mesa: remove old comment about FEATURE_GL
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "blend.h"
28 #include "enable.h"
29 #include "enums.h"
30 #include "extensions.h"
31 #include "get.h"
32 #include "macros.h"
33 #include "mfeatures.h"
34 #include "mtypes.h"
35 #include "state.h"
36 #include "texcompress.h"
37 #include "framebuffer.h"
38 #include "samplerobj.h"
39
40 /* This is a table driven implemetation of the glGet*v() functions.
41 * The basic idea is that most getters just look up an int somewhere
42 * in struct gl_context and then convert it to a bool or float according to
43 * which of glGetIntegerv() glGetBooleanv() etc is being called.
44 * Instead of generating code to do this, we can just record the enum
45 * value and the offset into struct gl_context in an array of structs. Then
46 * in glGet*(), we lookup the struct for the enum in question, and use
47 * the offset to get the int we need.
48 *
49 * Sometimes we need to look up a float, a boolean, a bit in a
50 * bitfield, a matrix or other types instead, so we need to track the
51 * type of the value in struct gl_context. And sometimes the value isn't in
52 * struct gl_context but in the drawbuffer, the array object, current texture
53 * unit, or maybe it's a computed value. So we need to also track
54 * where or how to find the value. Finally, we sometimes need to
55 * check that one of a number of extensions are enabled, the GL
56 * version or flush or call _mesa_update_state(). This is done by
57 * attaching optional extra information to the value description
58 * struct, it's sort of like an array of opcodes that describe extra
59 * checks or actions.
60 *
61 * Putting all this together we end up with struct value_desc below,
62 * and with a couple of macros to help, the table of struct value_desc
63 * is about as concise as the specification in the old python script.
64 */
65
66 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69 (GLint) ((F) * 65536.0f) )
70
71 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
72 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
73 ((I) < SHRT_MIN) ? INT_MIN : \
74 (GLint) ((I) * 65536) )
75
76 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78
79 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
80 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
82 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83
84 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
85 #define ENUM_TO_FIXED(E) (E)
86
87 enum value_type {
88 TYPE_INVALID,
89 TYPE_INT,
90 TYPE_INT_2,
91 TYPE_INT_3,
92 TYPE_INT_4,
93 TYPE_INT_N,
94 TYPE_INT64,
95 TYPE_ENUM,
96 TYPE_ENUM_2,
97 TYPE_BOOLEAN,
98 TYPE_BIT_0,
99 TYPE_BIT_1,
100 TYPE_BIT_2,
101 TYPE_BIT_3,
102 TYPE_BIT_4,
103 TYPE_BIT_5,
104 TYPE_BIT_6,
105 TYPE_BIT_7,
106 TYPE_FLOAT,
107 TYPE_FLOAT_2,
108 TYPE_FLOAT_3,
109 TYPE_FLOAT_4,
110 TYPE_FLOATN,
111 TYPE_FLOATN_2,
112 TYPE_FLOATN_3,
113 TYPE_FLOATN_4,
114 TYPE_DOUBLEN,
115 TYPE_MATRIX,
116 TYPE_MATRIX_T,
117 TYPE_CONST
118 };
119
120 enum value_location {
121 LOC_BUFFER,
122 LOC_CONTEXT,
123 LOC_ARRAY,
124 LOC_TEXUNIT,
125 LOC_CUSTOM
126 };
127
128 enum value_extra {
129 EXTRA_END = 0x8000,
130 EXTRA_VERSION_30,
131 EXTRA_VERSION_31,
132 EXTRA_VERSION_32,
133 EXTRA_API_GL,
134 EXTRA_API_GL_CORE,
135 EXTRA_API_ES2,
136 EXTRA_API_ES3,
137 EXTRA_NEW_BUFFERS,
138 EXTRA_NEW_FRAG_CLAMP,
139 EXTRA_VALID_DRAW_BUFFER,
140 EXTRA_VALID_TEXTURE_UNIT,
141 EXTRA_VALID_CLIP_DISTANCE,
142 EXTRA_FLUSH_CURRENT,
143 EXTRA_GLSL_130,
144 };
145
146 #define NO_EXTRA NULL
147 #define NO_OFFSET 0
148
149 struct value_desc {
150 GLenum pname;
151 GLubyte location; /**< enum value_location */
152 GLubyte type; /**< enum value_type */
153 int offset;
154 const int *extra;
155 };
156
157 union value {
158 GLfloat value_float;
159 GLfloat value_float_4[4];
160 GLmatrix *value_matrix;
161 GLint value_int;
162 GLint value_int_4[4];
163 GLint64 value_int64;
164 GLenum value_enum;
165
166 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
167 struct {
168 GLint n, ints[100];
169 } value_int_n;
170 GLboolean value_bool;
171 };
172
173 #define BUFFER_FIELD(field, type) \
174 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
175 #define CONTEXT_FIELD(field, type) \
176 LOC_CONTEXT, type, offsetof(struct gl_context, field)
177 #define ARRAY_FIELD(field, type) \
178 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
179 #undef CONST /* already defined through windows.h */
180 #define CONST(value) \
181 LOC_CONTEXT, TYPE_CONST, value
182
183 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
184 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
185 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
186
187 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
188 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
189 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
190 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
191 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
192 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
193 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
194 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
195 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
196 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
197 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
198 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
199 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
200 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
201 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
202 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
203 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
204 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
205 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
206 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
207
208 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
209 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
210 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
211
212 #define EXT(f) \
213 offsetof(struct gl_extensions, f)
