mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS constant.
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "extensions.h"
32 #include "get.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "state.h"
36 #include "texcompress.h"
37 #include "framebuffer.h"
38 #include "samplerobj.h"
39 #include "stencil.h"
40
41 /* This is a table driven implemetation of the glGet*v() functions.
42 * The basic idea is that most getters just look up an int somewhere
43 * in struct gl_context and then convert it to a bool or float according to
44 * which of glGetIntegerv() glGetBooleanv() etc is being called.
45 * Instead of generating code to do this, we can just record the enum
46 * value and the offset into struct gl_context in an array of structs. Then
47 * in glGet*(), we lookup the struct for the enum in question, and use
48 * the offset to get the int we need.
49 *
50 * Sometimes we need to look up a float, a boolean, a bit in a
51 * bitfield, a matrix or other types instead, so we need to track the
52 * type of the value in struct gl_context. And sometimes the value isn't in
53 * struct gl_context but in the drawbuffer, the array object, current texture
54 * unit, or maybe it's a computed value. So we need to also track
55 * where or how to find the value. Finally, we sometimes need to
56 * check that one of a number of extensions are enabled, the GL
57 * version or flush or call _mesa_update_state(). This is done by
58 * attaching optional extra information to the value description
59 * struct, it's sort of like an array of opcodes that describe extra
60 * checks or actions.
61 *
62 * Putting all this together we end up with struct value_desc below,
63 * and with a couple of macros to help, the table of struct value_desc
64 * is about as concise as the specification in the old python script.
65 */
66
67 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
68 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
69 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
70 (GLint) ((F) * 65536.0f) )
71
72 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
73 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
74 ((I) < SHRT_MIN) ? INT_MIN : \
75 (GLint) ((I) * 65536) )
76
77 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
78 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
79
80 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
81 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
82 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
83 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
84
85 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
86 #define ENUM_TO_FIXED(E) (E)
87
88 enum value_type {
89 TYPE_INVALID,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_BIT_6,
106 TYPE_BIT_7,
107 TYPE_FLOAT,
108 TYPE_FLOAT_2,
109 TYPE_FLOAT_3,
110 TYPE_FLOAT_4,
111 TYPE_FLOATN,
112 TYPE_FLOATN_2,
113 TYPE_FLOATN_3,
114 TYPE_FLOATN_4,
115 TYPE_DOUBLEN,
116 TYPE_DOUBLEN_2,
117 TYPE_MATRIX,
118 TYPE_MATRIX_T,
119 TYPE_CONST
120 };
121
122 enum value_location {
123 LOC_BUFFER,
124 LOC_CONTEXT,
125 LOC_ARRAY,
126 LOC_TEXUNIT,
127 LOC_CUSTOM
128 };
129
130 enum value_extra {
131 EXTRA_END = 0x8000,
132 EXTRA_VERSION_30,
133 EXTRA_VERSION_31,
134 EXTRA_VERSION_32,
135 EXTRA_VERSION_40,
136 EXTRA_API_GL,
137 EXTRA_API_GL_CORE,
138 EXTRA_API_ES2,
139 EXTRA_API_ES3,
140 EXTRA_NEW_BUFFERS,
141 EXTRA_NEW_FRAG_CLAMP,
142 EXTRA_VALID_DRAW_BUFFER,
143 EXTRA_VALID_TEXTURE_UNIT,
144 EXTRA_VALID_CLIP_DISTANCE,
145 EXTRA_FLUSH_CURRENT,
146 EXTRA_GLSL_130,
147 EXTRA_EXT_UBO_GS4,
148 EXTRA_EXT_ATOMICS_GS4,
149 EXTRA_EXT_SHADER_IMAGE_GS4,
150 };
151
152 #define NO_EXTRA NULL
153 #define NO_OFFSET 0
154
155 struct value_desc {
156 GLenum pname;
157 GLubyte location; /**< enum value_location */
158 GLubyte type; /**< enum value_type */
159 int offset;
160 const int *extra;
161 };
162
163 union value {
164 GLfloat value_float;
165 GLfloat value_float_4[4];
166 GLdouble value_double_2[2];
167 GLmatrix *value_matrix;
168 GLint value_int;
169 GLint value_int_4[4];
170 GLint64 value_int64;
171 GLenum value_enum;
172
173 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
174 struct {
175 GLint n, ints[100];
176 } value_int_n;
177 GLboolean value_bool;
178 };
179
180 #define BUFFER_FIELD(field, type) \
181 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
182 #define CONTEXT_FIELD(field, type) \
183 LOC_CONTEXT, type, offsetof(struct gl_context, field)
184 #define ARRAY_FIELD(field, type) \
185 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
186 #undef CONST /* already defined through windows.h */
187 #define CONST(value) \
188 LOC_CONTEXT, TYPE_CONST, value
189
190 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
191 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
192 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
193
194 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
195 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
196 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
197 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
198 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
199 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
200 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
201 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
202 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
203 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
204 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
205 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
206 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
207 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
208 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
209 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
210 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
211 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
212 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
213 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
214
215 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
216 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
217 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
218
219 #define EXT(f) \
220 offsetof(struct gl_extensions, f)
221
222 #define EXTRA_EXT(e) \
223 static const int extra_##e[] = { \
224 EXT(e), EXTRA_END \
225 }
226
227 #define EXTRA_EXT2(e1, e2) \
228 static const int extra_##e1##_##e2[] = { \
229 EXT(e1), EXT(e2), EXTRA_END \
230 }
231
232 /* The 'extra' mechanism is a way to specify extra checks (such as
233 * extensions or specific gl versions) or actions (flush current, new
234 * buffers) that we need to do before looking up an enum. We need to
235 * declare them all up front so we can refer to them in the value_desc
236 * structs below.
237 *
238 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
239 * versions, listing multiple ones in an array means an error will be thrown
240 * only if none of them are available. If you need to check for "AND"
241 * behavior, you would need to make a custom EXTRA_ enum.
242 */
243
244 static const int extra_new_buffers[] = {
245 EXTRA_NEW_BUFFERS,
246 EXTRA_END
247 };
248
249 static const int extra_new_frag_clamp[] = {
250 EXTRA_NEW_FRAG_CLAMP,
251 EXTRA_END
252 };
253
254 static const int extra_valid_draw_buffer[] = {
255 EXTRA_VALID_DRAW_BUFFER,
256 EXTRA_END
257 };
258
259 static const int extra_valid_texture_unit[] = {
260 EXTRA_VALID_TEXTURE_UNIT,
261 EXTRA_END
262 };
263
264 static const int extra_valid_clip_distance[] = {
265 EXTRA_VALID_CLIP_DISTANCE,
266 EXTRA_END
267 };
268
269 static const int extra_flush_current_valid_texture_unit[] = {
270 EXTRA_FLUSH_CURRENT,
271 EXTRA_VALID_TEXTURE_UNIT,
272 EXTRA_END
273 };
274
275 static const int extra_flush_current[] = {
276 EXTRA_FLUSH_CURRENT,
277 EXTRA_END
278 };
279
280 static const int extra_EXT_texture_integer[] = {
281 EXT(EXT_texture_integer),
282 EXTRA_END
283 };
284
285 static const int extra_EXT_texture_integer_and_new_buffers[] = {
