3 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
9 #include "extensions.h"
15 #include "texcompress.h"
16 #include "framebuffer.h"
19 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
21 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
23 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
24 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
26 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
27 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
28 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
30 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
34 * Check if named extension is enabled, if not generate error and return.
36 #define CHECK_EXT1(EXT1, FUNC) \
37 if (!ctx->Extensions.EXT1) { \
38 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
43 * Check if either of two extensions is enabled.
45 #define CHECK_EXT2(EXT1, EXT2, FUNC) \
46 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
47 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
52 * Check if either of three extensions is enabled.
54 #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \
55 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
56 !ctx->Extensions.EXT3) { \
57 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
62 * Check if either of four extensions is enabled.
64 #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \
65 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
66 !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \
67 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
73 _mesa_GetBooleanv( GLenum pname
, GLboolean
*params
)
75 GET_CURRENT_CONTEXT(ctx
);
76 ASSERT_OUTSIDE_BEGIN_END(ctx
);
82 _mesa_update_state(ctx
);
84 if (ctx
->Driver
.GetBooleanv
&&
85 ctx
->Driver
.GetBooleanv(ctx
, pname
, params
))
89 case GL_ACCUM_RED_BITS
:
90 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumRedBits
);
92 case GL_ACCUM_GREEN_BITS
:
93 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumGreenBits
);
95 case GL_ACCUM_BLUE_BITS
:
96 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumBlueBits
);
98 case GL_ACCUM_ALPHA_BITS
:
99 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumAlphaBits
);
101 case GL_ACCUM_CLEAR_VALUE
:
102 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[0]);
103 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[1]);
104 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[2]);
105 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[3]);
108 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.AlphaBias
);
111 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.alphaBits
);
114 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.AlphaScale
);
117 params
[0] = ctx
->Color
.AlphaEnabled
;
119 case GL_ALPHA_TEST_FUNC
:
120 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.AlphaFunc
);
122 case GL_ALPHA_TEST_REF
:
123 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.AlphaRef
);
125 case GL_ATTRIB_STACK_DEPTH
:
126 params
[0] = INT_TO_BOOLEAN(ctx
->AttribStackDepth
);
129 params
[0] = ctx
->Eval
.AutoNormal
;
132 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.numAuxBuffers
);
135 params
[0] = ctx
->Color
.BlendEnabled
;
138 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstRGB
);
141 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcRGB
);
143 case GL_BLEND_SRC_RGB_EXT
:
144 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcRGB
);
146 case GL_BLEND_DST_RGB_EXT
:
147 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstRGB
);
149 case GL_BLEND_SRC_ALPHA_EXT
:
150 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcA
);
152 case GL_BLEND_DST_ALPHA_EXT
:
153 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstA
);
155 case GL_BLEND_EQUATION
:
156 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendEquationRGB
);
158 case GL_BLEND_EQUATION_ALPHA_EXT
:
159 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendEquationA
);
161 case GL_BLEND_COLOR_EXT
:
162 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[0]);
163 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[1]);
164 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[2]);
165 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[3]);
168 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.BlueBias
);
171 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.blueBits
);
174 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.BlueScale
);
176 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
177 params
[0] = INT_TO_BOOLEAN(ctx
->ClientAttribStackDepth
);
180 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1;
183 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1;
186 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1;
189 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1;
192 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1;
195 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1;
197 case GL_COLOR_CLEAR_VALUE
:
198 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[0]);
199 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[1]);
200 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[2]);
201 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[3]);
203 case GL_COLOR_MATERIAL
:
204 params
[0] = ctx
->Light
.ColorMaterialEnabled
;
206 case GL_COLOR_MATERIAL_FACE
:
207 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ColorMaterialFace
);
209 case GL_COLOR_MATERIAL_PARAMETER
:
210 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ColorMaterialMode
);
212 case GL_COLOR_WRITEMASK
:
213 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0);
214 params
[1] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0);
215 params
[2] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0);
216 params
[3] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0);
219 params
[0] = ctx
->Polygon
.CullFlag
;
221 case GL_CULL_FACE_MODE
:
222 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.CullFaceMode
);
224 case GL_CURRENT_COLOR
:
226 FLUSH_CURRENT(ctx
, 0);
227 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
228 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
229 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
230 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
233 case GL_CURRENT_INDEX
:
235 FLUSH_CURRENT(ctx
, 0);
236 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
239 case GL_CURRENT_NORMAL
:
241 FLUSH_CURRENT(ctx
, 0);
242 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
243 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
244 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
247 case GL_CURRENT_RASTER_COLOR
:
248 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[0]);
249 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[1]);
250 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[2]);
251 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[3]);
253 case GL_CURRENT_RASTER_DISTANCE
:
254 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterDistance
);
256 case GL_CURRENT_RASTER_INDEX
:
257 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterIndex
);
259 case GL_CURRENT_RASTER_POSITION
:
260 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[0]);
261 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[1]);
262 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[2]);
263 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[3]);
265 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
266 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[0]);
267 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[1]);
268 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[2]);
269 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[3]);
271 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
273 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
274 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][0]);
275 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][1]);
276 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][2]);
277 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][3]);
280 case GL_CURRENT_RASTER_POSITION_VALID
:
281 params
[0] = ctx
->Current
.RasterPosValid
;
283 case GL_CURRENT_TEXTURE_COORDS
:
285 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
286 FLUSH_CURRENT(ctx
, 0);
287 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0]);
288 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1]);
289 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2]);
290 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3]);
294 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.DepthBias
);
297 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.depthBits
);
299 case GL_DEPTH_CLEAR_VALUE
:
300 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
) ctx
->Depth
.Clear
));
303 params
[0] = ENUM_TO_BOOLEAN(ctx
->Depth
.Func
);
306 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Viewport
.Near
);
307 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Viewport
.Far
);
310 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.DepthScale
);
313 params
[0] = ctx
->Depth
.Test
;
315 case GL_DEPTH_WRITEMASK
:
316 params
[0] = ctx
->Depth
.Mask
;
319 params
[0] = ctx
->Color
.DitherFlag
;
321 case GL_DOUBLEBUFFER
:
322 params
[0] = ctx
->DrawBuffer
->Visual
.doubleBufferMode
;
325 params
[0] = ENUM_TO_BOOLEAN(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
329 FLUSH_CURRENT(ctx
, 0);
330 params
[0] = (ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0);
333 case GL_FEEDBACK_BUFFER_SIZE
:
334 params
[0] = INT_TO_BOOLEAN(ctx
->Feedback
.BufferSize
);
336 case GL_FEEDBACK_BUFFER_TYPE
:
337 params
[0] = ENUM_TO_BOOLEAN(ctx
->Feedback
.Type
);
340 params
[0] = ctx
->Fog
.Enabled
;
343 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[0]);
344 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[1]);
345 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[2]);
346 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[3]);
349 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Density
);
352 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.End
);
355 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.Fog
);
358 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Index
);
361 params
[0] = ENUM_TO_BOOLEAN(ctx
->Fog
.Mode
);
364 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Start
);
367 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.FrontFace
);
370 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.GreenBias
);
373 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.greenBits
);
376 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.GreenScale
);
379 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.indexBits
);
381 case GL_INDEX_CLEAR_VALUE
:
382 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.ClearIndex
);
385 params
[0] = !ctx
->DrawBuffer
->Visual
.rgbMode
;
387 case GL_INDEX_OFFSET
:
388 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.IndexOffset
);
391 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.IndexShift
);
393 case GL_INDEX_WRITEMASK
:
394 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.IndexMask
);
397 params
[0] = ctx
->Light
.Light
[0].Enabled
;
400 params
[0] = ctx
->Light
.Light
[1].Enabled
;
403 params
[0] = ctx
->Light
.Light
[2].Enabled
;
406 params
[0] = ctx
->Light
.Light
[3].Enabled
;
409 params
[0] = ctx
->Light
.Light
[4].Enabled
;
412 params
[0] = ctx
->Light
.Light
[5].Enabled
;
415 params
[0] = ctx
->Light
.Light
[6].Enabled
;
418 params
[0] = ctx
->Light
.Light
[7].Enabled
;
421 params
[0] = ctx
->Light
.Enabled
;
423 case GL_LIGHT_MODEL_AMBIENT
:
424 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[0]);
425 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[1]);
426 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[2]);
427 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[3]);
429 case GL_LIGHT_MODEL_COLOR_CONTROL
:
430 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.Model
.ColorControl
);
432 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
433 params
[0] = ctx
->Light
.Model
.LocalViewer
;
435 case GL_LIGHT_MODEL_TWO_SIDE
:
436 params
[0] = ctx
->Light
.Model
.TwoSide
;
439 params
[0] = ctx
->Line
.SmoothFlag
;
441 case GL_LINE_SMOOTH_HINT
:
442 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.LineSmooth
);
444 case GL_LINE_STIPPLE
:
445 params
[0] = ctx
->Line
.StippleFlag
;
447 case GL_LINE_STIPPLE_PATTERN
:
448 params
[0] = INT_TO_BOOLEAN(ctx
->Line
.StipplePattern
);
450 case GL_LINE_STIPPLE_REPEAT
:
451 params
[0] = INT_TO_BOOLEAN(ctx
->Line
.StippleFactor
);
454 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Line
.Width
);
456 case GL_LINE_WIDTH_GRANULARITY
:
457 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.LineWidthGranularity
);
459 case GL_LINE_WIDTH_RANGE
:
460 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinLineWidthAA
);
461 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxLineWidthAA
);
463 case GL_ALIASED_LINE_WIDTH_RANGE
:
464 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinLineWidth
);
465 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxLineWidth
);
468 params
[0] = INT_TO_BOOLEAN(ctx
->List
.ListBase
);
471 params
[0] = INT_TO_BOOLEAN((ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0));
476 if (!ctx
->CompileFlag
)
478 else if (ctx
->ExecuteFlag
)
479 mode
= GL_COMPILE_AND_EXECUTE
;
482 params
[0] = ENUM_TO_BOOLEAN(mode
);
485 case GL_INDEX_LOGIC_OP
:
486 params
[0] = ctx
->Color
.IndexLogicOpEnabled
;
488 case GL_COLOR_LOGIC_OP
:
489 params
[0] = ctx
->Color
.ColorLogicOpEnabled
;
491 case GL_LOGIC_OP_MODE
:
492 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.LogicOp
);
494 case GL_MAP1_COLOR_4
:
495 params
[0] = ctx
->Eval
.Map1Color4
;
497 case GL_MAP1_GRID_DOMAIN
:
498 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid1u1
);
499 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid1u2
);
501 case GL_MAP1_GRID_SEGMENTS
:
502 params
[0] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid1un
);
505 params
[0] = ctx
->Eval
.Map1Index
;
508 params
[0] = ctx
->Eval
.Map1Normal
;
510 case GL_MAP1_TEXTURE_COORD_1
:
511 params
[0] = ctx
->Eval
.Map1TextureCoord1
;
513 case GL_MAP1_TEXTURE_COORD_2
:
514 params
[0] = ctx
->Eval
.Map1TextureCoord2
;
516 case GL_MAP1_TEXTURE_COORD_3
:
517 params
[0] = ctx
->Eval
.Map1TextureCoord3
;
519 case GL_MAP1_TEXTURE_COORD_4
:
520 params
[0] = ctx
->Eval
.Map1TextureCoord4
;
522 case GL_MAP1_VERTEX_3
:
523 params
[0] = ctx
->Eval
.Map1Vertex3
;
525 case GL_MAP1_VERTEX_4
:
526 params
[0] = ctx
->Eval
.Map1Vertex4
;
528 case GL_MAP2_COLOR_4
:
529 params
[0] = ctx
->Eval
.Map2Color4
;
531 case GL_MAP2_GRID_DOMAIN
:
532 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2u1
);
533 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2u2
);
534 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2v1
);
535 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2v2
);
537 case GL_MAP2_GRID_SEGMENTS
:
538 params
[0] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid2un
);
539 params
[1] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid2vn
);
542 params
[0] = ctx
->Eval
.Map2Index
;
545 params
[0] = ctx
->Eval
.Map2Normal
;
547 case GL_MAP2_TEXTURE_COORD_1
:
548 params
[0] = ctx
->Eval
.Map2TextureCoord1
;
550 case GL_MAP2_TEXTURE_COORD_2
:
551 params
[0] = ctx
->Eval
.Map2TextureCoord2
;
553 case GL_MAP2_TEXTURE_COORD_3
:
554 params
[0] = ctx
->Eval
.Map2TextureCoord3
;
556 case GL_MAP2_TEXTURE_COORD_4
:
557 params
[0] = ctx
->Eval
.Map2TextureCoord4
;
559 case GL_MAP2_VERTEX_3
:
560 params
[0] = ctx
->Eval
.Map2Vertex3
;
562 case GL_MAP2_VERTEX_4
:
563 params
[0] = ctx
->Eval
.Map2Vertex4
;
566 params
[0] = ctx
->Pixel
.MapColorFlag
;
569 params
[0] = ctx
->Pixel
.MapStencilFlag
;
572 params
[0] = ENUM_TO_BOOLEAN(ctx
->Transform
.MatrixMode
);
574 case GL_MAX_ATTRIB_STACK_DEPTH
:
575 params
[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH
);
577 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
578 params
[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH
);
580 case GL_MAX_CLIP_PLANES
:
581 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxClipPlanes
);
583 case GL_MAX_ELEMENTS_VERTICES
:
584 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxArrayLockSize
);
586 case GL_MAX_ELEMENTS_INDICES
:
587 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxArrayLockSize
);
589 case GL_MAX_EVAL_ORDER
:
590 params
[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER
);
593 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxLights
);
595 case GL_MAX_LIST_NESTING
:
596 params
[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING
);
598 case GL_MAX_MODELVIEW_STACK_DEPTH
:
599 params
[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH
);
601 case GL_MAX_NAME_STACK_DEPTH
:
602 params
[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH
);
604 case GL_MAX_PIXEL_MAP_TABLE
:
605 params
[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE
);
607 case GL_MAX_PROJECTION_STACK_DEPTH
:
608 params
[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH
);
610 case GL_MAX_TEXTURE_SIZE
:
611 params
[0] = INT_TO_BOOLEAN(1 << (ctx
->Const
.MaxTextureLevels
- 1));
613 case GL_MAX_3D_TEXTURE_SIZE
:
614 params
[0] = INT_TO_BOOLEAN(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
616 case GL_MAX_TEXTURE_STACK_DEPTH
:
617 params
[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH
);
619 case GL_MAX_VIEWPORT_DIMS
:
620 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxViewportWidth
);
621 params
[1] = INT_TO_BOOLEAN(ctx
->Const
.MaxViewportHeight
);
623 case GL_MODELVIEW_MATRIX
:
625 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
626 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
627 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
628 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
629 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
630 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
631 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
632 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
633 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
634 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
635 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
636 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
637 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
638 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
639 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
640 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
641 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
644 case GL_MODELVIEW_STACK_DEPTH
:
645 params
[0] = INT_TO_BOOLEAN(ctx
->ModelviewMatrixStack
.Depth
+ 1);
647 case GL_NAME_STACK_DEPTH
:
648 params
[0] = INT_TO_BOOLEAN(ctx
->Select
.NameStackDepth
);
651 params
[0] = ctx
->Transform
.Normalize
;
653 case GL_PACK_ALIGNMENT
:
654 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.Alignment
);
656 case GL_PACK_LSB_FIRST
:
657 params
[0] = ctx
->Pack
.LsbFirst
;
659 case GL_PACK_ROW_LENGTH
:
660 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.RowLength
);
662 case GL_PACK_SKIP_PIXELS
:
663 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipPixels
);
665 case GL_PACK_SKIP_ROWS
:
666 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipRows
);
668 case GL_PACK_SWAP_BYTES
:
669 params
[0] = ctx
->Pack
.SwapBytes
;
671 case GL_PACK_SKIP_IMAGES_EXT
:
672 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipImages
);
674 case GL_PACK_IMAGE_HEIGHT_EXT
:
675 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.ImageHeight
);
677 case GL_PACK_INVERT_MESA
:
678 params
[0] = ctx
->Pack
.Invert
;
680 case GL_PERSPECTIVE_CORRECTION_HINT
:
681 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PerspectiveCorrection
);
683 case GL_PIXEL_MAP_A_TO_A_SIZE
:
684 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.AtoA
.Size
);
686 case GL_PIXEL_MAP_B_TO_B_SIZE
:
687 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.BtoB
.Size
);
689 case GL_PIXEL_MAP_G_TO_G_SIZE
:
690 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.GtoG
.Size
);
692 case GL_PIXEL_MAP_I_TO_A_SIZE
:
693 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoA
.Size
);
695 case GL_PIXEL_MAP_I_TO_B_SIZE
:
696 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoB
.Size
);
698 case GL_PIXEL_MAP_I_TO_G_SIZE
:
699 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoG
.Size
);
701 case GL_PIXEL_MAP_I_TO_I_SIZE
:
702 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoI
.Size
);
704 case GL_PIXEL_MAP_I_TO_R_SIZE
:
705 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoR
.Size
);
707 case GL_PIXEL_MAP_R_TO_R_SIZE
:
708 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.RtoR
.Size
);
710 case GL_PIXEL_MAP_S_TO_S_SIZE
:
711 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.StoS
.Size
);
714 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Size
);
716 case GL_POINT_SIZE_GRANULARITY
:
717 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.PointSizeGranularity
);
719 case GL_POINT_SIZE_RANGE
:
720 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinPointSizeAA
);
721 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxPointSizeAA
);
723 case GL_ALIASED_POINT_SIZE_RANGE
:
724 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinPointSize
);
725 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxPointSize
);
727 case GL_POINT_SMOOTH
:
728 params
[0] = ctx
->Point
.SmoothFlag
;
730 case GL_POINT_SMOOTH_HINT
:
731 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PointSmooth
);
733 case GL_POINT_SIZE_MIN_EXT
:
734 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.MinSize
);
736 case GL_POINT_SIZE_MAX_EXT
:
737 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.MaxSize
);
739 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
740 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Threshold
);
742 case GL_DISTANCE_ATTENUATION_EXT
:
743 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[0]);
744 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[1]);
745 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[2]);
747 case GL_POLYGON_MODE
:
748 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.FrontMode
);
749 params
[1] = ENUM_TO_BOOLEAN(ctx
->Polygon
.BackMode
);
751 case GL_POLYGON_OFFSET_BIAS_EXT
:
752 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetUnits
);
754 case GL_POLYGON_OFFSET_FACTOR
:
755 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetFactor
);
757 case GL_POLYGON_OFFSET_UNITS
:
758 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetUnits
);
760 case GL_POLYGON_OFFSET_POINT
:
761 params
[0] = ctx
->Polygon
.OffsetPoint
;
763 case GL_POLYGON_OFFSET_LINE
:
764 params
[0] = ctx
->Polygon
.OffsetLine
;
766 case GL_POLYGON_OFFSET_FILL
:
767 params
[0] = ctx
->Polygon
.OffsetFill
;
769 case GL_POLYGON_SMOOTH
:
770 params
[0] = ctx
->Polygon
.SmoothFlag
;
772 case GL_POLYGON_SMOOTH_HINT
:
773 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PolygonSmooth
);
775 case GL_POLYGON_STIPPLE
:
776 params
[0] = ctx
->Polygon
.StippleFlag
;
778 case GL_PROJECTION_MATRIX
:
780 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
781 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
782 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
783 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
784 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
785 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
786 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
787 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
788 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
789 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
790 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
791 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
792 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
793 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
794 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
795 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
796 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
799 case GL_PROJECTION_STACK_DEPTH
:
800 params
[0] = INT_TO_BOOLEAN(ctx
->ProjectionMatrixStack
.Depth
+ 1);
803 params
[0] = ENUM_TO_BOOLEAN(ctx
->ReadBuffer
->ColorReadBuffer
);
806 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.RedBias
);
809 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.redBits
);
812 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.RedScale
);
815 params
[0] = ENUM_TO_BOOLEAN(ctx
->RenderMode
);
817 case GL_RESCALE_NORMAL
:
818 params
[0] = ctx
->Transform
.RescaleNormals
;
821 params
[0] = ctx
->DrawBuffer
->Visual
.rgbMode
;
824 params
[0] = INT_TO_BOOLEAN(ctx
->Scissor
.X
);
825 params
[1] = INT_TO_BOOLEAN(ctx
->Scissor
.Y
);
826 params
[2] = INT_TO_BOOLEAN(ctx
->Scissor
.Width
);
827 params
[3] = INT_TO_BOOLEAN(ctx
->Scissor
.Height
);
829 case GL_SCISSOR_TEST
:
830 params
[0] = ctx
->Scissor
.Enabled
;
832 case GL_SELECTION_BUFFER_SIZE
:
833 params
[0] = INT_TO_BOOLEAN(ctx
->Select
.BufferSize
);
836 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ShadeModel
);
838 case GL_SHARED_TEXTURE_PALETTE_EXT
:
839 params
[0] = ctx
->Texture
.SharedPalette
;
841 case GL_STENCIL_BITS
:
842 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.stencilBits
);
844 case GL_STENCIL_CLEAR_VALUE
:
845 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Clear
);
847 case GL_STENCIL_FAIL
:
848 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
850 case GL_STENCIL_FUNC
:
851 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
853 case GL_STENCIL_PASS_DEPTH_FAIL
:
854 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
856 case GL_STENCIL_PASS_DEPTH_PASS
:
857 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
860 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
862 case GL_STENCIL_TEST
:
863 params
[0] = ctx
->Stencil
.Enabled
;
865 case GL_STENCIL_VALUE_MASK
:
866 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
868 case GL_STENCIL_WRITEMASK
:
869 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
872 params
[0] = ctx
->DrawBuffer
->Visual
.stereoMode
;
874 case GL_SUBPIXEL_BITS
:
875 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.SubPixelBits
);
878 params
[0] = _mesa_IsEnabled(GL_TEXTURE_1D
);
881 params
[0] = _mesa_IsEnabled(GL_TEXTURE_2D
);
884 params
[0] = _mesa_IsEnabled(GL_TEXTURE_3D
);
886 case GL_TEXTURE_1D_ARRAY_EXT
:
887 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
888 params
[0] = _mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
);
890 case GL_TEXTURE_2D_ARRAY_EXT
:
891 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
892 params
[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
);
894 case GL_TEXTURE_BINDING_1D
:
895 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
);
897 case GL_TEXTURE_BINDING_2D
:
898 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
);
900 case GL_TEXTURE_BINDING_3D
:
901 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
);
903 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
904 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
905 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
);
907 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
908 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
909 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
);
911 case GL_TEXTURE_GEN_S
:
912 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0);
914 case GL_TEXTURE_GEN_T
:
915 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0);
917 case GL_TEXTURE_GEN_R
:
918 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0);
920 case GL_TEXTURE_GEN_Q
:
921 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0);
923 case GL_TEXTURE_MATRIX
:
925 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
926 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
927 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
928 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
929 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
930 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
931 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
932 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
933 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
934 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
935 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
936 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
937 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
938 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
939 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
940 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
941 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
944 case GL_TEXTURE_STACK_DEPTH
:
945 params
[0] = INT_TO_BOOLEAN(ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1);
947 case GL_UNPACK_ALIGNMENT
:
948 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.Alignment
);
950 case GL_UNPACK_LSB_FIRST
:
951 params
[0] = ctx
->Unpack
.LsbFirst
;
953 case GL_UNPACK_ROW_LENGTH
:
954 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.RowLength
);
956 case GL_UNPACK_SKIP_PIXELS
:
957 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipPixels
);
959 case GL_UNPACK_SKIP_ROWS
:
960 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipRows
);
962 case GL_UNPACK_SWAP_BYTES
:
963 params
[0] = ctx
->Unpack
.SwapBytes
;
965 case GL_UNPACK_SKIP_IMAGES_EXT
:
966 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipImages
);
968 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
969 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.ImageHeight
);
971 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
972 params
[0] = ctx
->Unpack
.ClientStorage
;
975 params
[0] = INT_TO_BOOLEAN(ctx
->Viewport
.X
);
976 params
[1] = INT_TO_BOOLEAN(ctx
->Viewport
.Y
);
977 params
[2] = INT_TO_BOOLEAN(ctx
->Viewport
.Width
);
978 params
[3] = INT_TO_BOOLEAN(ctx
->Viewport
.Height
);
981 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.ZoomX
);
984 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.ZoomY
);
986 case GL_VERTEX_ARRAY
:
987 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Enabled
;
989 case GL_VERTEX_ARRAY_SIZE
:
990 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Size
);
992 case GL_VERTEX_ARRAY_TYPE
:
993 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Type
);
995 case GL_VERTEX_ARRAY_STRIDE
:
996 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Stride
);
998 case GL_VERTEX_ARRAY_COUNT_EXT
:
999 params
[0] = INT_TO_BOOLEAN(0);
1001 case GL_NORMAL_ARRAY
:
1002 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
1004 case GL_NORMAL_ARRAY_TYPE
:
1005 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Type
);
1007 case GL_NORMAL_ARRAY_STRIDE
:
1008 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Stride
);
1010 case GL_NORMAL_ARRAY_COUNT_EXT
:
1011 params
[0] = INT_TO_BOOLEAN(0);
1013 case GL_COLOR_ARRAY
:
1014 params
[0] = ctx
->Array
.ArrayObj
->Color
.Enabled
;
1016 case GL_COLOR_ARRAY_SIZE
:
1017 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Size
);
1019 case GL_COLOR_ARRAY_TYPE
:
1020 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Type
);
1022 case GL_COLOR_ARRAY_STRIDE
:
1023 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Stride
);
1025 case GL_COLOR_ARRAY_COUNT_EXT
:
1026 params
[0] = INT_TO_BOOLEAN(0);
1028 case GL_INDEX_ARRAY
:
1029 params
[0] = ctx
->Array
.ArrayObj
->Index
.Enabled
;
1031 case GL_INDEX_ARRAY_TYPE
:
1032 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.Type
);
1034 case GL_INDEX_ARRAY_STRIDE
:
1035 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.Stride
);
1037 case GL_INDEX_ARRAY_COUNT_EXT
:
1038 params
[0] = INT_TO_BOOLEAN(0);
1040 case GL_TEXTURE_COORD_ARRAY
:
1041 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
;
1043 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1044 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
);
1046 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1047 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
1049 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1050 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
);
1052 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
1053 params
[0] = INT_TO_BOOLEAN(0);
1055 case GL_EDGE_FLAG_ARRAY
:
1056 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
;
1058 case GL_EDGE_FLAG_ARRAY_STRIDE
:
1059 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
);