214
215 #define EXTRA_EXT(e) \
216 static const int extra_##e[] = { \
217 EXT(e), EXTRA_END \
218 }
219
220 #define EXTRA_EXT2(e1, e2) \
221 static const int extra_##e1##_##e2[] = { \
222 EXT(e1), EXT(e2), EXTRA_END \
223 }
224
225 /* The 'extra' mechanism is a way to specify extra checks (such as
226 * extensions or specific gl versions) or actions (flush current, new
227 * buffers) that we need to do before looking up an enum. We need to
228 * declare them all up front so we can refer to them in the value_desc
229 * structs below. */
230
231 static const int extra_new_buffers[] = {
232 EXTRA_NEW_BUFFERS,
233 EXTRA_END
234 };
235
236 static const int extra_new_frag_clamp[] = {
237 EXTRA_NEW_FRAG_CLAMP,
238 EXTRA_END
239 };
240
241 static const int extra_valid_draw_buffer[] = {
242 EXTRA_VALID_DRAW_BUFFER,
243 EXTRA_END
244 };
245
246 static const int extra_valid_texture_unit[] = {
247 EXTRA_VALID_TEXTURE_UNIT,
248 EXTRA_END
249 };
250
251 static const int extra_valid_clip_distance[] = {
252 EXTRA_VALID_CLIP_DISTANCE,
253 EXTRA_END
254 };
255
256 static const int extra_flush_current_valid_texture_unit[] = {
257 EXTRA_FLUSH_CURRENT,
258 EXTRA_VALID_TEXTURE_UNIT,
259 EXTRA_END
260 };
261
262 static const int extra_flush_current[] = {
263 EXTRA_FLUSH_CURRENT,
264 EXTRA_END
265 };
266
267 static const int extra_EXT_secondary_color_flush_current[] = {
268 EXT(EXT_secondary_color),
269 EXTRA_FLUSH_CURRENT,
270 EXTRA_END
271 };
272
273 static const int extra_EXT_fog_coord_flush_current[] = {
274 EXT(EXT_fog_coord),
275 EXTRA_FLUSH_CURRENT,
276 EXTRA_END
277 };
278
279 static const int extra_EXT_texture_integer[] = {
280 EXT(EXT_texture_integer),
281 EXTRA_END
282 };
283
284 static const int extra_EXT_texture_integer_and_new_buffers[] = {
285 EXT(EXT_texture_integer),
286 EXTRA_NEW_BUFFERS,
287 EXTRA_END
288 };
289
290 static const int extra_GLSL_130[] = {
291 EXTRA_GLSL_130,
292 EXTRA_END
293 };
294
295 static const int extra_texture_buffer_object[] = {
296 EXTRA_API_GL_CORE,
297 EXTRA_VERSION_31,
298 EXT(ARB_texture_buffer_object),
299 EXTRA_END
300 };
301
302 static const int extra_ARB_transform_feedback2_api_es3[] = {
303 EXT(ARB_transform_feedback2),
304 EXTRA_API_ES3,
305 EXTRA_END
306 };
307
308 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
309 EXT(ARB_uniform_buffer_object),
310 EXT(ARB_geometry_shader4),
311 EXTRA_END
312 };
313
314 static const int extra_ARB_ES2_compatibility_api_es2[] = {
315 EXT(ARB_ES2_compatibility),
316 EXTRA_API_ES2,
317 EXTRA_END
318 };
319
320 static const int extra_ARB_ES3_compatibility_api_es3[] = {
321 EXT(ARB_ES3_compatibility),
322 EXTRA_API_ES3,
323 EXTRA_END
324 };
325
326 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
327 EXT(EXT_framebuffer_sRGB),
328 EXTRA_NEW_BUFFERS,
329 EXTRA_END
330 };
331
332 EXTRA_EXT(ARB_texture_cube_map);
333 EXTRA_EXT(MESA_texture_array);
334 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
335 EXTRA_EXT(EXT_secondary_color);
336 EXTRA_EXT(EXT_fog_coord);
337 EXTRA_EXT(NV_fog_distance);
338 EXTRA_EXT(EXT_texture_filter_anisotropic);
339 EXTRA_EXT(NV_point_sprite);
340 EXTRA_EXT(NV_texture_rectangle);
341 EXTRA_EXT(EXT_stencil_two_side);
342 EXTRA_EXT(EXT_depth_bounds_test);
343 EXTRA_EXT(ARB_depth_clamp);
344 EXTRA_EXT(ATI_fragment_shader);
345 EXTRA_EXT(EXT_framebuffer_blit);
346 EXTRA_EXT(ARB_shader_objects);
347 EXTRA_EXT(EXT_provoking_vertex);
348 EXTRA_EXT(ARB_fragment_shader);
349 EXTRA_EXT(ARB_fragment_program);
350 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
351 EXTRA_EXT(EXT_framebuffer_object);
352 EXTRA_EXT(ARB_seamless_cube_map);
353 EXTRA_EXT(ARB_sync);
354 EXTRA_EXT(ARB_vertex_shader);
355 EXTRA_EXT(EXT_transform_feedback);
356 EXTRA_EXT(ARB_transform_feedback3);
357 EXTRA_EXT(EXT_pixel_buffer_object);
358 EXTRA_EXT(ARB_vertex_program);
359 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
360 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
361 EXTRA_EXT(ARB_geometry_shader4);
362 EXTRA_EXT(ARB_color_buffer_float);
363 EXTRA_EXT(EXT_framebuffer_sRGB);
364 EXTRA_EXT(OES_EGL_image_external);
365 EXTRA_EXT(ARB_blend_func_extended);
366 EXTRA_EXT(ARB_uniform_buffer_object);
367 EXTRA_EXT(ARB_timer_query);
368 EXTRA_EXT(ARB_map_buffer_alignment);
369 EXTRA_EXT(ARB_texture_cube_map_array);
370 EXTRA_EXT(ARB_texture_buffer_range);
371 EXTRA_EXT(ARB_texture_multisample);
372
373 static const int
374 extra_ARB_color_buffer_float_or_glcore[] = {
375 EXT(ARB_color_buffer_float),
376 EXTRA_API_GL_CORE,
377 EXTRA_END
378 };
379
380 static const int
381 extra_NV_primitive_restart[] = {
382 EXT(NV_primitive_restart),
383 EXTRA_END
384 };
385
386 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
387 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
388 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
389
390 static const int extra_gl30_es3[] = {
391 EXTRA_VERSION_30,
392 EXTRA_API_ES3,
393 EXTRA_END,
394 };
395
396 static const int
397 extra_ARB_vertex_program_api_es2[] = {
398 EXT(ARB_vertex_program),
399 EXTRA_API_ES2,
400 EXTRA_END
401 };
402
403 /* The ReadBuffer get token is valid under either full GL or under
404 * GLES2 if the NV_read_buffer extension is available. */
405 static const int
406 extra_NV_read_buffer_api_gl[] = {
407 EXTRA_API_ES2,
408 EXTRA_API_GL,
409 EXTRA_END
410 };
411
412 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
413 EXTRA_API_GL_CORE,
414 EXT(ARB_color_buffer_float),
415 EXTRA_NEW_BUFFERS,
416 EXTRA_END
417 };
418
419 /* This is the big table describing all the enums we accept in
420 * glGet*v(). The table is partitioned into six parts: enums
421 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
422 * between OpenGL and GLES, enums exclusive to GLES, etc for the
423 * remaining combinations. To look up the enums valid in a given API
424 * we will use a hash table specific to that API. These tables are in
425 * turn generated at build time and included through get_hash.h.
426 */
427
428 #include "get_hash.h"
429
430 /* All we need now is a way to look up the value struct from the enum.