286 EXT(EXT_texture_integer),
287 EXTRA_NEW_BUFFERS,
288 EXTRA_END
289 };
290
291 static const int extra_GLSL_130_es3[] = {
292 EXTRA_GLSL_130,
293 EXTRA_API_ES3,
294 EXTRA_END
295 };
296
297 static const int extra_texture_buffer_object[] = {
298 EXTRA_API_GL_CORE,
299 EXTRA_VERSION_31,
300 EXT(ARB_texture_buffer_object),
301 EXTRA_END
302 };
303
304 static const int extra_ARB_transform_feedback2_api_es3[] = {
305 EXT(ARB_transform_feedback2),
306 EXTRA_API_ES3,
307 EXTRA_END
308 };
309
310 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
311 EXTRA_EXT_UBO_GS4,
312 EXTRA_END
313 };
314
315 static const int extra_ARB_ES2_compatibility_api_es2[] = {
316 EXT(ARB_ES2_compatibility),
317 EXTRA_API_ES2,
318 EXTRA_END
319 };
320
321 static const int extra_ARB_ES3_compatibility_api_es3[] = {
322 EXT(ARB_ES3_compatibility),
323 EXTRA_API_ES3,
324 EXTRA_END
325 };
326
327 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
328 EXT(EXT_framebuffer_sRGB),
329 EXTRA_NEW_BUFFERS,
330 EXTRA_END
331 };
332
333 static const int extra_EXT_packed_float[] = {
334 EXT(EXT_packed_float),
335 EXTRA_NEW_BUFFERS,
336 EXTRA_END
337 };
338
339 static const int extra_EXT_texture_array_es3[] = {
340 EXT(EXT_texture_array),
341 EXTRA_API_ES3,
342 EXTRA_END
343 };
344
345 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
346 EXTRA_EXT_ATOMICS_GS4,
347 EXTRA_END
348 };
349
350 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
351 EXTRA_EXT_SHADER_IMAGE_GS4,
352 EXTRA_END
353 };
354
355 EXTRA_EXT(ARB_texture_cube_map);
356 EXTRA_EXT(EXT_texture_array);
357 EXTRA_EXT(NV_fog_distance);
358 EXTRA_EXT(EXT_texture_filter_anisotropic);
359 EXTRA_EXT(NV_point_sprite);
360 EXTRA_EXT(NV_texture_rectangle);
361 EXTRA_EXT(EXT_stencil_two_side);
362 EXTRA_EXT(EXT_depth_bounds_test);
363 EXTRA_EXT(ARB_depth_clamp);
364 EXTRA_EXT(ATI_fragment_shader);
365 EXTRA_EXT(EXT_provoking_vertex);
366 EXTRA_EXT(ARB_fragment_shader);
367 EXTRA_EXT(ARB_fragment_program);
368 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
369 EXTRA_EXT(ARB_seamless_cube_map);
370 EXTRA_EXT(ARB_sync);
371 EXTRA_EXT(ARB_vertex_shader);
372 EXTRA_EXT(EXT_transform_feedback);
373 EXTRA_EXT(ARB_transform_feedback3);
374 EXTRA_EXT(EXT_pixel_buffer_object);
375 EXTRA_EXT(ARB_vertex_program);
376 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
377 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
378 EXTRA_EXT(ARB_geometry_shader4);
379 EXTRA_EXT(ARB_color_buffer_float);
380 EXTRA_EXT(EXT_framebuffer_sRGB);
381 EXTRA_EXT(OES_EGL_image_external);
382 EXTRA_EXT(ARB_blend_func_extended);
383 EXTRA_EXT(ARB_uniform_buffer_object);
384 EXTRA_EXT(ARB_timer_query);
385 EXTRA_EXT(ARB_texture_cube_map_array);
386 EXTRA_EXT(ARB_texture_buffer_range);
387 EXTRA_EXT(ARB_texture_multisample);
388 EXTRA_EXT(ARB_texture_gather);
389 EXTRA_EXT(ARB_shader_atomic_counters);
390 EXTRA_EXT(ARB_draw_indirect);
391 EXTRA_EXT(ARB_shader_image_load_store);
392 EXTRA_EXT(ARB_viewport_array);
393 EXTRA_EXT(ARB_compute_shader);
394
395 static const int
396 extra_ARB_color_buffer_float_or_glcore[] = {
397 EXT(ARB_color_buffer_float),
398 EXTRA_API_GL_CORE,
399 EXTRA_END
400 };
401
402 static const int
403 extra_NV_primitive_restart[] = {
404 EXT(NV_primitive_restart),
405 EXTRA_END
406 };
407
408 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
409 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
410 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
411 static const int extra_version_40[] = { EXTRA_VERSION_40, EXTRA_END };
412
413 static const int extra_gl30_es3[] = {
414 EXTRA_VERSION_30,
415 EXTRA_API_ES3,
416 EXTRA_END,
417 };
418
419 static const int extra_gl32_es3[] = {
420 EXTRA_VERSION_32,
421 EXTRA_API_ES3,
422 EXTRA_END,
423 };
424
425 static const int extra_gl32_ARB_geometry_shader4[] = {
426 EXTRA_VERSION_32,
427 EXT(ARB_geometry_shader4),
428 EXTRA_END
429 };
430
431 static const int extra_gl40_ARB_sample_shading[] = {
432 EXTRA_VERSION_40,
433 EXT(ARB_sample_shading),
434 EXTRA_END
435 };
436
437 static const int
438 extra_ARB_vertex_program_api_es2[] = {
439 EXT(ARB_vertex_program),
440 EXTRA_API_ES2,
441 EXTRA_END
442 };
443
444 /* The ReadBuffer get token is valid under either full GL or under
445 * GLES2 if the NV_read_buffer extension is available. */
446 static const int
447 extra_NV_read_buffer_api_gl[] = {
448 EXTRA_API_ES2,
449 EXTRA_API_GL,
450 EXTRA_END
451 };
452
453 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
454 EXTRA_API_GL_CORE,
455 EXT(ARB_color_buffer_float),
456 EXTRA_NEW_BUFFERS,
457 EXTRA_END
458 };
459
460 /* This is the big table describing all the enums we accept in
461 * glGet*v(). The table is partitioned into six parts: enums
462 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
463 * between OpenGL and GLES, enums exclusive to GLES, etc for the
464 * remaining combinations. To look up the enums valid in a given API
465 * we will use a hash table specific to that API. These tables are in
466 * turn generated at build time and included through get_hash.h.
467 */
468
469 #include "get_hash.h"
470
471 /* All we need now is a way to look up the value struct from the enum.
472 * The code generated by gcc for the old generated big switch
473 * statement is a big, balanced, open coded if/else tree, essentially
474 * an unrolled binary search. It would be natural to sort the new
475 * enum table and use bsearch(), but we will use a read-only hash
476 * table instead. bsearch() has a nice guaranteed worst case
477 * performance, but we're also guaranteed to hit that worst case
478 * (log2(n) iterations) for about half the enums. Instead, using an
479 * open addressing hash table, we can find the enum on the first try
480 * for 80% of the enums, 1 collision for 10% and never more than 5
481 * collisions for any enum (typical numbers). And the code is very
482 * simple, even though it feels a little magic. */
483
484 #ifdef GET_DEBUG
485 static void
486 print_table_stats(int api)
487 {
488 int i, j, collisions[11], count, hash, mask;
489 const struct value_desc *d;
490 const char *api_names[] = {
491 [API_OPENGL_COMPAT] = "GL",
492 [API_OPENGL_CORE] = "GL_CORE",
493 [API_OPENGLES] = "GLES",
494 [API_OPENGLES2] = "GLES2",
495 };
496 const char *api_name;
497
498 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
499 count = 0;
500 mask = Elements(table(api)) - 1;
501 memset(collisions, 0, sizeof collisions);
502
503 for (i = 0; i < Elements(table(api)); i++) {
504 if (!table(api)[i])
505 continue;
506 count++;
507 d = &values[table(api)[i]];
508 hash = (d->pname * prime_factor);
509 j = 0;
510 while (1) {
511 if (values[table(api)[hash & mask]].pname == d->pname)
512 break;
513 hash += prime_step;
514 j++;
515 }
516
517 if (j < 10)
518 collisions[j]++;
519 else
520 collisions[10]++;
521 }
522
523 printf("number of enums for %s: %d (total %ld)\n",
524 api_name, count, Elements(values));
525 for (i = 0; i < Elements(collisions) - 1; i++)
526 if (collisions[i] > 0)
527 printf(" %d enums with %d %scollisions\n",
528 collisions[i], i, i == 10 ? "or more " : "");
529 }
530 #endif
531
532 /**
533 * Initialize the enum hash for a given API
534 *
535 * This is called from one_time_init() to insert the enum values that
536 * are valid for the API in question into the enum hash table.
537 *
538 * \param the current context, for determining the API in question
539 */
540 void _mesa_init_get_hash(struct gl_context *ctx)
541 {
542 #ifdef GET_DEBUG
543 print_table_stats(ctx->API);
544 #else
545 (void) ctx;
546 #endif
547 }
548
549 /**
550 * Handle irregular enums
551 *
552 * Some values don't conform to the "well-known type at context
553 * pointer + offset" pattern, so we have this function to catch all
554 * the corner cases. Typically, it's a computed value or a one-off
555 * pointer to a custom struct or something.
556 *
557 * In this case we can't return a pointer to the value, so we'll have
558 * to use the temporary variable 'v' declared back in the calling
559 * glGet*v() function to store the result.
