mesa: Add image parameter queries for ARB_shader_image_load_store.
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "extensions.h"
32 #include "get.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "state.h"
36 #include "texcompress.h"
37 #include "framebuffer.h"
38 #include "samplerobj.h"
39 #include "stencil.h"
40
41 /* This is a table driven implemetation of the glGet*v() functions.
42 * The basic idea is that most getters just look up an int somewhere
43 * in struct gl_context and then convert it to a bool or float according to
44 * which of glGetIntegerv() glGetBooleanv() etc is being called.
45 * Instead of generating code to do this, we can just record the enum
46 * value and the offset into struct gl_context in an array of structs. Then
47 * in glGet*(), we lookup the struct for the enum in question, and use
48 * the offset to get the int we need.
49 *
50 * Sometimes we need to look up a float, a boolean, a bit in a
51 * bitfield, a matrix or other types instead, so we need to track the
52 * type of the value in struct gl_context. And sometimes the value isn't in
53 * struct gl_context but in the drawbuffer, the array object, current texture
54 * unit, or maybe it's a computed value. So we need to also track
55 * where or how to find the value. Finally, we sometimes need to
56 * check that one of a number of extensions are enabled, the GL
57 * version or flush or call _mesa_update_state(). This is done by
58 * attaching optional extra information to the value description
59 * struct, it's sort of like an array of opcodes that describe extra
60 * checks or actions.
61 *
62 * Putting all this together we end up with struct value_desc below,
63 * and with a couple of macros to help, the table of struct value_desc
64 * is about as concise as the specification in the old python script.
65 */
66
67 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
68 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
69 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
70 (GLint) ((F) * 65536.0f) )
71
72 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
73 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
74 ((I) < SHRT_MIN) ? INT_MIN : \
75 (GLint) ((I) * 65536) )
76
77 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
78 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
79
80 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
81 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
82 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
83 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
84
85 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
86 #define ENUM_TO_FIXED(E) (E)
87
88 enum value_type {
89 TYPE_INVALID,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_BIT_6,
106 TYPE_BIT_7,
107 TYPE_FLOAT,
108 TYPE_FLOAT_2,
109 TYPE_FLOAT_3,
110 TYPE_FLOAT_4,
111 TYPE_FLOATN,
112 TYPE_FLOATN_2,
113 TYPE_FLOATN_3,
114 TYPE_FLOATN_4,
115 TYPE_DOUBLEN,
116 TYPE_MATRIX,
117 TYPE_MATRIX_T,
118 TYPE_CONST
119 };
120
121 enum value_location {
122 LOC_BUFFER,
123 LOC_CONTEXT,
124 LOC_ARRAY,
125 LOC_TEXUNIT,
126 LOC_CUSTOM
127 };
128
129 enum value_extra {
130 EXTRA_END = 0x8000,
131 EXTRA_VERSION_30,
132 EXTRA_VERSION_31,
133 EXTRA_VERSION_32,
134 EXTRA_VERSION_40,
135 EXTRA_API_GL,
136 EXTRA_API_GL_CORE,
137 EXTRA_API_ES2,
138 EXTRA_API_ES3,
139 EXTRA_NEW_BUFFERS,
140 EXTRA_NEW_FRAG_CLAMP,
141 EXTRA_VALID_DRAW_BUFFER,
142 EXTRA_VALID_TEXTURE_UNIT,
143 EXTRA_VALID_CLIP_DISTANCE,
144 EXTRA_FLUSH_CURRENT,
145 EXTRA_GLSL_130,
146 EXTRA_EXT_UBO_GS4,
147 EXTRA_EXT_ATOMICS_GS4,
148 EXTRA_EXT_SHADER_IMAGE_GS4,
149 };
150
151 #define NO_EXTRA NULL
152 #define NO_OFFSET 0
153
154 struct value_desc {
155 GLenum pname;
156 GLubyte location; /**< enum value_location */
157 GLubyte type; /**< enum value_type */
158 int offset;
159 const int *extra;
160 };
161
162 union value {
163 GLfloat value_float;
164 GLfloat value_float_4[4];
165 GLmatrix *value_matrix;
166 GLint value_int;
167 GLint value_int_4[4];
168 GLint64 value_int64;
169 GLenum value_enum;
170
171 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
172 struct {
173 GLint n, ints[100];
174 } value_int_n;
175 GLboolean value_bool;
176 };
177
178 #define BUFFER_FIELD(field, type) \
179 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
180 #define CONTEXT_FIELD(field, type) \
181 LOC_CONTEXT, type, offsetof(struct gl_context, field)
182 #define ARRAY_FIELD(field, type) \
183 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
184 #undef CONST /* already defined through windows.h */
185 #define CONST(value) \
186 LOC_CONTEXT, TYPE_CONST, value
187
188 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
189 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
190 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
191
192 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
193 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
194 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
195 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
196 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
197 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
198 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
199 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
200 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
201 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
202 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
203 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
204 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
205 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
206 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
207 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
208 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
209 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
210 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
211 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
212
213 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
214 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
215 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
216
217 #define EXT(f) \
218 offsetof(struct gl_extensions, f)
219
220 #define EXTRA_EXT(e) \
221 static const int extra_##e[] = { \
222 EXT(e), EXTRA_END \
223 }
224
225 #define EXTRA_EXT2(e1, e2) \
226 static const int extra_##e1##_##e2[] = { \
227 EXT(e1), EXT(e2), EXTRA_END \
228 }
229
230 /* The 'extra' mechanism is a way to specify extra checks (such as
231 * extensions or specific gl versions) or actions (flush current, new
232 * buffers) that we need to do before looking up an enum. We need to
233 * declare them all up front so we can refer to them in the value_desc
234 * structs below.
235 *
236 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
237 * versions, listing multiple ones in an array means an error will be thrown
238 * only if none of them are available. If you need to check for "AND"
239 * behavior, you would need to make a custom EXTRA_ enum.
