2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "debug_output.h"
33 #include "extensions.h"
38 #include "texcompress.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
44 /* This is a table driven implemetation of the glGet*v() functions.
45 * The basic idea is that most getters just look up an int somewhere
46 * in struct gl_context and then convert it to a bool or float according to
47 * which of glGetIntegerv() glGetBooleanv() etc is being called.
48 * Instead of generating code to do this, we can just record the enum
49 * value and the offset into struct gl_context in an array of structs. Then
50 * in glGet*(), we lookup the struct for the enum in question, and use
51 * the offset to get the int we need.
53 * Sometimes we need to look up a float, a boolean, a bit in a
54 * bitfield, a matrix or other types instead, so we need to track the
55 * type of the value in struct gl_context. And sometimes the value isn't in
56 * struct gl_context but in the drawbuffer, the array object, current texture
57 * unit, or maybe it's a computed value. So we need to also track
58 * where or how to find the value. Finally, we sometimes need to
59 * check that one of a number of extensions are enabled, the GL
60 * version or flush or call _mesa_update_state(). This is done by
61 * attaching optional extra information to the value description
62 * struct, it's sort of like an array of opcodes that describe extra
65 * Putting all this together we end up with struct value_desc below,
66 * and with a couple of macros to help, the table of struct value_desc
67 * is about as concise as the specification in the old python script.
70 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
71 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
72 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
73 (GLint) ((F) * 65536.0f) )
75 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
76 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
77 ((I) < SHRT_MIN) ? INT_MIN : \
78 (GLint) ((I) * 65536) )
80 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
81 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
83 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
84 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
85 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
86 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
88 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
89 #define ENUM_TO_FIXED(E) (E)
125 enum value_location
{
145 EXTRA_NEW_FRAG_CLAMP
,
146 EXTRA_VALID_DRAW_BUFFER
,
147 EXTRA_VALID_TEXTURE_UNIT
,
148 EXTRA_VALID_CLIP_DISTANCE
,
152 EXTRA_EXT_ATOMICS_GS
,
153 EXTRA_EXT_SHADER_IMAGE_GS
,
154 EXTRA_EXT_ATOMICS_TESS
,
155 EXTRA_EXT_SHADER_IMAGE_TESS
,
157 EXTRA_EXT_FB_NO_ATTACH_GS
,
161 #define NO_EXTRA NULL
166 GLubyte location
; /**< enum value_location */
167 GLubyte type
; /**< enum value_type */
174 GLfloat value_float_4
[4];
175 GLdouble value_double_2
[2];
176 GLmatrix
*value_matrix
;
178 GLint value_int_4
[4];
182 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
186 GLboolean value_bool
;
189 #define BUFFER_FIELD(field, type) \
190 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
191 #define CONTEXT_FIELD(field, type) \
192 LOC_CONTEXT, type, offsetof(struct gl_context, field)
193 #define ARRAY_FIELD(field, type) \
194 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
195 #undef CONST /* already defined through windows.h */
196 #define CONST(value) \
197 LOC_CONTEXT, TYPE_CONST, value
199 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
200 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
201 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
203 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
204 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
205 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
206 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
207 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
208 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
209 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
210 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
211 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
212 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
213 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
214 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
215 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
216 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
217 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
218 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
219 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
220 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
221 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
222 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
224 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
225 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
226 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
229 offsetof(struct gl_extensions, f)
231 #define EXTRA_EXT(e) \
232 static const int extra_##e[] = { \
236 #define EXTRA_EXT2(e1, e2) \
237 static const int extra_##e1##_##e2[] = { \
238 EXT(e1), EXT(e2), EXTRA_END \
241 /* The 'extra' mechanism is a way to specify extra checks (such as
242 * extensions or specific gl versions) or actions (flush current, new
243 * buffers) that we need to do before looking up an enum. We need to
244 * declare them all up front so we can refer to them in the value_desc
247 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
248 * versions, listing multiple ones in an array means an error will be thrown
249 * only if none of them are available. If you need to check for "AND"
250 * behavior, you would need to make a custom EXTRA_ enum.
253 static const int extra_new_buffers
[] = {
258 static const int extra_new_frag_clamp
[] = {
259 EXTRA_NEW_FRAG_CLAMP
,
263 static const int extra_valid_draw_buffer
[] = {
264 EXTRA_VALID_DRAW_BUFFER
,
268 static const int extra_valid_texture_unit
[] = {
269 EXTRA_VALID_TEXTURE_UNIT
,
273 static const int extra_valid_clip_distance
[] = {
274 EXTRA_VALID_CLIP_DISTANCE
,
278 static const int extra_flush_current_valid_texture_unit
[] = {
280 EXTRA_VALID_TEXTURE_UNIT
,
284 static const int extra_flush_current
[] = {
289 static const int extra_EXT_texture_integer_and_new_buffers
[] = {
290 EXT(EXT_texture_integer
),
295 static const int extra_GLSL_130_es3
[] = {
301 static const int extra_texture_buffer_object
[] = {
304 EXT(ARB_texture_buffer_object
),
308 static const int extra_ARB_transform_feedback2_api_es3
[] = {
309 EXT(ARB_transform_feedback2
),
314 static const int extra_ARB_uniform_buffer_object_and_geometry_shader
[] = {
319 static const int extra_ARB_ES2_compatibility_api_es2
