mesa/es3.1: enable GL_ARB_shader_atomic_counters for GLES 3.1
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "errors.h"
32 #include "extensions.h"
33 #include "get.h"
34 #include "macros.h"
35 #include "mtypes.h"
36 #include "state.h"
37 #include "texcompress.h"
38 #include "framebuffer.h"
39 #include "samplerobj.h"
40 #include "stencil.h"
41
42 /* This is a table driven implemetation of the glGet*v() functions.
43 * The basic idea is that most getters just look up an int somewhere
44 * in struct gl_context and then convert it to a bool or float according to
45 * which of glGetIntegerv() glGetBooleanv() etc is being called.
46 * Instead of generating code to do this, we can just record the enum
47 * value and the offset into struct gl_context in an array of structs. Then
48 * in glGet*(), we lookup the struct for the enum in question, and use
49 * the offset to get the int we need.
50 *
51 * Sometimes we need to look up a float, a boolean, a bit in a
52 * bitfield, a matrix or other types instead, so we need to track the
53 * type of the value in struct gl_context. And sometimes the value isn't in
54 * struct gl_context but in the drawbuffer, the array object, current texture
55 * unit, or maybe it's a computed value. So we need to also track
56 * where or how to find the value. Finally, we sometimes need to
57 * check that one of a number of extensions are enabled, the GL
58 * version or flush or call _mesa_update_state(). This is done by
59 * attaching optional extra information to the value description
60 * struct, it's sort of like an array of opcodes that describe extra
61 * checks or actions.
62 *
63 * Putting all this together we end up with struct value_desc below,
64 * and with a couple of macros to help, the table of struct value_desc
65 * is about as concise as the specification in the old python script.
66 */
67
68 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
69 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
70 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
71 (GLint) ((F) * 65536.0f) )
72
73 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
74 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
75 ((I) < SHRT_MIN) ? INT_MIN : \
76 (GLint) ((I) * 65536) )
77
78 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
79 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
80
81 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
82 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
83 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
84 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
85
86 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
87 #define ENUM_TO_FIXED(E) (E)
88
89 enum value_type {
90 TYPE_INVALID,
91 TYPE_INT,
92 TYPE_INT_2,
93 TYPE_INT_3,
94 TYPE_INT_4,
95 TYPE_INT_N,
96 TYPE_INT64,
97 TYPE_ENUM,
98 TYPE_ENUM_2,
99 TYPE_BOOLEAN,
100 TYPE_BIT_0,
101 TYPE_BIT_1,
102 TYPE_BIT_2,
103 TYPE_BIT_3,
104 TYPE_BIT_4,
105 TYPE_BIT_5,
106 TYPE_BIT_6,
107 TYPE_BIT_7,
108 TYPE_FLOAT,
109 TYPE_FLOAT_2,
110 TYPE_FLOAT_3,
111 TYPE_FLOAT_4,
112 TYPE_FLOATN,
113 TYPE_FLOATN_2,
114 TYPE_FLOATN_3,
115 TYPE_FLOATN_4,
116 TYPE_DOUBLEN,
117 TYPE_DOUBLEN_2,
118 TYPE_MATRIX,
119 TYPE_MATRIX_T,
120 TYPE_CONST
121 };
122
123 enum value_location {
124 LOC_BUFFER,
125 LOC_CONTEXT,
126 LOC_ARRAY,
127 LOC_TEXUNIT,
128 LOC_CUSTOM
129 };
130
131 enum value_extra {
132 EXTRA_END = 0x8000,
133 EXTRA_VERSION_30,
134 EXTRA_VERSION_31,
135 EXTRA_VERSION_32,
136 EXTRA_VERSION_40,
137 EXTRA_API_GL,
138 EXTRA_API_GL_CORE,
139 EXTRA_API_ES2,
140 EXTRA_API_ES3,
141 EXTRA_API_ES31,
142 EXTRA_NEW_BUFFERS,
143 EXTRA_NEW_FRAG_CLAMP,
144 EXTRA_VALID_DRAW_BUFFER,
145 EXTRA_VALID_TEXTURE_UNIT,
146 EXTRA_VALID_CLIP_DISTANCE,
147 EXTRA_FLUSH_CURRENT,
148 EXTRA_GLSL_130,
149 EXTRA_EXT_UBO_GS4,
150 EXTRA_EXT_ATOMICS_GS4,
151 EXTRA_EXT_SHADER_IMAGE_GS4,
152 EXTRA_EXT_ATOMICS_TESS,
153 EXTRA_EXT_SHADER_IMAGE_TESS,
154 };
155
156 #define NO_EXTRA NULL
157 #define NO_OFFSET 0
158
159 struct value_desc {
160 GLenum pname;
161 GLubyte location; /**< enum value_location */
162 GLubyte type; /**< enum value_type */
163 int offset;
164 const int *extra;
165 };
166
167 union value {
168 GLfloat value_float;
169 GLfloat value_float_4[4];
170 GLdouble value_double_2[2];
171 GLmatrix *value_matrix;
172 GLint value_int;
173 GLint value_int_4[4];
174 GLint64 value_int64;
175 GLenum value_enum;
176
177 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
178 struct {
179 GLint n, ints[100];
180 } value_int_n;
181 GLboolean value_bool;
182 };
183
184 #define BUFFER_FIELD(field, type) \
185 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
186 #define CONTEXT_FIELD(field, type) \
187 LOC_CONTEXT, type, offsetof(struct gl_context, field)
188 #define ARRAY_FIELD(field, type) \
189 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
190 #undef CONST /* already defined through windows.h */
191 #define CONST(value) \
192 LOC_CONTEXT, TYPE_CONST, value
193
194 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
195 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
196 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
197
198 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
199 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
200 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
201 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
202 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
203 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
204 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
205 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
206 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
207 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
208 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
209 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
210 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
211 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
212 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
213 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
214 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
215 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
216 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
217 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
218
219 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
220 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
221 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
222
223 #define EXT(f) \
224 offsetof(struct gl_extensions, f)
225
226 #define EXTRA_EXT(e) \
227 static const int extra_##e[] = { \
228 EXT(e), EXTRA_END \
229 }
230
231 #define EXTRA_EXT2(e1, e2) \
232 static const int extra_##e1##_##e2[] = { \
233 EXT(e1), EXT(e2), EXTRA_END \
234 }
235
236 /* The 'extra' mechanism is a way to specify extra checks (such as
237 * extensions or specific gl versions) or actions (flush current, new
238 * buffers) that we need to do before looking up an enum. We need to
239 * declare them all up front so we can refer to them in the value_desc
240 * structs below.
241 *
242 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
243 * versions, listing multiple ones in an array means an error will be thrown
244 * only if none of them are available. If you need to check for "AND"
245 * behavior, you would need to make a custom EXTRA_ enum.
