2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "debug_output.h"
33 #include "extensions.h"
38 #include "texcompress.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
44 /* This is a table driven implemetation of the glGet*v() functions.
45 * The basic idea is that most getters just look up an int somewhere
46 * in struct gl_context and then convert it to a bool or float according to
47 * which of glGetIntegerv() glGetBooleanv() etc is being called.
48 * Instead of generating code to do this, we can just record the enum
49 * value and the offset into struct gl_context in an array of structs. Then
50 * in glGet*(), we lookup the struct for the enum in question, and use
51 * the offset to get the int we need.
53 * Sometimes we need to look up a float, a boolean, a bit in a
54 * bitfield, a matrix or other types instead, so we need to track the
55 * type of the value in struct gl_context. And sometimes the value isn't in
56 * struct gl_context but in the drawbuffer, the array object, current texture
57 * unit, or maybe it's a computed value. So we need to also track
58 * where or how to find the value. Finally, we sometimes need to
59 * check that one of a number of extensions are enabled, the GL
60 * version or flush or call _mesa_update_state(). This is done by
61 * attaching optional extra information to the value description
62 * struct, it's sort of like an array of opcodes that describe extra
65 * Putting all this together we end up with struct value_desc below,
66 * and with a couple of macros to help, the table of struct value_desc
67 * is about as concise as the specification in the old python script.
70 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
71 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
72 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
73 (GLint) ((F) * 65536.0f) )
75 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
76 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
77 ((I) < SHRT_MIN) ? INT_MIN : \
78 (GLint) ((I) * 65536) )
80 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
81 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
83 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
84 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
85 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
86 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
88 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
89 #define ENUM_TO_FIXED(E) (E)
126 enum value_location
{
147 EXTRA_NEW_FRAG_CLAMP
,
148 EXTRA_VALID_DRAW_BUFFER
,
149 EXTRA_VALID_TEXTURE_UNIT
,
150 EXTRA_VALID_CLIP_DISTANCE
,
154 EXTRA_EXT_ATOMICS_GS
,
155 EXTRA_EXT_SHADER_IMAGE_GS
,
156 EXTRA_EXT_ATOMICS_TESS
,
157 EXTRA_EXT_SHADER_IMAGE_TESS
,
159 EXTRA_EXT_FB_NO_ATTACH_GS
,
163 #define NO_EXTRA NULL
168 GLubyte location
; /**< enum value_location */
169 GLubyte type
; /**< enum value_type */
176 GLfloat value_float_4
[4];
177 GLdouble value_double_2
[2];
178 GLmatrix
*value_matrix
;
180 GLint value_int_4
[4];
184 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
188 GLboolean value_bool
;
191 #define BUFFER_FIELD(field, type) \
192 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
193 #define CONTEXT_FIELD(field, type) \
194 LOC_CONTEXT, type, offsetof(struct gl_context, field)
195 #define ARRAY_FIELD(field, type) \
196 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
197 #undef CONST /* already defined through windows.h */
198 #define CONST(value) \
199 LOC_CONTEXT, TYPE_CONST, value
201 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
202 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
203 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
205 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
206 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
207 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
208 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
209 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
210 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
211 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
212 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
213 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
214 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
215 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
216 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
217 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
218 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
219 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
220 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
221 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
222 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
223 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
224 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
225 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
227 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
228 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
229 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
232 offsetof(struct gl_extensions, f)
234 #define EXTRA_EXT(e) \
235 static const int extra_##e[] = { \
239 #define EXTRA_EXT2(e1, e2) \
240 static const int extra_##e1##_##e2[] = { \
241 EXT(e1), EXT(e2), EXTRA_END \
244 /* The 'extra' mechanism is a way to specify extra checks (such as
245 * extensions or specific gl versions) or actions (flush current, new
246 * buffers) that we need to do before looking up an enum. We need to
247 * declare them all up front so we can refer to them in the value_desc
250 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
251 * versions, listing multiple ones in an array means an error will be thrown
252 * only if none of them are available. If you need to check for "AND"
253 * behavior, you would need to make a custom EXTRA_ enum.