240 */
241
242 static const int extra_new_buffers[] = {
243 EXTRA_NEW_BUFFERS,
244 EXTRA_END
245 };
246
247 static const int extra_new_frag_clamp[] = {
248 EXTRA_NEW_FRAG_CLAMP,
249 EXTRA_END
250 };
251
252 static const int extra_valid_draw_buffer[] = {
253 EXTRA_VALID_DRAW_BUFFER,
254 EXTRA_END
255 };
256
257 static const int extra_valid_texture_unit[] = {
258 EXTRA_VALID_TEXTURE_UNIT,
259 EXTRA_END
260 };
261
262 static const int extra_valid_clip_distance[] = {
263 EXTRA_VALID_CLIP_DISTANCE,
264 EXTRA_END
265 };
266
267 static const int extra_flush_current_valid_texture_unit[] = {
268 EXTRA_FLUSH_CURRENT,
269 EXTRA_VALID_TEXTURE_UNIT,
270 EXTRA_END
271 };
272
273 static const int extra_flush_current[] = {
274 EXTRA_FLUSH_CURRENT,
275 EXTRA_END
276 };
277
278 static const int extra_EXT_texture_integer[] = {
279 EXT(EXT_texture_integer),
280 EXTRA_END
281 };
282
283 static const int extra_EXT_texture_integer_and_new_buffers[] = {
284 EXT(EXT_texture_integer),
285 EXTRA_NEW_BUFFERS,
286 EXTRA_END
287 };
288
289 static const int extra_GLSL_130_es3[] = {
290 EXTRA_GLSL_130,
291 EXTRA_API_ES3,
292 EXTRA_END
293 };
294
295 static const int extra_texture_buffer_object[] = {
296 EXTRA_API_GL_CORE,
297 EXTRA_VERSION_31,
298 EXT(ARB_texture_buffer_object),
299 EXTRA_END
300 };
301
302 static const int extra_ARB_transform_feedback2_api_es3[] = {
303 EXT(ARB_transform_feedback2),
304 EXTRA_API_ES3,
305 EXTRA_END
306 };
307
308 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
309 EXTRA_EXT_UBO_GS4,
310 EXTRA_END
311 };
312
313 static const int extra_ARB_ES2_compatibility_api_es2[] = {
314 EXT(ARB_ES2_compatibility),
315 EXTRA_API_ES2,
316 EXTRA_END
317 };
318
319 static const int extra_ARB_ES3_compatibility_api_es3[] = {
320 EXT(ARB_ES3_compatibility),
321 EXTRA_API_ES3,
322 EXTRA_END
323 };
324
325 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
326 EXT(EXT_framebuffer_sRGB),
327 EXTRA_NEW_BUFFERS,
328 EXTRA_END
329 };
330
331 static const int extra_EXT_packed_float[] = {
332 EXT(EXT_packed_float),
333 EXTRA_NEW_BUFFERS,
334 EXTRA_END
335 };
336
337 static const int extra_EXT_texture_array_es3[] = {
338 EXT(EXT_texture_array),
339 EXTRA_API_ES3,
340 EXTRA_END
341 };
342
343 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
344 EXTRA_EXT_ATOMICS_GS4,
345 EXTRA_END
346 };
347
348 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
349 EXTRA_EXT_SHADER_IMAGE_GS4,
350 EXTRA_END
351 };
352
353 EXTRA_EXT(ARB_texture_cube_map);
354 EXTRA_EXT(EXT_texture_array);
355 EXTRA_EXT(NV_fog_distance);
356 EXTRA_EXT(EXT_texture_filter_anisotropic);
357 EXTRA_EXT(NV_point_sprite);
358 EXTRA_EXT(NV_texture_rectangle);
359 EXTRA_EXT(EXT_stencil_two_side);
360 EXTRA_EXT(EXT_depth_bounds_test);
361 EXTRA_EXT(ARB_depth_clamp);
362 EXTRA_EXT(ATI_fragment_shader);
363 EXTRA_EXT(EXT_framebuffer_blit);
364 EXTRA_EXT(EXT_provoking_vertex);
365 EXTRA_EXT(ARB_fragment_shader);
366 EXTRA_EXT(ARB_fragment_program);
367 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
368 EXTRA_EXT(ARB_seamless_cube_map);
369 EXTRA_EXT(ARB_sync);
370 EXTRA_EXT(ARB_vertex_shader);
371 EXTRA_EXT(EXT_transform_feedback);
372 EXTRA_EXT(ARB_transform_feedback3);
373 EXTRA_EXT(EXT_pixel_buffer_object);
374 EXTRA_EXT(ARB_vertex_program);
375 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
376 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
377 EXTRA_EXT(ARB_geometry_shader4);
378 EXTRA_EXT(ARB_color_buffer_float);
379 EXTRA_EXT(EXT_framebuffer_sRGB);
380 EXTRA_EXT(OES_EGL_image_external);
381 EXTRA_EXT(ARB_blend_func_extended);
382 EXTRA_EXT(ARB_uniform_buffer_object);
383 EXTRA_EXT(ARB_timer_query);
384 EXTRA_EXT(ARB_map_buffer_alignment);
385 EXTRA_EXT(ARB_texture_cube_map_array);
386 EXTRA_EXT(ARB_texture_buffer_range);
387 EXTRA_EXT(ARB_texture_multisample);
388 EXTRA_EXT(ARB_texture_gather);
389 EXTRA_EXT(ARB_shader_atomic_counters);
390 EXTRA_EXT(ARB_draw_indirect);
391 EXTRA_EXT(ARB_shader_image_load_store);
392
393 static const int
394 extra_ARB_color_buffer_float_or_glcore[] = {
395 EXT(ARB_color_buffer_float),
396 EXTRA_API_GL_CORE,
397 EXTRA_END
398 };
399
400 static const int
401 extra_NV_primitive_restart[] = {
402 EXT(NV_primitive_restart),
403 EXTRA_END
404 };
405
406 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
407 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
408 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
409 static const int extra_version_40[] = { EXTRA_VERSION_40, EXTRA_END };
410
411 static const int extra_gl30_es3[] = {
412 EXTRA_VERSION_30,
413 EXTRA_API_ES3,
414 EXTRA_END,
415 };
416
417 static const int extra_gl32_es3[] = {
418 EXTRA_VERSION_32,
419 EXTRA_API_ES3,
420 EXTRA_END,
421 };
422
423 static const int extra_gl32_ARB_geometry_shader4[] = {
424 EXTRA_VERSION_32,
425 EXT(ARB_geometry_shader4),
426 EXTRA_END
427 };
428
429 static const int extra_gl40_ARB_sample_shading[] = {
430 EXTRA_VERSION_40,
431 EXT(ARB_sample_shading),
432 EXTRA_END
433 };
434
435 static const int
436 extra_ARB_vertex_program_api_es2[] = {
437 EXT(ARB_vertex_program),
438 EXTRA_API_ES2,
439 EXTRA_END
440 };
441
442 /* The ReadBuffer get token is valid under either full GL or under
443 * GLES2 if the NV_read_buffer extension is available. */
444 static const int
445 extra_NV_read_buffer_api_gl[] = {
446 EXTRA_API_ES2,
447 EXTRA_API_GL,
448 EXTRA_END
449 };
450
451 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
452 EXTRA_API_GL_CORE,
453 EXT(ARB_color_buffer_float),
454 EXTRA_NEW_BUFFERS,
455 EXTRA_END
456 };
457
458 /* This is the big table describing all the enums we accept in
459 * glGet*v(). The table is partitioned into six parts: enums
460 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
461 * between OpenGL and GLES, enums exclusive to GLES, etc for the
462 * remaining combinations. To look up the enums valid in a given API
463 * we will use a hash table specific to that API. These tables are in
464 * turn generated at build time and included through get_hash.h.
465 */
466
467 #include "get_hash.h"
468
469 /* All we need now is a way to look up the value struct from the enum.
470 * The code generated by gcc for the old generated big switch
471 * statement is a big, balanced, open coded if/else tree, essentially
472 * an unrolled binary search. It would be natural to sort the new
473 * enum table and use bsearch(), but we will use a read-only hash
474 * table instead. bsearch() has a nice guaranteed worst case
475 * performance, but we're also guaranteed to hit that worst case
476 * (log2(n) iterations) for about half the enums. Instead, using an
477 * open addressing hash table, we can find the enum on the first try
478 * for 80% of the enums, 1 collision for 10% and never more than 5
479 * collisions for any enum (typical numbers). And the code is very
480 * simple, even though it feels a little magic. */
481
482 #ifdef GET_DEBUG
483 static void
484 print_table_stats(int api)
485 {
486 int i, j, collisions[11], count, hash, mask;
487 const struct value_desc *d;
488 const char *api_names[] = {
489 [API_OPENGL_COMPAT] = "GL",
490 [API_OPENGL_CORE] = "GL_CORE",
491 [API_OPENGLES] = "GLES",
492 [API_OPENGLES2] = "GLES2",
493 };
494 const char *api_name;
495
496 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
497 count = 0;
498 mask = Elements(table(api)) - 1;
499 memset(collisions, 0, sizeof collisions);
500
501 for (i = 0; i < Elements(table(api)); i++) {
502 if (!table(api)[i])
503 continue;
504 count++;
505 d = &values[table(api)[i]];
506 hash = (d->pname * prime_factor);
507 j = 0;
508 while (1) {
509 if (values[table(api)[hash & mask]].pname == d->pname)
510 break;
511 hash += prime_step;
512 j++;
513 }
514
515 if (j < 10)
516 collisions[j]++;
517 else
518 collisions[10]++;
519 }
520
521 printf("number of enums for %s: %d (total %ld)\n",
522 api_name, count, Elements(values));
523 for (i = 0; i < Elements(collisions) - 1; i++)
524 if (collisions[i] > 0)
525 printf(" %d enums with %d %scollisions\n",
526 collisions[i], i, i == 10 ? "or more " : "");
527 }
528 #endif
529
530 /**
531 * Initialize the enum hash for a given API
532 *
533 * This is called from one_time_init() to insert the enum values that
534 * are valid for the API in question into the enum hash table.
