mesa/es3.1: enable GL_ARB_texture_multisample for GLES 3.1
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "errors.h"
32 #include "extensions.h"
33 #include "get.h"
34 #include "macros.h"
35 #include "mtypes.h"
36 #include "state.h"
37 #include "texcompress.h"
38 #include "framebuffer.h"
39 #include "samplerobj.h"
40 #include "stencil.h"
41
42 /* This is a table driven implemetation of the glGet*v() functions.
43 * The basic idea is that most getters just look up an int somewhere
44 * in struct gl_context and then convert it to a bool or float according to
45 * which of glGetIntegerv() glGetBooleanv() etc is being called.
46 * Instead of generating code to do this, we can just record the enum
47 * value and the offset into struct gl_context in an array of structs. Then
48 * in glGet*(), we lookup the struct for the enum in question, and use
49 * the offset to get the int we need.
50 *
51 * Sometimes we need to look up a float, a boolean, a bit in a
52 * bitfield, a matrix or other types instead, so we need to track the
53 * type of the value in struct gl_context. And sometimes the value isn't in
54 * struct gl_context but in the drawbuffer, the array object, current texture
55 * unit, or maybe it's a computed value. So we need to also track
56 * where or how to find the value. Finally, we sometimes need to
57 * check that one of a number of extensions are enabled, the GL
58 * version or flush or call _mesa_update_state(). This is done by
59 * attaching optional extra information to the value description
60 * struct, it's sort of like an array of opcodes that describe extra
61 * checks or actions.
62 *
63 * Putting all this together we end up with struct value_desc below,
64 * and with a couple of macros to help, the table of struct value_desc
65 * is about as concise as the specification in the old python script.
66 */
67
68 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
69 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
70 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
71 (GLint) ((F) * 65536.0f) )
72
73 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
74 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
75 ((I) < SHRT_MIN) ? INT_MIN : \
76 (GLint) ((I) * 65536) )
77
78 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
79 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
80
81 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
82 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
83 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
84 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
85
86 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
87 #define ENUM_TO_FIXED(E) (E)
88
89 enum value_type {
90 TYPE_INVALID,
91 TYPE_INT,
92 TYPE_INT_2,
93 TYPE_INT_3,
94 TYPE_INT_4,
95 TYPE_INT_N,
96 TYPE_INT64,
97 TYPE_ENUM,
98 TYPE_ENUM_2,
99 TYPE_BOOLEAN,
100 TYPE_BIT_0,
101 TYPE_BIT_1,
102 TYPE_BIT_2,
103 TYPE_BIT_3,
104 TYPE_BIT_4,
105 TYPE_BIT_5,
106 TYPE_BIT_6,
107 TYPE_BIT_7,
108 TYPE_FLOAT,
109 TYPE_FLOAT_2,
110 TYPE_FLOAT_3,
111 TYPE_FLOAT_4,
112 TYPE_FLOATN,
113 TYPE_FLOATN_2,
114 TYPE_FLOATN_3,
115 TYPE_FLOATN_4,
116 TYPE_DOUBLEN,
117 TYPE_DOUBLEN_2,
118 TYPE_MATRIX,
119 TYPE_MATRIX_T,
120 TYPE_CONST
121 };
122
123 enum value_location {
124 LOC_BUFFER,
125 LOC_CONTEXT,
126 LOC_ARRAY,
127 LOC_TEXUNIT,
128 LOC_CUSTOM
129 };
130
131 enum value_extra {
132 EXTRA_END = 0x8000,
133 EXTRA_VERSION_30,
134 EXTRA_VERSION_31,
135 EXTRA_VERSION_32,
136 EXTRA_VERSION_40,
137 EXTRA_API_GL,
138 EXTRA_API_GL_CORE,
139 EXTRA_API_ES2,
140 EXTRA_API_ES3,
141 EXTRA_API_ES31,
142 EXTRA_NEW_BUFFERS,
143 EXTRA_NEW_FRAG_CLAMP,
144 EXTRA_VALID_DRAW_BUFFER,
145 EXTRA_VALID_TEXTURE_UNIT,
146 EXTRA_VALID_CLIP_DISTANCE,
147 EXTRA_FLUSH_CURRENT,
148 EXTRA_GLSL_130,
149 EXTRA_EXT_UBO_GS4,
150 EXTRA_EXT_ATOMICS_GS4,
151 EXTRA_EXT_SHADER_IMAGE_GS4,
152 EXTRA_EXT_ATOMICS_TESS,
153 EXTRA_EXT_SHADER_IMAGE_TESS,
154 };
155
156 #define NO_EXTRA NULL
157 #define NO_OFFSET 0
158
159 struct value_desc {
160 GLenum pname;
161 GLubyte location; /**< enum value_location */
162 GLubyte type; /**< enum value_type */
163 int offset;
164 const int *extra;
165 };
166
167 union value {
168 GLfloat value_float;
169 GLfloat value_float_4[4];
170 GLdouble value_double_2[2];
171 GLmatrix *value_matrix;
172 GLint value_int;
173 GLint value_int_4[4];
174 GLint64 value_int64;
175 GLenum value_enum;
176
177 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
178 struct {
179 GLint n, ints[100];
180 } value_int_n;
181 GLboolean value_bool;
182 };
183
184 #define BUFFER_FIELD(field, type) \
185 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
186 #define CONTEXT_FIELD(field, type) \
187 LOC_CONTEXT, type, offsetof(struct gl_context, field)
188 #define ARRAY_FIELD(field, type) \
189 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
190 #undef CONST /* already defined through windows.h */
191 #define CONST(value) \
192 LOC_CONTEXT, TYPE_CONST, value
193
194 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
195 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
196 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
197
198 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
199 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
200 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
201 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
202 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
203 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
204 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
205 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
206 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
207 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
208 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
209 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
210 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
211 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
212 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
213 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
214 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
215 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
216 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
217 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
218
219 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
220 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
221 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
222
223 #define EXT(f) \
224 offsetof(struct gl_extensions, f)
225
226 #define EXTRA_EXT(e) \
227 static const int extra_##e[] = { \
228 EXT(e), EXTRA_END \
229 }
230
231 #define EXTRA_EXT2(e1, e2) \
232 static const int extra_##e1##_##e2[] = { \
233 EXT(e1), EXT(e2), EXTRA_END \
234 }
235
236 /* The 'extra' mechanism is a way to specify extra checks (such as
237 * extensions or specific gl versions) or actions (flush current, new
238 * buffers) that we need to do before looking up an enum. We need to
239 * declare them all up front so we can refer to them in the value_desc
240 * structs below.
241 *
242 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
243 * versions, listing multiple ones in an array means an error will be thrown
244 * only if none of them are available. If you need to check for "AND"
245 * behavior, you would need to make a custom EXTRA_ enum.
