mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXT
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mtypes.h"
33 #include "state.h"
34 #include "texcompress.h"
35 #include "framebuffer.h"
36
37 /* This is a table driven implemetation of the glGet*v() functions.
38 * The basic idea is that most getters just look up an int somewhere
39 * in struct gl_context and then convert it to a bool or float according to
40 * which of glGetIntegerv() glGetBooleanv() etc is being called.
41 * Instead of generating code to do this, we can just record the enum
42 * value and the offset into struct gl_context in an array of structs. Then
43 * in glGet*(), we lookup the struct for the enum in question, and use
44 * the offset to get the int we need.
45 *
46 * Sometimes we need to look up a float, a boolean, a bit in a
47 * bitfield, a matrix or other types instead, so we need to track the
48 * type of the value in struct gl_context. And sometimes the value isn't in
49 * struct gl_context but in the drawbuffer, the array object, current texture
50 * unit, or maybe it's a computed value. So we need to also track
51 * where or how to find the value. Finally, we sometimes need to
52 * check that one of a number of extensions are enabled, the GL
53 * version or flush or call _mesa_update_state(). This is done by
54 * attaching optional extra information to the value description
55 * struct, it's sort of like an array of opcodes that describe extra
56 * checks or actions.
57 *
58 * Putting all this together we end up with struct value_desc below,
59 * and with a couple of macros to help, the table of struct value_desc
60 * is about as concise as the specification in the old python script.
61 */
62
63 #undef CONST
64
65 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
66 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
67 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
68 (GLint) ((F) * 65536.0f) )
69
70 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
71 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
72 ((I) < SHRT_MIN) ? INT_MIN : \
73 (GLint) ((I) * 65536) )
74
75 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
76 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
77
78 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
79 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
80 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
81 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
82
83 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
84 #define ENUM_TO_FIXED(E) (E)
85
86 enum value_type {
87 TYPE_INVALID,
88 TYPE_API_MASK,
89 TYPE_INT,
90 TYPE_INT_2,
91 TYPE_INT_3,
92 TYPE_INT_4,
93 TYPE_INT_N,
94 TYPE_INT64,
95 TYPE_ENUM,
96 TYPE_ENUM_2,
97 TYPE_BOOLEAN,
98 TYPE_BIT_0,
99 TYPE_BIT_1,
100 TYPE_BIT_2,
101 TYPE_BIT_3,
102 TYPE_BIT_4,
103 TYPE_BIT_5,
104 TYPE_FLOAT,
105 TYPE_FLOAT_2,
106 TYPE_FLOAT_3,
107 TYPE_FLOAT_4,
108 TYPE_FLOATN,
109 TYPE_FLOATN_2,
110 TYPE_FLOATN_3,
111 TYPE_FLOATN_4,
112 TYPE_DOUBLEN,
113 TYPE_MATRIX,
114 TYPE_MATRIX_T,
115 TYPE_CONST
116 };
117
118 enum value_location {
119 LOC_BUFFER,
120 LOC_CONTEXT,
121 LOC_ARRAY,
122 LOC_TEXUNIT,
123 LOC_CUSTOM
124 };
125
126 enum value_extra {
127 EXTRA_END = 0x8000,
128 EXTRA_VERSION_30,
129 EXTRA_VERSION_31,
130 EXTRA_VERSION_32,
131 EXTRA_VERSION_ES2,
132 EXTRA_NEW_BUFFERS,
133 EXTRA_VALID_DRAW_BUFFER,
134 EXTRA_VALID_TEXTURE_UNIT,
135 EXTRA_FLUSH_CURRENT,
136 };
137
138 #define NO_EXTRA NULL
139 #define NO_OFFSET 0
140
141 struct value_desc {
142 GLenum pname;
143 GLubyte location; /**< enum value_location */
144 GLubyte type; /**< enum value_type */
145 int offset;
146 const int *extra;
147 };
148
149 union value {
150 GLfloat value_float;
151 GLfloat value_float_4[4];
152 GLmatrix *value_matrix;
153 GLint value_int;
154 GLint value_int_4[4];
155 GLint64 value_int64;
156 GLenum value_enum;
157
158 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
159 struct {
160 GLint n, ints[100];
161 } value_int_n;
162 GLboolean value_bool;
163 };
164
165 #define BUFFER_FIELD(field, type) \
166 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
167 #define CONTEXT_FIELD(field, type) \
168 LOC_CONTEXT, type, offsetof(struct gl_context, field)
169 #define ARRAY_FIELD(field, type) \
170 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
171 #define CONST(value) \
172 LOC_CONTEXT, TYPE_CONST, value
173
174 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
175 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
176 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
177
178 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
179 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
180 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
181 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
182 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
183 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
184 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
185 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
186 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
187 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
188 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
189 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
190 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
191 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
192 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
193 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
194 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
195 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
196
197 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
198 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
199 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
200
201 #define EXT(f) \
202 offsetof(struct gl_extensions, f)
203
204 #define EXTRA_EXT(e) \
205 static const int extra_##e[] = { \
206 EXT(e), EXTRA_END \
207 }
208
209 #define EXTRA_EXT2(e1, e2) \
210 static const int extra_##e1##_##e2[] = { \
211 EXT(e1), EXT(e2), EXTRA_END \
212 }
213
214 /* The 'extra' mechanism is a way to specify extra checks (such as
215 * extensions or specific gl versions) or actions (flush current, new
216 * buffers) that we need to do before looking up an enum. We need to
217 * declare them all up front so we can refer to them in the value_desc
218 * structs below. */
219
220 static const int extra_new_buffers[] = {
221 EXTRA_NEW_BUFFERS,
222 EXTRA_END
223 };
224
225 static const int extra_valid_draw_buffer[] = {
226 EXTRA_VALID_DRAW_BUFFER,
227 EXTRA_END
228 };
229
230 static const int extra_valid_texture_unit[] = {
231 EXTRA_VALID_TEXTURE_UNIT,
232 EXTRA_END
233 };
234
235 static const int extra_flush_current_valid_texture_unit[] = {
236 EXTRA_FLUSH_CURRENT,
237 EXTRA_VALID_TEXTURE_UNIT,
238 EXTRA_END
239 };
240
241 static const int extra_flush_current[] = {
242 EXTRA_FLUSH_CURRENT,
243 EXTRA_END
244 };
245
246 static const int extra_new_buffers_OES_read_format[] = {
247 EXTRA_NEW_BUFFERS,
248 EXT(OES_read_format),
249 EXTRA_END
250 };
251
252 static const int extra_EXT_secondary_color_flush_current[] = {
253 EXT(EXT_secondary_color),
254 EXTRA_FLUSH_CURRENT,
255 EXTRA_END
256 };
257
258 static const int extra_EXT_fog_coord_flush_current[] = {
259 EXT(EXT_fog_coord),
260 EXTRA_FLUSH_CURRENT,
261 EXTRA_END
262 };
263
264 static const int extra_EXT_texture_integer[] = {
265 EXT(EXT_texture_integer),
266 EXTRA_END
267 };
268
269
270 EXTRA_EXT(ARB_multitexture);
271 EXTRA_EXT(ARB_texture_cube_map);
272 EXTRA_EXT(MESA_texture_array);
273 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
274 EXTRA_EXT(EXT_secondary_color);
275 EXTRA_EXT(EXT_fog_coord);
276 EXTRA_EXT(EXT_texture_lod_bias);
277 EXTRA_EXT(EXT_texture_filter_anisotropic);
278 EXTRA_EXT(IBM_rasterpos_clip);
279 EXTRA_EXT(NV_point_sprite);
280 EXTRA_EXT(SGIS_generate_mipmap);
281 EXTRA_EXT(NV_vertex_program);
282 EXTRA_EXT(NV_fragment_program);
283 EXTRA_EXT(NV_texture_rectangle);
284 EXTRA_EXT(EXT_stencil_two_side);
285 EXTRA_EXT(NV_light_max_exponent);
286 EXTRA_EXT(SGI_texture_color_table);
287 EXTRA_EXT(EXT_depth_bounds_test);
288 EXTRA_EXT(ARB_depth_clamp);
289 EXTRA_EXT(ATI_fragment_shader);
290 EXTRA_EXT(EXT_framebuffer_blit);
291 EXTRA_EXT(ARB_shader_objects);
292 EXTRA_EXT(EXT_provoking_vertex);
293 EXTRA_EXT(ARB_fragment_shader);
294 EXTRA_EXT(ARB_fragment_program);
295 EXTRA_EXT(ARB_framebuffer_object);
296 EXTRA_EXT(EXT_framebuffer_object);
297 EXTRA_EXT(APPLE_vertex_array_object);
298 EXTRA_EXT(ARB_seamless_cube_map);
299 EXTRA_EXT(EXT_compiled_vertex_array);
300 EXTRA_EXT(ARB_sync);
301 EXTRA_EXT(ARB_vertex_shader);
302 EXTRA_EXT(EXT_transform_feedback);
303 EXTRA_EXT(ARB_transform_feedback2);
304 EXTRA_EXT(EXT_pixel_buffer_object);
305 EXTRA_EXT(ARB_vertex_program);
306 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
307 EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
308 EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
309 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
310 EXTRA_EXT(ARB_vertex_buffer_object);
311 EXTRA_EXT(ARB_geometry_shader4);
312
313 static const int
314 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
315 EXT(ARB_vertex_program),
316 EXT(ARB_fragment_program),
317 EXT(NV_vertex_program),
318 EXTRA_END
319 };
320
321 static const int
322 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
323 EXT(NV_vertex_program),
324 EXT(ARB_vertex_program),
325 EXT(ARB_fragment_program),
326 EXT(NV_vertex_program),
327 EXTRA_END
328 };
329
330 static const int
331 extra_NV_primitive_restart[] = {
332 EXT(NV_primitive_restart),
333 EXTRA_END
334 };
335
336 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
337 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
338 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
339
340 static const int
341 extra_ARB_vertex_program_version_es2[] = {
342 EXT(ARB_vertex_program),
343 EXTRA_VERSION_ES2,
344 EXTRA_END
345 };
346
347 #define API_OPENGL_BIT (1 << API_OPENGL)
348 #define API_OPENGLES_BIT (1 << API_OPENGLES)
349 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
350
351 /* This is the big table describing all the enums we accept in
352 * glGet*v(). The table is partitioned into six parts: enums
353 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
354 * between OpenGL and GLES, enums exclusive to GLES, etc for the
355 * remaining combinations. When we add the enums to the hash table in
356 * _mesa_init_get_hash(), we only add the enums for the API we're
357 * instantiating and the different sections are guarded by #if
358 * FEATURE_GL etc to make sure we only compile in the enums we may
359 * need. */
360
361 static const struct value_desc values[] = {
362 /* Enums shared between OpenGL, GLES1 and GLES2 */
363 { 0, 0, TYPE_API_MASK,
364 API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
365 { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
366 { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
367 { GL_BLEND_SRC, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
368 { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
369 { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
370 { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
371 { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
372 { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
373 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
374 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
375 { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
376 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
377 { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
378 { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
379 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
380 { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
381 { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
382 { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
383 { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
384 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
385 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
386 { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
387 offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
388 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
389 { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
390 { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
391 { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
392 { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
393 { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
394 { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
395 { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
396 { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
397 { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
398 { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
399 { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
400 { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
401 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
402 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
403 { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
404 { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
405 { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
406 { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
