2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
32 #include "extensions.h"
37 #include "texcompress.h"
38 #include "framebuffer.h"
39 #include "samplerobj.h"
42 /* This is a table driven implemetation of the glGet*v() functions.
43 * The basic idea is that most getters just look up an int somewhere
44 * in struct gl_context and then convert it to a bool or float according to
45 * which of glGetIntegerv() glGetBooleanv() etc is being called.
46 * Instead of generating code to do this, we can just record the enum
47 * value and the offset into struct gl_context in an array of structs. Then
48 * in glGet*(), we lookup the struct for the enum in question, and use
49 * the offset to get the int we need.
51 * Sometimes we need to look up a float, a boolean, a bit in a
52 * bitfield, a matrix or other types instead, so we need to track the
53 * type of the value in struct gl_context. And sometimes the value isn't in
54 * struct gl_context but in the drawbuffer, the array object, current texture
55 * unit, or maybe it's a computed value. So we need to also track
56 * where or how to find the value. Finally, we sometimes need to
57 * check that one of a number of extensions are enabled, the GL
58 * version or flush or call _mesa_update_state(). This is done by
59 * attaching optional extra information to the value description
60 * struct, it's sort of like an array of opcodes that describe extra
63 * Putting all this together we end up with struct value_desc below,
64 * and with a couple of macros to help, the table of struct value_desc
65 * is about as concise as the specification in the old python script.
68 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
69 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
70 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
71 (GLint) ((F) * 65536.0f) )
73 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
74 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
75 ((I) < SHRT_MIN) ? INT_MIN : \
76 (GLint) ((I) * 65536) )
78 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
79 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
81 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
82 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
83 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
84 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
86 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
87 #define ENUM_TO_FIXED(E) (E)
123 enum value_location
{
143 EXTRA_NEW_FRAG_CLAMP
,
144 EXTRA_VALID_DRAW_BUFFER
,
145 EXTRA_VALID_TEXTURE_UNIT
,
146 EXTRA_VALID_CLIP_DISTANCE
,
150 EXTRA_EXT_ATOMICS_GS4
,
151 EXTRA_EXT_SHADER_IMAGE_GS4
,
152 EXTRA_EXT_ATOMICS_TESS
,
153 EXTRA_EXT_SHADER_IMAGE_TESS
,
156 #define NO_EXTRA NULL
161 GLubyte location
; /**< enum value_location */
162 GLubyte type
; /**< enum value_type */
169 GLfloat value_float_4
[4];
170 GLdouble value_double_2
[2];
171 GLmatrix
*value_matrix
;
173 GLint value_int_4
[4];
177 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
181 GLboolean value_bool
;
184 #define BUFFER_FIELD(field, type) \
185 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
186 #define CONTEXT_FIELD(field, type) \
187 LOC_CONTEXT, type, offsetof(struct gl_context, field)
188 #define ARRAY_FIELD(field, type) \
189 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
190 #undef CONST /* already defined through windows.h */
191 #define CONST(value) \
192 LOC_CONTEXT, TYPE_CONST, value
194 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
195 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
196 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
198 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
199 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
200 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
201 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
202 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
203 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
204 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
205 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
206 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
207 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
208 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
209 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
210 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
211 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
212 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
213 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
214 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
215 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
216 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
217 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
219 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
220 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
221 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
224 offsetof(struct gl_extensions, f)
226 #define EXTRA_EXT(e) \
227 static const int extra_##e[] = { \
231 #define EXTRA_EXT2(e1, e2) \
232 static const int extra_##e1##_##e2[] = { \
233 EXT(e1), EXT(e2), EXTRA_END \
236 /* The 'extra' mechanism is a way to specify extra checks (such as
237 * extensions or specific gl versions) or actions (flush current, new
238 * buffers) that we need to do before looking up an enum. We need to
239 * declare them all up front so we can refer to them in the value_desc
242 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
243 * versions, listing multiple ones in an array means an error will be thrown
244 * only if none of them are available. If you need to check for "AND"
245 * behavior, you would need to make a custom EXTRA_ enum.
248 static const int extra_new_buffers
[] = {
253 static const int extra_new_frag_clamp
[] = {
254 EXTRA_NEW_FRAG_CLAMP
,
258 static const int extra_valid_draw_buffer
[] = {
259 EXTRA_VALID_DRAW_BUFFER
,
263 static const int extra_valid_texture_unit
[] = {
264 EXTRA_VALID_TEXTURE_UNIT
,
268 static const int extra_valid_clip_distance
[] = {
269 EXTRA_VALID_CLIP_DISTANCE
,
273 static const int extra_flush_current_valid_texture_unit
[] = {
275 EXTRA_VALID_TEXTURE_UNIT
,
279 static const int extra_flush_current
[] = {
284 static const int extra_EXT_texture_integer_and_new_buffers
[] = {
285 EXT(EXT_texture_integer
),
290 static const int extra_GLSL_130_es3
[] = {
296 static const int extra_texture_buffer_object
[] = {
299 EXT(ARB_texture_buffer_object
),
303 static const int extra_ARB_transform_feedback2_api_es3
[] = {
304 EXT(ARB_transform_feedback2
),
309 static const int extra_ARB_uniform_buffer_object_and_geometry_shader
[] = {
