2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
32 #include "extensions.h"
37 #include "texcompress.h"
38 #include "framebuffer.h"
39 #include "samplerobj.h"
42 /* This is a table driven implemetation of the glGet*v() functions.
43 * The basic idea is that most getters just look up an int somewhere
44 * in struct gl_context and then convert it to a bool or float according to
45 * which of glGetIntegerv() glGetBooleanv() etc is being called.
46 * Instead of generating code to do this, we can just record the enum
47 * value and the offset into struct gl_context in an array of structs. Then
48 * in glGet*(), we lookup the struct for the enum in question, and use
49 * the offset to get the int we need.
51 * Sometimes we need to look up a float, a boolean, a bit in a
52 * bitfield, a matrix or other types instead, so we need to track the
53 * type of the value in struct gl_context. And sometimes the value isn't in
54 * struct gl_context but in the drawbuffer, the array object, current texture
55 * unit, or maybe it's a computed value. So we need to also track
56 * where or how to find the value. Finally, we sometimes need to
57 * check that one of a number of extensions are enabled, the GL
58 * version or flush or call _mesa_update_state(). This is done by
59 * attaching optional extra information to the value description
60 * struct, it's sort of like an array of opcodes that describe extra
63 * Putting all this together we end up with struct value_desc below,
64 * and with a couple of macros to help, the table of struct value_desc
65 * is about as concise as the specification in the old python script.
68 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
69 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
70 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
71 (GLint) ((F) * 65536.0f) )
73 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
74 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
75 ((I) < SHRT_MIN) ? INT_MIN : \
76 (GLint) ((I) * 65536) )
78 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
79 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
81 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
82 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
83 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
84 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
86 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
87 #define ENUM_TO_FIXED(E) (E)
123 enum value_location
{
143 EXTRA_NEW_FRAG_CLAMP
,
144 EXTRA_VALID_DRAW_BUFFER
,
145 EXTRA_VALID_TEXTURE_UNIT
,
146 EXTRA_VALID_CLIP_DISTANCE
,
150 EXTRA_EXT_ATOMICS_GS4
,
151 EXTRA_EXT_SHADER_IMAGE_GS4
,
154 #define NO_EXTRA NULL
159 GLubyte location
; /**< enum value_location */
160 GLubyte type
; /**< enum value_type */
167 GLfloat value_float_4
[4];
168 GLdouble value_double_2
[2];
169 GLmatrix
*value_matrix
;
171 GLint value_int_4
[4];
175 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
179 GLboolean value_bool
;
182 #define BUFFER_FIELD(field, type) \
183 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
184 #define CONTEXT_FIELD(field, type) \
185 LOC_CONTEXT, type, offsetof(struct gl_context, field)
186 #define ARRAY_FIELD(field, type) \
187 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
188 #undef CONST /* already defined through windows.h */
189 #define CONST(value) \
190 LOC_CONTEXT, TYPE_CONST, value
192 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
193 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
194 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
196 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
197 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
198 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
199 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
200 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
201 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
202 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
203 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
204 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
205 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
206 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
207 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
208 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
209 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
210 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
211 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
212 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
213 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
214 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
215 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
217 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
218 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
219 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
222 offsetof(struct gl_extensions, f)
224 #define EXTRA_EXT(e) \
225 static const int extra_##e[] = { \
229 #define EXTRA_EXT2(e1, e2) \
230 static const int extra_##e1##_##e2[] = { \
231 EXT(e1), EXT(e2), EXTRA_END \
234 /* The 'extra' mechanism is a way to specify extra checks (such as
235 * extensions or specific gl versions) or actions (flush current, new
236 * buffers) that we need to do before looking up an enum. We need to
237 * declare them all up front so we can refer to them in the value_desc
240 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
241 * versions, listing multiple ones in an array means an error will be thrown
242 * only if none of them are available. If you need to check for "AND"
243 * behavior, you would need to make a custom EXTRA_ enum.
246 static const int extra_new_buffers
[] = {
251 static const int extra_new_frag_clamp
[] = {
252 EXTRA_NEW_FRAG_CLAMP
,
256 static const int extra_valid_draw_buffer
[] = {
257 EXTRA_VALID_DRAW_BUFFER
,
261 static const int extra_valid_texture_unit
[] = {
262 EXTRA_VALID_TEXTURE_UNIT
,
266 static const int extra_valid_clip_distance
[] = {
267 EXTRA_VALID_CLIP_DISTANCE
,
271 static const int extra_flush_current_valid_texture_unit
[] = {
273 EXTRA_VALID_TEXTURE_UNIT
,
277 static const int extra_flush_current
[] = {
282 static const int extra_EXT_texture_integer_and_new_buffers
[] = {
283 EXT(EXT_texture_integer
),
288 static const int extra_GLSL_130_es3
