mesa: hook up UUID queries for driver and device
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "state.h"
38 #include "texcompress.h"
39 #include "texstate.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
42 #include "stencil.h"
43 #include "version.h"
44
45 /* This is a table driven implemetation of the glGet*v() functions.
46 * The basic idea is that most getters just look up an int somewhere
47 * in struct gl_context and then convert it to a bool or float according to
48 * which of glGetIntegerv() glGetBooleanv() etc is being called.
49 * Instead of generating code to do this, we can just record the enum
50 * value and the offset into struct gl_context in an array of structs. Then
51 * in glGet*(), we lookup the struct for the enum in question, and use
52 * the offset to get the int we need.
53 *
54 * Sometimes we need to look up a float, a boolean, a bit in a
55 * bitfield, a matrix or other types instead, so we need to track the
56 * type of the value in struct gl_context. And sometimes the value isn't in
57 * struct gl_context but in the drawbuffer, the array object, current texture
58 * unit, or maybe it's a computed value. So we need to also track
59 * where or how to find the value. Finally, we sometimes need to
60 * check that one of a number of extensions are enabled, the GL
61 * version or flush or call _mesa_update_state(). This is done by
62 * attaching optional extra information to the value description
63 * struct, it's sort of like an array of opcodes that describe extra
64 * checks or actions.
65 *
66 * Putting all this together we end up with struct value_desc below,
67 * and with a couple of macros to help, the table of struct value_desc
68 * is about as concise as the specification in the old python script.
69 */
70
71 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
72 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
73 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
74 (GLint) ((F) * 65536.0f) )
75
76 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
78 ((I) < SHRT_MIN) ? INT_MIN : \
79 (GLint) ((I) * 65536) )
80
81 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
82 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
83
84 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
85 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
86 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
87 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
88
89 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
90 #define ENUM_TO_FIXED(E) (E)
91
92 enum value_type {
93 TYPE_INVALID,
94 TYPE_INT,
95 TYPE_INT_2,
96 TYPE_INT_3,
97 TYPE_INT_4,
98 TYPE_INT_N,
99 TYPE_UINT,
100 TYPE_UINT_2,
101 TYPE_UINT_3,
102 TYPE_UINT_4,
103 TYPE_INT64,
104 TYPE_ENUM,
105 TYPE_ENUM_2,
106 TYPE_BOOLEAN,
107 TYPE_BIT_0,
108 TYPE_BIT_1,
109 TYPE_BIT_2,
110 TYPE_BIT_3,
111 TYPE_BIT_4,
112 TYPE_BIT_5,
113 TYPE_BIT_6,
114 TYPE_BIT_7,
115 TYPE_FLOAT,
116 TYPE_FLOAT_2,
117 TYPE_FLOAT_3,
118 TYPE_FLOAT_4,
119 TYPE_FLOAT_8,
120 TYPE_FLOATN,
121 TYPE_FLOATN_2,
122 TYPE_FLOATN_3,
123 TYPE_FLOATN_4,
124 TYPE_DOUBLEN,
125 TYPE_DOUBLEN_2,
126 TYPE_MATRIX,
127 TYPE_MATRIX_T,
128 TYPE_CONST
129 };
130
131 enum value_location {
132 LOC_BUFFER,
133 LOC_CONTEXT,
134 LOC_ARRAY,
135 LOC_TEXUNIT,
136 LOC_CUSTOM
137 };
138
139 enum value_extra {
140 EXTRA_END = 0x8000,
141 EXTRA_VERSION_30,
142 EXTRA_VERSION_31,
143 EXTRA_VERSION_32,
144 EXTRA_VERSION_40,
145 EXTRA_API_GL,
146 EXTRA_API_GL_CORE,
147 EXTRA_API_ES2,
148 EXTRA_API_ES3,
149 EXTRA_API_ES31,
150 EXTRA_API_ES32,
151 EXTRA_NEW_BUFFERS,
152 EXTRA_NEW_FRAG_CLAMP,
153 EXTRA_VALID_DRAW_BUFFER,
154 EXTRA_VALID_TEXTURE_UNIT,
155 EXTRA_VALID_CLIP_DISTANCE,
156 EXTRA_FLUSH_CURRENT,
157 EXTRA_GLSL_130,
158 EXTRA_EXT_UBO_GS,
159 EXTRA_EXT_ATOMICS_GS,
160 EXTRA_EXT_SHADER_IMAGE_GS,
161 EXTRA_EXT_ATOMICS_TESS,
162 EXTRA_EXT_SHADER_IMAGE_TESS,
163 EXTRA_EXT_SSBO_GS,
164 EXTRA_EXT_FB_NO_ATTACH_GS,
165 EXTRA_EXT_ES_GS,
166 EXTRA_EXT_PROVOKING_VERTEX_32,
167 };
168
169 #define NO_EXTRA NULL
170 #define NO_OFFSET 0
171
172 struct value_desc {
173 GLenum pname;
174 GLubyte location; /**< enum value_location */
175 GLubyte type; /**< enum value_type */
176 int offset;
177 const int *extra;
178 };
179
180 union value {
181 GLfloat value_float;
182 GLfloat value_float_4[4];
183 GLdouble value_double_2[2];
184 GLmatrix *value_matrix;
185 GLint value_int;
186 GLint value_int_4[4];
187 GLint64 value_int64;
188 GLenum value_enum;
189
190 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
191 struct {
192 GLint n, ints[100];
193 } value_int_n;
194 GLboolean value_bool;
195 };
196
197 #define BUFFER_FIELD(field, type) \
198 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
199 #define CONTEXT_FIELD(field, type) \
200 LOC_CONTEXT, type, offsetof(struct gl_context, field)
201 #define ARRAY_FIELD(field, type) \
202 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
203 #undef CONST /* already defined through windows.h */
204 #define CONST(value) \
205 LOC_CONTEXT, TYPE_CONST, value
206
207 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
208 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
209 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
210
211 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
212 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
213 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
214 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
215 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
216 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
217 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
218 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
219 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
220 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
221 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
222 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
223 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
224 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
225 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
226 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
227 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
228 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
229 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
230 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
231 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
232 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
233
234 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
235 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
236 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
237
238 #define EXT(f) \
239 offsetof(struct gl_extensions, f)
240
241 #define EXTRA_EXT(e) \
242 static const int extra_##e[] = { \
243 EXT(e), EXTRA_END \
244 }
245
246 #define EXTRA_EXT2(e1, e2) \
247 static const int extra_##e1##_##e2[] = { \
248 EXT(e1), EXT(e2), EXTRA_END \
249 }
250
251 /* The 'extra' mechanism is a way to specify extra checks (such as
252 * extensions or specific gl versions) or actions (flush current, new
253 * buffers) that we need to do before looking up an enum. We need to
254 * declare them all up front so we can refer to them in the value_desc
255 * structs below.
256 *
257 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
258 * versions, listing multiple ones in an array means an error will be thrown
259 * only if none of them are available. If you need to check for "AND"
260 * behavior, you would need to make a custom EXTRA_ enum.
261 */
262
263 static const int extra_new_buffers[] = {
264 EXTRA_NEW_BUFFERS,
265 EXTRA_END
266 };
267
268 static const int extra_new_frag_clamp[] = {
269 EXTRA_NEW_FRAG_CLAMP,
270 EXTRA_END
271 };
272
273 static const int extra_valid_draw_buffer[] = {
274 EXTRA_VALID_DRAW_BUFFER,
275 EXTRA_END
276 };
277
278 static const int extra_valid_texture_unit[] = {
279 EXTRA_VALID_TEXTURE_UNIT,
280 EXTRA_END
281 };
282
283 static const int extra_valid_clip_distance[] = {
284 EXTRA_VALID_CLIP_DISTANCE,
285 EXTRA_END
286 };
287
288 static const int extra_flush_current_valid_texture_unit[] = {
289 EXTRA_FLUSH_CURRENT,
290 EXTRA_VALID_TEXTURE_UNIT,
291 EXTRA_END
292 };
293
294 static const int extra_flush_current[] = {
295 EXTRA_FLUSH_CURRENT,
296 EXTRA_END
297 };
298
299 static const int extra_EXT_texture_integer_and_new_buffers[] = {
300 EXT(EXT_texture_integer),
301 EXTRA_NEW_BUFFERS,
302 EXTRA_END
303 };
304
305 static const int extra_GLSL_130_es3[] = {
306 EXTRA_GLSL_130,
307 EXTRA_API_ES3,
308 EXTRA_END
309 };
310
311 static const int extra_texture_buffer_object[] = {
312 EXTRA_API_GL_CORE,
313 EXTRA_VERSION_31,
314 EXT(ARB_texture_buffer_object),
315 EXTRA_END
316 };
317
318 static const int extra_ARB_transform_feedback2_api_es3[] = {
319 EXT(ARB_transform_feedback2),
320 EXTRA_API_ES3,
321 EXTRA_END
322 };
323
324 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
325 EXTRA_EXT_UBO_GS,
326 EXTRA_END
327 };
328
329 static const int extra_ARB_ES2_compatibility_api_es2[] = {
330 EXT(ARB_ES2_compatibility),
331 EXTRA_API_ES2,
332 EXTRA_END
333 };
334
335 static const int extra_ARB_ES3_compatibility_api_es3[] = {
336 EXT(ARB_ES3_compatibility),
337 EXTRA_API_ES3,
338 EXTRA_END
339 };
340
341 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
342 EXT(EXT_framebuffer_sRGB),
343 EXTRA_NEW_BUFFERS,
344 EXTRA_END
345 };
346
347 static const int extra_EXT_packed_float[] = {
348 EXT(EXT_packed_float),
349 EXTRA_NEW_BUFFERS,
350 EXTRA_END
351 };
352
353 static const int extra_EXT_texture_array_es3[] = {
354 EXT(EXT_texture_array),
355 EXTRA_API_ES3,
356 EXTRA_END
357 };
358
359 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
360 EXTRA_EXT_ATOMICS_GS,
361 EXTRA_END
362 };
363
364 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
365 EXTRA_EXT_SHADER_IMAGE_GS,
366 EXTRA_END
367 };
368
369 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
370 EXTRA_EXT_ATOMICS_TESS,
371 EXTRA_END
372 };
373
374 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
375 EXTRA_EXT_SHADER_IMAGE_TESS,
376 EXTRA_END
377 };
378
379 /* HACK: remove when ARB_compute_shader is actually supported */
380 static const int extra_ARB_compute_shader_es31[] = {
381 EXT(ARB_compute_shader),
382 EXTRA_API_ES31,
383 EXTRA_END
384 };
385
386 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
387 EXT(ARB_shader_storage_buffer_object),
388 EXTRA_API_ES31,
389 EXTRA_END
390 };
391
392 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
393 EXTRA_EXT_SSBO_GS,
394 EXTRA_END
395 };
396
397 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
398 EXT(ARB_shader_image_load_store),
399 EXT(ARB_shader_storage_buffer_object),
400 EXTRA_API_ES31,
401 EXTRA_END
402 };
403
404 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
405 EXTRA_EXT_FB_NO_ATTACH_GS,
406 EXTRA_END
407 };
408
409 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
410 EXT(ARB_viewport_array),
411 EXTRA_EXT_ES_GS,
412 EXTRA_END
413 };
414
415 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
416 EXT(ARB_viewport_array),
417 EXT(OES_viewport_array),
418 EXTRA_END
419 };
420
421 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
422 EXT(ARB_gpu_shader5),
423 EXTRA_EXT_ES_GS,
424 EXTRA_END
425 };
426
427 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
428 EXT(ARB_gpu_shader5),
429 EXT(OES_sample_variables),
430 EXTRA_END
431 };
432
433 static const int extra_ES32[] = {
434 EXT(ARB_ES3_2_compatibility),
435 EXTRA_API_ES32,
436 EXTRA_END
437 };
438
439 static const int extra_KHR_robustness_or_GL[] = {
440 EXT(KHR_robustness),
441 EXTRA_API_GL,
442 EXTRA_API_GL_CORE,
443 EXTRA_END
444 };
445
446 static const int extra_INTEL_conservative_rasterization[] = {
447 EXT(INTEL_conservative_rasterization),
448 EXTRA_END
449 };
450
451 EXTRA_EXT(ARB_texture_cube_map);
452 EXTRA_EXT(EXT_texture_array);
453 EXTRA_EXT(NV_fog_distance);
454 EXTRA_EXT(EXT_texture_filter_anisotropic);
455 EXTRA_EXT(NV_point_sprite);
456 EXTRA_EXT(NV_texture_rectangle);
457 EXTRA_EXT(EXT_stencil_two_side);
458 EXTRA_EXT(EXT_depth_bounds_test);
459 EXTRA_EXT(ARB_depth_clamp);
460 EXTRA_EXT(ATI_fragment_shader);
461 EXTRA_EXT(EXT_provoking_vertex);
462 EXTRA_EXT(ARB_fragment_shader);
463 EXTRA_EXT(ARB_fragment_program);
464 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
465 EXTRA_EXT(ARB_seamless_cube_map);
466 EXTRA_EXT(ARB_sync);
467 EXTRA_EXT(ARB_vertex_shader);
468 EXTRA_EXT(EXT_transform_feedback);
469 EXTRA_EXT(ARB_transform_feedback3);
470 EXTRA_EXT(EXT_pixel_buffer_object);
471 EXTRA_EXT(ARB_vertex_program);
472 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
473 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
474 EXTRA_EXT(ARB_color_buffer_float);
475 EXTRA_EXT(EXT_framebuffer_sRGB);
476 EXTRA_EXT(OES_EGL_image_external);
