main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "extensions.h"
32 #include "get.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "state.h"
36 #include "texcompress.h"
37 #include "framebuffer.h"
38 #include "samplerobj.h"
39 #include "stencil.h"
40
41 /* This is a table driven implemetation of the glGet*v() functions.
42 * The basic idea is that most getters just look up an int somewhere
43 * in struct gl_context and then convert it to a bool or float according to
44 * which of glGetIntegerv() glGetBooleanv() etc is being called.
45 * Instead of generating code to do this, we can just record the enum
46 * value and the offset into struct gl_context in an array of structs. Then
47 * in glGet*(), we lookup the struct for the enum in question, and use
48 * the offset to get the int we need.
49 *
50 * Sometimes we need to look up a float, a boolean, a bit in a
51 * bitfield, a matrix or other types instead, so we need to track the
52 * type of the value in struct gl_context. And sometimes the value isn't in
53 * struct gl_context but in the drawbuffer, the array object, current texture
54 * unit, or maybe it's a computed value. So we need to also track
55 * where or how to find the value. Finally, we sometimes need to
56 * check that one of a number of extensions are enabled, the GL
57 * version or flush or call _mesa_update_state(). This is done by
58 * attaching optional extra information to the value description
59 * struct, it's sort of like an array of opcodes that describe extra
60 * checks or actions.
61 *
62 * Putting all this together we end up with struct value_desc below,
63 * and with a couple of macros to help, the table of struct value_desc
64 * is about as concise as the specification in the old python script.
65 */
66
67 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
68 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
69 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
70 (GLint) ((F) * 65536.0f) )
71
72 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
73 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
74 ((I) < SHRT_MIN) ? INT_MIN : \
75 (GLint) ((I) * 65536) )
76
77 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
78 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
79
80 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
81 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
82 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
83 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
84
85 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
86 #define ENUM_TO_FIXED(E) (E)
87
88 enum value_type {
89 TYPE_INVALID,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_BIT_6,
106 TYPE_BIT_7,
107 TYPE_FLOAT,
108 TYPE_FLOAT_2,
109 TYPE_FLOAT_3,
110 TYPE_FLOAT_4,
111 TYPE_FLOATN,
112 TYPE_FLOATN_2,
113 TYPE_FLOATN_3,
114 TYPE_FLOATN_4,
115 TYPE_DOUBLEN,
116 TYPE_MATRIX,
117 TYPE_MATRIX_T,
118 TYPE_CONST
119 };
120
121 enum value_location {
122 LOC_BUFFER,
123 LOC_CONTEXT,
124 LOC_ARRAY,
125 LOC_TEXUNIT,
126 LOC_CUSTOM
127 };
128
129 enum value_extra {
130 EXTRA_END = 0x8000,
131 EXTRA_VERSION_30,
132 EXTRA_VERSION_31,
133 EXTRA_VERSION_32,
134 EXTRA_API_GL,
135 EXTRA_API_GL_CORE,
136 EXTRA_API_ES2,
137 EXTRA_API_ES3,
138 EXTRA_NEW_BUFFERS,
139 EXTRA_NEW_FRAG_CLAMP,
140 EXTRA_VALID_DRAW_BUFFER,
141 EXTRA_VALID_TEXTURE_UNIT,
142 EXTRA_VALID_CLIP_DISTANCE,
143 EXTRA_FLUSH_CURRENT,
144 EXTRA_GLSL_130,
145 EXTRA_EXT_UBO_GS4,
146 };
147
148 #define NO_EXTRA NULL
149 #define NO_OFFSET 0
150
151 struct value_desc {
152 GLenum pname;
153 GLubyte location; /**< enum value_location */
154 GLubyte type; /**< enum value_type */
155 int offset;
156 const int *extra;
157 };
158
159 union value {
160 GLfloat value_float;
161 GLfloat value_float_4[4];
162 GLmatrix *value_matrix;
163 GLint value_int;
164 GLint value_int_4[4];
165 GLint64 value_int64;
166 GLenum value_enum;
167
168 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
169 struct {
170 GLint n, ints[100];
171 } value_int_n;
172 GLboolean value_bool;
173 };
174
175 #define BUFFER_FIELD(field, type) \
176 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
177 #define CONTEXT_FIELD(field, type) \
178 LOC_CONTEXT, type, offsetof(struct gl_context, field)
179 #define ARRAY_FIELD(field, type) \
180 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
181 #undef CONST /* already defined through windows.h */
182 #define CONST(value) \
183 LOC_CONTEXT, TYPE_CONST, value
184
185 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
186 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
187 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
188
189 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
190 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
191 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
192 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
193 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
194 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
195 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
196 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
197 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
198 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
199 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
200 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
201 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
202 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
203 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
204 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
205 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
206 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
207 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
208 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
209
210 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
211 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
212 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
213
214 #define EXT(f) \
215 offsetof(struct gl_extensions, f)
216
217 #define EXTRA_EXT(e) \
218 static const int extra_##e[] = { \
219 EXT(e), EXTRA_END \
220 }
221
222 #define EXTRA_EXT2(e1, e2) \
223 static const int extra_##e1##_##e2[] = { \
224 EXT(e1), EXT(e2), EXTRA_END \
225 }
226
227 /* The 'extra' mechanism is a way to specify extra checks (such as
228 * extensions or specific gl versions) or actions (flush current, new
229 * buffers) that we need to do before looking up an enum. We need to
230 * declare them all up front so we can refer to them in the value_desc
231 * structs below.
232 *
233 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
234 * versions, listing multiple ones in an array means an error will be thrown
235 * only if none of them are available. If you need to check for "AND"
236 * behavior, you would need to make a custom EXTRA_ enum.