314 static const int extra_ARB_ES2_compatibility_api_es2
[] = {
315 EXT(ARB_ES2_compatibility
),
320 static const int extra_ARB_ES3_compatibility_api_es3
[] = {
321 EXT(ARB_ES3_compatibility
),
326 static const int extra_EXT_framebuffer_sRGB_and_new_buffers
[] = {
327 EXT(EXT_framebuffer_sRGB
),
332 static const int extra_EXT_packed_float
[] = {
333 EXT(EXT_packed_float
),
338 static const int extra_EXT_texture_array_es3
[] = {
339 EXT(EXT_texture_array
),
344 static const int extra_ARB_shader_atomic_counters_and_geometry_shader
[] = {
345 EXTRA_EXT_ATOMICS_GS4
,
349 static const int extra_ARB_shader_image_load_store_and_geometry_shader
[] = {
350 EXTRA_EXT_SHADER_IMAGE_GS4
,
354 static const int extra_ARB_shader_atomic_counters_and_tessellation
[] = {
355 EXTRA_EXT_ATOMICS_TESS
,
359 static const int extra_ARB_shader_image_load_store_and_tessellation
[] = {
360 EXTRA_EXT_SHADER_IMAGE_TESS
,
364 static const int extra_ARB_draw_indirect_es31
[] = {
365 EXT(ARB_draw_indirect
),
370 static const int extra_ARB_shader_image_load_store_es31
[] = {
371 EXT(ARB_shader_image_load_store
),
376 static const int extra_ARB_shader_atomic_counters_es31
[] = {
377 EXT(ARB_shader_atomic_counters
),
382 static const int extra_ARB_texture_multisample_es31
[] = {
383 EXT(ARB_texture_multisample
),
388 EXTRA_EXT(ARB_texture_cube_map
);
389 EXTRA_EXT(EXT_texture_array
);
390 EXTRA_EXT(NV_fog_distance
);
391 EXTRA_EXT(EXT_texture_filter_anisotropic
);
392 EXTRA_EXT(NV_point_sprite
);
393 EXTRA_EXT(NV_texture_rectangle
);
394 EXTRA_EXT(EXT_stencil_two_side
);
395 EXTRA_EXT(EXT_depth_bounds_test
);
396 EXTRA_EXT(ARB_depth_clamp
);
397 EXTRA_EXT(ATI_fragment_shader
);
398 EXTRA_EXT(EXT_provoking_vertex
);
399 EXTRA_EXT(ARB_fragment_shader
);
400 EXTRA_EXT(ARB_fragment_program
);
401 EXTRA_EXT2(ARB_framebuffer_object
, EXT_framebuffer_multisample
);
402 EXTRA_EXT(ARB_seamless_cube_map
);
404 EXTRA_EXT(ARB_vertex_shader
);
405 EXTRA_EXT(EXT_transform_feedback
);
406 EXTRA_EXT(ARB_transform_feedback3
);
407 EXTRA_EXT(EXT_pixel_buffer_object
);
408 EXTRA_EXT(ARB_vertex_program
);
409 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
410 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
411 EXTRA_EXT(ARB_geometry_shader4
);
412 EXTRA_EXT(ARB_color_buffer_float
);
413 EXTRA_EXT(EXT_framebuffer_sRGB
);
414 EXTRA_EXT(OES_EGL_image_external
);
415 EXTRA_EXT(ARB_blend_func_extended
);
416 EXTRA_EXT(ARB_uniform_buffer_object
);
417 EXTRA_EXT(ARB_timer_query
);
418 EXTRA_EXT(ARB_texture_cube_map_array
);
419 EXTRA_EXT(ARB_texture_buffer_range
);
420 EXTRA_EXT(ARB_texture_multisample
);
421 EXTRA_EXT(ARB_texture_gather
);
422 EXTRA_EXT(ARB_shader_atomic_counters
);
423 EXTRA_EXT(ARB_draw_indirect
);
424 EXTRA_EXT(ARB_shader_image_load_store
);
425 EXTRA_EXT(ARB_viewport_array
);
426 EXTRA_EXT(ARB_compute_shader
);
427 EXTRA_EXT(ARB_gpu_shader5
);
428 EXTRA_EXT2(ARB_transform_feedback3
, ARB_gpu_shader5
);
429 EXTRA_EXT(INTEL_performance_query
);
430 EXTRA_EXT(ARB_explicit_uniform_location
);
431 EXTRA_EXT(ARB_clip_control
);
432 EXTRA_EXT(EXT_polygon_offset_clamp
);
433 EXTRA_EXT(ARB_framebuffer_no_attachments
);
434 EXTRA_EXT(ARB_tessellation_shader
);
435 EXTRA_EXT(ARB_shader_subroutine
);
438 extra_ARB_color_buffer_float_or_glcore
[] = {
439 EXT(ARB_color_buffer_float
),
445 extra_NV_primitive_restart
[] = {
446 EXT(NV_primitive_restart
),
450 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
451 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
452 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
453 static const int extra_version_40
[] = { EXTRA_VERSION_40
, EXTRA_END
};
455 static const int extra_gl30_es3
[] = {
461 static const int extra_gl32_es3
[] = {
467 static const int extra_gl32_ARB_geometry_shader4
[] = {
469 EXT(ARB_geometry_shader4
),
473 static const int extra_gl40_ARB_sample_shading
[] = {
475 EXT(ARB_sample_shading
),
480 extra_ARB_vertex_program_api_es2
[] = {
481 EXT(ARB_vertex_program
),
486 /* The ReadBuffer get token is valid under either full GL or under
487 * GLES2 if the NV_read_buffer extension is available. */
489 extra_NV_read_buffer_api_gl
[] = {
495 static const int extra_core_ARB_color_buffer_float_and_new_buffers
[] = {
497 EXT(ARB_color_buffer_float
),
502 /* This is the big table describing all the enums we accept in
503 * glGet*v(). The table is partitioned into six parts: enums
504 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
505 * between OpenGL and GLES, enums exclusive to GLES, etc for the
506 * remaining combinations. To look up the enums valid in a given API
507 * we will use a hash table specific to that API. These tables are in
508 * turn generated at build time and included through get_hash.h.
511 #include "get_hash.h"
513 /* All we need now is a way to look up the value struct from the enum.
514 * The code generated by gcc for the old generated big switch
515 * statement is a big, balanced, open coded if/else tree, essentially
516 * an unrolled binary search. It would be natural to sort the new
517 * enum table and use bsearch(), but we will use a read-only hash
518 * table instead. bsearch() has a nice guaranteed worst case
519 * performance, but we're also guaranteed to hit that worst case
520 * (log2(n) iterations) for about half the enums. Instead, using an
521 * open addressing hash table, we can find the enum on the first try
522 * for 80% of the enums, 1 collision for 10% and never more than 5
523 * collisions for any enum (typical numbers). And the code is very
524 * simple, even though it feels a little magic. */
528 print_table_stats(int api
)
530 int i
, j
, collisions
[11], count
, hash
, mask
;
531 const struct value_desc
*d
;
532 const char *api_names
[] = {
533 [API_OPENGL_COMPAT
] = "GL",
534 [API_OPENGL_CORE
] = "GL_CORE",
535 [API_OPENGLES
] = "GLES",
536 [API_OPENGLES2
] = "GLES2",
538 const char *api_name
;
540 api_name
= api
< ARRAY_SIZE(api_names
) ? api_names
[api
] : "N/A";
542 mask
= ARRAY_SIZE(table(api
)) - 1;
543 memset(collisions
, 0, sizeof collisions
);
545 for (i
= 0; i
< ARRAY_SIZE(table(api
)); i
++) {
549 d
= &values
[table(api
)[i
]];
550 hash
= (d
->pname
* prime_factor
);
553 if (values
[table(api
)[hash
& mask
]].pname
== d
->pname
)
565 printf("number of enums for %s: %d (total %ld)\n",
566 api_name
, count
, ARRAY_SIZE(values
));
567 for (i
= 0; i
< ARRAY_SIZE(collisions
) - 1; i
++)
568 if (collisions
[i
] > 0)
569 printf(" %d enums with %d %scollisions\n",
570 collisions
[i
], i
, i
== 10 ? "or more " : "");
575 * Initialize the enum hash for a given API
577 * This is called from one_time_init() to insert the enum values that
578 * are valid for the API in question into the enum hash table.