[] = {
320 EXT(ARB_ES2_compatibility
),
325 static const int extra_ARB_ES3_compatibility_api_es3
[] = {
326 EXT(ARB_ES3_compatibility
),
331 static const int extra_EXT_framebuffer_sRGB_and_new_buffers
[] = {
332 EXT(EXT_framebuffer_sRGB
),
337 static const int extra_EXT_packed_float
[] = {
338 EXT(EXT_packed_float
),
343 static const int extra_EXT_texture_array_es3
[] = {
344 EXT(EXT_texture_array
),
349 static const int extra_ARB_shader_atomic_counters_and_geometry_shader
[] = {
350 EXTRA_EXT_ATOMICS_GS
,
354 static const int extra_ARB_shader_image_load_store_and_geometry_shader
[] = {
355 EXTRA_EXT_SHADER_IMAGE_GS
,
359 static const int extra_ARB_shader_atomic_counters_and_tessellation
[] = {
360 EXTRA_EXT_ATOMICS_TESS
,
364 static const int extra_ARB_shader_image_load_store_and_tessellation
[] = {
365 EXTRA_EXT_SHADER_IMAGE_TESS
,
369 /* HACK: remove when ARB_compute_shader is actually supported */
370 static const int extra_ARB_compute_shader_es31
[] = {
371 EXT(ARB_compute_shader
),
376 static const int extra_ARB_shader_storage_buffer_object_es31
[] = {
377 EXT(ARB_shader_storage_buffer_object
),
382 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader
[] = {
387 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31
[] = {
388 EXT(ARB_shader_image_load_store
),
389 EXT(ARB_shader_storage_buffer_object
),
394 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader
[] = {
395 EXTRA_EXT_FB_NO_ATTACH_GS
,
399 static const int extra_ARB_viewport_array_or_oes_geometry_shader
[] = {
400 EXT(ARB_viewport_array
),
405 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader
[] = {
406 EXT(ARB_gpu_shader5
),
411 static const int extra_ARB_gpu_shader5_or_OES_sample_variables
[] = {
412 EXT(ARB_gpu_shader5
),
413 EXT(OES_sample_variables
),
416 EXTRA_EXT(ARB_texture_cube_map
);
417 EXTRA_EXT(EXT_texture_array
);
418 EXTRA_EXT(NV_fog_distance
);
419 EXTRA_EXT(EXT_texture_filter_anisotropic
);
420 EXTRA_EXT(NV_point_sprite
);
421 EXTRA_EXT(NV_texture_rectangle
);
422 EXTRA_EXT(EXT_stencil_two_side
);
423 EXTRA_EXT(EXT_depth_bounds_test
);
424 EXTRA_EXT(ARB_depth_clamp
);
425 EXTRA_EXT(ATI_fragment_shader
);
426 EXTRA_EXT(EXT_provoking_vertex
);
427 EXTRA_EXT(ARB_fragment_shader
);
428 EXTRA_EXT(ARB_fragment_program
);
429 EXTRA_EXT2(ARB_framebuffer_object
, EXT_framebuffer_multisample
);
430 EXTRA_EXT(ARB_seamless_cube_map
);
432 EXTRA_EXT(ARB_vertex_shader
);
433 EXTRA_EXT(EXT_transform_feedback
);
434 EXTRA_EXT(ARB_transform_feedback3
);
435 EXTRA_EXT(EXT_pixel_buffer_object
);
436 EXTRA_EXT(ARB_vertex_program
);
437 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
438 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
439 EXTRA_EXT(ARB_color_buffer_float
);
440 EXTRA_EXT(EXT_framebuffer_sRGB
);
441 EXTRA_EXT(OES_EGL_image_external
);
442 EXTRA_EXT(ARB_blend_func_extended
);
443 EXTRA_EXT(ARB_uniform_buffer_object
);
444 EXTRA_EXT(ARB_timer_query
);
445 EXTRA_EXT2(ARB_texture_cube_map_array
, OES_texture_cube_map_array
);
446 EXTRA_EXT(ARB_texture_buffer_range
);
447 EXTRA_EXT(ARB_texture_multisample
);
448 EXTRA_EXT(ARB_texture_gather
);
449 EXTRA_EXT(ARB_shader_atomic_counters
);
450 EXTRA_EXT(ARB_draw_indirect
);
451 EXTRA_EXT(ARB_shader_image_load_store
);
452 EXTRA_EXT(ARB_viewport_array
);
453 EXTRA_EXT(ARB_query_buffer_object
);
454 EXTRA_EXT2(ARB_transform_feedback3
, ARB_gpu_shader5
);
455 EXTRA_EXT(INTEL_performance_query
);
456 EXTRA_EXT(ARB_explicit_uniform_location
);
457 EXTRA_EXT(ARB_clip_control
);
458 EXTRA_EXT(EXT_polygon_offset_clamp
);
459 EXTRA_EXT(ARB_framebuffer_no_attachments
);
460 EXTRA_EXT(ARB_tessellation_shader
);
461 EXTRA_EXT(ARB_shader_subroutine
);
462 EXTRA_EXT(ARB_shader_storage_buffer_object
);
463 EXTRA_EXT(ARB_indirect_parameters
);
464 EXTRA_EXT(ATI_meminfo
);
465 EXTRA_EXT(NVX_gpu_memory_info
);
466 EXTRA_EXT(ARB_cull_distance
);
467 EXTRA_EXT(EXT_window_rectangles
);
468 EXTRA_EXT(KHR_blend_equation_advanced_coherent
);
471 extra_ARB_color_buffer_float_or_glcore
[] = {
472 EXT(ARB_color_buffer_float
),
478 extra_NV_primitive_restart
[] = {
479 EXT(NV_primitive_restart
),
483 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
484 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
485 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
487 static const int extra_gl30_es3
[] = {
493 static const int extra_gl32_es3
[] = {
499 static const int extra_version_32_OES_geometry_shader
[] = {
505 static const int extra_gl40_ARB_sample_shading
[] = {
507 EXT(ARB_sample_shading
),
512 extra_ARB_vertex_program_api_es2
[] = {
513 EXT(ARB_vertex_program
),
518 /* The ReadBuffer get token is valid under either full GL or under
519 * GLES2 if the NV_read_buffer extension is available. */
521 extra_NV_read_buffer_api_gl
[] = {
527 static const int extra_core_ARB_color_buffer_float_and_new_buffers
[] = {
529 EXT(ARB_color_buffer_float
),
534 static const int extra_EXT_shader_framebuffer_fetch
[] = {
537 EXT(MESA_shader_framebuffer_fetch
),
541 /* This is the big table describing all the enums we accept in
542 * glGet*v(). The table is partitioned into six parts: enums
543 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
544 * between OpenGL and GLES, enums exclusive to GLES, etc for the
545 * remaining combinations. To look up the enums valid in a given API
546 * we will use a hash table specific to that API. These tables are in
547 * turn generated at build time and included through get_hash.h.
550 #include "get_hash.h"
552 /* All we need now is a way to look up the value struct from the enum.
553 * The code generated by gcc for the old generated big switch
554 * statement is a big, balanced, open coded if/else tree, essentially
555 * an unrolled binary search. It would be natural to sort the new
556 * enum table and use bsearch(), but we will use a read-only hash
557 * table instead. bsearch() has a nice guaranteed worst case
558 * performance, but we're also guaranteed to hit that worst case
559 * (log2(n) iterations) for about half the enums. Instead, using an
560 * open addressing hash table, we can find the enum on the first try
561 * for 80% of the enums, 1 collision for 10% and never more than 5
562 * collisions for any enum (typical numbers). And the code is very
563 * simple, even though it feels a little magic. */
566 * Handle irregular enums
568 * Some values don't conform to the "well-known type at context
569 * pointer + offset" pattern, so we have this function to catch all
570 * the corner cases. Typically, it's a computed value or a one-off
571 * pointer to a custom struct or something.
573 * In this case we can't return a pointer to the value, so we'll have
574 * to use the temporary variable 'v' declared back in the calling
575 * glGet*v() function to store the result.
