mesa: fix glGetInteger/Float/etc queries for vertex arrays attribs
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "state.h"
38 #include "texcompress.h"
39 #include "texstate.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
42 #include "stencil.h"
43 #include "version.h"
44
45 /* This is a table driven implemetation of the glGet*v() functions.
46 * The basic idea is that most getters just look up an int somewhere
47 * in struct gl_context and then convert it to a bool or float according to
48 * which of glGetIntegerv() glGetBooleanv() etc is being called.
49 * Instead of generating code to do this, we can just record the enum
50 * value and the offset into struct gl_context in an array of structs. Then
51 * in glGet*(), we lookup the struct for the enum in question, and use
52 * the offset to get the int we need.
53 *
54 * Sometimes we need to look up a float, a boolean, a bit in a
55 * bitfield, a matrix or other types instead, so we need to track the
56 * type of the value in struct gl_context. And sometimes the value isn't in
57 * struct gl_context but in the drawbuffer, the array object, current texture
58 * unit, or maybe it's a computed value. So we need to also track
59 * where or how to find the value. Finally, we sometimes need to
60 * check that one of a number of extensions are enabled, the GL
61 * version or flush or call _mesa_update_state(). This is done by
62 * attaching optional extra information to the value description
63 * struct, it's sort of like an array of opcodes that describe extra
64 * checks or actions.
65 *
66 * Putting all this together we end up with struct value_desc below,
67 * and with a couple of macros to help, the table of struct value_desc
68 * is about as concise as the specification in the old python script.
69 */
70
71 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
72 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
73 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
74 (GLint) ((F) * 65536.0f) )
75
76 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
78 ((I) < SHRT_MIN) ? INT_MIN : \
79 (GLint) ((I) * 65536) )
80
81 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
82 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
83
84 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
85 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
86 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
87 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
88
89 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
90 #define ENUM_TO_FIXED(E) (E)
91
92 enum value_type {
93 TYPE_INVALID,
94 TYPE_INT,
95 TYPE_INT_2,
96 TYPE_INT_3,
97 TYPE_INT_4,
98 TYPE_INT_N,
99 TYPE_UINT,
100 TYPE_UINT_2,
101 TYPE_UINT_3,
102 TYPE_UINT_4,
103 TYPE_INT64,
104 TYPE_ENUM16,
105 TYPE_ENUM,
106 TYPE_ENUM_2,
107 TYPE_BOOLEAN,
108 TYPE_UBYTE,
109 TYPE_SHORT,
110 TYPE_BIT_0,
111 TYPE_BIT_1,
112 TYPE_BIT_2,
113 TYPE_BIT_3,
114 TYPE_BIT_4,
115 TYPE_BIT_5,
116 TYPE_BIT_6,
117 TYPE_BIT_7,
118 TYPE_FLOAT,
119 TYPE_FLOAT_2,
120 TYPE_FLOAT_3,
121 TYPE_FLOAT_4,
122 TYPE_FLOAT_8,
123 TYPE_FLOATN,
124 TYPE_FLOATN_2,
125 TYPE_FLOATN_3,
126 TYPE_FLOATN_4,
127 TYPE_DOUBLEN,
128 TYPE_DOUBLEN_2,
129 TYPE_MATRIX,
130 TYPE_MATRIX_T,
131 TYPE_CONST
132 };
133
134 enum value_location {
135 LOC_BUFFER,
136 LOC_CONTEXT,
137 LOC_ARRAY,
138 LOC_TEXUNIT,
139 LOC_CUSTOM
140 };
141
142 enum value_extra {
143 EXTRA_END = 0x8000,
144 EXTRA_VERSION_30,
145 EXTRA_VERSION_31,
146 EXTRA_VERSION_32,
147 EXTRA_VERSION_40,
148 EXTRA_VERSION_43,
149 EXTRA_API_GL,
150 EXTRA_API_GL_CORE,
151 EXTRA_API_ES2,
152 EXTRA_API_ES3,
153 EXTRA_API_ES31,
154 EXTRA_API_ES32,
155 EXTRA_NEW_BUFFERS,
156 EXTRA_NEW_FRAG_CLAMP,
157 EXTRA_VALID_DRAW_BUFFER,
158 EXTRA_VALID_TEXTURE_UNIT,
159 EXTRA_VALID_CLIP_DISTANCE,
160 EXTRA_FLUSH_CURRENT,
161 EXTRA_GLSL_130,
162 EXTRA_EXT_UBO_GS,
163 EXTRA_EXT_ATOMICS_GS,
164 EXTRA_EXT_SHADER_IMAGE_GS,
165 EXTRA_EXT_ATOMICS_TESS,
166 EXTRA_EXT_SHADER_IMAGE_TESS,
167 EXTRA_EXT_SSBO_GS,
168 EXTRA_EXT_FB_NO_ATTACH_GS,
169 EXTRA_EXT_ES_GS,
170 EXTRA_EXT_PROVOKING_VERTEX_32,
171 };
172
173 #define NO_EXTRA NULL
174 #define NO_OFFSET 0
175
176 struct value_desc {
177 GLenum pname;
178 GLubyte location; /**< enum value_location */
179 GLubyte type; /**< enum value_type */
180 int offset;
181 const int *extra;
182 };
183
184 union value {
185 GLfloat value_float;
186 GLfloat value_float_4[4];
187 GLdouble value_double_2[2];
188 GLmatrix *value_matrix;
189 GLint value_int;
190 GLint value_int_4[4];
191 GLint64 value_int64;
192 GLenum value_enum;
193 GLubyte value_ubyte;
194 GLshort value_short;
195
196 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
197 struct {
198 GLint n, ints[100];
199 } value_int_n;
200 GLboolean value_bool;
201 };
202
203 #define BUFFER_FIELD(field, type) \
204 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
205 #define CONTEXT_FIELD(field, type) \
206 LOC_CONTEXT, type, offsetof(struct gl_context, field)
207 #define ARRAY_FIELD(field, type) \
208 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
209 #undef CONST /* already defined through windows.h */
210 #define CONST(value) \
211 LOC_CONTEXT, TYPE_CONST, value
212
213 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
214 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
215 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
216 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
217
218 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
219 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
220 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
221 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
222 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
223 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
224 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
225 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
226 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
227 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
228 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
229 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
230 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
231 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
232 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
233 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
234 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
235 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
236 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
237 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
238 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
239 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
240 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
241
242 /* Vertex array fields */
243 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
244 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
245 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
246 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
247 #define ARRAY_UBYTE(field) ARRAY_FIELD(field, TYPE_UBYTE)
248 #define ARRAY_SHORT(field) ARRAY_FIELD(field, TYPE_SHORT)
249
250 #define EXT(f) \
251 offsetof(struct gl_extensions, f)
252
253 #define EXTRA_EXT(e) \
254 static const int extra_##e[] = { \
255 EXT(e), EXTRA_END \
256 }
257
258 #define EXTRA_EXT2(e1, e2) \
259 static const int extra_##e1##_##e2[] = { \
260 EXT(e1), EXT(e2), EXTRA_END \
261 }
262
263 /* The 'extra' mechanism is a way to specify extra checks (such as
264 * extensions or specific gl versions) or actions (flush current, new
265 * buffers) that we need to do before looking up an enum. We need to
266 * declare them all up front so we can refer to them in the value_desc
267 * structs below.
268 *
269 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
270 * versions, listing multiple ones in an array means an error will be thrown
271 * only if none of them are available. If you need to check for "AND"
272 * behavior, you would need to make a custom EXTRA_ enum.
273 */
274
275 static const int extra_new_buffers[] = {
276 EXTRA_NEW_BUFFERS,
277 EXTRA_END
278 };
279
280 static const int extra_new_frag_clamp[] = {
281 EXTRA_NEW_FRAG_CLAMP,
282 EXTRA_END
283 };
284
285 static const int extra_valid_draw_buffer[] = {
286 EXTRA_VALID_DRAW_BUFFER,
287 EXTRA_END
288 };
289
290 static const int extra_valid_texture_unit[] = {
291 EXTRA_VALID_TEXTURE_UNIT,
292 EXTRA_END
293 };
294
295 static const int extra_valid_clip_distance[] = {
296 EXTRA_VALID_CLIP_DISTANCE,
297 EXTRA_END
298 };
299
300 static const int extra_flush_current_valid_texture_unit[] = {
301 EXTRA_FLUSH_CURRENT,
302 EXTRA_VALID_TEXTURE_UNIT,
303 EXTRA_END
304 };
305
306 static const int extra_flush_current[] = {
307 EXTRA_FLUSH_CURRENT,
308 EXTRA_END
309 };
310
311 static const int extra_EXT_texture_integer_and_new_buffers[] = {
312 EXT(EXT_texture_integer),
313 EXTRA_NEW_BUFFERS,
314 EXTRA_END
315 };
316
317 static const int extra_GLSL_130_es3[] = {
318 EXTRA_GLSL_130,
319 EXTRA_API_ES3,
320 EXTRA_END
321 };
322
323 static const int extra_texture_buffer_object[] = {
324 EXT(ARB_texture_buffer_object),
325 EXTRA_END
326 };
327
328 static const int extra_ARB_transform_feedback2_api_es3[] = {
329 EXT(ARB_transform_feedback2),
330 EXTRA_API_ES3,
331 EXTRA_END
332 };
333
334 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
335 EXTRA_EXT_UBO_GS,
336 EXTRA_END
337 };
338
339 static const int extra_ARB_ES2_compatibility_api_es2[] = {
340 EXT(ARB_ES2_compatibility),
341 EXTRA_API_ES2,
342 EXTRA_END
343 };
344
345 static const int extra_ARB_ES3_compatibility_api_es3[] = {
346 EXT(ARB_ES3_compatibility),
347 EXTRA_API_ES3,
348 EXTRA_END
349 };
350
351 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
352 EXT(EXT_framebuffer_sRGB),
353 EXTRA_NEW_BUFFERS,
354 EXTRA_END
355 };
356
357 static const int extra_EXT_packed_float[] = {
358 EXT(EXT_packed_float),
359 EXTRA_NEW_BUFFERS,
360 EXTRA_END
361 };
362
363 static const int extra_EXT_texture_array_es3[] = {
364 EXT(EXT_texture_array),
365 EXTRA_API_ES3,
366 EXTRA_END
367 };
368
369 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
370 EXTRA_EXT_ATOMICS_GS,
371 EXTRA_END
372 };
373
374 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
375 EXTRA_EXT_SHADER_IMAGE_GS,
376 EXTRA_END
377 };
378
379 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
380 EXTRA_EXT_ATOMICS_TESS,
381 EXTRA_END
382 };
383
384 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
385 EXTRA_EXT_SHADER_IMAGE_TESS,
386 EXTRA_END
387 };
388
389 /* HACK: remove when ARB_compute_shader is actually supported */
390 static const int extra_ARB_compute_shader_es31[] = {
391 EXT(ARB_compute_shader),
392 EXTRA_API_ES31,
393 EXTRA_END
394 };
395
396 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
397 EXT(ARB_shader_storage_buffer_object),
398 EXTRA_API_ES31,
399 EXTRA_END
400 };
401
402 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
403 EXTRA_EXT_SSBO_GS,
404 EXTRA_END
405 };
406
407 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
408 EXT(ARB_shader_image_load_store),
409 EXT(ARB_shader_storage_buffer_object),
410 EXTRA_API_ES31,
411 EXTRA_END
412 };
413
414 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
415 EXTRA_EXT_FB_NO_ATTACH_GS,
416 EXTRA_END
417 };
418
419 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
420 EXT(ARB_viewport_array),
421 EXTRA_EXT_ES_GS,
422 EXTRA_END
423 };
424
425 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
426 EXT(ARB_viewport_array),
427 EXT(OES_viewport_array),
428 EXTRA_END
429 };
430
431 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
432 EXT(ARB_gpu_shader5),
433 EXTRA_EXT_ES_GS,
434 EXTRA_END
435 };
436
437 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
438 EXT(ARB_gpu_shader5),
439 EXT(OES_sample_variables),
440 EXTRA_END
441 };
442
443 static const int extra_ES32[] = {
444 EXT(ARB_ES3_2_compatibility),
445 EXTRA_API_ES32,
446 EXTRA_END
447 };
448
449 static const int extra_KHR_robustness_or_GL[] = {
450 EXT(KHR_robustness),
451 EXTRA_API_GL,
452 EXTRA_API_GL_CORE,
453 EXTRA_END
454 };
455
456 static const int extra_INTEL_conservative_rasterization[] = {
457 EXT(INTEL_conservative_rasterization),
458 EXTRA_END
459 };
460
461 EXTRA_EXT(ARB_texture_cube_map);
462 EXTRA_EXT(EXT_texture_array);
463 EXTRA_EXT(NV_fog_distance);
464 EXTRA_EXT(EXT_texture_filter_anisotropic);
465 EXTRA_EXT(NV_point_sprite);
466 EXTRA_EXT(NV_texture_rectangle);
467 EXTRA_EXT(EXT_stencil_two_side);
468 EXTRA_EXT(EXT_depth_bounds_test);
469 EXTRA_EXT(ARB_depth_clamp);
470 EXTRA_EXT(ATI_fragment_shader);
471 EXTRA_EXT(EXT_provoking_vertex);
472 EXTRA_EXT(ARB_fragment_shader);
473 EXTRA_EXT(ARB_fragment_program);
474 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
475 EXTRA_EXT(ARB_seamless_cube_map);
476 EXTRA_EXT(ARB_sync);
477 EXTRA_EXT(ARB_vertex_shader);
478 EXTRA_EXT(EXT_transform_feedback);
479 EXTRA_EXT(ARB_transform_feedback3);
480 EXTRA_EXT(EXT_pixel_buffer_object);
481 EXTRA_EXT(ARB_vertex_program);
482 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
483 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
484 EXTRA_EXT(ARB_color_buffer_float);
485 EXTRA_EXT(EXT_framebuffer_sRGB);