477 EXTRA_EXT(ARB_blend_func_extended);
478 EXTRA_EXT(ARB_uniform_buffer_object);
479 EXTRA_EXT(ARB_timer_query);
480 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
481 EXTRA_EXT(ARB_texture_buffer_range);
482 EXTRA_EXT(ARB_texture_multisample);
483 EXTRA_EXT(ARB_texture_gather);
484 EXTRA_EXT(ARB_shader_atomic_counters);
485 EXTRA_EXT(ARB_draw_indirect);
486 EXTRA_EXT(ARB_shader_image_load_store);
487 EXTRA_EXT(ARB_query_buffer_object);
488 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
489 EXTRA_EXT(INTEL_performance_query);
490 EXTRA_EXT(ARB_explicit_uniform_location);
491 EXTRA_EXT(ARB_clip_control);
492 EXTRA_EXT(EXT_polygon_offset_clamp);
493 EXTRA_EXT(ARB_framebuffer_no_attachments);
494 EXTRA_EXT(ARB_tessellation_shader);
495 EXTRA_EXT(ARB_shader_storage_buffer_object);
496 EXTRA_EXT(ARB_indirect_parameters);
497 EXTRA_EXT(ATI_meminfo);
498 EXTRA_EXT(NVX_gpu_memory_info);
499 EXTRA_EXT(ARB_cull_distance);
500 EXTRA_EXT(EXT_window_rectangles);
501 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
502 EXTRA_EXT(OES_primitive_bounding_box);
503 EXTRA_EXT(ARB_compute_variable_group_size);
504 EXTRA_EXT(KHR_robustness);
505 EXTRA_EXT(ARB_sparse_buffer);
506
507 static const int
508 extra_ARB_color_buffer_float_or_glcore[] = {
509 EXT(ARB_color_buffer_float),
510 EXTRA_API_GL_CORE,
511 EXTRA_END
512 };
513
514 static const int
515 extra_NV_primitive_restart[] = {
516 EXT(NV_primitive_restart),
517 EXTRA_END
518 };
519
520 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
521 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
522 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
523
524 static const int extra_gl30_es3[] = {
525 EXTRA_VERSION_30,
526 EXTRA_API_ES3,
527 EXTRA_END,
528 };
529
530 static const int extra_gl32_es3[] = {
531 EXTRA_VERSION_32,
532 EXTRA_API_ES3,
533 EXTRA_END,
534 };
535
536 static const int extra_version_32_OES_geometry_shader[] = {
537 EXTRA_VERSION_32,
538 EXTRA_EXT_ES_GS,
539 EXTRA_END
540 };
541
542 static const int extra_gl40_ARB_sample_shading[] = {
543 EXTRA_VERSION_40,
544 EXT(ARB_sample_shading),
545 EXTRA_END
546 };
547
548 static const int
549 extra_ARB_vertex_program_api_es2[] = {
550 EXT(ARB_vertex_program),
551 EXTRA_API_ES2,
552 EXTRA_END
553 };
554
555 /* The ReadBuffer get token is valid under either full GL or under
556 * GLES2 if the NV_read_buffer extension is available. */
557 static const int
558 extra_NV_read_buffer_api_gl[] = {
559 EXTRA_API_ES2,
560 EXTRA_API_GL,
561 EXTRA_END
562 };
563
564 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
565 EXTRA_API_GL_CORE,
566 EXT(ARB_color_buffer_float),
567 EXTRA_NEW_BUFFERS,
568 EXTRA_END
569 };
570
571 static const int extra_EXT_shader_framebuffer_fetch[] = {
572 EXTRA_API_ES2,
573 EXTRA_API_ES3,
574 EXT(MESA_shader_framebuffer_fetch),
575 EXTRA_END
576 };
577
578 static const int extra_EXT_provoking_vertex_32[] = {
579 EXTRA_EXT_PROVOKING_VERTEX_32,
580 EXTRA_END
581 };
582
583
584 /* This is the big table describing all the enums we accept in
585 * glGet*v(). The table is partitioned into six parts: enums
586 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
587 * between OpenGL and GLES, enums exclusive to GLES, etc for the
588 * remaining combinations. To look up the enums valid in a given API
589 * we will use a hash table specific to that API. These tables are in
590 * turn generated at build time and included through get_hash.h.
591 */
592
593 #include "get_hash.h"
594
595 /* All we need now is a way to look up the value struct from the enum.
596 * The code generated by gcc for the old generated big switch
597 * statement is a big, balanced, open coded if/else tree, essentially
598 * an unrolled binary search. It would be natural to sort the new
599 * enum table and use bsearch(), but we will use a read-only hash
600 * table instead. bsearch() has a nice guaranteed worst case
601 * performance, but we're also guaranteed to hit that worst case
602 * (log2(n) iterations) for about half the enums. Instead, using an
603 * open addressing hash table, we can find the enum on the first try
604 * for 80% of the enums, 1 collision for 10% and never more than 5
605 * collisions for any enum (typical numbers). And the code is very
606 * simple, even though it feels a little magic. */
607
608 /**
609 * Handle irregular enums
610 *
611 * Some values don't conform to the "well-known type at context
612 * pointer + offset" pattern, so we have this function to catch all
613 * the corner cases. Typically, it's a computed value or a one-off
614 * pointer to a custom struct or something.
615 *
616 * In this case we can't return a pointer to the value, so we'll have
617 * to use the temporary variable 'v' declared back in the calling
618 * glGet*v() function to store the result.
619 *
620 * \param ctx the current context
621 * \param d the struct value_desc that describes the enum
622 * \param v pointer to the tmp declared in the calling glGet*v() function
623 */
624 static void
625 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
626 {
627 struct gl_buffer_object **buffer_obj;
628 struct gl_array_attributes *array;
629 GLuint unit, *p;
630
631 switch (d->pname) {
632 case GL_MAJOR_VERSION:
633 v->value_int = ctx->Version / 10;
634 break;
635 case GL_MINOR_VERSION:
636 v->value_int = ctx->Version % 10;
637 break;
638
639 case GL_TEXTURE_1D:
640 case GL_TEXTURE_2D:
641 case GL_TEXTURE_3D:
642 case GL_TEXTURE_CUBE_MAP:
643 case GL_TEXTURE_RECTANGLE_NV:
644 case GL_TEXTURE_EXTERNAL_OES:
645 v->value_bool = _mesa_IsEnabled(d->pname);
646 break;
647
648 case GL_LINE_STIPPLE_PATTERN:
649 /* This is the only GLushort, special case it here by promoting
650 * to an int rather than introducing a new type. */
651 v->value_int = ctx->Line.StipplePattern;
652 break;
653
654 case GL_CURRENT_RASTER_TEXTURE_COORDS:
655 unit = ctx->Texture.CurrentUnit;
656 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
657 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
658 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
659 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
660 break;
661
662 case GL_CURRENT_TEXTURE_COORDS:
663 unit = ctx->Texture.CurrentUnit;
664 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
665 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
666 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
667 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
668 break;
669
670 case GL_COLOR_WRITEMASK:
671 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
672 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
673 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
674 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
675 break;
676
677 case GL_EDGE_FLAG:
678 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
679 break;
680
681 case GL_READ_BUFFER:
682 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
683 break;
684
685 case GL_MAP2_GRID_DOMAIN:
686 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
687 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
688 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
689 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
690 break;
691
692 case GL_TEXTURE_STACK_DEPTH:
693 unit = ctx->Texture.CurrentUnit;
694 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
695 break;
696 case GL_TEXTURE_MATRIX:
697 unit = ctx->Texture.CurrentUnit;
698 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
699 break;
700
701 case GL_TEXTURE_COORD_ARRAY:
702 case GL_TEXTURE_COORD_ARRAY_SIZE:
703 case GL_TEXTURE_COORD_ARRAY_TYPE:
704 case GL_TEXTURE_COORD_ARRAY_STRIDE:
705 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
706 v->value_int = *(GLuint *) ((char *) array + d->offset);
707 break;
708
709 case GL_ACTIVE_TEXTURE_ARB:
710 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
711 break;
712 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
713 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
714 break;
715
716 case GL_MODELVIEW_STACK_DEPTH:
717 case GL_PROJECTION_STACK_DEPTH:
718 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
719 break;
720
721 case GL_MAX_TEXTURE_SIZE:
722 case GL_MAX_3D_TEXTURE_SIZE:
723 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
724 p = (GLuint *) ((char *) ctx + d->offset);
725 v->value_int = 1 << (*p - 1);
726 break;
727
728 case GL_SCISSOR_BOX:
729 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
730 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
731 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
732 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
733 break;
734
735 case GL_SCISSOR_TEST:
736 v->value_bool = ctx->Scissor.EnableFlags & 1;
737 break;
738
739 case GL_LIST_INDEX:
740 v->value_int =
741 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
742 break;
743 case GL_LIST_MODE:
744 if (!ctx->CompileFlag)
745 v->value_enum = 0;
746 else if (ctx->ExecuteFlag)
747 v->value_enum = GL_COMPILE_AND_EXECUTE;
748 else
749 v->value_enum = GL_COMPILE;
750 break;
751
752 case GL_VIEWPORT:
753 v->value_float_4[0] = ctx->ViewportArray[0].X;
754 v->value_float_4[1] = ctx->ViewportArray[0].Y;
755 v->value_float_4[2] = ctx->ViewportArray[0].Width;
756 v->value_float_4[3] = ctx->ViewportArray[0].Height;
757 break;
758
759 case GL_DEPTH_RANGE:
760 v->value_double_2[0] = ctx->ViewportArray[0].Near;
761 v->value_double_2[1] = ctx->ViewportArray[0].Far;
762 break;
763
764 case GL_ACTIVE_STENCIL_FACE_EXT:
765 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
766 break;
767
768 case GL_STENCIL_FAIL:
769 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
770 break;
771 case GL_STENCIL_FUNC:
772 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
773 break;
774 case GL_STENCIL_PASS_DEPTH_FAIL:
775 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
776 break;
777 case GL_STENCIL_PASS_DEPTH_PASS:
778 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
779 break;
780 case GL_STENCIL_REF:
781 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
782 break;
783 case GL_STENCIL_BACK_REF:
784 v->value_int = _mesa_get_stencil_ref(ctx, 1);
785 break;
786 case GL_STENCIL_VALUE_MASK:
787 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
788 break;
789 case GL_STENCIL_WRITEMASK:
790 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
791 break;
792
793 case GL_NUM_EXTENSIONS:
794 v->value_int = _mesa_get_extension_count(ctx);
795 break;
796
797 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
798 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
799 break;
800 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
801 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
802 break;
803
804 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
805 v->value_int = ctx->CurrentStack->Depth + 1;
806 break;
807 case GL_CURRENT_MATRIX_ARB:
808 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
809 v->value_matrix = ctx->CurrentStack->Top;
810 break;
811
812 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
813 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
814 break;
815 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
816 v->value_int_n.n =
817 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
818 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
819 break;
820
821 case GL_MAX_VARYING_FLOATS_ARB:
822 v->value_int = ctx->Const.MaxVarying * 4;
823 break;
824
825 /* Various object names */
826
827 case GL_TEXTURE_BINDING_1D:
828 case GL_TEXTURE_BINDING_2D:
829 case GL_TEXTURE_BINDING_3D:
830 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
831 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
832 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
833 case GL_TEXTURE_BINDING_RECTANGLE_NV:
834 case GL_TEXTURE_BINDING_EXTERNAL_OES:
835 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
836 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
837 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
838 unit = ctx->Texture.CurrentUnit;
839 v->value_int =
840 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
841 break;
842
843 /* GL_EXT_external_objects */
844 case GL_DRIVER_UUID_EXT:
845 _mesa_get_driver_uuid(ctx, v->value_int_4);
846 break;
847 case GL_DEVICE_UUID_EXT:
848 _mesa_get_device_uuid(ctx, v->value_int_4);
849 break;
850
851 /* GL_EXT_packed_float */
852 case GL_RGBA_SIGNED_COMPONENTS_EXT:
853 {
854 /* Note: we only check the 0th color attachment. */
855 const struct gl_renderbuffer *rb =
856 ctx->DrawBuffer->_ColorDrawBuffers[0];
857 if (rb && _mesa_is_format_signed(rb->Format)) {
858 /* Issue 17 of GL_EXT_packed_float: If a component (such as
859 * alpha) has zero bits, the component should not be considered
860 * signed and so the bit for the respective component should be
861 * zeroed.
