mesa: Support GL_MAX_VERTEX_OUTPUT_COMPONENTS query with ES3
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "extensions.h"
32 #include "get.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "state.h"
36 #include "texcompress.h"
37 #include "framebuffer.h"
38 #include "samplerobj.h"
39 #include "stencil.h"
40
41 /* This is a table driven implemetation of the glGet*v() functions.
42 * The basic idea is that most getters just look up an int somewhere
43 * in struct gl_context and then convert it to a bool or float according to
44 * which of glGetIntegerv() glGetBooleanv() etc is being called.
45 * Instead of generating code to do this, we can just record the enum
46 * value and the offset into struct gl_context in an array of structs. Then
47 * in glGet*(), we lookup the struct for the enum in question, and use
48 * the offset to get the int we need.
49 *
50 * Sometimes we need to look up a float, a boolean, a bit in a
51 * bitfield, a matrix or other types instead, so we need to track the
52 * type of the value in struct gl_context. And sometimes the value isn't in
53 * struct gl_context but in the drawbuffer, the array object, current texture
54 * unit, or maybe it's a computed value. So we need to also track
55 * where or how to find the value. Finally, we sometimes need to
56 * check that one of a number of extensions are enabled, the GL
57 * version or flush or call _mesa_update_state(). This is done by
58 * attaching optional extra information to the value description
59 * struct, it's sort of like an array of opcodes that describe extra
60 * checks or actions.
61 *
62 * Putting all this together we end up with struct value_desc below,
63 * and with a couple of macros to help, the table of struct value_desc
64 * is about as concise as the specification in the old python script.
65 */
66
67 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
68 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
69 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
70 (GLint) ((F) * 65536.0f) )
71
72 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
73 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
74 ((I) < SHRT_MIN) ? INT_MIN : \
75 (GLint) ((I) * 65536) )
76
77 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
78 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
79
80 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
81 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
82 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
83 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
84
85 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
86 #define ENUM_TO_FIXED(E) (E)
87
88 enum value_type {
89 TYPE_INVALID,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_BIT_6,
106 TYPE_BIT_7,
107 TYPE_FLOAT,
108 TYPE_FLOAT_2,
109 TYPE_FLOAT_3,
110 TYPE_FLOAT_4,
111 TYPE_FLOATN,
112 TYPE_FLOATN_2,
113 TYPE_FLOATN_3,
114 TYPE_FLOATN_4,
115 TYPE_DOUBLEN,
116 TYPE_MATRIX,
117 TYPE_MATRIX_T,
118 TYPE_CONST
119 };
120
121 enum value_location {
122 LOC_BUFFER,
123 LOC_CONTEXT,
124 LOC_ARRAY,
125 LOC_TEXUNIT,
126 LOC_CUSTOM
127 };
128
129 enum value_extra {
130 EXTRA_END = 0x8000,
131 EXTRA_VERSION_30,
132 EXTRA_VERSION_31,
133 EXTRA_VERSION_32,
134 EXTRA_API_GL,
135 EXTRA_API_GL_CORE,
136 EXTRA_API_ES2,
137 EXTRA_API_ES3,
138 EXTRA_NEW_BUFFERS,
139 EXTRA_NEW_FRAG_CLAMP,
140 EXTRA_VALID_DRAW_BUFFER,
141 EXTRA_VALID_TEXTURE_UNIT,
142 EXTRA_VALID_CLIP_DISTANCE,
143 EXTRA_FLUSH_CURRENT,
144 EXTRA_GLSL_130,
145 EXTRA_EXT_UBO_GS4,
146 };
147
148 #define NO_EXTRA NULL
149 #define NO_OFFSET 0
150
151 struct value_desc {
152 GLenum pname;
153 GLubyte location; /**< enum value_location */
154 GLubyte type; /**< enum value_type */
155 int offset;
156 const int *extra;
157 };
158
159 union value {
160 GLfloat value_float;
161 GLfloat value_float_4[4];
162 GLmatrix *value_matrix;
163 GLint value_int;
164 GLint value_int_4[4];
165 GLint64 value_int64;
166 GLenum value_enum;
167
168 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
169 struct {
170 GLint n, ints[100];
171 } value_int_n;
172 GLboolean value_bool;
173 };
174
175 #define BUFFER_FIELD(field, type) \
176 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
177 #define CONTEXT_FIELD(field, type) \
178 LOC_CONTEXT, type, offsetof(struct gl_context, field)
179 #define ARRAY_FIELD(field, type) \
180 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
181 #undef CONST /* already defined through windows.h */
182 #define CONST(value) \
183 LOC_CONTEXT, TYPE_CONST, value
184
185 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
186 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
187 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
188
189 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
190 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
191 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
192 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
193 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
194 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
195 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
196 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
197 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
198 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
199 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
200 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
201 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
202 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
203 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
204 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
205 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
206 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
207 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
208 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
209
210 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
211 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
212 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
213
214 #define EXT(f) \
215 offsetof(struct gl_extensions, f)
216
217 #define EXTRA_EXT(e) \
218 static const int extra_##e[] = { \
219 EXT(e), EXTRA_END \
220 }
221
222 #define EXTRA_EXT2(e1, e2) \
223 static const int extra_##e1##_##e2[] = { \
224 EXT(e1), EXT(e2), EXTRA_END \
225 }
226
227 /* The 'extra' mechanism is a way to specify extra checks (such as
228 * extensions or specific gl versions) or actions (flush current, new
229 * buffers) that we need to do before looking up an enum. We need to
230 * declare them all up front so we can refer to them in the value_desc
231 * structs below.
232 *
233 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
234 * versions, listing multiple ones in an array means an error will be thrown
235 * only if none of them are available. If you need to check for "AND"
236 * behavior, you would need to make a custom EXTRA_ enum.
