mesa: GL_EXT_framebuffer_object is not optional
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "extensions.h"
32 #include "get.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "state.h"
36 #include "texcompress.h"
37 #include "framebuffer.h"
38 #include "samplerobj.h"
39 #include "stencil.h"
40
41 /* This is a table driven implemetation of the glGet*v() functions.
42 * The basic idea is that most getters just look up an int somewhere
43 * in struct gl_context and then convert it to a bool or float according to
44 * which of glGetIntegerv() glGetBooleanv() etc is being called.
45 * Instead of generating code to do this, we can just record the enum
46 * value and the offset into struct gl_context in an array of structs. Then
47 * in glGet*(), we lookup the struct for the enum in question, and use
48 * the offset to get the int we need.
49 *
50 * Sometimes we need to look up a float, a boolean, a bit in a
51 * bitfield, a matrix or other types instead, so we need to track the
52 * type of the value in struct gl_context. And sometimes the value isn't in
53 * struct gl_context but in the drawbuffer, the array object, current texture
54 * unit, or maybe it's a computed value. So we need to also track
55 * where or how to find the value. Finally, we sometimes need to
56 * check that one of a number of extensions are enabled, the GL
57 * version or flush or call _mesa_update_state(). This is done by
58 * attaching optional extra information to the value description
59 * struct, it's sort of like an array of opcodes that describe extra
60 * checks or actions.
61 *
62 * Putting all this together we end up with struct value_desc below,
63 * and with a couple of macros to help, the table of struct value_desc
64 * is about as concise as the specification in the old python script.
65 */
66
67 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
68 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
69 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
70 (GLint) ((F) * 65536.0f) )
71
72 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
73 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
74 ((I) < SHRT_MIN) ? INT_MIN : \
75 (GLint) ((I) * 65536) )
76
77 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
78 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
79
80 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
81 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
82 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
83 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
84
85 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
86 #define ENUM_TO_FIXED(E) (E)
87
88 enum value_type {
89 TYPE_INVALID,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_BIT_6,
106 TYPE_BIT_7,
107 TYPE_FLOAT,
108 TYPE_FLOAT_2,
109 TYPE_FLOAT_3,
110 TYPE_FLOAT_4,
111 TYPE_FLOATN,
112 TYPE_FLOATN_2,
113 TYPE_FLOATN_3,
114 TYPE_FLOATN_4,
115 TYPE_DOUBLEN,
116 TYPE_MATRIX,
117 TYPE_MATRIX_T,
118 TYPE_CONST
119 };
120
121 enum value_location {
122 LOC_BUFFER,
123 LOC_CONTEXT,
124 LOC_ARRAY,
125 LOC_TEXUNIT,
126 LOC_CUSTOM
127 };
128
129 enum value_extra {
130 EXTRA_END = 0x8000,
131 EXTRA_VERSION_30,
132 EXTRA_VERSION_31,
133 EXTRA_VERSION_32,
134 EXTRA_API_GL,
135 EXTRA_API_GL_CORE,
136 EXTRA_API_ES2,
137 EXTRA_API_ES3,
138 EXTRA_NEW_BUFFERS,
139 EXTRA_NEW_FRAG_CLAMP,
140 EXTRA_VALID_DRAW_BUFFER,
141 EXTRA_VALID_TEXTURE_UNIT,
142 EXTRA_VALID_CLIP_DISTANCE,
143 EXTRA_FLUSH_CURRENT,
144 EXTRA_GLSL_130,
145 EXTRA_EXT_UBO_GS4,
146 };
147
148 #define NO_EXTRA NULL
149 #define NO_OFFSET 0
150
151 struct value_desc {
152 GLenum pname;
153 GLubyte location; /**< enum value_location */
154 GLubyte type; /**< enum value_type */
155 int offset;
156 const int *extra;
157 };
158
159 union value {
160 GLfloat value_float;
161 GLfloat value_float_4[4];
162 GLmatrix *value_matrix;
163 GLint value_int;
164 GLint value_int_4[4];
165 GLint64 value_int64;
166 GLenum value_enum;
167
168 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
169 struct {
170 GLint n, ints[100];
171 } value_int_n;
172 GLboolean value_bool;
173 };
174
175 #define BUFFER_FIELD(field, type) \
176 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
177 #define CONTEXT_FIELD(field, type) \
178 LOC_CONTEXT, type, offsetof(struct gl_context, field)
179 #define ARRAY_FIELD(field, type) \
180 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
181 #undef CONST /* already defined through windows.h */
182 #define CONST(value) \
183 LOC_CONTEXT, TYPE_CONST, value
184
185 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
186 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
187 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
188
189 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
190 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
191 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
192 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
193 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
194 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
195 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
196 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
197 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
198 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
199 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
200 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
201 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
202 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
203 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
204 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
205 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
206 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
207 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
208 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
209
210 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
211 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
212 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
213
214 #define EXT(f) \
215 offsetof(struct gl_extensions, f)
216
217 #define EXTRA_EXT(e) \
218 static const int extra_##e[] = { \
219 EXT(e), EXTRA_END \
220 }
221
222 #define EXTRA_EXT2(e1, e2) \
223 static const int extra_##e1##_##e2[] = { \
224 EXT(e1), EXT(e2), EXTRA_END \
225 }
226
227 /* The 'extra' mechanism is a way to specify extra checks (such as
228 * extensions or specific gl versions) or actions (flush current, new
229 * buffers) that we need to do before looking up an enum. We need to
230 * declare them all up front so we can refer to them in the value_desc
231 * structs below.
232 *
233 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
234 * versions, listing multiple ones in an array means an error will be thrown
235 * only if none of them are available. If you need to check for "AND"
236 * behavior, you would need to make a custom EXTRA_ enum.
