2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "debug_output.h"
33 #include "extensions.h"
38 #include "texcompress.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
45 /* This is a table driven implemetation of the glGet*v() functions.
46 * The basic idea is that most getters just look up an int somewhere
47 * in struct gl_context and then convert it to a bool or float according to
48 * which of glGetIntegerv() glGetBooleanv() etc is being called.
49 * Instead of generating code to do this, we can just record the enum
50 * value and the offset into struct gl_context in an array of structs. Then
51 * in glGet*(), we lookup the struct for the enum in question, and use
52 * the offset to get the int we need.
54 * Sometimes we need to look up a float, a boolean, a bit in a
55 * bitfield, a matrix or other types instead, so we need to track the
56 * type of the value in struct gl_context. And sometimes the value isn't in
57 * struct gl_context but in the drawbuffer, the array object, current texture
58 * unit, or maybe it's a computed value. So we need to also track
59 * where or how to find the value. Finally, we sometimes need to
60 * check that one of a number of extensions are enabled, the GL
61 * version or flush or call _mesa_update_state(). This is done by
62 * attaching optional extra information to the value description
63 * struct, it's sort of like an array of opcodes that describe extra
66 * Putting all this together we end up with struct value_desc below,
67 * and with a couple of macros to help, the table of struct value_desc
68 * is about as concise as the specification in the old python script.
71 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
72 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
73 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
74 (GLint) ((F) * 65536.0f) )
76 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
78 ((I) < SHRT_MIN) ? INT_MIN : \
79 (GLint) ((I) * 65536) )
81 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
82 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
84 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
85 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
86 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
87 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
89 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
90 #define ENUM_TO_FIXED(E) (E)
131 enum value_location
{
152 EXTRA_NEW_FRAG_CLAMP
,
153 EXTRA_VALID_DRAW_BUFFER
,
154 EXTRA_VALID_TEXTURE_UNIT
,
155 EXTRA_VALID_CLIP_DISTANCE
,
159 EXTRA_EXT_ATOMICS_GS
,
160 EXTRA_EXT_SHADER_IMAGE_GS
,
161 EXTRA_EXT_ATOMICS_TESS
,
162 EXTRA_EXT_SHADER_IMAGE_TESS
,
164 EXTRA_EXT_FB_NO_ATTACH_GS
,
166 EXTRA_EXT_PROVOKING_VERTEX_32
,
169 #define NO_EXTRA NULL
174 GLubyte location
; /**< enum value_location */
175 GLubyte type
; /**< enum value_type */
182 GLfloat value_float_4
[4];
183 GLdouble value_double_2
[2];
184 GLmatrix
*value_matrix
;
186 GLint value_int_4
[4];
190 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
194 GLboolean value_bool
;
197 #define BUFFER_FIELD(field, type) \
198 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
199 #define CONTEXT_FIELD(field, type) \
200 LOC_CONTEXT, type, offsetof(struct gl_context, field)
201 #define ARRAY_FIELD(field, type) \
202 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
203 #undef CONST /* already defined through windows.h */
204 #define CONST(value) \
205 LOC_CONTEXT, TYPE_CONST, value
207 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
208 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
209 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
211 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
212 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
213 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
214 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
215 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
216 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
217 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
218 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
219 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
220 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
221 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
222 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
223 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
224 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
225 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
226 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
227 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
228 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
229 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
230 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
231 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
232 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
234 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
235 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
236 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
239 offsetof(struct gl_extensions, f)
241 #define EXTRA_EXT(e) \
242 static const int extra_##e[] = { \
246 #define EXTRA_EXT2(e1, e2) \
247 static const int extra_##e1##_##e2[] = { \
248 EXT(e1), EXT(e2), EXTRA_END \
251 /* The 'extra' mechanism is a way to specify extra checks (such as
252 * extensions or specific gl versions) or actions (flush current, new
253 * buffers) that we need to do before looking up an enum. We need to
254 * declare them all up front so we can refer to them in the value_desc
257 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
258 * versions, listing multiple ones in an array means an error will be thrown
259 * only if none of them are available. If you need to check for "AND"
260 * behavior, you would need to make a custom EXTRA_ enum.
263 static const int extra_new_buffers
[] = {
268 static const int extra_new_frag_clamp
[] = {
269 EXTRA_NEW_FRAG_CLAMP
,
273 static const int extra_valid_draw_buffer
[] = {
274 EXTRA_VALID_DRAW_BUFFER
,
278 static const int extra_valid_texture_unit
[] = {
279 EXTRA_VALID_TEXTURE_UNIT
,
283 static const int extra_valid_clip_distance
[] = {
284 EXTRA_VALID_CLIP_DISTANCE
,
288 static const int extra_flush_current_valid_texture_unit
[] = {
290 EXTRA_VALID_TEXTURE_UNIT
,
294 static const int extra_flush_current
[] = {
299 static const int extra_EXT_texture_integer_and_new_buffers
[] = {
300 EXT(EXT_texture_integer
),
305 static const int extra_GLSL_130_es3
[] = {
311 static const int extra_texture_buffer_object
[] = {
314 EXT(ARB_texture_buffer_object
),
318 static const int extra_ARB_transform_feedback2_api_es3
[] = {
319 EXT(ARB_transform_feedback2
),
324 static const int extra_ARB_uniform_buffer_object_and_geometry_shader
[] = {
329 static const int extra_ARB_ES2_compatibility_api_es2
[] = {
330 EXT(ARB_ES2_compatibility
),
335 static const int extra_ARB_ES3_compatibility_api_es3
[] = {
336 EXT(ARB_ES3_compatibility
),
341 static const int extra_EXT_framebuffer_sRGB_and_new_buffers
[] = {
342 EXT(EXT_framebuffer_sRGB
),
347 static const int extra_EXT_packed_float
[] = {
348 EXT(EXT_packed_float
),
353 static const int extra_EXT_texture_array_es3
[] = {
354 EXT(EXT_texture_array
),
359 static const int extra_ARB_shader_atomic_counters_and_geometry_shader
[] = {
360 EXTRA_EXT_ATOMICS_GS
,
364 static const int extra_ARB_shader_image_load_store_and_geometry_shader
[] = {
365 EXTRA_EXT_SHADER_IMAGE_GS
,
369 static const int extra_ARB_shader_atomic_counters_and_tessellation
[] = {
370 EXTRA_EXT_ATOMICS_TESS
,
374 static const int extra_ARB_shader_image_load_store_and_tessellation
[] = {
375 EXTRA_EXT_SHADER_IMAGE_TESS
,
379 /* HACK: remove when ARB_compute_shader is actually supported */
380 static const int extra_ARB_compute_shader_es31
[] = {
381 EXT(ARB_compute_shader
),
386 static const int extra_ARB_shader_storage_buffer_object_es31
[] = {
387 EXT(ARB_shader_storage_buffer_object
),
392 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader
[] = {
397 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31
[] = {
398 EXT(ARB_shader_image_load_store
),
399 EXT(ARB_shader_storage_buffer_object
),
404 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader
[] = {
405 EXTRA_EXT_FB_NO_ATTACH_GS
,
409 static const int extra_ARB_viewport_array_or_oes_geometry_shader
[] = {
410 EXT(ARB_viewport_array
),
415 static const int extra_ARB_viewport_array_or_oes_viewport_array
[] = {
416 EXT(ARB_viewport_array
),
417 EXT(OES_viewport_array
),
421 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader
[] = {
422 EXT(ARB_gpu_shader5
),
427 static const int extra_ARB_gpu_shader5_or_OES_sample_variables
[] = {
428 EXT(ARB_gpu_shader5
),
429 EXT(OES_sample_variables
),
433 static const int extra_ES32
[] = {
434 EXT(ARB_ES3_2_compatibility
),
439 static const int extra_KHR_robustness_or_GL
[] = {
446 static const int extra_INTEL_conservative_rasterization
[] = {
447 EXT(INTEL_conservative_rasterization
),
451 EXTRA_EXT(ARB_texture_cube_map
);