580 * \param the current context, for determining the API in question
582 void _mesa_init_get_hash(struct gl_context
*ctx
)
585 print_table_stats(ctx
->API
);
592 * Handle irregular enums
594 * Some values don't conform to the "well-known type at context
595 * pointer + offset" pattern, so we have this function to catch all
596 * the corner cases. Typically, it's a computed value or a one-off
597 * pointer to a custom struct or something.
599 * In this case we can't return a pointer to the value, so we'll have
600 * to use the temporary variable 'v' declared back in the calling
601 * glGet*v() function to store the result.
603 * \param ctx the current context
604 * \param d the struct value_desc that describes the enum
605 * \param v pointer to the tmp declared in the calling glGet*v() function
608 find_custom_value(struct gl_context
*ctx
, const struct value_desc
*d
, union value
*v
)
610 struct gl_buffer_object
**buffer_obj
;
611 struct gl_vertex_attrib_array
*array
;
615 case GL_MAJOR_VERSION
:
616 v
->value_int
= ctx
->Version
/ 10;
618 case GL_MINOR_VERSION
:
619 v
->value_int
= ctx
->Version
% 10;
625 case GL_TEXTURE_CUBE_MAP_ARB
:
626 case GL_TEXTURE_RECTANGLE_NV
:
627 case GL_TEXTURE_EXTERNAL_OES
:
628 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
631 case GL_LINE_STIPPLE_PATTERN
:
632 /* This is the only GLushort, special case it here by promoting
633 * to an int rather than introducing a new type. */
634 v
->value_int
= ctx
->Line
.StipplePattern
;
637 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
638 unit
= ctx
->Texture
.CurrentUnit
;
639 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
640 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
641 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
642 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
645 case GL_CURRENT_TEXTURE_COORDS
:
646 unit
= ctx
->Texture
.CurrentUnit
;
647 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
648 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
649 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
650 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
653 case GL_COLOR_WRITEMASK
:
654 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
655 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
656 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
657 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
661 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0;
665 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
668 case GL_MAP2_GRID_DOMAIN
:
669 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
670 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
671 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
672 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
675 case GL_TEXTURE_STACK_DEPTH
:
676 unit
= ctx
->Texture
.CurrentUnit
;
677 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
679 case GL_TEXTURE_MATRIX
:
680 unit
= ctx
->Texture
.CurrentUnit
;
681 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
684 case GL_TEXTURE_COORD_ARRAY
:
685 case GL_TEXTURE_COORD_ARRAY_SIZE
:
686 case GL_TEXTURE_COORD_ARRAY_TYPE
:
687 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
688 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
689 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
692 case GL_ACTIVE_TEXTURE_ARB
:
693 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
695 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
696 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
699 case GL_MODELVIEW_STACK_DEPTH
:
700 case GL_PROJECTION_STACK_DEPTH
:
701 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
704 case GL_MAX_TEXTURE_SIZE
:
705 case GL_MAX_3D_TEXTURE_SIZE
:
706 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
707 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
708 v
->value_int
= 1 << (*p
- 1);
712 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[0].X
;
713 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[0].Y
;
714 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[0].Width
;
715 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[0].Height
;
718 case GL_SCISSOR_TEST
:
719 v
->value_bool
= ctx
->Scissor
.EnableFlags
& 1;
724 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
727 if (!ctx
->CompileFlag
)
729 else if (ctx
->ExecuteFlag
)
730 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
732 v
->value_enum
= GL_COMPILE
;
736 v
->value_float_4
[0] = ctx
->ViewportArray
[0].X
;
737 v
->value_float_4
[1] = ctx
->ViewportArray
[0].Y
;
738 v
->value_float_4
[2] = ctx
->ViewportArray
[0].Width
;
739 v
->value_float_4
[3] = ctx
->ViewportArray
[0].Height
;
743 v
->value_double_2
[0] = ctx
->ViewportArray
[0].Near
;
744 v
->value_double_2
[1] = ctx
->ViewportArray
[0].Far
;
747 case GL_ACTIVE_STENCIL_FACE_EXT
:
748 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
751 case GL_STENCIL_FAIL
:
752 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
754 case GL_STENCIL_FUNC
:
755 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
757 case GL_STENCIL_PASS_DEPTH_FAIL
:
758 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
760 case GL_STENCIL_PASS_DEPTH_PASS
:
761 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
764 v
->value_int
= _mesa_get_stencil_ref(ctx
, ctx
->Stencil
.ActiveFace
);
766 case GL_STENCIL_BACK_REF
:
767 v
->value_int
= _mesa_get_stencil_ref(ctx
, 1);
769 case GL_STENCIL_VALUE_MASK
:
770 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
772 case GL_STENCIL_WRITEMASK
:
773 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
776 case GL_NUM_EXTENSIONS
:
777 v
->value_int
= _mesa_get_extension_count(ctx
);
780 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
781 v
->value_int
= _mesa_get_color_read_type(ctx
);
783 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
784 v
->value_int
= _mesa_get_color_read_format(ctx
);
787 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
788 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
790 case GL_CURRENT_MATRIX_ARB
:
791 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
792 v
->value_matrix
= ctx
->CurrentStack
->Top
;
795 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
796 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
);
798 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
800 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
);
801 assert(v
->value_int_n
.n
<= (int) ARRAY_SIZE(v
->value_int_n
.ints
));
804 case GL_MAX_VARYING_FLOATS_ARB
:
805 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
808 /* Various object names */
810 case GL_TEXTURE_BINDING_1D
:
811 case GL_TEXTURE_BINDING_2D
:
812 case GL_TEXTURE_BINDING_3D
:
813 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
814 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
815 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
816 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
817 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
818 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
819 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
820 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
821 unit
= ctx
->Texture
.CurrentUnit
;
823 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
826 /* GL_EXT_packed_float */
827 case GL_RGBA_SIGNED_COMPONENTS_EXT
:
829 /* Note: we only check the 0th color attachment. */
830 const struct gl_renderbuffer
*rb
=
831 ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
832 if (rb
&& _mesa_is_format_signed(rb
->Format
)) {
833 /* Issue 17 of GL_EXT_packed_float: If a component (such as
834 * alpha) has zero bits, the component should not be considered