407 { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
408 { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
409 { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
410 { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
411
412 /* GL_ARB_multitexture */
413 { GL_ACTIVE_TEXTURE_ARB,
414 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
415
416 /* Note that all the OES_* extensions require that the Mesa "struct
417 * gl_extensions" include a member with the name of the extension.
418 * That structure does not yet include OES extensions (and we're
419 * not sure whether it will). If it does, all the OES_*
420 * extensions below should mark the dependency. */
421
422 /* GL_ARB_texture_cube_map */
423 { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
424 TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
425 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
426 offsetof(struct gl_context, Const.MaxCubeTextureLevels),
427 extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
428
429 /* XXX: OES_blend_subtract */
430 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
431 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
432 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.BlendSrcA), NO_EXTRA },
433 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.BlendDstA), NO_EXTRA },
434
435 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
436 * defined identically to GL_BLEND_EQUATION. */
437 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.BlendEquationRGB), NO_EXTRA },
438 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.BlendEquationA), NO_EXTRA },
439
440 /* GL_ARB_texture_compression */
441 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
442 { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
443
444 /* GL_ARB_multisample */
445 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
446 CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
447 { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
448 { GL_SAMPLE_COVERAGE_VALUE_ARB,
449 CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
450 { GL_SAMPLE_COVERAGE_INVERT_ARB,
451 CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
452 { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
453 { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
454
455 /* GL_SGIS_generate_mipmap */
456 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap),
457 extra_SGIS_generate_mipmap },
458
459 /* GL_ARB_vertex_buffer_object */
460 { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
461
462 /* GL_ARB_vertex_buffer_object */
463 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
464 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0,
465 extra_ARB_vertex_buffer_object },
466
467 /* GL_OES_read_format */
468 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
469 extra_new_buffers_OES_read_format },
470 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
471 extra_new_buffers_OES_read_format },
472
473 /* GL_EXT_framebuffer_object */
474 { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
475 extra_EXT_framebuffer_object },
476 { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
477 extra_EXT_framebuffer_object },
478 { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
479 extra_EXT_framebuffer_object },
480
481 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
482 * GLSL: */
483 { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
484
485 #if FEATURE_GL || FEATURE_ES1
486 /* Enums in OpenGL and GLES1 */
487 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
488 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
489 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
490 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
491 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
492 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
493 { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
494 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
495 { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
496 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
497 { GL_LIGHT_MODEL_AMBIENT,
498 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
499 { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
500 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
501 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
502 { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA },
503 { GL_BLEND_DST, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
504 { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
505 { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
506 { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA },
507 { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA },
508 { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA },
509 { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA },
510 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
511 { GL_CURRENT_COLOR,
512 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
513 extra_flush_current },
514 { GL_CURRENT_NORMAL,
515 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
516 extra_flush_current },
517 { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
518 extra_flush_current_valid_texture_unit },
519 { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
520 { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
521 { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA },
522 { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
523 { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
524 { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
525 { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
526 { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
527 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
528 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
529 { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
530 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
531 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
532 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
533 { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
534 { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
535 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
536 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
537 { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
538 offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
539 { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
540 { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
541 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
542 { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
543 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
544 { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
545 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
546 { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
547 { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
548 { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
549 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
550 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
551 offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
552 { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
553 { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
554 { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
555 { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
556 { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
557 extra_valid_texture_unit },
558
559 { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
560 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
561 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
562 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
563 { GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled), NO_EXTRA },
564 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
565 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
566 { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
567 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
568 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
569 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
570 { GL_TEXTURE_COORD_ARRAY,
571 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
572 { GL_TEXTURE_COORD_ARRAY_SIZE,
573 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Size), NO_EXTRA },
574 { GL_TEXTURE_COORD_ARRAY_TYPE,
575 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Type), NO_EXTRA },
576 { GL_TEXTURE_COORD_ARRAY_STRIDE,
577 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Stride), NO_EXTRA },
578
579 /* GL_ARB_multitexture */
580 { GL_MAX_TEXTURE_UNITS_ARB,
581 CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture },
582 { GL_CLIENT_ACTIVE_TEXTURE_ARB,
583 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
584
585 /* GL_ARB_texture_cube_map */
586 { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
587 /* S, T, and R are always set at the same time */
588 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
589 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
590
591 /* GL_ARB_multisample */
592 { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
593 { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
594
595 /* GL_ARB_vertex_buffer_object */
596 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
597 offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
598 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
599 offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
600 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
601 offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
602 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
603
604 /* GL_OES_point_sprite */
605 { GL_POINT_SPRITE_NV,
606 CONTEXT_BOOL(Point.PointSprite),
607 extra_NV_point_sprite_ARB_point_sprite },
608
609 /* GL_ARB_fragment_shader */
610 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
611 CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
612 extra_ARB_fragment_shader },
613
614 /* GL_ARB_vertex_shader */
615 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
616 CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
617 extra_ARB_vertex_shader },
618 { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
619 extra_ARB_vertex_shader },
620
621 /* GL_EXT_texture_lod_bias */
622 { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
623 extra_EXT_texture_lod_bias },
624
625 /* GL_EXT_texture_filter_anisotropic */
626 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
627 CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
628 extra_EXT_texture_filter_anisotropic },
629 #endif /* FEATURE_GL || FEATURE_ES1 */
630
631 #if FEATURE_ES1
632 { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
633 /* XXX: OES_matrix_get */
634 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
635 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
636 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
637
638 /* OES_point_size_array */
639 { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
640 { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
641 { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
642 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
643 #endif /* FEATURE_ES1 */
644
645 #if FEATURE_GL || FEATURE_ES2
646 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
647 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
648 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
649 { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
650 CONTEXT_INT(Const.MaxTextureCoordUnits),
651 extra_ARB_fragment_program_NV_fragment_program },
652
653 /* GL_ARB_draw_buffers */
654 { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
655
656 { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA },
657 /* GL_ARB_fragment_program */
658 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
659 CONTEXT_INT(Const.MaxTextureImageUnits),
660 extra_ARB_fragment_program_NV_fragment_program },
661 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
662 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
663 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
664 CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
665 extra_ARB_vertex_shader },
666
667 /* GL_ARB_shader_objects
668 * Actually, this token isn't part of GL_ARB_shader_objects, but is
669 * close enough for now. */
670 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
671
672 /* OpenGL 2.0 */
673 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
674 { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
675 { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
676 { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
677 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
678 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
679 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
680
681 { GL_MAX_VERTEX_ATTRIBS_ARB,
682 CONTEXT_INT(Const.VertexProgram.MaxAttribs),
683 extra_ARB_vertex_program_version_es2 },
684
685 /* OES_texture_3D */
686 { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
687 { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
688 offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
689
690 /* GL_ARB_fragment_program/OES_standard_derivatives */
691 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