452 EXTRA_EXT(EXT_texture_array
);
453 EXTRA_EXT(NV_fog_distance
);
454 EXTRA_EXT(EXT_texture_filter_anisotropic
);
455 EXTRA_EXT(NV_point_sprite
);
456 EXTRA_EXT(NV_texture_rectangle
);
457 EXTRA_EXT(EXT_stencil_two_side
);
458 EXTRA_EXT(EXT_depth_bounds_test
);
459 EXTRA_EXT(ARB_depth_clamp
);
460 EXTRA_EXT(ATI_fragment_shader
);
461 EXTRA_EXT(EXT_provoking_vertex
);
462 EXTRA_EXT(ARB_fragment_shader
);
463 EXTRA_EXT(ARB_fragment_program
);
464 EXTRA_EXT2(ARB_framebuffer_object
, EXT_framebuffer_multisample
);
465 EXTRA_EXT(ARB_seamless_cube_map
);
467 EXTRA_EXT(ARB_vertex_shader
);
468 EXTRA_EXT(EXT_transform_feedback
);
469 EXTRA_EXT(ARB_transform_feedback3
);
470 EXTRA_EXT(EXT_pixel_buffer_object
);
471 EXTRA_EXT(ARB_vertex_program
);
472 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
473 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
474 EXTRA_EXT(ARB_color_buffer_float
);
475 EXTRA_EXT(EXT_framebuffer_sRGB
);
476 EXTRA_EXT(OES_EGL_image_external
);
477 EXTRA_EXT(ARB_blend_func_extended
);
478 EXTRA_EXT(ARB_uniform_buffer_object
);
479 EXTRA_EXT(ARB_timer_query
);
480 EXTRA_EXT2(ARB_texture_cube_map_array
, OES_texture_cube_map_array
);
481 EXTRA_EXT(ARB_texture_buffer_range
);
482 EXTRA_EXT(ARB_texture_multisample
);
483 EXTRA_EXT(ARB_texture_gather
);
484 EXTRA_EXT(ARB_shader_atomic_counters
);
485 EXTRA_EXT(ARB_draw_indirect
);
486 EXTRA_EXT(ARB_shader_image_load_store
);
487 EXTRA_EXT(ARB_query_buffer_object
);
488 EXTRA_EXT2(ARB_transform_feedback3
, ARB_gpu_shader5
);
489 EXTRA_EXT(INTEL_performance_query
);
490 EXTRA_EXT(ARB_explicit_uniform_location
);
491 EXTRA_EXT(ARB_clip_control
);
492 EXTRA_EXT(EXT_polygon_offset_clamp
);
493 EXTRA_EXT(ARB_framebuffer_no_attachments
);
494 EXTRA_EXT(ARB_tessellation_shader
);
495 EXTRA_EXT(ARB_shader_storage_buffer_object
);
496 EXTRA_EXT(ARB_indirect_parameters
);
497 EXTRA_EXT(ATI_meminfo
);
498 EXTRA_EXT(NVX_gpu_memory_info
);
499 EXTRA_EXT(ARB_cull_distance
);
500 EXTRA_EXT(EXT_window_rectangles
);
501 EXTRA_EXT(KHR_blend_equation_advanced_coherent
);
502 EXTRA_EXT(OES_primitive_bounding_box
);
503 EXTRA_EXT(ARB_compute_variable_group_size
);
504 EXTRA_EXT(KHR_robustness
);
505 EXTRA_EXT(ARB_sparse_buffer
);
508 extra_ARB_color_buffer_float_or_glcore
[] = {
509 EXT(ARB_color_buffer_float
),
515 extra_NV_primitive_restart
[] = {
516 EXT(NV_primitive_restart
),
520 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
521 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
522 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
524 static const int extra_gl30_es3
[] = {
530 static const int extra_gl32_es3
[] = {
536 static const int extra_version_32_OES_geometry_shader
[] = {
542 static const int extra_gl40_ARB_sample_shading
[] = {
544 EXT(ARB_sample_shading
),
549 extra_ARB_vertex_program_api_es2
[] = {
550 EXT(ARB_vertex_program
),
555 /* The ReadBuffer get token is valid under either full GL or under
556 * GLES2 if the NV_read_buffer extension is available. */
558 extra_NV_read_buffer_api_gl
[] = {
564 static const int extra_core_ARB_color_buffer_float_and_new_buffers
[] = {
566 EXT(ARB_color_buffer_float
),
571 static const int extra_EXT_shader_framebuffer_fetch
[] = {
574 EXT(MESA_shader_framebuffer_fetch
),
578 static const int extra_EXT_provoking_vertex_32
[] = {
579 EXTRA_EXT_PROVOKING_VERTEX_32
,
584 /* This is the big table describing all the enums we accept in
585 * glGet*v(). The table is partitioned into six parts: enums
586 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
587 * between OpenGL and GLES, enums exclusive to GLES, etc for the
588 * remaining combinations. To look up the enums valid in a given API
589 * we will use a hash table specific to that API. These tables are in
590 * turn generated at build time and included through get_hash.h.
593 #include "get_hash.h"
595 /* All we need now is a way to look up the value struct from the enum.
596 * The code generated by gcc for the old generated big switch
597 * statement is a big, balanced, open coded if/else tree, essentially
598 * an unrolled binary search. It would be natural to sort the new
599 * enum table and use bsearch(), but we will use a read-only hash
600 * table instead. bsearch() has a nice guaranteed worst case
601 * performance, but we're also guaranteed to hit that worst case
602 * (log2(n) iterations) for about half the enums. Instead, using an
603 * open addressing hash table, we can find the enum on the first try
604 * for 80% of the enums, 1 collision for 10% and never more than 5
605 * collisions for any enum (typical numbers). And the code is very
606 * simple, even though it feels a little magic. */
609 * Handle irregular enums
611 * Some values don't conform to the "well-known type at context
612 * pointer + offset" pattern, so we have this function to catch all
613 * the corner cases. Typically, it's a computed value or a one-off
614 * pointer to a custom struct or something.
616 * In this case we can't return a pointer to the value, so we'll have
617 * to use the temporary variable 'v' declared back in the calling
618 * glGet*v() function to store the result.
620 * \param ctx the current context
621 * \param d the struct value_desc that describes the enum
622 * \param v pointer to the tmp declared in the calling glGet*v() function
625 find_custom_value(struct gl_context
*ctx
, const struct value_desc
*d
, union value
*v
)
627 struct gl_buffer_object
**buffer_obj
;
628 struct gl_array_attributes
*array
;
632 case GL_MAJOR_VERSION
:
633 v
->value_int
= ctx
->Version
/ 10;
635 case GL_MINOR_VERSION
:
636 v
->value_int
= ctx
->Version
% 10;
642 case GL_TEXTURE_CUBE_MAP
:
643 case GL_TEXTURE_RECTANGLE_NV
:
644 case GL_TEXTURE_EXTERNAL_OES
:
645 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
648 case GL_LINE_STIPPLE_PATTERN
:
649 /* This is the only GLushort, special case it here by promoting
650 * to an int rather than introducing a new type. */
651 v
->value_int
= ctx
->Line
.StipplePattern
;
654 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
655 unit
= ctx
->Texture
.CurrentUnit
;
656 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
657 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
658 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
659 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
662 case GL_CURRENT_TEXTURE_COORDS
:
663 unit
= ctx
->Texture
.CurrentUnit
;
664 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
665 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
666 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
667 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
670 case GL_COLOR_WRITEMASK
:
671 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
672 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
673 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
674 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
678 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0F
;
682 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
685 case GL_MAP2_GRID_DOMAIN
:
686 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
687 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
688 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
689 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
692 case GL_TEXTURE_STACK_DEPTH
:
693 unit
= ctx
->Texture
.CurrentUnit
;
694 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
696 case GL_TEXTURE_MATRIX
:
697 unit
= ctx
->Texture
.CurrentUnit
;
698 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
701 case GL_TEXTURE_COORD_ARRAY
:
702 case GL_TEXTURE_COORD_ARRAY_SIZE
:
703 case GL_TEXTURE_COORD_ARRAY_TYPE
:
704 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
705 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
706 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
709 case GL_ACTIVE_TEXTURE_ARB
:
710 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
712 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
713 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
716 case GL_MODELVIEW_STACK_DEPTH
:
717 case GL_PROJECTION_STACK_DEPTH
:
718 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
721 case GL_MAX_TEXTURE_SIZE
:
722 case GL_MAX_3D_TEXTURE_SIZE
:
723 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
724 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
725 v
->value_int
= 1 << (*p
- 1);
729 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[0].X
;
730 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[0].Y
;
731 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[0].Width
;
732 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[0].Height
;
735 case GL_SCISSOR_TEST
:
736 v
->value_bool
= ctx
->Scissor
.EnableFlags
& 1;
741 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
744 if (!ctx
->CompileFlag
)
746 else if (ctx
->ExecuteFlag
)
747 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
749 v
->value_enum
= GL_COMPILE
;
753 v
->value_float_4
[0] = ctx
->ViewportArray
[0].X
;
754 v
->value_float_4
[1] = ctx
->ViewportArray
[0].Y
;
755 v
->value_float_4
[2] = ctx