835 * signed and so the bit for the respective component should be
839 _mesa_get_format_bits(rb
->Format
, GL_RED_BITS
);
841 _mesa_get_format_bits(rb
->Format
, GL_GREEN_BITS
);
843 _mesa_get_format_bits(rb
->Format
, GL_BLUE_BITS
);
845 _mesa_get_format_bits(rb
->Format
, GL_ALPHA_BITS
);
847 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_LUMINANCE_SIZE
);
849 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_INTENSITY_SIZE
);
851 v
->value_int_4
[0] = r_bits
+ l_bits
+ i_bits
> 0;
852 v
->value_int_4
[1] = g_bits
+ l_bits
+ i_bits
> 0;
853 v
->value_int_4
[2] = b_bits
+ l_bits
+ i_bits
> 0;
854 v
->value_int_4
[3] = a_bits
+ i_bits
> 0;
860 v
->value_int_4
[3] = 0;
865 /* GL_ARB_vertex_buffer_object */
866 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
867 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
868 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
869 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
870 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
871 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
872 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
873 buffer_obj
= (struct gl_buffer_object
**)
874 ((char *) ctx
->Array
.VAO
+ d
->offset
);
875 v
->value_int
= (*buffer_obj
)->Name
;
877 case GL_ARRAY_BUFFER_BINDING_ARB
:
878 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
880 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
882 ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)].BufferObj
->Name
;
884 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
885 v
->value_int
= ctx
->Array
.VAO
->IndexBufferObj
->Name
;
888 /* ARB_vertex_array_bgra */
889 case GL_COLOR_ARRAY_SIZE
:
890 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR0
];
891 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
893 case GL_SECONDARY_COLOR_ARRAY_SIZE
:
894 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR1
];
895 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
898 /* ARB_copy_buffer */
899 case GL_COPY_READ_BUFFER
:
900 v
->value_int
= ctx
->CopyReadBuffer
->Name
;
902 case GL_COPY_WRITE_BUFFER
:
903 v
->value_int
= ctx
->CopyWriteBuffer
->Name
;
906 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
907 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
909 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
910 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
912 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
913 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
915 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
916 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
918 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
919 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
921 case GL_TRANSFORM_FEEDBACK_BINDING
:
922 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
924 case GL_CURRENT_PROGRAM
:
925 /* The Changelog of the ARB_separate_shader_objects spec says:
927 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
928 * CURRENT_PROGRAM. In the EXT extension, this
929 * token was aliased to ACTIVE_PROGRAM_EXT, and
930 * was used to indicate the last program set by
931 * either ActiveProgramEXT or UseProgram. In
932 * the ARB extension, the SSO active programs
933 * are now program pipeline object state and
934 * CURRENT_PROGRAM should still be used to query
935 * the last program set by UseProgram (bug 7822).
938 ctx
->Shader
.ActiveProgram
? ctx
->Shader
.ActiveProgram
->Name
: 0;
940 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
941 v
->value_int
= ctx
->ReadBuffer
->Name
;
943 case GL_RENDERBUFFER_BINDING_EXT
:
945 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
947 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
948 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_POINT_SIZE
].BufferObj
->Name
;
952 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
953 COPY_4FV(v
->value_float_4
, ctx
->Fog
.Color
);
955 COPY_4FV(v
->value_float_4
, ctx
->Fog
.ColorUnclamped
);
957 case GL_COLOR_CLEAR_VALUE
:
958 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
)) {
959 v
->value_float_4
[0] = CLAMP(ctx
->Color
.ClearColor
.f
[0], 0.0F
, 1.0F
);
960 v
->value_float_4
[1] = CLAMP(ctx
->Color
.ClearColor
.f
[1], 0.0F
, 1.0F
);
961 v
->value_float_4
[2] = CLAMP(ctx
->Color
.ClearColor
.f
[2], 0.0F
, 1.0F
);
962 v
->value_float_4
[3] = CLAMP(ctx
->Color
.ClearColor
.f
[3], 0.0F
, 1.0F
);
964 COPY_4FV(v
->value_float_4
, ctx
->Color
.ClearColor
.f
);
966 case GL_BLEND_COLOR_EXT
:
967 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
968 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColor
);
970 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColorUnclamped
);
972 case GL_ALPHA_TEST_REF
:
973 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
974 v
->value_float
= ctx
->Color
.AlphaRef
;
976 v
->value_float
= ctx
->Color
.AlphaRefUnclamped
;
978 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
979 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
/ 4;
982 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
983 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
/ 4;
986 /* GL_ARB_texture_buffer_object */
987 case GL_TEXTURE_BUFFER_ARB
:
988 v
->value_int
= ctx
->Texture
.BufferObject
->Name
;
990 case GL_TEXTURE_BINDING_BUFFER_ARB
:
991 unit
= ctx
->Texture
.CurrentUnit
;
993 ctx
->Texture
.Unit
[unit
].CurrentTex
[TEXTURE_BUFFER_INDEX
]->Name
;
995 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
:
997 struct gl_buffer_object
*buf
=
998 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
999 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObject
;
1000 v
->value_int
= buf
? buf
->Name
: 0;
1003 case GL_TEXTURE_BUFFER_FORMAT_ARB
:
1004 v
->value_int
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1005 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObjectFormat
;
1008 /* GL_ARB_sampler_objects */
1009 case GL_SAMPLER_BINDING
:
1011 struct gl_sampler_object
*samp
=
1012 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Sampler
;
1015 * The sampler object may have been deleted on another context,
1016 * so we try to lookup the sampler object before returning its Name.
1018 if (samp
&& _mesa_lookup_samplerobj(ctx
, samp
->Name
)) {
1019 v
->value_int
= samp
->Name
;
1025 /* GL_ARB_uniform_buffer_object */
1026 case GL_UNIFORM_BUFFER_BINDING
:
1027 v
->value_int
= ctx
->UniformBuffer
->Name
;
1029 /* GL_ARB_timer_query */
1031 if (ctx
->Driver
.GetTimestamp
) {
1032 v
->value_int64
= ctx
->Driver
.GetTimestamp(ctx
);
1035 _mesa_problem(ctx
, "driver doesn't implement GetTimestamp");
1039 case GL_DEBUG_LOGGED_MESSAGES
:
1040 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
:
1041 case GL_DEBUG_GROUP_STACK_DEPTH
:
1042 v
->value_int
= _mesa_get_debug_state_int(ctx
, d
->pname
);
1044 /* GL_ARB_shader_atomic_counters */
1045 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
1046 if (ctx
->AtomicBuffer
) {
1047 v
->value_int
= ctx
->AtomicBuffer
->Name
;
1052 /* GL_ARB_draw_indirect */
1053 case GL_DRAW_INDIRECT_BUFFER_BINDING
:
1054 v
->value_int
= ctx
->DrawIndirectBuffer
->Name
;
1056 /* GL_ARB_separate_shader_objects */
1057 case GL_PROGRAM_PIPELINE_BINDING
:
1058 if (ctx
->Pipeline
.Current
) {
1059 v
->value_int
= ctx
->Pipeline
.Current
->Name
;
1068 * Check extra constraints on a struct value_desc descriptor
1070 * If a struct value_desc has a non-NULL extra pointer, it means that
1071 * there are a number of extra constraints to check or actions to
1072 * perform. The extras is just an integer array where each integer
1073 * encode different constraints or actions.
