2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
28 #include "extensions.h"
33 #include "texcompress.h"
34 #include "framebuffer.h"
36 /* This is a table driven implemetation of the glGet*v() functions.
37 * The basic idea is that most getters just look up an int somewhere
38 * in GLcontext and then convert it to a bool or float according to
39 * which of glGetIntegerv() glGetBooleanv() etc is being called.
40 * Instead of generating code to do this, we can just record the enum
41 * value and the offset into GLcontext in an array of structs. Then
42 * in glGet*(), we lookup the struct for the enum in question, and use
43 * the offset to get the int we need.
45 * Sometimes we need to look up a float, a boolean, a bit in a
46 * bitfield, a matrix or other types instead, so we need to track the
47 * type of the value in GLcontext. And sometimes the value isn't in
48 * GLcontext but in the drawbuffer, the array object, current texture
49 * unit, or maybe it's a computed value. So we need to also track
50 * where or how to find the value. Finally, we sometimes need to
51 * check that one of a number of extensions are enabled, the GL
52 * version or flush or call _mesa_update_state(). This is done by
53 * attaching optional extra information to the value description
54 * struct, it's sort of like an array of opcodes that describe extra
57 * Putting all this together we end up with struct value_desc below,
58 * and with a couple of macros to help, the table of struct value_desc
59 * is about as concise as the specification in the old python script.
64 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
65 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
66 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
67 (GLint) ((F) * 65536.0f) )
69 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
70 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
71 ((I) < SHRT_MIN) ? INT_MIN : \
72 (GLint) ((I) * 65536) )
74 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
75 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
77 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
78 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
79 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
80 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
82 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
83 #define ENUM_TO_FIXED(E) (E)
117 enum value_location
{
131 EXTRA_VALID_DRAW_BUFFER
,
132 EXTRA_VALID_TEXTURE_UNIT
,
138 enum value_location location
: 8;
139 enum value_type type
: 8;
146 GLfloat value_float_4
[4];
147 GLmatrix
*value_matrix
;
149 GLint value_int_4
[4];
153 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
157 GLboolean value_bool
;
160 #define BUFFER_FIELD(field, type) \
161 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
162 #define CONTEXT_FIELD(field, type) \
163 LOC_CONTEXT, type, offsetof(GLcontext, field)
164 #define ARRAY_FIELD(field, type) \
165 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
166 #define CONST(value) \
167 LOC_CONTEXT, TYPE_CONST, value
169 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
170 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
172 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
173 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
174 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
175 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
176 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
177 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
178 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
179 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
180 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
181 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
182 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
183 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
184 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
185 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
186 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
187 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
188 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
189 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
191 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
192 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
193 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
196 offsetof(struct gl_extensions, f)
198 #define EXTRA_EXT(e) \
199 static const int extra_##e[] = { \
203 #define EXTRA_EXT2(e1, e2) \
204 static const int extra_##e1##_##e2[] = { \
205 EXT(e1), EXT(e2), EXTRA_END \
208 /* The 'extra' mechanism is a way to specify extra checks (such as
209 * extensions or specific gl versions) or actions (flush current, new
210 * buffers) that we need to do before looking up an enum. We need to
211 * declare them all up front so we can refer to them in the value_desc
214 static const int extra_new_buffers
[] = {
219 static const int extra_valid_draw_buffer
[] = {
220 EXTRA_VALID_DRAW_BUFFER
,
224 static const int extra_valid_texture_unit
[] = {
225 EXTRA_VALID_TEXTURE_UNIT
,
229 static const int extra_flush_current_valid_texture_unit
[] = {
231 EXTRA_VALID_TEXTURE_UNIT
,
235 static const int extra_flush_current
[] = {
240 static const int extra_new_buffers_OES_read_format
[] = {
242 EXT(OES_read_format
),
246 static const int extra_EXT_secondary_color_flush_current
[] = {
247 EXT(EXT_secondary_color
),
252 static const int extra_EXT_fog_coord_flush_current
[] = {
258 EXTRA_EXT(ARB_multitexture
);
259 EXTRA_EXT(ARB_texture_cube_map
);
260 EXTRA_EXT(MESA_texture_array
);
261 EXTRA_EXT2(EXT_secondary_color
, ARB_vertex_program
);
262 EXTRA_EXT(EXT_secondary_color
);
263 EXTRA_EXT(EXT_fog_coord
);
264 EXTRA_EXT(EXT_texture_lod_bias
);
265 EXTRA_EXT(EXT_texture_filter_anisotropic
);
266 EXTRA_EXT(IBM_rasterpos_clip
);
267 EXTRA_EXT(NV_point_sprite
);
268 EXTRA_EXT(SGIS_generate_mipmap
);
269 EXTRA_EXT(NV_vertex_program
);
270 EXTRA_EXT(NV_fragment_program
);
271 EXTRA_EXT(NV_texture_rectangle
);
272 EXTRA_EXT(EXT_stencil_two_side
);
273 EXTRA_EXT(NV_light_max_exponent
);
274 EXTRA_EXT(EXT_convolution
);
275 EXTRA_EXT(EXT_histogram
);
276 EXTRA_EXT(SGI_color_table
);
277 EXTRA_EXT(SGI_texture_color_table
);
278 EXTRA_EXT(EXT_depth_bounds_test
);
279 EXTRA_EXT(ARB_depth_clamp
);
280 EXTRA_EXT(ATI_fragment_shader
);
281 EXTRA_EXT(EXT_framebuffer_blit
);
282 EXTRA_EXT(ARB_shader_objects
);
283 EXTRA_EXT(EXT_provoking_vertex
);
284 EXTRA_EXT(ARB_fragment_shader
);
285 EXTRA_EXT(ARB_fragment_program
);
286 EXTRA_EXT(ARB_framebuffer_object
);
287 EXTRA_EXT(EXT_framebuffer_object
);
288 EXTRA_EXT(APPLE_vertex_array_object
);
289 EXTRA_EXT(ARB_seamless_cube_map
);
290 EXTRA_EXT(EXT_compiled_vertex_array
);
292 EXTRA_EXT(ARB_vertex_shader
);
293 EXTRA_EXT(EXT_transform_feedback
);
294 EXTRA_EXT(ARB_transform_feedback2
);
295 EXTRA_EXT(EXT_pixel_buffer_object
);
296 EXTRA_EXT(ARB_vertex_program
);
297 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
298 EXTRA_EXT2(ARB_fragment_program
, NV_fragment_program
);
299 EXTRA_EXT2(ARB_vertex_program
, NV_vertex_program
);
300 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
301 EXTRA_EXT(ARB_vertex_buffer_object
);
304 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
305 EXT(ARB_vertex_program
),
306 EXT(ARB_fragment_program
),
307 EXT(NV_vertex_program
),
312 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
313 EXT(NV_vertex_program
),
314 EXT(ARB_vertex_program
),
315 EXT(ARB_fragment_program
),
316 EXT(NV_vertex_program
),
320 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
321 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
322 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
324 #define API_OPENGL_BIT (1 << API_OPENGL)
325 #define API_OPENGLES_BIT (1 << API_OPENGLES)
326 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
328 /* This is the big table describing all the enums we accept in
329 * glGet*v(). The table is partitioned into six parts: enums
330 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
331 * between OpenGL and GLES, enums exclusive to GLES, etc for the
332 * remaining combinations. When we add the enums to the hash table in
333 * _mesa_init_get_hash(), we only add the enums for the API we're
334 * instantiating and the different sections are guarded by #if
335 * FEATURE_GL etc to make sure we only compile in the enums we may
338 static const struct value_desc values
[] = {
339 /* Enums shared between OpenGL, GLES1 and GLES2 */
340 { 0, 0, TYPE_API_MASK
,
341 API_OPENGL_BIT
| API_OPENGLES_BIT
| API_OPENGLES2_BIT
},
342 { GL_ALPHA_BITS
, BUFFER_INT(Visual
.alphaBits
), extra_new_buffers
},
343 { GL_BLEND
, CONTEXT_BIT0(Color
.BlendEnabled
) },
344 { GL_BLEND_SRC
, CONTEXT_ENUM(Color
.BlendSrcRGB
) },
345 { GL_BLUE_BITS
, BUFFER_INT(Visual
.blueBits
), extra_new_buffers
},
346 { GL_COLOR_CLEAR_VALUE
, CONTEXT_FIELD(Color
.ClearColor
[0], TYPE_FLOATN_4
) },
347 { GL_COLOR_WRITEMASK
, LOC_CUSTOM
, TYPE_INT_4
, 0, },
348 { GL_CULL_FACE
, CONTEXT_BOOL(Polygon
.CullFlag
) },
349 { GL_CULL_FACE_MODE
, CONTEXT_ENUM(Polygon
.CullFaceMode
) },
350 { GL_DEPTH_BITS
, BUFFER_INT(Visual
.depthBits
) },
351 { GL_DEPTH_CLEAR_VALUE
, CONTEXT_FIELD(Depth
.Clear
, TYPE_DOUBLEN
) },
352 { GL_DEPTH_FUNC
, CONTEXT_ENUM(Depth
.Func
) },
353 { GL_DEPTH_RANGE
, CONTEXT_FIELD(Viewport
.Near
, TYPE_FLOATN_2
) },
354 { GL_DEPTH_TEST
, CONTEXT_BOOL(Depth
.Test
) },
355 { GL_DEPTH_WRITEMASK
, CONTEXT_BOOL(Depth
.Mask
) },
356 { GL_DITHER
, CONTEXT_BOOL(Color
.DitherFlag
) },
357 { GL_FRONT_FACE
, CONTEXT_ENUM(Polygon
.FrontFace
) },
358 { GL_GREEN_BITS
, BUFFER_INT(Visual
.greenBits
), extra_new_buffers
},
359 { GL_LINE_WIDTH
, CONTEXT_FLOAT(Line
.Width
) },
360 { GL_ALIASED_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidth
) },
361 { GL_MAX_ELEMENTS_VERTICES
, CONTEXT_INT(Const
.MaxArrayLockSize
) },
362 { GL_MAX_ELEMENTS_INDICES
, CONTEXT_INT(Const
.MaxArrayLockSize
) },
363 { GL_MAX_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
364 offsetof(GLcontext
, Const
.MaxTextureLevels
) },
365 { GL_MAX_VIEWPORT_DIMS
, CONTEXT_INT2(Const
.MaxViewportWidth
) },
366 { GL_PACK_ALIGNMENT
, CONTEXT_INT(Pack
.Alignment
) },
367 { GL_ALIASED_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSize
) },
368 { GL_POLYGON_OFFSET_FACTOR
, CONTEXT_FLOAT(Polygon
.OffsetFactor
) },
369 { GL_POLYGON_OFFSET_UNITS
, CONTEXT_FLOAT(Polygon
.OffsetUnits
) },
370 { GL_POLYGON_OFFSET_FILL
, CONTEXT_BOOL(Polygon
.OffsetFill
) },
371 { GL_RED_BITS
, BUFFER_INT(Visual
.redBits
), extra_new_buffers
},
372 { GL_SCISSOR_BOX
, LOC_CUSTOM
, TYPE_INT_4
, 0 },
373 { GL_SCISSOR_TEST
, CONTEXT_BOOL(Scissor
.Enabled
) },
374 { GL_STENCIL_BITS
, BUFFER_INT(Visual
.stencilBits
) },
375 { GL_STENCIL_CLEAR_VALUE
, CONTEXT_INT(Stencil
.Clear
) },
376 { GL_STENCIL_FAIL
, LOC_CUSTOM
, TYPE_ENUM
},
377 { GL_STENCIL_FUNC
, LOC_CUSTOM
, TYPE_ENUM
},
378 { GL_STENCIL_PASS_DEPTH_FAIL
, LOC_CUSTOM
, TYPE_ENUM
},
379 { GL_STENCIL_PASS_DEPTH_PASS
, LOC_CUSTOM
, TYPE_ENUM
},
380 { GL_STENCIL_REF
, LOC_CUSTOM
, TYPE_INT
},
381 { GL_STENCIL_TEST
, CONTEXT_BOOL(Stencil
.Enabled
) },
382 { GL_STENCIL_VALUE_MASK
, LOC_CUSTOM
, TYPE_INT
},
383 { GL_STENCIL_WRITEMASK
, LOC_CUSTOM
, TYPE_INT
},
384 { GL_SUBPIXEL_BITS
, CONTEXT_INT(Const
.SubPixelBits
) },
385 { GL_TEXTURE_BINDING_2D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_2D_INDEX
},
386 { GL_UNPACK_ALIGNMENT
, CONTEXT_INT(Unpack
.Alignment
) },
387 { GL_VIEWPORT
, LOC_CUSTOM
, TYPE_INT_4
, 0 },
389 /* GL_ARB_multitexture */
390 { GL_ACTIVE_TEXTURE_ARB
,
391 LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_multitexture
},
393 /* Note that all the OES_* extensions require that the Mesa "struct
394 * gl_extensions" include a member with the name of the extension.