->ViewportArray
[0].Width
;
756 v
->value_float_4
[3] = ctx
->ViewportArray
[0].Height
;
760 v
->value_double_2
[0] = ctx
->ViewportArray
[0].Near
;
761 v
->value_double_2
[1] = ctx
->ViewportArray
[0].Far
;
764 case GL_ACTIVE_STENCIL_FACE_EXT
:
765 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
768 case GL_STENCIL_FAIL
:
769 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
771 case GL_STENCIL_FUNC
:
772 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
774 case GL_STENCIL_PASS_DEPTH_FAIL
:
775 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
777 case GL_STENCIL_PASS_DEPTH_PASS
:
778 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
781 v
->value_int
= _mesa_get_stencil_ref(ctx
, ctx
->Stencil
.ActiveFace
);
783 case GL_STENCIL_BACK_REF
:
784 v
->value_int
= _mesa_get_stencil_ref(ctx
, 1);
786 case GL_STENCIL_VALUE_MASK
:
787 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
789 case GL_STENCIL_WRITEMASK
:
790 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
793 case GL_NUM_EXTENSIONS
:
794 v
->value_int
= _mesa_get_extension_count(ctx
);
797 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
798 v
->value_int
= _mesa_get_color_read_type(ctx
, NULL
, "glGetIntegerv");
800 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
801 v
->value_int
= _mesa_get_color_read_format(ctx
, NULL
, "glGetIntegerv");
804 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
805 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
807 case GL_CURRENT_MATRIX_ARB
:
808 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
809 v
->value_matrix
= ctx
->CurrentStack
->Top
;
812 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
813 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
);
815 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
817 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
);
818 assert(v
->value_int_n
.n
<= (int) ARRAY_SIZE(v
->value_int_n
.ints
));
821 case GL_MAX_VARYING_FLOATS_ARB
:
822 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
825 /* Various object names */
827 case GL_TEXTURE_BINDING_1D
:
828 case GL_TEXTURE_BINDING_2D
:
829 case GL_TEXTURE_BINDING_3D
:
830 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
831 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
832 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
833 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
834 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
835 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
836 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
837 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
838 unit
= ctx
->Texture
.CurrentUnit
;
840 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
843 /* GL_EXT_external_objects */
844 case GL_DRIVER_UUID_EXT
:
845 _mesa_get_driver_uuid(ctx
, v
->value_int_4
);
847 case GL_DEVICE_UUID_EXT
:
848 _mesa_get_device_uuid(ctx
, v
->value_int_4
);
851 /* GL_EXT_packed_float */
852 case GL_RGBA_SIGNED_COMPONENTS_EXT
:
854 /* Note: we only check the 0th color attachment. */
855 const struct gl_renderbuffer
*rb
=
856 ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
857 if (rb
&& _mesa_is_format_signed(rb
->Format
)) {
858 /* Issue 17 of GL_EXT_packed_float: If a component (such as
859 * alpha) has zero bits, the component should not be considered
860 * signed and so the bit for the respective component should be
864 _mesa_get_format_bits(rb
->Format
, GL_RED_BITS
);
866 _mesa_get_format_bits(rb
->Format
, GL_GREEN_BITS
);
868 _mesa_get_format_bits(rb
->Format
, GL_BLUE_BITS
);
870 _mesa_get_format_bits(rb
->Format
, GL_ALPHA_BITS
);
872 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_LUMINANCE_SIZE
);
874 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_INTENSITY_SIZE
);
876 v
->value_int_4
[0] = r_bits
+ l_bits
+ i_bits
> 0;
877 v
->value_int_4
[1] = g_bits
+ l_bits
+ i_bits
> 0;
878 v
->value_int_4
[2] = b_bits
+ l_bits
+ i_bits
> 0;
879 v
->value_int_4
[3] = a_bits
+ i_bits
> 0;
885 v
->value_int_4
[3] = 0;
890 /* GL_ARB_vertex_buffer_object */
891 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
892 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
893 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
894 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
895 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
896 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
897 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
898 buffer_obj
= (struct gl_buffer_object
**)
899 ((char *) ctx
->Array
.VAO
+ d
->offset
);
900 v
->value_int
= (*buffer_obj
)->Name
;
902 case GL_ARRAY_BUFFER_BINDING_ARB
:
903 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
905 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
907 ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)].BufferObj
->Name
;
909 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
910 v
->value_int
= ctx
->Array
.VAO
->IndexBufferObj
->Name
;
913 /* ARB_vertex_array_bgra */
914 case GL_COLOR_ARRAY_SIZE
:
915 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR0
];
916 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
918 case GL_SECONDARY_COLOR_ARRAY_SIZE
:
919 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR1
];
920 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
923 /* ARB_copy_buffer */
924 case GL_COPY_READ_BUFFER
:
925 v
->value_int
= ctx
->CopyReadBuffer
->Name
;
927 case GL_COPY_WRITE_BUFFER
:
928 v
->value_int
= ctx
->CopyWriteBuffer
->Name
;
931 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
932 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
934 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
935 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
937 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
938 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
940 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
941 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
943 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
944 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
946 case GL_TRANSFORM_FEEDBACK_BINDING
:
947 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
949 case GL_CURRENT_PROGRAM
:
950 /* The Changelog of the ARB_separate_shader_objects spec says:
952 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
953 * CURRENT_PROGRAM. In the EXT extension, this
954 * token was aliased to ACTIVE_PROGRAM_EXT, and
955 * was used to indicate the last program set by
956 * either ActiveProgramEXT or UseProgram. In
957 * the ARB extension, the SSO active programs
958 * are now program pipeline object state and
959 * CURRENT_PROGRAM should still be used to query
960 * the last program set by UseProgram (bug 7822).
963 ctx
->Shader
.ActiveProgram
? ctx
->Shader
.ActiveProgram
->Name
: 0;
965 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
966 v
->value_int
= ctx
->ReadBuffer
->Name
;
968 case GL_RENDERBUFFER_BINDING_EXT
:
970 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
972 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
973 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_POINT_SIZE
].BufferObj
->Name
;
977 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
978 COPY_4FV(v
->value_float_4
, ctx
->Fog
.Color
);
980 COPY_4FV(v
->value_float_4
, ctx
->Fog
.ColorUnclamped
);
982 case GL_COLOR_CLEAR_VALUE
:
983 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
)) {
984 v
->value_float_4
[0] = CLAMP(ctx
->Color
.ClearColor
.f
[0], 0.0F
, 1.0F
);
985 v
->value_float_4
[1] = CLAMP(ctx
->Color
.ClearColor
.f
[1], 0.0F
, 1.0F
);
986 v
->value_float_4
[2] = CLAMP(ctx
->Color
.ClearColor
.f
[2], 0.0F
, 1.0F
);
987 v
->value_float_4
[3] = CLAMP(ctx
->Color
.ClearColor
.f
[3], 0.0F
, 1.0F
);
989 COPY_4FV(v
->value_float_4
, ctx
->Color
.ClearColor
.f
);
991 case GL_BLEND_COLOR_EXT
:
992 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
993 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColor
);
995 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColorUnclamped
);
997 case GL_ALPHA_TEST_REF
:
998 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
999 v
->value_float
= ctx
->Color
.AlphaRef
;
1001 v
->value_float
= ctx
->Color
.AlphaRefUnclamped
;
1003 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
1004 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
/ 4;
1007 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
1008 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
/ 4;
1011 /* GL_ARB_texture_buffer_object */
1012 case GL_TEXTURE_BUFFER_ARB
:
1013 v
->value_int
= ctx
->Texture
.BufferObject
->Name
;
1015 case GL_TEXTURE_BINDING_BUFFER_ARB
:
1016 unit
= ctx
->Texture
.CurrentUnit
;
1018 ctx
->Texture
.Unit
[unit
].CurrentTex
[TEXTURE_BUFFER_INDEX
]->Name
;
1020 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
:
1022 struct gl_buffer_object
*buf
=
1023 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1024 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObject
;
1025 v
->value_int
= buf
? buf
->Name
: 0;
1028 case GL_TEXTURE_BUFFER_FORMAT_ARB
:
1029 v
->value_int
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1030 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObjectFormat
;
1033 /* GL_ARB_sampler_objects */
1034 case GL_SAMPLER_BINDING
:
1036 struct gl_sampler_object
*samp
=
1037 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Sampler
;
1038 v
->value_int
= samp
? samp
->Name
: 0;
1041 /* GL_ARB_uniform_buffer_object */
1042 case GL_UNIFORM_BUFFER_BINDING
:
1043 v
->value_int
= ctx
->UniformBuffer
->Name
;
1045 /* GL_ARB_shader_storage_buffer_object */
1046 case GL_SHADER_STORAGE_BUFFER_BINDING
:
1047 v
->value_int
= ctx
->ShaderStorageBuffer
->Name
;
1049 /* GL_ARB_query_buffer_object */
1050 case GL_QUERY_BUFFER_BINDING
:
1051 v
->value_int
= ctx
->QueryBuffer
->Name
;
1053 /* GL_ARB_timer_query */
1055 if (ctx
->Driver
.GetTimestamp
) {
1056 v
->value_int64
= ctx
->Driver
.GetTimestamp(ctx
);
1059 _mesa_problem(ctx
, "driver doesn't implement GetTimestamp");
1063 case GL_DEBUG_OUTPUT
:
1064 case GL_DEBUG_OUTPUT_SYNCHRONOUS
:
1065 case GL_DEBUG_LOGGED_MESSAGES
:
1066 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
:
1067 case GL_DEBUG_GROUP_STACK_DEPTH
:
1068 v
->value_int
= _mesa_get_debug_state_int(ctx
, d
->pname
);
1070 /* GL_ARB_shader_atomic_counters */
1071 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
1072 if (ctx
->AtomicBuffer
) {
1073 v
->value_int
= ctx
->AtomicBuffer
->Name
;
1078 /* GL_ARB_draw_indirect */
1079 case GL_DRAW_INDIRECT_BUFFER_BINDING
:
1080 v
->value_int
= ctx
->DrawIndirectBuffer
->Name
;
1082 /* GL_ARB_indirect_parameters */
1083 case GL_PARAMETER_BUFFER_BINDING_ARB
:
1084 v
->value_int
= ctx
->ParameterBuffer
->Name
;
1086 /* GL_ARB_separate_shader_objects */
1087 case GL_PROGRAM_PIPELINE_BINDING
:
1088 if (ctx
->Pipeline
.Current
) {
1089 v
->value_int
= ctx
->Pipeline
.Current
->Name
;
1094 /* GL_ARB_compute_shader */
1095 case GL_DISPATCH_INDIRECT_BUFFER_BINDING
:
1096 v
->value_int
= ctx
->DispatchIndirectBuffer
->Name
;
1098 /* GL_ARB_multisample */
1100 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
);
1102 case GL_SAMPLE_BUFFERS
:
1103 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
) > 0;
1105 /* GL_EXT_textrue_integer */
1106 case GL_RGBA_INTEGER_MODE_EXT
:
1107 v
->value_int
= (ctx
->DrawBuffer
->_IntegerBuffers
!= 0);
1109 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1110 case GL_VBO_FREE_MEMORY_ATI
:
1111 case GL_TEXTURE_FREE_MEMORY_ATI
:
1112 case GL_RENDERBUFFER_FREE_MEMORY_ATI
:
1113 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
:
1114 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
:
1115 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
:
1116 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
:
1117 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
:
1119 struct gl_memory_info info
;
1121 ctx
->Driver
.QueryMemoryInfo(ctx
, &info
);
1123 if (d
->pname
== GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
)
1124 v
->value_int
= info
.total_device_memory
;
1125 else if (d
->pname
== GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
)
1126 v
->value_int
= info
.total_device_memory
+
1127 info
.total_staging_memory
;
1128 else if (d
->pname
== GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
)
1129 v
->value_int
= info
.avail_device_memory
;
1130 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
)
1131 v
->value_int
= info
.nr_device_memory_evictions
;
1132 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
)
1133 v
->value_int
= info
.device_memory_evicted
;
1135 /* ATI free memory enums.
1137 * Since the GPU memory is (usually) page-table based, every two
1138 * consecutive elements are equal. From the GL_ATI_meminfo
1141 * "param[0] - total memory free in the pool
1142 * param[1] - largest available free block in the pool
1143 * param[2] - total auxiliary memory free
1144 * param[3] - largest auxiliary free block"
1146 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1147 * the same numbers here.
1149 v
->value_int_4
[0] = info
.avail_device_memory
;
1150 v
->value_int_4
[1] = info
.avail_device_memory
;
1151 v
->value_int_4
[2] = info
.avail_staging_memory
;
1152 v
->value_int_4
[3] = info
.avail_staging_memory
;
1160 * Check extra constraints on a struct value_desc descriptor
1162 * If a struct value_desc has a non-NULL extra pointer, it means that
1163 * there are a number of extra constraints to check or actions to
1164 * perform. The extras is just an integer array where each integer
1165 * encode different constraints or actions.
1167 * \param ctx current context
1168 * \param func name of calling glGet*v() function for error reporting
1169 * \param d the struct value_desc that has the extra constraints
1171 * \return GL_FALSE if all of the constraints were not satisfied,
1172 * otherwise GL_TRUE.
1175 check_extra(struct gl_context
*ctx
, const char *func
, const struct value_desc
*d
)
1177 const GLuint version
= ctx
->Version
;
1178 GLboolean api_check
= GL_FALSE
;
1179 GLboolean api_found
= GL_FALSE
;
1182 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++) {
1184 case EXTRA_VERSION_30
:
1185 api_check
= GL_TRUE
;
1187 api_found
= GL_TRUE
;
1189 case EXTRA_VERSION_31
:
1190 api_check
= GL_TRUE
;
1192 api_found
= GL_TRUE
;
1194 case EXTRA_VERSION_32
:
1195 api_check
= GL_TRUE
;
1197 api_found
= GL_TRUE
;
1199 case EXTRA_NEW_FRAG_CLAMP
:
1200 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
1201 _mesa_update_state(ctx
);
1204 api_check
= GL_TRUE
;
1205 if (ctx
->API
== API_OPENGLES2
)
1206 api_found
= GL_TRUE
;
1209 api_check
= GL_TRUE
;
1210 if (_mesa_is_gles3(ctx
))
1211 api_found
= GL_TRUE
;
1213 case EXTRA_API_ES31
:
1214 api_check
= GL_TRUE
;
1215 if (_mesa_is_gles31(ctx
))
1216 api_found
= GL_TRUE
;
1218 case EXTRA_API_ES32
:
1219 api_check
= GL_TRUE
;
1220 if (_mesa_is_gles32(ctx
))
1221 api_found
= GL_TRUE
;
1224 api_check
= GL_TRUE
;
1225 if (_mesa_is_desktop_gl(ctx
))
1226 api_found
= GL_TRUE
;
1228 case EXTRA_API_GL_CORE
:
1229 api_check
= GL_TRUE
;
1230 if (ctx
->API
== API_OPENGL_CORE
)
1231 api_found
= GL_TRUE
;
1233 case EXTRA_NEW_BUFFERS
:
1234 if (ctx
->NewState
& _NEW_BUFFERS
)
1235 _mesa_update_state(ctx
);
1237 case EXTRA_FLUSH_CURRENT
:
1238 FLUSH_CURRENT(ctx
, 0);
1240 case EXTRA_VALID_DRAW_BUFFER
:
1241 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1242 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1243 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1247 case EXTRA_VALID_TEXTURE_UNIT
:
1248 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1249 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1250 func
, ctx
->Texture
.CurrentUnit
);
1254 case EXTRA_VALID_CLIP_DISTANCE
:
1255 if (d
->pname
- GL_CLIP_DISTANCE0
>= ctx
->Const
.MaxClipPlanes
) {
1256 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(clip distance %u)",
1257 func
, d
->pname
- GL_CLIP_DISTANCE0
);
1261 case EXTRA_GLSL_130
:
1262 api_check
= GL_TRUE
;
1263 if (ctx
->Const
.GLSLVersion
>= 130)
1264 api_found
= GL_TRUE
;
1266 case EXTRA_EXT_UBO_GS
:
1267 api_check
= GL_TRUE
;
1268 if (ctx
->Extensions
.ARB_uniform_buffer_object
&&
1269 _mesa_has_geometry_shaders(ctx
))
1270 api_found
= GL_TRUE
;
1272 case EXTRA_EXT_ATOMICS_GS
:
1273 api_check
= GL_TRUE
;
1274 if (ctx
->Extensions
.ARB_shader_atomic_counters
&&
1275 _mesa_has_geometry_shaders(ctx
))
1276 api_found
= GL_TRUE
;
1278 case EXTRA_EXT_SHADER_IMAGE_GS
:
1279 api_check
= GL_TRUE
;
1280 if (ctx
->Extensions
.ARB_shader_image_load_store
&&
1281 _mesa_has_geometry_shaders(ctx
))
1282 api_found
= GL_TRUE
;
1284 case EXTRA_EXT_ATOMICS_TESS
:
1285 api_check
= GL_TRUE
;
1286 api_found
= ctx
->Extensions
.ARB_shader_atomic_counters
&&
1287 _mesa_has_tessellation(ctx
);
1289 case EXTRA_EXT_SHADER_IMAGE_TESS
:
1290 api_check
= GL_TRUE
;
1291 api_found
= ctx
->Extensions
.ARB_shader_image_load_store
&&
1292 _mesa_has_tessellation(ctx
);
1294 case EXTRA_EXT_SSBO_GS
:
1295 api_check
= GL_TRUE
;
1296 if (ctx
->Extensions
.ARB_shader_storage_buffer_object
&&
1297 _mesa_has_geometry_shaders(ctx
))
1298 api_found
= GL_TRUE
;
1300 case EXTRA_EXT_FB_NO_ATTACH_GS
:
1301 api_check
= GL_TRUE
;
1302 if (ctx
->Extensions
.ARB_framebuffer_no_attachments
&&
1303 (_mesa_is_desktop_gl(ctx
) ||
1304 _mesa_has_OES_geometry_shader(ctx
)))
1305 api_found
= GL_TRUE
;
1307 case EXTRA_EXT_ES_GS
:
1308 api_check
= GL_TRUE
;
1309 if (_mesa_has_OES_geometry_shader(ctx
))
1310 api_found
= GL_TRUE
;
1312 case EXTRA_EXT_PROVOKING_VERTEX_32
:
1314 if (ctx
->API
== API_OPENGL_COMPAT
|| version
== 32)
1315 api_found
= ctx
->Extensions
.EXT_provoking_vertex
;
1319 default: /* *e is a offset into the extension struct */
1320 api_check
= GL_TRUE
;
1321 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1322 api_found
= GL_TRUE
;
1327 if (api_check
&& !api_found
) {
1328 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1329 _mesa_enum_to_string(d
->pname
));
1336 static const struct value_desc error_value
=
1337 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1340 * Find the struct value_desc corresponding to the enum 'pname'.