246 */
247
248 static const int extra_new_buffers[] = {
249 EXTRA_NEW_BUFFERS,
250 EXTRA_END
251 };
252
253 static const int extra_new_frag_clamp[] = {
254 EXTRA_NEW_FRAG_CLAMP,
255 EXTRA_END
256 };
257
258 static const int extra_valid_draw_buffer[] = {
259 EXTRA_VALID_DRAW_BUFFER,
260 EXTRA_END
261 };
262
263 static const int extra_valid_texture_unit[] = {
264 EXTRA_VALID_TEXTURE_UNIT,
265 EXTRA_END
266 };
267
268 static const int extra_valid_clip_distance[] = {
269 EXTRA_VALID_CLIP_DISTANCE,
270 EXTRA_END
271 };
272
273 static const int extra_flush_current_valid_texture_unit[] = {
274 EXTRA_FLUSH_CURRENT,
275 EXTRA_VALID_TEXTURE_UNIT,
276 EXTRA_END
277 };
278
279 static const int extra_flush_current[] = {
280 EXTRA_FLUSH_CURRENT,
281 EXTRA_END
282 };
283
284 static const int extra_EXT_texture_integer_and_new_buffers[] = {
285 EXT(EXT_texture_integer),
286 EXTRA_NEW_BUFFERS,
287 EXTRA_END
288 };
289
290 static const int extra_GLSL_130_es3[] = {
291 EXTRA_GLSL_130,
292 EXTRA_API_ES3,
293 EXTRA_END
294 };
295
296 static const int extra_texture_buffer_object[] = {
297 EXTRA_API_GL_CORE,
298 EXTRA_VERSION_31,
299 EXT(ARB_texture_buffer_object),
300 EXTRA_END
301 };
302
303 static const int extra_ARB_transform_feedback2_api_es3[] = {
304 EXT(ARB_transform_feedback2),
305 EXTRA_API_ES3,
306 EXTRA_END
307 };
308
309 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
310 EXTRA_EXT_UBO_GS4,
311 EXTRA_END
312 };
313
314 static const int extra_ARB_ES2_compatibility_api_es2[] = {
315 EXT(ARB_ES2_compatibility),
316 EXTRA_API_ES2,
317 EXTRA_END
318 };
319
320 static const int extra_ARB_ES3_compatibility_api_es3[] = {
321 EXT(ARB_ES3_compatibility),
322 EXTRA_API_ES3,
323 EXTRA_END
324 };
325
326 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
327 EXT(EXT_framebuffer_sRGB),
328 EXTRA_NEW_BUFFERS,
329 EXTRA_END
330 };
331
332 static const int extra_EXT_packed_float[] = {
333 EXT(EXT_packed_float),
334 EXTRA_NEW_BUFFERS,
335 EXTRA_END
336 };
337
338 static const int extra_EXT_texture_array_es3[] = {
339 EXT(EXT_texture_array),
340 EXTRA_API_ES3,
341 EXTRA_END
342 };
343
344 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
345 EXTRA_EXT_ATOMICS_GS4,
346 EXTRA_END
347 };
348
349 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
350 EXTRA_EXT_SHADER_IMAGE_GS4,
351 EXTRA_END
352 };
353
354 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
355 EXTRA_EXT_ATOMICS_TESS,
356 EXTRA_END
357 };
358
359 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
360 EXTRA_EXT_SHADER_IMAGE_TESS,
361 EXTRA_END
362 };
363
364 static const int extra_ARB_draw_indirect_es31[] = {
365 EXT(ARB_draw_indirect),
366 EXTRA_API_ES31,
367 EXTRA_END
368 };
369
370 static const int extra_ARB_shader_image_load_store_es31[] = {
371 EXT(ARB_shader_image_load_store),
372 EXTRA_API_ES31,
373 EXTRA_END
374 };
375
376 static const int extra_ARB_shader_atomic_counters_es31[] = {
377 EXT(ARB_shader_atomic_counters),
378 EXTRA_API_ES31,
379 EXTRA_END
380 };
381
382 EXTRA_EXT(ARB_texture_cube_map);
383 EXTRA_EXT(EXT_texture_array);
384 EXTRA_EXT(NV_fog_distance);
385 EXTRA_EXT(EXT_texture_filter_anisotropic);
386 EXTRA_EXT(NV_point_sprite);
387 EXTRA_EXT(NV_texture_rectangle);
388 EXTRA_EXT(EXT_stencil_two_side);
389 EXTRA_EXT(EXT_depth_bounds_test);
390 EXTRA_EXT(ARB_depth_clamp);
391 EXTRA_EXT(ATI_fragment_shader);
392 EXTRA_EXT(EXT_provoking_vertex);
393 EXTRA_EXT(ARB_fragment_shader);
394 EXTRA_EXT(ARB_fragment_program);
395 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
396 EXTRA_EXT(ARB_seamless_cube_map);
397 EXTRA_EXT(ARB_sync);
398 EXTRA_EXT(ARB_vertex_shader);
399 EXTRA_EXT(EXT_transform_feedback);
400 EXTRA_EXT(ARB_transform_feedback3);
401 EXTRA_EXT(EXT_pixel_buffer_object);
402 EXTRA_EXT(ARB_vertex_program);
403 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
404 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
405 EXTRA_EXT(ARB_geometry_shader4);
406 EXTRA_EXT(ARB_color_buffer_float);
407 EXTRA_EXT(EXT_framebuffer_sRGB);
408 EXTRA_EXT(OES_EGL_image_external);
409 EXTRA_EXT(ARB_blend_func_extended);
410 EXTRA_EXT(ARB_uniform_buffer_object);
411 EXTRA_EXT(ARB_timer_query);
412 EXTRA_EXT(ARB_texture_cube_map_array);
413 EXTRA_EXT(ARB_texture_buffer_range);
414 EXTRA_EXT(ARB_texture_multisample);
415 EXTRA_EXT(ARB_texture_gather);
416 EXTRA_EXT(ARB_shader_atomic_counters);
417 EXTRA_EXT(ARB_draw_indirect);
418 EXTRA_EXT(ARB_shader_image_load_store);
419 EXTRA_EXT(ARB_viewport_array);
420 EXTRA_EXT(ARB_compute_shader);
421 EXTRA_EXT(ARB_gpu_shader5);
422 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
423 EXTRA_EXT(INTEL_performance_query);
424 EXTRA_EXT(ARB_explicit_uniform_location);
425 EXTRA_EXT(ARB_clip_control);
426 EXTRA_EXT(EXT_polygon_offset_clamp);
427 EXTRA_EXT(ARB_framebuffer_no_attachments);
428 EXTRA_EXT(ARB_tessellation_shader);
429 EXTRA_EXT(ARB_shader_subroutine);
430
431 static const int
432 extra_ARB_color_buffer_float_or_glcore[] = {
433 EXT(ARB_color_buffer_float),
434 EXTRA_API_GL_CORE,
435 EXTRA_END
436 };
437
438 static const int
439 extra_NV_primitive_restart[] = {
440 EXT(NV_primitive_restart),
441 EXTRA_END
442 };
443
444 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
445 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
446 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
447 static const int extra_version_40[] = { EXTRA_VERSION_40, EXTRA_END };
448
449 static const int extra_gl30_es3[] = {
450 EXTRA_VERSION_30,
451 EXTRA_API_ES3,
452 EXTRA_END,
453 };
454
455 static const int extra_gl32_es3[] = {
456 EXTRA_VERSION_32,
457 EXTRA_API_ES3,
458 EXTRA_END,
459 };
460
461 static const int extra_gl32_ARB_geometry_shader4[] = {
462 EXTRA_VERSION_32,
463 EXT(ARB_geometry_shader4),
464 EXTRA_END
465 };
466
467 static const int extra_gl40_ARB_sample_shading[] = {
468 EXTRA_VERSION_40,
469 EXT(ARB_sample_shading),
470 EXTRA_END
471 };
472
473 static const int
474 extra_ARB_vertex_program_api_es2[] = {
475 EXT(ARB_vertex_program),
476 EXTRA_API_ES2,
477 EXTRA_END
478 };
479
480 /* The ReadBuffer get token is valid under either full GL or under
481 * GLES2 if the NV_read_buffer extension is available. */
482 static const int
483 extra_NV_read_buffer_api_gl[] = {
484 EXTRA_API_ES2,
485 EXTRA_API_GL,
486 EXTRA_END
487 };
488
489 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
490 EXTRA_API_GL_CORE,
491 EXT(ARB_color_buffer_float),
492 EXTRA_NEW_BUFFERS,
493 EXTRA_END
494 };
495
496 /* This is the big table describing all the enums we accept in
497 * glGet*v(). The table is partitioned into six parts: enums
498 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
499 * between OpenGL and GLES, enums exclusive to GLES, etc for the
500 * remaining combinations. To look up the enums valid in a given API
501 * we will use a hash table specific to that API. These tables are in
502 * turn generated at build time and included through get_hash.h.
503 */
504
505 #include "get_hash.h"
506
507 /* All we need now is a way to look up the value struct from the enum.
508 * The code generated by gcc for the old generated big switch
509 * statement is a big, balanced, open coded if/else tree, essentially
510 * an unrolled binary search. It would be natural to sort the new
511 * enum table and use bsearch(), but we will use a read-only hash
512 * table instead. bsearch() has a nice guaranteed worst case
513 * performance, but we're also guaranteed to hit that worst case
514 * (log2(n) iterations) for about half the enums. Instead, using an
515 * open addressing hash table, we can find the enum on the first try
516 * for 80% of the enums, 1 collision for 10% and never more than 5
517 * collisions for any enum (typical numbers). And the code is very
518 * simple, even though it feels a little magic. */
519
520 #ifdef GET_DEBUG
521 static void
522 print_table_stats(int api)
523 {
524 int i, j, collisions[11], count, hash, mask;
525 const struct value_desc *d;
526 const char *api_names[] = {
527 [API_OPENGL_COMPAT] = "GL",
528 [API_OPENGL_CORE] = "GL_CORE",
529 [API_OPENGLES] = "GLES",
530 [API_OPENGLES2] = "GLES2",
531 };
532 const char *api_name;
533
534 api_name = api < ARRAY_SIZE(api_names) ? api_names[api] : "N/A";
535 count = 0;
536 mask = ARRAY_SIZE(table(api)) - 1;
537 memset(collisions, 0, sizeof collisions);
538
539 for (i = 0; i < ARRAY_SIZE(table(api)); i++) {
540 if (!table(api)[i])
541 continue;
542 count++;
543 d = &values[table(api)[i]];
544 hash = (d->pname * prime_factor);
545 j = 0;
546 while (1) {
547 if (values[table(api)[hash & mask]].pname == d->pname)
548 break;
549 hash += prime_step;
550 j++;
551 }
552
553 if (j < 10)
554 collisions[j]++;
555 else
556 collisions[10]++;
557 }
558
559 printf("number of enums for %s: %d (total %ld)\n",
560 api_name, count, ARRAY_SIZE(values));
561 for (i = 0; i < ARRAY_SIZE(collisions) - 1; i++)
562 if (collisions[i] > 0)
563 printf(" %d enums with %d %scollisions\n",
564 collisions[i], i, i == 10 ? "or more " : "");
565 }
566 #endif
567
568 /**
569 * Initialize the enum hash for a given API
570 *
571 * This is called from one_time_init() to insert the enum values that
572 * are valid for the API in question into the enum hash table.
573 *
574 * \param the current context, for determining the API in question
575 */
576 void _mesa_init_get_hash(struct gl_context *ctx)
577 {
578 #ifdef GET_DEBUG
579 print_table_stats(ctx->API);
580 #else
581 (void) ctx;
582 #endif
583 }
584
585 /**
586 * Handle irregular enums
587 *
588 * Some values don't conform to the "well-known type at context
589 * pointer + offset" pattern, so we have this function to catch all
590 * the corner cases. Typically, it's a computed value or a one-off
591 * pointer to a custom struct or something.
592 *
593 * In this case we can't return a pointer to the value, so we'll have
594 * to use the temporary variable 'v' declared back in the calling
595 * glGet*v() function to store the result.