395 * That structure does not yet include OES extensions (and we're
396 * not sure whether it will). If it does, all the OES_*
397 * extensions below should mark the dependency. */
399 /* GL_ARB_texture_cube_map */
400 { GL_TEXTURE_BINDING_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_INT
,
401 TEXTURE_CUBE_INDEX
, extra_ARB_texture_cube_map
},
402 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
, LOC_CUSTOM
, TYPE_INT
,
403 offsetof(GLcontext
, Const
.MaxCubeTextureLevels
),
404 extra_ARB_texture_cube_map
}, /* XXX: OES_texture_cube_map */
406 /* XXX: OES_blend_subtract */
407 { GL_BLEND_SRC_RGB_EXT
, CONTEXT_ENUM(Color
.BlendSrcRGB
) },
408 { GL_BLEND_DST_RGB_EXT
, CONTEXT_ENUM(Color
.BlendDstRGB
) },
409 { GL_BLEND_SRC_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendSrcA
) },
410 { GL_BLEND_DST_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendDstA
) },
412 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
413 * defined identically to GL_BLEND_EQUATION. */
414 { GL_BLEND_EQUATION
, CONTEXT_ENUM(Color
.BlendEquationRGB
) },
415 { GL_BLEND_EQUATION_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendEquationA
) },
417 /* GL_ARB_texture_compression */
418 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0 },
419 { GL_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT_N
, 0 },
421 /* GL_ARB_multisample */
422 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
,
423 CONTEXT_BOOL(Multisample
.SampleAlphaToCoverage
) },
424 { GL_SAMPLE_COVERAGE_ARB
, CONTEXT_BOOL(Multisample
.SampleCoverage
) },
425 { GL_SAMPLE_COVERAGE_VALUE_ARB
,
426 CONTEXT_FLOAT(Multisample
.SampleCoverageValue
) },
427 { GL_SAMPLE_COVERAGE_INVERT_ARB
,
428 CONTEXT_BOOL(Multisample
.SampleCoverageInvert
) },
429 { GL_SAMPLE_BUFFERS_ARB
, BUFFER_INT(Visual
.sampleBuffers
) },
430 { GL_SAMPLES_ARB
, BUFFER_INT(Visual
.samples
) },
432 /* GL_SGIS_generate_mipmap */
433 { GL_GENERATE_MIPMAP_HINT_SGIS
, CONTEXT_ENUM(Hint
.GenerateMipmap
),
434 extra_SGIS_generate_mipmap
},
436 /* GL_ARB_vertex_buffer_object */
437 { GL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0 },
439 /* GL_ARB_vertex_buffer_object */
440 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
441 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
442 extra_ARB_vertex_buffer_object
},
444 /* GL_OES_read_format */
445 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
446 extra_new_buffers_OES_read_format
},
447 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
448 extra_new_buffers_OES_read_format
},
450 /* GL_EXT_framebuffer_object */
451 { GL_FRAMEBUFFER_BINDING_EXT
, BUFFER_INT(Name
),
452 extra_EXT_framebuffer_object
},
453 { GL_RENDERBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
454 extra_EXT_framebuffer_object
},
455 { GL_MAX_RENDERBUFFER_SIZE_EXT
, CONTEXT_INT(Const
.MaxRenderbufferSize
),
456 extra_EXT_framebuffer_object
},
458 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
460 { GL_MAX_CLIP_PLANES
, CONTEXT_INT(Const
.MaxClipPlanes
) },
462 #if FEATURE_GL || FEATURE_ES1
463 /* Enums in OpenGL and GLES1 */
464 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES_BIT
},
465 { GL_LIGHT0
, CONTEXT_BOOL(Light
.Light
[0].Enabled
) },
466 { GL_LIGHT1
, CONTEXT_BOOL(Light
.Light
[1].Enabled
) },
467 { GL_LIGHT2
, CONTEXT_BOOL(Light
.Light
[2].Enabled
) },
468 { GL_LIGHT3
, CONTEXT_BOOL(Light
.Light
[3].Enabled
) },
469 { GL_LIGHT4
, CONTEXT_BOOL(Light
.Light
[4].Enabled
) },
470 { GL_LIGHT5
, CONTEXT_BOOL(Light
.Light
[5].Enabled
) },
471 { GL_LIGHT6
, CONTEXT_BOOL(Light
.Light
[6].Enabled
) },
472 { GL_LIGHT7
, CONTEXT_BOOL(Light
.Light
[7].Enabled
) },
473 { GL_LIGHTING
, CONTEXT_BOOL(Light
.Enabled
) },
474 { GL_LIGHT_MODEL_AMBIENT
,
475 CONTEXT_FIELD(Light
.Model
.Ambient
[0], TYPE_FLOATN_4
) },
476 { GL_LIGHT_MODEL_TWO_SIDE
, CONTEXT_BOOL(Light
.Model
.TwoSide
) },
477 { GL_ALPHA_TEST
, CONTEXT_BOOL(Color
.AlphaEnabled
) },
478 { GL_ALPHA_TEST_FUNC
, CONTEXT_ENUM(Color
.AlphaFunc
) },
479 { GL_ALPHA_TEST_REF
, CONTEXT_FIELD(Color
.AlphaRef
, TYPE_FLOATN
) },
480 { GL_BLEND_DST
, CONTEXT_ENUM(Color
.BlendDstRGB
) },
481 { GL_CLIP_PLANE0
, CONTEXT_BIT0(Transform
.ClipPlanesEnabled
) },
482 { GL_CLIP_PLANE1
, CONTEXT_BIT1(Transform
.ClipPlanesEnabled
) },
483 { GL_CLIP_PLANE2
, CONTEXT_BIT2(Transform
.ClipPlanesEnabled
) },
484 { GL_CLIP_PLANE3
, CONTEXT_BIT3(Transform
.ClipPlanesEnabled
) },
485 { GL_CLIP_PLANE4
, CONTEXT_BIT4(Transform
.ClipPlanesEnabled
) },
486 { GL_CLIP_PLANE5
, CONTEXT_BIT5(Transform
.ClipPlanesEnabled
) },
487 { GL_COLOR_MATERIAL
, CONTEXT_BOOL(Light
.ColorMaterialEnabled
) },
489 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR0
][0], TYPE_FLOATN_4
),
490 extra_flush_current
},
492 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_NORMAL
][0], TYPE_FLOATN_3
),
493 extra_flush_current
},
494 { GL_CURRENT_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
495 extra_flush_current_valid_texture_unit
},
496 { GL_DISTANCE_ATTENUATION_EXT
, CONTEXT_FLOAT3(Point
.Params
[0]) },
497 { GL_FOG
, CONTEXT_BOOL(Fog
.Enabled
) },
498 { GL_FOG_COLOR
, CONTEXT_FIELD(Fog
.Color
[0], TYPE_FLOATN_4
) },
499 { GL_FOG_DENSITY
, CONTEXT_FLOAT(Fog
.Density
) },
500 { GL_FOG_END
, CONTEXT_FLOAT(Fog
.End
) },
501 { GL_FOG_HINT
, CONTEXT_ENUM(Hint
.Fog
) },
502 { GL_FOG_MODE
, CONTEXT_ENUM(Fog
.Mode
) },
503 { GL_FOG_START
, CONTEXT_FLOAT(Fog
.Start
) },
504 { GL_LINE_SMOOTH
, CONTEXT_BOOL(Line
.SmoothFlag
) },
505 { GL_LINE_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.LineSmooth
) },
506 { GL_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidthAA
) },
507 { GL_COLOR_LOGIC_OP
, CONTEXT_BOOL(Color
.ColorLogicOpEnabled
) },
508 { GL_LOGIC_OP_MODE
, CONTEXT_ENUM(Color
.LogicOp
) },
509 { GL_MATRIX_MODE
, CONTEXT_ENUM(Transform
.MatrixMode
) },
510 { GL_MAX_MODELVIEW_STACK_DEPTH
, CONST(MAX_MODELVIEW_STACK_DEPTH
) },
511 { GL_MAX_PROJECTION_STACK_DEPTH
, CONST(MAX_PROJECTION_STACK_DEPTH
) },
512 { GL_MAX_TEXTURE_STACK_DEPTH
, CONST(MAX_TEXTURE_STACK_DEPTH
), },
513 { GL_MODELVIEW_MATRIX
, CONTEXT_MATRIX(ModelviewMatrixStack
.Top
) },
514 { GL_MODELVIEW_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
515 offsetof(GLcontext
, ModelviewMatrixStack
.Depth
) },
516 { GL_NORMALIZE
, CONTEXT_BOOL(Transform
.Normalize
) },
517 { GL_PACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Pack
.SkipImages
) },
518 { GL_PERSPECTIVE_CORRECTION_HINT
, CONTEXT_ENUM(Hint
.PerspectiveCorrection
) },
519 { GL_POINT_SIZE
, CONTEXT_FLOAT(Point
.Size
) },
520 { GL_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSizeAA
) },
521 { GL_POINT_SMOOTH
, CONTEXT_BOOL(Point
.SmoothFlag
) },
522 { GL_POINT_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PointSmooth
) },
523 { GL_POINT_SIZE_MIN_EXT
, CONTEXT_FLOAT(Point
.MinSize
) },
524 { GL_POINT_SIZE_MAX_EXT
, CONTEXT_FLOAT(Point
.MaxSize
) },
525 { GL_POINT_FADE_THRESHOLD_SIZE_EXT
, CONTEXT_FLOAT(Point
.Threshold
) },
526 { GL_PROJECTION_MATRIX
, CONTEXT_MATRIX(ProjectionMatrixStack
.Top
) },
527 { GL_PROJECTION_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
528 offsetof(GLcontext
, ProjectionMatrixStack
.Depth
) },
529 { GL_RESCALE_NORMAL
, CONTEXT_BOOL(Transform
.RescaleNormals
) },
530 { GL_SHADE_MODEL
, CONTEXT_ENUM(Light
.ShadeModel
) },
531 { GL_TEXTURE_2D
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0 },
532 { GL_TEXTURE_MATRIX
, LOC_CUSTOM
, TYPE_MATRIX
, 0, extra_valid_texture_unit
},
533 { GL_TEXTURE_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
, 0,
534 extra_valid_texture_unit
},
536 { GL_VERTEX_ARRAY
, ARRAY_BOOL(Vertex
.Enabled
) },
537 { GL_VERTEX_ARRAY_SIZE
, ARRAY_INT(Vertex
.Size
) },
538 { GL_VERTEX_ARRAY_TYPE
, ARRAY_ENUM(Vertex
.Type
) },
539 { GL_VERTEX_ARRAY_STRIDE
, ARRAY_INT(Vertex
.Stride
) },
540 { GL_NORMAL_ARRAY
, ARRAY_ENUM(Normal
.Enabled
) },
541 { GL_NORMAL_ARRAY_TYPE
, ARRAY_ENUM(Normal
.Type
) },
542 { GL_NORMAL_ARRAY_STRIDE
, ARRAY_INT(Normal
.Stride
) },
543 { GL_COLOR_ARRAY
, ARRAY_BOOL(Color
.Enabled
) },
544 { GL_COLOR_ARRAY_SIZE
, ARRAY_INT(Color
.Size
) },
545 { GL_COLOR_ARRAY_TYPE
, ARRAY_ENUM(Color
.Type
) },
546 { GL_COLOR_ARRAY_STRIDE
, ARRAY_INT(Color
.Stride
) },
547 { GL_TEXTURE_COORD_ARRAY
,
548 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Enabled
) },
549 { GL_TEXTURE_COORD_ARRAY_SIZE
,
550 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Size
) },
551 { GL_TEXTURE_COORD_ARRAY_TYPE
,
552 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Type
) },
553 { GL_TEXTURE_COORD_ARRAY_STRIDE
,
554 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Stride
) },
556 /* GL_ARB_multitexture */
557 { GL_MAX_TEXTURE_UNITS_ARB
,
558 CONTEXT_INT(Const