1342 * We hash the enum value to get an index into the 'table' array,
1343 * which holds the index in the 'values' array of struct value_desc.
1344 * Once we've found the entry, we do the extra checks, if any, then
1345 * look up the value and return a pointer to it.
1347 * If the value has to be computed (for example, it's the result of a
1348 * function call or we need to add 1 to it), we use the tmp 'v' to
1351 * \param func name of glGet*v() func for error reporting
1352 * \param pname the enum value we're looking up
1353 * \param p is were we return the pointer to the value
1354 * \param v a tmp union value variable in the calling glGet*v() function
1356 * \return the struct value_desc corresponding to the enum or a struct
1357 * value_desc of TYPE_INVALID if not found. This lets the calling
1358 * glGet*v() function jump right into a switch statement and
1359 * handle errors there instead of having to check for NULL.
1361 static const struct value_desc
*
1362 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1364 GET_CURRENT_CONTEXT(ctx
);
1365 struct gl_texture_unit
*unit
;
1367 const struct value_desc
*d
;
1371 /* We index into the table_set[] list of per-API hash tables using the API's
1372 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1373 * value since it's compatible with GLES2 its entry in table_set[] is at the
1376 STATIC_ASSERT(ARRAY_SIZE(table_set
) == API_OPENGL_LAST
+ 4);
1377 if (ctx
->API
== API_OPENGLES2
) {
1378 if (ctx
->Version
>= 32)
1379 api
= API_OPENGL_LAST
+ 3;
1380 else if (ctx
->Version
>= 31)
1381 api
= API_OPENGL_LAST
+ 2;
1382 else if (ctx
->Version
>= 30)
1383 api
= API_OPENGL_LAST
+ 1;
1385 mask
= ARRAY_SIZE(table(api
)) - 1;
1386 hash
= (pname
* prime_factor
);
1388 int idx
= table(api
)[hash
& mask
];
1390 /* If the enum isn't valid, the hash walk ends with index 0,
1391 * pointing to the first entry of values[] which doesn't hold
1392 * any valid enum. */
1393 if (unlikely(idx
== 0)) {
1394 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1395 _mesa_enum_to_string(pname
));
1396 return &error_value
;
1400 if (likely(d
->pname
== pname
))
1406 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1407 return &error_value
;
1409 switch (d
->location
) {
1411 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1414 *p
= ((char *) ctx
+ d
->offset
);
1417 *p
= ((char *) ctx
->Array
.VAO
+ d
->offset
);
1420 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1421 *p
= ((char *) unit
+ d
->offset
);
1424 find_custom_value(ctx
, d
, v
);
1432 /* silence warning */
1433 return &error_value
;
1436 static const int transpose
[] = {
1444 get_value_size(enum value_type type
, const union value
*v
)
1452 return sizeof(GLint
);
1455 return sizeof(GLint
) * 2;
1458 return sizeof(GLint
) * 3;
1461 return sizeof(GLint
) * 4;
1463 return sizeof(GLint
) * v
->value_int_n
.n
;
1465 return sizeof(GLint64
);
1468 return sizeof(GLenum
);
1470 return sizeof(GLenum
) * 2;
1472 return sizeof(GLboolean
);
1484 return sizeof(GLfloat
);
1487 return sizeof(GLfloat
) * 2;
1490 return sizeof(GLfloat
) * 3;
1493 return sizeof(GLfloat
) * 4;
1495 return sizeof(GLfloat
) * 8;
1497 return sizeof(GLdouble
);
1498 case TYPE_DOUBLEN_2
:
1499 return sizeof(GLdouble
) * 2;
1501 return sizeof (GLfloat
) * 16;
1503 return sizeof (GLfloat
) * 16;
1510 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1512 const struct value_desc
*d
;
1518 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1523 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1527 params
[7] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[7]);
1528 params
[6] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[6]);
1529 params
[5] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[5]);
1530 params
[4] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[4]);
1533 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1536 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1539 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1542 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1545 case TYPE_DOUBLEN_2
:
1546 params
[1] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[1]);
1548 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1553 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1556 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1560 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1564 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1568 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1569 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1573 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1577 params
[0] = ((GLboolean
*) p
)[0];
1581 m
= *(GLmatrix
**) p
;
1582 for (i
= 0; i
< 16; i
++)
1583 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1587 m
= *(GLmatrix
**) p
;
1588 for (i
= 0; i
< 16; i
++)
1589 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1600 shift
= d
->type
- TYPE_BIT_0
;
1601 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1607 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1609 const struct value_desc
*d
;
1615 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1620 params
[0] = (GLfloat
) d
->offset
;
1624 params
[7] = ((GLfloat
*) p
)[7];
1625 params
[6] = ((GLfloat
*) p
)[6];
1626 params
[5] = ((GLfloat
*) p
)[5];
1627 params
[4] = ((GLfloat
*) p
)[4];
1630 params
[3] = ((GLfloat
*) p
)[3];
1633 params
[2] = ((GLfloat
*) p
)[2];
1636 params
[1] = ((GLfloat
*) p
)[1];
1639 params
[0] = ((GLfloat
*) p
)[0];
1642 case TYPE_DOUBLEN_2
:
1643 params
[1] = (GLfloat
) (((GLdouble
*) p
)[1]);
1645 params
[0] = (GLfloat
) (((GLdouble
*) p
)[0]);
1649 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1651 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1654 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1657 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1661 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1662 params
[i
] = (GLfloat
) v
.value_int_n
.ints
[i
];
1666 params
[3] = (GLfloat
) (((GLuint
*) p
)[3]);
1668 params
[2] = (GLfloat
) (((GLuint
*) p
)[2]);
1670 params
[1] = (GLfloat
) (((GLuint
*) p
)[1]);
1672 params
[0] = (GLfloat
) (((GLuint
*) p
)[0]);
1676 params
[0] = (GLfloat
) (((GLint64
*) p
)[0]);
1680 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1684 m
= *(GLmatrix
**) p
;
1685 for (i
= 0; i
< 16; i
++)
1686 params
[i
] = m
->m
[i
];
1690 m
= *(GLmatrix
**) p
;
1691 for (i
= 0; i
< 16; i
++)
1692 params
[i
] = m
->m
[transpose
[i
]];
1703 shift
= d
->type
- TYPE_BIT_0
;
1704 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1710 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1712 const struct value_desc