237 */
238
239 static const int extra_new_buffers[] = {
240 EXTRA_NEW_BUFFERS,
241 EXTRA_END
242 };
243
244 static const int extra_new_frag_clamp[] = {
245 EXTRA_NEW_FRAG_CLAMP,
246 EXTRA_END
247 };
248
249 static const int extra_valid_draw_buffer[] = {
250 EXTRA_VALID_DRAW_BUFFER,
251 EXTRA_END
252 };
253
254 static const int extra_valid_texture_unit[] = {
255 EXTRA_VALID_TEXTURE_UNIT,
256 EXTRA_END
257 };
258
259 static const int extra_valid_clip_distance[] = {
260 EXTRA_VALID_CLIP_DISTANCE,
261 EXTRA_END
262 };
263
264 static const int extra_flush_current_valid_texture_unit[] = {
265 EXTRA_FLUSH_CURRENT,
266 EXTRA_VALID_TEXTURE_UNIT,
267 EXTRA_END
268 };
269
270 static const int extra_flush_current[] = {
271 EXTRA_FLUSH_CURRENT,
272 EXTRA_END
273 };
274
275 static const int extra_EXT_secondary_color_flush_current[] = {
276 EXT(EXT_secondary_color),
277 EXTRA_FLUSH_CURRENT,
278 EXTRA_END
279 };
280
281 static const int extra_EXT_fog_coord_flush_current[] = {
282 EXT(EXT_fog_coord),
283 EXTRA_FLUSH_CURRENT,
284 EXTRA_END
285 };
286
287 static const int extra_EXT_texture_integer[] = {
288 EXT(EXT_texture_integer),
289 EXTRA_END
290 };
291
292 static const int extra_EXT_texture_integer_and_new_buffers[] = {
293 EXT(EXT_texture_integer),
294 EXTRA_NEW_BUFFERS,
295 EXTRA_END
296 };
297
298 static const int extra_GLSL_130_es3[] = {
299 EXTRA_GLSL_130,
300 EXTRA_API_ES3,
301 EXTRA_END
302 };
303
304 static const int extra_texture_buffer_object[] = {
305 EXTRA_API_GL_CORE,
306 EXTRA_VERSION_31,
307 EXT(ARB_texture_buffer_object),
308 EXTRA_END
309 };
310
311 static const int extra_ARB_transform_feedback2_api_es3[] = {
312 EXT(ARB_transform_feedback2),
313 EXTRA_API_ES3,
314 EXTRA_END
315 };
316
317 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
318 EXTRA_EXT_UBO_GS4,
319 EXTRA_END
320 };
321
322 static const int extra_ARB_ES2_compatibility_api_es2[] = {
323 EXT(ARB_ES2_compatibility),
324 EXTRA_API_ES2,
325 EXTRA_END
326 };
327
328 static const int extra_ARB_ES3_compatibility_api_es3[] = {
329 EXT(ARB_ES3_compatibility),
330 EXTRA_API_ES3,
331 EXTRA_END
332 };
333
334 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
335 EXT(EXT_framebuffer_sRGB),
336 EXTRA_NEW_BUFFERS,
337 EXTRA_END
338 };
339
340 static const int extra_MESA_texture_array_es3[] = {
341 EXT(MESA_texture_array),
342 EXTRA_API_ES3,
343 EXTRA_END
344 };
345
346 EXTRA_EXT(ARB_texture_cube_map);
347 EXTRA_EXT(MESA_texture_array);
348 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
349 EXTRA_EXT(EXT_secondary_color);
350 EXTRA_EXT(EXT_fog_coord);
351 EXTRA_EXT(NV_fog_distance);
352 EXTRA_EXT(EXT_texture_filter_anisotropic);
353 EXTRA_EXT(NV_point_sprite);
354 EXTRA_EXT(NV_texture_rectangle);
355 EXTRA_EXT(EXT_stencil_two_side);
356 EXTRA_EXT(EXT_depth_bounds_test);
357 EXTRA_EXT(ARB_depth_clamp);
358 EXTRA_EXT(ATI_fragment_shader);
359 EXTRA_EXT(EXT_framebuffer_blit);
360 EXTRA_EXT(ARB_shader_objects);
361 EXTRA_EXT(EXT_provoking_vertex);
362 EXTRA_EXT(ARB_fragment_shader);
363 EXTRA_EXT(ARB_fragment_program);
364 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
365 EXTRA_EXT(ARB_seamless_cube_map);
366 EXTRA_EXT(ARB_sync);
367 EXTRA_EXT(ARB_vertex_shader);
368 EXTRA_EXT(EXT_transform_feedback);
369 EXTRA_EXT(ARB_transform_feedback3);
370 EXTRA_EXT(EXT_pixel_buffer_object);
371 EXTRA_EXT(ARB_vertex_program);
372 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
373 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
374 EXTRA_EXT(ARB_geometry_shader4);
375 EXTRA_EXT(ARB_color_buffer_float);
376 EXTRA_EXT(EXT_framebuffer_sRGB);
377 EXTRA_EXT(OES_EGL_image_external);
378 EXTRA_EXT(ARB_blend_func_extended);
379 EXTRA_EXT(ARB_uniform_buffer_object);
380 EXTRA_EXT(ARB_timer_query);
381 EXTRA_EXT(ARB_map_buffer_alignment);
382 EXTRA_EXT(ARB_texture_cube_map_array);
383 EXTRA_EXT(ARB_texture_buffer_range);
384 EXTRA_EXT(ARB_texture_multisample);
385
386 static const int
387 extra_ARB_color_buffer_float_or_glcore[] = {
388 EXT(ARB_color_buffer_float),
389 EXTRA_API_GL_CORE,
390 EXTRA_END
391 };
392
393 static const int
394 extra_NV_primitive_restart[] = {
395 EXT(NV_primitive_restart),
396 EXTRA_END
397 };
398
399 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
400 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
401 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
402
403 static const int extra_gl30_es3[] = {
404 EXTRA_VERSION_30,
405 EXTRA_API_ES3,
406 EXTRA_END,
407 };
408
409 static const int extra_gl32_es3[] = {
410 EXTRA_VERSION_32,
411 EXTRA_API_ES3,
412 EXTRA_END,
413 };
414
415 static const int
416 extra_ARB_vertex_program_api_es2[] = {
417 EXT(ARB_vertex_program),
418 EXTRA_API_ES2,
419 EXTRA_END
420 };
421
422 /* The ReadBuffer get token is valid under either full GL or under
423 * GLES2 if the NV_read_buffer extension is available. */
424 static const int
425 extra_NV_read_buffer_api_gl[] = {
426 EXTRA_API_ES2,
427 EXTRA_API_GL,
428 EXTRA_END
429 };
430
431 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
432 EXTRA_API_GL_CORE,
433 EXT(ARB_color_buffer_float),
434 EXTRA_NEW_BUFFERS,
435 EXTRA_END
436 };
437
438 /* This is the big table describing all the enums we accept in
439 * glGet*v(). The table is partitioned into six parts: enums
440 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
441 * between OpenGL and GLES, enums exclusive to GLES, etc for the
442 * remaining combinations. To look up the enums valid in a given API
443 * we will use a hash table specific to that API. These tables are in
444 * turn generated at build time and included through get_hash.h.
445 */
446
447 #include "get_hash.h"
448
449 /* All we need now is a way to look up the value struct from the enum.
450 * The code generated by gcc for the old generated big switch
451 * statement is a big, balanced, open coded if/else tree, essentially
452 * an unrolled binary search. It would be natural to sort the new
453 * enum table and use bsearch(), but we will use a read-only hash
454 * table instead. bsearch() has a nice guaranteed worst case
455 * performance, but we're also guaranteed to hit that worst case
456 * (log2(n) iterations) for about half the enums. Instead, using an
457 * open addressing hash table, we can find the enum on the first try
458 * for 80% of the enums, 1 collision for 10% and never more than 5
459 * collisions for any enum (typical numbers). And the code is very
460 * simple, even though it feels a little magic. */
461
462 #ifdef GET_DEBUG
463 static void
464 print_table_stats(int api)
465 {
466 int i, j, collisions[11], count, hash, mask;
467 const struct value_desc *d;
468 const char *api_names[] = {
469 [API_OPENGL_COMPAT] = "GL",
470 [API_OPENGL_CORE] = "GL_CORE",
471 [API_OPENGLES] = "GLES",
472 [API_OPENGLES2] = "GLES2",
473 };
474 const char *api_name;
475
476 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
477 count = 0;
478 mask = Elements(table(api)) - 1;
479 memset(collisions, 0, sizeof collisions);
480
481 for (i = 0; i < Elements(table(api)); i++) {
482 if (!table(api)[i])
483 continue;
484 count++;
485 d = &values[table(api)[i]];
486 hash = (d->pname * prime_factor);
487 j = 0;
488 while (1) {
489 if (values[table(api)[hash & mask]].pname == d->pname)
490 break;
491 hash += prime_step;
492 j++;
493 }
494
495 if (j < 10)
496 collisions[j]++;
497 else
498 collisions[10]++;
499 }
500
501 printf("number of enums for %s: %d (total %ld)\n",
502 api_name, count, Elements(values));
503 for (i = 0; i < Elements(collisions) - 1; i++)
504 if (collisions[i] > 0)
505 printf(" %d enums with %d %scollisions\n",
506 collisions[i], i, i == 10 ? "or more " : "");
507 }
508 #endif
509
510 /**
511 * Initialize the enum hash for a given API
512 *
513 * This is called from one_time_init() to insert the enum values that
514 * are valid for the API in question into the enum hash table.
