mesa: Fix broken call to print_table_stats
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "extensions.h"
32 #include "get.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "state.h"
36 #include "texcompress.h"
37 #include "framebuffer.h"
38 #include "samplerobj.h"
39 #include "stencil.h"
40
41 /* This is a table driven implemetation of the glGet*v() functions.
42 * The basic idea is that most getters just look up an int somewhere
43 * in struct gl_context and then convert it to a bool or float according to
44 * which of glGetIntegerv() glGetBooleanv() etc is being called.
45 * Instead of generating code to do this, we can just record the enum
46 * value and the offset into struct gl_context in an array of structs. Then
47 * in glGet*(), we lookup the struct for the enum in question, and use
48 * the offset to get the int we need.
49 *
50 * Sometimes we need to look up a float, a boolean, a bit in a
51 * bitfield, a matrix or other types instead, so we need to track the
52 * type of the value in struct gl_context. And sometimes the value isn't in
53 * struct gl_context but in the drawbuffer, the array object, current texture
54 * unit, or maybe it's a computed value. So we need to also track
55 * where or how to find the value. Finally, we sometimes need to
56 * check that one of a number of extensions are enabled, the GL
57 * version or flush or call _mesa_update_state(). This is done by
58 * attaching optional extra information to the value description
59 * struct, it's sort of like an array of opcodes that describe extra
60 * checks or actions.
61 *
62 * Putting all this together we end up with struct value_desc below,
63 * and with a couple of macros to help, the table of struct value_desc
64 * is about as concise as the specification in the old python script.
65 */
66
67 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
68 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
69 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
70 (GLint) ((F) * 65536.0f) )
71
72 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
73 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
74 ((I) < SHRT_MIN) ? INT_MIN : \
75 (GLint) ((I) * 65536) )
76
77 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
78 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
79
80 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
81 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
82 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
83 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
84
85 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
86 #define ENUM_TO_FIXED(E) (E)
87
88 enum value_type {
89 TYPE_INVALID,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_BIT_6,
106 TYPE_BIT_7,
107 TYPE_FLOAT,
108 TYPE_FLOAT_2,
109 TYPE_FLOAT_3,
110 TYPE_FLOAT_4,
111 TYPE_FLOATN,
112 TYPE_FLOATN_2,
113 TYPE_FLOATN_3,
114 TYPE_FLOATN_4,
115 TYPE_DOUBLEN,
116 TYPE_MATRIX,
117 TYPE_MATRIX_T,
118 TYPE_CONST
119 };
120
121 enum value_location {
122 LOC_BUFFER,
123 LOC_CONTEXT,
124 LOC_ARRAY,
125 LOC_TEXUNIT,
126 LOC_CUSTOM
127 };
128
129 enum value_extra {
130 EXTRA_END = 0x8000,
131 EXTRA_VERSION_30,
132 EXTRA_VERSION_31,
133 EXTRA_VERSION_32,
134 EXTRA_API_GL,
135 EXTRA_API_GL_CORE,
136 EXTRA_API_ES2,
137 EXTRA_API_ES3,
138 EXTRA_NEW_BUFFERS,
139 EXTRA_NEW_FRAG_CLAMP,
140 EXTRA_VALID_DRAW_BUFFER,
141 EXTRA_VALID_TEXTURE_UNIT,
142 EXTRA_VALID_CLIP_DISTANCE,
143 EXTRA_FLUSH_CURRENT,
144 EXTRA_GLSL_130,
145 EXTRA_EXT_UBO_GS4,
146 };
147
148 #define NO_EXTRA NULL
149 #define NO_OFFSET 0
150
151 struct value_desc {
152 GLenum pname;
153 GLubyte location; /**< enum value_location */
154 GLubyte type; /**< enum value_type */
155 int offset;
156 const int *extra;
157 };
158
159 union value {
160 GLfloat value_float;
161 GLfloat value_float_4[4];
162 GLmatrix *value_matrix;
163 GLint value_int;
164 GLint value_int_4[4];
165 GLint64 value_int64;
166 GLenum value_enum;
167
168 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
169 struct {
170 GLint n, ints[100];
171 } value_int_n;
172 GLboolean value_bool;
173 };
174
175 #define BUFFER_FIELD(field, type) \
176 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
177 #define CONTEXT_FIELD(field, type) \
178 LOC_CONTEXT, type, offsetof(struct gl_context, field)
179 #define ARRAY_FIELD(field, type) \
180 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
181 #undef CONST /* already defined through windows.h */
182 #define CONST(value) \
183 LOC_CONTEXT, TYPE_CONST, value
184
185 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
186 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
187 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
188
189 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
190 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
191 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
192 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
193 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
194 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
195 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
196 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
197 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
198 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
199 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
200 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
201 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
202 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
203 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
204 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
205 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
206 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
207 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
208 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
209
210 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
211 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
212 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
213
214 #define EXT(f) \
215 offsetof(struct gl_extensions, f)
216
217 #define EXTRA_EXT(e) \
218 static const int extra_##e[] = { \
219 EXT(e), EXTRA_END \
220 }
221
222 #define EXTRA_EXT2(e1, e2) \
223 static const int extra_##e1##_##e2[] = { \
224 EXT(e1), EXT(e2), EXTRA_END \
225 }
226
227 /* The 'extra' mechanism is a way to specify extra checks (such as
228 * extensions or specific gl versions) or actions (flush current, new
229 * buffers) that we need to do before looking up an enum. We need to
230 * declare them all up front so we can refer to them in the value_desc
231 * structs below.
232 *
233 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
234 * versions, listing multiple ones in an array means an error will be thrown
235 * only if none of them are available. If you need to check for "AND"
236 * behavior, you would need to make a custom EXTRA_ enum.
