2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "debug_output.h"
33 #include "extensions.h"
38 #include "texcompress.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
44 /* This is a table driven implemetation of the glGet*v() functions.
45 * The basic idea is that most getters just look up an int somewhere
46 * in struct gl_context and then convert it to a bool or float according to
47 * which of glGetIntegerv() glGetBooleanv() etc is being called.
48 * Instead of generating code to do this, we can just record the enum
49 * value and the offset into struct gl_context in an array of structs. Then
50 * in glGet*(), we lookup the struct for the enum in question, and use
51 * the offset to get the int we need.
53 * Sometimes we need to look up a float, a boolean, a bit in a
54 * bitfield, a matrix or other types instead, so we need to track the
55 * type of the value in struct gl_context. And sometimes the value isn't in
56 * struct gl_context but in the drawbuffer, the array object, current texture
57 * unit, or maybe it's a computed value. So we need to also track
58 * where or how to find the value. Finally, we sometimes need to
59 * check that one of a number of extensions are enabled, the GL
60 * version or flush or call _mesa_update_state(). This is done by
61 * attaching optional extra information to the value description
62 * struct, it's sort of like an array of opcodes that describe extra
65 * Putting all this together we end up with struct value_desc below,
66 * and with a couple of macros to help, the table of struct value_desc
67 * is about as concise as the specification in the old python script.
70 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
71 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
72 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
73 (GLint) ((F) * 65536.0f) )
75 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
76 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
77 ((I) < SHRT_MIN) ? INT_MIN : \
78 (GLint) ((I) * 65536) )
80 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
81 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
83 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
84 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
85 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
86 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
88 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
89 #define ENUM_TO_FIXED(E) (E)
126 enum value_location
{
147 EXTRA_NEW_FRAG_CLAMP
,
148 EXTRA_VALID_DRAW_BUFFER
,
149 EXTRA_VALID_TEXTURE_UNIT
,
150 EXTRA_VALID_CLIP_DISTANCE
,
154 EXTRA_EXT_ATOMICS_GS
,
155 EXTRA_EXT_SHADER_IMAGE_GS
,
156 EXTRA_EXT_ATOMICS_TESS
,
157 EXTRA_EXT_SHADER_IMAGE_TESS
,
159 EXTRA_EXT_FB_NO_ATTACH_GS
,
163 #define NO_EXTRA NULL
168 GLubyte location
; /**< enum value_location */
169 GLubyte type
; /**< enum value_type */
176 GLfloat value_float_4
[4];
177 GLdouble value_double_2
[2];
178 GLmatrix
*value_matrix
;
180 GLint value_int_4
[4];
184 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
188 GLboolean value_bool
;
191 #define BUFFER_FIELD(field, type) \
192 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
193 #define CONTEXT_FIELD(field, type) \
194 LOC_CONTEXT, type, offsetof(struct gl_context, field)
195 #define ARRAY_FIELD(field, type) \
196 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
197 #undef CONST /* already defined through windows.h */
198 #define CONST(value) \
199 LOC_CONTEXT, TYPE_CONST, value
201 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
202 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
203 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
205 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
206 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
207 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
208 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
209 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
210 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
211 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
212 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
213 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
214 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
215 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
216 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
217 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
218 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
219 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
220 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
221 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
222 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
223 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
224 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
225 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
227 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
228 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
229 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
232 offsetof(struct gl_extensions, f)
234 #define EXTRA_EXT(e) \
235 static const int extra_##e[] = { \
239 #define EXTRA_EXT2(e1, e2) \
240 static const int extra_##e1##_##e2[] = { \
241 EXT(e1), EXT(e2), EXTRA_END \
244 /* The 'extra' mechanism is a way to specify extra checks (such as
245 * extensions or specific gl versions) or actions (flush current, new
246 * buffers) that we need to do before looking up an enum. We need to
247 * declare them all up front so we can refer to them in the value_desc
250 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
251 * versions, listing multiple ones in an array means an error will be thrown
252 * only if none of them are available. If you need to check for "AND"
253 * behavior, you would need to make a custom EXTRA_ enum.
256 static const int extra_new_buffers
[] = {
261 static const int extra_new_frag_clamp
[] = {
262 EXTRA_NEW_FRAG_CLAMP
,
266 static const int extra_valid_draw_buffer
[] = {
267 EXTRA_VALID_DRAW_BUFFER
,
271 static const int extra_valid_texture_unit
[] = {
272 EXTRA_VALID_TEXTURE_UNIT
,
276 static const int extra_valid_clip_distance
[] = {
277 EXTRA_VALID_CLIP_DISTANCE
,
281 static const int extra_flush_current_valid_texture_unit
[] = {
283 EXTRA_VALID_TEXTURE_UNIT
,
287 static const int extra_flush_current
[] = {
292 static const int extra_EXT_texture_integer_and_new_buffers
[] = {
293 EXT(EXT_texture_integer
),
298 static const int extra_GLSL_130_es3
[] = {
304 static const int extra_texture_buffer_object
[] = {
307 EXT(ARB_texture_buffer_object
),
311 static const int extra_ARB_transform_feedback2_api_es3
[] = {
312 EXT(ARB_transform_feedback2
),
317 static const int extra_ARB_uniform_buffer_object_and_geometry_shader
[] = {
322 static const int extra_ARB_ES2_compatibility_api_es2
[] = {