596 *
597 * \param ctx the current context
598 * \param d the struct value_desc that describes the enum
599 * \param v pointer to the tmp declared in the calling glGet*v() function
600 */
601 static void
602 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
603 {
604 struct gl_buffer_object **buffer_obj;
605 struct gl_vertex_attrib_array *array;
606 GLuint unit, *p;
607
608 switch (d->pname) {
609 case GL_MAJOR_VERSION:
610 v->value_int = ctx->Version / 10;
611 break;
612 case GL_MINOR_VERSION:
613 v->value_int = ctx->Version % 10;
614 break;
615
616 case GL_TEXTURE_1D:
617 case GL_TEXTURE_2D:
618 case GL_TEXTURE_3D:
619 case GL_TEXTURE_CUBE_MAP_ARB:
620 case GL_TEXTURE_RECTANGLE_NV:
621 case GL_TEXTURE_EXTERNAL_OES:
622 v->value_bool = _mesa_IsEnabled(d->pname);
623 break;
624
625 case GL_LINE_STIPPLE_PATTERN:
626 /* This is the only GLushort, special case it here by promoting
627 * to an int rather than introducing a new type. */
628 v->value_int = ctx->Line.StipplePattern;
629 break;
630
631 case GL_CURRENT_RASTER_TEXTURE_COORDS:
632 unit = ctx->Texture.CurrentUnit;
633 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
634 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
635 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
636 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
637 break;
638
639 case GL_CURRENT_TEXTURE_COORDS:
640 unit = ctx->Texture.CurrentUnit;
641 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
642 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
643 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
644 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
645 break;
646
647 case GL_COLOR_WRITEMASK:
648 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
649 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
650 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
651 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
652 break;
653
654 case GL_EDGE_FLAG:
655 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
656 break;
657
658 case GL_READ_BUFFER:
659 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
660 break;
661
662 case GL_MAP2_GRID_DOMAIN:
663 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
664 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
665 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
666 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
667 break;
668
669 case GL_TEXTURE_STACK_DEPTH:
670 unit = ctx->Texture.CurrentUnit;
671 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
672 break;
673 case GL_TEXTURE_MATRIX:
674 unit = ctx->Texture.CurrentUnit;
675 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
676 break;
677
678 case GL_TEXTURE_COORD_ARRAY:
679 case GL_TEXTURE_COORD_ARRAY_SIZE:
680 case GL_TEXTURE_COORD_ARRAY_TYPE:
681 case GL_TEXTURE_COORD_ARRAY_STRIDE:
682 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
683 v->value_int = *(GLuint *) ((char *) array + d->offset);
684 break;
685
686 case GL_ACTIVE_TEXTURE_ARB:
687 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
688 break;
689 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
690 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
691 break;
692
693 case GL_MODELVIEW_STACK_DEPTH:
694 case GL_PROJECTION_STACK_DEPTH:
695 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
696 break;
697
698 case GL_MAX_TEXTURE_SIZE:
699 case GL_MAX_3D_TEXTURE_SIZE:
700 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
701 p = (GLuint *) ((char *) ctx + d->offset);
702 v->value_int = 1 << (*p - 1);
703 break;
704
705 case GL_SCISSOR_BOX:
706 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
707 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
708 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
709 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
710 break;
711
712 case GL_SCISSOR_TEST:
713 v->value_bool = ctx->Scissor.EnableFlags & 1;
714 break;
715
716 case GL_LIST_INDEX:
717 v->value_int =
718 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
719 break;
720 case GL_LIST_MODE:
721 if (!ctx->CompileFlag)
722 v->value_enum = 0;
723 else if (ctx->ExecuteFlag)
724 v->value_enum = GL_COMPILE_AND_EXECUTE;
725 else
726 v->value_enum = GL_COMPILE;
727 break;
728
729 case GL_VIEWPORT:
730 v->value_float_4[0] = ctx->ViewportArray[0].X;
731 v->value_float_4[1] = ctx->ViewportArray[0].Y;
732 v->value_float_4[2] = ctx->ViewportArray[0].Width;
733 v->value_float_4[3] = ctx->ViewportArray[0].Height;
734 break;
735
736 case GL_DEPTH_RANGE:
737 v->value_double_2[0] = ctx->ViewportArray[0].Near;
738 v->value_double_2[1] = ctx->ViewportArray[0].Far;
739 break;
740
741 case GL_ACTIVE_STENCIL_FACE_EXT:
742 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
743 break;
744
745 case GL_STENCIL_FAIL:
746 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
747 break;
748 case GL_STENCIL_FUNC:
749 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
750 break;
751 case GL_STENCIL_PASS_DEPTH_FAIL:
752 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
753 break;
754 case GL_STENCIL_PASS_DEPTH_PASS:
755 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
756 break;
757 case GL_STENCIL_REF:
758 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
759 break;
760 case GL_STENCIL_BACK_REF:
761 v->value_int = _mesa_get_stencil_ref(ctx, 1);
762 break;
763 case GL_STENCIL_VALUE_MASK:
764 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
765 break;
766 case GL_STENCIL_WRITEMASK:
767 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
768 break;
769
770 case GL_NUM_EXTENSIONS:
771 v->value_int = _mesa_get_extension_count(ctx);
772 break;
773
774 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
775 v->value_int = _mesa_get_color_read_type(ctx);
776 break;
777 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
778 v->value_int = _mesa_get_color_read_format(ctx);
779 break;
780
781 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
782 v->value_int = ctx->CurrentStack->Depth + 1;
783 break;
784 case GL_CURRENT_MATRIX_ARB:
785 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
786 v->value_matrix = ctx->CurrentStack->Top;
787 break;
788
789 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
790 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
791 break;
792 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
793 v->value_int_n.n =
794 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
795 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
796 break;
797
798 case GL_MAX_VARYING_FLOATS_ARB:
799 v->value_int = ctx->Const.MaxVarying * 4;
800 break;
801
802 /* Various object names */
803
804 case GL_TEXTURE_BINDING_1D:
805 case GL_TEXTURE_BINDING_2D:
806 case GL_TEXTURE_BINDING_3D:
807 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
808 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
809 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
810 case GL_TEXTURE_BINDING_RECTANGLE_NV:
811 case GL_TEXTURE_BINDING_EXTERNAL_OES:
812 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
813 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
814 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
815 unit = ctx->Texture.CurrentUnit;
816 v->value_int =
817 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
818 break;
819
820 /* GL_EXT_packed_float */
821 case GL_RGBA_SIGNED_COMPONENTS_EXT:
822 {
823 /* Note: we only check the 0th color attachment. */
824 const struct gl_renderbuffer *rb =
825 ctx->DrawBuffer->_ColorDrawBuffers[0];
826 if (rb && _mesa_is_format_signed(rb->Format)) {
827 /* Issue 17 of GL_EXT_packed_float: If a component (such as
828 * alpha) has zero bits, the component should not be considered
829 * signed and so the bit for the respective component should be
830 * zeroed.
831 */
832 GLint r_bits =
833 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
834 GLint g_bits =
835 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
836 GLint b_bits =
837 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
838 GLint a_bits =
839 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
840 GLint l_bits =
841 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
842 GLint i_bits =
843 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
844
845 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
846 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
847 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
848 v->value_int_4[3] = a_bits + i_bits > 0;
849 }
850 else {
851 v->value_int_4[0] =
852 v->value_int_4[1] =
853 v->value_int_4[2] =
854 v->value_int_4[3] = 0;
855 }
856 }
857 break;
858
859 /* GL_ARB_vertex_buffer_object */
860 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
861 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
862 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
863 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
864 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
865 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
866 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
867 buffer_obj = (struct gl_buffer_object **)
868 ((char *) ctx->Array.VAO + d->offset);
869 v->value_int = (*buffer_obj)->Name;
870 break;
871 case GL_ARRAY_BUFFER_BINDING_ARB:
872 v->value_int = ctx->Array.ArrayBufferObj->Name;
873 break;
874 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
875 v->value_int =
876 ctx->Array.VAO->VertexBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
877 break;
878 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
879 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
880 break;
881
882 /* ARB_vertex_array_bgra */
883 case GL_COLOR_ARRAY_SIZE:
884 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
885 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
886 break;
887 case GL_SECONDARY_COLOR_ARRAY_SIZE:
888 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
889 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
890 break;
891
892 /* ARB_copy_buffer */
893 case GL_COPY_READ_BUFFER:
894 v->value_int = ctx->CopyReadBuffer->Name;
895 break;
896 case GL_COPY_WRITE_BUFFER:
897 v->value_int = ctx->CopyWriteBuffer->Name;
898 break;
899
900 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
901 v->value_int = ctx->Pack.BufferObj->Name;
902 break;
903 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
904 v->value_int = ctx->Unpack.BufferObj->Name;
905 break;
906 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
907 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
908 break;
909 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
910 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
911 break;
912 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
913 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
914 break;
915 case GL_TRANSFORM_FEEDBACK_BINDING:
916 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
917 break;
918 case GL_CURRENT_PROGRAM:
919 /* The Changelog of the ARB_separate_shader_objects spec says:
920 *
921 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
922 * CURRENT_PROGRAM. In the EXT extension, this
923 * token was aliased to ACTIVE_PROGRAM_EXT, and
924 * was used to indicate the last program set by
925 * either ActiveProgramEXT or UseProgram. In
926 * the ARB extension, the SSO active programs
927 * are now program pipeline object state and
928 * CURRENT_PROGRAM should still be used to query
929 * the last program set by UseProgram (bug 7822).