431 * The code generated by gcc for the old generated big switch
432 * statement is a big, balanced, open coded if/else tree, essentially
433 * an unrolled binary search. It would be natural to sort the new
434 * enum table and use bsearch(), but we will use a read-only hash
435 * table instead. bsearch() has a nice guaranteed worst case
436 * performance, but we're also guaranteed to hit that worst case
437 * (log2(n) iterations) for about half the enums. Instead, using an
438 * open addressing hash table, we can find the enum on the first try
439 * for 80% of the enums, 1 collision for 10% and never more than 5
440 * collisions for any enum (typical numbers). And the code is very
441 * simple, even though it feels a little magic. */
442
443 #ifdef GET_DEBUG
444 static void
445 print_table_stats(int api)
446 {
447 int i, j, collisions[11], count, hash, mask;
448 const struct value_desc *d;
449 const char *api_names[] = {
450 [API_OPENGL_COMPAT] = "GL",
451 [API_OPENGL_CORE] = "GL_CORE",
452 [API_OPENGLES] = "GLES",
453 [API_OPENGLES2] = "GLES2",
454 };
455 const char *api_name;
456
457 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
458 count = 0;
459 mask = Elements(table(api)) - 1;
460 memset(collisions, 0, sizeof collisions);
461
462 for (i = 0; i < Elements(table(api)); i++) {
463 if (!table(api)[i])
464 continue;
465 count++;
466 d = &values[table(api)[i]];
467 hash = (d->pname * prime_factor);
468 j = 0;
469 while (1) {
470 if (values[table(api)[hash & mask]].pname == d->pname)
471 break;
472 hash += prime_step;
473 j++;
474 }
475
476 if (j < 10)
477 collisions[j]++;
478 else
479 collisions[10]++;
480 }
481
482 printf("number of enums for %s: %d (total %ld)\n",
483 api_name, count, Elements(values));
484 for (i = 0; i < Elements(collisions) - 1; i++)
485 if (collisions[i] > 0)
486 printf(" %d enums with %d %scollisions\n",
487 collisions[i], i, i == 10 ? "or more " : "");
488 }
489 #endif
490
491 /**
492 * Initialize the enum hash for a given API
493 *
494 * This is called from one_time_init() to insert the enum values that
495 * are valid for the API in question into the enum hash table.
496 *
497 * \param the current context, for determining the API in question
498 */
499 void _mesa_init_get_hash(struct gl_context *ctx)
500 {
501 #ifdef GET_DEBUG
502 print_table_stats();
503 #endif
504 }
505
506 /**
507 * Handle irregular enums
508 *
509 * Some values don't conform to the "well-known type at context
510 * pointer + offset" pattern, so we have this function to catch all
511 * the corner cases. Typically, it's a computed value or a one-off
512 * pointer to a custom struct or something.
513 *
514 * In this case we can't return a pointer to the value, so we'll have
515 * to use the temporary variable 'v' declared back in the calling
516 * glGet*v() function to store the result.
517 *
518 * \param ctx the current context
519 * \param d the struct value_desc that describes the enum
520 * \param v pointer to the tmp declared in the calling glGet*v() function
521 */
522 static void
523 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
524 {
525 struct gl_buffer_object **buffer_obj;
526 struct gl_client_array *array;
527 GLuint unit, *p;
528
529 switch (d->pname) {
530 case GL_MAJOR_VERSION:
531 v->value_int = ctx->Version / 10;
532 break;
533 case GL_MINOR_VERSION:
534 v->value_int = ctx->Version % 10;
535 break;
536
537 case GL_TEXTURE_1D:
538 case GL_TEXTURE_2D:
539 case GL_TEXTURE_3D:
540 case GL_TEXTURE_1D_ARRAY_EXT:
541 case GL_TEXTURE_2D_ARRAY_EXT:
542 case GL_TEXTURE_CUBE_MAP_ARB:
543 case GL_TEXTURE_RECTANGLE_NV:
544 case GL_TEXTURE_EXTERNAL_OES:
545 v->value_bool = _mesa_IsEnabled(d->pname);
546 break;
547
548 case GL_LINE_STIPPLE_PATTERN:
549 /* This is the only GLushort, special case it here by promoting
550 * to an int rather than introducing a new type. */
551 v->value_int = ctx->Line.StipplePattern;
552 break;
553
554 case GL_CURRENT_RASTER_TEXTURE_COORDS:
555 unit = ctx->Texture.CurrentUnit;
556 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
557 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
558 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
559 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
560 break;
561
562 case GL_CURRENT_TEXTURE_COORDS:
563 unit = ctx->Texture.CurrentUnit;
564 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
565 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
566 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
567 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
568 break;
569
570 case GL_COLOR_WRITEMASK:
571 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
572 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
573 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
574 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
575 break;
576
577 case GL_EDGE_FLAG:
578 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
579 break;
580
581 case GL_READ_BUFFER:
582 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
583 break;
584
585 case GL_MAP2_GRID_DOMAIN:
586 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
587 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
588 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
589 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
590 break;
591
592 case GL_TEXTURE_STACK_DEPTH:
593 unit = ctx->Texture.CurrentUnit;
594 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
595 break;
596 case GL_TEXTURE_MATRIX:
597 unit = ctx->Texture.CurrentUnit;
598 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
599 break;
600
601 case GL_TEXTURE_COORD_ARRAY:
602 case GL_TEXTURE_COORD_ARRAY_SIZE:
603 case GL_TEXTURE_COORD_ARRAY_TYPE:
604 case GL_TEXTURE_COORD_ARRAY_STRIDE:
605 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
606 v->value_int = *(GLuint *) ((char *) array + d->offset);
607 break;
608
609 case GL_ACTIVE_TEXTURE_ARB:
610 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
611 break;
612 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
613 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
614 break;
615
616 case GL_MODELVIEW_STACK_DEPTH:
617 case GL_PROJECTION_STACK_DEPTH:
618 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
619 break;
620
621 case GL_MAX_TEXTURE_SIZE:
622 case GL_MAX_3D_TEXTURE_SIZE:
623 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
624 p = (GLuint *) ((char *) ctx + d->offset);
625 v->value_int = 1 << (*p - 1);
626 break;
627
628 case GL_SCISSOR_BOX:
629 v->value_int_4[0] = ctx->Scissor.X;
630 v->value_int_4[1] = ctx->Scissor.Y;
631 v->value_int_4[2] = ctx->Scissor.Width;
632 v->value_int_4[3] = ctx->Scissor.Height;
633 break;
634
635 case GL_LIST_INDEX:
636 v->value_int =
637 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
638 break;
639 case GL_LIST_MODE:
640 if (!ctx->CompileFlag)
641 v->value_enum = 0;
642 else if (ctx->ExecuteFlag)
643 v->value_enum = GL_COMPILE_AND_EXECUTE;
644 else
645 v->value_enum = GL_COMPILE;
646 break;
647
648 case GL_VIEWPORT:
649 v->value_int_4[0] = ctx->Viewport.X;
650 v->value_int_4[1] = ctx->Viewport.Y;
651 v->value_int_4[2] = ctx->Viewport.Width;
652 v->value_int_4[3] = ctx->Viewport.Height;
653 break;
654
655 case GL_ACTIVE_STENCIL_FACE_EXT:
656 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
657 break;
658
659 case GL_STENCIL_FAIL:
660 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
661 break;
662 case GL_STENCIL_FUNC:
663 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
664 break;
665 case GL_STENCIL_PASS_DEPTH_FAIL:
666 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
667 break;
668 case GL_STENCIL_PASS_DEPTH_PASS:
669 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
670 break;
671 case GL_STENCIL_REF:
672 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
673 break;
674 case GL_STENCIL_VALUE_MASK:
675 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
676 break;
677 case GL_STENCIL_WRITEMASK:
678 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
679 break;
680
681 case GL_NUM_EXTENSIONS:
682 v->value_int = _mesa_get_extension_count(ctx);
683 break;
684
685 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
686 v->value_int = _mesa_get_color_read_type(ctx);
687 break;
688 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
689 v->value_int = _mesa_get_color_read_format(ctx);
690 break;
691
692 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
693 v->value_int = ctx->CurrentStack->Depth + 1;
694 break;
695 case GL_CURRENT_MATRIX_ARB:
696 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
697 v->value_matrix = ctx->CurrentStack->Top;
698 break;
699
700 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
701 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
702 break;
703 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
704 v->value_int_n.n =
705 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
706 ASSERT(v->value_int_n.n <= 100);
707 break;
708
709 case GL_MAX_VARYING_FLOATS_ARB:
710 v->value_int = ctx->Const.MaxVarying * 4;
711 break;
712
713 /* Various object names */
714
715 case GL_TEXTURE_BINDING_1D:
716 case GL_TEXTURE_BINDING_2D:
717 case GL_TEXTURE_BINDING_3D:
718 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
719 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
720 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
721 case GL_TEXTURE_BINDING_RECTANGLE_NV:
722 case GL_TEXTURE_BINDING_EXTERNAL_OES:
723 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
724 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
725 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
726 unit = ctx->Texture.CurrentUnit;
727 v->value_int =
728 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
729 break;
730
731 /* GL_ARB_vertex_buffer_object */
732 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
733 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
734 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
735 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
736 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
737 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
738 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
739 buffer_obj = (struct gl_buffer_object **)
740 ((char *) ctx->Array.ArrayObj + d->offset);
741 v->value_int = (*buffer_obj)->Name;
742 break;
743 case GL_ARRAY_BUFFER_BINDING_ARB:
744 v->value_int = ctx->Array.ArrayBufferObj->Name;
745 break;
746 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
747 v->value_int =
748 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
749 break;
750 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
751 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
752 break;
753
754 /* ARB_copy_buffer */
755 case GL_COPY_READ_BUFFER:
756 v->value_int = ctx->CopyReadBuffer->Name;
757 break;
758 case GL_COPY_WRITE_BUFFER:
759 v->value_int = ctx->CopyWriteBuffer->Name;
760 break;
761
762 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
763 v->value_int = ctx->Pack.BufferObj->Name;
764 break;
765 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
766 v->value_int = ctx->Unpack.BufferObj->Name;
767 break;
768 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
769 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
770 break;
771 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
772 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
773 break;
774 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
775 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
776 break;
777 case GL_TRANSFORM_FEEDBACK_BINDING:
778 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
779 break;
780 case GL_CURRENT_PROGRAM:
781 v->value_int =
782 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
783 break;
784 case GL_READ_FRAMEBUFFER_BINDING_EXT:
785 v->value_int = ctx->ReadBuffer->Name;
786 break;
787 case GL_RENDERBUFFER_BINDING_EXT:
788 v->value_int =
789 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
790 break;
791 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
792 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
793 break;
794
795 case GL_FOG_COLOR:
796 if (_mesa_get_clamp_fragment_color(ctx))
797 COPY_4FV(v->value_float_4, ctx->Fog.Color);
798 else
799 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
800 break;
801 case GL_COLOR_CLEAR_VALUE:
802 if (_mesa_get_clamp_fragment_color(ctx)) {
803 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
804 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
805 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
806 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
807 } else
808 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
809 break;
810 case GL_BLEND_COLOR_EXT:
811 if (_mesa_get_clamp_fragment_color(ctx))
812 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
813 else
814 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
815 break;
816 case GL_ALPHA_TEST_REF:
817 if (_mesa_get_clamp_fragment_color(ctx))
818 v->value_float = ctx->Color.AlphaRef;
819 else
820 v->value_float = ctx->Color.AlphaRefUnclamped;
821 break;
822 case GL_MAX_VERTEX_UNIFORM_VECTORS:
823 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
824 break;
825
826 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
827 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
828 break;
829
830 /* GL_ARB_texture_buffer_object */
831 case GL_TEXTURE_BUFFER_ARB:
832 v->value_int = ctx->Texture.BufferObject->Name;
833 break;
834 case GL_TEXTURE_BINDING_BUFFER_ARB:
835 unit = ctx->Texture.CurrentUnit;
836 v->value_int =
837 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
838 break;
839 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
840 {
841 struct gl_buffer_object *buf =
842 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
843 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
844 v->value_int = buf ? buf->Name : 0;
845 }
846 break;
847 case GL_TEXTURE_BUFFER_FORMAT_ARB:
848 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
849 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
850 break;
851
852 /* GL_ARB_sampler_objects */
853 case GL_SAMPLER_BINDING:
854 {
855 struct gl_sampler_object *samp =
856 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
857
858 /*
859 * The sampler object may have been deleted on another context,
860 * so we try to lookup the sampler object before returning its Name.
861 */
862 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
863 v->value_int = samp->Name;
864 } else {
865 v->value_int = 0;
866 }
867 }
868 break;
869 /* GL_ARB_uniform_buffer_object */
870 case GL_UNIFORM_BUFFER_BINDING:
871 v->value_int = ctx->UniformBuffer->Name;
872 break;
873 /* GL_ARB_timer_query */
874 case GL_TIMESTAMP:
875 if (ctx->Driver.GetTimestamp) {
876 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
877 }
878 else {
879 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
880 }
881 break;
882 }
883 }
884
885 /**
886 * Check extra constraints on a struct value_desc descriptor
887 *
888 * If a struct value_desc has a non-NULL extra pointer, it means that
889 * there are a number of extra constraints to check or actions to
890 * perform. The extras is just an integer array where each integer
891 * encode different constraints or actions.
892 *
893 * \param ctx current context
894 * \param func name of calling glGet*v() function for error reporting
895 * \param d the struct value_desc that has the extra constraints
896 *
897 * \return GL_FALSE if all of the constraints were not satisfied,
898 * otherwise GL_TRUE.
899 */
900 static GLboolean
901 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
902 {
903 const GLuint version = ctx->Version;
904 int total, enabled;
905 const int *e;
906
907 total = 0;
908 enabled = 0;
909 for (e = d->extra; *e != EXTRA_END; e++)
910 switch (*e) {
911 case EXTRA_VERSION_30:
912 if (version >= 30) {
913 total++;
914 enabled++;
915 }
916 break;
917 case EXTRA_VERSION_31:
918 if (version >= 31) {
919 total++;
920 enabled++;
921 }
922 break;
923 case EXTRA_VERSION_32:
924 if (version >= 32) {
925 total++;
926 enabled++;
927 }
928 break;
929 case EXTRA_NEW_FRAG_CLAMP:
930 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
931 _mesa_update_state(ctx);
932 break;
933 case EXTRA_API_ES2:
934 if (ctx->API == API_OPENGLES2) {
935 total++;
936 enabled++;
937 }
938 break;
939 case EXTRA_API_ES3:
940 if (_mesa_is_gles3(ctx)) {
941 total++;
942 enabled++;
943 }
944 break;
945 case EXTRA_API_GL:
946 if (_mesa_is_desktop_gl(ctx)) {
947 total++;
948 enabled++;
949 }
950 break;
951 case EXTRA_API_GL_CORE:
952 if (ctx->API == API_OPENGL_CORE) {
953 total++;
954 enabled++;
955 }
956 break;
957 case EXTRA_NEW_BUFFERS:
958 if (ctx->NewState & _NEW_BUFFERS)
959 _mesa_update_state(ctx);
960 break;
961 case EXTRA_FLUSH_CURRENT:
962 FLUSH_CURRENT(ctx, 0);
963 break;
964 case EXTRA_VALID_DRAW_BUFFER:
965 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
966 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
967 func, d->pname - GL_DRAW_BUFFER0_ARB);
968 return GL_FALSE;
969 }
970 break;
971 case EXTRA_VALID_TEXTURE_UNIT:
972 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
973 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
974 func, ctx->Texture.CurrentUnit);
975 return GL_FALSE;
976 }
977 break;
978 case EXTRA_VALID_CLIP_DISTANCE:
979 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
980 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
981 func, d->pname - GL_CLIP_DISTANCE0);
982 return GL_FALSE;
983 }
984 break;
985 case EXTRA_GLSL_130:
986 if (ctx->Const.GLSLVersion >= 130) {
987 total++;
988 enabled++;
989 }
990 break;
991 case EXTRA_END:
992 break;
993 default: /* *e is a offset into the extension struct */
994 total++;
995 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
996 enabled++;
997 break;
998 }
999
1000 if (total > 0 && enabled == 0) {
1001 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1002 _mesa_lookup_enum_by_nr(d->pname));
1003 return GL_FALSE;
1004 }
1005
1006 return GL_TRUE;
1007 }
1008
1009 static const struct value_desc error_value =
1010 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1011
1012 /**
1013 * Find the struct value_desc corresponding to the enum 'pname'.