237 */
238
239 static const int extra_new_buffers[] = {
240 EXTRA_NEW_BUFFERS,
241 EXTRA_END
242 };
243
244 static const int extra_new_frag_clamp[] = {
245 EXTRA_NEW_FRAG_CLAMP,
246 EXTRA_END
247 };
248
249 static const int extra_valid_draw_buffer[] = {
250 EXTRA_VALID_DRAW_BUFFER,
251 EXTRA_END
252 };
253
254 static const int extra_valid_texture_unit[] = {
255 EXTRA_VALID_TEXTURE_UNIT,
256 EXTRA_END
257 };
258
259 static const int extra_valid_clip_distance[] = {
260 EXTRA_VALID_CLIP_DISTANCE,
261 EXTRA_END
262 };
263
264 static const int extra_flush_current_valid_texture_unit[] = {
265 EXTRA_FLUSH_CURRENT,
266 EXTRA_VALID_TEXTURE_UNIT,
267 EXTRA_END
268 };
269
270 static const int extra_flush_current[] = {
271 EXTRA_FLUSH_CURRENT,
272 EXTRA_END
273 };
274
275 static const int extra_EXT_texture_integer[] = {
276 EXT(EXT_texture_integer),
277 EXTRA_END
278 };
279
280 static const int extra_EXT_texture_integer_and_new_buffers[] = {
281 EXT(EXT_texture_integer),
282 EXTRA_NEW_BUFFERS,
283 EXTRA_END
284 };
285
286 static const int extra_GLSL_130_es3[] = {
287 EXTRA_GLSL_130,
288 EXTRA_API_ES3,
289 EXTRA_END
290 };
291
292 static const int extra_texture_buffer_object[] = {
293 EXTRA_API_GL_CORE,
294 EXTRA_VERSION_31,
295 EXT(ARB_texture_buffer_object),
296 EXTRA_END
297 };
298
299 static const int extra_ARB_transform_feedback2_api_es3[] = {
300 EXT(ARB_transform_feedback2),
301 EXTRA_API_ES3,
302 EXTRA_END
303 };
304
305 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
306 EXTRA_EXT_UBO_GS4,
307 EXTRA_END
308 };
309
310 static const int extra_ARB_ES2_compatibility_api_es2[] = {
311 EXT(ARB_ES2_compatibility),
312 EXTRA_API_ES2,
313 EXTRA_END
314 };
315
316 static const int extra_ARB_ES3_compatibility_api_es3[] = {
317 EXT(ARB_ES3_compatibility),
318 EXTRA_API_ES3,
319 EXTRA_END
320 };
321
322 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
323 EXT(EXT_framebuffer_sRGB),
324 EXTRA_NEW_BUFFERS,
325 EXTRA_END
326 };
327
328 static const int extra_MESA_texture_array_es3[] = {
329 EXT(MESA_texture_array),
330 EXTRA_API_ES3,
331 EXTRA_END
332 };
333
334 EXTRA_EXT(ARB_texture_cube_map);
335 EXTRA_EXT(MESA_texture_array);
336 EXTRA_EXT(NV_fog_distance);
337 EXTRA_EXT(EXT_texture_filter_anisotropic);
338 EXTRA_EXT(NV_point_sprite);
339 EXTRA_EXT(NV_texture_rectangle);
340 EXTRA_EXT(EXT_stencil_two_side);
341 EXTRA_EXT(EXT_depth_bounds_test);
342 EXTRA_EXT(ARB_depth_clamp);
343 EXTRA_EXT(ATI_fragment_shader);
344 EXTRA_EXT(EXT_framebuffer_blit);
345 EXTRA_EXT(EXT_provoking_vertex);
346 EXTRA_EXT(ARB_fragment_shader);
347 EXTRA_EXT(ARB_fragment_program);
348 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
349 EXTRA_EXT(ARB_seamless_cube_map);
350 EXTRA_EXT(ARB_sync);
351 EXTRA_EXT(ARB_vertex_shader);
352 EXTRA_EXT(EXT_transform_feedback);
353 EXTRA_EXT(ARB_transform_feedback3);
354 EXTRA_EXT(EXT_pixel_buffer_object);
355 EXTRA_EXT(ARB_vertex_program);
356 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
357 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
358 EXTRA_EXT(ARB_geometry_shader4);
359 EXTRA_EXT(ARB_color_buffer_float);
360 EXTRA_EXT(EXT_framebuffer_sRGB);
361 EXTRA_EXT(OES_EGL_image_external);
362 EXTRA_EXT(ARB_blend_func_extended);
363 EXTRA_EXT(ARB_uniform_buffer_object);
364 EXTRA_EXT(ARB_timer_query);
365 EXTRA_EXT(ARB_map_buffer_alignment);
366 EXTRA_EXT(ARB_texture_cube_map_array);
367 EXTRA_EXT(ARB_texture_buffer_range);
368 EXTRA_EXT(ARB_texture_multisample);
369
370 static const int
371 extra_ARB_color_buffer_float_or_glcore[] = {
372 EXT(ARB_color_buffer_float),
373 EXTRA_API_GL_CORE,
374 EXTRA_END
375 };
376
377 static const int
378 extra_NV_primitive_restart[] = {
379 EXT(NV_primitive_restart),
380 EXTRA_END
381 };
382
383 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
384 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
385 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
386
387 static const int extra_gl30_es3[] = {
388 EXTRA_VERSION_30,
389 EXTRA_API_ES3,
390 EXTRA_END,
391 };
392
393 static const int extra_gl32_es3[] = {
394 EXTRA_VERSION_32,
395 EXTRA_API_ES3,
396 EXTRA_END,
397 };
398
399 static const int extra_gl32_ARB_geometry_shader4[] = {
400 EXTRA_VERSION_32,
401 EXT(ARB_geometry_shader4),
402 EXTRA_END
403 };
404
405 static const int
406 extra_ARB_vertex_program_api_es2[] = {
407 EXT(ARB_vertex_program),
408 EXTRA_API_ES2,
409 EXTRA_END
410 };
411
412 /* The ReadBuffer get token is valid under either full GL or under
413 * GLES2 if the NV_read_buffer extension is available. */
414 static const int
415 extra_NV_read_buffer_api_gl[] = {
416 EXTRA_API_ES2,
417 EXTRA_API_GL,
418 EXTRA_END
419 };
420
421 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
422 EXTRA_API_GL_CORE,
423 EXT(ARB_color_buffer_float),
424 EXTRA_NEW_BUFFERS,
425 EXTRA_END
426 };
427
428 /* This is the big table describing all the enums we accept in
429 * glGet*v(). The table is partitioned into six parts: enums
430 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
431 * between OpenGL and GLES, enums exclusive to GLES, etc for the
432 * remaining combinations. To look up the enums valid in a given API
433 * we will use a hash table specific to that API. These tables are in
434 * turn generated at build time and included through get_hash.h.
435 */
436
437 #include "get_hash.h"
438
439 /* All we need now is a way to look up the value struct from the enum.
440 * The code generated by gcc for the old generated big switch
441 * statement is a big, balanced, open coded if/else tree, essentially
442 * an unrolled binary search. It would be natural to sort the new
443 * enum table and use bsearch(), but we will use a read-only hash
444 * table instead. bsearch() has a nice guaranteed worst case
445 * performance, but we're also guaranteed to hit that worst case
446 * (log2(n) iterations) for about half the enums. Instead, using an
447 * open addressing hash table, we can find the enum on the first try
448 * for 80% of the enums, 1 collision for 10% and never more than 5
449 * collisions for any enum (typical numbers). And the code is very
450 * simple, even though it feels a little magic. */
451
452 #ifdef GET_DEBUG
453 static void
454 print_table_stats(int api)
455 {
456 int i, j, collisions[11], count, hash, mask;
457 const struct value_desc *d;
458 const char *api_names[] = {
459 [API_OPENGL_COMPAT] = "GL",
460 [API_OPENGL_CORE] = "GL_CORE",
461 [API_OPENGLES] = "GLES",
462 [API_OPENGLES2] = "GLES2",
463 };
464 const char *api_name;
465
466 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
467 count = 0;
468 mask = Elements(table(api)) - 1;
469 memset(collisions, 0, sizeof collisions);
470
471 for (i = 0; i < Elements(table(api)); i++) {
472 if (!table(api)[i])
473 continue;
474 count++;
475 d = &values[table(api)[i]];
476 hash = (d->pname * prime_factor);
477 j = 0;
478 while (1) {
479 if (values[table(api)[hash & mask]].pname == d->pname)
480 break;
481 hash += prime_step;
482 j++;
483 }
484
485 if (j < 10)
486 collisions[j]++;
487 else
488 collisions[10]++;
489 }
490
491 printf("number of enums for %s: %d (total %ld)\n",
492 api_name, count, Elements(values));
493 for (i = 0; i < Elements(collisions) - 1; i++)
494 if (collisions[i] > 0)
495 printf(" %d enums with %d %scollisions\n",
496 collisions[i], i, i == 10 ? "or more " : "");
497 }
498 #endif
499
500 /**
501 * Initialize the enum hash for a given API
502 *
503 * This is called from one_time_init() to insert the enum values that
504 * are valid for the API in question into the enum hash table.