560 *
561 * \param ctx the current context
562 * \param d the struct value_desc that describes the enum
563 * \param v pointer to the tmp declared in the calling glGet*v() function
564 */
565 static void
566 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
567 {
568 struct gl_buffer_object **buffer_obj;
569 struct gl_vertex_attrib_array *array;
570 GLuint unit, *p;
571
572 switch (d->pname) {
573 case GL_MAJOR_VERSION:
574 v->value_int = ctx->Version / 10;
575 break;
576 case GL_MINOR_VERSION:
577 v->value_int = ctx->Version % 10;
578 break;
579
580 case GL_TEXTURE_1D:
581 case GL_TEXTURE_2D:
582 case GL_TEXTURE_3D:
583 case GL_TEXTURE_CUBE_MAP_ARB:
584 case GL_TEXTURE_RECTANGLE_NV:
585 case GL_TEXTURE_EXTERNAL_OES:
586 v->value_bool = _mesa_IsEnabled(d->pname);
587 break;
588
589 case GL_LINE_STIPPLE_PATTERN:
590 /* This is the only GLushort, special case it here by promoting
591 * to an int rather than introducing a new type. */
592 v->value_int = ctx->Line.StipplePattern;
593 break;
594
595 case GL_CURRENT_RASTER_TEXTURE_COORDS:
596 unit = ctx->Texture.CurrentUnit;
597 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
598 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
599 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
600 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
601 break;
602
603 case GL_CURRENT_TEXTURE_COORDS:
604 unit = ctx->Texture.CurrentUnit;
605 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
606 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
607 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
608 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
609 break;
610
611 case GL_COLOR_WRITEMASK:
612 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
613 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
614 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
615 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
616 break;
617
618 case GL_EDGE_FLAG:
619 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
620 break;
621
622 case GL_READ_BUFFER:
623 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
624 break;
625
626 case GL_MAP2_GRID_DOMAIN:
627 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
628 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
629 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
630 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
631 break;
632
633 case GL_TEXTURE_STACK_DEPTH:
634 unit = ctx->Texture.CurrentUnit;
635 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
636 break;
637 case GL_TEXTURE_MATRIX:
638 unit = ctx->Texture.CurrentUnit;
639 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
640 break;
641
642 case GL_TEXTURE_COORD_ARRAY:
643 case GL_TEXTURE_COORD_ARRAY_SIZE:
644 case GL_TEXTURE_COORD_ARRAY_TYPE:
645 case GL_TEXTURE_COORD_ARRAY_STRIDE:
646 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
647 v->value_int = *(GLuint *) ((char *) array + d->offset);
648 break;
649
650 case GL_ACTIVE_TEXTURE_ARB:
651 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
652 break;
653 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
654 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
655 break;
656
657 case GL_MODELVIEW_STACK_DEPTH:
658 case GL_PROJECTION_STACK_DEPTH:
659 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
660 break;
661
662 case GL_MAX_TEXTURE_SIZE:
663 case GL_MAX_3D_TEXTURE_SIZE:
664 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
665 p = (GLuint *) ((char *) ctx + d->offset);
666 v->value_int = 1 << (*p - 1);
667 break;
668
669 case GL_SCISSOR_BOX:
670 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
671 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
672 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
673 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
674 break;
675
676 case GL_SCISSOR_TEST:
677 v->value_bool = ctx->Scissor.EnableFlags & 1;
678 break;
679
680 case GL_LIST_INDEX:
681 v->value_int =
682 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
683 break;
684 case GL_LIST_MODE:
685 if (!ctx->CompileFlag)
686 v->value_enum = 0;
687 else if (ctx->ExecuteFlag)
688 v->value_enum = GL_COMPILE_AND_EXECUTE;
689 else
690 v->value_enum = GL_COMPILE;
691 break;
692
693 case GL_VIEWPORT:
694 v->value_float_4[0] = ctx->ViewportArray[0].X;
695 v->value_float_4[1] = ctx->ViewportArray[0].Y;
696 v->value_float_4[2] = ctx->ViewportArray[0].Width;
697 v->value_float_4[3] = ctx->ViewportArray[0].Height;
698 break;
699
700 case GL_DEPTH_RANGE:
701 v->value_double_2[0] = ctx->ViewportArray[0].Near;
702 v->value_double_2[1] = ctx->ViewportArray[0].Far;
703 break;
704
705 case GL_ACTIVE_STENCIL_FACE_EXT:
706 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
707 break;
708
709 case GL_STENCIL_FAIL:
710 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
711 break;
712 case GL_STENCIL_FUNC:
713 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
714 break;
715 case GL_STENCIL_PASS_DEPTH_FAIL:
716 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
717 break;
718 case GL_STENCIL_PASS_DEPTH_PASS:
719 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
720 break;
721 case GL_STENCIL_REF:
722 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
723 break;
724 case GL_STENCIL_BACK_REF:
725 v->value_int = _mesa_get_stencil_ref(ctx, 1);
726 break;
727 case GL_STENCIL_VALUE_MASK:
728 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
729 break;
730 case GL_STENCIL_WRITEMASK:
731 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
732 break;
733
734 case GL_NUM_EXTENSIONS:
735 v->value_int = _mesa_get_extension_count(ctx);
736 break;
737
738 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
739 v->value_int = _mesa_get_color_read_type(ctx);
740 break;
741 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
742 v->value_int = _mesa_get_color_read_format(ctx);
743 break;
744
745 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
746 v->value_int = ctx->CurrentStack->Depth + 1;
747 break;
748 case GL_CURRENT_MATRIX_ARB:
749 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
750 v->value_matrix = ctx->CurrentStack->Top;
751 break;
752
753 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
754 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
755 break;
756 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
757 v->value_int_n.n =
758 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
759 ASSERT(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
760 break;
761
762 case GL_MAX_VARYING_FLOATS_ARB:
763 v->value_int = ctx->Const.MaxVarying * 4;
764 break;
765
766 /* Various object names */
767
768 case GL_TEXTURE_BINDING_1D:
769 case GL_TEXTURE_BINDING_2D:
770 case GL_TEXTURE_BINDING_3D:
771 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
772 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
773 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
774 case GL_TEXTURE_BINDING_RECTANGLE_NV:
775 case GL_TEXTURE_BINDING_EXTERNAL_OES:
776 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
777 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
778 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
779 unit = ctx->Texture.CurrentUnit;
780 v->value_int =
781 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
782 break;
783
784 /* GL_EXT_packed_float */
785 case GL_RGBA_SIGNED_COMPONENTS_EXT:
786 {
787 /* Note: we only check the 0th color attachment. */
788 const struct gl_renderbuffer *rb =
789 ctx->DrawBuffer->_ColorDrawBuffers[0];
790 if (rb && _mesa_is_format_signed(rb->Format)) {
791 /* Issue 17 of GL_EXT_packed_float: If a component (such as
792 * alpha) has zero bits, the component should not be considered
793 * signed and so the bit for the respective component should be
794 * zeroed.
795 */
796 GLint r_bits =
797 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
798 GLint g_bits =
799 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
800 GLint b_bits =
801 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
802 GLint a_bits =
803 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
804 GLint l_bits =
805 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
806 GLint i_bits =
807 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
808
809 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
810 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
811 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
812 v->value_int_4[3] = a_bits + i_bits > 0;
813 }
814 else {
815 v->value_int_4[0] =
816 v->value_int_4[1] =
817 v->value_int_4[2] =
818 v->value_int_4[3] = 0;
819 }
820 }
821 break;
822
823 /* GL_ARB_vertex_buffer_object */
824 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
825 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
826 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
827 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
828 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
829 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
830 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
831 buffer_obj = (struct gl_buffer_object **)
832 ((char *) ctx->Array.VAO + d->offset);
833 v->value_int = (*buffer_obj)->Name;
834 break;
835 case GL_ARRAY_BUFFER_BINDING_ARB:
836 v->value_int = ctx->Array.ArrayBufferObj->Name;
837 break;
838 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
839 v->value_int =
840 ctx->Array.VAO->VertexBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
841 break;
842 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
843 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
844 break;
845
846 /* ARB_copy_buffer */
847 case GL_COPY_READ_BUFFER:
848 v->value_int = ctx->CopyReadBuffer->Name;
849 break;
850 case GL_COPY_WRITE_BUFFER:
851 v->value_int = ctx->CopyWriteBuffer->Name;
852 break;
853
854 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
855 v->value_int = ctx->Pack.BufferObj->Name;
856 break;
857 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
858 v->value_int = ctx->Unpack.BufferObj->Name;
859 break;
860 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
861 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
862 break;
863 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
864 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
865 break;
866 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
867 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
868 break;
869 case GL_TRANSFORM_FEEDBACK_BINDING:
870 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
871 break;
872 case GL_CURRENT_PROGRAM:
873 v->value_int =
874 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
875 break;
876 case GL_READ_FRAMEBUFFER_BINDING_EXT:
877 v->value_int = ctx->ReadBuffer->Name;
878 break;
879 case GL_RENDERBUFFER_BINDING_EXT:
880 v->value_int =
881 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
882 break;
883 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
884 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
885 break;
886
887 case GL_FOG_COLOR:
888 if (_mesa_get_clamp_fragment_color(ctx))
889 COPY_4FV(v->value_float_4, ctx->Fog.Color);
890 else
891 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
892 break;
893 case GL_COLOR_CLEAR_VALUE:
894 if (_mesa_get_clamp_fragment_color(ctx)) {
895 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
896 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
897 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
898 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
899 } else
900 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
901 break;
902 case GL_BLEND_COLOR_EXT:
903 if (_mesa_get_clamp_fragment_color(ctx))
904 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
905 else
906 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
907 break;
908 case GL_ALPHA_TEST_REF:
909 if (_mesa_get_clamp_fragment_color(ctx))
910 v->value_float = ctx->Color.AlphaRef;
911 else
912 v->value_float = ctx->Color.AlphaRefUnclamped;
913 break;
914 case GL_MAX_VERTEX_UNIFORM_VECTORS:
915 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
916 break;
917
918 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
919 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
920 break;
921
922 /* GL_ARB_texture_buffer_object */
923 case GL_TEXTURE_BUFFER_ARB:
924 v->value_int = ctx->Texture.BufferObject->Name;
925 break;
926 case GL_TEXTURE_BINDING_BUFFER_ARB:
927 unit = ctx->Texture.CurrentUnit;
928 v->value_int =
929 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
930 break;
931 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
932 {
933 struct gl_buffer_object *buf =
934 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
935 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
936 v->value_int = buf ? buf->Name : 0;
937 }
938 break;
939 case GL_TEXTURE_BUFFER_FORMAT_ARB:
940 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
941 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
942 break;
943
944 /* GL_ARB_sampler_objects */
945 case GL_SAMPLER_BINDING:
946 {
947 struct gl_sampler_object *samp =
948 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
949
950 /*
951 * The sampler object may have been deleted on another context,
952 * so we try to lookup the sampler object before returning its Name.