692 CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
693 #endif /* FEATURE_GL || FEATURE_ES2 */
694
695 #if FEATURE_ES2
696 /* Enums unique to OpenGL ES 2.0 */
697 { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
698 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
699 offsetof(struct gl_context, Const.FragmentProgram.MaxUniformComponents), NO_EXTRA },
700 { GL_MAX_VARYING_VECTORS, LOC_CUSTOM, TYPE_INT,
701 offsetof(struct gl_context, Const.MaxVarying), NO_EXTRA },
702 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
703 offsetof(struct gl_context, Const.VertexProgram.MaxUniformComponents), NO_EXTRA },
704 { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
705 /* OES_get_program_binary */
706 { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
707 { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
708 #endif /* FEATURE_ES2 */
709
710 #if FEATURE_GL
711 /* Remaining enums are only in OpenGL */
712 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
713 { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
714 { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
715 { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
716 { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
717 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
718 { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
719 { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
720 { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
721 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
722 { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
723 { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
724 { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
725 { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
726 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
727 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
728 { GL_CURRENT_INDEX,
729 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
730 extra_flush_current },
731 { GL_CURRENT_RASTER_COLOR,
732 CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
733 { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
734 { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
735 { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
736 { GL_CURRENT_RASTER_SECONDARY_COLOR,
737 CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
738 { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
739 extra_valid_texture_unit },
740 { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
741 { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
742 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
743 { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
744 { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
745 { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
746 { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
747 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
748 { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
749 { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
750 { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
751 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
752 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
753 { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
754 { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
755 { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
756 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
757 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
758 { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
759 { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
760 { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
761 { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
762 { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
763 { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
764 { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
765 { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
766 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
767 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
768 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
769 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
770 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
771 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
772 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
773 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
774 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
775 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
776 { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
777 { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
778 { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
779 { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
780 { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
781 { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
782 { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
783 { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
784 { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
785 { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
786 { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
787 { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
788 { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
789 { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
790 { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
791 { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
792 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
793
794 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
795 { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
796 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
797 { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
798 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
799 { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
800 { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
801 { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
802 { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
803 { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
804 { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
805 { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
806 { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
807 { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
808 { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
809 { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
810 { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
811 { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
812 { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
813 { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
814 { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
815 { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
816 { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
817 { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
818 { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
819 { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
820 { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
821 { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
822 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
823 { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
824 { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
825 { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
826 { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
827 { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
828 { GL_RGBA_MODE, CONST(1), NO_EXTRA },
829 { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
830 { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA },
831
832 { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
833
834 { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
835 { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
836 { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
837 { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
838
839 { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
840 { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
841 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
842 { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
843 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
844 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
845 CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
846
847 { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
848 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
849 { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
850 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
851 { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
852 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
853 { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
854 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
855 { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
856 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
857 { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
858 { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
859 { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
860 { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
861 { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
862 { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA },
863 { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
864 { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
865
866 /* Vertex arrays */
867 { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
868 { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
869 { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
870 { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
871 { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
872 { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
873 { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
874 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
875 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
876 { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
877 { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
878
879 /* GL_ARB_texture_compression */
880 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
881
882 /* GL_EXT_compiled_vertex_array */
883 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
884 extra_EXT_compiled_vertex_array },
885 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
886 extra_EXT_compiled_vertex_array },
887
888 /* GL_ARB_transpose_matrix */
889 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
890 CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
891 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
892 CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
893 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
894
895 /* GL_SGI_texture_color_table */
896 { GL_TEXTURE_COLOR_TABLE_SGI, LOC_TEXUNIT, TYPE_BOOLEAN,
897 offsetof(struct gl_texture_unit, ColorTableEnabled),
898 extra_SGI_texture_color_table },
899
900 /* GL_EXT_secondary_color */
901 { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
902 extra_EXT_secondary_color_ARB_vertex_program },
903 { GL_CURRENT_SECONDARY_COLOR_EXT,
904 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
905 extra_EXT_secondary_color_flush_current },
906 { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
907 extra_EXT_secondary_color },
908 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
909 extra_EXT_secondary_color },
910 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
911 extra_EXT_secondary_color },
912 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
913 extra_EXT_secondary_color },
914
915 /* GL_EXT_fog_coord */
916 { GL_CURRENT_FOG_COORDINATE_EXT,
917 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
918 extra_EXT_fog_coord_flush_current },
919 { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
920 extra_EXT_fog_coord },
921 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
922 extra_EXT_fog_coord },
923 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
924 extra_EXT_fog_coord },
925 { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
926 extra_EXT_fog_coord },
927
928 /* GL_IBM_rasterpos_clip */
929 { GL_RASTER_POSITION_UNCLIPPED_IBM,
930 CONTEXT_BOOL(Transform.RasterPositionUnclipped),
931 extra_IBM_rasterpos_clip },
932
933 /* GL_NV_point_sprite */
934 { GL_POINT_SPRITE_R_MODE_NV,
935 CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
936 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
937 extra_NV_point_sprite_ARB_point_sprite },
938
939 /* GL_NV_vertex_program */
940 { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
941 extra_NV_vertex_program },
942 { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
943 extra_NV_vertex_program },
944 { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
945 extra_NV_vertex_program },
946 { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
947 extra_NV_vertex_program },
948 { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
949 extra_NV_vertex_program },
950 { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
951 extra_NV_vertex_program },
952 { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
953 extra_NV_vertex_program },
954 { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
955 extra_NV_vertex_program },
956 { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