246 */
247
248 static const int extra_new_buffers[] = {
249 EXTRA_NEW_BUFFERS,
250 EXTRA_END
251 };
252
253 static const int extra_new_frag_clamp[] = {
254 EXTRA_NEW_FRAG_CLAMP,
255 EXTRA_END
256 };
257
258 static const int extra_valid_draw_buffer[] = {
259 EXTRA_VALID_DRAW_BUFFER,
260 EXTRA_END
261 };
262
263 static const int extra_valid_texture_unit[] = {
264 EXTRA_VALID_TEXTURE_UNIT,
265 EXTRA_END
266 };
267
268 static const int extra_valid_clip_distance[] = {
269 EXTRA_VALID_CLIP_DISTANCE,
270 EXTRA_END
271 };
272
273 static const int extra_flush_current_valid_texture_unit[] = {
274 EXTRA_FLUSH_CURRENT,
275 EXTRA_VALID_TEXTURE_UNIT,
276 EXTRA_END
277 };
278
279 static const int extra_flush_current[] = {
280 EXTRA_FLUSH_CURRENT,
281 EXTRA_END
282 };
283
284 static const int extra_EXT_texture_integer_and_new_buffers[] = {
285 EXT(EXT_texture_integer),
286 EXTRA_NEW_BUFFERS,
287 EXTRA_END
288 };
289
290 static const int extra_GLSL_130_es3[] = {
291 EXTRA_GLSL_130,
292 EXTRA_API_ES3,
293 EXTRA_END
294 };
295
296 static const int extra_texture_buffer_object[] = {
297 EXTRA_API_GL_CORE,
298 EXTRA_VERSION_31,
299 EXT(ARB_texture_buffer_object),
300 EXTRA_END
301 };
302
303 static const int extra_ARB_transform_feedback2_api_es3[] = {
304 EXT(ARB_transform_feedback2),
305 EXTRA_API_ES3,
306 EXTRA_END
307 };
308
309 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
310 EXTRA_EXT_UBO_GS4,
311 EXTRA_END
312 };
313
314 static const int extra_ARB_ES2_compatibility_api_es2[] = {
315 EXT(ARB_ES2_compatibility),
316 EXTRA_API_ES2,
317 EXTRA_END
318 };
319
320 static const int extra_ARB_ES3_compatibility_api_es3[] = {
321 EXT(ARB_ES3_compatibility),
322 EXTRA_API_ES3,
323 EXTRA_END
324 };
325
326 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
327 EXT(EXT_framebuffer_sRGB),
328 EXTRA_NEW_BUFFERS,
329 EXTRA_END
330 };
331
332 static const int extra_EXT_packed_float[] = {
333 EXT(EXT_packed_float),
334 EXTRA_NEW_BUFFERS,
335 EXTRA_END
336 };
337
338 static const int extra_EXT_texture_array_es3[] = {
339 EXT(EXT_texture_array),
340 EXTRA_API_ES3,
341 EXTRA_END
342 };
343
344 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
345 EXTRA_EXT_ATOMICS_GS4,
346 EXTRA_END
347 };
348
349 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
350 EXTRA_EXT_SHADER_IMAGE_GS4,
351 EXTRA_END
352 };
353
354 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
355 EXTRA_EXT_ATOMICS_TESS,
356 EXTRA_END
357 };
358
359 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
360 EXTRA_EXT_SHADER_IMAGE_TESS,
361 EXTRA_END
362 };
363
364 static const int extra_ARB_draw_indirect_es31[] = {
365 EXT(ARB_draw_indirect),
366 EXTRA_API_ES31,
367 EXTRA_END
368 };
369
370 static const int extra_ARB_shader_image_load_store_es31[] = {
371 EXT(ARB_shader_image_load_store),
372 EXTRA_API_ES31,
373 EXTRA_END
374 };
375
376 static const int extra_ARB_shader_atomic_counters_es31[] = {
377 EXT(ARB_shader_atomic_counters),
378 EXTRA_API_ES31,
379 EXTRA_END
380 };
381
382 static const int extra_ARB_texture_multisample_es31[] = {
383 EXT(ARB_texture_multisample),
384 EXTRA_API_ES31,
385 EXTRA_END
386 };
387
388 EXTRA_EXT(ARB_texture_cube_map);
389 EXTRA_EXT(EXT_texture_array);
390 EXTRA_EXT(NV_fog_distance);
391 EXTRA_EXT(EXT_texture_filter_anisotropic);
392 EXTRA_EXT(NV_point_sprite);
393 EXTRA_EXT(NV_texture_rectangle);
394 EXTRA_EXT(EXT_stencil_two_side);
395 EXTRA_EXT(EXT_depth_bounds_test);
396 EXTRA_EXT(ARB_depth_clamp);
397 EXTRA_EXT(ATI_fragment_shader);
398 EXTRA_EXT(EXT_provoking_vertex);
399 EXTRA_EXT(ARB_fragment_shader);
400 EXTRA_EXT(ARB_fragment_program);
401 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
402 EXTRA_EXT(ARB_seamless_cube_map);
403 EXTRA_EXT(ARB_sync);
404 EXTRA_EXT(ARB_vertex_shader);
405 EXTRA_EXT(EXT_transform_feedback);
406 EXTRA_EXT(ARB_transform_feedback3);
407 EXTRA_EXT(EXT_pixel_buffer_object);
408 EXTRA_EXT(ARB_vertex_program);
409 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
410 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
411 EXTRA_EXT(ARB_geometry_shader4);
412 EXTRA_EXT(ARB_color_buffer_float);
413 EXTRA_EXT(EXT_framebuffer_sRGB);
414 EXTRA_EXT(OES_EGL_image_external);
415 EXTRA_EXT(ARB_blend_func_extended);
416 EXTRA_EXT(ARB_uniform_buffer_object);
417 EXTRA_EXT(ARB_timer_query);
418 EXTRA_EXT(ARB_texture_cube_map_array);
419 EXTRA_EXT(ARB_texture_buffer_range);
420 EXTRA_EXT(ARB_texture_multisample);
421 EXTRA_EXT(ARB_texture_gather);
422 EXTRA_EXT(ARB_shader_atomic_counters);
423 EXTRA_EXT(ARB_draw_indirect);
424 EXTRA_EXT(ARB_shader_image_load_store);
425 EXTRA_EXT(ARB_viewport_array);
426 EXTRA_EXT(ARB_compute_shader);
427 EXTRA_EXT(ARB_gpu_shader5);
428 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
429 EXTRA_EXT(INTEL_performance_query);
430 EXTRA_EXT(ARB_explicit_uniform_location);
431 EXTRA_EXT(ARB_clip_control);
432 EXTRA_EXT(EXT_polygon_offset_clamp);
433 EXTRA_EXT(ARB_framebuffer_no_attachments);
434 EXTRA_EXT(ARB_tessellation_shader);
435 EXTRA_EXT(ARB_shader_subroutine);
436
437 static const int
438 extra_ARB_color_buffer_float_or_glcore[] = {
439 EXT(ARB_color_buffer_float),
440 EXTRA_API_GL_CORE,
441 EXTRA_END
442 };
443
444 static const int
445 extra_NV_primitive_restart[] = {
446 EXT(NV_primitive_restart),
447 EXTRA_END
448 };
449
450 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
451 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
452 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
453 static const int extra_version_40[] = { EXTRA_VERSION_40, EXTRA_END };
454
455 static const int extra_gl30_es3[] = {
456 EXTRA_VERSION_30,
457 EXTRA_API_ES3,
458 EXTRA_END,
459 };
460
461 static const int extra_gl32_es3[] = {
462 EXTRA_VERSION_32,
463 EXTRA_API_ES3,
464 EXTRA_END,
465 };
466
467 static const int extra_gl32_ARB_geometry_shader4[] = {
468 EXTRA_VERSION_32,
469 EXT(ARB_geometry_shader4),
470 EXTRA_END
471 };
472
473 static const int extra_gl40_ARB_sample_shading[] = {
474 EXTRA_VERSION_40,
475 EXT(ARB_sample_shading),
476 EXTRA_END
477 };
478
479 static const int
480 extra_ARB_vertex_program_api_es2[] = {
481 EXT(ARB_vertex_program),
482 EXTRA_API_ES2,
483 EXTRA_END
484 };
485
486 /* The ReadBuffer get token is valid under either full GL or under
487 * GLES2 if the NV_read_buffer extension is available. */
488 static const int
489 extra_NV_read_buffer_api_gl[] = {
490 EXTRA_API_ES2,
491 EXTRA_API_GL,
492 EXTRA_END
493 };
494
495 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
496 EXTRA_API_GL_CORE,
497 EXT(ARB_color_buffer_float),
498 EXTRA_NEW_BUFFERS,
499 EXTRA_END
500 };
501
502 /* This is the big table describing all the enums we accept in
503 * glGet*v(). The table is partitioned into six parts: enums
504 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
505 * between OpenGL and GLES, enums exclusive to GLES, etc for the
506 * remaining combinations. To look up the enums valid in a given API
507 * we will use a hash table specific to that API. These tables are in
508 * turn generated at build time and included through get_hash.h.
509 */
510
511 #include "get_hash.h"
512
513 /* All we need now is a way to look up the value struct from the enum.
514 * The code generated by gcc for the old generated big switch
515 * statement is a big, balanced, open coded if/else tree, essentially
516 * an unrolled binary search. It would be natural to sort the new
517 * enum table and use bsearch(), but we will use a read-only hash
518 * table instead. bsearch() has a nice guaranteed worst case
519 * performance, but we're also guaranteed to hit that worst case
520 * (log2(n) iterations) for about half the enums. Instead, using an
521 * open addressing hash table, we can find the enum on the first try
522 * for 80% of the enums, 1 collision for 10% and never more than 5
523 * collisions for any enum (typical numbers). And the code is very
524 * simple, even though it feels a little magic. */
525
526 #ifdef GET_DEBUG
527 static void
528 print_table_stats(int api)
529 {
530 int i, j, collisions[11], count, hash, mask;
531 const struct value_desc *d;
532 const char *api_names[] = {
533 [API_OPENGL_COMPAT] = "GL",
534 [API_OPENGL_CORE] = "GL_CORE",
535 [API_OPENGLES] = "GLES",
536 [API_OPENGLES2] = "GLES2",
537 };
538 const char *api_name;
539
540 api_name = api < ARRAY_SIZE(api_names) ? api_names[api] : "N/A";
541 count = 0;
542 mask = ARRAY_SIZE(table(api)) - 1;
543 memset(collisions, 0, sizeof collisions);
544
545 for (i = 0; i < ARRAY_SIZE(table(api)); i++) {
546 if (!table(api)[i])
547 continue;
548 count++;
549 d = &values[table(api)[i]];
550 hash = (d->pname * prime_factor);
551 j = 0;
552 while (1) {
553 if (values[table(api)[hash & mask]].pname == d->pname)
554 break;
555 hash += prime_step;
556 j++;
557 }
558
559 if (j < 10)
560 collisions[j]++;
561 else
562 collisions[10]++;
563 }
564
565 printf("number of enums for %s: %d (total %ld)\n",
566 api_name, count, ARRAY_SIZE(values));
567 for (i = 0; i < ARRAY_SIZE(collisions) - 1; i++)
568 if (collisions[i] > 0)
569 printf(" %d enums with %d %scollisions\n",
570 collisions[i], i, i == 10 ? "or more " : "");
571 }
572 #endif
573
574 /**
575 * Initialize the enum hash for a given API
576 *
577 * This is called from one_time_init() to insert the enum values that
578 * are valid for the API in question into the enum hash table.
579 *
580 * \param the current context, for determining the API in question
581 */
582 void _mesa_init_get_hash(struct gl_context *ctx)
583 {
584 #ifdef GET_DEBUG
585 print_table_stats(ctx->API);
586 #else
587 (void) ctx;
588 #endif
589 }
590
591 /**
592 * Handle irregular enums
593 *
594 * Some values don't conform to the "well-known type at context
595 * pointer + offset" pattern, so we have this function to catch all
596 * the corner cases. Typically, it's a computed value or a one-off
597 * pointer to a custom struct or something.