237 */
238
239 static const int extra_new_buffers[] = {
240 EXTRA_NEW_BUFFERS,
241 EXTRA_END
242 };
243
244 static const int extra_new_frag_clamp[] = {
245 EXTRA_NEW_FRAG_CLAMP,
246 EXTRA_END
247 };
248
249 static const int extra_valid_draw_buffer[] = {
250 EXTRA_VALID_DRAW_BUFFER,
251 EXTRA_END
252 };
253
254 static const int extra_valid_texture_unit[] = {
255 EXTRA_VALID_TEXTURE_UNIT,
256 EXTRA_END
257 };
258
259 static const int extra_valid_clip_distance[] = {
260 EXTRA_VALID_CLIP_DISTANCE,
261 EXTRA_END
262 };
263
264 static const int extra_flush_current_valid_texture_unit[] = {
265 EXTRA_FLUSH_CURRENT,
266 EXTRA_VALID_TEXTURE_UNIT,
267 EXTRA_END
268 };
269
270 static const int extra_flush_current[] = {
271 EXTRA_FLUSH_CURRENT,
272 EXTRA_END
273 };
274
275 static const int extra_EXT_texture_integer[] = {
276 EXT(EXT_texture_integer),
277 EXTRA_END
278 };
279
280 static const int extra_EXT_texture_integer_and_new_buffers[] = {
281 EXT(EXT_texture_integer),
282 EXTRA_NEW_BUFFERS,
283 EXTRA_END
284 };
285
286 static const int extra_GLSL_130_es3[] = {
287 EXTRA_GLSL_130,
288 EXTRA_API_ES3,
289 EXTRA_END
290 };
291
292 static const int extra_texture_buffer_object[] = {
293 EXTRA_API_GL_CORE,
294 EXTRA_VERSION_31,
295 EXT(ARB_texture_buffer_object),
296 EXTRA_END
297 };
298
299 static const int extra_ARB_transform_feedback2_api_es3[] = {
300 EXT(ARB_transform_feedback2),
301 EXTRA_API_ES3,
302 EXTRA_END
303 };
304
305 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
306 EXTRA_EXT_UBO_GS4,
307 EXTRA_END
308 };
309
310 static const int extra_ARB_ES2_compatibility_api_es2[] = {
311 EXT(ARB_ES2_compatibility),
312 EXTRA_API_ES2,
313 EXTRA_END
314 };
315
316 static const int extra_ARB_ES3_compatibility_api_es3[] = {
317 EXT(ARB_ES3_compatibility),
318 EXTRA_API_ES3,
319 EXTRA_END
320 };
321
322 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
323 EXT(EXT_framebuffer_sRGB),
324 EXTRA_NEW_BUFFERS,
325 EXTRA_END
326 };
327
328 static const int extra_MESA_texture_array_es3[] = {
329 EXT(MESA_texture_array),
330 EXTRA_API_ES3,
331 EXTRA_END
332 };
333
334 EXTRA_EXT(ARB_texture_cube_map);
335 EXTRA_EXT(MESA_texture_array);
336 EXTRA_EXT(NV_fog_distance);
337 EXTRA_EXT(EXT_texture_filter_anisotropic);
338 EXTRA_EXT(NV_point_sprite);
339 EXTRA_EXT(NV_texture_rectangle);
340 EXTRA_EXT(EXT_stencil_two_side);
341 EXTRA_EXT(EXT_depth_bounds_test);
342 EXTRA_EXT(ARB_depth_clamp);
343 EXTRA_EXT(ATI_fragment_shader);
344 EXTRA_EXT(EXT_framebuffer_blit);
345 EXTRA_EXT(EXT_provoking_vertex);
346 EXTRA_EXT(ARB_fragment_shader);
347 EXTRA_EXT(ARB_fragment_program);
348 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
349 EXTRA_EXT(ARB_seamless_cube_map);
350 EXTRA_EXT(ARB_sync);
351 EXTRA_EXT(ARB_vertex_shader);
352 EXTRA_EXT(EXT_transform_feedback);
353 EXTRA_EXT(ARB_transform_feedback3);
354 EXTRA_EXT(EXT_pixel_buffer_object);
355 EXTRA_EXT(ARB_vertex_program);
356 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
357 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
358 EXTRA_EXT(ARB_geometry_shader4);
359 EXTRA_EXT(ARB_color_buffer_float);
360 EXTRA_EXT(EXT_framebuffer_sRGB);
361 EXTRA_EXT(OES_EGL_image_external);
362 EXTRA_EXT(ARB_blend_func_extended);
363 EXTRA_EXT(ARB_uniform_buffer_object);
364 EXTRA_EXT(ARB_timer_query);
365 EXTRA_EXT(ARB_map_buffer_alignment);
366 EXTRA_EXT(ARB_texture_cube_map_array);
367 EXTRA_EXT(ARB_texture_buffer_range);
368 EXTRA_EXT(ARB_texture_multisample);
369
370 static const int
371 extra_ARB_color_buffer_float_or_glcore[] = {
372 EXT(ARB_color_buffer_float),
373 EXTRA_API_GL_CORE,
374 EXTRA_END
375 };
376
377 static const int
378 extra_NV_primitive_restart[] = {
379 EXT(NV_primitive_restart),
380 EXTRA_END
381 };
382
383 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
384 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
385 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
386
387 static const int extra_gl30_es3[] = {
388 EXTRA_VERSION_30,
389 EXTRA_API_ES3,
390 EXTRA_END,
391 };
392
393 static const int extra_gl32_es3[] = {
394 EXTRA_VERSION_32,
395 EXTRA_API_ES3,
396 EXTRA_END,
397 };
398
399 static const int
400 extra_ARB_vertex_program_api_es2[] = {
401 EXT(ARB_vertex_program),
402 EXTRA_API_ES2,
403 EXTRA_END
404 };
405
406 /* The ReadBuffer get token is valid under either full GL or under
407 * GLES2 if the NV_read_buffer extension is available. */
408 static const int
409 extra_NV_read_buffer_api_gl[] = {
410 EXTRA_API_ES2,
411 EXTRA_API_GL,
412 EXTRA_END
413 };
414
415 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
416 EXTRA_API_GL_CORE,
417 EXT(ARB_color_buffer_float),
418 EXTRA_NEW_BUFFERS,
419 EXTRA_END
420 };
421
422 /* This is the big table describing all the enums we accept in
423 * glGet*v(). The table is partitioned into six parts: enums
424 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
425 * between OpenGL and GLES, enums exclusive to GLES, etc for the
426 * remaining combinations. To look up the enums valid in a given API
427 * we will use a hash table specific to that API. These tables are in
428 * turn generated at build time and included through get_hash.h.
429 */
430
431 #include "get_hash.h"
432
433 /* All we need now is a way to look up the value struct from the enum.
434 * The code generated by gcc for the old generated big switch
435 * statement is a big, balanced, open coded if/else tree, essentially
436 * an unrolled binary search. It would be natural to sort the new
437 * enum table and use bsearch(), but we will use a read-only hash
438 * table instead. bsearch() has a nice guaranteed worst case
439 * performance, but we're also guaranteed to hit that worst case
440 * (log2(n) iterations) for about half the enums. Instead, using an
441 * open addressing hash table, we can find the enum on the first try
442 * for 80% of the enums, 1 collision for 10% and never more than 5
443 * collisions for any enum (typical numbers). And the code is very
444 * simple, even though it feels a little magic. */
445
446 #ifdef GET_DEBUG
447 static void
448 print_table_stats(int api)
449 {
450 int i, j, collisions[11], count, hash, mask;
451 const struct value_desc *d;
452 const char *api_names[] = {
453 [API_OPENGL_COMPAT] = "GL",
454 [API_OPENGL_CORE] = "GL_CORE",
455 [API_OPENGLES] = "GLES",
456 [API_OPENGLES2] = "GLES2",
457 };
458 const char *api_name;
459
460 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
461 count = 0;
462 mask = Elements(table(api)) - 1;
463 memset(collisions, 0, sizeof collisions);
464
465 for (i = 0; i < Elements(table(api)); i++) {
466 if (!table(api)[i])
467 continue;
468 count++;
469 d = &values[table(api)[i]];
470 hash = (d->pname * prime_factor);
471 j = 0;
472 while (1) {
473 if (values[table(api)[hash & mask]].pname == d->pname)
474 break;
475 hash += prime_step;
476 j++;
477 }
478
479 if (j < 10)
480 collisions[j]++;
481 else
482 collisions[10]++;
483 }
484
485 printf("number of enums for %s: %d (total %ld)\n",
486 api_name, count, Elements(values));
487 for (i = 0; i < Elements(collisions) - 1; i++)
488 if (collisions[i] > 0)
489 printf(" %d enums with %d %scollisions\n",
490 collisions[i], i, i == 10 ? "or more " : "");
491 }
492 #endif
493
494 /**
495 * Initialize the enum hash for a given API
496 *
497 * This is called from one_time_init() to insert the enum values that
498 * are valid for the API in question into the enum hash table.