930 */
931 v->value_int =
932 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
933 break;
934 case GL_READ_FRAMEBUFFER_BINDING_EXT:
935 v->value_int = ctx->ReadBuffer->Name;
936 break;
937 case GL_RENDERBUFFER_BINDING_EXT:
938 v->value_int =
939 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
940 break;
941 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
942 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
943 break;
944
945 case GL_FOG_COLOR:
946 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
947 COPY_4FV(v->value_float_4, ctx->Fog.Color);
948 else
949 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
950 break;
951 case GL_COLOR_CLEAR_VALUE:
952 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
953 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
954 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
955 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
956 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
957 } else
958 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
959 break;
960 case GL_BLEND_COLOR_EXT:
961 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
962 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
963 else
964 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
965 break;
966 case GL_ALPHA_TEST_REF:
967 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
968 v->value_float = ctx->Color.AlphaRef;
969 else
970 v->value_float = ctx->Color.AlphaRefUnclamped;
971 break;
972 case GL_MAX_VERTEX_UNIFORM_VECTORS:
973 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
974 break;
975
976 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
977 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
978 break;
979
980 /* GL_ARB_texture_buffer_object */
981 case GL_TEXTURE_BUFFER_ARB:
982 v->value_int = ctx->Texture.BufferObject->Name;
983 break;
984 case GL_TEXTURE_BINDING_BUFFER_ARB:
985 unit = ctx->Texture.CurrentUnit;
986 v->value_int =
987 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
988 break;
989 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
990 {
991 struct gl_buffer_object *buf =
992 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
993 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
994 v->value_int = buf ? buf->Name : 0;
995 }
996 break;
997 case GL_TEXTURE_BUFFER_FORMAT_ARB:
998 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
999 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1000 break;
1001
1002 /* GL_ARB_sampler_objects */
1003 case GL_SAMPLER_BINDING:
1004 {
1005 struct gl_sampler_object *samp =
1006 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1007
1008 /*
1009 * The sampler object may have been deleted on another context,
1010 * so we try to lookup the sampler object before returning its Name.
1011 */
1012 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
1013 v->value_int = samp->Name;
1014 } else {
1015 v->value_int = 0;
1016 }
1017 }
1018 break;
1019 /* GL_ARB_uniform_buffer_object */
1020 case GL_UNIFORM_BUFFER_BINDING:
1021 v->value_int = ctx->UniformBuffer->Name;
1022 break;
1023 /* GL_ARB_timer_query */
1024 case GL_TIMESTAMP:
1025 if (ctx->Driver.GetTimestamp) {
1026 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1027 }
1028 else {
1029 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1030 }
1031 break;
1032 /* GL_KHR_DEBUG */
1033 case GL_DEBUG_LOGGED_MESSAGES:
1034 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1035 case GL_DEBUG_GROUP_STACK_DEPTH:
1036 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1037 break;
1038 /* GL_ARB_shader_atomic_counters */
1039 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1040 if (ctx->AtomicBuffer) {
1041 v->value_int = ctx->AtomicBuffer->Name;
1042 } else {
1043 v->value_int = 0;
1044 }
1045 break;
1046 /* GL_ARB_draw_indirect */
1047 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1048 v->value_int = ctx->DrawIndirectBuffer->Name;
1049 break;
1050 /* GL_ARB_separate_shader_objects */
1051 case GL_PROGRAM_PIPELINE_BINDING:
1052 if (ctx->Pipeline.Current) {
1053 v->value_int = ctx->Pipeline.Current->Name;
1054 } else {
1055 v->value_int = 0;
1056 }
1057 break;
1058 }
1059 }
1060
1061 /**
1062 * Check extra constraints on a struct value_desc descriptor
1063 *
1064 * If a struct value_desc has a non-NULL extra pointer, it means that
1065 * there are a number of extra constraints to check or actions to
1066 * perform. The extras is just an integer array where each integer
1067 * encode different constraints or actions.
1068 *
1069 * \param ctx current context
1070 * \param func name of calling glGet*v() function for error reporting
1071 * \param d the struct value_desc that has the extra constraints
1072 *
1073 * \return GL_FALSE if all of the constraints were not satisfied,
1074 * otherwise GL_TRUE.
1075 */
1076 static GLboolean
1077 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1078 {
1079 const GLuint version = ctx->Version;
1080 GLboolean api_check = GL_FALSE;
1081 GLboolean api_found = GL_FALSE;
1082 const int *e;
1083
1084 for (e = d->extra; *e != EXTRA_END; e++) {
1085 switch (*e) {
1086 case EXTRA_VERSION_30:
1087 api_check = GL_TRUE;
1088 if (version >= 30)
1089 api_found = GL_TRUE;
1090 break;
1091 case EXTRA_VERSION_31:
1092 api_check = GL_TRUE;
1093 if (version >= 31)
1094 api_found = GL_TRUE;
1095 break;
1096 case EXTRA_VERSION_32:
1097 api_check = GL_TRUE;
1098 if (version >= 32)
1099 api_found = GL_TRUE;
1100 break;
1101 case EXTRA_NEW_FRAG_CLAMP:
1102 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1103 _mesa_update_state(ctx);
1104 break;
1105 case EXTRA_API_ES2:
1106 api_check = GL_TRUE;
1107 if (ctx->API == API_OPENGLES2)
1108 api_found = GL_TRUE;
1109 break;
1110 case EXTRA_API_ES3:
1111 api_check = GL_TRUE;
1112 if (_mesa_is_gles3(ctx))
1113 api_found = GL_TRUE;
1114 break;
1115 case EXTRA_API_ES31:
1116 api_check = GL_TRUE;
1117 if (_mesa_is_gles31(ctx))
1118 api_found = GL_TRUE;
1119 break;
1120 case EXTRA_API_GL:
1121 api_check = GL_TRUE;
1122 if (_mesa_is_desktop_gl(ctx))
1123 api_found = GL_TRUE;
1124 break;
1125 case EXTRA_API_GL_CORE:
1126 api_check = GL_TRUE;
1127 if (ctx->API == API_OPENGL_CORE)
1128 api_found = GL_TRUE;
1129 break;
1130 case EXTRA_NEW_BUFFERS:
1131 if (ctx->NewState & _NEW_BUFFERS)
1132 _mesa_update_state(ctx);
1133 break;
1134 case EXTRA_FLUSH_CURRENT:
1135 FLUSH_CURRENT(ctx, 0);
1136 break;
1137 case EXTRA_VALID_DRAW_BUFFER:
1138 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1139 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1140 func, d->pname - GL_DRAW_BUFFER0_ARB);
1141 return GL_FALSE;
1142 }
1143 break;
1144 case EXTRA_VALID_TEXTURE_UNIT:
1145 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1146 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1147 func, ctx->Texture.CurrentUnit);
1148 return GL_FALSE;
1149 }
1150 break;
1151 case EXTRA_VALID_CLIP_DISTANCE:
1152 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1153 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1154 func, d->pname - GL_CLIP_DISTANCE0);
1155 return GL_FALSE;
1156 }
1157 break;
1158 case EXTRA_GLSL_130:
1159 api_check = GL_TRUE;
1160 if (ctx->Const.GLSLVersion >= 130)
1161 api_found = GL_TRUE;
1162 break;
1163 case EXTRA_EXT_UBO_GS4:
1164 api_check = GL_TRUE;
1165 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
1166 _mesa_has_geometry_shaders(ctx));
1167 break;
1168 case EXTRA_EXT_ATOMICS_GS4:
1169 api_check = GL_TRUE;
1170 api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
1171 _mesa_has_geometry_shaders(ctx));
1172 break;
1173 case EXTRA_EXT_SHADER_IMAGE_GS4:
1174 api_check = GL_TRUE;
1175 api_found = (ctx->Extensions.ARB_shader_image_load_store &&
1176 _mesa_has_geometry_shaders(ctx));
1177 break;
1178 case EXTRA_EXT_ATOMICS_TESS:
1179 api_check = GL_TRUE;
1180 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1181 _mesa_has_tessellation(ctx);
1182 break;
1183 case EXTRA_EXT_SHADER_IMAGE_TESS:
1184 api_check = GL_TRUE;
1185 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1186 _mesa_has_tessellation(ctx);
1187 break;
1188 case EXTRA_END:
1189 break;
1190 default: /* *e is a offset into the extension struct */
1191 api_check = GL_TRUE;
1192 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1193 api_found = GL_TRUE;
1194 break;
1195 }
1196 }
1197
1198 if (api_check && !api_found) {
1199 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1200 _mesa_enum_to_string(d->pname));
1201 return GL_FALSE;
1202 }
1203
1204 return GL_TRUE;
1205 }
1206
1207 static const struct value_desc error_value =
1208 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1209
1210 /**
1211 * Find the struct value_desc corresponding to the enum 'pname'.
1212 *
1213 * We hash the enum value to get an index into the 'table' array,
1214 * which holds the index in the 'values' array of struct value_desc.
1215 * Once we've found the entry, we do the extra checks, if any, then
1216 * look up the value and return a pointer to it.
1217 *
1218 * If the value has to be computed (for example, it's the result of a
1219 * function call or we need to add 1 to it), we use the tmp 'v' to
1220 * store the result.
1221 *
1222 * \param func name of glGet*v() func for error reporting
1223 * \param pname the enum value we're looking up
1224 * \param p is were we return the pointer to the value
1225 * \param v a tmp union value variable in the calling glGet*v() function
1226 *
1227 * \return the struct value_desc corresponding to the enum or a struct
1228 * value_desc of TYPE_INVALID if not found. This lets the calling
1229 * glGet*v() function jump right into a switch statement and
1230 * handle errors there instead of having to check for NULL.