862 */
863 GLint r_bits =
864 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
865 GLint g_bits =
866 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
867 GLint b_bits =
868 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
869 GLint a_bits =
870 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
871 GLint l_bits =
872 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
873 GLint i_bits =
874 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
875
876 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
877 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
878 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
879 v->value_int_4[3] = a_bits + i_bits > 0;
880 }
881 else {
882 v->value_int_4[0] =
883 v->value_int_4[1] =
884 v->value_int_4[2] =
885 v->value_int_4[3] = 0;
886 }
887 }
888 break;
889
890 /* GL_ARB_vertex_buffer_object */
891 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
892 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
893 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
894 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
895 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
896 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
897 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
898 buffer_obj = (struct gl_buffer_object **)
899 ((char *) ctx->Array.VAO + d->offset);
900 v->value_int = (*buffer_obj)->Name;
901 break;
902 case GL_ARRAY_BUFFER_BINDING_ARB:
903 v->value_int = ctx->Array.ArrayBufferObj->Name;
904 break;
905 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
906 v->value_int =
907 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
908 break;
909 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
910 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
911 break;
912
913 /* ARB_vertex_array_bgra */
914 case GL_COLOR_ARRAY_SIZE:
915 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
916 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
917 break;
918 case GL_SECONDARY_COLOR_ARRAY_SIZE:
919 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
920 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
921 break;
922
923 /* ARB_copy_buffer */
924 case GL_COPY_READ_BUFFER:
925 v->value_int = ctx->CopyReadBuffer->Name;
926 break;
927 case GL_COPY_WRITE_BUFFER:
928 v->value_int = ctx->CopyWriteBuffer->Name;
929 break;
930
931 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
932 v->value_int = ctx->Pack.BufferObj->Name;
933 break;
934 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
935 v->value_int = ctx->Unpack.BufferObj->Name;
936 break;
937 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
938 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
939 break;
940 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
941 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
942 break;
943 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
944 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
945 break;
946 case GL_TRANSFORM_FEEDBACK_BINDING:
947 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
948 break;
949 case GL_CURRENT_PROGRAM:
950 /* The Changelog of the ARB_separate_shader_objects spec says:
951 *
952 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
953 * CURRENT_PROGRAM. In the EXT extension, this
954 * token was aliased to ACTIVE_PROGRAM_EXT, and
955 * was used to indicate the last program set by
956 * either ActiveProgramEXT or UseProgram. In
957 * the ARB extension, the SSO active programs
958 * are now program pipeline object state and
959 * CURRENT_PROGRAM should still be used to query
960 * the last program set by UseProgram (bug 7822).
961 */
962 v->value_int =
963 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
964 break;
965 case GL_READ_FRAMEBUFFER_BINDING_EXT:
966 v->value_int = ctx->ReadBuffer->Name;
967 break;
968 case GL_RENDERBUFFER_BINDING_EXT:
969 v->value_int =
970 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
971 break;
972 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
973 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
974 break;
975
976 case GL_FOG_COLOR:
977 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
978 COPY_4FV(v->value_float_4, ctx->Fog.Color);
979 else
980 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
981 break;
982 case GL_COLOR_CLEAR_VALUE:
983 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
984 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
985 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
986 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
987 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
988 } else
989 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
990 break;
991 case GL_BLEND_COLOR_EXT:
992 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
993 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
994 else
995 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
996 break;
997 case GL_ALPHA_TEST_REF:
998 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
999 v->value_float = ctx->Color.AlphaRef;
1000 else
1001 v->value_float = ctx->Color.AlphaRefUnclamped;
1002 break;
1003 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1004 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1005 break;
1006
1007 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1008 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1009 break;
1010
1011 /* GL_ARB_texture_buffer_object */
1012 case GL_TEXTURE_BUFFER_ARB:
1013 v->value_int = ctx->Texture.BufferObject->Name;
1014 break;
1015 case GL_TEXTURE_BINDING_BUFFER_ARB:
1016 unit = ctx->Texture.CurrentUnit;
1017 v->value_int =
1018 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1019 break;
1020 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1021 {
1022 struct gl_buffer_object *buf =
1023 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1024 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1025 v->value_int = buf ? buf->Name : 0;
1026 }
1027 break;
1028 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1029 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1030 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1031 break;
1032
1033 /* GL_ARB_sampler_objects */
1034 case GL_SAMPLER_BINDING:
1035 {
1036 struct gl_sampler_object *samp =
1037 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1038 v->value_int = samp ? samp->Name : 0;
1039 }
1040 break;
1041 /* GL_ARB_uniform_buffer_object */
1042 case GL_UNIFORM_BUFFER_BINDING:
1043 v->value_int = ctx->UniformBuffer->Name;
1044 break;
1045 /* GL_ARB_shader_storage_buffer_object */
1046 case GL_SHADER_STORAGE_BUFFER_BINDING:
1047 v->value_int = ctx->ShaderStorageBuffer->Name;
1048 break;
1049 /* GL_ARB_query_buffer_object */
1050 case GL_QUERY_BUFFER_BINDING:
1051 v->value_int = ctx->QueryBuffer->Name;
1052 break;
1053 /* GL_ARB_timer_query */
1054 case GL_TIMESTAMP:
1055 if (ctx->Driver.GetTimestamp) {
1056 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1057 }
1058 else {
1059 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1060 }
1061 break;
1062 /* GL_KHR_DEBUG */
1063 case GL_DEBUG_OUTPUT:
1064 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1065 case GL_DEBUG_LOGGED_MESSAGES:
1066 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1067 case GL_DEBUG_GROUP_STACK_DEPTH:
1068 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1069 break;
1070 /* GL_ARB_shader_atomic_counters */
1071 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1072 if (ctx->AtomicBuffer) {
1073 v->value_int = ctx->AtomicBuffer->Name;
1074 } else {
1075 v->value_int = 0;
1076 }
1077 break;
1078 /* GL_ARB_draw_indirect */
1079 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1080 v->value_int = ctx->DrawIndirectBuffer->Name;
1081 break;
1082 /* GL_ARB_indirect_parameters */
1083 case GL_PARAMETER_BUFFER_BINDING_ARB:
1084 v->value_int = ctx->ParameterBuffer->Name;
1085 break;
1086 /* GL_ARB_separate_shader_objects */
1087 case GL_PROGRAM_PIPELINE_BINDING:
1088 if (ctx->Pipeline.Current) {
1089 v->value_int = ctx->Pipeline.Current->Name;
1090 } else {
1091 v->value_int = 0;
1092 }
1093 break;
1094 /* GL_ARB_compute_shader */
1095 case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1096 v->value_int = ctx->DispatchIndirectBuffer->Name;
1097 break;
1098 /* GL_ARB_multisample */
1099 case GL_SAMPLES:
1100 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1101 break;
1102 case GL_SAMPLE_BUFFERS:
1103 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1104 break;
1105 /* GL_EXT_textrue_integer */
1106 case GL_RGBA_INTEGER_MODE_EXT:
1107 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1108 break;
1109 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1110 case GL_VBO_FREE_MEMORY_ATI:
1111 case GL_TEXTURE_FREE_MEMORY_ATI:
1112 case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1113 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1114 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1115 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1116 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1117 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1118 {
1119 struct gl_memory_info info;
1120
1121 ctx->Driver.QueryMemoryInfo(ctx, &info);
1122
1123 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1124 v->value_int = info.total_device_memory;
1125 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1126 v->value_int = info.total_device_memory +
1127 info.total_staging_memory;
1128 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1129 v->value_int = info.avail_device_memory;
1130 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1131 v->value_int = info.nr_device_memory_evictions;
1132 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1133 v->value_int = info.device_memory_evicted;
1134 else {
1135 /* ATI free memory enums.
1136 *
1137 * Since the GPU memory is (usually) page-table based, every two
1138 * consecutive elements are equal. From the GL_ATI_meminfo
1139 * specification:
1140 *
1141 * "param[0] - total memory free in the pool
1142 * param[1] - largest available free block in the pool
1143 * param[2] - total auxiliary memory free
1144 * param[3] - largest auxiliary free block"
1145 *
1146 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1147 * the same numbers here.
1148 */
1149 v->value_int_4[0] = info.avail_device_memory;
1150 v->value_int_4[1] = info.avail_device_memory;
1151 v->value_int_4[2] = info.avail_staging_memory;
1152 v->value_int_4[3] = info.avail_staging_memory;
1153 }
1154 }
1155 break;
1156 }
1157 }
1158
1159 /**
1160 * Check extra constraints on a struct value_desc descriptor
1161 *
1162 * If a struct value_desc has a non-NULL extra pointer, it means that
1163 * there are a number of extra constraints to check or actions to
1164 * perform. The extras is just an integer array where each integer
1165 * encode different constraints or actions.
1166 *
1167 * \param ctx current context
1168 * \param func name of calling glGet*v() function for error reporting
1169 * \param d the struct value_desc that has the extra constraints
1170 *
1171 * \return GL_FALSE if all of the constraints were not satisfied,
1172 * otherwise GL_TRUE.