515 *
516 * \param the current context, for determining the API in question
517 */
518 void _mesa_init_get_hash(struct gl_context *ctx)
519 {
520 #ifdef GET_DEBUG
521 print_table_stats();
522 #endif
523 }
524
525 /**
526 * Handle irregular enums
527 *
528 * Some values don't conform to the "well-known type at context
529 * pointer + offset" pattern, so we have this function to catch all
530 * the corner cases. Typically, it's a computed value or a one-off
531 * pointer to a custom struct or something.
532 *
533 * In this case we can't return a pointer to the value, so we'll have
534 * to use the temporary variable 'v' declared back in the calling
535 * glGet*v() function to store the result.
536 *
537 * \param ctx the current context
538 * \param d the struct value_desc that describes the enum
539 * \param v pointer to the tmp declared in the calling glGet*v() function
540 */
541 static void
542 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
543 {
544 struct gl_buffer_object **buffer_obj;
545 struct gl_client_array *array;
546 GLuint unit, *p;
547
548 switch (d->pname) {
549 case GL_MAJOR_VERSION:
550 v->value_int = ctx->Version / 10;
551 break;
552 case GL_MINOR_VERSION:
553 v->value_int = ctx->Version % 10;
554 break;
555
556 case GL_TEXTURE_1D:
557 case GL_TEXTURE_2D:
558 case GL_TEXTURE_3D:
559 case GL_TEXTURE_1D_ARRAY_EXT:
560 case GL_TEXTURE_2D_ARRAY_EXT:
561 case GL_TEXTURE_CUBE_MAP_ARB:
562 case GL_TEXTURE_RECTANGLE_NV:
563 case GL_TEXTURE_EXTERNAL_OES:
564 v->value_bool = _mesa_IsEnabled(d->pname);
565 break;
566
567 case GL_LINE_STIPPLE_PATTERN:
568 /* This is the only GLushort, special case it here by promoting
569 * to an int rather than introducing a new type. */
570 v->value_int = ctx->Line.StipplePattern;
571 break;
572
573 case GL_CURRENT_RASTER_TEXTURE_COORDS:
574 unit = ctx->Texture.CurrentUnit;
575 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
576 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
577 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
578 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
579 break;
580
581 case GL_CURRENT_TEXTURE_COORDS:
582 unit = ctx->Texture.CurrentUnit;
583 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
584 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
585 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
586 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
587 break;
588
589 case GL_COLOR_WRITEMASK:
590 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
591 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
592 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
593 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
594 break;
595
596 case GL_EDGE_FLAG:
597 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
598 break;
599
600 case GL_READ_BUFFER:
601 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
602 break;
603
604 case GL_MAP2_GRID_DOMAIN:
605 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
606 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
607 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
608 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
609 break;
610
611 case GL_TEXTURE_STACK_DEPTH:
612 unit = ctx->Texture.CurrentUnit;
613 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
614 break;
615 case GL_TEXTURE_MATRIX:
616 unit = ctx->Texture.CurrentUnit;
617 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
618 break;
619
620 case GL_TEXTURE_COORD_ARRAY:
621 case GL_TEXTURE_COORD_ARRAY_SIZE:
622 case GL_TEXTURE_COORD_ARRAY_TYPE:
623 case GL_TEXTURE_COORD_ARRAY_STRIDE:
624 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
625 v->value_int = *(GLuint *) ((char *) array + d->offset);
626 break;
627
628 case GL_ACTIVE_TEXTURE_ARB:
629 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
630 break;
631 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
632 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
633 break;
634
635 case GL_MODELVIEW_STACK_DEPTH:
636 case GL_PROJECTION_STACK_DEPTH:
637 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
638 break;
639
640 case GL_MAX_TEXTURE_SIZE:
641 case GL_MAX_3D_TEXTURE_SIZE:
642 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
643 p = (GLuint *) ((char *) ctx + d->offset);
644 v->value_int = 1 << (*p - 1);
645 break;
646
647 case GL_SCISSOR_BOX:
648 v->value_int_4[0] = ctx->Scissor.X;
649 v->value_int_4[1] = ctx->Scissor.Y;
650 v->value_int_4[2] = ctx->Scissor.Width;
651 v->value_int_4[3] = ctx->Scissor.Height;
652 break;
653
654 case GL_LIST_INDEX:
655 v->value_int =
656 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
657 break;
658 case GL_LIST_MODE:
659 if (!ctx->CompileFlag)
660 v->value_enum = 0;
661 else if (ctx->ExecuteFlag)
662 v->value_enum = GL_COMPILE_AND_EXECUTE;
663 else
664 v->value_enum = GL_COMPILE;
665 break;
666
667 case GL_VIEWPORT:
668 v->value_int_4[0] = ctx->Viewport.X;
669 v->value_int_4[1] = ctx->Viewport.Y;
670 v->value_int_4[2] = ctx->Viewport.Width;
671 v->value_int_4[3] = ctx->Viewport.Height;
672 break;
673
674 case GL_ACTIVE_STENCIL_FACE_EXT:
675 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
676 break;
677
678 case GL_STENCIL_FAIL:
679 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
680 break;
681 case GL_STENCIL_FUNC:
682 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
683 break;
684 case GL_STENCIL_PASS_DEPTH_FAIL:
685 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
686 break;
687 case GL_STENCIL_PASS_DEPTH_PASS:
688 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
689 break;
690 case GL_STENCIL_REF:
691 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
692 break;
693 case GL_STENCIL_BACK_REF:
694 v->value_int = _mesa_get_stencil_ref(ctx, 1);
695 break;
696 case GL_STENCIL_VALUE_MASK:
697 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
698 break;
699 case GL_STENCIL_WRITEMASK:
700 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
701 break;
702
703 case GL_NUM_EXTENSIONS:
704 v->value_int = _mesa_get_extension_count(ctx);
705 break;
706
707 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
708 v->value_int = _mesa_get_color_read_type(ctx);
709 break;
710 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
711 v->value_int = _mesa_get_color_read_format(ctx);
712 break;
713
714 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
715 v->value_int = ctx->CurrentStack->Depth + 1;
716 break;
717 case GL_CURRENT_MATRIX_ARB:
718 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
719 v->value_matrix = ctx->CurrentStack->Top;
720 break;
721
722 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
723 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
724 break;
725 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
726 v->value_int_n.n =
727 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
728 ASSERT(v->value_int_n.n <= 100);
729 break;
730
731 case GL_MAX_VARYING_FLOATS_ARB:
732 case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
733 v->value_int = ctx->Const.MaxVarying * 4;
734 break;
735
736 /* Various object names */
737
738 case GL_TEXTURE_BINDING_1D:
739 case GL_TEXTURE_BINDING_2D:
740 case GL_TEXTURE_BINDING_3D:
741 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
742 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
743 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
744 case GL_TEXTURE_BINDING_RECTANGLE_NV:
745 case GL_TEXTURE_BINDING_EXTERNAL_OES:
746 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
747 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
748 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
749 unit = ctx->Texture.CurrentUnit;
750 v->value_int =
751 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
752 break;
753
754 /* GL_ARB_vertex_buffer_object */
755 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
756 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
757 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
758 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
759 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
760 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
761 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
762 buffer_obj = (struct gl_buffer_object **)
763 ((char *) ctx->Array.ArrayObj + d->offset);