486 EXTRA_EXT(OES_EGL_image_external);
487 EXTRA_EXT(ARB_blend_func_extended);
488 EXTRA_EXT(ARB_uniform_buffer_object);
489 EXTRA_EXT(ARB_timer_query);
490 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
491 EXTRA_EXT(ARB_texture_buffer_range);
492 EXTRA_EXT(ARB_texture_multisample);
493 EXTRA_EXT(ARB_texture_gather);
494 EXTRA_EXT(ARB_shader_atomic_counters);
495 EXTRA_EXT(ARB_draw_indirect);
496 EXTRA_EXT(ARB_shader_image_load_store);
497 EXTRA_EXT(ARB_query_buffer_object);
498 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
499 EXTRA_EXT(INTEL_performance_query);
500 EXTRA_EXT(ARB_explicit_uniform_location);
501 EXTRA_EXT(ARB_clip_control);
502 EXTRA_EXT(ARB_polygon_offset_clamp);
503 EXTRA_EXT(ARB_framebuffer_no_attachments);
504 EXTRA_EXT(ARB_tessellation_shader);
505 EXTRA_EXT(ARB_shader_storage_buffer_object);
506 EXTRA_EXT(ARB_indirect_parameters);
507 EXTRA_EXT(ATI_meminfo);
508 EXTRA_EXT(NVX_gpu_memory_info);
509 EXTRA_EXT(ARB_cull_distance);
510 EXTRA_EXT(EXT_window_rectangles);
511 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
512 EXTRA_EXT(OES_primitive_bounding_box);
513 EXTRA_EXT(ARB_compute_variable_group_size);
514 EXTRA_EXT(KHR_robustness);
515 EXTRA_EXT(ARB_sparse_buffer);
516 EXTRA_EXT(NV_conservative_raster);
517 EXTRA_EXT(NV_conservative_raster_dilate);
518 EXTRA_EXT(NV_conservative_raster_pre_snap_triangles);
519
520 static const int
521 extra_ARB_color_buffer_float_or_glcore[] = {
522 EXT(ARB_color_buffer_float),
523 EXTRA_API_GL_CORE,
524 EXTRA_END
525 };
526
527 static const int
528 extra_NV_primitive_restart[] = {
529 EXT(NV_primitive_restart),
530 EXTRA_END
531 };
532
533 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
534 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
535 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
536 static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END };
537
538 static const int extra_gl30_es3[] = {
539 EXTRA_VERSION_30,
540 EXTRA_API_ES3,
541 EXTRA_END,
542 };
543
544 static const int extra_gl32_es3[] = {
545 EXTRA_VERSION_32,
546 EXTRA_API_ES3,
547 EXTRA_END,
548 };
549
550 static const int extra_version_32_OES_geometry_shader[] = {
551 EXTRA_VERSION_32,
552 EXTRA_EXT_ES_GS,
553 EXTRA_END
554 };
555
556 static const int extra_gl40_ARB_sample_shading[] = {
557 EXTRA_VERSION_40,
558 EXT(ARB_sample_shading),
559 EXTRA_END
560 };
561
562 static const int
563 extra_ARB_vertex_program_api_es2[] = {
564 EXT(ARB_vertex_program),
565 EXTRA_API_ES2,
566 EXTRA_END
567 };
568
569 /* The ReadBuffer get token is valid under either full GL or under
570 * GLES2 if the NV_read_buffer extension is available. */
571 static const int
572 extra_NV_read_buffer_api_gl[] = {
573 EXTRA_API_ES2,
574 EXTRA_API_GL,
575 EXTRA_END
576 };
577
578 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
579 EXTRA_API_GL_CORE,
580 EXT(ARB_color_buffer_float),
581 EXTRA_NEW_BUFFERS,
582 EXTRA_END
583 };
584
585 static const int extra_EXT_shader_framebuffer_fetch[] = {
586 EXTRA_API_ES2,
587 EXTRA_API_ES3,
588 EXT(EXT_shader_framebuffer_fetch),
589 EXTRA_END
590 };
591
592 static const int extra_EXT_provoking_vertex_32[] = {
593 EXTRA_EXT_PROVOKING_VERTEX_32,
594 EXTRA_END
595 };
596
597 static const int extra_EXT_disjoint_timer_query[] = {
598 EXTRA_API_ES2,
599 EXTRA_API_ES3,
600 EXT(EXT_disjoint_timer_query),
601 EXTRA_END
602 };
603
604
605 /* This is the big table describing all the enums we accept in
606 * glGet*v(). The table is partitioned into six parts: enums
607 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
608 * between OpenGL and GLES, enums exclusive to GLES, etc for the
609 * remaining combinations. To look up the enums valid in a given API
610 * we will use a hash table specific to that API. These tables are in
611 * turn generated at build time and included through get_hash.h.
612 */
613
614 #include "get_hash.h"
615
616 /* All we need now is a way to look up the value struct from the enum.
617 * The code generated by gcc for the old generated big switch
618 * statement is a big, balanced, open coded if/else tree, essentially
619 * an unrolled binary search. It would be natural to sort the new
620 * enum table and use bsearch(), but we will use a read-only hash
621 * table instead. bsearch() has a nice guaranteed worst case
622 * performance, but we're also guaranteed to hit that worst case
623 * (log2(n) iterations) for about half the enums. Instead, using an
624 * open addressing hash table, we can find the enum on the first try
625 * for 80% of the enums, 1 collision for 10% and never more than 5
626 * collisions for any enum (typical numbers). And the code is very
627 * simple, even though it feels a little magic. */
628
629 /**
630 * Handle irregular enums
631 *
632 * Some values don't conform to the "well-known type at context
633 * pointer + offset" pattern, so we have this function to catch all
634 * the corner cases. Typically, it's a computed value or a one-off
635 * pointer to a custom struct or something.
636 *
637 * In this case we can't return a pointer to the value, so we'll have
638 * to use the temporary variable 'v' declared back in the calling
639 * glGet*v() function to store the result.
640 *
641 * \param ctx the current context
642 * \param d the struct value_desc that describes the enum
643 * \param v pointer to the tmp declared in the calling glGet*v() function
644 */
645 static void
646 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
647 {
648 struct gl_buffer_object **buffer_obj;
649 struct gl_array_attributes *array;
650 GLuint unit, *p;
651
652 switch (d->pname) {
653 case GL_MAJOR_VERSION:
654 v->value_int = ctx->Version / 10;
655 break;
656 case GL_MINOR_VERSION:
657 v->value_int = ctx->Version % 10;
658 break;
659
660 case GL_TEXTURE_1D:
661 case GL_TEXTURE_2D:
662 case GL_TEXTURE_3D:
663 case GL_TEXTURE_CUBE_MAP:
664 case GL_TEXTURE_RECTANGLE_NV:
665 case GL_TEXTURE_EXTERNAL_OES:
666 v->value_bool = _mesa_IsEnabled(d->pname);
667 break;
668
669 case GL_LINE_STIPPLE_PATTERN:
670 /* This is the only GLushort, special case it here by promoting
671 * to an int rather than introducing a new type. */
672 v->value_int = ctx->Line.StipplePattern;
673 break;
674
675 case GL_CURRENT_RASTER_TEXTURE_COORDS:
676 unit = ctx->Texture.CurrentUnit;
677 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
678 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
679 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
680 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
681 break;
682
683 case GL_CURRENT_TEXTURE_COORDS:
684 unit = ctx->Texture.CurrentUnit;
685 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
686 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
687 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
688 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
689 break;
690
691 case GL_COLOR_WRITEMASK:
692 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0);
693 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1);
694 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2);
695 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
696 break;
697
698 case GL_EDGE_FLAG:
699 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
700 break;
701
702 case GL_READ_BUFFER:
703 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
704 break;
705
706 case GL_MAP2_GRID_DOMAIN:
707 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
708 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
709 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
710 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
711 break;
712
713 case GL_TEXTURE_STACK_DEPTH:
714 unit = ctx->Texture.CurrentUnit;
715 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
716 break;
717 case GL_TEXTURE_MATRIX:
718 unit = ctx->Texture.CurrentUnit;
719 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
720 break;
721
722 case GL_TEXTURE_COORD_ARRAY:
723 case GL_TEXTURE_COORD_ARRAY_SIZE:
724 case GL_TEXTURE_COORD_ARRAY_TYPE:
725 case GL_TEXTURE_COORD_ARRAY_STRIDE:
726 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
727 v->value_int = *(GLuint *) ((char *) array + d->offset);
728 break;
729
730 case GL_ACTIVE_TEXTURE_ARB:
731 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
732 break;
733 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
734 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
735 break;
736
737 case GL_MODELVIEW_STACK_DEPTH:
738 case GL_PROJECTION_STACK_DEPTH:
739 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
740 break;
741
742 case GL_MAX_TEXTURE_SIZE:
743 case GL_MAX_3D_TEXTURE_SIZE:
744 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
745 p = (GLuint *) ((char *) ctx + d->offset);
746 v->value_int = 1 << (*p - 1);
747 break;
748
749 case GL_SCISSOR_BOX:
750 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
751 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
752 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
753 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
754 break;
755
756 case GL_SCISSOR_TEST:
757 v->value_bool = ctx->Scissor.EnableFlags & 1;
758 break;
759
760 case GL_LIST_INDEX:
761 v->value_int =
762 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
763 break;
764 case GL_LIST_MODE:
765 if (!ctx->CompileFlag)
766 v->value_enum = 0;
767 else if (ctx->ExecuteFlag)
768 v->value_enum = GL_COMPILE_AND_EXECUTE;
769 else
770 v->value_enum = GL_COMPILE;
771 break;
772
773 case GL_VIEWPORT:
774 v->value_float_4[0] = ctx->ViewportArray[0].X;
775 v->value_float_4[1] = ctx->ViewportArray[0].Y;
776 v->value_float_4[2] = ctx->ViewportArray[0].Width;
777 v->value_float_4[3] = ctx->ViewportArray[0].Height;
778 break;
779
780 case GL_DEPTH_RANGE:
781 v->value_double_2[0] = ctx->ViewportArray[0].Near;
782 v->value_double_2[1] = ctx->ViewportArray[0].Far;
783 break;
784
785 case GL_ACTIVE_STENCIL_FACE_EXT:
786 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
787 break;
788
789 case GL_STENCIL_FAIL:
790 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
791 break;
792 case GL_STENCIL_FUNC:
793 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
794 break;
795 case GL_STENCIL_PASS_DEPTH_FAIL:
796 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
797 break;
798 case GL_STENCIL_PASS_DEPTH_PASS:
799 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
800 break;
801 case GL_STENCIL_REF:
802 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
803 break;
804 case GL_STENCIL_BACK_REF:
805 v->value_int = _mesa_get_stencil_ref(ctx, 1);
806 break;
807 case GL_STENCIL_VALUE_MASK:
808 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
809 break;
810 case GL_STENCIL_WRITEMASK:
811 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
812 break;
813
814 case GL_NUM_EXTENSIONS:
815 v->value_int = _mesa_get_extension_count(ctx);
816 break;
817
818 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
819 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
820 break;
821 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
822 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
823 break;
824
825 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
826 v->value_int = ctx->CurrentStack->Depth + 1;
827 break;
828 case GL_CURRENT_MATRIX_ARB:
829 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
830 v->value_matrix = ctx->CurrentStack->Top;
831 break;
832
833 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
834 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
835 break;
836 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
837 v->value_int_n.n =
838 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
839 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
840 break;
841
842 case GL_MAX_VARYING_FLOATS_ARB:
843 v->value_int = ctx->Const.MaxVarying * 4;
844 break;
845
846 /* Various object names */
847
848 case GL_TEXTURE_BINDING_1D:
849 case GL_TEXTURE_BINDING_2D:
850 case GL_TEXTURE_BINDING_3D:
851 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
852 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
853 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
854 case GL_TEXTURE_BINDING_RECTANGLE_NV:
855 case GL_TEXTURE_BINDING_EXTERNAL_OES:
856 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
857 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
858 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
859 unit = ctx->Texture.CurrentUnit;
860 v->value_int =
861 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
862 break;
863
864 /* GL_EXT_external_objects */
865 case GL_DRIVER_UUID_EXT:
866 _mesa_get_driver_uuid(ctx, v->value_int_4);
867 break;
868 case GL_DEVICE_UUID_EXT:
869 _mesa_get_device_uuid(ctx, v->value_int_4);
870 break;
871
872 /* GL_EXT_packed_float */
873 case GL_RGBA_SIGNED_COMPONENTS_EXT:
874 {
875 /* Note: we only check the 0th color attachment. */
876 const struct gl_renderbuffer *rb =
877 ctx->DrawBuffer->_ColorDrawBuffers[0];
878 if (rb && _mesa_is_format_signed(rb->Format)) {
879 /* Issue 17 of GL_EXT_packed_float: If a component (such as
880 * alpha) has zero bits, the component should not be considered
881 * signed and so the bit for the respective component should be
882 * zeroed.