256 static const int extra_new_buffers
[] = {
261 static const int extra_new_frag_clamp
[] = {
262 EXTRA_NEW_FRAG_CLAMP
,
266 static const int extra_valid_draw_buffer
[] = {
267 EXTRA_VALID_DRAW_BUFFER
,
271 static const int extra_valid_texture_unit
[] = {
272 EXTRA_VALID_TEXTURE_UNIT
,
276 static const int extra_valid_clip_distance
[] = {
277 EXTRA_VALID_CLIP_DISTANCE
,
281 static const int extra_flush_current_valid_texture_unit
[] = {
283 EXTRA_VALID_TEXTURE_UNIT
,
287 static const int extra_flush_current
[] = {
292 static const int extra_EXT_texture_integer_and_new_buffers
[] = {
293 EXT(EXT_texture_integer
),
298 static const int extra_GLSL_130_es3
[] = {
304 static const int extra_texture_buffer_object
[] = {
307 EXT(ARB_texture_buffer_object
),
311 static const int extra_ARB_transform_feedback2_api_es3
[] = {
312 EXT(ARB_transform_feedback2
),
317 static const int extra_ARB_uniform_buffer_object_and_geometry_shader
[] = {
322 static const int extra_ARB_ES2_compatibility_api_es2
[] = {
323 EXT(ARB_ES2_compatibility
),
328 static const int extra_ARB_ES3_compatibility_api_es3
[] = {
329 EXT(ARB_ES3_compatibility
),
334 static const int extra_EXT_framebuffer_sRGB_and_new_buffers
[] = {
335 EXT(EXT_framebuffer_sRGB
),
340 static const int extra_EXT_packed_float
[] = {
341 EXT(EXT_packed_float
),
346 static const int extra_EXT_texture_array_es3
[] = {
347 EXT(EXT_texture_array
),
352 static const int extra_ARB_shader_atomic_counters_and_geometry_shader
[] = {
353 EXTRA_EXT_ATOMICS_GS
,
357 static const int extra_ARB_shader_image_load_store_and_geometry_shader
[] = {
358 EXTRA_EXT_SHADER_IMAGE_GS
,
362 static const int extra_ARB_shader_atomic_counters_and_tessellation
[] = {
363 EXTRA_EXT_ATOMICS_TESS
,
367 static const int extra_ARB_shader_image_load_store_and_tessellation
[] = {
368 EXTRA_EXT_SHADER_IMAGE_TESS
,
372 /* HACK: remove when ARB_compute_shader is actually supported */
373 static const int extra_ARB_compute_shader_es31
[] = {
374 EXT(ARB_compute_shader
),
379 static const int extra_ARB_shader_storage_buffer_object_es31
[] = {
380 EXT(ARB_shader_storage_buffer_object
),
385 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader
[] = {
390 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31
[] = {
391 EXT(ARB_shader_image_load_store
),
392 EXT(ARB_shader_storage_buffer_object
),
397 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader
[] = {
398 EXTRA_EXT_FB_NO_ATTACH_GS
,
402 static const int extra_ARB_viewport_array_or_oes_geometry_shader
[] = {
403 EXT(ARB_viewport_array
),
408 static const int extra_ARB_viewport_array_or_oes_viewport_array
[] = {
409 EXT(ARB_viewport_array
),
410 EXT(OES_viewport_array
),
414 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader
[] = {
415 EXT(ARB_gpu_shader5
),
420 static const int extra_ARB_gpu_shader5_or_OES_sample_variables
[] = {
421 EXT(ARB_gpu_shader5
),
422 EXT(OES_sample_variables
),
426 static const int extra_ES32
[] = {
427 EXT(ARB_ES3_2_compatibility
),
432 static const int extra_KHR_robustness_or_GL
[] = {
439 EXTRA_EXT(ARB_texture_cube_map
);
440 EXTRA_EXT(EXT_texture_array
);
441 EXTRA_EXT(NV_fog_distance
);
442 EXTRA_EXT(EXT_texture_filter_anisotropic
);
443 EXTRA_EXT(NV_point_sprite
);
444 EXTRA_EXT(NV_texture_rectangle
);
445 EXTRA_EXT(EXT_stencil_two_side
);
446 EXTRA_EXT(EXT_depth_bounds_test
);
447 EXTRA_EXT(ARB_depth_clamp
);
448 EXTRA_EXT(ATI_fragment_shader
);
449 EXTRA_EXT(EXT_provoking_vertex
);
450 EXTRA_EXT(ARB_fragment_shader