953 */
954 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
955 v->value_int = samp->Name;
956 } else {
957 v->value_int = 0;
958 }
959 }
960 break;
961 /* GL_ARB_uniform_buffer_object */
962 case GL_UNIFORM_BUFFER_BINDING:
963 v->value_int = ctx->UniformBuffer->Name;
964 break;
965 /* GL_ARB_timer_query */
966 case GL_TIMESTAMP:
967 if (ctx->Driver.GetTimestamp) {
968 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
969 }
970 else {
971 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
972 }
973 break;
974 /* GL_ARB_shader_atomic_counters */
975 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
976 v->value_int = ctx->AtomicBuffer->Name;
977 break;
978 /* GL_ARB_draw_indirect */
979 case GL_DRAW_INDIRECT_BUFFER_BINDING:
980 v->value_int = ctx->DrawIndirectBuffer->Name;
981 break;
982 }
983 }
984
985 /**
986 * Check extra constraints on a struct value_desc descriptor
987 *
988 * If a struct value_desc has a non-NULL extra pointer, it means that
989 * there are a number of extra constraints to check or actions to
990 * perform. The extras is just an integer array where each integer
991 * encode different constraints or actions.
992 *
993 * \param ctx current context
994 * \param func name of calling glGet*v() function for error reporting
995 * \param d the struct value_desc that has the extra constraints
996 *
997 * \return GL_FALSE if all of the constraints were not satisfied,
998 * otherwise GL_TRUE.
999 */
1000 static GLboolean
1001 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1002 {
1003 const GLuint version = ctx->Version;
1004 GLboolean api_check = GL_FALSE;
1005 GLboolean api_found = GL_FALSE;
1006 const int *e;
1007
1008 for (e = d->extra; *e != EXTRA_END; e++) {
1009 switch (*e) {
1010 case EXTRA_VERSION_30:
1011 api_check = GL_TRUE;
1012 if (version >= 30)
1013 api_found = GL_TRUE;
1014 break;
1015 case EXTRA_VERSION_31:
1016 api_check = GL_TRUE;
1017 if (version >= 31)
1018 api_found = GL_TRUE;
1019 break;
1020 case EXTRA_VERSION_32:
1021 api_check = GL_TRUE;
1022 if (version >= 32)
1023 api_found = GL_TRUE;
1024 break;
1025 case EXTRA_NEW_FRAG_CLAMP:
1026 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1027 _mesa_update_state(ctx);
1028 break;
1029 case EXTRA_API_ES2:
1030 api_check = GL_TRUE;
1031 if (ctx->API == API_OPENGLES2)
1032 api_found = GL_TRUE;
1033 break;
1034 case EXTRA_API_ES3:
1035 api_check = GL_TRUE;
1036 if (_mesa_is_gles3(ctx))
1037 api_found = GL_TRUE;
1038 break;
1039 case EXTRA_API_GL:
1040 api_check = GL_TRUE;
1041 if (_mesa_is_desktop_gl(ctx))
1042 api_found = GL_TRUE;
1043 break;
1044 case EXTRA_API_GL_CORE:
1045 api_check = GL_TRUE;
1046 if (ctx->API == API_OPENGL_CORE)
1047 api_found = GL_TRUE;
1048 break;
1049 case EXTRA_NEW_BUFFERS:
1050 if (ctx->NewState & _NEW_BUFFERS)
1051 _mesa_update_state(ctx);
1052 break;
1053 case EXTRA_FLUSH_CURRENT:
1054 FLUSH_CURRENT(ctx, 0);
1055 break;
1056 case EXTRA_VALID_DRAW_BUFFER:
1057 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1058 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1059 func, d->pname - GL_DRAW_BUFFER0_ARB);
1060 return GL_FALSE;
1061 }
1062 break;
1063 case EXTRA_VALID_TEXTURE_UNIT:
1064 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1065 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1066 func, ctx->Texture.CurrentUnit);
1067 return GL_FALSE;
1068 }
1069 break;
1070 case EXTRA_VALID_CLIP_DISTANCE:
1071 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1072 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1073 func, d->pname - GL_CLIP_DISTANCE0);
1074 return GL_FALSE;
1075 }
1076 break;
1077 case EXTRA_GLSL_130:
1078 api_check = GL_TRUE;
1079 if (ctx->Const.GLSLVersion >= 130)
1080 api_found = GL_TRUE;
1081 break;
1082 case EXTRA_EXT_UBO_GS4:
1083 api_check = GL_TRUE;
1084 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
1085 _mesa_has_geometry_shaders(ctx));
1086 break;
1087 case EXTRA_EXT_ATOMICS_GS4:
1088 api_check = GL_TRUE;
1089 api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
1090 _mesa_has_geometry_shaders(ctx));
1091 break;
1092 case EXTRA_EXT_SHADER_IMAGE_GS4:
1093 api_check = GL_TRUE;
1094 api_found = (ctx->Extensions.ARB_shader_image_load_store &&
1095 _mesa_has_geometry_shaders(ctx));
1096 break;
1097 case EXTRA_END:
1098 break;
1099 default: /* *e is a offset into the extension struct */
1100 api_check = GL_TRUE;
1101 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1102 api_found = GL_TRUE;
1103 break;
1104 }
1105 }
1106
1107 if (api_check && !api_found) {
1108 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1109 _mesa_lookup_enum_by_nr(d->pname));
1110 return GL_FALSE;
1111 }
1112
1113 return GL_TRUE;
1114 }
1115
1116 static const struct value_desc error_value =
1117 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1118
1119 /**
1120 * Find the struct value_desc corresponding to the enum 'pname'.
1121 *
1122 * We hash the enum value to get an index into the 'table' array,
1123 * which holds the index in the 'values' array of struct value_desc.
1124 * Once we've found the entry, we do the extra checks, if any, then
1125 * look up the value and return a pointer to it.
1126 *
1127 * If the value has to be computed (for example, it's the result of a
1128 * function call or we need to add 1 to it), we use the tmp 'v' to
1129 * store the result.
1130 *
1131 * \param func name of glGet*v() func for error reporting
1132 * \param pname the enum value we're looking up
1133 * \param p is were we return the pointer to the value
1134 * \param v a tmp union value variable in the calling glGet*v() function
1135 *
1136 * \return the struct value_desc corresponding to the enum or a struct
1137 * value_desc of TYPE_INVALID if not found. This lets the calling
1138 * glGet*v() function jump right into a switch statement and
1139 * handle errors there instead of having to check for NULL.
1140 */
1141 static const struct value_desc *
1142 find_value(const char *func, GLenum pname, void **p, union value *v)
1143 {
1144 GET_CURRENT_CONTEXT(ctx);
1145 struct gl_texture_unit *unit;
1146 int mask, hash;
1147 const struct value_desc *d;
1148 int api;
1149
1150 api = ctx->API;
1151 /* We index into the table_set[] list of per-API hash tables using the API's
1152 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1153 * value since it's compatible with GLES2 its entry in table_set[] is at the
1154 * end.