.MaxTextureUnits
), extra_ARB_multitexture
},
559 { GL_CLIENT_ACTIVE_TEXTURE_ARB
,
560 LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_multitexture
},
562 /* GL_ARB_texture_cube_map */
563 { GL_TEXTURE_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0 },
564 /* S, T, and R are always set at the same time */
565 { GL_TEXTURE_GEN_STR_OES
, LOC_TEXUNIT
, TYPE_BIT_0
,
566 offsetof(struct gl_texture_unit
, TexGenEnabled
) },
568 /* GL_ARB_multisample */
569 { GL_MULTISAMPLE_ARB
, CONTEXT_BOOL(Multisample
.Enabled
) },
570 { GL_SAMPLE_ALPHA_TO_ONE_ARB
, CONTEXT_BOOL(Multisample
.SampleAlphaToOne
) },
572 /* GL_ARB_vertex_buffer_object */
573 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
574 offsetof(struct gl_array_object
, Vertex
.BufferObj
) },
575 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
576 offsetof(struct gl_array_object
, Normal
.BufferObj
) },
577 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
578 offsetof(struct gl_array_object
, Color
.BufferObj
) },
579 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0 },
581 /* GL_OES_point_sprite */
582 { GL_POINT_SPRITE_NV
,
583 CONTEXT_BOOL(Point
.PointSprite
),
584 extra_NV_point_sprite_ARB_point_sprite
},
586 /* GL_ARB_fragment_shader */
587 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
,
588 CONTEXT_INT(Const
.FragmentProgram
.MaxUniformComponents
),
589 extra_ARB_fragment_shader
},
591 /* GL_ARB_vertex_shader */
592 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
,
593 CONTEXT_INT(Const
.VertexProgram
.MaxUniformComponents
),
594 extra_ARB_vertex_shader
},
595 { GL_MAX_VARYING_FLOATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
596 extra_ARB_vertex_shader
},
598 /* GL_EXT_texture_lod_bias */
599 { GL_MAX_TEXTURE_LOD_BIAS_EXT
, CONTEXT_FLOAT(Const
.MaxTextureLodBias
),
600 extra_EXT_texture_lod_bias
},
602 /* GL_EXT_texture_filter_anisotropic */
603 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
,
604 CONTEXT_FLOAT(Const
.MaxTextureMaxAnisotropy
),
605 extra_EXT_texture_filter_anisotropic
},
606 #endif /* FEATURE_GL || FEATURE_ES1 */
609 { 0, 0, TYPE_API_MASK
, API_OPENGLES_BIT
},
610 /* XXX: OES_matrix_get */
611 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES
},
612 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
},
613 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
},
615 /* OES_point_size_array */
616 { GL_POINT_SIZE_ARRAY_OES
, ARRAY_FIELD(PointSize
.Enabled
, TYPE_BOOLEAN
) },
617 { GL_POINT_SIZE_ARRAY_TYPE_OES
, ARRAY_FIELD(PointSize
.Type
, TYPE_ENUM
) },
618 { GL_POINT_SIZE_ARRAY_STRIDE_OES
, ARRAY_FIELD(PointSize
.Stride
, TYPE_INT
) },
619 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
, LOC_CUSTOM
, TYPE_INT
, 0 },
620 #endif /* FEATURE_ES1 */
622 #if FEATURE_GL || FEATURE_ES2
623 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES2_BIT
},
624 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
625 { GL_MAX_LIGHTS
, CONTEXT_INT(Const
.MaxLights
) },
626 { GL_MAX_TEXTURE_COORDS_ARB
, /* == GL_MAX_TEXTURE_COORDS_NV */
627 CONTEXT_INT(Const
.MaxTextureCoordUnits
),
628 extra_ARB_fragment_program_NV_fragment_program
},
630 /* GL_ARB_draw_buffers */
631 { GL_MAX_DRAW_BUFFERS_ARB
, CONTEXT_INT(Const
.MaxDrawBuffers
) },
633 { GL_BLEND_COLOR_EXT
, CONTEXT_FIELD(Color
.BlendColor
[0], TYPE_FLOATN_4
) },
634 /* GL_ARB_fragment_program */
635 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
636 CONTEXT_INT(Const
.MaxTextureImageUnits
),
637 extra_ARB_fragment_program_NV_fragment_program
},
638 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
,
639 CONTEXT_INT(Const
.MaxVertexTextureImageUnits
), extra_ARB_vertex_shader
},
640 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
,
641 CONTEXT_INT(Const
.MaxCombinedTextureImageUnits
),
642 extra_ARB_vertex_shader
},
644 /* GL_ARB_shader_objects
645 * Actually, this token isn't part of GL_ARB_shader_objects, but is
646 * close enough for now. */
647 { GL_CURRENT_PROGRAM
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_shader_objects
},
650 { GL_STENCIL_BACK_FUNC
, CONTEXT_ENUM(Stencil
.Function
[1]) },
651 { GL_STENCIL_BACK_VALUE_MASK
, CONTEXT_INT(Stencil
.ValueMask
[1]) },
652 { GL_STENCIL_BACK_WRITEMASK
, CONTEXT_INT(Stencil
.WriteMask
[1]) },
653 { GL_STENCIL_BACK_REF
, CONTEXT_INT(Stencil
.Ref
[1]) },
654 { GL_STENCIL_BACK_FAIL
, CONTEXT_ENUM(Stencil
.FailFunc
[1]) },
655 { GL_STENCIL_BACK_PASS_DEPTH_FAIL
, CONTEXT_ENUM(Stencil
.ZFailFunc
[1]) },
656 { GL_STENCIL_BACK_PASS_DEPTH_PASS
, CONTEXT_ENUM(Stencil
.ZPassFunc
[1]) },
658 { GL_MAX_VERTEX_ATTRIBS_ARB
,
659 CONTEXT_INT(Const
.VertexProgram
.MaxAttribs
), extra_ARB_vertex_program
},
662 { GL_TEXTURE_BINDING_3D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_3D_INDEX
},
663 { GL_MAX_3D_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
664 offsetof(GLcontext
, Const
.Max3DTextureLevels
) },
666 /* GL_ARB_fragment_shader/OES_standard_derivatives */
667 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
,
668 CONTEXT_ENUM(Hint
.FragmentShaderDerivative
), extra_ARB_fragment_shader
},
669 #endif /* FEATURE_GL || FEATURE_ES2 */
672 /* Enums unique to OpenGL ES 2.0 */
673 { 0, 0, TYPE_API_MASK
, API_OPENGLES2_BIT
},
674 { GL_MAX_FRAGMENT_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
675 offsetof(GLcontext
, Const
.FragmentProgram
.MaxUniformComponents
) },
676 { GL_MAX_VARYING_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
677 offsetof(GLcontext
, Const
.MaxVarying
) },
678 { GL_MAX_VERTEX_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
679 offsetof(GLcontext
, Const
.VertexProgram
.MaxUniformComponents
) },
680 { GL_SHADER_COMPILER
, CONST(1) },
681 /* OES_get_program_binary */
682 { GL_NUM_SHADER_BINARY_FORMATS
, CONST(0) },
683 { GL_SHADER_BINARY_FORMATS
, CONST(0) },
684 #endif /* FEATURE_ES2 */
687 /* Remaining enums are only in OpenGL */
688 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
},
689 { GL_ACCUM_RED_BITS
, BUFFER_INT(Visual
.accumRedBits
) },
690 { GL_ACCUM_GREEN_BITS
, BUFFER_INT(Visual
.accumGreenBits
) },
691 { GL_ACCUM_BLUE_BITS
, BUFFER_INT(Visual
.accumBlueBits
) },
692 { GL_ACCUM_ALPHA_BITS
, BUFFER_INT(Visual
.accumAlphaBits
) },
693 { GL_ACCUM_CLEAR_VALUE
, CONTEXT_FIELD(Accum
.ClearColor
[0], TYPE_FLOATN_4
) },
694 { GL_ALPHA_BIAS
, CONTEXT_FLOAT(Pixel
.AlphaBias
) },
695 { GL_ALPHA_SCALE
, CONTEXT_FLOAT(Pixel
.AlphaScale
) },
696 { GL_ATTRIB_STACK_DEPTH
, CONTEXT_INT(AttribStackDepth
) },
697 { GL_AUTO_NORMAL
, CONTEXT_BOOL(Eval
.AutoNormal
) },
698 { GL_AUX_BUFFERS
, BUFFER_INT(Visual
.numAuxBuffers
) },
699 { GL_BLUE_BIAS
, CONTEXT_FLOAT(Pixel
.BlueBias
) },
700 { GL_BLUE_SCALE
, CONTEXT_FLOAT(Pixel
.BlueScale
) },
701 { GL_CLIENT_ATTRIB_STACK_DEPTH
, CONTEXT_INT(ClientAttribStackDepth
) },
702 { GL_COLOR_MATERIAL_FACE
, CONTEXT_ENUM(Light
.ColorMaterialFace
) },
703 { GL_COLOR_MATERIAL_PARAMETER
, CONTEXT_ENUM(Light
.ColorMaterialMode
) },
705 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]),
706 extra_flush_current
},
707 { GL_CURRENT_RASTER_COLOR
,
708 CONTEXT_FIELD(Current
.RasterColor
[0], TYPE_FLOATN_4
) },
709 { GL_CURRENT_RASTER_DISTANCE
, CONTEXT_FLOAT(Current
.RasterDistance
) },
710 { GL_CURRENT_RASTER_INDEX
, CONST(1) },
711 { GL_CURRENT_RASTER_POSITION
, CONTEXT_FLOAT4(Current
.RasterPos
[0]) },
712 { GL_CURRENT_RASTER_SECONDARY_COLOR
,
713 CONTEXT_FIELD(Current
.RasterSecondaryColor
[0], TYPE_FLOATN_4
) },
714 { GL_CURRENT_RASTER_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
715 extra_valid_texture_unit
},
716 { GL_CURRENT_RASTER_POSITION_VALID
, CONTEXT_BOOL(Current
.RasterPosValid
) },
717 { GL_DEPTH_BIAS
, CONTEXT_FLOAT(Pixel
.DepthBias
) },
718 { GL_DEPTH_SCALE
, CONTEXT_FLOAT(Pixel
.DepthScale
) },
719 { GL_DOUBLEBUFFER
, BUFFER_INT(Visual
.doubleBufferMode
) },
720 { GL_DRAW_BUFFER
, BUFFER_ENUM(ColorDrawBuffer
[0]) },
721 { GL_EDGE_FLAG
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0 },
722 { GL_FEEDBACK_BUFFER_SIZE
, CONTEXT_INT(Feedback
.BufferSize
) },
723 { GL_FEEDBACK_BUFFER_TYPE
, CONTEXT_ENUM(Feedback
.Type
) },
724 { GL_FOG_INDEX
, CONTEXT_FLOAT(Fog
.Index
) },
725 { GL_GREEN_BIAS
, CONTEXT_FLOAT(Pixel
.GreenBias
) },
726 { GL_GREEN_SCALE
, CONTEXT_FLOAT(Pixel
.GreenScale
) },
727 { GL_INDEX_BITS
, BUFFER_INT(Visual
.indexBits
), extra_new_buffers
},
728 { GL_INDEX_CLEAR_VALUE
, CONTEXT_INT(Color
.ClearIndex
) },
729 { GL_INDEX_MODE
, CONST(0) },
730 { GL_INDEX_OFFSET
, CONTEXT_INT(Pixel
.IndexOffset
) },
731 { GL_INDEX_SHIFT
, CONTEXT_INT(Pixel
.IndexShift
) },
732 { GL_INDEX_WRITEMASK
, CONTEXT_INT(Color
.IndexMask
) },
733 { GL_LIGHT_MODEL_COLOR_CONTROL
, CONTEXT_ENUM(Light
.Model
.ColorControl