);
451 EXTRA_EXT(ARB_fragment_program
);
452 EXTRA_EXT2(ARB_framebuffer_object
, EXT_framebuffer_multisample
);
453 EXTRA_EXT(ARB_seamless_cube_map
);
455 EXTRA_EXT(ARB_vertex_shader
);
456 EXTRA_EXT(EXT_transform_feedback
);
457 EXTRA_EXT(ARB_transform_feedback3
);
458 EXTRA_EXT(EXT_pixel_buffer_object
);
459 EXTRA_EXT(ARB_vertex_program
);
460 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
461 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
462 EXTRA_EXT(ARB_color_buffer_float
);
463 EXTRA_EXT(EXT_framebuffer_sRGB
);
464 EXTRA_EXT(OES_EGL_image_external
);
465 EXTRA_EXT(ARB_blend_func_extended
);
466 EXTRA_EXT(ARB_uniform_buffer_object
);
467 EXTRA_EXT(ARB_timer_query
);
468 EXTRA_EXT2(ARB_texture_cube_map_array
, OES_texture_cube_map_array
);
469 EXTRA_EXT(ARB_texture_buffer_range
);
470 EXTRA_EXT(ARB_texture_multisample
);
471 EXTRA_EXT(ARB_texture_gather
);
472 EXTRA_EXT(ARB_shader_atomic_counters
);
473 EXTRA_EXT(ARB_draw_indirect
);
474 EXTRA_EXT(ARB_shader_image_load_store
);
475 EXTRA_EXT(ARB_viewport_array
);
476 EXTRA_EXT(ARB_query_buffer_object
);
477 EXTRA_EXT2(ARB_transform_feedback3
, ARB_gpu_shader5
);
478 EXTRA_EXT(INTEL_performance_query
);
479 EXTRA_EXT(ARB_explicit_uniform_location
);
480 EXTRA_EXT(ARB_clip_control
);
481 EXTRA_EXT(EXT_polygon_offset_clamp
);
482 EXTRA_EXT(ARB_framebuffer_no_attachments
);
483 EXTRA_EXT(ARB_tessellation_shader
);
484 EXTRA_EXT(ARB_shader_subroutine
);
485 EXTRA_EXT(ARB_shader_storage_buffer_object
);
486 EXTRA_EXT(ARB_indirect_parameters
);
487 EXTRA_EXT(ATI_meminfo
);
488 EXTRA_EXT(NVX_gpu_memory_info
);
489 EXTRA_EXT(ARB_cull_distance
);
490 EXTRA_EXT(EXT_window_rectangles
);
491 EXTRA_EXT(KHR_blend_equation_advanced_coherent
);
492 EXTRA_EXT(OES_primitive_bounding_box
);
493 EXTRA_EXT(ARB_compute_variable_group_size
);
494 EXTRA_EXT(KHR_robustness
);
497 extra_ARB_color_buffer_float_or_glcore
[] = {
498 EXT(ARB_color_buffer_float
),
504 extra_NV_primitive_restart
[] = {
505 EXT(NV_primitive_restart
),
509 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
510 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
511 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
513 static const int extra_gl30_es3
[] = {
519 static const int extra_gl32_es3
[] = {
525 static const int extra_version_32_OES_geometry_shader
[] = {
531 static const int extra_gl40_ARB_sample_shading
[] = {
533 EXT(ARB_sample_shading
),
538 extra_ARB_vertex_program_api_es2
[] = {
539 EXT(ARB_vertex_program
),
544 /* The ReadBuffer get token is valid under either full GL or under
545 * GLES2 if the NV_read_buffer extension is available. */
547 extra_NV_read_buffer_api_gl
[] = {
553 static const int extra_core_ARB_color_buffer_float_and_new_buffers
[] = {
555 EXT(ARB_color_buffer_float
),
560 static const int extra_EXT_shader_framebuffer_fetch
[] = {
563 EXT(MESA_shader_framebuffer_fetch
),
567 /* This is the big table describing all the enums we accept in
568 * glGet*v(). The table is partitioned into six parts: enums
569 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
570 * between OpenGL and GLES, enums exclusive to GLES, etc for the
571 * remaining combinations. To look up the enums valid in a given API
572 * we will use a hash table specific to that API. These tables are in
573 * turn generated at build time and included through get_hash.h.
576 #include "get_hash.h"
578 /* All we need now is a way to look up the value struct from the enum.