1061 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
1062 params
[0] = INT_TO_BOOLEAN(0);
1064 case GL_MAX_TEXTURE_UNITS_ARB
:
1065 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1066 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureUnits
);
1068 case GL_ACTIVE_TEXTURE_ARB
:
1069 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1070 params
[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
1072 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1073 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1074 params
[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
1076 case GL_TEXTURE_CUBE_MAP_ARB
:
1077 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1078 params
[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
);
1080 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1081 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1082 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
);
1084 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1085 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1086 params
[0] = INT_TO_BOOLEAN((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)));
1088 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
1089 params
[0] = INT_TO_BOOLEAN(ctx
->Hint
.TextureCompression
);
1091 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1092 params
[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
));
1094 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1097 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
1099 for (i
= 0; i
< n
; i
++)
1100 params
[i
] = ENUM_TO_BOOLEAN(formats
[i
]);
1103 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
1104 CHECK_EXT1(EXT_compiled_vertex_array
, "GetBooleanv");
1105 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.LockFirst
);
1107 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
1108 CHECK_EXT1(EXT_compiled_vertex_array
, "GetBooleanv");
1109 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.LockCount
);
1111 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
1113 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
1114 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1115 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1116 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1117 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1118 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1119 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1120 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1121 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1122 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1123 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1124 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1125 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1126 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1127 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1128 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1129 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1132 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
1134 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
1135 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1136 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1137 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1138 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1139 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1140 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1141 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1142 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1143 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1144 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1145 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1146 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1147 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1148 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1149 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1150 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1153 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
1155 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
1156 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1157 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1158 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1159 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1160 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1161 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1162 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1163 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1164 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1165 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1166 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1167 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1168 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1169 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1170 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1171 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1174 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
1176 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
1177 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1178 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1179 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1180 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1181 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1182 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1183 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1184 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1185 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1186 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1187 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1188 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1189 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1190 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1191 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1192 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1195 case GL_COLOR_MATRIX_SGI
:
1197 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
1198 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1199 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
1200 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
1201 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
1202 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
1203 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1204 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
1205 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
1206 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
1207 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
1208 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1209 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
1210 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
1211 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
1212 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
1213 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1216 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
1217 params
[0] = INT_TO_BOOLEAN(ctx
->ColorMatrixStack
.Depth
+ 1);
1219 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
1220 params
[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH
);
1222 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
1223 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[0]);
1225 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
1226 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[1]);
1228 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
1229 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[2]);
1231 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
1232 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[3]);
1234 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
1235 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[0]);
1237 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
1238 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[1]);
1240 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
1241 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[2]);
1243 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
1244 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[3]);
1246 case GL_CONVOLUTION_1D_EXT
:
1247 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1248 params
[0] = ctx
->Pixel
.Convolution1DEnabled
;
1250 case GL_CONVOLUTION_2D_EXT
:
1251 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1252 params
[0] = ctx
->Pixel
.Convolution2DEnabled
;
1254 case GL_SEPARABLE_2D_EXT
:
1255 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1256 params
[0] = ctx
->Pixel
.Separable2DEnabled
;
1258 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
1259 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1260 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[0]);
1262 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
1263 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1264 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[1]);
1266 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
1267 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1268 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[2]);
1270 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
1271 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1272 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[3]);
1274 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
1275 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1276 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[0]);
1278 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
1279 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1280 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[1]);
1282 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
1283 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1284 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[2]);
1286 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
1287 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1288 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[3]);
1291 CHECK_EXT1(EXT_histogram
, "GetBooleanv");
1292 params
[0] = ctx
->Pixel
.HistogramEnabled
;
1295 CHECK_EXT1(EXT_histogram
, "GetBooleanv");
1296 params
[0] = ctx
->Pixel
.MinMaxEnabled
;
1298 case GL_COLOR_TABLE_SGI
:
1299 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1300 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
];
1302 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
1303 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1304 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
];
1306 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
1307 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1308 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
];
1310 case GL_TEXTURE_COLOR_TABLE_SGI
:
1311 CHECK_EXT1(SGI_texture_color_table
, "GetBooleanv");
1312 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
;
1314 case GL_COLOR_SUM_EXT
:
1315 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetBooleanv");
1316 params
[0] = ctx
->Fog
.ColorSumEnabled
;
1318 case GL_CURRENT_SECONDARY_COLOR_EXT
:
1319 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1321 FLUSH_CURRENT(ctx
, 0);
1322 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
1323 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
1324 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
1325 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
1328 case GL_SECONDARY_COLOR_ARRAY_EXT
:
1329 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1330 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
;
1332 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
1333 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1334 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
1336 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
1337 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1338 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
);
1340 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
1341 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1342 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Size
);
1344 case GL_CURRENT_FOG_COORDINATE_EXT
:
1345 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1347 FLUSH_CURRENT(ctx
, 0);
1348 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
1351 case GL_FOG_COORDINATE_ARRAY_EXT
:
1352 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1353 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.Enabled
;
1355 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
1356 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1357 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
1359 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
1360 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1361 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.Stride
);
1363 case GL_FOG_COORDINATE_SOURCE_EXT
:
1364 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1365 params
[0] = ENUM_TO_BOOLEAN(ctx
->Fog
.FogCoordinateSource
);
1367 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
1368 CHECK_EXT1(EXT_texture_lod_bias
, "GetBooleanv");
1369 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxTextureLodBias
);
1371 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
1372 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetBooleanv");
1373 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxTextureMaxAnisotropy
);
1375 case GL_MULTISAMPLE_ARB
:
1376 params
[0] = ctx
->Multisample
.Enabled
;
1378 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
1379 params
[0] = ctx
->Multisample
.SampleAlphaToCoverage
;
1381 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
1382 params
[0] = ctx
->Multisample
.SampleAlphaToOne
;
1384 case GL_SAMPLE_COVERAGE_ARB
:
1385 params
[0] = ctx
->Multisample
.SampleCoverage
;
1387 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
1388 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Multisample
.SampleCoverageValue
);
1390 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
1391 params
[0] = ctx
->Multisample
.SampleCoverageInvert
;
1393 case GL_SAMPLE_BUFFERS_ARB
:
1394 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.sampleBuffers
);
1396 case GL_SAMPLES_ARB
:
1397 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.samples
);
1399 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
1400 CHECK_EXT1(IBM_rasterpos_clip
, "GetBooleanv");
1401 params
[0] = ctx
->Transform
.RasterPositionUnclipped
;
1403 case GL_POINT_SPRITE_NV
:
1404 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetBooleanv");
1405 params
[0] = ctx
->Point
.PointSprite
;
1407 case GL_POINT_SPRITE_R_MODE_NV
:
1408 CHECK_EXT1(NV_point_sprite
, "GetBooleanv");
1409 params
[0] = ENUM_TO_BOOLEAN(ctx
->Point
.SpriteRMode
);
1411 case GL_POINT_SPRITE_COORD_ORIGIN
:
1412 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetBooleanv");
1413 params
[0] = ENUM_TO_BOOLEAN(ctx
->Point
.SpriteOrigin
);
1415 case GL_GENERATE_MIPMAP_HINT_SGIS
:
1416 CHECK_EXT1(SGIS_generate_mipmap
, "GetBooleanv");
1417 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.GenerateMipmap
);
1419 case GL_VERTEX_PROGRAM_BINDING_NV
:
1420 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1421 params
[0] = INT_TO_BOOLEAN((ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0));
1423 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
1424 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1425 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
;
1427 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
1428 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1429 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
;
1431 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
1432 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1433 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
;
1435 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
1436 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1437 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
;
1439 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
1440 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1441 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
;
1443 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
1444 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1445 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
;
1447 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
1448 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1449 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
;
1451 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
1452 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1453 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
;
1455 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
1456 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1457 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
;
1459 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
1460 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1461 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
;
1463 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
1464 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1465 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
;
1467 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
1468 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1469 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
;
1471 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
1472 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1473 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
;
1475 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
1476 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1477 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
;
1479 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
1480 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1481 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
;
1483 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
1484 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1485 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
;
1487 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
1488 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1489 params
[0] = ctx
->Eval
.Map1Attrib
[0];
1491 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
1492 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1493 params
[0] = ctx
->Eval
.Map1Attrib
[1];
1495 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
1496 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1497 params
[0] = ctx
->Eval
.Map1Attrib
[2];
1499 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
1500 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1501 params
[0] = ctx
->Eval
.Map1Attrib
[3];
1503 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
1504 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1505 params
[0] = ctx
->Eval
.Map1Attrib
[4];
1507 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
1508 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1509 params
[0] = ctx
->Eval
.Map1Attrib
[5];
1511 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
1512 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1513 params
[0] = ctx
->Eval
.Map1Attrib
[6];
1515 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
1516 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1517 params
[0] = ctx
->Eval
.Map1Attrib
[7];
1519 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
1520 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1521 params
[0] = ctx
->Eval
.Map1Attrib
[8];
1523 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
1524 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1525 params
[0] = ctx
->Eval
.Map1Attrib
[9];
1527 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
1528 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1529 params
[0] = ctx
->Eval
.Map1Attrib
[10];
1531 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
1532 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1533 params
[0] = ctx
->Eval
.Map1Attrib
[11];
1535 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
1536 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1537 params
[0] = ctx
->Eval
.Map1Attrib
[12];
1539 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
1540 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1541 params
[0] = ctx
->Eval
.Map1Attrib
[13];
1543 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
1544 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1545 params
[0] = ctx
->Eval
.Map1Attrib
[14];
1547 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
1548 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1549 params
[0] = ctx
->Eval
.Map1Attrib
[15];
1551 case GL_FRAGMENT_PROGRAM_NV
:
1552 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1553 params
[0] = ctx
->FragmentProgram
.Enabled
;
1555 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1556 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1557 params
[0] = INT_TO_BOOLEAN(ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0);
1559 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
1560 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1561 params
[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS
);
1563 case GL_TEXTURE_RECTANGLE_NV
:
1564 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1565 params
[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
);
1567 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1568 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1569 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
);
1571 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
1572 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1573 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureRectSize
);
1575 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
1576 CHECK_EXT1(EXT_stencil_two_side
, "GetBooleanv");
1577 params
[0] = ctx
->Stencil
.TestTwoSide
;
1579 case GL_ACTIVE_STENCIL_FACE_EXT
:
1580 CHECK_EXT1(EXT_stencil_two_side
, "GetBooleanv");
1581 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
1583 case GL_MAX_SHININESS_NV
:
1584 CHECK_EXT1(NV_light_max_exponent
, "GetBooleanv");
1585 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxShininess
);
1587 case GL_MAX_SPOT_EXPONENT_NV
:
1588 CHECK_EXT1(NV_light_max_exponent
, "GetBooleanv");
1589 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxSpotExponent
);
1591 case GL_ARRAY_BUFFER_BINDING_ARB
:
1592 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayBufferObj
->Name
);
1594 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1595 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
);
1597 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1598 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
);
1600 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1601 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
);
1603 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1604 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
);
1606 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1607 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
);
1609 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1610 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
);
1612 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1613 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
);
1615 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1616 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
);
1618 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1619 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ElementArrayBufferObj
->Name
);
1621 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1622 CHECK_EXT1(EXT_pixel_buffer_object
, "GetBooleanv");
1623 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.BufferObj
->Name
);
1625 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1626 CHECK_EXT1(EXT_pixel_buffer_object
, "GetBooleanv");
1627 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.BufferObj
->Name
);
1629 case GL_VERTEX_PROGRAM_ARB
:
1630 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1631 params
[0] = ctx
->VertexProgram
.Enabled
;
1633 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
1634 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1635 params
[0] = ctx
->VertexProgram
.PointSizeEnabled
;
1637 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
1638 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1639 params
[0] = ctx
->VertexProgram
.TwoSideEnabled
;
1641 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
1642 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1643 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxProgramMatrixStackDepth
);
1645 case GL_MAX_PROGRAM_MATRICES_ARB
:
1646 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1647 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxProgramMatrices
);
1649 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
1650 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1651 params
[0] = ctx
->CurrentStack
->Depth
+ 1;
1653 case GL_CURRENT_MATRIX_ARB
:
1654 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1656 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
1657 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1658 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
1659 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
1660 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
1661 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
1662 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1663 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
1664 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
1665 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
1666 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
1667 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1668 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
1669 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
1670 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
1671 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
1672 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1675 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1676 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetBooleanv");
1678 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
1679 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1680 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1681 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1682 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1683 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1684 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1685 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1686 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1687 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1688 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1689 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1690 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1691 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1692 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1693 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1694 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1697 case GL_MAX_VERTEX_ATTRIBS_ARB
:
1698 CHECK_EXT1(ARB_vertex_program
, "GetBooleanv");
1699 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.VertexProgram
.MaxAttribs
);
1701 case GL_PROGRAM_ERROR_POSITION_ARB
:
1702 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetBooleanv");
1703 params
[0] = INT_TO_BOOLEAN(ctx
->Program
.ErrorPos
);
1705 case GL_FRAGMENT_PROGRAM_ARB
:
1706 CHECK_EXT1(ARB_fragment_program
, "GetBooleanv");
1707 params
[0] = ctx
->FragmentProgram
.Enabled
;
1709 case GL_MAX_TEXTURE_COORDS_ARB
:
1710 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1711 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureCoordUnits
);
1713 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
1714 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1715 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureImageUnits
);
1717 case GL_DEPTH_BOUNDS_TEST_EXT
:
1718 CHECK_EXT1(EXT_depth_bounds_test
, "GetBooleanv");
1719 params
[0] = ctx
->Depth
.BoundsTest
;
1721 case GL_DEPTH_BOUNDS_EXT
:
1722 CHECK_EXT1(EXT_depth_bounds_test
, "GetBooleanv");
1723 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Depth
.BoundsMin
);
1724 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Depth
.BoundsMax
);
1726 case GL_DEPTH_CLAMP
:
1727 CHECK_EXT1(ARB_depth_clamp
, "GetBooleanv");
1728 params
[0] = ctx
->Transform
.DepthClamp
;
1730 case GL_MAX_DRAW_BUFFERS_ARB
:
1731 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxDrawBuffers
);
1733 case GL_DRAW_BUFFER0_ARB
:
1734 params
[0] = ENUM_TO_BOOLEAN(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
1736 case GL_DRAW_BUFFER1_ARB
:
1739 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1740 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1743 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
1744 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1747 case GL_DRAW_BUFFER2_ARB
:
1750 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1751 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1754 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
1755 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1758 case GL_DRAW_BUFFER3_ARB
:
1761 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1762 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1765 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
1766 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1769 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
1770 CHECK_EXT1(OES_read_format
, "GetBooleanv");
1771 params
[0] = INT_TO_BOOLEAN(_mesa_get_color_read_type(ctx
));
1773 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
1774 CHECK_EXT1(OES_read_format
, "GetBooleanv");
1775 params
[0] = INT_TO_BOOLEAN(_mesa_get_color_read_format(ctx
));
1777 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
1778 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1779 params
[0] = INT_TO_BOOLEAN(6);
1781 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
1782 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1783 params
[0] = INT_TO_BOOLEAN(8);
1785 case GL_NUM_PASSES_ATI
:
1786 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1787 params
[0] = INT_TO_BOOLEAN(2);
1789 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
1790 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1791 params
[0] = INT_TO_BOOLEAN(8);
1793 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
1794 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1795 params
[0] = INT_TO_BOOLEAN(16);
1797 case GL_COLOR_ALPHA_PAIRING_ATI
:
1798 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1799 params
[0] = GL_TRUE
;
1801 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
1802 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1803 params
[0] = INT_TO_BOOLEAN(3);
1805 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
1806 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1807 params
[0] = INT_TO_BOOLEAN(3);
1809 case GL_STENCIL_BACK_FUNC
:
1810 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.Function
[1]);
1812 case GL_STENCIL_BACK_VALUE_MASK
:
1813 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.ValueMask
[1]);
1815 case GL_STENCIL_BACK_WRITEMASK
:
1816 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.WriteMask
[1]);
1818 case GL_STENCIL_BACK_REF
:
1819 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Ref
[1]);
1821 case GL_STENCIL_BACK_FAIL
:
1822 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.FailFunc
[1]);
1824 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
1825 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZFailFunc
[1]);
1827 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
1828 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZPassFunc
[1]);
1830 case GL_FRAMEBUFFER_BINDING_EXT
:
1831 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1832 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Name
);