535 *
536 * \param the current context, for determining the API in question
537 */
538 void _mesa_init_get_hash(struct gl_context *ctx)
539 {
540 #ifdef GET_DEBUG
541 print_table_stats(ctx->API);
542 #else
543 (void) ctx;
544 #endif
545 }
546
547 /**
548 * Handle irregular enums
549 *
550 * Some values don't conform to the "well-known type at context
551 * pointer + offset" pattern, so we have this function to catch all
552 * the corner cases. Typically, it's a computed value or a one-off
553 * pointer to a custom struct or something.
554 *
555 * In this case we can't return a pointer to the value, so we'll have
556 * to use the temporary variable 'v' declared back in the calling
557 * glGet*v() function to store the result.
558 *
559 * \param ctx the current context
560 * \param d the struct value_desc that describes the enum
561 * \param v pointer to the tmp declared in the calling glGet*v() function
562 */
563 static void
564 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
565 {
566 struct gl_buffer_object **buffer_obj;
567 struct gl_vertex_attrib_array *array;
568 GLuint unit, *p;
569
570 switch (d->pname) {
571 case GL_MAJOR_VERSION:
572 v->value_int = ctx->Version / 10;
573 break;
574 case GL_MINOR_VERSION:
575 v->value_int = ctx->Version % 10;
576 break;
577
578 case GL_TEXTURE_1D:
579 case GL_TEXTURE_2D:
580 case GL_TEXTURE_3D:
581 case GL_TEXTURE_CUBE_MAP_ARB:
582 case GL_TEXTURE_RECTANGLE_NV:
583 case GL_TEXTURE_EXTERNAL_OES:
584 v->value_bool = _mesa_IsEnabled(d->pname);
585 break;
586
587 case GL_LINE_STIPPLE_PATTERN:
588 /* This is the only GLushort, special case it here by promoting
589 * to an int rather than introducing a new type. */
590 v->value_int = ctx->Line.StipplePattern;
591 break;
592
593 case GL_CURRENT_RASTER_TEXTURE_COORDS:
594 unit = ctx->Texture.CurrentUnit;
595 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
596 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
597 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
598 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
599 break;
600
601 case GL_CURRENT_TEXTURE_COORDS:
602 unit = ctx->Texture.CurrentUnit;
603 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
604 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
605 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
606 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
607 break;
608
609 case GL_COLOR_WRITEMASK:
610 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
611 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
612 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
613 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
614 break;
615
616 case GL_EDGE_FLAG:
617 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
618 break;
619
620 case GL_READ_BUFFER:
621 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
622 break;
623
624 case GL_MAP2_GRID_DOMAIN:
625 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
626 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
627 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
628 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
629 break;
630
631 case GL_TEXTURE_STACK_DEPTH:
632 unit = ctx->Texture.CurrentUnit;
633 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
634 break;
635 case GL_TEXTURE_MATRIX:
636 unit = ctx->Texture.CurrentUnit;
637 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
638 break;
639
640 case GL_TEXTURE_COORD_ARRAY:
641 case GL_TEXTURE_COORD_ARRAY_SIZE:
642 case GL_TEXTURE_COORD_ARRAY_TYPE:
643 case GL_TEXTURE_COORD_ARRAY_STRIDE:
644 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
645 v->value_int = *(GLuint *) ((char *) array + d->offset);
646 break;
647
648 case GL_ACTIVE_TEXTURE_ARB:
649 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
650 break;
651 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
652 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
653 break;
654
655 case GL_MODELVIEW_STACK_DEPTH:
656 case GL_PROJECTION_STACK_DEPTH:
657 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
658 break;
659
660 case GL_MAX_TEXTURE_SIZE:
661 case GL_MAX_3D_TEXTURE_SIZE:
662 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
663 p = (GLuint *) ((char *) ctx + d->offset);
664 v->value_int = 1 << (*p - 1);
665 break;
666
667 case GL_SCISSOR_BOX:
668 v->value_int_4[0] = ctx->Scissor.X;
669 v->value_int_4[1] = ctx->Scissor.Y;
670 v->value_int_4[2] = ctx->Scissor.Width;
671 v->value_int_4[3] = ctx->Scissor.Height;
672 break;
673
674 case GL_LIST_INDEX:
675 v->value_int =
676 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
677 break;
678 case GL_LIST_MODE:
679 if (!ctx->CompileFlag)
680 v->value_enum = 0;
681 else if (ctx->ExecuteFlag)
682 v->value_enum = GL_COMPILE_AND_EXECUTE;
683 else
684 v->value_enum = GL_COMPILE;
685 break;
686
687 case GL_VIEWPORT:
688 v->value_int_4[0] = ctx->Viewport.X;
689 v->value_int_4[1] = ctx->Viewport.Y;
690 v->value_int_4[2] = ctx->Viewport.Width;
691 v->value_int_4[3] = ctx->Viewport.Height;
692 break;
693
694 case GL_ACTIVE_STENCIL_FACE_EXT:
695 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
696 break;
697
698 case GL_STENCIL_FAIL:
699 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
700 break;
701 case GL_STENCIL_FUNC:
702 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
703 break;
704 case GL_STENCIL_PASS_DEPTH_FAIL:
705 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
706 break;
707 case GL_STENCIL_PASS_DEPTH_PASS:
708 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
709 break;
710 case GL_STENCIL_REF:
711 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
712 break;
713 case GL_STENCIL_BACK_REF:
714 v->value_int = _mesa_get_stencil_ref(ctx, 1);
715 break;
716 case GL_STENCIL_VALUE_MASK:
717 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
718 break;
719 case GL_STENCIL_WRITEMASK:
720 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
721 break;
722
723 case GL_NUM_EXTENSIONS:
724 v->value_int = _mesa_get_extension_count(ctx);
725 break;
726
727 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
728 v->value_int = _mesa_get_color_read_type(ctx);
729 break;
730 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
731 v->value_int = _mesa_get_color_read_format(ctx);
732 break;
733
734 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
735 v->value_int = ctx->CurrentStack->Depth + 1;
736 break;
737 case GL_CURRENT_MATRIX_ARB:
738 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
739 v->value_matrix = ctx->CurrentStack->Top;
740 break;
741
742 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
743 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
744 break;
745 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
746 v->value_int_n.n =
747 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
748 ASSERT(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
749 break;
750
751 case GL_MAX_VARYING_FLOATS_ARB:
752 v->value_int = ctx->Const.MaxVarying * 4;
753 break;
754
755 /* Various object names */
756
757 case GL_TEXTURE_BINDING_1D:
758 case GL_TEXTURE_BINDING_2D:
759 case GL_TEXTURE_BINDING_3D:
760 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
761 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
762 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
763 case GL_TEXTURE_BINDING_RECTANGLE_NV:
764 case GL_TEXTURE_BINDING_EXTERNAL_OES:
765 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
766 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
767 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
768 unit = ctx->Texture.CurrentUnit;
769 v->value_int =
770 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
771 break;
772
773 /* GL_EXT_packed_float */
774 case GL_RGBA_SIGNED_COMPONENTS_EXT:
775 {
776 /* Note: we only check the 0th color attachment. */
777 const struct gl_renderbuffer *rb =
778 ctx->DrawBuffer->_ColorDrawBuffers[0];
779 if (rb && _mesa_is_format_signed(rb->Format)) {
780 /* Issue 17 of GL_EXT_packed_float: If a component (such as
781 * alpha) has zero bits, the component should not be considered
782 * signed and so the bit for the respective component should be
783 * zeroed.