598 *
599 * In this case we can't return a pointer to the value, so we'll have
600 * to use the temporary variable 'v' declared back in the calling
601 * glGet*v() function to store the result.
602 *
603 * \param ctx the current context
604 * \param d the struct value_desc that describes the enum
605 * \param v pointer to the tmp declared in the calling glGet*v() function
606 */
607 static void
608 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
609 {
610 struct gl_buffer_object **buffer_obj;
611 struct gl_vertex_attrib_array *array;
612 GLuint unit, *p;
613
614 switch (d->pname) {
615 case GL_MAJOR_VERSION:
616 v->value_int = ctx->Version / 10;
617 break;
618 case GL_MINOR_VERSION:
619 v->value_int = ctx->Version % 10;
620 break;
621
622 case GL_TEXTURE_1D:
623 case GL_TEXTURE_2D:
624 case GL_TEXTURE_3D:
625 case GL_TEXTURE_CUBE_MAP_ARB:
626 case GL_TEXTURE_RECTANGLE_NV:
627 case GL_TEXTURE_EXTERNAL_OES:
628 v->value_bool = _mesa_IsEnabled(d->pname);
629 break;
630
631 case GL_LINE_STIPPLE_PATTERN:
632 /* This is the only GLushort, special case it here by promoting
633 * to an int rather than introducing a new type. */
634 v->value_int = ctx->Line.StipplePattern;
635 break;
636
637 case GL_CURRENT_RASTER_TEXTURE_COORDS:
638 unit = ctx->Texture.CurrentUnit;
639 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
640 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
641 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
642 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
643 break;
644
645 case GL_CURRENT_TEXTURE_COORDS:
646 unit = ctx->Texture.CurrentUnit;
647 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
648 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
649 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
650 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
651 break;
652
653 case GL_COLOR_WRITEMASK:
654 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
655 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
656 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
657 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
658 break;
659
660 case GL_EDGE_FLAG:
661 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
662 break;
663
664 case GL_READ_BUFFER:
665 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
666 break;
667
668 case GL_MAP2_GRID_DOMAIN:
669 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
670 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
671 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
672 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
673 break;
674
675 case GL_TEXTURE_STACK_DEPTH:
676 unit = ctx->Texture.CurrentUnit;
677 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
678 break;
679 case GL_TEXTURE_MATRIX:
680 unit = ctx->Texture.CurrentUnit;
681 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
682 break;
683
684 case GL_TEXTURE_COORD_ARRAY:
685 case GL_TEXTURE_COORD_ARRAY_SIZE:
686 case GL_TEXTURE_COORD_ARRAY_TYPE:
687 case GL_TEXTURE_COORD_ARRAY_STRIDE:
688 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
689 v->value_int = *(GLuint *) ((char *) array + d->offset);
690 break;
691
692 case GL_ACTIVE_TEXTURE_ARB:
693 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
694 break;
695 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
696 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
697 break;
698
699 case GL_MODELVIEW_STACK_DEPTH:
700 case GL_PROJECTION_STACK_DEPTH:
701 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
702 break;
703
704 case GL_MAX_TEXTURE_SIZE:
705 case GL_MAX_3D_TEXTURE_SIZE:
706 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
707 p = (GLuint *) ((char *) ctx + d->offset);
708 v->value_int = 1 << (*p - 1);
709 break;
710
711 case GL_SCISSOR_BOX:
712 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
713 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
714 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
715 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
716 break;
717
718 case GL_SCISSOR_TEST:
719 v->value_bool = ctx->Scissor.EnableFlags & 1;
720 break;
721
722 case GL_LIST_INDEX:
723 v->value_int =
724 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
725 break;
726 case GL_LIST_MODE:
727 if (!ctx->CompileFlag)
728 v->value_enum = 0;
729 else if (ctx->ExecuteFlag)
730 v->value_enum = GL_COMPILE_AND_EXECUTE;
731 else
732 v->value_enum = GL_COMPILE;
733 break;
734
735 case GL_VIEWPORT:
736 v->value_float_4[0] = ctx->ViewportArray[0].X;
737 v->value_float_4[1] = ctx->ViewportArray[0].Y;
738 v->value_float_4[2] = ctx->ViewportArray[0].Width;
739 v->value_float_4[3] = ctx->ViewportArray[0].Height;
740 break;
741
742 case GL_DEPTH_RANGE:
743 v->value_double_2[0] = ctx->ViewportArray[0].Near;
744 v->value_double_2[1] = ctx->ViewportArray[0].Far;
745 break;
746
747 case GL_ACTIVE_STENCIL_FACE_EXT:
748 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
749 break;
750
751 case GL_STENCIL_FAIL:
752 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
753 break;
754 case GL_STENCIL_FUNC:
755 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
756 break;
757 case GL_STENCIL_PASS_DEPTH_FAIL:
758 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
759 break;
760 case GL_STENCIL_PASS_DEPTH_PASS:
761 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
762 break;
763 case GL_STENCIL_REF:
764 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
765 break;
766 case GL_STENCIL_BACK_REF:
767 v->value_int = _mesa_get_stencil_ref(ctx, 1);
768 break;
769 case GL_STENCIL_VALUE_MASK:
770 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
771 break;
772 case GL_STENCIL_WRITEMASK:
773 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
774 break;
775
776 case GL_NUM_EXTENSIONS:
777 v->value_int = _mesa_get_extension_count(ctx);
778 break;
779
780 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
781 v->value_int = _mesa_get_color_read_type(ctx);
782 break;
783 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
784 v->value_int = _mesa_get_color_read_format(ctx);
785 break;
786
787 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
788 v->value_int = ctx->CurrentStack->Depth + 1;
789 break;
790 case GL_CURRENT_MATRIX_ARB:
791 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
792 v->value_matrix = ctx->CurrentStack->Top;
793 break;
794
795 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
796 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
797 break;
798 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
799 v->value_int_n.n =
800 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
801 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
802 break;
803
804 case GL_MAX_VARYING_FLOATS_ARB:
805 v->value_int = ctx->Const.MaxVarying * 4;
806 break;
807
808 /* Various object names */
809
810 case GL_TEXTURE_BINDING_1D:
811 case GL_TEXTURE_BINDING_2D:
812 case GL_TEXTURE_BINDING_3D:
813 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
814 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
815 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
816 case GL_TEXTURE_BINDING_RECTANGLE_NV:
817 case GL_TEXTURE_BINDING_EXTERNAL_OES:
818 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
819 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
820 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
821 unit = ctx->Texture.CurrentUnit;
822 v->value_int =
823 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
824 break;
825
826 /* GL_EXT_packed_float */
827 case GL_RGBA_SIGNED_COMPONENTS_EXT:
828 {
829 /* Note: we only check the 0th color attachment. */
830 const struct gl_renderbuffer *rb =
831 ctx->DrawBuffer->_ColorDrawBuffers[0];
832 if (rb && _mesa_is_format_signed(rb->Format)) {
833 /* Issue 17 of GL_EXT_packed_float: If a component (such as
834 * alpha) has zero bits, the component should not be considered
835 * signed and so the bit for the respective component should be
836 * zeroed.
837 */
838 GLint r_bits =
839 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
840 GLint g_bits =
841 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
842 GLint b_bits =
843 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
844 GLint a_bits =
845 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
846 GLint l_bits =
847 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
848 GLint i_bits =
849 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
850
851 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
852 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
853 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
854 v->value_int_4[3] = a_bits + i_bits > 0;
855 }
856 else {
857 v->value_int_4[0] =
858 v->value_int_4[1] =
859 v->value_int_4[2] =
860 v->value_int_4[3] = 0;
861 }
862 }
863 break;
864
865 /* GL_ARB_vertex_buffer_object */
866 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
867 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
868 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
869 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
870 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
871 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
872 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
873 buffer_obj = (struct gl_buffer_object **)
874 ((char *) ctx->Array.VAO + d->offset);
875 v->value_int = (*buffer_obj)->Name;
876 break;
877 case GL_ARRAY_BUFFER_BINDING_ARB:
878 v->value_int = ctx->Array.ArrayBufferObj->Name;
879 break;
880 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
881 v->value_int =
882 ctx->Array.VAO->VertexBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
883 break;
884 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
885 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
886 break;
887
888 /* ARB_vertex_array_bgra */
889 case GL_COLOR_ARRAY_SIZE:
890 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
891 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
892 break;
893 case GL_SECONDARY_COLOR_ARRAY_SIZE:
894 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
895 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
896 break;
897
898 /* ARB_copy_buffer */
899 case GL_COPY_READ_BUFFER:
900 v->value_int = ctx->CopyReadBuffer->Name;
901 break;
902 case GL_COPY_WRITE_BUFFER:
903 v->value_int = ctx->CopyWriteBuffer->Name;
904 break;
905
906 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
907 v->value_int = ctx->Pack.BufferObj->Name;
908 break;
909 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
910 v->value_int = ctx->Unpack.BufferObj->Name;
911 break;
912 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
913 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
914 break;
915 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
916 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
917 break;
918 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
919 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
920 break;
921 case GL_TRANSFORM_FEEDBACK_BINDING:
922 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
923 break;
924 case GL_CURRENT_PROGRAM:
925 /* The Changelog of the ARB_separate_shader_objects spec says:
926 *
927 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
928 * CURRENT_PROGRAM. In the EXT extension, this
929 * token was aliased to ACTIVE_PROGRAM_EXT, and
930 * was used to indicate the last program set by
931 * either ActiveProgramEXT or UseProgram. In
932 * the ARB extension, the SSO active programs
933 * are now program pipeline object state and
934 * CURRENT_PROGRAM should still be used to query
935 * the last program set by UseProgram (bug 7822).