577 * \param ctx the current context
578 * \param d the struct value_desc that describes the enum
579 * \param v pointer to the tmp declared in the calling glGet*v() function
582 find_custom_value(struct gl_context
*ctx
, const struct value_desc
*d
, union value
*v
)
584 struct gl_buffer_object
**buffer_obj
;
585 struct gl_vertex_attrib_array
*array
;
589 case GL_MAJOR_VERSION
:
590 v
->value_int
= ctx
->Version
/ 10;
592 case GL_MINOR_VERSION
:
593 v
->value_int
= ctx
->Version
% 10;
599 case GL_TEXTURE_CUBE_MAP
:
600 case GL_TEXTURE_RECTANGLE_NV
:
601 case GL_TEXTURE_EXTERNAL_OES
:
602 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
605 case GL_LINE_STIPPLE_PATTERN
:
606 /* This is the only GLushort, special case it here by promoting
607 * to an int rather than introducing a new type. */
608 v
->value_int
= ctx
->Line
.StipplePattern
;
611 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
612 unit
= ctx
->Texture
.CurrentUnit
;
613 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
614 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
615 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
616 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
619 case GL_CURRENT_TEXTURE_COORDS
:
620 unit
= ctx
->Texture
.CurrentUnit
;
621 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
622 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
623 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
624 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
627 case GL_COLOR_WRITEMASK
:
628 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
629 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
630 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
631 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
635 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0F
;
639 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
642 case GL_MAP2_GRID_DOMAIN
:
643 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
644 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
645 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
646 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
649 case GL_TEXTURE_STACK_DEPTH
:
650 unit
= ctx
->Texture
.CurrentUnit
;
651 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
653 case GL_TEXTURE_MATRIX
:
654 unit
= ctx
->Texture
.CurrentUnit
;
655 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
658 case GL_TEXTURE_COORD_ARRAY
:
659 case GL_TEXTURE_COORD_ARRAY_SIZE
:
660 case GL_TEXTURE_COORD_ARRAY_TYPE
:
661 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
662 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
663 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
666 case GL_ACTIVE_TEXTURE_ARB
:
667 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
669 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
670 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
673 case GL_MODELVIEW_STACK_DEPTH
:
674 case GL_PROJECTION_STACK_DEPTH
:
675 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
678 case GL_MAX_TEXTURE_SIZE
:
679 case GL_MAX_3D_TEXTURE_SIZE
:
680 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
681 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
682 v
->value_int
= 1 << (*p
- 1);
686 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[0].X
;
687 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[0].Y
;
688 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[0].Width
;
689 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[0].Height
;
692 case GL_SCISSOR_TEST
:
693 v
->value_bool
= ctx
->Scissor
.EnableFlags
& 1;
698 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
701 if (!ctx
->CompileFlag
)
703 else if (ctx
->ExecuteFlag
)
704 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
706 v
->value_enum
= GL_COMPILE
;
710 v
->value_float_4
[0] = ctx
->ViewportArray
[0].X
;
711 v
->value_float_4
[1] = ctx
->ViewportArray
[0].Y
;
712 v
->value_float_4
[2] = ctx
->ViewportArray
[0].Width
;
713 v
->value_float_4
[3] = ctx
->ViewportArray
[0].Height
;
717 v
->value_double_2
[0] = ctx
->ViewportArray
[0].Near
;
718 v
->value_double_2
[1] = ctx
->ViewportArray
[0].Far
;
721 case GL_ACTIVE_STENCIL_FACE_EXT
:
722 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
725 case GL_STENCIL_FAIL
:
726 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
728 case GL_STENCIL_FUNC
:
729 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
731 case GL_STENCIL_PASS_DEPTH_FAIL
:
732 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
734 case GL_STENCIL_PASS_DEPTH_PASS
:
735 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
738 v
->value_int
= _mesa_get_stencil_ref(ctx
, ctx
->Stencil
.ActiveFace
);
740 case GL_STENCIL_BACK_REF
:
741 v
->value_int
= _mesa_get_stencil_ref(ctx
, 1);
743 case GL_STENCIL_VALUE_MASK
:
744 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
746 case GL_STENCIL_WRITEMASK
:
747 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
750 case GL_NUM_EXTENSIONS
:
751 v
->value_int
= _mesa_get_extension_count(ctx
);
754 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
755 v
->value_int
= _mesa_get_color_read_type(ctx
);
757 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
758 v
->value_int
= _mesa_get_color_read_format(ctx
);
761 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
762 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
764 case GL_CURRENT_MATRIX_ARB
:
765 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
766 v
->value_matrix
= ctx
->CurrentStack
->Top
;
769 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
770 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
);
772 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
774 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
);
775 assert(v
->value_int_n
.n
<= (int) ARRAY_SIZE(v
->value_int_n
.ints
));
778 case GL_MAX_VARYING_FLOATS_ARB
:
779 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
782 /* Various object names */
784 case GL_TEXTURE_BINDING_1D
:
785 case GL_TEXTURE_BINDING_2D
:
786 case GL_TEXTURE_BINDING_3D
:
787 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
788 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
789 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
790 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
791 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
792 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
793 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
794 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
795 unit
= ctx
->Texture
.CurrentUnit
;
797 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
800 /* GL_EXT_packed_float */
801 case GL_RGBA_SIGNED_COMPONENTS_EXT
:
803 /* Note: we only check the 0th color attachment. */
804 const struct gl_renderbuffer
*rb
=
805 ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
806 if (rb
&& _mesa_is_format_signed(rb
->Format
)) {
807 /* Issue 17 of GL_EXT_packed_float: If a component (such as
808 * alpha) has zero bits, the component should not be considered
809 * signed and so the bit for the respective component should be
813 _mesa_get_format_bits(rb
->Format
, GL_RED_BITS
);
815 _mesa_get_format_bits(rb
->Format
, GL_GREEN_BITS
);
817 _mesa_get_format_bits(rb
->Format
, GL_BLUE_BITS
);
819 _mesa_get_format_bits(rb
->Format
, GL_ALPHA_BITS
);
821 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_LUMINANCE_SIZE
);
823 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_INTENSITY_SIZE
);
825 v
->value_int_4
[0] = r_bits
+ l_bits
+ i_bits
> 0;
826 v
->value_int_4
[1] = g_bits
+ l_bits
+ i_bits
> 0;
827 v
->value_int_4
[2] = b_bits
+ l_bits
+ i_bits
> 0;
828 v
->value_int_4
[3] = a_bits
+ i_bits
> 0;
834 v
->value_int_4
[3] = 0;
839 /* GL_ARB_vertex_buffer_object */
840 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
841 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
842 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
843 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
844 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
845 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
846 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
847 buffer_obj
= (struct gl_buffer_object
**)
848 ((char *) ctx
->Array
.VAO
+ d
->offset
);
849 v
->value_int
= (*buffer_obj
)->Name
;
851 case GL_ARRAY_BUFFER_BINDING_ARB
:
852 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
854 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
856 ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)].BufferObj
->Name
;
858 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
859 v
->value_int
= ctx
->Array
.VAO
->IndexBufferObj
->Name
;
862 /* ARB_vertex_array_bgra */
863 case GL_COLOR_ARRAY_SIZE
:
864 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR0
];
865 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
867 case GL_SECONDARY_COLOR_ARRAY_SIZE
:
868 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR1
];
869 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
872 /* ARB_copy_buffer */
873 case GL_COPY_READ_BUFFER
:
874 v
->value_int
= ctx
->CopyReadBuffer
->Name
;
876 case GL_COPY_WRITE_BUFFER
:
877 v
->value_int
= ctx
->CopyWriteBuffer
->Name
;
880 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
881 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
883 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
884 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
886 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
887 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
889 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
890 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
892 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
893 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
895 case GL_TRANSFORM_FEEDBACK_BINDING
:
896 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
898 case GL_CURRENT_PROGRAM
:
899 /* The Changelog of the ARB_separate_shader_objects spec says:
901 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
902 * CURRENT_PROGRAM. In the EXT extension, this
903 * token was aliased to ACTIVE_PROGRAM_EXT, and
904 * was used to indicate the last program set by
905 * either ActiveProgramEXT or UseProgram. In
906 * the ARB extension, the SSO active programs
907 * are now program pipeline object state and
908 * CURRENT_PROGRAM should still be used to query
909 * the last program set by UseProgram (bug 7822).