[] = {
294 static const int extra_texture_buffer_object
[] = {
297 EXT(ARB_texture_buffer_object
),
301 static const int extra_ARB_transform_feedback2_api_es3
[] = {
302 EXT(ARB_transform_feedback2
),
307 static const int extra_ARB_uniform_buffer_object_and_geometry_shader
[] = {
312 static const int extra_ARB_ES2_compatibility_api_es2
[] = {
313 EXT(ARB_ES2_compatibility
),
318 static const int extra_ARB_ES3_compatibility_api_es3
[] = {
319 EXT(ARB_ES3_compatibility
),
324 static const int extra_EXT_framebuffer_sRGB_and_new_buffers
[] = {
325 EXT(EXT_framebuffer_sRGB
),
330 static const int extra_EXT_packed_float
[] = {
331 EXT(EXT_packed_float
),
336 static const int extra_EXT_texture_array_es3
[] = {
337 EXT(EXT_texture_array
),
342 static const int extra_ARB_shader_atomic_counters_and_geometry_shader
[] = {
343 EXTRA_EXT_ATOMICS_GS4
,
347 static const int extra_ARB_shader_image_load_store_and_geometry_shader
[] = {
348 EXTRA_EXT_SHADER_IMAGE_GS4
,
352 static const int extra_ARB_draw_indirect_es31
[] = {
353 EXT(ARB_draw_indirect
),
358 EXTRA_EXT(ARB_texture_cube_map
);
359 EXTRA_EXT(EXT_texture_array
);
360 EXTRA_EXT(NV_fog_distance
);
361 EXTRA_EXT(EXT_texture_filter_anisotropic
);
362 EXTRA_EXT(NV_point_sprite
);
363 EXTRA_EXT(NV_texture_rectangle
);
364 EXTRA_EXT(EXT_stencil_two_side
);
365 EXTRA_EXT(EXT_depth_bounds_test
);
366 EXTRA_EXT(ARB_depth_clamp
);
367 EXTRA_EXT(ATI_fragment_shader
);
368 EXTRA_EXT(EXT_provoking_vertex
);
369 EXTRA_EXT(ARB_fragment_shader
);
370 EXTRA_EXT(ARB_fragment_program
);
371 EXTRA_EXT2(ARB_framebuffer_object
, EXT_framebuffer_multisample
);
372 EXTRA_EXT(ARB_seamless_cube_map
);
374 EXTRA_EXT(ARB_vertex_shader
);
375 EXTRA_EXT(EXT_transform_feedback
);
376 EXTRA_EXT(ARB_transform_feedback3
);
377 EXTRA_EXT(EXT_pixel_buffer_object
);
378 EXTRA_EXT(ARB_vertex_program
);
379 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
380 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
381 EXTRA_EXT(ARB_geometry_shader4
);
382 EXTRA_EXT(ARB_color_buffer_float
);
383 EXTRA_EXT(EXT_framebuffer_sRGB
);
384 EXTRA_EXT(OES_EGL_image_external
);
385 EXTRA_EXT(ARB_blend_func_extended
);
386 EXTRA_EXT(ARB_uniform_buffer_object
);
387 EXTRA_EXT(ARB_timer_query
);
388 EXTRA_EXT(ARB_texture_cube_map_array
);
389 EXTRA_EXT(ARB_texture_buffer_range
);
390 EXTRA_EXT(ARB_texture_multisample
);
391 EXTRA_EXT(ARB_texture_gather
);
392 EXTRA_EXT(ARB_shader_atomic_counters
);
393 EXTRA_EXT(ARB_draw_indirect
);
394 EXTRA_EXT(ARB_shader_image_load_store
);
395 EXTRA_EXT(ARB_viewport_array
);
396 EXTRA_EXT(ARB_compute_shader
);
397 EXTRA_EXT(ARB_gpu_shader5
);
398 EXTRA_EXT2(ARB_transform_feedback3
, ARB_gpu_shader5
);
399 EXTRA_EXT(INTEL_performance_query
);
400 EXTRA_EXT(ARB_explicit_uniform_location
);
401 EXTRA_EXT(ARB_clip_control
);
402 EXTRA_EXT(EXT_polygon_offset_clamp
);
405 extra_ARB_color_buffer_float_or_glcore
[] = {
406 EXT(ARB_color_buffer_float
),
412 extra_NV_primitive_restart
[] = {
413 EXT(NV_primitive_restart
),
417 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
418 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
419 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
420 static const int extra_version_40
[] = { EXTRA_VERSION_40
, EXTRA_END
};
422 static const int extra_gl30_es3
[] = {
428 static const int extra_gl32_es3
[] = {
434 static const int extra_gl32_ARB_geometry_shader4
[] = {
436 EXT(ARB_geometry_shader4
),
440 static const int extra_gl40_ARB_sample_shading
[] = {
442 EXT(ARB_sample_shading
),
447 extra_ARB_vertex_program_api_es2
[] = {
448 EXT(ARB_vertex_program
),
453 /* The ReadBuffer get token is valid under either full GL or under
454 * GLES2 if the NV_read_buffer extension is available. */
456 extra_NV_read_buffer_api_gl
[] = {
462 static const int extra_core_ARB_color_buffer_float_and_new_buffers
[] = {
464 EXT(ARB_color_buffer_float
),
469 /* This is the big table describing all the enums we accept in
470 * glGet*v(). The table is partitioned into six parts: enums
471 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
472 * between OpenGL and GLES, enums exclusive to GLES, etc for the
473 * remaining combinations. To look up the enums valid in a given API
474 * we will use a hash table specific to that API. These tables are in
475 * turn generated at build time and included through get_hash.h.
478 #include "get_hash.h"
480 /* All we need now is a way to look up the value struct from the enum.
481 * The code generated by gcc for the old generated big switch
482 * statement is a big, balanced, open coded if/else tree, essentially
483 * an unrolled binary search. It would be natural to sort the new
484 * enum table and use bsearch(), but we will use a read-only hash
485 * table instead. bsearch() has a nice guaranteed worst case
486 * performance, but we're also guaranteed to hit that worst case
487 * (log2(n) iterations) for about half the enums. Instead, using an
488 * open addressing hash table, we can find the enum on the first try
489 * for 80% of the enums, 1 collision for 10% and never more than 5
490 * collisions for any enum (typical numbers). And the code is very
491 * simple, even though it feels a little magic. */
495 print_table_stats(int api
)
497 int i
, j
, collisions
[11], count
, hash
, mask
;
498 const struct value_desc
*d
;
499 const char *api_names
[] = {
500 [API_OPENGL_COMPAT
] = "GL",
501 [API_OPENGL_CORE
] = "GL_CORE",
502 [API_OPENGLES
] = "GLES",
503 [API_OPENGLES2
] = "GLES2",
505 const char *api_name
;
507 api_name
= api
< ARRAY_SIZE(api_names
) ? api_names
[api
] : "N/A";
509 mask
= ARRAY_SIZE(table(api
)) - 1;
510 memset(collisions
, 0, sizeof collisions
);
512 for (i
= 0; i
< ARRAY_SIZE(table(api
)); i
++) {
516 d
= &values
[table(api
)[i
]];
517 hash
= (d
->pname
* prime_factor
);
520 if (values
[table(api
)[hash
& mask
]].pname
== d
->pname
)
532 printf("number of enums for %s: %d (total %ld)\n",
533 api_name
, count
, ARRAY_SIZE(values
));
534 for (i
= 0; i
< ARRAY_SIZE(collisions
) - 1; i
++)
535 if (collisions
[i
] > 0)
536 printf(" %d enums with %d %scollisions\n",
537 collisions
[i
], i
, i
== 10 ? "or more " : "");
542 * Initialize the enum hash for a given API
544 * This is called from one_time_init() to insert the enum values that
545 * are valid for the API in question into the enum hash table.