883 */
884 GLint r_bits =
885 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
886 GLint g_bits =
887 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
888 GLint b_bits =
889 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
890 GLint a_bits =
891 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
892 GLint l_bits =
893 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
894 GLint i_bits =
895 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
896
897 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
898 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
899 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
900 v->value_int_4[3] = a_bits + i_bits > 0;
901 }
902 else {
903 v->value_int_4[0] =
904 v->value_int_4[1] =
905 v->value_int_4[2] =
906 v->value_int_4[3] = 0;
907 }
908 }
909 break;
910
911 /* GL_ARB_vertex_buffer_object */
912 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
913 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
914 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
915 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
916 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
917 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
918 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
919 buffer_obj = (struct gl_buffer_object **)
920 ((char *) ctx->Array.VAO + d->offset);
921 v->value_int = (*buffer_obj)->Name;
922 break;
923 case GL_ARRAY_BUFFER_BINDING_ARB:
924 v->value_int = ctx->Array.ArrayBufferObj->Name;
925 break;
926 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
927 v->value_int =
928 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
929 break;
930 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
931 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
932 break;
933
934 /* ARB_vertex_array_bgra */
935 case GL_COLOR_ARRAY_SIZE:
936 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
937 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
938 break;
939 case GL_SECONDARY_COLOR_ARRAY_SIZE:
940 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
941 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
942 break;
943
944 /* ARB_copy_buffer */
945 case GL_COPY_READ_BUFFER:
946 v->value_int = ctx->CopyReadBuffer->Name;
947 break;
948 case GL_COPY_WRITE_BUFFER:
949 v->value_int = ctx->CopyWriteBuffer->Name;
950 break;
951
952 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
953 v->value_int = ctx->Pack.BufferObj->Name;
954 break;
955 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
956 v->value_int = ctx->Unpack.BufferObj->Name;
957 break;
958 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
959 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
960 break;
961 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
962 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
963 break;
964 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
965 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
966 break;
967 case GL_TRANSFORM_FEEDBACK_BINDING:
968 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
969 break;
970 case GL_CURRENT_PROGRAM:
971 /* The Changelog of the ARB_separate_shader_objects spec says:
972 *
973 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
974 * CURRENT_PROGRAM. In the EXT extension, this
975 * token was aliased to ACTIVE_PROGRAM_EXT, and
976 * was used to indicate the last program set by
977 * either ActiveProgramEXT or UseProgram. In
978 * the ARB extension, the SSO active programs
979 * are now program pipeline object state and
980 * CURRENT_PROGRAM should still be used to query
981 * the last program set by UseProgram (bug 7822).
982 */
983 v->value_int =
984 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
985 break;
986 case GL_READ_FRAMEBUFFER_BINDING_EXT:
987 v->value_int = ctx->ReadBuffer->Name;
988 break;
989 case GL_RENDERBUFFER_BINDING_EXT:
990 v->value_int =
991 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
992 break;
993 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
994 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
995 break;
996
997 case GL_FOG_COLOR:
998 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
999 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1000 else
1001 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1002 break;
1003 case GL_COLOR_CLEAR_VALUE:
1004 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
1005 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1006 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1007 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1008 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1009 } else
1010 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1011 break;
1012 case GL_BLEND_COLOR_EXT:
1013 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1014 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1015 else
1016 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1017 break;
1018 case GL_ALPHA_TEST_REF:
1019 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1020 v->value_float = ctx->Color.AlphaRef;
1021 else
1022 v->value_float = ctx->Color.AlphaRefUnclamped;
1023 break;
1024 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1025 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1026 break;
1027
1028 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1029 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1030 break;
1031
1032 /* GL_ARB_texture_buffer_object */
1033 case GL_TEXTURE_BUFFER_ARB:
1034 v->value_int = ctx->Texture.BufferObject->Name;
1035 break;
1036 case GL_TEXTURE_BINDING_BUFFER_ARB:
1037 unit = ctx->Texture.CurrentUnit;
1038 v->value_int =
1039 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1040 break;
1041 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1042 {
1043 struct gl_buffer_object *buf =
1044 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1045 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1046 v->value_int = buf ? buf->Name : 0;
1047 }
1048 break;
1049 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1050 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1051 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1052 break;
1053
1054 /* GL_ARB_sampler_objects */
1055 case GL_SAMPLER_BINDING:
1056 {
1057 struct gl_sampler_object *samp =
1058 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1059 v->value_int = samp ? samp->Name : 0;
1060 }
1061 break;
1062 /* GL_ARB_uniform_buffer_object */
1063 case GL_UNIFORM_BUFFER_BINDING:
1064 v->value_int = ctx->UniformBuffer->Name;
1065 break;
1066 /* GL_ARB_shader_storage_buffer_object */
1067 case GL_SHADER_STORAGE_BUFFER_BINDING:
1068 v->value_int = ctx->ShaderStorageBuffer->Name;
1069 break;
1070 /* GL_ARB_query_buffer_object */
1071 case GL_QUERY_BUFFER_BINDING:
1072 v->value_int = ctx->QueryBuffer->Name;
1073 break;
1074 /* GL_ARB_timer_query */
1075 case GL_TIMESTAMP:
1076 if (ctx->Driver.GetTimestamp) {
1077 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1078 }
1079 else {
1080 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1081 }
1082 break;
1083 /* GL_KHR_DEBUG */
1084 case GL_DEBUG_OUTPUT:
1085 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1086 case GL_DEBUG_LOGGED_MESSAGES:
1087 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1088 case GL_DEBUG_GROUP_STACK_DEPTH:
1089 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1090 break;
1091 /* GL_ARB_shader_atomic_counters */
1092 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1093 if (ctx->AtomicBuffer) {
1094 v->value_int = ctx->AtomicBuffer->Name;
1095 } else {
1096 v->value_int = 0;
1097 }
1098 break;
1099 /* GL 4.3 */
1100 case GL_NUM_SHADING_LANGUAGE_VERSIONS:
1101 v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
1102 break;
1103 /* GL_ARB_draw_indirect */
1104 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1105 v->value_int = ctx->DrawIndirectBuffer->Name;
1106 break;
1107 /* GL_ARB_indirect_parameters */
1108 case GL_PARAMETER_BUFFER_BINDING_ARB:
1109 v->value_int = ctx->ParameterBuffer->Name;
1110 break;
1111 /* GL_ARB_separate_shader_objects */
1112 case GL_PROGRAM_PIPELINE_BINDING:
1113 if (ctx->Pipeline.Current) {
1114 v->value_int = ctx->Pipeline.Current->Name;
1115 } else {
1116 v->value_int = 0;
1117 }
1118 break;
1119 /* GL_ARB_compute_shader */
1120 case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1121 v->value_int = ctx->DispatchIndirectBuffer->Name;
1122 break;
1123 /* GL_ARB_multisample */
1124 case GL_SAMPLES:
1125 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1126 break;
1127 case GL_SAMPLE_BUFFERS:
1128 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1129 break;
1130 /* GL_EXT_textrue_integer */
1131 case GL_RGBA_INTEGER_MODE_EXT:
1132 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1133 break;
1134 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1135 case GL_VBO_FREE_MEMORY_ATI:
1136 case GL_TEXTURE_FREE_MEMORY_ATI:
1137 case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1138 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1139 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1140 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1141 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1142 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1143 {
1144 struct gl_memory_info info;
1145
1146 ctx->Driver.QueryMemoryInfo(ctx, &info);
1147
1148 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1149 v->value_int = info.total_device_memory;
1150 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1151 v->value_int = info.total_device_memory +
1152 info.total_staging_memory;
1153 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1154 v->value_int = info.avail_device_memory;
1155 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1156 v->value_int = info.nr_device_memory_evictions;
1157 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1158 v->value_int = info.device_memory_evicted;
1159 else {
1160 /* ATI free memory enums.
1161 *
1162 * Since the GPU memory is (usually) page-table based, every two
1163 * consecutive elements are equal. From the GL_ATI_meminfo
1164 * specification:
1165 *
1166 * "param[0] - total memory free in the pool
1167 * param[1] - largest available free block in the pool
1168 * param[2] - total auxiliary memory free
1169 * param[3] - largest auxiliary free block"
1170 *
1171 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1172 * the same numbers here.
1173 */
1174 v->value_int_4[0] = info.avail_device_memory;
1175 v->value_int_4[1] = info.avail_device_memory;
1176 v->value_int_4[2] = info.avail_staging_memory;
1177 v->value_int_4[3] = info.avail_staging_memory;
1178 }
1179 }
1180 break;
1181
1182 /* GL_ARB_get_program_binary */
1183 case GL_PROGRAM_BINARY_FORMATS:
1184 assert(ctx->Const.NumProgramBinaryFormats <= 1);
1185 v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1186 if (ctx->Const.NumProgramBinaryFormats > 0) {
1187 v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1188 }
1189 break;
1190 /* GL_EXT_disjoint_timer_query */
1191 case GL_GPU_DISJOINT_EXT:
1192 {
1193 simple_mtx_lock(&ctx->Shared->Mutex);
1194 v->value_int = ctx->Shared->DisjointOperation;
1195 /* Reset state as expected by the spec. */
1196 ctx->Shared->DisjointOperation = false;
1197 simple_mtx_unlock(&ctx->Shared->Mutex);
1198 }
1199 break;
1200 }
1201 }
1202
1203 /**
1204 * Check extra constraints on a struct value_desc descriptor
1205 *
1206 * If a struct value_desc has a non-NULL extra pointer, it means that
1207 * there are a number of extra constraints to check or actions to
1208 * perform. The extras is just an integer array where each integer
1209 * encode different constraints or actions.
1210 *
1211 * \param ctx current context
1212 * \param func name of calling glGet*v() function for error reporting
1213 * \param d the struct value_desc that has the extra constraints
1214 *
1215 * \return GL_FALSE if all of the constraints were not satisfied,
1216 * otherwise GL_TRUE.