957 extra_NV_vertex_program },
958 { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
959 extra_NV_vertex_program },
960 { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
961 extra_NV_vertex_program },
962 { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
963 extra_NV_vertex_program },
964 { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
965 extra_NV_vertex_program },
966 { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
967 extra_NV_vertex_program },
968 { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
969 extra_NV_vertex_program },
970 { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
971 extra_NV_vertex_program },
972 { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
973 extra_NV_vertex_program },
974 { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
975 extra_NV_vertex_program },
976 { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
977 extra_NV_vertex_program },
978 { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
979 extra_NV_vertex_program },
980 { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
981 extra_NV_vertex_program },
982 { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
983 extra_NV_vertex_program },
984 { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
985 extra_NV_vertex_program },
986 { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
987 extra_NV_vertex_program },
988 { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
989 extra_NV_vertex_program },
990 { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
991 extra_NV_vertex_program },
992 { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
993 extra_NV_vertex_program },
994 { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
995 extra_NV_vertex_program },
996 { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
997 extra_NV_vertex_program },
998 { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
999 extra_NV_vertex_program },
1000 { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1001 extra_NV_vertex_program },
1002 { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1003 extra_NV_vertex_program },
1004 { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1005 extra_NV_vertex_program },
1006
1007 /* GL_NV_fragment_program */
1008 { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1009 extra_NV_fragment_program },
1010 { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1011 extra_NV_fragment_program },
1012 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1013 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1014 extra_NV_fragment_program },
1015
1016 /* GL_NV_texture_rectangle */
1017 { GL_TEXTURE_RECTANGLE_NV,
1018 LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1019 { GL_TEXTURE_BINDING_RECTANGLE_NV,
1020 LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1021 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1022 CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1023
1024 /* GL_EXT_stencil_two_side */
1025 { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1026 extra_EXT_stencil_two_side },
1027 { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1028
1029 /* GL_NV_light_max_exponent */
1030 { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1031 extra_NV_light_max_exponent },
1032 { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1033 extra_NV_light_max_exponent },
1034
1035 /* GL_NV_primitive_restart */
1036 { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
1037 extra_NV_primitive_restart },
1038 { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
1039 extra_NV_primitive_restart },
1040
1041 /* GL_ARB_vertex_buffer_object */
1042 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1043 offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
1044 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1045 offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
1046 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1047 offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
1048 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1049 offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
1050
1051 /* GL_EXT_pixel_buffer_object */
1052 { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1053 extra_EXT_pixel_buffer_object },
1054 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1055 extra_EXT_pixel_buffer_object },
1056
1057 /* GL_ARB_vertex_program */
1058 { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1059 CONTEXT_BOOL(VertexProgram.Enabled),
1060 extra_ARB_vertex_program_NV_vertex_program },
1061 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1062 CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1063 extra_ARB_vertex_program_NV_vertex_program },
1064 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1065 CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1066 extra_ARB_vertex_program_NV_vertex_program },
1067 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1068 CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1069 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1070 { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1071 CONTEXT_INT(Const.MaxProgramMatrices),
1072 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1073 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1074 LOC_CUSTOM, TYPE_INT, 0,
1075 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1076
1077 { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1078 LOC_CUSTOM, TYPE_MATRIX, 0,
1079 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1080 { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1081 LOC_CUSTOM, TYPE_MATRIX, 0,
1082 extra_ARB_vertex_program_ARB_fragment_program },
1083
1084 { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1085 CONTEXT_INT(Program.ErrorPos),
1086 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1087
1088 /* GL_ARB_fragment_program */
1089 { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1090 extra_ARB_fragment_program },
1091
1092 /* GL_EXT_depth_bounds_test */
1093 { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1094 extra_EXT_depth_bounds_test },
1095 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1096 extra_EXT_depth_bounds_test },
1097
1098 /* GL_ARB_depth_clamp*/
1099 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1100 extra_ARB_depth_clamp },
1101
1102 /* GL_ARB_draw_buffers */
1103 { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
1104 { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
1105 extra_valid_draw_buffer },
1106 { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
1107 extra_valid_draw_buffer },
1108 { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
1109 extra_valid_draw_buffer },
1110
1111 /* GL_ATI_fragment_shader */
1112 { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1113 { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1114 { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1115 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1116 { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1117 { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1118 { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1119 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1120 CONST(3), extra_ATI_fragment_shader },
1121
1122 /* GL_EXT_framebuffer_object */
1123 { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
1124 extra_EXT_framebuffer_object },
1125
1126 /* GL_EXT_framebuffer_blit
1127 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1128 { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1129 extra_EXT_framebuffer_blit },
1130
1131 /* GL_EXT_provoking_vertex */
1132 { GL_PROVOKING_VERTEX_EXT,
1133 CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1134 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1135 CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1136 extra_EXT_provoking_vertex },
1137
1138 /* GL_ARB_framebuffer_object */
1139 { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1140 extra_ARB_framebuffer_object },
1141
1142 /* GL_APPLE_vertex_array_object */
1143 { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1144 extra_APPLE_vertex_array_object },
1145
1146 /* GL_ARB_seamless_cube_map */
1147 { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1148 CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1149
1150 /* GL_ARB_sync */
1151 { GL_MAX_SERVER_WAIT_TIMEOUT,
1152 CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1153
1154 /* GL_EXT_texture_integer */
1155 { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
1156 extra_EXT_texture_integer },
1157
1158 /* GL_EXT_transform_feedback */
1159 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1160 extra_EXT_transform_feedback },
1161 { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
1162 extra_EXT_transform_feedback },
1163 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1164 CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1165 extra_EXT_transform_feedback },
1166 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1167 CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
1168 extra_EXT_transform_feedback },
1169 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1170 CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1171 extra_EXT_transform_feedback },
1172
1173 /* GL_ARB_transform_feedback2 */
1174 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1175 extra_ARB_transform_feedback2 },
1176 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1177 extra_ARB_transform_feedback2 },
1178 { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1179 extra_ARB_transform_feedback2 },
1180
1181 /* GL_ARB_geometry_shader4 */
1182 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1183 CONTEXT_INT(Const.GeometryProgram.MaxGeometryTextureImageUnits),
1184 extra_ARB_geometry_shader4 },
1185 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1186 CONTEXT_INT(Const.GeometryProgram.MaxGeometryOutputVertices),
1187 extra_ARB_geometry_shader4 },
1188 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1189 CONTEXT_INT(Const.GeometryProgram.MaxGeometryTotalOutputComponents),
1190 extra_ARB_geometry_shader4 },
1191 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1192 CONTEXT_INT(Const.GeometryProgram.MaxGeometryUniformComponents),
1193 extra_ARB_geometry_shader4 },
1194 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1195 CONTEXT_INT(Const.GeometryProgram.MaxGeometryVaryingComponents),
1196 extra_ARB_geometry_shader4 },
1197 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1198 CONTEXT_INT(Const.GeometryProgram.MaxVertexVaryingComponents),
1199 extra_ARB_geometry_shader4 },
1200
1201 /* GL 3.0 */
1202 { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1203 { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
1204 { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
1205 { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
1206
1207 /* GL 3.1 */
1208 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1209 * vs. GL_PRIMITIVE_RESTART!
1210 */
1211 { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1212 extra_version_31 },
1213 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1214 extra_version_31 },
1215
1216
1217 /* GL 3.2 */
1218 { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1219 extra_version_32 },
1220 #endif /* FEATURE_GL */
1221 };
1222
1223 /* All we need now is a way to look up the value struct from the enum.
1224 * The code generated by gcc for the old generated big switch
1225 * statement is a big, balanced, open coded if/else tree, essentially
1226 * an unrolled binary search. It would be natural to sort the new
1227 * enum table and use bsearch(), but we will use a read-only hash
1228 * table instead. bsearch() has a nice guaranteed worst case
1229 * performance, but we're also guaranteed to hit that worst case
1230 * (log2(n) iterations) for about half the enums. Instead, using an
1231 * open addressing hash table, we can find the enum on the first try
1232 * for 80% of the enums, 1 collision for 10% and never more than 5
1233 * collisions for any enum (typical numbers). And the code is very
1234 * simple, even though it feels a little magic. */
1235
1236 static unsigned short table[1024];
1237 static const int prime_factor = 89, prime_step = 281;
1238
1239 #ifdef GET_DEBUG
1240 static void
1241 print_table_stats(void)
1242 {
1243 int i, j, collisions[11], count, hash, mask;
1244 const struct value_desc *d;
1245
1246 count = 0;
1247 mask = Elements(table) - 1;
1248 memset(collisions, 0, sizeof collisions);
1249
1250 for (i = 0; i < Elements(table); i++) {
1251 if (!table[i])
1252 continue;
1253 count++;
1254 d = &values[table[i]];
1255 hash = (d->pname * prime_factor);
1256 j = 0;
1257 while (1) {
1258 if (values[table[hash & mask]].pname == d->pname)
1259 break;
1260 hash += prime_step;
1261 j++;
1262 }
1263
1264 if (j < 10)
1265 collisions[j]++;
1266 else
1267 collisions[10]++;
1268 }
1269
1270 printf("number of enums: %d (total %d)\n", count, Elements(values));
1271 for (i = 0; i < Elements(collisions) - 1; i++)
1272 if (collisions[i] > 0)
1273 printf(" %d enums with %d %scollisions\n",
1274 collisions[i], i, i == 10 ? "or more " : "");
1275 }
1276 #endif
1277
1278 /**
1279 * Initialize the enum hash for a given API
1280 *
1281 * This is called from one_time_init() to insert the enum values that
1282 * are valid for the API in question into the enum hash table.