936 */
937 v->value_int =
938 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
939 break;
940 case GL_READ_FRAMEBUFFER_BINDING_EXT:
941 v->value_int = ctx->ReadBuffer->Name;
942 break;
943 case GL_RENDERBUFFER_BINDING_EXT:
944 v->value_int =
945 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
946 break;
947 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
948 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
949 break;
950
951 case GL_FOG_COLOR:
952 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
953 COPY_4FV(v->value_float_4, ctx->Fog.Color);
954 else
955 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
956 break;
957 case GL_COLOR_CLEAR_VALUE:
958 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
959 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
960 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
961 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
962 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
963 } else
964 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
965 break;
966 case GL_BLEND_COLOR_EXT:
967 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
968 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
969 else
970 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
971 break;
972 case GL_ALPHA_TEST_REF:
973 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
974 v->value_float = ctx->Color.AlphaRef;
975 else
976 v->value_float = ctx->Color.AlphaRefUnclamped;
977 break;
978 case GL_MAX_VERTEX_UNIFORM_VECTORS:
979 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
980 break;
981
982 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
983 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
984 break;
985
986 /* GL_ARB_texture_buffer_object */
987 case GL_TEXTURE_BUFFER_ARB:
988 v->value_int = ctx->Texture.BufferObject->Name;
989 break;
990 case GL_TEXTURE_BINDING_BUFFER_ARB:
991 unit = ctx->Texture.CurrentUnit;
992 v->value_int =
993 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
994 break;
995 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
996 {
997 struct gl_buffer_object *buf =
998 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
999 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1000 v->value_int = buf ? buf->Name : 0;
1001 }
1002 break;
1003 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1004 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1005 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1006 break;
1007
1008 /* GL_ARB_sampler_objects */
1009 case GL_SAMPLER_BINDING:
1010 {
1011 struct gl_sampler_object *samp =
1012 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1013
1014 /*
1015 * The sampler object may have been deleted on another context,
1016 * so we try to lookup the sampler object before returning its Name.
1017 */
1018 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
1019 v->value_int = samp->Name;
1020 } else {
1021 v->value_int = 0;
1022 }
1023 }
1024 break;
1025 /* GL_ARB_uniform_buffer_object */
1026 case GL_UNIFORM_BUFFER_BINDING:
1027 v->value_int = ctx->UniformBuffer->Name;
1028 break;
1029 /* GL_ARB_timer_query */
1030 case GL_TIMESTAMP:
1031 if (ctx->Driver.GetTimestamp) {
1032 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1033 }
1034 else {
1035 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1036 }
1037 break;
1038 /* GL_KHR_DEBUG */
1039 case GL_DEBUG_LOGGED_MESSAGES:
1040 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1041 case GL_DEBUG_GROUP_STACK_DEPTH:
1042 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1043 break;
1044 /* GL_ARB_shader_atomic_counters */
1045 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1046 if (ctx->AtomicBuffer) {
1047 v->value_int = ctx->AtomicBuffer->Name;
1048 } else {
1049 v->value_int = 0;
1050 }
1051 break;
1052 /* GL_ARB_draw_indirect */
1053 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1054 v->value_int = ctx->DrawIndirectBuffer->Name;
1055 break;
1056 /* GL_ARB_separate_shader_objects */
1057 case GL_PROGRAM_PIPELINE_BINDING:
1058 if (ctx->Pipeline.Current) {
1059 v->value_int = ctx->Pipeline.Current->Name;
1060 } else {
1061 v->value_int = 0;
1062 }
1063 break;
1064 }
1065 }
1066
1067 /**
1068 * Check extra constraints on a struct value_desc descriptor
1069 *
1070 * If a struct value_desc has a non-NULL extra pointer, it means that
1071 * there are a number of extra constraints to check or actions to
1072 * perform. The extras is just an integer array where each integer
1073 * encode different constraints or actions.
1074 *
1075 * \param ctx current context
1076 * \param func name of calling glGet*v() function for error reporting
1077 * \param d the struct value_desc that has the extra constraints
1078 *
1079 * \return GL_FALSE if all of the constraints were not satisfied,
1080 * otherwise GL_TRUE.
1081 */
1082 static GLboolean
1083 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1084 {
1085 const GLuint version = ctx->Version;
1086 GLboolean api_check = GL_FALSE;
1087 GLboolean api_found = GL_FALSE;
1088 const int *e;
1089
1090 for (e = d->extra; *e != EXTRA_END; e++) {
1091 switch (*e) {
1092 case EXTRA_VERSION_30:
1093 api_check = GL_TRUE;
1094 if (version >= 30)
1095 api_found = GL_TRUE;
1096 break;
1097 case EXTRA_VERSION_31:
1098 api_check = GL_TRUE;
1099 if (version >= 31)
1100 api_found = GL_TRUE;
1101 break;
1102 case EXTRA_VERSION_32:
1103 api_check = GL_TRUE;
1104 if (version >= 32)
1105 api_found = GL_TRUE;
1106 break;
1107 case EXTRA_NEW_FRAG_CLAMP:
1108 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1109 _mesa_update_state(ctx);
1110 break;
1111 case EXTRA_API_ES2:
1112 api_check = GL_TRUE;
1113 if (ctx->API == API_OPENGLES2)
1114 api_found = GL_TRUE;
1115 break;
1116 case EXTRA_API_ES3:
1117 api_check = GL_TRUE;
1118 if (_mesa_is_gles3(ctx))
1119 api_found = GL_TRUE;
1120 break;
1121 case EXTRA_API_ES31:
1122 api_check = GL_TRUE;
1123 if (_mesa_is_gles31(ctx))
1124 api_found = GL_TRUE;
1125 break;
1126 case EXTRA_API_GL:
1127 api_check = GL_TRUE;
1128 if (_mesa_is_desktop_gl(ctx))
1129 api_found = GL_TRUE;
1130 break;
1131 case EXTRA_API_GL_CORE:
1132 api_check = GL_TRUE;
1133 if (ctx->API == API_OPENGL_CORE)
1134 api_found = GL_TRUE;
1135 break;
1136 case EXTRA_NEW_BUFFERS:
1137 if (ctx->NewState & _NEW_BUFFERS)
1138 _mesa_update_state(ctx);
1139 break;
1140 case EXTRA_FLUSH_CURRENT:
1141 FLUSH_CURRENT(ctx, 0);
1142 break;
1143 case EXTRA_VALID_DRAW_BUFFER:
1144 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1145 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1146 func, d->pname - GL_DRAW_BUFFER0_ARB);
1147 return GL_FALSE;
1148 }
1149 break;
1150 case EXTRA_VALID_TEXTURE_UNIT:
1151 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1152 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1153 func, ctx->Texture.CurrentUnit);
1154 return GL_FALSE;
1155 }
1156 break;
1157 case EXTRA_VALID_CLIP_DISTANCE:
1158 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1159 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1160 func, d->pname - GL_CLIP_DISTANCE0);
1161 return GL_FALSE;
1162 }
1163 break;
1164 case EXTRA_GLSL_130:
1165 api_check = GL_TRUE;
1166 if (ctx->Const.GLSLVersion >= 130)
1167 api_found = GL_TRUE;
1168 break;
1169 case EXTRA_EXT_UBO_GS4:
1170 api_check = GL_TRUE;
1171 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
1172 _mesa_has_geometry_shaders(ctx));
1173 break;
1174 case EXTRA_EXT_ATOMICS_GS4:
1175 api_check = GL_TRUE;
1176 api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
1177 _mesa_has_geometry_shaders(ctx));
1178 break;
1179 case EXTRA_EXT_SHADER_IMAGE_GS4:
1180 api_check = GL_TRUE;
1181 api_found = (ctx->Extensions.ARB_shader_image_load_store &&
1182 _mesa_has_geometry_shaders(ctx));
1183 break;
1184 case EXTRA_EXT_ATOMICS_TESS:
1185 api_check = GL_TRUE;
1186 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1187 _mesa_has_tessellation(ctx);
1188 break;
1189 case EXTRA_EXT_SHADER_IMAGE_TESS:
1190 api_check = GL_TRUE;
1191 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1192 _mesa_has_tessellation(ctx);
1193 break;
1194 case EXTRA_END:
1195 break;
1196 default: /* *e is a offset into the extension struct */
1197 api_check = GL_TRUE;
1198 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1199 api_found = GL_TRUE;
1200 break;
1201 }
1202 }
1203
1204 if (api_check && !api_found) {
1205 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1206 _mesa_enum_to_string(d->pname));
1207 return GL_FALSE;
1208 }
1209
1210 return GL_TRUE;
1211 }
1212
1213 static const struct value_desc error_value =
1214 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1215
1216 /**
1217 * Find the struct value_desc corresponding to the enum 'pname'.
1218 *
1219 * We hash the enum value to get an index into the 'table' array,
1220 * which holds the index in the 'values' array of struct value_desc.
1221 * Once we've found the entry, we do the extra checks, if any, then
1222 * look up the value and return a pointer to it.
1223 *
1224 * If the value has to be computed (for example, it's the result of a
1225 * function call or we need to add 1 to it), we use the tmp 'v' to
1226 * store the result.
1227 *
1228 * \param func name of glGet*v() func for error reporting
1229 * \param pname the enum value we're looking up
1230 * \param p is were we return the pointer to the value
1231 * \param v a tmp union value variable in the calling glGet*v() function
1232 *
1233 * \return the struct value_desc corresponding to the enum or a struct
1234 * value_desc of TYPE_INVALID if not found. This lets the calling
1235 * glGet*v() function jump right into a switch statement and
1236 * handle errors there instead of having to check for NULL.