912 ctx
->Shader
.ActiveProgram
? ctx
->Shader
.ActiveProgram
->Name
: 0;
914 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
915 v
->value_int
= ctx
->ReadBuffer
->Name
;
917 case GL_RENDERBUFFER_BINDING_EXT
:
919 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
921 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
922 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_POINT_SIZE
].BufferObj
->Name
;
926 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
927 COPY_4FV(v
->value_float_4
, ctx
->Fog
.Color
);
929 COPY_4FV(v
->value_float_4
, ctx
->Fog
.ColorUnclamped
);
931 case GL_COLOR_CLEAR_VALUE
:
932 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
)) {
933 v
->value_float_4
[0] = CLAMP(ctx
->Color
.ClearColor
.f
[0], 0.0F
, 1.0F
);
934 v
->value_float_4
[1] = CLAMP(ctx
->Color
.ClearColor
.f
[1], 0.0F
, 1.0F
);
935 v
->value_float_4
[2] = CLAMP(ctx
->Color
.ClearColor
.f
[2], 0.0F
, 1.0F
);
936 v
->value_float_4
[3] = CLAMP(ctx
->Color
.ClearColor
.f
[3], 0.0F
, 1.0F
);
938 COPY_4FV(v
->value_float_4
, ctx
->Color
.ClearColor
.f
);
940 case GL_BLEND_COLOR_EXT
:
941 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
942 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColor
);
944 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColorUnclamped
);
946 case GL_ALPHA_TEST_REF
:
947 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
948 v
->value_float
= ctx
->Color
.AlphaRef
;
950 v
->value_float
= ctx
->Color
.AlphaRefUnclamped
;
952 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
953 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
/ 4;
956 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
957 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
/ 4;
960 /* GL_ARB_texture_buffer_object */
961 case GL_TEXTURE_BUFFER_ARB
:
962 v
->value_int
= ctx
->Texture
.BufferObject
->Name
;
964 case GL_TEXTURE_BINDING_BUFFER_ARB
:
965 unit
= ctx
->Texture
.CurrentUnit
;
967 ctx
->Texture
.Unit
[unit
].CurrentTex
[TEXTURE_BUFFER_INDEX
]->Name
;
969 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
:
971 struct gl_buffer_object
*buf
=
972 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
973 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObject
;
974 v
->value_int
= buf
? buf
->Name
: 0;
977 case GL_TEXTURE_BUFFER_FORMAT_ARB
:
978 v
->value_int
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
979 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObjectFormat
;
982 /* GL_ARB_sampler_objects */
983 case GL_SAMPLER_BINDING
:
985 struct gl_sampler_object
*samp
=
986 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Sampler
;
987 v
->value_int
= samp
? samp
->Name
: 0;
990 /* GL_ARB_uniform_buffer_object */
991 case GL_UNIFORM_BUFFER_BINDING
:
992 v
->value_int
= ctx
->UniformBuffer
->Name
;
994 /* GL_ARB_shader_storage_buffer_object */
995 case GL_SHADER_STORAGE_BUFFER_BINDING
:
996 v
->value_int
= ctx
->ShaderStorageBuffer
->Name
;
998 /* GL_ARB_query_buffer_object */
999 case GL_QUERY_BUFFER_BINDING
:
1000 v
->value_int
= ctx
->QueryBuffer
->Name
;
1002 /* GL_ARB_timer_query */
1004 if (ctx
->Driver
.GetTimestamp
) {
1005 v
->value_int64
= ctx
->Driver
.GetTimestamp(ctx
);
1008 _mesa_problem(ctx
, "driver doesn't implement GetTimestamp");
1012 case GL_DEBUG_OUTPUT
:
1013 case GL_DEBUG_OUTPUT_SYNCHRONOUS
:
1014 case GL_DEBUG_LOGGED_MESSAGES
:
1015 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
:
1016 case GL_DEBUG_GROUP_STACK_DEPTH
:
1017 v
->value_int
= _mesa_get_debug_state_int(ctx
, d
->pname
);
1019 /* GL_ARB_shader_atomic_counters */
1020 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
1021 if (ctx
->AtomicBuffer
) {
1022 v
->value_int
= ctx
->AtomicBuffer
->Name
;
1027 /* GL_ARB_draw_indirect */
1028 case GL_DRAW_INDIRECT_BUFFER_BINDING
:
1029 v
->value_int
= ctx
->DrawIndirectBuffer
->Name
;
1031 /* GL_ARB_indirect_parameters */
1032 case GL_PARAMETER_BUFFER_BINDING_ARB
:
1033 v
->value_int
= ctx
->ParameterBuffer
->Name
;
1035 /* GL_ARB_separate_shader_objects */
1036 case GL_PROGRAM_PIPELINE_BINDING
:
1037 if (ctx
->Pipeline
.Current
) {
1038 v
->value_int
= ctx
->Pipeline
.Current
->Name
;
1043 /* GL_ARB_compute_shader */
1044 case GL_DISPATCH_INDIRECT_BUFFER_BINDING
:
1045 v
->value_int
= ctx
->DispatchIndirectBuffer
->Name
;
1047 /* GL_ARB_multisample */
1049 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
);
1051 case GL_SAMPLE_BUFFERS
:
1052 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
) > 0;
1054 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1055 case GL_VBO_FREE_MEMORY_ATI
:
1056 case GL_TEXTURE_FREE_MEMORY_ATI
:
1057 case GL_RENDERBUFFER_FREE_MEMORY_ATI
:
1058 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
:
1059 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
:
1060 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
:
1061 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
:
1062 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
:
1064 struct gl_memory_info info
;
1066 ctx
->Driver
.QueryMemoryInfo(ctx
, &info
);
1068 if (d
->pname
== GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
)
1069 v
->value_int
= info
.total_device_memory
;
1070 else if (d
->pname
== GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
)
1071 v
->value_int
= info
.total_device_memory
+
1072 info
.total_staging_memory
;
1073 else if (d
->pname
== GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
)
1074 v
->value_int
= info
.avail_device_memory
;
1075 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
)
1076 v
->value_int
= info
.nr_device_memory_evictions
;
1077 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
)
1078 v
->value_int
= info
.device_memory_evicted
;
1080 /* ATI free memory enums.
1082 * Since the GPU memory is (usually) page-table based, every two
1083 * consecutive elements are equal. From the GL_ATI_meminfo
1086 * "param[0] - total memory free in the pool
1087 * param[1] - largest available free block in the pool
1088 * param[2] - total auxiliary memory free
1089 * param[3] - largest auxiliary free block"
1091 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1092 * the same numbers here.
1094 v
->value_int_4
[0] = info
.avail_device_memory
;
1095 v
->value_int_4
[1] = info
.avail_device_memory
;
1096 v
->value_int_4
[2] = info
.avail_staging_memory
;
1097 v
->value_int_4
[3] = info
.avail_staging_memory
;
1105 * Check extra constraints on a struct value_desc descriptor
1107 * If a struct value_desc has a non-NULL extra pointer, it means that
1108 * there are a number of extra constraints to check or actions to
1109 * perform. The extras is just an integer array where each integer
1110 * encode different constraints or actions.
1112 * \param ctx current context
1113 * \param func name of calling glGet*v() function for error reporting
1114 * \param d the struct value_desc that has the extra constraints
1116 * \return GL_FALSE if all of the constraints were not satisfied,
1117 * otherwise GL_TRUE.