1283 *
1284 * \param the current context, for determining the API in question
1285 */
1286 void _mesa_init_get_hash(struct gl_context *ctx)
1287 {
1288 int i, hash, index, mask;
1289 int api_mask = 0, api_bit;
1290
1291 mask = Elements(table) - 1;
1292 api_bit = 1 << ctx->API;
1293
1294 for (i = 0; i < Elements(values); i++) {
1295 if (values[i].type == TYPE_API_MASK) {
1296 api_mask = values[i].offset;
1297 continue;
1298 }
1299 if (!(api_mask & api_bit))
1300 continue;
1301
1302 hash = (values[i].pname * prime_factor) & mask;
1303 while (1) {
1304 index = hash & mask;
1305 if (!table[index]) {
1306 table[index] = i;
1307 break;
1308 }
1309 hash += prime_step;
1310 }
1311 }
1312
1313 #ifdef GET_DEBUG
1314 print_table_stats();
1315 #endif
1316 }
1317
1318 /**
1319 * Handle irregular enums
1320 *
1321 * Some values don't conform to the "well-known type at context
1322 * pointer + offset" pattern, so we have this function to catch all
1323 * the corner cases. Typically, it's a computed value or a one-off
1324 * pointer to a custom struct or something.
1325 *
1326 * In this case we can't return a pointer to the value, so we'll have
1327 * to use the temporary variable 'v' declared back in the calling
1328 * glGet*v() function to store the result.
1329 *
1330 * \param ctx the current context
1331 * \param d the struct value_desc that describes the enum
1332 * \param v pointer to the tmp declared in the calling glGet*v() function
1333 */
1334 static void
1335 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
1336 {
1337 struct gl_buffer_object *buffer_obj;
1338 struct gl_client_array *array;
1339 GLuint unit, *p;
1340
1341 switch (d->pname) {
1342 case GL_TEXTURE_1D:
1343 case GL_TEXTURE_2D:
1344 case GL_TEXTURE_3D:
1345 case GL_TEXTURE_1D_ARRAY_EXT:
1346 case GL_TEXTURE_2D_ARRAY_EXT:
1347 case GL_TEXTURE_CUBE_MAP_ARB:
1348 case GL_TEXTURE_RECTANGLE_NV:
1349 v->value_bool = _mesa_IsEnabled(d->pname);
1350 break;
1351
1352 case GL_LINE_STIPPLE_PATTERN:
1353 /* This is the only GLushort, special case it here by promoting
1354 * to an int rather than introducing a new type. */
1355 v->value_int = ctx->Line.StipplePattern;
1356 break;
1357
1358 case GL_CURRENT_RASTER_TEXTURE_COORDS:
1359 unit = ctx->Texture.CurrentUnit;
1360 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1361 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1362 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1363 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1364 break;
1365
1366 case GL_CURRENT_TEXTURE_COORDS:
1367 unit = ctx->Texture.CurrentUnit;
1368 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1369 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1370 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1371 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1372 break;
1373
1374 case GL_COLOR_WRITEMASK:
1375 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1376 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1377 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1378 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1379 break;
1380
1381 case GL_EDGE_FLAG:
1382 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1383 break;
1384
1385 case GL_READ_BUFFER:
1386 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1387 break;
1388
1389 case GL_MAP2_GRID_DOMAIN:
1390 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1391 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1392 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1393 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1394 break;
1395
1396 case GL_TEXTURE_STACK_DEPTH:
1397 unit = ctx->Texture.CurrentUnit;
1398 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1399 break;
1400 case GL_TEXTURE_MATRIX:
1401 unit = ctx->Texture.CurrentUnit;
1402 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1403 break;
1404
1405 case GL_TEXTURE_COORD_ARRAY:
1406 case GL_TEXTURE_COORD_ARRAY_SIZE:
1407 case GL_TEXTURE_COORD_ARRAY_TYPE:
1408 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1409 array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
1410 v->value_int = *(GLuint *) ((char *) array + d->offset);
1411 break;
1412
1413 case GL_ACTIVE_TEXTURE_ARB:
1414 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1415 break;
1416 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1417 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1418 break;
1419
1420 case GL_MODELVIEW_STACK_DEPTH:
1421 case GL_PROJECTION_STACK_DEPTH:
1422 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1423 break;
1424
1425 case GL_MAX_TEXTURE_SIZE:
1426 case GL_MAX_3D_TEXTURE_SIZE:
1427 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1428 p = (GLuint *) ((char *) ctx + d->offset);
1429 v->value_int = 1 << (*p - 1);
1430 break;
1431
1432 case GL_SCISSOR_BOX:
1433 v->value_int_4[0] = ctx->Scissor.X;
1434 v->value_int_4[1] = ctx->Scissor.Y;
1435 v->value_int_4[2] = ctx->Scissor.Width;
1436 v->value_int_4[3] = ctx->Scissor.Height;
1437 break;
1438
1439 case GL_LIST_INDEX:
1440 v->value_int =
1441 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1442 break;
1443 case GL_LIST_MODE:
1444 if (!ctx->CompileFlag)
1445 v->value_enum = 0;
1446 else if (ctx->ExecuteFlag)
1447 v->value_enum = GL_COMPILE_AND_EXECUTE;
1448 else
1449 v->value_enum = GL_COMPILE;
1450 break;
1451
1452 case GL_VIEWPORT:
1453 v->value_int_4[0] = ctx->Viewport.X;
1454 v->value_int_4[1] = ctx->Viewport.Y;
1455 v->value_int_4[2] = ctx->Viewport.Width;
1456 v->value_int_4[3] = ctx->Viewport.Height;
1457 break;
1458
1459 case GL_ACTIVE_STENCIL_FACE_EXT:
1460 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1461 break;
1462
1463 case GL_STENCIL_FAIL:
1464 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1465 break;
1466 case GL_STENCIL_FUNC:
1467 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1468 break;
1469 case GL_STENCIL_PASS_DEPTH_FAIL:
1470 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1471 break;
1472 case GL_STENCIL_PASS_DEPTH_PASS:
1473 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1474 break;
1475 case GL_STENCIL_REF:
1476 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1477 break;
1478 case GL_STENCIL_VALUE_MASK:
1479 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1480 break;
1481 case GL_STENCIL_WRITEMASK:
1482 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1483 break;
1484
1485 case GL_NUM_EXTENSIONS:
1486 v->value_int = _mesa_get_extension_count(ctx);
1487 break;
1488
1489 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1490 v->value_int = _mesa_get_color_read_type(ctx);
1491 break;
1492 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1493 v->value_int = _mesa_get_color_read_format(ctx);
1494 break;
1495
1496 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1497 v->value_int = ctx->CurrentStack->Depth + 1;
1498 break;
1499 case GL_CURRENT_MATRIX_ARB:
1500 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1501 v->value_matrix = ctx->CurrentStack->Top;
1502 break;
1503
1504 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1505 v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
1506 break;
1507 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1508 v->value_int_n.n =
1509 _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE);
1510 ASSERT(v->value_int_n.n <= 100);
1511 break;
1512
1513 case GL_MAX_VARYING_FLOATS_ARB:
1514 v->value_int = ctx->Const.MaxVarying * 4;
1515 break;
1516
1517 /* Various object names */
1518
1519 case GL_TEXTURE_BINDING_1D:
1520 case GL_TEXTURE_BINDING_2D:
1521 case GL_TEXTURE_BINDING_3D:
1522 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1523 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1524 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1525 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1526 unit = ctx->Texture.CurrentUnit;
1527 v->value_int =
1528 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1529 break;
1530
1531 /* GL_ARB_vertex_buffer_object */
1532 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1533 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1534 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1535 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1536 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1537 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1538 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1539 buffer_obj = (struct gl_buffer_object *)
1540 ((char *) ctx->Array.ArrayObj + d->offset);
1541 v->value_int = buffer_obj->Name;
1542 break;
1543 case GL_ARRAY_BUFFER_BINDING_ARB:
1544 v->value_int = ctx->Array.ArrayBufferObj->Name;
1545 break;
1546 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1547 v->value_int =
1548 ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
1549 break;
1550 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1551 v->value_int = ctx->Array.ElementArrayBufferObj->Name;
1552 break;
1553
1554 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1555 v->value_int =
1556 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1557 break;
1558 case GL_VERTEX_PROGRAM_BINDING_NV:
1559 v->value_int =
1560 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1561 break;
1562 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1563 v->value_int = ctx->Pack.BufferObj->Name;
1564 break;
1565 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1566 v->value_int = ctx->Unpack.BufferObj->Name;
1567 break;
1568 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1569 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1570 break;
1571 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1572 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1573 break;
1574 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1575 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1576 break;
1577 case GL_TRANSFORM_FEEDBACK_BINDING:
1578 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1579 break;
1580 case GL_CURRENT_PROGRAM:
1581 v->value_int =
1582 ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0;
1583 break;
1584 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1585 v->value_int = ctx->ReadBuffer->Name;
1586 break;
1587 case GL_RENDERBUFFER_BINDING_EXT:
1588 v->value_int =
1589 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1590 break;
1591 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1592 v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
1593 break;
1594 }
1595 }
1596
1597 /**
1598 * Check extra constraints on a struct value_desc descriptor
1599 *
1600 * If a struct value_desc has a non-NULL extra pointer, it means that
1601 * there are a number of extra constraints to check or actions to
1602 * perform. The extras is just an integer array where each integer
1603 * encode different constraints or actions.