1231 */
1232 static const struct value_desc *
1233 find_value(const char *func, GLenum pname, void **p, union value *v)
1234 {
1235 GET_CURRENT_CONTEXT(ctx);
1236 struct gl_texture_unit *unit;
1237 int mask, hash;
1238 const struct value_desc *d;
1239 int api;
1240
1241 api = ctx->API;
1242 /* We index into the table_set[] list of per-API hash tables using the API's
1243 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1244 * value since it's compatible with GLES2 its entry in table_set[] is at the
1245 * end.
1246 */
1247 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 3);
1248 if (_mesa_is_gles3(ctx)) {
1249 api = API_OPENGL_LAST + 1;
1250 }
1251 if (_mesa_is_gles31(ctx)) {
1252 api = API_OPENGL_LAST + 2;
1253 }
1254 mask = ARRAY_SIZE(table(api)) - 1;
1255 hash = (pname * prime_factor);
1256 while (1) {
1257 int idx = table(api)[hash & mask];
1258
1259 /* If the enum isn't valid, the hash walk ends with index 0,
1260 * pointing to the first entry of values[] which doesn't hold
1261 * any valid enum. */
1262 if (unlikely(idx == 0)) {
1263 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1264 _mesa_enum_to_string(pname));
1265 return &error_value;
1266 }
1267
1268 d = &values[idx];
1269 if (likely(d->pname == pname))
1270 break;
1271
1272 hash += prime_step;
1273 }
1274
1275 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1276 return &error_value;
1277
1278 switch (d->location) {
1279 case LOC_BUFFER:
1280 *p = ((char *) ctx->DrawBuffer + d->offset);
1281 return d;
1282 case LOC_CONTEXT:
1283 *p = ((char *) ctx + d->offset);
1284 return d;
1285 case LOC_ARRAY:
1286 *p = ((char *) ctx->Array.VAO + d->offset);
1287 return d;
1288 case LOC_TEXUNIT:
1289 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1290 *p = ((char *) unit + d->offset);
1291 return d;
1292 case LOC_CUSTOM:
1293 find_custom_value(ctx, d, v);
1294 *p = v;
1295 return d;
1296 default:
1297 assert(0);
1298 break;
1299 }
1300
1301 /* silence warning */
1302 return &error_value;
1303 }
1304
1305 static const int transpose[] = {
1306 0, 4, 8, 12,
1307 1, 5, 9, 13,
1308 2, 6, 10, 14,
1309 3, 7, 11, 15
1310 };
1311
1312 void GLAPIENTRY
1313 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1314 {
1315 const struct value_desc *d;
1316 union value v;
1317 GLmatrix *m;
1318 int shift, i;
1319 void *p;
1320
1321 d = find_value("glGetBooleanv", pname, &p, &v);
1322 switch (d->type) {
1323 case TYPE_INVALID:
1324 break;
1325 case TYPE_CONST:
1326 params[0] = INT_TO_BOOLEAN(d->offset);
1327 break;
1328
1329 case TYPE_FLOAT_4:
1330 case TYPE_FLOATN_4:
1331 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1332 case TYPE_FLOAT_3:
1333 case TYPE_FLOATN_3:
1334 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1335 case TYPE_FLOAT_2:
1336 case TYPE_FLOATN_2:
1337 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1338 case TYPE_FLOAT:
1339 case TYPE_FLOATN:
1340 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1341 break;
1342
1343 case TYPE_DOUBLEN_2:
1344 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1345 case TYPE_DOUBLEN:
1346 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1347 break;
1348
1349 case TYPE_INT_4:
1350 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1351 case TYPE_INT_3:
1352 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1353 case TYPE_INT_2:
1354 case TYPE_ENUM_2:
1355 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1356 case TYPE_INT:
1357 case TYPE_ENUM:
1358 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1359 break;
1360
1361 case TYPE_INT_N:
1362 for (i = 0; i < v.value_int_n.n; i++)
1363 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1364 break;
1365
1366 case TYPE_INT64:
1367 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1368 break;
1369
1370 case TYPE_BOOLEAN:
1371 params[0] = ((GLboolean*) p)[0];
1372 break;
1373
1374 case TYPE_MATRIX:
1375 m = *(GLmatrix **) p;
1376 for (i = 0; i < 16; i++)
1377 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1378 break;
1379
1380 case TYPE_MATRIX_T:
1381 m = *(GLmatrix **) p;
1382 for (i = 0; i < 16; i++)
1383 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1384 break;
1385
1386 case TYPE_BIT_0:
1387 case TYPE_BIT_1:
1388 case TYPE_BIT_2:
1389 case TYPE_BIT_3:
1390 case TYPE_BIT_4:
1391 case TYPE_BIT_5:
1392 case TYPE_BIT_6:
1393 case TYPE_BIT_7:
1394 shift = d->type - TYPE_BIT_0;
1395 params[0] = (*(GLbitfield *) p >> shift) & 1;
1396 break;
1397 }
1398 }
1399
1400 void GLAPIENTRY
1401 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1402 {
1403 const struct value_desc *d;
1404 union value v;
1405 GLmatrix *m;
1406 int shift, i;
1407 void *p;
1408
1409 d = find_value("glGetFloatv", pname, &p, &v);
1410 switch (d->type) {
1411 case TYPE_INVALID:
1412 break;
1413 case TYPE_CONST:
1414 params[0] = (GLfloat) d->offset;
1415 break;
1416
1417 case TYPE_FLOAT_4:
1418 case TYPE_FLOATN_4:
1419 params[3] = ((GLfloat *) p)[3];
1420 case TYPE_FLOAT_3:
1421 case TYPE_FLOATN_3:
1422 params[2] = ((GLfloat *) p)[2];
1423 case TYPE_FLOAT_2:
1424 case TYPE_FLOATN_2:
1425 params[1] = ((GLfloat *) p)[1];
1426 case TYPE_FLOAT:
1427 case TYPE_FLOATN:
1428 params[0] = ((GLfloat *) p)[0];
1429 break;
1430
1431 case TYPE_DOUBLEN_2:
1432 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1433 case TYPE_DOUBLEN:
1434 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1435 break;
1436
1437 case TYPE_INT_4:
1438 params[3] = (GLfloat) (((GLint *) p)[3]);
1439 case TYPE_INT_3:
1440 params[2] = (GLfloat) (((GLint *) p)[2]);
1441 case TYPE_INT_2:
1442 case TYPE_ENUM_2:
1443 params[1] = (GLfloat) (((GLint *) p)[1]);
1444 case TYPE_INT:
1445 case TYPE_ENUM:
1446 params[0] = (GLfloat) (((GLint *) p)[0]);
1447 break;
1448
1449 case TYPE_INT_N:
1450 for (i = 0; i < v.value_int_n.n; i++)
1451 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1452 break;
1453
1454 case TYPE_INT64:
1455 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1456 break;
1457
1458 case TYPE_BOOLEAN:
1459 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1460 break;
1461
1462 case TYPE_MATRIX:
1463 m = *(GLmatrix **) p;
1464 for (i = 0; i < 16; i++)
1465 params[i] = m->m[i];
1466 break;
1467
1468 case TYPE_MATRIX_T:
1469 m = *(GLmatrix **) p;
1470 for (i = 0; i < 16; i++)
1471 params[i] = m->m[transpose[i]];
1472 break;
1473
1474 case TYPE_BIT_0:
1475 case TYPE_BIT_1:
1476 case TYPE_BIT_2:
1477 case TYPE_BIT_3:
1478 case TYPE_BIT_4:
1479 case TYPE_BIT_5:
1480 case TYPE_BIT_6:
1481 case TYPE_BIT_7:
1482 shift = d->type - TYPE_BIT_0;
1483 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1484 break;
1485 }
1486 }
1487
1488 void GLAPIENTRY
1489 _mesa_GetIntegerv(GLenum pname, GLint *params)
1490 {
1491 const struct value_desc *d;
1492 union value v;
1493 GLmatrix *m;
1494 int shift, i;
1495 void *p;
1496
1497 d = find_value("glGetIntegerv", pname, &p, &v);
1498 switch (d->type) {
1499 case TYPE_INVALID:
1500 break;
1501 case TYPE_CONST:
1502 params[0] = d->offset;
1503 break;
1504
1505 case TYPE_FLOAT_4:
1506 params[3] = IROUND(((GLfloat *) p)[3]);
1507 case TYPE_FLOAT_3:
1508 params[2] = IROUND(((GLfloat *) p)[2]);
1509 case TYPE_FLOAT_2:
1510 params[1] = IROUND(((GLfloat *) p)[1]);
1511 case TYPE_FLOAT:
1512 params[0] = IROUND(((GLfloat *) p)[0]);
1513 break;
1514
1515 case TYPE_FLOATN_4:
1516 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1517 case TYPE_FLOATN_3:
1518 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1519 case TYPE_FLOATN_2:
1520 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1521 case TYPE_FLOATN:
1522 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1523 break;
1524
1525 case TYPE_DOUBLEN_2:
1526 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1527 case TYPE_DOUBLEN:
1528 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1529 break;
1530
1531 case TYPE_INT_4:
1532 params[3] = ((GLint *) p)[3];
