATN:
1100 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1101 break;
1102
1103 case TYPE_DOUBLEN:
1104 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1105 break;
1106
1107 case TYPE_INT_4:
1108 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1109 case TYPE_INT_3:
1110 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1111 case TYPE_INT_2:
1112 case TYPE_ENUM_2:
1113 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1114 case TYPE_INT:
1115 case TYPE_ENUM:
1116 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1117 break;
1118
1119 case TYPE_INT_N:
1120 for (i = 0; i < v.value_int_n.n; i++)
1121 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1122 break;
1123
1124 case TYPE_INT64:
1125 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1126 break;
1127
1128 case TYPE_BOOLEAN:
1129 params[0] = ((GLboolean*) p)[0];
1130 break;
1131
1132 case TYPE_MATRIX:
1133 m = *(GLmatrix **) p;
1134 for (i = 0; i < 16; i++)
1135 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1136 break;
1137
1138 case TYPE_MATRIX_T:
1139 m = *(GLmatrix **) p;
1140 for (i = 0; i < 16; i++)
1141 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1142 break;
1143
1144 case TYPE_BIT_0:
1145 case TYPE_BIT_1:
1146 case TYPE_BIT_2:
1147 case TYPE_BIT_3:
1148 case TYPE_BIT_4:
1149 case TYPE_BIT_5:
1150 case TYPE_BIT_6:
1151 case TYPE_BIT_7:
1152 shift = d->type - TYPE_BIT_0;
1153 params[0] = (*(GLbitfield *) p >> shift) & 1;
1154 break;
1155 }
1156 }
1157
1158 void GLAPIENTRY
1159 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1160 {
1161 const struct value_desc *d;
1162 union value v;
1163 GLmatrix *m;
1164 int shift, i;
1165 void *p;
1166
1167 d = find_value("glGetFloatv", pname, &p, &v);
1168 switch (d->type) {
1169 case TYPE_INVALID:
1170 break;
1171 case TYPE_CONST:
1172 params[0] = (GLfloat) d->offset;
1173 break;
1174
1175 case TYPE_FLOAT_4:
1176 case TYPE_FLOATN_4:
1177 params[3] = ((GLfloat *) p)[3];
1178 case TYPE_FLOAT_3:
1179 case TYPE_FLOATN_3:
1180 params[2] = ((GLfloat *) p)[2];
1181 case TYPE_FLOAT_2:
1182 case TYPE_FLOATN_2:
1183 params[1] = ((GLfloat *) p)[1];
1184 case TYPE_FLOAT:
1185 case TYPE_FLOATN:
1186 params[0] = ((GLfloat *) p)[0];
1187 break;
1188
1189 case TYPE_DOUBLEN:
1190 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1191 break;
1192
1193 case TYPE_INT_4:
1194 params[3] = (GLfloat) (((GLint *) p)[3]);
1195 case TYPE_INT_3:
1196 params[2] = (GLfloat) (((GLint *) p)[2]);
1197 case TYPE_INT_2:
1198 case TYPE_ENUM_2:
1199 params[1] = (GLfloat) (((GLint *) p)[1]);
1200 case TYPE_INT:
1201 case TYPE_ENUM:
1202 params[0] = (GLfloat) (((GLint *) p)[0]);
1203 break;
1204
1205 case TYPE_INT_N:
1206 for (i = 0; i < v.value_int_n.n; i++)
1207 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1208 break;
1209
1210 case TYPE_INT64:
1211 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1212 break;
1213
1214 case TYPE_BOOLEAN:
1215 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1216 break;
1217
1218 case TYPE_MATRIX:
1219 m = *(GLmatrix **) p;
1220 for (i = 0; i < 16; i++)
1221 params[i] = m->m[i];
1222 break;
1223
1224 case TYPE_MATRIX_T:
1225 m = *(GLmatrix **) p;
1226 for (i = 0; i < 16; i++)
1227 params[i] = m->m[transpose[i]];
1228 break;
1229
1230 case TYPE_BIT_0:
1231 case TYPE_BIT_1:
1232 case TYPE_BIT_2:
1233 case TYPE_BIT_3:
1234 case TYPE_BIT_4:
1235 case TYPE_BIT_5:
1236 case TYPE_BIT_6:
1237 case TYPE_BIT_7:
1238 shift = d->type - TYPE_BIT_0;
1239 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1240 break;
1241 }
1242 }
1243
1244 void GLAPIENTRY
1245 _mesa_GetIntegerv(GLenum pname, GLint *params)
1246 {
1247 const struct value_desc *d;
1248 union value v;
1249 GLmatrix *m;
1250 int shift, i;
1251 void *p;
1252