499 *
500 * \param the current context, for determining the API in question
501 */
502 void _mesa_init_get_hash(struct gl_context *ctx)
503 {
504 #ifdef GET_DEBUG
505 print_table_stats();
506 #endif
507 }
508
509 /**
510 * Handle irregular enums
511 *
512 * Some values don't conform to the "well-known type at context
513 * pointer + offset" pattern, so we have this function to catch all
514 * the corner cases. Typically, it's a computed value or a one-off
515 * pointer to a custom struct or something.
516 *
517 * In this case we can't return a pointer to the value, so we'll have
518 * to use the temporary variable 'v' declared back in the calling
519 * glGet*v() function to store the result.
520 *
521 * \param ctx the current context
522 * \param d the struct value_desc that describes the enum
523 * \param v pointer to the tmp declared in the calling glGet*v() function
524 */
525 static void
526 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
527 {
528 struct gl_buffer_object **buffer_obj;
529 struct gl_client_array *array;
530 GLuint unit, *p;
531
532 switch (d->pname) {
533 case GL_MAJOR_VERSION:
534 v->value_int = ctx->Version / 10;
535 break;
536 case GL_MINOR_VERSION:
537 v->value_int = ctx->Version % 10;
538 break;
539
540 case GL_TEXTURE_1D:
541 case GL_TEXTURE_2D:
542 case GL_TEXTURE_3D:
543 case GL_TEXTURE_1D_ARRAY_EXT:
544 case GL_TEXTURE_2D_ARRAY_EXT:
545 case GL_TEXTURE_CUBE_MAP_ARB:
546 case GL_TEXTURE_RECTANGLE_NV:
547 case GL_TEXTURE_EXTERNAL_OES:
548 v->value_bool = _mesa_IsEnabled(d->pname);
549 break;
550
551 case GL_LINE_STIPPLE_PATTERN:
552 /* This is the only GLushort, special case it here by promoting
553 * to an int rather than introducing a new type. */
554 v->value_int = ctx->Line.StipplePattern;
555 break;
556
557 case GL_CURRENT_RASTER_TEXTURE_COORDS:
558 unit = ctx->Texture.CurrentUnit;
559 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
560 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
561 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
562 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
563 break;
564
565 case GL_CURRENT_TEXTURE_COORDS:
566 unit = ctx->Texture.CurrentUnit;
567 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
568 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
569 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
570 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
571 break;
572
573 case GL_COLOR_WRITEMASK:
574 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
575 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
576 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
577 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
578 break;
579
580 case GL_EDGE_FLAG:
581 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
582 break;
583
584 case GL_READ_BUFFER:
585 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
586 break;
587
588 case GL_MAP2_GRID_DOMAIN:
589 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
590 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
591 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
592 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
593 break;
594
595 case GL_TEXTURE_STACK_DEPTH:
596 unit = ctx->Texture.CurrentUnit;
597 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
598 break;
599 case GL_TEXTURE_MATRIX:
600 unit = ctx->Texture.CurrentUnit;
601 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
602 break;
603
604 case GL_TEXTURE_COORD_ARRAY:
605 case GL_TEXTURE_COORD_ARRAY_SIZE:
606 case GL_TEXTURE_COORD_ARRAY_TYPE:
607 case GL_TEXTURE_COORD_ARRAY_STRIDE:
608 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
609 v->value_int = *(GLuint *) ((char *) array + d->offset);
610 break;
611
612 case GL_ACTIVE_TEXTURE_ARB:
613 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
614 break;
615 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
616 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
617 break;
618
619 case GL_MODELVIEW_STACK_DEPTH:
620 case GL_PROJECTION_STACK_DEPTH:
621 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
622 break;
623
624 case GL_MAX_TEXTURE_SIZE:
625 case GL_MAX_3D_TEXTURE_SIZE:
626 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
627 p = (GLuint *) ((char *) ctx + d->offset);
628 v->value_int = 1 << (*p - 1);
629 break;
630
631 case GL_SCISSOR_BOX:
632 v->value_int_4[0] = ctx->Scissor.X;
633 v->value_int_4[1] = ctx->Scissor.Y;
634 v->value_int_4[2] = ctx->Scissor.Width;
635 v->value_int_4[3] = ctx->Scissor.Height;
636 break;
637
638 case GL_LIST_INDEX:
639 v->value_int =
640 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
641 break;
642 case GL_LIST_MODE:
643 if (!ctx->CompileFlag)
644 v->value_enum = 0;
645 else if (ctx->ExecuteFlag)
646 v->value_enum = GL_COMPILE_AND_EXECUTE;
647 else
648 v->value_enum = GL_COMPILE;
649 break;
650
651 case GL_VIEWPORT:
652 v->value_int_4[0] = ctx->Viewport.X;
653 v->value_int_4[1] = ctx->Viewport.Y;
654 v->value_int_4[2] = ctx->Viewport.Width;
655 v->value_int_4[3] = ctx->Viewport.Height;
656 break;
657
658 case GL_ACTIVE_STENCIL_FACE_EXT:
659 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
660 break;
661
662 case GL_STENCIL_FAIL:
663 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
664 break;
665 case GL_STENCIL_FUNC:
666 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
667 break;
668 case GL_STENCIL_PASS_DEPTH_FAIL:
669 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
670 break;
671 case GL_STENCIL_PASS_DEPTH_PASS:
672 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
673 break;
674 case GL_STENCIL_REF:
675 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
676 break;
677 case GL_STENCIL_BACK_REF:
678 v->value_int = _mesa_get_stencil_ref(ctx, 1);
679 break;
680 case GL_STENCIL_VALUE_MASK:
681 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
682 break;
683 case GL_STENCIL_WRITEMASK:
684 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
685 break;
686
687 case GL_NUM_EXTENSIONS:
688 v->value_int = _mesa_get_extension_count(ctx);
689 break;
690
691 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
692 v->value_int = _mesa_get_color_read_type(ctx);
693 break;
694 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
695 v->value_int = _mesa_get_color_read_format(ctx);
696 break;
697
698 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
699 v->value_int = ctx->CurrentStack->Depth + 1;
700 break;
701 case GL_CURRENT_MATRIX_ARB:
702 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
703 v->value_matrix = ctx->CurrentStack->Top;
704 break;
705
706 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
707 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
708 break;
709 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
710 v->value_int_n.n =
711 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
712 ASSERT(v->value_int_n.n <= 100);
713 break;
714
715 case GL_MAX_VARYING_FLOATS_ARB:
716 case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
717 v->value_int = ctx->Const.MaxVarying * 4;
718 break;
719
720 /* Various object names */
721
722 case GL_TEXTURE_BINDING_1D:
723 case GL_TEXTURE_BINDING_2D:
724 case GL_TEXTURE_BINDING_3D:
725 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
726 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
727 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
728 case GL_TEXTURE_BINDING_RECTANGLE_NV:
729 case GL_TEXTURE_BINDING_EXTERNAL_OES:
730 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
731 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
732 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
733 unit = ctx->Texture.CurrentUnit;
734 v->value_int =
735 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
736 break;
737
738 /* GL_ARB_vertex_buffer_object */
739 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
740 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
741 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
742 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
743 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
744 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
745 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
746 buffer_obj = (struct gl_buffer_object **)
747 ((char *) ctx->Array.ArrayObj + d->offset);