237 */
238
239 static const int extra_new_buffers[] = {
240 EXTRA_NEW_BUFFERS,
241 EXTRA_END
242 };
243
244 static const int extra_new_frag_clamp[] = {
245 EXTRA_NEW_FRAG_CLAMP,
246 EXTRA_END
247 };
248
249 static const int extra_valid_draw_buffer[] = {
250 EXTRA_VALID_DRAW_BUFFER,
251 EXTRA_END
252 };
253
254 static const int extra_valid_texture_unit[] = {
255 EXTRA_VALID_TEXTURE_UNIT,
256 EXTRA_END
257 };
258
259 static const int extra_valid_clip_distance[] = {
260 EXTRA_VALID_CLIP_DISTANCE,
261 EXTRA_END
262 };
263
264 static const int extra_flush_current_valid_texture_unit[] = {
265 EXTRA_FLUSH_CURRENT,
266 EXTRA_VALID_TEXTURE_UNIT,
267 EXTRA_END
268 };
269
270 static const int extra_flush_current[] = {
271 EXTRA_FLUSH_CURRENT,
272 EXTRA_END
273 };
274
275 static const int extra_EXT_texture_integer[] = {
276 EXT(EXT_texture_integer),
277 EXTRA_END
278 };
279
280 static const int extra_EXT_texture_integer_and_new_buffers[] = {
281 EXT(EXT_texture_integer),
282 EXTRA_NEW_BUFFERS,
283 EXTRA_END
284 };
285
286 static const int extra_GLSL_130_es3[] = {
287 EXTRA_GLSL_130,
288 EXTRA_API_ES3,
289 EXTRA_END
290 };
291
292 static const int extra_texture_buffer_object[] = {
293 EXTRA_API_GL_CORE,
294 EXTRA_VERSION_31,
295 EXT(ARB_texture_buffer_object),
296 EXTRA_END
297 };
298
299 static const int extra_ARB_transform_feedback2_api_es3[] = {
300 EXT(ARB_transform_feedback2),
301 EXTRA_API_ES3,
302 EXTRA_END
303 };
304
305 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
306 EXTRA_EXT_UBO_GS4,
307 EXTRA_END
308 };
309
310 static const int extra_ARB_ES2_compatibility_api_es2[] = {
311 EXT(ARB_ES2_compatibility),
312 EXTRA_API_ES2,
313 EXTRA_END
314 };
315
316 static const int extra_ARB_ES3_compatibility_api_es3[] = {
317 EXT(ARB_ES3_compatibility),
318 EXTRA_API_ES3,
319 EXTRA_END
320 };
321
322 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
323 EXT(EXT_framebuffer_sRGB),
324 EXTRA_NEW_BUFFERS,
325 EXTRA_END
326 };
327
328 static const int extra_MESA_texture_array_es3[] = {
329 EXT(MESA_texture_array),
330 EXTRA_API_ES3,
331 EXTRA_END
332 };
333
334 EXTRA_EXT(ARB_texture_cube_map);
335 EXTRA_EXT(MESA_texture_array);
336 EXTRA_EXT(NV_fog_distance);
337 EXTRA_EXT(EXT_texture_filter_anisotropic);
338 EXTRA_EXT(NV_point_sprite);
339 EXTRA_EXT(NV_texture_rectangle);
340 EXTRA_EXT(EXT_stencil_two_side);
341 EXTRA_EXT(EXT_depth_bounds_test);
342 EXTRA_EXT(ARB_depth_clamp);
343 EXTRA_EXT(ATI_fragment_shader);
344 EXTRA_EXT(EXT_framebuffer_blit);
345 EXTRA_EXT(EXT_provoking_vertex);
346 EXTRA_EXT(ARB_fragment_shader);
347 EXTRA_EXT(ARB_fragment_program);
348 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
349 EXTRA_EXT(ARB_seamless_cube_map);
350 EXTRA_EXT(ARB_sync);
351 EXTRA_EXT(ARB_vertex_shader);
352 EXTRA_EXT(EXT_transform_feedback);
353 EXTRA_EXT(ARB_transform_feedback3);
354 EXTRA_EXT(EXT_pixel_buffer_object);
355 EXTRA_EXT(ARB_vertex_program);
356 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
357 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
358 EXTRA_EXT(ARB_geometry_shader4);
359 EXTRA_EXT(ARB_color_buffer_float);
360 EXTRA_EXT(EXT_framebuffer_sRGB);
361 EXTRA_EXT(OES_EGL_image_external);
362 EXTRA_EXT(ARB_blend_func_extended);
363 EXTRA_EXT(ARB_uniform_buffer_object);
364 EXTRA_EXT(ARB_timer_query);
365 EXTRA_EXT(ARB_map_buffer_alignment);
366 EXTRA_EXT(ARB_texture_cube_map_array);
367 EXTRA_EXT(ARB_texture_buffer_range);
368 EXTRA_EXT(ARB_texture_multisample);
369
370 static const int
371 extra_ARB_color_buffer_float_or_glcore[] = {
372 EXT(ARB_color_buffer_float),
373 EXTRA_API_GL_CORE,
374 EXTRA_END
375 };
376
377 static const int
378 extra_NV_primitive_restart[] = {
379 EXT(NV_primitive_restart),
380 EXTRA_END
381 };
382
383 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
384 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
385 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
386
387 static const int extra_gl30_es3[] = {
388 EXTRA_VERSION_30,
389 EXTRA_API_ES3,
390 EXTRA_END,
391 };
392
393 static const int extra_gl32_es3[] = {
394 EXTRA_VERSION_32,
395 EXTRA_API_ES3,
396 EXTRA_END,
397 };
398
399 static const int
400 extra_ARB_vertex_program_api_es2[] = {
401 EXT(ARB_vertex_program),
402 EXTRA_API_ES2,
403 EXTRA_END
404 };
405
406 /* The ReadBuffer get token is valid under either full GL or under
407 * GLES2 if the NV_read_buffer extension is available. */
408 static const int
409 extra_NV_read_buffer_api_gl[] = {
410 EXTRA_API_ES2,
411 EXTRA_API_GL,
412 EXTRA_END
413 };
414
415 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
416 EXTRA_API_GL_CORE,
417 EXT(ARB_color_buffer_float),
418 EXTRA_NEW_BUFFERS,
419 EXTRA_END
420 };
421
422 /* This is the big table describing all the enums we accept in
423 * glGet*v(). The table is partitioned into six parts: enums
424 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
425 * between OpenGL and GLES, enums exclusive to GLES, etc for the
426 * remaining combinations. To look up the enums valid in a given API
427 * we will use a hash table specific to that API. These tables are in
428 * turn generated at build time and included through get_hash.h.
429 */
430
431 #include "get_hash.h"
432
433 /* All we need now is a way to look up the value struct from the enum.
434 * The code generated by gcc for the old generated big switch
435 * statement is a big, balanced, open coded if/else tree, essentially
436 * an unrolled binary search. It would be natural to sort the new
437 * enum table and use bsearch(), but we will use a read-only hash
438 * table instead. bsearch() has a nice guaranteed worst case
439 * performance, but we're also guaranteed to hit that worst case
440 * (log2(n) iterations) for about half the enums. Instead, using an
441 * open addressing hash table, we can find the enum on the first try
442 * for 80% of the enums, 1 collision for 10% and never more than 5
443 * collisions for any enum (typical numbers). And the code is very
444 * simple, even though it feels a little magic. */
445
446 #ifdef GET_DEBUG
447 static void
448 print_table_stats(int api)
449 {
450 int i, j, collisions[11], count, hash, mask;
451 const struct value_desc *d;
452 const char *api_names[] = {
453 [API_OPENGL_COMPAT] = "GL",
454 [API_OPENGL_CORE] = "GL_CORE",
455 [API_OPENGLES] = "GLES",
456 [API_OPENGLES2] = "GLES2",
457 };
458 const char *api_name;
459
460 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
461 count = 0;
462 mask = Elements(table(api)) - 1;
463 memset(collisions, 0, sizeof collisions);
464
465 for (i = 0; i < Elements(table(api)); i++) {
466 if (!table(api)[i])
467 continue;
468 count++;
469 d = &values[table(api)[i]];
470 hash = (d->pname * prime_factor);
471 j = 0;
472 while (1) {
473 if (values[table(api)[hash & mask]].pname == d->pname)
474 break;
475 hash += prime_step;
476 j++;
477 }
478
479 if (j < 10)
480 collisions[j]++;
481 else
482 collisions[10]++;
483 }
484
485 printf("number of enums for %s: %d (total %ld)\n",
486 api_name, count, Elements(values));
487 for (i = 0; i < Elements(collisions) - 1; i++)
488 if (collisions[i] > 0)
489 printf(" %d enums with %d %scollisions\n",
490 collisions[i], i, i == 10 ? "or more " : "");
491 }
492 #endif
493
494 /**
495 * Initialize the enum hash for a given API
496 *
497 * This is called from one_time_init() to insert the enum values that
498 * are valid for the API in question into the enum hash table.