1834 case GL_RENDERBUFFER_BINDING_EXT
:
1835 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1836 params
[0] = INT_TO_BOOLEAN(ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0);
1838 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
1839 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1840 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxColorAttachments
);
1842 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
1843 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1844 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxRenderbufferSize
);
1846 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
1847 CHECK_EXT1(EXT_framebuffer_blit
, "GetBooleanv");
1848 params
[0] = INT_TO_BOOLEAN(ctx
->ReadBuffer
->Name
);
1850 case GL_PROVOKING_VERTEX_EXT
:
1851 CHECK_EXT1(EXT_provoking_vertex
, "GetBooleanv");
1852 params
[0] = ctx
->Light
.ProvokingVertex
;
1854 case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
:
1855 CHECK_EXT1(EXT_provoking_vertex
, "GetBooleanv");
1856 params
[0] = ctx
->Const
.QuadsFollowProvokingVertexConvention
;
1858 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
1859 CHECK_EXT1(ARB_fragment_shader
, "GetBooleanv");
1860 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.FragmentProgram
.MaxUniformComponents
);
1862 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
1863 CHECK_EXT1(ARB_fragment_shader
, "GetBooleanv");
1864 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.FragmentShaderDerivative
);
1866 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
1867 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1868 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.VertexProgram
.MaxUniformComponents
);
1870 case GL_MAX_VARYING_FLOATS_ARB
:
1871 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1872 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxVarying
* 4);
1874 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
1875 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1876 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxVertexTextureImageUnits
);
1878 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
1879 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1880 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxCombinedTextureImageUnits
);
1882 case GL_CURRENT_PROGRAM
:
1883 CHECK_EXT1(ARB_shader_objects
, "GetBooleanv");
1884 params
[0] = INT_TO_BOOLEAN(ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0);
1886 case GL_MAX_SAMPLES
:
1887 CHECK_EXT1(ARB_framebuffer_object
, "GetBooleanv");
1888 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxSamples
);
1890 case GL_VERTEX_ARRAY_BINDING_APPLE
:
1891 CHECK_EXT1(APPLE_vertex_array_object
, "GetBooleanv");
1892 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Name
);
1894 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
1895 CHECK_EXT1(ARB_seamless_cube_map
, "GetBooleanv");
1896 params
[0] = ctx
->Texture
.CubeMapSeamless
;
1898 case GL_MAX_SERVER_WAIT_TIMEOUT
:
1899 CHECK_EXT1(ARB_sync
, "GetBooleanv");
1900 params
[0] = INT64_TO_BOOLEAN(ctx
->Const
.MaxServerWaitTimeout
);
1903 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv(pname=0x%x)", pname
);
1908 _mesa_GetFloatv( GLenum pname
, GLfloat
*params
)
1910 GET_CURRENT_CONTEXT(ctx
);
1911 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1917 _mesa_update_state(ctx
);
1919 if (ctx
->Driver
.GetFloatv
&&
1920 ctx
->Driver
.GetFloatv(ctx
, pname
, params
))
1924 case GL_ACCUM_RED_BITS
:
1925 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumRedBits
);
1927 case GL_ACCUM_GREEN_BITS
:
1928 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumGreenBits
);
1930 case GL_ACCUM_BLUE_BITS
:
1931 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumBlueBits
);
1933 case GL_ACCUM_ALPHA_BITS
:
1934 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumAlphaBits
);
1936 case GL_ACCUM_CLEAR_VALUE
:
1937 params
[0] = ctx
->Accum
.ClearColor
[0];
1938 params
[1] = ctx
->Accum
.ClearColor
[1];
1939 params
[2] = ctx
->Accum
.ClearColor
[2];
1940 params
[3] = ctx
->Accum
.ClearColor
[3];
1943 params
[0] = ctx
->Pixel
.AlphaBias
;
1946 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.alphaBits
);
1948 case GL_ALPHA_SCALE
:
1949 params
[0] = ctx
->Pixel
.AlphaScale
;
1952 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.AlphaEnabled
);
1954 case GL_ALPHA_TEST_FUNC
:
1955 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.AlphaFunc
);
1957 case GL_ALPHA_TEST_REF
:
1958 params
[0] = ctx
->Color
.AlphaRef
;
1960 case GL_ATTRIB_STACK_DEPTH
:
1961 params
[0] = (GLfloat
)(ctx
->AttribStackDepth
);
1963 case GL_AUTO_NORMAL
:
1964 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.AutoNormal
);
1966 case GL_AUX_BUFFERS
:
1967 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.numAuxBuffers
);
1970 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.BlendEnabled
);
1973 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
1976 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
1978 case GL_BLEND_SRC_RGB_EXT
:
1979 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
1981 case GL_BLEND_DST_RGB_EXT
:
1982 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
1984 case GL_BLEND_SRC_ALPHA_EXT
:
1985 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcA
);
1987 case GL_BLEND_DST_ALPHA_EXT
:
1988 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstA
);
1990 case GL_BLEND_EQUATION
:
1991 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendEquationRGB
);
1993 case GL_BLEND_EQUATION_ALPHA_EXT
:
1994 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendEquationA
);
1996 case GL_BLEND_COLOR_EXT
:
1997 params
[0] = ctx
->Color
.BlendColor
[0];
1998 params
[1] = ctx
->Color
.BlendColor
[1];
1999 params
[2] = ctx
->Color
.BlendColor
[2];
2000 params
[3] = ctx
->Color
.BlendColor
[3];
2003 params
[0] = ctx
->Pixel
.BlueBias
;
2006 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.blueBits
);
2009 params
[0] = ctx
->Pixel
.BlueScale
;
2011 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
2012 params
[0] = (GLfloat
)(ctx
->ClientAttribStackDepth
);
2014 case GL_CLIP_PLANE0
:
2015 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
2017 case GL_CLIP_PLANE1
:
2018 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
2020 case GL_CLIP_PLANE2
:
2021 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
2023 case GL_CLIP_PLANE3
:
2024 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
2026 case GL_CLIP_PLANE4
:
2027 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
2029 case GL_CLIP_PLANE5
:
2030 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
2032 case GL_COLOR_CLEAR_VALUE
:
2033 params
[0] = ctx
->Color
.ClearColor
[0];
2034 params
[1] = ctx
->Color
.ClearColor
[1];
2035 params
[2] = ctx
->Color
.ClearColor
[2];
2036 params
[3] = ctx
->Color
.ClearColor
[3];
2038 case GL_COLOR_MATERIAL
:
2039 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.ColorMaterialEnabled
);
2041 case GL_COLOR_MATERIAL_FACE
:
2042 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialFace
);
2044 case GL_COLOR_MATERIAL_PARAMETER
:
2045 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialMode
);
2047 case GL_COLOR_WRITEMASK
:
2048 params
[0] = (GLfloat
)(ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0);
2049 params
[1] = (GLfloat
)(ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0);
2050 params
[2] = (GLfloat
)(ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0);
2051 params
[3] = (GLfloat
)(ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0);
2054 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.CullFlag
);
2056 case GL_CULL_FACE_MODE
:
2057 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.CullFaceMode
);
2059 case GL_CURRENT_COLOR
:
2061 FLUSH_CURRENT(ctx
, 0);
2062 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0];
2063 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1];
2064 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2];
2065 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3];
2068 case GL_CURRENT_INDEX
:
2070 FLUSH_CURRENT(ctx
, 0);
2071 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0];
2074 case GL_CURRENT_NORMAL
:
2076 FLUSH_CURRENT(ctx
, 0);
2077 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0];
2078 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1];
2079 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2];
2082 case GL_CURRENT_RASTER_COLOR
:
2083 params
[0] = ctx
->Current
.RasterColor
[0];
2084 params
[1] = ctx
->Current
.RasterColor
[1];
2085 params
[2] = ctx
->Current
.RasterColor
[2];
2086 params
[3] = ctx
->Current
.RasterColor
[3];
2088 case GL_CURRENT_RASTER_DISTANCE
:
2089 params
[0] = ctx
->Current
.RasterDistance
;
2091 case GL_CURRENT_RASTER_INDEX
:
2092 params
[0] = ctx
->Current
.RasterIndex
;
2094 case GL_CURRENT_RASTER_POSITION
:
2095 params
[0] = ctx
->Current
.RasterPos
[0];
2096 params
[1] = ctx
->Current
.RasterPos
[1];
2097 params
[2] = ctx
->Current
.RasterPos
[2];
2098 params
[3] = ctx
->Current
.RasterPos
[3];
2100 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
2101 params
[0] = ctx
->Current
.RasterSecondaryColor
[0];
2102 params
[1] = ctx
->Current
.RasterSecondaryColor
[1];
2103 params
[2] = ctx
->Current
.RasterSecondaryColor
[2];
2104 params
[3] = ctx
->Current
.RasterSecondaryColor
[3];
2106 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
2108 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
2109 params
[0] = ctx
->Current
.RasterTexCoords
[texUnit
][0];
2110 params
[1] = ctx
->Current
.RasterTexCoords
[texUnit
][1];
2111 params
[2] = ctx
->Current
.RasterTexCoords
[texUnit
][2];
2112 params
[3] = ctx
->Current
.RasterTexCoords
[texUnit
][3];
2115 case GL_CURRENT_RASTER_POSITION_VALID
:
2116 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Current
.RasterPosValid
);
2118 case GL_CURRENT_TEXTURE_COORDS
:
2120 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
2121 FLUSH_CURRENT(ctx
, 0);
2122 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0];
2123 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1];
2124 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2];
2125 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3];
2129 params
[0] = ctx
->Pixel
.DepthBias
;
2132 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.depthBits
);
2134 case GL_DEPTH_CLEAR_VALUE
:
2135 params
[0] = ((GLfloat
) ctx
->Depth
.Clear
);
2138 params
[0] = ENUM_TO_FLOAT(ctx
->Depth
.Func
);
2140 case GL_DEPTH_RANGE
:
2141 params
[0] = ctx
->Viewport
.Near
;
2142 params
[1] = ctx
->Viewport
.Far
;
2144 case GL_DEPTH_SCALE
:
2145 params
[0] = ctx
->Pixel
.DepthScale
;
2148 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.Test
);
2150 case GL_DEPTH_WRITEMASK
:
2151 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.Mask
);
2154 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.DitherFlag
);
2156 case GL_DOUBLEBUFFER
:
2157 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
2159 case GL_DRAW_BUFFER
:
2160 params
[0] = ENUM_TO_FLOAT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
2164 FLUSH_CURRENT(ctx
, 0);
2165 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0));
2168 case GL_FEEDBACK_BUFFER_SIZE
:
2169 params
[0] = (GLfloat
)(ctx
->Feedback
.BufferSize
);
2171 case GL_FEEDBACK_BUFFER_TYPE
:
2172 params
[0] = ENUM_TO_FLOAT(ctx
->Feedback
.Type
);
2175 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Fog
.Enabled
);
2178 params
[0] = ctx
->Fog
.Color
[0];
2179 params
[1] = ctx
->Fog
.Color
[1];
2180 params
[2] = ctx
->Fog
.Color
[2];
2181 params
[3] = ctx
->Fog
.Color
[3];
2183 case GL_FOG_DENSITY
:
2184 params
[0] = ctx
->Fog
.Density
;
2187 params
[0] = ctx
->Fog
.End
;
2190 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.Fog
);
2193 params
[0] = ctx
->Fog
.Index
;
2196 params
[0] = ENUM_TO_FLOAT(ctx
->Fog
.Mode
);
2199 params
[0] = ctx
->Fog
.Start
;
2202 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.FrontFace
);
2205 params
[0] = ctx
->Pixel
.GreenBias
;
2208 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.greenBits
);
2210 case GL_GREEN_SCALE
:
2211 params
[0] = ctx
->Pixel
.GreenScale
;
2214 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.indexBits
);
2216 case GL_INDEX_CLEAR_VALUE
:
2217 params
[0] = (GLfloat
)(ctx
->Color
.ClearIndex
);
2220 params
[0] = BOOLEAN_TO_FLOAT(!ctx
->DrawBuffer
->Visual
.rgbMode
);
2222 case GL_INDEX_OFFSET
:
2223 params
[0] = (GLfloat
)(ctx
->Pixel
.IndexOffset
);
2225 case GL_INDEX_SHIFT
:
2226 params
[0] = (GLfloat
)(ctx
->Pixel
.IndexShift
);
2228 case GL_INDEX_WRITEMASK
:
2229 params
[0] = (GLfloat
)(ctx
->Color
.IndexMask
);
2232 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[0].Enabled
);
2235 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[1].Enabled
);
2238 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[2].Enabled
);
2241 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[3].Enabled
);
2244 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[4].Enabled
);
2247 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[5].Enabled
);
2250 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[6].Enabled
);
2253 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[7].Enabled
);
2256 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Enabled
);
2258 case GL_LIGHT_MODEL_AMBIENT
:
2259 params
[0] = ctx
->Light
.Model
.Ambient
[0];
2260 params
[1] = ctx
->Light
.Model
.Ambient
[1];
2261 params
[2] = ctx
->Light
.Model
.Ambient
[2];
2262 params
[3] = ctx
->Light
.Model
.Ambient
[3];
2264 case GL_LIGHT_MODEL_COLOR_CONTROL
:
2265 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.Model
.ColorControl
);
2267 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
2268 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Model
.LocalViewer
);
2270 case GL_LIGHT_MODEL_TWO_SIDE
:
2271 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Model
.TwoSide
);
2273 case GL_LINE_SMOOTH
:
2274 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Line
.SmoothFlag
);
2276 case GL_LINE_SMOOTH_HINT
:
2277 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.LineSmooth
);
2279 case GL_LINE_STIPPLE
:
2280 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Line
.StippleFlag
);
2282 case GL_LINE_STIPPLE_PATTERN
:
2283 params
[0] = (GLfloat
)(ctx
->Line
.StipplePattern
);
2285 case GL_LINE_STIPPLE_REPEAT
:
2286 params
[0] = (GLfloat
)(ctx
->Line
.StippleFactor
);
2289 params
[0] = ctx
->Line
.Width
;
2291 case GL_LINE_WIDTH_GRANULARITY
:
2292 params
[0] = ctx
->Const
.LineWidthGranularity
;
2294 case GL_LINE_WIDTH_RANGE
:
2295 params
[0] = ctx
->Const
.MinLineWidthAA
;
2296 params
[1] = ctx
->Const
.MaxLineWidthAA
;
2298 case GL_ALIASED_LINE_WIDTH_RANGE
:
2299 params
[0] = ctx
->Const
.MinLineWidth
;
2300 params
[1] = ctx
->Const
.MaxLineWidth
;
2303 params
[0] = (GLfloat
)(ctx
->List
.ListBase
);
2306 params
[0] = (GLfloat
)((ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0));
2311 if (!ctx
->CompileFlag
)
2313 else if (ctx
->ExecuteFlag
)
2314 mode
= GL_COMPILE_AND_EXECUTE
;
2317 params
[0] = ENUM_TO_FLOAT(mode
);
2320 case GL_INDEX_LOGIC_OP
:
2321 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.IndexLogicOpEnabled
);
2323 case GL_COLOR_LOGIC_OP
:
2324 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.ColorLogicOpEnabled
);
2326 case GL_LOGIC_OP_MODE
:
2327 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.LogicOp
);
2329 case GL_MAP1_COLOR_4
:
2330 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Color4
);
2332 case GL_MAP1_GRID_DOMAIN
:
2333 params
[0] = ctx
->Eval
.MapGrid1u1
;
2334 params
[1] = ctx
->Eval
.MapGrid1u2
;
2336 case GL_MAP1_GRID_SEGMENTS
:
2337 params
[0] = (GLfloat
)(ctx
->Eval
.MapGrid1un
);
2340 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Index
);
2342 case GL_MAP1_NORMAL
:
2343 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Normal
);
2345 case GL_MAP1_TEXTURE_COORD_1
:
2346 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord1
);
2348 case GL_MAP1_TEXTURE_COORD_2
:
2349 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord2
);
2351 case GL_MAP1_TEXTURE_COORD_3
:
2352 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord3
);
2354 case GL_MAP1_TEXTURE_COORD_4
:
2355 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord4
);
2357 case GL_MAP1_VERTEX_3
:
2358 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Vertex3
);
2360 case GL_MAP1_VERTEX_4
:
2361 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Vertex4
);
2363 case GL_MAP2_COLOR_4
:
2364 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Color4
);
2366 case GL_MAP2_GRID_DOMAIN
:
2367 params
[0] = ctx
->Eval
.MapGrid2u1
;
2368 params
[1] = ctx
->Eval
.MapGrid2u2
;
2369 params
[2] = ctx
->Eval
.MapGrid2v1
;
2370 params
[3] = ctx
->Eval
.MapGrid2v2
;
2372 case GL_MAP2_GRID_SEGMENTS
:
2373 params
[0] = (GLfloat
)(ctx
->Eval
.MapGrid2un
);
2374 params
[1] = (GLfloat
)(ctx
->Eval
.MapGrid2vn
);
2377 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Index
);
2379 case GL_MAP2_NORMAL
:
2380 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Normal
);
2382 case GL_MAP2_TEXTURE_COORD_1
:
2383 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord1
);
2385 case GL_MAP2_TEXTURE_COORD_2
:
2386 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord2
);
2388 case GL_MAP2_TEXTURE_COORD_3
:
2389 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord3
);
2391 case GL_MAP2_TEXTURE_COORD_4
:
2392 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord4
);
2394 case GL_MAP2_VERTEX_3
:
2395 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Vertex3
);
2397 case GL_MAP2_VERTEX_4
:
2398 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Vertex4
);
2401 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MapColorFlag
);
2403 case GL_MAP_STENCIL
:
2404 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MapStencilFlag
);
2406 case GL_MATRIX_MODE
:
2407 params
[0] = ENUM_TO_FLOAT(ctx
->Transform
.MatrixMode
);
2409 case GL_MAX_ATTRIB_STACK_DEPTH
:
2410 params
[0] = (GLfloat
)(MAX_ATTRIB_STACK_DEPTH
);
2412 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
2413 params
[0] = (GLfloat
)(MAX_CLIENT_ATTRIB_STACK_DEPTH
);
2415 case GL_MAX_CLIP_PLANES
:
2416 params
[0] = (GLfloat
)(ctx
->Const
.MaxClipPlanes
);
2418 case GL_MAX_ELEMENTS_VERTICES
:
2419 params
[0] = (GLfloat
)(ctx
->Const
.MaxArrayLockSize
);
2421 case GL_MAX_ELEMENTS_INDICES
:
2422 params
[0] = (GLfloat
)(ctx
->Const
.MaxArrayLockSize
);
2424 case GL_MAX_EVAL_ORDER
:
2425 params
[0] = (GLfloat
)(MAX_EVAL_ORDER
);
2428 params
[0] = (GLfloat
)(ctx
->Const
.MaxLights
);
2430 case GL_MAX_LIST_NESTING
:
2431 params
[0] = (GLfloat
)(MAX_LIST_NESTING
);
2433 case GL_MAX_MODELVIEW_STACK_DEPTH
:
2434 params
[0] = (GLfloat
)(MAX_MODELVIEW_STACK_DEPTH
);
2436 case GL_MAX_NAME_STACK_DEPTH
:
2437 params
[0] = (GLfloat
)(MAX_NAME_STACK_DEPTH
);
2439 case GL_MAX_PIXEL_MAP_TABLE
:
2440 params
[0] = (GLfloat
)(MAX_PIXEL_MAP_TABLE
);
2442 case GL_MAX_PROJECTION_STACK_DEPTH
:
2443 params
[0] = (GLfloat
)(MAX_PROJECTION_STACK_DEPTH
);
2445 case GL_MAX_TEXTURE_SIZE
:
2446 params
[0] = (GLfloat
)(1 << (ctx
->Const
.MaxTextureLevels
- 1));
2448 case GL_MAX_3D_TEXTURE_SIZE
:
2449 params
[0] = (GLfloat
)(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
2451 case GL_MAX_TEXTURE_STACK_DEPTH
:
2452 params
[0] = (GLfloat
)(MAX_TEXTURE_STACK_DEPTH
);
2454 case GL_MAX_VIEWPORT_DIMS
:
2455 params
[0] = (GLfloat
)(ctx
->Const
.MaxViewportWidth
);
2456 params
[1] = (GLfloat
)(ctx
->Const
.MaxViewportHeight
);
2458 case GL_MODELVIEW_MATRIX
:
2460 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
2461 params
[0] = matrix
[0];
2462 params
[1] = matrix
[1];
2463 params
[2] = matrix
[2];
2464 params
[3] = matrix
[3];
2465 params
[4] = matrix
[4];
2466 params
[5] = matrix
[5];
2467 params
[6] = matrix
[6];
2468 params
[7] = matrix
[7];
2469 params
[8] = matrix
[8];
2470 params
[9] = matrix
[9];
2471 params
[10] = matrix
[10];
2472 params
[11] = matrix
[11];
2473 params
[12] = matrix
[12];
2474 params
[13] = matrix
[13];
2475 params
[14] = matrix
[14];
2476 params
[15] = matrix
[15];
2479 case GL_MODELVIEW_STACK_DEPTH
:
2480 params
[0] = (GLfloat
)(ctx
->ModelviewMatrixStack
.Depth
+ 1);
2482 case GL_NAME_STACK_DEPTH
:
2483 params
[0] = (GLfloat
)(ctx
->Select
.NameStackDepth
);
2486 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.Normalize
);
2488 case GL_PACK_ALIGNMENT
:
2489 params
[0] = (GLfloat
)(ctx
->Pack
.Alignment
);
2491 case GL_PACK_LSB_FIRST
:
2492 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.LsbFirst
);
2494 case GL_PACK_ROW_LENGTH
:
2495 params
[0] = (GLfloat
)(ctx
->Pack
.RowLength
);
2497 case GL_PACK_SKIP_PIXELS
:
2498 params
[0] = (GLfloat
)(ctx
->Pack
.SkipPixels
);
2500 case GL_PACK_SKIP_ROWS
:
2501 params
[0] = (GLfloat
)(ctx
->Pack
.SkipRows
);
2503 case GL_PACK_SWAP_BYTES
:
2504 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.SwapBytes
);
2506 case GL_PACK_SKIP_IMAGES_EXT
:
2507 params
[0] = (GLfloat
)(ctx
->Pack
.SkipImages
);
2509 case GL_PACK_IMAGE_HEIGHT_EXT
:
2510 params
[0] = (GLfloat
)(ctx
->Pack
.ImageHeight
);
2512 case GL_PACK_INVERT_MESA
:
2513 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.Invert
);
2515 case GL_PERSPECTIVE_CORRECTION_HINT
:
2516 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PerspectiveCorrection
);
2518 case GL_PIXEL_MAP_A_TO_A_SIZE
:
2519 params
[0] = (GLfloat
)(ctx
->PixelMaps
.AtoA
.Size
);
2521 case GL_PIXEL_MAP_B_TO_B_SIZE
:
2522 params
[0] = (GLfloat
)(ctx
->PixelMaps
.BtoB
.Size
);
2524 case GL_PIXEL_MAP_G_TO_G_SIZE
:
2525 params
[0] = (GLfloat
)(ctx
->PixelMaps
.GtoG
.Size
);
2527 case GL_PIXEL_MAP_I_TO_A_SIZE
:
2528 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoA
.Size
);
2530 case GL_PIXEL_MAP_I_TO_B_SIZE
:
2531 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoB
.Size
);
2533 case GL_PIXEL_MAP_I_TO_G_SIZE
:
2534 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoG
.Size
);
2536 case GL_PIXEL_MAP_I_TO_I_SIZE
:
2537 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoI
.Size
);
2539 case GL_PIXEL_MAP_I_TO_R_SIZE
:
2540 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoR
.Size
);
2542 case GL_PIXEL_MAP_R_TO_R_SIZE
:
2543 params
[0] = (GLfloat
)(ctx
->PixelMaps
.RtoR
.Size
);
2545 case GL_PIXEL_MAP_S_TO_S_SIZE
:
2546 params
[0] = (GLfloat
)(ctx
->PixelMaps
.StoS
.Size
);
2549 params
[0] = ctx
->Point
.Size
;
2551 case GL_POINT_SIZE_GRANULARITY
:
2552 params
[0] = ctx
->Const
.PointSizeGranularity
;
2554 case GL_POINT_SIZE_RANGE
:
2555 params
[0] = ctx
->Const
.MinPointSizeAA
;
2556 params
[1] = ctx
->Const
.MaxPointSizeAA
;
2558 case GL_ALIASED_POINT_SIZE_RANGE
:
2559 params
[0] = ctx
->Const
.MinPointSize
;
2560 params
[1] = ctx
->Const
.MaxPointSize
;
2562 case GL_POINT_SMOOTH
:
2563 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Point
.SmoothFlag
);
2565 case GL_POINT_SMOOTH_HINT
:
2566 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PointSmooth
);
2568 case GL_POINT_SIZE_MIN_EXT
:
2569 params
[0] = ctx
->Point
.MinSize
;
2571 case GL_POINT_SIZE_MAX_EXT
:
2572 params
[0] = ctx
->Point
.MaxSize
;
2574 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
2575 params
[0] = ctx
->Point
.Threshold
;
2577 case GL_DISTANCE_ATTENUATION_EXT
:
2578 params
[0] = ctx
->Point
.Params
[0];
2579 params
[1] = ctx
->Point
.Params
[1];
2580 params
[2] = ctx
->Point
.Params
[2];
2582 case GL_POLYGON_MODE
:
2583 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.FrontMode
);
2584 params
[1] = ENUM_TO_FLOAT(ctx
->Polygon
.BackMode
);
2586 case GL_POLYGON_OFFSET_BIAS_EXT
:
2587 params
[0] = ctx
->Polygon
.OffsetUnits
;
2589 case GL_POLYGON_OFFSET_FACTOR
:
2590 params
[0] = ctx
->Polygon
.OffsetFactor
;
2592 case GL_POLYGON_OFFSET_UNITS
:
2593 params
[0] = ctx
->Polygon
.OffsetUnits
;
2595 case GL_POLYGON_OFFSET_POINT
:
2596 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.OffsetPoint
);
2598 case GL_POLYGON_OFFSET_LINE
:
2599 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.OffsetLine
);
2601 case GL_POLYGON_OFFSET_FILL
:
2602 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.OffsetFill
);
2604 case GL_POLYGON_SMOOTH
:
2605 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.SmoothFlag
);
2607 case GL_POLYGON_SMOOTH_HINT
:
2608 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PolygonSmooth
);
2610 case GL_POLYGON_STIPPLE
:
2611 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.StippleFlag
);
2613 case GL_PROJECTION_MATRIX
:
2615 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
2616 params
[0] = matrix
[0];
2617 params
[1] = matrix
[1];
2618 params
[2] = matrix
[2];
2619 params
[3] = matrix
[3];
2620 params
[4] = matrix
[4];
2621 params
[5] = matrix
[5];
2622 params
[6] = matrix
[6];
2623 params
[7] = matrix
[7];
2624 params
[8] = matrix
[8];
2625 params
[9] = matrix
[9];
2626 params
[10] = matrix
[10];
2627 params
[11] = matrix
[11];
2628 params
[12] = matrix
[12];
2629 params
[13] = matrix
[13];
2630 params
[14] = matrix
[14];
2631 params
[15] = matrix
[15];
2634 case GL_PROJECTION_STACK_DEPTH
:
2635 params
[0] = (GLfloat
)(ctx
->ProjectionMatrixStack
.Depth
+ 1);
2637 case GL_READ_BUFFER
:
2638 params
[0] = ENUM_TO_FLOAT(ctx
->ReadBuffer
->ColorReadBuffer
);
2641 params
[0] = ctx
->Pixel
.RedBias
;
2644 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.redBits
);
2647 params
[0] = ctx
->Pixel
.RedScale
;
2649 case GL_RENDER_MODE
:
2650 params
[0] = ENUM_TO_FLOAT(ctx
->RenderMode
);
2652 case GL_RESCALE_NORMAL
:
2653 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.RescaleNormals
);
2656 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.rgbMode
);
2658 case GL_SCISSOR_BOX
:
2659 params
[0] = (GLfloat
)(ctx
->Scissor
.X
);
2660 params
[1] = (GLfloat
)(ctx
->Scissor
.Y
);
2661 params
[2] = (GLfloat
)(ctx
->Scissor
.Width
);
2662 params
[3] = (GLfloat
)(ctx
->Scissor
.Height
);
2664 case GL_SCISSOR_TEST
:
2665 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Scissor
.Enabled
);
2667 case GL_SELECTION_BUFFER_SIZE
:
2668 params
[0] = (GLfloat
)(ctx
->Select
.BufferSize
);
2670 case GL_SHADE_MODEL
:
2671 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ShadeModel
);
2673 case GL_SHARED_TEXTURE_PALETTE_EXT
:
2674 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.SharedPalette
);
2676 case GL_STENCIL_BITS
:
2677 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.stencilBits
);
2679 case GL_STENCIL_CLEAR_VALUE
:
2680 params
[0] = (GLfloat
)(ctx
->Stencil
.Clear
);
2682 case GL_STENCIL_FAIL
:
2683 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
2685 case GL_STENCIL_FUNC
:
2686 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
2688 case GL_STENCIL_PASS_DEPTH_FAIL
:
2689 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
2691 case GL_STENCIL_PASS_DEPTH_PASS
:
2692 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
2694 case GL_STENCIL_REF
:
2695 params
[0] = (GLfloat
)(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
2697 case GL_STENCIL_TEST
:
2698 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Stencil
.Enabled
);
2700 case GL_STENCIL_VALUE_MASK
:
2701 params
[0] = (GLfloat
)(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
2703 case GL_STENCIL_WRITEMASK
:
2704 params
[0] = (GLfloat
)(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
2707 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.stereoMode
);
2709 case GL_SUBPIXEL_BITS
:
2710 params
[0] = (GLfloat
)(ctx
->Const
.SubPixelBits
);
2713 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D
));
2716 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D
));
2719 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D
));
2721 case GL_TEXTURE_1D_ARRAY_EXT
:
2722 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2723 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
));
2725 case GL_TEXTURE_2D_ARRAY_EXT
:
2726 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2727 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
));
2729 case GL_TEXTURE_BINDING_1D
:
2730 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
);
2732 case GL_TEXTURE_BINDING_2D
:
2733 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
);
2735 case GL_TEXTURE_BINDING_3D
:
2736 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
);
2738 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
2739 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2740 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
);
2742 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
2743 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2744 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
);
2746 case GL_TEXTURE_GEN_S
:
2747 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
2749 case GL_TEXTURE_GEN_T
:
2750 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
2752 case GL_TEXTURE_GEN_R
:
2753 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
2755 case GL_TEXTURE_GEN_Q
:
2756 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
2758 case GL_TEXTURE_MATRIX
:
2760 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
2761 params
[0] = matrix
[0];
2762 params
[1] = matrix
[1];
2763 params
[2] = matrix
[2];
2764 params
[3] = matrix
[3];
2765 params
[4] = matrix
[4];
2766 params
[5] = matrix
[5];
2767 params
[6] = matrix
[6];
2768 params
[7] = matrix
[7];
2769 params
[8] = matrix
[8];
2770 params
[9] = matrix
[9];
2771 params
[10] = matrix
[10];
2772 params
[11] = matrix
[11];
2773 params
[12] = matrix
[12];
2774 params
[13] = matrix
[13];
2775 params
[14] = matrix
[14];
2776 params
[15] = matrix
[15];
2779 case GL_TEXTURE_STACK_DEPTH
:
2780 params
[0] = (GLfloat
)(ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1);
2782 case GL_UNPACK_ALIGNMENT
:
2783 params
[0] = (GLfloat
)(ctx
->Unpack
.Alignment
);
2785 case GL_UNPACK_LSB_FIRST
:
2786 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.LsbFirst
);
2788 case GL_UNPACK_ROW_LENGTH
:
2789 params
[0] = (GLfloat
)(ctx
->Unpack
.RowLength
);
2791 case GL_UNPACK_SKIP_PIXELS
:
2792 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipPixels
);
2794 case GL_UNPACK_SKIP_ROWS
:
2795 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipRows
);
2797 case GL_UNPACK_SWAP_BYTES
:
2798 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.SwapBytes
);
2800 case GL_UNPACK_SKIP_IMAGES_EXT
:
2801 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipImages
);
2803 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
2804 params
[0] = (GLfloat
)(ctx
->Unpack
.ImageHeight
);
2806 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
2807 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.ClientStorage
);
2810 params
[0] = (GLfloat
)(ctx
->Viewport
.X
);
2811 params
[1] = (GLfloat
)(ctx
->Viewport
.Y
);
2812 params
[2] = (GLfloat
)(ctx
->Viewport
.Width
);
2813 params
[3] = (GLfloat
)(ctx
->Viewport
.Height
);
2816 params
[0] = ctx
->Pixel
.ZoomX
;
2819 params
[0] = ctx
->Pixel
.ZoomY
;
2821 case GL_VERTEX_ARRAY
:
2822 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
2824 case GL_VERTEX_ARRAY_SIZE
:
2825 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.Size
);
2827 case GL_VERTEX_ARRAY_TYPE
:
2828 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Vertex
.Type
);
2830 case GL_VERTEX_ARRAY_STRIDE
:
2831 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.Stride
);
2833 case GL_VERTEX_ARRAY_COUNT_EXT
:
2834 params
[0] = (GLfloat
)(0);
2836 case GL_NORMAL_ARRAY
:
2837 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
2839 case GL_NORMAL_ARRAY_TYPE
:
2840 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Normal
.Type
);
2842 case GL_NORMAL_ARRAY_STRIDE
:
2843 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Normal
.Stride
);
2845 case GL_NORMAL_ARRAY_COUNT_EXT
:
2846 params
[0] = (GLfloat
)(0);
2848 case GL_COLOR_ARRAY
:
2849 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Color
.Enabled
);
2851 case GL_COLOR_ARRAY_SIZE
:
2852 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.Size
);
2854 case GL_COLOR_ARRAY_TYPE
:
2855 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Color
.Type
);
2857 case GL_COLOR_ARRAY_STRIDE
:
2858 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.Stride
);
2860 case GL_COLOR_ARRAY_COUNT_EXT
:
2861 params
[0] = (GLfloat
)(0);
2863 case GL_INDEX_ARRAY
:
2864 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Index
.Enabled
);
2866 case GL_INDEX_ARRAY_TYPE
:
2867 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Index
.Type
);
2869 case GL_INDEX_ARRAY_STRIDE
:
2870 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Index
.Stride
);