1155 */
1156 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1157 if (_mesa_is_gles3(ctx)) {
1158 api = API_OPENGL_LAST + 1;
1159 }
1160 mask = Elements(table(api)) - 1;
1161 hash = (pname * prime_factor);
1162 while (1) {
1163 int idx = table(api)[hash & mask];
1164
1165 /* If the enum isn't valid, the hash walk ends with index 0,
1166 * pointing to the first entry of values[] which doesn't hold
1167 * any valid enum. */
1168 if (unlikely(idx == 0)) {
1169 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1170 _mesa_lookup_enum_by_nr(pname));
1171 return &error_value;
1172 }
1173
1174 d = &values[idx];
1175 if (likely(d->pname == pname))
1176 break;
1177
1178 hash += prime_step;
1179 }
1180
1181 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1182 return &error_value;
1183
1184 switch (d->location) {
1185 case LOC_BUFFER:
1186 *p = ((char *) ctx->DrawBuffer + d->offset);
1187 return d;
1188 case LOC_CONTEXT:
1189 *p = ((char *) ctx + d->offset);
1190 return d;
1191 case LOC_ARRAY:
1192 *p = ((char *) ctx->Array.VAO + d->offset);
1193 return d;
1194 case LOC_TEXUNIT:
1195 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1196 *p = ((char *) unit + d->offset);
1197 return d;
1198 case LOC_CUSTOM:
1199 find_custom_value(ctx, d, v);
1200 *p = v;
1201 return d;
1202 default:
1203 assert(0);
1204 break;
1205 }
1206
1207 /* silence warning */
1208 return &error_value;
1209 }
1210
1211 static const int transpose[] = {
1212 0, 4, 8, 12,
1213 1, 5, 9, 13,
1214 2, 6, 10, 14,
1215 3, 7, 11, 15
1216 };
1217
1218 void GLAPIENTRY
1219 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1220 {
1221 const struct value_desc *d;
1222 union value v;
1223 GLmatrix *m;
1224 int shift, i;
1225 void *p;
1226
1227 d = find_value("glGetBooleanv", pname, &p, &v);
1228 switch (d->type) {
1229 case TYPE_INVALID:
1230 break;
1231 case TYPE_CONST:
1232 params[0] = INT_TO_BOOLEAN(d->offset);
1233 break;
1234
1235 case TYPE_FLOAT_4:
1236 case TYPE_FLOATN_4:
1237 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1238 case TYPE_FLOAT_3:
1239 case TYPE_FLOATN_3:
1240 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1241 case TYPE_FLOAT_2:
1242 case TYPE_FLOATN_2:
1243 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1244 case TYPE_FLOAT:
1245 case TYPE_FLOATN:
1246 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1247 break;
1248
1249 case TYPE_DOUBLEN_2:
1250 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1251 case TYPE_DOUBLEN:
1252 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1253 break;
1254
1255 case TYPE_INT_4:
1256 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1257 case TYPE_INT_3:
1258 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1259 case TYPE_INT_2:
1260 case TYPE_ENUM_2:
1261 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1262 case TYPE_INT:
1263 case TYPE_ENUM:
1264 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1265 break;
1266
1267 case TYPE_INT_N:
1268 for (i = 0; i < v.value_int_n.n; i++)
1269 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1270 break;
1271
1272 case TYPE_INT64:
1273 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1274 break;
1275
1276 case TYPE_BOOLEAN:
1277 params[0] = ((GLboolean*) p)[0];
1278 break;
1279
1280 case TYPE_MATRIX:
1281 m = *(GLmatrix **) p;
1282 for (i = 0; i < 16; i++)
1283 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1284 break;
1285
1286 case TYPE_MATRIX_T:
1287 m = *(GLmatrix **) p;
1288 for (i = 0; i < 16; i++)
1289 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1290 break;
1291
1292 case TYPE_BIT_0:
1293 case TYPE_BIT_1:
1294 case TYPE_BIT_2:
1295 case TYPE_BIT_3:
1296 case TYPE_BIT_4:
1297 case TYPE_BIT_5:
1298 case TYPE_BIT_6:
1299 case TYPE_BIT_7:
1300 shift = d->type - TYPE_BIT_0;
1301 params[0] = (*(GLbitfield *) p >> shift) & 1;
1302 break;
1303 }
1304 }
1305
1306 void GLAPIENTRY
1307 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1308 {
1309 const struct value_desc *d;
1310 union value v;
1311 GLmatrix *m;
1312 int shift, i;
1313 void *p;
1314
1315 d = find_value("glGetFloatv", pname, &p, &v);
1316 switch (d->type) {
1317 case TYPE_INVALID:
1318 break;
1319 case TYPE_CONST:
1320 params[0] = (GLfloat) d->offset;
1321 break;
1322
1323 case TYPE_FLOAT_4:
1324 case TYPE_FLOATN_4:
1325 params[3] = ((GLfloat *) p)[3];
1326 case TYPE_FLOAT_3:
1327 case TYPE_FLOATN_3:
1328 params[2] = ((GLfloat *) p)[2];
1329 case TYPE_FLOAT_2:
1330 case TYPE_FLOATN_2:
1331 params[1] = ((GLfloat *) p)[1];
1332 case TYPE_FLOAT:
1333 case TYPE_FLOATN:
1334 params[0] = ((GLfloat *) p)[0];
1335 break;
1336
1337 case TYPE_DOUBLEN_2:
1338 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1339 case TYPE_DOUBLEN:
1340 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1341 break;
1342
1343 case TYPE_INT_4:
1344 params[3] = (GLfloat) (((GLint *) p)[3]);
1345 case TYPE_INT_3:
1346 params[2] = (GLfloat) (((GLint *) p)[2]);
1347 case TYPE_INT_2:
1348 case TYPE_ENUM_2:
1349 params[1] = (GLfloat) (((GLint *) p)[1]);
1350 case TYPE_INT:
1351 case TYPE_ENUM:
1352 params[0] = (GLfloat) (((GLint *) p)[0]);
1353 break;
1354
1355 case TYPE_INT_N:
1356 for (i = 0; i < v.value_int_n.n; i++)
1357 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1358 break;
1359
1360 case TYPE_INT64:
1361 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1362 break;
1363
1364 case TYPE_BOOLEAN:
1365 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1366 break;
1367
1368 case TYPE_MATRIX:
1369 m = *(GLmatrix **) p;
1370 for (i = 0; i < 16; i++)
1371 params[i] = m->m[i];
1372 break;
1373
1374 case TYPE_MATRIX_T:
1375 m = *(GLmatrix **) p;
1376 for (i = 0; i < 16; i++)
1377 params[i] = m->m[transpose[i]];
1378 break;
1379
1380 case TYPE_BIT_0:
1381 case TYPE_BIT_1:
1382 case TYPE_BIT_2:
1383 case TYPE_BIT_3:
1384 case TYPE_BIT_4:
1385 case TYPE_BIT_5:
1386 case TYPE_BIT_6:
1387 case TYPE_BIT_7:
1388 shift = d->type - TYPE_BIT_0;
1389 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1390 break;
1391 }
1392 }
1393
1394 void GLAPIENTRY
1395 _mesa_GetIntegerv(GLenum pname, GLint *params)
1396 {
1397 const struct value_desc *d;
1398 union value v;
1399 GLmatrix *m;
1400 int shift, i;
1401 void *p;
1402
1403 d = find_value("glGetIntegerv", pname, &p, &v);
1404 switch (d->type) {
1405 case TYPE_INVALID:
1406 break;
1407 case TYPE_CONST:
1408 params[0] = d->offset;
1409 break;
1410
1411 case TYPE_FLOAT_4:
1412 params[3] = IROUND(((GLfloat *) p)[3]);
1413 case TYPE_FLOAT_3:
1414 params[2] = IROUND(((GLfloat *) p)[2]);
1415 case TYPE_FLOAT_2:
1416 params[1] = IROUND(((GLfloat *) p)[1]);
1417 case TYPE_FLOAT:
1418 params[0] = IROUND(((GLfloat *) p)[0]);
1419 break;
1420
1421 case TYPE_FLOATN_4:
1422 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1423 case TYPE_FLOATN_3:
1424 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1425 case TYPE_FLOATN_2:
1426 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1427 case TYPE_FLOATN:
1428 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1429 break;
1430
1431 case TYPE_DOUBLEN_2:
1432 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1433 case TYPE_DOUBLEN:
1434 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1435 break;
1436
1437 case TYPE_INT_4:
1438 params[3] = ((GLint *) p)[3];
1439 case TYPE_INT_3:
1440 params[2] = ((GLint *) p)[2];
1441 case TYPE_INT_2:
1442 case TYPE_ENUM_2:
1443 params[1] = ((GLint *) p)[1];
1444 case TYPE_INT:
1445 case TYPE_ENUM:
1446 params[0] = ((GLint *) p)[0];
1447 break;
1448
1449 case TYPE_INT_N:
1450 for (i = 0; i < v.value_int_n.n; i++)
1451 params[i] = v.value_int_n.ints[i];
1452 break;
1453