499 *
500 * \param the current context, for determining the API in question
501 */
502 void _mesa_init_get_hash(struct gl_context *ctx)
503 {
504 #ifdef GET_DEBUG
505 print_table_stats();
506 #endif
507 }
508
509 /**
510 * Handle irregular enums
511 *
512 * Some values don't conform to the "well-known type at context
513 * pointer + offset" pattern, so we have this function to catch all
514 * the corner cases. Typically, it's a computed value or a one-off
515 * pointer to a custom struct or something.
516 *
517 * In this case we can't return a pointer to the value, so we'll have
518 * to use the temporary variable 'v' declared back in the calling
519 * glGet*v() function to store the result.
520 *
521 * \param ctx the current context
522 * \param d the struct value_desc that describes the enum
523 * \param v pointer to the tmp declared in the calling glGet*v() function
524 */
525 static void
526 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
527 {
528 struct gl_buffer_object **buffer_obj;
529 struct gl_client_array *array;
530 GLuint unit, *p;
531
532 switch (d->pname) {
533 case GL_MAJOR_VERSION:
534 v->value_int = ctx->Version / 10;
535 break;
536 case GL_MINOR_VERSION:
537 v->value_int = ctx->Version % 10;
538 break;
539
540 case GL_TEXTURE_1D:
541 case GL_TEXTURE_2D:
542 case GL_TEXTURE_3D:
543 case GL_TEXTURE_1D_ARRAY_EXT:
544 case GL_TEXTURE_2D_ARRAY_EXT:
545 case GL_TEXTURE_CUBE_MAP_ARB:
546 case GL_TEXTURE_RECTANGLE_NV:
547 case GL_TEXTURE_EXTERNAL_OES:
548 v->value_bool = _mesa_IsEnabled(d->pname);
549 break;
550
551 case GL_LINE_STIPPLE_PATTERN:
552 /* This is the only GLushort, special case it here by promoting
553 * to an int rather than introducing a new type. */
554 v->value_int = ctx->Line.StipplePattern;
555 break;
556
557 case GL_CURRENT_RASTER_TEXTURE_COORDS:
558 unit = ctx->Texture.CurrentUnit;
559 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
560 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
561 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
562 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
563 break;
564
565 case GL_CURRENT_TEXTURE_COORDS:
566 unit = ctx->Texture.CurrentUnit;
567 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
568 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
569 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
570 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
571 break;
572
573 case GL_COLOR_WRITEMASK:
574 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
575 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
576 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
577 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
578 break;
579
580 case GL_EDGE_FLAG:
581 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
582 break;
583
584 case GL_READ_BUFFER:
585 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
586 break;
587
588 case GL_MAP2_GRID_DOMAIN:
589 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
590 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
591 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
592 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
593 break;
594
595 case GL_TEXTURE_STACK_DEPTH:
596 unit = ctx->Texture.CurrentUnit;
597 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
598 break;
599 case GL_TEXTURE_MATRIX:
600 unit = ctx->Texture.CurrentUnit;
601 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
602 break;
603
604 case GL_TEXTURE_COORD_ARRAY:
605 case GL_TEXTURE_COORD_ARRAY_SIZE:
606 case GL_TEXTURE_COORD_ARRAY_TYPE:
607 case GL_TEXTURE_COORD_ARRAY_STRIDE:
608 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
609 v->value_int = *(GLuint *) ((char *) array + d->offset);
610 break;
611
612 case GL_ACTIVE_TEXTURE_ARB:
613 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
614 break;
615 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
616 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
617 break;
618
619 case GL_MODELVIEW_STACK_DEPTH:
620 case GL_PROJECTION_STACK_DEPTH:
621 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
622 break;
623
624 case GL_MAX_TEXTURE_SIZE:
625 case GL_MAX_3D_TEXTURE_SIZE:
626 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
627 p = (GLuint *) ((char *) ctx + d->offset);
628 v->value_int = 1 << (*p - 1);
629 break;
630
631 case GL_SCISSOR_BOX:
632 v->value_int_4[0] = ctx->Scissor.X;
633 v->value_int_4[1] = ctx->Scissor.Y;
634 v->value_int_4[2] = ctx->Scissor.Width;
635 v->value_int_4[3] = ctx->Scissor.Height;
636 break;
637
638 case GL_LIST_INDEX:
639 v->value_int =
640 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
641 break;
642 case GL_LIST_MODE:
643 if (!ctx->CompileFlag)
644 v->value_enum = 0;
645 else if (ctx->ExecuteFlag)
646 v->value_enum = GL_COMPILE_AND_EXECUTE;
647 else
648 v->value_enum = GL_COMPILE;
649 break;
650
651 case GL_VIEWPORT:
652 v->value_int_4[0] = ctx->Viewport.X;
653 v->value_int_4[1] = ctx->Viewport.Y;
654 v->value_int_4[2] = ctx->Viewport.Width;
655 v->value_int_4[3] = ctx->Viewport.Height;
656 break;
657
658 case GL_ACTIVE_STENCIL_FACE_EXT:
659 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
660 break;
661
662 case GL_STENCIL_FAIL:
663 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
664 break;
665 case GL_STENCIL_FUNC:
666 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
667 break;
668 case GL_STENCIL_PASS_DEPTH_FAIL:
669 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
670 break;
671 case GL_STENCIL_PASS_DEPTH_PASS:
672 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
673 break;
674 case GL_STENCIL_REF:
675 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
676 break;
677 case GL_STENCIL_BACK_REF:
678 v->value_int = _mesa_get_stencil_ref(ctx, 1);
679 break;
680 case GL_STENCIL_VALUE_MASK:
681 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
682 break;
683 case GL_STENCIL_WRITEMASK:
684 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
685 break;
686
687 case GL_NUM_EXTENSIONS:
688 v->value_int = _mesa_get_extension_count(ctx);
689 break;
690
691 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
692 v->value_int = _mesa_get_color_read_type(ctx);
693 break;
694 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
695 v->value_int = _mesa_get_color_read_format(ctx);
696 break;
697
698 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
699 v->value_int = ctx->CurrentStack->Depth + 1;
700 break;
701 case GL_CURRENT_MATRIX_ARB:
702 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
703 v->value_matrix = ctx->CurrentStack->Top;
704 break;
705
706 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
707 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
708 break;
709 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
710 v->value_int_n.n =
711 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
712 ASSERT(v->value_int_n.n <= ARRAY_SIZE(v->value_int_n.ints));
713 break;
714
715 case GL_MAX_VARYING_FLOATS_ARB:
716 case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
717 case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
718 v->value_int = ctx->Const.MaxVarying * 4;
719 break;
720
721 /* Various object names */
722
723 case GL_TEXTURE_BINDING_1D:
724 case GL_TEXTURE_BINDING_2D:
725 case GL_TEXTURE_BINDING_3D:
726 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
727 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
728 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
729 case GL_TEXTURE_BINDING_RECTANGLE_NV:
730 case GL_TEXTURE_BINDING_EXTERNAL_OES:
731 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
732 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
733 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
734 unit = ctx->Texture.CurrentUnit;
735 v->value_int =
736 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
737 break;
738
739 /* GL_ARB_vertex_buffer_object */
740 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
741 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
742 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
743 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
744 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
745 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
746 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
747 buffer_obj = (struct gl_buffer_object **)