2872 case GL_INDEX_ARRAY_COUNT_EXT
:
2873 params
[0] = (GLfloat
)(0);
2875 case GL_TEXTURE_COORD_ARRAY
:
2876 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
2878 case GL_TEXTURE_COORD_ARRAY_SIZE
:
2879 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
);
2881 case GL_TEXTURE_COORD_ARRAY_TYPE
:
2882 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
2884 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
2885 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
);
2887 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
2888 params
[0] = (GLfloat
)(0);
2890 case GL_EDGE_FLAG_ARRAY
:
2891 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
2893 case GL_EDGE_FLAG_ARRAY_STRIDE
:
2894 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
);
2896 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
2897 params
[0] = (GLfloat
)(0);
2899 case GL_MAX_TEXTURE_UNITS_ARB
:
2900 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2901 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureUnits
);
2903 case GL_ACTIVE_TEXTURE_ARB
:
2904 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2905 params
[0] = (GLfloat
)(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
2907 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
2908 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2909 params
[0] = (GLfloat
)(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
2911 case GL_TEXTURE_CUBE_MAP_ARB
:
2912 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2913 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
2915 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
2916 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2917 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
);
2919 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
2920 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2921 params
[0] = (GLfloat
)((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)));
2923 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
2924 params
[0] = (GLfloat
)(ctx
->Hint
.TextureCompression
);
2926 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
2927 params
[0] = (GLfloat
)(_mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
));
2929 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
2932 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
2934 for (i
= 0; i
< n
; i
++)
2935 params
[i
] = ENUM_TO_FLOAT(formats
[i
]);
2938 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
2939 CHECK_EXT1(EXT_compiled_vertex_array
, "GetFloatv");
2940 params
[0] = (GLfloat
)(ctx
->Array
.LockFirst
);
2942 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
2943 CHECK_EXT1(EXT_compiled_vertex_array
, "GetFloatv");
2944 params
[0] = (GLfloat
)(ctx
->Array
.LockCount
);
2946 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
2948 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
2949 params
[0] = matrix
[0];
2950 params
[1] = matrix
[4];
2951 params
[2] = matrix
[8];
2952 params
[3] = matrix
[12];
2953 params
[4] = matrix
[1];
2954 params
[5] = matrix
[5];
2955 params
[6] = matrix
[9];
2956 params
[7] = matrix
[13];
2957 params
[8] = matrix
[2];
2958 params
[9] = matrix
[6];
2959 params
[10] = matrix
[10];
2960 params
[11] = matrix
[14];
2961 params
[12] = matrix
[3];
2962 params
[13] = matrix
[7];
2963 params
[14] = matrix
[11];
2964 params
[15] = matrix
[15];
2967 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
2969 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
2970 params
[0] = matrix
[0];
2971 params
[1] = matrix
[4];
2972 params
[2] = matrix
[8];
2973 params
[3] = matrix
[12];
2974 params
[4] = matrix
[1];
2975 params
[5] = matrix
[5];
2976 params
[6] = matrix
[9];
2977 params
[7] = matrix
[13];
2978 params
[8] = matrix
[2];
2979 params
[9] = matrix
[6];
2980 params
[10] = matrix
[10];
2981 params
[11] = matrix
[14];
2982 params
[12] = matrix
[3];
2983 params
[13] = matrix
[7];
2984 params
[14] = matrix
[11];
2985 params
[15] = matrix
[15];
2988 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
2990 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
2991 params
[0] = matrix
[0];
2992 params
[1] = matrix
[4];
2993 params
[2] = matrix
[8];
2994 params
[3] = matrix
[12];
2995 params
[4] = matrix
[1];
2996 params
[5] = matrix
[5];
2997 params
[6] = matrix
[9];
2998 params
[7] = matrix
[13];
2999 params
[8] = matrix
[2];
3000 params
[9] = matrix
[6];
3001 params
[10] = matrix
[10];
3002 params
[11] = matrix
[14];
3003 params
[12] = matrix
[3];
3004 params
[13] = matrix
[7];
3005 params
[14] = matrix
[11];
3006 params
[15] = matrix
[15];
3009 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
3011 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
3012 params
[0] = matrix
[0];
3013 params
[1] = matrix
[4];
3014 params
[2] = matrix
[8];
3015 params
[3] = matrix
[12];
3016 params
[4] = matrix
[1];
3017 params
[5] = matrix
[5];
3018 params
[6] = matrix
[9];
3019 params
[7] = matrix
[13];
3020 params
[8] = matrix
[2];
3021 params
[9] = matrix
[6];
3022 params
[10] = matrix
[10];
3023 params
[11] = matrix
[14];
3024 params
[12] = matrix
[3];
3025 params
[13] = matrix
[7];
3026 params
[14] = matrix
[11];
3027 params
[15] = matrix
[15];
3030 case GL_COLOR_MATRIX_SGI
:
3032 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
3033 params
[0] = matrix
[0];
3034 params
[1] = matrix
[1];
3035 params
[2] = matrix
[2];
3036 params
[3] = matrix
[3];
3037 params
[4] = matrix
[4];
3038 params
[5] = matrix
[5];
3039 params
[6] = matrix
[6];
3040 params
[7] = matrix
[7];
3041 params
[8] = matrix
[8];
3042 params
[9] = matrix
[9];
3043 params
[10] = matrix
[10];
3044 params
[11] = matrix
[11];
3045 params
[12] = matrix
[12];
3046 params
[13] = matrix
[13];
3047 params
[14] = matrix
[14];
3048 params
[15] = matrix
[15];
3051 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
3052 params
[0] = (GLfloat
)(ctx
->ColorMatrixStack
.Depth
+ 1);
3054 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
3055 params
[0] = (GLfloat
)(MAX_COLOR_STACK_DEPTH
);
3057 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
3058 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[0];
3060 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
3061 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[1];
3063 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
3064 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[2];
3066 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
3067 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[3];
3069 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
3070 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[0];
3072 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
3073 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[1];
3075 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
3076 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[2];
3078 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
3079 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[3];
3081 case GL_CONVOLUTION_1D_EXT
:
3082 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3083 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Convolution1DEnabled
);
3085 case GL_CONVOLUTION_2D_EXT
:
3086 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3087 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Convolution2DEnabled
);
3089 case GL_SEPARABLE_2D_EXT
:
3090 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3091 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Separable2DEnabled
);
3093 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
3094 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3095 params
[0] = ctx
->Pixel
.PostConvolutionScale
[0];
3097 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
3098 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3099 params
[0] = ctx
->Pixel
.PostConvolutionScale
[1];
3101 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
3102 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3103 params
[0] = ctx
->Pixel
.PostConvolutionScale
[2];
3105 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
3106 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3107 params
[0] = ctx
->Pixel
.PostConvolutionScale
[3];
3109 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
3110 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3111 params
[0] = ctx
->Pixel
.PostConvolutionBias
[0];
3113 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
3114 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3115 params
[0] = ctx
->Pixel
.PostConvolutionBias
[1];
3117 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
3118 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3119 params
[0] = ctx
->Pixel
.PostConvolutionBias
[2];
3121 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
3122 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3123 params
[0] = ctx
->Pixel
.PostConvolutionBias
[3];
3126 CHECK_EXT1(EXT_histogram
, "GetFloatv");
3127 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.HistogramEnabled
);
3130 CHECK_EXT1(EXT_histogram
, "GetFloatv");
3131 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MinMaxEnabled
);
3133 case GL_COLOR_TABLE_SGI
:
3134 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3135 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]);
3137 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
3138 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3139 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]);
3141 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
3142 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3143 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]);
3145 case GL_TEXTURE_COLOR_TABLE_SGI
:
3146 CHECK_EXT1(SGI_texture_color_table
, "GetFloatv");
3147 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
3149 case GL_COLOR_SUM_EXT
:
3150 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetFloatv");
3151 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Fog
.ColorSumEnabled
);
3153 case GL_CURRENT_SECONDARY_COLOR_EXT
:
3154 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3156 FLUSH_CURRENT(ctx
, 0);
3157 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0];
3158 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1];
3159 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2];
3160 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3];
3163 case GL_SECONDARY_COLOR_ARRAY_EXT
:
3164 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3165 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
3167 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
3168 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3169 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
3171 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
3172 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3173 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
);
3175 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
3176 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3177 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Size
);
3179 case GL_CURRENT_FOG_COORDINATE_EXT
:
3180 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3182 FLUSH_CURRENT(ctx
, 0);
3183 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0];
3186 case GL_FOG_COORDINATE_ARRAY_EXT
:
3187 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3188 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
3190 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
3191 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3192 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
3194 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
3195 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3196 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->FogCoord
.Stride
);
3198 case GL_FOG_COORDINATE_SOURCE_EXT
:
3199 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3200 params
[0] = ENUM_TO_FLOAT(ctx
->Fog
.FogCoordinateSource
);
3202 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
3203 CHECK_EXT1(EXT_texture_lod_bias
, "GetFloatv");
3204 params
[0] = ctx
->Const
.MaxTextureLodBias
;
3206 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
3207 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetFloatv");
3208 params
[0] = ctx
->Const
.MaxTextureMaxAnisotropy
;
3210 case GL_MULTISAMPLE_ARB
:
3211 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.Enabled
);
3213 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
3214 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleAlphaToCoverage
);
3216 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
3217 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleAlphaToOne
);
3219 case GL_SAMPLE_COVERAGE_ARB
:
3220 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleCoverage
);
3222 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
3223 params
[0] = ctx
->Multisample
.SampleCoverageValue
;
3225 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
3226 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleCoverageInvert
);
3228 case GL_SAMPLE_BUFFERS_ARB
:
3229 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.sampleBuffers
);
3231 case GL_SAMPLES_ARB
:
3232 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.samples
);
3234 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
3235 CHECK_EXT1(IBM_rasterpos_clip
, "GetFloatv");
3236 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.RasterPositionUnclipped
);
3238 case GL_POINT_SPRITE_NV
:
3239 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetFloatv");
3240 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Point
.PointSprite
);
3242 case GL_POINT_SPRITE_R_MODE_NV
:
3243 CHECK_EXT1(NV_point_sprite
, "GetFloatv");
3244 params
[0] = ENUM_TO_FLOAT(ctx
->Point
.SpriteRMode
);
3246 case GL_POINT_SPRITE_COORD_ORIGIN
:
3247 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetFloatv");
3248 params
[0] = ENUM_TO_FLOAT(ctx
->Point
.SpriteOrigin
);
3250 case GL_GENERATE_MIPMAP_HINT_SGIS
:
3251 CHECK_EXT1(SGIS_generate_mipmap
, "GetFloatv");
3252 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.GenerateMipmap
);
3254 case GL_VERTEX_PROGRAM_BINDING_NV
:
3255 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3256 params
[0] = (GLfloat
)((ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0));
3258 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
3259 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3260 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
3262 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
3263 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3264 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
3266 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
3267 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3268 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
3270 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
3271 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3272 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
3274 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
3275 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3276 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
3278 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
3279 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3280 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
3282 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
3283 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3284 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
3286 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
3287 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3288 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
3290 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
3291 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3292 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
3294 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
3295 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3296 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
3298 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
3299 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3300 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
3302 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
3303 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3304 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
3306 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
3307 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3308 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
3310 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
3311 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3312 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
3314 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
3315 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3316 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
3318 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
3319 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3320 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
3322 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
3323 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3324 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[0]);
3326 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
3327 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3328 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[1]);
3330 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
3331 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3332 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[2]);
3334 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
3335 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3336 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[3]);
3338 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
3339 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3340 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[4]);
3342 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
3343 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3344 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[5]);
3346 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
3347 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3348 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[6]);
3350 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
3351 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3352 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[7]);
3354 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
3355 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3356 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[8]);
3358 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
3359 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3360 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[9]);
3362 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
3363 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3364 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[10]);
3366 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
3367 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3368 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[11]);
3370 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
3371 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3372 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[12]);
3374 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
3375 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3376 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[13]);
3378 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
3379 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3380 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[14]);
3382 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
3383 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3384 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[15]);
3386 case GL_FRAGMENT_PROGRAM_NV
:
3387 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3388 params
[0] = BOOLEAN_TO_FLOAT(ctx
->FragmentProgram
.Enabled
);
3390 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
3391 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3392 params
[0] = (GLfloat
)(ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0);
3394 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
3395 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3396 params
[0] = (GLfloat
)(MAX_NV_FRAGMENT_PROGRAM_PARAMS
);
3398 case GL_TEXTURE_RECTANGLE_NV
:
3399 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3400 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
3402 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
3403 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3404 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
);
3406 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
3407 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3408 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureRectSize
);
3410 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
3411 CHECK_EXT1(EXT_stencil_two_side
, "GetFloatv");
3412 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Stencil
.TestTwoSide
);
3414 case GL_ACTIVE_STENCIL_FACE_EXT
:
3415 CHECK_EXT1(EXT_stencil_two_side
, "GetFloatv");
3416 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
3418 case GL_MAX_SHININESS_NV
:
3419 CHECK_EXT1(NV_light_max_exponent
, "GetFloatv");
3420 params
[0] = ctx
->Const
.MaxShininess
;
3422 case GL_MAX_SPOT_EXPONENT_NV
:
3423 CHECK_EXT1(NV_light_max_exponent
, "GetFloatv");
3424 params
[0] = ctx
->Const
.MaxSpotExponent
;
3426 case GL_ARRAY_BUFFER_BINDING_ARB
:
3427 params
[0] = (GLfloat
)(ctx
->Array
.ArrayBufferObj
->Name
);
3429 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
3430 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
);
3432 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
3433 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
);
3435 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
3436 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
);
3438 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
3439 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
);
3441 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
3442 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
);
3444 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
3445 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
);
3447 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
3448 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
);
3450 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
3451 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
);
3453 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
3454 params
[0] = (GLfloat
)(ctx
->Array
.ElementArrayBufferObj
->Name
);
3456 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
3457 CHECK_EXT1(EXT_pixel_buffer_object
, "GetFloatv");
3458 params
[0] = (GLfloat
)(ctx
->Pack
.BufferObj
->Name
);
3460 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
3461 CHECK_EXT1(EXT_pixel_buffer_object
, "GetFloatv");
3462 params
[0] = (GLfloat
)(ctx
->Unpack
.BufferObj
->Name
);
3464 case GL_VERTEX_PROGRAM_ARB
:
3465 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3466 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.Enabled
);
3468 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
3469 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3470 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.PointSizeEnabled
);
3472 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
3473 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3474 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.TwoSideEnabled
);
3476 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
3477 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3478 params
[0] = (GLfloat
)(ctx
->Const
.MaxProgramMatrixStackDepth
);
3480 case GL_MAX_PROGRAM_MATRICES_ARB
:
3481 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3482 params
[0] = (GLfloat
)(ctx
->Const
.MaxProgramMatrices
);
3484 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
3485 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3486 params
[0] = BOOLEAN_TO_FLOAT(ctx
->CurrentStack
->Depth
+ 1);
3488 case GL_CURRENT_MATRIX_ARB
:
3489 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3491 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
3492 params
[0] = matrix
[0];
3493 params
[1] = matrix
[1];
3494 params
[2] = matrix
[2];
3495 params
[3] = matrix
[3];
3496 params
[4] = matrix
[4];
3497 params
[5] = matrix
[5];
3498 params
[6] = matrix
[6];
3499 params
[7] = matrix
[7];
3500 params
[8] = matrix
[8];
3501 params
[9] = matrix
[9];
3502 params
[10] = matrix
[10];
3503 params
[11] = matrix
[11];
3504 params
[12] = matrix
[12];
3505 params
[13] = matrix
[13];
3506 params
[14] = matrix
[14];
3507 params
[15] = matrix
[15];
3510 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
3511 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetFloatv");
3513 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
3514 params
[0] = matrix
[0];
3515 params
[1] = matrix
[4];
3516 params
[2] = matrix
[8];
3517 params
[3] = matrix
[12];
3518 params
[4] = matrix
[1];
3519 params
[5] = matrix
[5];
3520 params
[6] = matrix
[9];
3521 params
[7] = matrix
[13];
3522 params
[8] = matrix
[2];
3523 params
[9] = matrix
[6];
3524 params
[10] = matrix
[10];
3525 params
[11] = matrix
[14];
3526 params
[12] = matrix
[3];
3527 params
[13] = matrix
[7];
3528 params
[14] = matrix
[11];
3529 params
[15] = matrix
[15];
3532 case GL_MAX_VERTEX_ATTRIBS_ARB
:
3533 CHECK_EXT1(ARB_vertex_program
, "GetFloatv");
3534 params
[0] = (GLfloat
)(ctx
->Const
.VertexProgram
.MaxAttribs
);
3536 case GL_PROGRAM_ERROR_POSITION_ARB
:
3537 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetFloatv");
3538 params
[0] = (GLfloat
)(ctx
->Program
.ErrorPos
);
3540 case GL_FRAGMENT_PROGRAM_ARB
:
3541 CHECK_EXT1(ARB_fragment_program
, "GetFloatv");
3542 params
[0] = BOOLEAN_TO_FLOAT(ctx
->FragmentProgram
.Enabled
);
3544 case GL_MAX_TEXTURE_COORDS_ARB
:
3545 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3546 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureCoordUnits
);
3548 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
3549 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3550 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureImageUnits
);
3552 case GL_DEPTH_BOUNDS_TEST_EXT
:
3553 CHECK_EXT1(EXT_depth_bounds_test
, "GetFloatv");
3554 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.BoundsTest
);
3556 case GL_DEPTH_BOUNDS_EXT
:
3557 CHECK_EXT1(EXT_depth_bounds_test
, "GetFloatv");
3558 params
[0] = ctx
->Depth
.BoundsMin
;
3559 params
[1] = ctx
->Depth
.BoundsMax
;
3561 case GL_DEPTH_CLAMP
:
3562 CHECK_EXT1(ARB_depth_clamp
, "GetFloatv");
3563 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.DepthClamp
);
3565 case GL_MAX_DRAW_BUFFERS_ARB
:
3566 params
[0] = (GLfloat
)(ctx
->Const
.MaxDrawBuffers
);
3568 case GL_DRAW_BUFFER0_ARB
:
3569 params
[0] = ENUM_TO_FLOAT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
3571 case GL_DRAW_BUFFER1_ARB
:
3574 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3575 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3578 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
3579 params
[0] = ENUM_TO_FLOAT(buffer
);
3582 case GL_DRAW_BUFFER2_ARB
:
3585 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3586 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3589 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
3590 params
[0] = ENUM_TO_FLOAT(buffer
);
3593 case GL_DRAW_BUFFER3_ARB
:
3596 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3597 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3600 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
3601 params
[0] = ENUM_TO_FLOAT(buffer
);
3604 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
3605 CHECK_EXT1(OES_read_format
, "GetFloatv");
3606 params
[0] = (GLfloat
)(_mesa_get_color_read_type(ctx
));
3608 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
3609 CHECK_EXT1(OES_read_format
, "GetFloatv");
3610 params
[0] = (GLfloat
)(_mesa_get_color_read_format(ctx
));
3612 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
3613 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3614 params
[0] = (GLfloat
)(6);
3616 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
3617 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3618 params
[0] = (GLfloat
)(8);
3620 case GL_NUM_PASSES_ATI
:
3621 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3622 params
[0] = (GLfloat
)(2);
3624 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
3625 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3626 params
[0] = (GLfloat
)(8);
3628 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
3629 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3630 params
[0] = (GLfloat
)(16);
3632 case GL_COLOR_ALPHA_PAIRING_ATI
:
3633 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3634 params
[0] = BOOLEAN_TO_FLOAT(GL_TRUE
);
3636 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
3637 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3638 params
[0] = (GLfloat
)(3);
3640 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
3641 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3642 params
[0] = (GLfloat
)(3);
3644 case GL_STENCIL_BACK_FUNC
:
3645 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.Function
[1]);
3647 case GL_STENCIL_BACK_VALUE_MASK
:
3648 params
[0] = (GLfloat
)(ctx
->Stencil
.ValueMask
[1]);
3650 case GL_STENCIL_BACK_WRITEMASK
:
3651 params
[0] = (GLfloat
)(ctx
->Stencil
.WriteMask
[1]);
3653 case GL_STENCIL_BACK_REF
:
3654 params
[0] = (GLfloat
)(ctx
->Stencil
.Ref
[1]);
3656 case GL_STENCIL_BACK_FAIL
:
3657 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.FailFunc
[1]);
3659 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
3660 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZFailFunc
[1]);
3662 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
3663 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZPassFunc
[1]);
3665 case GL_FRAMEBUFFER_BINDING_EXT
:
3666 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3667 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Name
);
3669 case GL_RENDERBUFFER_BINDING_EXT
:
3670 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3671 params
[0] = (GLfloat
)(ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0);
3673 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
3674 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3675 params
[0] = (GLfloat
)(ctx
->Const
.MaxColorAttachments
);
3677 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
3678 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3679 params
[0] = (GLfloat
)(ctx
->Const
.MaxRenderbufferSize
);
3681 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
3682 CHECK_EXT1(EXT_framebuffer_blit
, "GetFloatv");
3683 params
[0] = (GLfloat
)(ctx
->ReadBuffer
->Name
);
3685 case GL_PROVOKING_VERTEX_EXT
:
3686 CHECK_EXT1(EXT_provoking_vertex
, "GetFloatv");
3687 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.ProvokingVertex
);
3689 case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
:
3690 CHECK_EXT1(EXT_provoking_vertex
, "GetFloatv");
3691 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Const
.QuadsFollowProvokingVertexConvention
);
3693 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
3694 CHECK_EXT1(ARB_fragment_shader
, "GetFloatv");
3695 params
[0] = (GLfloat
)(ctx
->Const
.FragmentProgram
.MaxUniformComponents
);
3697 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
3698 CHECK_EXT1(ARB_fragment_shader
, "GetFloatv");
3699 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.FragmentShaderDerivative
);
3701 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
3702 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3703 params
[0] = (GLfloat
)(ctx
->Const
.VertexProgram
.MaxUniformComponents
);
3705 case GL_MAX_VARYING_FLOATS_ARB
:
3706 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3707 params
[0] = (GLfloat
)(ctx
->Const
.MaxVarying
* 4);
3709 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
3710 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3711 params
[0] = (GLfloat
)(ctx
->Const
.MaxVertexTextureImageUnits
);
3713 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
3714 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3715 params