1217 */
1218 static GLboolean
1219 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1220 {
1221 const GLuint version = ctx->Version;
1222 GLboolean api_check = GL_FALSE;
1223 GLboolean api_found = GL_FALSE;
1224 const int *e;
1225
1226 for (e = d->extra; *e != EXTRA_END; e++) {
1227 switch (*e) {
1228 case EXTRA_VERSION_30:
1229 api_check = GL_TRUE;
1230 if (version >= 30)
1231 api_found = GL_TRUE;
1232 break;
1233 case EXTRA_VERSION_31:
1234 api_check = GL_TRUE;
1235 if (version >= 31)
1236 api_found = GL_TRUE;
1237 break;
1238 case EXTRA_VERSION_32:
1239 api_check = GL_TRUE;
1240 if (version >= 32)
1241 api_found = GL_TRUE;
1242 break;
1243 case EXTRA_VERSION_40:
1244 api_check = GL_TRUE;
1245 if (version >= 40)
1246 api_found = GL_TRUE;
1247 break;
1248 case EXTRA_VERSION_43:
1249 api_check = TRUE;
1250 if (_mesa_is_desktop_gl(ctx) && version >= 43)
1251 api_found = GL_TRUE;
1252 break;
1253 case EXTRA_NEW_FRAG_CLAMP:
1254 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1255 _mesa_update_state(ctx);
1256 break;
1257 case EXTRA_API_ES2:
1258 api_check = GL_TRUE;
1259 if (ctx->API == API_OPENGLES2)
1260 api_found = GL_TRUE;
1261 break;
1262 case EXTRA_API_ES3:
1263 api_check = GL_TRUE;
1264 if (_mesa_is_gles3(ctx))
1265 api_found = GL_TRUE;
1266 break;
1267 case EXTRA_API_ES31:
1268 api_check = GL_TRUE;
1269 if (_mesa_is_gles31(ctx))
1270 api_found = GL_TRUE;
1271 break;
1272 case EXTRA_API_ES32:
1273 api_check = GL_TRUE;
1274 if (_mesa_is_gles32(ctx))
1275 api_found = GL_TRUE;
1276 break;
1277 case EXTRA_API_GL:
1278 api_check = GL_TRUE;
1279 if (_mesa_is_desktop_gl(ctx))
1280 api_found = GL_TRUE;
1281 break;
1282 case EXTRA_API_GL_CORE:
1283 api_check = GL_TRUE;
1284 if (ctx->API == API_OPENGL_CORE)
1285 api_found = GL_TRUE;
1286 break;
1287 case EXTRA_NEW_BUFFERS:
1288 if (ctx->NewState & _NEW_BUFFERS)
1289 _mesa_update_state(ctx);
1290 break;
1291 case EXTRA_FLUSH_CURRENT:
1292 FLUSH_CURRENT(ctx, 0);
1293 break;
1294 case EXTRA_VALID_DRAW_BUFFER:
1295 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1296 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1297 func, d->pname - GL_DRAW_BUFFER0_ARB);
1298 return GL_FALSE;
1299 }
1300 break;
1301 case EXTRA_VALID_TEXTURE_UNIT:
1302 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1303 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1304 func, ctx->Texture.CurrentUnit);
1305 return GL_FALSE;
1306 }
1307 break;
1308 case EXTRA_VALID_CLIP_DISTANCE:
1309 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1310 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1311 func, d->pname - GL_CLIP_DISTANCE0);
1312 return GL_FALSE;
1313 }
1314 break;
1315 case EXTRA_GLSL_130:
1316 api_check = GL_TRUE;
1317 if (ctx->Const.GLSLVersion >= 130)
1318 api_found = GL_TRUE;
1319 break;
1320 case EXTRA_EXT_UBO_GS:
1321 api_check = GL_TRUE;
1322 if (ctx->Extensions.ARB_uniform_buffer_object &&
1323 _mesa_has_geometry_shaders(ctx))
1324 api_found = GL_TRUE;
1325 break;
1326 case EXTRA_EXT_ATOMICS_GS:
1327 api_check = GL_TRUE;
1328 if (ctx->Extensions.ARB_shader_atomic_counters &&
1329 _mesa_has_geometry_shaders(ctx))
1330 api_found = GL_TRUE;
1331 break;
1332 case EXTRA_EXT_SHADER_IMAGE_GS:
1333 api_check = GL_TRUE;
1334 if (ctx->Extensions.ARB_shader_image_load_store &&
1335 _mesa_has_geometry_shaders(ctx))
1336 api_found = GL_TRUE;
1337 break;
1338 case EXTRA_EXT_ATOMICS_TESS:
1339 api_check = GL_TRUE;
1340 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1341 _mesa_has_tessellation(ctx);
1342 break;
1343 case EXTRA_EXT_SHADER_IMAGE_TESS:
1344 api_check = GL_TRUE;
1345 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1346 _mesa_has_tessellation(ctx);
1347 break;
1348 case EXTRA_EXT_SSBO_GS:
1349 api_check = GL_TRUE;
1350 if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1351 _mesa_has_geometry_shaders(ctx))
1352 api_found = GL_TRUE;
1353 break;
1354 case EXTRA_EXT_FB_NO_ATTACH_GS:
1355 api_check = GL_TRUE;
1356 if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1357 (_mesa_is_desktop_gl(ctx) ||
1358 _mesa_has_OES_geometry_shader(ctx)))
1359 api_found = GL_TRUE;
1360 break;
1361 case EXTRA_EXT_ES_GS:
1362 api_check = GL_TRUE;
1363 if (_mesa_has_OES_geometry_shader(ctx))
1364 api_found = GL_TRUE;
1365 break;
1366 case EXTRA_EXT_PROVOKING_VERTEX_32:
1367 api_check = TRUE;
1368 if (ctx->API == API_OPENGL_COMPAT || version == 32)
1369 api_found = ctx->Extensions.EXT_provoking_vertex;
1370 break;
1371 case EXTRA_END:
1372 break;
1373 default: /* *e is a offset into the extension struct */
1374 api_check = GL_TRUE;
1375 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1376 api_found = GL_TRUE;
1377 break;
1378 }
1379 }
1380
1381 if (api_check && !api_found) {
1382 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1383 _mesa_enum_to_string(d->pname));
1384 return GL_FALSE;
1385 }
1386
1387 return GL_TRUE;
1388 }
1389
1390 static const struct value_desc error_value =
1391 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1392
1393 /**
1394 * Find the struct value_desc corresponding to the enum 'pname'.
1395 *
1396 * We hash the enum value to get an index into the 'table' array,
1397 * which holds the index in the 'values' array of struct value_desc.
1398 * Once we've found the entry, we do the extra checks, if any, then
1399 * look up the value and return a pointer to it.
1400 *
1401 * If the value has to be computed (for example, it's the result of a
1402 * function call or we need to add 1 to it), we use the tmp 'v' to
1403 * store the result.
1404 *
1405 * \param func name of glGet*v() func for error reporting
1406 * \param pname the enum value we're looking up
1407 * \param p is were we return the pointer to the value
1408 * \param v a tmp union value variable in the calling glGet*v() function
1409 *
1410 * \return the struct value_desc corresponding to the enum or a struct
1411 * value_desc of TYPE_INVALID if not found. This lets the calling
1412 * glGet*v() function jump right into a switch statement and
1413 * handle errors there instead of having to check for NULL.
1414 */
1415 static const struct value_desc *
1416 find_value(const char *func, GLenum pname, void **p, union value *v)
1417 {
1418 GET_CURRENT_CONTEXT(ctx);
1419 int mask, hash;
1420 const struct value_desc *d;
1421 int api;
1422
1423 api = ctx->API;
1424 /* We index into the table_set[] list of per-API hash tables using the API's
1425 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1426 * value since it's compatible with GLES2 its entry in table_set[] is at the
1427 * end.
1428 */
1429 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1430 if (ctx->API == API_OPENGLES2) {
1431 if (ctx->Version >= 32)
1432 api = API_OPENGL_LAST + 3;
1433 else if (ctx->Version >= 31)
1434 api = API_OPENGL_LAST + 2;
1435 else if (ctx->Version >= 30)
1436 api = API_OPENGL_LAST + 1;
1437 }
1438 mask = ARRAY_SIZE(table(api)) - 1;
1439 hash = (pname * prime_factor);
1440 while (1) {
1441 int idx = table(api)[hash & mask];
1442
1443 /* If the enum isn't valid, the hash walk ends with index 0,
1444 * pointing to the first entry of values[] which doesn't hold
1445 * any valid enum. */
1446 if (unlikely(idx == 0)) {
1447 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1448 _mesa_enum_to_string(pname));
1449 return &error_value;
1450 }
1451
1452 d = &values[idx];
1453 if (likely(d->pname == pname))
1454 break;
1455
1456 hash += prime_step;
1457 }
1458
1459 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1460 return &error_value;
1461
1462 switch (d->location) {
1463 case LOC_BUFFER:
1464 *p = ((char *) ctx->DrawBuffer + d->offset);
1465 return d;
1466 case LOC_CONTEXT:
1467 *p = ((char *) ctx + d->offset);
1468 return d;
1469 case LOC_ARRAY:
1470 *p = ((char *) ctx->Array.VAO + d->offset);
1471 return d;
1472 case LOC_TEXUNIT:
1473 if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) {
1474 unsigned index = ctx->Texture.CurrentUnit;
1475 *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset);
1476 }
1477 return d;
1478 case LOC_CUSTOM:
1479 find_custom_value(ctx, d, v);
1480 *p = v;
1481 return d;
1482 default:
1483 assert(0);
1484 break;
1485 }
1486
1487 /* silence warning */
1488 return &error_value;
1489 }
1490
1491 static const int transpose[] = {
1492 0, 4, 8, 12,
1493 1, 5, 9, 13,
1494 2, 6, 10, 14,
1495 3, 7, 11, 15
1496 };
1497
1498 static GLsizei
1499 get_value_size(enum value_type type, const union value *v)
1500 {
1501 switch (type) {
1502 case TYPE_INVALID:
1503 return 0;
1504 case TYPE_CONST:
1505 case TYPE_UINT:
1506 case TYPE_INT:
1507 return sizeof(GLint);
1508 case TYPE_INT_2:
1509 case TYPE_UINT_2:
1510 return sizeof(GLint) * 2;
1511 case TYPE_INT_3:
1512 case TYPE_UINT_3:
1513 return sizeof(GLint) * 3;
1514 case TYPE_INT_4:
1515 case TYPE_UINT_4:
1516 return sizeof(GLint) * 4;
1517 case TYPE_INT_N:
1518 return sizeof(GLint) * v->value_int_n.n;
1519 case TYPE_INT64:
1520 return sizeof(GLint64);
1521 break;
1522 case TYPE_ENUM16:
1523 return sizeof(GLenum16);
1524 case TYPE_ENUM:
1525 return sizeof(GLenum);
1526 case TYPE_ENUM_2:
1527 return sizeof(GLenum) * 2;
1528 case TYPE_BOOLEAN:
1529 return sizeof(GLboolean);
1530 case TYPE_UBYTE:
1531 return sizeof(GLubyte);
1532 case TYPE_SHORT:
1533 return sizeof(GLshort);
1534 case TYPE_BIT_0:
1535 case TYPE_BIT_1:
1536 case TYPE_BIT_2:
1537 case TYPE_BIT_3:
1538 case TYPE_BIT_4:
1539 case TYPE_BIT_5:
1540 case TYPE_BIT_6:
1541 case TYPE_BIT_7:
1542 return 1;
1543 case TYPE_FLOAT:
1544 case TYPE_FLOATN:
1545 return sizeof(GLfloat);
1546 case TYPE_FLOAT_2:
1547 case TYPE_FLOATN_2:
1548 return sizeof(GLfloat) * 2;
1549 case TYPE_FLOAT_3:
1550 case TYPE_FLOATN_3:
1551 return sizeof(GLfloat) * 3;
1552 case TYPE_FLOAT_4:
1553 case TYPE_FLOATN_4:
1554 return sizeof(GLfloat) * 4;
1555 case TYPE_FLOAT_8:
1556 return sizeof(GLfloat) * 8;
1557 case TYPE_DOUBLEN:
1558 return sizeof(GLdouble);
1559 case TYPE_DOUBLEN_2:
1560 return sizeof(GLdouble) * 2;
1561 case TYPE_MATRIX:
1562 return sizeof (GLfloat) * 16;
1563 case TYPE_MATRIX_T:
1564 return sizeof (GLfloat) * 16;
1565 default:
1566 return -1;
1567 }
1568 }
1569
1570 void GLAPIENTRY
1571 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1572 {
1573 const struct value_desc *d;
1574 union value v;
1575 GLmatrix *m;
1576 int shift, i;
1577 void *p;
1578
1579 d = find_value("glGetBooleanv", pname, &p, &v);
1580 switch (d->type) {
1581 case TYPE_INVALID:
1582 break;
1583 case TYPE_CONST:
1584 params[0] = INT_TO_BOOLEAN(d->offset);
1585 break;
1586
1587 case TYPE_FLOAT_8:
1588 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1589 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1590 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1591 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1592 case TYPE_FLOAT_4:
1593 case TYPE_FLOATN_4:
1594 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1595 case TYPE_FLOAT_3:
1596 case TYPE_FLOATN_3:
1597 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1598 case TYPE_FLOAT_2:
1599 case TYPE_FLOATN_2:
1600 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1601 case TYPE_FLOAT:
1602 case TYPE_FLOATN:
1603 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1604 break;
1605
1606 case TYPE_DOUBLEN_2:
1607 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1608 case TYPE_DOUBLEN:
1609 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1610 break;
1611
1612 case TYPE_INT_4:
1613 case TYPE_UINT_4:
1614 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1615 case TYPE_INT_3:
1616 case TYPE_UINT_3:
1617 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1618 case TYPE_INT_2:
1619 case TYPE_UINT_2:
1620 case TYPE_ENUM_2:
1621 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1622 case TYPE_INT:
1623 case TYPE_UINT:
1624 case TYPE_ENUM:
1625 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1626 break;
1627
1628 case TYPE_ENUM16:
1629 params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]);
1630 break;
1631
1632 case TYPE_INT_N:
1633 for (i = 0; i < v.value_int_n.n; i++)
1634 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1635 break;
1636
1637 case TYPE_INT64:
1638 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1639 break;
1640
1641 case TYPE_BOOLEAN:
1642 params[0] = ((GLboolean*) p)[0];
1643 break;
1644
1645 case TYPE_UBYTE:
1646 params[0] = INT_TO_BOOLEAN(((GLubyte *) p)[0]);
1647 break;
1648
1649 case TYPE_SHORT:
1650 params[0] = INT_TO_BOOLEAN(((GLshort *) p)[0]);
1651 break;
1652
1653 case TYPE_MATRIX:
1654 m = *(GLmatrix **) p;
1655 for (i = 0; i < 16; i++)
1656 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1657 break;
1658
1659 case TYPE_MATRIX_T:
1660 m = *(GLmatrix **) p;
1661 for (i = 0; i < 16; i++)
1662 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1663 break;
1664
1665 case TYPE_BIT_0:
1666 case TYPE_BIT_1:
1667 case TYPE_BIT_2:
1668 case TYPE_BIT_3:
1669 case TYPE_BIT_4:
1670 case TYPE_BIT_5:
1671 case TYPE_BIT_6:
1672 case TYPE_BIT_7:
1673 shift = d->type - TYPE_BIT_0;
1674 params[0] = (*(GLbitfield *) p >> shift) & 1;
1675 break;
1676 }
1677 }
1678
1679 void GLAPIENTRY
1680 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1681 {
1682 const struct value_desc *d;
1683 union value v;
1684 GLmatrix *m;
1685 int shift, i;
1686 void *p;
1687
1688 d = find_value("glGetFloatv", pname, &p, &v);
1689 switch (d->type) {
1690 case TYPE_INVALID:
1691 break;
1692 case TYPE_CONST:
1693 params[0] = (GLfloat) d->offset;
1694 break;
1695
1696 case TYPE_FLOAT_8:
1697 params[7] = ((GLfloat *) p)[7];
1698 params[6] = ((GLfloat *) p)[6];
1699 params[5] = ((GLfloat *) p)[5];
1700 params[4] = ((GLfloat *) p)[4];
1701 case TYPE_FLOAT_4:
1702 case TYPE_FLOATN_4:
1703 params[3] = ((GLfloat *) p)[3];
1704 case TYPE_FLOAT_3:
1705 case TYPE_FLOATN_3:
1706 params[2] = ((GLfloat *) p)[2];
1707 case TYPE_FLOAT_2:
1708 case TYPE_FLOATN_2:
1709 params[1] = ((GLfloat *) p)[1];
1710 case TYPE_FLOAT:
1711 case TYPE_FLOATN:
1712 params[0] = ((GLfloat *) p)[0];
1713 break;
1714
1715 case TYPE_DOUBLEN_2:
1716 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1717 case TYPE_DOUBLEN:
1718 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1719 break;
1720
1721 case TYPE_INT_4:
1722 params[3] = (GLfloat) (((GLint *) p)[3]);
1723 case TYPE_INT_3:
1724 params[2] = (GLfloat) (((GLint *) p)[2]);
1725 case TYPE_INT_2:
1726 case TYPE_ENUM_2:
1727 params[1] = (GLfloat) (((GLint *) p)[1]);
1728 case TYPE_INT:
1729 case TYPE_ENUM:
1730 params[0] = (GLfloat) (((GLint *) p)[0]);
1731 break;
1732
1733 case TYPE_ENUM16:
1734 params[0] = (GLfloat) (((GLenum16 *) p)[0]);
1735 break;
1736
1737 case TYPE_INT_N:
1738 for (i = 0; i < v.value_int_n.n; i++)
1739 params[i] = (GLfloat) v.value_int_n.ints[i];
1740 break;
1741
1742 case TYPE_UINT_4:
1743 params[3] = (GLfloat) (((GLuint *) p)[3]);
1744 case TYPE_UINT_3:
1745 params[2] = (GLfloat) (((GLuint *) p)[2]);
1746 case TYPE_UINT_2:
1747 params[1] = (GLfloat) (((GLuint *) p)[1]);
1748 case TYPE_UINT:
1749 params[0] = (GLfloat) (((GLuint *) p)[0]);
1750 break;
1751
1752 case TYPE_INT64:
1753 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1754 break;
1755
1756 case TYPE_BOOLEAN:
1757 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1758 break;
1759
1760 case TYPE_UBYTE:
1761 params[0] = (GLfloat) ((GLubyte *) p)[0];
1762 break;
1763
1764 case TYPE_SHORT:
1765 params[0] = (GLfloat) ((GLshort *) p)[0];
1766 break;
1767
1768 case TYPE_MATRIX:
1769 m = *(GLmatrix **) p;
1770 for (i = 0; i < 16; i++)
1771 params[i] = m->m[i];
1772 break;
1773
1774 case TYPE_MATRIX_T:
1775 m = *(GLmatrix **) p;
1776 for (i = 0; i < 16; i++)
1777 params[i] = m->m[transpose[i]];
1778 break;
1779
1780 case TYPE_BIT_0:
1781 case TYPE_BIT_1:
1782 case TYPE_BIT_2:
1783 case TYPE_BIT_3:
1784 case TYPE_BIT_4:
1785 case TYPE_BIT_5:
1786 case TYPE_BIT_6:
1787 case TYPE_BIT_7:
1788 shift = d->type - TYPE_BIT_0;
1789 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1790 break;
1791 }
1792 }
1793
1794 void GLAPIENTRY
1795 _mesa_GetIntegerv(GLenum pname, GLint *params)
1796 {
1797 const struct value_desc *d;
1798 union value v;
1799 GLmatrix *m;
1800 int shift, i;
1801 void *p;
1802
1803 d = find_value("glGetIntegerv", pname, &p, &v);
1804 switch (d->type) {
1805 case TYPE_INVALID:
1806 break;
1807 case TYPE_CONST:
1808 params[0] = d->offset;
1809 break;
1810
1811 case TYPE_FLOAT_8:
1812 params[7] = IROUND(((GLfloat *) p)[7]);
1813 params[6] = IROUND(((GLfloat *) p)[6]);
1814 params[5] = IROUND(((GLfloat *) p)[5]);
1815 params[4] = IROUND(((GLfloat *) p)[4]);
1816 case TYPE_FLOAT_4:
1817 params[3] = IROUND(((GLfloat *) p)[3]);
1818 case TYPE_FLOAT_3:
1819 params[2] = IROUND(((GLfloat *) p)[2]);
1820 case TYPE_FLOAT_2:
1821 params[1] = IROUND(((GLfloat *) p)[1]);
1822 case TYPE_FLOAT:
1823 params[0] = IROUND(((GLfloat *) p)[0]);
1824 break;
1825
1826 case TYPE_FLOATN_4:
1827 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1828 case TYPE_FLOATN_3:
1829 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1830 case TYPE_FLOATN_2:
1831 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1832 case TYPE_FLOATN:
1833 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1834 break;
1835
1836 case TYPE_DOUBLEN_2:
1837 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1838 case TYPE_DOUBLEN:
1839 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1840 break;
1841
1842 case TYPE_INT_4:
1843 case TYPE_UINT_4:
1844 params[3] = ((GLint *) p)[3];
1845 case TYPE_INT_3:
1846 case TYPE_UINT_3:
1847 params[2] = ((GLint *) p)[2];
1848 case TYPE_INT_2:
1849 case TYPE_UINT_2:
1850 case TYPE_ENUM_2:
1851 params[1] = ((GLint *) p)[1];
1852 case TYPE_INT:
1853 case TYPE_UINT:
1854 case TYPE_ENUM:
1855 params[0] = ((GLint *) p)[0];
1856 break;
1857
1858 case TYPE_ENUM16:
1859 params[0] = ((GLenum16 *) p)[0];
1860 break;
1861
1862 case TYPE_INT_N:
1863 for (i = 0; i < v.value_int_n.n; i++)
1864 params[i] = v.value_int_n.ints[i];
1865 break;
1866
1867 case TYPE_INT64:
1868 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1869 break;
1870
1871 case TYPE_BOOLEAN:
1872 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1873 break;
1874
1875 case TYPE_UBYTE:
1876 params[0] = ((GLubyte *) p)[0];
1877 break;
1878
1879 case TYPE_SHORT:
1880 params[0] = ((GLshort *) p)[0];
1881 break;
1882
1883 case TYPE_MATRIX:
1884 m = *(GLmatrix **) p;
1885 for (i = 0; i < 16; i++)
1886 params[i] = FLOAT_TO_INT(m->m[i]);