1075 * \param ctx current context
1076 * \param func name of calling glGet*v() function for error reporting
1077 * \param d the struct value_desc that has the extra constraints
1079 * \return GL_FALSE if all of the constraints were not satisfied,
1080 * otherwise GL_TRUE.
1083 check_extra(struct gl_context
*ctx
, const char *func
, const struct value_desc
*d
)
1085 const GLuint version
= ctx
->Version
;
1086 GLboolean api_check
= GL_FALSE
;
1087 GLboolean api_found
= GL_FALSE
;
1090 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++) {
1092 case EXTRA_VERSION_30
:
1093 api_check
= GL_TRUE
;
1095 api_found
= GL_TRUE
;
1097 case EXTRA_VERSION_31
:
1098 api_check
= GL_TRUE
;
1100 api_found
= GL_TRUE
;
1102 case EXTRA_VERSION_32
:
1103 api_check
= GL_TRUE
;
1105 api_found
= GL_TRUE
;
1107 case EXTRA_NEW_FRAG_CLAMP
:
1108 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
1109 _mesa_update_state(ctx
);
1112 api_check
= GL_TRUE
;
1113 if (ctx
->API
== API_OPENGLES2
)
1114 api_found
= GL_TRUE
;
1117 api_check
= GL_TRUE
;
1118 if (_mesa_is_gles3(ctx
))
1119 api_found
= GL_TRUE
;
1121 case EXTRA_API_ES31
:
1122 api_check
= GL_TRUE
;
1123 if (_mesa_is_gles31(ctx
))
1124 api_found
= GL_TRUE
;
1127 api_check
= GL_TRUE
;
1128 if (_mesa_is_desktop_gl(ctx
))
1129 api_found
= GL_TRUE
;
1131 case EXTRA_API_GL_CORE
:
1132 api_check
= GL_TRUE
;
1133 if (ctx
->API
== API_OPENGL_CORE
)
1134 api_found
= GL_TRUE
;
1136 case EXTRA_NEW_BUFFERS
:
1137 if (ctx
->NewState
& _NEW_BUFFERS
)
1138 _mesa_update_state(ctx
);
1140 case EXTRA_FLUSH_CURRENT
:
1141 FLUSH_CURRENT(ctx
, 0);
1143 case EXTRA_VALID_DRAW_BUFFER
:
1144 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1145 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1146 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1150 case EXTRA_VALID_TEXTURE_UNIT
:
1151 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1152 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1153 func
, ctx
->Texture
.CurrentUnit
);
1157 case EXTRA_VALID_CLIP_DISTANCE
:
1158 if (d
->pname
- GL_CLIP_DISTANCE0
>= ctx
->Const
.MaxClipPlanes
) {
1159 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(clip distance %u)",
1160 func
, d
->pname
- GL_CLIP_DISTANCE0
);
1164 case EXTRA_GLSL_130
:
1165 api_check
= GL_TRUE
;
1166 if (ctx
->Const
.GLSLVersion
>= 130)
1167 api_found
= GL_TRUE
;
1169 case EXTRA_EXT_UBO_GS4
:
1170 api_check
= GL_TRUE
;
1171 api_found
= (ctx
->Extensions
.ARB_uniform_buffer_object
&&
1172 _mesa_has_geometry_shaders(ctx
));
1174 case EXTRA_EXT_ATOMICS_GS4
:
1175 api_check
= GL_TRUE
;
1176 api_found
= (ctx
->Extensions
.ARB_shader_atomic_counters
&&
1177 _mesa_has_geometry_shaders(ctx
));
1179 case EXTRA_EXT_SHADER_IMAGE_GS4
:
1180 api_check
= GL_TRUE
;
1181 api_found
= (ctx
->Extensions
.ARB_shader_image_load_store
&&
1182 _mesa_has_geometry_shaders(ctx
));
1184 case EXTRA_EXT_ATOMICS_TESS
:
1185 api_check
= GL_TRUE
;
1186 api_found
= ctx
->Extensions
.ARB_shader_atomic_counters
&&
1187 _mesa_has_tessellation(ctx
);
1189 case EXTRA_EXT_SHADER_IMAGE_TESS
:
1190 api_check
= GL_TRUE
;
1191 api_found
= ctx
->Extensions
.ARB_shader_image_load_store
&&
1192 _mesa_has_tessellation(ctx
);
1196 default: /* *e is a offset into the extension struct */
1197 api_check
= GL_TRUE
;
1198 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1199 api_found
= GL_TRUE
;
1204 if (api_check
&& !api_found
) {
1205 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1206 _mesa_enum_to_string(d
->pname
));
1213 static const struct value_desc error_value
=
1214 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1217 * Find the struct value_desc corresponding to the enum 'pname'.
1219 * We hash the enum value to get an index into the 'table' array,
1220 * which holds the index in the 'values' array of struct value_desc.
1221 * Once we've found the entry, we do the extra checks, if any, then
1222 * look up the value and return a pointer to it.
1224 * If the value has to be computed (for example, it's the result of a
1225 * function call or we need to add 1 to it), we use the tmp 'v' to
1228 * \param func name of glGet*v() func for error reporting
1229 * \param pname the enum value we're looking up
1230 * \param p is were we return the pointer to the value
1231 * \param v a tmp union value variable in the calling glGet*v() function
1233 * \return the struct value_desc corresponding to the enum or a struct
1234 * value_desc of TYPE_INVALID if not found. This lets the calling
1235 * glGet*v() function jump right into a switch statement and
1236 * handle errors there instead of having to check for NULL.