505 *
506 * \param the current context, for determining the API in question
507 */
508 void _mesa_init_get_hash(struct gl_context *ctx)
509 {
510 #ifdef GET_DEBUG
511 print_table_stats(ctx->API);
512 #else
513 (void) ctx;
514 #endif
515 }
516
517 /**
518 * Handle irregular enums
519 *
520 * Some values don't conform to the "well-known type at context
521 * pointer + offset" pattern, so we have this function to catch all
522 * the corner cases. Typically, it's a computed value or a one-off
523 * pointer to a custom struct or something.
524 *
525 * In this case we can't return a pointer to the value, so we'll have
526 * to use the temporary variable 'v' declared back in the calling
527 * glGet*v() function to store the result.
528 *
529 * \param ctx the current context
530 * \param d the struct value_desc that describes the enum
531 * \param v pointer to the tmp declared in the calling glGet*v() function
532 */
533 static void
534 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
535 {
536 struct gl_buffer_object **buffer_obj;
537 struct gl_client_array *array;
538 GLuint unit, *p;
539
540 switch (d->pname) {
541 case GL_MAJOR_VERSION:
542 v->value_int = ctx->Version / 10;
543 break;
544 case GL_MINOR_VERSION:
545 v->value_int = ctx->Version % 10;
546 break;
547
548 case GL_TEXTURE_1D:
549 case GL_TEXTURE_2D:
550 case GL_TEXTURE_3D:
551 case GL_TEXTURE_1D_ARRAY_EXT:
552 case GL_TEXTURE_2D_ARRAY_EXT:
553 case GL_TEXTURE_CUBE_MAP_ARB:
554 case GL_TEXTURE_RECTANGLE_NV:
555 case GL_TEXTURE_EXTERNAL_OES:
556 v->value_bool = _mesa_IsEnabled(d->pname);
557 break;
558
559 case GL_LINE_STIPPLE_PATTERN:
560 /* This is the only GLushort, special case it here by promoting
561 * to an int rather than introducing a new type. */
562 v->value_int = ctx->Line.StipplePattern;
563 break;
564
565 case GL_CURRENT_RASTER_TEXTURE_COORDS:
566 unit = ctx->Texture.CurrentUnit;
567 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
568 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
569 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
570 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
571 break;
572
573 case GL_CURRENT_TEXTURE_COORDS:
574 unit = ctx->Texture.CurrentUnit;
575 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
576 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
577 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
578 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
579 break;
580
581 case GL_COLOR_WRITEMASK:
582 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
583 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
584 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
585 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
586 break;
587
588 case GL_EDGE_FLAG:
589 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
590 break;
591
592 case GL_READ_BUFFER:
593 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
594 break;
595
596 case GL_MAP2_GRID_DOMAIN:
597 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
598 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
599 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
600 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
601 break;
602
603 case GL_TEXTURE_STACK_DEPTH:
604 unit = ctx->Texture.CurrentUnit;
605 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
606 break;
607 case GL_TEXTURE_MATRIX:
608 unit = ctx->Texture.CurrentUnit;
609 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
610 break;
611
612 case GL_TEXTURE_COORD_ARRAY:
613 case GL_TEXTURE_COORD_ARRAY_SIZE:
614 case GL_TEXTURE_COORD_ARRAY_TYPE:
615 case GL_TEXTURE_COORD_ARRAY_STRIDE:
616 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
617 v->value_int = *(GLuint *) ((char *) array + d->offset);
618 break;
619
620 case GL_ACTIVE_TEXTURE_ARB:
621 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
622 break;
623 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
624 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
625 break;
626
627 case GL_MODELVIEW_STACK_DEPTH:
628 case GL_PROJECTION_STACK_DEPTH:
629 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
630 break;
631
632 case GL_MAX_TEXTURE_SIZE:
633 case GL_MAX_3D_TEXTURE_SIZE:
634 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
635 p = (GLuint *) ((char *) ctx + d->offset);
636 v->value_int = 1 << (*p - 1);
637 break;
638
639 case GL_SCISSOR_BOX:
640 v->value_int_4[0] = ctx->Scissor.X;
641 v->value_int_4[1] = ctx->Scissor.Y;
642 v->value_int_4[2] = ctx->Scissor.Width;
643 v->value_int_4[3] = ctx->Scissor.Height;
644 break;
645
646 case GL_LIST_INDEX:
647 v->value_int =
648 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
649 break;
650 case GL_LIST_MODE:
651 if (!ctx->CompileFlag)
652 v->value_enum = 0;
653 else if (ctx->ExecuteFlag)
654 v->value_enum = GL_COMPILE_AND_EXECUTE;
655 else
656 v->value_enum = GL_COMPILE;
657 break;
658
659 case GL_VIEWPORT:
660 v->value_int_4[0] = ctx->Viewport.X;
661 v->value_int_4[1] = ctx->Viewport.Y;
662 v->value_int_4[2] = ctx->Viewport.Width;
663 v->value_int_4[3] = ctx->Viewport.Height;
664 break;
665
666 case GL_ACTIVE_STENCIL_FACE_EXT:
667 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
668 break;
669
670 case GL_STENCIL_FAIL:
671 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
672 break;
673 case GL_STENCIL_FUNC:
674 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
675 break;
676 case GL_STENCIL_PASS_DEPTH_FAIL:
677 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
678 break;
679 case GL_STENCIL_PASS_DEPTH_PASS:
680 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
681 break;
682 case GL_STENCIL_REF:
683 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
684 break;
685 case GL_STENCIL_BACK_REF:
686 v->value_int = _mesa_get_stencil_ref(ctx, 1);
687 break;
688 case GL_STENCIL_VALUE_MASK:
689 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
690 break;
691 case GL_STENCIL_WRITEMASK:
692 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
693 break;
694
695 case GL_NUM_EXTENSIONS:
696 v->value_int = _mesa_get_extension_count(ctx);
697 break;
698
699 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
700 v->value_int = _mesa_get_color_read_type(ctx);
701 break;
702 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
703 v->value_int = _mesa_get_color_read_format(ctx);
704 break;
705
706 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
707 v->value_int = ctx->CurrentStack->Depth + 1;
708 break;
709 case GL_CURRENT_MATRIX_ARB:
710 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
711 v->value_matrix = ctx->CurrentStack->Top;
712 break;
713
714 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
715 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
716 break;
717 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
718 v->value_int_n.n =
719 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
720 ASSERT(v->value_int_n.n <= ARRAY_SIZE(v->value_int_n.ints));
721 break;
722
723 case GL_MAX_VARYING_FLOATS_ARB:
724 v->value_int = ctx->Const.MaxVarying * 4;
725 break;
726
727 /* Various object names */
728
729 case GL_TEXTURE_BINDING_1D:
730 case GL_TEXTURE_BINDING_2D:
731 case GL_TEXTURE_BINDING_3D:
732 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
733 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
734 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
735 case GL_TEXTURE_BINDING_RECTANGLE_NV:
736 case GL_TEXTURE_BINDING_EXTERNAL_OES:
737 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
738 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
739 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
740 unit = ctx->Texture.CurrentUnit;
741 v->value_int =
742 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
743 break;
744
745 /* GL_ARB_vertex_buffer_object */
746 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
747 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
748 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
749 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
750 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
751 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
752 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
753 buffer_obj = (struct gl_buffer_object **)
754 ((char *) ctx->Array.ArrayObj + d->offset);