547 * \param the current context, for determining the API in question
549 void _mesa_init_get_hash(struct gl_context
*ctx
)
552 print_table_stats(ctx
->API
);
559 * Handle irregular enums
561 * Some values don't conform to the "well-known type at context
562 * pointer + offset" pattern, so we have this function to catch all
563 * the corner cases. Typically, it's a computed value or a one-off
564 * pointer to a custom struct or something.
566 * In this case we can't return a pointer to the value, so we'll have
567 * to use the temporary variable 'v' declared back in the calling
568 * glGet*v() function to store the result.
570 * \param ctx the current context
571 * \param d the struct value_desc that describes the enum
572 * \param v pointer to the tmp declared in the calling glGet*v() function
575 find_custom_value(struct gl_context
*ctx
, const struct value_desc
*d
, union value
*v
)
577 struct gl_buffer_object
**buffer_obj
;
578 struct gl_vertex_attrib_array
*array
;
582 case GL_MAJOR_VERSION
:
583 v
->value_int
= ctx
->Version
/ 10;
585 case GL_MINOR_VERSION
:
586 v
->value_int
= ctx
->Version
% 10;
592 case GL_TEXTURE_CUBE_MAP_ARB
:
593 case GL_TEXTURE_RECTANGLE_NV
:
594 case GL_TEXTURE_EXTERNAL_OES
:
595 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
598 case GL_LINE_STIPPLE_PATTERN
:
599 /* This is the only GLushort, special case it here by promoting
600 * to an int rather than introducing a new type. */
601 v
->value_int
= ctx
->Line
.StipplePattern
;
604 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
605 unit
= ctx
->Texture
.CurrentUnit
;
606 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
607 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
608 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
609 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
612 case GL_CURRENT_TEXTURE_COORDS
:
613 unit
= ctx
->Texture
.CurrentUnit
;
614 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
615 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
616 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
617 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
620 case GL_COLOR_WRITEMASK
:
621 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
622 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
623 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
624 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
628 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0;
632 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
635 case GL_MAP2_GRID_DOMAIN
:
636 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
637 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
638 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
639 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
642 case GL_TEXTURE_STACK_DEPTH
:
643 unit
= ctx
->Texture
.CurrentUnit
;
644 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
646 case GL_TEXTURE_MATRIX
:
647 unit
= ctx
->Texture
.CurrentUnit
;
648 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
651 case GL_TEXTURE_COORD_ARRAY
:
652 case GL_TEXTURE_COORD_ARRAY_SIZE
:
653 case GL_TEXTURE_COORD_ARRAY_TYPE
:
654 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
655 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
656 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
659 case GL_ACTIVE_TEXTURE_ARB
:
660 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
662 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
663 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
666 case GL_MODELVIEW_STACK_DEPTH
:
667 case GL_PROJECTION_STACK_DEPTH
:
668 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
671 case GL_MAX_TEXTURE_SIZE
:
672 case GL_MAX_3D_TEXTURE_SIZE
:
673 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
674 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
675 v
->value_int
= 1 << (*p
- 1);
679 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[0].X
;
680 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[0].Y
;
681 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[0].Width
;
682 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[0].Height
;
685 case GL_SCISSOR_TEST
:
686 v
->value_bool
= ctx
->Scissor
.EnableFlags
& 1;
691 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
694 if (!ctx
->CompileFlag
)
696 else if (ctx
->ExecuteFlag
)
697 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
699 v
->value_enum
= GL_COMPILE
;
703 v
->value_float_4
[0] = ctx
->ViewportArray
[0].X
;
704 v
->value_float_4
[1] = ctx
->ViewportArray
[0].Y
;
705 v
->value_float_4
[2] = ctx
->ViewportArray
[0].Width
;
706 v
->value_float_4
[3] = ctx
->ViewportArray
[0].Height
;
710 v
->value_double_2
[0] = ctx
->ViewportArray
[0].Near
;
711 v
->value_double_2
[1] = ctx
->ViewportArray
[0].Far
;
714 case GL_ACTIVE_STENCIL_FACE_EXT
:
715 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
718 case GL_STENCIL_FAIL
:
719 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
721 case GL_STENCIL_FUNC
:
722 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
724 case GL_STENCIL_PASS_DEPTH_FAIL
:
725 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
727 case GL_STENCIL_PASS_DEPTH_PASS
:
728 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
731 v
->value_int
= _mesa_get_stencil_ref(ctx
, ctx
->Stencil
.ActiveFace
);
733 case GL_STENCIL_BACK_REF
:
734 v
->value_int
= _mesa_get_stencil_ref(ctx
, 1);
736 case GL_STENCIL_VALUE_MASK
:
737 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
739 case GL_STENCIL_WRITEMASK
:
740 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
743 case GL_NUM_EXTENSIONS
:
744 v
->value_int
= _mesa_get_extension_count(ctx
);
747 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
748 v
->value_int
= _mesa_get_color_read_type(ctx
);
750 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
751 v
->value_int
= _mesa_get_color_read_format(ctx
);
754 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
755 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
757 case GL_CURRENT_MATRIX_ARB
:
758 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
759 v
->value_matrix
= ctx
->CurrentStack
->Top
;
762 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
763 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
);
765 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
767 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
);
768 assert(v
->value_int_n
.n
<= (int) ARRAY_SIZE(v
->value_int_n
.ints
));
771 case GL_MAX_VARYING_FLOATS_ARB
:
772 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
775 /* Various object names */
777 case GL_TEXTURE_BINDING_1D
:
778 case GL_TEXTURE_BINDING_2D
:
779 case GL_TEXTURE_BINDING_3D
:
780 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
781 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
782 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
783 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
784 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
785 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
786 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
787 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
788 unit
= ctx
->Texture
.CurrentUnit
;
790 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
793 /* GL_EXT_packed_float */
794 case GL_RGBA_SIGNED_COMPONENTS_EXT
:
796 /* Note: we only check the 0th color attachment. */
797 const struct gl_renderbuffer
*rb
=
798 ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
799 if (rb
&& _mesa_is_format_signed(rb
->Format
)) {
800 /* Issue 17 of GL_EXT_packed_float: If a component (such as
801 * alpha) has zero bits, the component should not be considered