1238 static const struct value_desc
*
1239 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1241 GET_CURRENT_CONTEXT(ctx
);
1242 struct gl_texture_unit
*unit
;
1244 const struct value_desc
*d
;
1248 /* We index into the table_set[] list of per-API hash tables using the API's
1249 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1250 * value since it's compatible with GLES2 its entry in table_set[] is at the
1253 STATIC_ASSERT(ARRAY_SIZE(table_set
) == API_OPENGL_LAST
+ 3);
1254 if (_mesa_is_gles3(ctx
)) {
1255 api
= API_OPENGL_LAST
+ 1;
1257 if (_mesa_is_gles31(ctx
)) {
1258 api
= API_OPENGL_LAST
+ 2;
1260 mask
= ARRAY_SIZE(table(api
)) - 1;
1261 hash
= (pname
* prime_factor
);
1263 int idx
= table(api
)[hash
& mask
];
1265 /* If the enum isn't valid, the hash walk ends with index 0,
1266 * pointing to the first entry of values[] which doesn't hold
1267 * any valid enum. */
1268 if (unlikely(idx
== 0)) {
1269 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1270 _mesa_enum_to_string(pname
));
1271 return &error_value
;
1275 if (likely(d
->pname
== pname
))
1281 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1282 return &error_value
;
1284 switch (d
->location
) {
1286 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1289 *p
= ((char *) ctx
+ d
->offset
);
1292 *p
= ((char *) ctx
->Array
.VAO
+ d
->offset
);
1295 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1296 *p
= ((char *) unit
+ d
->offset
);
1299 find_custom_value(ctx
, d
, v
);
1307 /* silence warning */
1308 return &error_value
;
1311 static const int transpose
[] = {
1319 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1321 const struct value_desc
*d
;
1327 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1332 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1337 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1340 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1343 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1346 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1349 case TYPE_DOUBLEN_2
:
1350 params
[1] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[1]);
1352 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1356 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1358 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1361 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1364 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1368 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1369 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1373 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1377 params
[0] = ((GLboolean
*) p
)[0];
1381 m
= *(GLmatrix
**) p
;
1382 for (i
= 0; i
< 16; i
++)
1383 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1387 m
= *(GLmatrix
**) p
;
1388 for (i
= 0; i
< 16; i
++)
1389 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1400 shift
= d
->type
- TYPE_BIT_0
;
1401 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1407 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1409 const struct value_desc
*d
;
1415 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1420 params
[0] = (GLfloat
) d
->offset
;
1425 params
[3] = ((GLfloat
*) p
)[3];
1428 params
[2] = ((GLfloat
*) p
)[2];
1431 params
[1] = ((GLfloat
*) p
)[1];
1434 params
[0] = ((GLfloat
*) p
)[0];
1437 case TYPE_DOUBLEN_2
:
1438 params
[1] = (GLfloat
) (((GLdouble
*) p
)[1]);
1440 params
[0] = (GLfloat
) (((GLdouble
*) p
)[0]);
1444 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1446 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1449 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1452 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1456 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1457 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
1461 params
[0] = (GLfloat
) (((GLint64
*) p
)[0]);
1465 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1469 m
= *(GLmatrix
**) p
;
1470 for (i
= 0; i
< 16; i
++)
1471 params
[i
] = m
->m
[i
];
1475 m
= *(GLmatrix
**) p
;
1476 for (i
= 0; i
< 16; i
++)
1477 params
[i
] = m
->m
[transpose
[i
]];
1488 shift
= d
->type
- TYPE_BIT_0
;
1489 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1495 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1497 const struct value_desc
*d
;
1503 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1508 params
[0] = d
->offset
;
1512 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1514 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1516 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1518 params
[0] = IROUND(((GLfloat
*) p
)[0]);
1522 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1524 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1526 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1528 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1531 case TYPE_DOUBLEN_2
:
1532 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1534 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1538 params
[3] = ((GLint
*) p
)[3];
1540 params
[2] = ((GLint
*) p
)[2];
1543 params
[1] = ((GLint
*) p
)[1];
1546 params
[0] = ((GLint
*) p
)[0];
1550 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1551 params
[i
] = v
.value_int_n
.ints
[i
];
1555 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
1559 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
1563 m
= *(GLmatrix
**) p
;
1564 for (i
= 0; i
< 16; i
++)
1565 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
1569 m
= *(GLmatrix
**) p
;
1570 for (i
= 0; i
< 16; i
++)
1571 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
1582 shift
= d
->type
- TYPE_BIT_0
;
1583 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1589 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
1591 const struct value_desc
*d
;
1597 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
1602 params
[0] = d
->offset
;
1606 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
1608 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
1610 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
1612 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
1616 params
[3] = FLOAT_TO_INT64(((GLfloat
*) p
)[3]);
1618 params
[2] = FLOAT_TO_INT64(((GLfloat
*) p
)[2]);
1620 params
[1] = FLOAT_TO_INT64(((GLfloat
*) p
)[1]);
1622 params
[0] = FLOAT_TO_INT64(((GLfloat
*) p
)[0]);
1625 case TYPE_DOUBLEN_2
:
1626 params
[1] = FLOAT_TO_INT64(((GLdouble
*) p
)[1]);
1628 params
[0] = FLOAT_TO_INT64(((GLdouble
*) p
)[0]);
1632 params
[3] = ((GLint
*) p
)[3];
1634 params
[2] = ((GLint
*) p
)[2];
1637 params
[1] = ((GLint
*) p
)[1];
1640 params
[0] = ((GLint
*) p
)[0];
1644 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1645 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1649 params
[0] = ((GLint64
*) p
)[0];
1653 params
[0] = ((GLboolean
*) p
)[0];
1657 m
= *(GLmatrix
**) p
;
1658 for (i
= 0; i
< 16; i
++)
1659 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
1663 m
= *(GLmatrix
**) p
;
1664 for (i
= 0; i
< 16; i
++)
1665 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
1676 shift
= d
->type
- TYPE_BIT_0
;