748 v->value_int = (*buffer_obj)->Name;
749 break;
750 case GL_ARRAY_BUFFER_BINDING_ARB:
751 v->value_int = ctx->Array.ArrayBufferObj->Name;
752 break;
753 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
754 v->value_int =
755 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
756 break;
757 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
758 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
759 break;
760
761 /* ARB_copy_buffer */
762 case GL_COPY_READ_BUFFER:
763 v->value_int = ctx->CopyReadBuffer->Name;
764 break;
765 case GL_COPY_WRITE_BUFFER:
766 v->value_int = ctx->CopyWriteBuffer->Name;
767 break;
768
769 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
770 v->value_int = ctx->Pack.BufferObj->Name;
771 break;
772 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
773 v->value_int = ctx->Unpack.BufferObj->Name;
774 break;
775 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
776 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
777 break;
778 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
779 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
780 break;
781 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
782 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
783 break;
784 case GL_TRANSFORM_FEEDBACK_BINDING:
785 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
786 break;
787 case GL_CURRENT_PROGRAM:
788 v->value_int =
789 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
790 break;
791 case GL_READ_FRAMEBUFFER_BINDING_EXT:
792 v->value_int = ctx->ReadBuffer->Name;
793 break;
794 case GL_RENDERBUFFER_BINDING_EXT:
795 v->value_int =
796 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
797 break;
798 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
799 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
800 break;
801
802 case GL_FOG_COLOR:
803 if (_mesa_get_clamp_fragment_color(ctx))
804 COPY_4FV(v->value_float_4, ctx->Fog.Color);
805 else
806 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
807 break;
808 case GL_COLOR_CLEAR_VALUE:
809 if (_mesa_get_clamp_fragment_color(ctx)) {
810 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
811 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
812 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
813 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
814 } else
815 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
816 break;
817 case GL_BLEND_COLOR_EXT:
818 if (_mesa_get_clamp_fragment_color(ctx))
819 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
820 else
821 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
822 break;
823 case GL_ALPHA_TEST_REF:
824 if (_mesa_get_clamp_fragment_color(ctx))
825 v->value_float = ctx->Color.AlphaRef;
826 else
827 v->value_float = ctx->Color.AlphaRefUnclamped;
828 break;
829 case GL_MAX_VERTEX_UNIFORM_VECTORS:
830 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
831 break;
832
833 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
834 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
835 break;
836
837 /* GL_ARB_texture_buffer_object */
838 case GL_TEXTURE_BUFFER_ARB:
839 v->value_int = ctx->Texture.BufferObject->Name;
840 break;
841 case GL_TEXTURE_BINDING_BUFFER_ARB:
842 unit = ctx->Texture.CurrentUnit;
843 v->value_int =
844 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
845 break;
846 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
847 {
848 struct gl_buffer_object *buf =
849 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
850 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
851 v->value_int = buf ? buf->Name : 0;
852 }
853 break;
854 case GL_TEXTURE_BUFFER_FORMAT_ARB:
855 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
856 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
857 break;
858
859 /* GL_ARB_sampler_objects */
860 case GL_SAMPLER_BINDING:
861 {
862 struct gl_sampler_object *samp =
863 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
864
865 /*
866 * The sampler object may have been deleted on another context,
867 * so we try to lookup the sampler object before returning its Name.
868 */
869 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
870 v->value_int = samp->Name;
871 } else {
872 v->value_int = 0;
873 }
874 }
875 break;
876 /* GL_ARB_uniform_buffer_object */
877 case GL_UNIFORM_BUFFER_BINDING:
878 v->value_int = ctx->UniformBuffer->Name;
879 break;
880 /* GL_ARB_timer_query */
881 case GL_TIMESTAMP:
882 if (ctx->Driver.GetTimestamp) {
883 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
884 }
885 else {
886 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
887 }
888 break;
889 }
890 }
891
892 /**
893 * Check extra constraints on a struct value_desc descriptor
894 *
895 * If a struct value_desc has a non-NULL extra pointer, it means that
896 * there are a number of extra constraints to check or actions to
897 * perform. The extras is just an integer array where each integer
898 * encode different constraints or actions.
899 *
900 * \param ctx current context
901 * \param func name of calling glGet*v() function for error reporting
902 * \param d the struct value_desc that has the extra constraints
903 *
904 * \return GL_FALSE if all of the constraints were not satisfied,
905 * otherwise GL_TRUE.
906 */
907 static GLboolean
908 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
909 {
910 const GLuint version = ctx->Version;
911 GLboolean api_check = GL_FALSE;
912 GLboolean api_found = GL_FALSE;
913 const int *e;
914
915 for (e = d->extra; *e != EXTRA_END; e++) {
916 switch (*e) {
917 case EXTRA_VERSION_30:
918 api_check = GL_TRUE;
919 if (version >= 30)
920 api_found = GL_TRUE;
921 break;
922 case EXTRA_VERSION_31:
923 api_check = GL_TRUE;
924 if (version >= 31)
925 api_found = GL_TRUE;
926 break;
927 case EXTRA_VERSION_32:
928 api_check = GL_TRUE;
929 if (version >= 32)
930 api_found = GL_TRUE;
931 break;
932 case EXTRA_NEW_FRAG_CLAMP:
933 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
934 _mesa_update_state(ctx);
935 break;
936 case EXTRA_API_ES2:
937 api_check = GL_TRUE;
938 if (ctx->API == API_OPENGLES2)
939 api_found = GL_TRUE;
940 break;
941 case EXTRA_API_ES3:
942 api_check = GL_TRUE;
943 if (_mesa_is_gles3(ctx))
944 api_found = GL_TRUE;
945 break;
946 case EXTRA_API_GL:
947 api_check = GL_TRUE;
948 if (_mesa_is_desktop_gl(ctx))
949 api_found = GL_TRUE;
950 break;
951 case EXTRA_API_GL_CORE:
952 api_check = GL_TRUE;
953 if (ctx->API == API_OPENGL_CORE)
954 api_found = GL_TRUE;
955 break;
956 case EXTRA_NEW_BUFFERS:
957 if (ctx->NewState & _NEW_BUFFERS)
958 _mesa_update_state(ctx);
959 break;
960 case EXTRA_FLUSH_CURRENT:
961 FLUSH_CURRENT(ctx, 0);
962 break;
963 case EXTRA_VALID_DRAW_BUFFER:
964 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
965 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
966 func, d->pname - GL_DRAW_BUFFER0_ARB);
967 return GL_FALSE;
968 }
969 break;
970 case EXTRA_VALID_TEXTURE_UNIT:
971 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
972 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
973 func, ctx->Texture.CurrentUnit);
974 return GL_FALSE;
975 }
976 break;
977 case EXTRA_VALID_CLIP_DISTANCE:
978 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
979 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
980 func, d->pname - GL_CLIP_DISTANCE0);
981 return GL_FALSE;
982 }
983 break;
984 case EXTRA_GLSL_130:
985 api_check = GL_TRUE;
986 if (ctx->Const.GLSLVersion >= 130)
987 api_found = GL_TRUE;
988 break;
989 case EXTRA_EXT_UBO_GS4:
990 api_check = GL_TRUE;
991 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
992 _mesa_has_geometry_shaders(ctx));
993 break;
994 case EXTRA_END:
995 break;
996 default: /* *e is a offset into the extension struct */
997 api_check = GL_TRUE;
998 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
999 api_found = GL_TRUE;
1000 break;
1001 }
1002 }
1003
1004 if (api_check && !api_found) {
1005 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1006 _mesa_lookup_enum_by_nr(d->pname));
1007 return GL_FALSE;
1008 }
1009
1010 return GL_TRUE;
1011 }
1012
1013 static const struct value_desc error_value =
1014 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1015
1016 /**
1017 * Find the struct value_desc corresponding to the enum 'pname'.