764 v->value_int = (*buffer_obj)->Name;
765 break;
766 case GL_ARRAY_BUFFER_BINDING_ARB:
767 v->value_int = ctx->Array.ArrayBufferObj->Name;
768 break;
769 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
770 v->value_int =
771 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
772 break;
773 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
774 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
775 break;
776
777 /* ARB_copy_buffer */
778 case GL_COPY_READ_BUFFER:
779 v->value_int = ctx->CopyReadBuffer->Name;
780 break;
781 case GL_COPY_WRITE_BUFFER:
782 v->value_int = ctx->CopyWriteBuffer->Name;
783 break;
784
785 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
786 v->value_int = ctx->Pack.BufferObj->Name;
787 break;
788 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
789 v->value_int = ctx->Unpack.BufferObj->Name;
790 break;
791 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
792 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
793 break;
794 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
795 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
796 break;
797 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
798 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
799 break;
800 case GL_TRANSFORM_FEEDBACK_BINDING:
801 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
802 break;
803 case GL_CURRENT_PROGRAM:
804 v->value_int =
805 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
806 break;
807 case GL_READ_FRAMEBUFFER_BINDING_EXT:
808 v->value_int = ctx->ReadBuffer->Name;
809 break;
810 case GL_RENDERBUFFER_BINDING_EXT:
811 v->value_int =
812 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
813 break;
814 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
815 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
816 break;
817
818 case GL_FOG_COLOR:
819 if (_mesa_get_clamp_fragment_color(ctx))
820 COPY_4FV(v->value_float_4, ctx->Fog.Color);
821 else
822 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
823 break;
824 case GL_COLOR_CLEAR_VALUE:
825 if (_mesa_get_clamp_fragment_color(ctx)) {
826 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
827 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
828 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
829 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
830 } else
831 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
832 break;
833 case GL_BLEND_COLOR_EXT:
834 if (_mesa_get_clamp_fragment_color(ctx))
835 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
836 else
837 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
838 break;
839 case GL_ALPHA_TEST_REF:
840 if (_mesa_get_clamp_fragment_color(ctx))
841 v->value_float = ctx->Color.AlphaRef;
842 else
843 v->value_float = ctx->Color.AlphaRefUnclamped;
844 break;
845 case GL_MAX_VERTEX_UNIFORM_VECTORS:
846 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
847 break;
848
849 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
850 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
851 break;
852
853 /* GL_ARB_texture_buffer_object */
854 case GL_TEXTURE_BUFFER_ARB:
855 v->value_int = ctx->Texture.BufferObject->Name;
856 break;
857 case GL_TEXTURE_BINDING_BUFFER_ARB:
858 unit = ctx->Texture.CurrentUnit;
859 v->value_int =
860 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
861 break;
862 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
863 {
864 struct gl_buffer_object *buf =
865 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
866 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
867 v->value_int = buf ? buf->Name : 0;
868 }
869 break;
870 case GL_TEXTURE_BUFFER_FORMAT_ARB:
871 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
872 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
873 break;
874
875 /* GL_ARB_sampler_objects */
876 case GL_SAMPLER_BINDING:
877 {
878 struct gl_sampler_object *samp =
879 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
880
881 /*
882 * The sampler object may have been deleted on another context,
883 * so we try to lookup the sampler object before returning its Name.
884 */
885 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
886 v->value_int = samp->Name;
887 } else {
888 v->value_int = 0;
889 }
890 }
891 break;
892 /* GL_ARB_uniform_buffer_object */
893 case GL_UNIFORM_BUFFER_BINDING:
894 v->value_int = ctx->UniformBuffer->Name;
895 break;
896 /* GL_ARB_timer_query */
897 case GL_TIMESTAMP:
898 if (ctx->Driver.GetTimestamp) {
899 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
900 }
901 else {
902 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
903 }
904 break;
905 }
906 }
907
908 /**
909 * Check extra constraints on a struct value_desc descriptor
910 *
911 * If a struct value_desc has a non-NULL extra pointer, it means that
912 * there are a number of extra constraints to check or actions to
913 * perform. The extras is just an integer array where each integer
914 * encode different constraints or actions.
915 *
916 * \param ctx current context
917 * \param func name of calling glGet*v() function for error reporting
918 * \param d the struct value_desc that has the extra constraints
919 *
920 * \return GL_FALSE if all of the constraints were not satisfied,
921 * otherwise GL_TRUE.
922 */
923 static GLboolean
924 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
925 {
926 const GLuint version = ctx->Version;
927 GLboolean api_check = GL_FALSE;
928 GLboolean api_found = GL_FALSE;
929 const int *e;
930
931 for (e = d->extra; *e != EXTRA_END; e++) {
932 switch (*e) {
933 case EXTRA_VERSION_30:
934 api_check = GL_TRUE;
935 if (version >= 30)
936 api_found = GL_TRUE;
937 break;
938 case EXTRA_VERSION_31:
939 api_check = GL_TRUE;
940 if (version >= 31)
941 api_found = GL_TRUE;
942 break;
943 case EXTRA_VERSION_32:
944 api_check = GL_TRUE;
945 if (version >= 32)
946 api_found = GL_TRUE;
947 break;
948 case EXTRA_NEW_FRAG_CLAMP:
949 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
950 _mesa_update_state(ctx);
951 break;
952 case EXTRA_API_ES2:
953 api_check = GL_TRUE;
954 if (ctx->API == API_OPENGLES2)
955 api_found = GL_TRUE;
956 break;
957 case EXTRA_API_ES3:
958 api_check = GL_TRUE;
959 if (_mesa_is_gles3(ctx))
960 api_found = GL_TRUE;
961 break;
962 case EXTRA_API_GL:
963 api_check = GL_TRUE;
964 if (_mesa_is_desktop_gl(ctx))
965 api_found = GL_TRUE;
966 break;
967 case EXTRA_API_GL_CORE:
968 api_check = GL_TRUE;
969 if (ctx->API == API_OPENGL_CORE)
970 api_found = GL_TRUE;
971 break;
972 case EXTRA_NEW_BUFFERS:
973 if (ctx->NewState & _NEW_BUFFERS)
974 _mesa_update_state(ctx);
975 break;
976 case EXTRA_FLUSH_CURRENT:
977 FLUSH_CURRENT(ctx, 0);
978 break;
979 case EXTRA_VALID_DRAW_BUFFER:
980 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
981 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
982 func, d->pname - GL_DRAW_BUFFER0_ARB);
983 return GL_FALSE;
984 }
985 break;
986 case EXTRA_VALID_TEXTURE_UNIT:
987 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
988 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
989 func, ctx->Texture.CurrentUnit);
990 return GL_FALSE;
991 }
992 break;
993 case EXTRA_VALID_CLIP_DISTANCE:
994 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
995 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
996 func, d->pname - GL_CLIP_DISTANCE0);
997 return GL_FALSE;
998 }
999 break;
1000 case EXTRA_GLSL_130:
1001 api_check = GL_TRUE;
1002 if (ctx->Const.GLSLVersion >= 130)
1003 api_found = GL_TRUE;
1004 break;
1005 case EXTRA_EXT_UBO_GS4:
1006 api_check = GL_TRUE;
1007 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
1008 ctx->Extensions.ARB_geometry_shader4);
1009 break;
1010 case EXTRA_END:
1011 break;
1012 default: /* *e is a offset into the extension struct */
1013 api_check = GL_TRUE;
1014 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1015 api_found = GL_TRUE;
1016 break;
1017 }
1018 }
1019
1020 if (api_check && !api_found) {
1021 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1022 _mesa_lookup_enum_by_nr(d->pname));
1023 return GL_FALSE;
1024 }
1025
1026 return GL_TRUE;
1027 }
1028
1029 static const struct value_desc error_value =
1030 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1031
1032 /**
1033 * Find the struct value_desc corresponding to the enum 'pname'.