1253 d = find_value("glGetIntegerv", pname, &p, &v);
1254 switch (d->type) {
1255 case TYPE_INVALID:
1256 break;
1257 case TYPE_CONST:
1258 params[0] = d->offset;
1259 break;
1260
1261 case TYPE_FLOAT_4:
1262 params[3] = IROUND(((GLfloat *) p)[3]);
1263 case TYPE_FLOAT_3:
1264 params[2] = IROUND(((GLfloat *) p)[2]);
1265 case TYPE_FLOAT_2:
1266 params[1] = IROUND(((GLfloat *) p)[1]);
1267 case TYPE_FLOAT:
1268 params[0] = IROUND(((GLfloat *) p)[0]);
1269 break;
1270
1271 case TYPE_FLOATN_4:
1272 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1273 case TYPE_FLOATN_3:
1274 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1275 case TYPE_FLOATN_2:
1276 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1277 case TYPE_FLOATN:
1278 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1279 break;
1280
1281 case TYPE_DOUBLEN:
1282 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1283 break;
1284
1285 case TYPE_INT_4:
1286 params[3] = ((GLint *) p)[3];
1287 case TYPE_INT_3:
1288 params[2] = ((GLint *) p)[2];
1289 case TYPE_INT_2:
1290 case TYPE_ENUM_2:
1291 params[1] = ((GLint *) p)[1];
1292 case TYPE_INT:
1293 case TYPE_ENUM:
1294 params[0] = ((GLint *) p)[0];
1295 break;
1296
1297 case TYPE_INT_N:
1298 for (i = 0; i < v.value_int_n.n; i++)
1299 params[i] = v.value_int_n.ints[i];
1300 break;
1301
1302 case TYPE_INT64:
1303 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1304 break;
1305
1306 case TYPE_BOOLEAN:
1307 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1308 break;
1309
1310 case TYPE_MATRIX:
1311 m = *(GLmatrix **) p;
1312 for (i = 0; i < 16; i++)
1313 params[i] = FLOAT_TO_INT(m->m[i]);
1314 break;
1315
1316 case TYPE_MATRIX_T:
1317 m = *(GLmatrix **) p;
1318 for (i = 0; i < 16; i++)
1319 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1320 break;
1321
1322 case TYPE_BIT_0:
1323 case TYPE_BIT_1:
1324 case TYPE_BIT_2:
1325 case TYPE_BIT_3:
1326 case TYPE_BIT_4:
1327 case TYPE_BIT_5:
1328 case TYPE_BIT_6:
1329 case TYPE_BIT_7:
1330 shift = d->type - TYPE_BIT_0;
1331 params[0] = (*(GLbitfield *) p >> shift) & 1;
1332 break;
1333 }
1334 }
1335
1336 void GLAPIENTRY
1337 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1338 {
1339 const struct value_desc *d;
1340 union value v;
1341 GLmatrix *m;
1342 int shift, i;
1343 void *p;
1344
1345 d = find_value("glGetInteger64v", pname, &p, &v);
1346 switch (d->type) {
1347 case TYPE_INVALID:
1348 break;
1349 case TYPE_CONST:
1350 params[0] = d->offset;
1351 break;
1352
1353 case TYPE_FLOAT_4:
1354 params[3] = IROUND64(((GLfloat *) p)[3]);
1355 case TYPE_FLOAT_3:
1356 params[2] = IROUND64(((GLfloat *) p)[2]);
1357 case TYPE_FLOAT_2:
1358 params[1] = IROUND64(((GLfloat *) p)[1]);
1359 case TYPE_FLOAT:
1360 params[0] = IROUND64(((GLfloat *) p)[0]);
1361 break;
1362
1363 case TYPE_FLOATN_4:
1364 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1365 case TYPE_FLOATN_3:
1366 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1367 case TYPE_FLOATN_2:
1368 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1369 case TYPE_FLOATN:
1370 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1371 break;
1372
1373 case TYPE_DOUBLEN:
1374 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1375 break;
1376
1377 case TYPE_INT_4:
1378 params[3] = ((GLint *) p)[3];
1379 case TYPE_INT_3:
1380 params[2] = ((GLint *) p)[2];
1381 case TYPE_INT_2:
1382 case TYPE_ENUM_2:
1383 params[1] = ((GLint *) p)[1];
1384 case TYPE_INT:
1385 case TYPE_ENUM:
1386 params[0] = ((GLint *) p)[0];
1387 break;
1388
1389 case TYPE_INT_N:
1390 for (i = 0; i < v.value_int_n.n; i++)
1391 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1392 break;
1393
1394 case TYPE_INT64:
1395 params[0] = ((GLint64 *) p)[0];
1396 break;
1397
1398 case TYPE_BOOLEAN:
1399 params[0] = ((GLboolean*) p)[0];
1400 break;
1401
1402 case TYPE_MATRIX:
1403 m = *(GLmatrix **) p;
1404 for (i = 0; i < 16; i++)
1405 params[i] = FLOAT_TO_INT64(m->m[i]);
1406 break;
1407
1408 case TYPE_MATRIX_T:
1409 m = *(GLmatrix **) p;
1410 for (i = 0; i < 16; i++)
1411 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1412 break;
1413
1414 case TYPE_BIT_0:
1415 case TYPE_BIT_1:
1416 case TYPE_BIT_2:
1417 case TYPE_BIT_3:
1418 case TYPE_BIT_4:
1419 case TYPE_BIT_5:
1420 case TYPE_BIT_6:
1421 case TYPE_BIT_7:
1422 shift = d->type - TYPE_BIT_0;
1423 params[0] = (*(GLbitfield *) p >> shift) & 1;
1424 break;
1425 }
1426 }
1427
1428 void GLAPIENTRY
1429 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1430 {
1431 const struct value_desc *d;
1432 union value v;
1433 GLmatrix *m;
1434 int shift, i;
1435 void *p;
1436
1437 d = find_value("glGetDoublev", pname, &p, &v);
1438 switch (d->type) {
1439 case TYPE_INVALID:
1440 break;
1441 case TYPE_CONST:
1442 params[0] = d->offset;
1443 break;
1444
1445 case TYPE_FLOAT_4:
1446 case TYPE_FLOATN_4:
1447 params[3] = ((GLfloat *) p)[3];
1448 case TYPE_FLOAT_3:
1449 case TYPE_FLOATN_3:
1450 params[2] = ((GLfloat *) p)[2];
1451 case TYPE_FLOAT_2:
1452 case TYPE_FLOATN_2:
1453 params[1] = ((GLfloat *) p)[1];
1454 case TYPE_FLOAT:
1455 case TYPE_FLOATN:
1456 params[0] = ((GLfloat *) p)[0];
1457 break;
1458
1459 case TYPE_DOUBLEN:
1460 params[0] = ((GLdouble *) p)[0];
1461 break;
1462
1463 case TYPE_INT_4:
1464 params[3] = ((GLint *) p)[3];
1465 case TYPE_INT_3:
1466 params[2] = ((GLint *) p)[2];
1467 case TYPE_INT_2:
1468 case TYPE_ENUM_2:
1469 params[1] = ((GLint *) p)[1];
1470 case TYPE_INT:
1471 case TYPE_ENUM:
1472 params[0] = ((GLint *) p)[0];
1473 break;
1474
1475 case TYPE_INT_N:
1476 for (i = 0; i < v.value_int_n.n; i++)
1477 params[i] = v.value_int_n.ints[i];
1478 break;
1479
1480 case TYPE_INT64:
1481 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1482 break;
1483
1484 case TYPE_BOOLEAN:
1485 params[0] = *(GLboolean*) p;
1486 break;
1487
1488 case TYPE_MATRIX:
1489 m = *(GLmatrix **) p;
1490 for (i = 0; i < 16; i++)
1491 params[i] = m->m[i];
1492 break;
1493
1494 case TYPE_MATRIX_T:
1495 m = *(GLmatrix **) p;
1496 for (i = 0; i < 16; i++)
1497 params[i] = m->m[transpose[i]];
1498 break;
1499
1500 case TYPE_BIT_0:
1501 case TYPE_BIT_1:
1502 case TYPE_BIT_2:
1503 case TYPE_BIT_3:
1504 case TYPE_BIT_4:
1505 case TYPE_BIT_5:
1506 case TYPE_BIT_6:
1507 case TYPE_BIT_7:
1508 shift = d->type - TYPE_BIT_0;
1509 params[0] = (*(GLbitfield *) p >> shift) & 1;
1510 break;
1511 }
1512 }
1513
1514 static enum value_type
1515 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1516 {
1517 GET_CURRENT_CONTEXT(ctx);
1518
1519 switch (pname) {
1520
1521 case GL_BLEND:
1522 if (index >= ctx->Const.MaxDrawBuffers)
1523 goto invalid_value;
1524 if (!ctx->Extensions.EXT_draw_buffers2)
1525 goto invalid_enum;
1526 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1527 return TYPE_INT;
1528
1529 case GL_BLEND_SRC:
1530 /* fall-through */
1531 case GL_BLEND_SRC_RGB:
1532 if (index >= ctx->Const.MaxDrawBuffers)
1533 goto invalid_value;
1534 if (!ctx->Extensions.ARB_draw_buffers_blend)
1535 goto invalid_enum;
1536 v->value_int = ctx->Color.Blend[index].SrcRGB;
1537 return TYPE_INT;
1538 case GL_BLEND_SRC_ALPHA:
1539 if (index >= ctx->Const.MaxDrawBuffers)
1540 goto invalid_value;
1541 if (!ctx->Extensions.ARB_draw_buffers_blend)
1542 goto invalid_enum;
1543 v->value_int = ctx->Color.Blend[index].SrcA;
1544 return TYPE_INT;
1545 case GL_BLEND_DST:
1546 /* fall-through */
1547 case GL_BLEND_DST_RGB:
1548 if (index >= ctx->Const.MaxDrawBuffers)
1549 goto invalid_value;
1550 if (!ctx->Extensions.ARB_draw_buffers_blend)
1551 goto invalid_enum;