802 * signed and so the bit for the respective component should be
806 _mesa_get_format_bits(rb
->Format
, GL_RED_BITS
);
808 _mesa_get_format_bits(rb
->Format
, GL_GREEN_BITS
);
810 _mesa_get_format_bits(rb
->Format
, GL_BLUE_BITS
);
812 _mesa_get_format_bits(rb
->Format
, GL_ALPHA_BITS
);
814 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_LUMINANCE_SIZE
);
816 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_INTENSITY_SIZE
);
818 v
->value_int_4
[0] = r_bits
+ l_bits
+ i_bits
> 0;
819 v
->value_int_4
[1] = g_bits
+ l_bits
+ i_bits
> 0;
820 v
->value_int_4
[2] = b_bits
+ l_bits
+ i_bits
> 0;
821 v
->value_int_4
[3] = a_bits
+ i_bits
> 0;
827 v
->value_int_4
[3] = 0;
832 /* GL_ARB_vertex_buffer_object */
833 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
834 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
835 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
836 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
837 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
838 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
839 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
840 buffer_obj
= (struct gl_buffer_object
**)
841 ((char *) ctx
->Array
.VAO
+ d
->offset
);
842 v
->value_int
= (*buffer_obj
)->Name
;
844 case GL_ARRAY_BUFFER_BINDING_ARB
:
845 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
847 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
849 ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)].BufferObj
->Name
;
851 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
852 v
->value_int
= ctx
->Array
.VAO
->IndexBufferObj
->Name
;
855 /* ARB_vertex_array_bgra */
856 case GL_COLOR_ARRAY_SIZE
:
857 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR0
];
858 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
860 case GL_SECONDARY_COLOR_ARRAY_SIZE
:
861 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR1
];
862 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
865 /* ARB_copy_buffer */
866 case GL_COPY_READ_BUFFER
:
867 v
->value_int
= ctx
->CopyReadBuffer
->Name
;
869 case GL_COPY_WRITE_BUFFER
:
870 v
->value_int
= ctx
->CopyWriteBuffer
->Name
;
873 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
874 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
876 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
877 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
879 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
880 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
882 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
883 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
885 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
886 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
888 case GL_TRANSFORM_FEEDBACK_BINDING
:
889 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
891 case GL_CURRENT_PROGRAM
:
892 /* The Changelog of the ARB_separate_shader_objects spec says:
894 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
895 * CURRENT_PROGRAM. In the EXT extension, this
896 * token was aliased to ACTIVE_PROGRAM_EXT, and
897 * was used to indicate the last program set by
898 * either ActiveProgramEXT or UseProgram. In
899 * the ARB extension, the SSO active programs
900 * are now program pipeline object state and
901 * CURRENT_PROGRAM should still be used to query
902 * the last program set by UseProgram (bug 7822).
905 ctx
->Shader
.ActiveProgram
? ctx
->Shader
.ActiveProgram
->Name
: 0;
907 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
908 v
->value_int
= ctx
->ReadBuffer
->Name
;
910 case GL_RENDERBUFFER_BINDING_EXT
:
912 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
914 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
915 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_POINT_SIZE
].BufferObj
->Name
;
919 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
920 COPY_4FV(v
->value_float_4
, ctx
->Fog
.Color
);
922 COPY_4FV(v
->value_float_4
, ctx
->Fog
.ColorUnclamped
);
924 case GL_COLOR_CLEAR_VALUE
:
925 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
)) {
926 v
->value_float_4
[0] = CLAMP(ctx
->Color
.ClearColor
.f
[0], 0.0F
, 1.0F
);
927 v
->value_float_4
[1] = CLAMP(ctx
->Color
.ClearColor
.f
[1], 0.0F
, 1.0F
);
928 v
->value_float_4
[2] = CLAMP(ctx
->Color
.ClearColor
.f
[2], 0.0F
, 1.0F
);
929 v
->value_float_4
[3] = CLAMP(ctx
->Color
.ClearColor
.f
[3], 0.0F
, 1.0F
);
931 COPY_4FV(v
->value_float_4
, ctx
->Color
.ClearColor
.f
);
933 case GL_BLEND_COLOR_EXT
:
934 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
935 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColor
);
937 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColorUnclamped
);
939 case GL_ALPHA_TEST_REF
:
940 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
941 v
->value_float
= ctx
->Color
.AlphaRef
;
943 v
->value_float
= ctx
->Color
.AlphaRefUnclamped
;
945 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
946 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
/ 4;
949 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
950 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
/ 4;
953 /* GL_ARB_texture_buffer_object */
954 case GL_TEXTURE_BUFFER_ARB
:
955 v
->value_int
= ctx
->Texture
.BufferObject
->Name
;
957 case GL_TEXTURE_BINDING_BUFFER_ARB
:
958 unit
= ctx
->Texture
.CurrentUnit
;
960 ctx
->Texture
.Unit
[unit
].CurrentTex
[TEXTURE_BUFFER_INDEX
]->Name
;
962 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
:
964 struct gl_buffer_object
*buf
=
965 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
966 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObject
;
967 v
->value_int
= buf
? buf
->Name
: 0;
970 case GL_TEXTURE_BUFFER_FORMAT_ARB
:
971 v
->value_int
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
972 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObjectFormat
;
975 /* GL_ARB_sampler_objects */
976 case GL_SAMPLER_BINDING
:
978 struct gl_sampler_object
*samp
=
979 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Sampler
;
982 * The sampler object may have been deleted on another context,
983 * so we try to lookup the sampler object before returning its Name.
985 if (samp
&& _mesa_lookup_samplerobj(ctx
, samp
->Name
)) {
986 v
->value_int
= samp
->Name
;
992 /* GL_ARB_uniform_buffer_object */
993 case GL_UNIFORM_BUFFER_BINDING
:
994 v
->value_int
= ctx
->UniformBuffer
->Name
;
996 /* GL_ARB_timer_query */
998 if (ctx
->Driver
.GetTimestamp
) {
999 v
->value_int64
= ctx
->Driver
.GetTimestamp(ctx
);
1002 _mesa_problem(ctx
, "driver doesn't implement GetTimestamp");
1006 case GL_DEBUG_LOGGED_MESSAGES
:
1007 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
:
1008 case GL_DEBUG_GROUP_STACK_DEPTH
:
1009 v
->value_int
= _mesa_get_debug_state_int(ctx
, d
->pname
);
1011 /* GL_ARB_shader_atomic_counters */
1012 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
1013 if (ctx
->AtomicBuffer
) {
1014 v
->value_int
= ctx
->AtomicBuffer
->Name
;
1019 /* GL_ARB_draw_indirect */
1020 case GL_DRAW_INDIRECT_BUFFER_BINDING
:
1021 v
->value_int
= ctx
->DrawIndirectBuffer
->Name
;
1023 /* GL_ARB_separate_shader_objects */
1024 case GL_PROGRAM_PIPELINE_BINDING
:
1025 if (ctx
->Pipeline
.Current
) {
1026 v
->value_int
= ctx
->Pipeline
.Current
->Name
;
1035 * Check extra constraints on a struct value_desc descriptor
1037 * If a struct value_desc has a non-NULL extra pointer, it means that
1038 * there are a number of extra constraints to check or actions to
1039 * perform. The extras is just an integer array where each integer
1040 * encode different constraints or actions.