323 EXT(ARB_ES2_compatibility
),
328 static const int extra_ARB_ES3_compatibility_api_es3
[] = {
329 EXT(ARB_ES3_compatibility
),
334 static const int extra_EXT_framebuffer_sRGB_and_new_buffers
[] = {
335 EXT(EXT_framebuffer_sRGB
),
340 static const int extra_EXT_packed_float
[] = {
341 EXT(EXT_packed_float
),
346 static const int extra_EXT_texture_array_es3
[] = {
347 EXT(EXT_texture_array
),
352 static const int extra_ARB_shader_atomic_counters_and_geometry_shader
[] = {
353 EXTRA_EXT_ATOMICS_GS
,
357 static const int extra_ARB_shader_image_load_store_and_geometry_shader
[] = {
358 EXTRA_EXT_SHADER_IMAGE_GS
,
362 static const int extra_ARB_shader_atomic_counters_and_tessellation
[] = {
363 EXTRA_EXT_ATOMICS_TESS
,
367 static const int extra_ARB_shader_image_load_store_and_tessellation
[] = {
368 EXTRA_EXT_SHADER_IMAGE_TESS
,
372 /* HACK: remove when ARB_compute_shader is actually supported */
373 static const int extra_ARB_compute_shader_es31
[] = {
374 EXT(ARB_compute_shader
),
379 static const int extra_ARB_shader_storage_buffer_object_es31
[] = {
380 EXT(ARB_shader_storage_buffer_object
),
385 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader
[] = {
390 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31
[] = {
391 EXT(ARB_shader_image_load_store
),
392 EXT(ARB_shader_storage_buffer_object
),
397 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader
[] = {
398 EXTRA_EXT_FB_NO_ATTACH_GS
,
402 static const int extra_ARB_viewport_array_or_oes_geometry_shader
[] = {
403 EXT(ARB_viewport_array
),
408 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader
[] = {
409 EXT(ARB_gpu_shader5
),
414 static const int extra_ARB_gpu_shader5_or_OES_sample_variables
[] = {
415 EXT(ARB_gpu_shader5
),
416 EXT(OES_sample_variables
),
420 static const int extra_ES32
[] = {
421 EXT(ARB_ES3_2_compatibility
),
426 EXTRA_EXT(ARB_texture_cube_map
);
427 EXTRA_EXT(EXT_texture_array
);
428 EXTRA_EXT(NV_fog_distance
);
429 EXTRA_EXT(EXT_texture_filter_anisotropic
);
430 EXTRA_EXT(NV_point_sprite
);
431 EXTRA_EXT(NV_texture_rectangle
);
432 EXTRA_EXT(EXT_stencil_two_side
);
433 EXTRA_EXT(EXT_depth_bounds_test
);
434 EXTRA_EXT(ARB_depth_clamp
);
435 EXTRA_EXT(ATI_fragment_shader
);
436 EXTRA_EXT(EXT_provoking_vertex
);
437 EXTRA_EXT(ARB_fragment_shader
);
438 EXTRA_EXT(ARB_fragment_program
);
439 EXTRA_EXT2(ARB_framebuffer_object
, EXT_framebuffer_multisample
);
440 EXTRA_EXT(ARB_seamless_cube_map
);
442 EXTRA_EXT(ARB_vertex_shader
);
443 EXTRA_EXT(EXT_transform_feedback
);
444 EXTRA_EXT(ARB_transform_feedback3
);
445 EXTRA_EXT(EXT_pixel_buffer_object
);
446 EXTRA_EXT(ARB_vertex_program
);
447 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
448 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
449 EXTRA_EXT(ARB_color_buffer_float
);
450 EXTRA_EXT(EXT_framebuffer_sRGB
);
451 EXTRA_EXT(OES_EGL_image_external
);
452 EXTRA_EXT(ARB_blend_func_extended
);
453 EXTRA_EXT(ARB_uniform_buffer_object
);
454 EXTRA_EXT(ARB_timer_query
);
455 EXTRA_EXT2(ARB_texture_cube_map_array
, OES_texture_cube_map_array
);
456 EXTRA_EXT(ARB_texture_buffer_range
);
457 EXTRA_EXT(ARB_texture_multisample
);
458 EXTRA_EXT(ARB_texture_gather
);
459 EXTRA_EXT(ARB_shader_atomic_counters
);
460 EXTRA_EXT(ARB_draw_indirect
);
461 EXTRA_EXT(ARB_shader_image_load_store
);
462 EXTRA_EXT(ARB_viewport_array
);
463 EXTRA_EXT(ARB_query_buffer_object
);
464 EXTRA_EXT2(ARB_transform_feedback3
, ARB_gpu_shader5
);
465 EXTRA_EXT(INTEL_performance_query
);
466 EXTRA_EXT(ARB_explicit_uniform_location
);
467 EXTRA_EXT(ARB_clip_control
);
468 EXTRA_EXT(EXT_polygon_offset_clamp
);
469 EXTRA_EXT(ARB_framebuffer_no_attachments
);
470 EXTRA_EXT(ARB_tessellation_shader
);
471 EXTRA_EXT(ARB_shader_subroutine
);
472 EXTRA_EXT(ARB_shader_storage_buffer_object
);
473 EXTRA_EXT(ARB_indirect_parameters
);
474 EXTRA_EXT(ATI_meminfo
);
475 EXTRA_EXT(NVX_gpu_memory_info
);
476 EXTRA_EXT(ARB_cull_distance
);
477 EXTRA_EXT(EXT_window_rectangles
);
478 EXTRA_EXT(KHR_blend_equation_advanced_coherent
);
479 EXTRA_EXT(OES_primitive_bounding_box
);
482 extra_ARB_color_buffer_float_or_glcore
[] = {
483 EXT(ARB_color_buffer_float
),
489 extra_NV_primitive_restart
[] = {
490 EXT(NV_primitive_restart
),
494 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
495 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
496 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
498 static const int extra_gl30_es3
[] = {
504 static const int extra_gl32_es3
[] = {
510 static const int extra_version_32_OES_geometry_shader
[] = {
516 static const int extra_gl40_ARB_sample_shading
[] = {
518 EXT(ARB_sample_shading
),
523 extra_ARB_vertex_program_api_es2
[] = {
524 EXT(ARB_vertex_program
),
529 /* The ReadBuffer get token is valid under either full GL or under
530 * GLES2 if the NV_read_buffer extension is available. */
532 extra_NV_read_buffer_api_gl
[] = {
538 static const int extra_core_ARB_color_buffer_float_and_new_buffers
[] = {
540 EXT(ARB_color_buffer_float
),
545 static const int extra_EXT_shader_framebuffer_fetch
[] = {
548 EXT(MESA_shader_framebuffer_fetch
),
552 /* This is the big table describing all the enums we accept in
553 * glGet*v(). The table is partitioned into six parts: enums
554 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
555 * between OpenGL and GLES, enums exclusive to GLES, etc for the
556 * remaining combinations. To look up the enums valid in a given API
557 * we will use a hash table specific to that API. These tables are in
558 * turn generated at build time and included through get_hash.h.
561 #include "get_hash.h"
563 /* All we need now is a way to look up the value struct from the enum.
564 * The code generated by gcc for the old generated big switch
565 * statement is a big, balanced, open coded if/else tree, essentially
566 * an unrolled binary search. It would be natural to sort the new
567 * enum table and use bsearch(), but we will use a read-only hash
568 * table instead. bsearch() has a nice guaranteed worst case
569 * performance, but we're also guaranteed to hit that worst case
570 * (log2(n) iterations) for about half the enums. Instead, using an
571 * open addressing hash table, we can find the enum on the first try
572 * for 80% of the enums, 1 collision for 10% and never more than 5
573 * collisions for any enum (typical numbers). And the code is very
574 * simple, even though it feels a little magic. */
577 * Handle irregular enums
579 * Some values don't conform to the "well-known type at context
580 * pointer + offset" pattern, so we have this function to catch all
581 * the corner cases. Typically, it's a computed value or a one-off
582 * pointer to a custom struct or something.
584 * In this case we can't return a pointer to the value, so we'll have
585 * to use the temporary variable 'v' declared back in the calling
586 * glGet*v() function to store the result.