579 * The code generated by gcc for the old generated big switch
580 * statement is a big, balanced, open coded if/else tree, essentially
581 * an unrolled binary search. It would be natural to sort the new
582 * enum table and use bsearch(), but we will use a read-only hash
583 * table instead. bsearch() has a nice guaranteed worst case
584 * performance, but we're also guaranteed to hit that worst case
585 * (log2(n) iterations) for about half the enums. Instead, using an
586 * open addressing hash table, we can find the enum on the first try
587 * for 80% of the enums, 1 collision for 10% and never more than 5
588 * collisions for any enum (typical numbers). And the code is very
589 * simple, even though it feels a little magic. */
592 * Handle irregular enums
594 * Some values don't conform to the "well-known type at context
595 * pointer + offset" pattern, so we have this function to catch all
596 * the corner cases. Typically, it's a computed value or a one-off
597 * pointer to a custom struct or something.
599 * In this case we can't return a pointer to the value, so we'll have
600 * to use the temporary variable 'v' declared back in the calling
601 * glGet*v() function to store the result.
603 * \param ctx the current context
604 * \param d the struct value_desc that describes the enum
605 * \param v pointer to the tmp declared in the calling glGet*v() function
608 find_custom_value(struct gl_context
*ctx
, const struct value_desc
*d
, union value
*v
)
610 struct gl_buffer_object
**buffer_obj
;
611 struct gl_array_attributes
*array
;
615 case GL_MAJOR_VERSION
:
616 v
->value_int
= ctx
->Version
/ 10;
618 case GL_MINOR_VERSION
:
619 v
->value_int
= ctx
->Version
% 10;
625 case GL_TEXTURE_CUBE_MAP
:
626 case GL_TEXTURE_RECTANGLE_NV
:
627 case GL_TEXTURE_EXTERNAL_OES
:
628 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
631 case GL_LINE_STIPPLE_PATTERN
:
632 /* This is the only GLushort, special case it here by promoting
633 * to an int rather than introducing a new type. */
634 v
->value_int
= ctx
->Line
.StipplePattern
;
637 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
638 unit
= ctx
->Texture
.CurrentUnit
;
639 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
640 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
641 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
642 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
645 case GL_CURRENT_TEXTURE_COORDS
:
646 unit
= ctx
->Texture
.CurrentUnit
;
647 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
648 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
649 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
650 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
653 case GL_COLOR_WRITEMASK
:
654 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
655 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
656 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
657 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
661 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0F
;
665 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
668 case GL_MAP2_GRID_DOMAIN
:
669 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
670 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
671 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
672 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
675 case GL_TEXTURE_STACK_DEPTH
:
676 unit
= ctx
->Texture
.CurrentUnit
;
677 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
679 case GL_TEXTURE_MATRIX
:
680 unit
= ctx
->Texture
.CurrentUnit
;
681 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
684 case GL_TEXTURE_COORD_ARRAY
:
685 case GL_TEXTURE_COORD_ARRAY_SIZE
:
686 case GL_TEXTURE_COORD_ARRAY_TYPE
:
687 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
688 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
689 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
692 case GL_ACTIVE_TEXTURE_ARB
:
693 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
695 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
696 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
699 case GL_MODELVIEW_STACK_DEPTH
:
700 case GL_PROJECTION_STACK_DEPTH
:
701 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
704 case GL_MAX_TEXTURE_SIZE
:
705 case GL_MAX_3D_TEXTURE_SIZE
:
706 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
707 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
708 v
->value_int
= 1 << (*p
- 1);
712 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[0].X
;
713 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[0].Y
;
714 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[0].Width
;
715 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[0].Height
;
718 case GL_SCISSOR_TEST
:
719 v
->value_bool
= ctx
->Scissor
.EnableFlags
& 1;
724 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
727 if (!ctx
->CompileFlag
)
729 else if (ctx
->ExecuteFlag
)
730 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
732 v
->value_enum
= GL_COMPILE
;
736 v
->value_float_4
[0] = ctx
->ViewportArray
[0].X
;
737 v
->value_float_4
[1] = ctx
->ViewportArray
[0].Y
;
738 v
->value_float_4
[2] = ctx
->ViewportArray
[0].Width
;
739 v
->value_float_4
[3] = ctx
->ViewportArray
[0].Height
;
743 v
->value_double_2
[0] = ctx
->ViewportArray
[0].Near
;
744 v
->value_double_2
[1] = ctx
->ViewportArray
[0].Far
;
747 case GL_ACTIVE_STENCIL_FACE_EXT
:
748 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
751 case GL_STENCIL_FAIL
:
752 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
754 case GL_STENCIL_FUNC
:
755 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
757 case GL_STENCIL_PASS_DEPTH_FAIL
:
758 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
760 case GL_STENCIL_PASS_DEPTH_PASS
:
761 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