1604 *
1605 * \param ctx current context
1606 * \param func name of calling glGet*v() function for error reporting
1607 * \param d the struct value_desc that has the extra constraints
1608 *
1609 * \return GL_FALSE if one of the constraints was not satisfied,
1610 * otherwise GL_TRUE.
1611 */
1612 static GLboolean
1613 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1614 {
1615 const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
1616 int total, enabled;
1617 const int *e;
1618
1619 total = 0;
1620 enabled = 0;
1621 for (e = d->extra; *e != EXTRA_END; e++)
1622 switch (*e) {
1623 case EXTRA_VERSION_30:
1624 if (version >= 30) {
1625 total++;
1626 enabled++;
1627 }
1628 break;
1629 case EXTRA_VERSION_31:
1630 if (version >= 31) {
1631 total++;
1632 enabled++;
1633 }
1634 break;
1635 case EXTRA_VERSION_32:
1636 if (version >= 32) {
1637 total++;
1638 enabled++;
1639 }
1640 break;
1641 case EXTRA_VERSION_ES2:
1642 if (ctx->API == API_OPENGLES2) {
1643 total++;
1644 enabled++;
1645 }
1646 break;
1647 case EXTRA_NEW_BUFFERS:
1648 if (ctx->NewState & _NEW_BUFFERS)
1649 _mesa_update_state(ctx);
1650 break;
1651 case EXTRA_FLUSH_CURRENT:
1652 FLUSH_CURRENT(ctx, 0);
1653 break;
1654 case EXTRA_VALID_DRAW_BUFFER:
1655 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1656 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1657 func, d->pname - GL_DRAW_BUFFER0_ARB);
1658 return GL_FALSE;
1659 }
1660 break;
1661 case EXTRA_VALID_TEXTURE_UNIT:
1662 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1663 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1664 func, ctx->Texture.CurrentUnit);
1665 return GL_FALSE;
1666 }
1667 break;
1668 case EXTRA_END:
1669 break;
1670 default: /* *e is a offset into the extension struct */
1671 total++;
1672 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1673 enabled++;
1674 break;
1675 }
1676
1677 if (total > 0 && enabled == 0) {
1678 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1679 _mesa_lookup_enum_by_nr(d->pname));
1680 return GL_FALSE;
1681 }
1682
1683 return GL_TRUE;
1684 }
1685
1686 static const struct value_desc error_value =
1687 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1688
1689 /**
1690 * Find the struct value_desc corresponding to the enum 'pname'.
1691 *
1692 * We hash the enum value to get an index into the 'table' array,
1693 * which holds the index in the 'values' array of struct value_desc.
1694 * Once we've found the entry, we do the extra checks, if any, then
1695 * look up the value and return a pointer to it.
1696 *
1697 * If the value has to be computed (for example, it's the result of a
1698 * function call or we need to add 1 to it), we use the tmp 'v' to
1699 * store the result.
1700 *
1701 * \param func name of glGet*v() func for error reporting
1702 * \param pname the enum value we're looking up
1703 * \param p is were we return the pointer to the value
1704 * \param v a tmp union value variable in the calling glGet*v() function
1705 *
1706 * \return the struct value_desc corresponding to the enum or a struct
1707 * value_desc of TYPE_INVALID if not found. This lets the calling
1708 * glGet*v() function jump right into a switch statement and
1709 * handle errors there instead of having to check for NULL.
1710 */
1711 static const struct value_desc *
1712 find_value(const char *func, GLenum pname, void **p, union value *v)
1713 {
1714 GET_CURRENT_CONTEXT(ctx);
1715 struct gl_texture_unit *unit;
1716 int mask, hash;
1717 const struct value_desc *d;
1718
1719 mask = Elements(table) - 1;
1720 hash = (pname * prime_factor);
1721 while (1) {
1722 d = &values[table[hash & mask]];
1723 if (likely(d->pname == pname))
1724 break;
1725
1726 /* If the enum isn't valid, the hash walk ends with index 0,
1727 * which is the API mask entry at the beginning of values[]. */
1728 if (d->type == TYPE_API_MASK) {
1729 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1730 _mesa_lookup_enum_by_nr(pname));
1731 return &error_value;
1732 }
1733 hash += prime_step;
1734 }
1735
1736 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1737 return &error_value;
1738
1739 switch (d->location) {
1740 case LOC_BUFFER:
1741 *p = ((char *) ctx->DrawBuffer + d->offset);
1742 return d;
1743 case LOC_CONTEXT:
1744 *p = ((char *) ctx + d->offset);
1745 return d;
1746 case LOC_ARRAY:
1747 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1748 return d;
1749 case LOC_TEXUNIT:
1750 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1751 *p = ((char *) unit + d->offset);
1752 return d;
1753 case LOC_CUSTOM:
1754 find_custom_value(ctx, d, v);
1755 *p = v;
1756 return d;
1757 default:
1758 assert(0);
1759 break;
1760 }
1761
1762 /* silence warning */
1763 return &error_value;
1764 }
1765
1766 static const int transpose[] = {
1767 0, 4, 8, 12,
1768 1, 5, 9, 13,
1769 2, 6, 10, 14,
1770 3, 7, 11, 15
1771 };
1772
1773 void GLAPIENTRY
1774 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1775 {
1776 const struct value_desc *d;
1777 union value v;
1778 GLmatrix *m;
1779 int shift, i;
1780 void *p;
1781
1782 d = find_value("glGetBooleanv", pname, &p, &v);
1783 switch (d->type) {
1784 case TYPE_INVALID:
1785 break;
1786 case TYPE_CONST:
1787 params[0] = INT_TO_BOOLEAN(d->offset);
1788 break;
1789
1790 case TYPE_FLOAT_4:
1791 case TYPE_FLOATN_4:
1792 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1793 case TYPE_FLOAT_3:
1794 case TYPE_FLOATN_3:
1795 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1796 case TYPE_FLOAT_2:
1797 case TYPE_FLOATN_2:
1798 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1799 case TYPE_FLOAT:
1800 case TYPE_FLOATN:
1801 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1802 break;
1803
1804 case TYPE_DOUBLEN:
1805 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1806 break;
1807
1808 case TYPE_INT_4:
1809 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1810 case TYPE_INT_3:
1811 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1812 case TYPE_INT_2:
1813 case TYPE_ENUM_2:
1814 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1815 case TYPE_INT:
1816 case TYPE_ENUM:
1817 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1818 break;
1819
1820 case TYPE_INT_N:
1821 for (i = 0; i < v.value_int_n.n; i++)
1822 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1823 break;
1824
1825 case TYPE_INT64:
1826 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1827 break;
1828
1829 case TYPE_BOOLEAN:
1830 params[0] = ((GLboolean*) p)[0];
1831 break;
1832
1833 case TYPE_MATRIX:
1834 m = *(GLmatrix **) p;
1835 for (i = 0; i < 16; i++)
1836 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1837 break;
1838
1839 case TYPE_MATRIX_T:
1840 m = *(GLmatrix **) p;
1841 for (i = 0; i < 16; i++)
1842 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1843 break;
1844
1845 case TYPE_BIT_0:
1846 case TYPE_BIT_1:
1847 case TYPE_BIT_2:
1848 case TYPE_BIT_3:
1849 case TYPE_BIT_4:
1850 case TYPE_BIT_5:
1851 shift = d->type - TYPE_BIT_0;
1852 params[0] = (*(GLbitfield *) p >> shift) & 1;
1853 break;
1854 }
1855 }
1856
1857 void GLAPIENTRY
1858 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1859 {
1860 const struct value_desc *d;