588 * \param ctx the current context
589 * \param d the struct value_desc that describes the enum
590 * \param v pointer to the tmp declared in the calling glGet*v() function
593 find_custom_value(struct gl_context
*ctx
, const struct value_desc
*d
, union value
*v
)
595 struct gl_buffer_object
**buffer_obj
;
596 struct gl_vertex_attrib_array
*array
;
600 case GL_MAJOR_VERSION
:
601 v
->value_int
= ctx
->Version
/ 10;
603 case GL_MINOR_VERSION
:
604 v
->value_int
= ctx
->Version
% 10;
610 case GL_TEXTURE_CUBE_MAP
:
611 case GL_TEXTURE_RECTANGLE_NV
:
612 case GL_TEXTURE_EXTERNAL_OES
:
613 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
616 case GL_LINE_STIPPLE_PATTERN
:
617 /* This is the only GLushort, special case it here by promoting
618 * to an int rather than introducing a new type. */
619 v
->value_int
= ctx
->Line
.StipplePattern
;
622 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
623 unit
= ctx
->Texture
.CurrentUnit
;
624 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
625 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
626 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
627 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
630 case GL_CURRENT_TEXTURE_COORDS
:
631 unit
= ctx
->Texture
.CurrentUnit
;
632 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
633 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
634 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
635 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
638 case GL_COLOR_WRITEMASK
:
639 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
640 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
641 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
642 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
646 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0F
;
650 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
653 case GL_MAP2_GRID_DOMAIN
:
654 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
655 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
656 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
657 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
660 case GL_TEXTURE_STACK_DEPTH
:
661 unit
= ctx
->Texture
.CurrentUnit
;
662 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
664 case GL_TEXTURE_MATRIX
:
665 unit
= ctx
->Texture
.CurrentUnit
;
666 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
669 case GL_TEXTURE_COORD_ARRAY
:
670 case GL_TEXTURE_COORD_ARRAY_SIZE
:
671 case GL_TEXTURE_COORD_ARRAY_TYPE
:
672 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
673 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
674 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
677 case GL_ACTIVE_TEXTURE_ARB
:
678 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
680 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
681 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
684 case GL_MODELVIEW_STACK_DEPTH
:
685 case GL_PROJECTION_STACK_DEPTH
:
686 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
689 case GL_MAX_TEXTURE_SIZE
:
690 case GL_MAX_3D_TEXTURE_SIZE
:
691 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
692 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
693 v
->value_int
= 1 << (*p
- 1);
697 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[0].X
;
698 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[0].Y
;
699 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[0].Width
;
700 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[0].Height
;
703 case GL_SCISSOR_TEST
:
704 v
->value_bool
= ctx
->Scissor
.EnableFlags
& 1;
709 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
712 if (!ctx
->CompileFlag
)
714 else if (ctx
->ExecuteFlag
)
715 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
717 v
->value_enum
= GL_COMPILE
;
721 v
->value_float_4
[0] = ctx
->ViewportArray
[0].X
;
722 v
->value_float_4
[1] = ctx
->ViewportArray
[0].Y
;
723 v
->value_float_4
[2] = ctx
->ViewportArray
[0].Width
;
724 v
->value_float_4
[3] = ctx
->ViewportArray
[0].Height
;
728 v
->value_double_2
[0] = ctx
->ViewportArray
[0].Near
;
729 v
->value_double_2
[1] = ctx
->ViewportArray
[0].Far
;
732 case GL_ACTIVE_STENCIL_FACE_EXT
:
733 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
736 case GL_STENCIL_FAIL
:
737 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
739 case GL_STENCIL_FUNC
:
740 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
742 case GL_STENCIL_PASS_DEPTH_FAIL
:
743 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
745 case GL_STENCIL_PASS_DEPTH_PASS
:
746 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
749 v
->value_int
= _mesa_get_stencil_ref(ctx
, ctx
->Stencil
.ActiveFace
);
751 case GL_STENCIL_BACK_REF
:
752 v
->value_int
= _mesa_get_stencil_ref(ctx
, 1);
754 case GL_STENCIL_VALUE_MASK
:
755 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
757 case GL_STENCIL_WRITEMASK
:
758 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
761 case GL_NUM_EXTENSIONS
:
762 v
->value_int
= _mesa_get_extension_count(ctx
);
765 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
766 v
->value_int
= _mesa_get_color_read_type(ctx
);
768 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
769 v
->value_int
= _mesa_get_color_read_format(ctx
);
772 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
773 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
775 case GL_CURRENT_MATRIX_ARB
:
776 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
777 v
->value_matrix
= ctx
->CurrentStack
->Top
;
780 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
781 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
);
783 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
785 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
);
786 assert(v
->value_int_n
.n
<= (int) ARRAY_SIZE(v
->value_int_n
.ints
));
789 case GL_MAX_VARYING_FLOATS_ARB
:
790 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
793 /* Various object names */
795 case GL_TEXTURE_BINDING_1D
:
796 case GL_TEXTURE_BINDING_2D
:
797 case GL_TEXTURE_BINDING_3D
:
798 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
799 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
800 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
801 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
802 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
803 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
804 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
805 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
806 unit
= ctx
->Texture
.CurrentUnit
;
808 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
811 /* GL_EXT_packed_float */
812 case GL_RGBA_SIGNED_COMPONENTS_EXT
:
814 /* Note: we only check the 0th color attachment. */
815 const struct gl_renderbuffer
*rb
=
816 ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
817 if (rb
&& _mesa_is_format_signed(rb
->Format
)) {
818 /* Issue 17 of GL_EXT_packed_float: If a component (such as
819 * alpha) has zero bits, the component should not be considered
820 * signed and so the bit for the respective component should be
824 _mesa_get_format_bits(rb
->Format
, GL_RED_BITS
);
826 _mesa_get_format_bits(rb
->Format
, GL_GREEN_BITS
);
828 _mesa_get_format_bits(rb
->Format
, GL_BLUE_BITS
);
830 _mesa_get_format_bits(rb
->Format
, GL_ALPHA_BITS
);
832 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_LUMINANCE_SIZE
);
834 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_INTENSITY_SIZE
);
836 v
->value_int_4
[0] = r_bits
+ l_bits
+ i_bits
> 0;
837 v
->value_int_4
[1] = g_bits
+ l_bits
+ i_bits
> 0;
838 v
->value_int_4
[2] = b_bits
+ l_bits
+ i_bits
> 0;
839 v
->value_int_4
[3] = a_bits
+ i_bits
> 0;
845 v
->value_int_4
[3] = 0;
850 /* GL_ARB_vertex_buffer_object */
851 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
852 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
853 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
854 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
855 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
856 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
857 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
858 buffer_obj
= (struct gl_buffer_object
**)
859 ((char *) ctx
->Array
.VAO
+ d
->offset
);
860 v
->value_int
= (*buffer_obj
)->Name
;
862 case GL_ARRAY_BUFFER_BINDING_ARB
:
863 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
865 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
867 ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)].BufferObj
->Name
;
869 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
870 v
->value_int
= ctx
->Array
.VAO
->IndexBufferObj
->Name
;
873 /* ARB_vertex_array_bgra */
874 case GL_COLOR_ARRAY_SIZE
:
875 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR0
];
876 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
878 case GL_SECONDARY_COLOR_ARRAY_SIZE
:
879 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR1
];
880 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
883 /* ARB_copy_buffer */
884 case GL_COPY_READ_BUFFER
:
885 v
->value_int
= ctx
->CopyReadBuffer
->Name
;
887 case GL_COPY_WRITE_BUFFER
:
888 v
->value_int
= ctx
->CopyWriteBuffer
->Name
;
891 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
892 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
894 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
895 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
897 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
898 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
900 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
901 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
903 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
904 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
906 case GL_TRANSFORM_FEEDBACK_BINDING
:
907 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
909 case GL_CURRENT_PROGRAM
:
910 /* The Changelog of the ARB_separate_shader_objects spec says:
912 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
913 * CURRENT_PROGRAM. In the EXT extension, this
914 * token was aliased to ACTIVE_PROGRAM_EXT, and
915 * was used to indicate the last program set by
916 * either ActiveProgramEXT or UseProgram. In
917 * the ARB extension, the SSO active programs
918 * are now program pipeline object state and
919 * CURRENT_PROGRAM should still be used to query
920 * the last program set by UseProgram (bug 7822).