748 ((char *) ctx->Array.ArrayObj + d->offset);
749 v->value_int = (*buffer_obj)->Name;
750 break;
751 case GL_ARRAY_BUFFER_BINDING_ARB:
752 v->value_int = ctx->Array.ArrayBufferObj->Name;
753 break;
754 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
755 v->value_int =
756 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
757 break;
758 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
759 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
760 break;
761
762 /* ARB_copy_buffer */
763 case GL_COPY_READ_BUFFER:
764 v->value_int = ctx->CopyReadBuffer->Name;
765 break;
766 case GL_COPY_WRITE_BUFFER:
767 v->value_int = ctx->CopyWriteBuffer->Name;
768 break;
769
770 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
771 v->value_int = ctx->Pack.BufferObj->Name;
772 break;
773 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
774 v->value_int = ctx->Unpack.BufferObj->Name;
775 break;
776 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
777 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
778 break;
779 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
780 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
781 break;
782 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
783 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
784 break;
785 case GL_TRANSFORM_FEEDBACK_BINDING:
786 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
787 break;
788 case GL_CURRENT_PROGRAM:
789 v->value_int =
790 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
791 break;
792 case GL_READ_FRAMEBUFFER_BINDING_EXT:
793 v->value_int = ctx->ReadBuffer->Name;
794 break;
795 case GL_RENDERBUFFER_BINDING_EXT:
796 v->value_int =
797 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
798 break;
799 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
800 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
801 break;
802
803 case GL_FOG_COLOR:
804 if (_mesa_get_clamp_fragment_color(ctx))
805 COPY_4FV(v->value_float_4, ctx->Fog.Color);
806 else
807 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
808 break;
809 case GL_COLOR_CLEAR_VALUE:
810 if (_mesa_get_clamp_fragment_color(ctx)) {
811 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
812 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
813 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
814 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
815 } else
816 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
817 break;
818 case GL_BLEND_COLOR_EXT:
819 if (_mesa_get_clamp_fragment_color(ctx))
820 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
821 else
822 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
823 break;
824 case GL_ALPHA_TEST_REF:
825 if (_mesa_get_clamp_fragment_color(ctx))
826 v->value_float = ctx->Color.AlphaRef;
827 else
828 v->value_float = ctx->Color.AlphaRefUnclamped;
829 break;
830 case GL_MAX_VERTEX_UNIFORM_VECTORS:
831 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
832 break;
833
834 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
835 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
836 break;
837
838 /* GL_ARB_texture_buffer_object */
839 case GL_TEXTURE_BUFFER_ARB:
840 v->value_int = ctx->Texture.BufferObject->Name;
841 break;
842 case GL_TEXTURE_BINDING_BUFFER_ARB:
843 unit = ctx->Texture.CurrentUnit;
844 v->value_int =
845 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
846 break;
847 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
848 {
849 struct gl_buffer_object *buf =
850 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
851 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
852 v->value_int = buf ? buf->Name : 0;
853 }
854 break;
855 case GL_TEXTURE_BUFFER_FORMAT_ARB:
856 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
857 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
858 break;
859
860 /* GL_ARB_sampler_objects */
861 case GL_SAMPLER_BINDING:
862 {
863 struct gl_sampler_object *samp =
864 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
865
866 /*
867 * The sampler object may have been deleted on another context,
868 * so we try to lookup the sampler object before returning its Name.
869 */
870 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
871 v->value_int = samp->Name;
872 } else {
873 v->value_int = 0;
874 }
875 }
876 break;
877 /* GL_ARB_uniform_buffer_object */
878 case GL_UNIFORM_BUFFER_BINDING:
879 v->value_int = ctx->UniformBuffer->Name;
880 break;
881 /* GL_ARB_timer_query */
882 case GL_TIMESTAMP:
883 if (ctx->Driver.GetTimestamp) {
884 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
885 }
886 else {
887 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
888 }
889 break;
890 }
891 }
892
893 /**
894 * Check extra constraints on a struct value_desc descriptor
895 *
896 * If a struct value_desc has a non-NULL extra pointer, it means that
897 * there are a number of extra constraints to check or actions to
898 * perform. The extras is just an integer array where each integer
899 * encode different constraints or actions.
900 *
901 * \param ctx current context
902 * \param func name of calling glGet*v() function for error reporting
903 * \param d the struct value_desc that has the extra constraints
904 *
905 * \return GL_FALSE if all of the constraints were not satisfied,
906 * otherwise GL_TRUE.
907 */
908 static GLboolean
909 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
910 {
911 const GLuint version = ctx->Version;
912 GLboolean api_check = GL_FALSE;
913 GLboolean api_found = GL_FALSE;
914 const int *e;
915
916 for (e = d->extra; *e != EXTRA_END; e++) {
917 switch (*e) {
918 case EXTRA_VERSION_30:
919 api_check = GL_TRUE;
920 if (version >= 30)
921 api_found = GL_TRUE;
922 break;
923 case EXTRA_VERSION_31:
924 api_check = GL_TRUE;
925 if (version >= 31)
926 api_found = GL_TRUE;
927 break;
928 case EXTRA_VERSION_32:
929 api_check = GL_TRUE;
930 if (version >= 32)
931 api_found = GL_TRUE;
932 break;
933 case EXTRA_NEW_FRAG_CLAMP:
934 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
935 _mesa_update_state(ctx);
936 break;
937 case EXTRA_API_ES2:
938 api_check = GL_TRUE;
939 if (ctx->API == API_OPENGLES2)
940 api_found = GL_TRUE;
941 break;
942 case EXTRA_API_ES3:
943 api_check = GL_TRUE;
944 if (_mesa_is_gles3(ctx))
945 api_found = GL_TRUE;
946 break;
947 case EXTRA_API_GL:
948 api_check = GL_TRUE;
949 if (_mesa_is_desktop_gl(ctx))
950 api_found = GL_TRUE;
951 break;
952 case EXTRA_API_GL_CORE:
953 api_check = GL_TRUE;
954 if (ctx->API == API_OPENGL_CORE)
955 api_found = GL_TRUE;
956 break;
957 case EXTRA_NEW_BUFFERS:
958 if (ctx->NewState & _NEW_BUFFERS)
959 _mesa_update_state(ctx);
960 break;
961 case EXTRA_FLUSH_CURRENT:
962 FLUSH_CURRENT(ctx, 0);
963 break;
964 case EXTRA_VALID_DRAW_BUFFER:
965 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
966 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
967 func, d->pname - GL_DRAW_BUFFER0_ARB);
968 return GL_FALSE;
969 }
970 break;
971 case EXTRA_VALID_TEXTURE_UNIT:
972 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
973 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
974 func, ctx->Texture.CurrentUnit);
975 return GL_FALSE;
976 }
977 break;
978 case EXTRA_VALID_CLIP_DISTANCE:
979 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
980 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
981 func, d->pname - GL_CLIP_DISTANCE0);
982 return GL_FALSE;
983 }
984 break;
985 case EXTRA_GLSL_130:
986 api_check = GL_TRUE;
987 if (ctx->Const.GLSLVersion >= 130)
988 api_found = GL_TRUE;
989 break;
990 case EXTRA_EXT_UBO_GS4:
991 api_check = GL_TRUE;
992 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
993 _mesa_has_geometry_shaders(ctx));
994 break;
995 case EXTRA_END:
996 break;
997 default: /* *e is a offset into the extension struct */
998 api_check = GL_TRUE;
999 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1000 api_found = GL_TRUE;
1001 break;
1002 }
1003 }
1004
1005 if (api_check && !api_found) {
1006 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1007 _mesa_lookup_enum_by_nr(d->pname));
1008 return GL_FALSE;
1009 }
1010
1011 return GL_TRUE;
1012 }
1013
1014 static const struct value_desc error_value =
1015 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1016
1017 /**
1018 * Find the struct value_desc corresponding to the enum 'pname'.