1014 *
1015 * We hash the enum value to get an index into the 'table' array,
1016 * which holds the index in the 'values' array of struct value_desc.
1017 * Once we've found the entry, we do the extra checks, if any, then
1018 * look up the value and return a pointer to it.
1019 *
1020 * If the value has to be computed (for example, it's the result of a
1021 * function call or we need to add 1 to it), we use the tmp 'v' to
1022 * store the result.
1023 *
1024 * \param func name of glGet*v() func for error reporting
1025 * \param pname the enum value we're looking up
1026 * \param p is were we return the pointer to the value
1027 * \param v a tmp union value variable in the calling glGet*v() function
1028 *
1029 * \return the struct value_desc corresponding to the enum or a struct
1030 * value_desc of TYPE_INVALID if not found. This lets the calling
1031 * glGet*v() function jump right into a switch statement and
1032 * handle errors there instead of having to check for NULL.
1033 */
1034 static const struct value_desc *
1035 find_value(const char *func, GLenum pname, void **p, union value *v)
1036 {
1037 GET_CURRENT_CONTEXT(ctx);
1038 struct gl_texture_unit *unit;
1039 int mask, hash;
1040 const struct value_desc *d;
1041 int api;
1042
1043 api = ctx->API;
1044 /* We index into the table_set[] list of per-API hash tables using the API's
1045 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1046 * value since it's compatible with GLES2 its entry in table_set[] is at the
1047 * end.
1048 */
1049 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1050 if (_mesa_is_gles3(ctx)) {
1051 api = API_OPENGL_LAST + 1;
1052 }
1053 mask = Elements(table(api)) - 1;
1054 hash = (pname * prime_factor);
1055 while (1) {
1056 int idx = table(api)[hash & mask];
1057
1058 /* If the enum isn't valid, the hash walk ends with index 0,
1059 * pointing to the first entry of values[] which doesn't hold
1060 * any valid enum. */
1061 if (unlikely(idx == 0)) {
1062 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1063 _mesa_lookup_enum_by_nr(pname));
1064 return &error_value;
1065 }
1066
1067 d = &values[idx];
1068 if (likely(d->pname == pname))
1069 break;
1070
1071 hash += prime_step;
1072 }
1073
1074 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1075 return &error_value;
1076
1077 switch (d->location) {
1078 case LOC_BUFFER:
1079 *p = ((char *) ctx->DrawBuffer + d->offset);
1080 return d;
1081 case LOC_CONTEXT:
1082 *p = ((char *) ctx + d->offset);
1083 return d;
1084 case LOC_ARRAY:
1085 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1086 return d;
1087 case LOC_TEXUNIT:
1088 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1089 *p = ((char *) unit + d->offset);
1090 return d;
1091 case LOC_CUSTOM:
1092 find_custom_value(ctx, d, v);
1093 *p = v;
1094 return d;
1095 default:
1096 assert(0);
1097 break;
1098 }
1099
1100 /* silence warning */
1101 return &error_value;
1102 }
1103
1104 static const int transpose[] = {
1105 0, 4, 8, 12,
1106 1, 5, 9, 13,
1107 2, 6, 10, 14,
1108 3, 7, 11, 15
1109 };
1110
1111 void GLAPIENTRY
1112 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1113 {
1114 const struct value_desc *d;
1115 union value v;
1116 GLmatrix *m;
1117 int shift, i;
1118 void *p;
1119
1120 d = find_value("glGetBooleanv", pname, &p, &v);
1121 switch (d->type) {
1122 case TYPE_INVALID:
1123 break;
1124 case TYPE_CONST:
1125 params[0] = INT_TO_BOOLEAN(d->offset);
1126 break;
1127
1128 case TYPE_FLOAT_4:
1129 case TYPE_FLOATN_4:
1130 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1131 case TYPE_FLOAT_3:
1132 case TYPE_FLOATN_3:
1133 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1134 case TYPE_FLOAT_2:
1135 case TYPE_FLOATN_2:
1136 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1137 case TYPE_FLOAT:
1138 case TYPE_FLOATN:
1139 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1140 break;
1141
1142 case TYPE_DOUBLEN:
1143 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1144 break;
1145
1146 case TYPE_INT_4:
1147 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1148 case TYPE_INT_3:
1149 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1150 case TYPE_INT_2:
1151 case TYPE_ENUM_2:
1152 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1153 case TYPE_INT:
1154 case TYPE_ENUM:
1155 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1156 break;
1157
1158 case TYPE_INT_N:
1159 for (i = 0; i < v.value_int_n.n; i++)
1160 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1161 break;
1162
1163 case TYPE_INT64:
1164 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1165 break;
1166
1167 case TYPE_BOOLEAN:
1168 params[0] = ((GLboolean*) p)[0];
1169 break;
1170
1171 case TYPE_MATRIX:
1172 m = *(GLmatrix **) p;
1173 for (i = 0; i < 16; i++)
1174 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1175 break;
1176
1177 case TYPE_MATRIX_T:
1178 m = *(GLmatrix **) p;
1179 for (i = 0; i < 16; i++)
1180 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1181 break;
1182
1183 case TYPE_BIT_0:
1184 case TYPE_BIT_1:
1185 case TYPE_BIT_2:
1186 case TYPE_BIT_3:
1187 case TYPE_BIT_4:
1188 case TYPE_BIT_5:
1189 case TYPE_BIT_6:
1190 case TYPE_BIT_7:
1191 shift = d->type - TYPE_BIT_0;
1192 params[0] = (*(GLbitfield *) p >> shift) & 1;
1193 break;
1194 }
1195 }
1196
1197 void GLAPIENTRY
1198 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1199 {
1200 const struct value_desc *d;
1201 union value v;
1202 GLmatrix *m;
1203 int shift, i;
1204 void *p;
1205
1206 d = find_value("glGetFloatv", pname, &p, &v);
1207 switch (d->type) {
1208 case TYPE_INVALID:
1209 break;
1210 case TYPE_CONST:
1211 params[0] = (GLfloat) d->offset;
1212 break;
1213
1214 case TYPE_FLOAT_4:
1215 case TYPE_FLOATN_4:
1216 params[3] = ((GLfloat *) p)[3];
1217 case TYPE_FLOAT_3:
1218 case TYPE_FLOATN_3:
1219 params[2] = ((GLfloat *) p)[2];
1220 case TYPE_FLOAT_2:
1221 case TYPE_FLOATN_2:
1222 params[1] = ((GLfloat *) p)[1];
1223 case TYPE_FLOAT:
1224 case TYPE_FLOATN:
1225 params[0] = ((GLfloat *) p)[0];
1226 break;
1227
1228 case TYPE_DOUBLEN:
1229 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1230 break;
1231
1232 case TYPE_INT_4:
1233 params[3] = (GLfloat) (((GLint *) p)[3]);
1234 case TYPE_INT_3:
1235 params[2] = (GLfloat) (((GLint *) p)[2]);
1236 case TYPE_INT_2:
1237 case TYPE_ENUM_2:
1238 params[1] = (GLfloat) (((GLint *) p)[1]);
1239 case TYPE_INT:
1240 case TYPE_ENUM:
1241 params[0] = (GLfloat) (((GLint *) p)[0]);
1242 break;
1243
1244 case TYPE_INT_N:
1245 for (i = 0; i < v.value_int_n.n; i++)
1246 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1247 break;
1248
1249 case TYPE_INT64:
1250 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1251 break;
1252
1253 case TYPE_BOOLEAN:
1254 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1255 break;
1256
1257 case TYPE_MATRIX:
1258 m = *(GLmatrix **) p;
1259 for (i = 0; i < 16; i++)
1260 params[i] = m->m[i];
1261 break;
1262
1263 case TYPE_MATRIX_T:
1264 m = *(GLmatrix **) p;
1265 for (i = 0; i < 16; i++)
1266 params[i] = m->m[transpose[i]];
1267 break;
1268
1269 case TYPE_BIT_0:
1270 case TYPE_BIT_1:
1271 case TYPE_BIT_2:
1272 case TYPE_BIT_3:
1273 case TYPE_BIT_4:
1274 case TYPE_BIT_5:
1275 case TYPE_BIT_6:
1276 case TYPE_BIT_7:
1277 shift = d->type - TYPE_BIT_0;
1278 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1279 break;
1280 }
1281 }
1282
1283 void GLAPIENTRY
1284 _mesa_GetIntegerv(GLenum pname, GLint *params)
1285 {
1286 const struct value_desc *d;
1287 union value v;
1288 GLmatrix *m;
1289 int shift, i;
1290 void *p;
1291
1292 d = find_value("glGetIntegerv", pname, &p, &v);
1293 switch (d->type) {
1294 case TYPE_INVALID:
1295 break;
1296 case TYPE_CONST:
1297 params[0] = d->offset;
1298 break;
1299
1300 case TYPE_FLOAT_4:
1301 params[3] = IROUND(((GLfloat *) p)[3]);
1302 case TYPE_FLOAT_3:
1303 params[2] = IROUND(((GLfloat *) p)[2]);
1304 case TYPE_FLOAT_2:
1305 params[1] = IROUND(((GLfloat *) p)[1]);
1306 case TYPE_FLOAT:
1307 params[0] = IROUND(((GLfloat *) p)[0]);
1308 break;
1309
1310 case TYPE_FLOATN_4:
1311 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1312 case TYPE_FLOATN_3:
1313 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1314 case TYPE_FLOATN_2:
1315 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1316 case TYPE_FLOATN:
1317 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1318 break;
1319
1320 case TYPE_DOUBLEN:
1321 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1322 break;
1323
1324 case TYPE_INT_4:
1325 params[3] = ((GLint *) p)[3];
1326 case TYPE_INT_3:
1327 params[2] = ((GLint *) p)[2];
1328 case TYPE_INT_2:
1329 case TYPE_ENUM_2:
1330 params[1] = ((GLint *) p)[1];
1331 case TYPE_INT:
1332 case TYPE_ENUM:
1333 params[0] = ((GLint *) p)[0];
1334 break;
1335
1336 case TYPE_INT_N:
1337 for (i = 0; i < v.value_int_n.n; i++)
1338 params[i] = v.value_int_n.ints[i];
1339 break;
1340
1341 case TYPE_INT64:
1342 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1343 break;
1344
1345 case TYPE_BOOLEAN:
1346 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1347 break;
1348
1349 case TYPE_MATRIX:
1350 m = *(GLmatrix **) p;
1351 for (i = 0; i < 16; i++)
1352 params[i] = FLOAT_TO_INT(m->m[i]);
1353 break;
1354
1355 case TYPE_MATRIX_T:
1356 m = *(GLmatrix **) p;
1357 for (i = 0; i < 16; i++)
1358 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1359 break;
1360
1361 case TYPE_BIT_0:
1362 case TYPE_BIT_1:
1363 case TYPE_BIT_2:
1364 case TYPE_BIT_3:
1365 case TYPE_BIT_4:
1366 case TYPE_BIT_5:
1367 case TYPE_BIT_6:
1368 case TYPE_BIT_7:
1369 shift = d->type - TYPE_BIT_0;
1370 params[0] = (*(GLbitfield *) p >> shift) & 1;
1371 break;
1372 }
1373 }
1374
1375 void GLAPIENTRY
1376 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1377 {
1378 const struct value_desc *d;
1379 union value v;
1380 GLmatrix *m;
1381 int shift, i;
1382 void *p;
1383
1384 d = find_value("glGetInteger64v", pname, &p, &v);
1385 switch (d->type) {
1386 case TYPE_INVALID:
1387 break;
1388 case TYPE_CONST:
1389 params[0] = d->offset;
1390 break;
1391
1392 case TYPE_FLOAT_4:
1393 params[3] = IROUND64(((GLfloat *) p)[3]);
1394 case TYPE_FLOAT_3:
1395 params[2] = IROUND64(((GLfloat *) p)[2]);
1396 case TYPE_FLOAT_2:
1397 params[1] = IROUND64(((GLfloat *) p)[1]);
1398 case TYPE_FLOAT:
1399 params[0] = IROUND64(((GLfloat *) p)[0]);
1400 break;
1401
1402 case TYPE_FLOATN_4:
1403 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1404 case TYPE_FLOATN_3:
1405 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1406 case TYPE_FLOATN_2:
1407 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1408 case TYPE_FLOATN:
1409 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1410 break;
1411
1412 case TYPE_DOUBLEN:
1413 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1414 break;
1415
1416 case TYPE_INT_4:
1417 params[3] = ((GLint *) p)[3];
1418 case TYPE_INT_3:
1419 params[2] = ((GLint *) p)[2];
1420 case TYPE_INT_2:
1421 case TYPE_ENUM_2:
1422 params[1] = ((GLint *) p)[1];
1423 case TYPE_INT:
1424 case TYPE_ENUM:
1425 params[0] = ((GLint *) p)[0];
1426 break;
1427
1428 case TYPE_INT_N:
1429 for (i = 0; i < v.value_int_n.n; i++)
1430 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1431 break;
1432
1433 case TYPE_INT64:
1434 params[0] = ((GLint64 *) p)[0];
1435 break;
1436
1437 case TYPE_BOOLEAN:
1438 params[0] = ((GLboolean*) p)[0];
1439 break;
1440
1441 case TYPE_MATRIX:
1442 m = *(GLmatrix **) p;