1454 case TYPE_INT64:
1455 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1456 break;
1457
1458 case TYPE_BOOLEAN:
1459 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1460 break;
1461
1462 case TYPE_MATRIX:
1463 m = *(GLmatrix **) p;
1464 for (i = 0; i < 16; i++)
1465 params[i] = FLOAT_TO_INT(m->m[i]);
1466 break;
1467
1468 case TYPE_MATRIX_T:
1469 m = *(GLmatrix **) p;
1470 for (i = 0; i < 16; i++)
1471 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1472 break;
1473
1474 case TYPE_BIT_0:
1475 case TYPE_BIT_1:
1476 case TYPE_BIT_2:
1477 case TYPE_BIT_3:
1478 case TYPE_BIT_4:
1479 case TYPE_BIT_5:
1480 case TYPE_BIT_6:
1481 case TYPE_BIT_7:
1482 shift = d->type - TYPE_BIT_0;
1483 params[0] = (*(GLbitfield *) p >> shift) & 1;
1484 break;
1485 }
1486 }
1487
1488 void GLAPIENTRY
1489 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1490 {
1491 const struct value_desc *d;
1492 union value v;
1493 GLmatrix *m;
1494 int shift, i;
1495 void *p;
1496
1497 d = find_value("glGetInteger64v", pname, &p, &v);
1498 switch (d->type) {
1499 case TYPE_INVALID:
1500 break;
1501 case TYPE_CONST:
1502 params[0] = d->offset;
1503 break;
1504
1505 case TYPE_FLOAT_4:
1506 params[3] = IROUND64(((GLfloat *) p)[3]);
1507 case TYPE_FLOAT_3:
1508 params[2] = IROUND64(((GLfloat *) p)[2]);
1509 case TYPE_FLOAT_2:
1510 params[1] = IROUND64(((GLfloat *) p)[1]);
1511 case TYPE_FLOAT:
1512 params[0] = IROUND64(((GLfloat *) p)[0]);
1513 break;
1514
1515 case TYPE_FLOATN_4:
1516 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1517 case TYPE_FLOATN_3:
1518 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1519 case TYPE_FLOATN_2:
1520 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1521 case TYPE_FLOATN:
1522 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1523 break;
1524
1525 case TYPE_DOUBLEN_2:
1526 params[1] = FLOAT_TO_INT64(((GLdouble *) p)[1]);
1527 case TYPE_DOUBLEN:
1528 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1529 break;
1530
1531 case TYPE_INT_4:
1532 params[3] = ((GLint *) p)[3];
1533 case TYPE_INT_3:
1534 params[2] = ((GLint *) p)[2];
1535 case TYPE_INT_2:
1536 case TYPE_ENUM_2:
1537 params[1] = ((GLint *) p)[1];
1538 case TYPE_INT:
1539 case TYPE_ENUM:
1540 params[0] = ((GLint *) p)[0];
1541 break;
1542
1543 case TYPE_INT_N:
1544 for (i = 0; i < v.value_int_n.n; i++)
1545 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1546 break;
1547
1548 case TYPE_INT64:
1549 params[0] = ((GLint64 *) p)[0];
1550 break;
1551
1552 case TYPE_BOOLEAN:
1553 params[0] = ((GLboolean*) p)[0];
1554 break;
1555
1556 case TYPE_MATRIX:
1557 m = *(GLmatrix **) p;
1558 for (i = 0; i < 16; i++)
1559 params[i] = FLOAT_TO_INT64(m->m[i]);
1560 break;
1561
1562 case TYPE_MATRIX_T:
1563 m = *(GLmatrix **) p;
1564 for (i = 0; i < 16; i++)
1565 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1566 break;
1567
1568 case TYPE_BIT_0:
1569 case TYPE_BIT_1:
1570 case TYPE_BIT_2:
1571 case TYPE_BIT_3:
1572 case TYPE_BIT_4:
1573 case TYPE_BIT_5:
1574 case TYPE_BIT_6:
1575 case TYPE_BIT_7:
1576 shift = d->type - TYPE_BIT_0;
1577 params[0] = (*(GLbitfield *) p >> shift) & 1;
1578 break;
1579 }
1580 }
1581
1582 void GLAPIENTRY
1583 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1584 {
1585 const struct value_desc *d;
1586 union value v;
1587 GLmatrix *m;
1588 int shift, i;
1589 void *p;
1590
1591 d = find_value("glGetDoublev", pname, &p, &v);
1592 switch (d->type) {
1593 case TYPE_INVALID:
1594 break;
1595 case TYPE_CONST:
1596 params[0] = d->offset;
1597 break;
1598
1599 case TYPE_FLOAT_4:
1600 case TYPE_FLOATN_4:
1601 params[3] = ((GLfloat *) p)[3];
1602 case TYPE_FLOAT_3:
1603 case TYPE_FLOATN_3:
1604 params[2] = ((GLfloat *) p)[2];
1605 case TYPE_FLOAT_2:
1606 case TYPE_FLOATN_2:
1607 params[1] = ((GLfloat *) p)[1];
1608 case TYPE_FLOAT:
1609 case TYPE_FLOATN:
1610 params[0] = ((GLfloat *) p)[0];
1611 break;
1612
1613 case TYPE_DOUBLEN_2:
1614 params[1] = ((GLdouble *) p)[1];
1615 case TYPE_DOUBLEN:
1616 params[0] = ((GLdouble *) p)[0];
1617 break;
1618
1619 case TYPE_INT_4:
1620 params[3] = ((GLint *) p)[3];
1621 case TYPE_INT_3:
1622 params[2] = ((GLint *) p)[2];
1623 case TYPE_INT_2:
1624 case TYPE_ENUM_2:
1625 params[1] = ((GLint *) p)[1];
1626 case TYPE_INT:
1627 case TYPE_ENUM:
1628 params[0] = ((GLint *) p)[0];
1629 break;
1630
1631 case TYPE_INT_N:
1632 for (i = 0; i < v.value_int_n.n; i++)
1633 params[i] = v.value_int_n.ints[i];
1634 break;
1635
1636 case TYPE_INT64:
1637 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1638 break;
1639
1640 case TYPE_BOOLEAN:
1641 params[0] = *(GLboolean*) p;
1642 break;
1643
1644 case TYPE_MATRIX:
1645 m = *(GLmatrix **) p;
1646 for (i = 0; i < 16; i++)
1647 params[i] = m->m[i];
1648 break;
1649
1650 case TYPE_MATRIX_T:
1651 m = *(GLmatrix **) p;
1652 for (i = 0; i < 16; i++)
1653 params[i] = m->m[transpose[i]];
1654 break;
1655
1656 case TYPE_BIT_0:
1657 case TYPE_BIT_1:
1658 case TYPE_BIT_2:
1659 case TYPE_BIT_3:
1660 case TYPE_BIT_4:
1661 case TYPE_BIT_5:
1662 case TYPE_BIT_6:
1663 case TYPE_BIT_7:
1664 shift = d->type - TYPE_BIT_0;
1665 params[0] = (*(GLbitfield *) p >> shift) & 1;
1666 break;
1667 }
1668 }
1669
1670 static enum value_type
1671 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1672 {
1673 GET_CURRENT_CONTEXT(ctx);
1674
1675 switch (pname) {
1676
1677 case GL_BLEND:
1678 if (index >= ctx->Const.MaxDrawBuffers)
1679 goto invalid_value;
1680 if (!ctx->Extensions.EXT_draw_buffers2)
1681 goto invalid_enum;
1682 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1683 return TYPE_INT;
1684
1685 case GL_BLEND_SRC:
1686 /* fall-through */
1687 case GL_BLEND_SRC_RGB:
1688 if (index >= ctx->Const.MaxDrawBuffers)
1689 goto invalid_value;
1690 if (!ctx->Extensions.ARB_draw_buffers_blend)
1691 goto invalid_enum;
1692 v->value_int = ctx->Color.Blend[index].SrcRGB;
1693 return TYPE_INT;
1694 case GL_BLEND_SRC_ALPHA:
1695 if (index >= ctx->Const.MaxDrawBuffers)
1696 goto invalid_value;
1697 if (!ctx->Extensions.ARB_draw_buffers_blend)
1698 goto invalid_enum;
1699 v->value_int = ctx->Color.Blend[index].SrcA;
1700 return TYPE_INT;
1701 case GL_BLEND_DST:
1702 /* fall-through */
1703 case GL_BLEND_DST_RGB:
1704 if (index >= ctx->Const.MaxDrawBuffers)
1705 goto invalid_value;
1706 if (!ctx->Extensions.ARB_draw_buffers_blend)
1707 goto invalid_enum;
1708 v->value_int = ctx->Color.Blend[index].DstRGB;
1709 return TYPE_INT;
1710 case GL_BLEND_DST_ALPHA:
1711 if (index >= ctx->Const.MaxDrawBuffers)
1712 goto invalid_value;
1713 if (!ctx->Extensions.ARB_draw_buffers_blend)
1714 goto invalid_enum;
1715 v->value_int = ctx->Color.Blend[index].DstA;
1716 return TYPE_INT;
1717 case GL_BLEND_EQUATION_RGB:
1718 if (index >= ctx->Const.MaxDrawBuffers)
1719 goto invalid_value;
1720 if (!ctx->Extensions.ARB_draw_buffers_blend)
1721 goto invalid_enum;
1722 v->value_int = ctx->Color.Blend[index].EquationRGB;
1723 return TYPE_INT;
1724 case GL_BLEND_EQUATION_ALPHA:
1725 if (index >= ctx->Const.MaxDrawBuffers)
1726 goto invalid_value;
1727 if (!ctx->Extensions.ARB_draw_buffers_blend)
1728 goto invalid_enum;
1729 v->value_int = ctx->Color.Blend[index].EquationA;
1730 return TYPE_INT;
1731
1732 case GL_COLOR_WRITEMASK:
1733 if (index >= ctx->Const.MaxDrawBuffers)
1734 goto invalid_value;
1735 if (!ctx->Extensions.EXT_draw_buffers2)
1736 goto invalid_enum;
1737 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1738 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1739 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1740 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1741 return TYPE_INT_4;
1742
1743 case GL_SCISSOR_BOX:
1744 if (index >= ctx->Const.MaxViewports)
1745 goto invalid_value;
1746 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
1747 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
1748 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
1749 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
1750 return TYPE_INT_4;
1751
1752 case GL_VIEWPORT:
1753 if (index >= ctx->Const.MaxViewports)
1754 goto invalid_value;
1755 v->value_float_4[0] = ctx->ViewportArray[index].X;
1756 v->value_float_4[1] = ctx->ViewportArray[index].Y;
1757 v->value_float_4[2] = ctx->ViewportArray[index].Width;
1758 v->value_float_4[3] = ctx->ViewportArray[index].Height;
1759 return TYPE_FLOAT_4;
1760
1761 case GL_DEPTH_RANGE:
1762 if (index >= ctx->Const.MaxViewports)
1763 goto invalid_value;
1764 v->value_double_2[0] = ctx->ViewportArray[index].Near;
1765 v->value_double_2[1] = ctx->ViewportArray[index].Far;
1766 return TYPE_DOUBLEN_2;
1767
1768 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1769 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1770 goto invalid_value;
1771 if (!ctx->Extensions.EXT_transform_feedback)
1772 goto invalid_enum;
1773 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1774 return TYPE_INT64;
1775
1776 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1777 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1778 goto invalid_value;
1779 if (!ctx->Extensions.EXT_transform_feedback)
1780 goto invalid_enum;
1781 v->value_int64
1782 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1783 return TYPE_INT64;
1784
1785 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1786 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1787 goto invalid_value;
1788 if (!ctx->Extensions.EXT_transform_feedback)
1789 goto invalid_enum;
1790 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1791 return TYPE_INT;
1792
1793 case GL_UNIFORM_BUFFER_BINDING:
1794 if (index >= ctx->Const.MaxUniformBufferBindings)
1795 goto invalid_value;
1796 if (!ctx->Extensions.ARB_uniform_buffer_object)
1797 goto invalid_enum;
1798 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1799 return TYPE_INT;
1800
1801 case GL_UNIFORM_BUFFER_START:
1802 if (index >= ctx->Const.MaxUniformBufferBindings)
1803 goto invalid_value;
1804 if (!ctx->Extensions.ARB_uniform_buffer_object)
1805 goto invalid_enum;
1806 v->value_int = ctx->UniformBufferBindings[index].Offset;
1807 return TYPE_INT;
1808
1809 case GL_UNIFORM_BUFFER_SIZE:
1810 if (index >= ctx->Const.MaxUniformBufferBindings)
1811 goto invalid_value;
1812 if (!ctx->Extensions.ARB_uniform_buffer_object)
1813 goto invalid_enum;
1814 v->value_int = ctx->UniformBufferBindings[index].Size;
1815 return TYPE_INT;
1816
1817 /* ARB_texture_multisample / GL3.2 */
1818 case GL_SAMPLE_MASK_VALUE:
1819 if (index != 0)
1820 goto invalid_value;
1821 if (!ctx->Extensions.ARB_texture_multisample)
1822 goto invalid_enum;
1823 v->value_int = ctx->Multisample.SampleMaskValue;
1824 return TYPE_INT;
1825
1826 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1827 if (!ctx->Extensions.ARB_shader_atomic_counters)
1828 goto invalid_enum;
1829 if (index >= ctx->Const.MaxAtomicBufferBindings)
1830 goto invalid_value;
1831 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
1832 return TYPE_INT;
1833
1834 case GL_ATOMIC_COUNTER_BUFFER_START:
1835 if (!ctx->Extensions.ARB_shader_atomic_counters)
1836 goto invalid_enum;
1837 if (index >= ctx->Const.MaxAtomicBufferBindings)
1838 goto invalid_value;
1839 v->value_int64 = ctx->AtomicBufferBindings[index].Offset;
1840 return TYPE_INT64;
1841
1842 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
1843 if (!ctx->Extensions.ARB_shader_atomic_counters)
1844 goto invalid_enum;
1845 if (index >= ctx->Const.MaxAtomicBufferBindings)
1846 goto invalid_value;
1847 v->value_int64 = ctx->AtomicBufferBindings[index].Size;
1848 return TYPE_INT64;
1849
1850 case GL_VERTEX_BINDING_DIVISOR:
1851 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays)
1852 goto invalid_enum;
1853 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1854 goto invalid_value;
1855 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
1856 return TYPE_INT;
1857
1858 case GL_VERTEX_BINDING_OFFSET:
1859 if (!_mesa_is_desktop_gl(ctx))
1860 goto invalid_enum;
1861 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1862 goto invalid_value;
1863 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
1864 return TYPE_INT;
1865
1866 case GL_VERTEX_BINDING_STRIDE:
1867 if (!_mesa_is_desktop_gl(ctx))
1868 goto invalid_enum;
1869 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1870 goto invalid_value;
1871 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
1872
1873 /* ARB_shader_image_load_store */
1874 case GL_IMAGE_BINDING_NAME: {
1875 struct gl_texture_object *t;
1876
1877 if (!ctx->Extensions.ARB_shader_image_load_store)
1878 goto invalid_enum;
1879 if (index >= ctx->Const.MaxImageUnits)
1880 goto invalid_value;
1881
1882 t = ctx->ImageUnits[index].TexObj;
1883 v->value_int = (t ? t->Name : 0);
1884 return TYPE_INT;
1885 }
1886
1887 case GL_IMAGE_BINDING_LEVEL:
1888 if (!ctx->Extensions.ARB_shader_image_load_store)
1889 goto invalid_enum;
1890 if (index >= ctx->Const.MaxImageUnits)
1891 goto invalid_value;
1892
1893 v->value_int = ctx->ImageUnits[index].Level;
1894 return TYPE_INT;
1895
1896 case GL_IMAGE_BINDING_LAYERED:
1897 if (!ctx->Extensions.ARB_shader_image_load_store)
1898 goto invalid_enum;
1899 if (index >= ctx->Const.MaxImageUnits)
1900 goto invalid_value;
1901
1902 v->value_int = ctx->ImageUnits[index].Layered;
1903 return TYPE_INT;
1904
1905 case GL_IMAGE_BINDING_LAYER:
1906 if (!ctx->Extensions.ARB_shader_image_load_store)
1907 goto invalid_enum;
1908 if (index >= ctx->Const.MaxImageUnits)
1909 goto invalid_value;
1910
1911 v->value_int = ctx->ImageUnits[index].Layer;
1912 return TYPE_INT;
1913
1914 case GL_IMAGE_BINDING_ACCESS:
1915 if (!ctx->Extensions.ARB_shader_image_load_store)
1916 goto invalid_enum;
1917 if (index >= ctx->Const.MaxImageUnits)
1918 goto invalid_value;
1919
1920 v->value_int = ctx->ImageUnits[index].Access;
1921 return TYPE_INT;
1922
1923 case GL_IMAGE_BINDING_FORMAT:
1924 if (!ctx->Extensions.ARB_shader_image_load_store)
1925 goto invalid_enum;
1926 if (index >= ctx->Const.MaxImageUnits)
1927 goto invalid_value;
1928
1929 v->value_int = ctx->ImageUnits[index].Format;
1930 return TYPE_INT;
1931
1932 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
1933 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
1934 goto invalid_enum;
1935 if (index >= 3)
1936 goto invalid_value;
1937 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
1938 return TYPE_INT;
1939 }
1940
1941 invalid_enum:
1942 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1943 _mesa_lookup_enum_by_nr(pname));
1944 return TYPE_INVALID;
1945 invalid_value:
1946 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1947 _mesa_lookup_enum_by_nr(pname));
1948 return TYPE_INVALID;
1949 }
1950
1951 void GLAPIENTRY
1952 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1953 {
1954 union value v;
1955 enum value_type type =
1956 find_value_indexed("glGetBooleani_v", pname, index, &v);
1957
1958 switch (type) {
1959 case TYPE_INT:
1960 params[0] = INT_TO_BOOLEAN(v.value_int);
1961 break;
1962 case TYPE_INT_4:
1963 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1964 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1965 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1966 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1967 break;
1968 case TYPE_INT64:
1969 params[0] = INT64_TO_BOOLEAN(v.value_int);
1970 break;
1971 default:
1972 ; /* nothing - GL error was recorded */
1973 }
1974 }
1975
1976 void GLAPIENTRY
1977 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1978 {
1979 union value v;
1980 enum value_type type =
1981 find_value_indexed("glGetIntegeri_v", pname, index, &v);
1982
1983 switch (type) {
1984 case TYPE_FLOAT_4:
1985 case TYPE_FLOATN_4:
1986 params[3] = IROUND(v.value_float_4[3]);
1987 case TYPE_FLOAT_3:
1988 case TYPE_FLOATN_3:
1989 params[2] = IROUND(v.value_float_4[2]);
1990 case TYPE_FLOAT_2:
1991 case TYPE_FLOATN_2:
1992 params[1] = IROUND(v.value_float_4[1]);
1993 case TYPE_FLOAT:
1994 case TYPE_FLOATN:
1995 params[0] = IROUND(v.value_float_4[0]);
1996 break;
1997
1998 case TYPE_DOUBLEN_2:
1999 params[1] = IROUND(v.value_double_2[1]);
2000 case TYPE_DOUBLEN:
2001 params[0] = IROUND(v.value_double_2[0]);
2002 break;
2003
2004 case TYPE_INT:
2005 params[0] = v.value_int;
2006 break;
2007 case TYPE_INT_4:
2008 params[0] = v.value_int_4[0];
2009 params[1] = v.value_int_4[1];
2010 params[2] = v.value_int_4[2];
2011 params[3] = v.value_int_4[3];
2012 break;
2013 case TYPE_INT64:
2014 params[0] = INT64_TO_INT(v.value_int);
2015 break;
2016 default:
2017 ; /* nothing - GL error was recorded */
2018 }
2019 }
2020
2021 void GLAPIENTRY
2022 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2023 {
2024 union value v;
2025 enum value_type type =
2026 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2027
2028 switch (type) {
2029 case TYPE_INT:
2030 params[0] = v.value_int;
2031 break;
2032 case TYPE_INT_4:
2033 params[0] = v.value_int_4[0];
2034 params[1] = v.value_int_4[1];
2035 params[2] = v.value_int_4[2];
2036 params[3] = v.value_int_4[3];
2037 break;
2038 case TYPE_INT64:
2039 params[0] = v.value_int;
2040 break;
2041 default:
2042 ; /* nothing - GL error was recorded */
2043 }
2044 }
2045
2046 void GLAPIENTRY
2047 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2048 {
2049 int i;
2050 GLmatrix *m;
2051 union value v;
2052 enum value_type type =
2053 find_value_indexed("glGetFloati_v", pname, index, &v);
2054
2055 switch (type) {
2056 case TYPE_FLOAT_4:
2057 case TYPE_FLOATN_4:
2058 params[3] = v.value_float_4[3];
2059 case TYPE_FLOAT_3:
2060 case TYPE_FLOATN_3:
2061 params[2] = v.value_float_4[2];
2062 case TYPE_FLOAT_2:
2063 case TYPE_FLOATN_2:
2064 params[1] = v.value_float_4[1];
2065 case TYPE_FLOAT:
2066 case TYPE_FLOATN:
2067 params[0] = v.value_float_4[0];
2068 break;
2069
2070 case TYPE_DOUBLEN_2:
2071 params[1] = (GLfloat) v.value_double_2[1];
2072 case TYPE_DOUBLEN:
2073 params[0] = (GLfloat) v.value_double_2[0];
2074 break;
2075
2076 case TYPE_INT_4:
2077 params[3] = (GLfloat) v.value_int_4[3];
2078 case TYPE_INT_3:
2079 params[2] = (GLfloat) v.value_int_4[2];
2080 case TYPE_INT_2:
2081 case TYPE_ENUM_2:
2082 params[1] = (GLfloat) v.value_int_4[1];
2083 case TYPE_INT:
2084 case TYPE_ENUM:
2085 params[0] = (GLfloat) v.value_int_4[0];
2086 break;
2087
2088 case TYPE_INT_N:
2089 for (i = 0; i < v.value_int_n.n; i++)
2090 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2091 break;
2092
2093 case TYPE_INT64:
2094 params[0] = (GLfloat) v.value_int64;
2095 break;
2096
2097 case TYPE_BOOLEAN:
2098 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2099 break;
2100
2101 case TYPE_MATRIX:
2102 m = *(GLmatrix **) &v;
2103 for (i = 0; i < 16; i++)
2104 params[i] = m->m[i];
2105 break;
2106
2107 case TYPE_MATRIX_T:
2108 m = *(GLmatrix **) &v;
2109 for (i = 0; i < 16; i++)
2110 params[i] = m->m[transpose[i]];
2111 break;
2112
2113 default:
2114 ;
2115 }
2116 }
2117
2118 void GLAPIENTRY
2119 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2120 {
2121 int i;
2122 GLmatrix *m;
2123 union value v;
2124 enum value_type type =
2125 find_value_indexed("glGetDoublei_v", pname, index, &v);
2126
2127 switch (type) {
2128 case TYPE_FLOAT_4:
2129 case TYPE_FLOATN_4:
2130 params[3] = (GLdouble) v.value_float_4[3];
2131 case TYPE_FLOAT_3:
2132 case TYPE_FLOATN_3:
2133 params[2] = (GLdouble) v.value_float_4[2];
2134 case TYPE_FLOAT_2:
2135 case TYPE_FLOATN_2:
2136 params[1] = (GLdouble) v.value_float_4[1];
2137 case TYPE_FLOAT:
2138 case TYPE_FLOATN:
2139 params[0] = (GLdouble) v.value_float_4[0];
2140 break;
2141
2142 case TYPE_DOUBLEN_2:
2143 params[1] = v.value_double_2[1];
2144 case TYPE_DOUBLEN:
2145 params[0] = v.value_double_2[0];
2146 break;
2147
2148 case TYPE_INT_4:
2149 params[3] = (GLdouble) v.value_int_4[3];
2150 case TYPE_INT_3:
2151 params[2] = (GLdouble) v.value_int_4[2];
2152 case TYPE_INT_2:
2153 case TYPE_ENUM_2:
2154 params[1] = (GLdouble) v.value_int_4[1];
2155 case TYPE_INT:
2156 case TYPE_ENUM:
2157 params[0] = (GLdouble) v.value_int_4[0];
2158 break;
2159
2160 case TYPE_INT_N:
2161 for (i = 0; i < v.value_int_n.n; i++)
2162 params[i] = (GLdouble) INT_TO_FLOAT(v.value_int_n.ints[i]);
2163 break;
2164
2165 case TYPE_INT64:
2166 params[0] = (GLdouble) v.value_int64;
2167 break;
2168
2169 case TYPE_BOOLEAN:
2170 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2171 break;
2172
2173 case TYPE_MATRIX:
2174 m = *(GLmatrix **) &v;
2175 for (i = 0; i < 16; i++)
2176 params[i] = (GLdouble) m->m[i];
2177 break;
2178
2179 case TYPE_MATRIX_T:
2180 m = *(GLmatrix **) &v;
2181 for (i = 0; i < 16; i++)
2182 params[i] = (GLdouble) m->m[transpose[i]];
2183 break;
2184
2185 default:
2186 ;
2187 }
2188 }
2189
2190 void GLAPIENTRY
2191 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2192 {
2193 const struct value_desc *d;
2194 union value v;
2195 GLmatrix *m;
2196 int shift, i;
2197 void *p;
2198
2199 d = find_value("glGetDoublev", pname, &p, &v);
2200 switch (d->type) {
2201 case TYPE_INVALID:
2202 break;
2203 case TYPE_CONST:
2204 params[0] = INT_TO_FIXED(d->offset);
2205 break;
2206
2207 case TYPE_FLOAT_4:
2208 case TYPE_FLOATN_4:
2209 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2210 case TYPE_FLOAT_3:
2211 case TYPE_FLOATN_3:
2212 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2213 case TYPE_FLOAT_2:
2214 case TYPE_FLOATN_2:
2215 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2216 case TYPE_FLOAT:
2217 case TYPE_FLOATN:
2218 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2219 break;
2220
2221 case TYPE_DOUBLEN_2:
2222 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
2223 case TYPE_DOUBLEN:
2224 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2225 break;
2226
2227 case TYPE_INT_4:
2228 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2229 case TYPE_INT_3:
2230 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2231 case TYPE_INT_2:
2232 case TYPE_ENUM_2:
2233 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2234 case TYPE_INT:
2235 case TYPE_ENUM:
2236 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2237 break;
2238
2239 case TYPE_INT_N:
2240 for (i = 0; i < v.value_int_n.n; i++)
2241 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2242 break;
2243
2244 case TYPE_INT64:
2245 params[0] = ((GLint64 *) p)[0];
2246 break;
2247
2248 case TYPE_BOOLEAN:
2249 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2250 break;
2251
2252 case TYPE_MATRIX:
2253 m = *(GLmatrix **) p;
2254 for (i = 0; i < 16; i++)
2255 params[i] = FLOAT_TO_FIXED(m->m[i]);
2256 break;
2257
2258 case TYPE_MATRIX_T:
2259 m = *(GLmatrix **) p;
2260 for (i = 0; i < 16; i++)
2261 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2262 break;
2263
2264 case TYPE_BIT_0:
2265 case TYPE_BIT_1:
2266 case TYPE_BIT_2:
2267 case TYPE_BIT_3:
2268 case TYPE_BIT_4:
2269 case TYPE_BIT_5:
2270 case TYPE_BIT_6:
2271 case TYPE_BIT_7:
2272 shift = d->type - TYPE_BIT_0;
2273 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2274 break;
2275 }
2276 }