) },
734 { GL_LIGHT_MODEL_LOCAL_VIEWER
, CONTEXT_BOOL(Light
.Model
.LocalViewer
) },
735 { GL_LINE_STIPPLE
, CONTEXT_BOOL(Line
.StippleFlag
) },
736 { GL_LINE_STIPPLE_PATTERN
, LOC_CUSTOM
, TYPE_INT
, 0 },
737 { GL_LINE_STIPPLE_REPEAT
, CONTEXT_INT(Line
.StippleFactor
) },
738 { GL_LINE_WIDTH_GRANULARITY
, CONTEXT_FLOAT(Const
.LineWidthGranularity
) },
739 { GL_LIST_BASE
, CONTEXT_INT(List
.ListBase
) },
740 { GL_LIST_INDEX
, LOC_CUSTOM
, TYPE_INT
, 0 },
741 { GL_LIST_MODE
, LOC_CUSTOM
, TYPE_ENUM
, 0 },
742 { GL_INDEX_LOGIC_OP
, CONTEXT_BOOL(Color
.IndexLogicOpEnabled
) },
743 { GL_MAP1_COLOR_4
, CONTEXT_BOOL(Eval
.Map1Color4
) },
744 { GL_MAP1_GRID_DOMAIN
, CONTEXT_FLOAT2(Eval
.MapGrid1u1
) },
745 { GL_MAP1_GRID_SEGMENTS
, CONTEXT_INT(Eval
.MapGrid1un
) },
746 { GL_MAP1_INDEX
, CONTEXT_BOOL(Eval
.Map1Index
) },
747 { GL_MAP1_NORMAL
, CONTEXT_BOOL(Eval
.Map1Normal
) },
748 { GL_MAP1_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map1TextureCoord1
) },
749 { GL_MAP1_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map1TextureCoord2
) },
750 { GL_MAP1_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map1TextureCoord3
) },
751 { GL_MAP1_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map1TextureCoord4
) },
752 { GL_MAP1_VERTEX_3
, CONTEXT_BOOL(Eval
.Map1Vertex3
) },
753 { GL_MAP1_VERTEX_4
, CONTEXT_BOOL(Eval
.Map1Vertex4
) },
754 { GL_MAP2_COLOR_4
, CONTEXT_BOOL(Eval
.Map2Color4
) },
755 { GL_MAP2_GRID_DOMAIN
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0 },
756 { GL_MAP2_GRID_SEGMENTS
, CONTEXT_INT2(Eval
.MapGrid2un
) },
757 { GL_MAP2_INDEX
, CONTEXT_BOOL(Eval
.Map2Index
) },
758 { GL_MAP2_NORMAL
, CONTEXT_BOOL(Eval
.Map2Normal
) },
759 { GL_MAP2_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map2TextureCoord1
) },
760 { GL_MAP2_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map2TextureCoord2
) },
761 { GL_MAP2_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map2TextureCoord3
) },
762 { GL_MAP2_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map2TextureCoord4
) },
763 { GL_MAP2_VERTEX_3
, CONTEXT_BOOL(Eval
.Map2Vertex3
) },
764 { GL_MAP2_VERTEX_4
, CONTEXT_BOOL(Eval
.Map2Vertex4
) },
765 { GL_MAP_COLOR
, CONTEXT_BOOL(Pixel
.MapColorFlag
) },
766 { GL_MAP_STENCIL
, CONTEXT_BOOL(Pixel
.MapStencilFlag
) },
767 { GL_MAX_ATTRIB_STACK_DEPTH
, CONST(MAX_ATTRIB_STACK_DEPTH
) },
768 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH
) },
770 { GL_MAX_EVAL_ORDER
, CONST(MAX_EVAL_ORDER
) },
771 { GL_MAX_LIST_NESTING
, CONST(MAX_LIST_NESTING
) },
772 { GL_MAX_NAME_STACK_DEPTH
, CONST(MAX_NAME_STACK_DEPTH
) },
773 { GL_MAX_PIXEL_MAP_TABLE
, CONST(MAX_PIXEL_MAP_TABLE
) },
774 { GL_NAME_STACK_DEPTH
, CONTEXT_INT(Select
.NameStackDepth
) },
775 { GL_PACK_LSB_FIRST
, CONTEXT_BOOL(Pack
.LsbFirst
) },
776 { GL_PACK_ROW_LENGTH
, CONTEXT_INT(Pack
.RowLength
) },
777 { GL_PACK_SKIP_PIXELS
, CONTEXT_INT(Pack
.SkipPixels
) },
778 { GL_PACK_SKIP_ROWS
, CONTEXT_INT(Pack
.SkipRows
) },
779 { GL_PACK_SWAP_BYTES
, CONTEXT_BOOL(Pack
.SwapBytes
) },
780 { GL_PACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Pack
.ImageHeight
) },
781 { GL_PACK_INVERT_MESA
, CONTEXT_BOOL(Pack
.Invert
) },
782 { GL_PIXEL_MAP_A_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.AtoA
.Size
) },
783 { GL_PIXEL_MAP_B_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.BtoB
.Size
) },
784 { GL_PIXEL_MAP_G_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.GtoG
.Size
) },
785 { GL_PIXEL_MAP_I_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.ItoA
.Size
) },
786 { GL_PIXEL_MAP_I_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.ItoB
.Size
) },
787 { GL_PIXEL_MAP_I_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.ItoG
.Size
) },
788 { GL_PIXEL_MAP_I_TO_I_SIZE
, CONTEXT_INT(PixelMaps
.ItoI
.Size
) },
789 { GL_PIXEL_MAP_I_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.ItoR
.Size
) },
790 { GL_PIXEL_MAP_R_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.RtoR
.Size
) },
791 { GL_PIXEL_MAP_S_TO_S_SIZE
, CONTEXT_INT(PixelMaps
.StoS
.Size
) },
792 { GL_POINT_SIZE_GRANULARITY
, CONTEXT_FLOAT(Const
.PointSizeGranularity
) },
793 { GL_POLYGON_MODE
, CONTEXT_ENUM2(Polygon
.FrontMode
) },
794 { GL_POLYGON_OFFSET_BIAS_EXT
, CONTEXT_FLOAT(Polygon
.OffsetUnits
) },
795 { GL_POLYGON_OFFSET_POINT
, CONTEXT_BOOL(Polygon
.OffsetPoint
) },
796 { GL_POLYGON_OFFSET_LINE
, CONTEXT_BOOL(Polygon
.OffsetLine
) },
797 { GL_POLYGON_SMOOTH
, CONTEXT_BOOL(Polygon
.SmoothFlag
) },
798 { GL_POLYGON_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PolygonSmooth
) },
799 { GL_POLYGON_STIPPLE
, CONTEXT_BOOL(Polygon
.StippleFlag
) },
800 { GL_READ_BUFFER
, LOC_CUSTOM
, TYPE_ENUM
},
801 { GL_RED_BIAS
, CONTEXT_FLOAT(Pixel
.RedBias
) },
802 { GL_RED_SCALE
, CONTEXT_FLOAT(Pixel
.RedScale
) },
803 { GL_RENDER_MODE
, CONTEXT_ENUM(RenderMode
) },
804 { GL_RGBA_MODE
, CONST(1) },
805 { GL_SELECTION_BUFFER_SIZE
, CONTEXT_INT(Select
.BufferSize
) },
806 { GL_SHARED_TEXTURE_PALETTE_EXT
, CONTEXT_BOOL(Texture
.SharedPalette
) },
808 { GL_STEREO
, BUFFER_INT(Visual
.stereoMode
) },
810 { GL_TEXTURE_1D
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0 },
811 { GL_TEXTURE_3D
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0 },
812 { GL_TEXTURE_1D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0 },
813 { GL_TEXTURE_2D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0 },
815 { GL_TEXTURE_BINDING_1D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_1D_INDEX
},
816 { GL_TEXTURE_BINDING_1D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
817 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
818 { GL_TEXTURE_BINDING_2D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
819 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
820 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
,
821 CONTEXT_INT(Const
.MaxArrayTextureLayers
), extra_MESA_texture_array
},
823 { GL_TEXTURE_GEN_S
, LOC_TEXUNIT
, TYPE_BIT_0
,
824 offsetof(struct gl_texture_unit
, TexGenEnabled
) },
825 { GL_TEXTURE_GEN_T
, LOC_TEXUNIT
, TYPE_BIT_1
,
826 offsetof(struct gl_texture_unit
, TexGenEnabled
) },
827 { GL_TEXTURE_GEN_R
, LOC_TEXUNIT
, TYPE_BIT_2
,
828 offsetof(struct gl_texture_unit
, TexGenEnabled
) },
829 { GL_TEXTURE_GEN_Q
, LOC_TEXUNIT
, TYPE_BIT_3
,
830 offsetof(struct gl_texture_unit
, TexGenEnabled
) },
831 { GL_UNPACK_LSB_FIRST
, CONTEXT_BOOL(Unpack
.LsbFirst
) },
832 { GL_UNPACK_ROW_LENGTH
, CONTEXT_INT(Unpack
.RowLength
) },
833 { GL_UNPACK_SKIP_PIXELS
, CONTEXT_INT(Unpack
.SkipPixels
) },
834 { GL_UNPACK_SKIP_ROWS
, CONTEXT_INT(Unpack
.SkipRows
) },
835 { GL_UNPACK_SWAP_BYTES
, CONTEXT_BOOL(Unpack
.SwapBytes
) },
836 { GL_UNPACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Unpack
.SkipImages
) },
837 { GL_UNPACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Unpack
.ImageHeight
) },
838 { GL_UNPACK_CLIENT_STORAGE_APPLE
, CONTEXT_BOOL(Unpack
.ClientStorage
) },
839 { GL_ZOOM_X
, CONTEXT_FLOAT(Pixel
.ZoomX
) },
840 { GL_ZOOM_Y
, CONTEXT_FLOAT(Pixel
.ZoomY
) },
843 { GL_VERTEX_ARRAY_COUNT_EXT
, CONST(0) },
844 { GL_NORMAL_ARRAY_COUNT_EXT
, CONST(0) },
845 { GL_COLOR_ARRAY_COUNT_EXT
, CONST(0) },
846 { GL_INDEX_ARRAY
, ARRAY_BOOL(Index
.Enabled
) },
847 { GL_INDEX_ARRAY_TYPE
, ARRAY_ENUM(Index
.Type
) },
848 { GL_INDEX_ARRAY_STRIDE
, ARRAY_INT(Index
.Stride
) },
849 { GL_INDEX_ARRAY_COUNT_EXT
, CONST(0) },
850 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT
, CONST(0) },
851 { GL_EDGE_FLAG_ARRAY
, ARRAY_BOOL(EdgeFlag
.Enabled
) },
852 { GL_EDGE_FLAG_ARRAY_STRIDE
, ARRAY_INT(EdgeFlag
.Stride
) },
853 { GL_EDGE_FLAG_ARRAY_COUNT_EXT
, CONST(0) },
855 /* GL_ARB_texture_compression */
856 { GL_TEXTURE_COMPRESSION_HINT_ARB
, CONTEXT_INT(Hint
.TextureCompression
) },
858 /* GL_EXT_compiled_vertex_array */
859 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
, CONTEXT_INT(Array
.LockFirst
),
860 extra_EXT_compiled_vertex_array
},
861 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
, CONTEXT_INT(Array
.LockCount
),
862 extra_EXT_compiled_vertex_array
},
864 /* GL_ARB_transpose_matrix */
865 { GL_TRANSPOSE_COLOR_MATRIX_ARB
, CONTEXT_MATRIX_T(ColorMatrixStack
.Top
) },
866 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
,
867 CONTEXT_MATRIX_T(ModelviewMatrixStack
) },
868 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB
,
869 CONTEXT_MATRIX_T(ProjectionMatrixStack
.Top
) },
870 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB
, CONTEXT_MATRIX_T(TextureMatrixStack
) },
872 /* GL_SGI_color_matrix (also in 1.2 imaging) */
873 { GL_COLOR_MATRIX_SGI
, CONTEXT_MATRIX(ColorMatrixStack
.Top
) },
874 { GL_COLOR_MATRIX_STACK_DEPTH_SGI
, LOC_CUSTOM
, TYPE_INT
,