764 v
->value_int
= _mesa_get_stencil_ref(ctx
, ctx
->Stencil
.ActiveFace
);
766 case GL_STENCIL_BACK_REF
:
767 v
->value_int
= _mesa_get_stencil_ref(ctx
, 1);
769 case GL_STENCIL_VALUE_MASK
:
770 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
772 case GL_STENCIL_WRITEMASK
:
773 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
776 case GL_NUM_EXTENSIONS
:
777 v
->value_int
= _mesa_get_extension_count(ctx
);
780 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
781 v
->value_int
= _mesa_get_color_read_type(ctx
);
783 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
784 v
->value_int
= _mesa_get_color_read_format(ctx
);
787 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
788 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
790 case GL_CURRENT_MATRIX_ARB
:
791 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
792 v
->value_matrix
= ctx
->CurrentStack
->Top
;
795 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
796 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
);
798 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
800 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
);
801 assert(v
->value_int_n
.n
<= (int) ARRAY_SIZE(v
->value_int_n
.ints
));
804 case GL_MAX_VARYING_FLOATS_ARB
:
805 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
808 /* Various object names */
810 case GL_TEXTURE_BINDING_1D
:
811 case GL_TEXTURE_BINDING_2D
:
812 case GL_TEXTURE_BINDING_3D
:
813 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
814 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
815 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
816 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
817 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
818 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
819 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
820 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
821 unit
= ctx
->Texture
.CurrentUnit
;
823 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
826 /* GL_EXT_packed_float */
827 case GL_RGBA_SIGNED_COMPONENTS_EXT
:
829 /* Note: we only check the 0th color attachment. */
830 const struct gl_renderbuffer
*rb
=
831 ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
832 if (rb
&& _mesa_is_format_signed(rb
->Format
)) {
833 /* Issue 17 of GL_EXT_packed_float: If a component (such as
834 * alpha) has zero bits, the component should not be considered
835 * signed and so the bit for the respective component should be
839 _mesa_get_format_bits(rb
->Format
, GL_RED_BITS
);
841 _mesa_get_format_bits(rb
->Format
, GL_GREEN_BITS
);
843 _mesa_get_format_bits(rb
->Format
, GL_BLUE_BITS
);
845 _mesa_get_format_bits(rb
->Format
, GL_ALPHA_BITS
);
847 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_LUMINANCE_SIZE
);
849 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_INTENSITY_SIZE
);
851 v
->value_int_4
[0] = r_bits
+ l_bits
+ i_bits
> 0;
852 v
->value_int_4
[1] = g_bits
+ l_bits
+ i_bits
> 0;
853 v
->value_int_4
[2] = b_bits
+ l_bits
+ i_bits
> 0;
854 v
->value_int_4
[3] = a_bits
+ i_bits
> 0;
860 v
->value_int_4
[3] = 0;
865 /* GL_ARB_vertex_buffer_object */
866 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
867 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
868 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
869 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
870 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
871 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
872 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
873 buffer_obj
= (struct gl_buffer_object
**)
874 ((char *) ctx
->Array
.VAO
+ d
->offset
);
875 v
->value_int
= (*buffer_obj
)->Name
;
877 case GL_ARRAY_BUFFER_BINDING_ARB
:
878 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
880 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
882 ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)].BufferObj
->Name
;
884 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
885 v
->value_int
= ctx
->Array
.VAO
->IndexBufferObj
->Name
;
888 /* ARB_vertex_array_bgra */
889 case GL_COLOR_ARRAY_SIZE
:
890 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR0
];
891 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
893 case GL_SECONDARY_COLOR_ARRAY_SIZE
:
894 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR1
];
895 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
898 /* ARB_copy_buffer */
899 case GL_COPY_READ_BUFFER
:
900 v
->value_int
= ctx
->CopyReadBuffer
->Name
;
902 case GL_COPY_WRITE_BUFFER
:
903 v
->value_int
= ctx
->CopyWriteBuffer
->Name
;
906 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
907 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
909 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
910 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
912 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
913 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
915 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
916 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
918 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
919 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
921 case GL_TRANSFORM_FEEDBACK_BINDING
:
922 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
924 case GL_CURRENT_PROGRAM
:
925 /* The Changelog of the ARB_separate_shader_objects spec says:
927 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
928 * CURRENT_PROGRAM. In the EXT extension, this
929 * token was aliased to ACTIVE_PROGRAM_EXT, and
930 * was used to indicate the last program set by
931 * either ActiveProgramEXT or UseProgram. In
932 * the ARB extension, the SSO active programs
933 * are now program pipeline object state and
934 * CURRENT_PROGRAM should still be used to query
935 * the last program set by UseProgram (bug 7822).