1120 check_extra(struct gl_context
*ctx
, const char *func
, const struct value_desc
*d
)
1122 const GLuint version
= ctx
->Version
;
1123 GLboolean api_check
= GL_FALSE
;
1124 GLboolean api_found
= GL_FALSE
;
1127 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++) {
1129 case EXTRA_VERSION_30
:
1130 api_check
= GL_TRUE
;
1132 api_found
= GL_TRUE
;
1134 case EXTRA_VERSION_31
:
1135 api_check
= GL_TRUE
;
1137 api_found
= GL_TRUE
;
1139 case EXTRA_VERSION_32
:
1140 api_check
= GL_TRUE
;
1142 api_found
= GL_TRUE
;
1144 case EXTRA_NEW_FRAG_CLAMP
:
1145 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
1146 _mesa_update_state(ctx
);
1149 api_check
= GL_TRUE
;
1150 if (ctx
->API
== API_OPENGLES2
)
1151 api_found
= GL_TRUE
;
1154 api_check
= GL_TRUE
;
1155 if (_mesa_is_gles3(ctx
))
1156 api_found
= GL_TRUE
;
1158 case EXTRA_API_ES31
:
1159 api_check
= GL_TRUE
;
1160 if (_mesa_is_gles31(ctx
))
1161 api_found
= GL_TRUE
;
1164 api_check
= GL_TRUE
;
1165 if (_mesa_is_desktop_gl(ctx
))
1166 api_found
= GL_TRUE
;
1168 case EXTRA_API_GL_CORE
:
1169 api_check
= GL_TRUE
;
1170 if (ctx
->API
== API_OPENGL_CORE
)
1171 api_found
= GL_TRUE
;
1173 case EXTRA_NEW_BUFFERS
:
1174 if (ctx
->NewState
& _NEW_BUFFERS
)
1175 _mesa_update_state(ctx
);
1177 case EXTRA_FLUSH_CURRENT
:
1178 FLUSH_CURRENT(ctx
, 0);
1180 case EXTRA_VALID_DRAW_BUFFER
:
1181 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1182 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1183 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1187 case EXTRA_VALID_TEXTURE_UNIT
:
1188 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1189 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1190 func
, ctx
->Texture
.CurrentUnit
);
1194 case EXTRA_VALID_CLIP_DISTANCE
:
1195 if (d
->pname
- GL_CLIP_DISTANCE0
>= ctx
->Const
.MaxClipPlanes
) {
1196 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(clip distance %u)",
1197 func
, d
->pname
- GL_CLIP_DISTANCE0
);
1201 case EXTRA_GLSL_130
:
1202 api_check
= GL_TRUE
;
1203 if (ctx
->Const
.GLSLVersion
>= 130)
1204 api_found
= GL_TRUE
;
1206 case EXTRA_EXT_UBO_GS
:
1207 api_check
= GL_TRUE
;
1208 if (ctx
->Extensions
.ARB_uniform_buffer_object
&&
1209 _mesa_has_geometry_shaders(ctx
))
1210 api_found
= GL_TRUE
;
1212 case EXTRA_EXT_ATOMICS_GS
:
1213 api_check
= GL_TRUE
;
1214 if (ctx
->Extensions
.ARB_shader_atomic_counters
&&
1215 _mesa_has_geometry_shaders(ctx
))
1216 api_found
= GL_TRUE
;
1218 case EXTRA_EXT_SHADER_IMAGE_GS
:
1219 api_check
= GL_TRUE
;
1220 if (ctx
->Extensions
.ARB_shader_image_load_store
&&
1221 _mesa_has_geometry_shaders(ctx
))
1222 api_found
= GL_TRUE
;
1224 case EXTRA_EXT_ATOMICS_TESS
:
1225 api_check
= GL_TRUE
;
1226 api_found
= ctx
->Extensions
.ARB_shader_atomic_counters
&&
1227 _mesa_has_tessellation(ctx
);
1229 case EXTRA_EXT_SHADER_IMAGE_TESS
:
1230 api_check
= GL_TRUE
;
1231 api_found
= ctx
->Extensions
.ARB_shader_image_load_store
&&
1232 _mesa_has_tessellation(ctx
);
1234 case EXTRA_EXT_SSBO_GS
:
1235 api_check
= GL_TRUE
;
1236 if (ctx
->Extensions
.ARB_shader_storage_buffer_object
&&
1237 _mesa_has_geometry_shaders(ctx
))
1238 api_found
= GL_TRUE
;
1240 case EXTRA_EXT_FB_NO_ATTACH_GS
:
1241 api_check
= GL_TRUE
;
1242 if (ctx
->Extensions
.ARB_framebuffer_no_attachments
&&
1243 (_mesa_is_desktop_gl(ctx
) ||
1244 _mesa_has_OES_geometry_shader(ctx
)))
1245 api_found
= GL_TRUE
;
1247 case EXTRA_EXT_ES_GS
:
1248 api_check
= GL_TRUE
;
1249 if (_mesa_has_OES_geometry_shader(ctx
))
1250 api_found
= GL_TRUE
;
1254 default: /* *e is a offset into the extension struct */
1255 api_check
= GL_TRUE
;
1256 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1257 api_found
= GL_TRUE
;
1262 if (api_check
&& !api_found
) {
1263 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1264 _mesa_enum_to_string(d
->pname
));
1271 static const struct value_desc error_value
=
1272 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1275 * Find the struct value_desc corresponding to the enum 'pname'.
1277 * We hash the enum value to get an index into the 'table' array,
1278 * which holds the index in the 'values' array of struct value_desc.
1279 * Once we've found the entry, we do the extra checks, if any, then
1280 * look up the value and return a pointer to it.
1282 * If the value has to be computed (for example, it's the result of a
1283 * function call or we need to add 1 to it), we use the tmp 'v' to
1286 * \param func name of glGet*v() func for error reporting
1287 * \param pname the enum value we're looking up
1288 * \param p is were we return the pointer to the value
1289 * \param v a tmp union value variable in the calling glGet*v() function
1291 * \return the struct value_desc corresponding to the enum or a struct
1292 * value_desc of TYPE_INVALID if not found. This lets the calling
1293 * glGet*v() function jump right into a switch statement and
1294 * handle errors there instead of having to check for NULL.