1677 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1683 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
1685 const struct value_desc
*d
;
1691 d
= find_value("glGetDoublev", pname
, &p
, &v
);
1696 params
[0] = d
->offset
;
1701 params
[3] = ((GLfloat
*) p
)[3];
1704 params
[2] = ((GLfloat
*) p
)[2];
1707 params
[1] = ((GLfloat
*) p
)[1];
1710 params
[0] = ((GLfloat
*) p
)[0];
1713 case TYPE_DOUBLEN_2
:
1714 params
[1] = ((GLdouble
*) p
)[1];
1716 params
[0] = ((GLdouble
*) p
)[0];
1720 params
[3] = ((GLint
*) p
)[3];
1722 params
[2] = ((GLint
*) p
)[2];
1725 params
[1] = ((GLint
*) p
)[1];
1728 params
[0] = ((GLint
*) p
)[0];
1732 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1733 params
[i
] = v
.value_int_n
.ints
[i
];
1737 params
[0] = (GLdouble
) (((GLint64
*) p
)[0]);
1741 params
[0] = *(GLboolean
*) p
;
1745 m
= *(GLmatrix
**) p
;
1746 for (i
= 0; i
< 16; i
++)
1747 params
[i
] = m
->m
[i
];
1751 m
= *(GLmatrix
**) p
;
1752 for (i
= 0; i
< 16; i
++)
1753 params
[i
] = m
->m
[transpose
[i
]];
1764 shift
= d
->type
- TYPE_BIT_0
;
1765 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1770 static enum value_type
1771 find_value_indexed(const char *func
, GLenum pname
, GLuint index
, union value
*v
)
1773 GET_CURRENT_CONTEXT(ctx
);
1778 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1780 if (!ctx
->Extensions
.EXT_draw_buffers2
)
1782 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
1787 case GL_BLEND_SRC_RGB
:
1788 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1790 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1792 v
->value_int
= ctx
->Color
.Blend
[index
].SrcRGB
;
1794 case GL_BLEND_SRC_ALPHA
:
1795 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1797 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1799 v
->value_int
= ctx
->Color
.Blend
[index
].SrcA
;
1803 case GL_BLEND_DST_RGB
:
1804 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1806 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1808 v
->value_int
= ctx
->Color
.Blend
[index
].DstRGB
;
1810 case GL_BLEND_DST_ALPHA
:
1811 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1813 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1815 v
->value_int
= ctx
->Color
.Blend
[index
].DstA
;
1817 case GL_BLEND_EQUATION_RGB
:
1818 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1820 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1822 v
->value_int
= ctx
->Color
.Blend
[index
].EquationRGB
;
1824 case GL_BLEND_EQUATION_ALPHA
:
1825 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1827 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1829 v
->value_int
= ctx
->Color
.Blend
[index
].EquationA
;
1832 case GL_COLOR_WRITEMASK
:
1833 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1835 if (!ctx
->Extensions
.EXT_draw_buffers2
)
1837 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
1838 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
1839 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
1840 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
1843 case GL_SCISSOR_BOX
:
1844 if (index
>= ctx
->Const
.MaxViewports
)
1846 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[index
].X
;
1847 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[index
].Y
;
1848 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[index
].Width
;
1849 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[index
].Height
;
1853 if (index
>= ctx
->Const
.MaxViewports
)
1855 v
->value_float_4
[0] = ctx
->ViewportArray
[index
].X
;
1856 v
->value_float_4
[1] = ctx
->ViewportArray
[index
].Y
;
1857 v
->value_float_4
[2] = ctx
->ViewportArray
[index
].Width
;
1858 v
->value_float_4
[3] = ctx
->ViewportArray
[index
].Height
;
1859 return TYPE_FLOAT_4
;
1861 case GL_DEPTH_RANGE
:
1862 if (index
>= ctx
->Const
.MaxViewports
)
1864 v
->value_double_2
[0] = ctx
->ViewportArray
[index
].Near
;
1865 v
->value_double_2
[1] = ctx
->ViewportArray
[index
].Far
;
1866 return TYPE_DOUBLEN_2
;
1868 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
1869 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
1871 if (!ctx
->Extensions
.EXT_transform_feedback
)
1873 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
1876 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
1877 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
1879 if (!ctx
->Extensions
.EXT_transform_feedback
)
1882 = ctx
->TransformFeedback
.CurrentObject
->RequestedSize
[index
];
1885 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
1886 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
1888 if (!ctx
->Extensions
.EXT_transform_feedback
)
1890 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->BufferNames
[index
];
1893 case GL_UNIFORM_BUFFER_BINDING
:
1894 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
1896 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
1898 v
->value_int
= ctx
->UniformBufferBindings
[index
].BufferObject
->Name
;
1901 case GL_UNIFORM_BUFFER_START
:
1902 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
1904 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
1906 v
->value_int
= ctx
->UniformBufferBindings
[index
].Offset
;
1909 case GL_UNIFORM_BUFFER_SIZE
:
1910 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
1912 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
1914 v
->value_int
= ctx
->UniformBufferBindings
[index
].Size
;
1917 /* ARB_texture_multisample / GL3.2 */
1918 case GL_SAMPLE_MASK_VALUE
:
1921 if (!ctx
->Extensions
.ARB_texture_multisample
)
1923 v
->value_int
= ctx
->Multisample
.SampleMaskValue
;
1926 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
1927 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
1929 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
1931 v
->value_int
= ctx
->AtomicBufferBindings
[index
].BufferObject
->Name
;
1934 case GL_ATOMIC_COUNTER_BUFFER_START
:
1935 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
1937 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
1939 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Offset
;
1942 case GL_ATOMIC_COUNTER_BUFFER_SIZE
:
1943 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
1945 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
1947 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Size
;
1950 case GL_VERTEX_BINDING_DIVISOR
:
1951 if (!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_instanced_arrays
)
1953 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
1955 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].InstanceDivisor
;
1958 case GL_VERTEX_BINDING_OFFSET
:
1959 if (!_mesa_is_desktop_gl(ctx
))
1961 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
1963 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].Offset
;
1966 case GL_VERTEX_BINDING_STRIDE
:
1967 if (!_mesa_is_desktop_gl(ctx
))
1969 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
1971 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].Stride
;
1974 /* ARB_shader_image_load_store */
1975 case GL_IMAGE_BINDING_NAME
: {
1976 struct gl_texture_object
*t
;
1978 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