938 ctx
->Shader
.ActiveProgram
? ctx
->Shader
.ActiveProgram
->Name
: 0;
940 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
941 v
->value_int
= ctx
->ReadBuffer
->Name
;
943 case GL_RENDERBUFFER_BINDING_EXT
:
945 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
947 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
948 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_POINT_SIZE
].BufferObj
->Name
;
952 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
953 COPY_4FV(v
->value_float_4
, ctx
->Fog
.Color
);
955 COPY_4FV(v
->value_float_4
, ctx
->Fog
.ColorUnclamped
);
957 case GL_COLOR_CLEAR_VALUE
:
958 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
)) {
959 v
->value_float_4
[0] = CLAMP(ctx
->Color
.ClearColor
.f
[0], 0.0F
, 1.0F
);
960 v
->value_float_4
[1] = CLAMP(ctx
->Color
.ClearColor
.f
[1], 0.0F
, 1.0F
);
961 v
->value_float_4
[2] = CLAMP(ctx
->Color
.ClearColor
.f
[2], 0.0F
, 1.0F
);
962 v
->value_float_4
[3] = CLAMP(ctx
->Color
.ClearColor
.f
[3], 0.0F
, 1.0F
);
964 COPY_4FV(v
->value_float_4
, ctx
->Color
.ClearColor
.f
);
966 case GL_BLEND_COLOR_EXT
:
967 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
968 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColor
);
970 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColorUnclamped
);
972 case GL_ALPHA_TEST_REF
:
973 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
974 v
->value_float
= ctx
->Color
.AlphaRef
;
976 v
->value_float
= ctx
->Color
.AlphaRefUnclamped
;
978 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
979 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
/ 4;
982 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
983 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
/ 4;
986 /* GL_ARB_texture_buffer_object */
987 case GL_TEXTURE_BUFFER_ARB
:
988 v
->value_int
= ctx
->Texture
.BufferObject
->Name
;
990 case GL_TEXTURE_BINDING_BUFFER_ARB
:
991 unit
= ctx
->Texture
.CurrentUnit
;
993 ctx
->Texture
.Unit
[unit
].CurrentTex
[TEXTURE_BUFFER_INDEX
]->Name
;
995 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
:
997 struct gl_buffer_object
*buf
=
998 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
999 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObject
;
1000 v
->value_int
= buf
? buf
->Name
: 0;
1003 case GL_TEXTURE_BUFFER_FORMAT_ARB
:
1004 v
->value_int
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1005 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObjectFormat
;
1008 /* GL_ARB_sampler_objects */
1009 case GL_SAMPLER_BINDING
:
1011 struct gl_sampler_object
*samp
=
1012 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Sampler
;
1013 v
->value_int
= samp
? samp
->Name
: 0;
1016 /* GL_ARB_uniform_buffer_object */
1017 case GL_UNIFORM_BUFFER_BINDING
:
1018 v
->value_int
= ctx
->UniformBuffer
->Name
;
1020 /* GL_ARB_shader_storage_buffer_object */
1021 case GL_SHADER_STORAGE_BUFFER_BINDING
:
1022 v
->value_int
= ctx
->ShaderStorageBuffer
->Name
;
1024 /* GL_ARB_query_buffer_object */
1025 case GL_QUERY_BUFFER_BINDING
:
1026 v
->value_int
= ctx
->QueryBuffer
->Name
;
1028 /* GL_ARB_timer_query */
1030 if (ctx
->Driver
.GetTimestamp
) {
1031 v
->value_int64
= ctx
->Driver
.GetTimestamp(ctx
);
1034 _mesa_problem(ctx
, "driver doesn't implement GetTimestamp");
1038 case GL_DEBUG_OUTPUT
:
1039 case GL_DEBUG_OUTPUT_SYNCHRONOUS
:
1040 case GL_DEBUG_LOGGED_MESSAGES
:
1041 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
:
1042 case GL_DEBUG_GROUP_STACK_DEPTH
:
1043 v
->value_int
= _mesa_get_debug_state_int(ctx
, d
->pname
);
1045 /* GL_ARB_shader_atomic_counters */