1034 *
1035 * We hash the enum value to get an index into the 'table' array,
1036 * which holds the index in the 'values' array of struct value_desc.
1037 * Once we've found the entry, we do the extra checks, if any, then
1038 * look up the value and return a pointer to it.
1039 *
1040 * If the value has to be computed (for example, it's the result of a
1041 * function call or we need to add 1 to it), we use the tmp 'v' to
1042 * store the result.
1043 *
1044 * \param func name of glGet*v() func for error reporting
1045 * \param pname the enum value we're looking up
1046 * \param p is were we return the pointer to the value
1047 * \param v a tmp union value variable in the calling glGet*v() function
1048 *
1049 * \return the struct value_desc corresponding to the enum or a struct
1050 * value_desc of TYPE_INVALID if not found. This lets the calling
1051 * glGet*v() function jump right into a switch statement and
1052 * handle errors there instead of having to check for NULL.
1053 */
1054 static const struct value_desc *
1055 find_value(const char *func, GLenum pname, void **p, union value *v)
1056 {
1057 GET_CURRENT_CONTEXT(ctx);
1058 struct gl_texture_unit *unit;
1059 int mask, hash;
1060 const struct value_desc *d;
1061 int api;
1062
1063 api = ctx->API;
1064 /* We index into the table_set[] list of per-API hash tables using the API's
1065 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1066 * value since it's compatible with GLES2 its entry in table_set[] is at the
1067 * end.
1068 */
1069 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1070 if (_mesa_is_gles3(ctx)) {
1071 api = API_OPENGL_LAST + 1;
1072 }
1073 mask = Elements(table(api)) - 1;
1074 hash = (pname * prime_factor);
1075 while (1) {
1076 int idx = table(api)[hash & mask];
1077
1078 /* If the enum isn't valid, the hash walk ends with index 0,
1079 * pointing to the first entry of values[] which doesn't hold
1080 * any valid enum. */
1081 if (unlikely(idx == 0)) {
1082 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1083 _mesa_lookup_enum_by_nr(pname));
1084 return &error_value;
1085 }
1086
1087 d = &values[idx];
1088 if (likely(d->pname == pname))
1089 break;
1090
1091 hash += prime_step;
1092 }
1093
1094 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1095 return &error_value;
1096
1097 switch (d->location) {
1098 case LOC_BUFFER:
1099 *p = ((char *) ctx->DrawBuffer + d->offset);
1100 return d;
1101 case LOC_CONTEXT:
1102 *p = ((char *) ctx + d->offset);
1103 return d;
1104 case LOC_ARRAY:
1105 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1106 return d;
1107 case LOC_TEXUNIT:
1108 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1109 *p = ((char *) unit + d->offset);
1110 return d;
1111 case LOC_CUSTOM:
1112 find_custom_value(ctx, d, v);
1113 *p = v;
1114 return d;
1115 default:
1116 assert(0);
1117 break;
1118 }
1119
1120 /* silence warning */
1121 return &error_value;
1122 }
1123
1124 static const int transpose[] = {
1125 0, 4, 8, 12,
1126 1, 5, 9, 13,
1127 2, 6, 10, 14,
1128 3, 7, 11, 15
1129 };
1130
1131 void GLAPIENTRY
1132 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1133 {
1134 const struct value_desc *d;
1135 union value v;
1136 GLmatrix *m;
1137 int shift, i;
1138 void *p;
1139
1140 d = find_value("glGetBooleanv", pname, &p, &v);
1141 switch (d->type) {
1142 case TYPE_INVALID:
1143 break;
1144 case TYPE_CONST:
1145 params[0] = INT_TO_BOOLEAN(d->offset);
1146 break;
1147
1148 case TYPE_FLOAT_4:
1149 case TYPE_FLOATN_4:
1150 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1151 case TYPE_FLOAT_3:
1152 case TYPE_FLOATN_3:
1153 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1154 case TYPE_FLOAT_2:
1155 case TYPE_FLOATN_2:
1156 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1157 case TYPE_FLOAT:
1158 case TYPE_FLOATN:
1159 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1160 break;
1161
1162 case TYPE_DOUBLEN:
1163 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1164 break;
1165
1166 case TYPE_INT_4:
1167 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1168 case TYPE_INT_3:
1169 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1170 case TYPE_INT_2:
1171 case TYPE_ENUM_2:
1172 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1173 case TYPE_INT:
1174 case TYPE_ENUM:
1175 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1176 break;
1177
1178 case TYPE_INT_N:
1179 for (i = 0; i < v.value_int_n.n; i++)
1180 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1181 break;
1182
1183 case TYPE_INT64:
1184 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1185 break;
1186
1187 case TYPE_BOOLEAN:
1188 params[0] = ((GLboolean*) p)[0];
1189 break;
1190
1191 case TYPE_MATRIX:
1192 m = *(GLmatrix **) p;
1193 for (i = 0; i < 16; i++)
1194 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1195 break;
1196
1197 case TYPE_MATRIX_T:
1198 m = *(GLmatrix **) p;
1199 for (i = 0; i < 16; i++)
1200 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1201 break;
1202
1203 case TYPE_BIT_0:
1204 case TYPE_BIT_1:
1205 case TYPE_BIT_2:
1206 case TYPE_BIT_3:
1207 case TYPE_BIT_4:
1208 case TYPE_BIT_5:
1209 case TYPE_BIT_6:
1210 case TYPE_BIT_7:
1211 shift = d->type - TYPE_BIT_0;
1212 params[0] = (*(GLbitfield *) p >> shift) & 1;
1213 break;
1214 }
1215 }
1216
1217 void GLAPIENTRY
1218 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1219 {
1220 const struct value_desc *d;
1221 union value v;
1222 GLmatrix *m;
1223 int shift, i;
1224 void *p;
1225
1226 d = find_value("glGetFloatv", pname, &p, &v);
1227 switch (d->type) {
1228 case TYPE_INVALID:
1229 break;
1230 case TYPE_CONST:
1231 params[0] = (GLfloat) d->offset;
1232 break;
1233
1234 case TYPE_FLOAT_4:
1235 case TYPE_FLOATN_4:
1236 params[3] = ((GLfloat *) p)[3];
1237 case TYPE_FLOAT_3:
1238 case TYPE_FLOATN_3:
1239 params[2] = ((GLfloat *) p)[2];
1240 case TYPE_FLOAT_2:
1241 case TYPE_FLOATN_2:
1242 params[1] = ((GLfloat *) p)[1];
1243 case TYPE_FLOAT:
1244 case TYPE_FLOATN:
1245 params[0] = ((GLfloat *) p)[0];
1246 break;
1247
1248 case TYPE_DOUBLEN:
1249 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1250 break;
1251
1252 case TYPE_INT_4:
1253 params[3] = (GLfloat) (((GLint *) p)[3]);
1254 case TYPE_INT_3:
1255 params[2] = (GLfloat) (((GLint *) p)[2]);
1256 case TYPE_INT_2:
1257 case TYPE_ENUM_2:
1258 params[1] = (GLfloat) (((GLint *) p)[1]);
1259 case TYPE_INT:
1260 case TYPE_ENUM:
1261 params[0] = (GLfloat) (((GLint *) p)[0]);
1262 break;
1263
1264 case TYPE_INT_N:
1265 for (i = 0; i < v.value_int_n.n; i++)
1266 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1267 break;
1268
1269 case TYPE_INT64:
1270 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1271 break;
1272
1273 case TYPE_BOOLEAN:
1274 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1275 break;
1276
1277 case TYPE_MATRIX:
1278 m = *(GLmatrix **) p;
1279 for (i = 0; i < 16; i++)
1280 params[i] = m->m[i];
1281 break;
1282
1283 case TYPE_MATRIX_T:
1284 m = *(GLmatrix **) p;
1285 for (i = 0; i < 16; i++)
1286 params[i] = m->m[transpose[i]];
1287 break;
1288
1289 case TYPE_BIT_0:
1290 case TYPE_BIT_1:
1291 case TYPE_BIT_2:
1292 case TYPE_BIT_3:
1293 case TYPE_BIT_4:
1294 case TYPE_BIT_5:
1295 case TYPE_BIT_6:
1296 case TYPE_BIT_7:
1297 shift = d->type - TYPE_BIT_0;
1298 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1299 break;
1300 }
1301 }
1302
1303 void GLAPIENTRY
1304 _mesa_GetIntegerv(GLenum pname, GLint *params)
1305 {
1306 const struct value_desc *d;
1307 union value v;
1308 GLmatrix *m;
1309 int shift, i;
1310 void *p;
1311
1312 d = find_value("glGetIntegerv", pname, &p, &v);
1313 switch (d->type) {
1314 case TYPE_INVALID:
1315 break;
1316 case TYPE_CONST:
1317 params[0] = d->offset;
1318 break;
1319
1320 case TYPE_FLOAT_4:
1321 params[3] = IROUND(((GLfloat *) p)[3]);
1322 case TYPE_FLOAT_3:
1323 params[2] = IROUND(((GLfloat *) p)[2]);
1324 case TYPE_FLOAT_2:
1325 params[1] = IROUND(((GLfloat *) p)[1]);
1326 case TYPE_FLOAT:
1327 params[0] = IROUND(((GLfloat *) p)[0]);
1328 break;
1329
1330 case TYPE_FLOATN_4:
1331 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1332 case TYPE_FLOATN_3:
1333 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1334 case TYPE_FLOATN_2:
1335 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1336 case TYPE_FLOATN:
1337 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1338 break;
1339
1340 case TYPE_DOUBLEN:
1341 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1342 break;
1343
1344 case TYPE_INT_4:
1345 params[3] = ((GLint *) p)[3];
1346 case TYPE_INT_3:
1347 params[2] = ((GLint *) p)[2];
1348 case TYPE_INT_2:
1349 case TYPE_ENUM_2:
1350 params[1] = ((GLint *) p)[1];
1351 case TYPE_INT:
1352 case TYPE_ENUM:
1353 params[0] = ((GLint *) p)[0];
1354 break;
1355
1356 case TYPE_INT_N:
1357 for (i = 0; i < v.value_int_n.n; i++)
1358 params[i] = v.value_int_n.ints[i];
1359 break;
1360
1361 case TYPE_INT64:
1362 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1363 break;
1364
1365 case TYPE_BOOLEAN:
1366 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1367 break;
1368
1369 case TYPE_MATRIX:
1370 m = *(GLmatrix **) p;
1371 for (i = 0; i < 16; i++)
1372 params[i] = FLOAT_TO_INT(m->m[i]);
1373 break;
1374
1375 case TYPE_MATRIX_T:
1376 m = *(GLmatrix **) p;
1377 for (i = 0; i < 16; i++)
1378 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1379 break;
1380
1381 case TYPE_BIT_0:
1382 case TYPE_BIT_1:
1383 case TYPE_BIT_2:
1384 case TYPE_BIT_3:
1385 case TYPE_BIT_4:
1386 case TYPE_BIT_5:
1387 case TYPE_BIT_6:
1388 case TYPE_BIT_7:
1389 shift = d->type - TYPE_BIT_0;
1390 params[0] = (*(GLbitfield *) p >> shift) & 1;
1391 break;
1392 }
1393 }
1394
1395 void GLAPIENTRY
1396 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1397 {
1398 const struct value_desc *d;
1399 union value v;
1400 GLmatrix *m;
1401 int shift, i;
1402 void *p;
1403
1404 d = find_value("glGetInteger64v", pname, &p, &v);
1405 switch (d->type) {
1406 case TYPE_INVALID:
1407 break;
1408 case TYPE_CONST:
1409 params[0] = d->offset;
1410 break;
1411
1412 case TYPE_FLOAT_4:
1413 params[3] = IROUND64(((GLfloat *) p)[3]);
1414 case TYPE_FLOAT_3:
1415 params[2] = IROUND64(((GLfloat *) p)[2]);
1416 case TYPE_FLOAT_2:
1417 params[1] = IROUND64(((GLfloat *) p)[1]);
1418 case TYPE_FLOAT:
1419 params[0] = IROUND64(((GLfloat *) p)[0]);
1420 break;
1421
1422 case TYPE_FLOATN_4:
1423 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1424 case TYPE_FLOATN_3:
1425 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1426 case TYPE_FLOATN_2:
1427 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1428 case TYPE_FLOATN:
1429 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1430 break;
1431
1432 case TYPE_DOUBLEN:
1433 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1434 break;
1435
1436 case TYPE_INT_4:
1437 params[3] = ((GLint *) p)[3];
1438 case TYPE_INT_3:
1439 params[2] = ((GLint *) p)[2];
1440 case TYPE_INT_2:
1441 case TYPE_ENUM_2:
1442 params[1] = ((GLint *) p)[1];
1443 case TYPE_INT:
1444 case TYPE_ENUM:
1445 params[0] = ((GLint *) p)[0];
1446 break;
1447
1448 case TYPE_INT_N:
1449 for (i = 0; i < v.value_int_n.n; i++)
1450 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1451 break;
1452
1453 case TYPE_INT64:
1454 params[0] = ((GLint64 *) p)[0];
1455 break;
1456
1457 case TYPE_BOOLEAN:
1458 params[0] = ((GLboolean*) p)[0];
1459 break;
1460
1461 case TYPE_MATRIX:
1462 m = *(GLmatrix **) p;