*d
;
1718 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1723 params
[0] = d
->offset
;
1727 params
[7] = IROUND(((GLfloat
*) p
)[7]);
1728 params
[6] = IROUND(((GLfloat
*) p
)[6]);
1729 params
[5] = IROUND(((GLfloat
*) p
)[5]);
1730 params
[4] = IROUND(((GLfloat
*) p
)[4]);
1732 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1734 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1736 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1738 params
[0] = IROUND(((GLfloat
*) p
)[0]);
1742 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1744 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1746 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1748 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1751 case TYPE_DOUBLEN_2
:
1752 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1754 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1759 params
[3] = ((GLint
*) p
)[3];
1762 params
[2] = ((GLint
*) p
)[2];
1766 params
[1] = ((GLint
*) p
)[1];
1770 params
[0] = ((GLint
*) p
)[0];
1774 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1775 params
[i
] = v
.value_int_n
.ints
[i
];
1779 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
1783 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
1787 m
= *(GLmatrix
**) p
;
1788 for (i
= 0; i
< 16; i
++)
1789 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
1793 m
= *(GLmatrix
**) p
;
1794 for (i
= 0; i
< 16; i
++)
1795 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
1806 shift
= d
->type
- TYPE_BIT_0
;
1807 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1813 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
1815 const struct value_desc
*d
;
1821 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
1826 params
[0] = d
->offset
;
1830 params
[7] = IROUND64(((GLfloat
*) p
)[7]);
1831 params
[6] = IROUND64(((GLfloat
*) p
)[6]);
1832 params
[5] = IROUND64(((GLfloat
*) p
)[5]);
1833 params
[4] = IROUND64(((GLfloat
*) p
)[4]);
1835 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
1837 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
1839 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
1841 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
1845 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1847 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1849 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1851 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1854 case TYPE_DOUBLEN_2
:
1855 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1857 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1861 params
[3] = ((GLint
*) p
)[3];
1863 params
[2] = ((GLint
*) p
)[2];
1866 params
[1] = ((GLint
*) p
)[1];
1869 params
[0] = ((GLint
*) p
)[0];
1873 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1874 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1878 params
[3] = ((GLuint
*) p
)[3];
1880 params
[2] = ((GLuint
*) p
)[2];
1882 params
[1] = ((GLuint
*) p
)[1];
1884 params
[0] = ((GLuint
*) p
)[0];
1888 params
[0] = ((GLint64
*) p
)[0];
1892 params
[0] = ((GLboolean
*) p
)[0];
1896 m
= *(GLmatrix
**) p
;
1897 for (i
= 0; i
< 16; i
++)
1898 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
1902 m
= *(GLmatrix
**) p
;
1903 for (i
= 0; i
< 16; i
++)
1904 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
1915 shift
= d
->type
- TYPE_BIT_0
;
1916 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1922 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
1924 const struct value_desc
*d
;
1930 d
= find_value("glGetDoublev", pname
, &p
, &v
);
1935 params
[0] = d
->offset
;
1939 params
[7] = ((GLfloat
*) p
)[7];
1940 params
[6] = ((GLfloat
*) p
)[6];
1941 params
[5] = ((GLfloat
*) p
)[5];
1942 params
[4] = ((GLfloat
*) p
)[4];
1945 params
[3] = ((GLfloat
*) p
)[3];
1948 params
[2] = ((GLfloat
*) p
)[2];
1951 params
[1] = ((GLfloat
*) p
)[1];
1954 params
[0] = ((GLfloat
*) p
)[0];
1957 case TYPE_DOUBLEN_2
:
1958 params
[1] = ((GLdouble
*) p
)[1];
1960 params
[0] = ((GLdouble
*) p
)[0];
1964 params
[3] = ((GLint
*) p
)[3];
1966 params
[2] = ((GLint
*) p
)[2];
1969 params
[1] = ((GLint
*) p
)[1];
1972 params
[0] = ((GLint
*) p
)[0];
1976 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1977 params
[i
] = v
.value_int_n
.ints
[i
];
1981 params
[3] = ((GLuint
*) p
)[3];
1983 params
[2] = ((GLuint
*) p
)[2];
1985 params
[1] = ((GLuint
*) p
)[1];
1987 params
[0] = ((GLuint
*) p
)[0];
1991 params
[0] = (GLdouble
) (((GLint64
*) p
)[0]);
1995 params
[0] = *(GLboolean
*) p
;
1999 m
= *(GLmatrix
**) p
;
2000 for (i
= 0; i
< 16; i
++)
2001 params
[i
] = m
->m
[i
];
2005 m
= *(GLmatrix
**) p
;
2006 for (i
= 0; i
< 16; i
++)
2007 params
[i
] = m
->m
[transpose
[i
]];
2018 shift
= d
->type
- TYPE_BIT_0
;
2019 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2025 _mesa_GetUnsignedBytevEXT(GLenum pname
, GLubyte
*data
)
2027 const struct value_desc
*d
;
2032 const char *func
= "glGetUnsignedBytevEXT";
2034 GET_CURRENT_CONTEXT(ctx
);
2036 d
= find_value(func
, pname
, &p
, &v
);
2037 size
= get_value_size(d
->type
, &v
);
2039 _mesa_problem(ctx
, "invalid value type in GetUnsignedBytevEXT()");
2051 shift
= d
->type
- TYPE_BIT_0
;
2052 data
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2055 memcpy(data
, &d
->offset
, size
);
2058 memcpy(data
, &v
.value_int_n
.ints
, size
);
2082 case TYPE_DOUBLEN_2
:
2085 memcpy(data
, p
, size
);
2088 break; /* nothing - GL error was recorded */
2093 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2094 * into the corresponding Mesa texture target index.
2095 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2098 tex_binding_to_index(const struct gl_context
*ctx
, GLenum binding
)
2101 case GL_TEXTURE_BINDING_1D
:
2102 return _mesa_is_desktop_gl(ctx
) ? TEXTURE_1D_INDEX
: -1;
2103 case GL_TEXTURE_BINDING_2D
:
2104 return TEXTURE_2D_INDEX
;
2105 case GL_TEXTURE_BINDING_3D
:
2106 return ctx
->API
!= API_OPENGLES
? TEXTURE_3D_INDEX
: -1;
2107 case GL_TEXTURE_BINDING_CUBE_MAP
:
2108 return ctx
->Extensions
.ARB_texture_cube_map
2109 ? TEXTURE_CUBE_INDEX
: -1;
2110 case GL_TEXTURE_BINDING_RECTANGLE
:
2111 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.NV_texture_rectangle
2112 ? TEXTURE_RECT_INDEX
: -1;
2113 case GL_TEXTURE_BINDING_1D_ARRAY
:
2114 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
2115 ? TEXTURE_1D_ARRAY_INDEX
: -1;
2116 case GL_TEXTURE_BINDING_2D_ARRAY
:
2117 return (_mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
)
2118 || _mesa_is_gles3(ctx
)
2119 ? TEXTURE_2D_ARRAY_INDEX
: -1;
2120 case GL_TEXTURE_BINDING_BUFFER
:
2121 return (_mesa_has_ARB_texture_buffer_object(ctx
) ||
2122 _mesa_has_OES_texture_buffer(ctx
)) ?