755 v->value_int = (*buffer_obj)->Name;
756 break;
757 case GL_ARRAY_BUFFER_BINDING_ARB:
758 v->value_int = ctx->Array.ArrayBufferObj->Name;
759 break;
760 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
761 v->value_int =
762 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
763 break;
764 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
765 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
766 break;
767
768 /* ARB_copy_buffer */
769 case GL_COPY_READ_BUFFER:
770 v->value_int = ctx->CopyReadBuffer->Name;
771 break;
772 case GL_COPY_WRITE_BUFFER:
773 v->value_int = ctx->CopyWriteBuffer->Name;
774 break;
775
776 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
777 v->value_int = ctx->Pack.BufferObj->Name;
778 break;
779 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
780 v->value_int = ctx->Unpack.BufferObj->Name;
781 break;
782 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
783 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
784 break;
785 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
786 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
787 break;
788 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
789 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
790 break;
791 case GL_TRANSFORM_FEEDBACK_BINDING:
792 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
793 break;
794 case GL_CURRENT_PROGRAM:
795 v->value_int =
796 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
797 break;
798 case GL_READ_FRAMEBUFFER_BINDING_EXT:
799 v->value_int = ctx->ReadBuffer->Name;
800 break;
801 case GL_RENDERBUFFER_BINDING_EXT:
802 v->value_int =
803 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
804 break;
805 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
806 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
807 break;
808
809 case GL_FOG_COLOR:
810 if (_mesa_get_clamp_fragment_color(ctx))
811 COPY_4FV(v->value_float_4, ctx->Fog.Color);
812 else
813 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
814 break;
815 case GL_COLOR_CLEAR_VALUE:
816 if (_mesa_get_clamp_fragment_color(ctx)) {
817 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
818 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
819 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
820 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
821 } else
822 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
823 break;
824 case GL_BLEND_COLOR_EXT:
825 if (_mesa_get_clamp_fragment_color(ctx))
826 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
827 else
828 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
829 break;
830 case GL_ALPHA_TEST_REF:
831 if (_mesa_get_clamp_fragment_color(ctx))
832 v->value_float = ctx->Color.AlphaRef;
833 else
834 v->value_float = ctx->Color.AlphaRefUnclamped;
835 break;
836 case GL_MAX_VERTEX_UNIFORM_VECTORS:
837 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
838 break;
839
840 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
841 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
842 break;
843
844 /* GL_ARB_texture_buffer_object */
845 case GL_TEXTURE_BUFFER_ARB:
846 v->value_int = ctx->Texture.BufferObject->Name;
847 break;
848 case GL_TEXTURE_BINDING_BUFFER_ARB:
849 unit = ctx->Texture.CurrentUnit;
850 v->value_int =
851 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
852 break;
853 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
854 {
855 struct gl_buffer_object *buf =
856 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
857 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
858 v->value_int = buf ? buf->Name : 0;
859 }
860 break;
861 case GL_TEXTURE_BUFFER_FORMAT_ARB:
862 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
863 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
864 break;
865
866 /* GL_ARB_sampler_objects */
867 case GL_SAMPLER_BINDING:
868 {
869 struct gl_sampler_object *samp =
870 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
871
872 /*
873 * The sampler object may have been deleted on another context,
874 * so we try to lookup the sampler object before returning its Name.
875 */
876 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
877 v->value_int = samp->Name;
878 } else {
879 v->value_int = 0;
880 }
881 }
882 break;
883 /* GL_ARB_uniform_buffer_object */
884 case GL_UNIFORM_BUFFER_BINDING:
885 v->value_int = ctx->UniformBuffer->Name;
886 break;
887 /* GL_ARB_timer_query */
888 case GL_TIMESTAMP:
889 if (ctx->Driver.GetTimestamp) {
890 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
891 }
892 else {
893 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
894 }
895 break;
896 }
897 }
898
899 /**
900 * Check extra constraints on a struct value_desc descriptor
901 *
902 * If a struct value_desc has a non-NULL extra pointer, it means that
903 * there are a number of extra constraints to check or actions to
904 * perform. The extras is just an integer array where each integer
905 * encode different constraints or actions.
906 *
907 * \param ctx current context
908 * \param func name of calling glGet*v() function for error reporting
909 * \param d the struct value_desc that has the extra constraints
910 *
911 * \return GL_FALSE if all of the constraints were not satisfied,
912 * otherwise GL_TRUE.
913 */
914 static GLboolean
915 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
916 {
917 const GLuint version = ctx->Version;
918 GLboolean api_check = GL_FALSE;
919 GLboolean api_found = GL_FALSE;
920 const int *e;
921
922 for (e = d->extra; *e != EXTRA_END; e++) {
923 switch (*e) {
924 case EXTRA_VERSION_30:
925 api_check = GL_TRUE;
926 if (version >= 30)
927 api_found = GL_TRUE;
928 break;
929 case EXTRA_VERSION_31:
930 api_check = GL_TRUE;
931 if (version >= 31)
932 api_found = GL_TRUE;
933 break;
934 case EXTRA_VERSION_32:
935 api_check = GL_TRUE;
936 if (version >= 32)
937 api_found = GL_TRUE;
938 break;
939 case EXTRA_NEW_FRAG_CLAMP:
940 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
941 _mesa_update_state(ctx);
942 break;
943 case EXTRA_API_ES2:
944 api_check = GL_TRUE;
945 if (ctx->API == API_OPENGLES2)
946 api_found = GL_TRUE;
947 break;
948 case EXTRA_API_ES3:
949 api_check = GL_TRUE;
950 if (_mesa_is_gles3(ctx))
951 api_found = GL_TRUE;
952 break;
953 case EXTRA_API_GL:
954 api_check = GL_TRUE;
955 if (_mesa_is_desktop_gl(ctx))
956 api_found = GL_TRUE;
957 break;
958 case EXTRA_API_GL_CORE:
959 api_check = GL_TRUE;
960 if (ctx->API == API_OPENGL_CORE)
961 api_found = GL_TRUE;
962 break;
963 case EXTRA_NEW_BUFFERS:
964 if (ctx->NewState & _NEW_BUFFERS)
965 _mesa_update_state(ctx);
966 break;
967 case EXTRA_FLUSH_CURRENT:
968 FLUSH_CURRENT(ctx, 0);
969 break;
970 case EXTRA_VALID_DRAW_BUFFER:
971 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
972 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
973 func, d->pname - GL_DRAW_BUFFER0_ARB);
974 return GL_FALSE;
975 }
976 break;
977 case EXTRA_VALID_TEXTURE_UNIT:
978 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
979 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
980 func, ctx->Texture.CurrentUnit);
981 return GL_FALSE;
982 }
983 break;
984 case EXTRA_VALID_CLIP_DISTANCE:
985 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
986 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
987 func, d->pname - GL_CLIP_DISTANCE0);
988 return GL_FALSE;
989 }
990 break;
991 case EXTRA_GLSL_130:
992 api_check = GL_TRUE;
993 if (ctx->Const.GLSLVersion >= 130)
994 api_found = GL_TRUE;
995 break;
996 case EXTRA_EXT_UBO_GS4:
997 api_check = GL_TRUE;
998 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
999 _mesa_has_geometry_shaders(ctx));
1000 break;
1001 case EXTRA_END:
1002 break;
1003 default: /* *e is a offset into the extension struct */
1004 api_check = GL_TRUE;
1005 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1006 api_found = GL_TRUE;
1007 break;
1008 }
1009 }
1010
1011 if (api_check && !api_found) {
1012 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1013 _mesa_lookup_enum_by_nr(d->pname));
1014 return GL_FALSE;
1015 }
1016
1017 return GL_TRUE;
1018 }
1019
1020 static const struct value_desc error_value =
1021 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1022
1023 /**
1024 * Find the struct value_desc corresponding to the enum 'pname'.