1296 static const struct value_desc
*
1297 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1299 GET_CURRENT_CONTEXT(ctx
);
1300 struct gl_texture_unit
*unit
;
1302 const struct value_desc
*d
;
1306 /* We index into the table_set[] list of per-API hash tables using the API's
1307 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1308 * value since it's compatible with GLES2 its entry in table_set[] is at the
1311 STATIC_ASSERT(ARRAY_SIZE(table_set
) == API_OPENGL_LAST
+ 3);
1312 if (_mesa_is_gles3(ctx
)) {
1313 api
= API_OPENGL_LAST
+ 1;
1315 if (_mesa_is_gles31(ctx
)) {
1316 api
= API_OPENGL_LAST
+ 2;
1318 mask
= ARRAY_SIZE(table(api
)) - 1;
1319 hash
= (pname
* prime_factor
);
1321 int idx
= table(api
)[hash
& mask
];
1323 /* If the enum isn't valid, the hash walk ends with index 0,
1324 * pointing to the first entry of values[] which doesn't hold
1325 * any valid enum. */
1326 if (unlikely(idx
== 0)) {
1327 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1328 _mesa_enum_to_string(pname
));
1329 return &error_value
;
1333 if (likely(d
->pname
== pname
))
1339 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1340 return &error_value
;
1342 switch (d
->location
) {
1344 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1347 *p
= ((char *) ctx
+ d
->offset
);
1350 *p
= ((char *) ctx
->Array
.VAO
+ d
->offset
);
1353 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1354 *p
= ((char *) unit
+ d
->offset
);
1357 find_custom_value(ctx
, d
, v
);
1365 /* silence warning */
1366 return &error_value
;
1369 static const int transpose
[] = {
1377 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1379 const struct value_desc
*d
;
1385 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1390 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1395 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1398 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1401 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1404 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1407 case TYPE_DOUBLEN_2
:
1408 params
[1] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[1]);
1410 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1414 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1416 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1419 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1422 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1426 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1427 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1431 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1435 params
[0] = ((GLboolean
*) p
)[0];
1439 m
= *(GLmatrix
**) p
;
1440 for (i
= 0; i
< 16; i
++)
1441 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1445 m
= *(GLmatrix
**) p
;
1446 for (i
= 0; i
< 16; i
++)
1447 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1458 shift
= d
->type
- TYPE_BIT_0
;
1459 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1465 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1467 const struct value_desc
*d
;
1473 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1478 params
[0] = (GLfloat
) d
->offset
;
1483 params
[3] = ((GLfloat
*) p
)[3];
1486 params
[2] = ((GLfloat
*) p
)[2];
1489 params
[1] = ((GLfloat
*) p
)[1];
1492 params
[0] = ((GLfloat
*) p
)[0];
1495 case TYPE_DOUBLEN_2
:
1496 params
[1] = (GLfloat
) (((GLdouble
*) p
)[1]);
1498 params
[0] = (GLfloat
) (((GLdouble
*) p
)[0]);
1502 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1504 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1507 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1510 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1514 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1515 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
1519 params
[0] = (GLfloat
) (((GLint64
*) p
)[0]);
1523 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1527 m
= *(GLmatrix
**) p
;
1528 for (i
= 0; i
< 16; i
++)
1529 params
[i
] = m
->m
[i
];
1533 m
= *(GLmatrix
**) p
;
1534 for (i
= 0; i
< 16; i
++)
1535 params
[i
] = m
->m
[transpose
[i
]];
1546 shift
= d
->type
- TYPE_BIT_0
;
1547 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1553 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1555 const struct value_desc
*d
;
1561 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1566 params
[0] = d
->offset
;
1570 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1572 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1574 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1576 params
[0] = IROUND(((GLfloat
*) p
)[0]);
1580 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1582 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1584 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1586 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1589 case TYPE_DOUBLEN_2
:
1590 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1592 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1596 params
[3] = ((GLint
*) p
)[3];
1598 params
[2] = ((GLint
*) p
)[2];
1601 params
[1] = ((GLint
*) p
)[1];
1604 params
[0] = ((GLint
*) p
)[0];
1608 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1609 params
[i
] = v
.value_int_n
.ints
[i
];
1613 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
1617 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
1621 m
= *(GLmatrix
**) p
;
1622 for (i
= 0; i
< 16; i
++)
1623 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
1627 m
= *(GLmatrix
**) p
;
1628 for (i
= 0; i
< 16; i
++)
1629 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
1640 shift
= d
->type
- TYPE_BIT_0
;
1641 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1647 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
1649 const struct value_desc
*d
;
1655 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
1660 params
[0] = d
->offset
;
1664 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
1666 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
1668 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
1670 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
1674 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1676 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1678 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1680 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1683 case TYPE_DOUBLEN_2
:
1684 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1686 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1690 params
[3] = ((GLint
*) p
)[3];
1692 params
[2] = ((GLint
*) p
)[2];
1695 params
[1] = ((GLint
*) p
)[1];
1698 params
[0] = ((GLint
*) p
)[0];
1702 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1703 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1707 params
[0] = ((GLint64
*) p
)[0];
1711 params
[0] = ((GLboolean
*) p
)[0];
1715 m
= *(GLmatrix
**) p
;
1716 for (i
= 0; i
< 16; i
++)
1717 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
1721 m
= *(GLmatrix
**) p
;
1722 for (i
= 0; i
< 16; i
++)
1723 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
1734 shift
= d
->type
- TYPE_BIT_0
;
1735 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1741 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
1743 const struct value_desc
*d
;
1749 d
= find_value("glGetDoublev", pname
, &p
, &v
);
1754 params
[0] = d
->offset
;
1759 params
[3] = ((GLfloat
*) p
)[3];
1762 params
[2] = ((GLfloat
*) p
)[2];
1765 params
[1] = ((GLfloat
*) p
)[1];
1768 params
[0] = ((GLfloat
*) p
)[0];
1771 case TYPE_DOUBLEN_2
:
1772 params
[1] = ((GLdouble
*) p
)[1];
1774 params
[0] = ((GLdouble
*) p
)[0];
1778 params
[3] = ((GLint
*) p
)[3];
1780 params
[2] = ((GLint
*) p
)[2];
1783 params
[1] = ((GLint
*) p
)[1];
1786 params
[0] = ((GLint
*) p
)[0];
1790 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1791 params
[i
] = v
.value_int_n
.ints
[i
];
1795 params
[0] = (GLdouble
) (((GLint64
*) p
)[0]);
1799 params
[0] = *(GLboolean
*) p
;
1803 m
= *(GLmatrix
**) p
;
1804 for (i
= 0; i
< 16; i
++)
1805 params
[i
] = m
->m
[i
];
1809 m
= *(GLmatrix
**) p
;
1810 for (i
= 0; i
< 16; i
++)
1811 params
[i
] = m
->m
[transpose
[i
]];
1822 shift
= d
->type
- TYPE_BIT_0
;
1823 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1829 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
1830 * into the corresponding Mesa texture target index.
1831 * \return TEXTURE_x_INDEX or -1 if binding is invalid
1834 tex_binding_to_index(const struct gl_context
*ctx
, GLenum binding
)
1837 case GL_TEXTURE_BINDING_1D
:
1838 return _mesa_is_desktop_gl(ctx
) ? TEXTURE_1D_INDEX
: -1;
1839 case GL_TEXTURE_BINDING_2D
:
1840 return TEXTURE_2D_INDEX
;
1841 case GL_TEXTURE_BINDING_3D
:
1842 return ctx
->API
!= API_OPENGLES
? TEXTURE_3D_INDEX
: -1;
1843 case GL_TEXTURE_BINDING_CUBE_MAP
:
1844 return ctx
->Extensions
.ARB_texture_cube_map
1845 ? TEXTURE_CUBE_INDEX
: -1;
1846 case GL_TEXTURE_BINDING_RECTANGLE
:
1847 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.NV_texture_rectangle
1848 ? TEXTURE_RECT_INDEX
: -1;
1849 case GL_TEXTURE_BINDING_1D_ARRAY
:
1850 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
1851 ? TEXTURE_1D_ARRAY_INDEX
: -1;
1852 case GL_TEXTURE_BINDING_2D_ARRAY
:
1853 return (_mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
)
1854 || _mesa_is_gles3(ctx
)
1855 ? TEXTURE_2D_ARRAY_INDEX
: -1;
1856 case GL_TEXTURE_BINDING_BUFFER
:
1857 return (_mesa_has_ARB_texture_buffer_object(ctx
) ||
1858 _mesa_has_OES_texture_buffer(ctx
)) ?