1533 case TYPE_INT_3:
1534 params[2] = ((GLint *) p)[2];
1535 case TYPE_INT_2:
1536 case TYPE_ENUM_2:
1537 params[1] = ((GLint *) p)[1];
1538 case TYPE_INT:
1539 case TYPE_ENUM:
1540 params[0] = ((GLint *) p)[0];
1541 break;
1542
1543 case TYPE_INT_N:
1544 for (i = 0; i < v.value_int_n.n; i++)
1545 params[i] = v.value_int_n.ints[i];
1546 break;
1547
1548 case TYPE_INT64:
1549 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1550 break;
1551
1552 case TYPE_BOOLEAN:
1553 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1554 break;
1555
1556 case TYPE_MATRIX:
1557 m = *(GLmatrix **) p;
1558 for (i = 0; i < 16; i++)
1559 params[i] = FLOAT_TO_INT(m->m[i]);
1560 break;
1561
1562 case TYPE_MATRIX_T:
1563 m = *(GLmatrix **) p;
1564 for (i = 0; i < 16; i++)
1565 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1566 break;
1567
1568 case TYPE_BIT_0:
1569 case TYPE_BIT_1:
1570 case TYPE_BIT_2:
1571 case TYPE_BIT_3:
1572 case TYPE_BIT_4:
1573 case TYPE_BIT_5:
1574 case TYPE_BIT_6:
1575 case TYPE_BIT_7:
1576 shift = d->type - TYPE_BIT_0;
1577 params[0] = (*(GLbitfield *) p >> shift) & 1;
1578 break;
1579 }
1580 }
1581
1582 void GLAPIENTRY
1583 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1584 {
1585 const struct value_desc *d;
1586 union value v;
1587 GLmatrix *m;
1588 int shift, i;
1589 void *p;
1590
1591 d = find_value("glGetInteger64v", pname, &p, &v);
1592 switch (d->type) {
1593 case TYPE_INVALID:
1594 break;
1595 case TYPE_CONST:
1596 params[0] = d->offset;
1597 break;
1598
1599 case TYPE_FLOAT_4:
1600 params[3] = IROUND64(((GLfloat *) p)[3]);
1601 case TYPE_FLOAT_3:
1602 params[2] = IROUND64(((GLfloat *) p)[2]);
1603 case TYPE_FLOAT_2:
1604 params[1] = IROUND64(((GLfloat *) p)[1]);
1605 case TYPE_FLOAT:
1606 params[0] = IROUND64(((GLfloat *) p)[0]);
1607 break;
1608
1609 case TYPE_FLOATN_4:
1610 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1611 case TYPE_FLOATN_3:
1612 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1613 case TYPE_FLOATN_2:
1614 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1615 case TYPE_FLOATN:
1616 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1617 break;
1618
1619 case TYPE_DOUBLEN_2:
1620 params[1] = FLOAT_TO_INT64(((GLdouble *) p)[1]);
1621 case TYPE_DOUBLEN:
1622 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1623 break;
1624
1625 case TYPE_INT_4:
1626 params[3] = ((GLint *) p)[3];
1627 case TYPE_INT_3:
1628 params[2] = ((GLint *) p)[2];
1629 case TYPE_INT_2:
1630 case TYPE_ENUM_2:
1631 params[1] = ((GLint *) p)[1];
1632 case TYPE_INT:
1633 case TYPE_ENUM:
1634 params[0] = ((GLint *) p)[0];
1635 break;
1636
1637 case TYPE_INT_N:
1638 for (i = 0; i < v.value_int_n.n; i++)
1639 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1640 break;
1641
1642 case TYPE_INT64:
1643 params[0] = ((GLint64 *) p)[0];
1644 break;
1645
1646 case TYPE_BOOLEAN:
1647 params[0] = ((GLboolean*) p)[0];
1648 break;
1649
1650 case TYPE_MATRIX:
1651 m = *(GLmatrix **) p;
1652 for (i = 0; i < 16; i++)
1653 params[i] = FLOAT_TO_INT64(m->m[i]);
1654 break;
1655
1656 case TYPE_MATRIX_T:
1657 m = *(GLmatrix **) p;
1658 for (i = 0; i < 16; i++)
1659 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1660 break;
1661
1662 case TYPE_BIT_0:
1663 case TYPE_BIT_1:
1664 case TYPE_BIT_2:
1665 case TYPE_BIT_3:
1666 case TYPE_BIT_4:
1667 case TYPE_BIT_5:
1668 case TYPE_BIT_6:
1669 case TYPE_BIT_7:
1670 shift = d->type - TYPE_BIT_0;
1671 params[0] = (*(GLbitfield *) p >> shift) & 1;
1672 break;
1673 }
1674 }
1675
1676 void GLAPIENTRY
1677 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1678 {
1679 const struct value_desc *d;
1680 union value v;
1681 GLmatrix *m;
1682 int shift, i;
1683 void *p;
1684
1685 d = find_value("glGetDoublev", pname, &p, &v);
1686 switch (d->type) {
1687 case TYPE_INVALID:
1688 break;
1689 case TYPE_CONST:
1690 params[0] = d->offset;
1691 break;
1692
1693 case TYPE_FLOAT_4:
1694 case TYPE_FLOATN_4:
1695 params[3] = ((GLfloat *) p)[3];
1696 case TYPE_FLOAT_3:
1697 case TYPE_FLOATN_3:
1698 params[2] = ((GLfloat *) p)[2];
1699 case TYPE_FLOAT_2:
1700 case TYPE_FLOATN_2:
1701 params[1] = ((GLfloat *) p)[1];
1702 case TYPE_FLOAT:
1703 case TYPE_FLOATN:
1704 params[0] = ((GLfloat *) p)[0];
1705 break;
1706
1707 case TYPE_DOUBLEN_2:
1708 params[1] = ((GLdouble *) p)[1];
1709 case TYPE_DOUBLEN:
1710 params[0] = ((GLdouble *) p)[0];
1711 break;
1712
1713 case TYPE_INT_4:
1714 params[3] = ((GLint *) p)[3];
1715 case TYPE_INT_3:
1716 params[2] = ((GLint *) p)[2];
1717 case TYPE_INT_2:
1718 case TYPE_ENUM_2:
1719 params[1] = ((GLint *) p)[1];
1720 case TYPE_INT:
1721 case TYPE_ENUM:
1722 params[0] = ((GLint *) p)[0];
1723 break;
1724
1725 case TYPE_INT_N:
1726 for (i = 0; i < v.value_int_n.n; i++)
1727 params[i] = v.value_int_n.ints[i];
1728 break;
1729
1730 case TYPE_INT64:
1731 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1732 break;
1733
1734 case TYPE_BOOLEAN:
1735 params[0] = *(GLboolean*) p;
1736 break;
1737
1738 case TYPE_MATRIX:
1739 m = *(GLmatrix **) p;
1740 for (i = 0; i < 16; i++)
1741 params[i] = m->m[i];
1742 break;
1743
1744 case TYPE_MATRIX_T:
1745 m = *(GLmatrix **) p;
1746 for (i = 0; i < 16; i++)
1747 params[i] = m->m[transpose[i]];
1748 break;
1749
1750 case TYPE_BIT_0:
1751 case TYPE_BIT_1:
1752 case TYPE_BIT_2:
1753 case TYPE_BIT_3:
1754 case TYPE_BIT_4:
1755 case TYPE_BIT_5:
1756 case TYPE_BIT_6:
1757 case TYPE_BIT_7:
1758 shift = d->type - TYPE_BIT_0;
1759 params[0] = (*(GLbitfield *) p >> shift) & 1;
1760 break;
1761 }
1762 }
1763
1764 static enum value_type
1765 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1766 {
1767 GET_CURRENT_CONTEXT(ctx);
1768
1769 switch (pname) {
1770
1771 case GL_BLEND:
1772 if (index >= ctx->Const.MaxDrawBuffers)
1773 goto invalid_value;
1774 if (!ctx->Extensions.EXT_draw_buffers2)
1775 goto invalid_enum;
1776 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1777 return TYPE_INT;
1778
1779 case GL_BLEND_SRC:
1780 /* fall-through */
1781 case GL_BLEND_SRC_RGB:
1782 if (index >= ctx->Const.MaxDrawBuffers)
1783 goto invalid_value;
1784 if (!ctx->Extensions.ARB_draw_buffers_blend)
1785 goto invalid_enum;
1786 v->value_int = ctx->Color.Blend[index].SrcRGB;
1787 return TYPE_INT;
1788 case GL_BLEND_SRC_ALPHA:
1789 if (index >= ctx->Const.MaxDrawBuffers)
1790 goto invalid_value;
1791 if (!ctx->Extensions.ARB_draw_buffers_blend)
1792 goto invalid_enum;
1793 v->value_int = ctx->Color.Blend[index].SrcA;
1794 return TYPE_INT;
1795 case GL_BLEND_DST:
1796 /* fall-through */
1797 case GL_BLEND_DST_RGB:
1798 if (index >= ctx->Const.MaxDrawBuffers)
1799 goto invalid_value;
1800 if (!ctx->Extensions.ARB_draw_buffers_blend)
1801 goto invalid_enum;
1802 v->value_int = ctx->Color.Blend[index].DstRGB;
1803 return TYPE_INT;
1804 case GL_BLEND_DST_ALPHA:
1805 if (index >= ctx->Const.MaxDrawBuffers)
1806 goto invalid_value;
1807 if (!ctx->Extensions.ARB_draw_buffers_blend)
1808 goto invalid_enum;
1809 v->value_int = ctx->Color.Blend[index].DstA;
1810 return TYPE_INT;
1811 case GL_BLEND_EQUATION_RGB:
1812 if (index >= ctx->Const.MaxDrawBuffers)
1813 goto invalid_value;
1814 if (!ctx->Extensions.ARB_draw_buffers_blend)
1815 goto invalid_enum;
1816 v->value_int = ctx->Color.Blend[index].EquationRGB;
1817 return TYPE_INT;
1818 case GL_BLEND_EQUATION_ALPHA:
1819 if (index >= ctx->Const.MaxDrawBuffers)
1820 goto invalid_value;
1821 if (!ctx->Extensions.ARB_draw_buffers_blend)
1822 goto invalid_enum;
1823 v->value_int = ctx->Color.Blend[index].EquationA;
1824 return TYPE_INT;
1825
1826 case GL_COLOR_WRITEMASK:
1827 if (index >= ctx->Const.MaxDrawBuffers)
1828 goto invalid_value;
1829 if (!ctx->Extensions.EXT_draw_buffers2)
1830 goto invalid_enum;
1831 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1832 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1833 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1834 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1835 return TYPE_INT_4;