1019 *
1020 * We hash the enum value to get an index into the 'table' array,
1021 * which holds the index in the 'values' array of struct value_desc.
1022 * Once we've found the entry, we do the extra checks, if any, then
1023 * look up the value and return a pointer to it.
1024 *
1025 * If the value has to be computed (for example, it's the result of a
1026 * function call or we need to add 1 to it), we use the tmp 'v' to
1027 * store the result.
1028 *
1029 * \param func name of glGet*v() func for error reporting
1030 * \param pname the enum value we're looking up
1031 * \param p is were we return the pointer to the value
1032 * \param v a tmp union value variable in the calling glGet*v() function
1033 *
1034 * \return the struct value_desc corresponding to the enum or a struct
1035 * value_desc of TYPE_INVALID if not found. This lets the calling
1036 * glGet*v() function jump right into a switch statement and
1037 * handle errors there instead of having to check for NULL.
1038 */
1039 static const struct value_desc *
1040 find_value(const char *func, GLenum pname, void **p, union value *v)
1041 {
1042 GET_CURRENT_CONTEXT(ctx);
1043 struct gl_texture_unit *unit;
1044 int mask, hash;
1045 const struct value_desc *d;
1046 int api;
1047
1048 api = ctx->API;
1049 /* We index into the table_set[] list of per-API hash tables using the API's
1050 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1051 * value since it's compatible with GLES2 its entry in table_set[] is at the
1052 * end.
1053 */
1054 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1055 if (_mesa_is_gles3(ctx)) {
1056 api = API_OPENGL_LAST + 1;
1057 }
1058 mask = Elements(table(api)) - 1;
1059 hash = (pname * prime_factor);
1060 while (1) {
1061 int idx = table(api)[hash & mask];
1062
1063 /* If the enum isn't valid, the hash walk ends with index 0,
1064 * pointing to the first entry of values[] which doesn't hold
1065 * any valid enum. */
1066 if (unlikely(idx == 0)) {
1067 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1068 _mesa_lookup_enum_by_nr(pname));
1069 return &error_value;
1070 }
1071
1072 d = &values[idx];
1073 if (likely(d->pname == pname))
1074 break;
1075
1076 hash += prime_step;
1077 }
1078
1079 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1080 return &error_value;
1081
1082 switch (d->location) {
1083 case LOC_BUFFER:
1084 *p = ((char *) ctx->DrawBuffer + d->offset);
1085 return d;
1086 case LOC_CONTEXT:
1087 *p = ((char *) ctx + d->offset);
1088 return d;
1089 case LOC_ARRAY:
1090 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1091 return d;
1092 case LOC_TEXUNIT:
1093 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1094 *p = ((char *) unit + d->offset);
1095 return d;
1096 case LOC_CUSTOM:
1097 find_custom_value(ctx, d, v);
1098 *p = v;
1099 return d;
1100 default:
1101 assert(0);
1102 break;
1103 }
1104
1105 /* silence warning */
1106 return &error_value;
1107 }
1108
1109 static const int transpose[] = {
1110 0, 4, 8, 12,
1111 1, 5, 9, 13,
1112 2, 6, 10, 14,
1113 3, 7, 11, 15
1114 };
1115
1116 void GLAPIENTRY
1117 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1118 {
1119 const struct value_desc *d;
1120 union value v;
1121 GLmatrix *m;
1122 int shift, i;
1123 void *p;
1124
1125 d = find_value("glGetBooleanv", pname, &p, &v);
1126 switch (d->type) {
1127 case TYPE_INVALID:
1128 break;
1129 case TYPE_CONST:
1130 params[0] = INT_TO_BOOLEAN(d->offset);
1131 break;
1132
1133 case TYPE_FLOAT_4:
1134 case TYPE_FLOATN_4:
1135 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1136 case TYPE_FLOAT_3:
1137 case TYPE_FLOATN_3:
1138 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1139 case TYPE_FLOAT_2:
1140 case TYPE_FLOATN_2:
1141 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1142 case TYPE_FLOAT:
1143 case TYPE_FLOATN:
1144 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1145 break;
1146
1147 case TYPE_DOUBLEN:
1148 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1149 break;
1150
1151 case TYPE_INT_4:
1152 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1153 case TYPE_INT_3:
1154 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1155 case TYPE_INT_2:
1156 case TYPE_ENUM_2:
1157 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1158 case TYPE_INT:
1159 case TYPE_ENUM:
1160 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1161 break;
1162
1163 case TYPE_INT_N:
1164 for (i = 0; i < v.value_int_n.n; i++)
1165 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1166 break;
1167
1168 case TYPE_INT64:
1169 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1170 break;
1171
1172 case TYPE_BOOLEAN:
1173 params[0] = ((GLboolean*) p)[0];
1174 break;
1175
1176 case TYPE_MATRIX:
1177 m = *(GLmatrix **) p;
1178 for (i = 0; i < 16; i++)
1179 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1180 break;
1181
1182 case TYPE_MATRIX_T:
1183 m = *(GLmatrix **) p;
1184 for (i = 0; i < 16; i++)
1185 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1186 break;
1187
1188 case TYPE_BIT_0:
1189 case TYPE_BIT_1:
1190 case TYPE_BIT_2:
1191 case TYPE_BIT_3:
1192 case TYPE_BIT_4:
1193 case TYPE_BIT_5:
1194 case TYPE_BIT_6:
1195 case TYPE_BIT_7:
1196 shift = d->type - TYPE_BIT_0;
1197 params[0] = (*(GLbitfield *) p >> shift) & 1;
1198 break;
1199 }
1200 }
1201
1202 void GLAPIENTRY
1203 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1204 {
1205 const struct value_desc *d;
1206 union value v;
1207 GLmatrix *m;
1208 int shift, i;
1209 void *p;
1210
1211 d = find_value("glGetFloatv", pname, &p, &v);
1212 switch (d->type) {
1213 case TYPE_INVALID:
1214 break;
1215 case TYPE_CONST:
1216 params[0] = (GLfloat) d->offset;
1217 break;
1218
1219 case TYPE_FLOAT_4:
1220 case TYPE_FLOATN_4:
1221 params[3] = ((GLfloat *) p)[3];
1222 case TYPE_FLOAT_3:
1223 case TYPE_FLOATN_3:
1224 params[2] = ((GLfloat *) p)[2];
1225 case TYPE_FLOAT_2:
1226 case TYPE_FLOATN_2:
1227 params[1] = ((GLfloat *) p)[1];
1228 case TYPE_FLOAT:
1229 case TYPE_FLOATN:
1230 params[0] = ((GLfloat *) p)[0];
1231 break;
1232
1233 case TYPE_DOUBLEN:
1234 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1235 break;
1236
1237 case TYPE_INT_4:
1238 params[3] = (GLfloat) (((GLint *) p)[3]);
1239 case TYPE_INT_3:
1240 params[2] = (GLfloat) (((GLint *) p)[2]);
1241 case TYPE_INT_2:
1242 case TYPE_ENUM_2:
1243 params[1] = (GLfloat) (((GLint *) p)[1]);
1244 case TYPE_INT:
1245 case TYPE_ENUM:
1246 params[0] = (GLfloat) (((GLint *) p)[0]);
1247 break;
1248
1249 case TYPE_INT_N:
1250 for (i = 0; i < v.value_int_n.n; i++)
1251 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1252 break;
1253
1254 case TYPE_INT64:
1255 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1256 break;
1257
1258 case TYPE_BOOLEAN:
1259 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1260 break;
1261
1262 case TYPE_MATRIX:
1263 m = *(GLmatrix **) p;
1264 for (i = 0; i < 16; i++)
1265 params[i] = m->m[i];
1266 break;
1267
1268 case TYPE_MATRIX_T:
1269 m = *(GLmatrix **) p;
1270 for (i = 0; i < 16; i++)
1271 params[i] = m->m[transpose[i]];
1272 break;
1273
1274 case TYPE_BIT_0:
1275 case TYPE_BIT_1:
1276 case TYPE_BIT_2:
1277 case TYPE_BIT_3:
1278 case TYPE_BIT_4:
1279 case TYPE_BIT_5:
1280 case TYPE_BIT_6:
1281 case TYPE_BIT_7:
1282 shift = d->type - TYPE_BIT_0;
1283 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1284 break;
1285 }
1286 }
1287
1288 void GLAPIENTRY
1289 _mesa_GetIntegerv(GLenum pname, GLint *params)
1290 {
1291 const struct value_desc *d;
1292 union value v;
1293 GLmatrix *m;
1294 int shift, i;
1295 void *p;
1296
1297 d = find_value("glGetIntegerv", pname, &p, &v);
1298 switch (d->type) {
1299 case TYPE_INVALID:
1300 break;
1301 case TYPE_CONST:
1302 params[0] = d->offset;
1303 break;
1304
1305 case TYPE_FLOAT_4:
1306 params[3] = IROUND(((GLfloat *) p)[3]);
1307 case TYPE_FLOAT_3:
1308 params[2] = IROUND(((GLfloat *) p)[2]);
1309 case TYPE_FLOAT_2:
1310 params[1] = IROUND(((GLfloat *) p)[1]);
1311 case TYPE_FLOAT:
1312 params[0] = IROUND(((GLfloat *) p)[0]);
1313 break;
1314
1315 case TYPE_FLOATN_4:
1316 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1317 case TYPE_FLOATN_3:
1318 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1319 case TYPE_FLOATN_2:
1320 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1321 case TYPE_FLOATN:
1322 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1323 break;
1324
1325 case TYPE_DOUBLEN:
1326 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1327 break;
1328
1329 case TYPE_INT_4:
1330 params[3] = ((GLint *) p)[3];
1331 case TYPE_INT_3:
1332 params[2] = ((GLint *) p)[2];
1333 case TYPE_INT_2:
1334 case TYPE_ENUM_2:
1335 params[1] = ((GLint *) p)[1];
1336 case TYPE_INT:
1337 case TYPE_ENUM:
1338 params[0] = ((GLint *) p)[0];
1339 break;
1340
1341 case TYPE_INT_N:
1342 for (i = 0; i < v.value_int_n.n; i++)
1343 params[i] = v.value_int_n.ints[i];
1344 break;
1345
1346 case TYPE_INT64:
1347 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1348 break;
1349
1350 case TYPE_BOOLEAN:
1351 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1352 break;
1353
1354 case TYPE_MATRIX:
1355 m = *(GLmatrix **) p;
1356 for (i = 0; i < 16; i++)
1357 params[i] = FLOAT_TO_INT(m->m[i]);
1358 break;
1359
1360 case TYPE_MATRIX_T:
1361 m = *(GLmatrix **) p;
1362 for (i = 0; i < 16; i++)
1363 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1364 break;
1365
1366 case TYPE_BIT_0:
1367 case TYPE_BIT_1:
1368 case TYPE_BIT_2:
1369 case TYPE_BIT_3:
1370 case TYPE_BIT_4:
1371 case TYPE_BIT_5:
1372 case TYPE_BIT_6:
1373 case TYPE_BIT_7:
1374 shift = d->type - TYPE_BIT_0;
1375 params[0] = (*(GLbitfield *) p >> shift) & 1;
1376 break;
1377 }
1378 }
1379
1380 void GLAPIENTRY
1381 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1382 {
1383 const struct value_desc *d;
1384 union value v;
1385 GLmatrix *m;
1386 int shift, i;
1387 void *p;
1388
1389 d = find_value("glGetInteger64v", pname, &p, &v);
1390 switch (d->type) {
1391 case TYPE_INVALID:
1392 break;
1393 case TYPE_CONST:
1394 params[0] = d->offset;
1395 break;
1396
1397 case TYPE_FLOAT_4:
1398 params[3] = IROUND64(((GLfloat *) p)[3]);
1399 case TYPE_FLOAT_3:
1400 params[2] = IROUND64(((GLfloat *) p)[2]);
1401 case TYPE_FLOAT_2:
1402 params[1] = IROUND64(((GLfloat *) p)[1]);
1403 case TYPE_FLOAT:
1404 params[0] = IROUND64(((GLfloat *) p)[0]);
1405 break;
1406
1407 case TYPE_FLOATN_4:
1408 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1409 case TYPE_FLOATN_3:
1410 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1411 case TYPE_FLOATN_2:
1412 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1413 case TYPE_FLOATN:
1414 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1415 break;
1416
1417 case TYPE_DOUBLEN:
1418 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1419 break;
1420
1421 case TYPE_INT_4:
1422 params[3] = ((GLint *) p)[3];
1423 case TYPE_INT_3:
1424 params[2] = ((GLint *) p)[2];
1425 case TYPE_INT_2:
1426 case TYPE_ENUM_2:
1427 params[1] = ((GLint *) p)[1];
1428 case TYPE_INT:
1429 case TYPE_ENUM:
1430 params[0] = ((GLint *) p)[0];
1431 break;
1432
1433 case TYPE_INT_N:
1434 for (i = 0; i < v.value_int_n.n; i++)
1435 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1436 break;
1437
1438 case TYPE_INT64:
1439 params[0] = ((GLint64 *) p)[0];
1440 break;
1441
1442 case TYPE_BOOLEAN:
1443 params[0] = ((GLboolean*) p)[0];
1444 break;
1445
1446 case TYPE_MATRIX:
1447 m = *(GLmatrix **) p;