923 ctx
->Shader
.ActiveProgram
? ctx
->Shader
.ActiveProgram
->Name
: 0;
925 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
926 v
->value_int
= ctx
->ReadBuffer
->Name
;
928 case GL_RENDERBUFFER_BINDING_EXT
:
930 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
932 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
933 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_POINT_SIZE
].BufferObj
->Name
;
937 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
938 COPY_4FV(v
->value_float_4
, ctx
->Fog
.Color
);
940 COPY_4FV(v
->value_float_4
, ctx
->Fog
.ColorUnclamped
);
942 case GL_COLOR_CLEAR_VALUE
:
943 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
)) {
944 v
->value_float_4
[0] = CLAMP(ctx
->Color
.ClearColor
.f
[0], 0.0F
, 1.0F
);
945 v
->value_float_4
[1] = CLAMP(ctx
->Color
.ClearColor
.f
[1], 0.0F
, 1.0F
);
946 v
->value_float_4
[2] = CLAMP(ctx
->Color
.ClearColor
.f
[2], 0.0F
, 1.0F
);
947 v
->value_float_4
[3] = CLAMP(ctx
->Color
.ClearColor
.f
[3], 0.0F
, 1.0F
);
949 COPY_4FV(v
->value_float_4
, ctx
->Color
.ClearColor
.f
);
951 case GL_BLEND_COLOR_EXT
:
952 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
953 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColor
);
955 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColorUnclamped
);
957 case GL_ALPHA_TEST_REF
:
958 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
959 v
->value_float
= ctx
->Color
.AlphaRef
;
961 v
->value_float
= ctx
->Color
.AlphaRefUnclamped
;
963 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
964 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
/ 4;
967 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
968 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
/ 4;
971 /* GL_ARB_texture_buffer_object */
972 case GL_TEXTURE_BUFFER_ARB
:
973 v
->value_int
= ctx
->Texture
.BufferObject
->Name
;
975 case GL_TEXTURE_BINDING_BUFFER_ARB
:
976 unit
= ctx
->Texture
.CurrentUnit
;
978 ctx
->Texture
.Unit
[unit
].CurrentTex
[TEXTURE_BUFFER_INDEX
]->Name
;
980 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
:
982 struct gl_buffer_object
*buf
=
983 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
984 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObject
;
985 v
->value_int
= buf
? buf
->Name
: 0;
988 case GL_TEXTURE_BUFFER_FORMAT_ARB
:
989 v
->value_int
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
990 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObjectFormat
;
993 /* GL_ARB_sampler_objects */
994 case GL_SAMPLER_BINDING
:
996 struct gl_sampler_object
*samp
=
997 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Sampler
;
998 v
->value_int
= samp
? samp
->Name
: 0;
1001 /* GL_ARB_uniform_buffer_object */
1002 case GL_UNIFORM_BUFFER_BINDING
:
1003 v
->value_int
= ctx
->UniformBuffer
->Name
;
1005 /* GL_ARB_shader_storage_buffer_object */
1006 case GL_SHADER_STORAGE_BUFFER_BINDING
:
1007 v
->value_int
= ctx
->ShaderStorageBuffer
->Name
;
1009 /* GL_ARB_query_buffer_object */
1010 case GL_QUERY_BUFFER_BINDING
:
1011 v
->value_int
= ctx
->QueryBuffer
->Name
;
1013 /* GL_ARB_timer_query */
1015 if (ctx
->Driver
.GetTimestamp
) {
1016 v
->value_int64
= ctx
->Driver
.GetTimestamp(ctx
);
1019 _mesa_problem(ctx
, "driver doesn't implement GetTimestamp");
1023 case GL_DEBUG_OUTPUT
:
1024 case GL_DEBUG_OUTPUT_SYNCHRONOUS
:
1025 case GL_DEBUG_LOGGED_MESSAGES
:
1026 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
:
1027 case GL_DEBUG_GROUP_STACK_DEPTH
:
1028 v
->value_int
= _mesa_get_debug_state_int(ctx
, d
->pname
);
1030 /* GL_ARB_shader_atomic_counters */
1031 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
1032 if (ctx
->AtomicBuffer
) {
1033 v
->value_int
= ctx
->AtomicBuffer
->Name
;
1038 /* GL_ARB_draw_indirect */
1039 case GL_DRAW_INDIRECT_BUFFER_BINDING
:
1040 v
->value_int
= ctx
->DrawIndirectBuffer
->Name
;
1042 /* GL_ARB_indirect_parameters */
1043 case GL_PARAMETER_BUFFER_BINDING_ARB
:
1044 v
->value_int
= ctx
->ParameterBuffer
->Name
;
1046 /* GL_ARB_separate_shader_objects */
1047 case GL_PROGRAM_PIPELINE_BINDING
:
1048 if (ctx
->Pipeline
.Current
) {
1049 v
->value_int
= ctx
->Pipeline
.Current
->Name
;
1054 /* GL_ARB_compute_shader */
1055 case GL_DISPATCH_INDIRECT_BUFFER_BINDING
:
1056 v
->value_int
= ctx
->DispatchIndirectBuffer
->Name
;
1058 /* GL_ARB_multisample */
1060 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
);
1062 case GL_SAMPLE_BUFFERS
:
1063 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
) > 0;
1065 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1066 case GL_VBO_FREE_MEMORY_ATI
:
1067 case GL_TEXTURE_FREE_MEMORY_ATI
:
1068 case GL_RENDERBUFFER_FREE_MEMORY_ATI
:
1069 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
:
1070 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
:
1071 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
:
1072 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
:
1073 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
:
1075 struct gl_memory_info info
;
1077 ctx
->Driver
.QueryMemoryInfo(ctx
, &info
);
1079 if (d
->pname
== GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
)
1080 v
->value_int
= info
.total_device_memory
;
1081 else if (d
->pname
== GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
)
1082 v
->value_int
= info
.total_device_memory
+
1083 info
.total_staging_memory
;
1084 else if (d
->pname
== GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
)
1085 v
->value_int
= info
.avail_device_memory
;
1086 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
)
1087 v
->value_int
= info
.nr_device_memory_evictions
;
1088 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
)
1089 v
->value_int
= info
.device_memory_evicted
;
1091 /* ATI free memory enums.
1093 * Since the GPU memory is (usually) page-table based, every two
1094 * consecutive elements are equal. From the GL_ATI_meminfo
1097 * "param[0] - total memory free in the pool
1098 * param[1] - largest available free block in the pool
1099 * param[2] - total auxiliary memory free
1100 * param[3] - largest auxiliary free block"
1102 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1103 * the same numbers here.
1105 v
->value_int_4
[0] = info
.avail_device_memory
;
1106 v
->value_int_4
[1] = info
.avail_device_memory
;
1107 v
->value_int_4
[2] = info
.avail_staging_memory
;
1108 v
->value_int_4
[3] = info
.avail_staging_memory
;
1116 * Check extra constraints on a struct value_desc descriptor
1118 * If a struct value_desc has a non-NULL extra pointer, it means that
1119 * there are a number of extra constraints to check or actions to
1120 * perform. The extras is just an integer array where each integer
1121 * encode different constraints or actions.
1123 * \param ctx current context
1124 * \param func name of calling glGet*v() function for error reporting
1125 * \param d the struct value_desc that has the extra constraints
1127 * \return GL_FALSE if all of the constraints were not satisfied,
1128 * otherwise GL_TRUE.