1018 *
1019 * We hash the enum value to get an index into the 'table' array,
1020 * which holds the index in the 'values' array of struct value_desc.
1021 * Once we've found the entry, we do the extra checks, if any, then
1022 * look up the value and return a pointer to it.
1023 *
1024 * If the value has to be computed (for example, it's the result of a
1025 * function call or we need to add 1 to it), we use the tmp 'v' to
1026 * store the result.
1027 *
1028 * \param func name of glGet*v() func for error reporting
1029 * \param pname the enum value we're looking up
1030 * \param p is were we return the pointer to the value
1031 * \param v a tmp union value variable in the calling glGet*v() function
1032 *
1033 * \return the struct value_desc corresponding to the enum or a struct
1034 * value_desc of TYPE_INVALID if not found. This lets the calling
1035 * glGet*v() function jump right into a switch statement and
1036 * handle errors there instead of having to check for NULL.
1037 */
1038 static const struct value_desc *
1039 find_value(const char *func, GLenum pname, void **p, union value *v)
1040 {
1041 GET_CURRENT_CONTEXT(ctx);
1042 struct gl_texture_unit *unit;
1043 int mask, hash;
1044 const struct value_desc *d;
1045 int api;
1046
1047 api = ctx->API;
1048 /* We index into the table_set[] list of per-API hash tables using the API's
1049 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1050 * value since it's compatible with GLES2 its entry in table_set[] is at the
1051 * end.
1052 */
1053 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1054 if (_mesa_is_gles3(ctx)) {
1055 api = API_OPENGL_LAST + 1;
1056 }
1057 mask = Elements(table(api)) - 1;
1058 hash = (pname * prime_factor);
1059 while (1) {
1060 int idx = table(api)[hash & mask];
1061
1062 /* If the enum isn't valid, the hash walk ends with index 0,
1063 * pointing to the first entry of values[] which doesn't hold
1064 * any valid enum. */
1065 if (unlikely(idx == 0)) {
1066 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1067 _mesa_lookup_enum_by_nr(pname));
1068 return &error_value;
1069 }
1070
1071 d = &values[idx];
1072 if (likely(d->pname == pname))
1073 break;
1074
1075 hash += prime_step;
1076 }
1077
1078 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1079 return &error_value;
1080
1081 switch (d->location) {
1082 case LOC_BUFFER:
1083 *p = ((char *) ctx->DrawBuffer + d->offset);
1084 return d;
1085 case LOC_CONTEXT:
1086 *p = ((char *) ctx + d->offset);
1087 return d;
1088 case LOC_ARRAY:
1089 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1090 return d;
1091 case LOC_TEXUNIT:
1092 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1093 *p = ((char *) unit + d->offset);
1094 return d;
1095 case LOC_CUSTOM:
1096 find_custom_value(ctx, d, v);
1097 *p = v;
1098 return d;
1099 default:
1100 assert(0);
1101 break;
1102 }
1103
1104 /* silence warning */
1105 return &error_value;
1106 }
1107
1108 static const int transpose[] = {
1109 0, 4, 8, 12,
1110 1, 5, 9, 13,
1111 2, 6, 10, 14,
1112 3, 7, 11, 15
1113 };
1114
1115 void GLAPIENTRY
1116 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1117 {
1118 const struct value_desc *d;
1119 union value v;
1120 GLmatrix *m;
1121 int shift, i;
1122 void *p;
1123
1124 d = find_value("glGetBooleanv", pname, &p, &v);
1125 switch (d->type) {
1126 case TYPE_INVALID:
1127 break;
1128 case TYPE_CONST:
1129 params[0] = INT_TO_BOOLEAN(d->offset);
1130 break;
1131
1132 case TYPE_FLOAT_4:
1133 case TYPE_FLOATN_4:
1134 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1135 case TYPE_FLOAT_3:
1136 case TYPE_FLOATN_3:
1137 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1138 case TYPE_FLOAT_2:
1139 case TYPE_FLOATN_2:
1140 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1141 case TYPE_FLOAT:
1142 case TYPE_FLOATN:
1143 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1144 break;
1145
1146 case TYPE_DOUBLEN:
1147 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1148 break;
1149
1150 case TYPE_INT_4:
1151 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1152 case TYPE_INT_3:
1153 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1154 case TYPE_INT_2:
1155 case TYPE_ENUM_2:
1156 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1157 case TYPE_INT:
1158 case TYPE_ENUM:
1159 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1160 break;
1161
1162 case TYPE_INT_N:
1163 for (i = 0; i < v.value_int_n.n; i++)
1164 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1165 break;
1166
1167 case TYPE_INT64:
1168 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1169 break;
1170
1171 case TYPE_BOOLEAN:
1172 params[0] = ((GLboolean*) p)[0];
1173 break;
1174
1175 case TYPE_MATRIX:
1176 m = *(GLmatrix **) p;
1177 for (i = 0; i < 16; i++)
1178 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1179 break;
1180
1181 case TYPE_MATRIX_T:
1182 m = *(GLmatrix **) p;
1183 for (i = 0; i < 16; i++)
1184 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1185 break;
1186
1187 case TYPE_BIT_0:
1188 case TYPE_BIT_1:
1189 case TYPE_BIT_2:
1190 case TYPE_BIT_3:
1191 case TYPE_BIT_4:
1192 case TYPE_BIT_5:
1193 case TYPE_BIT_6:
1194 case TYPE_BIT_7:
1195 shift = d->type - TYPE_BIT_0;
1196 params[0] = (*(GLbitfield *) p >> shift) & 1;
1197 break;
1198 }
1199 }
1200
1201 void GLAPIENTRY
1202 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1203 {
1204 const struct value_desc *d;
1205 union value v;
1206 GLmatrix *m;
1207 int shift, i;
1208 void *p;
1209
1210 d = find_value("glGetFloatv", pname, &p, &v);
1211 switch (d->type) {
1212 case TYPE_INVALID:
1213 break;
1214 case TYPE_CONST:
1215 params[0] = (GLfloat) d->offset;
1216 break;
1217
1218 case TYPE_FLOAT_4:
1219 case TYPE_FLOATN_4:
1220 params[3] = ((GLfloat *) p)[3];
1221 case TYPE_FLOAT_3:
1222 case TYPE_FLOATN_3:
1223 params[2] = ((GLfloat *) p)[2];
1224 case TYPE_FLOAT_2:
1225 case TYPE_FLOATN_2:
1226 params[1] = ((GLfloat *) p)[1];
1227 case TYPE_FLOAT:
1228 case TYPE_FLOATN:
1229 params[0] = ((GLfloat *) p)[0];
1230 break;
1231
1232 case TYPE_DOUBLEN:
1233 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1234 break;
1235
1236 case TYPE_INT_4:
1237 params[3] = (GLfloat) (((GLint *) p)[3]);
1238 case TYPE_INT_3:
1239 params[2] = (GLfloat) (((GLint *) p)[2]);
1240 case TYPE_INT_2:
1241 case TYPE_ENUM_2:
1242 params[1] = (GLfloat) (((GLint *) p)[1]);
1243 case TYPE_INT:
1244 case TYPE_ENUM:
1245 params[0] = (GLfloat) (((GLint *) p)[0]);
1246 break;
1247
1248 case TYPE_INT_N:
1249 for (i = 0; i < v.value_int_n.n; i++)
1250 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1251 break;
1252
1253 case TYPE_INT64:
1254 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1255 break;
1256
1257 case TYPE_BOOLEAN:
1258 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1259 break;
1260
1261 case TYPE_MATRIX:
1262 m = *(GLmatrix **) p;
1263 for (i = 0; i < 16; i++)
1264 params[i] = m->m[i];
1265 break;
1266
1267 case TYPE_MATRIX_T:
1268 m = *(GLmatrix **) p;
1269 for (i = 0; i < 16; i++)
1270 params[i] = m->m[transpose[i]];
1271 break;
1272
1273 case TYPE_BIT_0:
1274 case TYPE_BIT_1:
1275 case TYPE_BIT_2:
1276 case TYPE_BIT_3:
1277 case TYPE_BIT_4:
1278 case TYPE_BIT_5:
1279 case TYPE_BIT_6:
1280 case TYPE_BIT_7:
1281 shift = d->type - TYPE_BIT_0;
1282 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1283 break;
1284 }
1285 }
1286
1287 void GLAPIENTRY
1288 _mesa_GetIntegerv(GLenum pname, GLint *params)
1289 {
1290 const struct value_desc *d;
1291 union value v;
1292 GLmatrix *m;
1293 int shift, i;
1294 void *p;
1295
1296 d = find_value("glGetIntegerv", pname, &p, &v);
1297 switch (d->type) {
1298 case TYPE_INVALID:
1299 break;
1300 case TYPE_CONST:
1301 params[0] = d->offset;
1302 break;
1303
1304 case TYPE_FLOAT_4:
1305 params[3] = IROUND(((GLfloat *) p)[3]);
1306 case TYPE_FLOAT_3:
1307 params[2] = IROUND(((GLfloat *) p)[2]);
1308 case TYPE_FLOAT_2:
1309 params[1] = IROUND(((GLfloat *) p)[1]);
1310 case TYPE_FLOAT:
1311 params[0] = IROUND(((GLfloat *) p)[0]);
1312 break;
1313
1314 case TYPE_FLOATN_4:
1315 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1316 case TYPE_FLOATN_3:
1317 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1318 case TYPE_FLOATN_2:
1319 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1320 case TYPE_FLOATN:
1321 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1322 break;
1323
1324 case TYPE_DOUBLEN:
1325 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1326 break;
1327
1328 case TYPE_INT_4:
1329 params[3] = ((GLint *) p)[3];
1330 case TYPE_INT_3:
1331 params[2] = ((GLint *) p)[2];
1332 case TYPE_INT_2:
1333 case TYPE_ENUM_2:
1334 params[1] = ((GLint *) p)[1];
1335 case TYPE_INT:
1336 case TYPE_ENUM:
1337 params[0] = ((GLint *) p)[0];
1338 break;
1339
1340 case TYPE_INT_N:
1341 for (i = 0; i < v.value_int_n.n; i++)
1342 params[i] = v.value_int_n.ints[i];
1343 break;
1344
1345 case TYPE_INT64:
1346 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1347 break;
1348
1349 case TYPE_BOOLEAN:
1350 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1351 break;
1352
1353 case TYPE_MATRIX:
1354 m = *(GLmatrix **) p;
1355 for (i = 0; i < 16; i++)
1356 params[i] = FLOAT_TO_INT(m->m[i]);
1357 break;
1358
1359 case TYPE_MATRIX_T:
1360 m = *(GLmatrix **) p;
1361 for (i = 0; i < 16; i++)
1362 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1363 break;
1364
1365 case TYPE_BIT_0:
1366 case TYPE_BIT_1:
1367 case TYPE_BIT_2:
1368 case TYPE_BIT_3:
1369 case TYPE_BIT_4:
1370 case TYPE_BIT_5:
1371 case TYPE_BIT_6:
1372 case TYPE_BIT_7:
1373 shift = d->type - TYPE_BIT_0;
1374 params[0] = (*(GLbitfield *) p >> shift) & 1;
1375 break;
1376 }
1377 }
1378
1379 void GLAPIENTRY
1380 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1381 {
1382 const struct value_desc *d;
1383 union value v;
1384 GLmatrix *m;
1385 int shift, i;
1386 void *p;
1387
1388 d = find_value("glGetInteger64v", pname, &p, &v);
1389 switch (d->type) {
1390 case TYPE_INVALID:
1391 break;
1392 case TYPE_CONST:
1393 params[0] = d->offset;
1394 break;
1395
1396 case TYPE_FLOAT_4:
1397 params[3] = IROUND64(((GLfloat *) p)[3]);
1398 case TYPE_FLOAT_3:
1399 params[2] = IROUND64(((GLfloat *) p)[2]);
1400 case TYPE_FLOAT_2:
1401 params[1] = IROUND64(((GLfloat *) p)[1]);
1402 case TYPE_FLOAT:
1403 params[0] = IROUND64(((GLfloat *) p)[0]);
1404 break;
1405
1406 case TYPE_FLOATN_4:
1407 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1408 case TYPE_FLOATN_3:
1409 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1410 case TYPE_FLOATN_2:
1411 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1412 case TYPE_FLOATN:
1413 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1414 break;
1415
1416 case TYPE_DOUBLEN:
1417 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1418 break;
1419
1420 case TYPE_INT_4:
1421 params[3] = ((GLint *) p)[3];
1422 case TYPE_INT_3:
1423 params[2] = ((GLint *) p)[2];
1424 case TYPE_INT_2:
1425 case TYPE_ENUM_2:
1426 params[1] = ((GLint *) p)[1];
1427 case TYPE_INT:
1428 case TYPE_ENUM:
1429 params[0] = ((GLint *) p)[0];
1430 break;
1431
1432 case TYPE_INT_N:
1433 for (i = 0; i < v.value_int_n.n; i++)
1434 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1435 break;
1436
1437 case TYPE_INT64:
1438 params[0] = ((GLint64 *) p)[0];
1439 break;
1440
1441 case TYPE_BOOLEAN:
1442 params[0] = ((GLboolean*) p)[0];
1443 break;
1444
1445 case TYPE_MATRIX:
1446 m = *(GLmatrix **) p;