1448 for (i = 0; i < 16; i++)
1449 params[i] = FLOAT_TO_INT64(m->m[i]);
1450 break;
1451
1452 case TYPE_MATRIX_T:
1453 m = *(GLmatrix **) p;
1454 for (i = 0; i < 16; i++)
1455 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1456 break;
1457
1458 case TYPE_BIT_0:
1459 case TYPE_BIT_1:
1460 case TYPE_BIT_2:
1461 case TYPE_BIT_3:
1462 case TYPE_BIT_4:
1463 case TYPE_BIT_5:
1464 case TYPE_BIT_6:
1465 case TYPE_BIT_7:
1466 shift = d->type - TYPE_BIT_0;
1467 params[0] = (*(GLbitfield *) p >> shift) & 1;
1468 break;
1469 }
1470 }
1471
1472 void GLAPIENTRY
1473 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1474 {
1475 const struct value_desc *d;
1476 union value v;
1477 GLmatrix *m;
1478 int shift, i;
1479 void *p;
1480
1481 d = find_value("glGetDoublev", pname, &p, &v);
1482 switch (d->type) {
1483 case TYPE_INVALID:
1484 break;
1485 case TYPE_CONST:
1486 params[0] = d->offset;
1487 break;
1488
1489 case TYPE_FLOAT_4:
1490 case TYPE_FLOATN_4:
1491 params[3] = ((GLfloat *) p)[3];
1492 case TYPE_FLOAT_3:
1493 case TYPE_FLOATN_3:
1494 params[2] = ((GLfloat *) p)[2];
1495 case TYPE_FLOAT_2:
1496 case TYPE_FLOATN_2:
1497 params[1] = ((GLfloat *) p)[1];
1498 case TYPE_FLOAT:
1499 case TYPE_FLOATN:
1500 params[0] = ((GLfloat *) p)[0];
1501 break;
1502
1503 case TYPE_DOUBLEN:
1504 params[0] = ((GLdouble *) p)[0];
1505 break;
1506
1507 case TYPE_INT_4:
1508 params[3] = ((GLint *) p)[3];
1509 case TYPE_INT_3:
1510 params[2] = ((GLint *) p)[2];
1511 case TYPE_INT_2:
1512 case TYPE_ENUM_2:
1513 params[1] = ((GLint *) p)[1];
1514 case TYPE_INT:
1515 case TYPE_ENUM:
1516 params[0] = ((GLint *) p)[0];
1517 break;
1518
1519 case TYPE_INT_N:
1520 for (i = 0; i < v.value_int_n.n; i++)
1521 params[i] = v.value_int_n.ints[i];
1522 break;
1523
1524 case TYPE_INT64:
1525 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1526 break;
1527
1528 case TYPE_BOOLEAN:
1529 params[0] = *(GLboolean*) p;
1530 break;
1531
1532 case TYPE_MATRIX:
1533 m = *(GLmatrix **) p;
1534 for (i = 0; i < 16; i++)
1535 params[i] = m->m[i];
1536 break;
1537
1538 case TYPE_MATRIX_T:
1539 m = *(GLmatrix **) p;
1540 for (i = 0; i < 16; i++)
1541 params[i] = m->m[transpose[i]];
1542 break;
1543
1544 case TYPE_BIT_0:
1545 case TYPE_BIT_1:
1546 case TYPE_BIT_2:
1547 case TYPE_BIT_3:
1548 case TYPE_BIT_4:
1549 case TYPE_BIT_5:
1550 case TYPE_BIT_6:
1551 case TYPE_BIT_7:
1552 shift = d->type - TYPE_BIT_0;
1553 params[0] = (*(GLbitfield *) p >> shift) & 1;
1554 break;
1555 }
1556 }
1557
1558 static enum value_type
1559 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1560 {
1561 GET_CURRENT_CONTEXT(ctx);
1562
1563 switch (pname) {
1564
1565 case GL_BLEND:
1566 if (index >= ctx->Const.MaxDrawBuffers)
1567 goto invalid_value;
1568 if (!ctx->Extensions.EXT_draw_buffers2)
1569 goto invalid_enum;
1570 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1571 return TYPE_INT;
1572
1573 case GL_BLEND_SRC:
1574 /* fall-through */
1575 case GL_BLEND_SRC_RGB:
1576 if (index >= ctx->Const.MaxDrawBuffers)
1577 goto invalid_value;
1578 if (!ctx->Extensions.ARB_draw_buffers_blend)
1579 goto invalid_enum;
1580 v->value_int = ctx->Color.Blend[index].SrcRGB;
1581 return TYPE_INT;
1582 case GL_BLEND_SRC_ALPHA:
1583 if (index >= ctx->Const.MaxDrawBuffers)
1584 goto invalid_value;
1585 if (!ctx->Extensions.ARB_draw_buffers_blend)
1586 goto invalid_enum;
1587 v->value_int = ctx->Color.Blend[index].SrcA;
1588 return TYPE_INT;
1589 case GL_BLEND_DST:
1590 /* fall-through */
1591 case GL_BLEND_DST_RGB:
1592 if (index >= ctx->Const.MaxDrawBuffers)
1593 goto invalid_value;
1594 if (!ctx->Extensions.ARB_draw_buffers_blend)
1595 goto invalid_enum;
1596 v->value_int = ctx->Color.Blend[index].DstRGB;
1597 return TYPE_INT;
1598 case GL_BLEND_DST_ALPHA:
1599 if (index >= ctx->Const.MaxDrawBuffers)
1600 goto invalid_value;
1601 if (!ctx->Extensions.ARB_draw_buffers_blend)
1602 goto invalid_enum;
1603 v->value_int = ctx->Color.Blend[index].DstA;
1604 return TYPE_INT;
1605 case GL_BLEND_EQUATION_RGB:
1606 if (index >= ctx->Const.MaxDrawBuffers)
1607 goto invalid_value;
1608 if (!ctx->Extensions.ARB_draw_buffers_blend)
1609 goto invalid_enum;
1610 v->value_int = ctx->Color.Blend[index].EquationRGB;
1611 return TYPE_INT;
1612 case GL_BLEND_EQUATION_ALPHA:
1613 if (index >= ctx->Const.MaxDrawBuffers)
1614 goto invalid_value;
1615 if (!ctx->Extensions.ARB_draw_buffers_blend)
1616 goto invalid_enum;
1617 v->value_int = ctx->Color.Blend[index].EquationA;
1618 return TYPE_INT;
1619
1620 case GL_COLOR_WRITEMASK:
1621 if (index >= ctx->Const.MaxDrawBuffers)
1622 goto invalid_value;
1623 if (!ctx->Extensions.EXT_draw_buffers2)
1624 goto invalid_enum;
1625 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1626 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1627 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1628 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1629 return TYPE_INT_4;
1630
1631 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1632 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1633 goto invalid_value;
1634 if (!ctx->Extensions.EXT_transform_feedback)
1635 goto invalid_enum;
1636 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1637 return TYPE_INT64;
1638
1639 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1640 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1641 goto invalid_value;
1642 if (!ctx->Extensions.EXT_transform_feedback)
1643 goto invalid_enum;
1644 v->value_int64
1645 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1646 return TYPE_INT64;
1647
1648 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1649 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1650 goto invalid_value;
1651 if (!ctx->Extensions.EXT_transform_feedback)