[0] = (GLfloat
)(ctx
->Const
.MaxCombinedTextureImageUnits
);
3717 case GL_CURRENT_PROGRAM
:
3718 CHECK_EXT1(ARB_shader_objects
, "GetFloatv");
3719 params
[0] = (GLfloat
)(ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0);
3721 case GL_MAX_SAMPLES
:
3722 CHECK_EXT1(ARB_framebuffer_object
, "GetFloatv");
3723 params
[0] = (GLfloat
)(ctx
->Const
.MaxSamples
);
3725 case GL_VERTEX_ARRAY_BINDING_APPLE
:
3726 CHECK_EXT1(APPLE_vertex_array_object
, "GetFloatv");
3727 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Name
);
3729 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
3730 CHECK_EXT1(ARB_seamless_cube_map
, "GetFloatv");
3731 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.CubeMapSeamless
);
3733 case GL_MAX_SERVER_WAIT_TIMEOUT
:
3734 CHECK_EXT1(ARB_sync
, "GetFloatv");
3735 params
[0] = (GLfloat
)(ctx
->Const
.MaxServerWaitTimeout
);
3738 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv(pname=0x%x)", pname
);
3743 _mesa_GetIntegerv( GLenum pname
, GLint
*params
)
3745 GET_CURRENT_CONTEXT(ctx
);
3746 ASSERT_OUTSIDE_BEGIN_END(ctx
);
3752 _mesa_update_state(ctx
);
3754 if (ctx
->Driver
.GetIntegerv
&&
3755 ctx
->Driver
.GetIntegerv(ctx
, pname
, params
))
3759 case GL_ACCUM_RED_BITS
:
3760 params
[0] = ctx
->DrawBuffer
->Visual
.accumRedBits
;
3762 case GL_ACCUM_GREEN_BITS
:
3763 params
[0] = ctx
->DrawBuffer
->Visual
.accumGreenBits
;
3765 case GL_ACCUM_BLUE_BITS
:
3766 params
[0] = ctx
->DrawBuffer
->Visual
.accumBlueBits
;
3768 case GL_ACCUM_ALPHA_BITS
:
3769 params
[0] = ctx
->DrawBuffer
->Visual
.accumAlphaBits
;
3771 case GL_ACCUM_CLEAR_VALUE
:
3772 params
[0] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[0]);
3773 params
[1] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[1]);
3774 params
[2] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[2]);
3775 params
[3] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[3]);
3778 params
[0] = IROUND(ctx
->Pixel
.AlphaBias
);
3781 params
[0] = ctx
->DrawBuffer
->Visual
.alphaBits
;
3783 case GL_ALPHA_SCALE
:
3784 params
[0] = IROUND(ctx
->Pixel
.AlphaScale
);
3787 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.AlphaEnabled
);
3789 case GL_ALPHA_TEST_FUNC
:
3790 params
[0] = ENUM_TO_INT(ctx
->Color
.AlphaFunc
);
3792 case GL_ALPHA_TEST_REF
:
3793 params
[0] = FLOAT_TO_INT(ctx
->Color
.AlphaRef
);
3795 case GL_ATTRIB_STACK_DEPTH
:
3796 params
[0] = ctx
->AttribStackDepth
;
3798 case GL_AUTO_NORMAL
:
3799 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.AutoNormal
);
3801 case GL_AUX_BUFFERS
:
3802 params
[0] = ctx
->DrawBuffer
->Visual
.numAuxBuffers
;
3805 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.BlendEnabled
);
3808 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstRGB
);
3811 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcRGB
);
3813 case GL_BLEND_SRC_RGB_EXT
:
3814 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcRGB
);
3816 case GL_BLEND_DST_RGB_EXT
:
3817 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstRGB
);
3819 case GL_BLEND_SRC_ALPHA_EXT
:
3820 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcA
);
3822 case GL_BLEND_DST_ALPHA_EXT
:
3823 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstA
);
3825 case GL_BLEND_EQUATION
:
3826 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendEquationRGB
);
3828 case GL_BLEND_EQUATION_ALPHA_EXT
:
3829 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendEquationA
);
3831 case GL_BLEND_COLOR_EXT
:
3832 params
[0] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[0]);
3833 params
[1] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[1]);
3834 params
[2] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[2]);
3835 params
[3] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[3]);
3838 params
[0] = IROUND(ctx
->Pixel
.BlueBias
);
3841 params
[0] = ctx
->DrawBuffer
->Visual
.blueBits
;
3844 params
[0] = IROUND(ctx
->Pixel
.BlueScale
);
3846 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
3847 params
[0] = ctx
->ClientAttribStackDepth
;
3849 case GL_CLIP_PLANE0
:
3850 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
3852 case GL_CLIP_PLANE1
:
3853 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
3855 case GL_CLIP_PLANE2
:
3856 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
3858 case GL_CLIP_PLANE3
:
3859 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
3861 case GL_CLIP_PLANE4
:
3862 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
3864 case GL_CLIP_PLANE5
:
3865 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
3867 case GL_COLOR_CLEAR_VALUE
:
3868 params
[0] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[0]);
3869 params
[1] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[1]);
3870 params
[2] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[2]);
3871 params
[3] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[3]);
3873 case GL_COLOR_MATERIAL
:
3874 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.ColorMaterialEnabled
);
3876 case GL_COLOR_MATERIAL_FACE
:
3877 params
[0] = ENUM_TO_INT(ctx
->Light
.ColorMaterialFace
);
3879 case GL_COLOR_MATERIAL_PARAMETER
:
3880 params
[0] = ENUM_TO_INT(ctx
->Light
.ColorMaterialMode
);
3882 case GL_COLOR_WRITEMASK
:
3883 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0;
3884 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0;
3885 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0;
3886 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0;
3889 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.CullFlag
);
3891 case GL_CULL_FACE_MODE
:
3892 params
[0] = ENUM_TO_INT(ctx
->Polygon
.CullFaceMode
);
3894 case GL_CURRENT_COLOR
:
3896 FLUSH_CURRENT(ctx
, 0);
3897 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
3898 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
3899 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
3900 params
[3] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
3903 case GL_CURRENT_INDEX
:
3905 FLUSH_CURRENT(ctx
, 0);
3906 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
3909 case GL_CURRENT_NORMAL
:
3911 FLUSH_CURRENT(ctx
, 0);
3912 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
3913 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
3914 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
3917 case GL_CURRENT_RASTER_COLOR
:
3918 params
[0] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[0]);
3919 params
[1] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[1]);
3920 params
[2] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[2]);
3921 params
[3] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[3]);
3923 case GL_CURRENT_RASTER_DISTANCE
:
3924 params
[0] = IROUND(ctx
->Current
.RasterDistance
);
3926 case GL_CURRENT_RASTER_INDEX
:
3927 params
[0] = IROUND(ctx
->Current
.RasterIndex
);
3929 case GL_CURRENT_RASTER_POSITION
:
3930 params
[0] = IROUND(ctx
->Current
.RasterPos
[0]);
3931 params
[1] = IROUND(ctx
->Current
.RasterPos
[1]);
3932 params
[2] = IROUND(ctx
->Current
.RasterPos
[2]);
3933 params
[3] = IROUND(ctx
->Current
.RasterPos
[3]);
3935 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
3936 params
[0] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[0]);
3937 params
[1] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[1]);
3938 params
[2] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[2]);
3939 params
[3] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[3]);
3941 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
3943 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
3944 params
[0] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][0]);
3945 params
[1] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][1]);
3946 params
[2] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][2]);
3947 params
[3] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][3]);
3950 case GL_CURRENT_RASTER_POSITION_VALID
:
3951 params
[0] = BOOLEAN_TO_INT(ctx
->Current
.RasterPosValid
);
3953 case GL_CURRENT_TEXTURE_COORDS
:
3955 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
3956 FLUSH_CURRENT(ctx
, 0);
3957 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0]);
3958 params
[1] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1]);
3959 params
[2] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2]);
3960 params
[3] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3]);
3964 params
[0] = IROUND(ctx
->Pixel
.DepthBias
);
3967 params
[0] = ctx
->DrawBuffer
->Visual
.depthBits
;
3969 case GL_DEPTH_CLEAR_VALUE
:
3970 params
[0] = FLOAT_TO_INT(((GLfloat
) ctx
->Depth
.Clear
));
3973 params
[0] = ENUM_TO_INT(ctx
->Depth
.Func
);
3975 case GL_DEPTH_RANGE
:
3976 params
[0] = FLOAT_TO_INT(ctx
->Viewport
.Near
);
3977 params
[1] = FLOAT_TO_INT(ctx
->Viewport
.Far
);
3979 case GL_DEPTH_SCALE
:
3980 params
[0] = IROUND(ctx
->Pixel
.DepthScale
);
3983 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.Test
);
3985 case GL_DEPTH_WRITEMASK
:
3986 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.Mask
);
3989 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.DitherFlag
);
3991 case GL_DOUBLEBUFFER
:
3992 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
3994 case GL_DRAW_BUFFER
:
3995 params
[0] = ENUM_TO_INT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
3999 FLUSH_CURRENT(ctx
, 0);
4000 params
[0] = BOOLEAN_TO_INT((ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0));
4003 case GL_FEEDBACK_BUFFER_SIZE
:
4004 params
[0] = ctx
->Feedback
.BufferSize
;
4006 case GL_FEEDBACK_BUFFER_TYPE
:
4007 params
[0] = ENUM_TO_INT(ctx
->Feedback
.Type
);
4010 params
[0] = BOOLEAN_TO_INT(ctx
->Fog
.Enabled
);
4013 params
[0] = FLOAT_TO_INT(ctx
->Fog
.Color
[0]);
4014 params
[1] = FLOAT_TO_INT(ctx
->Fog
.Color
[1]);
4015 params
[2] = FLOAT_TO_INT(ctx
->Fog
.Color
[2]);
4016 params
[3] = FLOAT_TO_INT(ctx
->Fog
.Color
[3]);
4018 case GL_FOG_DENSITY
:
4019 params
[0] = IROUND(ctx
->Fog
.Density
);
4022 params
[0] = IROUND(ctx
->Fog
.End
);
4025 params
[0] = ENUM_TO_INT(ctx
->Hint
.Fog
);
4028 params
[0] = IROUND(ctx
->Fog
.Index
);
4031 params
[0] = ENUM_TO_INT(ctx
->Fog
.Mode
);
4034 params
[0] = IROUND(ctx
->Fog
.Start
);
4037 params
[0] = ENUM_TO_INT(ctx
->Polygon
.FrontFace
);
4040 params
[0] = IROUND(ctx
->Pixel
.GreenBias
);
4043 params
[0] = ctx
->DrawBuffer
->Visual
.greenBits
;
4045 case GL_GREEN_SCALE
:
4046 params
[0] = IROUND(ctx
->Pixel
.GreenScale
);
4049 params
[0] = ctx
->DrawBuffer
->Visual
.indexBits
;
4051 case GL_INDEX_CLEAR_VALUE
:
4052 params
[0] = ctx
->Color
.ClearIndex
;
4055 params
[0] = BOOLEAN_TO_INT(!ctx
->DrawBuffer
->Visual
.rgbMode
);
4057 case GL_INDEX_OFFSET
:
4058 params
[0] = ctx
->Pixel
.IndexOffset
;
4060 case GL_INDEX_SHIFT
:
4061 params
[0] = ctx
->Pixel
.IndexShift
;
4063 case GL_INDEX_WRITEMASK
:
4064 params
[0] = ctx
->Color
.IndexMask
;
4067 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[0].Enabled
);
4070 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[1].Enabled
);
4073 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[2].Enabled
);
4076 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[3].Enabled
);
4079 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[4].Enabled
);
4082 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[5].Enabled
);
4085 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[6].Enabled
);
4088 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[7].Enabled
);
4091 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Enabled
);
4093 case GL_LIGHT_MODEL_AMBIENT
:
4094 params
[0] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[0]);
4095 params
[1] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[1]);
4096 params
[2] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[2]);
4097 params
[3] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[3]);
4099 case GL_LIGHT_MODEL_COLOR_CONTROL
:
4100 params
[0] = ENUM_TO_INT(ctx
->Light
.Model
.ColorControl
);
4102 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
4103 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Model
.LocalViewer
);
4105 case GL_LIGHT_MODEL_TWO_SIDE
:
4106 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Model
.TwoSide
);
4108 case GL_LINE_SMOOTH
:
4109 params
[0] = BOOLEAN_TO_INT(ctx
->Line
.SmoothFlag
);
4111 case GL_LINE_SMOOTH_HINT
:
4112 params
[0] = ENUM_TO_INT(ctx
->Hint
.LineSmooth
);
4114 case GL_LINE_STIPPLE
:
4115 params
[0] = BOOLEAN_TO_INT(ctx
->Line
.StippleFlag
);
4117 case GL_LINE_STIPPLE_PATTERN
:
4118 params
[0] = ctx
->Line
.StipplePattern
;
4120 case GL_LINE_STIPPLE_REPEAT
:
4121 params
[0] = ctx
->Line
.StippleFactor
;
4124 params
[0] = IROUND(ctx
->Line
.Width
);
4126 case GL_LINE_WIDTH_GRANULARITY
:
4127 params
[0] = IROUND(ctx
->Const
.LineWidthGranularity
);
4129 case GL_LINE_WIDTH_RANGE
:
4130 params
[0] = IROUND(ctx
->Const
.MinLineWidthAA
);
4131 params
[1] = IROUND(ctx
->Const
.MaxLineWidthAA
);
4133 case GL_ALIASED_LINE_WIDTH_RANGE
:
4134 params
[0] = IROUND(ctx
->Const
.MinLineWidth
);
4135 params
[1] = IROUND(ctx
->Const
.MaxLineWidth
);
4138 params
[0] = ctx
->List
.ListBase
;
4141 params
[0] = (ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0);
4146 if (!ctx
->CompileFlag
)
4148 else if (ctx
->ExecuteFlag
)
4149 mode
= GL_COMPILE_AND_EXECUTE
;
4152 params
[0] = ENUM_TO_INT(mode
);
4155 case GL_INDEX_LOGIC_OP
:
4156 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.IndexLogicOpEnabled
);
4158 case GL_COLOR_LOGIC_OP
:
4159 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.ColorLogicOpEnabled
);
4161 case GL_LOGIC_OP_MODE
:
4162 params
[0] = ENUM_TO_INT(ctx
->Color
.LogicOp
);
4164 case GL_MAP1_COLOR_4
:
4165 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Color4
);
4167 case GL_MAP1_GRID_DOMAIN
:
4168 params
[0] = IROUND(ctx
->Eval
.MapGrid1u1
);
4169 params
[1] = IROUND(ctx
->Eval
.MapGrid1u2
);
4171 case GL_MAP1_GRID_SEGMENTS
:
4172 params
[0] = ctx
->Eval
.MapGrid1un
;
4175 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Index
);
4177 case GL_MAP1_NORMAL
:
4178 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Normal
);
4180 case GL_MAP1_TEXTURE_COORD_1
:
4181 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord1
);
4183 case GL_MAP1_TEXTURE_COORD_2
:
4184 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord2
);
4186 case GL_MAP1_TEXTURE_COORD_3
:
4187 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord3
);
4189 case GL_MAP1_TEXTURE_COORD_4
:
4190 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord4
);
4192 case GL_MAP1_VERTEX_3
:
4193 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Vertex3
);
4195 case GL_MAP1_VERTEX_4
:
4196 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Vertex4
);
4198 case GL_MAP2_COLOR_4
:
4199 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Color4
);
4201 case GL_MAP2_GRID_DOMAIN
:
4202 params
[0] = IROUND(ctx
->Eval
.MapGrid2u1
);
4203 params
[1] = IROUND(ctx
->Eval
.MapGrid2u2
);
4204 params
[2] = IROUND(ctx
->Eval
.MapGrid2v1
);
4205 params
[3] = IROUND(ctx
->Eval
.MapGrid2v2
);
4207 case GL_MAP2_GRID_SEGMENTS
:
4208 params
[0] = ctx
->Eval
.MapGrid2un
;
4209 params
[1] = ctx
->Eval
.MapGrid2vn
;
4212 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Index
);
4214 case GL_MAP2_NORMAL
:
4215 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Normal
);
4217 case GL_MAP2_TEXTURE_COORD_1
:
4218 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord1
);
4220 case GL_MAP2_TEXTURE_COORD_2
:
4221 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord2
);
4223 case GL_MAP2_TEXTURE_COORD_3
:
4224 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord3
);
4226 case GL_MAP2_TEXTURE_COORD_4
:
4227 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord4
);
4229 case GL_MAP2_VERTEX_3
:
4230 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Vertex3
);
4232 case GL_MAP2_VERTEX_4
:
4233 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Vertex4
);
4236 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MapColorFlag
);
4238 case GL_MAP_STENCIL
:
4239 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MapStencilFlag
);
4241 case GL_MATRIX_MODE
:
4242 params
[0] = ENUM_TO_INT(ctx
->Transform
.MatrixMode
);
4244 case GL_MAX_ATTRIB_STACK_DEPTH
:
4245 params
[0] = MAX_ATTRIB_STACK_DEPTH
;
4247 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
4248 params
[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH
;
4250 case GL_MAX_CLIP_PLANES
:
4251 params
[0] = ctx
->Const
.MaxClipPlanes
;
4253 case GL_MAX_ELEMENTS_VERTICES
:
4254 params
[0] = ctx
->Const
.MaxArrayLockSize
;
4256 case GL_MAX_ELEMENTS_INDICES
:
4257 params
[0] = ctx
->Const
.MaxArrayLockSize
;
4259 case GL_MAX_EVAL_ORDER
:
4260 params
[0] = MAX_EVAL_ORDER
;
4263 params
[0] = ctx
->Const
.MaxLights
;
4265 case GL_MAX_LIST_NESTING
:
4266 params
[0] = MAX_LIST_NESTING
;
4268 case GL_MAX_MODELVIEW_STACK_DEPTH
:
4269 params
[0] = MAX_MODELVIEW_STACK_DEPTH
;
4271 case GL_MAX_NAME_STACK_DEPTH
:
4272 params
[0] = MAX_NAME_STACK_DEPTH
;
4274 case GL_MAX_PIXEL_MAP_TABLE
:
4275 params
[0] = MAX_PIXEL_MAP_TABLE
;
4277 case GL_MAX_PROJECTION_STACK_DEPTH
:
4278 params
[0] = MAX_PROJECTION_STACK_DEPTH
;
4280 case GL_MAX_TEXTURE_SIZE
:
4281 params
[0] = 1 << (ctx
->Const
.MaxTextureLevels
- 1);
4283 case GL_MAX_3D_TEXTURE_SIZE
:
4284 params
[0] = 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
4286 case GL_MAX_TEXTURE_STACK_DEPTH
:
4287 params
[0] = MAX_TEXTURE_STACK_DEPTH
;
4289 case GL_MAX_VIEWPORT_DIMS
:
4290 params
[0] = ctx
->Const
.MaxViewportWidth
;
4291 params
[1] = ctx
->Const
.MaxViewportHeight
;
4293 case GL_MODELVIEW_MATRIX
:
4295 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
4296 params
[0] = IROUND(matrix
[0]);
4297 params
[1] = IROUND(matrix
[1]);
4298 params
[2] = IROUND(matrix
[2]);
4299 params
[3] = IROUND(matrix
[3]);
4300 params
[4] = IROUND(matrix
[4]);
4301 params
[5] = IROUND(matrix
[5]);
4302 params
[6] = IROUND(matrix
[6]);
4303 params
[7] = IROUND(matrix
[7]);
4304 params
[8] = IROUND(matrix
[8]);
4305 params
[9] = IROUND(matrix
[9]);
4306 params
[10] = IROUND(matrix
[10]);
4307 params
[11] = IROUND(matrix
[11]);
4308 params
[12] = IROUND(matrix
[12]);
4309 params
[13] = IROUND(matrix
[13]);
4310 params
[14] = IROUND(matrix
[14]);
4311 params
[15] = IROUND(matrix
[15]);
4314 case GL_MODELVIEW_STACK_DEPTH
:
4315 params
[0] = ctx
->ModelviewMatrixStack
.Depth
+ 1;
4317 case GL_NAME_STACK_DEPTH
:
4318 params
[0] = ctx
->Select
.NameStackDepth
;
4321 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.Normalize
);
4323 case GL_PACK_ALIGNMENT
:
4324 params
[0] = ctx
->Pack
.Alignment
;
4326 case GL_PACK_LSB_FIRST
:
4327 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.LsbFirst
);
4329 case GL_PACK_ROW_LENGTH
:
4330 params
[0] = ctx
->Pack
.RowLength
;
4332 case GL_PACK_SKIP_PIXELS
:
4333 params
[0] = ctx
->Pack
.SkipPixels
;
4335 case GL_PACK_SKIP_ROWS
:
4336 params
[0] = ctx
->Pack
.SkipRows
;
4338 case GL_PACK_SWAP_BYTES
:
4339 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.SwapBytes
);
4341 case GL_PACK_SKIP_IMAGES_EXT
:
4342 params
[0] = ctx
->Pack
.SkipImages
;
4344 case GL_PACK_IMAGE_HEIGHT_EXT
:
4345 params
[0] = ctx
->Pack
.ImageHeight
;
4347 case GL_PACK_INVERT_MESA
:
4348 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.Invert
);
4350 case GL_PERSPECTIVE_CORRECTION_HINT
:
4351 params
[0] = ENUM_TO_INT(ctx
->Hint
.PerspectiveCorrection
);
4353 case GL_PIXEL_MAP_A_TO_A_SIZE
:
4354 params
[0] = ctx
->PixelMaps
.AtoA
.Size
;
4356 case GL_PIXEL_MAP_B_TO_B_SIZE
:
4357 params
[0] = ctx
->PixelMaps
.BtoB
.Size
;
4359 case GL_PIXEL_MAP_G_TO_G_SIZE
:
4360 params
[0] = ctx
->PixelMaps
.GtoG
.Size
;
4362 case GL_PIXEL_MAP_I_TO_A_SIZE
:
4363 params
[0] = ctx
->PixelMaps
.ItoA
.Size
;
4365 case GL_PIXEL_MAP_I_TO_B_SIZE
:
4366 params
[0] = ctx
->PixelMaps
.ItoB
.Size
;
4368 case GL_PIXEL_MAP_I_TO_G_SIZE
:
4369 params
[0] = ctx
->PixelMaps
.ItoG
.Size
;
4371 case GL_PIXEL_MAP_I_TO_I_SIZE
:
4372 params
[0] = ctx
->PixelMaps
.ItoI
.Size
;
4374 case GL_PIXEL_MAP_I_TO_R_SIZE
:
4375 params
[0] = ctx
->PixelMaps
.ItoR
.Size
;
4377 case GL_PIXEL_MAP_R_TO_R_SIZE
:
4378 params
[0] = ctx
->PixelMaps
.RtoR
.Size
;
4380 case GL_PIXEL_MAP_S_TO_S_SIZE
:
4381 params
[0] = ctx
->PixelMaps
.StoS
.Size
;
4384 params
[0] = IROUND(ctx
->Point
.Size
);
4386 case GL_POINT_SIZE_GRANULARITY
:
4387 params
[0] = IROUND(ctx
->Const
.PointSizeGranularity
);
4389 case GL_POINT_SIZE_RANGE
:
4390 params
[0] = IROUND(ctx
->Const
.MinPointSizeAA
);
4391 params
[1] = IROUND(ctx
->Const
.MaxPointSizeAA
);
4393 case GL_ALIASED_POINT_SIZE_RANGE
:
4394 params
[0] = IROUND(ctx
->Const
.MinPointSize
);
4395 params
[1] = IROUND(ctx
->Const
.MaxPointSize
);
4397 case GL_POINT_SMOOTH
:
4398 params
[0] = BOOLEAN_TO_INT(ctx
->Point
.SmoothFlag
);
4400 case GL_POINT_SMOOTH_HINT
:
4401 params
[0] = ENUM_TO_INT(ctx
->Hint
.PointSmooth
);
4403 case GL_POINT_SIZE_MIN_EXT
:
4404 params
[0] = IROUND(ctx
->Point
.MinSize
);
4406 case GL_POINT_SIZE_MAX_EXT
:
4407 params
[0] = IROUND(ctx
->Point
.MaxSize
);
4409 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
4410 params
[0] = IROUND(ctx
->Point
.Threshold
);
4412 case GL_DISTANCE_ATTENUATION_EXT
:
4413 params
[0] = IROUND(ctx
->Point
.Params
[0]);
4414 params
[1] = IROUND(ctx
->Point
.Params
[1]);
4415 params
[2] = IROUND(ctx
->Point
.Params
[2]);
4417 case GL_POLYGON_MODE
:
4418 params
[0] = ENUM_TO_INT(ctx
->Polygon
.FrontMode
);
4419 params
[1] = ENUM_TO_INT(ctx
->Polygon
.BackMode
);
4421 case GL_POLYGON_OFFSET_BIAS_EXT
:
4422 params
[0] = IROUND(ctx
->Polygon
.OffsetUnits
);
4424 case GL_POLYGON_OFFSET_FACTOR
:
4425 params
[0] = IROUND(ctx
->Polygon
.OffsetFactor
);
4427 case GL_POLYGON_OFFSET_UNITS
:
4428 params
[0] = IROUND(ctx
->Polygon
.OffsetUnits
);
4430 case GL_POLYGON_OFFSET_POINT
:
4431 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.OffsetPoint
);
4433 case GL_POLYGON_OFFSET_LINE
:
4434 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.OffsetLine
);
4436 case GL_POLYGON_OFFSET_FILL
:
4437 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.OffsetFill
);
4439 case GL_POLYGON_SMOOTH
:
4440 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.SmoothFlag
);
4442 case GL_POLYGON_SMOOTH_HINT
:
4443 params
[0] = ENUM_TO_INT(ctx
->Hint
.PolygonSmooth
);
4445 case GL_POLYGON_STIPPLE
:
4446 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.StippleFlag
);
4448 case GL_PROJECTION_MATRIX
:
4450 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
4451 params
[0] = IROUND(matrix
[0]);
4452 params
[1] = IROUND(matrix
[1]);
4453 params
[2] = IROUND(matrix
[2]);
4454 params
[3] = IROUND(matrix
[3]);
4455 params
[4] = IROUND(matrix
[4]);
4456 params
[5] = IROUND(matrix
[5]);
4457 params
[6] = IROUND(matrix
[6]);
4458 params
[7] = IROUND(matrix
[7]);
4459 params
[8] = IROUND(matrix
[8]);
4460 params
[9] = IROUND(matrix
[9]);
4461 params
[10] = IROUND(matrix
[10]);
4462 params
[11] = IROUND(matrix
[11]);
4463 params
[12] = IROUND(matrix
[12]);
4464 params
[13] = IROUND(matrix
[13]);
4465 params
[14] = IROUND(matrix
[14]);
4466 params
[15] = IROUND(matrix
[15]);
4469 case GL_PROJECTION_STACK_DEPTH
:
4470 params
[0] = ctx
->ProjectionMatrixStack
.Depth
+ 1;
4472 case GL_READ_BUFFER
:
4473 params
[0] = ENUM_TO_INT(ctx
->ReadBuffer
->ColorReadBuffer
);
4476 params
[0] = IROUND(ctx
->Pixel
.RedBias
);
4479 params
[0] = ctx
->DrawBuffer
->Visual
.redBits
;
4482 params
[0] = IROUND(ctx
->Pixel
.RedScale
);
4484 case GL_RENDER_MODE
:
4485 params
[0] = ENUM_TO_INT(ctx
->RenderMode
);
4487 case GL_RESCALE_NORMAL
:
4488 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.RescaleNormals
);
4491 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.rgbMode
);
4493 case GL_SCISSOR_BOX
:
4494 params
[0] = ctx
->Scissor
.X
;
4495 params
[1] = ctx
->Scissor
.Y
;
4496 params
[2] = ctx
->Scissor
.Width
;
4497 params
[3] = ctx
->Scissor
.Height
;
4499 case GL_SCISSOR_TEST
:
4500 params
[0] = BOOLEAN_TO_INT(ctx
->Scissor
.Enabled
);
4502 case GL_SELECTION_BUFFER_SIZE
:
4503 params
[0] = ctx
->Select
.BufferSize
;
4505 case GL_SHADE_MODEL
:
4506 params
[0] = ENUM_TO_INT(ctx
->Light
.ShadeModel
);
4508 case GL_SHARED_TEXTURE_PALETTE_EXT
:
4509 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.SharedPalette
);
4511 case GL_STENCIL_BITS
:
4512 params
[0] = ctx
->DrawBuffer
->Visual
.stencilBits
;
4514 case GL_STENCIL_CLEAR_VALUE
:
4515 params
[0] = ctx
->Stencil
.Clear
;
4517 case GL_STENCIL_FAIL
:
4518 params
[0] = ENUM_TO_INT(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
4520 case GL_STENCIL_FUNC
:
4521 params
[0] = ENUM_TO_INT(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
4523 case GL_STENCIL_PASS_DEPTH_FAIL
:
4524 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
4526 case GL_STENCIL_PASS_DEPTH_PASS
:
4527 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
4529 case GL_STENCIL_REF
:
4530 params
[0] = ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
4532 case GL_STENCIL_TEST
:
4533 params
[0] = BOOLEAN_TO_INT(ctx
->Stencil
.Enabled
);
4535 case GL_STENCIL_VALUE_MASK
:
4536 params
[0] = ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
4538 case GL_STENCIL_WRITEMASK
:
4539 params
[0] = ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
4542 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.stereoMode
);
4544 case GL_SUBPIXEL_BITS
:
4545 params
[0] = ctx
->Const
.SubPixelBits
;
4548 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D
));
4551 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D
));
4554 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D
));
4556 case GL_TEXTURE_1D_ARRAY_EXT
:
4557 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4558 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
));
4560 case GL_TEXTURE_2D_ARRAY_EXT
:
4561 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4562 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
));
4564 case GL_TEXTURE_BINDING_1D
:
4565 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
;
4567 case GL_TEXTURE_BINDING_2D
:
4568 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
;
4570 case GL_TEXTURE_BINDING_3D
:
4571 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
;
4573 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
4574 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4575 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
;
4577 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
4578 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4579 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
;
4581 case GL_TEXTURE_GEN_S
:
4582 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
4584 case GL_TEXTURE_GEN_T
:
4585 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
4587 case GL_TEXTURE_GEN_R
:
4588 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
4590 case GL_TEXTURE_GEN_Q
:
4591 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
4593 case GL_TEXTURE_MATRIX
:
4595 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
4596 params
[0] = IROUND(matrix
[0]);
4597 params
[1] = IROUND(matrix
[1]);
4598 params
[2] = IROUND(matrix
[2]);
4599 params
[3] = IROUND(matrix
[3]);
4600 params
[4] = IROUND(matrix
[4]);
4601 params
[5] = IROUND(matrix
[5]);
4602 params
[6] = IROUND(matrix
[6]);
4603 params
[7] = IROUND(matrix
[7]);
4604 params
[8] = IROUND(matrix
[8]);
4605 params
[9] = IROUND(matrix
[9]);
4606 params
[10] = IROUND(matrix
[10]);
4607 params
[11] = IROUND(matrix
[11]);
4608 params
[12] = IROUND(matrix
[12]);
4609 params
[13] = IROUND(matrix
[13]);
4610 params
[14] = IROUND(matrix
[14]);
4611 params
[15] = IROUND(matrix
[15]);
4614 case GL_TEXTURE_STACK_DEPTH
:
4615 params
[0] = ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1;
4617 case GL_UNPACK_ALIGNMENT
:
4618 params
[0] = ctx
->Unpack
.Alignment
;
4620 case GL_UNPACK_LSB_FIRST
:
4621 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.LsbFirst
);
4623 case GL_UNPACK_ROW_LENGTH
:
4624 params
[0] = ctx
->Unpack
.RowLength
;
4626 case GL_UNPACK_SKIP_PIXELS
:
4627 params
[0] = ctx
->Unpack
.SkipPixels
;
4629 case GL_UNPACK_SKIP_ROWS
:
4630 params
[0] = ctx
->Unpack
.SkipRows
;
4632 case GL_UNPACK_SWAP_BYTES
:
4633 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.SwapBytes
);
4635 case GL_UNPACK_SKIP_IMAGES_EXT
:
4636 params
[0] = ctx
->Unpack
.SkipImages
;
4638 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
4639 params
[0] = ctx
->Unpack
.ImageHeight
;
4641 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
4642 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.ClientStorage
);
4645 params
[0] = ctx
->Viewport
.X
;
4646 params
[1] = ctx
->Viewport
.Y
;
4647 params
[2] = ctx
->Viewport
.Width
;
4648 params
[3] = ctx
->Viewport
.Height
;
4651 params
[0] = IROUND(ctx
->Pixel
.ZoomX
);
4654 params
[0] = IROUND(ctx
->Pixel
.ZoomY
);
4656 case GL_VERTEX_ARRAY
:
4657 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
4659 case GL_VERTEX_ARRAY_SIZE
:
4660 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Size
;
4662 case GL_VERTEX_ARRAY_TYPE
:
4663 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Vertex
.Type
);
4665 case GL_VERTEX_ARRAY_STRIDE
:
4666 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Stride
;
4668 case GL_VERTEX_ARRAY_COUNT_EXT
:
4671 case GL_NORMAL_ARRAY
:
4672 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
4674 case GL_NORMAL_ARRAY_TYPE
:
4675 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Normal
.Type
);
4677 case GL_NORMAL_ARRAY_STRIDE
:
4678 params
[0] = ctx
->Array
.ArrayObj
->Normal
.Stride
;
4680 case GL_NORMAL_ARRAY_COUNT_EXT
:
4683 case GL_COLOR_ARRAY
:
4684 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Color
.Enabled
);
4686 case GL_COLOR_ARRAY_SIZE
:
4687 params
[0] = ctx
->Array
.ArrayObj
->Color
.Size
;
4689 case GL_COLOR_ARRAY_TYPE
:
4690 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Color
.Type
);
4692 case GL_COLOR_ARRAY_STRIDE
:
4693 params
[0] = ctx
->Array
.ArrayObj
->Color
.Stride
;
4695 case GL_COLOR_ARRAY_COUNT_EXT
:
4698 case GL_INDEX_ARRAY
:
4699 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Index
.Enabled
);
4701 case GL_INDEX_ARRAY_TYPE
:
4702 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Index
.Type
);
4704 case GL_INDEX_ARRAY_STRIDE
:
4705 params
[0] = ctx
->Array
.ArrayObj
->Index
.Stride
;
4707 case GL_INDEX_ARRAY_COUNT_EXT
:
4710 case GL_TEXTURE_COORD_ARRAY
:
4711 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
4713 case GL_TEXTURE_COORD_ARRAY_SIZE
:
4714 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
;
4716 case GL_TEXTURE_COORD_ARRAY_TYPE
:
4717 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
4719 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
4720 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
;
4722 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
4725 case GL_EDGE_FLAG_ARRAY
:
4726 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
4728 case GL_EDGE_FLAG_ARRAY_STRIDE
:
4729 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
;
4731 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
4734 case GL_MAX_TEXTURE_UNITS_ARB
:
4735 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4736 params
[0] = ctx
->Const
.MaxTextureUnits
;
4738 case GL_ACTIVE_TEXTURE_ARB
:
4739 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4740 params
[0] = GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
4742 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
4743 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4744 params
[0] = GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
4746 case GL_TEXTURE_CUBE_MAP_ARB
:
4747 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4748 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
4750 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
4751 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4752 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
;
4754 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
4755 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4756 params
[0] = (1 << (ctx
->Const
.MaxCubeTextureLevels
- 1));
4758 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
4759 params
[0] = ctx
->Hint
.TextureCompression
;
4761 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
4762 params
[0] = _mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
);
4764 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
4767 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
4769 for (i
= 0; i
< n
; i
++)
4770 params
[i
] = ENUM_TO_INT(formats
[i
]);
4773 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
4774 CHECK_EXT1(EXT_compiled_vertex_array