1980 if (index
>= ctx
->Const
.MaxImageUnits
)
1983 t
= ctx
->ImageUnits
[index
].TexObj
;
1984 v
->value_int
= (t
? t
->Name
: 0);
1988 case GL_IMAGE_BINDING_LEVEL
:
1989 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
1991 if (index
>= ctx
->Const
.MaxImageUnits
)
1994 v
->value_int
= ctx
->ImageUnits
[index
].Level
;
1997 case GL_IMAGE_BINDING_LAYERED
:
1998 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2000 if (index
>= ctx
->Const
.MaxImageUnits
)
2003 v
->value_int
= ctx
->ImageUnits
[index
].Layered
;
2006 case GL_IMAGE_BINDING_LAYER
:
2007 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2009 if (index
>= ctx
->Const
.MaxImageUnits
)
2012 v
->value_int
= ctx
->ImageUnits
[index
].Layer
;
2015 case GL_IMAGE_BINDING_ACCESS
:
2016 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2018 if (index
>= ctx
->Const
.MaxImageUnits
)
2021 v
->value_int
= ctx
->ImageUnits
[index
].Access
;
2024 case GL_IMAGE_BINDING_FORMAT
:
2025 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2027 if (index
>= ctx
->Const
.MaxImageUnits
)
2030 v
->value_int
= ctx
->ImageUnits
[index
].Format
;
2033 case GL_MAX_COMPUTE_WORK_GROUP_COUNT
:
2034 if (!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_compute_shader
)
2038 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupCount
[index
];
2041 case GL_MAX_COMPUTE_WORK_GROUP_SIZE
:
2042 if (!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_compute_shader
)
2046 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupSize
[index
];
2051 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2052 _mesa_enum_to_string(pname
));
2053 return TYPE_INVALID
;
2055 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2056 _mesa_enum_to_string(pname
));
2057 return TYPE_INVALID
;
2061 _mesa_GetBooleani_v( GLenum pname
, GLuint index
, GLboolean
*params
)
2064 enum value_type type
=
2065 find_value_indexed("glGetBooleani_v", pname
, index
, &v
);
2069 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2072 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2073 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2074 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2075 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2078 params
[0] = INT64_TO_BOOLEAN(v
.value_int64
);
2081 ; /* nothing - GL error was recorded */
2086 _mesa_GetIntegeri_v( GLenum pname
, GLuint index
, GLint
*params
)
2089 enum value_type type
=
2090 find_value_indexed("glGetIntegeri_v", pname
, index
, &v
);
2095 params
[3] = IROUND(v
.value_float_4
[3]);
2098 params
[2] = IROUND(v
.value_float_4
[2]);
2101 params
[1] = IROUND(v
.value_float_4
[1]);
2104 params
[0] = IROUND(v
.value_float_4
[0]);
2107 case TYPE_DOUBLEN_2
:
2108 params
[1] = IROUND(v
.value_double_2
[1]);
2110 params
[0] = IROUND(v
.value_double_2
[0]);
2114 params
[0] = v
.value_int
;
2117 params
[0] = v
.value_int_4
[0];
2118 params
[1] = v
.value_int_4
[1];
2119 params
[2] = v
.value_int_4
[2];
2120 params
[3] = v
.value_int_4
[3];
2123 params
[0] = INT64_TO_INT(v
.value_int64
);
2126 ; /* nothing - GL error was recorded */
2131 _mesa_GetInteger64i_v( GLenum pname
, GLuint index
, GLint64
*params
)
2134 enum value_type type
=
2135 find_value_indexed("glGetInteger64i_v", pname
, index
, &v
);
2139 params
[0] = v
.value_int
;
2142 params
[0] = v
.value_int_4
[0];
2143 params
[1] = v
.value_int_4
[1];
2144 params
[2] = v
.value_int_4
[2];
2145 params
[3] = v
.value_int_4
[3];
2148 params
[0] = v
.value_int64
;
2151 ; /* nothing - GL error was recorded */
2156 _mesa_GetFloati_v(GLenum pname
, GLuint index
, GLfloat
*params
)
2161 enum value_type type
=
2162 find_value_indexed("glGetFloati_v", pname
, index
, &v
);
2167 params
[3] = v
.value_float_4
[3];
2170 params
[2] = v
.value_float_4
[2];
2173 params
[1] = v
.value_float_4
[1];
2176 params
[0] = v
.value_float_4
[0];
2179 case TYPE_DOUBLEN_2
:
2180 params
[1] = (GLfloat
) v
.value_double_2
[1];
2182 params
[0] = (GLfloat
) v
.value_double_2
[0];
2186 params
[3] = (GLfloat
) v
.value_int_4
[3];
2188 params
[2] = (GLfloat
) v
.value_int_4
[2];
2191 params
[1] = (GLfloat
) v
.value_int_4
[1];
2194 params
[0] = (GLfloat
) v
.value_int_4
[0];
2198 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2199 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2203 params
[0] = (GLfloat
) v
.value_int64
;
2207 params
[0] = BOOLEAN_TO_FLOAT(v
.value_bool
);
2211 m
= *(GLmatrix
**) &v
;
2212 for (i
= 0; i
< 16; i
++)
2213 params
[i
] = m
->m
[i
];
2217 m
= *(GLmatrix
**) &v
;
2218 for (i
= 0; i
< 16; i
++)
2219 params
[i
] = m
->m
[transpose
[i
]];
2228 _mesa_GetDoublei_v(GLenum pname
, GLuint index
, GLdouble
*params
)
2233 enum value_type type
=
2234 find_value_indexed("glGetDoublei_v", pname
, index
, &v
);
2239 params
[3] = (GLdouble
) v
.value_float_4
[3];
2242 params
[2] = (GLdouble
) v
.value_float_4
[2];
2245 params
[1] = (GLdouble
) v
.value_float_4
[1];
2248 params
[0] = (GLdouble
) v
.value_float_4
[0];
2251 case TYPE_DOUBLEN_2
:
2252 params
[1] = v
.value_double_2
[1];
2254 params
[0] = v
.value_double_2
[0];
2258 params
[3] = (GLdouble
) v
.value_int_4
[3];
2260 params
[2] = (GLdouble
) v
.value_int_4
[2];
2263 params
[1] = (GLdouble
) v
.value_int_4
[1];
2266 params
[0] = (GLdouble
) v
.value_int_4
[0];
2270 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2271 params
[i
] = (GLdouble
) INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2275 params
[0] = (GLdouble
) v
.value_int64
;
2279 params
[0] = (GLdouble
) BOOLEAN_TO_FLOAT(v
.value_bool
);
2283 m
= *(GLmatrix
**) &v
;
2284 for (i
= 0; i
< 16; i
++)
2285 params
[i
] = (GLdouble
) m
->m
[i
];
2289 m
= *(GLmatrix
**) &v
;
2290 for (i
= 0; i
< 16; i
++)
2291 params
[i
] = (GLdouble
) m
->m
[transpose
[i
]];
2300 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2302 const struct value_desc
*d
;
2308 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2313 params
[0] = INT_TO_FIXED(d
->offset
);
2318 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2321 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2324 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2327 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2330 case TYPE_DOUBLEN_2
:
2331 params
[1] = FLOAT_TO_FIXED(((GLdouble
*) p
)[1]);
2333 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2337 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2339 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2342 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2345 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2349 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2350 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2354 params
[0] = ((GLint64
*) p
)[0];
2358 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2362 m
= *(GLmatrix
**) p
;
2363 for (i
= 0; i
< 16; i
++)
2364 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2368 m
= *(GLmatrix
**) p
;
2369 for (i
= 0; i
< 16; i
++)
2370 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2381 shift
= d
->type
- TYPE_BIT_0
;
2382 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);