875 offsetof(GLcontext
, ColorMatrixStack
.Depth
) },
876 { GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
,
877 CONST(MAX_COLOR_STACK_DEPTH
) },
878 { GL_POST_COLOR_MATRIX_RED_SCALE_SGI
,
879 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[0]) },
880 { GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
,
881 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[1]) },
882 { GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
,
883 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[2]) },
884 { GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
,
885 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[3]) },
886 { GL_POST_COLOR_MATRIX_RED_BIAS_SGI
,
887 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[0]) },
888 { GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
,
889 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[1]) },
890 { GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
,
891 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[2]) },
892 { GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
,
893 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[3]) },
895 /* GL_EXT_convolution (also in 1.2 imaging) */
896 { GL_CONVOLUTION_1D_EXT
, CONTEXT_BOOL(Pixel
.Convolution1DEnabled
),
897 extra_EXT_convolution
},
898 { GL_CONVOLUTION_2D_EXT
, CONTEXT_BOOL(Pixel
.Convolution2DEnabled
),
899 extra_EXT_convolution
},
900 { GL_SEPARABLE_2D_EXT
, CONTEXT_BOOL(Pixel
.Separable2DEnabled
),
901 extra_EXT_convolution
},
902 { GL_POST_CONVOLUTION_RED_SCALE_EXT
,
903 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[0]),
904 extra_EXT_convolution
},
905 { GL_POST_CONVOLUTION_GREEN_SCALE_EXT
,
906 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[1]),
907 extra_EXT_convolution
},
908 { GL_POST_CONVOLUTION_BLUE_SCALE_EXT
,
909 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[2]),
910 extra_EXT_convolution
},
911 { GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
,
912 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[3]),
913 extra_EXT_convolution
},
914 { GL_POST_CONVOLUTION_RED_BIAS_EXT
,
915 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[0]),
916 extra_EXT_convolution
},
917 { GL_POST_CONVOLUTION_GREEN_BIAS_EXT
,
918 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[1]),
919 extra_EXT_convolution
},
920 { GL_POST_CONVOLUTION_BLUE_BIAS_EXT
,
921 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[2]),
922 extra_EXT_convolution
},
923 { GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
,
924 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[3]),
925 extra_EXT_convolution
},
927 /* GL_EXT_histogram / GL_ARB_imaging */
928 { GL_HISTOGRAM
, CONTEXT_BOOL(Pixel
.HistogramEnabled
),
929 extra_EXT_histogram
},
930 { GL_MINMAX
, CONTEXT_BOOL(Pixel
.MinMaxEnabled
), extra_EXT_histogram
},
932 /* GL_SGI_color_table / GL_ARB_imaging */
933 { GL_COLOR_TABLE_SGI
,
934 CONTEXT_BOOL(Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]),
935 extra_SGI_color_table
},
936 { GL_POST_CONVOLUTION_COLOR_TABLE_SGI
,
937 CONTEXT_BOOL(Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]),
938 extra_SGI_color_table
},
939 { GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
,
940 CONTEXT_BOOL(Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]),
941 extra_SGI_color_table
},
943 /* GL_SGI_texture_color_table */
944 { GL_TEXTURE_COLOR_TABLE_SGI
, LOC_TEXUNIT
, TYPE_BOOLEAN
,
945 offsetof(struct gl_texture_unit
, ColorTableEnabled
),
946 extra_SGI_texture_color_table
},
948 /* GL_EXT_secondary_color */
949 { GL_COLOR_SUM_EXT
, CONTEXT_BOOL(Fog
.ColorSumEnabled
),
950 extra_EXT_secondary_color_ARB_vertex_program
},
951 { GL_CURRENT_SECONDARY_COLOR_EXT
,
952 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR1
][0], TYPE_FLOATN_4
),
953 extra_EXT_secondary_color_flush_current
},
954 { GL_SECONDARY_COLOR_ARRAY_EXT
, ARRAY_BOOL(SecondaryColor
.Enabled
),
955 extra_EXT_secondary_color
},
956 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
, ARRAY_ENUM(SecondaryColor
.Type
),
957 extra_EXT_secondary_color
},
958 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
, ARRAY_INT(SecondaryColor
.Stride
),
959 extra_EXT_secondary_color
},
960 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
, ARRAY_INT(SecondaryColor
.Size
),
961 extra_EXT_secondary_color
},
963 /* GL_EXT_fog_coord */
964 { GL_CURRENT_FOG_COORDINATE_EXT
,
965 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_FOG
][0]),
966 extra_EXT_fog_coord_flush_current
},
967 { GL_FOG_COORDINATE_ARRAY_EXT
, ARRAY_BOOL(FogCoord
.Enabled
),
968 extra_EXT_fog_coord
},
969 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT
, ARRAY_ENUM(FogCoord
.Type
),
970 extra_EXT_fog_coord
},
971 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
, ARRAY_INT(FogCoord
.Stride
),
972 extra_EXT_fog_coord
},
973 { GL_FOG_COORDINATE_SOURCE_EXT
, CONTEXT_ENUM(Fog
.FogCoordinateSource
),
974 extra_EXT_fog_coord
},
976 /* GL_IBM_rasterpos_clip */
977 { GL_RASTER_POSITION_UNCLIPPED_IBM
,
978 CONTEXT_BOOL(Transform
.RasterPositionUnclipped
),
979 extra_IBM_rasterpos_clip
},
981 /* GL_NV_point_sprite */
982 { GL_POINT_SPRITE_R_MODE_NV
,
983 CONTEXT_ENUM(Point
.SpriteRMode
), extra_NV_point_sprite
},
984 { GL_POINT_SPRITE_COORD_ORIGIN
, CONTEXT_ENUM(Point
.SpriteOrigin
),
985 extra_NV_point_sprite_ARB_point_sprite
},
987 /* GL_NV_vertex_program */
988 { GL_VERTEX_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
989 extra_NV_vertex_program
},
990 { GL_VERTEX_ATTRIB_ARRAY0_NV
, ARRAY_BOOL(VertexAttrib
[0].Enabled
),
991 extra_NV_vertex_program
},
992 { GL_VERTEX_ATTRIB_ARRAY1_NV
, ARRAY_BOOL(VertexAttrib
[1].Enabled
),
993 extra_NV_vertex_program
},
994 { GL_VERTEX_ATTRIB_ARRAY2_NV
, ARRAY_BOOL(VertexAttrib
[2].Enabled
),
995 extra_NV_vertex_program
},
996 { GL_VERTEX_ATTRIB_ARRAY3_NV
, ARRAY_BOOL(VertexAttrib
[3].Enabled
),
997 extra_NV_vertex_program
},
998 { GL_VERTEX_ATTRIB_ARRAY4_NV
, ARRAY_BOOL(VertexAttrib
[4].Enabled
),
999 extra_NV_vertex_program
},
1000 { GL_VERTEX_ATTRIB_ARRAY5_NV
, ARRAY_BOOL(VertexAttrib
[5].Enabled
),
1001 extra_NV_vertex_program
},
1002 { GL_VERTEX_ATTRIB_ARRAY6_NV
, ARRAY_BOOL(VertexAttrib
[6].Enabled
),
1003 extra_NV_vertex_program
},
1004 { GL_VERTEX_ATTRIB_ARRAY7_NV
, ARRAY_BOOL(VertexAttrib
[7].Enabled
),
1005 extra_NV_vertex_program
},
1006 { GL_VERTEX_ATTRIB_ARRAY8_NV
, ARRAY_BOOL(VertexAttrib
[8].Enabled
),
1007 extra_NV_vertex_program
},
1008 { GL_VERTEX_ATTRIB_ARRAY9_NV
, ARRAY_BOOL(VertexAttrib
[9].Enabled
),
1009 extra_NV_vertex_program
},
1010 { GL_VERTEX_ATTRIB_ARRAY10_NV
, ARRAY_BOOL(VertexAttrib
[10].Enabled
),
1011 extra_NV_vertex_program
},
1012 { GL_VERTEX_ATTRIB_ARRAY11_NV
, ARRAY_BOOL(VertexAttrib
[11].Enabled
),
1013 extra_NV_vertex_program
},
1014 { GL_VERTEX_ATTRIB_ARRAY12_NV
, ARRAY_BOOL(VertexAttrib
[12].Enabled
),
1015 extra_NV_vertex_program
},
1016 { GL_VERTEX_ATTRIB_ARRAY13_NV
, ARRAY_BOOL(VertexAttrib
[13].Enabled
),
1017 extra_NV_vertex_program
},
1018 { GL_VERTEX_ATTRIB_ARRAY14_NV
, ARRAY_BOOL(VertexAttrib
[14].Enabled
),
1019 extra_NV_vertex_program
},
1020 { GL_VERTEX_ATTRIB_ARRAY15_NV
, ARRAY_BOOL(VertexAttrib
[15].Enabled
),
1021 extra_NV_vertex_program
},
1022 { GL_MAP1_VERTEX_ATTRIB0_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[0]),
1023 extra_NV_vertex_program
},
1024 { GL_MAP1_VERTEX_ATTRIB1_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[1]),
1025 extra_NV_vertex_program
},
1026 { GL_MAP1_VERTEX_ATTRIB2_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[2]),
1027 extra_NV_vertex_program
},
1028 { GL_MAP1_VERTEX_ATTRIB3_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[3]),
1029 extra_NV_vertex_program
},
1030 { GL_MAP1_VERTEX_ATTRIB4_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[4]),
1031 extra_NV_vertex_program
},
1032 { GL_MAP1_VERTEX_ATTRIB5_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[5]),
1033 extra_NV_vertex_program
},
1034 { GL_MAP1_VERTEX_ATTRIB6_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[6]),
1035 extra_NV_vertex_program
},
1036 { GL_MAP1_VERTEX_ATTRIB7_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[7]),
1037 extra_NV_vertex_program
},
1038 { GL_MAP1_VERTEX_ATTRIB8_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[8]),
1039 extra_NV_vertex_program
},
1040 { GL_MAP1_VERTEX_ATTRIB9_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[9]),
1041 extra_NV_vertex_program
},
1042 { GL_MAP1_VERTEX_ATTRIB10_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[10]),
1043 extra_NV_vertex_program
},
1044 { GL_MAP1_VERTEX_ATTRIB11_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[11]),
1045 extra_NV_vertex_program
},