, "GetIntegerv");
4775 params
[0] = ctx
->Array
.LockFirst
;
4777 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
4778 CHECK_EXT1(EXT_compiled_vertex_array
, "GetIntegerv");
4779 params
[0] = ctx
->Array
.LockCount
;
4781 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
4783 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
4784 params
[0] = IROUND(matrix
[0]);
4785 params
[1] = IROUND(matrix
[4]);
4786 params
[2] = IROUND(matrix
[8]);
4787 params
[3] = IROUND(matrix
[12]);
4788 params
[4] = IROUND(matrix
[1]);
4789 params
[5] = IROUND(matrix
[5]);
4790 params
[6] = IROUND(matrix
[9]);
4791 params
[7] = IROUND(matrix
[13]);
4792 params
[8] = IROUND(matrix
[2]);
4793 params
[9] = IROUND(matrix
[6]);
4794 params
[10] = IROUND(matrix
[10]);
4795 params
[11] = IROUND(matrix
[14]);
4796 params
[12] = IROUND(matrix
[3]);
4797 params
[13] = IROUND(matrix
[7]);
4798 params
[14] = IROUND(matrix
[11]);
4799 params
[15] = IROUND(matrix
[15]);
4802 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
4804 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
4805 params
[0] = IROUND(matrix
[0]);
4806 params
[1] = IROUND(matrix
[4]);
4807 params
[2] = IROUND(matrix
[8]);
4808 params
[3] = IROUND(matrix
[12]);
4809 params
[4] = IROUND(matrix
[1]);
4810 params
[5] = IROUND(matrix
[5]);
4811 params
[6] = IROUND(matrix
[9]);
4812 params
[7] = IROUND(matrix
[13]);
4813 params
[8] = IROUND(matrix
[2]);
4814 params
[9] = IROUND(matrix
[6]);
4815 params
[10] = IROUND(matrix
[10]);
4816 params
[11] = IROUND(matrix
[14]);
4817 params
[12] = IROUND(matrix
[3]);
4818 params
[13] = IROUND(matrix
[7]);
4819 params
[14] = IROUND(matrix
[11]);
4820 params
[15] = IROUND(matrix
[15]);
4823 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
4825 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
4826 params
[0] = IROUND(matrix
[0]);
4827 params
[1] = IROUND(matrix
[4]);
4828 params
[2] = IROUND(matrix
[8]);
4829 params
[3] = IROUND(matrix
[12]);
4830 params
[4] = IROUND(matrix
[1]);
4831 params
[5] = IROUND(matrix
[5]);
4832 params
[6] = IROUND(matrix
[9]);
4833 params
[7] = IROUND(matrix
[13]);
4834 params
[8] = IROUND(matrix
[2]);
4835 params
[9] = IROUND(matrix
[6]);
4836 params
[10] = IROUND(matrix
[10]);
4837 params
[11] = IROUND(matrix
[14]);
4838 params
[12] = IROUND(matrix
[3]);
4839 params
[13] = IROUND(matrix
[7]);
4840 params
[14] = IROUND(matrix
[11]);
4841 params
[15] = IROUND(matrix
[15]);
4844 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
4846 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
4847 params
[0] = IROUND(matrix
[0]);
4848 params
[1] = IROUND(matrix
[4]);
4849 params
[2] = IROUND(matrix
[8]);
4850 params
[3] = IROUND(matrix
[12]);
4851 params
[4] = IROUND(matrix
[1]);
4852 params
[5] = IROUND(matrix
[5]);
4853 params
[6] = IROUND(matrix
[9]);
4854 params
[7] = IROUND(matrix
[13]);
4855 params
[8] = IROUND(matrix
[2]);
4856 params
[9] = IROUND(matrix
[6]);
4857 params
[10] = IROUND(matrix
[10]);
4858 params
[11] = IROUND(matrix
[14]);
4859 params
[12] = IROUND(matrix
[3]);
4860 params
[13] = IROUND(matrix
[7]);
4861 params
[14] = IROUND(matrix
[11]);
4862 params
[15] = IROUND(matrix
[15]);
4865 case GL_COLOR_MATRIX_SGI
:
4867 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
4868 params
[0] = IROUND(matrix
[0]);
4869 params
[1] = IROUND(matrix
[1]);
4870 params
[2] = IROUND(matrix
[2]);
4871 params
[3] = IROUND(matrix
[3]);
4872 params
[4] = IROUND(matrix
[4]);
4873 params
[5] = IROUND(matrix
[5]);
4874 params
[6] = IROUND(matrix
[6]);
4875 params
[7] = IROUND(matrix
[7]);
4876 params
[8] = IROUND(matrix
[8]);
4877 params
[9] = IROUND(matrix
[9]);
4878 params
[10] = IROUND(matrix
[10]);
4879 params
[11] = IROUND(matrix
[11]);
4880 params
[12] = IROUND(matrix
[12]);
4881 params
[13] = IROUND(matrix
[13]);
4882 params
[14] = IROUND(matrix
[14]);
4883 params
[15] = IROUND(matrix
[15]);
4886 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
4887 params
[0] = ctx
->ColorMatrixStack
.Depth
+ 1;
4889 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
4890 params
[0] = MAX_COLOR_STACK_DEPTH
;
4892 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
4893 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[0]);
4895 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
4896 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[1]);
4898 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
4899 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[2]);
4901 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
4902 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[3]);
4904 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
4905 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[0]);
4907 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
4908 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[1]);
4910 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
4911 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[2]);
4913 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
4914 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[3]);
4916 case GL_CONVOLUTION_1D_EXT
:
4917 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4918 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Convolution1DEnabled
);
4920 case GL_CONVOLUTION_2D_EXT
:
4921 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4922 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Convolution2DEnabled
);
4924 case GL_SEPARABLE_2D_EXT
:
4925 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4926 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Separable2DEnabled
);
4928 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
4929 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4930 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[0]);
4932 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
4933 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4934 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[1]);
4936 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
4937 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4938 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[2]);
4940 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
4941 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4942 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[3]);
4944 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
4945 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4946 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[0]);
4948 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
4949 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4950 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[1]);
4952 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
4953 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4954 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[2]);
4956 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
4957 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4958 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[3]);
4961 CHECK_EXT1(EXT_histogram
, "GetIntegerv");
4962 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.HistogramEnabled
);
4965 CHECK_EXT1(EXT_histogram
, "GetIntegerv");
4966 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MinMaxEnabled
);
4968 case GL_COLOR_TABLE_SGI
:
4969 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4970 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]);
4972 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
4973 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4974 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]);
4976 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
4977 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4978 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]);
4980 case GL_TEXTURE_COLOR_TABLE_SGI
:
4981 CHECK_EXT1(SGI_texture_color_table
, "GetIntegerv");
4982 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
4984 case GL_COLOR_SUM_EXT
:
4985 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetIntegerv");
4986 params
[0] = BOOLEAN_TO_INT(ctx
->Fog
.ColorSumEnabled
);
4988 case GL_CURRENT_SECONDARY_COLOR_EXT
:
4989 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4991 FLUSH_CURRENT(ctx
, 0);
4992 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
4993 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
4994 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
4995 params
[3] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
4998 case GL_SECONDARY_COLOR_ARRAY_EXT
:
4999 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
5000 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
5002 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
5003 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
5004 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
5006 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
5007 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
5008 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
;
5010 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
5011 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
5012 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Size
;
5014 case GL_CURRENT_FOG_COORDINATE_EXT
:
5015 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5017 FLUSH_CURRENT(ctx
, 0);
5018 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
5021 case GL_FOG_COORDINATE_ARRAY_EXT
:
5022 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5023 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
5025 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
5026 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5027 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
5029 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
5030 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5031 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.Stride
;
5033 case GL_FOG_COORDINATE_SOURCE_EXT
:
5034 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5035 params
[0] = ENUM_TO_INT(ctx
->Fog
.FogCoordinateSource
);
5037 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
5038 CHECK_EXT1(EXT_texture_lod_bias
, "GetIntegerv");
5039 params
[0] = IROUND(ctx
->Const
.MaxTextureLodBias
);
5041 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
5042 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetIntegerv");
5043 params
[0] = IROUND(ctx
->Const
.MaxTextureMaxAnisotropy
);
5045 case GL_MULTISAMPLE_ARB
:
5046 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.Enabled
);
5048 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
5049 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleAlphaToCoverage
);
5051 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
5052 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleAlphaToOne
);
5054 case GL_SAMPLE_COVERAGE_ARB
:
5055 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleCoverage
);
5057 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
5058 params
[0] = IROUND(ctx
->Multisample
.SampleCoverageValue
);
5060 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
5061 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleCoverageInvert
);
5063 case GL_SAMPLE_BUFFERS_ARB
:
5064 params
[0] = ctx
->DrawBuffer
->Visual
.sampleBuffers
;
5066 case GL_SAMPLES_ARB
:
5067 params
[0] = ctx
->DrawBuffer
->Visual
.samples
;
5069 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
5070 CHECK_EXT1(IBM_rasterpos_clip
, "GetIntegerv");
5071 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.RasterPositionUnclipped
);
5073 case GL_POINT_SPRITE_NV
:
5074 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetIntegerv");
5075 params
[0] = BOOLEAN_TO_INT(ctx
->Point
.PointSprite
);
5077 case GL_POINT_SPRITE_R_MODE_NV
:
5078 CHECK_EXT1(NV_point_sprite
, "GetIntegerv");
5079 params
[0] = ENUM_TO_INT(ctx
->Point
.SpriteRMode
);
5081 case GL_POINT_SPRITE_COORD_ORIGIN
:
5082 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetIntegerv");
5083 params
[0] = ENUM_TO_INT(ctx
->Point
.SpriteOrigin
);
5085 case GL_GENERATE_MIPMAP_HINT_SGIS
:
5086 CHECK_EXT1(SGIS_generate_mipmap
, "GetIntegerv");
5087 params
[0] = ENUM_TO_INT(ctx
->Hint
.GenerateMipmap
);
5089 case GL_VERTEX_PROGRAM_BINDING_NV
:
5090 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5091 params
[0] = (ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0);
5093 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
5094 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5095 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
5097 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
5098 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5099 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
5101 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
5102 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5103 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
5105 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
5106 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5107 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
5109 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
5110 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5111 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
5113 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
5114 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5115 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
5117 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
5118 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5119 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
5121 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
5122 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5123 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
5125 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
5126 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5127 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
5129 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
5130 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5131 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
5133 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
5134 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5135 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
5137 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
5138 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5139 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
5141 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
5142 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5143 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
5145 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
5146 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5147 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
5149 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
5150 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5151 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
5153 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
5154 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5155 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
5157 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
5158 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5159 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[0]);
5161 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
5162 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5163 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[1]);
5165 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
5166 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5167 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[2]);
5169 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
5170 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5171 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[3]);
5173 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
5174 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5175 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[4]);
5177 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
5178 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5179 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[5]);
5181 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
5182 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5183 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[6]);
5185 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
5186 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5187 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[7]);
5189 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
5190 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5191 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[8]);
5193 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
5194 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5195 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[9]);
5197 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
5198 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5199 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[10]);
5201 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
5202 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5203 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[11]);
5205 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
5206 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5207 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[12]);
5209 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
5210 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5211 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[13]);
5213 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
5214 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5215 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[14]);
5217 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
5218 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5219 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[15]);
5221 case GL_FRAGMENT_PROGRAM_NV
:
5222 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5223 params
[0] = BOOLEAN_TO_INT(ctx
->FragmentProgram
.Enabled
);
5225 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
5226 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5227 params
[0] = ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
5229 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
5230 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5231 params
[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
5233 case GL_TEXTURE_RECTANGLE_NV
:
5234 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5235 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
5237 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
5238 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5239 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
;
5241 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
5242 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5243 params
[0] = ctx
->Const
.MaxTextureRectSize
;
5245 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
5246 CHECK_EXT1(EXT_stencil_two_side
, "GetIntegerv");
5247 params
[0] = BOOLEAN_TO_INT(ctx
->Stencil
.TestTwoSide
);
5249 case GL_ACTIVE_STENCIL_FACE_EXT
:
5250 CHECK_EXT1(EXT_stencil_two_side
, "GetIntegerv");
5251 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
5253 case GL_MAX_SHININESS_NV
:
5254 CHECK_EXT1(NV_light_max_exponent
, "GetIntegerv");
5255 params
[0] = IROUND(ctx
->Const
.MaxShininess
);
5257 case GL_MAX_SPOT_EXPONENT_NV
:
5258 CHECK_EXT1(NV_light_max_exponent
, "GetIntegerv");
5259 params
[0] = IROUND(ctx
->Const
.MaxSpotExponent
);
5261 case GL_ARRAY_BUFFER_BINDING_ARB
:
5262 params
[0] = ctx
->Array
.ArrayBufferObj
->Name
;
5264 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
5265 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
;
5267 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
5268 params
[0] = ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
;
5270 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
5271 params
[0] = ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
;
5273 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
5274 params
[0] = ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
;
5276 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
5277 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
;
5279 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
5280 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
;
5282 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
5283 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
;
5285 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
5286 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
;
5288 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
5289 params
[0] = ctx
->Array
.ElementArrayBufferObj
->Name
;
5291 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
5292 CHECK_EXT1(EXT_pixel_buffer_object
, "GetIntegerv");
5293 params
[0] = ctx
->Pack
.BufferObj
->Name
;
5295 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
5296 CHECK_EXT1(EXT_pixel_buffer_object
, "GetIntegerv");
5297 params
[0] = ctx
->Unpack
.BufferObj
->Name
;
5299 case GL_VERTEX_PROGRAM_ARB
:
5300 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5301 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.Enabled
);
5303 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
5304 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5305 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.PointSizeEnabled
);
5307 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
5308 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5309 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.TwoSideEnabled
);
5311 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
5312 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5313 params
[0] = ctx
->Const
.MaxProgramMatrixStackDepth
;
5315 case GL_MAX_PROGRAM_MATRICES_ARB
:
5316 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5317 params
[0] = ctx
->Const
.MaxProgramMatrices
;
5319 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
5320 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5321 params
[0] = BOOLEAN_TO_INT(ctx
->CurrentStack
->Depth
+ 1);
5323 case GL_CURRENT_MATRIX_ARB
:
5324 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5326 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
5327 params
[0] = IROUND(matrix
[0]);
5328 params
[1] = IROUND(matrix
[1]);
5329 params
[2] = IROUND(matrix
[2]);
5330 params
[3] = IROUND(matrix
[3]);
5331 params
[4] = IROUND(matrix
[4]);
5332 params
[5] = IROUND(matrix
[5]);
5333 params
[6] = IROUND(matrix
[6]);
5334 params
[7] = IROUND(matrix
[7]);
5335 params
[8] = IROUND(matrix
[8]);
5336 params
[9] = IROUND(matrix
[9]);
5337 params
[10] = IROUND(matrix
[10]);
5338 params
[11] = IROUND(matrix
[11]);
5339 params
[12] = IROUND(matrix
[12]);
5340 params
[13] = IROUND(matrix
[13]);
5341 params
[14] = IROUND(matrix
[14]);
5342 params
[15] = IROUND(matrix
[15]);
5345 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
5346 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetIntegerv");
5348 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
5349 params
[0] = IROUND(matrix
[0]);
5350 params
[1] = IROUND(matrix
[4]);
5351 params
[2] = IROUND(matrix
[8]);
5352 params
[3] = IROUND(matrix
[12]);
5353 params
[4] = IROUND(matrix
[1]);
5354 params
[5] = IROUND(matrix
[5]);
5355 params
[6] = IROUND(matrix
[9]);
5356 params
[7] = IROUND(matrix
[13]);
5357 params
[8] = IROUND(matrix
[2]);
5358 params
[9] = IROUND(matrix
[6]);
5359 params
[10] = IROUND(matrix
[10]);
5360 params
[11] = IROUND(matrix
[14]);
5361 params
[12] = IROUND(matrix
[3]);
5362 params
[13] = IROUND(matrix
[7]);
5363 params
[14] = IROUND(matrix
[11]);
5364 params
[15] = IROUND(matrix
[15]);
5367 case GL_MAX_VERTEX_ATTRIBS_ARB
:
5368 CHECK_EXT1(ARB_vertex_program
, "GetIntegerv");
5369 params
[0] = ctx
->Const
.VertexProgram
.MaxAttribs
;
5371 case GL_PROGRAM_ERROR_POSITION_ARB
:
5372 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetIntegerv");
5373 params
[0] = ctx
->Program
.ErrorPos
;
5375 case GL_FRAGMENT_PROGRAM_ARB
:
5376 CHECK_EXT1(ARB_fragment_program
, "GetIntegerv");
5377 params
[0] = BOOLEAN_TO_INT(ctx
->FragmentProgram
.Enabled
);
5379 case GL_MAX_TEXTURE_COORDS_ARB
:
5380 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5381 params
[0] = ctx
->Const
.MaxTextureCoordUnits
;
5383 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
5384 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5385 params
[0] = ctx
->Const
.MaxTextureImageUnits
;
5387 case GL_DEPTH_BOUNDS_TEST_EXT
:
5388 CHECK_EXT1(EXT_depth_bounds_test
, "GetIntegerv");
5389 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.BoundsTest
);
5391 case GL_DEPTH_BOUNDS_EXT
:
5392 CHECK_EXT1(EXT_depth_bounds_test
, "GetIntegerv");
5393 params
[0] = IROUND(ctx
->Depth
.BoundsMin
);
5394 params
[1] = IROUND(ctx
->Depth
.BoundsMax
);
5396 case GL_DEPTH_CLAMP
:
5397 CHECK_EXT1(ARB_depth_clamp
, "GetIntegerv");
5398 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.DepthClamp
);
5400 case GL_MAX_DRAW_BUFFERS_ARB
:
5401 params
[0] = ctx
->Const
.MaxDrawBuffers
;
5403 case GL_DRAW_BUFFER0_ARB
:
5404 params
[0] = ENUM_TO_INT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
5406 case GL_DRAW_BUFFER1_ARB
:
5409 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5410 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5413 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
5414 params
[0] = ENUM_TO_INT(buffer
);
5417 case GL_DRAW_BUFFER2_ARB
:
5420 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5421 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5424 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
5425 params
[0] = ENUM_TO_INT(buffer
);
5428 case GL_DRAW_BUFFER3_ARB
:
5431 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5432 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5435 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
5436 params
[0] = ENUM_TO_INT(buffer
);
5439 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
5440 CHECK_EXT1(OES_read_format
, "GetIntegerv");
5441 params
[0] = _mesa_get_color_read_type(ctx
);
5443 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
5444 CHECK_EXT1(OES_read_format
, "GetIntegerv");
5445 params
[0] = _mesa_get_color_read_format(ctx
);
5447 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
5448 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5451 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
5452 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5455 case GL_NUM_PASSES_ATI
:
5456 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5459 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
5460 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5463 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
5464 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5467 case GL_COLOR_ALPHA_PAIRING_ATI
:
5468 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5469 params
[0] = BOOLEAN_TO_INT(GL_TRUE
);
5471 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
5472 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5475 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
5476 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5479 case GL_STENCIL_BACK_FUNC
:
5480 params
[0] = ENUM_TO_INT(ctx
->Stencil
.Function
[1]);
5482 case GL_STENCIL_BACK_VALUE_MASK
:
5483 params
[0] = ctx
->Stencil
.ValueMask
[1];
5485 case GL_STENCIL_BACK_WRITEMASK
:
5486 params
[0] = ctx
->Stencil
.WriteMask
[1];
5488 case GL_STENCIL_BACK_REF
:
5489 params
[0] = ctx
->Stencil
.Ref
[1];
5491 case GL_STENCIL_BACK_FAIL
:
5492 params
[0] = ENUM_TO_INT(ctx
->Stencil
.FailFunc
[1]);
5494 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
5495 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZFailFunc
[1]);
5497 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
5498 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZPassFunc
[1]);
5500 case GL_FRAMEBUFFER_BINDING_EXT
:
5501 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5502 params
[0] = ctx
->DrawBuffer
->Name
;
5504 case GL_RENDERBUFFER_BINDING_EXT
:
5505 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5506 params
[0] = ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
5508 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
5509 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5510 params
[0] = ctx
->Const
.MaxColorAttachments
;
5512 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
5513 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5514 params
[0] = ctx
->Const
.MaxRenderbufferSize
;
5516 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
5517 CHECK_EXT1(EXT_framebuffer_blit
, "GetIntegerv");
5518 params
[0] = ctx
->ReadBuffer
->Name
;
5520 case GL_PROVOKING_VERTEX_EXT
:
5521 CHECK_EXT1(EXT_provoking_vertex
, "GetIntegerv");
5522 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.ProvokingVertex
);
5524 case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
:
5525 CHECK_EXT1(EXT_provoking_vertex
, "GetIntegerv");
5526 params
[0] = BOOLEAN_TO_INT(ctx
->Const
.QuadsFollowProvokingVertexConvention
);
5528 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
5529 CHECK_EXT1(ARB_fragment_shader
, "GetIntegerv");
5530 params
[0] = ctx
->Const
.FragmentProgram
.MaxUniformComponents
;
5532 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
5533 CHECK_EXT1(ARB_fragment_shader
, "GetIntegerv");
5534 params
[0] = ENUM_TO_INT(ctx
->Hint
.FragmentShaderDerivative
);
5536 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
5537 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5538 params
[0] = ctx
->Const
.VertexProgram
.MaxUniformComponents
;
5540 case GL_MAX_VARYING_FLOATS_ARB
:
5541 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5542 params
[0] = ctx
->Const
.MaxVarying
* 4;
5544 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
5545 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5546 params
[0] = ctx
->Const
.MaxVertexTextureImageUnits
;
5548 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
5549 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5550 params
[0] = ctx
->Const
.MaxCombinedTextureImageUnits
;
5552 case GL_CURRENT_PROGRAM
:
5553 CHECK_EXT1(ARB_shader_objects
, "GetIntegerv");
5554 params
[0] = ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0;
5556 case GL_MAX_SAMPLES
:
5557 CHECK_EXT1(ARB_framebuffer_object
, "GetIntegerv");
5558 params
[0] = ctx
->Const
.MaxSamples
;
5560 case GL_VERTEX_ARRAY_BINDING_APPLE
:
5561 CHECK_EXT1(APPLE_vertex_array_object
, "GetIntegerv");
5562 params
[0] = ctx
->Array
.ArrayObj
->Name
;
5564 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
5565 CHECK_EXT1(ARB_seamless_cube_map
, "GetIntegerv");
5566 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.CubeMapSeamless
);
5568 case GL_MAX_SERVER_WAIT_TIMEOUT
:
5569 CHECK_EXT1(ARB_sync
, "GetIntegerv");
5570 params
[0] = INT64_TO_INT(ctx
->Const
.MaxServerWaitTimeout
);
5573 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerv(pname=0x%x)", pname
);
5577 #if FEATURE_ARB_sync
5579 _mesa_GetInteger64v( GLenum pname
, GLint64
*params
)
5581 GET_CURRENT_CONTEXT(ctx
);
5582 ASSERT_OUTSIDE_BEGIN_END(ctx
);
5588 _mesa_update_state(ctx
);
5590 if (ctx
->Driver
.GetInteger64v
&&
5591 ctx
->Driver
.GetInteger64v(ctx
, pname
, params
))
5595 case GL_ACCUM_RED_BITS
:
5596 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.accumRedBits
);
5598 case GL_ACCUM_GREEN_BITS
:
5599 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.accumGreenBits
);
5601 case GL_ACCUM_BLUE_BITS
:
5602 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.accumBlueBits
);
5604 case GL_ACCUM_ALPHA_BITS
:
5605 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.accumAlphaBits
);
5607 case GL_ACCUM_CLEAR_VALUE
:
5608 params
[0] = FLOAT_TO_INT64(ctx
->Accum
.ClearColor
[0]);
5609 params
[1] = FLOAT_TO_INT64(ctx
->Accum
.ClearColor
[1]);
5610 params
[2] = FLOAT_TO_INT64(ctx
->Accum
.ClearColor
[2]);
5611 params
[3] = FLOAT_TO_INT64(ctx
->Accum
.ClearColor
[3]);
5614 params
[0] = IROUND64(ctx
->Pixel
.AlphaBias
);
5617 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.alphaBits
);
5619 case GL_ALPHA_SCALE
:
5620 params
[0] = IROUND64(ctx
->Pixel
.AlphaScale
);
5623 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.AlphaEnabled
);