1237 */
1238 static const struct value_desc *
1239 find_value(const char *func, GLenum pname, void **p, union value *v)
1240 {
1241 GET_CURRENT_CONTEXT(ctx);
1242 struct gl_texture_unit *unit;
1243 int mask, hash;
1244 const struct value_desc *d;
1245 int api;
1246
1247 api = ctx->API;
1248 /* We index into the table_set[] list of per-API hash tables using the API's
1249 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1250 * value since it's compatible with GLES2 its entry in table_set[] is at the
1251 * end.
1252 */
1253 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 3);
1254 if (_mesa_is_gles3(ctx)) {
1255 api = API_OPENGL_LAST + 1;
1256 }
1257 if (_mesa_is_gles31(ctx)) {
1258 api = API_OPENGL_LAST + 2;
1259 }
1260 mask = ARRAY_SIZE(table(api)) - 1;
1261 hash = (pname * prime_factor);
1262 while (1) {
1263 int idx = table(api)[hash & mask];
1264
1265 /* If the enum isn't valid, the hash walk ends with index 0,
1266 * pointing to the first entry of values[] which doesn't hold
1267 * any valid enum. */
1268 if (unlikely(idx == 0)) {
1269 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1270 _mesa_enum_to_string(pname));
1271 return &error_value;
1272 }
1273
1274 d = &values[idx];
1275 if (likely(d->pname == pname))
1276 break;
1277
1278 hash += prime_step;
1279 }
1280
1281 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1282 return &error_value;
1283
1284 switch (d->location) {
1285 case LOC_BUFFER:
1286 *p = ((char *) ctx->DrawBuffer + d->offset);
1287 return d;
1288 case LOC_CONTEXT:
1289 *p = ((char *) ctx + d->offset);
1290 return d;
1291 case LOC_ARRAY:
1292 *p = ((char *) ctx->Array.VAO + d->offset);
1293 return d;
1294 case LOC_TEXUNIT:
1295 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1296 *p = ((char *) unit + d->offset);
1297 return d;
1298 case LOC_CUSTOM:
1299 find_custom_value(ctx, d, v);
1300 *p = v;
1301 return d;
1302 default:
1303 assert(0);
1304 break;
1305 }
1306
1307 /* silence warning */
1308 return &error_value;
1309 }
1310
1311 static const int transpose[] = {
1312 0, 4, 8, 12,
1313 1, 5, 9, 13,
1314 2, 6, 10, 14,
1315 3, 7, 11, 15
1316 };
1317
1318 void GLAPIENTRY
1319 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1320 {
1321 const struct value_desc *d;
1322 union value v;
1323 GLmatrix *m;
1324 int shift, i;
1325 void *p;
1326
1327 d = find_value("glGetBooleanv", pname, &p, &v);
1328 switch (d->type) {
1329 case TYPE_INVALID:
1330 break;
1331 case TYPE_CONST:
1332 params[0] = INT_TO_BOOLEAN(d->offset);
1333 break;
1334
1335 case TYPE_FLOAT_4:
1336 case TYPE_FLOATN_4:
1337 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1338 case TYPE_FLOAT_3:
1339 case TYPE_FLOATN_3:
1340 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1341 case TYPE_FLOAT_2:
1342 case TYPE_FLOATN_2:
1343 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1344 case TYPE_FLOAT:
1345 case TYPE_FLOATN:
1346 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1347 break;
1348
1349 case TYPE_DOUBLEN_2:
1350 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1351 case TYPE_DOUBLEN:
1352 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1353 break;
1354
1355 case TYPE_INT_4:
1356 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1357 case TYPE_INT_3:
1358 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1359 case TYPE_INT_2:
1360 case TYPE_ENUM_2:
1361 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1362 case TYPE_INT:
1363 case TYPE_ENUM:
1364 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1365 break;
1366
1367 case TYPE_INT_N:
1368 for (i = 0; i < v.value_int_n.n; i++)
1369 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1370 break;
1371
1372 case TYPE_INT64:
1373 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1374 break;
1375
1376 case TYPE_BOOLEAN:
1377 params[0] = ((GLboolean*) p)[0];
1378 break;
1379
1380 case TYPE_MATRIX:
1381 m = *(GLmatrix **) p;
1382 for (i = 0; i < 16; i++)
1383 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1384 break;
1385
1386 case TYPE_MATRIX_T:
1387 m = *(GLmatrix **) p;
1388 for (i = 0; i < 16; i++)
1389 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1390 break;
1391
1392 case TYPE_BIT_0:
1393 case TYPE_BIT_1:
1394 case TYPE_BIT_2:
1395 case TYPE_BIT_3:
1396 case TYPE_BIT_4:
1397 case TYPE_BIT_5:
1398 case TYPE_BIT_6:
1399 case TYPE_BIT_7:
1400 shift = d->type - TYPE_BIT_0;
1401 params[0] = (*(GLbitfield *) p >> shift) & 1;
1402 break;
1403 }
1404 }
1405
1406 void GLAPIENTRY
1407 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1408 {
1409 const struct value_desc *d;
1410 union value v;
1411 GLmatrix *m;
1412 int shift, i;
1413 void *p;
1414
1415 d = find_value("glGetFloatv", pname, &p, &v);
1416 switch (d->type) {
1417 case TYPE_INVALID:
1418 break;
1419 case TYPE_CONST:
1420 params[0] = (GLfloat) d->offset;
1421 break;
1422
1423 case TYPE_FLOAT_4:
1424 case TYPE_FLOATN_4:
1425 params[3] = ((GLfloat *) p)[3];
1426 case TYPE_FLOAT_3:
1427 case TYPE_FLOATN_3:
1428 params[2] = ((GLfloat *) p)[2];
1429 case TYPE_FLOAT_2:
1430 case TYPE_FLOATN_2:
1431 params[1] = ((GLfloat *) p)[1];
1432 case TYPE_FLOAT:
1433 case TYPE_FLOATN:
1434 params[0] = ((GLfloat *) p)[0];
1435 break;
1436
1437 case TYPE_DOUBLEN_2:
1438 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1439 case TYPE_DOUBLEN:
1440 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1441 break;
1442
1443 case TYPE_INT_4:
1444 params[3] = (GLfloat) (((GLint *) p)[3]);
1445 case TYPE_INT_3:
1446 params[2] = (GLfloat) (((GLint *) p)[2]);
1447 case TYPE_INT_2:
1448 case TYPE_ENUM_2:
1449 params[1] = (GLfloat) (((GLint *) p)[1]);
1450 case TYPE_INT:
1451 case TYPE_ENUM:
1452 params[0] = (GLfloat) (((GLint *) p)[0]);
1453 break;
1454
1455 case TYPE_INT_N:
1456 for (i = 0; i < v.value_int_n.n; i++)
1457 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1458 break;
1459
1460 case TYPE_INT64:
1461 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1462 break;
1463
1464 case TYPE_BOOLEAN:
1465 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1466 break;
1467
1468 case TYPE_MATRIX:
1469 m = *(GLmatrix **) p;
1470 for (i = 0; i < 16; i++)
1471 params[i] = m->m[i];
1472 break;
1473
1474 case TYPE_MATRIX_T:
1475 m = *(GLmatrix **) p;
1476 for (i = 0; i < 16; i++)
1477 params[i] = m->m[transpose[i]];
1478 break;
1479
1480 case TYPE_BIT_0:
1481 case TYPE_BIT_1:
1482 case TYPE_BIT_2:
1483 case TYPE_BIT_3:
1484 case TYPE_BIT_4:
1485 case TYPE_BIT_5:
1486 case TYPE_BIT_6:
1487 case TYPE_BIT_7:
1488 shift = d->type - TYPE_BIT_0;
1489 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1490 break;
1491 }
1492 }
1493
1494 void GLAPIENTRY
1495 _mesa_GetIntegerv(GLenum pname, GLint *params)
1496 {
1497 const struct value_desc *d;
1498 union value v;
1499 GLmatrix *m;
1500 int shift, i;
1501 void *p;
1502
1503 d = find_value("glGetIntegerv", pname, &p, &v);
1504 switch (d->type) {
1505 case TYPE_INVALID:
1506 break;
1507 case TYPE_CONST:
1508 params[0] = d->offset;
1509 break;
1510
1511 case TYPE_FLOAT_4:
1512 params[3] = IROUND(((GLfloat *) p)[3]);
1513 case TYPE_FLOAT_3:
1514 params[2] = IROUND(((GLfloat *) p)[2]);
1515 case TYPE_FLOAT_2:
1516 params[1] = IROUND(((GLfloat *) p)[1]);
1517 case TYPE_FLOAT:
1518 params[0] = IROUND(((GLfloat *) p)[0]);
1519 break;
1520
1521 case TYPE_FLOATN_4:
1522 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1523 case TYPE_FLOATN_3:
1524 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1525 case TYPE_FLOATN_2:
1526 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1527 case TYPE_FLOATN:
1528 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1529 break;
1530
1531 case TYPE_DOUBLEN_2:
1532 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1533 case TYPE_DOUBLEN:
1534 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1535 break;
1536
1537 case TYPE_INT_4:
1538 params[3] = ((GLint *) p)[3];