1046 { GL_MAP1_VERTEX_ATTRIB12_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[12]),
1047 extra_NV_vertex_program
},
1048 { GL_MAP1_VERTEX_ATTRIB13_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[13]),
1049 extra_NV_vertex_program
},
1050 { GL_MAP1_VERTEX_ATTRIB14_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[14]),
1051 extra_NV_vertex_program
},
1052 { GL_MAP1_VERTEX_ATTRIB15_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[15]),
1053 extra_NV_vertex_program
},
1055 /* GL_NV_fragment_program */
1056 { GL_FRAGMENT_PROGRAM_NV
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1057 extra_NV_fragment_program
},
1058 { GL_FRAGMENT_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
1059 extra_NV_fragment_program
},
1060 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
,
1061 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS
),
1062 extra_NV_fragment_program
},
1064 /* GL_NV_texture_rectangle */
1065 { GL_TEXTURE_RECTANGLE_NV
,
1066 LOC_CUSTOM
, TYPE_BOOLEAN
, 0, extra_NV_texture_rectangle
},
1067 { GL_TEXTURE_BINDING_RECTANGLE_NV
,
1068 LOC_CUSTOM
, TYPE_INT
, TEXTURE_RECT_INDEX
, extra_NV_texture_rectangle
},
1069 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
,
1070 CONTEXT_INT(Const
.MaxTextureRectSize
), extra_NV_texture_rectangle
},
1072 /* GL_EXT_stencil_two_side */
1073 { GL_STENCIL_TEST_TWO_SIDE_EXT
, CONTEXT_BOOL(Stencil
.TestTwoSide
),
1074 extra_EXT_stencil_two_side
},
1075 { GL_ACTIVE_STENCIL_FACE_EXT
, LOC_CUSTOM
, TYPE_ENUM
, 0 },
1077 /* GL_NV_light_max_exponent */
1078 { GL_MAX_SHININESS_NV
, CONTEXT_FLOAT(Const
.MaxShininess
),
1079 extra_NV_light_max_exponent
},
1080 { GL_MAX_SPOT_EXPONENT_NV
, CONTEXT_FLOAT(Const
.MaxSpotExponent
),
1081 extra_NV_light_max_exponent
},
1083 /* GL_ARB_vertex_buffer_object */
1084 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1085 offsetof(struct gl_array_object
, Index
.BufferObj
) },
1086 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1087 offsetof(struct gl_array_object
, EdgeFlag
.BufferObj
) },
1088 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1089 offsetof(struct gl_array_object
, SecondaryColor
.BufferObj
) },
1090 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1091 offsetof(struct gl_array_object
, FogCoord
.BufferObj
) },
1093 /* GL_EXT_pixel_buffer_object */
1094 { GL_PIXEL_PACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1095 extra_EXT_pixel_buffer_object
},
1096 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1097 extra_EXT_pixel_buffer_object
},
1099 /* GL_ARB_vertex_program */
1100 { GL_VERTEX_PROGRAM_ARB
, /* == GL_VERTEX_PROGRAM_NV */
1101 CONTEXT_BOOL(VertexProgram
.Enabled
),
1102 extra_ARB_vertex_program_NV_vertex_program
},
1103 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB
, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1104 CONTEXT_BOOL(VertexProgram
.PointSizeEnabled
),
1105 extra_ARB_vertex_program_NV_vertex_program
},
1106 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB
, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1107 CONTEXT_BOOL(VertexProgram
.TwoSideEnabled
),
1108 extra_ARB_vertex_program_NV_vertex_program
},
1109 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1110 CONTEXT_INT(Const
.MaxProgramMatrixStackDepth
),
1111 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1112 { GL_MAX_PROGRAM_MATRICES_ARB
, /* == GL_MAX_TRACK_MATRICES_NV */
1113 CONTEXT_INT(Const
.MaxProgramMatrices
),
1114 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1115 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB
, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1116 LOC_CUSTOM
, TYPE_INT
, 0,
1117 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1119 { GL_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1120 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1121 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1122 { GL_TRANSPOSE_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1123 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1124 extra_ARB_vertex_program_ARB_fragment_program
},
1126 { GL_PROGRAM_ERROR_POSITION_ARB
, /* == GL_PROGRAM_ERROR_POSITION_NV */
1127 CONTEXT_INT(Program
.ErrorPos
),
1128 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1130 /* GL_ARB_fragment_program */
1131 { GL_FRAGMENT_PROGRAM_ARB
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1132 extra_ARB_fragment_program
},
1134 /* GL_EXT_depth_bounds_test */
1135 { GL_DEPTH_BOUNDS_TEST_EXT
, CONTEXT_BOOL(Depth
.BoundsTest
),
1136 extra_EXT_depth_bounds_test
},
1137 { GL_DEPTH_BOUNDS_EXT
, CONTEXT_FLOAT2(Depth
.BoundsMin
),
1138 extra_EXT_depth_bounds_test
},
1140 /* GL_ARB_depth_clamp*/
1141 { GL_DEPTH_CLAMP
, CONTEXT_BOOL(Transform
.DepthClamp
),
1142 extra_ARB_depth_clamp
},
1144 /* GL_ARB_draw_buffers */
1145 { GL_DRAW_BUFFER0_ARB
, BUFFER_ENUM(ColorDrawBuffer
[0]) },
1146 { GL_DRAW_BUFFER1_ARB
, BUFFER_ENUM(ColorDrawBuffer
[1]),
1147 extra_valid_draw_buffer
},
1148 { GL_DRAW_BUFFER2_ARB
, BUFFER_ENUM(ColorDrawBuffer
[2]),
1149 extra_valid_draw_buffer
},
1150 { GL_DRAW_BUFFER3_ARB
, BUFFER_ENUM(ColorDrawBuffer
[3]),
1151 extra_valid_draw_buffer
},
1153 /* GL_ATI_fragment_shader */
1154 { GL_NUM_FRAGMENT_REGISTERS_ATI
, CONST(6), extra_ATI_fragment_shader
},
1155 { GL_NUM_FRAGMENT_CONSTANTS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1156 { GL_NUM_PASSES_ATI
, CONST(2), extra_ATI_fragment_shader
},
1157 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1158 { GL_NUM_INSTRUCTIONS_TOTAL_ATI
, CONST(16), extra_ATI_fragment_shader
},
1159 { GL_COLOR_ALPHA_PAIRING_ATI
, CONST(GL_TRUE
), extra_ATI_fragment_shader
},
1160 { GL_NUM_LOOPBACK_COMPONENTS_ATI
, CONST(3), extra_ATI_fragment_shader
},
1161 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
,
1162 CONST(3), extra_ATI_fragment_shader
},
1164 /* GL_EXT_framebuffer_object */
1165 { GL_MAX_COLOR_ATTACHMENTS_EXT
, CONTEXT_INT(Const
.MaxColorAttachments
),
1166 extra_EXT_framebuffer_object
},
1168 /* GL_EXT_framebuffer_blit
1169 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1170 { GL_READ_FRAMEBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1171 extra_EXT_framebuffer_blit
},
1173 /* GL_EXT_provoking_vertex */
1174 { GL_PROVOKING_VERTEX_EXT
,
1175 CONTEXT_BOOL(Light
.ProvokingVertex
), extra_EXT_provoking_vertex
},
1176 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
,
1177 CONTEXT_BOOL(Const
.QuadsFollowProvokingVertexConvention
),
1178 extra_EXT_provoking_vertex
},
1180 /* GL_ARB_framebuffer_object */
1181 { GL_MAX_SAMPLES
, CONTEXT_INT(Const
.MaxSamples
),
1182 extra_ARB_framebuffer_object
},
1184 /* GL_APPLE_vertex_array_object */
1185 { GL_VERTEX_ARRAY_BINDING_APPLE
, ARRAY_INT(Name
),
1186 extra_APPLE_vertex_array_object
},
1188 /* GL_ARB_seamless_cube_map */
1189 { GL_TEXTURE_CUBE_MAP_SEAMLESS
,
1190 CONTEXT_BOOL(Texture
.CubeMapSeamless
), extra_ARB_seamless_cube_map
},
1193 { GL_MAX_SERVER_WAIT_TIMEOUT
,
1194 CONTEXT_INT64(Const
.MaxServerWaitTimeout
), extra_ARB_sync
},
1196 /* GL_EXT_transform_feedback */
1197 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1198 extra_EXT_transform_feedback
},
1199 { GL_RASTERIZER_DISCARD
, CONTEXT_BOOL(TransformFeedback
.RasterDiscard
),
1200 extra_EXT_transform_feedback
},
1201 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
,
1202 CONTEXT_INT(Const
.MaxTransformFeedbackInterleavedComponents
),
1203 extra_EXT_transform_feedback
},
1204 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
,
1205 CONTEXT_INT(Const
.MaxTransformFeedbackSeparateAttribs
),
1206 extra_EXT_transform_feedback
},
1207 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
,
1208 CONTEXT_INT(Const
.MaxTransformFeedbackSeparateComponents
),
1209 extra_EXT_transform_feedback
},
1211 /* GL_ARB_transform_feedback2 */
1212 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1213 extra_ARB_transform_feedback2
},
1214 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1215 extra_ARB_transform_feedback2
},
1216 { GL_TRANSFORM_FEEDBACK_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1217 extra_ARB_transform_feedback2
},
1220 { GL_NUM_EXTENSIONS
, LOC_CUSTOM
, TYPE_INT
, 0, extra_version_30
},
1221 { GL_MAJOR_VERSION
, CONTEXT_INT(VersionMajor
), extra_version_30
},
1222 { GL_MINOR_VERSION
, CONTEXT_INT(VersionMinor
), extra_version_30
},
1223 { GL_CONTEXT_FLAGS
, CONTEXT_INT(Const
.ContextFlags
), extra_version_30
},
1226 { GL_PRIMITIVE_RESTART
, CONTEXT_BOOL(Array
.PrimitiveRestart
),
1228 { GL_PRIMITIVE_RESTART_INDEX
, CONTEXT_INT(Array
.RestartIndex
),
1232 { GL_CONTEXT_PROFILE_MASK
, CONTEXT_INT(Const
.ProfileMask
),
1234 #endif /* FEATURE_GL */
1237 /* All we need now is a way to look up the value struct from the enum.