5625 case GL_ALPHA_TEST_FUNC
:
5626 params
[0] = ENUM_TO_INT64(ctx
->Color
.AlphaFunc
);
5628 case GL_ALPHA_TEST_REF
:
5629 params
[0] = FLOAT_TO_INT64(ctx
->Color
.AlphaRef
);
5631 case GL_ATTRIB_STACK_DEPTH
:
5632 params
[0] = (GLint64
)(ctx
->AttribStackDepth
);
5634 case GL_AUTO_NORMAL
:
5635 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.AutoNormal
);
5637 case GL_AUX_BUFFERS
:
5638 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.numAuxBuffers
);
5641 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.BlendEnabled
);
5644 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendDstRGB
);
5647 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendSrcRGB
);
5649 case GL_BLEND_SRC_RGB_EXT
:
5650 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendSrcRGB
);
5652 case GL_BLEND_DST_RGB_EXT
:
5653 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendDstRGB
);
5655 case GL_BLEND_SRC_ALPHA_EXT
:
5656 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendSrcA
);
5658 case GL_BLEND_DST_ALPHA_EXT
:
5659 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendDstA
);
5661 case GL_BLEND_EQUATION
:
5662 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendEquationRGB
);
5664 case GL_BLEND_EQUATION_ALPHA_EXT
:
5665 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendEquationA
);
5667 case GL_BLEND_COLOR_EXT
:
5668 params
[0] = FLOAT_TO_INT64(ctx
->Color
.BlendColor
[0]);
5669 params
[1] = FLOAT_TO_INT64(ctx
->Color
.BlendColor
[1]);
5670 params
[2] = FLOAT_TO_INT64(ctx
->Color
.BlendColor
[2]);
5671 params
[3] = FLOAT_TO_INT64(ctx
->Color
.BlendColor
[3]);
5674 params
[0] = IROUND64(ctx
->Pixel
.BlueBias
);
5677 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.blueBits
);
5680 params
[0] = IROUND64(ctx
->Pixel
.BlueScale
);
5682 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
5683 params
[0] = (GLint64
)(ctx
->ClientAttribStackDepth
);
5685 case GL_CLIP_PLANE0
:
5686 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
5688 case GL_CLIP_PLANE1
:
5689 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
5691 case GL_CLIP_PLANE2
:
5692 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
5694 case GL_CLIP_PLANE3
:
5695 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
5697 case GL_CLIP_PLANE4
:
5698 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
5700 case GL_CLIP_PLANE5
:
5701 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
5703 case GL_COLOR_CLEAR_VALUE
:
5704 params
[0] = FLOAT_TO_INT64(ctx
->Color
.ClearColor
[0]);
5705 params
[1] = FLOAT_TO_INT64(ctx
->Color
.ClearColor
[1]);
5706 params
[2] = FLOAT_TO_INT64(ctx
->Color
.ClearColor
[2]);
5707 params
[3] = FLOAT_TO_INT64(ctx
->Color
.ClearColor
[3]);
5709 case GL_COLOR_MATERIAL
:
5710 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.ColorMaterialEnabled
);
5712 case GL_COLOR_MATERIAL_FACE
:
5713 params
[0] = ENUM_TO_INT64(ctx
->Light
.ColorMaterialFace
);
5715 case GL_COLOR_MATERIAL_PARAMETER
:
5716 params
[0] = ENUM_TO_INT64(ctx
->Light
.ColorMaterialMode
);
5718 case GL_COLOR_WRITEMASK
:
5719 params
[0] = (GLint64
)(ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0);
5720 params
[1] = (GLint64
)(ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0);
5721 params
[2] = (GLint64
)(ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0);
5722 params
[3] = (GLint64
)(ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0);
5725 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.CullFlag
);
5727 case GL_CULL_FACE_MODE
:
5728 params
[0] = ENUM_TO_INT64(ctx
->Polygon
.CullFaceMode
);
5730 case GL_CURRENT_COLOR
:
5732 FLUSH_CURRENT(ctx
, 0);
5733 params
[0] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
5734 params
[1] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
5735 params
[2] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
5736 params
[3] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
5739 case GL_CURRENT_INDEX
:
5741 FLUSH_CURRENT(ctx
, 0);
5742 params
[0] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
5745 case GL_CURRENT_NORMAL
:
5747 FLUSH_CURRENT(ctx
, 0);
5748 params
[0] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
5749 params
[1] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
5750 params
[2] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
5753 case GL_CURRENT_RASTER_COLOR
:
5754 params
[0] = FLOAT_TO_INT64(ctx
->Current
.RasterColor
[0]);
5755 params
[1] = FLOAT_TO_INT64(ctx
->Current
.RasterColor
[1]);
5756 params
[2] = FLOAT_TO_INT64(ctx
->Current
.RasterColor
[2]);
5757 params
[3] = FLOAT_TO_INT64(ctx
->Current
.RasterColor
[3]);
5759 case GL_CURRENT_RASTER_DISTANCE
:
5760 params
[0] = IROUND64(ctx
->Current
.RasterDistance
);
5762 case GL_CURRENT_RASTER_INDEX
:
5763 params
[0] = IROUND64(ctx
->Current
.RasterIndex
);
5765 case GL_CURRENT_RASTER_POSITION
:
5766 params
[0] = IROUND64(ctx
->Current
.RasterPos
[0]);
5767 params
[1] = IROUND64(ctx
->Current
.RasterPos
[1]);
5768 params
[2] = IROUND64(ctx
->Current
.RasterPos
[2]);
5769 params
[3] = IROUND64(ctx
->Current
.RasterPos
[3]);
5771 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
5772 params
[0] = FLOAT_TO_INT64(ctx
->Current
.RasterSecondaryColor
[0]);
5773 params
[1] = FLOAT_TO_INT64(ctx
->Current
.RasterSecondaryColor
[1]);
5774 params
[2] = FLOAT_TO_INT64(ctx
->Current
.RasterSecondaryColor
[2]);
5775 params
[3] = FLOAT_TO_INT64(ctx
->Current
.RasterSecondaryColor
[3]);
5777 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
5779 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
5780 params
[0] = IROUND64(ctx
->Current
.RasterTexCoords
[texUnit
][0]);
5781 params
[1] = IROUND64(ctx
->Current
.RasterTexCoords
[texUnit
][1]);
5782 params
[2] = IROUND64(ctx
->Current
.RasterTexCoords
[texUnit
][2]);
5783 params
[3] = IROUND64(ctx
->Current
.RasterTexCoords
[texUnit
][3]);
5786 case GL_CURRENT_RASTER_POSITION_VALID
:
5787 params
[0] = BOOLEAN_TO_INT64(ctx
->Current
.RasterPosValid
);
5789 case GL_CURRENT_TEXTURE_COORDS
:
5791 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
5792 FLUSH_CURRENT(ctx
, 0);
5793 params
[0] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0]);
5794 params
[1] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1]);
5795 params
[2] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2]);
5796 params
[3] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3]);
5800 params
[0] = IROUND64(ctx
->Pixel
.DepthBias
);
5803 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.depthBits
);
5805 case GL_DEPTH_CLEAR_VALUE
:
5806 params
[0] = FLOAT_TO_INT64(((GLfloat
) ctx
->Depth
.Clear
));
5809 params
[0] = ENUM_TO_INT64(ctx
->Depth
.Func
);
5811 case GL_DEPTH_RANGE
:
5812 params
[0] = FLOAT_TO_INT64(ctx
->Viewport
.Near
);
5813 params
[1] = FLOAT_TO_INT64(ctx
->Viewport
.Far
);
5815 case GL_DEPTH_SCALE
:
5816 params
[0] = IROUND64(ctx
->Pixel
.DepthScale
);
5819 params
[0] = BOOLEAN_TO_INT64(ctx
->Depth
.Test
);
5821 case GL_DEPTH_WRITEMASK
:
5822 params
[0] = BOOLEAN_TO_INT64(ctx
->Depth
.Mask
);
5825 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.DitherFlag
);
5827 case GL_DOUBLEBUFFER
:
5828 params
[0] = BOOLEAN_TO_INT64(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
5830 case GL_DRAW_BUFFER
:
5831 params
[0] = ENUM_TO_INT64(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
5835 FLUSH_CURRENT(ctx
, 0);
5836 params
[0] = BOOLEAN_TO_INT64((ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0));
5839 case GL_FEEDBACK_BUFFER_SIZE
:
5840 params
[0] = (GLint64
)(ctx
->Feedback
.BufferSize
);
5842 case GL_FEEDBACK_BUFFER_TYPE
:
5843 params
[0] = ENUM_TO_INT64(ctx
->Feedback
.Type
);
5846 params
[0] = BOOLEAN_TO_INT64(ctx
->Fog
.Enabled
);
5849 params
[0] = FLOAT_TO_INT64(ctx
->Fog
.Color
[0]);
5850 params
[1] = FLOAT_TO_INT64(ctx
->Fog
.Color
[1]);
5851 params
[2] = FLOAT_TO_INT64(ctx
->Fog
.Color
[2]);
5852 params
[3] = FLOAT_TO_INT64(ctx
->Fog
.Color
[3]);
5854 case GL_FOG_DENSITY
:
5855 params
[0] = IROUND64(ctx
->Fog
.Density
);
5858 params
[0] = IROUND64(ctx
->Fog
.End
);
5861 params
[0] = ENUM_TO_INT64(ctx
->Hint
.Fog
);
5864 params
[0] = IROUND64(ctx
->Fog
.Index
);
5867 params
[0] = ENUM_TO_INT64(ctx
->Fog
.Mode
);
5870 params
[0] = IROUND64(ctx
->Fog
.Start
);
5873 params
[0] = ENUM_TO_INT64(ctx
->Polygon
.FrontFace
);
5876 params
[0] = IROUND64(ctx
->Pixel
.GreenBias
);
5879 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.greenBits
);
5881 case GL_GREEN_SCALE
:
5882 params
[0] = IROUND64(ctx
->Pixel
.GreenScale
);
5885 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.indexBits
);
5887 case GL_INDEX_CLEAR_VALUE
:
5888 params
[0] = (GLint64
)(ctx
->Color
.ClearIndex
);
5891 params
[0] = BOOLEAN_TO_INT64(!ctx
->DrawBuffer
->Visual
.rgbMode
);
5893 case GL_INDEX_OFFSET
:
5894 params
[0] = (GLint64
)(ctx
->Pixel
.IndexOffset
);
5896 case GL_INDEX_SHIFT
:
5897 params
[0] = (GLint64
)(ctx
->Pixel
.IndexShift
);
5899 case GL_INDEX_WRITEMASK
:
5900 params
[0] = (GLint64
)(ctx
->Color
.IndexMask
);
5903 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[0].Enabled
);
5906 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[1].Enabled
);
5909 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[2].Enabled
);
5912 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[3].Enabled
);
5915 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[4].Enabled
);
5918 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[5].Enabled
);
5921 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[6].Enabled
);
5924 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[7].Enabled
);
5927 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Enabled
);
5929 case GL_LIGHT_MODEL_AMBIENT
:
5930 params
[0] = FLOAT_TO_INT64(ctx
->Light
.Model
.Ambient
[0]);
5931 params
[1] = FLOAT_TO_INT64(ctx
->Light
.Model
.Ambient
[1]);
5932 params
[2] = FLOAT_TO_INT64(ctx
->Light
.Model
.Ambient
[2]);
5933 params
[3] = FLOAT_TO_INT64(ctx
->Light
.Model
.Ambient
[3]);
5935 case GL_LIGHT_MODEL_COLOR_CONTROL
:
5936 params
[0] = ENUM_TO_INT64(ctx
->Light
.Model
.ColorControl
);
5938 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
5939 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Model
.LocalViewer
);
5941 case GL_LIGHT_MODEL_TWO_SIDE
:
5942 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Model
.TwoSide
);
5944 case GL_LINE_SMOOTH
:
5945 params
[0] = BOOLEAN_TO_INT64(ctx
->Line
.SmoothFlag
);
5947 case GL_LINE_SMOOTH_HINT
:
5948 params
[0] = ENUM_TO_INT64(ctx
->Hint
.LineSmooth
);
5950 case GL_LINE_STIPPLE
:
5951 params
[0] = BOOLEAN_TO_INT64(ctx
->Line
.StippleFlag
);
5953 case GL_LINE_STIPPLE_PATTERN
:
5954 params
[0] = (GLint64
)(ctx
->Line
.StipplePattern
);
5956 case GL_LINE_STIPPLE_REPEAT
:
5957 params
[0] = (GLint64
)(ctx
->Line
.StippleFactor
);
5960 params
[0] = IROUND64(ctx
->Line
.Width
);
5962 case GL_LINE_WIDTH_GRANULARITY
:
5963 params
[0] = IROUND64(ctx
->Const
.LineWidthGranularity
);
5965 case GL_LINE_WIDTH_RANGE
:
5966 params
[0] = IROUND64(ctx
->Const
.MinLineWidthAA
);
5967 params
[1] = IROUND64(ctx
->Const
.MaxLineWidthAA
);
5969 case GL_ALIASED_LINE_WIDTH_RANGE
:
5970 params
[0] = IROUND64(ctx
->Const
.MinLineWidth
);
5971 params
[1] = IROUND64(ctx
->Const
.MaxLineWidth
);
5974 params
[0] = (GLint64
)(ctx
->List
.ListBase
);
5977 params
[0] = (GLint64
)((ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0));
5982 if (!ctx
->CompileFlag
)
5984 else if (ctx
->ExecuteFlag
)
5985 mode
= GL_COMPILE_AND_EXECUTE
;
5988 params
[0] = ENUM_TO_INT64(mode
);
5991 case GL_INDEX_LOGIC_OP
:
5992 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.IndexLogicOpEnabled
);
5994 case GL_COLOR_LOGIC_OP
:
5995 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.ColorLogicOpEnabled
);
5997 case GL_LOGIC_OP_MODE
:
5998 params
[0] = ENUM_TO_INT64(ctx
->Color
.LogicOp
);
6000 case GL_MAP1_COLOR_4
:
6001 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Color4
);
6003 case GL_MAP1_GRID_DOMAIN
:
6004 params
[0] = IROUND64(ctx
->Eval
.MapGrid1u1
);
6005 params
[1] = IROUND64(ctx
->Eval
.MapGrid1u2
);
6007 case GL_MAP1_GRID_SEGMENTS
:
6008 params
[0] = (GLint64
)(ctx
->Eval
.MapGrid1un
);
6011 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Index
);
6013 case GL_MAP1_NORMAL
:
6014 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Normal
);
6016 case GL_MAP1_TEXTURE_COORD_1
:
6017 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1TextureCoord1
);
6019 case GL_MAP1_TEXTURE_COORD_2
:
6020 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1TextureCoord2
);
6022 case GL_MAP1_TEXTURE_COORD_3
:
6023 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1TextureCoord3
);
6025 case GL_MAP1_TEXTURE_COORD_4
:
6026 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1TextureCoord4
);
6028 case GL_MAP1_VERTEX_3
:
6029 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Vertex3
);
6031 case GL_MAP1_VERTEX_4
:
6032 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Vertex4
);
6034 case GL_MAP2_COLOR_4
:
6035 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Color4
);
6037 case GL_MAP2_GRID_DOMAIN
:
6038 params
[0] = IROUND64(ctx
->Eval
.MapGrid2u1
);
6039 params
[1] = IROUND64(ctx
->Eval
.MapGrid2u2
);
6040 params
[2] = IROUND64(ctx
->Eval
.MapGrid2v1
);
6041 params
[3] = IROUND64(ctx
->Eval
.MapGrid2v2
);
6043 case GL_MAP2_GRID_SEGMENTS
:
6044 params
[0] = (GLint64
)(ctx
->Eval
.MapGrid2un
);
6045 params
[1] = (GLint64
)(ctx
->Eval
.MapGrid2vn
);
6048 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Index
);
6050 case GL_MAP2_NORMAL
:
6051 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Normal
);
6053 case GL_MAP2_TEXTURE_COORD_1
:
6054 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2TextureCoord1
);
6056 case GL_MAP2_TEXTURE_COORD_2
:
6057 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2TextureCoord2
);
6059 case GL_MAP2_TEXTURE_COORD_3
:
6060 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2TextureCoord3
);
6062 case GL_MAP2_TEXTURE_COORD_4
:
6063 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2TextureCoord4
);
6065 case GL_MAP2_VERTEX_3
:
6066 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Vertex3
);
6068 case GL_MAP2_VERTEX_4
:
6069 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Vertex4
);
6072 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.MapColorFlag
);
6074 case GL_MAP_STENCIL
:
6075 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.MapStencilFlag
);
6077 case GL_MATRIX_MODE
:
6078 params
[0] = ENUM_TO_INT64(ctx
->Transform
.MatrixMode
);
6080 case GL_MAX_ATTRIB_STACK_DEPTH
:
6081 params
[0] = (GLint64
)(MAX_ATTRIB_STACK_DEPTH
);
6083 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
6084 params
[0] = (GLint64
)(MAX_CLIENT_ATTRIB_STACK_DEPTH
);
6086 case GL_MAX_CLIP_PLANES
:
6087 params
[0] = (GLint64
)(ctx
->Const
.MaxClipPlanes
);
6089 case GL_MAX_ELEMENTS_VERTICES
:
6090 params
[0] = (GLint64
)(ctx
->Const
.MaxArrayLockSize
);
6092 case GL_MAX_ELEMENTS_INDICES
:
6093 params
[0] = (GLint64
)(ctx
->Const
.MaxArrayLockSize
);
6095 case GL_MAX_EVAL_ORDER
:
6096 params
[0] = (GLint64
)(MAX_EVAL_ORDER
);
6099 params
[0] = (GLint64
)(ctx
->Const
.MaxLights
);
6101 case GL_MAX_LIST_NESTING
:
6102 params
[0] = (GLint64
)(MAX_LIST_NESTING
);
6104 case GL_MAX_MODELVIEW_STACK_DEPTH
:
6105 params
[0] = (GLint64
)(MAX_MODELVIEW_STACK_DEPTH
);
6107 case GL_MAX_NAME_STACK_DEPTH
:
6108 params
[0] = (GLint64
)(MAX_NAME_STACK_DEPTH
);
6110 case GL_MAX_PIXEL_MAP_TABLE
:
6111 params
[0] = (GLint64
)(MAX_PIXEL_MAP_TABLE
);
6113 case GL_MAX_PROJECTION_STACK_DEPTH
:
6114 params
[0] = (GLint64
)(MAX_PROJECTION_STACK_DEPTH
);
6116 case GL_MAX_TEXTURE_SIZE
:
6117 params
[0] = (GLint64
)(1 << (ctx
->Const
.MaxTextureLevels
- 1));
6119 case GL_MAX_3D_TEXTURE_SIZE
:
6120 params
[0] = (GLint64
)(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
6122 case GL_MAX_TEXTURE_STACK_DEPTH
:
6123 params
[0] = (GLint64
)(MAX_TEXTURE_STACK_DEPTH
);
6125 case GL_MAX_VIEWPORT_DIMS
:
6126 params
[0] = (GLint64
)(ctx
->Const
.MaxViewportWidth
);
6127 params
[1] = (GLint64
)(ctx
->Const
.MaxViewportHeight
);
6129 case GL_MODELVIEW_MATRIX
:
6131 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
6132 params
[0] = IROUND64(matrix
[0]);
6133 params
[1] = IROUND64(matrix
[1]);
6134 params
[2] = IROUND64(matrix
[2]);
6135 params
[3] = IROUND64(matrix
[3]);
6136 params
[4] = IROUND64(matrix
[4]);
6137 params
[5] = IROUND64(matrix
[5]);
6138 params
[6] = IROUND64(matrix
[6]);
6139 params
[7] = IROUND64(matrix
[7]);
6140 params
[8] = IROUND64(matrix
[8]);
6141 params
[9] = IROUND64(matrix
[9]);
6142 params
[10] = IROUND64(matrix
[10]);
6143 params
[11] = IROUND64(matrix
[11]);
6144 params
[12] = IROUND64(matrix
[12]);
6145 params
[13] = IROUND64(matrix
[13]);
6146 params
[14] = IROUND64(matrix
[14]);
6147 params
[15] = IROUND64(matrix
[15]);
6150 case GL_MODELVIEW_STACK_DEPTH
:
6151 params
[0] = (GLint64
)(ctx
->ModelviewMatrixStack
.Depth
+ 1);
6153 case GL_NAME_STACK_DEPTH
:
6154 params
[0] = (GLint64
)(ctx
->Select
.NameStackDepth
);
6157 params
[0] = BOOLEAN_TO_INT64(ctx
->Transform
.Normalize
);
6159 case GL_PACK_ALIGNMENT
:
6160 params
[0] = (GLint64
)(ctx
->Pack
.Alignment
);
6162 case GL_PACK_LSB_FIRST
:
6163 params
[0] = BOOLEAN_TO_INT64(ctx
->Pack
.LsbFirst
);
6165 case GL_PACK_ROW_LENGTH
:
6166 params
[0] = (GLint64
)(ctx
->Pack
.RowLength
);
6168 case GL_PACK_SKIP_PIXELS
:
6169 params
[0] = (GLint64
)(ctx
->Pack
.SkipPixels
);
6171 case GL_PACK_SKIP_ROWS
:
6172 params
[0] = (GLint64
)(ctx
->Pack
.SkipRows
);
6174 case GL_PACK_SWAP_BYTES
:
6175 params
[0] = BOOLEAN_TO_INT64(ctx
->Pack
.SwapBytes
);
6177 case GL_PACK_SKIP_IMAGES_EXT
:
6178 params
[0] = (GLint64
)(ctx
->Pack
.SkipImages
);
6180 case GL_PACK_IMAGE_HEIGHT_EXT
:
6181 params
[0] = (GLint64
)(ctx
->Pack
.ImageHeight
);
6183 case GL_PACK_INVERT_MESA
:
6184 params
[0] = BOOLEAN_TO_INT64(ctx
->Pack
.Invert
);
6186 case GL_PERSPECTIVE_CORRECTION_HINT
:
6187 params
[0] = ENUM_TO_INT64(ctx
->Hint
.PerspectiveCorrection
);
6189 case GL_PIXEL_MAP_A_TO_A_SIZE
:
6190 params
[0] = (GLint64
)(ctx
->PixelMaps
.AtoA
.Size
);
6192 case GL_PIXEL_MAP_B_TO_B_SIZE
:
6193 params
[0] = (GLint64
)(ctx
->PixelMaps
.BtoB
.Size
);
6195 case GL_PIXEL_MAP_G_TO_G_SIZE
:
6196 params
[0] = (GLint64
)(ctx
->PixelMaps
.GtoG
.Size
);
6198 case GL_PIXEL_MAP_I_TO_A_SIZE
:
6199 params
[0] = (GLint64
)(ctx
->PixelMaps
.ItoA
.Size
);
6201 case GL_PIXEL_MAP_I_TO_B_SIZE
:
6202 params
[0] = (GLint64
)(ctx
->PixelMaps
.ItoB
.Size
);
6204 case GL_PIXEL_MAP_I_TO_G_SIZE
:
6205 params
[0] = (GLint64
)(ctx
->PixelMaps
.ItoG
.Size
);
6207 case GL_PIXEL_MAP_I_TO_I_SIZE
:
6208 params
[0] = (GLint64
)(ctx
->PixelMaps
.ItoI
.Size
);
6210 case GL_PIXEL_MAP_I_TO_R_SIZE
:
6211 params
[0] = (GLint64
)(ctx
->PixelMaps
.ItoR
.Size
);
6213 case GL_PIXEL_MAP_R_TO_R_SIZE
:
6214 params
[0] = (GLint64
)(ctx
->PixelMaps
.RtoR
.Size
);
6216 case GL_PIXEL_MAP_S_TO_S_SIZE
:
6217 params
[0] = (GLint64
)(ctx
->PixelMaps
.StoS
.Size
);
6220 params
[0] = IROUND64(ctx
->Point
.Size
);
6222 case GL_POINT_SIZE_GRANULARITY
:
6223 params
[0] = IROUND64(ctx
->Const
.PointSizeGranularity
);
6225 case GL_POINT_SIZE_RANGE
:
6226 params
[0] = IROUND64(ctx
->Const
.MinPointSizeAA
);
6227 params
[1] = IROUND64(ctx
->Const
.MaxPointSizeAA
);
6229 case GL_ALIASED_POINT_SIZE_RANGE
:
6230 params
[0] = IROUND64(ctx
->Const
.MinPointSize
);
6231 params
[1] = IROUND64(ctx
->Const
.MaxPointSize
);
6233 case GL_POINT_SMOOTH
:
6234 params
[0] = BOOLEAN_TO_INT64(ctx
->Point
.SmoothFlag
);
6236 case GL_POINT_SMOOTH_HINT
:
6237 params
[0] = ENUM_TO_INT64(ctx
->Hint
.PointSmooth
);
6239 case GL_POINT_SIZE_MIN_EXT
:
6240 params
[0] = IROUND64(ctx
->Point
.MinSize
);
6242 case GL_POINT_SIZE_MAX_EXT
:
6243 params
[0] = IROUND64(ctx
->Point
.MaxSize
);
6245 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
6246 params
[0] = IROUND64(ctx
->Point
.Threshold
);
6248 case GL_DISTANCE_ATTENUATION_EXT
:
6249 params
[0] = IROUND64(ctx
->Point
.Params
[0]);
6250 params
[1] = IROUND64(ctx
->Point
.Params
[1]);
6251 params
[2] = IROUND64(ctx
->Point
.Params
[2]);
6253 case GL_POLYGON_MODE
:
6254 params
[0] = ENUM_TO_INT64(ctx
->Polygon
.FrontMode
);
6255 params
[1] = ENUM_TO_INT64(ctx
->Polygon
.BackMode
);
6257 case GL_POLYGON_OFFSET_BIAS_EXT
:
6258 params
[0] = IROUND64(ctx
->Polygon
.OffsetUnits
);
6260 case GL_POLYGON_OFFSET_FACTOR
:
6261 params
[0] = IROUND64(ctx
->Polygon
.OffsetFactor
);
6263 case GL_POLYGON_OFFSET_UNITS
:
6264 params
[0] = IROUND64(ctx
->Polygon
.OffsetUnits
);
6266 case GL_POLYGON_OFFSET_POINT
:
6267 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.OffsetPoint
);
6269 case GL_POLYGON_OFFSET_LINE
:
6270 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.OffsetLine
);
6272 case GL_POLYGON_OFFSET_FILL
:
6273 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.OffsetFill
);
6275 case GL_POLYGON_SMOOTH
:
6276 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.SmoothFlag
);
6278 case GL_POLYGON_SMOOTH_HINT
:
6279 params
[0] = ENUM_TO_INT64(ctx
->Hint
.PolygonSmooth
);
6281 case GL_POLYGON_STIPPLE
:
6282 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.StippleFlag
);
6284 case GL_PROJECTION_MATRIX
:
6286 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
6287 params
[0] = IROUND64(matrix
[0]);
6288 params
[1] = IROUND64(matrix
[1]);
6289 params
[2] = IROUND64(matrix
[2]);
6290 params
[3] = IROUND64(matrix
[3]);
6291 params
[4] = IROUND64(matrix
[4]);
6292 params
[5] = IROUND64(matrix
[5]);
6293 params
[6] = IROUND64(matrix
[6]);
6294 params
[7] = IROUND64(matrix
[7]);
6295 params
[8] = IROUND64(matrix
[8]);
6296 params
[9] = IROUND64(matrix
[9]);
6297 params
[10] = IROUND64(matrix
[10]);
6298 params
[11] = IROUND64(matrix
[11]);
6299 params
[12] = IROUND64(matrix
[12]);
6300 params
[13] = IROUND64(matrix
[13]);
6301 params
[14] = IROUND64(matrix
[14]);
6302 params
[15] = IROUND64(matrix
[15]);
6305 case GL_PROJECTION_STACK_DEPTH
:
6306 params
[0] = (GLint64
)(ctx
->ProjectionMatrixStack
.Depth
+ 1);
6308 case GL_READ_BUFFER
:
6309 params
[0] = ENUM_TO_INT64(ctx
->ReadBuffer
->ColorReadBuffer
);
6312 params
[0] = IROUND64(ctx
->Pixel
.RedBias
);
6315 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.redBits
);
6318 params
[0] = IROUND64(ctx
->Pixel
.RedScale
);
6320 case GL_RENDER_MODE
:
6321 params
[0] = ENUM_TO_INT64(ctx
->RenderMode
);
6323 case GL_RESCALE_NORMAL
:
6324 params
[0] = BOOLEAN_TO_INT64(ctx
->Transform
.RescaleNormals
);
6327 params
[0] = BOOLEAN_TO_INT64(ctx
->DrawBuffer
->Visual
.rgbMode
);
6329 case GL_SCISSOR_BOX
:
6330 params
[0] = (GLint64
)(ctx
->Scissor
.X
);
6331 params
[1] = (GLint64
)(ctx
->Scissor
.Y
);
6332 params
[2] = (GLint64
)(ctx
->Scissor
.Width
);
6333 params
[3] = (GLint64
)(ctx
->Scissor
.Height
);
6335 case GL_SCISSOR_TEST
:
6336 params
[0] = BOOLEAN_TO_INT64(ctx
->Scissor
.Enabled
);
6338 case GL_SELECTION_BUFFER_SIZE
:
6339 params
[0] = (GLint64
)(ctx
->Select
.BufferSize
);
6341 case GL_SHADE_MODEL
:
6342 params
[0] = ENUM_TO_INT64(ctx
->Light
.ShadeModel
);
6344 case GL_SHARED_TEXTURE_PALETTE_EXT
:
6345 params
[0] = BOOLEAN_TO_INT64(ctx
->Texture
.SharedPalette
);
6347 case GL_STENCIL_BITS
:
6348 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.stencilBits
);
6350 case GL_STENCIL_CLEAR_VALUE
:
6351 params
[0] = (GLint64
)(ctx
->Stencil
.Clear
);
6353 case GL_STENCIL_FAIL
:
6354 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
6356 case GL_STENCIL_FUNC
:
6357 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
6359 case GL_STENCIL_PASS_DEPTH_FAIL
:
6360 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
6362 case GL_STENCIL_PASS_DEPTH_PASS
:
6363 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
6365 case GL_STENCIL_REF
:
6366 params
[0] = (GLint64
)(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
6368 case GL_STENCIL_TEST
:
6369 params
[0] = BOOLEAN_TO_INT64(ctx
->Stencil
.Enabled
);
6371 case GL_STENCIL_VALUE_MASK
:
6372 params
[0] = (GLint64
)(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
6374 case GL_STENCIL_WRITEMASK
:
6375 params
[0] = (GLint64
)(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
6378 params
[0] = BOOLEAN_TO_INT64(ctx
->DrawBuffer
->Visual
.stereoMode
);
6380 case GL_SUBPIXEL_BITS
:
6381 params
[0] = (GLint64
)(ctx
->Const
.SubPixelBits
);
6384 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D
));
6387 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D
));
6390 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_3D
));
6392 case GL_TEXTURE_1D_ARRAY_EXT
:
6393 CHECK_EXT1(MESA_texture_array
, "GetInteger64v");
6394 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
));
6396 case GL_TEXTURE_2D_ARRAY_EXT
:
6397 CHECK_EXT1(MESA_texture_array
, "GetInteger64v");
6398 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
));
6400 case GL_TEXTURE_BINDING_1D
:
6401 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
);
6403 case GL_TEXTURE_BINDING_2D
:
6404 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
);
6406 case GL_TEXTURE_BINDING_3D
:
6407 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
);
6409 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
6410 CHECK_EXT1(MESA_texture_array
, "GetInteger64v");
6411 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
);
6413 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
6414 CHECK_EXT1(MESA_texture_array
, "GetInteger64v");
6415 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
);
6417 case GL_TEXTURE_GEN_S
:
6418 params
[0] = BOOLEAN_TO_INT64(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
6420 case GL_TEXTURE_GEN_T
:
6421 params
[0] = BOOLEAN_TO_INT64(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
6423 case GL_TEXTURE_GEN_R
:
6424 params
[0] = BOOLEAN_TO_INT64(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
6426 case GL_TEXTURE_GEN_Q
:
6427 params
[0] = BOOLEAN_TO_INT64(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
6429 case GL_TEXTURE_MATRIX
:
6431 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
6432 params
[0] = IROUND64(matrix
[0]);
6433 params
[1] = IROUND64(matrix
[1]);
6434 params
[2] = IROUND64(matrix
[2]);
6435 params
[3] = IROUND64(matrix
[3]);
6436 params
[4] = IROUND64(matrix
[4]);
6437 params
[5] = IROUND64(matrix
[5]);
6438 params
[6] = IROUND64(matrix
[6]);
6439 params
[7] = IROUND64(matrix
[7]);
6440 params
[8] = IROUND64(matrix
[8]);
6441 params
[9] = IROUND64(matrix
[9]);
6442 params
[10] = IROUND64(matrix
[10]);
6443 params
[11] = IROUND64(matrix
[11]);
6444 params
[12] = IROUND64(matrix
[12]);
6445 params
[13] = IROUND64(matrix
[13]);
6446 params
[14] = IROUND64(matrix
[14]);
6447 params
[15] = IROUND64(matrix
[15]);
6450 case GL_TEXTURE_STACK_DEPTH
:
6451 params
[0] = (GLint64
)(ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1);
6453 case GL_UNPACK_ALIGNMENT
:
6454 params
[0] = (GLint64
)(ctx
->Unpack
.Alignment
);
6456 case GL_UNPACK_LSB_FIRST
:
6457 params
[0] = BOOLEAN_TO_INT64(ctx
->Unpack
.LsbFirst
);
6459 case GL_UNPACK_ROW_LENGTH
:
6460 params
[0] = (GLint64
)(ctx
->Unpack
.RowLength
);
6462 case GL_UNPACK_SKIP_PIXELS
:
6463 params
[0] = (GLint64
)(ctx
->Unpack
.SkipPixels
);
6465 case GL_UNPACK_SKIP_ROWS
:
6466 params
[0] = (GLint64
)(ctx
->Unpack
.SkipRows
);
6468 case GL_UNPACK_SWAP_BYTES
:
6469 params
[0] = BOOLEAN_TO_INT64(ctx
->Unpack
.SwapBytes
);
6471 case GL_UNPACK_SKIP_IMAGES_EXT
:
6472 params
[0] = (GLint64
)(ctx
->Unpack
.SkipImages
);
6474 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
6475 params
[0] = (GLint64
)(ctx
->Unpack
.ImageHeight
);
6477 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
6478 params
[0] = BOOLEAN_TO_INT64(ctx
->Unpack
.ClientStorage
);
6481 params
[0] = (GLint64
)(ctx
->Viewport
.X
);
6482 params
[1] = (GLint64
)(ctx
->Viewport
.Y
);
6483 params
[2] = (GLint64
)(ctx
->Viewport
.Width
);
6484 params
[3] = (GLint64
)(ctx
->Viewport
.Height
);
6487 params
[0] = IROUND64(ctx
->Pixel
.ZoomX
);
6490 params
[0] = IROUND64(ctx
->Pixel
.ZoomY
);
6492 case GL_VERTEX_ARRAY
:
6493 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
6495 case GL_VERTEX_ARRAY_SIZE
:
6496 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Vertex
.Size
);
6498 case GL_VERTEX_ARRAY_TYPE
:
6499 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Vertex
.Type
);
6501 case GL_VERTEX_ARRAY_STRIDE
:
6502 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Vertex
.Stride
);
6504 case GL_VERTEX_ARRAY_COUNT_EXT
:
6505 params
[0] = (GLint64
)(0);
6507 case GL_NORMAL_ARRAY
:
6508 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
6510 case GL_NORMAL_ARRAY_TYPE
:
6511 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Normal
.Type
);
6513 case GL_NORMAL_ARRAY_STRIDE
:
6514 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Normal
.Stride
);
6516 case GL_NORMAL_ARRAY_COUNT_EXT
:
6517 params
[0] = (GLint64
)(0);
6519 case GL_COLOR_ARRAY
:
6520 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->Color
.Enabled
);
6522 case GL_COLOR_ARRAY_SIZE
:
6523 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Color
.Size
);
6525 case GL_COLOR_ARRAY_TYPE
:
6526 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Color
.Type
);
6528 case GL_COLOR_ARRAY_STRIDE
:
6529 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Color
.Stride
);
6531 case GL_COLOR_ARRAY_COUNT_EXT
:
6532 params
[0] = (GLint64
)(0);
6534 case GL_INDEX_ARRAY
:
6535 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->Index
.Enabled
);
6537 case GL_INDEX_ARRAY_TYPE
:
6538 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Index
.Type
);
6540 case GL_INDEX_ARRAY_STRIDE
:
6541 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Index
.Stride
);
6543 case GL_INDEX_ARRAY_COUNT_EXT
:
6544 params
[0] = (GLint64
)(0);
6546 case GL_TEXTURE_COORD_ARRAY
:
6547 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
6549 case GL_TEXTURE_COORD_ARRAY_SIZE
:
6550 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
);
6552 case GL_TEXTURE_COORD_ARRAY_TYPE
:
6553 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
6555 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
6556 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
);
6558 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
6559 params
[0] = (GLint64
)(0);
6561 case GL_EDGE_FLAG_ARRAY
:
6562 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
6564 case GL_EDGE_FLAG_ARRAY_STRIDE
:
6565 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
);
6567 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
6568 params
[0] = (GLint64
)(0);
6570 case GL_MAX_TEXTURE_UNITS_ARB
:
6571 CHECK_EXT1(ARB_multitexture
, "GetInteger64v");
6572 params
[0] = (GLint64
)(ctx
->Const
.MaxTextureUnits
);
6574 case GL_ACTIVE_TEXTURE_ARB
:
6575 CHECK_EXT1(ARB_multitexture
, "GetInteger64v");
6576 params
[0] = (GLint64
)(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
6578 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
6579 CHECK_EXT1(ARB_multitexture
, "GetInteger64v");
6580 params
[0] = (GLint64
)(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
6582 case GL_TEXTURE_CUBE_MAP_ARB
:
6583 CHECK_EXT1(ARB_texture_cube_map
, "GetInteger64v");
6584 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
6586 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
6587 CHECK_EXT1(ARB_texture_cube_map
, "GetInteger64v");
6588 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
);
6590 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
6591 CHECK_EXT1(ARB_texture_cube_map
, "GetInteger64v");
6592 params
[0] = (GLint64
)((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)));
6594 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
6595 params
[0] = (GLint64
)(ctx
->Hint
.TextureCompression
);
6597 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
6598 params
[0] = (GLint64
)(_mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
));
6600 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
6603 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
6605 for (i
= 0; i
< n
; i
++)
6606 params
[i
] = ENUM_TO_INT64(formats
[i
]);
6609 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
6610 CHECK_EXT1(EXT_compiled_vertex_array
, "GetInteger64v");
6611 params
[0] = (GLint64
)(ctx
->Array
.LockFirst
);
6613 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
6614 CHECK_EXT1(EXT_compiled_vertex_array
, "GetInteger64v");
6615 params
[0] = (GLint64
)(ctx
->Array
.LockCount
);
6617 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
6619 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
6620 params
[0] = IROUND64(matrix
[0]);
6621 params
[1] = IROUND64(matrix
[4]);
6622 params
[2] = IROUND64(matrix