784 */
785 GLint r_bits =
786 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
787 GLint g_bits =
788 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
789 GLint b_bits =
790 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
791 GLint a_bits =
792 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
793 GLint l_bits =
794 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
795 GLint i_bits =
796 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
797
798 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
799 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
800 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
801 v->value_int_4[3] = a_bits + i_bits > 0;
802 }
803 else {
804 v->value_int_4[0] =
805 v->value_int_4[1] =
806 v->value_int_4[2] =
807 v->value_int_4[3] = 0;
808 }
809 }
810 break;
811
812 /* GL_ARB_vertex_buffer_object */
813 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
814 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
815 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
816 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
817 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
818 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
819 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
820 buffer_obj = (struct gl_buffer_object **)
821 ((char *) ctx->Array.ArrayObj + d->offset);
822 v->value_int = (*buffer_obj)->Name;
823 break;
824 case GL_ARRAY_BUFFER_BINDING_ARB:
825 v->value_int = ctx->Array.ArrayBufferObj->Name;
826 break;
827 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
828 v->value_int =
829 ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
830 break;
831 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
832 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
833 break;
834
835 /* ARB_copy_buffer */
836 case GL_COPY_READ_BUFFER:
837 v->value_int = ctx->CopyReadBuffer->Name;
838 break;
839 case GL_COPY_WRITE_BUFFER:
840 v->value_int = ctx->CopyWriteBuffer->Name;
841 break;
842
843 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
844 v->value_int = ctx->Pack.BufferObj->Name;
845 break;
846 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
847 v->value_int = ctx->Unpack.BufferObj->Name;
848 break;
849 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
850 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
851 break;
852 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
853 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
854 break;
855 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
856 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
857 break;
858 case GL_TRANSFORM_FEEDBACK_BINDING:
859 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
860 break;
861 case GL_CURRENT_PROGRAM:
862 v->value_int =
863 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
864 break;
865 case GL_READ_FRAMEBUFFER_BINDING_EXT:
866 v->value_int = ctx->ReadBuffer->Name;
867 break;
868 case GL_RENDERBUFFER_BINDING_EXT:
869 v->value_int =
870 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
871 break;
872 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
873 v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
874 break;
875
876 case GL_FOG_COLOR:
877 if (_mesa_get_clamp_fragment_color(ctx))
878 COPY_4FV(v->value_float_4, ctx->Fog.Color);
879 else
880 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
881 break;
882 case GL_COLOR_CLEAR_VALUE:
883 if (_mesa_get_clamp_fragment_color(ctx)) {
884 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
885 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
886 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
887 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
888 } else
889 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
890 break;
891 case GL_BLEND_COLOR_EXT:
892 if (_mesa_get_clamp_fragment_color(ctx))
893 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
894 else
895 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
896 break;
897 case GL_ALPHA_TEST_REF:
898 if (_mesa_get_clamp_fragment_color(ctx))
899 v->value_float = ctx->Color.AlphaRef;
900 else
901 v->value_float = ctx->Color.AlphaRefUnclamped;
902 break;
903 case GL_MAX_VERTEX_UNIFORM_VECTORS:
904 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
905 break;
906
907 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
908 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
909 break;
910
911 /* GL_ARB_texture_buffer_object */
912 case GL_TEXTURE_BUFFER_ARB:
913 v->value_int = ctx->Texture.BufferObject->Name;
914 break;
915 case GL_TEXTURE_BINDING_BUFFER_ARB:
916 unit = ctx->Texture.CurrentUnit;
917 v->value_int =
918 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
919 break;
920 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
921 {
922 struct gl_buffer_object *buf =
923 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
924 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
925 v->value_int = buf ? buf->Name : 0;
926 }
927 break;
928 case GL_TEXTURE_BUFFER_FORMAT_ARB:
929 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
930 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
931 break;
932
933 /* GL_ARB_sampler_objects */
934 case GL_SAMPLER_BINDING:
935 {
936 struct gl_sampler_object *samp =
937 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
938
939 /*
940 * The sampler object may have been deleted on another context,
941 * so we try to lookup the sampler object before returning its Name.
942 */
943 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
944 v->value_int = samp->Name;
945 } else {
946 v->value_int = 0;
947 }
948 }
949 break;
950 /* GL_ARB_uniform_buffer_object */
951 case GL_UNIFORM_BUFFER_BINDING:
952 v->value_int = ctx->UniformBuffer->Name;
953 break;
954 /* GL_ARB_timer_query */
955 case GL_TIMESTAMP:
956 if (ctx->Driver.GetTimestamp) {
957 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
958 }
959 else {
960 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
961 }
962 break;
963 /* GL_ARB_shader_atomic_counters */
964 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
965 v->value_int = ctx->AtomicBuffer->Name;
966 break;
967 /* GL_ARB_draw_indirect */
968 case GL_DRAW_INDIRECT_BUFFER_BINDING:
969 v->value_int = ctx->DrawIndirectBuffer->Name;
970 break;
971 }
972 }
973
974 /**
975 * Check extra constraints on a struct value_desc descriptor
976 *
977 * If a struct value_desc has a non-NULL extra pointer, it means that
978 * there are a number of extra constraints to check or actions to
979 * perform. The extras is just an integer array where each integer
980 * encode different constraints or actions.
981 *
982 * \param ctx current context
983 * \param func name of calling glGet*v() function for error reporting
984 * \param d the struct value_desc that has the extra constraints
985 *
986 * \return GL_FALSE if all of the constraints were not satisfied,
987 * otherwise GL_TRUE.
988 */
989 static GLboolean
990 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
991 {
992 const GLuint version = ctx->Version;
993 GLboolean api_check = GL_FALSE;
994 GLboolean api_found = GL_FALSE;
995 const int *e;
996
997 for (e = d->extra; *e != EXTRA_END; e++) {
998 switch (*e) {
999 case EXTRA_VERSION_30:
1000 api_check = GL_TRUE;
1001 if (version >= 30)
1002 api_found = GL_TRUE;
1003 break;
1004 case EXTRA_VERSION_31:
1005 api_check = GL_TRUE;
1006 if (version >= 31)
1007 api_found = GL_TRUE;
1008 break;
1009 case EXTRA_VERSION_32:
1010 api_check = GL_TRUE;
1011 if (version >= 32)
1012 api_found = GL_TRUE;
1013 break;
1014 case EXTRA_NEW_FRAG_CLAMP:
1015 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1016 _mesa_update_state(ctx);
1017 break;
1018 case EXTRA_API_ES2:
1019 api_check = GL_TRUE;
1020 if (ctx->API == API_OPENGLES2)
1021 api_found = GL_TRUE;
1022 break;
1023 case EXTRA_API_ES3:
1024 api_check = GL_TRUE;
1025 if (_mesa_is_gles3(ctx))
1026 api_found = GL_TRUE;
1027 break;
1028 case EXTRA_API_GL:
1029 api_check = GL_TRUE;
1030 if (_mesa_is_desktop_gl(ctx))
1031 api_found = GL_TRUE;
1032 break;
1033 case EXTRA_API_GL_CORE:
1034 api_check = GL_TRUE;
1035 if (ctx->API == API_OPENGL_CORE)
1036 api_found = GL_TRUE;
1037 break;
1038 case EXTRA_NEW_BUFFERS:
1039 if (ctx->NewState & _NEW_BUFFERS)
1040 _mesa_update_state(ctx);
1041 break;
1042 case EXTRA_FLUSH_CURRENT:
1043 FLUSH_CURRENT(ctx, 0);
1044 break;
1045 case EXTRA_VALID_DRAW_BUFFER:
1046 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1047 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1048 func, d->pname - GL_DRAW_BUFFER0_ARB);
1049 return GL_FALSE;
1050 }
1051 break;
1052 case EXTRA_VALID_TEXTURE_UNIT:
1053 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1054 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1055 func, ctx->Texture.CurrentUnit);
1056 return GL_FALSE;
1057 }
1058 break;
1059 case EXTRA_VALID_CLIP_DISTANCE:
1060 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1061 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1062 func, d->pname - GL_CLIP_DISTANCE0);
1063 return GL_FALSE;
1064 }
1065 break;
1066 case EXTRA_GLSL_130:
1067 api_check = GL_TRUE;
1068 if (ctx->Const.GLSLVersion >= 130)
1069 api_found = GL_TRUE;
1070 break;
1071 case EXTRA_EXT_UBO_GS4:
1072 api_check = GL_TRUE;
1073 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
1074 _mesa_has_geometry_shaders(ctx));
1075 break;
1076 case EXTRA_EXT_ATOMICS_GS4:
1077 api_check = GL_TRUE;
1078 api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
1079 _mesa_has_geometry_shaders(ctx));
1080 break;
1081 case EXTRA_EXT_SHADER_IMAGE_GS4:
1082 api_check = GL_TRUE;
1083 api_found = (ctx->Extensions.ARB_shader_image_load_store &&
1084 _mesa_has_geometry_shaders(ctx));
1085 break;
1086 case EXTRA_END:
1087 break;
1088 default: /* *e is a offset into the extension struct */
1089 api_check = GL_TRUE;
1090 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1091 api_found = GL_TRUE;
1092 break;
1093 }
1094 }
1095
1096 if (api_check && !api_found) {
1097 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1098 _mesa_lookup_enum_by_nr(d->pname));
1099 return GL_FALSE;
1100 }
1101
1102 return GL_TRUE;
1103 }
1104
1105 static const struct value_desc error_value =
1106 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1107
1108 /**
1109 * Find the struct value_desc corresponding to the enum 'pname'.