1652 goto invalid_enum;
1653 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1654 return TYPE_INT;
1655
1656 case GL_UNIFORM_BUFFER_BINDING:
1657 if (index >= ctx->Const.MaxUniformBufferBindings)
1658 goto invalid_value;
1659 if (!ctx->Extensions.ARB_uniform_buffer_object)
1660 goto invalid_enum;
1661 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1662 return TYPE_INT;
1663
1664 case GL_UNIFORM_BUFFER_START:
1665 if (index >= ctx->Const.MaxUniformBufferBindings)
1666 goto invalid_value;
1667 if (!ctx->Extensions.ARB_uniform_buffer_object)
1668 goto invalid_enum;
1669 v->value_int = ctx->UniformBufferBindings[index].Offset;
1670 return TYPE_INT;
1671
1672 case GL_UNIFORM_BUFFER_SIZE:
1673 if (index >= ctx->Const.MaxUniformBufferBindings)
1674 goto invalid_value;
1675 if (!ctx->Extensions.ARB_uniform_buffer_object)
1676 goto invalid_enum;
1677 v->value_int = ctx->UniformBufferBindings[index].Size;
1678 return TYPE_INT;
1679
1680 /* ARB_texture_multisample / GL3.2 */
1681 case GL_SAMPLE_MASK_VALUE:
1682 if (index != 0)
1683 goto invalid_value;
1684 if (!ctx->Extensions.ARB_texture_multisample)
1685 goto invalid_enum;
1686 v->value_int = ctx->Multisample.SampleMaskValue;
1687 return TYPE_INT;
1688 }
1689
1690 invalid_enum:
1691 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1692 _mesa_lookup_enum_by_nr(pname));
1693 return TYPE_INVALID;
1694 invalid_value:
1695 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1696 _mesa_lookup_enum_by_nr(pname));
1697 return TYPE_INVALID;
1698 }
1699
1700 void GLAPIENTRY
1701 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1702 {
1703 union value v;
1704 enum value_type type =
1705 find_value_indexed("glGetBooleani_v", pname, index, &v);
1706
1707 switch (type) {
1708 case TYPE_INT:
1709 params[0] = INT_TO_BOOLEAN(v.value_int);
1710 break;
1711 case TYPE_INT_4:
1712 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1713 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1714 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1715 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1716 break;
1717 case TYPE_INT64:
1718 params[0] = INT64_TO_BOOLEAN(v.value_int);
1719 break;
1720 default:
1721 ; /* nothing - GL error was recorded */
1722 }
1723 }
1724
1725 void GLAPIENTRY
1726 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1727 {
1728 union value v;
1729 enum value_type type =
1730 find_value_indexed("glGetIntegeri_v", pname, index, &v);
1731
1732 switch (type) {
1733 case TYPE_INT:
1734 params[0] = v.value_int;
1735 break;
1736 case TYPE_INT_4:
1737 params[0] = v.value_int_4[0];
1738 params[1] = v.value_int_4[1];
1739 params[2] = v.value_int_4[2];
1740 params[3] = v.value_int_4[3];
1741 break;
1742 case TYPE_INT64:
1743 params[0] = INT64_TO_INT(v.value_int);
1744 break;
1745 default:
1746 ; /* nothing - GL error was recorded */
1747 }
1748 }
1749
1750 void GLAPIENTRY
1751 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
1752 {
1753 union value v;
1754 enum value_type type =
1755 find_value_indexed("glGetInteger64i_v", pname, index, &v);
1756
1757 switch (type) {
1758 case TYPE_INT:
1759 params[0] = v.value_int;
1760 break;
1761 case TYPE_INT_4:
1762 params[0] = v.value_int_4[0];
1763 params[1] = v.value_int_4[1];
1764 params[2] = v.value_int_4[2];
1765 params[3] = v.value_int_4[3];
1766 break;
1767 case TYPE_INT64:
1768 params[0] = v.value_int;
1769 break;
1770 default:
1771 ; /* nothing - GL error was recorded */
1772 }
1773 }
1774
1775 void GLAPIENTRY
1776 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1777 {
1778 const struct value_desc *d;
1779 union value v;
1780 GLmatrix *m;
1781 int shift, i;
1782 void *p;
1783
1784 d = find_value("glGetDoublev", pname, &p, &v);
1785 switch (d->type) {
1786 case TYPE_INVALID:
1787 break;
1788 case TYPE_CONST:
1789 params[0] = INT_TO_FIXED(d->offset);
1790 break;
1791
1792 case TYPE_FLOAT_4:
1793 case TYPE_FLOATN_4:
1794 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1795 case TYPE_FLOAT_3:
1796 case TYPE_FLOATN_3:
1797 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1798 case TYPE_FLOAT_2:
1799 case TYPE_FLOATN_2:
1800 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1801 case TYPE_FLOAT:
1802 case TYPE_FLOATN:
1803 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1804 break;
1805
1806 case TYPE_DOUBLEN:
1807 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1808 break;
1809
1810 case TYPE_INT_4:
1811 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1812 case TYPE_INT_3:
1813 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1814 case TYPE_INT_2:
1815 case TYPE_ENUM_2:
1816 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1817 case TYPE_INT:
1818 case TYPE_ENUM:
1819 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1820 break;
1821
1822 case TYPE_INT_N:
1823 for (i = 0; i < v.value_int_n.n; i++)
1824 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1825 break;
1826
1827 case TYPE_INT64:
1828 params[0] = ((GLint64 *) p)[0];
1829 break;
1830
1831 case TYPE_BOOLEAN:
1832 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1833 break;
1834
1835 case TYPE_MATRIX:
1836 m = *(GLmatrix **) p;
1837 for (i = 0; i < 16; i++)
1838 params[i] = FLOAT_TO_FIXED(m->m[i]);
1839 break;
1840
1841 case TYPE_MATRIX_T:
1842 m = *(GLmatrix **) p;
1843 for (i = 0; i < 16; i++)
1844 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1845 break;
1846
1847 case TYPE_BIT_0:
1848 case TYPE_BIT_1:
1849 case TYPE_BIT_2:
1850 case TYPE_BIT_3:
1851 case TYPE_BIT_4:
1852 case TYPE_BIT_5:
1853 case TYPE_BIT_6:
1854 case TYPE_BIT_7:
1855 shift = d->type - TYPE_BIT_0;
1856 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1857 break;
1858 }
1859 }