1042 * \param ctx current context
1043 * \param func name of calling glGet*v() function for error reporting
1044 * \param d the struct value_desc that has the extra constraints
1046 * \return GL_FALSE if all of the constraints were not satisfied,
1047 * otherwise GL_TRUE.
1050 check_extra(struct gl_context
*ctx
, const char *func
, const struct value_desc
*d
)
1052 const GLuint version
= ctx
->Version
;
1053 GLboolean api_check
= GL_FALSE
;
1054 GLboolean api_found
= GL_FALSE
;
1057 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++) {
1059 case EXTRA_VERSION_30
:
1060 api_check
= GL_TRUE
;
1062 api_found
= GL_TRUE
;
1064 case EXTRA_VERSION_31
:
1065 api_check
= GL_TRUE
;
1067 api_found
= GL_TRUE
;
1069 case EXTRA_VERSION_32
:
1070 api_check
= GL_TRUE
;
1072 api_found
= GL_TRUE
;
1074 case EXTRA_NEW_FRAG_CLAMP
:
1075 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
1076 _mesa_update_state(ctx
);
1079 api_check
= GL_TRUE
;
1080 if (ctx
->API
== API_OPENGLES2
)
1081 api_found
= GL_TRUE
;
1084 api_check
= GL_TRUE
;
1085 if (_mesa_is_gles3(ctx
))
1086 api_found
= GL_TRUE
;
1088 case EXTRA_API_ES31
:
1089 api_check
= GL_TRUE
;
1090 if (_mesa_is_gles31(ctx
))
1091 api_found
= GL_TRUE
;
1094 api_check
= GL_TRUE
;
1095 if (_mesa_is_desktop_gl(ctx
))
1096 api_found
= GL_TRUE
;
1098 case EXTRA_API_GL_CORE
:
1099 api_check
= GL_TRUE
;
1100 if (ctx
->API
== API_OPENGL_CORE
)
1101 api_found
= GL_TRUE
;
1103 case EXTRA_NEW_BUFFERS
:
1104 if (ctx
->NewState
& _NEW_BUFFERS
)
1105 _mesa_update_state(ctx
);
1107 case EXTRA_FLUSH_CURRENT
:
1108 FLUSH_CURRENT(ctx
, 0);
1110 case EXTRA_VALID_DRAW_BUFFER
:
1111 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1112 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1113 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1117 case EXTRA_VALID_TEXTURE_UNIT
:
1118 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1119 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1120 func
, ctx
->Texture
.CurrentUnit
);
1124 case EXTRA_VALID_CLIP_DISTANCE
:
1125 if (d
->pname
- GL_CLIP_DISTANCE0
>= ctx
->Const
.MaxClipPlanes
) {
1126 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(clip distance %u)",
1127 func
, d
->pname
- GL_CLIP_DISTANCE0
);
1131 case EXTRA_GLSL_130
:
1132 api_check
= GL_TRUE
;
1133 if (ctx
->Const
.GLSLVersion
>= 130)
1134 api_found
= GL_TRUE
;
1136 case EXTRA_EXT_UBO_GS4
:
1137 api_check
= GL_TRUE
;
1138 api_found
= (ctx
->Extensions
.ARB_uniform_buffer_object
&&
1139 _mesa_has_geometry_shaders(ctx
));
1141 case EXTRA_EXT_ATOMICS_GS4
:
1142 api_check
= GL_TRUE
;
1143 api_found
= (ctx
->Extensions
.ARB_shader_atomic_counters
&&
1144 _mesa_has_geometry_shaders(ctx
));
1146 case EXTRA_EXT_SHADER_IMAGE_GS4
:
1147 api_check
= GL_TRUE
;
1148 api_found
= (ctx
->Extensions
.ARB_shader_image_load_store
&&
1149 _mesa_has_geometry_shaders(ctx
));
1153 default: /* *e is a offset into the extension struct */
1154 api_check
= GL_TRUE
;
1155 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1156 api_found
= GL_TRUE
;
1161 if (api_check
&& !api_found
) {
1162 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1163 _mesa_lookup_enum_by_nr(d
->pname
));
1170 static const struct value_desc error_value
=
1171 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1174 * Find the struct value_desc corresponding to the enum 'pname'.
1176 * We hash the enum value to get an index into the 'table' array,
1177 * which holds the index in the 'values' array of struct value_desc.
1178 * Once we've found the entry, we do the extra checks, if any, then
1179 * look up the value and return a pointer to it.
1181 * If the value has to be computed (for example, it's the result of a
1182 * function call or we need to add 1 to it), we use the tmp 'v' to
1185 * \param func name of glGet*v() func for error reporting
1186 * \param pname the enum value we're looking up
1187 * \param p is were we return the pointer to the value
1188 * \param v a tmp union value variable in the calling glGet*v() function
1190 * \return the struct value_desc corresponding to the enum or a struct
1191 * value_desc of TYPE_INVALID if not found. This lets the calling
1192 * glGet*v() function jump right into a switch statement and
1193 * handle errors there instead of having to check for NULL.