1173 */
1174 static GLboolean
1175 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1176 {
1177 const GLuint version = ctx->Version;
1178 GLboolean api_check = GL_FALSE;
1179 GLboolean api_found = GL_FALSE;
1180 const int *e;
1181
1182 for (e = d->extra; *e != EXTRA_END; e++) {
1183 switch (*e) {
1184 case EXTRA_VERSION_30:
1185 api_check = GL_TRUE;
1186 if (version >= 30)
1187 api_found = GL_TRUE;
1188 break;
1189 case EXTRA_VERSION_31:
1190 api_check = GL_TRUE;
1191 if (version >= 31)
1192 api_found = GL_TRUE;
1193 break;
1194 case EXTRA_VERSION_32:
1195 api_check = GL_TRUE;
1196 if (version >= 32)
1197 api_found = GL_TRUE;
1198 break;
1199 case EXTRA_NEW_FRAG_CLAMP:
1200 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1201 _mesa_update_state(ctx);
1202 break;
1203 case EXTRA_API_ES2:
1204 api_check = GL_TRUE;
1205 if (ctx->API == API_OPENGLES2)
1206 api_found = GL_TRUE;
1207 break;
1208 case EXTRA_API_ES3:
1209 api_check = GL_TRUE;
1210 if (_mesa_is_gles3(ctx))
1211 api_found = GL_TRUE;
1212 break;
1213 case EXTRA_API_ES31:
1214 api_check = GL_TRUE;
1215 if (_mesa_is_gles31(ctx))
1216 api_found = GL_TRUE;
1217 break;
1218 case EXTRA_API_ES32:
1219 api_check = GL_TRUE;
1220 if (_mesa_is_gles32(ctx))
1221 api_found = GL_TRUE;
1222 break;
1223 case EXTRA_API_GL:
1224 api_check = GL_TRUE;
1225 if (_mesa_is_desktop_gl(ctx))
1226 api_found = GL_TRUE;
1227 break;
1228 case EXTRA_API_GL_CORE:
1229 api_check = GL_TRUE;
1230 if (ctx->API == API_OPENGL_CORE)
1231 api_found = GL_TRUE;
1232 break;
1233 case EXTRA_NEW_BUFFERS:
1234 if (ctx->NewState & _NEW_BUFFERS)
1235 _mesa_update_state(ctx);
1236 break;
1237 case EXTRA_FLUSH_CURRENT:
1238 FLUSH_CURRENT(ctx, 0);
1239 break;
1240 case EXTRA_VALID_DRAW_BUFFER:
1241 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1242 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1243 func, d->pname - GL_DRAW_BUFFER0_ARB);
1244 return GL_FALSE;
1245 }
1246 break;
1247 case EXTRA_VALID_TEXTURE_UNIT:
1248 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1249 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1250 func, ctx->Texture.CurrentUnit);
1251 return GL_FALSE;
1252 }
1253 break;
1254 case EXTRA_VALID_CLIP_DISTANCE:
1255 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1256 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1257 func, d->pname - GL_CLIP_DISTANCE0);
1258 return GL_FALSE;
1259 }
1260 break;
1261 case EXTRA_GLSL_130:
1262 api_check = GL_TRUE;
1263 if (ctx->Const.GLSLVersion >= 130)
1264 api_found = GL_TRUE;
1265 break;
1266 case EXTRA_EXT_UBO_GS:
1267 api_check = GL_TRUE;
1268 if (ctx->Extensions.ARB_uniform_buffer_object &&
1269 _mesa_has_geometry_shaders(ctx))
1270 api_found = GL_TRUE;
1271 break;
1272 case EXTRA_EXT_ATOMICS_GS:
1273 api_check = GL_TRUE;
1274 if (ctx->Extensions.ARB_shader_atomic_counters &&
1275 _mesa_has_geometry_shaders(ctx))
1276 api_found = GL_TRUE;
1277 break;
1278 case EXTRA_EXT_SHADER_IMAGE_GS:
1279 api_check = GL_TRUE;
1280 if (ctx->Extensions.ARB_shader_image_load_store &&
1281 _mesa_has_geometry_shaders(ctx))
1282 api_found = GL_TRUE;
1283 break;
1284 case EXTRA_EXT_ATOMICS_TESS:
1285 api_check = GL_TRUE;
1286 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1287 _mesa_has_tessellation(ctx);
1288 break;
1289 case EXTRA_EXT_SHADER_IMAGE_TESS:
1290 api_check = GL_TRUE;
1291 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1292 _mesa_has_tessellation(ctx);
1293 break;
1294 case EXTRA_EXT_SSBO_GS:
1295 api_check = GL_TRUE;
1296 if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1297 _mesa_has_geometry_shaders(ctx))
1298 api_found = GL_TRUE;
1299 break;
1300 case EXTRA_EXT_FB_NO_ATTACH_GS:
1301 api_check = GL_TRUE;
1302 if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1303 (_mesa_is_desktop_gl(ctx) ||
1304 _mesa_has_OES_geometry_shader(ctx)))
1305 api_found = GL_TRUE;
1306 break;
1307 case EXTRA_EXT_ES_GS:
1308 api_check = GL_TRUE;
1309 if (_mesa_has_OES_geometry_shader(ctx))
1310 api_found = GL_TRUE;
1311 break;
1312 case EXTRA_EXT_PROVOKING_VERTEX_32:
1313 api_check = TRUE;
1314 if (ctx->API == API_OPENGL_COMPAT || version == 32)
1315 api_found = ctx->Extensions.EXT_provoking_vertex;
1316 break;
1317 case EXTRA_END:
1318 break;
1319 default: /* *e is a offset into the extension struct */
1320 api_check = GL_TRUE;
1321 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1322 api_found = GL_TRUE;
1323 break;
1324 }
1325 }
1326
1327 if (api_check && !api_found) {
1328 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1329 _mesa_enum_to_string(d->pname));
1330 return GL_FALSE;
1331 }
1332
1333 return GL_TRUE;
1334 }
1335
1336 static const struct value_desc error_value =
1337 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1338
1339 /**
1340 * Find the struct value_desc corresponding to the enum 'pname'.
1341 *
1342 * We hash the enum value to get an index into the 'table' array,
1343 * which holds the index in the 'values' array of struct value_desc.
1344 * Once we've found the entry, we do the extra checks, if any, then
1345 * look up the value and return a pointer to it.
1346 *
1347 * If the value has to be computed (for example, it's the result of a
1348 * function call or we need to add 1 to it), we use the tmp 'v' to
1349 * store the result.
1350 *
1351 * \param func name of glGet*v() func for error reporting
1352 * \param pname the enum value we're looking up
1353 * \param p is were we return the pointer to the value
1354 * \param v a tmp union value variable in the calling glGet*v() function
1355 *
1356 * \return the struct value_desc corresponding to the enum or a struct
1357 * value_desc of TYPE_INVALID if not found. This lets the calling
1358 * glGet*v() function jump right into a switch statement and
1359 * handle errors there instead of having to check for NULL.
1360 */
1361 static const struct value_desc *
1362 find_value(const char *func, GLenum pname, void **p, union value *v)
1363 {
1364 GET_CURRENT_CONTEXT(ctx);
1365 struct gl_texture_unit *unit;
1366 int mask, hash;
1367 const struct value_desc *d;
1368 int api;
1369
1370 api = ctx->API;
1371 /* We index into the table_set[] list of per-API hash tables using the API's
1372 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1373 * value since it's compatible with GLES2 its entry in table_set[] is at the
1374 * end.
1375 */
1376 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1377 if (ctx->API == API_OPENGLES2) {
1378 if (ctx->Version >= 32)
1379 api = API_OPENGL_LAST + 3;
1380 else if (ctx->Version >= 31)
1381 api = API_OPENGL_LAST + 2;
1382 else if (ctx->Version >= 30)
1383 api = API_OPENGL_LAST + 1;
1384 }
1385 mask = ARRAY_SIZE(table(api)) - 1;
1386 hash = (pname * prime_factor);
1387 while (1) {
1388 int idx = table(api)[hash & mask];
1389
1390 /* If the enum isn't valid, the hash walk ends with index 0,
1391 * pointing to the first entry of values[] which doesn't hold
1392 * any valid enum. */
1393 if (unlikely(idx == 0)) {
1394 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1395 _mesa_enum_to_string(pname));
1396 return &error_value;
1397 }
1398
1399 d = &values[idx];
1400 if (likely(d->pname == pname))
1401 break;
1402
1403 hash += prime_step;
1404 }
1405
1406 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1407 return &error_value;
1408
1409 switch (d->location) {
1410 case LOC_BUFFER:
1411 *p = ((char *) ctx->DrawBuffer + d->offset);
1412 return d;
1413 case LOC_CONTEXT:
1414 *p = ((char *) ctx + d->offset);
1415 return d;
1416 case LOC_ARRAY:
1417 *p = ((char *) ctx->Array.VAO + d->offset);
1418 return d;
1419 case LOC_TEXUNIT:
1420 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1421 *p = ((char *) unit + d->offset);
1422 return d;
1423 case LOC_CUSTOM:
1424 find_custom_value(ctx, d, v);
1425 *p = v;
1426 return d;
1427 default:
1428 assert(0);
1429 break;
1430 }
1431
1432 /* silence warning */
1433 return &error_value;
1434 }
1435
1436 static const int transpose[] = {
1437 0, 4, 8, 12,
1438 1, 5, 9, 13,
1439 2, 6, 10, 14,
1440 3, 7, 11, 15
1441 };
1442
1443 static GLsizei
1444 get_value_size(enum value_type type, const union value *v)
1445 {
1446 switch (type) {
1447 case TYPE_INVALID:
1448 return 0;
1449 case TYPE_CONST:
1450 case TYPE_UINT:
1451 case TYPE_INT:
1452 return sizeof(GLint);
1453 case TYPE_INT_2:
1454 case TYPE_UINT_2:
1455 return sizeof(GLint) * 2;
1456 case TYPE_INT_3:
1457 case TYPE_UINT_3:
1458 return sizeof(GLint) * 3;
1459 case TYPE_INT_4:
1460 case TYPE_UINT_4:
1461 return sizeof(GLint) * 4;
1462 case TYPE_INT_N:
1463 return sizeof(GLint) * v->value_int_n.n;
1464 case TYPE_INT64:
1465 return sizeof(GLint64);
1466 break;
1467 case TYPE_ENUM:
1468 return sizeof(GLenum);
1469 case TYPE_ENUM_2:
1470 return sizeof(GLenum) * 2;
1471 case TYPE_BOOLEAN:
1472 return sizeof(GLboolean);
1473 case TYPE_BIT_0:
1474 case TYPE_BIT_1:
1475 case TYPE_BIT_2:
1476 case TYPE_BIT_3:
1477 case TYPE_BIT_4:
1478 case TYPE_BIT_5:
1479 case TYPE_BIT_6:
1480 case TYPE_BIT_7:
1481 return 1;
1482 case TYPE_FLOAT:
1483 case TYPE_FLOATN:
1484 return sizeof(GLfloat);
1485 case TYPE_FLOAT_2:
1486 case TYPE_FLOATN_2:
1487 return sizeof(GLfloat) * 2;
1488 case TYPE_FLOAT_3:
1489 case TYPE_FLOATN_3:
1490 return sizeof(GLfloat) * 3;
1491 case TYPE_FLOAT_4:
1492 case TYPE_FLOATN_4:
1493 return sizeof(GLfloat) * 4;
1494 case TYPE_FLOAT_8:
1495 return sizeof(GLfloat) * 8;
1496 case TYPE_DOUBLEN:
1497 return sizeof(GLdouble);
1498 case TYPE_DOUBLEN_2:
1499 return sizeof(GLdouble) * 2;
1500 case TYPE_MATRIX:
1501 return sizeof (GLfloat) * 16;
1502 case TYPE_MATRIX_T:
1503 return sizeof (GLfloat) * 16;
1504 default:
1505 return -1;
1506 }
1507 }
1508
1509 void GLAPIENTRY
1510 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1511 {
1512 const struct value_desc *d;
1513 union value v;
1514 GLmatrix *m;
1515 int shift, i;
1516 void *p;
1517
1518 d = find_value("glGetBooleanv", pname, &p, &v);
1519 switch (d->type) {
1520 case TYPE_INVALID:
1521 break;
1522 case TYPE_CONST:
1523 params[0] = INT_TO_BOOLEAN(d->offset);
1524 break;
1525
1526 case TYPE_FLOAT_8:
1527 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1528 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1529 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1530 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1531 case TYPE_FLOAT_4:
1532 case TYPE_FLOATN_4:
1533 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1534 case TYPE_FLOAT_3:
1535 case TYPE_FLOATN_3:
1536 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1537 case TYPE_FLOAT_2:
1538 case TYPE_FLOATN_2:
1539 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1540 case TYPE_FLOAT:
1541 case TYPE_FLOATN:
1542 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1543 break;
1544
1545 case TYPE_DOUBLEN_2:
1546 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1547 case TYPE_DOUBLEN:
1548 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1549 break;
1550
1551 case TYPE_INT_4:
1552 case TYPE_UINT_4:
1553 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1554 case TYPE_INT_3:
1555 case TYPE_UINT_3:
1556 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1557 case TYPE_INT_2:
1558 case TYPE_UINT_2:
1559 case TYPE_ENUM_2:
1560 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1561 case TYPE_INT:
1562 case TYPE_UINT:
1563 case TYPE_ENUM:
1564 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1565 break;
1566
1567 case TYPE_INT_N:
1568 for (i = 0; i < v.value_int_n.n; i++)
1569 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1570 break;
1571
1572 case TYPE_INT64:
1573 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1574 break;
1575
1576 case TYPE_BOOLEAN:
1577 params[0] = ((GLboolean*) p)[0];
1578 break;
1579
1580 case TYPE_MATRIX:
1581 m = *(GLmatrix **) p;
1582 for (i = 0; i < 16; i++)
1583 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1584 break;
1585
1586 case TYPE_MATRIX_T:
1587 m = *(GLmatrix **) p;
1588 for (i = 0; i < 16; i++)
1589 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1590 break;
1591
1592 case TYPE_BIT_0:
1593 case TYPE_BIT_1:
1594 case TYPE_BIT_2:
1595 case TYPE_BIT_3:
1596 case TYPE_BIT_4:
1597 case TYPE_BIT_5:
1598 case TYPE_BIT_6:
1599 case TYPE_BIT_7:
1600 shift = d->type - TYPE_BIT_0;
1601 params[0] = (*(GLbitfield *) p >> shift) & 1;
1602 break;
1603 }
1604 }
1605
1606 void GLAPIENTRY
1607 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1608 {
1609 const struct value_desc *d;
1610 union value v;
1611 GLmatrix *m;
1612 int shift, i;
1613 void *p;
1614
1615 d = find_value("glGetFloatv", pname, &p, &v);
1616 switch (d->type) {
1617 case TYPE_INVALID:
1618 break;
1619 case TYPE_CONST:
1620 params[0] = (GLfloat) d->offset;
1621 break;
1622
1623 case TYPE_FLOAT_8:
1624 params[7] = ((GLfloat *) p)[7];
1625 params[6] = ((GLfloat *) p)[6];
1626 params[5] = ((GLfloat *) p)[5];
1627 params[4] = ((GLfloat *) p)[4];
1628 case TYPE_FLOAT_4:
1629 case TYPE_FLOATN_4:
1630 params[3] = ((GLfloat *) p)[3];
1631 case TYPE_FLOAT_3:
1632 case TYPE_FLOATN_3:
1633 params[2] = ((GLfloat *) p)[2];
1634 case TYPE_FLOAT_2:
1635 case TYPE_FLOATN_2:
1636 params[1] = ((GLfloat *) p)[1];
1637 case TYPE_FLOAT:
1638 case TYPE_FLOATN:
1639 params[0] = ((GLfloat *) p)[0];
1640 break;
1641
1642 case TYPE_DOUBLEN_2:
1643 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1644 case TYPE_DOUBLEN:
1645 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1646 break;
1647
1648 case TYPE_INT_4:
1649 params[3] = (GLfloat) (((GLint *) p)[3]);
1650 case TYPE_INT_3:
1651 params[2] = (GLfloat) (((GLint *) p)[2]);
1652 case TYPE_INT_2:
1653 case TYPE_ENUM_2:
1654 params[1] = (GLfloat) (((GLint *) p)[1]);
1655 case TYPE_INT:
1656 case TYPE_ENUM:
1657 params[0] = (GLfloat) (((GLint *) p)[0]);
1658 break;
1659
1660 case TYPE_INT_N:
1661 for (i = 0; i < v.value_int_n.n; i++)
1662 params[i] = (GLfloat) v.value_int_n.ints[i];
1663 break;
1664
1665 case TYPE_UINT_4:
1666 params[3] = (GLfloat) (((GLuint *) p)[3]);
1667 case TYPE_UINT_3:
1668 params[2] = (GLfloat) (((GLuint *) p)[2]);
1669 case TYPE_UINT_2:
1670 params[1] = (GLfloat) (((GLuint *) p)[1]);
1671 case TYPE_UINT:
1672 params[0] = (GLfloat) (((GLuint *) p)[0]);
1673 break;
1674
1675 case TYPE_INT64:
1676 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1677 break;
1678
1679 case TYPE_BOOLEAN:
1680 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1681 break;
1682
1683 case TYPE_MATRIX:
1684 m = *(GLmatrix **) p;
1685 for (i = 0; i < 16; i++)
1686 params[i] = m->m[i];
1687 break;
1688
1689 case TYPE_MATRIX_T:
1690 m = *(GLmatrix **) p;
1691 for (i = 0; i < 16; i++)
1692 params[i] = m->m[transpose[i]];
1693 break;
1694
1695 case TYPE_BIT_0:
1696 case TYPE_BIT_1:
1697 case TYPE_BIT_2:
1698 case TYPE_BIT_3:
1699 case TYPE_BIT_4:
1700 case TYPE_BIT_5:
1701 case TYPE_BIT_6:
1702 case TYPE_BIT_7:
1703 shift = d->type - TYPE_BIT_0;
1704 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1705 break;
1706 }
1707 }
1708
1709 void GLAPIENTRY
1710 _mesa_GetIntegerv(GLenum pname, GLint *params)
1711 {
1712 const struct value_desc *d;
1713 union value v;
1714 GLmatrix *m;
1715 int shift, i;
1716 void *p;
1717
1718 d = find_value("glGetIntegerv", pname, &p, &v);
1719 switch (d->type) {
1720 case TYPE_INVALID:
1721 break;
1722 case TYPE_CONST:
1723 params[0] = d->offset;
1724 break;
1725
1726 case TYPE_FLOAT_8:
1727 params[7] = IROUND(((GLfloat *) p)[7]);
1728 params[6] = IROUND(((GLfloat *) p)[6]);
1729 params[5] = IROUND(((GLfloat *) p)[5]);
1730 params[4] = IROUND(((GLfloat *) p)[4]);
1731 case TYPE_FLOAT_4:
1732 params[3] = IROUND(((GLfloat *) p)[3]);
1733 case TYPE_FLOAT_3:
1734 params[2] = IROUND(((GLfloat *) p)[2]);
1735 case TYPE_FLOAT_2:
1736 params[1] = IROUND(((GLfloat *) p)[1]);
1737 case TYPE_FLOAT:
1738 params[0] = IROUND(((GLfloat *) p)[0]);
1739 break;
1740
1741 case TYPE_FLOATN_4:
1742 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1743 case TYPE_FLOATN_3:
1744 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1745 case TYPE_FLOATN_2:
1746 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1747 case TYPE_FLOATN:
1748 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1749 break;
1750
1751 case TYPE_DOUBLEN_2:
1752 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1753 case TYPE_DOUBLEN:
1754 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1755 break;
1756
1757 case TYPE_INT_4:
1758 case TYPE_UINT_4:
1759 params[3] = ((GLint *) p)[3];
1760 case TYPE_INT_3:
1761 case TYPE_UINT_3:
1762 params[2] = ((GLint *) p)[2];
1763 case TYPE_INT_2:
1764 case TYPE_UINT_2:
1765 case TYPE_ENUM_2:
1766 params[1] = ((GLint *) p)[1];
1767 case TYPE_INT:
1768 case TYPE_UINT:
1769 case TYPE_ENUM:
1770 params[0] = ((GLint *) p)[0];
1771 break;
1772
1773 case TYPE_INT_N:
1774 for (i = 0; i < v.value_int_n.n; i++)
1775 params[i] = v.value_int_n.ints[i];
1776 break;
1777
1778 case TYPE_INT64:
1779 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1780 break;
1781
1782 case TYPE_BOOLEAN:
1783 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1784 break;
1785
1786 case TYPE_MATRIX:
1787 m = *(GLmatrix **) p;
1788 for (i = 0; i < 16; i++)
1789 params[i] = FLOAT_TO_INT(m->m[i]);
1790 break;
1791
1792 case TYPE_MATRIX_T:
1793 m = *(GLmatrix **) p;
1794 for (i = 0; i < 16; i++)
1795 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1796 break;
1797
1798 case TYPE_BIT_0:
1799 case TYPE_BIT_1:
1800 case TYPE_BIT_2:
1801 case TYPE_BIT_3:
1802 case TYPE_BIT_4:
1803 case TYPE_BIT_5:
1804 case TYPE_BIT_6:
1805 case TYPE_BIT_7:
1806 shift = d->type - TYPE_BIT_0;
1807 params[0] = (*(GLbitfield *) p >> shift) & 1;
1808 break;
1809 }
1810 }
1811
1812 void GLAPIENTRY
1813 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1814 {
1815 const struct value_desc *d;
1816 union value v;
1817 GLmatrix *m;
1818 int shift, i;
1819 void *p;
1820
1821 d = find_value("glGetInteger64v", pname, &p, &v);
1822 switch (d->type) {
1823 case TYPE_INVALID:
1824 break;
1825 case TYPE_CONST:
1826 params[0] = d->offset;
1827 break;
1828
1829 case TYPE_FLOAT_8:
1830 params[7] = IROUND64(((GLfloat *) p)[7]);
1831 params[6] = IROUND64(((GLfloat *) p)[6]);
1832 params[5] = IROUND64(((GLfloat *) p)[5]);
1833 params[4] = IROUND64(((GLfloat *) p)[4]);
1834 case TYPE_FLOAT_4:
1835 params[3] = IROUND64(((GLfloat *) p)[3]);
1836 case TYPE_FLOAT_3:
1837 params[2] = IROUND64(((GLfloat *) p)[2]);
1838 case TYPE_FLOAT_2:
1839 params[1] = IROUND64(((GLfloat *) p)[1]);
1840 case TYPE_FLOAT:
1841 params[0] = IROUND64(((GLfloat *) p)[0]);
1842 break;
1843
1844 case TYPE_FLOATN_4:
1845 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1846 case TYPE_FLOATN_3:
1847 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1848 case TYPE_FLOATN_2:
1849 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1850 case TYPE_FLOATN:
1851 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1852 break;
1853
1854 case TYPE_DOUBLEN_2:
1855 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1856 case TYPE_DOUBLEN:
1857 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1858 break;
1859
1860 case TYPE_INT_4:
1861 params[3] = ((GLint *) p)[3];
1862 case TYPE_INT_3:
1863 params[2] = ((GLint *) p)[2];
1864 case TYPE_INT_2:
1865 case TYPE_ENUM_2:
1866 params[1] = ((GLint *) p)[1];
1867 case TYPE_INT:
1868 case TYPE_ENUM:
1869 params[0] = ((GLint *) p)[0];
1870 break;
1871
1872 case TYPE_INT_N:
1873 for (i = 0; i < v.value_int_n.n; i++)
1874 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1875 break;
1876
1877 case TYPE_UINT_4:
1878 params[3] = ((GLuint *) p)[3];
1879 case TYPE_UINT_3:
1880 params[2] = ((GLuint *) p)[2];
1881 case TYPE_UINT_2:
1882 params[1] = ((GLuint *) p)[1];
1883 case TYPE_UINT:
1884 params[0] = ((GLuint *) p)[0];
1885 break;
1886
1887 case TYPE_INT64:
1888 params[0] = ((GLint64 *) p)[0];
1889 break;
1890
1891 case TYPE_BOOLEAN:
1892 params[0] = ((GLboolean*) p)[0];
1893 break;
1894
1895 case TYPE_MATRIX:
1896 m = *(GLmatrix **) p;
1897 for (i = 0; i < 16; i++)
1898 params[i] = FLOAT_TO_INT64(m->m[i]);
1899 break;
1900
1901 case TYPE_MATRIX_T:
1902 m = *(GLmatrix **) p;
1903 for (i = 0; i < 16; i++)
1904 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1905 break;