1836
1837 case GL_SCISSOR_BOX:
1838 if (index >= ctx->Const.MaxViewports)
1839 goto invalid_value;
1840 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
1841 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
1842 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
1843 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
1844 return TYPE_INT_4;
1845
1846 case GL_VIEWPORT:
1847 if (index >= ctx->Const.MaxViewports)
1848 goto invalid_value;
1849 v->value_float_4[0] = ctx->ViewportArray[index].X;
1850 v->value_float_4[1] = ctx->ViewportArray[index].Y;
1851 v->value_float_4[2] = ctx->ViewportArray[index].Width;
1852 v->value_float_4[3] = ctx->ViewportArray[index].Height;
1853 return TYPE_FLOAT_4;
1854
1855 case GL_DEPTH_RANGE:
1856 if (index >= ctx->Const.MaxViewports)
1857 goto invalid_value;
1858 v->value_double_2[0] = ctx->ViewportArray[index].Near;
1859 v->value_double_2[1] = ctx->ViewportArray[index].Far;
1860 return TYPE_DOUBLEN_2;
1861
1862 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1863 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1864 goto invalid_value;
1865 if (!ctx->Extensions.EXT_transform_feedback)
1866 goto invalid_enum;
1867 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1868 return TYPE_INT64;
1869
1870 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1871 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1872 goto invalid_value;
1873 if (!ctx->Extensions.EXT_transform_feedback)
1874 goto invalid_enum;
1875 v->value_int64
1876 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1877 return TYPE_INT64;
1878
1879 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1880 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1881 goto invalid_value;
1882 if (!ctx->Extensions.EXT_transform_feedback)
1883 goto invalid_enum;
1884 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1885 return TYPE_INT;
1886
1887 case GL_UNIFORM_BUFFER_BINDING:
1888 if (index >= ctx->Const.MaxUniformBufferBindings)
1889 goto invalid_value;
1890 if (!ctx->Extensions.ARB_uniform_buffer_object)
1891 goto invalid_enum;
1892 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1893 return TYPE_INT;
1894
1895 case GL_UNIFORM_BUFFER_START:
1896 if (index >= ctx->Const.MaxUniformBufferBindings)
1897 goto invalid_value;
1898 if (!ctx->Extensions.ARB_uniform_buffer_object)
1899 goto invalid_enum;
1900 v->value_int = ctx->UniformBufferBindings[index].Offset;
1901 return TYPE_INT;
1902
1903 case GL_UNIFORM_BUFFER_SIZE:
1904 if (index >= ctx->Const.MaxUniformBufferBindings)
1905 goto invalid_value;
1906 if (!ctx->Extensions.ARB_uniform_buffer_object)
1907 goto invalid_enum;
1908 v->value_int = ctx->UniformBufferBindings[index].Size;
1909 return TYPE_INT;
1910
1911 /* ARB_texture_multisample / GL3.2 */
1912 case GL_SAMPLE_MASK_VALUE:
1913 if (index != 0)
1914 goto invalid_value;
1915 if (!ctx->Extensions.ARB_texture_multisample)
1916 goto invalid_enum;
1917 v->value_int = ctx->Multisample.SampleMaskValue;
1918 return TYPE_INT;
1919
1920 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1921 if (!ctx->Extensions.ARB_shader_atomic_counters)
1922 goto invalid_enum;
1923 if (index >= ctx->Const.MaxAtomicBufferBindings)
1924 goto invalid_value;
1925 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
1926 return TYPE_INT;
1927
1928 case GL_ATOMIC_COUNTER_BUFFER_START:
1929 if (!ctx->Extensions.ARB_shader_atomic_counters)
1930 goto invalid_enum;
1931 if (index >= ctx->Const.MaxAtomicBufferBindings)
1932 goto invalid_value;
1933 v->value_int64 = ctx->AtomicBufferBindings[index].Offset;
1934 return TYPE_INT64;
1935
1936 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
1937 if (!ctx->Extensions.ARB_shader_atomic_counters)
1938 goto invalid_enum;
1939 if (index >= ctx->Const.MaxAtomicBufferBindings)
1940 goto invalid_value;
1941 v->value_int64 = ctx->AtomicBufferBindings[index].Size;
1942 return TYPE_INT64;
1943
1944 case GL_VERTEX_BINDING_DIVISOR:
1945 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays)
1946 goto invalid_enum;
1947 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1948 goto invalid_value;
1949 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
1950 return TYPE_INT;
1951
1952 case GL_VERTEX_BINDING_OFFSET:
1953 if (!_mesa_is_desktop_gl(ctx))
1954 goto invalid_enum;
1955 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1956 goto invalid_value;
1957 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
1958 return TYPE_INT;
1959
1960 case GL_VERTEX_BINDING_STRIDE:
1961 if (!_mesa_is_desktop_gl(ctx))
1962 goto invalid_enum;
1963 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1964 goto invalid_value;
1965 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
1966 return TYPE_INT;
1967
1968 /* ARB_shader_image_load_store */
1969 case GL_IMAGE_BINDING_NAME: {
1970 struct gl_texture_object *t;
1971
1972 if (!ctx->Extensions.ARB_shader_image_load_store)
1973 goto invalid_enum;
1974 if (index >= ctx->Const.MaxImageUnits)
1975 goto invalid_value;
1976
1977 t = ctx->ImageUnits[index].TexObj;
1978 v->value_int = (t ? t->Name : 0);
1979 return TYPE_INT;
1980 }
1981
1982 case GL_IMAGE_BINDING_LEVEL:
1983 if (!ctx->Extensions.ARB_shader_image_load_store)
1984 goto invalid_enum;
1985 if (index >= ctx->Const.MaxImageUnits)
1986 goto invalid_value;
1987
1988 v->value_int = ctx->ImageUnits[index].Level;
1989 return TYPE_INT;
1990
1991 case GL_IMAGE_BINDING_LAYERED:
1992 if (!ctx->Extensions.ARB_shader_image_load_store)
1993 goto invalid_enum;
1994 if (index >= ctx->Const.MaxImageUnits)
1995 goto invalid_value;
1996
1997 v->value_int = ctx->ImageUnits[index].Layered;
1998 return TYPE_INT;
1999
2000 case GL_IMAGE_BINDING_LAYER:
2001 if (!ctx->Extensions.ARB_shader_image_load_store)
2002 goto invalid_enum;
2003 if (index >= ctx->Const.MaxImageUnits)
2004 goto invalid_value;
2005
2006 v->value_int = ctx->ImageUnits[index].Layer;
2007 return TYPE_INT;
2008
2009 case GL_IMAGE_BINDING_ACCESS:
2010 if (!ctx->Extensions.ARB_shader_image_load_store)
2011 goto invalid_enum;
2012 if (index >= ctx->Const.MaxImageUnits)
2013 goto invalid_value;
2014
2015 v->value_int = ctx->ImageUnits[index].Access;
2016 return TYPE_INT;
2017
2018 case GL_IMAGE_BINDING_FORMAT:
2019 if (!ctx->Extensions.ARB_shader_image_load_store)
2020 goto invalid_enum;
2021 if (index >= ctx->Const.MaxImageUnits)
2022 goto invalid_value;
2023
2024 v->value_int = ctx->ImageUnits[index].Format;
2025 return TYPE_INT;
2026
2027 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2028 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
2029 goto invalid_enum;
2030 if (index >= 3)
2031 goto invalid_value;
2032 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2033 return TYPE_INT;
2034
2035 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2036 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
2037 goto invalid_enum;
2038 if (index >= 3)
2039 goto invalid_value;
2040 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2041 return TYPE_INT;
2042 }
2043
2044 invalid_enum:
2045 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2046 _mesa_enum_to_string(pname));
2047 return TYPE_INVALID;
2048 invalid_value:
2049 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2050 _mesa_enum_to_string(pname));
2051 return TYPE_INVALID;
2052 }
2053
2054 void GLAPIENTRY
2055 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2056 {
2057 union value v;
2058 enum value_type type =
2059 find_value_indexed("glGetBooleani_v", pname, index, &v);
2060
2061 switch (type) {
2062 case TYPE_INT:
2063 params[0] = INT_TO_BOOLEAN(v.value_int);
2064 break;
2065 case TYPE_INT_4:
2066 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2067 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2068 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2069 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2070 break;