[8]);
6623 params
[3] = IROUND64(matrix
[12]);
6624 params
[4] = IROUND64(matrix
[1]);
6625 params
[5] = IROUND64(matrix
[5]);
6626 params
[6] = IROUND64(matrix
[9]);
6627 params
[7] = IROUND64(matrix
[13]);
6628 params
[8] = IROUND64(matrix
[2]);
6629 params
[9] = IROUND64(matrix
[6]);
6630 params
[10] = IROUND64(matrix
[10]);
6631 params
[11] = IROUND64(matrix
[14]);
6632 params
[12] = IROUND64(matrix
[3]);
6633 params
[13] = IROUND64(matrix
[7]);
6634 params
[14] = IROUND64(matrix
[11]);
6635 params
[15] = IROUND64(matrix
[15]);
6638 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
6640 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
6641 params
[0] = IROUND64(matrix
[0]);
6642 params
[1] = IROUND64(matrix
[4]);
6643 params
[2] = IROUND64(matrix
[8]);
6644 params
[3] = IROUND64(matrix
[12]);
6645 params
[4] = IROUND64(matrix
[1]);
6646 params
[5] = IROUND64(matrix
[5]);
6647 params
[6] = IROUND64(matrix
[9]);
6648 params
[7] = IROUND64(matrix
[13]);
6649 params
[8] = IROUND64(matrix
[2]);
6650 params
[9] = IROUND64(matrix
[6]);
6651 params
[10] = IROUND64(matrix
[10]);
6652 params
[11] = IROUND64(matrix
[14]);
6653 params
[12] = IROUND64(matrix
[3]);
6654 params
[13] = IROUND64(matrix
[7]);
6655 params
[14] = IROUND64(matrix
[11]);
6656 params
[15] = IROUND64(matrix
[15]);
6659 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
6661 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
6662 params
[0] = IROUND64(matrix
[0]);
6663 params
[1] = IROUND64(matrix
[4]);
6664 params
[2] = IROUND64(matrix
[8]);
6665 params
[3] = IROUND64(matrix
[12]);
6666 params
[4] = IROUND64(matrix
[1]);
6667 params
[5] = IROUND64(matrix
[5]);
6668 params
[6] = IROUND64(matrix
[9]);
6669 params
[7] = IROUND64(matrix
[13]);
6670 params
[8] = IROUND64(matrix
[2]);
6671 params
[9] = IROUND64(matrix
[6]);
6672 params
[10] = IROUND64(matrix
[10]);
6673 params
[11] = IROUND64(matrix
[14]);
6674 params
[12] = IROUND64(matrix
[3]);
6675 params
[13] = IROUND64(matrix
[7]);
6676 params
[14] = IROUND64(matrix
[11]);
6677 params
[15] = IROUND64(matrix
[15]);
6680 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
6682 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
6683 params
[0] = IROUND64(matrix
[0]);
6684 params
[1] = IROUND64(matrix
[4]);
6685 params
[2] = IROUND64(matrix
[8]);
6686 params
[3] = IROUND64(matrix
[12]);
6687 params
[4] = IROUND64(matrix
[1]);
6688 params
[5] = IROUND64(matrix
[5]);
6689 params
[6] = IROUND64(matrix
[9]);
6690 params
[7] = IROUND64(matrix
[13]);
6691 params
[8] = IROUND64(matrix
[2]);
6692 params
[9] = IROUND64(matrix
[6]);
6693 params
[10] = IROUND64(matrix
[10]);
6694 params
[11] = IROUND64(matrix
[14]);
6695 params
[12] = IROUND64(matrix
[3]);
6696 params
[13] = IROUND64(matrix
[7]);
6697 params
[14] = IROUND64(matrix
[11]);
6698 params
[15] = IROUND64(matrix
[15]);
6701 case GL_COLOR_MATRIX_SGI
:
6703 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
6704 params
[0] = IROUND64(matrix
[0]);
6705 params
[1] = IROUND64(matrix
[1]);
6706 params
[2] = IROUND64(matrix
[2]);
6707 params
[3] = IROUND64(matrix
[3]);
6708 params
[4] = IROUND64(matrix
[4]);
6709 params
[5] = IROUND64(matrix
[5]);
6710 params
[6] = IROUND64(matrix
[6]);
6711 params
[7] = IROUND64(matrix
[7]);
6712 params
[8] = IROUND64(matrix
[8]);
6713 params
[9] = IROUND64(matrix
[9]);
6714 params
[10] = IROUND64(matrix
[10]);
6715 params
[11] = IROUND64(matrix
[11]);
6716 params
[12] = IROUND64(matrix
[12]);
6717 params
[13] = IROUND64(matrix
[13]);
6718 params
[14] = IROUND64(matrix
[14]);
6719 params
[15] = IROUND64(matrix
[15]);
6722 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
6723 params
[0] = (GLint64
)(ctx
->ColorMatrixStack
.Depth
+ 1);
6725 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
6726 params
[0] = (GLint64
)(MAX_COLOR_STACK_DEPTH
);
6728 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
6729 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixScale
[0]);
6731 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
6732 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixScale
[1]);
6734 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
6735 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixScale
[2]);
6737 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
6738 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixScale
[3]);
6740 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
6741 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixBias
[0]);
6743 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
6744 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixBias
[1]);
6746 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
6747 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixBias
[2]);
6749 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
6750 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixBias
[3]);
6752 case GL_CONVOLUTION_1D_EXT
:
6753 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6754 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.Convolution1DEnabled
);
6756 case GL_CONVOLUTION_2D_EXT
:
6757 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6758 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.Convolution2DEnabled
);
6760 case GL_SEPARABLE_2D_EXT
:
6761 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6762 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.Separable2DEnabled
);
6764 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
6765 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6766 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionScale
[0]);
6768 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
6769 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6770 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionScale
[1]);
6772 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
6773 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6774 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionScale
[2]);
6776 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
6777 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6778 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionScale
[3]);
6780 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
6781 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6782 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionBias
[0]);
6784 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
6785 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6786 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionBias
[1]);
6788 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
6789 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6790 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionBias
[2]);
6792 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
6793 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6794 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionBias
[3]);
6797 CHECK_EXT1(EXT_histogram
, "GetInteger64v");
6798 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.HistogramEnabled
);
6801 CHECK_EXT1(EXT_histogram
, "GetInteger64v");
6802 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.MinMaxEnabled
);
6804 case GL_COLOR_TABLE_SGI
:
6805 CHECK_EXT1(SGI_color_table
, "GetInteger64v");
6806 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]);
6808 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
6809 CHECK_EXT1(SGI_color_table
, "GetInteger64v");
6810 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]);
6812 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
6813 CHECK_EXT1(SGI_color_table
, "GetInteger64v");
6814 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]);
6816 case GL_TEXTURE_COLOR_TABLE_SGI
:
6817 CHECK_EXT1(SGI_texture_color_table
, "GetInteger64v");
6818 params
[0] = BOOLEAN_TO_INT64(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
6820 case GL_COLOR_SUM_EXT
:
6821 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetInteger64v");
6822 params
[0] = BOOLEAN_TO_INT64(ctx
->Fog
.ColorSumEnabled
);
6824 case GL_CURRENT_SECONDARY_COLOR_EXT
:
6825 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6827 FLUSH_CURRENT(ctx
, 0);
6828 params
[0] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
6829 params
[1] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
6830 params
[2] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
6831 params
[3] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
6834 case GL_SECONDARY_COLOR_ARRAY_EXT
:
6835 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6836 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
6838 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
6839 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6840 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
6842 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
6843 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6844 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
);
6846 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
6847 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6848 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Size
);
6850 case GL_CURRENT_FOG_COORDINATE_EXT
:
6851 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6853 FLUSH_CURRENT(ctx
, 0);
6854 params
[0] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
6857 case GL_FOG_COORDINATE_ARRAY_EXT
:
6858 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6859 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
6861 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
6862 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6863 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
6865 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
6866 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6867 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->FogCoord
.Stride
);
6869 case GL_FOG_COORDINATE_SOURCE_EXT
:
6870 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6871 params
[0] = ENUM_TO_INT64(ctx
->Fog
.FogCoordinateSource
);
6873 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
6874 CHECK_EXT1(EXT_texture_lod_bias
, "GetInteger64v");
6875 params
[0] = IROUND64(ctx
->Const
.MaxTextureLodBias
);
6877 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
6878 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetInteger64v");
6879 params
[0] = IROUND64(ctx
->Const
.MaxTextureMaxAnisotropy
);
6881 case GL_MULTISAMPLE_ARB
:
6882 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.Enabled
);
6884 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
6885 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.SampleAlphaToCoverage
);
6887 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
6888 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.SampleAlphaToOne
);
6890 case GL_SAMPLE_COVERAGE_ARB
:
6891 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.SampleCoverage
);
6893 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
6894 params
[0] = IROUND64(ctx
->Multisample
.SampleCoverageValue
);
6896 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
6897 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.SampleCoverageInvert
);
6899 case GL_SAMPLE_BUFFERS_ARB
:
6900 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.sampleBuffers
);
6902 case GL_SAMPLES_ARB
:
6903 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.samples
);
6905 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
6906 CHECK_EXT1(IBM_rasterpos_clip
, "GetInteger64v");
6907 params
[0] = BOOLEAN_TO_INT64(ctx
->Transform
.RasterPositionUnclipped
);
6909 case GL_POINT_SPRITE_NV
:
6910 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetInteger64v");
6911 params
[0] = BOOLEAN_TO_INT64(ctx
->Point
.PointSprite
);
6913 case GL_POINT_SPRITE_R_MODE_NV
:
6914 CHECK_EXT1(NV_point_sprite
, "GetInteger64v");
6915 params
[0] = ENUM_TO_INT64(ctx
->Point
.SpriteRMode
);
6917 case GL_POINT_SPRITE_COORD_ORIGIN
:
6918 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetInteger64v");
6919 params
[0] = ENUM_TO_INT64(ctx
->Point
.SpriteOrigin
);
6921 case GL_GENERATE_MIPMAP_HINT_SGIS
:
6922 CHECK_EXT1(SGIS_generate_mipmap
, "GetInteger64v");
6923 params
[0] = ENUM_TO_INT64(ctx
->Hint
.GenerateMipmap
);
6925 case GL_VERTEX_PROGRAM_BINDING_NV
:
6926 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6927 params
[0] = (GLint64
)((ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0));
6929 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
6930 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6931 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
6933 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
6934 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6935 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
6937 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
6938 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6939 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
6941 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
6942 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6943 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
6945 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
6946 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6947 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
6949 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
6950 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6951 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
6953 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
6954 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6955 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
6957 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
6958 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6959 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
6961 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
6962 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6963 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
6965 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
6966 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6967 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
6969 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
6970 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6971 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
6973 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
6974 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6975 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
6977 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
6978 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6979 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
6981 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
6982 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6983 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
6985 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
6986 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6987 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
6989 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
6990 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6991 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
6993 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
6994 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6995 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[0]);
6997 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
6998 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6999 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[1]);
7001 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
7002 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7003 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[2]);
7005 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
7006 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7007 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[3]);
7009 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
7010 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7011 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[4]);
7013 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
7014 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7015 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[5]);
7017 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
7018 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7019 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[6]);
7021 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
7022 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7023 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[7]);
7025 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
7026 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7027 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[8]);
7029 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
7030 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7031 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[9]);
7033 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
7034 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7035 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[10]);
7037 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
7038 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7039 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[11]);
7041 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
7042 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7043 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[12]);
7045 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
7046 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7047 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[13]);
7049 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
7050 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7051 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[14]);
7053 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
7054 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7055 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[15]);
7057 case GL_FRAGMENT_PROGRAM_NV
:
7058 CHECK_EXT1(NV_fragment_program
, "GetInteger64v");
7059 params
[0] = BOOLEAN_TO_INT64(ctx
->FragmentProgram
.Enabled
);
7061 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
7062 CHECK_EXT1(NV_fragment_program
, "GetInteger64v");
7063 params
[0] = (GLint64
)(ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0);
7065 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
7066 CHECK_EXT1(NV_fragment_program
, "GetInteger64v");
7067 params
[0] = (GLint64
)(MAX_NV_FRAGMENT_PROGRAM_PARAMS
);
7069 case GL_TEXTURE_RECTANGLE_NV
:
7070 CHECK_EXT1(NV_texture_rectangle
, "GetInteger64v");
7071 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
7073 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
7074 CHECK_EXT1(NV_texture_rectangle
, "GetInteger64v");
7075 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
);
7077 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
7078 CHECK_EXT1(NV_texture_rectangle
, "GetInteger64v");
7079 params
[0] = (GLint64
)(ctx
->Const
.MaxTextureRectSize
);
7081 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
7082 CHECK_EXT1(EXT_stencil_two_side
, "GetInteger64v");
7083 params
[0] = BOOLEAN_TO_INT64(ctx
->Stencil
.TestTwoSide
);
7085 case GL_ACTIVE_STENCIL_FACE_EXT
:
7086 CHECK_EXT1(EXT_stencil_two_side
, "GetInteger64v");
7087 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
7089 case GL_MAX_SHININESS_NV
:
7090 CHECK_EXT1(NV_light_max_exponent
, "GetInteger64v");
7091 params
[0] = IROUND64(ctx
->Const
.MaxShininess
);
7093 case GL_MAX_SPOT_EXPONENT_NV
:
7094 CHECK_EXT1(NV_light_max_exponent
, "GetInteger64v");
7095 params
[0] = IROUND64(ctx
->Const
.MaxSpotExponent
);
7097 case GL_ARRAY_BUFFER_BINDING_ARB
:
7098 params
[0] = (GLint64
)(ctx
->Array
.ArrayBufferObj
->Name
);
7100 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
7101 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
);
7103 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
7104 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
);
7106 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
7107 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
);
7109 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
7110 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
);
7112 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
7113 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
);
7115 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
7116 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
);
7118 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
7119 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
);
7121 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
7122 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
);
7124 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
7125 params
[0] = (GLint64
)(ctx
->Array
.ElementArrayBufferObj
->Name
);
7127 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
7128 CHECK_EXT1(EXT_pixel_buffer_object
, "GetInteger64v");
7129 params
[0] = (GLint64
)(ctx
->Pack
.BufferObj
->Name
);
7131 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
7132 CHECK_EXT1(EXT_pixel_buffer_object
, "GetInteger64v");
7133 params
[0] = (GLint64
)(ctx
->Unpack
.BufferObj
->Name
);
7135 case GL_VERTEX_PROGRAM_ARB
:
7136 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetInteger64v");
7137 params
[0] = BOOLEAN_TO_INT64(ctx
->VertexProgram
.Enabled
);
7139 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
7140 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetInteger64v");
7141 params
[0] = BOOLEAN_TO_INT64(ctx
->VertexProgram
.PointSizeEnabled
);
7143 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
7144 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetInteger64v");
7145 params
[0] = BOOLEAN_TO_INT64(ctx
->VertexProgram
.TwoSideEnabled
);
7147 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
7148 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetInteger64v");
7149 params
[0] = (GLint64
)(ctx
->Const
.MaxProgramMatrixStackDepth
);
7151 case GL_MAX_PROGRAM_MATRICES_ARB
:
7152 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetInteger64v");
7153 params
[0] = (GLint64
)(ctx
->Const
.MaxProgramMatrices
);
7155 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
7156 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetInteger64v");
7157 params
[0] = BOOLEAN_TO_INT64(ctx
->CurrentStack
->Depth
+ 1);
7159 case GL_CURRENT_MATRIX_ARB
:
7160 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetInteger64v");
7162 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
7163 params
[0] = IROUND64(matrix
[0]);
7164 params
[1] = IROUND64(matrix
[1]);
7165 params
[2] = IROUND64(matrix
[2]);
7166 params
[3] = IROUND64(matrix
[3]);
7167 params
[4] = IROUND64(matrix
[4]);
7168 params
[5] = IROUND64(matrix
[5]);
7169 params
[6] = IROUND64(matrix
[6]);
7170 params
[7] = IROUND64(matrix
[7]);
7171 params
[8] = IROUND64(matrix
[8]);
7172 params
[9] = IROUND64(matrix
[9]);
7173 params
[10] = IROUND64(matrix
[10]);
7174 params
[11] = IROUND64(matrix
[11]);
7175 params
[12] = IROUND64(matrix
[12]);
7176 params
[13] = IROUND64(matrix
[13]);
7177 params
[14] = IROUND64(matrix
[14]);
7178 params
[15] = IROUND64(matrix
[15]);
7181 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
7182 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetInteger64v");
7184 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
7185 params
[0] = IROUND64(matrix
[0]);
7186 params
[1] = IROUND64(matrix
[4]);
7187 params
[2] = IROUND64(matrix
[8]);
7188 params
[3] = IROUND64(matrix
[12]);
7189 params
[4] = IROUND64(matrix
[1]);
7190 params
[5] = IROUND64(matrix
[5]);
7191 params
[6] = IROUND64(matrix
[9]);
7192 params
[7] = IROUND64(matrix
[13]);
7193 params
[8] = IROUND64(matrix
[2]);
7194 params
[9] = IROUND64(matrix
[6]);
7195 params
[10] = IROUND64(matrix
[10]);
7196 params
[11] = IROUND64(matrix
[14]);
7197 params
[12] = IROUND64(matrix
[3]);
7198 params
[13] = IROUND64(matrix
[7]);
7199 params
[14] = IROUND64(matrix
[11]);
7200 params
[15] = IROUND64(matrix
[15]);
7203 case GL_MAX_VERTEX_ATTRIBS_ARB
:
7204 CHECK_EXT1(ARB_vertex_program
, "GetInteger64v");
7205 params
[0] = (GLint64
)(ctx
->Const
.VertexProgram
.MaxAttribs
);
7207 case GL_PROGRAM_ERROR_POSITION_ARB
:
7208 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetInteger64v");
7209 params
[0] = (GLint64
)(ctx
->Program
.ErrorPos
);
7211 case GL_FRAGMENT_PROGRAM_ARB
:
7212 CHECK_EXT1(ARB_fragment_program
, "GetInteger64v");
7213 params
[0] = BOOLEAN_TO_INT64(ctx
->FragmentProgram
.Enabled
);
7215 case GL_MAX_TEXTURE_COORDS_ARB
:
7216 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetInteger64v");
7217 params
[0] = (GLint64
)(ctx
->Const
.MaxTextureCoordUnits
);
7219 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
7220 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetInteger64v");
7221 params
[0] = (GLint64
)(ctx
->Const
.MaxTextureImageUnits
);
7223 case GL_DEPTH_BOUNDS_TEST_EXT
:
7224 CHECK_EXT1(EXT_depth_bounds_test
, "GetInteger64v");
7225 params
[0] = BOOLEAN_TO_INT64(ctx
->Depth
.BoundsTest
);
7227 case GL_DEPTH_BOUNDS_EXT
:
7228 CHECK_EXT1(EXT_depth_bounds_test
, "GetInteger64v");
7229 params
[0] = IROUND64(ctx
->Depth
.BoundsMin
);
7230 params
[1] = IROUND64(ctx
->Depth
.BoundsMax
);
7232 case GL_DEPTH_CLAMP
:
7233 CHECK_EXT1(ARB_depth_clamp
, "GetInteger64v");
7234 params
[0] = BOOLEAN_TO_INT64(ctx
->Transform
.DepthClamp
);
7236 case GL_MAX_DRAW_BUFFERS_ARB
:
7237 params
[0] = (GLint64
)(ctx
->Const
.MaxDrawBuffers
);
7239 case GL_DRAW_BUFFER0_ARB
:
7240 params
[0] = ENUM_TO_INT64(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
7242 case GL_DRAW_BUFFER1_ARB
:
7245 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
7246 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
7249 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
7250 params
[0] = ENUM_TO_INT64(buffer
);
7253 case GL_DRAW_BUFFER2_ARB
:
7256 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
7257 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
7260 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
7261 params
[0] = ENUM_TO_INT64(buffer
);
7264 case GL_DRAW_BUFFER3_ARB
:
7267 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
7268 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
7271 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
7272 params
[0] = ENUM_TO_INT64(buffer
);
7275 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
7276 CHECK_EXT1(OES_read_format
, "GetInteger64v");
7277 params
[0] = (GLint64
)(_mesa_get_color_read_type(ctx
));
7279 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
7280 CHECK_EXT1(OES_read_format
, "GetInteger64v");
7281 params
[0] = (GLint64
)(_mesa_get_color_read_format(ctx
));
7283 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
7284 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7285 params
[0] = (GLint64
)(6);
7287 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
7288 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7289 params
[0] = (GLint64
)(8);
7291 case GL_NUM_PASSES_ATI
:
7292 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7293 params
[0] = (GLint64
)(2);
7295 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
7296 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7297 params
[0] = (GLint64
)(8);
7299 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
7300 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7301 params
[0] = (GLint64
)(16);
7303 case GL_COLOR_ALPHA_PAIRING_ATI
:
7304 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7305 params
[0] = BOOLEAN_TO_INT64(GL_TRUE
);
7307 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
7308 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7309 params
[0] = (GLint64
)(3);
7311 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
7312 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7313 params
[0] = (GLint64
)(3);
7315 case GL_STENCIL_BACK_FUNC
:
7316 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.Function
[1]);
7318 case GL_STENCIL_BACK_VALUE_MASK
:
7319 params
[0] = (GLint64
)(ctx
->Stencil
.ValueMask
[1]);
7321 case GL_STENCIL_BACK_WRITEMASK
:
7322 params
[0] = (GLint64
)(ctx
->Stencil
.WriteMask
[1]);
7324 case GL_STENCIL_BACK_REF
:
7325 params
[0] = (GLint64
)(ctx
->Stencil
.Ref
[1]);
7327 case GL_STENCIL_BACK_FAIL
:
7328 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.FailFunc
[1]);
7330 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
7331 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ZFailFunc
[1]);
7333 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
7334 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ZPassFunc
[1]);
7336 case GL_FRAMEBUFFER_BINDING_EXT
:
7337 CHECK_EXT1(EXT_framebuffer_object
, "GetInteger64v");
7338 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Name
);
7340 case GL_RENDERBUFFER_BINDING_EXT
:
7341 CHECK_EXT1(EXT_framebuffer_object
, "GetInteger64v");
7342 params
[0] = (GLint64
)(ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0);
7344 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
7345 CHECK_EXT1(EXT_framebuffer_object
, "GetInteger64v");
7346 params
[0] = (GLint64
)(ctx
->Const
.MaxColorAttachments
);
7348 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
7349 CHECK_EXT1(EXT_framebuffer_object
, "GetInteger64v");
7350 params
[0] = (GLint64
)(ctx
->Const
.MaxRenderbufferSize
);
7352 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
7353 CHECK_EXT1(EXT_framebuffer_blit
, "GetInteger64v");
7354 params
[0] = (GLint64
)(ctx
->ReadBuffer
->Name
);
7356 case GL_PROVOKING_VERTEX_EXT
:
7357 CHECK_EXT1(EXT_provoking_vertex
, "GetInteger64v");
7358 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.ProvokingVertex
);
7360 case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
:
7361 CHECK_EXT1(EXT_provoking_vertex
, "GetInteger64v");
7362 params
[0] = BOOLEAN_TO_INT64(ctx
->Const
.QuadsFollowProvokingVertexConvention
);
7364 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
7365 CHECK_EXT1(ARB_fragment_shader
, "GetInteger64v");
7366 params
[0] = (GLint64
)(ctx
->Const
.FragmentProgram
.MaxUniformComponents
);
7368 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
7369 CHECK_EXT1(ARB_fragment_shader
, "GetInteger64v");
7370 params
[0] = ENUM_TO_INT64(ctx
->Hint
.FragmentShaderDerivative
);
7372 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
7373 CHECK_EXT1(ARB_vertex_shader
, "GetInteger64v");
7374 params
[0] = (GLint64
)(ctx
->Const
.VertexProgram
.MaxUniformComponents
);
7376 case GL_MAX_VARYING_FLOATS_ARB
:
7377 CHECK_EXT1(ARB_vertex_shader
, "GetInteger64v");
7378 params
[0] = (GLint64
)(ctx
->Const
.MaxVarying
* 4);
7380 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
7381 CHECK_EXT1(ARB_vertex_shader
, "GetInteger64v");
7382 params
[0] = (GLint64
)(ctx
->Const
.MaxVertexTextureImageUnits
);
7384 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
7385 CHECK_EXT1(ARB_vertex_shader
, "GetInteger64v");
7386 params
[0] = (GLint64
)(ctx
->Const
.MaxCombinedTextureImageUnits
);
7388 case GL_CURRENT_PROGRAM
:
7389 CHECK_EXT1(ARB_shader_objects
, "GetInteger64v");
7390 params
[0] = (GLint64
)(ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0);
7392 case GL_MAX_SAMPLES
:
7393 CHECK_EXT1(ARB_framebuffer_object
, "GetInteger64v");
7394 params
[0] = (GLint64
)(ctx
->Const
.MaxSamples
);
7396 case GL_VERTEX_ARRAY_BINDING_APPLE
:
7397 CHECK_EXT1(APPLE_vertex_array_object
, "GetInteger64v");
7398 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Name
);
7400 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
7401 CHECK_EXT1(ARB_seamless_cube_map
, "GetInteger64v");
7402 params
[0] = BOOLEAN_TO_INT64(ctx
->Texture
.CubeMapSeamless
);
7404 case GL_MAX_SERVER_WAIT_TIMEOUT
:
7405 CHECK_EXT1(ARB_sync
, "GetInteger64v");
7406 params
[0] = ctx
->Const
.MaxServerWaitTimeout
;
7409 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetInteger64v(pname=0x%x)", pname
);
7412 #endif /* FEATURE_ARB_sync */
7416 _mesa_GetDoublev( GLenum pname
, GLdouble
*params
)
7418 const GLfloat magic
= -1234.5F
;
7425 /* Init temp array to magic numbers so we can figure out how many values
7426 * are returned by the GetFloatv() call.
7428 for (i
= 0; i
< 16; i
++)
7431 _mesa_GetFloatv(pname
, values
);
7433 for (i
= 0; i
< 16 && values
[i
] != magic
; i
++)
7434 params
[i
] = (GLdouble
) values
[i
];