1110 *
1111 * We hash the enum value to get an index into the 'table' array,
1112 * which holds the index in the 'values' array of struct value_desc.
1113 * Once we've found the entry, we do the extra checks, if any, then
1114 * look up the value and return a pointer to it.
1115 *
1116 * If the value has to be computed (for example, it's the result of a
1117 * function call or we need to add 1 to it), we use the tmp 'v' to
1118 * store the result.
1119 *
1120 * \param func name of glGet*v() func for error reporting
1121 * \param pname the enum value we're looking up
1122 * \param p is were we return the pointer to the value
1123 * \param v a tmp union value variable in the calling glGet*v() function
1124 *
1125 * \return the struct value_desc corresponding to the enum or a struct
1126 * value_desc of TYPE_INVALID if not found. This lets the calling
1127 * glGet*v() function jump right into a switch statement and
1128 * handle errors there instead of having to check for NULL.
1129 */
1130 static const struct value_desc *
1131 find_value(const char *func, GLenum pname, void **p, union value *v)
1132 {
1133 GET_CURRENT_CONTEXT(ctx);
1134 struct gl_texture_unit *unit;
1135 int mask, hash;
1136 const struct value_desc *d;
1137 int api;
1138
1139 api = ctx->API;
1140 /* We index into the table_set[] list of per-API hash tables using the API's
1141 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1142 * value since it's compatible with GLES2 its entry in table_set[] is at the
1143 * end.
1144 */
1145 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1146 if (_mesa_is_gles3(ctx)) {
1147 api = API_OPENGL_LAST + 1;
1148 }
1149 mask = Elements(table(api)) - 1;
1150 hash = (pname * prime_factor);
1151 while (1) {
1152 int idx = table(api)[hash & mask];
1153
1154 /* If the enum isn't valid, the hash walk ends with index 0,
1155 * pointing to the first entry of values[] which doesn't hold
1156 * any valid enum. */
1157 if (unlikely(idx == 0)) {
1158 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1159 _mesa_lookup_enum_by_nr(pname));
1160 return &error_value;
1161 }
1162
1163 d = &values[idx];
1164 if (likely(d->pname == pname))
1165 break;
1166
1167 hash += prime_step;
1168 }
1169
1170 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1171 return &error_value;
1172
1173 switch (d->location) {
1174 case LOC_BUFFER:
1175 *p = ((char *) ctx->DrawBuffer + d->offset);
1176 return d;
1177 case LOC_CONTEXT:
1178 *p = ((char *) ctx + d->offset);
1179 return d;
1180 case LOC_ARRAY:
1181 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1182 return d;
1183 case LOC_TEXUNIT:
1184 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1185 *p = ((char *) unit + d->offset);
1186 return d;
1187 case LOC_CUSTOM:
1188 find_custom_value(ctx, d, v);
1189 *p = v;
1190 return d;
1191 default:
1192 assert(0);
1193 break;
1194 }
1195
1196 /* silence warning */
1197 return &error_value;
1198 }
1199
1200 static const int transpose[] = {
1201 0, 4, 8, 12,
1202 1, 5, 9, 13,
1203 2, 6, 10, 14,
1204 3, 7, 11, 15
1205 };
1206
1207 void GLAPIENTRY
1208 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1209 {
1210 const struct value_desc *d;
1211 union value v;
1212 GLmatrix *m;
1213 int shift, i;
1214 void *p;
1215
1216 d = find_value("glGetBooleanv", pname, &p, &v);
1217 switch (d->type) {
1218 case TYPE_INVALID:
1219 break;
1220 case TYPE_CONST:
1221 params[0] = INT_TO_BOOLEAN(d->offset);
1222 break;
1223
1224 case TYPE_FLOAT_4:
1225 case TYPE_FLOATN_4:
1226 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1227 case TYPE_FLOAT_3:
1228 case TYPE_FLOATN_3:
1229 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1230 case TYPE_FLOAT_2:
1231 case TYPE_FLOATN_2:
1232 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1233 case TYPE_FLOAT:
1234 case TYPE_FLOATN:
1235 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1236 break;
1237
1238 case TYPE_DOUBLEN:
1239 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1240 break;
1241
1242 case TYPE_INT_4:
1243 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1244 case TYPE_INT_3:
1245 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1246 case TYPE_INT_2:
1247 case TYPE_ENUM_2:
1248 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1249 case TYPE_INT:
1250 case TYPE_ENUM:
1251 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1252 break;
1253
1254 case TYPE_INT_N:
1255 for (i = 0; i < v.value_int_n.n; i++)
1256 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1257 break;
1258
1259 case TYPE_INT64:
1260 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1261 break;
1262
1263 case TYPE_BOOLEAN:
1264 params[0] = ((GLboolean*) p)[0];
1265 break;
1266
1267 case TYPE_MATRIX:
1268 m = *(GLmatrix **) p;
1269 for (i = 0; i < 16; i++)
1270 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1271 break;
1272
1273 case TYPE_MATRIX_T:
1274 m = *(GLmatrix **) p;
1275 for (i = 0; i < 16; i++)
1276 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1277 break;
1278
1279 case TYPE_BIT_0:
1280 case TYPE_BIT_1:
1281 case TYPE_BIT_2:
1282 case TYPE_BIT_3:
1283 case TYPE_BIT_4:
1284 case TYPE_BIT_5:
1285 case TYPE_BIT_6:
1286 case TYPE_BIT_7:
1287 shift = d->type - TYPE_BIT_0;
1288 params[0] = (*(GLbitfield *) p >> shift) & 1;
1289 break;
1290 }
1291 }
1292
1293 void GLAPIENTRY
1294 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1295 {
1296 const struct value_desc *d;
1297 union value v;
1298 GLmatrix *m;
1299 int shift, i;
1300 void *p;
1301
1302 d = find_value("glGetFloatv", pname, &p, &v);
1303 switch (d->type) {
1304 case TYPE_INVALID:
1305 break;
1306 case TYPE_CONST:
1307 params[0] = (GLfloat) d->offset;
1308 break;
1309
1310 case TYPE_FLOAT_4:
1311 case TYPE_FLOATN_4:
1312 params[3] = ((GLfloat *) p)[3];
1313 case TYPE_FLOAT_3:
1314 case TYPE_FLOATN_3:
1315 params[2] = ((GLfloat *) p)[2];
1316 case TYPE_FLOAT_2:
1317 case TYPE_FLOATN_2:
1318 params[1] = ((GLfloat *) p)[1];
1319 case TYPE_FLOAT:
1320 case TYPE_FLOATN:
1321 params[0] = ((GLfloat *) p)[0];
1322 break;
1323
1324 case TYPE_DOUBLEN:
1325 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1326 break;
1327
1328 case TYPE_INT_4:
1329 params[3] = (GLfloat) (((GLint *) p)[3]);
1330 case TYPE_INT_3:
1331 params[2] = (GLfloat) (((GLint *) p)[2]);
1332 case TYPE_INT_2:
1333 case TYPE_ENUM_2:
1334 params[1] = (GLfloat) (((GLint *) p)[1]);
1335 case TYPE_INT:
1336 case TYPE_ENUM:
1337 params[0] = (GLfloat) (((GLint *) p)[0]);
1338 break;
1339
1340 case TYPE_INT_N:
1341 for (i = 0; i < v.value_int_n.n; i++)