1887 break;
1888
1889 case TYPE_MATRIX_T:
1890 m = *(GLmatrix **) p;
1891 for (i = 0; i < 16; i++)
1892 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1893 break;
1894
1895 case TYPE_BIT_0:
1896 case TYPE_BIT_1:
1897 case TYPE_BIT_2:
1898 case TYPE_BIT_3:
1899 case TYPE_BIT_4:
1900 case TYPE_BIT_5:
1901 case TYPE_BIT_6:
1902 case TYPE_BIT_7:
1903 shift = d->type - TYPE_BIT_0;
1904 params[0] = (*(GLbitfield *) p >> shift) & 1;
1905 break;
1906 }
1907 }
1908
1909 void GLAPIENTRY
1910 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1911 {
1912 const struct value_desc *d;
1913 union value v;
1914 GLmatrix *m;
1915 int shift, i;
1916 void *p;
1917
1918 d = find_value("glGetInteger64v", pname, &p, &v);
1919 switch (d->type) {
1920 case TYPE_INVALID:
1921 break;
1922 case TYPE_CONST:
1923 params[0] = d->offset;
1924 break;
1925
1926 case TYPE_FLOAT_8:
1927 params[7] = IROUND64(((GLfloat *) p)[7]);
1928 params[6] = IROUND64(((GLfloat *) p)[6]);
1929 params[5] = IROUND64(((GLfloat *) p)[5]);
1930 params[4] = IROUND64(((GLfloat *) p)[4]);
1931 case TYPE_FLOAT_4:
1932 params[3] = IROUND64(((GLfloat *) p)[3]);
1933 case TYPE_FLOAT_3:
1934 params[2] = IROUND64(((GLfloat *) p)[2]);
1935 case TYPE_FLOAT_2:
1936 params[1] = IROUND64(((GLfloat *) p)[1]);
1937 case TYPE_FLOAT:
1938 params[0] = IROUND64(((GLfloat *) p)[0]);
1939 break;
1940
1941 case TYPE_FLOATN_4:
1942 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1943 case TYPE_FLOATN_3:
1944 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1945 case TYPE_FLOATN_2:
1946 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1947 case TYPE_FLOATN:
1948 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1949 break;
1950
1951 case TYPE_DOUBLEN_2:
1952 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1953 case TYPE_DOUBLEN:
1954 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1955 break;
1956
1957 case TYPE_INT_4:
1958 params[3] = ((GLint *) p)[3];
1959 case TYPE_INT_3:
1960 params[2] = ((GLint *) p)[2];
1961 case TYPE_INT_2:
1962 case TYPE_ENUM_2:
1963 params[1] = ((GLint *) p)[1];
1964 case TYPE_INT:
1965 case TYPE_ENUM:
1966 params[0] = ((GLint *) p)[0];
1967 break;
1968
1969 case TYPE_ENUM16:
1970 params[0] = ((GLenum16 *) p)[0];
1971 break;
1972
1973 case TYPE_INT_N:
1974 for (i = 0; i < v.value_int_n.n; i++)
1975 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1976 break;
1977
1978 case TYPE_UINT_4:
1979 params[3] = ((GLuint *) p)[3];
1980 case TYPE_UINT_3:
1981 params[2] = ((GLuint *) p)[2];
1982 case TYPE_UINT_2:
1983 params[1] = ((GLuint *) p)[1];
1984 case TYPE_UINT:
1985 params[0] = ((GLuint *) p)[0];
1986 break;
1987
1988 case TYPE_INT64:
1989 params[0] = ((GLint64 *) p)[0];
1990 break;
1991
1992 case TYPE_BOOLEAN:
1993 params[0] = ((GLboolean*) p)[0];
1994 break;
1995
1996 case TYPE_MATRIX:
1997 m = *(GLmatrix **) p;
1998 for (i = 0; i < 16; i++)
1999 params[i] = FLOAT_TO_INT64(m->m[i]);
2000 break;
2001
2002 case TYPE_MATRIX_T:
2003 m = *(GLmatrix **) p;
2004 for (i = 0; i < 16; i++)
2005 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2006 break;
2007
2008 case TYPE_BIT_0:
2009 case TYPE_BIT_1:
2010 case TYPE_BIT_2:
2011 case TYPE_BIT_3:
2012 case TYPE_BIT_4:
2013 case TYPE_BIT_5:
2014 case TYPE_BIT_6:
2015 case TYPE_BIT_7:
2016 shift = d->type - TYPE_BIT_0;
2017 params[0] = (*(GLbitfield *) p >> shift) & 1;
2018 break;
2019 }
2020 }
2021
2022 void GLAPIENTRY
2023 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2024 {
2025 const struct value_desc *d;
2026 union value v;
2027 GLmatrix *m;
2028 int shift, i;
2029 void *p;
2030
2031 d = find_value("glGetDoublev", pname, &p, &v);
2032 switch (d->type) {
2033 case TYPE_INVALID:
2034 break;
2035 case TYPE_CONST:
2036 params[0] = d->offset;
2037 break;
2038
2039 case TYPE_FLOAT_8:
2040 params[7] = ((GLfloat *) p)[7];
2041 params[6] = ((GLfloat *) p)[6];
2042 params[5] = ((GLfloat *) p)[5];
2043 params[4] = ((GLfloat *) p)[4];
2044 case TYPE_FLOAT_4:
2045 case TYPE_FLOATN_4:
2046 params[3] = ((GLfloat *) p)[3];
2047 case TYPE_FLOAT_3:
2048 case TYPE_FLOATN_3:
2049 params[2] = ((GLfloat *) p)[2];
2050 case TYPE_FLOAT_2:
2051 case TYPE_FLOATN_2:
2052 params[1] = ((GLfloat *) p)[1];
2053 case TYPE_FLOAT:
2054 case TYPE_FLOATN:
2055 params[0] = ((GLfloat *) p)[0];
2056 break;
2057
2058 case TYPE_DOUBLEN_2:
2059 params[1] = ((GLdouble *) p)[1];
2060 case TYPE_DOUBLEN:
2061 params[0] = ((GLdouble *) p)[0];
2062 break;
2063
2064 case TYPE_INT_4:
2065 params[3] = ((GLint *) p)[3];
2066 case TYPE_INT_3:
2067 params[2] = ((GLint *) p)[2];
2068 case TYPE_INT_2:
2069 case TYPE_ENUM_2:
2070 params[1] = ((GLint *) p)[1];
2071 case TYPE_INT:
2072 case TYPE_ENUM:
2073 params[0] = ((GLint *) p)[0];
2074 break;
2075
2076 case TYPE_ENUM16:
2077 params[0] = ((GLenum16 *) p)[0];
2078 break;
2079
2080 case TYPE_INT_N:
2081 for (i = 0; i < v.value_int_n.n; i++)
2082 params[i] = v.value_int_n.ints[i];
2083 break;
2084
2085 case TYPE_UINT_4:
2086 params[3] = ((GLuint *) p)[3];
2087 case TYPE_UINT_3:
2088 params[2] = ((GLuint *) p)[2];
2089 case TYPE_UINT_2:
2090 params[1] = ((GLuint *) p)[1];
2091 case TYPE_UINT:
2092 params[0] = ((GLuint *) p)[0];
2093 break;
2094
2095 case TYPE_INT64:
2096 params[0] = (GLdouble) (((GLint64 *) p)[0]);
2097 break;
2098
2099 case TYPE_BOOLEAN:
2100 params[0] = *(GLboolean*) p;
2101 break;
2102
2103 case TYPE_UBYTE:
2104 params[0] = ((GLubyte *) p)[0];
2105 break;
2106
2107 case TYPE_SHORT:
2108 params[0] = ((GLshort *) p)[0];
2109 break;
2110
2111 case TYPE_MATRIX:
2112 m = *(GLmatrix **) p;
2113 for (i = 0; i < 16; i++)
2114 params[i] = m->m[i];
2115 break;
2116
2117 case TYPE_MATRIX_T:
2118 m = *(GLmatrix **) p;
2119 for (i = 0; i < 16; i++)
2120 params[i] = m->m[transpose[i]];
2121 break;
2122
2123 case TYPE_BIT_0:
2124 case TYPE_BIT_1:
2125 case TYPE_BIT_2:
2126 case TYPE_BIT_3:
2127 case TYPE_BIT_4:
2128 case TYPE_BIT_5:
2129 case TYPE_BIT_6:
2130 case TYPE_BIT_7:
2131 shift = d->type - TYPE_BIT_0;
2132 params[0] = (*(GLbitfield *) p >> shift) & 1;
2133 break;
2134 }
2135 }
2136
2137 void GLAPIENTRY
2138 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2139 {
2140 const struct value_desc *d;
2141 union value v;
2142 int shift;
2143 void *p = NULL;
2144 GLsizei size;
2145 const char *func = "glGetUnsignedBytevEXT";
2146
2147 GET_CURRENT_CONTEXT(ctx);
2148
2149 if (!ctx->Extensions.EXT_memory_object) {
2150 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2151 return;
2152 }
2153
2154 d = find_value(func, pname, &p, &v);
2155 size = get_value_size(d->type, &v);
2156 if (size <= 0) {
2157 _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()");
2158 }
2159
2160 switch (d->type) {
2161 case TYPE_BIT_0:
2162 case TYPE_BIT_1:
2163 case TYPE_BIT_2:
2164 case TYPE_BIT_3:
2165 case TYPE_BIT_4:
2166 case TYPE_BIT_5:
2167 case TYPE_BIT_6:
2168 case TYPE_BIT_7:
2169 shift = d->type - TYPE_BIT_0;
2170 data[0] = (*(GLbitfield *) p >> shift) & 1;
2171 break;
2172 case TYPE_CONST:
2173 memcpy(data, &d->offset, size);
2174 break;
2175 case TYPE_INT_N:
2176 memcpy(data, &v.value_int_n.ints, size);
2177 break;
2178 case TYPE_UINT:
2179 case TYPE_INT:
2180 case TYPE_INT_2:
2181 case TYPE_UINT_2:
2182 case TYPE_INT_3:
2183 case TYPE_UINT_3:
2184 case TYPE_INT_4:
2185 case TYPE_UINT_4:
2186 case TYPE_INT64:
2187 case TYPE_ENUM:
2188 case TYPE_ENUM_2:
2189 case TYPE_BOOLEAN:
2190 case TYPE_UBYTE:
2191 case TYPE_SHORT:
2192 case TYPE_FLOAT:
2193 case TYPE_FLOATN:
2194 case TYPE_FLOAT_2:
2195 case TYPE_FLOATN_2:
2196 case TYPE_FLOAT_3:
2197 case TYPE_FLOATN_3:
2198 case TYPE_FLOAT_4:
2199 case TYPE_FLOATN_4:
2200 case TYPE_FLOAT_8:
2201 case TYPE_DOUBLEN:
2202 case TYPE_DOUBLEN_2:
2203 case TYPE_MATRIX:
2204 case TYPE_MATRIX_T:
2205 memcpy(data, p, size);
2206 break;
2207 case TYPE_ENUM16: {
2208 GLenum e = *(GLenum16 *)p;
2209 memcpy(data, &e, sizeof(e));
2210 break;
2211 }
2212 default:
2213 break; /* nothing - GL error was recorded */
2214 }
2215 }
2216
2217 /**
2218 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2219 * into the corresponding Mesa texture target index.
2220 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2221 */
2222 static int
2223 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2224 {
2225 switch (binding) {
2226 case GL_TEXTURE_BINDING_1D:
2227 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2228 case GL_TEXTURE_BINDING_2D:
2229 return TEXTURE_2D_INDEX;
2230 case GL_TEXTURE_BINDING_3D:
2231 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
2232 case GL_TEXTURE_BINDING_CUBE_MAP:
2233 return ctx->Extensions.ARB_texture_cube_map
2234 ? TEXTURE_CUBE_INDEX : -1;
2235 case GL_TEXTURE_BINDING_RECTANGLE:
2236 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2237 ? TEXTURE_RECT_INDEX : -1;
2238 case GL_TEXTURE_BINDING_1D_ARRAY:
2239 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2240 ? TEXTURE_1D_ARRAY_INDEX : -1;
2241 case GL_TEXTURE_BINDING_2D_ARRAY:
2242 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2243 || _mesa_is_gles3(ctx)
2244 ? TEXTURE_2D_ARRAY_INDEX : -1;
2245 case GL_TEXTURE_BINDING_BUFFER:
2246 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2247 _mesa_has_OES_texture_buffer(ctx)) ?