2123 TEXTURE_BUFFER_INDEX
: -1;
2124 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
2125 return _mesa_has_texture_cube_map_array(ctx
)
2126 ? TEXTURE_CUBE_ARRAY_INDEX
: -1;
2127 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
2128 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
2129 ? TEXTURE_2D_MULTISAMPLE_INDEX
: -1;
2130 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
2131 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
2132 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX
: -1;
2138 static enum value_type
2139 find_value_indexed(const char *func
, GLenum pname
, GLuint index
, union value
*v
)
2141 GET_CURRENT_CONTEXT(ctx
);
2146 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2148 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2150 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
2155 case GL_BLEND_SRC_RGB
:
2156 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2158 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2160 v
->value_int
= ctx
->Color
.Blend
[index
].SrcRGB
;
2162 case GL_BLEND_SRC_ALPHA
:
2163 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2165 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2167 v
->value_int
= ctx
->Color
.Blend
[index
].SrcA
;
2171 case GL_BLEND_DST_RGB
:
2172 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2174 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2176 v
->value_int
= ctx
->Color
.Blend
[index
].DstRGB
;
2178 case GL_BLEND_DST_ALPHA
:
2179 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2181 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2183 v
->value_int
= ctx
->Color
.Blend
[index
].DstA
;
2185 case GL_BLEND_EQUATION_RGB
:
2186 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2188 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2190 v
->value_int
= ctx
->Color
.Blend
[index
].EquationRGB
;
2192 case GL_BLEND_EQUATION_ALPHA
:
2193 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2195 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2197 v
->value_int
= ctx
->Color
.Blend
[index
].EquationA
;
2200 case GL_COLOR_WRITEMASK
:
2201 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2203 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2205 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
2206 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
2207 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
2208 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
2211 case GL_SCISSOR_BOX
:
2212 if (index
>= ctx
->Const
.MaxViewports
)
2214 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[index
].X
;
2215 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[index
].Y
;
2216 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[index
].Width
;
2217 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[index
].Height
;
2220 case GL_WINDOW_RECTANGLE_EXT
:
2221 if (!ctx
->Extensions
.EXT_window_rectangles
)
2223 if (index
>= ctx
->Const
.MaxWindowRectangles
)
2225 v
->value_int_4
[0] = ctx
->Scissor
.WindowRects
[index
].X
;
2226 v
->value_int_4
[1] = ctx
->Scissor
.WindowRects
[index
].Y
;
2227 v
->value_int_4
[2] = ctx
->Scissor
.WindowRects
[index
].Width
;
2228 v
->value_int_4
[3] = ctx
->Scissor
.WindowRects
[index
].Height
;
2232 if (index
>= ctx
->Const
.MaxViewports
)
2234 v
->value_float_4
[0] = ctx
->ViewportArray
[index
].X
;
2235 v
->value_float_4
[1] = ctx
->ViewportArray
[index
].Y
;
2236 v
->value_float_4
[2] = ctx
->ViewportArray
[index
].Width
;
2237 v
->value_float_4
[3] = ctx
->ViewportArray
[index
].Height
;
2238 return TYPE_FLOAT_4
;
2240 case GL_DEPTH_RANGE
:
2241 if (index
>= ctx
->Const
.MaxViewports
)
2243 v
->value_double_2
[0] = ctx
->ViewportArray
[index
].Near
;
2244 v
->value_double_2
[1] = ctx
->ViewportArray
[index
].Far
;
2245 return TYPE_DOUBLEN_2
;
2247 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
2248 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2250 if (!ctx
->Extensions
.EXT_transform_feedback
)
2252 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
2255 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
2256 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2258 if (!ctx
->Extensions
.EXT_transform_feedback
)
2261 = ctx
->TransformFeedback
.CurrentObject
->RequestedSize
[index
];
2264 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2265 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2267 if (!ctx
->Extensions
.EXT_transform_feedback
)
2269 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->BufferNames
[index
];
2272 case GL_UNIFORM_BUFFER_BINDING
:
2273 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2275 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2277 v
->value_int
= ctx
->UniformBufferBindings
[index
].BufferObject
->Name
;
2280 case GL_UNIFORM_BUFFER_START
:
2281 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2283 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2285 v
->value_int
= ctx
->UniformBufferBindings
[index
].Offset
< 0 ? 0 :
2286 ctx
->UniformBufferBindings
[index
].Offset
;
2289 case GL_UNIFORM_BUFFER_SIZE
:
2290 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2292 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2294 v
->value_int
= ctx
->UniformBufferBindings
[index
].Size
< 0 ? 0 :
2295 ctx
->UniformBufferBindings
[index
].Size
;
2298 /* ARB_shader_storage_buffer_object */
2299 case GL_SHADER_STORAGE_BUFFER_BINDING
:
2300 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2302 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2304 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].BufferObject
->Name
;
2307 case GL_SHADER_STORAGE_BUFFER_START
:
2308 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2310 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2312 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Offset
< 0 ? 0 :
2313 ctx
->ShaderStorageBufferBindings
[index
].Offset
;
2316 case GL_SHADER_STORAGE_BUFFER_SIZE
:
2317 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2319 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2321 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Size
< 0 ? 0 :
2322 ctx
->ShaderStorageBufferBindings
[index
].Size
;
2325 /* ARB_texture_multisample / GL3.2 */
2326 case GL_SAMPLE_MASK_VALUE
:
2329 if (!ctx
->Extensions
.ARB_texture_multisample
)
2331 v
->value_int
= ctx
->Multisample
.SampleMaskValue
;
2334 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
2335 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2337 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2339 v
->value_int
= ctx
->AtomicBufferBindings
[index
].BufferObject
->Name
;
2342 case GL_ATOMIC_COUNTER_BUFFER_START
:
2343 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2345 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2347 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Offset
;
2350 case GL_ATOMIC_COUNTER_BUFFER_SIZE
:
2351 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2353 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2355 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Size
;
2358 case GL_VERTEX_BINDING_DIVISOR
:
2359 if ((!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_instanced_arrays
) &&
2360 !_mesa_is_gles31(ctx
))
2362 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2364 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_GENERIC(index
)].InstanceDivisor
;
2367 case GL_VERTEX_BINDING_OFFSET
:
2368 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2370 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2372 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_GENERIC(index
)].Offset
;
2375 case GL_VERTEX_BINDING_STRIDE
:
2376 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2378 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2380 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_GENERIC(index
)].Stride
;
2383 case GL_VERTEX_BINDING_BUFFER
:
2384 if (ctx
->API
== API_OPENGLES2
&& ctx
->Version
< 31)
2386 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2388 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_GENERIC(index
)].BufferObj
->Name
;
2391 /* ARB_shader_image_load_store */
2392 case GL_IMAGE_BINDING_NAME
: {
2393 struct gl_texture_object
*t
;
2395 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2397 if (index
>= ctx
->Const
.MaxImageUnits
)
2400 t
= ctx
->ImageUnits
[index
].TexObj
;
2401 v
->value_int
= (t
? t
->Name
: 0);
2405 case GL_IMAGE_BINDING_LEVEL
:
2406 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2408 if (index
>= ctx
->Const
.MaxImageUnits
)
2411 v
->value_int
= ctx
->ImageUnits
[index
].Level
;
2414 case GL_IMAGE_BINDING_LAYERED
:
2415 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2417 if (index
>= ctx
->Const
.MaxImageUnits
)
2420 v
->value_int
= ctx
->ImageUnits
[index
].Layered
;
2423 case GL_IMAGE_BINDING_LAYER
:
2424 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2426 if (index
>= ctx
->Const
.MaxImageUnits
)
2429 v
->value_int