1131 check_extra(struct gl_context
*ctx
, const char *func
, const struct value_desc
*d
)
1133 const GLuint version
= ctx
->Version
;
1134 GLboolean api_check
= GL_FALSE
;
1135 GLboolean api_found
= GL_FALSE
;
1138 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++) {
1140 case EXTRA_VERSION_30
:
1141 api_check
= GL_TRUE
;
1143 api_found
= GL_TRUE
;
1145 case EXTRA_VERSION_31
:
1146 api_check
= GL_TRUE
;
1148 api_found
= GL_TRUE
;
1150 case EXTRA_VERSION_32
:
1151 api_check
= GL_TRUE
;
1153 api_found
= GL_TRUE
;
1155 case EXTRA_NEW_FRAG_CLAMP
:
1156 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
1157 _mesa_update_state(ctx
);
1160 api_check
= GL_TRUE
;
1161 if (ctx
->API
== API_OPENGLES2
)
1162 api_found
= GL_TRUE
;
1165 api_check
= GL_TRUE
;
1166 if (_mesa_is_gles3(ctx
))
1167 api_found
= GL_TRUE
;
1169 case EXTRA_API_ES31
:
1170 api_check
= GL_TRUE
;
1171 if (_mesa_is_gles31(ctx
))
1172 api_found
= GL_TRUE
;
1174 case EXTRA_API_ES32
:
1175 api_check
= GL_TRUE
;
1176 if (_mesa_is_gles32(ctx
))
1177 api_found
= GL_TRUE
;
1180 api_check
= GL_TRUE
;
1181 if (_mesa_is_desktop_gl(ctx
))
1182 api_found
= GL_TRUE
;
1184 case EXTRA_API_GL_CORE
:
1185 api_check
= GL_TRUE
;
1186 if (ctx
->API
== API_OPENGL_CORE
)
1187 api_found
= GL_TRUE
;
1189 case EXTRA_NEW_BUFFERS
:
1190 if (ctx
->NewState
& _NEW_BUFFERS
)
1191 _mesa_update_state(ctx
);
1193 case EXTRA_FLUSH_CURRENT
:
1194 FLUSH_CURRENT(ctx
, 0);
1196 case EXTRA_VALID_DRAW_BUFFER
:
1197 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1198 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1199 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1203 case EXTRA_VALID_TEXTURE_UNIT
:
1204 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1205 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1206 func
, ctx
->Texture
.CurrentUnit
);
1210 case EXTRA_VALID_CLIP_DISTANCE
:
1211 if (d
->pname
- GL_CLIP_DISTANCE0
>= ctx
->Const
.MaxClipPlanes
) {
1212 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(clip distance %u)",
1213 func
, d
->pname
- GL_CLIP_DISTANCE0
);
1217 case EXTRA_GLSL_130
:
1218 api_check
= GL_TRUE
;
1219 if (ctx
->Const
.GLSLVersion
>= 130)
1220 api_found
= GL_TRUE
;
1222 case EXTRA_EXT_UBO_GS
:
1223 api_check
= GL_TRUE
;
1224 if (ctx
->Extensions
.ARB_uniform_buffer_object
&&
1225 _mesa_has_geometry_shaders(ctx
))
1226 api_found
= GL_TRUE
;
1228 case EXTRA_EXT_ATOMICS_GS
:
1229 api_check
= GL_TRUE
;
1230 if (ctx
->Extensions
.ARB_shader_atomic_counters
&&
1231 _mesa_has_geometry_shaders(ctx
))
1232 api_found
= GL_TRUE
;
1234 case EXTRA_EXT_SHADER_IMAGE_GS
:
1235 api_check
= GL_TRUE
;
1236 if (ctx
->Extensions
.ARB_shader_image_load_store
&&
1237 _mesa_has_geometry_shaders(ctx
))
1238 api_found
= GL_TRUE
;
1240 case EXTRA_EXT_ATOMICS_TESS
:
1241 api_check
= GL_TRUE
;
1242 api_found
= ctx
->Extensions
.ARB_shader_atomic_counters
&&
1243 _mesa_has_tessellation(ctx
);
1245 case EXTRA_EXT_SHADER_IMAGE_TESS
:
1246 api_check
= GL_TRUE
;
1247 api_found
= ctx
->Extensions
.ARB_shader_image_load_store
&&
1248 _mesa_has_tessellation(ctx
);
1250 case EXTRA_EXT_SSBO_GS
:
1251 api_check
= GL_TRUE
;
1252 if (ctx
->Extensions
.ARB_shader_storage_buffer_object
&&
1253 _mesa_has_geometry_shaders(ctx
))
1254 api_found
= GL_TRUE
;
1256 case EXTRA_EXT_FB_NO_ATTACH_GS
:
1257 api_check
= GL_TRUE
;
1258 if (ctx
->Extensions
.ARB_framebuffer_no_attachments
&&
1259 (_mesa_is_desktop_gl(ctx
) ||
1260 _mesa_has_OES_geometry_shader(ctx
)))
1261 api_found
= GL_TRUE
;
1263 case EXTRA_EXT_ES_GS
:
1264 api_check
= GL_TRUE
;
1265 if (_mesa_has_OES_geometry_shader(ctx
))
1266 api_found
= GL_TRUE
;
1270 default: /* *e is a offset into the extension struct */
1271 api_check
= GL_TRUE
;
1272 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1273 api_found
= GL_TRUE
;
1278 if (api_check
&& !api_found
) {
1279 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1280 _mesa_enum_to_string(d
->pname
));
1287 static const struct value_desc error_value
=
1288 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1291 * Find the struct value_desc corresponding to the enum 'pname'.
1293 * We hash the enum value to get an index into the 'table' array,
1294 * which holds the index in the 'values' array of struct value_desc.
1295 * Once we've found the entry, we do the extra checks, if any, then
1296 * look up the value and return a pointer to it.
1298 * If the value has to be computed (for example, it's the result of a
1299 * function call or we need to add 1 to it), we use the tmp 'v' to
1302 * \param func name of glGet*v() func for error reporting
1303 * \param pname the enum value we're looking up
1304 * \param p is were we return the pointer to the value
1305 * \param v a tmp union value variable in the calling glGet*v() function
1307 * \return the struct value_desc corresponding to the enum or a struct
1308 * value_desc of TYPE_INVALID if not found. This lets the calling
1309 * glGet*v() function jump right into a switch statement and
1310 * handle errors there instead of having to check for NULL.
1312 static const struct value_desc
*
1313 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1315 GET_CURRENT_CONTEXT(ctx
);
1316 struct gl_texture_unit
*unit
;
1318 const struct value_desc
*d
;
1322 /* We index into the table_set[] list of per-API hash tables using the API's
1323 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1324 * value since it's compatible with GLES2 its entry in table_set[] is at the
1327 STATIC_ASSERT(ARRAY_SIZE(table_set
) == API_OPENGL_LAST
+ 4);
1328 if (ctx
->API
== API_OPENGLES2
) {
1329 if (ctx
->Version
>= 32)
1330 api
= API_OPENGL_LAST
+ 3;
1331 else if (ctx
->Version
>= 31)
1332 api
= API_OPENGL_LAST
+ 2;
1333 else if (ctx
->Version
>= 30)
1334 api
= API_OPENGL_LAST
+ 1;
1336 mask
= ARRAY_SIZE(table(api
)) - 1;
1337 hash
= (pname
* prime_factor
);
1339 int idx
= table(api
)[hash
& mask
];
1341 /* If the enum isn't valid, the hash walk ends with index 0,
1342 * pointing to the first entry of values[] which doesn't hold
1343 * any valid enum. */
1344 if (unlikely(idx
== 0)) {
1345 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1346 _mesa_enum_to_string(pname
));
1347 return &error_value
;
1351 if (likely(d
->pname
== pname
))
1357 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1358 return &error_value
;
1360 switch (d
->location
) {
1362 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1365 *p
= ((char *) ctx
+ d
->offset
);
1368 *p
= ((char *) ctx
->Array
.VAO
+ d
->offset
);
1371 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1372 *p
= ((char *) unit
+ d
->offset
);
1375 find_custom_value(ctx
, d
, v
);
1383 /* silence warning */
1384 return &error_value
;
1387 static const int transpose
[] = {
1395 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1397 const struct value_desc
*d
;
1403 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1408 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1412 params
[7] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[7]);
1413 params
[6] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[6]);
1414 params
[5] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[5]);
1415 params
[4] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[4]);
1418 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1421 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1424 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1427 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1430 case TYPE_DOUBLEN_2
:
1431 params
[1] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[1]);