1443 for (i = 0; i < 16; i++)
1444 params[i] = FLOAT_TO_INT64(m->m[i]);
1445 break;
1446
1447 case TYPE_MATRIX_T:
1448 m = *(GLmatrix **) p;
1449 for (i = 0; i < 16; i++)
1450 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1451 break;
1452
1453 case TYPE_BIT_0:
1454 case TYPE_BIT_1:
1455 case TYPE_BIT_2:
1456 case TYPE_BIT_3:
1457 case TYPE_BIT_4:
1458 case TYPE_BIT_5:
1459 case TYPE_BIT_6:
1460 case TYPE_BIT_7:
1461 shift = d->type - TYPE_BIT_0;
1462 params[0] = (*(GLbitfield *) p >> shift) & 1;
1463 break;
1464 }
1465 }
1466
1467 void GLAPIENTRY
1468 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1469 {
1470 const struct value_desc *d;
1471 union value v;
1472 GLmatrix *m;
1473 int shift, i;
1474 void *p;
1475
1476 d = find_value("glGetDoublev", pname, &p, &v);
1477 switch (d->type) {
1478 case TYPE_INVALID:
1479 break;
1480 case TYPE_CONST:
1481 params[0] = d->offset;
1482 break;
1483
1484 case TYPE_FLOAT_4:
1485 case TYPE_FLOATN_4:
1486 params[3] = ((GLfloat *) p)[3];
1487 case TYPE_FLOAT_3:
1488 case TYPE_FLOATN_3:
1489 params[2] = ((GLfloat *) p)[2];
1490 case TYPE_FLOAT_2:
1491 case TYPE_FLOATN_2:
1492 params[1] = ((GLfloat *) p)[1];
1493 case TYPE_FLOAT:
1494 case TYPE_FLOATN:
1495 params[0] = ((GLfloat *) p)[0];
1496 break;
1497
1498 case TYPE_DOUBLEN:
1499 params[0] = ((GLdouble *) p)[0];
1500 break;
1501
1502 case TYPE_INT_4:
1503 params[3] = ((GLint *) p)[3];
1504 case TYPE_INT_3:
1505 params[2] = ((GLint *) p)[2];
1506 case TYPE_INT_2:
1507 case TYPE_ENUM_2:
1508 params[1] = ((GLint *) p)[1];
1509 case TYPE_INT:
1510 case TYPE_ENUM:
1511 params[0] = ((GLint *) p)[0];
1512 break;
1513
1514 case TYPE_INT_N:
1515 for (i = 0; i < v.value_int_n.n; i++)
1516 params[i] = v.value_int_n.ints[i];
1517 break;
1518
1519 case TYPE_INT64:
1520 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1521 break;
1522
1523 case TYPE_BOOLEAN:
1524 params[0] = *(GLboolean*) p;
1525 break;
1526
1527 case TYPE_MATRIX:
1528 m = *(GLmatrix **) p;
1529 for (i = 0; i < 16; i++)
1530 params[i] = m->m[i];
1531 break;
1532
1533 case TYPE_MATRIX_T:
1534 m = *(GLmatrix **) p;
1535 for (i = 0; i < 16; i++)
1536 params[i] = m->m[transpose[i]];
1537 break;
1538
1539 case TYPE_BIT_0:
1540 case TYPE_BIT_1:
1541 case TYPE_BIT_2:
1542 case TYPE_BIT_3:
1543 case TYPE_BIT_4:
1544 case TYPE_BIT_5:
1545 case TYPE_BIT_6:
1546 case TYPE_BIT_7:
1547 shift = d->type - TYPE_BIT_0;
1548 params[0] = (*(GLbitfield *) p >> shift) & 1;
1549 break;
1550 }
1551 }
1552
1553 static enum value_type
1554 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1555 {
1556 GET_CURRENT_CONTEXT(ctx);
1557
1558 switch (pname) {
1559
1560 case GL_BLEND:
1561 if (index >= ctx->Const.MaxDrawBuffers)
1562 goto invalid_value;
1563 if (!ctx->Extensions.EXT_draw_buffers2)
1564 goto invalid_enum;
1565 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1566 return TYPE_INT;
1567
1568 case GL_BLEND_SRC:
1569 /* fall-through */
1570 case GL_BLEND_SRC_RGB:
1571 if (index >= ctx->Const.MaxDrawBuffers)
1572 goto invalid_value;
1573 if (!ctx->Extensions.ARB_draw_buffers_blend)
1574 goto invalid_enum;
1575 v->value_int = ctx->Color.Blend[index].SrcRGB;
1576 return TYPE_INT;
1577 case GL_BLEND_SRC_ALPHA:
1578 if (index >= ctx->Const.MaxDrawBuffers)
1579 goto invalid_value;
1580 if (!ctx->Extensions.ARB_draw_buffers_blend)
1581 goto invalid_enum;
1582 v->value_int = ctx->Color.Blend[index].SrcA;
1583 return TYPE_INT;
1584 case GL_BLEND_DST:
1585 /* fall-through */
1586 case GL_BLEND_DST_RGB:
1587 if (index >= ctx->Const.MaxDrawBuffers)
1588 goto invalid_value;
1589 if (!ctx->Extensions.ARB_draw_buffers_blend)
1590 goto invalid_enum;
1591 v->value_int = ctx->Color.Blend[index].DstRGB;
1592 return TYPE_INT;
1593 case GL_BLEND_DST_ALPHA:
1594 if (index >= ctx->Const.MaxDrawBuffers)
1595 goto invalid_value;
1596 if (!ctx->Extensions.ARB_draw_buffers_blend)
1597 goto invalid_enum;
1598 v->value_int = ctx->Color.Blend[index].DstA;
1599 return TYPE_INT;
1600 case GL_BLEND_EQUATION_RGB:
1601 if (index >= ctx->Const.MaxDrawBuffers)
1602 goto invalid_value;
1603 if (!ctx->Extensions.ARB_draw_buffers_blend)
1604 goto invalid_enum;
1605 v->value_int = ctx->Color.Blend[index].EquationRGB;
1606 return TYPE_INT;
1607 case GL_BLEND_EQUATION_ALPHA:
1608 if (index >= ctx->Const.MaxDrawBuffers)
1609 goto invalid_value;
1610 if (!ctx->Extensions.ARB_draw_buffers_blend)
1611 goto invalid_enum;
1612 v->value_int = ctx->Color.Blend[index].EquationA;
1613 return TYPE_INT;
1614
1615 case GL_COLOR_WRITEMASK:
1616 if (index >= ctx->Const.MaxDrawBuffers)
1617 goto invalid_value;
1618 if (!ctx->Extensions.EXT_draw_buffers2)
1619 goto invalid_enum;
1620 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1621 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1622 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1623 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1624 return TYPE_INT_4;
1625
1626 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1627 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1628 goto invalid_value;
1629 if (!ctx->Extensions.EXT_transform_feedback)
1630 goto invalid_enum;
1631 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1632 return TYPE_INT64;
1633
1634 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1635 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1636 goto invalid_value;
1637 if (!ctx->Extensions.EXT_transform_feedback)
1638 goto invalid_enum;
1639 v->value_int64
1640 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1641 return TYPE_INT64;
1642
1643 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1644 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1645 goto invalid_value;
1646 if (!ctx->Extensions.EXT_transform_feedback)