1859 TEXTURE_BUFFER_INDEX
: -1;
1860 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
1861 return _mesa_has_texture_cube_map_array(ctx
)
1862 ? TEXTURE_CUBE_ARRAY_INDEX
: -1;
1863 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
1864 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
1865 ? TEXTURE_2D_MULTISAMPLE_INDEX
: -1;
1866 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
1867 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
1868 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX
: -1;
1874 static enum value_type
1875 find_value_indexed(const char *func
, GLenum pname
, GLuint index
, union value
*v
)
1877 GET_CURRENT_CONTEXT(ctx
);
1882 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1884 if (!ctx
->Extensions
.EXT_draw_buffers2
)
1886 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
1891 case GL_BLEND_SRC_RGB
:
1892 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1894 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1896 v
->value_int
= ctx
->Color
.Blend
[index
].SrcRGB
;
1898 case GL_BLEND_SRC_ALPHA
:
1899 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1901 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1903 v
->value_int
= ctx
->Color
.Blend
[index
].SrcA
;
1907 case GL_BLEND_DST_RGB
:
1908 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1910 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1912 v
->value_int
= ctx
->Color
.Blend
[index
].DstRGB
;
1914 case GL_BLEND_DST_ALPHA
:
1915 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1917 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1919 v
->value_int
= ctx
->Color
.Blend
[index
].DstA
;
1921 case GL_BLEND_EQUATION_RGB
:
1922 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1924 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1926 v
->value_int
= ctx
->Color
.Blend
[index
].EquationRGB
;
1928 case GL_BLEND_EQUATION_ALPHA
:
1929 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1931 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1933 v
->value_int
= ctx
->Color
.Blend
[index
].EquationA
;
1936 case GL_COLOR_WRITEMASK
:
1937 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1939 if (!ctx
->Extensions
.EXT_draw_buffers2
)
1941 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
1942 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
1943 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
1944 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
1947 case GL_SCISSOR_BOX
:
1948 if (index
>= ctx
->Const
.MaxViewports
)
1950 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[index
].X
;
1951 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[index
].Y
;
1952 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[index
].Width
;
1953 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[index
].Height
;
1956 case GL_WINDOW_RECTANGLE_EXT
:
1957 if (!ctx
->Extensions
.EXT_window_rectangles
)
1959 if (index
>= ctx
->Const
.MaxWindowRectangles
)
1961 v
->value_int_4
[0] = ctx
->Scissor
.WindowRects
[index
].X
;
1962 v
->value_int_4
[1] = ctx
->Scissor
.WindowRects
[index
].Y
;
1963 v
->value_int_4
[2] = ctx
->Scissor
.WindowRects
[index
].Width
;
1964 v
->value_int_4
[3] = ctx
->Scissor
.WindowRects
[index
].Height
;
1968 if (index
>= ctx
->Const
.MaxViewports
)
1970 v
->value_float_4
[0] = ctx
->ViewportArray
[index
].X
;
1971 v
->value_float_4
[1] = ctx
->ViewportArray
[index
].Y
;
1972 v
->value_float_4
[2] = ctx
->ViewportArray
[index
].Width
;
1973 v
->value_float_4
[3] = ctx
->ViewportArray
[index
].Height
;
1974 return TYPE_FLOAT_4
;
1976 case GL_DEPTH_RANGE
:
1977 if (index
>= ctx
->Const
.MaxViewports
)
1979 v
->value_double_2
[0] = ctx
->ViewportArray
[index
].Near
;
1980 v
->value_double_2
[1] = ctx
->ViewportArray
[index
].Far
;
1981 return TYPE_DOUBLEN_2
;
1983 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
1984 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
1986 if (!ctx
->Extensions
.EXT_transform_feedback
)
1988 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
1991 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
1992 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
1994 if (!ctx
->Extensions
.EXT_transform_feedback
)
1997 = ctx
->TransformFeedback
.CurrentObject
->RequestedSize
[index
];
2000 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2001 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2003 if (!ctx
->Extensions
.EXT_transform_feedback
)
2005 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->BufferNames
[index
];
2008 case GL_UNIFORM_BUFFER_BINDING
:
2009 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2011 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2013 v
->value_int
= ctx
->UniformBufferBindings
[index
].BufferObject
->Name
;
2016 case GL_UNIFORM_BUFFER_START
:
2017 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2019 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2021 v
->value_int
= ctx
->UniformBufferBindings
[index
].Offset
< 0 ? 0 :
2022 ctx
->UniformBufferBindings
[index
].Offset
;
2025 case GL_UNIFORM_BUFFER_SIZE
:
2026 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2028 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2030 v
->value_int
= ctx
->UniformBufferBindings
[index
].Size
< 0 ? 0 :
2031 ctx
->UniformBufferBindings
[index
].Size
;
2034 /* ARB_shader_storage_buffer_object */
2035 case GL_SHADER_STORAGE_BUFFER_BINDING
:
2036 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2038 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2040 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].BufferObject
->Name
;
2043 case GL_SHADER_STORAGE_BUFFER_START
:
2044 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2046 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2048 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Offset
< 0 ? 0 :
2049 ctx
->ShaderStorageBufferBindings
[index
].Offset
;
2052 case GL_SHADER_STORAGE_BUFFER_SIZE
:
2053 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2055 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2057 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Size
< 0 ? 0 :
2058 ctx
->ShaderStorageBufferBindings
[index
].Size
;
2061 /* ARB_texture_multisample / GL3.2 */
2062 case GL_SAMPLE_MASK_VALUE
:
2065 if (!ctx
->Extensions
.ARB_texture_multisample
)
2067 v
->value_int
= ctx
->Multisample
.SampleMaskValue
;
2070 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
2071 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2073 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2075 v
->value_int
= ctx
->AtomicBufferBindings
[index
].BufferObject
->Name
;
2078 case GL_ATOMIC_COUNTER_BUFFER_START
:
2079 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2081 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2083 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Offset
;
2086 case GL_ATOMIC_COUNTER_BUFFER_SIZE
:
2087 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2089 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2091 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Size
;
2094 case GL_VERTEX_BINDING_DIVISOR
:
2095 if ((!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_instanced_arrays
) &&
2096 !_mesa_is_gles31(ctx
))
2098 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2100 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].InstanceDivisor
;
2103 case GL_VERTEX_BINDING_OFFSET
:
2104 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2106 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2108 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].Offset
;
2111 case GL_VERTEX_BINDING_STRIDE
:
2112 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2114 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2116 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].Stride
;
2119 case GL_VERTEX_BINDING_BUFFER
:
2120 if (ctx
->API
== API_OPENGLES2
&& ctx
->Version
< 31)
2122 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2124 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].BufferObj
->Name
;
2127 /* ARB_shader_image_load_store */