1195 static const struct value_desc
*
1196 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1198 GET_CURRENT_CONTEXT(ctx
);
1199 struct gl_texture_unit
*unit
;
1201 const struct value_desc
*d
;
1205 /* We index into the table_set[] list of per-API hash tables using the API's
1206 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1207 * value since it's compatible with GLES2 its entry in table_set[] is at the
1210 STATIC_ASSERT(ARRAY_SIZE(table_set
) == API_OPENGL_LAST
+ 2);
1211 if (_mesa_is_gles3(ctx
)) {
1212 api
= API_OPENGL_LAST
+ 1;
1214 mask
= ARRAY_SIZE(table(api
)) - 1;
1215 hash
= (pname
* prime_factor
);
1217 int idx
= table(api
)[hash
& mask
];
1219 /* If the enum isn't valid, the hash walk ends with index 0,
1220 * pointing to the first entry of values[] which doesn't hold
1221 * any valid enum. */
1222 if (unlikely(idx
== 0)) {
1223 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1224 _mesa_lookup_enum_by_nr(pname
));
1225 return &error_value
;
1229 if (likely(d
->pname
== pname
))
1235 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1236 return &error_value
;
1238 switch (d
->location
) {
1240 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1243 *p
= ((char *) ctx
+ d
->offset
);
1246 *p
= ((char *) ctx
->Array
.VAO
+ d
->offset
);
1249 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1250 *p
= ((char *) unit
+ d
->offset
);
1253 find_custom_value(ctx
, d
, v
);
1261 /* silence warning */
1262 return &error_value
;
1265 static const int transpose
[] = {
1273 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1275 const struct value_desc
*d
;
1281 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1286 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1291 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1294 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1297 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1300 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1303 case TYPE_DOUBLEN_2
:
1304 params
[1] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[1]);
1306 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1310 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1312 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1315 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1318 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1322 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1323 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1327 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1331 params
[0] = ((GLboolean
*) p
)[0];
1335 m
= *(GLmatrix
**) p
;
1336 for (i
= 0; i
< 16; i
++)
1337 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1341 m
= *(GLmatrix
**) p
;
1342 for (i
= 0; i
< 16; i
++)
1343 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1354 shift
= d
->type
- TYPE_BIT_0
;
1355 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1361 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1363 const struct value_desc
*d
;
1369 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1374 params
[0] = (GLfloat
) d
->offset
;
1379 params
[3] = ((GLfloat
*) p
)[3];
1382 params
[2] = ((GLfloat
*) p
)[2];
1385 params
[1] = ((GLfloat
*) p
)[1];
1388 params
[0] = ((GLfloat
*) p
)[0];
1391 case TYPE_DOUBLEN_2
:
1392 params
[1] = (GLfloat
) (((GLdouble
*) p
)[1]);
1394 params
[0] = (GLfloat
) (((GLdouble
*) p
)[0]);
1398 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1400 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1403 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1406 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1410 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1411 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
1415 params
[0] = (GLfloat
) (((GLint64
*) p
)[0]);
1419 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1423 m
= *(GLmatrix
**) p
;
1424 for (i
= 0; i
< 16; i
++)
1425 params
[i
] = m
->m
[i
];
1429 m
= *(GLmatrix
**) p
;
1430 for (i
= 0; i
< 16; i
++)
1431 params
[i
] = m
->m
[transpose
[i
]];
1442 shift
= d
->type
- TYPE_BIT_0
;
1443 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1449 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1451 const struct value_desc
*d
;
1457 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1462 params
[0] = d
->offset
;
1466 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1468 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1470 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1472 params
[0] = IROUND(((GLfloat
*) p
)[0]);
1476 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1478 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1480 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1482 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1485 case TYPE_DOUBLEN_2
:
1486 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1488 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1492 params
[3] = ((GLint
*) p
)[3];
1494 params
[2] = ((GLint
*) p
)[2];
1497 params
[1] = ((GLint
*) p
)[1];
1500 params
[0] = ((GLint
*) p
)[0];
1504 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1505 params
[i
] = v
.value_int_n
.ints
[i
];
1509 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
1513 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
1517 m
= *(GLmatrix
**) p
;
1518 for (i
= 0; i
< 16; i
++)
1519 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
1523 m
= *(GLmatrix
**) p
;
1524 for (i
= 0; i
< 16; i
++)
1525 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
1536 shift
= d
->type
- TYPE_BIT_0
;
1537 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1543 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
1545 const struct value_desc
*d
;
1551 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
1556 params
[0] = d
->offset
;
1560 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
1562 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
1564 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
1566 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
1570 params
[3] = FLOAT_TO_INT64(((GLfloat
*) p
)[3]);
1572 params
[2] = FLOAT_TO_INT64(((GLfloat
*) p
)[2]);
1574 params
[1] = FLOAT_TO_INT64(((GLfloat
*) p
)[1]);
1576 params
[0] = FLOAT_TO_INT64(((GLfloat
*) p
)[0]);
1579 case TYPE_DOUBLEN_2
:
1580 params
[1] = FLOAT_TO_INT64(((GLdouble
*) p
)[1]);
1582 params
[0] = FLOAT_TO_INT64(((GLdouble
*) p
)[0]);
1586 params
[3] = ((GLint
*) p
)[3];
1588 params
[2] = ((GLint
*) p
)[2];
1591 params
[1] = ((GLint
*) p
)[1];
1594 params
[0] = ((GLint
*) p
)[0];
1598 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1599 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1603 params
[0] = ((GLint64
*) p
)[0];
1607 params
[0] = ((GLboolean
*) p
)[0];
1611 m
= *(GLmatrix
**) p
;
1612 for (i
= 0; i
< 16; i
++)
1613 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
1617 m
= *(GLmatrix
**) p
;
1618 for (i
= 0; i
< 16; i
++)
1619 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
1630 shift
= d
->type
- TYPE_BIT_0
;
1631 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1637 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