1463 for (i = 0; i < 16; i++)
1464 params[i] = FLOAT_TO_INT64(m->m[i]);
1465 break;
1466
1467 case TYPE_MATRIX_T:
1468 m = *(GLmatrix **) p;
1469 for (i = 0; i < 16; i++)
1470 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1471 break;
1472
1473 case TYPE_BIT_0:
1474 case TYPE_BIT_1:
1475 case TYPE_BIT_2:
1476 case TYPE_BIT_3:
1477 case TYPE_BIT_4:
1478 case TYPE_BIT_5:
1479 case TYPE_BIT_6:
1480 case TYPE_BIT_7:
1481 shift = d->type - TYPE_BIT_0;
1482 params[0] = (*(GLbitfield *) p >> shift) & 1;
1483 break;
1484 }
1485 }
1486
1487 void GLAPIENTRY
1488 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1489 {
1490 const struct value_desc *d;
1491 union value v;
1492 GLmatrix *m;
1493 int shift, i;
1494 void *p;
1495
1496 d = find_value("glGetDoublev", pname, &p, &v);
1497 switch (d->type) {
1498 case TYPE_INVALID:
1499 break;
1500 case TYPE_CONST:
1501 params[0] = d->offset;
1502 break;
1503
1504 case TYPE_FLOAT_4:
1505 case TYPE_FLOATN_4:
1506 params[3] = ((GLfloat *) p)[3];
1507 case TYPE_FLOAT_3:
1508 case TYPE_FLOATN_3:
1509 params[2] = ((GLfloat *) p)[2];
1510 case TYPE_FLOAT_2:
1511 case TYPE_FLOATN_2:
1512 params[1] = ((GLfloat *) p)[1];
1513 case TYPE_FLOAT:
1514 case TYPE_FLOATN:
1515 params[0] = ((GLfloat *) p)[0];
1516 break;
1517
1518 case TYPE_DOUBLEN:
1519 params[0] = ((GLdouble *) p)[0];
1520 break;
1521
1522 case TYPE_INT_4:
1523 params[3] = ((GLint *) p)[3];
1524 case TYPE_INT_3:
1525 params[2] = ((GLint *) p)[2];
1526 case TYPE_INT_2:
1527 case TYPE_ENUM_2:
1528 params[1] = ((GLint *) p)[1];
1529 case TYPE_INT:
1530 case TYPE_ENUM:
1531 params[0] = ((GLint *) p)[0];
1532 break;
1533
1534 case TYPE_INT_N:
1535 for (i = 0; i < v.value_int_n.n; i++)
1536 params[i] = v.value_int_n.ints[i];
1537 break;
1538
1539 case TYPE_INT64:
1540 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1541 break;
1542
1543 case TYPE_BOOLEAN:
1544 params[0] = *(GLboolean*) p;
1545 break;
1546
1547 case TYPE_MATRIX:
1548 m = *(GLmatrix **) p;
1549 for (i = 0; i < 16; i++)
1550 params[i] = m->m[i];
1551 break;
1552
1553 case TYPE_MATRIX_T:
1554 m = *(GLmatrix **) p;
1555 for (i = 0; i < 16; i++)
1556 params[i] = m->m[transpose[i]];
1557 break;
1558
1559 case TYPE_BIT_0:
1560 case TYPE_BIT_1:
1561 case TYPE_BIT_2:
1562 case TYPE_BIT_3:
1563 case TYPE_BIT_4:
1564 case TYPE_BIT_5:
1565 case TYPE_BIT_6:
1566 case TYPE_BIT_7:
1567 shift = d->type - TYPE_BIT_0;
1568 params[0] = (*(GLbitfield *) p >> shift) & 1;
1569 break;
1570 }
1571 }
1572
1573 static enum value_type
1574 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1575 {
1576 GET_CURRENT_CONTEXT(ctx);
1577
1578 switch (pname) {
1579
1580 case GL_BLEND:
1581 if (index >= ctx->Const.MaxDrawBuffers)
1582 goto invalid_value;
1583 if (!ctx->Extensions.EXT_draw_buffers2)
1584 goto invalid_enum;
1585 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1586 return TYPE_INT;
1587
1588 case GL_BLEND_SRC:
1589 /* fall-through */
1590 case GL_BLEND_SRC_RGB:
1591 if (index >= ctx->Const.MaxDrawBuffers)
1592 goto invalid_value;
1593 if (!ctx->Extensions.ARB_draw_buffers_blend)
1594 goto invalid_enum;
1595 v->value_int = ctx->Color.Blend[index].SrcRGB;
1596 return TYPE_INT;
1597 case GL_BLEND_SRC_ALPHA:
1598 if (index >= ctx->Const.MaxDrawBuffers)
1599 goto invalid_value;
1600 if (!ctx->Extensions.ARB_draw_buffers_blend)
1601 goto invalid_enum;
1602 v->value_int = ctx->Color.Blend[index].SrcA;
1603 return TYPE_INT;
1604 case GL_BLEND_DST:
1605 /* fall-through */
1606 case GL_BLEND_DST_RGB:
1607 if (index >= ctx->Const.MaxDrawBuffers)
1608 goto invalid_value;
1609 if (!ctx->Extensions.ARB_draw_buffers_blend)
1610 goto invalid_enum;
1611 v->value_int = ctx->Color.Blend[index].DstRGB;
1612 return TYPE_INT;
1613 case GL_BLEND_DST_ALPHA:
1614 if (index >= ctx->Const.MaxDrawBuffers)
1615 goto invalid_value;
1616 if (!ctx->Extensions.ARB_draw_buffers_blend)
1617 goto invalid_enum;
1618 v->value_int = ctx->Color.Blend[index].DstA;
1619 return TYPE_INT;
1620 case GL_BLEND_EQUATION_RGB:
1621 if (index >= ctx->Const.MaxDrawBuffers)
1622 goto invalid_value;
1623 if (!ctx->Extensions.ARB_draw_buffers_blend)
1624 goto invalid_enum;
1625 v->value_int = ctx->Color.Blend[index].EquationRGB;
1626 return TYPE_INT;
1627 case GL_BLEND_EQUATION_ALPHA:
1628 if (index >= ctx->Const.MaxDrawBuffers)
1629 goto invalid_value;
1630 if (!ctx->Extensions.ARB_draw_buffers_blend)
1631 goto invalid_enum;
1632 v->value_int = ctx->Color.Blend[index].EquationA;
1633 return TYPE_INT;
1634
1635 case GL_COLOR_WRITEMASK:
1636 if (index >= ctx->Const.MaxDrawBuffers)
1637 goto invalid_value;
1638 if (!ctx->Extensions.EXT_draw_buffers2)
1639 goto invalid_enum;
1640 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1641 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1642 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1643 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1644 return TYPE_INT_4;
1645
1646 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1647 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1648 goto invalid_value;
1649 if (!ctx->Extensions.EXT_transform_feedback)
1650 goto invalid_enum;
1651 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1652 return TYPE_INT64;
1653
1654 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1655 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1656 goto invalid_value;
1657 if (!ctx->Extensions.EXT_transform_feedback)
1658 goto invalid_enum;
1659 v->value_int64
1660 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1661 return TYPE_INT64;
1662
1663 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1664 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1665 goto invalid_value;
1666 if (!ctx->Extensions.EXT_transform_feedback)