1433 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1437 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1439 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1442 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1445 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1449 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1450 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1454 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1458 params
[0] = ((GLboolean
*) p
)[0];
1462 m
= *(GLmatrix
**) p
;
1463 for (i
= 0; i
< 16; i
++)
1464 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1468 m
= *(GLmatrix
**) p
;
1469 for (i
= 0; i
< 16; i
++)
1470 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1481 shift
= d
->type
- TYPE_BIT_0
;
1482 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1488 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1490 const struct value_desc
*d
;
1496 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1501 params
[0] = (GLfloat
) d
->offset
;
1505 params
[7] = ((GLfloat
*) p
)[7];
1506 params
[6] = ((GLfloat
*) p
)[6];
1507 params
[5] = ((GLfloat
*) p
)[5];
1508 params
[4] = ((GLfloat
*) p
)[4];
1511 params
[3] = ((GLfloat
*) p
)[3];
1514 params
[2] = ((GLfloat
*) p
)[2];
1517 params
[1] = ((GLfloat
*) p
)[1];
1520 params
[0] = ((GLfloat
*) p
)[0];
1523 case TYPE_DOUBLEN_2
:
1524 params
[1] = (GLfloat
) (((GLdouble
*) p
)[1]);
1526 params
[0] = (GLfloat
) (((GLdouble
*) p
)[0]);
1530 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1532 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1535 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1538 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1542 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1543 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
1547 params
[0] = (GLfloat
) (((GLint64
*) p
)[0]);
1551 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1555 m
= *(GLmatrix
**) p
;
1556 for (i
= 0; i
< 16; i
++)
1557 params
[i
] = m
->m
[i
];
1561 m
= *(GLmatrix
**) p
;
1562 for (i
= 0; i
< 16; i
++)
1563 params
[i
] = m
->m
[transpose
[i
]];
1574 shift
= d
->type
- TYPE_BIT_0
;
1575 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1581 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1583 const struct value_desc
*d
;
1589 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1594 params
[0] = d
->offset
;
1598 params
[7] = IROUND(((GLfloat
*) p
)[7]);
1599 params
[6] = IROUND(((GLfloat
*) p
)[6]);
1600 params
[5] = IROUND(((GLfloat
*) p
)[5]);
1601 params
[4] = IROUND(((GLfloat
*) p
)[4]);
1603 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1605 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1607 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1609 params
[0] = IROUND(((GLfloat
*) p
)[0]);
1613 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1615 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1617 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1619 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1622 case TYPE_DOUBLEN_2
:
1623 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1625 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1629 params
[3] = ((GLint
*) p
)[3];
1631 params
[2] = ((GLint
*) p
)[2];
1634 params
[1] = ((GLint
*) p
)[1];
1637 params
[0] = ((GLint
*) p
)[0];
1641 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1642 params
[i
] = v
.value_int_n
.ints
[i
];
1646 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
1650 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
1654 m
= *(GLmatrix
**) p
;
1655 for (i
= 0; i
< 16; i
++)
1656 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
1660 m
= *(GLmatrix
**) p
;
1661 for (i
= 0; i
< 16; i
++)
1662 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
1673 shift
= d
->type
- TYPE_BIT_0
;
1674 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1680 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
1682 const struct value_desc
*d
;
1688 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
1693 params
[0] = d
->offset
;
1697 params
[7] = IROUND64(((GLfloat
*) p
)[7]);
1698 params
[6] = IROUND64(((GLfloat
*) p
)[6]);
1699 params
[5] = IROUND64(((GLfloat
*) p
)[5]);
1700 params
[4] = IROUND64(((GLfloat
*) p
)[4]);
1702 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
1704 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
1706 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
1708 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
1712 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1714 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1716 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1718 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1721 case TYPE_DOUBLEN_2
:
1722 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1724 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1728 params
[3] = ((GLint
*) p
)[3];
1730 params
[2] = ((GLint
*) p
)[2];
1733 params
[1] = ((GLint
*) p
)[1];
1736 params
[0] = ((GLint
*) p
)[0];
1740 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1741 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1745 params
[0] = ((GLint64
*) p
)[0];
1749 params
[0] = ((GLboolean
*) p
)[0];
1753 m
= *(GLmatrix
**) p
;
1754 for (i
= 0; i
< 16; i
++)
1755 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
1759 m
= *(GLmatrix
**) p
;
1760 for (i
= 0; i
< 16; i
++)
1761 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
1772 shift
= d
->type
- TYPE_BIT_0
;
1773 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1779 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
1781 const struct value_desc
*d
;
1787 d
= find_value("glGetDoublev", pname
, &p
, &v
);
1792 params
[0] = d
->offset
;
1796 params
[7] = ((GLfloat
*) p
)[7];
1797 params
[6] = ((GLfloat
*) p
)[6];
1798 params
[5] = ((GLfloat
*) p
)[5];
1799 params
[4] = ((GLfloat
*) p
)[4];
1802 params
[3] = ((GLfloat
*) p
)[3];
1805 params
[2] = ((GLfloat
*) p
)[2];
1808 params
[1] = ((GLfloat
*) p
)[1];
1811 params
[0] = ((GLfloat
*) p
)[0];
1814 case TYPE_DOUBLEN_2
:
1815 params
[1] = ((GLdouble
*) p
)[1];
1817 params
[0] = ((GLdouble
*) p
)[0];
1821 params
[3] = ((GLint
*) p
)[3];
1823 params
[2] = ((GLint
*) p
)[2];
1826 params
[1] = ((GLint
*) p
)[1];
1829 params
[0] = ((GLint
*) p
)[0];
1833 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1834 params
[i
] = v
.value_int_n
.ints
[i
];
1838 params
[0] = (GLdouble
) (((GLint64
*) p
)[0]);
1842 params
[0] = *(GLboolean
*) p
;
1846 m
= *(GLmatrix
**) p
;
1847 for (i
= 0; i
< 16; i
++)
1848 params
[i
] = m
->m
[i
];
1852 m
= *(GLmatrix
**) p
;
1853 for (i
= 0; i
< 16; i
++)
1854 params
[i
] = m
->m
[transpose
[i
]];
1865 shift
= d
->type
- TYPE_BIT_0
;
1866 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1872 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
1873 * into the corresponding Mesa texture target index.
1874 * \return TEXTURE_x_INDEX or -1 if binding is invalid
1877 tex_binding_to_index(const struct gl_context
*ctx
, GLenum binding
)
1880 case GL_TEXTURE_BINDING_1D
:
1881 return _mesa_is_desktop_gl(ctx
) ? TEXTURE_1D_INDEX
: -1;
1882 case GL_TEXTURE_BINDING_2D
:
1883 return TEXTURE_2D_INDEX
;
1884 case GL_TEXTURE_BINDING_3D
:
1885 return ctx
->API
!= API_OPENGLES
? TEXTURE_3D_INDEX
: -1;
1886 case GL_TEXTURE_BINDING_CUBE_MAP
:
1887 return ctx
->Extensions
.ARB_texture_cube_map
1888 ? TEXTURE_CUBE_INDEX
: -1;
1889 case GL_TEXTURE_BINDING_RECTANGLE
:
1890 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.NV_texture_rectangle
1891 ? TEXTURE_RECT_INDEX
: -1;
1892 case GL_TEXTURE_BINDING_1D_ARRAY
:
1893 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
1894 ? TEXTURE_1D_ARRAY_INDEX
: -1;
1895 case GL_TEXTURE_BINDING_2D_ARRAY
:
1896 return (_mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
)
1897 || _mesa_is_gles3(ctx
)
1898 ? TEXTURE_2D_ARRAY_INDEX
: -1;
1899 case GL_TEXTURE_BINDING_BUFFER
:
1900 return (_mesa_has_ARB_texture_buffer_object(ctx
) ||
1901 _mesa_has_OES_texture_buffer(ctx
)) ?