= ctx
->ImageUnits
[index
].Layer
;
2432 case GL_IMAGE_BINDING_ACCESS
:
2433 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2435 if (index
>= ctx
->Const
.MaxImageUnits
)
2438 v
->value_int
= ctx
->ImageUnits
[index
].Access
;
2441 case GL_IMAGE_BINDING_FORMAT
:
2442 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2444 if (index
>= ctx
->Const
.MaxImageUnits
)
2447 v
->value_int
= ctx
->ImageUnits
[index
].Format
;
2450 /* ARB_direct_state_access */
2451 case GL_TEXTURE_BINDING_1D
:
2452 case GL_TEXTURE_BINDING_1D_ARRAY
:
2453 case GL_TEXTURE_BINDING_2D
:
2454 case GL_TEXTURE_BINDING_2D_ARRAY
:
2455 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
2456 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
2457 case GL_TEXTURE_BINDING_3D
:
2458 case GL_TEXTURE_BINDING_BUFFER
:
2459 case GL_TEXTURE_BINDING_CUBE_MAP
:
2460 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
2461 case GL_TEXTURE_BINDING_RECTANGLE
: {
2464 if (ctx
->API
!= API_OPENGL_CORE
)
2466 target
= tex_binding_to_index(ctx
, pname
);
2469 if (index
>= _mesa_max_tex_unit(ctx
))
2472 v
->value_int
= ctx
->Texture
.Unit
[index
].CurrentTex
[target
]->Name
;
2476 case GL_SAMPLER_BINDING
: {
2477 struct gl_sampler_object
*samp
;
2479 if (ctx
->API
!= API_OPENGL_CORE
)
2481 if (index
>= _mesa_max_tex_unit(ctx
))
2484 samp
= ctx
->Texture
.Unit
[index
].Sampler
;
2485 v
->value_int
= samp
? samp
->Name
: 0;
2489 case GL_MAX_COMPUTE_WORK_GROUP_COUNT
:
2490 if (!_mesa_has_compute_shaders(ctx
))
2494 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupCount
[index
];
2497 case GL_MAX_COMPUTE_WORK_GROUP_SIZE
:
2498 if (!_mesa_has_compute_shaders(ctx
))
2502 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupSize
[index
];
2505 /* ARB_compute_variable_group_size */
2506 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
:
2507 if (!ctx
->Extensions
.ARB_compute_variable_group_size
)
2511 v
->value_int
= ctx
->Const
.MaxComputeVariableGroupSize
[index
];
2514 /* GL_EXT_external_objects */
2515 case GL_DRIVER_UUID_EXT
:
2516 _mesa_get_driver_uuid(ctx
, v
->value_int_4
);
2518 case GL_DEVICE_UUID_EXT
:
2519 _mesa_get_device_uuid(ctx
, v
->value_int_4
);
2524 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2525 _mesa_enum_to_string(pname
));
2526 return TYPE_INVALID
;
2528 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2529 _mesa_enum_to_string(pname
));
2530 return TYPE_INVALID
;
2534 _mesa_GetBooleani_v( GLenum pname
, GLuint index
, GLboolean
*params
)
2537 enum value_type type
=
2538 find_value_indexed("glGetBooleani_v", pname
, index
, &v
);
2543 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2547 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2548 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2549 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2550 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2553 params
[0] = INT64_TO_BOOLEAN(v
.value_int64
);
2556 ; /* nothing - GL error was recorded */
2561 _mesa_GetIntegeri_v( GLenum pname
, GLuint index
, GLint
*params
)
2564 enum value_type type
=
2565 find_value_indexed("glGetIntegeri_v", pname
, index
, &v
);
2570 params
[3] = IROUND(v
.value_float_4
[3]);
2573 params
[2] = IROUND(v
.value_float_4
[2]);
2576 params
[1] = IROUND(v
.value_float_4
[1]);
2579 params
[0] = IROUND(v
.value_float_4
[0]);
2582 case TYPE_DOUBLEN_2
:
2583 params
[1] = IROUND(v
.value_double_2
[1]);
2585 params
[0] = IROUND(v
.value_double_2
[0]);
2590 params
[0] = v
.value_int
;
2594 params
[0] = v
.value_int_4
[0];
2595 params
[1] = v
.value_int_4
[1];
2596 params
[2] = v
.value_int_4
[2];
2597 params
[3] = v
.value_int_4
[3];
2600 params
[0] = INT64_TO_INT(v
.value_int64
);
2603 ; /* nothing - GL error was recorded */
2608 _mesa_GetInteger64i_v( GLenum pname
, GLuint index
, GLint64
*params
)
2611 enum value_type type
=
2612 find_value_indexed("glGetInteger64i_v", pname
, index
, &v
);
2616 params
[0] = v
.value_int
;
2619 params
[0] = v
.value_int_4
[0];
2620 params
[1] = v
.value_int_4
[1];
2621 params
[2] = v
.value_int_4
[2];
2622 params
[3] = v
.value_int_4
[3];
2625 params
[0] = (GLuint
) v
.value_int
;
2628 params
[0] = (GLuint
) v
.value_int_4
[0];
2629 params
[1] = (GLuint
) v
.value_int_4
[1];
2630 params
[2] = (GLuint
) v
.value_int_4
[2];
2631 params
[3] = (GLuint
) v
.value_int_4
[3];
2634 params
[0] = v
.value_int64
;
2637 ; /* nothing - GL error was recorded */
2642 _mesa_GetFloati_v(GLenum pname
, GLuint index
, GLfloat
*params
)
2647 enum value_type type
=
2648 find_value_indexed("glGetFloati_v", pname
, index
, &v
);
2653 params
[3] = v
.value_float_4
[3];
2656 params
[2] = v
.value_float_4
[2];
2659 params
[1] = v
.value_float_4
[1];
2662 params
[0] = v
.value_float_4
[0];
2665 case TYPE_DOUBLEN_2
:
2666 params
[1] = (GLfloat
) v
.value_double_2
[1];
2668 params
[0] = (GLfloat
) v
.value_double_2
[0];
2672 params
[3] = (GLfloat
) v
.value_int_4
[3];
2674 params
[2] = (GLfloat
) v
.value_int_4
[2];
2677 params
[1] = (GLfloat
) v
.value_int_4
[1];
2680 params
[0] = (GLfloat
) v
.value_int_4
[0];
2684 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2685 params
[i
] = (GLfloat
) v
.value_int_n
.ints
[i
];
2689 params
[3] = (GLfloat
) ((GLuint
) v
.value_int_4
[3]);
2691 params
[2] = (GLfloat
) ((GLuint
) v
.value_int_4
[2]);
2693 params
[1] = (GLfloat
) ((GLuint
) v
.value_int_4
[1]);
2695 params
[0] = (GLfloat
) ((GLuint
) v
.value_int_4
[0]);
2699 params
[0] = (GLfloat
) v
.value_int64
;
2703 params
[0] = BOOLEAN_TO_FLOAT(v
.value_bool
);
2707 m
= *(GLmatrix
**) &v
;
2708 for (i
= 0; i
< 16; i
++)
2709 params
[i
] = m
->m
[i
];
2713 m
= *(GLmatrix
**) &v
;
2714 for (i
= 0; i
< 16; i
++)
2715 params
[i
] = m
->m
[transpose
[i
]];
2724 _mesa_GetDoublei_v(GLenum pname
, GLuint index
, GLdouble
*params
)
2729 enum value_type type
=
2730 find_value_indexed("glGetDoublei_v", pname
, index
, &v
);
2735 params
[3] = (GLdouble
) v
.value_float_4
[3];
2738 params
[2] = (GLdouble
) v
.value_float_4
[2];
2741 params
[1] = (GLdouble
) v
.value_float_4
[1];
2744 params
[0] = (GLdouble
) v
.value_float_4
[0];
2747 case TYPE_DOUBLEN_2
:
2748 params
[1] = v
.value_double_2
[1];
2750 params
[0] = v
.value_double_2
[0];
2754 params
[3] = (GLdouble
) v
.value_int_4
[3];
2756 params
[2] = (GLdouble
) v
.value_int_4
[2];
2759 params
[1] = (GLdouble
) v
.value_int_4
[1];
2762 params
[0] = (GLdouble
) v
.value_int_4
[0];
2766 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2767 params
[i
] = (GLdouble
) v
.value_int_n
.ints
[i
];
2771 params
[3] = (GLdouble
) ((GLuint
) v
.value_int_4
[3]);
2773 params
[2] = (GLdouble
) ((GLuint
) v
.value_int_4
[2]);
2775 params
[1] = (GLdouble
) ((GLuint
) v
.value_int_4
[1]);
2777 params
[0] = (GLdouble
) ((GLuint
) v
.value_int_4
[0]);
2781 params
[0] = (GLdouble
) v
.value_int64
;
2785 params
[0] = (GLdouble
) BOOLEAN_TO_FLOAT(v
.value_bool
);
2789 m
= *(GLmatrix
**) &v
;
2790 for (i
= 0; i
< 16; i
++)
2791 params
[i
] = (GLdouble
) m
->m
[i
];
2795 m
= *(GLmatrix
**) &v
;
2796 for (i
= 0; i
< 16; i
++)
2797 params
[i
] = (GLdouble
) m
->m
[transpose
[i
]];
2806 _mesa_GetUnsignedBytei_vEXT(GLenum target
, GLuint index
, GLubyte
*data
)
2810 enum value_type type
;
2811 const char *func
= "glGetUnsignedBytei_vEXT";
2813 GET_CURRENT_CONTEXT(ctx
);
2815 type
= find_value_indexed(func
, target
, index
, &v
);
2816 size
= get_value_size(type
, &v
);
2818 _mesa_problem(ctx
, "invalid value type in GetUnsignedBytei_vEXT()");
2844 case TYPE_DOUBLEN_2
:
2847 memcpy(data
, &v
.value_int
, size
);
2850 memcpy(data
, &v
.value_int_n
.ints
, size
);
2853 break; /* nothing - GL error was recorded */
2858 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2860 const struct value_desc
*d
;
2866 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2871 params
[0] = INT_TO_FIXED(d
->offset
);
2876 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2879 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2882 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2885 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2888 case TYPE_DOUBLEN_2
:
2889 params
[1] = FLOAT_TO_FIXED(((GLdouble
*) p
)[1]);
2891 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2896 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2899 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2903 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2907 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2911 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2912 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2916 params
[0] = ((GLint64
*) p
)[0];
2920 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2924 m
= *(GLmatrix
**) p
;
2925 for (i
= 0; i
< 16; i
++)
2926 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2930 m
= *(GLmatrix
**) p
;
2931 for (i
= 0; i
< 16; i
++)
2932 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2943 shift
= d
->type
- TYPE_BIT_0
;
2944 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);