1639 const struct value_desc
*d
;
1645 d
= find_value("glGetDoublev", pname
, &p
, &v
);
1650 params
[0] = d
->offset
;
1655 params
[3] = ((GLfloat
*) p
)[3];
1658 params
[2] = ((GLfloat
*) p
)[2];
1661 params
[1] = ((GLfloat
*) p
)[1];
1664 params
[0] = ((GLfloat
*) p
)[0];
1667 case TYPE_DOUBLEN_2
:
1668 params
[1] = ((GLdouble
*) p
)[1];
1670 params
[0] = ((GLdouble
*) p
)[0];
1674 params
[3] = ((GLint
*) p
)[3];
1676 params
[2] = ((GLint
*) p
)[2];
1679 params
[1] = ((GLint
*) p
)[1];
1682 params
[0] = ((GLint
*) p
)[0];
1686 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1687 params
[i
] = v
.value_int_n
.ints
[i
];
1691 params
[0] = (GLdouble
) (((GLint64
*) p
)[0]);
1695 params
[0] = *(GLboolean
*) p
;
1699 m
= *(GLmatrix
**) p
;
1700 for (i
= 0; i
< 16; i
++)
1701 params
[i
] = m
->m
[i
];
1705 m
= *(GLmatrix
**) p
;
1706 for (i
= 0; i
< 16; i
++)
1707 params
[i
] = m
->m
[transpose
[i
]];
1718 shift
= d
->type
- TYPE_BIT_0
;
1719 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1724 static enum value_type
1725 find_value_indexed(const char *func
, GLenum pname
, GLuint index
, union value
*v
)
1727 GET_CURRENT_CONTEXT(ctx
);
1732 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1734 if (!ctx
->Extensions
.EXT_draw_buffers2
)
1736 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
1741 case GL_BLEND_SRC_RGB
:
1742 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1744 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1746 v
->value_int
= ctx
->Color
.Blend
[index
].SrcRGB
;
1748 case GL_BLEND_SRC_ALPHA
:
1749 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1751 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1753 v
->value_int
= ctx
->Color
.Blend
[index
].SrcA
;
1757 case GL_BLEND_DST_RGB
:
1758 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1760 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1762 v
->value_int
= ctx
->Color
.Blend
[index
].DstRGB
;
1764 case GL_BLEND_DST_ALPHA
:
1765 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1767 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1769 v
->value_int
= ctx
->Color
.Blend
[index
].DstA
;
1771 case GL_BLEND_EQUATION_RGB
:
1772 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1774 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1776 v
->value_int
= ctx
->Color
.Blend
[index
].EquationRGB
;
1778 case GL_BLEND_EQUATION_ALPHA
:
1779 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1781 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1783 v
->value_int
= ctx
->Color
.Blend
[index
].EquationA
;
1786 case GL_COLOR_WRITEMASK
:
1787 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1789 if (!ctx
->Extensions
.EXT_draw_buffers2
)
1791 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
1792 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
1793 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
1794 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
1797 case GL_SCISSOR_BOX
:
1798 if (index
>= ctx
->Const
.MaxViewports
)
1800 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[index
].X
;
1801 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[index
].Y
;
1802 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[index
].Width
;
1803 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[index
].Height
;
1807 if (index
>= ctx
->Const
.MaxViewports
)
1809 v
->value_float_4
[0] = ctx
->ViewportArray
[index
].X
;
1810 v
->value_float_4
[1] = ctx
->ViewportArray
[index
].Y
;
1811 v
->value_float_4
[2] = ctx
->ViewportArray
[index
].Width
;
1812 v
->value_float_4
[3] = ctx
->ViewportArray
[index
].Height
;
1813 return TYPE_FLOAT_4
;
1815 case GL_DEPTH_RANGE
:
1816 if (index
>= ctx
->Const
.MaxViewports
)
1818 v
->value_double_2
[0] = ctx
->ViewportArray
[index
].Near
;
1819 v
->value_double_2
[1] = ctx
->ViewportArray
[index
].Far
;
1820 return TYPE_DOUBLEN_2
;
1822 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
1823 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
1825 if (!ctx
->Extensions
.EXT_transform_feedback
)
1827 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
1830 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
1831 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
1833 if (!ctx
->Extensions
.EXT_transform_feedback
)
1836 = ctx
->TransformFeedback
.CurrentObject
->RequestedSize
[index
];
1839 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
1840 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
1842 if (!ctx
->Extensions
.EXT_transform_feedback
)
1844 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->BufferNames
[index
];
1847 case GL_UNIFORM_BUFFER_BINDING
:
1848 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
1850 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
1852 v
->value_int
= ctx
->UniformBufferBindings
[index
].BufferObject
->Name
;
1855 case GL_UNIFORM_BUFFER_START
:
1856 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
1858 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
1860 v
->value_int
= ctx
->UniformBufferBindings
[index
].Offset
;
1863 case GL_UNIFORM_BUFFER_SIZE
:
1864 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
1866 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
1868 v
->value_int
= ctx
->UniformBufferBindings
[index
].Size
;
1871 /* ARB_texture_multisample / GL3.2 */
1872 case GL_SAMPLE_MASK_VALUE
:
1875 if (!ctx
->Extensions
.ARB_texture_multisample
)
1877 v
->value_int
= ctx
->Multisample
.SampleMaskValue
;
1880 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
1881 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
1883 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
1885 v
->value_int
= ctx
->AtomicBufferBindings
[index
].BufferObject
->Name
;
1888 case GL_ATOMIC_COUNTER_BUFFER_START
:
1889 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
1891 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
1893 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Offset
;
1896 case GL_ATOMIC_COUNTER_BUFFER_SIZE
:
1897 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
1899 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
1901 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Size
;
1904 case GL_VERTEX_BINDING_DIVISOR
:
1905 if (!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_instanced_arrays
)
1907 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
1909 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].InstanceDivisor
;
1912 case GL_VERTEX_BINDING_OFFSET
:
1913 if (!_mesa_is_desktop_gl(ctx
))
1915 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
1917 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].Offset
;
1920 case GL_VERTEX_BINDING_STRIDE
:
1921 if (!_mesa_is_desktop_gl(ctx
))
1923 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
1925 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].Stride
;
1928 /* ARB_shader_image_load_store */
1929 case GL_IMAGE_BINDING_NAME
: {
1930 struct gl_texture_object
*t
;
1932 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
1934 if (index