2071 case TYPE_INT64:
2072 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2073 break;
2074 default:
2075 ; /* nothing - GL error was recorded */
2076 }
2077 }
2078
2079 void GLAPIENTRY
2080 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2081 {
2082 union value v;
2083 enum value_type type =
2084 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2085
2086 switch (type) {
2087 case TYPE_FLOAT_4:
2088 case TYPE_FLOATN_4:
2089 params[3] = IROUND(v.value_float_4[3]);
2090 case TYPE_FLOAT_3:
2091 case TYPE_FLOATN_3:
2092 params[2] = IROUND(v.value_float_4[2]);
2093 case TYPE_FLOAT_2:
2094 case TYPE_FLOATN_2:
2095 params[1] = IROUND(v.value_float_4[1]);
2096 case TYPE_FLOAT:
2097 case TYPE_FLOATN:
2098 params[0] = IROUND(v.value_float_4[0]);
2099 break;
2100
2101 case TYPE_DOUBLEN_2:
2102 params[1] = IROUND(v.value_double_2[1]);
2103 case TYPE_DOUBLEN:
2104 params[0] = IROUND(v.value_double_2[0]);
2105 break;
2106
2107 case TYPE_INT:
2108 params[0] = v.value_int;
2109 break;
2110 case TYPE_INT_4:
2111 params[0] = v.value_int_4[0];
2112 params[1] = v.value_int_4[1];
2113 params[2] = v.value_int_4[2];
2114 params[3] = v.value_int_4[3];
2115 break;
2116 case TYPE_INT64:
2117 params[0] = INT64_TO_INT(v.value_int64);
2118 break;
2119 default:
2120 ; /* nothing - GL error was recorded */
2121 }
2122 }
2123
2124 void GLAPIENTRY
2125 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2126 {
2127 union value v;
2128 enum value_type type =
2129 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2130
2131 switch (type) {
2132 case TYPE_INT:
2133 params[0] = v.value_int;
2134 break;
2135 case TYPE_INT_4:
2136 params[0] = v.value_int_4[0];
2137 params[1] = v.value_int_4[1];
2138 params[2] = v.value_int_4[2];
2139 params[3] = v.value_int_4[3];
2140 break;
2141 case TYPE_INT64:
2142 params[0] = v.value_int64;
2143 break;
2144 default:
2145 ; /* nothing - GL error was recorded */
2146 }
2147 }
2148
2149 void GLAPIENTRY
2150 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2151 {
2152 int i;
2153 GLmatrix *m;
2154 union value v;
2155 enum value_type type =
2156 find_value_indexed("glGetFloati_v", pname, index, &v);
2157
2158 switch (type) {
2159 case TYPE_FLOAT_4:
2160 case TYPE_FLOATN_4:
2161 params[3] = v.value_float_4[3];
2162 case TYPE_FLOAT_3:
2163 case TYPE_FLOATN_3:
2164 params[2] = v.value_float_4[2];
2165 case TYPE_FLOAT_2:
2166 case TYPE_FLOATN_2:
2167 params[1] = v.value_float_4[1];
2168 case TYPE_FLOAT:
2169 case TYPE_FLOATN:
2170 params[0] = v.value_float_4[0];
2171 break;
2172
2173 case TYPE_DOUBLEN_2:
2174 params[1] = (GLfloat) v.value_double_2[1];
2175 case TYPE_DOUBLEN:
2176 params[0] = (GLfloat) v.value_double_2[0];
2177 break;
2178
2179 case TYPE_INT_4:
2180 params[3] = (GLfloat) v.value_int_4[3];
2181 case TYPE_INT_3:
2182 params[2] = (GLfloat) v.value_int_4[2];
2183 case TYPE_INT_2:
2184 case TYPE_ENUM_2:
2185 params[1] = (GLfloat) v.value_int_4[1];
2186 case TYPE_INT:
2187 case TYPE_ENUM:
2188 params[0] = (GLfloat) v.value_int_4[0];
2189 break;
2190
2191 case TYPE_INT_N:
2192 for (i = 0; i < v.value_int_n.n; i++)
2193 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2194 break;
2195
2196 case TYPE_INT64:
2197 params[0] = (GLfloat) v.value_int64;
2198 break;
2199
2200 case TYPE_BOOLEAN:
2201 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2202 break;
2203
2204 case TYPE_MATRIX:
2205 m = *(GLmatrix **) &v;
2206 for (i = 0; i < 16; i++)
2207 params[i] = m->m[i];
2208 break;
2209
2210 case TYPE_MATRIX_T:
2211 m = *(GLmatrix **) &v;
2212 for (i = 0; i < 16; i++)
2213 params[i] = m->m[transpose[i]];
2214 break;
2215
2216 default:
2217 ;
2218 }
2219 }
2220
2221 void GLAPIENTRY
2222 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2223 {
2224 int i;
2225 GLmatrix *m;
2226 union value v;
2227 enum value_type type =
2228 find_value_indexed("glGetDoublei_v", pname, index, &v);
2229
2230 switch (type) {
2231 case TYPE_FLOAT_4:
2232 case TYPE_FLOATN_4:
2233 params[3] = (GLdouble) v.value_float_4[3];
2234 case TYPE_FLOAT_3:
2235 case TYPE_FLOATN_3:
2236 params[2] = (GLdouble) v.value_float_4[2];
2237 case TYPE_FLOAT_2:
2238 case TYPE_FLOATN_2:
2239 params[1] = (GLdouble) v.value_float_4[1];
2240 case TYPE_FLOAT:
2241 case TYPE_FLOATN:
2242 params[0] = (GLdouble) v.value_float_4[0];
2243 break;
2244
2245 case TYPE_DOUBLEN_2:
2246 params[1] = v.value_double_2[1];
2247 case TYPE_DOUBLEN:
2248 params[0] = v.value_double_2[0];
2249 break;
2250
2251 case TYPE_INT_4:
2252 params[3] = (GLdouble) v.value_int_4[3];
2253 case TYPE_INT_3:
2254 params[2] = (GLdouble) v.value_int_4[2];
2255 case TYPE_INT_2:
2256 case TYPE_ENUM_2:
2257 params[1] = (GLdouble) v.value_int_4[1];
2258 case TYPE_INT:
2259 case TYPE_ENUM:
2260 params[0] = (GLdouble) v.value_int_4[0];
2261 break;
2262
2263 case TYPE_INT_N:
2264 for (i = 0; i < v.value_int_n.n; i++)
2265 params[i] = (GLdouble) INT_TO_FLOAT(v.value_int_n.ints[i]);
2266 break;
2267
2268 case TYPE_INT64:
2269 params[0] = (GLdouble) v.value_int64;
2270 break;
2271
2272 case TYPE_BOOLEAN:
2273 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2274 break;
2275
2276 case TYPE_MATRIX:
2277 m = *(GLmatrix **) &v;
2278 for (i = 0; i < 16; i++)
2279 params[i] = (GLdouble) m->m[i];
2280 break;
2281
2282 case TYPE_MATRIX_T:
2283 m = *(GLmatrix **) &v;
2284 for (i = 0; i < 16; i++)
2285 params[i] = (GLdouble) m->m[transpose[i]];
2286 break;
2287
2288 default:
2289 ;
2290 }
2291 }
2292
2293 void GLAPIENTRY
2294 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2295 {
2296 const struct value_desc *d;
2297 union value v;
2298 GLmatrix *m;
2299 int shift, i;
2300 void *p;
2301
2302 d = find_value("glGetDoublev", pname, &p, &v);
2303 switch (d->type) {
2304 case TYPE_INVALID:
2305 break;
2306 case TYPE_CONST:
2307 params[0] = INT_TO_FIXED(d->offset);
2308 break;
2309
2310 case TYPE_FLOAT_4:
2311 case TYPE_FLOATN_4:
2312 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2313 case TYPE_FLOAT_3:
2314 case TYPE_FLOATN_3:
2315 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2316 case TYPE_FLOAT_2:
2317 case TYPE_FLOATN_2:
2318 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2319 case TYPE_FLOAT:
2320 case TYPE_FLOATN:
2321 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2322 break;
2323
2324 case TYPE_DOUBLEN_2:
2325 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
2326 case TYPE_DOUBLEN:
2327 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2328 break;
2329
2330 case TYPE_INT_4:
2331 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2332 case TYPE_INT_3:
2333 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2334 case TYPE_INT_2:
2335 case TYPE_ENUM_2:
2336 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2337 case TYPE_INT:
2338 case TYPE_ENUM:
2339 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2340 break;
2341
2342 case TYPE_INT_N:
2343 for (i = 0; i < v.value_int_n.n; i++)
2344 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2345 break;
2346
2347 case TYPE_INT64:
2348 params[0] = ((GLint64 *) p)[0];
2349 break;
2350
2351 case TYPE_BOOLEAN:
2352 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2353 break;
2354
2355 case TYPE_MATRIX:
2356 m = *(GLmatrix **) p;
2357 for (i = 0; i < 16; i++)
2358 params[i] = FLOAT_TO_FIXED(m->m[i]);
2359 break;
2360
2361 case TYPE_MATRIX_T:
2362 m = *(GLmatrix **) p;
2363 for (i = 0; i < 16; i++)
2364 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2365 break;
2366
2367 case TYPE_BIT_0:
2368 case TYPE_BIT_1:
2369 case TYPE_BIT_2:
2370 case TYPE_BIT_3:
2371 case TYPE_BIT_4:
2372 case TYPE_BIT_5:
2373 case TYPE_BIT_6:
2374 case TYPE_BIT_7:
2375 shift = d->type - TYPE_BIT_0;
2376 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2377 break;
2378 }
2379 }