2248 TEXTURE_BUFFER_INDEX : -1;
2249 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2250 return _mesa_has_texture_cube_map_array(ctx)
2251 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2252 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2253 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2254 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2255 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2256 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2257 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2258 default:
2259 return -1;
2260 }
2261 }
2262
2263 static enum value_type
2264 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2265 {
2266 GET_CURRENT_CONTEXT(ctx);
2267
2268 switch (pname) {
2269
2270 case GL_BLEND:
2271 if (index >= ctx->Const.MaxDrawBuffers)
2272 goto invalid_value;
2273 if (!ctx->Extensions.EXT_draw_buffers2)
2274 goto invalid_enum;
2275 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2276 return TYPE_INT;
2277
2278 case GL_BLEND_SRC:
2279 /* fall-through */
2280 case GL_BLEND_SRC_RGB:
2281 if (index >= ctx->Const.MaxDrawBuffers)
2282 goto invalid_value;
2283 if (!ctx->Extensions.ARB_draw_buffers_blend)
2284 goto invalid_enum;
2285 v->value_int = ctx->Color.Blend[index].SrcRGB;
2286 return TYPE_INT;
2287 case GL_BLEND_SRC_ALPHA:
2288 if (index >= ctx->Const.MaxDrawBuffers)
2289 goto invalid_value;
2290 if (!ctx->Extensions.ARB_draw_buffers_blend)
2291 goto invalid_enum;
2292 v->value_int = ctx->Color.Blend[index].SrcA;
2293 return TYPE_INT;
2294 case GL_BLEND_DST:
2295 /* fall-through */
2296 case GL_BLEND_DST_RGB:
2297 if (index >= ctx->Const.MaxDrawBuffers)
2298 goto invalid_value;
2299 if (!ctx->Extensions.ARB_draw_buffers_blend)
2300 goto invalid_enum;
2301 v->value_int = ctx->Color.Blend[index].DstRGB;
2302 return TYPE_INT;
2303 case GL_BLEND_DST_ALPHA:
2304 if (index >= ctx->Const.MaxDrawBuffers)
2305 goto invalid_value;
2306 if (!ctx->Extensions.ARB_draw_buffers_blend)
2307 goto invalid_enum;
2308 v->value_int = ctx->Color.Blend[index].DstA;
2309 return TYPE_INT;
2310 case GL_BLEND_EQUATION_RGB:
2311 if (index >= ctx->Const.MaxDrawBuffers)
2312 goto invalid_value;
2313 if (!ctx->Extensions.ARB_draw_buffers_blend)
2314 goto invalid_enum;
2315 v->value_int = ctx->Color.Blend[index].EquationRGB;
2316 return TYPE_INT;
2317 case GL_BLEND_EQUATION_ALPHA:
2318 if (index >= ctx->Const.MaxDrawBuffers)
2319 goto invalid_value;
2320 if (!ctx->Extensions.ARB_draw_buffers_blend)
2321 goto invalid_enum;
2322 v->value_int = ctx->Color.Blend[index].EquationA;
2323 return TYPE_INT;
2324
2325 case GL_COLOR_WRITEMASK:
2326 if (index >= ctx->Const.MaxDrawBuffers)
2327 goto invalid_value;
2328 if (!ctx->Extensions.EXT_draw_buffers2)
2329 goto invalid_enum;
2330 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 0);
2331 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 1);
2332 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 2);
2333 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 3);
2334 return TYPE_INT_4;
2335
2336 case GL_SCISSOR_BOX:
2337 if (index >= ctx->Const.MaxViewports)
2338 goto invalid_value;
2339 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2340 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2341 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2342 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2343 return TYPE_INT_4;
2344
2345 case GL_WINDOW_RECTANGLE_EXT:
2346 if (!ctx->Extensions.EXT_window_rectangles)
2347 goto invalid_enum;
2348 if (index >= ctx->Const.MaxWindowRectangles)
2349 goto invalid_value;
2350 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2351 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2352 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2353 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2354 return TYPE_INT_4;
2355
2356 case GL_VIEWPORT:
2357 if (index >= ctx->Const.MaxViewports)
2358 goto invalid_value;
2359 v->value_float_4[0] = ctx->ViewportArray[index].X;
2360 v->value_float_4[1] = ctx->ViewportArray[index].Y;
2361 v->value_float_4[2] = ctx->ViewportArray[index].Width;
2362 v->value_float_4[3] = ctx->ViewportArray[index].Height;
2363 return TYPE_FLOAT_4;
2364
2365 case GL_DEPTH_RANGE:
2366 if (index >= ctx->Const.MaxViewports)
2367 goto invalid_value;
2368 v->value_double_2[0] = ctx->ViewportArray[index].Near;
2369 v->value_double_2[1] = ctx->ViewportArray[index].Far;
2370 return TYPE_DOUBLEN_2;
2371
2372 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2373 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2374 goto invalid_value;
2375 if (!ctx->Extensions.EXT_transform_feedback)
2376 goto invalid_enum;
2377 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2378 return TYPE_INT64;
2379
2380 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2381 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2382 goto invalid_value;
2383 if (!ctx->Extensions.EXT_transform_feedback)
2384 goto invalid_enum;
2385 v->value_int64
2386 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2387 return TYPE_INT64;
2388
2389 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2390 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2391 goto invalid_value;
2392 if (!ctx->Extensions.EXT_transform_feedback)
2393 goto invalid_enum;
2394 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2395 return TYPE_INT;
2396
2397 case GL_UNIFORM_BUFFER_BINDING:
2398 if (index >= ctx->Const.MaxUniformBufferBindings)
2399 goto invalid_value;
2400 if (!ctx->Extensions.ARB_uniform_buffer_object)
2401 goto invalid_enum;
2402 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2403 return TYPE_INT;
2404
2405 case GL_UNIFORM_BUFFER_START:
2406 if (index >= ctx->Const.MaxUniformBufferBindings)
2407 goto invalid_value;
2408 if (!ctx->Extensions.ARB_uniform_buffer_object)
2409 goto invalid_enum;
2410 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2411 ctx->UniformBufferBindings[index].Offset;
2412 return TYPE_INT;
2413
2414 case GL_UNIFORM_BUFFER_SIZE:
2415 if (index >= ctx->Const.MaxUniformBufferBindings)
2416 goto invalid_value;
2417 if (!ctx->Extensions.ARB_uniform_buffer_object)
2418 goto invalid_enum;
2419 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2420 ctx->UniformBufferBindings[index].Size;
2421 return TYPE_INT;
2422
2423 /* ARB_shader_storage_buffer_object */
2424 case GL_SHADER_STORAGE_BUFFER_BINDING:
2425 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2426 goto invalid_enum;
2427 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2428 goto invalid_value;
2429 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
2430 return TYPE_INT;
2431
2432 case GL_SHADER_STORAGE_BUFFER_START:
2433 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2434 goto invalid_enum;
2435 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2436 goto invalid_value;
2437 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2438 ctx->ShaderStorageBufferBindings[index].Offset;
2439 return TYPE_INT;
2440
2441 case GL_SHADER_STORAGE_BUFFER_SIZE:
2442 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2443 goto invalid_enum;
2444 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2445 goto invalid_value;
2446 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2447 ctx->ShaderStorageBufferBindings[index].Size;
2448 return TYPE_INT;
2449
2450 /* ARB_texture_multisample / GL3.2 */
2451 case GL_SAMPLE_MASK_VALUE:
2452 if (index != 0)
2453 goto invalid_value;
2454 if (!ctx->Extensions.ARB_texture_multisample)
2455 goto invalid_enum;
2456 v->value_int = ctx->Multisample.SampleMaskValue;
2457 return TYPE_INT;
2458
2459 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2460 if (!ctx->Extensions.ARB_shader_atomic_counters)
2461 goto invalid_enum;
2462 if (index >= ctx->Const.MaxAtomicBufferBindings)
2463 goto invalid_value;
2464 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
2465 return TYPE_INT;
2466
2467 case GL_ATOMIC_COUNTER_BUFFER_START:
2468 if (!ctx->Extensions.ARB_shader_atomic_counters)
2469 goto invalid_enum;
2470 if (index >= ctx->Const.MaxAtomicBufferBindings)
2471 goto invalid_value;
2472 v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2473 ctx->AtomicBufferBindings[index].Offset;
2474 return TYPE_INT64;
2475
2476 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2477 if (!ctx->Extensions.ARB_shader_atomic_counters)
2478 goto invalid_enum;
2479 if (index >= ctx->Const.MaxAtomicBufferBindings)
2480 goto invalid_value;
2481 v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2482 ctx->AtomicBufferBindings[index].Size;
2483 return TYPE_INT64;
2484
2485 case GL_VERTEX_BINDING_DIVISOR:
2486 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2487 !_mesa_is_gles31(ctx))
2488 goto invalid_enum;
2489 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2490 goto invalid_value;
2491 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2492 return TYPE_INT;
2493
2494 case GL_VERTEX_BINDING_OFFSET:
2495 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2496 goto invalid_enum;
2497 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2498 goto invalid_value;
2499 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2500 return TYPE_INT;
2501
2502 case GL_VERTEX_BINDING_STRIDE:
2503 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2504 goto invalid_enum;
2505 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2506 goto invalid_value;
2507 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2508 return TYPE_INT;
2509
2510 case GL_VERTEX_BINDING_BUFFER:
2511 if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2512 goto invalid_enum;
2513 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2514 goto invalid_value;
2515 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2516 return TYPE_INT;
2517
2518 /* ARB_shader_image_load_store */
2519 case GL_IMAGE_BINDING_NAME: {
2520 struct gl_texture_object *t;
2521
2522 if (!ctx->Extensions.ARB_shader_image_load_store)
2523 goto invalid_enum;
2524 if (index >= ctx->Const.MaxImageUnits)
2525 goto invalid_value;
2526
2527 t = ctx->ImageUnits[index].TexObj;
2528 v->value_int = (t ? t->Name : 0);
2529 return TYPE_INT;
2530 }
2531
2532 case GL_IMAGE_BINDING_LEVEL:
2533 if (!ctx->Extensions.ARB_shader_image_load_store)
2534 goto invalid_enum;
2535 if (index >= ctx->Const.MaxImageUnits)
2536 goto invalid_value;
2537
2538 v->value_int = ctx->ImageUnits[index].Level;
2539 return TYPE_INT;
2540
2541 case GL_IMAGE_BINDING_LAYERED:
2542 if (!ctx->Extensions.ARB_shader_image_load_store)
2543 goto invalid_enum;
2544 if (index >= ctx->Const.MaxImageUnits)
2545 goto invalid_value;
2546
2547 v->value_int = ctx->ImageUnits[index].Layered;
2548 return TYPE_INT;
2549
2550 case GL_IMAGE_BINDING_LAYER:
2551 if (!ctx->Extensions.ARB_shader_image_load_store)
2552 goto invalid_enum;
2553 if (index >= ctx->Const.MaxImageUnits)
2554 goto invalid_value;
2555
2556 v->value_int = ctx->ImageUnits[index].Layer;
2557 return TYPE_INT;
2558
2559 case GL_IMAGE_BINDING_ACCESS:
2560 if (!ctx->Extensions.ARB_shader_image_load_store)
2561 goto invalid_enum;
2562 if (index >= ctx->Const.MaxImageUnits)
2563 goto invalid_value;
2564
2565 v->value_int = ctx->ImageUnits[index].Access;
2566 return TYPE_INT;
2567
2568 case GL_IMAGE_BINDING_FORMAT:
2569 if (!ctx->Extensions.ARB_shader_image_load_store)
2570 goto invalid_enum;
2571 if (index >= ctx->Const.MaxImageUnits)
2572 goto invalid_value;
2573
2574 v->value_int = ctx->ImageUnits[index].Format;
2575 return TYPE_INT;
2576
2577 /* ARB_direct_state_access */
2578 case GL_TEXTURE_BINDING_1D:
2579 case GL_TEXTURE_BINDING_1D_ARRAY:
2580 case GL_TEXTURE_BINDING_2D:
2581 case GL_TEXTURE_BINDING_2D_ARRAY:
2582 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2583 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2584 case GL_TEXTURE_BINDING_3D:
2585 case GL_TEXTURE_BINDING_BUFFER:
2586 case GL_TEXTURE_BINDING_CUBE_MAP:
2587 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2588 case GL_TEXTURE_BINDING_RECTANGLE: {
2589 int target;
2590
2591 if (ctx->API != API_OPENGL_CORE)
2592 goto invalid_enum;
2593 target = tex_binding_to_index(ctx, pname);
2594 if (target < 0)
2595 goto invalid_enum;
2596 if (index >= _mesa_max_tex_unit(ctx))
2597 goto invalid_value;
2598
2599 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2600 return TYPE_INT;
2601 }
2602
2603 case GL_SAMPLER_BINDING: {
2604 struct gl_sampler_object *samp;
2605
2606 if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 33)
2607 goto invalid_enum;
2608 if (index >= _mesa_max_tex_unit(ctx))
2609 goto invalid_value;
2610
2611 samp = ctx->Texture.Unit[index].Sampler;
2612 v->value_int = samp ? samp->Name : 0;
2613 return TYPE_INT;
2614 }
2615
2616 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2617 if (!_mesa_has_compute_shaders(ctx))
2618 goto invalid_enum;
2619 if (index >= 3)
2620 goto invalid_value;