1342 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1343 break;
1344
1345 case TYPE_INT64:
1346 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1347 break;
1348
1349 case TYPE_BOOLEAN:
1350 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1351 break;
1352
1353 case TYPE_MATRIX:
1354 m = *(GLmatrix **) p;
1355 for (i = 0; i < 16; i++)
1356 params[i] = m->m[i];
1357 break;
1358
1359 case TYPE_MATRIX_T:
1360 m = *(GLmatrix **) p;
1361 for (i = 0; i < 16; i++)
1362 params[i] = m->m[transpose[i]];
1363 break;
1364
1365 case TYPE_BIT_0:
1366 case TYPE_BIT_1:
1367 case TYPE_BIT_2:
1368 case TYPE_BIT_3:
1369 case TYPE_BIT_4:
1370 case TYPE_BIT_5:
1371 case TYPE_BIT_6:
1372 case TYPE_BIT_7:
1373 shift = d->type - TYPE_BIT_0;
1374 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1375 break;
1376 }
1377 }
1378
1379 void GLAPIENTRY
1380 _mesa_GetIntegerv(GLenum pname, GLint *params)
1381 {
1382 const struct value_desc *d;
1383 union value v;
1384 GLmatrix *m;
1385 int shift, i;
1386 void *p;
1387
1388 d = find_value("glGetIntegerv", pname, &p, &v);
1389 switch (d->type) {
1390 case TYPE_INVALID:
1391 break;
1392 case TYPE_CONST:
1393 params[0] = d->offset;
1394 break;
1395
1396 case TYPE_FLOAT_4:
1397 params[3] = IROUND(((GLfloat *) p)[3]);
1398 case TYPE_FLOAT_3:
1399 params[2] = IROUND(((GLfloat *) p)[2]);
1400 case TYPE_FLOAT_2:
1401 params[1] = IROUND(((GLfloat *) p)[1]);
1402 case TYPE_FLOAT:
1403 params[0] = IROUND(((GLfloat *) p)[0]);
1404 break;
1405
1406 case TYPE_FLOATN_4:
1407 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1408 case TYPE_FLOATN_3:
1409 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1410 case TYPE_FLOATN_2:
1411 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1412 case TYPE_FLOATN:
1413 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1414 break;
1415
1416 case TYPE_DOUBLEN:
1417 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1418 break;
1419
1420 case TYPE_INT_4:
1421 params[3] = ((GLint *) p)[3];
1422 case TYPE_INT_3:
1423 params[2] = ((GLint *) p)[2];
1424 case TYPE_INT_2:
1425 case TYPE_ENUM_2:
1426 params[1] = ((GLint *) p)[1];
1427 case TYPE_INT:
1428 case TYPE_ENUM:
1429 params[0] = ((GLint *) p)[0];
1430 break;
1431
1432 case TYPE_INT_N:
1433 for (i = 0; i < v.value_int_n.n; i++)
1434 params[i] = v.value_int_n.ints[i];
1435 break;
1436
1437 case TYPE_INT64:
1438 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1439 break;
1440
1441 case TYPE_BOOLEAN:
1442 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1443 break;
1444
1445 case TYPE_MATRIX:
1446 m = *(GLmatrix **) p;
1447 for (i = 0; i < 16; i++)
1448 params[i] = FLOAT_TO_INT(m->m[i]);
1449 break;
1450
1451 case TYPE_MATRIX_T:
1452 m = *(GLmatrix **) p;
1453 for (i = 0; i < 16; i++)
1454 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1455 break;
1456
1457 case TYPE_BIT_0:
1458 case TYPE_BIT_1:
1459 case TYPE_BIT_2:
1460 case TYPE_BIT_3:
1461 case TYPE_BIT_4:
1462 case TYPE_BIT_5:
1463 case TYPE_BIT_6:
1464 case TYPE_BIT_7:
1465 shift = d->type - TYPE_BIT_0;
1466 params[0] = (*(GLbitfield *) p >> shift) & 1;
1467 break;
1468 }
1469 }
1470
1471 void GLAPIENTRY
1472 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1473 {
1474 const struct value_desc *d;
1475 union value v;
1476 GLmatrix *m;
1477 int shift, i;
1478 void *p;
1479
1480 d = find_value("glGetInteger64v", pname, &p, &v);
1481 switch (d->type) {
1482 case TYPE_INVALID:
1483 break;
1484 case TYPE_CONST:
1485 params[0] = d->offset;
1486 break;
1487
1488 case TYPE_FLOAT_4:
1489 params[3] = IROUND64(((GLfloat *) p)[3]);
1490 case TYPE_FLOAT_3:
1491 params[2] = IROUND64(((GLfloat *) p)[2]);
1492 case TYPE_FLOAT_2:
1493 params[1] = IROUND64(((GLfloat *) p)[1]);
1494 case TYPE_FLOAT:
1495 params[0] = IROUND64(((GLfloat *) p)[0]);
1496 break;
1497
1498 case TYPE_FLOATN_4:
1499 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1500 case TYPE_FLOATN_3:
1501 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1502 case TYPE_FLOATN_2:
1503 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1504 case TYPE_FLOATN:
1505 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1506 break;
1507
1508 case TYPE_DOUBLEN:
1509 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1510 break;
1511
1512 case TYPE_INT_4:
1513 params[3] = ((GLint *) p)[3];
1514 case TYPE_INT_3:
1515 params[2] = ((GLint *) p)[2];
1516 case TYPE_INT_2:
1517 case TYPE_ENUM_2:
1518 params[1] = ((GLint *) p)[1];
1519 case TYPE_INT:
1520 case TYPE_ENUM:
1521 params[0] = ((GLint *) p)[0];
1522 break;
1523
1524 case TYPE_INT_N:
1525 for (i = 0; i < v.value_int_n.n; i++)
1526 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1527 break;
1528
1529 case TYPE_INT64:
1530 params[0] = ((GLint64 *) p)[0];
1531 break;
1532
1533 case TYPE_BOOLEAN:
1534 params[0] = ((GLboolean*) p)[0];
1535 break;
1536
1537 case TYPE_MATRIX:
1538 m = *(GLmatrix **) p;
1539 for (i = 0; i < 16; i++)
1540 params[i] = FLOAT_TO_INT64(m->m[i]);
1541 break;
1542
1543 case TYPE_MATRIX_T:
1544 m = *(GLmatrix **) p;
1545 for (i = 0; i < 16; i++)
1546 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1547 break;
1548
1549 case TYPE_BIT_0:
1550 case TYPE_BIT_1:
1551 case TYPE_BIT_2:
1552 case TYPE_BIT_3:
1553 case TYPE_BIT_4:
1554 case TYPE_BIT_5:
1555 case TYPE_BIT_6:
1556 case TYPE_BIT_7:
1557 shift = d->type - TYPE_BIT_0;
1558 params[0] = (*(GLbitfield *) p >> shift) & 1;
1559 break;
1560 }
1561 }
1562
1563 void GLAPIENTRY
1564 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1565 {
1566 const struct value_desc *d;
1567 union value v;
1568 GLmatrix *m;
1569 int shift, i;
1570 void *p;
1571
1572 d = find_value("glGetDoublev", pname, &p, &v);
1573 switch (d->type) {
1574 case TYPE_INVALID:
1575 break;
1576 case TYPE_CONST:
1577 params[0] = d->offset;
1578 break;
1579
1580 case TYPE_FLOAT_4:
1581 case TYPE_FLOATN_4:
1582 params[3] = ((GLfloat *) p)[3];
1583 case TYPE_FLOAT_3:
1584 case TYPE_FLOATN_3:
1585 params[2] = ((GLfloat *) p)[2];
1586 case TYPE_FLOAT_2:
1587 case TYPE_FLOATN_2:
1588 params[1] = ((GLfloat *) p)[1];
1589 case TYPE_FLOAT:
1590 case TYPE_FLOATN:
1591 params[0] = ((GLfloat *) p)[0];
1592 break;
1593
1594 case TYPE_DOUBLEN:
1595 params[0] = ((GLdouble *) p)[0];
1596 break;
1597
1598 case TYPE_INT_4:
1599 params[3] = ((GLint *) p)[3];
1600 case TYPE_INT_3:
1601 params[2] = ((GLint *) p)[2];
1602 case TYPE_INT_2:
1603 case TYPE_ENUM_2:
1604 params[1] = ((GLint *) p)[1];
1605 case TYPE_INT:
1606 case TYPE_ENUM:
1607 params[0] = ((GLint *) p)[0];
1608 break;
1609
1610 case TYPE_INT_N:
1611 for (i = 0; i < v.value_int_n.n; i++)