1539 case TYPE_INT_3:
1540 params[2] = ((GLint *) p)[2];
1541 case TYPE_INT_2:
1542 case TYPE_ENUM_2:
1543 params[1] = ((GLint *) p)[1];
1544 case TYPE_INT:
1545 case TYPE_ENUM:
1546 params[0] = ((GLint *) p)[0];
1547 break;
1548
1549 case TYPE_INT_N:
1550 for (i = 0; i < v.value_int_n.n; i++)
1551 params[i] = v.value_int_n.ints[i];
1552 break;
1553
1554 case TYPE_INT64:
1555 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1556 break;
1557
1558 case TYPE_BOOLEAN:
1559 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1560 break;
1561
1562 case TYPE_MATRIX:
1563 m = *(GLmatrix **) p;
1564 for (i = 0; i < 16; i++)
1565 params[i] = FLOAT_TO_INT(m->m[i]);
1566 break;
1567
1568 case TYPE_MATRIX_T:
1569 m = *(GLmatrix **) p;
1570 for (i = 0; i < 16; i++)
1571 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1572 break;
1573
1574 case TYPE_BIT_0:
1575 case TYPE_BIT_1:
1576 case TYPE_BIT_2:
1577 case TYPE_BIT_3:
1578 case TYPE_BIT_4:
1579 case TYPE_BIT_5:
1580 case TYPE_BIT_6:
1581 case TYPE_BIT_7:
1582 shift = d->type - TYPE_BIT_0;
1583 params[0] = (*(GLbitfield *) p >> shift) & 1;
1584 break;
1585 }
1586 }
1587
1588 void GLAPIENTRY
1589 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1590 {
1591 const struct value_desc *d;
1592 union value v;
1593 GLmatrix *m;
1594 int shift, i;
1595 void *p;
1596
1597 d = find_value("glGetInteger64v", pname, &p, &v);
1598 switch (d->type) {
1599 case TYPE_INVALID:
1600 break;
1601 case TYPE_CONST:
1602 params[0] = d->offset;
1603 break;
1604
1605 case TYPE_FLOAT_4:
1606 params[3] = IROUND64(((GLfloat *) p)[3]);
1607 case TYPE_FLOAT_3:
1608 params[2] = IROUND64(((GLfloat *) p)[2]);
1609 case TYPE_FLOAT_2:
1610 params[1] = IROUND64(((GLfloat *) p)[1]);
1611 case TYPE_FLOAT:
1612 params[0] = IROUND64(((GLfloat *) p)[0]);
1613 break;
1614
1615 case TYPE_FLOATN_4:
1616 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1617 case TYPE_FLOATN_3:
1618 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1619 case TYPE_FLOATN_2:
1620 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1621 case TYPE_FLOATN:
1622 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1623 break;
1624
1625 case TYPE_DOUBLEN_2:
1626 params[1] = FLOAT_TO_INT64(((GLdouble *) p)[1]);
1627 case TYPE_DOUBLEN:
1628 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1629 break;
1630
1631 case TYPE_INT_4:
1632 params[3] = ((GLint *) p)[3];
1633 case TYPE_INT_3:
1634 params[2] = ((GLint *) p)[2];
1635 case TYPE_INT_2:
1636 case TYPE_ENUM_2:
1637 params[1] = ((GLint *) p)[1];
1638 case TYPE_INT:
1639 case TYPE_ENUM:
1640 params[0] = ((GLint *) p)[0];
1641 break;
1642
1643 case TYPE_INT_N:
1644 for (i = 0; i < v.value_int_n.n; i++)
1645 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1646 break;
1647
1648 case TYPE_INT64:
1649 params[0] = ((GLint64 *) p)[0];
1650 break;
1651
1652 case TYPE_BOOLEAN:
1653 params[0] = ((GLboolean*) p)[0];
1654 break;
1655
1656 case TYPE_MATRIX:
1657 m = *(GLmatrix **) p;
1658 for (i = 0; i < 16; i++)
1659 params[i] = FLOAT_TO_INT64(m->m[i]);
1660 break;
1661
1662 case TYPE_MATRIX_T:
1663 m = *(GLmatrix **) p;
1664 for (i = 0; i < 16; i++)
1665 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1666 break;
1667
1668 case TYPE_BIT_0:
1669 case TYPE_BIT_1:
1670 case TYPE_BIT_2:
1671 case TYPE_BIT_3:
1672 case TYPE_BIT_4:
1673 case TYPE_BIT_5:
1674 case TYPE_BIT_6:
1675 case TYPE_BIT_7:
1676 shift = d->type - TYPE_BIT_0;
1677 params[0] = (*(GLbitfield *) p >> shift) & 1;
1678 break;
1679 }
1680 }
1681
1682 void GLAPIENTRY
1683 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1684 {
1685 const struct value_desc *d;
1686 union value v;
1687 GLmatrix *m;
1688 int shift, i;
1689 void *p;
1690
1691 d = find_value("glGetDoublev", pname, &p, &v);
1692 switch (d->type) {
1693 case TYPE_INVALID:
1694 break;
1695 case TYPE_CONST:
1696 params[0] = d->offset;
1697 break;
1698
1699 case TYPE_FLOAT_4:
1700 case TYPE_FLOATN_4:
1701 params[3] = ((GLfloat *) p)[3];
1702 case TYPE_FLOAT_3:
1703 case TYPE_FLOATN_3:
1704 params[2] = ((GLfloat *) p)[2];
1705 case TYPE_FLOAT_2:
1706 case TYPE_FLOATN_2:
1707 params[1] = ((GLfloat *) p)[1];
1708 case TYPE_FLOAT:
1709 case TYPE_FLOATN:
1710 params[0] = ((GLfloat *) p)[0];
1711 break;
1712
1713 case TYPE_DOUBLEN_2:
1714 params[1] = ((GLdouble *) p)[1];
1715 case TYPE_DOUBLEN:
1716 params[0] = ((GLdouble *) p)[0];
1717 break;
1718
1719 case TYPE_INT_4:
1720 params[3] = ((GLint *) p)[3];
1721 case TYPE_INT_3:
1722 params[2] = ((GLint *) p)[2];
1723 case TYPE_INT_2:
1724 case TYPE_ENUM_2:
1725 params[1] = ((GLint *) p)[1];
1726 case TYPE_INT:
1727 case TYPE_ENUM:
1728 params[0] = ((GLint *) p)[0];
1729 break;
1730
1731 case TYPE_INT_N:
1732 for (i = 0; i < v.value_int_n.n; i++)
1733 params[i] = v.value_int_n.ints[i];
1734 break;
1735
1736 case TYPE_INT64:
1737 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1738 break;
1739
1740 case TYPE_BOOLEAN:
1741 params[0] = *(GLboolean*) p;
1742 break;
1743
1744 case TYPE_MATRIX:
1745 m = *(GLmatrix **) p;
1746 for (i = 0; i < 16; i++)
1747 params[i] = m->m[i];
1748 break;
1749
1750 case TYPE_MATRIX_T:
1751 m = *(GLmatrix **) p;
1752 for (i = 0; i < 16; i++)
1753 params[i] = m->m[transpose[i]];
1754 break;
1755
1756 case TYPE_BIT_0:
1757 case TYPE_BIT_1:
1758 case TYPE_BIT_2:
1759 case TYPE_BIT_3:
1760 case TYPE_BIT_4:
1761 case TYPE_BIT_5:
1762 case TYPE_BIT_6:
1763 case TYPE_BIT_7:
1764 shift = d->type - TYPE_BIT_0;
1765 params[0] = (*(GLbitfield *) p >> shift) & 1;
1766 break;
1767 }
1768 }
1769
1770 static enum value_type
1771 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1772 {
1773 GET_CURRENT_CONTEXT(ctx);
1774
1775 switch (pname) {
1776
1777 case GL_BLEND:
1778 if (index >= ctx->Const.MaxDrawBuffers)
1779 goto invalid_value;
1780 if (!ctx->Extensions.EXT_draw_buffers2)
1781 goto invalid_enum;
1782 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1783 return TYPE_INT;
1784
1785 case GL_BLEND_SRC:
1786 /* fall-through */
1787 case GL_BLEND_SRC_RGB:
1788 if (index >= ctx->Const.MaxDrawBuffers)
1789 goto invalid_value;
1790 if (!ctx->Extensions.ARB_draw_buffers_blend)
1791 goto invalid_enum;
1792 v->value_int = ctx->Color.Blend[index].SrcRGB;
1793 return TYPE_INT;
1794 case GL_BLEND_SRC_ALPHA:
1795 if (index >= ctx->Const.MaxDrawBuffers)
1796 goto invalid_value;
1797 if (!ctx->Extensions.ARB_draw_buffers_blend)
1798 goto invalid_enum;
1799 v->value_int = ctx->Color.Blend[index].SrcA;
1800 return TYPE_INT;
1801 case GL_BLEND_DST:
1802 /* fall-through */
1803 case GL_BLEND_DST_RGB:
1804 if (index >= ctx->Const.MaxDrawBuffers)
1805 goto invalid_value;
1806 if (!ctx->Extensions.ARB_draw_buffers_blend)
1807 goto invalid_enum;
1808 v->value_int = ctx->Color.Blend[index].DstRGB;
1809 return TYPE_INT;
1810 case GL_BLEND_DST_ALPHA:
1811 if (index >= ctx->Const.MaxDrawBuffers)
1812 goto invalid_value;
1813 if (!ctx->Extensions.ARB_draw_buffers_blend)
1814 goto invalid_enum;
1815 v->value_int = ctx->Color.Blend[index].DstA;
1816 return TYPE_INT;
1817 case GL_BLEND_EQUATION_RGB:
1818 if (index >= ctx->Const.MaxDrawBuffers)
1819 goto invalid_value;
1820 if (!ctx->Extensions.ARB_draw_buffers_blend)
1821 goto invalid_enum;
1822 v->value_int = ctx->Color.Blend[index].EquationRGB;
1823 return TYPE_INT;
1824 case GL_BLEND_EQUATION_ALPHA:
1825 if (index >= ctx->Const.MaxDrawBuffers)
1826 goto invalid_value;
1827 if (!ctx->Extensions.ARB_draw_buffers_blend)
1828 goto invalid_enum;
1829 v->value_int = ctx->Color.Blend[index].EquationA;
1830 return TYPE_INT;
1831
1832 case GL_COLOR_WRITEMASK:
1833 if (index >= ctx->Const.MaxDrawBuffers)
1834 goto invalid_value;
1835 if (!ctx->Extensions.EXT_draw_buffers2)
1836 goto invalid_enum;
1837 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1838 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1839 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1840 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1841 return TYPE_INT_4;