>= ctx
->Const
.MaxImageUnits
)
1937 t
= ctx
->ImageUnits
[index
].TexObj
;
1938 v
->value_int
= (t
? t
->Name
: 0);
1942 case GL_IMAGE_BINDING_LEVEL
:
1943 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
1945 if (index
>= ctx
->Const
.MaxImageUnits
)
1948 v
->value_int
= ctx
->ImageUnits
[index
].Level
;
1951 case GL_IMAGE_BINDING_LAYERED
:
1952 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
1954 if (index
>= ctx
->Const
.MaxImageUnits
)
1957 v
->value_int
= ctx
->ImageUnits
[index
].Layered
;
1960 case GL_IMAGE_BINDING_LAYER
:
1961 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
1963 if (index
>= ctx
->Const
.MaxImageUnits
)
1966 v
->value_int
= ctx
->ImageUnits
[index
].Layer
;
1969 case GL_IMAGE_BINDING_ACCESS
:
1970 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
1972 if (index
>= ctx
->Const
.MaxImageUnits
)
1975 v
->value_int
= ctx
->ImageUnits
[index
].Access
;
1978 case GL_IMAGE_BINDING_FORMAT
:
1979 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
1981 if (index
>= ctx
->Const
.MaxImageUnits
)
1984 v
->value_int
= ctx
->ImageUnits
[index
].Format
;
1987 case GL_MAX_COMPUTE_WORK_GROUP_COUNT
:
1988 if (!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_compute_shader
)
1992 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupCount
[index
];
1995 case GL_MAX_COMPUTE_WORK_GROUP_SIZE
:
1996 if (!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_compute_shader
)
2000 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupSize
[index
];
2005 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2006 _mesa_lookup_enum_by_nr(pname
));
2007 return TYPE_INVALID
;
2009 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2010 _mesa_lookup_enum_by_nr(pname
));
2011 return TYPE_INVALID
;
2015 _mesa_GetBooleani_v( GLenum pname
, GLuint index
, GLboolean
*params
)
2018 enum value_type type
=
2019 find_value_indexed("glGetBooleani_v", pname
, index
, &v
);
2023 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2026 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2027 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2028 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2029 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2032 params
[0] = INT64_TO_BOOLEAN(v
.value_int64
);
2035 ; /* nothing - GL error was recorded */
2040 _mesa_GetIntegeri_v( GLenum pname
, GLuint index
, GLint
*params
)
2043 enum value_type type
=
2044 find_value_indexed("glGetIntegeri_v", pname
, index
, &v
);
2049 params
[3] = IROUND(v
.value_float_4
[3]);
2052 params
[2] = IROUND(v
.value_float_4
[2]);
2055 params
[1] = IROUND(v
.value_float_4
[1]);
2058 params
[0] = IROUND(v
.value_float_4
[0]);
2061 case TYPE_DOUBLEN_2
:
2062 params
[1] = IROUND(v
.value_double_2
[1]);
2064 params
[0] = IROUND(v
.value_double_2
[0]);
2068 params
[0] = v
.value_int
;
2071 params
[0] = v
.value_int_4
[0];
2072 params
[1] = v
.value_int_4
[1];
2073 params
[2] = v
.value_int_4
[2];
2074 params
[3] = v
.value_int_4
[3];
2077 params
[0] = INT64_TO_INT(v
.value_int64
);
2080 ; /* nothing - GL error was recorded */
2085 _mesa_GetInteger64i_v( GLenum pname
, GLuint index
, GLint64
*params
)
2088 enum value_type type
=
2089 find_value_indexed("glGetInteger64i_v", pname
, index
, &v
);
2093 params
[0] = v
.value_int
;
2096 params
[0] = v
.value_int_4
[0];
2097 params
[1] = v
.value_int_4
[1];
2098 params
[2] = v
.value_int_4
[2];
2099 params
[3] = v
.value_int_4
[3];
2102 params
[0] = v
.value_int64
;
2105 ; /* nothing - GL error was recorded */
2110 _mesa_GetFloati_v(GLenum pname
, GLuint index
, GLfloat
*params
)
2115 enum value_type type
=
2116 find_value_indexed("glGetFloati_v", pname
, index
, &v
);
2121 params
[3] = v
.value_float_4
[3];
2124 params
[2] = v
.value_float_4
[2];
2127 params
[1] = v
.value_float_4
[1];
2130 params
[0] = v
.value_float_4
[0];
2133 case TYPE_DOUBLEN_2
:
2134 params
[1] = (GLfloat
) v
.value_double_2
[1];
2136 params
[0] = (GLfloat
) v
.value_double_2
[0];
2140 params
[3] = (GLfloat
) v
.value_int_4
[3];
2142 params
[2] = (GLfloat
) v
.value_int_4
[2];
2145 params
[1] = (GLfloat
) v
.value_int_4
[1];
2148 params
[0] = (GLfloat
) v
.value_int_4
[0];
2152 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2153 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2157 params
[0] = (GLfloat
) v
.value_int64
;
2161 params
[0] = BOOLEAN_TO_FLOAT(v
.value_bool
);
2165 m
= *(GLmatrix
**) &v
;
2166 for (i
= 0; i
< 16; i
++)
2167 params
[i
] = m
->m
[i
];
2171 m
= *(GLmatrix
**) &v
;
2172 for (i
= 0; i
< 16; i
++)
2173 params
[i
] = m
->m
[transpose
[i
]];
2182 _mesa_GetDoublei_v(GLenum pname
, GLuint index
, GLdouble
*params
)
2187 enum value_type type
=
2188 find_value_indexed("glGetDoublei_v", pname
, index
, &v
);
2193 params
[3] = (GLdouble
) v
.value_float_4
[3];
2196 params
[2] = (GLdouble
) v
.value_float_4
[2];
2199 params
[1] = (GLdouble
) v
.value_float_4
[1];
2202 params
[0] = (GLdouble
) v
.value_float_4
[0];
2205 case TYPE_DOUBLEN_2
:
2206 params
[1] = v
.value_double_2
[1];
2208 params
[0] = v
.value_double_2
[0];
2212 params
[3] = (GLdouble
) v
.value_int_4
[3];
2214 params
[2] = (GLdouble
) v
.value_int_4
[2];
2217 params
[1] = (GLdouble
) v
.value_int_4
[1];
2220 params
[0] = (GLdouble
) v
.value_int_4
[0];
2224 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2225 params
[i
] = (GLdouble
) INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2229 params
[0] = (GLdouble
) v
.value_int64
;
2233 params
[0] = (GLdouble
) BOOLEAN_TO_FLOAT(v
.value_bool
);
2237 m
= *(GLmatrix
**) &v
;
2238 for (i
= 0; i
< 16; i
++)
2239 params
[i
] = (GLdouble
) m
->m
[i
];
2243 m
= *(GLmatrix
**) &v
;
2244 for (i
= 0; i
< 16; i
++)
2245 params
[i
] = (GLdouble
) m
->m
[transpose
[i
]];
2254 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2256 const struct value_desc
*d
;
2262 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2267 params
[0] = INT_TO_FIXED(d
->offset
);
2272 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2275 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2278 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2281 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2284 case TYPE_DOUBLEN_2
:
2285 params
[1] = FLOAT_TO_FIXED(((GLdouble
*) p
)[1]);
2287 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2291 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2293 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2296 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2299 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2303 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2304 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2308 params
[0] = ((GLint64
*) p
)[0];
2312 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2316 m
= *(GLmatrix
**) p
;
2317 for (i
= 0; i
< 16; i
++)
2318 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2322 m
= *(GLmatrix
**) p
;
2323 for (i
= 0; i
< 16; i
++)
2324 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2335 shift
= d
->type
- TYPE_BIT_0
;
2336 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);