1667 goto invalid_enum;
1668 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1669 return TYPE_INT;
1670
1671 case GL_UNIFORM_BUFFER_BINDING:
1672 if (index >= ctx->Const.MaxUniformBufferBindings)
1673 goto invalid_value;
1674 if (!ctx->Extensions.ARB_uniform_buffer_object)
1675 goto invalid_enum;
1676 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1677 return TYPE_INT;
1678
1679 case GL_UNIFORM_BUFFER_START:
1680 if (index >= ctx->Const.MaxUniformBufferBindings)
1681 goto invalid_value;
1682 if (!ctx->Extensions.ARB_uniform_buffer_object)
1683 goto invalid_enum;
1684 v->value_int = ctx->UniformBufferBindings[index].Offset;
1685 return TYPE_INT;
1686
1687 case GL_UNIFORM_BUFFER_SIZE:
1688 if (index >= ctx->Const.MaxUniformBufferBindings)
1689 goto invalid_value;
1690 if (!ctx->Extensions.ARB_uniform_buffer_object)
1691 goto invalid_enum;
1692 v->value_int = ctx->UniformBufferBindings[index].Size;
1693 return TYPE_INT;
1694
1695 /* ARB_texture_multisample / GL3.2 */
1696 case GL_SAMPLE_MASK_VALUE:
1697 if (index != 0)
1698 goto invalid_value;
1699 if (!ctx->Extensions.ARB_texture_multisample)
1700 goto invalid_enum;
1701 v->value_int = ctx->Multisample.SampleMaskValue;
1702 return TYPE_INT;
1703 }
1704
1705 invalid_enum:
1706 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1707 _mesa_lookup_enum_by_nr(pname));
1708 return TYPE_INVALID;
1709 invalid_value:
1710 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1711 _mesa_lookup_enum_by_nr(pname));
1712 return TYPE_INVALID;
1713 }
1714
1715 void GLAPIENTRY
1716 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1717 {
1718 union value v;
1719 enum value_type type =
1720 find_value_indexed("glGetBooleani_v", pname, index, &v);
1721
1722 switch (type) {
1723 case TYPE_INT:
1724 params[0] = INT_TO_BOOLEAN(v.value_int);
1725 break;
1726 case TYPE_INT_4:
1727 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1728 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1729 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1730 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1731 break;
1732 case TYPE_INT64:
1733 params[0] = INT64_TO_BOOLEAN(v.value_int);
1734 break;
1735 default:
1736 ; /* nothing - GL error was recorded */
1737 }
1738 }
1739
1740 void GLAPIENTRY
1741 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1742 {
1743 union value v;
1744 enum value_type type =
1745 find_value_indexed("glGetIntegeri_v", pname, index, &v);
1746
1747 switch (type) {
1748 case TYPE_INT:
1749 params[0] = v.value_int;
1750 break;
1751 case TYPE_INT_4:
1752 params[0] = v.value_int_4[0];
1753 params[1] = v.value_int_4[1];
1754 params[2] = v.value_int_4[2];
1755 params[3] = v.value_int_4[3];
1756 break;
1757 case TYPE_INT64:
1758 params[0] = INT64_TO_INT(v.value_int);
1759 break;
1760 default:
1761 ; /* nothing - GL error was recorded */
1762 }
1763 }
1764
1765 void GLAPIENTRY
1766 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
1767 {
1768 union value v;
1769 enum value_type type =
1770 find_value_indexed("glGetInteger64i_v", pname, index, &v);
1771
1772 switch (type) {
1773 case TYPE_INT:
1774 params[0] = v.value_int;
1775 break;
1776 case TYPE_INT_4:
1777 params[0] = v.value_int_4[0];
1778 params[1] = v.value_int_4[1];
1779 params[2] = v.value_int_4[2];
1780 params[3] = v.value_int_4[3];
1781 break;
1782 case TYPE_INT64:
1783 params[0] = v.value_int;
1784 break;
1785 default:
1786 ; /* nothing - GL error was recorded */
1787 }
1788 }
1789
1790 void GLAPIENTRY
1791 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1792 {
1793 const struct value_desc *d;
1794 union value v;
1795 GLmatrix *m;
1796 int shift, i;
1797 void *p;
1798
1799 d = find_value("glGetDoublev", pname, &p, &v);
1800 switch (d->type) {
1801 case TYPE_INVALID:
1802 break;
1803 case TYPE_CONST:
1804 params[0] = INT_TO_FIXED(d->offset);
1805 break;
1806
1807 case TYPE_FLOAT_4:
1808 case TYPE_FLOATN_4:
1809 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1810 case TYPE_FLOAT_3:
1811 case TYPE_FLOATN_3:
1812 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1813 case TYPE_FLOAT_2:
1814 case TYPE_FLOATN_2:
1815 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1816 case TYPE_FLOAT:
1817 case TYPE_FLOATN:
1818 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1819 break;
1820
1821 case TYPE_DOUBLEN:
1822 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1823 break;
1824
1825 case TYPE_INT_4:
1826 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1827 case TYPE_INT_3:
1828 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1829 case TYPE_INT_2:
1830 case TYPE_ENUM_2:
1831 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1832 case TYPE_INT:
1833 case TYPE_ENUM:
1834 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1835 break;
1836
1837 case TYPE_INT_N:
1838 for (i = 0; i < v.value_int_n.n; i++)
1839 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1840 break;
1841
1842 case TYPE_INT64:
1843 params[0] = ((GLint64 *) p)[0];
1844 break;
1845
1846 case TYPE_BOOLEAN:
1847 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1848 break;
1849
1850 case TYPE_MATRIX:
1851 m = *(GLmatrix **) p;
1852 for (i = 0; i < 16; i++)
1853 params[i] = FLOAT_TO_FIXED(m->m[i]);
1854 break;
1855
1856 case TYPE_MATRIX_T:
1857 m = *(GLmatrix **) p;
1858 for (i = 0; i < 16; i++)
1859 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1860 break;
1861
1862 case TYPE_BIT_0:
1863 case TYPE_BIT_1:
1864 case TYPE_BIT_2:
1865 case TYPE_BIT_3:
1866 case TYPE_BIT_4:
1867 case TYPE_BIT_5:
1868 case TYPE_BIT_6:
1869 case TYPE_BIT_7:
1870 shift = d->type - TYPE_BIT_0;
1871 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1872 break;
1873 }
1874 }