1906
1907 case TYPE_BIT_0:
1908 case TYPE_BIT_1:
1909 case TYPE_BIT_2:
1910 case TYPE_BIT_3:
1911 case TYPE_BIT_4:
1912 case TYPE_BIT_5:
1913 case TYPE_BIT_6:
1914 case TYPE_BIT_7:
1915 shift = d->type - TYPE_BIT_0;
1916 params[0] = (*(GLbitfield *) p >> shift) & 1;
1917 break;
1918 }
1919 }
1920
1921 void GLAPIENTRY
1922 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1923 {
1924 const struct value_desc *d;
1925 union value v;
1926 GLmatrix *m;
1927 int shift, i;
1928 void *p;
1929
1930 d = find_value("glGetDoublev", pname, &p, &v);
1931 switch (d->type) {
1932 case TYPE_INVALID:
1933 break;
1934 case TYPE_CONST:
1935 params[0] = d->offset;
1936 break;
1937
1938 case TYPE_FLOAT_8:
1939 params[7] = ((GLfloat *) p)[7];
1940 params[6] = ((GLfloat *) p)[6];
1941 params[5] = ((GLfloat *) p)[5];
1942 params[4] = ((GLfloat *) p)[4];
1943 case TYPE_FLOAT_4:
1944 case TYPE_FLOATN_4:
1945 params[3] = ((GLfloat *) p)[3];
1946 case TYPE_FLOAT_3:
1947 case TYPE_FLOATN_3:
1948 params[2] = ((GLfloat *) p)[2];
1949 case TYPE_FLOAT_2:
1950 case TYPE_FLOATN_2:
1951 params[1] = ((GLfloat *) p)[1];
1952 case TYPE_FLOAT:
1953 case TYPE_FLOATN:
1954 params[0] = ((GLfloat *) p)[0];
1955 break;
1956
1957 case TYPE_DOUBLEN_2:
1958 params[1] = ((GLdouble *) p)[1];
1959 case TYPE_DOUBLEN:
1960 params[0] = ((GLdouble *) p)[0];
1961 break;
1962
1963 case TYPE_INT_4:
1964 params[3] = ((GLint *) p)[3];
1965 case TYPE_INT_3:
1966 params[2] = ((GLint *) p)[2];
1967 case TYPE_INT_2:
1968 case TYPE_ENUM_2:
1969 params[1] = ((GLint *) p)[1];
1970 case TYPE_INT:
1971 case TYPE_ENUM:
1972 params[0] = ((GLint *) p)[0];
1973 break;
1974
1975 case TYPE_INT_N:
1976 for (i = 0; i < v.value_int_n.n; i++)
1977 params[i] = v.value_int_n.ints[i];
1978 break;
1979
1980 case TYPE_UINT_4:
1981 params[3] = ((GLuint *) p)[3];
1982 case TYPE_UINT_3:
1983 params[2] = ((GLuint *) p)[2];
1984 case TYPE_UINT_2:
1985 params[1] = ((GLuint *) p)[1];
1986 case TYPE_UINT:
1987 params[0] = ((GLuint *) p)[0];
1988 break;
1989
1990 case TYPE_INT64:
1991 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1992 break;
1993
1994 case TYPE_BOOLEAN:
1995 params[0] = *(GLboolean*) p;
1996 break;
1997
1998 case TYPE_MATRIX:
1999 m = *(GLmatrix **) p;
2000 for (i = 0; i < 16; i++)
2001 params[i] = m->m[i];
2002 break;
2003
2004 case TYPE_MATRIX_T:
2005 m = *(GLmatrix **) p;
2006 for (i = 0; i < 16; i++)
2007 params[i] = m->m[transpose[i]];
2008 break;
2009
2010 case TYPE_BIT_0:
2011 case TYPE_BIT_1:
2012 case TYPE_BIT_2:
2013 case TYPE_BIT_3:
2014 case TYPE_BIT_4:
2015 case TYPE_BIT_5:
2016 case TYPE_BIT_6:
2017 case TYPE_BIT_7:
2018 shift = d->type - TYPE_BIT_0;
2019 params[0] = (*(GLbitfield *) p >> shift) & 1;
2020 break;
2021 }
2022 }
2023
2024 void GLAPIENTRY
2025 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2026 {
2027 const struct value_desc *d;
2028 union value v;
2029 int shift;
2030 void *p;
2031 GLsizei size;
2032 const char *func = "glGetUnsignedBytevEXT";
2033
2034 GET_CURRENT_CONTEXT(ctx);
2035
2036 d = find_value(func, pname, &p, &v);
2037 size = get_value_size(d->type, &v);
2038 if (size >= 0) {
2039 _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()");
2040 }
2041
2042 switch (d->type) {
2043 case TYPE_BIT_0:
2044 case TYPE_BIT_1:
2045 case TYPE_BIT_2:
2046 case TYPE_BIT_3:
2047 case TYPE_BIT_4:
2048 case TYPE_BIT_5:
2049 case TYPE_BIT_6:
2050 case TYPE_BIT_7:
2051 shift = d->type - TYPE_BIT_0;
2052 data[0] = (*(GLbitfield *) p >> shift) & 1;
2053 break;
2054 case TYPE_CONST:
2055 memcpy(data, &d->offset, size);
2056 break;
2057 case TYPE_INT_N:
2058 memcpy(data, &v.value_int_n.ints, size);
2059 break;
2060 case TYPE_UINT:
2061 case TYPE_INT:
2062 case TYPE_INT_2:
2063 case TYPE_UINT_2:
2064 case TYPE_INT_3:
2065 case TYPE_UINT_3:
2066 case TYPE_INT_4:
2067 case TYPE_UINT_4:
2068 case TYPE_INT64:
2069 case TYPE_ENUM:
2070 case TYPE_ENUM_2:
2071 case TYPE_BOOLEAN:
2072 case TYPE_FLOAT:
2073 case TYPE_FLOATN:
2074 case TYPE_FLOAT_2:
2075 case TYPE_FLOATN_2:
2076 case TYPE_FLOAT_3:
2077 case TYPE_FLOATN_3:
2078 case TYPE_FLOAT_4:
2079 case TYPE_FLOATN_4:
2080 case TYPE_FLOAT_8:
2081 case TYPE_DOUBLEN:
2082 case TYPE_DOUBLEN_2:
2083 case TYPE_MATRIX:
2084 case TYPE_MATRIX_T:
2085 memcpy(data, p, size);
2086 break;
2087 default:
2088 break; /* nothing - GL error was recorded */
2089 }
2090 }
2091
2092 /**
2093 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2094 * into the corresponding Mesa texture target index.
2095 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2096 */
2097 static int
2098 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2099 {
2100 switch (binding) {
2101 case GL_TEXTURE_BINDING_1D:
2102 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2103 case GL_TEXTURE_BINDING_2D:
2104 return TEXTURE_2D_INDEX;
2105 case GL_TEXTURE_BINDING_3D:
2106 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
2107 case GL_TEXTURE_BINDING_CUBE_MAP:
2108 return ctx->Extensions.ARB_texture_cube_map
2109 ? TEXTURE_CUBE_INDEX : -1;
2110 case GL_TEXTURE_BINDING_RECTANGLE:
2111 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2112 ? TEXTURE_RECT_INDEX : -1;
2113 case GL_TEXTURE_BINDING_1D_ARRAY:
2114 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2115 ? TEXTURE_1D_ARRAY_INDEX : -1;
2116 case GL_TEXTURE_BINDING_2D_ARRAY:
2117 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2118 || _mesa_is_gles3(ctx)
2119 ? TEXTURE_2D_ARRAY_INDEX : -1;
2120 case GL_TEXTURE_BINDING_BUFFER:
2121 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2122 _mesa_has_OES_texture_buffer(ctx)) ?
2123 TEXTURE_BUFFER_INDEX : -1;
2124 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2125 return _mesa_has_texture_cube_map_array(ctx)
2126 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2127 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2128 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2129 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2130 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2131 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2132 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2133 default:
2134 return -1;
2135 }
2136 }
2137
2138 static enum value_type
2139 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2140 {
2141 GET_CURRENT_CONTEXT(ctx);
2142
2143 switch (pname) {
2144
2145 case GL_BLEND:
2146 if (index >= ctx->Const.MaxDrawBuffers)
2147 goto invalid_value;
2148 if (!ctx->Extensions.EXT_draw_buffers2)
2149 goto invalid_enum;
2150 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2151 return TYPE_INT;
2152
2153 case GL_BLEND_SRC:
2154 /* fall-through */
2155 case GL_BLEND_SRC_RGB:
2156 if (index >= ctx->Const.MaxDrawBuffers)
2157 goto invalid_value;
2158 if (!ctx->Extensions.ARB_draw_buffers_blend)
2159 goto invalid_enum;
2160 v->value_int = ctx->Color.Blend[index].SrcRGB;
2161 return TYPE_INT;
2162 case GL_BLEND_SRC_ALPHA:
2163 if (index >= ctx->Const.MaxDrawBuffers)
2164 goto invalid_value;
2165 if (!ctx->Extensions.ARB_draw_buffers_blend)
2166 goto invalid_enum;
2167 v->value_int = ctx->Color.Blend[index].SrcA;
2168 return TYPE_INT;
2169 case GL_BLEND_DST:
2170 /* fall-through */
2171 case GL_BLEND_DST_RGB:
2172 if (index >= ctx->Const.MaxDrawBuffers)
2173 goto invalid_value;
2174 if (!ctx->Extensions.ARB_draw_buffers_blend)
2175 goto invalid_enum;
2176 v->value_int = ctx->Color.Blend[index].DstRGB;
2177 return TYPE_INT;
2178 case GL_BLEND_DST_ALPHA:
2179 if (index >= ctx->Const.MaxDrawBuffers)
2180 goto invalid_value;
2181 if (!ctx->Extensions.ARB_draw_buffers_blend)
2182 goto invalid_enum;
2183 v->value_int = ctx->Color.Blend[index].DstA;
2184 return TYPE_INT;
2185 case GL_BLEND_EQUATION_RGB:
2186 if (index >= ctx->Const.MaxDrawBuffers)
2187 goto invalid_value;
2188 if (!ctx->Extensions.ARB_draw_buffers_blend)
2189 goto invalid_enum;
2190 v->value_int = ctx->Color.Blend[index].EquationRGB;
2191 return TYPE_INT;
2192 case GL_BLEND_EQUATION_ALPHA:
2193 if (index >= ctx->Const.MaxDrawBuffers)
2194 goto invalid_value;
2195 if (!ctx->Extensions.ARB_draw_buffers_blend)
2196 goto invalid_enum;
2197 v->value_int = ctx->Color.Blend[index].EquationA;
2198 return TYPE_INT;
2199
2200 case GL_COLOR_WRITEMASK:
2201 if (index >= ctx->Const.MaxDrawBuffers)
2202 goto invalid_value;
2203 if (!ctx->Extensions.EXT_draw_buffers2)
2204 goto invalid_enum;
2205 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2206 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2207 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2208 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2209 return TYPE_INT_4;
2210
2211 case GL_SCISSOR_BOX:
2212 if (index >= ctx->Const.MaxViewports)
2213 goto invalid_value;
2214 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2215 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2216 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2217 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2218 return TYPE_INT_4;
2219
2220 case GL_WINDOW_RECTANGLE_EXT:
2221 if (!ctx->Extensions.EXT_window_rectangles)
2222 goto invalid_enum;
2223 if (index >= ctx->Const.MaxWindowRectangles)
2224 goto invalid_value;
2225 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2226 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2227 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2228 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2229 return TYPE_INT_4;
2230
2231 case GL_VIEWPORT:
2232 if (index >= ctx->Const.MaxViewports)
2233 goto invalid_value;
2234 v->value_float_4[0] = ctx->ViewportArray[index].X;
2235 v->value_float_4[1] = ctx->ViewportArray[index].Y;
2236 v->value_float_4[2] = ctx->ViewportArray[index].Width;
2237 v->value_float_4[3] = ctx->ViewportArray[index].Height;
2238 return TYPE_FLOAT_4;
2239
2240 case GL_DEPTH_RANGE:
2241 if (index >= ctx->Const.MaxViewports)
2242 goto invalid_value;
2243 v->value_double_2[0] = ctx->ViewportArray[index].Near;
2244 v->value_double_2[1] = ctx->ViewportArray[index].Far;
2245 return TYPE_DOUBLEN_2;
2246