1025 *
1026 * We hash the enum value to get an index into the 'table' array,
1027 * which holds the index in the 'values' array of struct value_desc.
1028 * Once we've found the entry, we do the extra checks, if any, then
1029 * look up the value and return a pointer to it.
1030 *
1031 * If the value has to be computed (for example, it's the result of a
1032 * function call or we need to add 1 to it), we use the tmp 'v' to
1033 * store the result.
1034 *
1035 * \param func name of glGet*v() func for error reporting
1036 * \param pname the enum value we're looking up
1037 * \param p is were we return the pointer to the value
1038 * \param v a tmp union value variable in the calling glGet*v() function
1039 *
1040 * \return the struct value_desc corresponding to the enum or a struct
1041 * value_desc of TYPE_INVALID if not found. This lets the calling
1042 * glGet*v() function jump right into a switch statement and
1043 * handle errors there instead of having to check for NULL.
1044 */
1045 static const struct value_desc *
1046 find_value(const char *func, GLenum pname, void **p, union value *v)
1047 {
1048 GET_CURRENT_CONTEXT(ctx);
1049 struct gl_texture_unit *unit;
1050 int mask, hash;
1051 const struct value_desc *d;
1052 int api;
1053
1054 api = ctx->API;
1055 /* We index into the table_set[] list of per-API hash tables using the API's
1056 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1057 * value since it's compatible with GLES2 its entry in table_set[] is at the
1058 * end.
1059 */
1060 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1061 if (_mesa_is_gles3(ctx)) {
1062 api = API_OPENGL_LAST + 1;
1063 }
1064 mask = Elements(table(api)) - 1;
1065 hash = (pname * prime_factor);
1066 while (1) {
1067 int idx = table(api)[hash & mask];
1068
1069 /* If the enum isn't valid, the hash walk ends with index 0,
1070 * pointing to the first entry of values[] which doesn't hold
1071 * any valid enum. */
1072 if (unlikely(idx == 0)) {
1073 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1074 _mesa_lookup_enum_by_nr(pname));
1075 return &error_value;
1076 }
1077
1078 d = &values[idx];
1079 if (likely(d->pname == pname))
1080 break;
1081
1082 hash += prime_step;
1083 }
1084
1085 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1086 return &error_value;
1087
1088 switch (d->location) {
1089 case LOC_BUFFER:
1090 *p = ((char *) ctx->DrawBuffer + d->offset);
1091 return d;
1092 case LOC_CONTEXT:
1093 *p = ((char *) ctx + d->offset);
1094 return d;
1095 case LOC_ARRAY:
1096 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1097 return d;
1098 case LOC_TEXUNIT:
1099 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1100 *p = ((char *) unit + d->offset);
1101 return d;
1102 case LOC_CUSTOM:
1103 find_custom_value(ctx, d, v);
1104 *p = v;
1105 return d;
1106 default:
1107 assert(0);
1108 break;
1109 }
1110
1111 /* silence warning */
1112 return &error_value;
1113 }
1114
1115 static const int transpose[] = {
1116 0, 4, 8, 12,
1117 1, 5, 9, 13,
1118 2, 6, 10, 14,
1119 3, 7, 11, 15
1120 };
1121
1122 void GLAPIENTRY
1123 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1124 {
1125 const struct value_desc *d;
1126 union value v;
1127 GLmatrix *m;
1128 int shift, i;
1129 void *p;
1130
1131 d = find_value("glGetBooleanv", pname, &p, &v);
1132 switch (d->type) {
1133 case TYPE_INVALID:
1134 break;
1135 case TYPE_CONST:
1136 params[0] = INT_TO_BOOLEAN(d->offset);
1137 break;
1138
1139 case TYPE_FLOAT_4:
1140 case TYPE_FLOATN_4:
1141 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1142 case TYPE_FLOAT_3:
1143 case TYPE_FLOATN_3:
1144 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1145 case TYPE_FLOAT_2:
1146 case TYPE_FLOATN_2:
1147 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1148 case TYPE_FLOAT:
1149 case TYPE_FLOATN:
1150 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1151 break;
1152
1153 case TYPE_DOUBLEN:
1154 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1155 break;
1156
1157 case TYPE_INT_4:
1158 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1159 case TYPE_INT_3:
1160 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1161 case TYPE_INT_2:
1162 case TYPE_ENUM_2:
1163 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1164 case TYPE_INT:
1165 case TYPE_ENUM:
1166 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1167 break;
1168
1169 case TYPE_INT_N:
1170 for (i = 0; i < v.value_int_n.n; i++)
1171 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1172 break;
1173
1174 case TYPE_INT64:
1175 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1176 break;
1177
1178 case TYPE_BOOLEAN:
1179 params[0] = ((GLboolean*) p)[0];
1180 break;
1181
1182 case TYPE_MATRIX:
1183 m = *(GLmatrix **) p;
1184 for (i = 0; i < 16; i++)
1185 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1186 break;
1187
1188 case TYPE_MATRIX_T:
1189 m = *(GLmatrix **) p;
1190 for (i = 0; i < 16; i++)
1191 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1192 break;
1193
1194 case TYPE_BIT_0:
1195 case TYPE_BIT_1:
1196 case TYPE_BIT_2:
1197 case TYPE_BIT_3:
1198 case TYPE_BIT_4:
1199 case TYPE_BIT_5:
1200 case TYPE_BIT_6:
1201 case TYPE_BIT_7:
1202 shift = d->type - TYPE_BIT_0;
1203 params[0] = (*(GLbitfield *) p >> shift) & 1;
1204 break;
1205 }
1206 }
1207
1208 void GLAPIENTRY
1209 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1210 {
1211 const struct value_desc *d;
1212 union value v;
1213 GLmatrix *m;
1214 int shift, i;
1215 void *p;
1216
1217 d = find_value("glGetFloatv", pname, &p, &v);
1218 switch (d->type) {
1219 case TYPE_INVALID:
1220 break;
1221 case TYPE_CONST:
1222 params[0] = (GLfloat) d->offset;
1223 break;
1224
1225 case TYPE_FLOAT_4:
1226 case TYPE_FLOATN_4:
1227 params[3] = ((GLfloat *) p)[3];
1228 case TYPE_FLOAT_3:
1229 case TYPE_FLOATN_3:
1230 params[2] = ((GLfloat *) p)[2];
1231 case TYPE_FLOAT_2:
1232 case TYPE_FLOATN_2:
1233 params[1] = ((GLfloat *) p)[1];
1234 case TYPE_FLOAT:
1235 case TYPE_FLOATN:
1236 params[0] = ((GLfloat *) p)[0];
1237 break;
1238
1239 case TYPE_DOUBLEN:
1240 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1241 break;
1242
1243 case TYPE_INT_4:
1244 params[3] = (GLfloat) (((GLint *) p)[3]);
1245 case TYPE_INT_3:
1246 params[2] = (GLfloat) (((GLint *) p)[2]);
1247 case TYPE_INT_2:
1248 case TYPE_ENUM_2:
1249 params[1] = (GLfloat) (((GLint *) p)[1]);
1250 case TYPE_INT:
1251 case TYPE_ENUM:
1252 params[0] = (GLfloat) (((GLint *) p)[0]);
1253 break;
1254
1255 case TYPE_INT_N:
1256 for (i = 0; i < v.value_int_n.n; i++)
1257 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1258 break;
1259
1260 case TYPE_INT64:
1261 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1262 break;
1263
1264 case TYPE_BOOLEAN:
1265 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1266 break;
1267
1268 case TYPE_MATRIX:
1269 m = *(GLmatrix **) p;
1270 for (i = 0; i < 16; i++)
1271 params[i] = m->m[i];
1272 break;
1273
1274 case TYPE_MATRIX_T:
1275 m = *(GLmatrix **) p;
1276 for (i = 0; i < 16; i++)
1277 params[i] = m->m[transpose[i]];
1278 break;
1279
1280 case TYPE_BIT_0:
1281 case TYPE_BIT_1:
1282 case TYPE_BIT_2:
1283 case TYPE_BIT_3:
1284 case TYPE_BIT_4:
1285 case TYPE_BIT_5:
1286 case TYPE_BIT_6:
1287 case TYPE_BIT_7:
1288 shift = d->type - TYPE_BIT_0;
1289 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1290 break;
1291 }
1292 }
1293
1294 void GLAPIENTRY
1295 _mesa_GetIntegerv(GLenum pname, GLint *params)
1296 {
1297 const struct value_desc *d;
1298 union value v;
1299 GLmatrix *m;
1300 int shift, i;
1301 void *p;
1302
1303 d = find_value("glGetIntegerv", pname, &p, &v);
1304 switch (d->type) {
1305 case TYPE_INVALID:
1306 break;
1307 case TYPE_CONST:
1308 params[0] = d->offset;
1309 break;
1310
1311 case TYPE_FLOAT_4:
1312 params[3] = IROUND(((GLfloat *) p)[3]);
1313 case TYPE_FLOAT_3:
1314 params[2] = IROUND(((GLfloat *) p)[2]);
1315 case TYPE_FLOAT_2:
1316 params[1] = IROUND(((GLfloat *) p)[1]);
1317 case TYPE_FLOAT:
1318 params[0] = IROUND(((GLfloat *) p)[0]);
1319 break;
1320
1321 case TYPE_FLOATN_4:
1322 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1323 case TYPE_FLOATN_3:
1324 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1325 case TYPE_FLOATN_2:
1326 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1327 case TYPE_FLOATN:
1328 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1329 break;
1330
1331 case TYPE_DOUBLEN:
1332 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1333 break;
1334
1335 case TYPE_INT_4:
1336 params[3] = ((GLint *) p)[3];
1337 case TYPE_INT_3:
1338 params[2] = ((GLint *) p)[2];
1339 case TYPE_INT_2:
1340 case TYPE_ENUM_2:
1341 params[1] = ((GLint *) p)[1];
1342 case TYPE_INT:
1343 case TYPE_ENUM:
1344 params[0] = ((GLint *) p)[0];
1345 break;
1346
1347 case TYPE_INT_N:
1348 for (i = 0; i < v.value_int_n.n; i++)
1349 params[i] = v.value_int_n.ints[i];
1350 break;
1351
1352 case TYPE_INT64:
1353 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1354 break;
1355
1356 case TYPE_BOOLEAN:
1357 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1358 break;
1359
1360 case TYPE_MATRIX:
1361 m = *(GLmatrix **) p;
1362 for (i = 0; i < 16; i++)
1363 params[i] = FLOAT_TO_INT(m->m[i]);
1364 break;
1365
1366 case TYPE_MATRIX_T:
1367 m = *(GLmatrix **) p;
1368 for (i = 0; i < 16; i++)
1369 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1370 break;
1371
1372 case TYPE_BIT_0:
1373 case TYPE_BIT_1:
1374 case TYPE_BIT_2:
1375 case TYPE_BIT_3:
1376 case TYPE_BIT_4:
1377 case TYPE_BIT_5:
1378 case TYPE_BIT_6:
1379 case TYPE_BIT_7:
1380 shift = d->type - TYPE_BIT_0;
1381 params[0] = (*(GLbitfield *) p >> shift) & 1;
1382 break;
1383 }
1384 }
1385
1386 void GLAPIENTRY
1387 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1388 {
1389 const struct value_desc *d;
1390 union value v;
1391 GLmatrix *m;
1392 int shift, i;
1393 void *p;
1394
1395 d = find_value("glGetInteger64v", pname, &p, &v);
1396 switch (d->type) {
1397 case TYPE_INVALID:
1398 break;
1399 case TYPE_CONST:
1400 params[0] = d->offset;
1401 break;
1402
1403 case TYPE_FLOAT_4:
1404 params[3] = IROUND64(((GLfloat *) p)[3]);
1405 case TYPE_FLOAT_3:
1406 params[2] = IROUND64(((GLfloat *) p)[2]);
1407 case TYPE_FLOAT_2:
1408 params[1] = IROUND64(((GLfloat *) p)[1]);
1409 case TYPE_FLOAT:
1410 params[0] = IROUND64(((GLfloat *) p)[0]);
1411 break;
1412
1413 case TYPE_FLOATN_4:
1414 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1415 case TYPE_FLOATN_3:
1416 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1417 case TYPE_FLOATN_2:
1418 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1419 case TYPE_FLOATN:
1420 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1421 break;
1422
1423 case TYPE_DOUBLEN:
1424 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1425 break;
1426
1427 case TYPE_INT_4:
1428 params[3] = ((GLint *) p)[3];
1429 case TYPE_INT_3:
1430 params[2] = ((GLint *) p)[2];
1431 case TYPE_INT_2:
1432 case TYPE_ENUM_2:
1433 params[1] = ((GLint *) p)[1];
1434 case TYPE_INT:
1435 case TYPE_ENUM:
1436 params[0] = ((GLint *) p)[0];
1437 break;
1438
1439 case TYPE_INT_N:
1440 for (i = 0; i < v.value_int_n.n; i++)
1441 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1442 break;
1443
1444 case TYPE_INT64:
1445 params[0] = ((GLint64 *) p)[0];
1446 break;
1447
1448 case TYPE_BOOLEAN:
1449 params[0] = ((GLboolean*) p)[0];
1450 break;
1451
1452 case TYPE_MATRIX:
1453 m = *(GLmatrix **) p;