1647 goto invalid_enum;
1648 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1649 return TYPE_INT;
1650
1651 case GL_UNIFORM_BUFFER_BINDING:
1652 if (index >= ctx->Const.MaxUniformBufferBindings)
1653 goto invalid_value;
1654 if (!ctx->Extensions.ARB_uniform_buffer_object)
1655 goto invalid_enum;
1656 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1657 return TYPE_INT;
1658
1659 case GL_UNIFORM_BUFFER_START:
1660 if (index >= ctx->Const.MaxUniformBufferBindings)
1661 goto invalid_value;
1662 if (!ctx->Extensions.ARB_uniform_buffer_object)
1663 goto invalid_enum;
1664 v->value_int = ctx->UniformBufferBindings[index].Offset;
1665 return TYPE_INT;
1666
1667 case GL_UNIFORM_BUFFER_SIZE:
1668 if (index >= ctx->Const.MaxUniformBufferBindings)
1669 goto invalid_value;
1670 if (!ctx->Extensions.ARB_uniform_buffer_object)
1671 goto invalid_enum;
1672 v->value_int = ctx->UniformBufferBindings[index].Size;
1673 return TYPE_INT;
1674
1675 /* ARB_texture_multisample / GL3.2 */
1676 case GL_SAMPLE_MASK_VALUE:
1677 if (index != 0)
1678 goto invalid_value;
1679 if (!ctx->Extensions.ARB_texture_multisample)
1680 goto invalid_enum;
1681 v->value_int = ctx->Multisample.SampleMaskValue;
1682 return TYPE_INT;
1683 }
1684
1685 invalid_enum:
1686 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1687 _mesa_lookup_enum_by_nr(pname));
1688 return TYPE_INVALID;
1689 invalid_value:
1690 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1691 _mesa_lookup_enum_by_nr(pname));
1692 return TYPE_INVALID;
1693 }
1694
1695 void GLAPIENTRY
1696 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1697 {
1698 union value v;
1699 enum value_type type =
1700 find_value_indexed("glGetBooleani_v", pname, index, &v);
1701
1702 switch (type) {
1703 case TYPE_INT:
1704 params[0] = INT_TO_BOOLEAN(v.value_int);
1705 break;
1706 case TYPE_INT_4:
1707 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1708 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1709 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1710 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1711 break;
1712 case TYPE_INT64:
1713 params[0] = INT64_TO_BOOLEAN(v.value_int);
1714 break;
1715 default:
1716 ; /* nothing - GL error was recorded */
1717 }
1718 }
1719
1720 void GLAPIENTRY
1721 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1722 {
1723 union value v;
1724 enum value_type type =
1725 find_value_indexed("glGetIntegeri_v", pname, index, &v);
1726
1727 switch (type) {
1728 case TYPE_INT:
1729 params[0] = v.value_int;
1730 break;
1731 case TYPE_INT_4:
1732 params[0] = v.value_int_4[0];
1733 params[1] = v.value_int_4[1];
1734 params[2] = v.value_int_4[2];
1735 params[3] = v.value_int_4[3];
1736 break;
1737 case TYPE_INT64:
1738 params[0] = INT64_TO_INT(v.value_int);
1739 break;
1740 default:
1741 ; /* nothing - GL error was recorded */
1742 }
1743 }
1744
1745 void GLAPIENTRY
1746 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
1747 {
1748 union value v;
1749 enum value_type type =
1750 find_value_indexed("glGetInteger64i_v", pname, index, &v);
1751
1752 switch (type) {
1753 case TYPE_INT:
1754 params[0] = v.value_int;
1755 break;
1756 case TYPE_INT_4:
1757 params[0] = v.value_int_4[0];
1758 params[1] = v.value_int_4[1];
1759 params[2] = v.value_int_4[2];
1760 params[3] = v.value_int_4[3];
1761 break;
1762 case TYPE_INT64:
1763 params[0] = v.value_int;
1764 break;
1765 default:
1766 ; /* nothing - GL error was recorded */
1767 }
1768 }
1769
1770 void GLAPIENTRY
1771 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1772 {
1773 const struct value_desc *d;
1774 union value v;
1775 GLmatrix *m;
1776 int shift, i;
1777 void *p;
1778
1779 d = find_value("glGetDoublev", pname, &p, &v);
1780 switch (d->type) {
1781 case TYPE_INVALID:
1782 break;
1783 case TYPE_CONST:
1784 params[0] = INT_TO_FIXED(d->offset);
1785 break;
1786
1787 case TYPE_FLOAT_4:
1788 case TYPE_FLOATN_4:
1789 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1790 case TYPE_FLOAT_3:
1791 case TYPE_FLOATN_3:
1792 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1793 case TYPE_FLOAT_2:
1794 case TYPE_FLOATN_2:
1795 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1796 case TYPE_FLOAT:
1797 case TYPE_FLOATN:
1798 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1799 break;
1800
1801 case TYPE_DOUBLEN:
1802 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1803 break;
1804
1805 case TYPE_INT_4:
1806 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1807 case TYPE_INT_3:
1808 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1809 case TYPE_INT_2:
1810 case TYPE_ENUM_2:
1811 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1812 case TYPE_INT:
1813 case TYPE_ENUM:
1814 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1815 break;
1816
1817 case TYPE_INT_N:
1818 for (i = 0; i < v.value_int_n.n; i++)
1819 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1820 break;
1821
1822 case TYPE_INT64:
1823 params[0] = ((GLint64 *) p)[0];
1824 break;
1825
1826 case TYPE_BOOLEAN:
1827 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1828 break;
1829
1830 case TYPE_MATRIX:
1831 m = *(GLmatrix **) p;
1832 for (i = 0; i < 16; i++)
1833 params[i] = FLOAT_TO_FIXED(m->m[i]);
1834 break;
1835
1836 case TYPE_MATRIX_T:
1837 m = *(GLmatrix **) p;
1838 for (i = 0; i < 16; i++)
1839 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1840 break;
1841
1842 case TYPE_BIT_0:
1843 case TYPE_BIT_1:
1844 case TYPE_BIT_2:
1845 case TYPE_BIT_3:
1846 case TYPE_BIT_4:
1847 case TYPE_BIT_5:
1848 case TYPE_BIT_6:
1849 case TYPE_BIT_7:
1850 shift = d->type - TYPE_BIT_0;
1851 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1852 break;
1853 }
1854 }