1842
1843 case GL_SCISSOR_BOX:
1844 if (index >= ctx->Const.MaxViewports)
1845 goto invalid_value;
1846 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
1847 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
1848 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
1849 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
1850 return TYPE_INT_4;
1851
1852 case GL_VIEWPORT:
1853 if (index >= ctx->Const.MaxViewports)
1854 goto invalid_value;
1855 v->value_float_4[0] = ctx->ViewportArray[index].X;
1856 v->value_float_4[1] = ctx->ViewportArray[index].Y;
1857 v->value_float_4[2] = ctx->ViewportArray[index].Width;
1858 v->value_float_4[3] = ctx->ViewportArray[index].Height;
1859 return TYPE_FLOAT_4;
1860
1861 case GL_DEPTH_RANGE:
1862 if (index >= ctx->Const.MaxViewports)
1863 goto invalid_value;
1864 v->value_double_2[0] = ctx->ViewportArray[index].Near;
1865 v->value_double_2[1] = ctx->ViewportArray[index].Far;
1866 return TYPE_DOUBLEN_2;
1867
1868 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1869 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1870 goto invalid_value;
1871 if (!ctx->Extensions.EXT_transform_feedback)
1872 goto invalid_enum;
1873 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1874 return TYPE_INT64;
1875
1876 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1877 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1878 goto invalid_value;
1879 if (!ctx->Extensions.EXT_transform_feedback)
1880 goto invalid_enum;
1881 v->value_int64
1882 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1883 return TYPE_INT64;
1884
1885 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1886 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1887 goto invalid_value;
1888 if (!ctx->Extensions.EXT_transform_feedback)
1889 goto invalid_enum;
1890 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1891 return TYPE_INT;
1892
1893 case GL_UNIFORM_BUFFER_BINDING:
1894 if (index >= ctx->Const.MaxUniformBufferBindings)
1895 goto invalid_value;
1896 if (!ctx->Extensions.ARB_uniform_buffer_object)
1897 goto invalid_enum;
1898 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1899 return TYPE_INT;
1900
1901 case GL_UNIFORM_BUFFER_START:
1902 if (index >= ctx->Const.MaxUniformBufferBindings)
1903 goto invalid_value;
1904 if (!ctx->Extensions.ARB_uniform_buffer_object)
1905 goto invalid_enum;
1906 v->value_int = ctx->UniformBufferBindings[index].Offset;
1907 return TYPE_INT;
1908
1909 case GL_UNIFORM_BUFFER_SIZE:
1910 if (index >= ctx->Const.MaxUniformBufferBindings)
1911 goto invalid_value;
1912 if (!ctx->Extensions.ARB_uniform_buffer_object)
1913 goto invalid_enum;
1914 v->value_int = ctx->UniformBufferBindings[index].Size;
1915 return TYPE_INT;
1916
1917 /* ARB_texture_multisample / GL3.2 */
1918 case GL_SAMPLE_MASK_VALUE:
1919 if (index != 0)
1920 goto invalid_value;
1921 if (!ctx->Extensions.ARB_texture_multisample)
1922 goto invalid_enum;
1923 v->value_int = ctx->Multisample.SampleMaskValue;
1924 return TYPE_INT;
1925
1926 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1927 if (!ctx->Extensions.ARB_shader_atomic_counters)
1928 goto invalid_enum;
1929 if (index >= ctx->Const.MaxAtomicBufferBindings)
1930 goto invalid_value;
1931 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
1932 return TYPE_INT;
1933
1934 case GL_ATOMIC_COUNTER_BUFFER_START:
1935 if (!ctx->Extensions.ARB_shader_atomic_counters)
1936 goto invalid_enum;
1937 if (index >= ctx->Const.MaxAtomicBufferBindings)
1938 goto invalid_value;
1939 v->value_int64 = ctx->AtomicBufferBindings[index].Offset;
1940 return TYPE_INT64;
1941
1942 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
1943 if (!ctx->Extensions.ARB_shader_atomic_counters)
1944 goto invalid_enum;
1945 if (index >= ctx->Const.MaxAtomicBufferBindings)
1946 goto invalid_value;
1947 v->value_int64 = ctx->AtomicBufferBindings[index].Size;
1948 return TYPE_INT64;
1949
1950 case GL_VERTEX_BINDING_DIVISOR:
1951 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays)
1952 goto invalid_enum;
1953 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1954 goto invalid_value;
1955 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
1956 return TYPE_INT;
1957
1958 case GL_VERTEX_BINDING_OFFSET:
1959 if (!_mesa_is_desktop_gl(ctx))
1960 goto invalid_enum;
1961 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1962 goto invalid_value;
1963 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
1964 return TYPE_INT;
1965
1966 case GL_VERTEX_BINDING_STRIDE:
1967 if (!_mesa_is_desktop_gl(ctx))
1968 goto invalid_enum;
1969 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1970 goto invalid_value;
1971 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
1972 return TYPE_INT;
1973
1974 /* ARB_shader_image_load_store */
1975 case GL_IMAGE_BINDING_NAME: {
1976 struct gl_texture_object *t;
1977
1978 if (!ctx->Extensions.ARB_shader_image_load_store)
1979 goto invalid_enum;
1980 if (index >= ctx->Const.MaxImageUnits)
1981 goto invalid_value;
1982
1983 t = ctx->ImageUnits[index].TexObj;
1984 v->value_int = (t ? t->Name : 0);
1985 return TYPE_INT;
1986 }
1987
1988 case GL_IMAGE_BINDING_LEVEL:
1989 if (!ctx->Extensions.ARB_shader_image_load_store)
1990 goto invalid_enum;
1991 if (index >= ctx->Const.MaxImageUnits)
1992 goto invalid_value;
1993
1994 v->value_int = ctx->ImageUnits[index].Level;
1995 return TYPE_INT;
1996
1997 case GL_IMAGE_BINDING_LAYERED:
1998 if (!ctx->Extensions.ARB_shader_image_load_store)
1999 goto invalid_enum;
2000 if (index >= ctx->Const.MaxImageUnits)
2001 goto invalid_value;
2002
2003 v->value_int = ctx->ImageUnits[index].Layered;
2004 return TYPE_INT;
2005
2006 case GL_IMAGE_BINDING_LAYER:
2007 if (!ctx->Extensions.ARB_shader_image_load_store)
2008 goto invalid_enum;
2009 if (index >= ctx->Const.MaxImageUnits)
2010 goto invalid_value;
2011
2012 v->value_int = ctx->ImageUnits[index].Layer;
2013 return TYPE_INT;
2014
2015 case GL_IMAGE_BINDING_ACCESS:
2016 if (!ctx->Extensions.ARB_shader_image_load_store)
2017 goto invalid_enum;
2018 if (index >= ctx->Const.MaxImageUnits)
2019 goto invalid_value;
2020
2021 v->value_int = ctx->ImageUnits[index].Access;
2022 return TYPE_INT;
2023
2024 case GL_IMAGE_BINDING_FORMAT:
2025 if (!ctx->Extensions.ARB_shader_image_load_store)
2026 goto invalid_enum;
2027 if (index >= ctx->Const.MaxImageUnits)
2028 goto invalid_value;
2029
2030 v->value_int = ctx->ImageUnits[index].Format;
2031 return TYPE_INT;
2032
2033 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2034 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
2035 goto invalid_enum;
2036 if (index >= 3)
2037 goto invalid_value;
2038 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2039 return TYPE_INT;
2040
2041 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2042 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
2043 goto invalid_enum;
2044 if (index >= 3)
2045 goto invalid_value;
2046 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2047 return TYPE_INT;
2048 }
2049
2050 invalid_enum:
2051 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2052 _mesa_enum_to_string(pname));
2053 return TYPE_INVALID;
2054 invalid_value:
2055 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2056 _mesa_enum_to_string(pname));
2057 return TYPE_INVALID;
2058 }
2059
2060 void GLAPIENTRY
2061 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2062 {
2063 union value v;
2064 enum value_type type =
2065 find_value_indexed("glGetBooleani_v", pname, index, &v);
2066
2067 switch (type) {
2068 case TYPE_INT:
2069 params[0] = INT_TO_BOOLEAN(v.value_int);
2070 break;
2071 case TYPE_INT_4:
2072 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2073 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2074 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2075 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2076 break;