1454 for (i = 0; i < 16; i++)
1455 params[i] = FLOAT_TO_INT64(m->m[i]);
1456 break;
1457
1458 case TYPE_MATRIX_T:
1459 m = *(GLmatrix **) p;
1460 for (i = 0; i < 16; i++)
1461 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1462 break;
1463
1464 case TYPE_BIT_0:
1465 case TYPE_BIT_1:
1466 case TYPE_BIT_2:
1467 case TYPE_BIT_3:
1468 case TYPE_BIT_4:
1469 case TYPE_BIT_5:
1470 case TYPE_BIT_6:
1471 case TYPE_BIT_7:
1472 shift = d->type - TYPE_BIT_0;
1473 params[0] = (*(GLbitfield *) p >> shift) & 1;
1474 break;
1475 }
1476 }
1477
1478 void GLAPIENTRY
1479 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1480 {
1481 const struct value_desc *d;
1482 union value v;
1483 GLmatrix *m;
1484 int shift, i;
1485 void *p;
1486
1487 d = find_value("glGetDoublev", pname, &p, &v);
1488 switch (d->type) {
1489 case TYPE_INVALID:
1490 break;
1491 case TYPE_CONST:
1492 params[0] = d->offset;
1493 break;
1494
1495 case TYPE_FLOAT_4:
1496 case TYPE_FLOATN_4:
1497 params[3] = ((GLfloat *) p)[3];
1498 case TYPE_FLOAT_3:
1499 case TYPE_FLOATN_3:
1500 params[2] = ((GLfloat *) p)[2];
1501 case TYPE_FLOAT_2:
1502 case TYPE_FLOATN_2:
1503 params[1] = ((GLfloat *) p)[1];
1504 case TYPE_FLOAT:
1505 case TYPE_FLOATN:
1506 params[0] = ((GLfloat *) p)[0];
1507 break;
1508
1509 case TYPE_DOUBLEN:
1510 params[0] = ((GLdouble *) p)[0];
1511 break;
1512
1513 case TYPE_INT_4:
1514 params[3] = ((GLint *) p)[3];
1515 case TYPE_INT_3:
1516 params[2] = ((GLint *) p)[2];
1517 case TYPE_INT_2:
1518 case TYPE_ENUM_2:
1519 params[1] = ((GLint *) p)[1];
1520 case TYPE_INT:
1521 case TYPE_ENUM:
1522 params[0] = ((GLint *) p)[0];
1523 break;
1524
1525 case TYPE_INT_N:
1526 for (i = 0; i < v.value_int_n.n; i++)
1527 params[i] = v.value_int_n.ints[i];
1528 break;
1529
1530 case TYPE_INT64:
1531 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1532 break;
1533
1534 case TYPE_BOOLEAN:
1535 params[0] = *(GLboolean*) p;
1536 break;
1537
1538 case TYPE_MATRIX:
1539 m = *(GLmatrix **) p;
1540 for (i = 0; i < 16; i++)
1541 params[i] = m->m[i];
1542 break;
1543
1544 case TYPE_MATRIX_T:
1545 m = *(GLmatrix **) p;
1546 for (i = 0; i < 16; i++)
1547 params[i] = m->m[transpose[i]];
1548 break;
1549
1550 case TYPE_BIT_0:
1551 case TYPE_BIT_1:
1552 case TYPE_BIT_2:
1553 case TYPE_BIT_3:
1554 case TYPE_BIT_4:
1555 case TYPE_BIT_5:
1556 case TYPE_BIT_6:
1557 case TYPE_BIT_7:
1558 shift = d->type - TYPE_BIT_0;
1559 params[0] = (*(GLbitfield *) p >> shift) & 1;
1560 break;
1561 }
1562 }
1563
1564 static enum value_type
1565 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1566 {
1567 GET_CURRENT_CONTEXT(ctx);
1568
1569 switch (pname) {
1570
1571 case GL_BLEND:
1572 if (index >= ctx->Const.MaxDrawBuffers)
1573 goto invalid_value;
1574 if (!ctx->Extensions.EXT_draw_buffers2)
1575 goto invalid_enum;
1576 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1577 return TYPE_INT;
1578
1579 case GL_BLEND_SRC:
1580 /* fall-through */
1581 case GL_BLEND_SRC_RGB:
1582 if (index >= ctx->Const.MaxDrawBuffers)
1583 goto invalid_value;
1584 if (!ctx->Extensions.ARB_draw_buffers_blend)
1585 goto invalid_enum;
1586 v->value_int = ctx->Color.Blend[index].SrcRGB;
1587 return TYPE_INT;
1588 case GL_BLEND_SRC_ALPHA:
1589 if (index >= ctx->Const.MaxDrawBuffers)
1590 goto invalid_value;
1591 if (!ctx->Extensions.ARB_draw_buffers_blend)
1592 goto invalid_enum;
1593 v->value_int = ctx->Color.Blend[index].SrcA;
1594 return TYPE_INT;
1595 case GL_BLEND_DST:
1596 /* fall-through */
1597 case GL_BLEND_DST_RGB:
1598 if (index >= ctx->Const.MaxDrawBuffers)
1599 goto invalid_value;
1600 if (!ctx->Extensions.ARB_draw_buffers_blend)
1601 goto invalid_enum;
1602 v->value_int = ctx->Color.Blend[index].DstRGB;
1603 return TYPE_INT;
1604 case GL_BLEND_DST_ALPHA:
1605 if (index >= ctx->Const.MaxDrawBuffers)
1606 goto invalid_value;
1607 if (!ctx->Extensions.ARB_draw_buffers_blend)
1608 goto invalid_enum;
1609 v->value_int = ctx->Color.Blend[index].DstA;
1610 return TYPE_INT;
1611 case GL_BLEND_EQUATION_RGB:
1612 if (index >= ctx->Const.MaxDrawBuffers)
1613 goto invalid_value;
1614 if (!ctx->Extensions.ARB_draw_buffers_blend)
1615 goto invalid_enum;
1616 v->value_int = ctx->Color.Blend[index].EquationRGB;
1617 return TYPE_INT;
1618 case GL_BLEND_EQUATION_ALPHA:
1619 if (index >= ctx->Const.MaxDrawBuffers)
1620 goto invalid_value;
1621 if (!ctx->Extensions.ARB_draw_buffers_blend)
1622 goto invalid_enum;
1623 v->value_int = ctx->Color.Blend[index].EquationA;
1624 return TYPE_INT;
1625
1626 case GL_COLOR_WRITEMASK:
1627 if (index >= ctx->Const.MaxDrawBuffers)
1628 goto invalid_value;
1629 if (!ctx->Extensions.EXT_draw_buffers2)
1630 goto invalid_enum;
1631 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1632 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1633 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1634 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1635 return TYPE_INT_4;
1636
1637 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1638 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1639 goto invalid_value;
1640 if (!ctx->Extensions.EXT_transform_feedback)
1641 goto invalid_enum;
1642 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1643 return TYPE_INT64;
1644
1645 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1646 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1647 goto invalid_value;
1648 if (!ctx->Extensions.EXT_transform_feedback)
1649 goto invalid_enum;
1650 v->value_int64
1651 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1652 return TYPE_INT64;
1653
1654 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1655 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1656 goto invalid_value;
1657 if (!ctx->Extensions.EXT_transform_feedback)