1861 union value v;
1862 GLmatrix *m;
1863 int shift, i;
1864 void *p;
1865
1866 d = find_value("glGetFloatv", pname, &p, &v);
1867 switch (d->type) {
1868 case TYPE_INVALID:
1869 break;
1870 case TYPE_CONST:
1871 params[0] = (GLfloat) d->offset;
1872 break;
1873
1874 case TYPE_FLOAT_4:
1875 case TYPE_FLOATN_4:
1876 params[3] = ((GLfloat *) p)[3];
1877 case TYPE_FLOAT_3:
1878 case TYPE_FLOATN_3:
1879 params[2] = ((GLfloat *) p)[2];
1880 case TYPE_FLOAT_2:
1881 case TYPE_FLOATN_2:
1882 params[1] = ((GLfloat *) p)[1];
1883 case TYPE_FLOAT:
1884 case TYPE_FLOATN:
1885 params[0] = ((GLfloat *) p)[0];
1886 break;
1887
1888 case TYPE_DOUBLEN:
1889 params[0] = ((GLdouble *) p)[0];
1890 break;
1891
1892 case TYPE_INT_4:
1893 params[3] = (GLfloat) (((GLint *) p)[3]);
1894 case TYPE_INT_3:
1895 params[2] = (GLfloat) (((GLint *) p)[2]);
1896 case TYPE_INT_2:
1897 case TYPE_ENUM_2:
1898 params[1] = (GLfloat) (((GLint *) p)[1]);
1899 case TYPE_INT:
1900 case TYPE_ENUM:
1901 params[0] = (GLfloat) (((GLint *) p)[0]);
1902 break;
1903
1904 case TYPE_INT_N:
1905 for (i = 0; i < v.value_int_n.n; i++)
1906 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1907 break;
1908
1909 case TYPE_INT64:
1910 params[0] = ((GLint64 *) p)[0];
1911 break;
1912
1913 case TYPE_BOOLEAN:
1914 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1915 break;
1916
1917 case TYPE_MATRIX:
1918 m = *(GLmatrix **) p;
1919 for (i = 0; i < 16; i++)
1920 params[i] = m->m[i];
1921 break;
1922
1923 case TYPE_MATRIX_T:
1924 m = *(GLmatrix **) p;
1925 for (i = 0; i < 16; i++)
1926 params[i] = m->m[transpose[i]];
1927 break;
1928
1929 case TYPE_BIT_0:
1930 case TYPE_BIT_1:
1931 case TYPE_BIT_2:
1932 case TYPE_BIT_3:
1933 case TYPE_BIT_4:
1934 case TYPE_BIT_5:
1935 shift = d->type - TYPE_BIT_0;
1936 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1937 break;
1938 }
1939 }
1940
1941 void GLAPIENTRY
1942 _mesa_GetIntegerv(GLenum pname, GLint *params)
1943 {
1944 const struct value_desc *d;
1945 union value v;
1946 GLmatrix *m;
1947 int shift, i;
1948 void *p;
1949
1950 d = find_value("glGetIntegerv", pname, &p, &v);
1951 switch (d->type) {
1952 case TYPE_INVALID:
1953 break;
1954 case TYPE_CONST:
1955 params[0] = d->offset;
1956 break;
1957
1958 case TYPE_FLOAT_4:
1959 params[3] = IROUND(((GLfloat *) p)[3]);
1960 case TYPE_FLOAT_3:
1961 params[2] = IROUND(((GLfloat *) p)[2]);
1962 case TYPE_FLOAT_2:
1963 params[1] = IROUND(((GLfloat *) p)[1]);
1964 case TYPE_FLOAT:
1965 params[0] = IROUND(((GLfloat *) p)[0]);
1966 break;
1967
1968 case TYPE_FLOATN_4:
1969 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1970 case TYPE_FLOATN_3:
1971 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1972 case TYPE_FLOATN_2:
1973 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1974 case TYPE_FLOATN:
1975 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1976 break;
1977
1978 case TYPE_DOUBLEN:
1979 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1980 break;
1981
1982 case TYPE_INT_4:
1983 params[3] = ((GLint *) p)[3];
1984 case TYPE_INT_3:
1985 params[2] = ((GLint *) p)[2];
1986 case TYPE_INT_2:
1987 case TYPE_ENUM_2:
1988 params[1] = ((GLint *) p)[1];
1989 case TYPE_INT:
1990 case TYPE_ENUM:
1991 params[0] = ((GLint *) p)[0];
1992 break;
1993
1994 case TYPE_INT_N:
1995 for (i = 0; i < v.value_int_n.n; i++)
1996 params[i] = v.value_int_n.ints[i];
1997 break;
1998
1999 case TYPE_INT64:
2000 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2001 break;
2002
2003 case TYPE_BOOLEAN:
2004 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2005 break;
2006
2007 case TYPE_MATRIX:
2008 m = *(GLmatrix **) p;
2009 for (i = 0; i < 16; i++)
2010 params[i] = FLOAT_TO_INT(m->m[i]);
2011 break;
2012
2013 case TYPE_MATRIX_T:
2014 m = *(GLmatrix **) p;
2015 for (i = 0; i < 16; i++)
2016 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2017 break;
2018
2019 case TYPE_BIT_0:
2020 case TYPE_BIT_1:
2021 case TYPE_BIT_2:
2022 case TYPE_BIT_3:
2023 case TYPE_BIT_4:
2024 case TYPE_BIT_5:
2025 shift = d->type - TYPE_BIT_0;
2026 params[0] = (*(GLbitfield *) p >> shift) & 1;
2027 break;
2028 }
2029 }
2030
2031 #if FEATURE_ARB_sync
2032 void GLAPIENTRY
2033 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2034 {
2035 const struct value_desc *d;
2036 union value v;
2037 GLmatrix *m;
2038 int shift, i;
2039 void *p;
2040
2041 d = find_value("glGetInteger64v", pname, &p, &v);
2042 switch (d->type) {
2043 case TYPE_INVALID:
2044 break;
2045 case TYPE_CONST:
2046 params[0] = d->offset;
2047 break;
2048
2049 case TYPE_FLOAT_4:
2050 params[3] = IROUND64(((GLfloat *) p)[3]);
2051 case TYPE_FLOAT_3:
2052 params[2] = IROUND64(((GLfloat *) p)[2]);
2053 case TYPE_FLOAT_2:
2054 params[1] = IROUND64(((GLfloat *) p)[1]);
2055 case TYPE_FLOAT:
2056 params[0] = IROUND64(((GLfloat *) p)[0]);
2057 break;
2058
2059 case TYPE_FLOATN_4:
2060 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2061 case TYPE_FLOATN_3:
2062 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2063 case TYPE_FLOATN_2:
2064 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2065 case TYPE_FLOATN:
2066 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2067 break;
2068
2069 case TYPE_DOUBLEN:
2070 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2071 break;
2072
2073 case TYPE_INT_4:
2074 params[3] = ((GLint *) p)[3];
2075 case TYPE_INT_3:
2076 params[2] = ((GLint *) p)[2];
2077 case TYPE_INT_2:
2078 case TYPE_ENUM_2:
2079 params[1] = ((GLint *) p)[1];
2080 case TYPE_INT:
2081 case TYPE_ENUM:
2082 params[0] = ((GLint *) p)[0];
2083 break;
2084
2085 case TYPE_INT_N:
2086 for (i = 0; i < v.value_int_n.n; i++)
2087 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2088 break;
2089
2090 case TYPE_INT64:
2091 params[0] = ((GLint64 *) p)[0];
2092 break;
2093
2094 case TYPE_BOOLEAN:
2095 params[0] = ((GLboolean*) p)[0];
2096 break;
2097
2098 case TYPE_MATRIX:
2099 m = *(GLmatrix **) p;
2100 for (i = 0; i < 16; i++)
2101 params[i] = FLOAT_TO_INT64(m->m[i]);
2102 break;
2103
2104 case TYPE_MATRIX_T:
2105 m = *(GLmatrix **) p;
2106 for (i = 0; i < 16; i++)
2107 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2108 break;
2109
2110 case TYPE_BIT_0:
2111 case TYPE_BIT_1:
2112 case TYPE_BIT_2:
2113 case TYPE_BIT_3:
2114 case TYPE_BIT_4:
2115 case TYPE_BIT_5:
2116 shift = d->type - TYPE_BIT_0;
2117 params[0] = (*(GLbitfield *) p >> shift) & 1;
2118 break;
2119 }
2120 }
2121 #endif /* FEATURE_ARB_sync */
2122
2123 void GLAPIENTRY
2124 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2125 {
2126 const struct value_desc *d;
2127 union value v;
2128 GLmatrix *m;
2129 int shift, i;
2130 void *p;
2131
2132 d = find_value("glGetDoublev", pname, &p, &v);
2133 switch (d->type) {
2134 case TYPE_INVALID:
2135 break;
2136 case TYPE_CONST:
2137 params[0] = d->offset;
2138 break;
2139
2140 case TYPE_FLOAT_4:
2141 case TYPE_FLOATN_4:
2142 params[3] = ((GLfloat *) p)[3];
2143 case TYPE_FLOAT_3:
2144 case TYPE_FLOATN_3:
2145 params[2] = ((GLfloat *) p)[2];
2146 case TYPE_FLOAT_2:
2147 case TYPE_FLOATN_2:
2148 params[1] = ((GLfloat *) p)[1];
2149 case TYPE_FLOAT:
2150 case TYPE_FLOATN:
2151 params[0] = ((GLfloat *) p)[0];
2152 break;
2153