1447 for (i = 0; i < 16; i++)
1448 params[i] = FLOAT_TO_INT64(m->m[i]);
1449 break;
1450
1451 case TYPE_MATRIX_T:
1452 m = *(GLmatrix **) p;
1453 for (i = 0; i < 16; i++)
1454 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1455 break;
1456
1457 case TYPE_BIT_0:
1458 case TYPE_BIT_1:
1459 case TYPE_BIT_2:
1460 case TYPE_BIT_3:
1461 case TYPE_BIT_4:
1462 case TYPE_BIT_5:
1463 case TYPE_BIT_6:
1464 case TYPE_BIT_7:
1465 shift = d->type - TYPE_BIT_0;
1466 params[0] = (*(GLbitfield *) p >> shift) & 1;
1467 break;
1468 }
1469 }
1470
1471 void GLAPIENTRY
1472 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1473 {
1474 const struct value_desc *d;
1475 union value v;
1476 GLmatrix *m;
1477 int shift, i;
1478 void *p;
1479
1480 d = find_value("glGetDoublev", pname, &p, &v);
1481 switch (d->type) {
1482 case TYPE_INVALID:
1483 break;
1484 case TYPE_CONST:
1485 params[0] = d->offset;
1486 break;
1487
1488 case TYPE_FLOAT_4:
1489 case TYPE_FLOATN_4:
1490 params[3] = ((GLfloat *) p)[3];
1491 case TYPE_FLOAT_3:
1492 case TYPE_FLOATN_3:
1493 params[2] = ((GLfloat *) p)[2];
1494 case TYPE_FLOAT_2:
1495 case TYPE_FLOATN_2:
1496 params[1] = ((GLfloat *) p)[1];
1497 case TYPE_FLOAT:
1498 case TYPE_FLOATN:
1499 params[0] = ((GLfloat *) p)[0];
1500 break;
1501
1502 case TYPE_DOUBLEN:
1503 params[0] = ((GLdouble *) p)[0];
1504 break;
1505
1506 case TYPE_INT_4:
1507 params[3] = ((GLint *) p)[3];
1508 case TYPE_INT_3:
1509 params[2] = ((GLint *) p)[2];
1510 case TYPE_INT_2:
1511 case TYPE_ENUM_2:
1512 params[1] = ((GLint *) p)[1];
1513 case TYPE_INT:
1514 case TYPE_ENUM:
1515 params[0] = ((GLint *) p)[0];
1516 break;
1517
1518 case TYPE_INT_N:
1519 for (i = 0; i < v.value_int_n.n; i++)
1520 params[i] = v.value_int_n.ints[i];
1521 break;
1522
1523 case TYPE_INT64:
1524 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1525 break;
1526
1527 case TYPE_BOOLEAN:
1528 params[0] = *(GLboolean*) p;
1529 break;
1530
1531 case TYPE_MATRIX:
1532 m = *(GLmatrix **) p;
1533 for (i = 0; i < 16; i++)
1534 params[i] = m->m[i];
1535 break;
1536
1537 case TYPE_MATRIX_T:
1538 m = *(GLmatrix **) p;
1539 for (i = 0; i < 16; i++)
1540 params[i] = m->m[transpose[i]];
1541 break;
1542
1543 case TYPE_BIT_0:
1544 case TYPE_BIT_1:
1545 case TYPE_BIT_2:
1546 case TYPE_BIT_3:
1547 case TYPE_BIT_4:
1548 case TYPE_BIT_5:
1549 case TYPE_BIT_6:
1550 case TYPE_BIT_7:
1551 shift = d->type - TYPE_BIT_0;
1552 params[0] = (*(GLbitfield *) p >> shift) & 1;
1553 break;
1554 }
1555 }
1556
1557 static enum value_type
1558 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1559 {
1560 GET_CURRENT_CONTEXT(ctx);
1561
1562 switch (pname) {
1563
1564 case GL_BLEND:
1565 if (index >= ctx->Const.MaxDrawBuffers)
1566 goto invalid_value;
1567 if (!ctx->Extensions.EXT_draw_buffers2)
1568 goto invalid_enum;
1569 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1570 return TYPE_INT;
1571
1572 case GL_BLEND_SRC:
1573 /* fall-through */
1574 case GL_BLEND_SRC_RGB:
1575 if (index >= ctx->Const.MaxDrawBuffers)
1576 goto invalid_value;
1577 if (!ctx->Extensions.ARB_draw_buffers_blend)
1578 goto invalid_enum;
1579 v->value_int = ctx->Color.Blend[index].SrcRGB;
1580 return TYPE_INT;
1581 case GL_BLEND_SRC_ALPHA:
1582 if (index >= ctx->Const.MaxDrawBuffers)
1583 goto invalid_value;
1584 if (!ctx->Extensions.ARB_draw_buffers_blend)
1585 goto invalid_enum;
1586 v->value_int = ctx->Color.Blend[index].SrcA;
1587 return TYPE_INT;
1588 case GL_BLEND_DST:
1589 /* fall-through */
1590 case GL_BLEND_DST_RGB:
1591 if (index >= ctx->Const.MaxDrawBuffers)
1592 goto invalid_value;
1593 if (!ctx->Extensions.ARB_draw_buffers_blend)
1594 goto invalid_enum;
1595 v->value_int = ctx->Color.Blend[index].DstRGB;
1596 return TYPE_INT;
1597 case GL_BLEND_DST_ALPHA:
1598 if (index >= ctx->Const.MaxDrawBuffers)
1599 goto invalid_value;
1600 if (!ctx->Extensions.ARB_draw_buffers_blend)
1601 goto invalid_enum;
1602 v->value_int = ctx->Color.Blend[index].DstA;
1603 return TYPE_INT;
1604 case GL_BLEND_EQUATION_RGB:
1605 if (index >= ctx->Const.MaxDrawBuffers)
1606 goto invalid_value;
1607 if (!ctx->Extensions.ARB_draw_buffers_blend)
1608 goto invalid_enum;
1609 v->value_int = ctx->Color.Blend[index].EquationRGB;
1610 return TYPE_INT;
1611 case GL_BLEND_EQUATION_ALPHA:
1612 if (index >= ctx->Const.MaxDrawBuffers)
1613 goto invalid_value;
1614 if (!ctx->Extensions.ARB_draw_buffers_blend)
1615 goto invalid_enum;
1616 v->value_int = ctx->Color.Blend[index].EquationA;
1617 return TYPE_INT;
1618
1619 case GL_COLOR_WRITEMASK:
1620 if (index >= ctx->Const.MaxDrawBuffers)
1621 goto invalid_value;
1622 if (!ctx->Extensions.EXT_draw_buffers2)
1623 goto invalid_enum;
1624 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1625 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1626 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1627 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1628 return TYPE_INT_4;
1629
1630 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1631 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1632 goto invalid_value;
1633 if (!ctx->Extensions.EXT_transform_feedback)
1634 goto invalid_enum;
1635 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1636 return TYPE_INT64;
1637
1638 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1639 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1640 goto invalid_value;
1641 if (!ctx->Extensions.EXT_transform_feedback)
1642 goto invalid_enum;
1643 v->value_int64
1644 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1645 return TYPE_INT64;
1646
1647 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1648 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1649 goto invalid_value;
1650 if (!ctx->Extensions.EXT_transform_feedback)