2247 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2248 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2249 goto invalid_value;
2250 if (!ctx->Extensions.EXT_transform_feedback)
2251 goto invalid_enum;
2252 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2253 return TYPE_INT64;
2254
2255 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2256 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2257 goto invalid_value;
2258 if (!ctx->Extensions.EXT_transform_feedback)
2259 goto invalid_enum;
2260 v->value_int64
2261 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2262 return TYPE_INT64;
2263
2264 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2265 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2266 goto invalid_value;
2267 if (!ctx->Extensions.EXT_transform_feedback)
2268 goto invalid_enum;
2269 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2270 return TYPE_INT;
2271
2272 case GL_UNIFORM_BUFFER_BINDING:
2273 if (index >= ctx->Const.MaxUniformBufferBindings)
2274 goto invalid_value;
2275 if (!ctx->Extensions.ARB_uniform_buffer_object)
2276 goto invalid_enum;
2277 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2278 return TYPE_INT;
2279
2280 case GL_UNIFORM_BUFFER_START:
2281 if (index >= ctx->Const.MaxUniformBufferBindings)
2282 goto invalid_value;
2283 if (!ctx->Extensions.ARB_uniform_buffer_object)
2284 goto invalid_enum;
2285 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2286 ctx->UniformBufferBindings[index].Offset;
2287 return TYPE_INT;
2288
2289 case GL_UNIFORM_BUFFER_SIZE:
2290 if (index >= ctx->Const.MaxUniformBufferBindings)
2291 goto invalid_value;
2292 if (!ctx->Extensions.ARB_uniform_buffer_object)
2293 goto invalid_enum;
2294 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2295 ctx->UniformBufferBindings[index].Size;
2296 return TYPE_INT;
2297
2298 /* ARB_shader_storage_buffer_object */
2299 case GL_SHADER_STORAGE_BUFFER_BINDING:
2300 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2301 goto invalid_enum;
2302 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2303 goto invalid_value;
2304 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
2305 return TYPE_INT;
2306
2307 case GL_SHADER_STORAGE_BUFFER_START:
2308 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2309 goto invalid_enum;
2310 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2311 goto invalid_value;
2312 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2313 ctx->ShaderStorageBufferBindings[index].Offset;
2314 return TYPE_INT;
2315
2316 case GL_SHADER_STORAGE_BUFFER_SIZE:
2317 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2318 goto invalid_enum;
2319 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2320 goto invalid_value;
2321 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2322 ctx->ShaderStorageBufferBindings[index].Size;
2323 return TYPE_INT;
2324
2325 /* ARB_texture_multisample / GL3.2 */
2326 case GL_SAMPLE_MASK_VALUE:
2327 if (index != 0)
2328 goto invalid_value;
2329 if (!ctx->Extensions.ARB_texture_multisample)
2330 goto invalid_enum;
2331 v->value_int = ctx->Multisample.SampleMaskValue;
2332 return TYPE_INT;
2333
2334 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2335 if (!ctx->Extensions.ARB_shader_atomic_counters)
2336 goto invalid_enum;
2337 if (index >= ctx->Const.MaxAtomicBufferBindings)
2338 goto invalid_value;
2339 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
2340 return TYPE_INT;
2341
2342 case GL_ATOMIC_COUNTER_BUFFER_START:
2343 if (!ctx->Extensions.ARB_shader_atomic_counters)
2344 goto invalid_enum;
2345 if (index >= ctx->Const.MaxAtomicBufferBindings)
2346 goto invalid_value;
2347 v->value_int64 = ctx->AtomicBufferBindings[index].Offset;
2348 return TYPE_INT64;
2349
2350 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2351 if (!ctx->Extensions.ARB_shader_atomic_counters)
2352 goto invalid_enum;
2353 if (index >= ctx->Const.MaxAtomicBufferBindings)
2354 goto invalid_value;
2355 v->value_int64 = ctx->AtomicBufferBindings[index].Size;
2356 return TYPE_INT64;
2357
2358 case GL_VERTEX_BINDING_DIVISOR:
2359 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2360 !_mesa_is_gles31(ctx))
2361 goto invalid_enum;
2362 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2363 goto invalid_value;
2364 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2365 return TYPE_INT;
2366
2367 case GL_VERTEX_BINDING_OFFSET:
2368 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2369 goto invalid_enum;
2370 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2371 goto invalid_value;
2372 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2373 return TYPE_INT;
2374
2375 case GL_VERTEX_BINDING_STRIDE:
2376 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2377 goto invalid_enum;
2378 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2379 goto invalid_value;
2380 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2381 return TYPE_INT;
2382
2383 case GL_VERTEX_BINDING_BUFFER:
2384 if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2385 goto invalid_enum;
2386 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2387 goto invalid_value;
2388 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2389 return TYPE_INT;
2390
2391 /* ARB_shader_image_load_store */
2392 case GL_IMAGE_BINDING_NAME: {
2393 struct gl_texture_object *t;
2394
2395 if (!ctx->Extensions.ARB_shader_image_load_store)
2396 goto invalid_enum;
2397 if (index >= ctx->Const.MaxImageUnits)
2398 goto invalid_value;
2399
2400 t = ctx->ImageUnits[index].TexObj;
2401 v->value_int = (t ? t->Name : 0);
2402 return TYPE_INT;
2403 }
2404
2405 case GL_IMAGE_BINDING_LEVEL:
2406 if (!ctx->Extensions.ARB_shader_image_load_store)
2407 goto invalid_enum;
2408 if (index >= ctx->Const.MaxImageUnits)
2409 goto invalid_value;
2410
2411 v->value_int = ctx->ImageUnits[index].Level;
2412 return TYPE_INT;
2413
2414 case GL_IMAGE_BINDING_LAYERED:
2415 if (!ctx->Extensions.ARB_shader_image_load_store)
2416 goto invalid_enum;
2417 if (index >= ctx->Const.MaxImageUnits)
2418 goto invalid_value;
2419
2420 v->value_int = ctx->ImageUnits[index].Layered;
2421 return TYPE_INT;
2422
2423 case GL_IMAGE_BINDING_LAYER:
2424 if (!ctx->Extensions.ARB_shader_image_load_store)
2425 goto invalid_enum;
2426 if (index >= ctx->Const.MaxImageUnits)
2427 goto invalid_value;
2428
2429 v->value_int = ctx->ImageUnits[index].Layer;
2430 return TYPE_INT;
2431
2432 case GL_IMAGE_BINDING_ACCESS:
2433 if (!ctx->Extensions.ARB_shader_image_load_store)
2434 goto invalid_enum;
2435 if (index >= ctx->Const.MaxImageUnits)
2436 goto invalid_value;
2437
2438 v->value_int = ctx->ImageUnits[index].Access;
2439 return TYPE_INT;
2440
2441 case GL_IMAGE_BINDING_FORMAT:
2442 if (!ctx->Extensions.ARB_shader_image_load_store)
2443 goto invalid_enum;
2444 if (index >= ctx->Const.MaxImageUnits)
2445 goto invalid_value;
2446
2447 v->value_int = ctx->ImageUnits[index].Format;
2448 return TYPE_INT;
2449
2450 /* ARB_direct_state_access */
2451 case GL_TEXTURE_BINDING_1D:
2452 case GL_TEXTURE_BINDING_1D_ARRAY:
2453 case GL_TEXTURE_BINDING_2D:
2454 case GL_TEXTURE_BINDING_2D_ARRAY:
2455 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2456 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2457 case GL_TEXTURE_BINDING_3D:
2458 case GL_TEXTURE_BINDING_BUFFER:
2459 case GL_TEXTURE_BINDING_CUBE_MAP:
2460 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2461 case GL_TEXTURE_BINDING_RECTANGLE: {
2462 int target;
2463
2464 if (ctx->API != API_OPENGL_CORE)
2465 goto invalid_enum;
2466 target = tex_binding_to_index(ctx, pname);
2467 if (target < 0)
2468 goto invalid_enum;
2469 if (index >= _mesa_max_tex_unit(ctx))
2470 goto invalid_value;
2471
2472 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2473 return TYPE_INT;
2474 }
2475
2476 case GL_SAMPLER_BINDING: {
2477 struct gl_sampler_object *samp;
2478
2479 if (ctx->API != API_OPENGL_CORE)
2480 goto invalid_enum;
2481 if (index >= _mesa_max_tex_unit(ctx))
2482 goto invalid_value;
2483
2484 samp = ctx->Texture.Unit[index].Sampler;
2485 v->value_int = samp ? samp->Name : 0;
2486 return TYPE_INT;
2487 }
2488
2489 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2490 if (!_mesa_has_compute_shaders(ctx))
2491 goto invalid_enum;
2492 if (index >= 3)
2493 goto invalid_value;
2494 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2495 return TYPE_INT;
2496
2497 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2498 if (!_mesa_has_compute_shaders(ctx))
2499 goto invalid_enum;
2500 if (index >= 3)
2501 goto invalid_value;
2502 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2503 return TYPE_INT;
2504
2505 /* ARB_compute_variable_group_size */
2506 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2507 if (!ctx->Extensions.ARB_compute_variable_group_size)
2508 goto invalid_enum;
2509 if (index >= 3)
2510 goto invalid_value;
2511 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2512 return TYPE_INT;
2513
2514 /* GL_EXT_external_objects */
2515 case GL_DRIVER_UUID_EXT:
2516 _mesa_get_driver_uuid(ctx, v->value_int_4);
2517 return TYPE_INT_4;
2518 case GL_DEVICE_UUID_EXT:
2519 _mesa_get_device_uuid(ctx, v->value_int_4);
2520 return TYPE_INT_4;
2521 }
2522
2523 invalid_enum:
2524 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2525 _mesa_enum_to_string(pname));
2526 return TYPE_INVALID;
2527 invalid_value:
2528 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2529 _mesa_enum_to_string(pname));
2530 return TYPE_INVALID;
2531 }
2532
2533 void GLAPIENTRY
2534 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2535 {
2536 union value v;
2537 enum value_type type =
2538 find_value_indexed("glGetBooleani_v", pname, index, &v);
2539
2540 switch (type) {
2541 case TYPE_INT:
2542 case TYPE_UINT:
2543 params[0] = INT_TO_BOOLEAN(v.value_int);
2544 break;
2545 case TYPE_INT_4:
2546 case TYPE_UINT_4:
2547 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2548 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2549 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2550 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2551 break;