2077 case TYPE_INT64:
2078 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2079 break;
2080 default:
2081 ; /* nothing - GL error was recorded */
2082 }
2083 }
2084
2085 void GLAPIENTRY
2086 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2087 {
2088 union value v;
2089 enum value_type type =
2090 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2091
2092 switch (type) {
2093 case TYPE_FLOAT_4:
2094 case TYPE_FLOATN_4:
2095 params[3] = IROUND(v.value_float_4[3]);
2096 case TYPE_FLOAT_3:
2097 case TYPE_FLOATN_3:
2098 params[2] = IROUND(v.value_float_4[2]);
2099 case TYPE_FLOAT_2:
2100 case TYPE_FLOATN_2:
2101 params[1] = IROUND(v.value_float_4[1]);
2102 case TYPE_FLOAT:
2103 case TYPE_FLOATN:
2104 params[0] = IROUND(v.value_float_4[0]);
2105 break;
2106
2107 case TYPE_DOUBLEN_2:
2108 params[1] = IROUND(v.value_double_2[1]);
2109 case TYPE_DOUBLEN:
2110 params[0] = IROUND(v.value_double_2[0]);
2111 break;
2112
2113 case TYPE_INT:
2114 params[0] = v.value_int;
2115 break;
2116 case TYPE_INT_4:
2117 params[0] = v.value_int_4[0];
2118 params[1] = v.value_int_4[1];
2119 params[2] = v.value_int_4[2];
2120 params[3] = v.value_int_4[3];
2121 break;
2122 case TYPE_INT64:
2123 params[0] = INT64_TO_INT(v.value_int64);
2124 break;
2125 default:
2126 ; /* nothing - GL error was recorded */
2127 }
2128 }
2129
2130 void GLAPIENTRY
2131 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2132 {
2133 union value v;
2134 enum value_type type =
2135 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2136
2137 switch (type) {
2138 case TYPE_INT:
2139 params[0] = v.value_int;
2140 break;
2141 case TYPE_INT_4:
2142 params[0] = v.value_int_4[0];
2143 params[1] = v.value_int_4[1];
2144 params[2] = v.value_int_4[2];
2145 params[3] = v.value_int_4[3];
2146 break;
2147 case TYPE_INT64:
2148 params[0] = v.value_int64;
2149 break;
2150 default:
2151 ; /* nothing - GL error was recorded */
2152 }
2153 }
2154
2155 void GLAPIENTRY
2156 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2157 {
2158 int i;
2159 GLmatrix *m;
2160 union value v;
2161 enum value_type type =
2162 find_value_indexed("glGetFloati_v", pname, index, &v);
2163
2164 switch (type) {
2165 case TYPE_FLOAT_4:
2166 case TYPE_FLOATN_4:
2167 params[3] = v.value_float_4[3];
2168 case TYPE_FLOAT_3:
2169 case TYPE_FLOATN_3:
2170 params[2] = v.value_float_4[2];
2171 case TYPE_FLOAT_2:
2172 case TYPE_FLOATN_2:
2173 params[1] = v.value_float_4[1];
2174 case TYPE_FLOAT:
2175 case TYPE_FLOATN:
2176 params[0] = v.value_float_4[0];
2177 break;
2178
2179 case TYPE_DOUBLEN_2:
2180 params[1] = (GLfloat) v.value_double_2[1];
2181 case TYPE_DOUBLEN:
2182 params[0] = (GLfloat) v.value_double_2[0];
2183 break;
2184
2185 case TYPE_INT_4:
2186 params[3] = (GLfloat) v.value_int_4[3];
2187 case TYPE_INT_3:
2188 params[2] = (GLfloat) v.value_int_4[2];
2189 case TYPE_INT_2:
2190 case TYPE_ENUM_2:
2191 params[1] = (GLfloat) v.value_int_4[1];
2192 case TYPE_INT:
2193 case TYPE_ENUM:
2194 params[0] = (GLfloat) v.value_int_4[0];
2195 break;
2196
2197 case TYPE_INT_N:
2198 for (i = 0; i < v.value_int_n.n; i++)
2199 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2200 break;
2201
2202 case TYPE_INT64:
2203 params[0] = (GLfloat) v.value_int64;
2204 break;
2205
2206 case TYPE_BOOLEAN:
2207 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2208 break;
2209
2210 case TYPE_MATRIX:
2211 m = *(GLmatrix **) &v;
2212 for (i = 0; i < 16; i++)
2213 params[i] = m->m[i];
2214 break;
2215
2216 case TYPE_MATRIX_T:
2217 m = *(GLmatrix **) &v;
2218 for (i = 0; i < 16; i++)
2219 params[i] = m->m[transpose[i]];
2220 break;
2221
2222 default:
2223 ;
2224 }
2225 }
2226
2227 void GLAPIENTRY
2228 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2229 {
2230 int i;
2231 GLmatrix *m;
2232 union value v;
2233 enum value_type type =
2234 find_value_indexed("glGetDoublei_v", pname, index, &v);
2235
2236 switch (type) {
2237 case TYPE_FLOAT_4:
2238 case TYPE_FLOATN_4:
2239 params[3] = (GLdouble) v.value_float_4[3];
2240 case TYPE_FLOAT_3:
2241 case TYPE_FLOATN_3:
2242 params[2] = (GLdouble) v.value_float_4[2];
2243 case TYPE_FLOAT_2:
2244 case TYPE_FLOATN_2:
2245 params[1] = (GLdouble) v.value_float_4[1];
2246 case TYPE_FLOAT:
2247 case TYPE_FLOATN:
2248 params[0] = (GLdouble) v.value_float_4[0];
2249 break;
2250
2251 case TYPE_DOUBLEN_2:
2252 params[1] = v.value_double_2[1];
2253 case TYPE_DOUBLEN:
2254 params[0] = v.value_double_2[0];
2255 break;
2256
2257 case TYPE_INT_4:
2258 params[3] = (GLdouble) v.value_int_4[3];
2259 case TYPE_INT_3:
2260 params[2] = (GLdouble) v.value_int_4[2];
2261 case TYPE_INT_2:
2262 case TYPE_ENUM_2:
2263 params[1] = (GLdouble) v.value_int_4[1];
2264 case TYPE_INT:
2265 case TYPE_ENUM:
2266 params[0] = (GLdouble) v.value_int_4[0];
2267 break;
2268
2269 case TYPE_INT_N:
2270 for (i = 0; i < v.value_int_n.n; i++)
2271 params[i] = (GLdouble) INT_TO_FLOAT(v.value_int_n.ints[i]);
2272 break;
2273
2274 case TYPE_INT64:
2275 params[0] = (GLdouble) v.value_int64;
2276 break;
2277
2278 case TYPE_BOOLEAN:
2279 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2280 break;
2281
2282 case TYPE_MATRIX:
2283 m = *(GLmatrix **) &v;
2284 for (i = 0; i < 16; i++)
2285 params[i] = (GLdouble) m->m[i];
2286 break;
2287
2288 case TYPE_MATRIX_T:
2289 m = *(GLmatrix **) &v;
2290 for (i = 0; i < 16; i++)
2291 params[i] = (GLdouble) m->m[transpose[i]];
2292 break;
2293
2294 default:
2295 ;
2296 }
2297 }
2298
2299 void GLAPIENTRY
2300 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2301 {
2302 const struct value_desc *d;
2303 union value v;
2304 GLmatrix *m;
2305 int shift, i;
2306 void *p;
2307
2308 d = find_value("glGetDoublev", pname, &p, &v);
2309 switch (d->type) {
2310 case TYPE_INVALID:
2311 break;
2312 case TYPE_CONST:
2313 params[0] = INT_TO_FIXED(d->offset);
2314 break;
2315
2316 case TYPE_FLOAT_4:
2317 case TYPE_FLOATN_4:
2318 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2319 case TYPE_FLOAT_3:
2320 case TYPE_FLOATN_3:
2321 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2322 case TYPE_FLOAT_2:
2323 case TYPE_FLOATN_2:
2324 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2325 case TYPE_FLOAT:
2326 case TYPE_FLOATN:
2327 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2328 break;
2329
2330 case TYPE_DOUBLEN_2:
2331 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
2332 case TYPE_DOUBLEN:
2333 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2334 break;
2335
2336 case TYPE_INT_4:
2337 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2338 case TYPE_INT_3:
2339 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2340 case TYPE_INT_2:
2341 case TYPE_ENUM_2:
2342 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2343 case TYPE_INT:
2344 case TYPE_ENUM:
2345 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2346 break;
2347
2348 case TYPE_INT_N:
2349 for (i = 0; i < v.value_int_n.n; i++)
2350 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2351 break;
2352
2353 case TYPE_INT64:
2354 params[0] = ((GLint64 *) p)[0];
2355 break;
2356
2357 case TYPE_BOOLEAN:
2358 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2359 break;
2360
2361 case TYPE_MATRIX:
2362 m = *(GLmatrix **) p;
2363 for (i = 0; i < 16; i++)
2364 params[i] = FLOAT_TO_FIXED(m->m[i]);
2365 break;
2366
2367 case TYPE_MATRIX_T:
2368 m = *(GLmatrix **) p;
2369 for (i = 0; i < 16; i++)
2370 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2371 break;
2372
2373 case TYPE_BIT_0:
2374 case TYPE_BIT_1:
2375 case TYPE_BIT_2:
2376 case TYPE_BIT_3:
2377 case TYPE_BIT_4:
2378 case TYPE_BIT_5:
2379 case TYPE_BIT_6:
2380 case TYPE_BIT_7:
2381 shift = d->type - TYPE_BIT_0;
2382 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2383 break;
2384 }
2385 }