1238 * The code generated by gcc for the old generated big switch
1239 * statement is a big, balanced, open coded if/else tree, essentially
1240 * an unrolled binary search. It would be natural to sort the new
1241 * enum table and use bsearch(), but we will use a read-only hash
1242 * table instead. bsearch() has a nice guaranteed worst case
1243 * performance, but we're also guaranteed to hit that worst case
1244 * (log2(n) iterations) for about half the enums. Instead, using an
1245 * open addressing hash table, we can find the enum on the first try
1246 * for 80% of the enums, 1 collision for 10% and never more than 5
1247 * collisions for any enum (typical numbers). And the code is very
1248 * simple, even though it feels a little magic. */
1250 static unsigned short table
[1024];
1251 static const int prime_factor
= 89, prime_step
= 281;
1255 print_table_stats(void)
1257 int i
, j
, collisions
[11], count
, hash
, mask
;
1258 const struct value_desc
*d
;
1261 mask
= Elements(table
) - 1;
1262 memset(collisions
, 0, sizeof collisions
);
1264 for (i
= 0; i
< Elements(table
); i
++) {
1268 d
= &values
[table
[i
]];
1269 hash
= (d
->pname
* prime_factor
);
1272 if (values
[table
[hash
& mask
]].pname
== d
->pname
)
1284 printf("number of enums: %d (total %d)\n", count
, Elements(values
));
1285 for (i
= 0; i
< Elements(collisions
) - 1; i
++)
1286 if (collisions
[i
] > 0)
1287 printf(" %d enums with %d %scollisions\n",
1288 collisions
[i
], i
, i
== 10 ? "or more " : "");
1293 * Initialize the enum hash for a given API
1295 * This is called from one_time_init() to insert the enum values that
1296 * are valid for the API in question into the enum hash table.
1298 * \param the current context, for determining the API in question
1300 void _mesa_init_get_hash(GLcontext
*ctx
)
1302 int i
, hash
, index
, mask
;
1303 int api_mask
= 0, api_bit
;
1305 mask
= Elements(table
) - 1;
1306 api_bit
= 1 << ctx
->API
;
1308 for (i
= 0; i
< Elements(values
); i
++) {
1309 if (values
[i
].type
== TYPE_API_MASK
) {
1310 api_mask
= values
[i
].offset
;
1313 if (!(api_mask
& api_bit
))
1316 hash
= (values
[i
].pname
* prime_factor
) & mask
;
1318 index
= hash
& mask
;
1319 if (!table
[index
]) {
1328 print_table_stats();
1333 * Handle irregular enums
1335 * Some values don't conform to the "well-known type at context
1336 * pointer + offset" pattern, so we have this function to catch all
1337 * the corner cases. Typically, it's a computed value or a one-off
1338 * pointer to a custom struct or something.
1340 * In this case we can't return a pointer to the value, so we'll have
1341 * to use the temporary variable 'v' declared back in the calling
1342 * glGet*v() function to store the result.
1344 * \param ctx the current context
1345 * \param d the struct value_desc that describes the enum
1346 * \param v pointer to the tmp declared in the calling glGet*v() function
1349 find_custom_value(GLcontext
*ctx
, const struct value_desc
*d
, union value
*v
)
1351 struct gl_buffer_object
*buffer_obj
;
1352 struct gl_client_array
*array
;
1359 case GL_TEXTURE_1D_ARRAY_EXT
:
1360 case GL_TEXTURE_2D_ARRAY_EXT
:
1361 case GL_TEXTURE_CUBE_MAP_ARB
:
1362 case GL_TEXTURE_RECTANGLE_NV
:
1363 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
1366 case GL_LINE_STIPPLE_PATTERN
:
1367 /* This is the only GLushort, special case it here by promoting
1368 * to an int rather than introducing a new type. */
1369 v
->value_int
= ctx
->Line
.StipplePattern
;
1372 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
1373 unit
= ctx
->Texture
.CurrentUnit
;
1374 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
1375 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
1376 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
1377 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
1380 case GL_CURRENT_TEXTURE_COORDS
:
1381 unit
= ctx
->Texture
.CurrentUnit
;
1382 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
1383 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
1384 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
1385 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
1388 case GL_COLOR_WRITEMASK
:
1389 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
1390 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
1391 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
1392 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
1396 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0;
1399 case GL_READ_BUFFER
:
1400 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
1403 case GL_MAP2_GRID_DOMAIN
:
1404 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
1405 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
1406 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
1407 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
1410 case GL_TEXTURE_STACK_DEPTH
:
1411 unit
= ctx
->Texture
.CurrentUnit
;
1412 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
1414 case GL_TEXTURE_MATRIX
:
1415 unit
= ctx
->Texture
.CurrentUnit
;
1416 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
1419 case GL_TEXTURE_COORD_ARRAY
:
1420 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1421 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1422 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1423 array
= &ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
];
1424 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
1427 case GL_ACTIVE_TEXTURE_ARB
:
1428 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
1430 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1431 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
1434 case GL_MODELVIEW_STACK_DEPTH
:
1435 case GL_PROJECTION_STACK_DEPTH
:
1436 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
1437 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
1440 case GL_MAX_TEXTURE_SIZE
:
1441 case GL_MAX_3D_TEXTURE_SIZE
:
1442 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1443 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
1444 v
->value_int
= 1 << (*p
- 1);
1447 case GL_SCISSOR_BOX
:
1448 v
->value_int_4
[0] = ctx
->Scissor
.X
;
1449 v
->value_int_4
[1] = ctx
->Scissor
.Y
;
1450 v
->value_int_4
[2] = ctx
->Scissor
.Width
;
1451 v
->value_int_4
[3] = ctx
->Scissor
.Height
;
1456 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
1459 if (!ctx
->CompileFlag
)
1461 else if (ctx
->ExecuteFlag
)
1462 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
1464 v
->value_enum
= GL_COMPILE
;
1468 v
->value_int_4
[0] = ctx
->Viewport
.X
;
1469 v
->value_int_4
[1] = ctx
->Viewport
.Y
;
1470 v
->value_int_4
[2] = ctx
->Viewport
.Width
;
1471 v
->value_int_4
[3] = ctx
->Viewport
.Height
;
1474 case GL_ACTIVE_STENCIL_FACE_EXT
:
1475 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
1478 case GL_STENCIL_FAIL
:
1479 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
1481 case GL_STENCIL_FUNC
:
1482 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
1484 case GL_STENCIL_PASS_DEPTH_FAIL
:
1485 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
1487 case GL_STENCIL_PASS_DEPTH_PASS
:
1488 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
1490 case GL_STENCIL_REF
:
1491 v
->value_int
= ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
1493 case GL_STENCIL_VALUE_MASK
:
1494 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
1496 case GL_STENCIL_WRITEMASK
:
1497 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
1500 case GL_NUM_EXTENSIONS
:
1501 v
->value_int
= _mesa_get_extension_count(ctx
);
1504 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
1505 v
->value_int
= _mesa_get_color_read_type(ctx
);
1507 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
1508 v
->value_int
= _mesa_get_color_read_format(ctx
);
1511 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
1512 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
1514 case GL_CURRENT_MATRIX_ARB
:
1515 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1516 v
->value_matrix
= ctx
->CurrentStack
->Top
;
1519 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1520 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
);
1522 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1524 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
, GL_FALSE
);
1525 ASSERT(v
->value_int_n
.n
<= 100);
1528 case GL_MAX_VARYING_FLOATS_ARB
:
1529 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
1532 /* Various object names */
1534 case GL_TEXTURE_BINDING_1D
:
1535 case GL_TEXTURE_BINDING_2D
:
1536 case GL_TEXTURE_BINDING_3D
:
1537 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
1538 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
1539 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1540 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1541 unit
= ctx
->Texture
.CurrentUnit
;
1543 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
1546 /* GL_ARB_vertex_buffer_object */
1547 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1548 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1549 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1550 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1551 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1552 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1553 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1554 buffer_obj
= (struct gl_buffer_object
*)
1555 ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1556 v
->value_int
= buffer_obj
->Name
;
1558 case GL_ARRAY_BUFFER_BINDING_ARB
:
1559 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
1561 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1563 ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
;
1565 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1566 v
->value_int
= ctx
->Array
.ElementArrayBufferObj
->Name
;
1569 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1571 ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
1573 case GL_VERTEX_PROGRAM_BINDING_NV
:
1575 ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0;
1577 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1578 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
1580 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1581 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
1583 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
1584 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
1586 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
1587 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
1589 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
1590 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
1592 case GL_TRANSFORM_FEEDBACK_BINDING
:
1593 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
1595 case GL_CURRENT_PROGRAM
:
1597 ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0;
1599 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
1600 v
->value_int
= ctx
->ReadBuffer
->Name
;
1602 case GL_RENDERBUFFER_BINDING_EXT
:
1604 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
1606 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
1607 v
->value_int
= ctx
->Array
.ArrayObj
->PointSize
.BufferObj
->Name
;
1613 * Check extra constraints on a struct value_desc descriptor
1615 * If a struct value_desc has a non-NULL extra pointer, it means that
1616 * there are a number of extra constraints to check or actions to
1617 * perform. The extras is just an integer array where each integer
1618 * encode different constraints or actions.