2552 case TYPE_INT64:
2553 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2554 break;
2555 default:
2556 ; /* nothing - GL error was recorded */
2557 }
2558 }
2559
2560 void GLAPIENTRY
2561 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2562 {
2563 union value v;
2564 enum value_type type =
2565 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2566
2567 switch (type) {
2568 case TYPE_FLOAT_4:
2569 case TYPE_FLOATN_4:
2570 params[3] = IROUND(v.value_float_4[3]);
2571 case TYPE_FLOAT_3:
2572 case TYPE_FLOATN_3:
2573 params[2] = IROUND(v.value_float_4[2]);
2574 case TYPE_FLOAT_2:
2575 case TYPE_FLOATN_2:
2576 params[1] = IROUND(v.value_float_4[1]);
2577 case TYPE_FLOAT:
2578 case TYPE_FLOATN:
2579 params[0] = IROUND(v.value_float_4[0]);
2580 break;
2581
2582 case TYPE_DOUBLEN_2:
2583 params[1] = IROUND(v.value_double_2[1]);
2584 case TYPE_DOUBLEN:
2585 params[0] = IROUND(v.value_double_2[0]);
2586 break;
2587
2588 case TYPE_INT:
2589 case TYPE_UINT:
2590 params[0] = v.value_int;
2591 break;
2592 case TYPE_INT_4:
2593 case TYPE_UINT_4:
2594 params[0] = v.value_int_4[0];
2595 params[1] = v.value_int_4[1];
2596 params[2] = v.value_int_4[2];
2597 params[3] = v.value_int_4[3];
2598 break;
2599 case TYPE_INT64:
2600 params[0] = INT64_TO_INT(v.value_int64);
2601 break;
2602 default:
2603 ; /* nothing - GL error was recorded */
2604 }
2605 }
2606
2607 void GLAPIENTRY
2608 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2609 {
2610 union value v;
2611 enum value_type type =
2612 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2613
2614 switch (type) {
2615 case TYPE_INT:
2616 params[0] = v.value_int;
2617 break;
2618 case TYPE_INT_4:
2619 params[0] = v.value_int_4[0];
2620 params[1] = v.value_int_4[1];
2621 params[2] = v.value_int_4[2];
2622 params[3] = v.value_int_4[3];
2623 break;
2624 case TYPE_UINT:
2625 params[0] = (GLuint) v.value_int;
2626 break;
2627 case TYPE_UINT_4:
2628 params[0] = (GLuint) v.value_int_4[0];
2629 params[1] = (GLuint) v.value_int_4[1];
2630 params[2] = (GLuint) v.value_int_4[2];
2631 params[3] = (GLuint) v.value_int_4[3];
2632 break;
2633 case TYPE_INT64:
2634 params[0] = v.value_int64;
2635 break;
2636 default:
2637 ; /* nothing - GL error was recorded */
2638 }
2639 }
2640
2641 void GLAPIENTRY
2642 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2643 {
2644 int i;
2645 GLmatrix *m;
2646 union value v;
2647 enum value_type type =
2648 find_value_indexed("glGetFloati_v", pname, index, &v);
2649
2650 switch (type) {
2651 case TYPE_FLOAT_4:
2652 case TYPE_FLOATN_4:
2653 params[3] = v.value_float_4[3];
2654 case TYPE_FLOAT_3:
2655 case TYPE_FLOATN_3:
2656 params[2] = v.value_float_4[2];
2657 case TYPE_FLOAT_2:
2658 case TYPE_FLOATN_2:
2659 params[1] = v.value_float_4[1];
2660 case TYPE_FLOAT:
2661 case TYPE_FLOATN:
2662 params[0] = v.value_float_4[0];
2663 break;
2664
2665 case TYPE_DOUBLEN_2:
2666 params[1] = (GLfloat) v.value_double_2[1];
2667 case TYPE_DOUBLEN:
2668 params[0] = (GLfloat) v.value_double_2[0];
2669 break;
2670
2671 case TYPE_INT_4:
2672 params[3] = (GLfloat) v.value_int_4[3];
2673 case TYPE_INT_3:
2674 params[2] = (GLfloat) v.value_int_4[2];
2675 case TYPE_INT_2:
2676 case TYPE_ENUM_2:
2677 params[1] = (GLfloat) v.value_int_4[1];
2678 case TYPE_INT:
2679 case TYPE_ENUM:
2680 params[0] = (GLfloat) v.value_int_4[0];
2681 break;
2682
2683 case TYPE_INT_N:
2684 for (i = 0; i < v.value_int_n.n; i++)
2685 params[i] = (GLfloat) v.value_int_n.ints[i];
2686 break;
2687
2688 case TYPE_UINT_4:
2689 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
2690 case TYPE_UINT_3:
2691 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
2692 case TYPE_UINT_2:
2693 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
2694 case TYPE_UINT:
2695 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
2696 break;
2697
2698 case TYPE_INT64:
2699 params[0] = (GLfloat) v.value_int64;
2700 break;
2701
2702 case TYPE_BOOLEAN:
2703 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2704 break;
2705
2706 case TYPE_MATRIX:
2707 m = *(GLmatrix **) &v;
2708 for (i = 0; i < 16; i++)
2709 params[i] = m->m[i];
2710 break;
2711
2712 case TYPE_MATRIX_T:
2713 m = *(GLmatrix **) &v;
2714 for (i = 0; i < 16; i++)
2715 params[i] = m->m[transpose[i]];
2716 break;
2717
2718 default:
2719 ;
2720 }
2721 }
2722
2723 void GLAPIENTRY
2724 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2725 {
2726 int i;
2727 GLmatrix *m;
2728 union value v;
2729 enum value_type type =
2730 find_value_indexed("glGetDoublei_v", pname, index, &v);
2731
2732 switch (type) {
2733 case TYPE_FLOAT_4:
2734 case TYPE_FLOATN_4:
2735 params[3] = (GLdouble) v.value_float_4[3];
2736 case TYPE_FLOAT_3:
2737 case TYPE_FLOATN_3:
2738 params[2] = (GLdouble) v.value_float_4[2];
2739 case TYPE_FLOAT_2:
2740 case TYPE_FLOATN_2:
2741 params[1] = (GLdouble) v.value_float_4[1];
2742 case TYPE_FLOAT:
2743 case TYPE_FLOATN:
2744 params[0] = (GLdouble) v.value_float_4[0];
2745 break;
2746
2747 case TYPE_DOUBLEN_2:
2748 params[1] = v.value_double_2[1];
2749 case TYPE_DOUBLEN:
2750 params[0] = v.value_double_2[0];
2751 break;
2752
2753 case TYPE_INT_4:
2754 params[3] = (GLdouble) v.value_int_4[3];
2755 case TYPE_INT_3:
2756 params[2] = (GLdouble) v.value_int_4[2];
2757 case TYPE_INT_2:
2758 case TYPE_ENUM_2:
2759 params[1] = (GLdouble) v.value_int_4[1];
2760 case TYPE_INT:
2761 case TYPE_ENUM:
2762 params[0] = (GLdouble) v.value_int_4[0];
2763 break;
2764
2765 case TYPE_INT_N:
2766 for (i = 0; i < v.value_int_n.n; i++)
2767 params[i] = (GLdouble) v.value_int_n.ints[i];
2768 break;
2769
2770 case TYPE_UINT_4:
2771 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
2772 case TYPE_UINT_3:
2773 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
2774 case TYPE_UINT_2:
2775 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
2776 case TYPE_UINT:
2777 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
2778 break;
2779
2780 case TYPE_INT64:
2781 params[0] = (GLdouble) v.value_int64;
2782 break;
2783
2784 case TYPE_BOOLEAN:
2785 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2786 break;
2787
2788 case TYPE_MATRIX:
2789 m = *(GLmatrix **) &v;
2790 for (i = 0; i < 16; i++)
2791 params[i] = (GLdouble) m->m[i];
2792 break;
2793
2794 case TYPE_MATRIX_T:
2795 m = *(GLmatrix **) &v;
2796 for (i = 0; i < 16; i++)
2797 params[i] = (GLdouble) m->m[transpose[i]];
2798 break;
2799
2800 default:
2801 ;
2802 }
2803 }
2804
2805 void GLAPIENTRY
2806 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
2807 {
2808 GLsizei size;
2809 union value v;
2810 enum value_type type;
2811 const char *func = "glGetUnsignedBytei_vEXT";
2812
2813 GET_CURRENT_CONTEXT(ctx);
2814
2815 type = find_value_indexed(func, target, index, &v);
2816 size = get_value_size(type, &v);
2817 if (size <= 0) {
2818 _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()");
2819 }
2820
2821 switch (type) {
2822 case TYPE_UINT:
2823 case TYPE_INT:
2824 case TYPE_INT_2:
2825 case TYPE_UINT_2:
2826 case TYPE_INT_3:
2827 case TYPE_UINT_3:
2828 case TYPE_INT_4:
2829 case TYPE_UINT_4:
2830 case TYPE_INT64:
2831 case TYPE_ENUM:
2832 case TYPE_ENUM_2:
2833 case TYPE_BOOLEAN:
2834 case TYPE_FLOAT:
2835 case TYPE_FLOATN:
2836 case TYPE_FLOAT_2:
2837 case TYPE_FLOATN_2:
2838 case TYPE_FLOAT_3:
2839 case TYPE_FLOATN_3:
2840 case TYPE_FLOAT_4:
2841 case TYPE_FLOATN_4:
2842 case TYPE_FLOAT_8:
2843 case TYPE_DOUBLEN:
2844 case TYPE_DOUBLEN_2:
2845 case TYPE_MATRIX:
2846 case TYPE_MATRIX_T:
2847 memcpy(data, &v.value_int, size);
2848 break;
2849 case TYPE_INT_N:
2850 memcpy(data, &v.value_int_n.ints, size);
2851 break;
2852 default:
2853 break; /* nothing - GL error was recorded */
2854 }
2855 }
2856
2857 void GLAPIENTRY
2858 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2859 {
2860 const struct value_desc *d;
2861 union value v;
2862 GLmatrix *m;
2863 int shift, i;
2864 void *p;
2865
2866 d = find_value("glGetDoublev", pname, &p, &v);
2867 switch (d->type) {
2868 case TYPE_INVALID:
2869 break;
2870 case TYPE_CONST:
2871 params[0] = INT_TO_FIXED(d->offset);
2872 break;
2873
2874 case TYPE_FLOAT_4:
2875 case TYPE_FLOATN_4:
2876 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2877 case TYPE_FLOAT_3:
2878 case TYPE_FLOATN_3:
2879 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2880 case TYPE_FLOAT_2:
2881 case TYPE_FLOATN_2:
2882 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2883 case TYPE_FLOAT:
2884 case TYPE_FLOATN:
2885 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2886 break;
2887
2888 case TYPE_DOUBLEN_2:
2889 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
2890 case TYPE_DOUBLEN:
2891 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2892 break;
2893
2894 case TYPE_INT_4:
2895 case TYPE_UINT_4:
2896 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2897 case TYPE_INT_3:
2898 case TYPE_UINT_3:
2899 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2900 case TYPE_INT_2:
2901 case TYPE_UINT_2:
2902 case TYPE_ENUM_2:
2903 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2904 case TYPE_INT:
2905 case TYPE_UINT:
2906 case TYPE_ENUM:
2907 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2908 break;
2909
2910 case TYPE_INT_N:
2911 for (i = 0; i < v.value_int_n.n; i++)
2912 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2913 break;
2914
2915 case TYPE_INT64:
2916 params[0] = ((GLint64 *) p)[0];
2917 break;
2918
2919 case TYPE_BOOLEAN:
2920 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2921 break;
2922
2923 case TYPE_MATRIX:
2924 m = *(GLmatrix **) p;
2925 for (i = 0; i < 16; i++)
2926 params[i] = FLOAT_TO_FIXED(m->m[i]);
2927 break;
2928
2929 case TYPE_MATRIX_T:
2930 m = *(GLmatrix **) p;
2931 for (i = 0; i < 16; i++)
2932 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2933 break;
2934
2935 case TYPE_BIT_0:
2936 case TYPE_BIT_1:
2937 case TYPE_BIT_2:
2938 case TYPE_BIT_3:
2939 case TYPE_BIT_4:
2940 case TYPE_BIT_5:
2941 case TYPE_BIT_6:
2942 case TYPE_BIT_7:
2943 shift = d->type - TYPE_BIT_0;
2944 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2945 break;
2946 }
2947 }