1552 v->value_int = ctx->Color.Blend[index].DstRGB;
1553 return TYPE_INT;
1554 case GL_BLEND_DST_ALPHA:
1555 if (index >= ctx->Const.MaxDrawBuffers)
1556 goto invalid_value;
1557 if (!ctx->Extensions.ARB_draw_buffers_blend)
1558 goto invalid_enum;
1559 v->value_int = ctx->Color.Blend[index].DstA;
1560 return TYPE_INT;
1561 case GL_BLEND_EQUATION_RGB:
1562 if (index >= ctx->Const.MaxDrawBuffers)
1563 goto invalid_value;
1564 if (!ctx->Extensions.ARB_draw_buffers_blend)
1565 goto invalid_enum;
1566 v->value_int = ctx->Color.Blend[index].EquationRGB;
1567 return TYPE_INT;
1568 case GL_BLEND_EQUATION_ALPHA:
1569 if (index >= ctx->Const.MaxDrawBuffers)
1570 goto invalid_value;
1571 if (!ctx->Extensions.ARB_draw_buffers_blend)
1572 goto invalid_enum;
1573 v->value_int = ctx->Color.Blend[index].EquationA;
1574 return TYPE_INT;
1575
1576 case GL_COLOR_WRITEMASK:
1577 if (index >= ctx->Const.MaxDrawBuffers)
1578 goto invalid_value;
1579 if (!ctx->Extensions.EXT_draw_buffers2)
1580 goto invalid_enum;
1581 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1582 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1583 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1584 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1585 return TYPE_INT_4;
1586
1587 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1588 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1589 goto invalid_value;
1590 if (!ctx->Extensions.EXT_transform_feedback)
1591 goto invalid_enum;
1592 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1593 return TYPE_INT64;
1594
1595 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1596 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1597 goto invalid_value;
1598 if (!ctx->Extensions.EXT_transform_feedback)
1599 goto invalid_enum;
1600 v->value_int64
1601 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1602 return TYPE_INT64;
1603
1604 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1605 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1606 goto invalid_value;
1607 if (!ctx->Extensions.EXT_transform_feedback)
1608 goto invalid_enum;
1609 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1610 return TYPE_INT;
1611
1612 case GL_UNIFORM_BUFFER_BINDING:
1613 if (index >= ctx->Const.MaxUniformBufferBindings)
1614 goto invalid_value;
1615 if (!ctx->Extensions.ARB_uniform_buffer_object)
1616 goto invalid_enum;
1617 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1618 return TYPE_INT;
1619
1620 case GL_UNIFORM_BUFFER_START:
1621 if (index >= ctx->Const.MaxUniformBufferBindings)
1622 goto invalid_value;
1623 if (!ctx->Extensions.ARB_uniform_buffer_object)
1624 goto invalid_enum;
1625 v->value_int = ctx->UniformBufferBindings[index].Offset;
1626 return TYPE_INT;
1627
1628 case GL_UNIFORM_BUFFER_SIZE:
1629 if (index >= ctx->Const.MaxUniformBufferBindings)
1630 goto invalid_value;
1631 if (!ctx->Extensions.ARB_uniform_buffer_object)
1632 goto invalid_enum;
1633 v->value_int = ctx->UniformBufferBindings[index].Size;
1634 return TYPE_INT;
1635 }
1636
1637 invalid_enum:
1638 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1639 _mesa_lookup_enum_by_nr(pname));
1640 return TYPE_INVALID;
1641 invalid_value:
1642 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1643 _mesa_lookup_enum_by_nr(pname));
1644 return TYPE_INVALID;
1645 }
1646
1647 void GLAPIENTRY
1648 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1649 {
1650 union value v;
1651 enum value_type type =
1652 find_value_indexed("glGetBooleani_v", pname, index, &v);
1653
1654 switch (type) {
1655 case TYPE_INT:
1656 params[0] = INT_TO_BOOLEAN(v.value_int);
1657 break;
1658 case TYPE_INT_4:
1659 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1660 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1661 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1662 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1663 break;
1664 case TYPE_INT64:
1665 params[0] = INT64_TO_BOOLEAN(v.value_int);
1666 break;
1667 default:
1668 ; /* nothing - GL error was recorded */
1669 }
1670 }
1671
1672 void GLAPIENTRY
1673 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1674 {
1675 union value v;
1676 enum value_type type =
1677 find_value_indexed("glGetIntegeri_v", pname, index, &v);
1678
1679 switch (type) {
1680 case TYPE_INT:
1681 params[0] = v.value_int;
1682 break;
1683 case TYPE_INT_4:
1684 params[0] = v.value_int_4[0];
1685 params[1] = v.value_int_4[1];
1686 params[2] = v.value_int_4[2];
1687 params[3] = v.value_int_4[3];
1688 break;
1689 case TYPE_INT64:
1690 params[0] = INT64_TO_INT(v.value_int);
1691 break;
1692 default:
1693 ; /* nothing - GL error was recorded */
1694 }
1695 }
1696
1697 void GLAPIENTRY
1698 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
1699 {
1700 union value v;
1701 enum value_type type =
1702 find_value_indexed("glGetInteger64i_v", pname, index, &v);
1703
1704 switch (type) {
1705 case TYPE_INT:
1706 params[0] = v.value_int;
1707 break;
1708 case TYPE_INT_4:
1709 params[0] = v.value_int_4[0];
1710 params[1] = v.value_int_4[1];
1711 params[2] = v.value_int_4[2];
1712 params[3] = v.value_int_4[3];
1713 break;
1714 case TYPE_INT64:
1715 params[0] = v.value_int;
1716 break;
1717 default:
1718 ; /* nothing - GL error was recorded */
1719 }
1720 }
1721
1722 void GLAPIENTRY
1723 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1724 {
1725 const struct value_desc *d;
1726 union value v;
1727 GLmatrix *m;
1728 int shift, i;
1729 void *p;
1730
1731 d = find_value("glGetDoublev", pname, &p, &v);
1732 switch (d->type) {
1733 case TYPE_INVALID:
1734 break;
1735 case TYPE_CONST:
1736 params[0] = INT_TO_FIXED(d->offset);
1737 break;
1738
1739 case TYPE_FLOAT_4:
1740 case TYPE_FLOATN_4:
1741 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1742 case TYPE_FLOAT_3:
1743 case TYPE_FLOATN_3:
1744 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1745 case TYPE_FLOAT_2:
1746 case TYPE_FLOATN_2:
1747 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1748 case TYPE_FLOAT:
1749 case TYPE_FLOATN:
1750 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1751 break;
1752
1753 case TYPE_DOUBLEN:
1754 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1755 break;
1756
1757 case TYPE_INT_4:
1758 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1759 case TYPE_INT_3:
1760 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1761 case TYPE_INT_2:
1762 case TYPE_ENUM_2:
1763 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1764 case TYPE_INT:
1765 case TYPE_ENUM:
1766 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1767 break;
1768
1769 case TYPE_INT_N:
1770 for (i = 0; i < v.value_int_n.n; i++)
1771 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1772 break;
1773
1774 case TYPE_INT64:
1775 params[0] = ((GLint64 *) p)[0];
1776 break;
1777
1778 case TYPE_BOOLEAN:
1779 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1780 break;
1781
1782 case TYPE_MATRIX:
1783 m = *(GLmatrix **) p;
1784 for (i = 0; i < 16; i++)
1785 params[i] = FLOAT_TO_FIXED(m->m[i]);
1786 break;
1787
1788 case TYPE_MATRIX_T:
1789 m = *(GLmatrix **) p;
1790 for (i = 0; i < 16; i++)
1791 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1792 break;
1793
1794 case TYPE_BIT_0:
1795 case TYPE_BIT_1:
1796 case TYPE_BIT_2:
1797 case TYPE_BIT_3:
1798 case TYPE_BIT_4:
1799 case TYPE_BIT_5:
1800 case TYPE_BIT_6:
1801 case TYPE_BIT_7:
1802 shift = d->type - TYPE_BIT_0;
1803 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1804 break;
1805 }
1806 }