1658 goto invalid_enum;
1659 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1660 return TYPE_INT;
1661
1662 case GL_UNIFORM_BUFFER_BINDING:
1663 if (index >= ctx->Const.MaxUniformBufferBindings)
1664 goto invalid_value;
1665 if (!ctx->Extensions.ARB_uniform_buffer_object)
1666 goto invalid_enum;
1667 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1668 return TYPE_INT;
1669
1670 case GL_UNIFORM_BUFFER_START:
1671 if (index >= ctx->Const.MaxUniformBufferBindings)
1672 goto invalid_value;
1673 if (!ctx->Extensions.ARB_uniform_buffer_object)
1674 goto invalid_enum;
1675 v->value_int = ctx->UniformBufferBindings[index].Offset;
1676 return TYPE_INT;
1677
1678 case GL_UNIFORM_BUFFER_SIZE:
1679 if (index >= ctx->Const.MaxUniformBufferBindings)
1680 goto invalid_value;
1681 if (!ctx->Extensions.ARB_uniform_buffer_object)
1682 goto invalid_enum;
1683 v->value_int = ctx->UniformBufferBindings[index].Size;
1684 return TYPE_INT;
1685
1686 /* ARB_texture_multisample / GL3.2 */
1687 case GL_SAMPLE_MASK_VALUE:
1688 if (index != 0)
1689 goto invalid_value;
1690 if (!ctx->Extensions.ARB_texture_multisample)
1691 goto invalid_enum;
1692 v->value_int = ctx->Multisample.SampleMaskValue;
1693 return TYPE_INT;
1694 }
1695
1696 invalid_enum:
1697 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1698 _mesa_lookup_enum_by_nr(pname));
1699 return TYPE_INVALID;
1700 invalid_value:
1701 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1702 _mesa_lookup_enum_by_nr(pname));
1703 return TYPE_INVALID;
1704 }
1705
1706 void GLAPIENTRY
1707 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1708 {
1709 union value v;
1710 enum value_type type =
1711 find_value_indexed("glGetBooleani_v", pname, index, &v);
1712
1713 switch (type) {
1714 case TYPE_INT:
1715 params[0] = INT_TO_BOOLEAN(v.value_int);
1716 break;
1717 case TYPE_INT_4:
1718 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1719 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1720 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1721 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1722 break;
1723 case TYPE_INT64:
1724 params[0] = INT64_TO_BOOLEAN(v.value_int);
1725 break;
1726 default:
1727 ; /* nothing - GL error was recorded */
1728 }
1729 }
1730
1731 void GLAPIENTRY
1732 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1733 {
1734 union value v;
1735 enum value_type type =
1736 find_value_indexed("glGetIntegeri_v", pname, index, &v);
1737
1738 switch (type) {
1739 case TYPE_INT:
1740 params[0] = v.value_int;
1741 break;
1742 case TYPE_INT_4:
1743 params[0] = v.value_int_4[0];
1744 params[1] = v.value_int_4[1];
1745 params[2] = v.value_int_4[2];
1746 params[3] = v.value_int_4[3];
1747 break;
1748 case TYPE_INT64:
1749 params[0] = INT64_TO_INT(v.value_int);
1750 break;
1751 default:
1752 ; /* nothing - GL error was recorded */
1753 }
1754 }
1755
1756 void GLAPIENTRY
1757 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
1758 {
1759 union value v;
1760 enum value_type type =
1761 find_value_indexed("glGetInteger64i_v", pname, index, &v);
1762
1763 switch (type) {
1764 case TYPE_INT:
1765 params[0] = v.value_int;
1766 break;
1767 case TYPE_INT_4:
1768 params[0] = v.value_int_4[0];
1769 params[1] = v.value_int_4[1];
1770 params[2] = v.value_int_4[2];
1771 params[3] = v.value_int_4[3];
1772 break;
1773 case TYPE_INT64:
1774 params[0] = v.value_int;
1775 break;
1776 default:
1777 ; /* nothing - GL error was recorded */
1778 }
1779 }
1780
1781 void GLAPIENTRY
1782 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1783 {
1784 const struct value_desc *d;
1785 union value v;
1786 GLmatrix *m;
1787 int shift, i;
1788 void *p;
1789
1790 d = find_value("glGetDoublev", pname, &p, &v);
1791 switch (d->type) {
1792 case TYPE_INVALID:
1793 break;
1794 case TYPE_CONST:
1795 params[0] = INT_TO_FIXED(d->offset);
1796 break;
1797
1798 case TYPE_FLOAT_4:
1799 case TYPE_FLOATN_4:
1800 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1801 case TYPE_FLOAT_3:
1802 case TYPE_FLOATN_3:
1803 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1804 case TYPE_FLOAT_2:
1805 case TYPE_FLOATN_2:
1806 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1807 case TYPE_FLOAT:
1808 case TYPE_FLOATN:
1809 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1810 break;
1811
1812 case TYPE_DOUBLEN:
1813 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1814 break;
1815
1816 case TYPE_INT_4:
1817 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1818 case TYPE_INT_3:
1819 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1820 case TYPE_INT_2:
1821 case TYPE_ENUM_2:
1822 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1823 case TYPE_INT:
1824 case TYPE_ENUM:
1825 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1826 break;
1827
1828 case TYPE_INT_N:
1829 for (i = 0; i < v.value_int_n.n; i++)
1830 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1831 break;
1832
1833 case TYPE_INT64:
1834 params[0] = ((GLint64 *) p)[0];
1835 break;
1836
1837 case TYPE_BOOLEAN:
1838 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1839 break;
1840
1841 case TYPE_MATRIX:
1842 m = *(GLmatrix **) p;
1843 for (i = 0; i < 16; i++)
1844 params[i] = FLOAT_TO_FIXED(m->m[i]);
1845 break;
1846
1847 case TYPE_MATRIX_T:
1848 m = *(GLmatrix **) p;
1849 for (i = 0; i < 16; i++)
1850 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1851 break;
1852
1853 case TYPE_BIT_0:
1854 case TYPE_BIT_1:
1855 case TYPE_BIT_2:
1856 case TYPE_BIT_3:
1857 case TYPE_BIT_4:
1858 case TYPE_BIT_5:
1859 case TYPE_BIT_6:
1860 case TYPE_BIT_7:
1861 shift = d->type - TYPE_BIT_0;
1862 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1863 break;
1864 }
1865 }