2128 case GL_IMAGE_BINDING_NAME
: {
2129 struct gl_texture_object
*t
;
2131 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2133 if (index
>= ctx
->Const
.MaxImageUnits
)
2136 t
= ctx
->ImageUnits
[index
].TexObj
;
2137 v
->value_int
= (t
? t
->Name
: 0);
2141 case GL_IMAGE_BINDING_LEVEL
:
2142 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2144 if (index
>= ctx
->Const
.MaxImageUnits
)
2147 v
->value_int
= ctx
->ImageUnits
[index
].Level
;
2150 case GL_IMAGE_BINDING_LAYERED
:
2151 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2153 if (index
>= ctx
->Const
.MaxImageUnits
)
2156 v
->value_int
= ctx
->ImageUnits
[index
].Layered
;
2159 case GL_IMAGE_BINDING_LAYER
:
2160 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2162 if (index
>= ctx
->Const
.MaxImageUnits
)
2165 v
->value_int
= ctx
->ImageUnits
[index
].Layer
;
2168 case GL_IMAGE_BINDING_ACCESS
:
2169 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2171 if (index
>= ctx
->Const
.MaxImageUnits
)
2174 v
->value_int
= ctx
->ImageUnits
[index
].Access
;
2177 case GL_IMAGE_BINDING_FORMAT
:
2178 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2180 if (index
>= ctx
->Const
.MaxImageUnits
)
2183 v
->value_int
= ctx
->ImageUnits
[index
].Format
;
2186 /* ARB_direct_state_access */
2187 case GL_TEXTURE_BINDING_1D
:
2188 case GL_TEXTURE_BINDING_1D_ARRAY
:
2189 case GL_TEXTURE_BINDING_2D
:
2190 case GL_TEXTURE_BINDING_2D_ARRAY
:
2191 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
2192 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
2193 case GL_TEXTURE_BINDING_3D
:
2194 case GL_TEXTURE_BINDING_BUFFER
:
2195 case GL_TEXTURE_BINDING_CUBE_MAP
:
2196 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
2197 case GL_TEXTURE_BINDING_RECTANGLE
: {
2200 if (ctx
->API
!= API_OPENGL_CORE
)
2202 target
= tex_binding_to_index(ctx
, pname
);
2205 if (index
>= _mesa_max_tex_unit(ctx
))
2208 v
->value_int
= ctx
->Texture
.Unit
[index
].CurrentTex
[target
]->Name
;
2212 case GL_SAMPLER_BINDING
: {
2213 struct gl_sampler_object
*samp
;
2215 if (ctx
->API
!= API_OPENGL_CORE
)
2217 if (index
>= _mesa_max_tex_unit(ctx
))
2220 samp
= ctx
->Texture
.Unit
[index
].Sampler
;
2221 v
->value_int
= samp
? samp
->Name
: 0;
2225 case GL_MAX_COMPUTE_WORK_GROUP_COUNT
:
2226 if (!_mesa_has_compute_shaders(ctx
))
2230 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupCount
[index
];
2233 case GL_MAX_COMPUTE_WORK_GROUP_SIZE
:
2234 if (!_mesa_has_compute_shaders(ctx
))
2238 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupSize
[index
];
2243 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2244 _mesa_enum_to_string(pname
));
2245 return TYPE_INVALID
;
2247 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2248 _mesa_enum_to_string(pname
));
2249 return TYPE_INVALID
;
2253 _mesa_GetBooleani_v( GLenum pname
, GLuint index
, GLboolean
*params
)
2256 enum value_type type
=
2257 find_value_indexed("glGetBooleani_v", pname
, index
, &v
);
2261 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2264 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2265 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2266 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2267 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2270 params
[0] = INT64_TO_BOOLEAN(v
.value_int64
);
2273 ; /* nothing - GL error was recorded */
2278 _mesa_GetIntegeri_v( GLenum pname
, GLuint index
, GLint
*params
)
2281 enum value_type type
=
2282 find_value_indexed("glGetIntegeri_v", pname
, index
, &v
);
2287 params
[3] = IROUND(v
.value_float_4
[3]);
2290 params
[2] = IROUND(v
.value_float_4
[2]);
2293 params
[1] = IROUND(v
.value_float_4
[1]);
2296 params
[0] = IROUND(v
.value_float_4
[0]);
2299 case TYPE_DOUBLEN_2
:
2300 params
[1] = IROUND(v
.value_double_2
[1]);
2302 params
[0] = IROUND(v
.value_double_2
[0]);
2306 params
[0] = v
.value_int
;
2309 params
[0] = v
.value_int_4
[0];
2310 params
[1] = v
.value_int_4
[1];
2311 params
[2] = v
.value_int_4
[2];
2312 params
[3] = v
.value_int_4
[3];
2315 params
[0] = INT64_TO_INT(v
.value_int64
);
2318 ; /* nothing - GL error was recorded */
2323 _mesa_GetInteger64i_v( GLenum pname
, GLuint index
, GLint64
*params
)
2326 enum value_type type
=
2327 find_value_indexed("glGetInteger64i_v", pname
, index
, &v
);
2331 params
[0] = v
.value_int
;
2334 params
[0] = v
.value_int_4
[0];
2335 params
[1] = v
.value_int_4
[1];
2336 params
[2] = v
.value_int_4
[2];
2337 params
[3] = v
.value_int_4
[3];
2340 params
[0] = v
.value_int64
;
2343 ; /* nothing - GL error was recorded */
2348 _mesa_GetFloati_v(GLenum pname
, GLuint index
, GLfloat
*params
)
2353 enum value_type type
=
2354 find_value_indexed("glGetFloati_v", pname
, index
, &v
);
2359 params
[3] = v
.value_float_4
[3];
2362 params
[2] = v
.value_float_4
[2];
2365 params
[1] = v
.value_float_4
[1];
2368 params
[0] = v
.value_float_4
[0];
2371 case TYPE_DOUBLEN_2
:
2372 params
[1] = (GLfloat
) v
.value_double_2
[1];
2374 params
[0] = (GLfloat
) v
.value_double_2
[0];
2378 params
[3] = (GLfloat
) v
.value_int_4
[3];
2380 params
[2] = (GLfloat
) v
.value_int_4
[2];
2383 params
[1] = (GLfloat
) v
.value_int_4
[1];
2386 params
[0] = (GLfloat
) v
.value_int_4
[0];
2390 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2391 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2395 params
[0] = (GLfloat
) v
.value_int64
;
2399 params
[0] = BOOLEAN_TO_FLOAT(v
.value_bool
);
2403 m
= *(GLmatrix
**) &v
;
2404 for (i
= 0; i
< 16; i
++)
2405 params
[i
] = m
->m
[i
];
2409 m
= *(GLmatrix
**) &v
;
2410 for (i
= 0; i
< 16; i
++)
2411 params
[i
] = m
->m
[transpose
[i
]];
2420 _mesa_GetDoublei_v(GLenum pname
, GLuint index
, GLdouble
*params
)
2425 enum value_type type
=
2426 find_value_indexed("glGetDoublei_v", pname
, index
, &v
);
2431 params
[3] = (GLdouble
) v
.value_float_4
[3];
2434 params
[2] = (GLdouble
) v
.value_float_4
[2];
2437 params
[1] = (GLdouble
) v
.value_float_4
[1];
2440 params
[0] = (GLdouble
) v
.value_float_4
[0];
2443 case TYPE_DOUBLEN_2
:
2444 params
[1] = v
.value_double_2
[1];
2446 params
[0] = v
.value_double_2
[0];
2450 params
[3] = (GLdouble
) v
.value_int_4
[3];
2452 params
[2] = (GLdouble
) v
.value_int_4
[2];
2455 params
[1] = (GLdouble
) v
.value_int_4
[1];
2458 params
[0] = (GLdouble
) v
.value_int_4
[0];
2462 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2463 params
[i
] = (GLdouble
) INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2467 params
[0] = (GLdouble
) v
.value_int64
;
2471 params
[0] = (GLdouble
) BOOLEAN_TO_FLOAT(v
.value_bool
);
2475 m
= *(GLmatrix
**) &v
;
2476 for (i
= 0; i
< 16; i
++)
2477 params
[i
] = (GLdouble
) m
->m
[i
];
2481 m
= *(GLmatrix
**) &v
;
2482 for (i
= 0; i
< 16; i
++)
2483 params
[i
] = (GLdouble
) m
->m
[transpose
[i
]];
2492 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2494 const struct value_desc
*d
;
2500 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2505 params
[0] = INT_TO_FIXED(d
->offset
);
2510 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2513 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2516 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2519 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2522 case TYPE_DOUBLEN_2
:
2523 params
[1] = FLOAT_TO_FIXED(((GLdouble
*) p
)[1]);
2525 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2529 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2531 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2534 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2537 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2541 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2542 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2546 params
[0] = ((GLint64
*) p
)[0];
2550 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2554 m
= *(GLmatrix
**) p
;
2555 for (i
= 0; i
< 16; i
++)
2556 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2560 m
= *(GLmatrix
**) p
;
2561 for (i
= 0; i
< 16; i
++)
2562 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2573 shift
= d
->type
- TYPE_BIT_0
;
2574 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);