1620 * \param ctx current context
1621 * \param func name of calling glGet*v() function for error reporting
1622 * \param d the struct value_desc that has the extra constraints
1624 * \return GL_FALSE if one of the constraints was not satisfied,
1625 * otherwise GL_TRUE.
1628 check_extra(GLcontext
*ctx
, const char *func
, const struct value_desc
*d
)
1630 const GLuint version
= ctx
->VersionMajor
* 10 + ctx
->VersionMinor
;
1636 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++)
1638 case EXTRA_VERSION_30
:
1642 case EXTRA_VERSION_31
:
1646 case EXTRA_VERSION_32
:
1650 case EXTRA_NEW_BUFFERS
:
1651 if (ctx
->NewState
& _NEW_BUFFERS
)
1652 _mesa_update_state(ctx
);
1654 case EXTRA_FLUSH_CURRENT
:
1655 FLUSH_CURRENT(ctx
, 0);
1657 case EXTRA_VALID_DRAW_BUFFER
:
1658 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1659 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1660 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1664 case EXTRA_VALID_TEXTURE_UNIT
:
1665 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1666 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1667 func
, ctx
->Texture
.CurrentUnit
);
1673 default: /* *e is a offset into the extension struct */
1675 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1680 if (total
> 0 && enabled
== 0) {
1681 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=0x%x)", func
, d
->pname
);
1688 static const struct value_desc error_value
= { 0, 0, TYPE_INVALID
};
1691 * Find the struct value_desc corresponding to the enum 'pname'.
1693 * We hash the enum value to get an index into the 'table' array,
1694 * which holds the index in the 'values' array of struct value_desc.
1695 * Once we've found the entry, we do the extra checks, if any, then
1696 * look up the value and return a pointer to it.
1698 * If the value has to be computed (for example, it's the result of a
1699 * function call or we need to add 1 to it), we use the tmp 'v' to
1702 * \param func name of glGet*v() func for error reporting
1703 * \param pname the enum value we're looking up
1704 * \param p is were we return the pointer to the value
1705 * \param v a tmp union value variable in the calling glGet*v() function
1707 * \return the struct value_desc corresponding to the enum or a struct
1708 * value_desc of TYPE_INVALID if not found. This lets the calling
1709 * glGet*v() function jump right into a switch statement and
1710 * handle errors there instead of having to check for NULL.
1712 static const struct value_desc
*
1713 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1715 GET_CURRENT_CONTEXT(ctx
);
1716 struct gl_texture_unit
*unit
;
1718 const struct value_desc
*d
;
1720 mask
= Elements(table
) - 1;
1721 hash
= (pname
* prime_factor
);
1723 d
= &values
[table
[hash
& mask
]];
1724 if (likely(d
->pname
== pname
))
1727 /* If the enum isn't valid, the hash walk ends with index 0,
1728 * which is the API mask entry at the beginning of values[]. */
1729 if (d
->type
== TYPE_API_MASK
) {
1730 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=0x%x)", func
, pname
);
1731 return &error_value
;
1736 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1737 return &error_value
;
1739 switch (d
->location
) {
1741 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1744 *p
= ((char *) ctx
+ d
->offset
);
1747 *p
= ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1750 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1751 *p
= ((char *) unit
+ d
->offset
);
1754 find_custom_value(ctx
, d
, v
);
1762 /* silence warning */
1763 return &error_value
;
1766 static const int transpose
[] = {
1774 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1776 const struct value_desc
*d
;
1782 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1787 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1792 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1795 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1798 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1801 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1805 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1809 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1811 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1814 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1817 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1821 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1822 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1826 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1830 params
[0] = ((GLboolean
*) p
)[0];
1834 m
= *(GLmatrix
**) p
;
1835 for (i
= 0; i
< 16; i
++)
1836 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1840 m
= *(GLmatrix
**) p
;
1841 for (i
= 0; i
< 16; i
++)
1842 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1851 shift
= d
->type
- TYPE_BIT_0
;
1852 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1858 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1860 const struct value_desc
*d
;
1866 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1871 params
[0] = (GLfloat
) d
->offset
;
1876 params
[3] = ((GLfloat
*) p
)[3];
1879 params
[2] = ((GLfloat
*) p
)[2];
1882 params
[1] = ((GLfloat
*) p
)[1];
1885 params
[0] = ((GLfloat
*) p
)[0];
1889 params
[0] = ((GLdouble
*) p
)[0];
1893 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1895 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1898 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1901 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1905 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1906 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
1910 params
[0] = ((GLint64
*) p
)[0];
1914 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1918 m
= *(GLmatrix
**) p
;
1919 for (i
= 0; i
< 16; i
++)
1920 params
[i
] = m
->m
[i
];
1924 m
= *(GLmatrix
**) p
;
1925 for (i
= 0; i
< 16; i
++)
1926 params
[i
] = m
->m
[transpose
[i
]];
1935 shift
= d
->type
- TYPE_BIT_0
;
1936 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1942 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1944 const struct value_desc
*d
;
1950 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1955 params
[0] = d
->offset
;
1959 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1961 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1963 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1965 params
[0] = IROUND(((GLfloat
*) p
)[0]);
1969 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1971 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1973 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1975 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1979 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1983 params
[3] = ((GLint
*) p
)[3];
1985 params
[2] = ((GLint
*) p
)[2];
1988 params
[1] = ((GLint
*) p
)[1];
1991 params
[0] = ((GLint
*) p
)[0];
1995 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1996 params
[i
] = v
.value_int_n
.ints
[i
];
2000 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
2004 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
2008 m
= *(GLmatrix
**) p
;
2009 for (i
= 0; i
< 16; i
++)
2010 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
2014 m
= *(GLmatrix
**) p
;
2015 for (i
= 0; i
< 16; i
++)
2016 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
2025 shift
= d
->type
- TYPE_BIT_0
;
2026 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2031 #if FEATURE_ARB_sync
2033 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
2035 const struct value_desc
*d
;
2041 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
2046 params
[0] = d
->offset
;
2050 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
2052 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
2054 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
2056 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
2060 params
[3] = FLOAT_TO_INT64(((GLfloat
*) p
)[3]);
2062 params
[2] = FLOAT_TO_INT64(((GLfloat
*) p
)[2]);
2064 params
[1] = FLOAT_TO_INT64(((GLfloat
*) p
)[1]);
2066 params
[0] = FLOAT_TO_INT64(((GLfloat
*) p
)[0]);
2070 params
[0] = FLOAT_TO_INT64(((GLdouble
*) p
)[0]);
2074 params
[3] = ((GLint
*) p
)[3];
2076 params
[2] = ((GLint
*) p
)[2];
2079 params
[1] = ((GLint
*) p
)[1];
2082 params
[0] = ((GLint
*) p
)[0];
2086 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2087 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
2091 params
[0] = ((GLint64
*) p
)[0];
2095 params
[0] = ((GLboolean
*) p
)[0];
2099 m
= *(GLmatrix
**) p
;
2100 for (i
= 0; i
< 16; i
++)
2101 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
2105 m
= *(GLmatrix
**) p
;
2106 for (i
= 0; i
< 16; i
++)
2107 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
2116 shift
= d
->type
- TYPE_BIT_0
;
2117 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2121 #endif /* FEATURE_ARB_sync */
2124 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
2126 const struct value_desc
*d
;
2132 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2137 params
[0] = d
->offset
;
2142 params
[3] = ((GLfloat
*) p
)[3];
2145 params
[2] = ((GLfloat
*) p
)[2];
2148 params
[1] = ((GLfloat
*) p
)[1];
2151 params
[0] = ((GLfloat
*) p
)[0];
2155 params
[0] = ((GLdouble
*) p
)[0];
2159 params
[3] = ((GLint
*) p
)[3];
2161 params
[2] = ((GLint
*) p
)[2];
2164 params
[1] = ((GLint
*) p
)[1];
2167 params
[0] = ((GLint
*) p
)[0];
2171 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2172 params
[i
] = v
.value_int_n
.ints
[i
];
2176 params
[0] = ((GLint64
*) p
)[0];
2180 params
[0] = *(GLboolean
*) p
;
2184 m
= *(GLmatrix
**) p
;
2185 for (i
= 0; i
< 16; i
++)
2186 params
[i
] = m
->m
[i
];
2190 m
= *(GLmatrix
**) p
;
2191 for (i
= 0; i
< 16; i
++)
2192 params
[i
] = m
->m
[transpose
[i
]];
2201 shift
= d
->type
- TYPE_BIT_0
;
2202 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2207 static enum value_type
2208 find_value_indexed(const char *func
, GLenum pname
, int index
, union value
*v
)
2210 GET_CURRENT_CONTEXT(ctx
);
2215 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2217 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2219 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
2222 case GL_COLOR_WRITEMASK
:
2223 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2225 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2227 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
2228 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
2229 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
2230 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
2233 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
2234 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2236 if (!ctx
->Extensions
.EXT_transform_feedback
)
2238 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
2241 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
2242 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2244 if (!ctx
->Extensions
.EXT_transform_feedback
)
2246 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Size
[index
];
2249 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2250 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2252 if (!ctx
->Extensions
.EXT_transform_feedback
)
2254 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Buffers
[index
]->Name
;
2259 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=0x%x)", func
, pname
);
2260 return TYPE_INVALID
;
2262 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=0x%x)", func
, pname
);
2263 return TYPE_INVALID
;
2267 _mesa_GetBooleanIndexedv( GLenum pname
, GLuint index
, GLboolean
*params
)
2271 switch (find_value_indexed("glGetBooleanIndexedv", pname
, index
, &v
)) {
2273 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2276 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2277 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2278 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2279 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2282 params
[0] = INT64_TO_BOOLEAN(v
.value_int
);
2290 _mesa_GetIntegerIndexedv( GLenum pname
, GLuint index
, GLint
*params
)
2294 switch (find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
)) {
2296 params
[0] = v
.value_int
;
2299 params
[0] = v
.value_int_4
[0];
2300 params
[1] = v
.value_int_4
[1];
2301 params
[2] = v
.value_int_4
[2];
2302 params
[3] = v
.value_int_4
[3];
2305 params
[0] = INT64_TO_INT(v
.value_int
);
2312 #if FEATURE_ARB_sync
2314 _mesa_GetInteger64Indexedv( GLenum pname
, GLuint index
, GLint64
*params
)
2318 switch (find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
)) {
2320 params
[0] = v
.value_int
;
2323 params
[0] = v
.value_int_4
[0];
2324 params
[1] = v
.value_int_4
[1];
2325 params
[2] = v
.value_int_4
[2];
2326 params
[3] = v
.value_int_4
[3];
2329 params
[0] = v
.value_int
;
2335 #endif /* FEATURE_ARB_sync */
2339 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2341 const struct value_desc
*d
;
2347 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2352 params
[0] = INT_TO_FIXED(d
->offset
);
2357 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2360 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2363 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2366 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2370 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2374 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2376 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2379 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2382 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2386 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2387 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2391 params
[0] = ((GLint64
*) p
)[0];
2395 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2399 m
= *(GLmatrix
**) p
;
2400 for (i
= 0; i
< 16; i
++)
2401 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2405 m
= *(GLmatrix
**) p
;
2406 for (i
= 0; i
< 16; i
++)
2407 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2416 shift
= d
->type
- TYPE_BIT_0
;
2417 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);