1612 params[i] = v.value_int_n.ints[i];
1613 break;
1614
1615 case TYPE_INT64:
1616 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1617 break;
1618
1619 case TYPE_BOOLEAN:
1620 params[0] = *(GLboolean*) p;
1621 break;
1622
1623 case TYPE_MATRIX:
1624 m = *(GLmatrix **) p;
1625 for (i = 0; i < 16; i++)
1626 params[i] = m->m[i];
1627 break;
1628
1629 case TYPE_MATRIX_T:
1630 m = *(GLmatrix **) p;
1631 for (i = 0; i < 16; i++)
1632 params[i] = m->m[transpose[i]];
1633 break;
1634
1635 case TYPE_BIT_0:
1636 case TYPE_BIT_1:
1637 case TYPE_BIT_2:
1638 case TYPE_BIT_3:
1639 case TYPE_BIT_4:
1640 case TYPE_BIT_5:
1641 case TYPE_BIT_6:
1642 case TYPE_BIT_7:
1643 shift = d->type - TYPE_BIT_0;
1644 params[0] = (*(GLbitfield *) p >> shift) & 1;
1645 break;
1646 }
1647 }
1648
1649 static enum value_type
1650 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1651 {
1652 GET_CURRENT_CONTEXT(ctx);
1653
1654 switch (pname) {
1655
1656 case GL_BLEND:
1657 if (index >= ctx->Const.MaxDrawBuffers)
1658 goto invalid_value;
1659 if (!ctx->Extensions.EXT_draw_buffers2)
1660 goto invalid_enum;
1661 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1662 return TYPE_INT;
1663
1664 case GL_BLEND_SRC:
1665 /* fall-through */
1666 case GL_BLEND_SRC_RGB:
1667 if (index >= ctx->Const.MaxDrawBuffers)
1668 goto invalid_value;
1669 if (!ctx->Extensions.ARB_draw_buffers_blend)
1670 goto invalid_enum;
1671 v->value_int = ctx->Color.Blend[index].SrcRGB;
1672 return TYPE_INT;
1673 case GL_BLEND_SRC_ALPHA:
1674 if (index >= ctx->Const.MaxDrawBuffers)
1675 goto invalid_value;
1676 if (!ctx->Extensions.ARB_draw_buffers_blend)
1677 goto invalid_enum;
1678 v->value_int = ctx->Color.Blend[index].SrcA;
1679 return TYPE_INT;
1680 case GL_BLEND_DST:
1681 /* fall-through */
1682 case GL_BLEND_DST_RGB:
1683 if (index >= ctx->Const.MaxDrawBuffers)
1684 goto invalid_value;
1685 if (!ctx->Extensions.ARB_draw_buffers_blend)
1686 goto invalid_enum;
1687 v->value_int = ctx->Color.Blend[index].DstRGB;
1688 return TYPE_INT;
1689 case GL_BLEND_DST_ALPHA:
1690 if (index >= ctx->Const.MaxDrawBuffers)
1691 goto invalid_value;
1692 if (!ctx->Extensions.ARB_draw_buffers_blend)
1693 goto invalid_enum;
1694 v->value_int = ctx->Color.Blend[index].DstA;
1695 return TYPE_INT;
1696 case GL_BLEND_EQUATION_RGB:
1697 if (index >= ctx->Const.MaxDrawBuffers)
1698 goto invalid_value;
1699 if (!ctx->Extensions.ARB_draw_buffers_blend)
1700 goto invalid_enum;
1701 v->value_int = ctx->Color.Blend[index].EquationRGB;
1702 return TYPE_INT;
1703 case GL_BLEND_EQUATION_ALPHA:
1704 if (index >= ctx->Const.MaxDrawBuffers)
1705 goto invalid_value;
1706 if (!ctx->Extensions.ARB_draw_buffers_blend)
1707 goto invalid_enum;
1708 v->value_int = ctx->Color.Blend[index].EquationA;
1709 return TYPE_INT;
1710
1711 case GL_COLOR_WRITEMASK:
1712 if (index >= ctx->Const.MaxDrawBuffers)
1713 goto invalid_value;
1714 if (!ctx->Extensions.EXT_draw_buffers2)
1715 goto invalid_enum;
1716 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1717 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1718 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1719 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1720 return TYPE_INT_4;
1721
1722 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1723 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1724 goto invalid_value;
1725 if (!ctx->Extensions.EXT_transform_feedback)
1726 goto invalid_enum;
1727 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1728 return TYPE_INT64;
1729
1730 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1731 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1732 goto invalid_value;
1733 if (!ctx->Extensions.EXT_transform_feedback)
1734 goto invalid_enum;
1735 v->value_int64
1736 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1737 return TYPE_INT64;
1738
1739 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1740 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1741 goto invalid_value;
1742 if (!ctx->Extensions.EXT_transform_feedback)
1743 goto invalid_enum;
1744 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1745 return TYPE_INT;
1746
1747 case GL_UNIFORM_BUFFER_BINDING:
1748 if (index >= ctx->Const.MaxUniformBufferBindings)
1749 goto invalid_value;
1750 if (!ctx->Extensions.ARB_uniform_buffer_object)
1751 goto invalid_enum;
1752 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1753 return TYPE_INT;
1754
1755 case GL_UNIFORM_BUFFER_START:
1756 if (index >= ctx->Const.MaxUniformBufferBindings)
1757 goto invalid_value;
1758 if (!ctx->Extensions.ARB_uniform_buffer_object)
1759 goto invalid_enum;
1760 v->value_int = ctx->UniformBufferBindings[index].Offset;
1761 return TYPE_INT;
1762
1763 case GL_UNIFORM_BUFFER_SIZE:
1764 if (index >= ctx->Const.MaxUniformBufferBindings)
1765 goto invalid_value;
1766 if (!ctx->Extensions.ARB_uniform_buffer_object)
1767 goto invalid_enum;
1768 v->value_int = ctx->UniformBufferBindings[index].Size;
1769 return TYPE_INT;
1770
1771 /* ARB_texture_multisample / GL3.2 */
1772 case GL_SAMPLE_MASK_VALUE:
1773 if (index != 0)
1774 goto invalid_value;
1775 if (!ctx->Extensions.ARB_texture_multisample)
1776 goto invalid_enum;
1777 v->value_int = ctx->Multisample.SampleMaskValue;
1778 return TYPE_INT;
1779
1780 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1781 if (!ctx->Extensions.ARB_shader_atomic_counters)
1782 goto invalid_enum;
1783 if (index >= ctx->Const.MaxAtomicBufferBindings)
1784 goto invalid_value;
1785 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
1786 return TYPE_INT;
1787
1788 case GL_ATOMIC_COUNTER_BUFFER_START:
1789 if (!ctx->Extensions.ARB_shader_atomic_counters)
1790 goto invalid_enum;
1791 if (index >= ctx->Const.MaxAtomicBufferBindings)
1792 goto invalid_value;
1793 v->value_int64 = ctx->AtomicBufferBindings[index].Offset;
1794 return TYPE_INT64;
1795
1796 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
1797 if (!ctx->Extensions.ARB_shader_atomic_counters)
1798 goto invalid_enum;
1799 if (index >= ctx->Const.MaxAtomicBufferBindings)
1800 goto invalid_value;
1801 v->value_int64 = ctx->AtomicBufferBindings[index].Size;
1802 return TYPE_INT64;
1803
1804 case GL_VERTEX_BINDING_DIVISOR:
1805 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays)
1806 goto invalid_enum;
1807 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1808 goto invalid_value;
1809 v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
1810 return TYPE_INT;
1811
1812 case GL_VERTEX_BINDING_OFFSET:
1813 if (!_mesa_is_desktop_gl(ctx))
1814 goto invalid_enum;