1902 TEXTURE_BUFFER_INDEX
: -1;
1903 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
1904 return _mesa_has_texture_cube_map_array(ctx
)
1905 ? TEXTURE_CUBE_ARRAY_INDEX
: -1;
1906 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
1907 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
1908 ? TEXTURE_2D_MULTISAMPLE_INDEX
: -1;
1909 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
1910 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
1911 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX
: -1;
1917 static enum value_type
1918 find_value_indexed(const char *func
, GLenum pname
, GLuint index
, union value
*v
)
1920 GET_CURRENT_CONTEXT(ctx
);
1925 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1927 if (!ctx
->Extensions
.EXT_draw_buffers2
)
1929 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
1934 case GL_BLEND_SRC_RGB
:
1935 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1937 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1939 v
->value_int
= ctx
->Color
.Blend
[index
].SrcRGB
;
1941 case GL_BLEND_SRC_ALPHA
:
1942 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1944 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1946 v
->value_int
= ctx
->Color
.Blend
[index
].SrcA
;
1950 case GL_BLEND_DST_RGB
:
1951 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1953 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1955 v
->value_int
= ctx
->Color
.Blend
[index
].DstRGB
;
1957 case GL_BLEND_DST_ALPHA
:
1958 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1960 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1962 v
->value_int
= ctx
->Color
.Blend
[index
].DstA
;
1964 case GL_BLEND_EQUATION_RGB
:
1965 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1967 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1969 v
->value_int
= ctx
->Color
.Blend
[index
].EquationRGB
;
1971 case GL_BLEND_EQUATION_ALPHA
:
1972 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1974 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1976 v
->value_int
= ctx
->Color
.Blend
[index
].EquationA
;
1979 case GL_COLOR_WRITEMASK
:
1980 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1982 if (!ctx
->Extensions
.EXT_draw_buffers2
)
1984 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
1985 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
1986 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
1987 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
1990 case GL_SCISSOR_BOX
:
1991 if (index
>= ctx
->Const
.MaxViewports
)
1993 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[index
].X
;
1994 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[index
].Y
;
1995 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[index
].Width
;
1996 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[index
].Height
;
1999 case GL_WINDOW_RECTANGLE_EXT
:
2000 if (!ctx
->Extensions
.EXT_window_rectangles
)
2002 if (index
>= ctx
->Const
.MaxWindowRectangles
)
2004 v
->value_int_4
[0] = ctx
->Scissor
.WindowRects
[index
].X
;
2005 v
->value_int_4
[1] = ctx
->Scissor
.WindowRects
[index
].Y
;
2006 v
->value_int_4
[2] = ctx
->Scissor
.WindowRects
[index
].Width
;
2007 v
->value_int_4
[3] = ctx
->Scissor
.WindowRects
[index
].Height
;
2011 if (index
>= ctx
->Const
.MaxViewports
)
2013 v
->value_float_4
[0] = ctx
->ViewportArray
[index
].X
;
2014 v
->value_float_4
[1] = ctx
->ViewportArray
[index
].Y
;
2015 v
->value_float_4
[2] = ctx
->ViewportArray
[index
].Width
;
2016 v
->value_float_4
[3] = ctx
->ViewportArray
[index
].Height
;
2017 return TYPE_FLOAT_4
;
2019 case GL_DEPTH_RANGE
:
2020 if (index
>= ctx
->Const
.MaxViewports
)
2022 v
->value_double_2
[0] = ctx
->ViewportArray
[index
].Near
;
2023 v
->value_double_2
[1] = ctx
->ViewportArray
[index
].Far
;
2024 return TYPE_DOUBLEN_2
;
2026 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
2027 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2029 if (!ctx
->Extensions
.EXT_transform_feedback
)
2031 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
2034 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
2035 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2037 if (!ctx
->Extensions
.EXT_transform_feedback
)
2040 = ctx
->TransformFeedback
.CurrentObject
->RequestedSize
[index
];
2043 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2044 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2046 if (!ctx
->Extensions
.EXT_transform_feedback
)
2048 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->BufferNames
[index
];
2051 case GL_UNIFORM_BUFFER_BINDING
:
2052 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2054 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2056 v
->value_int
= ctx
->UniformBufferBindings
[index
].BufferObject
->Name
;
2059 case GL_UNIFORM_BUFFER_START
:
2060 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2062 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2064 v
->value_int
= ctx
->UniformBufferBindings
[index
].Offset
< 0 ? 0 :
2065 ctx
->UniformBufferBindings
[index
].Offset
;
2068 case GL_UNIFORM_BUFFER_SIZE
:
2069 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2071 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2073 v
->value_int
= ctx
->UniformBufferBindings
[index
].Size
< 0 ? 0 :
2074 ctx
->UniformBufferBindings
[index
].Size
;
2077 /* ARB_shader_storage_buffer_object */
2078 case GL_SHADER_STORAGE_BUFFER_BINDING
:
2079 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2081 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2083 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].BufferObject
->Name
;
2086 case GL_SHADER_STORAGE_BUFFER_START
:
2087 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2089 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2091 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Offset
< 0 ? 0 :
2092 ctx
->ShaderStorageBufferBindings
[index
].Offset
;
2095 case GL_SHADER_STORAGE_BUFFER_SIZE
:
2096 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2098 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2100 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Size
< 0 ? 0 :
2101 ctx
->ShaderStorageBufferBindings
[index
].Size
;
2104 /* ARB_texture_multisample / GL3.2 */
2105 case GL_SAMPLE_MASK_VALUE
:
2108 if (!ctx
->Extensions
.ARB_texture_multisample
)
2110 v
->value_int
= ctx
->Multisample
.SampleMaskValue
;
2113 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
2114 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2116 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2118 v
->value_int
= ctx
->AtomicBufferBindings
[index
].BufferObject
->Name
;
2121 case GL_ATOMIC_COUNTER_BUFFER_START
:
2122 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2124 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2126 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Offset
;
2129 case GL_ATOMIC_COUNTER_BUFFER_SIZE
:
2130 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2132 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2134 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Size
;
2137 case GL_VERTEX_BINDING_DIVISOR
:
2138 if ((!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_instanced_arrays
) &&
2139 !_mesa_is_gles31(ctx
))
2141 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2143 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].InstanceDivisor
;
2146 case GL_VERTEX_BINDING_OFFSET
:
2147 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2149 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2151 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].Offset
;
2154 case GL_VERTEX_BINDING_STRIDE
:
2155 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2157 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2159 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].Stride
;
2162 case GL_VERTEX_BINDING_BUFFER
:
2163 if (ctx
->API
== API_OPENGLES2
&& ctx
->Version
< 31)
2165 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2167 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].BufferObj
->Name
;
2170 /* ARB_shader_image_load_store */
2171 case GL_IMAGE_BINDING_NAME