2154 case TYPE_DOUBLEN:
2155 params[0] = ((GLdouble *) p)[0];
2156 break;
2157
2158 case TYPE_INT_4:
2159 params[3] = ((GLint *) p)[3];
2160 case TYPE_INT_3:
2161 params[2] = ((GLint *) p)[2];
2162 case TYPE_INT_2:
2163 case TYPE_ENUM_2:
2164 params[1] = ((GLint *) p)[1];
2165 case TYPE_INT:
2166 case TYPE_ENUM:
2167 params[0] = ((GLint *) p)[0];
2168 break;
2169
2170 case TYPE_INT_N:
2171 for (i = 0; i < v.value_int_n.n; i++)
2172 params[i] = v.value_int_n.ints[i];
2173 break;
2174
2175 case TYPE_INT64:
2176 params[0] = ((GLint64 *) p)[0];
2177 break;
2178
2179 case TYPE_BOOLEAN:
2180 params[0] = *(GLboolean*) p;
2181 break;
2182
2183 case TYPE_MATRIX:
2184 m = *(GLmatrix **) p;
2185 for (i = 0; i < 16; i++)
2186 params[i] = m->m[i];
2187 break;
2188
2189 case TYPE_MATRIX_T:
2190 m = *(GLmatrix **) p;
2191 for (i = 0; i < 16; i++)
2192 params[i] = m->m[transpose[i]];
2193 break;
2194
2195 case TYPE_BIT_0:
2196 case TYPE_BIT_1:
2197 case TYPE_BIT_2:
2198 case TYPE_BIT_3:
2199 case TYPE_BIT_4:
2200 case TYPE_BIT_5:
2201 shift = d->type - TYPE_BIT_0;
2202 params[0] = (*(GLbitfield *) p >> shift) & 1;
2203 break;
2204 }
2205 }
2206
2207 static enum value_type
2208 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2209 {
2210 GET_CURRENT_CONTEXT(ctx);
2211
2212 switch (pname) {
2213
2214 case GL_BLEND:
2215 if (index >= ctx->Const.MaxDrawBuffers)
2216 goto invalid_value;
2217 if (!ctx->Extensions.EXT_draw_buffers2)
2218 goto invalid_enum;
2219 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2220 return TYPE_INT;
2221
2222 case GL_COLOR_WRITEMASK:
2223 if (index >= ctx->Const.MaxDrawBuffers)
2224 goto invalid_value;
2225 if (!ctx->Extensions.EXT_draw_buffers2)
2226 goto invalid_enum;
2227 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2228 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2229 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2230 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2231 return TYPE_INT_4;
2232
2233 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2234 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2235 goto invalid_value;
2236 if (!ctx->Extensions.EXT_transform_feedback)
2237 goto invalid_enum;
2238 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2239 return TYPE_INT64;
2240
2241 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2242 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2243 goto invalid_value;
2244 if (!ctx->Extensions.EXT_transform_feedback)
2245 goto invalid_enum;
2246 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2247 return TYPE_INT64;
2248
2249 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2250 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2251 goto invalid_value;
2252 if (!ctx->Extensions.EXT_transform_feedback)
2253 goto invalid_enum;
2254 v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
2255 return TYPE_INT;
2256 }
2257
2258 invalid_enum:
2259 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2260 _mesa_lookup_enum_by_nr(pname));
2261 return TYPE_INVALID;
2262 invalid_value:
2263 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2264 _mesa_lookup_enum_by_nr(pname));
2265 return TYPE_INVALID;
2266 }
2267
2268 void GLAPIENTRY
2269 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2270 {
2271 union value v;
2272
2273 switch (find_value_indexed("glGetBooleanIndexedv", pname, index, &v)) {
2274 case TYPE_INT:
2275 params[0] = INT_TO_BOOLEAN(v.value_int);
2276 break;
2277 case TYPE_INT_4:
2278 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2279 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2280 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2281 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2282 break;
2283 case TYPE_INT64:
2284 params[0] = INT64_TO_BOOLEAN(v.value_int);
2285 break;
2286 default:
2287 assert(0);
2288 }
2289 }
2290
2291 void GLAPIENTRY
2292 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2293 {
2294 union value v;
2295
2296 switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) {
2297 case TYPE_INT:
2298 params[0] = v.value_int;
2299 break;
2300 case TYPE_INT_4:
2301 params[0] = v.value_int_4[0];
2302 params[1] = v.value_int_4[1];
2303 params[2] = v.value_int_4[2];
2304 params[3] = v.value_int_4[3];
2305 break;
2306 case TYPE_INT64:
2307 params[0] = INT64_TO_INT(v.value_int);
2308 break;
2309 default:
2310 assert(0);
2311 }
2312 }
2313
2314 #if FEATURE_ARB_sync
2315 void GLAPIENTRY
2316 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2317 {
2318 union value v;
2319
2320 switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) {
2321 case TYPE_INT:
2322 params[0] = v.value_int;
2323 break;
2324 case TYPE_INT_4:
2325 params[0] = v.value_int_4[0];
2326 params[1] = v.value_int_4[1];
2327 params[2] = v.value_int_4[2];
2328 params[3] = v.value_int_4[3];
2329 break;
2330 case TYPE_INT64:
2331 params[0] = v.value_int;
2332 break;
2333 default:
2334 assert(0);
2335 }
2336 }
2337 #endif /* FEATURE_ARB_sync */
2338
2339 #if FEATURE_ES1
2340 void GLAPIENTRY
2341 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2342 {
2343 const struct value_desc *d;
2344 union value v;
2345 GLmatrix *m;
2346 int shift, i;
2347 void *p;
2348
2349 d = find_value("glGetDoublev", pname, &p, &v);
2350 switch (d->type) {
2351 case TYPE_INVALID:
2352 break;
2353 case TYPE_CONST:
2354 params[0] = INT_TO_FIXED(d->offset);
2355 break;
2356
2357 case TYPE_FLOAT_4:
2358 case TYPE_FLOATN_4:
2359 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2360 case TYPE_FLOAT_3:
2361 case TYPE_FLOATN_3:
2362 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2363 case TYPE_FLOAT_2:
2364 case TYPE_FLOATN_2:
2365 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2366 case TYPE_FLOAT:
2367 case TYPE_FLOATN:
2368 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2369 break;
2370
2371 case TYPE_DOUBLEN:
2372 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2373 break;
2374
2375 case TYPE_INT_4:
2376 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2377 case TYPE_INT_3:
2378 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2379 case TYPE_INT_2:
2380 case TYPE_ENUM_2:
2381 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2382 case TYPE_INT:
2383 case TYPE_ENUM:
2384 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2385 break;
2386
2387 case TYPE_INT_N:
2388 for (i = 0; i < v.value_int_n.n; i++)
2389 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2390 break;
2391
2392 case TYPE_INT64:
2393 params[0] = ((GLint64 *) p)[0];
2394 break;
2395
2396 case TYPE_BOOLEAN:
2397 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2398 break;
2399
2400 case TYPE_MATRIX:
2401 m = *(GLmatrix **) p;
2402 for (i = 0; i < 16; i++)
2403 params[i] = FLOAT_TO_FIXED(m->m[i]);
2404 break;
2405
2406 case TYPE_MATRIX_T:
2407 m = *(GLmatrix **) p;
2408 for (i = 0; i < 16; i++)
2409 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2410 break;
2411
2412 case TYPE_BIT_0:
2413 case TYPE_BIT_1:
2414 case TYPE_BIT_2:
2415 case TYPE_BIT_3:
2416 case TYPE_BIT_4:
2417 case TYPE_BIT_5:
2418 shift = d->type - TYPE_BIT_0;
2419 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2420 break;
2421 }
2422 }
2423 #endif