1815 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1816 goto invalid_value;
1817 v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
1818 return TYPE_INT;
1819
1820 case GL_VERTEX_BINDING_STRIDE:
1821 if (!_mesa_is_desktop_gl(ctx))
1822 goto invalid_enum;
1823 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1824 goto invalid_value;
1825 v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
1826
1827 /* ARB_shader_image_load_store */
1828 case GL_IMAGE_BINDING_NAME: {
1829 struct gl_texture_object *t;
1830
1831 if (!ctx->Extensions.ARB_shader_image_load_store)
1832 goto invalid_enum;
1833 if (index >= ctx->Const.MaxImageUnits)
1834 goto invalid_value;
1835
1836 t = ctx->ImageUnits[index].TexObj;
1837 v->value_int = (t ? t->Name : 0);
1838 return TYPE_INT;
1839 }
1840
1841 case GL_IMAGE_BINDING_LEVEL:
1842 if (!ctx->Extensions.ARB_shader_image_load_store)
1843 goto invalid_enum;
1844 if (index >= ctx->Const.MaxImageUnits)
1845 goto invalid_value;
1846
1847 v->value_int = ctx->ImageUnits[index].Level;
1848 return TYPE_INT;
1849
1850 case GL_IMAGE_BINDING_LAYERED:
1851 if (!ctx->Extensions.ARB_shader_image_load_store)
1852 goto invalid_enum;
1853 if (index >= ctx->Const.MaxImageUnits)
1854 goto invalid_value;
1855
1856 v->value_int = ctx->ImageUnits[index].Layered;
1857 return TYPE_INT;
1858
1859 case GL_IMAGE_BINDING_LAYER:
1860 if (!ctx->Extensions.ARB_shader_image_load_store)
1861 goto invalid_enum;
1862 if (index >= ctx->Const.MaxImageUnits)
1863 goto invalid_value;
1864
1865 v->value_int = ctx->ImageUnits[index].Layer;
1866 return TYPE_INT;
1867
1868 case GL_IMAGE_BINDING_ACCESS:
1869 if (!ctx->Extensions.ARB_shader_image_load_store)
1870 goto invalid_enum;
1871 if (index >= ctx->Const.MaxImageUnits)
1872 goto invalid_value;
1873
1874 v->value_int = ctx->ImageUnits[index].Access;
1875 return TYPE_INT;
1876
1877 case GL_IMAGE_BINDING_FORMAT:
1878 if (!ctx->Extensions.ARB_shader_image_load_store)
1879 goto invalid_enum;
1880 if (index >= ctx->Const.MaxImageUnits)
1881 goto invalid_value;
1882
1883 v->value_int = ctx->ImageUnits[index].Format;
1884 return TYPE_INT;
1885 }
1886
1887 invalid_enum:
1888 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1889 _mesa_lookup_enum_by_nr(pname));
1890 return TYPE_INVALID;
1891 invalid_value:
1892 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1893 _mesa_lookup_enum_by_nr(pname));
1894 return TYPE_INVALID;
1895 }
1896
1897 void GLAPIENTRY
1898 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1899 {
1900 union value v;
1901 enum value_type type =
1902 find_value_indexed("glGetBooleani_v", pname, index, &v);
1903
1904 switch (type) {
1905 case TYPE_INT:
1906 params[0] = INT_TO_BOOLEAN(v.value_int);
1907 break;
1908 case TYPE_INT_4:
1909 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1910 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1911 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1912 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1913 break;
1914 case TYPE_INT64:
1915 params[0] = INT64_TO_BOOLEAN(v.value_int);
1916 break;
1917 default:
1918 ; /* nothing - GL error was recorded */
1919 }
1920 }
1921
1922 void GLAPIENTRY
1923 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1924 {
1925 union value v;
1926 enum value_type type =
1927 find_value_indexed("glGetIntegeri_v", pname, index, &v);
1928
1929 switch (type) {
1930 case TYPE_INT:
1931 params[0] = v.value_int;
1932 break;
1933 case TYPE_INT_4:
1934 params[0] = v.value_int_4[0];
1935 params[1] = v.value_int_4[1];
1936 params[2] = v.value_int_4[2];
1937 params[3] = v.value_int_4[3];
1938 break;
1939 case TYPE_INT64:
1940 params[0] = INT64_TO_INT(v.value_int);
1941 break;
1942 default:
1943 ; /* nothing - GL error was recorded */
1944 }
1945 }
1946
1947 void GLAPIENTRY
1948 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
1949 {
1950 union value v;
1951 enum value_type type =
1952 find_value_indexed("glGetInteger64i_v", pname, index, &v);
1953
1954 switch (type) {
1955 case TYPE_INT:
1956 params[0] = v.value_int;
1957 break;
1958 case TYPE_INT_4:
1959 params[0] = v.value_int_4[0];
1960 params[1] = v.value_int_4[1];
1961 params[2] = v.value_int_4[2];
1962 params[3] = v.value_int_4[3];
1963 break;
1964 case TYPE_INT64:
1965 params[0] = v.value_int;
1966 break;
1967 default:
1968 ; /* nothing - GL error was recorded */
1969 }
1970 }
1971
1972 void GLAPIENTRY
1973 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1974 {
1975 const struct value_desc *d;
1976 union value v;
1977 GLmatrix *m;
1978 int shift, i;
1979 void *p;
1980
1981 d = find_value("glGetDoublev", pname, &p, &v);
1982 switch (d->type) {
1983 case TYPE_INVALID:
1984 break;
1985 case TYPE_CONST:
1986 params[0] = INT_TO_FIXED(d->offset);
1987 break;
1988
1989 case TYPE_FLOAT_4:
1990 case TYPE_FLOATN_4:
1991 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1992 case TYPE_FLOAT_3:
1993 case TYPE_FLOATN_3:
1994 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1995 case TYPE_FLOAT_2:
1996 case TYPE_FLOATN_2:
1997 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1998 case TYPE_FLOAT:
1999 case TYPE_FLOATN:
2000 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2001 break;
2002
2003 case TYPE_DOUBLEN:
2004 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2005 break;
2006
2007 case TYPE_INT_4:
2008 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2009 case TYPE_INT_3:
2010 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2011 case TYPE_INT_2:
2012 case TYPE_ENUM_2:
2013 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2014 case TYPE_INT:
2015 case TYPE_ENUM:
2016 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2017 break;
2018
2019 case TYPE_INT_N:
2020 for (i = 0; i < v.value_int_n.n; i++)
2021 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2022 break;
2023
2024 case TYPE_INT64:
2025 params[0] = ((GLint64 *) p)[0];
2026 break;
2027
2028 case TYPE_BOOLEAN:
2029 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2030 break;
2031
2032 case TYPE_MATRIX:
2033 m = *(GLmatrix **) p;
2034 for (i = 0; i < 16; i++)
2035 params[i] = FLOAT_TO_FIXED(m->m[i]);
2036 break;
2037
2038 case TYPE_MATRIX_T:
2039 m = *(GLmatrix **) p;
2040 for (i = 0; i < 16; i++)
2041 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2042 break;
2043
2044 case TYPE_BIT_0:
2045 case TYPE_BIT_1:
2046 case TYPE_BIT_2:
2047 case TYPE_BIT_3:
2048 case TYPE_BIT_4:
2049 case TYPE_BIT_5:
2050 case TYPE_BIT_6:
2051 case TYPE_BIT_7:
2052 shift = d->type - TYPE_BIT_0;
2053 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2054 break;
2055 }
2056 }