2621 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2622 return TYPE_INT;
2623
2624 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2625 if (!_mesa_has_compute_shaders(ctx))
2626 goto invalid_enum;
2627 if (index >= 3)
2628 goto invalid_value;
2629 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2630 return TYPE_INT;
2631
2632 /* ARB_compute_variable_group_size */
2633 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2634 if (!ctx->Extensions.ARB_compute_variable_group_size)
2635 goto invalid_enum;
2636 if (index >= 3)
2637 goto invalid_value;
2638 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2639 return TYPE_INT;
2640
2641 /* GL_EXT_external_objects */
2642 case GL_NUM_DEVICE_UUIDS_EXT:
2643 v->value_int = 1;
2644 return TYPE_INT;
2645 case GL_DRIVER_UUID_EXT:
2646 if (index >= 1)
2647 goto invalid_value;
2648 _mesa_get_driver_uuid(ctx, v->value_int_4);
2649 return TYPE_INT_4;
2650 case GL_DEVICE_UUID_EXT:
2651 if (index >= 1)
2652 goto invalid_value;
2653 _mesa_get_device_uuid(ctx, v->value_int_4);
2654 return TYPE_INT_4;
2655 }
2656
2657 invalid_enum:
2658 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2659 _mesa_enum_to_string(pname));
2660 return TYPE_INVALID;
2661 invalid_value:
2662 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2663 _mesa_enum_to_string(pname));
2664 return TYPE_INVALID;
2665 }
2666
2667 void GLAPIENTRY
2668 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2669 {
2670 union value v;
2671 enum value_type type =
2672 find_value_indexed("glGetBooleani_v", pname, index, &v);
2673
2674 switch (type) {
2675 case TYPE_INT:
2676 case TYPE_UINT:
2677 params[0] = INT_TO_BOOLEAN(v.value_int);
2678 break;
2679 case TYPE_INT_4:
2680 case TYPE_UINT_4:
2681 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2682 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2683 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2684 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2685 break;
2686 case TYPE_INT64:
2687 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2688 break;
2689 default:
2690 ; /* nothing - GL error was recorded */
2691 }
2692 }
2693
2694 void GLAPIENTRY
2695 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2696 {
2697 union value v;
2698 enum value_type type =
2699 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2700
2701 switch (type) {
2702 case TYPE_FLOAT_4:
2703 case TYPE_FLOATN_4:
2704 params[3] = IROUND(v.value_float_4[3]);
2705 case TYPE_FLOAT_3:
2706 case TYPE_FLOATN_3:
2707 params[2] = IROUND(v.value_float_4[2]);
2708 case TYPE_FLOAT_2:
2709 case TYPE_FLOATN_2:
2710 params[1] = IROUND(v.value_float_4[1]);
2711 case TYPE_FLOAT:
2712 case TYPE_FLOATN:
2713 params[0] = IROUND(v.value_float_4[0]);
2714 break;
2715
2716 case TYPE_DOUBLEN_2:
2717 params[1] = IROUND(v.value_double_2[1]);
2718 case TYPE_DOUBLEN:
2719 params[0] = IROUND(v.value_double_2[0]);
2720 break;
2721
2722 case TYPE_INT:
2723 case TYPE_UINT:
2724 params[0] = v.value_int;
2725 break;
2726 case TYPE_INT_4:
2727 case TYPE_UINT_4:
2728 params[0] = v.value_int_4[0];
2729 params[1] = v.value_int_4[1];
2730 params[2] = v.value_int_4[2];
2731 params[3] = v.value_int_4[3];
2732 break;
2733 case TYPE_INT64:
2734 params[0] = INT64_TO_INT(v.value_int64);
2735 break;
2736 default:
2737 ; /* nothing - GL error was recorded */
2738 }
2739 }
2740
2741 void GLAPIENTRY
2742 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2743 {
2744 union value v;
2745 enum value_type type =
2746 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2747
2748 switch (type) {
2749 case TYPE_INT:
2750 params[0] = v.value_int;
2751 break;
2752 case TYPE_INT_4:
2753 params[0] = v.value_int_4[0];
2754 params[1] = v.value_int_4[1];
2755 params[2] = v.value_int_4[2];
2756 params[3] = v.value_int_4[3];
2757 break;
2758 case TYPE_UINT:
2759 params[0] = (GLuint) v.value_int;
2760 break;
2761 case TYPE_UINT_4:
2762 params[0] = (GLuint) v.value_int_4[0];
2763 params[1] = (GLuint) v.value_int_4[1];
2764 params[2] = (GLuint) v.value_int_4[2];
2765 params[3] = (GLuint) v.value_int_4[3];
2766 break;
2767 case TYPE_INT64:
2768 params[0] = v.value_int64;
2769 break;
2770 default:
2771 ; /* nothing - GL error was recorded */
2772 }
2773 }
2774
2775 void GLAPIENTRY
2776 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2777 {
2778 int i;
2779 GLmatrix *m;
2780 union value v;
2781 enum value_type type =
2782 find_value_indexed("glGetFloati_v", pname, index, &v);
2783
2784 switch (type) {
2785 case TYPE_FLOAT_4:
2786 case TYPE_FLOATN_4:
2787 params[3] = v.value_float_4[3];
2788 case TYPE_FLOAT_3:
2789 case TYPE_FLOATN_3:
2790 params[2] = v.value_float_4[2];
2791 case TYPE_FLOAT_2:
2792 case TYPE_FLOATN_2:
2793 params[1] = v.value_float_4[1];
2794 case TYPE_FLOAT:
2795 case TYPE_FLOATN:
2796 params[0] = v.value_float_4[0];
2797 break;
2798
2799 case TYPE_DOUBLEN_2:
2800 params[1] = (GLfloat) v.value_double_2[1];
2801 case TYPE_DOUBLEN:
2802 params[0] = (GLfloat) v.value_double_2[0];
2803 break;
2804
2805 case TYPE_INT_4:
2806 params[3] = (GLfloat) v.value_int_4[3];
2807 case TYPE_INT_3:
2808 params[2] = (GLfloat) v.value_int_4[2];
2809 case TYPE_INT_2:
2810 case TYPE_ENUM_2:
2811 params[1] = (GLfloat) v.value_int_4[1];
2812 case TYPE_INT:
2813 case TYPE_ENUM:
2814 case TYPE_ENUM16:
2815 params[0] = (GLfloat) v.value_int_4[0];
2816 break;
2817
2818 case TYPE_INT_N:
2819 for (i = 0; i < v.value_int_n.n; i++)
2820 params[i] = (GLfloat) v.value_int_n.ints[i];
2821 break;
2822
2823 case TYPE_UINT_4:
2824 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
2825 case TYPE_UINT_3:
2826 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
2827 case TYPE_UINT_2:
2828 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
2829 case TYPE_UINT:
2830 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
2831 break;
2832
2833 case TYPE_INT64:
2834 params[0] = (GLfloat) v.value_int64;
2835 break;
2836
2837 case TYPE_BOOLEAN:
2838 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2839 break;
2840
2841 case TYPE_UBYTE:
2842 params[0] = (GLfloat) v.value_ubyte;
2843 break;
2844
2845 case TYPE_SHORT:
2846 params[0] = (GLfloat) v.value_short;
2847 break;
2848
2849 case TYPE_MATRIX:
2850 m = *(GLmatrix **) &v;
2851 for (i = 0; i < 16; i++)
2852 params[i] = m->m[i];
2853 break;
2854
2855 case TYPE_MATRIX_T:
2856 m = *(GLmatrix **) &v;
2857 for (i = 0; i < 16; i++)
2858 params[i] = m->m[transpose[i]];
2859 break;
2860
2861 default:
2862 ;
2863 }
2864 }
2865
2866 void GLAPIENTRY
2867 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2868 {
2869 int i;
2870 GLmatrix *m;
2871 union value v;
2872 enum value_type type =
2873 find_value_indexed("glGetDoublei_v", pname, index, &v);
2874
2875 switch (type) {
2876 case TYPE_FLOAT_4:
2877 case TYPE_FLOATN_4:
2878 params[3] = (GLdouble) v.value_float_4[3];
2879 case TYPE_FLOAT_3:
2880 case TYPE_FLOATN_3:
2881 params[2] = (GLdouble) v.value_float_4[2];
2882 case TYPE_FLOAT_2:
2883 case TYPE_FLOATN_2:
2884 params[1] = (GLdouble) v.value_float_4[1];
2885 case TYPE_FLOAT:
2886 case TYPE_FLOATN:
2887 params[0] = (GLdouble) v.value_float_4[0];
2888 break;
2889
2890 case TYPE_DOUBLEN_2:
2891 params[1] = v.value_double_2[1];
2892 case TYPE_DOUBLEN:
2893 params[0] = v.value_double_2[0];
2894 break;
2895
2896 case TYPE_INT_4:
2897 params[3] = (GLdouble) v.value_int_4[3];
2898 case TYPE_INT_3:
2899 params[2] = (GLdouble) v.value_int_4[2];
2900 case TYPE_INT_2:
2901 case TYPE_ENUM_2:
2902 params[1] = (GLdouble) v.value_int_4[1];
2903 case TYPE_INT:
2904 case TYPE_ENUM:
2905 case TYPE_ENUM16:
2906 params[0] = (GLdouble) v.value_int_4[0];
2907 break;
2908
2909 case TYPE_INT_N:
2910 for (i = 0; i < v.value_int_n.n; i++)
2911 params[i] = (GLdouble) v.value_int_n.ints[i];
2912 break;
2913
2914 case TYPE_UINT_4:
2915 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
2916 case TYPE_UINT_3:
2917 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
2918 case TYPE_UINT_2:
2919 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
2920 case TYPE_UINT:
2921 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
2922 break;
2923
2924 case TYPE_INT64:
2925 params[0] = (GLdouble) v.value_int64;
2926 break;
2927
2928 case TYPE_BOOLEAN:
2929 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2930 break;
2931
2932 case TYPE_UBYTE:
2933 params[0] = (GLdouble) v.value_ubyte;
2934 break;
2935
2936 case TYPE_SHORT:
2937 params[0] = (GLdouble) v.value_short;
2938 break;
2939
2940 case TYPE_MATRIX:
2941 m = *(GLmatrix **) &v;
2942 for (i = 0; i < 16; i++)
2943 params[i] = (GLdouble) m->m[i];
2944 break;
2945
2946 case TYPE_MATRIX_T:
2947 m = *(GLmatrix **) &v;
2948 for (i = 0; i < 16; i++)
2949 params[i] = (GLdouble) m->m[transpose[i]];
2950 break;
2951
2952 default:
2953 ;
2954 }
2955 }
2956
2957 void GLAPIENTRY
2958 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
2959 {
2960 GLsizei size;
2961 union value v;
2962 enum value_type type;
2963 const char *func = "glGetUnsignedBytei_vEXT";
2964
2965 GET_CURRENT_CONTEXT(ctx);
2966
2967 if (!ctx->Extensions.EXT_memory_object) {
2968 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2969 return;
2970 }
2971
2972 type = find_value_indexed(func, target, index, &v);
2973 size = get_value_size(type, &v);
2974 if (size <= 0) {
2975 _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()");
2976 }
2977
2978 switch (type) {
2979 case TYPE_UINT:
2980 case TYPE_INT:
2981 case TYPE_INT_2:
2982 case TYPE_UINT_2:
2983 case TYPE_INT_3:
2984 case TYPE_UINT_3:
2985 case TYPE_INT_4:
2986 case TYPE_UINT_4:
2987 case TYPE_INT64:
2988 case TYPE_ENUM16:
2989 case TYPE_ENUM:
2990 case TYPE_ENUM_2:
2991 case TYPE_BOOLEAN:
2992 case TYPE_UBYTE:
2993 case TYPE_SHORT:
2994 case TYPE_FLOAT:
2995 case TYPE_FLOATN:
2996 case TYPE_FLOAT_2:
2997 case TYPE_FLOATN_2:
2998 case TYPE_FLOAT_3:
2999 case TYPE_FLOATN_3:
3000 case TYPE_FLOAT_4:
3001 case TYPE_FLOATN_4:
3002 case TYPE_FLOAT_8:
3003 case TYPE_DOUBLEN:
3004 case TYPE_DOUBLEN_2:
3005 case TYPE_MATRIX:
3006 case TYPE_MATRIX_T:
3007 memcpy(data, &v.value_int, size);
3008 break;
3009 case TYPE_INT_N:
3010 memcpy(data, &v.value_int_n.ints, size);
3011 break;
3012 default:
3013 break; /* nothing - GL error was recorded */
3014 }
3015 }
3016
3017 void GLAPIENTRY
3018 _mesa_GetFixedv(GLenum pname, GLfixed *params)
3019 {
3020 const struct value_desc *d;
3021 union value v;
3022 GLmatrix *m;
3023 int shift, i;
3024 void *p;
3025
3026 d = find_value("glGetDoublev", pname, &p, &v);
3027 switch (d->type) {
3028 case TYPE_INVALID:
3029 break;
3030 case TYPE_CONST:
3031 params[0] = INT_TO_FIXED(d->offset);
3032 break;
3033
3034 case TYPE_FLOAT_4:
3035 case TYPE_FLOATN_4:
3036 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
3037 case TYPE_FLOAT_3:
3038 case TYPE_FLOATN_3:
3039 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
3040 case TYPE_FLOAT_2:
3041 case TYPE_FLOATN_2:
3042 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
3043 case TYPE_FLOAT:
3044 case TYPE_FLOATN:
3045 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
3046 break;
3047
3048 case TYPE_DOUBLEN_2:
3049 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
3050 case TYPE_DOUBLEN:
3051 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
3052 break;
3053
3054 case TYPE_INT_4:
3055 case TYPE_UINT_4:
3056 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
3057 case TYPE_INT_3:
3058 case TYPE_UINT_3:
3059 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
3060 case TYPE_INT_2:
3061 case TYPE_UINT_2:
3062 case TYPE_ENUM_2:
3063 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
3064 case TYPE_INT:
3065 case TYPE_UINT:
3066 case TYPE_ENUM:
3067 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
3068 break;
3069
3070 case TYPE_ENUM16:
3071 params[0] = INT_TO_FIXED(((GLenum16 *) p)[0]);
3072 break;
3073
3074 case TYPE_INT_N:
3075 for (i = 0; i < v.value_int_n.n; i++)
3076 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
3077 break;
3078
3079 case TYPE_INT64:
3080 params[0] = ((GLint64 *) p)[0];
3081 break;
3082
3083 case TYPE_BOOLEAN:
3084 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
3085 break;
3086
3087 case TYPE_UBYTE:
3088 params[0] = INT_TO_FIXED(((GLubyte *) p)[0]);
3089 break;
3090
3091 case TYPE_SHORT:
3092 params[0] = INT_TO_FIXED(((GLshort *) p)[0]);
3093 break;
3094
3095 case TYPE_MATRIX:
3096 m = *(GLmatrix **) p;
3097 for (i = 0; i < 16; i++)
3098 params[i] = FLOAT_TO_FIXED(m->m[i]);
3099 break;
3100
3101 case TYPE_MATRIX_T:
3102 m = *(GLmatrix **) p;
3103 for (i = 0; i < 16; i++)
3104 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
3105 break;
3106
3107 case TYPE_BIT_0:
3108 case TYPE_BIT_1:
3109 case TYPE_BIT_2:
3110 case TYPE_BIT_3:
3111 case TYPE_BIT_4:
3112 case TYPE_BIT_5:
3113 case TYPE_BIT_6:
3114 case TYPE_BIT_7:
3115 shift = d->type - TYPE_BIT_0;
3116 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
3117 break;
3118 }
3119 }