: {
2172 struct gl_texture_object
*t
;
2174 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2176 if (index
>= ctx
->Const
.MaxImageUnits
)
2179 t
= ctx
->ImageUnits
[index
].TexObj
;
2180 v
->value_int
= (t
? t
->Name
: 0);
2184 case GL_IMAGE_BINDING_LEVEL
:
2185 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2187 if (index
>= ctx
->Const
.MaxImageUnits
)
2190 v
->value_int
= ctx
->ImageUnits
[index
].Level
;
2193 case GL_IMAGE_BINDING_LAYERED
:
2194 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2196 if (index
>= ctx
->Const
.MaxImageUnits
)
2199 v
->value_int
= ctx
->ImageUnits
[index
].Layered
;
2202 case GL_IMAGE_BINDING_LAYER
:
2203 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2205 if (index
>= ctx
->Const
.MaxImageUnits
)
2208 v
->value_int
= ctx
->ImageUnits
[index
].Layer
;
2211 case GL_IMAGE_BINDING_ACCESS
:
2212 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2214 if (index
>= ctx
->Const
.MaxImageUnits
)
2217 v
->value_int
= ctx
->ImageUnits
[index
].Access
;
2220 case GL_IMAGE_BINDING_FORMAT
:
2221 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2223 if (index
>= ctx
->Const
.MaxImageUnits
)
2226 v
->value_int
= ctx
->ImageUnits
[index
].Format
;
2229 /* ARB_direct_state_access */
2230 case GL_TEXTURE_BINDING_1D
:
2231 case GL_TEXTURE_BINDING_1D_ARRAY
:
2232 case GL_TEXTURE_BINDING_2D
:
2233 case GL_TEXTURE_BINDING_2D_ARRAY
:
2234 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
2235 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
2236 case GL_TEXTURE_BINDING_3D
:
2237 case GL_TEXTURE_BINDING_BUFFER
:
2238 case GL_TEXTURE_BINDING_CUBE_MAP
:
2239 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
2240 case GL_TEXTURE_BINDING_RECTANGLE
: {
2243 if (ctx
->API
!= API_OPENGL_CORE
)
2245 target
= tex_binding_to_index(ctx
, pname
);
2248 if (index
>= _mesa_max_tex_unit(ctx
))
2251 v
->value_int
= ctx
->Texture
.Unit
[index
].CurrentTex
[target
]->Name
;
2255 case GL_SAMPLER_BINDING
: {
2256 struct gl_sampler_object
*samp
;
2258 if (ctx
->API
!= API_OPENGL_CORE
)
2260 if (index
>= _mesa_max_tex_unit(ctx
))
2263 samp
= ctx
->Texture
.Unit
[index
].Sampler
;
2264 v
->value_int
= samp
? samp
->Name
: 0;
2268 case GL_MAX_COMPUTE_WORK_GROUP_COUNT
:
2269 if (!_mesa_has_compute_shaders(ctx
))
2273 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupCount
[index
];
2276 case GL_MAX_COMPUTE_WORK_GROUP_SIZE
:
2277 if (!_mesa_has_compute_shaders(ctx
))
2281 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupSize
[index
];
2286 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2287 _mesa_enum_to_string(pname
));
2288 return TYPE_INVALID
;
2290 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2291 _mesa_enum_to_string(pname
));
2292 return TYPE_INVALID
;
2296 _mesa_GetBooleani_v( GLenum pname
, GLuint index
, GLboolean
*params
)
2299 enum value_type type
=
2300 find_value_indexed("glGetBooleani_v", pname
, index
, &v
);
2304 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2307 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2308 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2309 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2310 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2313 params
[0] = INT64_TO_BOOLEAN(v
.value_int64
);
2316 ; /* nothing - GL error was recorded */
2321 _mesa_GetIntegeri_v( GLenum pname
, GLuint index
, GLint
*params
)
2324 enum value_type type
=
2325 find_value_indexed("glGetIntegeri_v", pname
, index
, &v
);
2330 params
[3] = IROUND(v
.value_float_4
[3]);
2333 params
[2] = IROUND(v
.value_float_4
[2]);
2336 params
[1] = IROUND(v
.value_float_4
[1]);
2339 params
[0] = IROUND(v
.value_float_4
[0]);
2342 case TYPE_DOUBLEN_2
:
2343 params
[1] = IROUND(v
.value_double_2
[1]);
2345 params
[0] = IROUND(v
.value_double_2
[0]);
2349 params
[0] = v
.value_int
;
2352 params
[0] = v
.value_int_4
[0];
2353 params
[1] = v
.value_int_4
[1];
2354 params
[2] = v
.value_int_4
[2];
2355 params
[3] = v
.value_int_4
[3];
2358 params
[0] = INT64_TO_INT(v
.value_int64
);
2361 ; /* nothing - GL error was recorded */
2366 _mesa_GetInteger64i_v( GLenum pname
, GLuint index
, GLint64
*params
)
2369 enum value_type type
=
2370 find_value_indexed("glGetInteger64i_v", pname
, index
, &v
);
2374 params
[0] = v
.value_int
;
2377 params
[0] = v
.value_int_4
[0];
2378 params
[1] = v
.value_int_4
[1];
2379 params
[2] = v
.value_int_4
[2];
2380 params
[3] = v
.value_int_4
[3];
2383 params
[0] = v
.value_int64
;
2386 ; /* nothing - GL error was recorded */
2391 _mesa_GetFloati_v(GLenum pname
, GLuint index
, GLfloat
*params
)
2396 enum value_type type
=
2397 find_value_indexed("glGetFloati_v", pname
, index
, &v
);
2402 params
[3] = v
.value_float_4
[3];
2405 params
[2] = v
.value_float_4
[2];
2408 params
[1] = v
.value_float_4
[1];
2411 params
[0] = v
.value_float_4
[0];
2414 case TYPE_DOUBLEN_2
:
2415 params
[1] = (GLfloat
) v
.value_double_2
[1];
2417 params
[0] = (GLfloat
) v
.value_double_2
[0];
2421 params
[3] = (GLfloat
) v
.value_int_4
[3];
2423 params
[2] = (GLfloat
) v
.value_int_4
[2];
2426 params
[1] = (GLfloat
) v
.value_int_4
[1];
2429 params
[0] = (GLfloat
) v
.value_int_4
[0];
2433 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2434 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2438 params
[0] = (GLfloat
) v
.value_int64
;
2442 params
[0] = BOOLEAN_TO_FLOAT(v
.value_bool
);
2446 m
= *(GLmatrix
**) &v
;
2447 for (i
= 0; i
< 16; i
++)
2448 params
[i
] = m
->m
[i
];
2452 m
= *(GLmatrix
**) &v
;
2453 for (i
= 0; i
< 16; i
++)
2454 params
[i
] = m
->m
[transpose
[i
]];
2463 _mesa_GetDoublei_v(GLenum pname
, GLuint index
, GLdouble
*params
)
2468 enum value_type type
=
2469 find_value_indexed("glGetDoublei_v", pname
, index
, &v
);
2474 params
[3] = (GLdouble
) v
.value_float_4
[3];
2477 params
[2] = (GLdouble
) v
.value_float_4
[2];
2480 params
[1] = (GLdouble
) v
.value_float_4
[1];
2483 params
[0] = (GLdouble
) v
.value_float_4
[0];
2486 case TYPE_DOUBLEN_2
:
2487 params
[1] = v
.value_double_2
[1];
2489 params
[0] = v
.value_double_2
[0];
2493 params
[3] = (GLdouble
) v
.value_int_4
[3];
2495 params
[2] = (GLdouble
) v
.value_int_4
[2];
2498 params
[1] = (GLdouble
) v
.value_int_4
[1];
2501 params
[0] = (GLdouble
) v
.value_int_4
[0];
2505 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2506 params
[i
] = (GLdouble
) INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2510 params
[0] = (GLdouble
) v
.value_int64
;
2514 params
[0] = (GLdouble
) BOOLEAN_TO_FLOAT(v
.value_bool
);
2518 m
= *(GLmatrix
**) &v
;
2519 for (i
= 0; i
< 16; i
++)
2520 params
[i
] = (GLdouble
) m
->m
[i
];
2524 m
= *(GLmatrix
**) &v
;
2525 for (i
= 0; i
< 16; i
++)
2526 params
[i
] = (GLdouble
) m
->m
[transpose
[i
]];
2535 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2537 const struct value_desc
*d
;
2543 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2548 params
[0] = INT_TO_FIXED(d
->offset
);
2553 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2556 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2559 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2562 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2565 case TYPE_DOUBLEN_2
:
2566 params
[1] = FLOAT_TO_FIXED(((GLdouble
*) p
)[1]);
2568 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2572 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2574 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2577 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2580 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2584 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2585 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2589 params
[0] = ((GLint64
*) p
)[0];
2593 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2597 m
= *(GLmatrix
**) p
;
2598 for (i
= 0; i
< 16; i
++)
2599 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2603 m
= *(GLmatrix
**) p
;
2604 for (i
= 0; i
< 16; i
++)
2605 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2616 shift
= d
->type
- TYPE_BIT_0
;
2617 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);