1651 goto invalid_enum;
1652 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1653 return TYPE_INT;
1654
1655 case GL_UNIFORM_BUFFER_BINDING:
1656 if (index >= ctx->Const.MaxUniformBufferBindings)
1657 goto invalid_value;
1658 if (!ctx->Extensions.ARB_uniform_buffer_object)
1659 goto invalid_enum;
1660 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1661 return TYPE_INT;
1662
1663 case GL_UNIFORM_BUFFER_START:
1664 if (index >= ctx->Const.MaxUniformBufferBindings)
1665 goto invalid_value;
1666 if (!ctx->Extensions.ARB_uniform_buffer_object)
1667 goto invalid_enum;
1668 v->value_int = ctx->UniformBufferBindings[index].Offset;
1669 return TYPE_INT;
1670
1671 case GL_UNIFORM_BUFFER_SIZE:
1672 if (index >= ctx->Const.MaxUniformBufferBindings)
1673 goto invalid_value;
1674 if (!ctx->Extensions.ARB_uniform_buffer_object)
1675 goto invalid_enum;
1676 v->value_int = ctx->UniformBufferBindings[index].Size;
1677 return TYPE_INT;
1678
1679 /* ARB_texture_multisample / GL3.2 */
1680 case GL_SAMPLE_MASK_VALUE:
1681 if (index != 0)
1682 goto invalid_value;
1683 if (!ctx->Extensions.ARB_texture_multisample)
1684 goto invalid_enum;
1685 v->value_int = ctx->Multisample.SampleMaskValue;
1686 return TYPE_INT;
1687 }
1688
1689 invalid_enum:
1690 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1691 _mesa_lookup_enum_by_nr(pname));
1692 return TYPE_INVALID;
1693 invalid_value:
1694 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1695 _mesa_lookup_enum_by_nr(pname));
1696 return TYPE_INVALID;
1697 }
1698
1699 void GLAPIENTRY
1700 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1701 {
1702 union value v;
1703 enum value_type type =
1704 find_value_indexed("glGetBooleani_v", pname, index, &v);
1705
1706 switch (type) {
1707 case TYPE_INT:
1708 params[0] = INT_TO_BOOLEAN(v.value_int);
1709 break;
1710 case TYPE_INT_4:
1711 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1712 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1713 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1714 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1715 break;
1716 case TYPE_INT64:
1717 params[0] = INT64_TO_BOOLEAN(v.value_int);
1718 break;
1719 default:
1720 ; /* nothing - GL error was recorded */
1721 }
1722 }
1723
1724 void GLAPIENTRY
1725 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1726 {
1727 union value v;
1728 enum value_type type =
1729 find_value_indexed("glGetIntegeri_v", pname, index, &v);
1730
1731 switch (type) {
1732 case TYPE_INT:
1733 params[0] = v.value_int;
1734 break;
1735 case TYPE_INT_4:
1736 params[0] = v.value_int_4[0];
1737 params[1] = v.value_int_4[1];
1738 params[2] = v.value_int_4[2];
1739 params[3] = v.value_int_4[3];
1740 break;
1741 case TYPE_INT64:
1742 params[0] = INT64_TO_INT(v.value_int);
1743 break;
1744 default:
1745 ; /* nothing - GL error was recorded */
1746 }
1747 }
1748
1749 void GLAPIENTRY
1750 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
1751 {
1752 union value v;
1753 enum value_type type =
1754 find_value_indexed("glGetInteger64i_v", pname, index, &v);
1755
1756 switch (type) {
1757 case TYPE_INT:
1758 params[0] = v.value_int;
1759 break;
1760 case TYPE_INT_4:
1761 params[0] = v.value_int_4[0];
1762 params[1] = v.value_int_4[1];
1763 params[2] = v.value_int_4[2];
1764 params[3] = v.value_int_4[3];
1765 break;
1766 case TYPE_INT64:
1767 params[0] = v.value_int;
1768 break;
1769 default:
1770 ; /* nothing - GL error was recorded */
1771 }
1772 }
1773
1774 void GLAPIENTRY
1775 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1776 {
1777 const struct value_desc *d;
1778 union value v;
1779 GLmatrix *m;
1780 int shift, i;
1781 void *p;
1782
1783 d = find_value("glGetDoublev", pname, &p, &v);
1784 switch (d->type) {
1785 case TYPE_INVALID:
1786 break;
1787 case TYPE_CONST:
1788 params[0] = INT_TO_FIXED(d->offset);
1789 break;
1790
1791 case TYPE_FLOAT_4:
1792 case TYPE_FLOATN_4:
1793 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1794 case TYPE_FLOAT_3:
1795 case TYPE_FLOATN_3:
1796 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1797 case TYPE_FLOAT_2:
1798 case TYPE_FLOATN_2:
1799 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1800 case TYPE_FLOAT:
1801 case TYPE_FLOATN:
1802 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1803 break;
1804
1805 case TYPE_DOUBLEN:
1806 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1807 break;
1808
1809 case TYPE_INT_4:
1810 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1811 case TYPE_INT_3:
1812 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1813 case TYPE_INT_2:
1814 case TYPE_ENUM_2:
1815 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1816 case TYPE_INT:
1817 case TYPE_ENUM:
1818 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1819 break;
1820
1821 case TYPE_INT_N:
1822 for (i = 0; i < v.value_int_n.n; i++)
1823 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1824 break;
1825
1826 case TYPE_INT64:
1827 params[0] = ((GLint64 *) p)[0];
1828 break;
1829
1830 case TYPE_BOOLEAN:
1831 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1832 break;
1833
1834 case TYPE_MATRIX:
1835 m = *(GLmatrix **) p;
1836 for (i = 0; i < 16; i++)
1837 params[i] = FLOAT_TO_FIXED(m->m[i]);
1838 break;
1839
1840 case TYPE_MATRIX_T:
1841 m = *(GLmatrix **) p;
1842 for (i = 0; i < 16; i++)
1843 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1844 break;
1845
1846 case TYPE_BIT_0:
1847 case TYPE_BIT_1:
1848 case TYPE_BIT_2:
1849 case TYPE_BIT_3:
1850 case TYPE_BIT_4:
1851 case TYPE_BIT_5:
1852 case TYPE_BIT_6:
1853 case TYPE_BIT_7:
1854 shift = d->type - TYPE_BIT_0;
1855 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1856 break;
1857 }
1858 }