1046 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
1047 if (ctx
->AtomicBuffer
) {
1048 v
->value_int
= ctx
->AtomicBuffer
->Name
;
1053 /* GL_ARB_draw_indirect */
1054 case GL_DRAW_INDIRECT_BUFFER_BINDING
:
1055 v
->value_int
= ctx
->DrawIndirectBuffer
->Name
;
1057 /* GL_ARB_indirect_parameters */
1058 case GL_PARAMETER_BUFFER_BINDING_ARB
:
1059 v
->value_int
= ctx
->ParameterBuffer
->Name
;
1061 /* GL_ARB_separate_shader_objects */
1062 case GL_PROGRAM_PIPELINE_BINDING
:
1063 if (ctx
->Pipeline
.Current
) {
1064 v
->value_int
= ctx
->Pipeline
.Current
->Name
;
1069 /* GL_ARB_compute_shader */
1070 case GL_DISPATCH_INDIRECT_BUFFER_BINDING
:
1071 v
->value_int
= ctx
->DispatchIndirectBuffer
->Name
;
1073 /* GL_ARB_multisample */
1075 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
);
1077 case GL_SAMPLE_BUFFERS
:
1078 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
) > 0;
1080 /* GL_EXT_textrue_integer */
1081 case GL_RGBA_INTEGER_MODE_EXT
:
1082 v
->value_int
= (ctx
->DrawBuffer
->_IntegerBuffers
!= 0);
1084 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1085 case GL_VBO_FREE_MEMORY_ATI
:
1086 case GL_TEXTURE_FREE_MEMORY_ATI
:
1087 case GL_RENDERBUFFER_FREE_MEMORY_ATI
:
1088 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
:
1089 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
:
1090 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
:
1091 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
:
1092 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
:
1094 struct gl_memory_info info
;
1096 ctx
->Driver
.QueryMemoryInfo(ctx
, &info
);
1098 if (d
->pname
== GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
)
1099 v
->value_int
= info
.total_device_memory
;
1100 else if (d
->pname
== GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
)
1101 v
->value_int
= info
.total_device_memory
+
1102 info
.total_staging_memory
;
1103 else if (d
->pname
== GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
)
1104 v
->value_int
= info
.avail_device_memory
;
1105 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
)
1106 v
->value_int
= info
.nr_device_memory_evictions
;
1107 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
)
1108 v
->value_int
= info
.device_memory_evicted
;
1110 /* ATI free memory enums.
1112 * Since the GPU memory is (usually) page-table based, every two
1113 * consecutive elements are equal. From the GL_ATI_meminfo
1116 * "param[0] - total memory free in the pool
1117 * param[1] - largest available free block in the pool
1118 * param[2] - total auxiliary memory free
1119 * param[3] - largest auxiliary free block"
1121 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1122 * the same numbers here.
1124 v
->value_int_4
[0] = info
.avail_device_memory
;
1125 v
->value_int_4
[1] = info
.avail_device_memory
;
1126 v
->value_int_4
[2] = info
.avail_staging_memory
;
1127 v
->value_int_4
[3] = info
.avail_staging_memory
;
1135 * Check extra constraints on a struct value_desc descriptor
1137 * If a struct value_desc has a non-NULL extra pointer, it means that
1138 * there are a number of extra constraints to check or actions to
1139 * perform. The extras is just an integer array where each integer
1140 * encode different constraints or actions.
1142 * \param ctx current context
1143 * \param func name of calling glGet*v() function for error reporting
1144 * \param d the struct value_desc that has the extra constraints
1146 * \return GL_FALSE if all of the constraints were not satisfied,
1147 * otherwise GL_TRUE.
1150 check_extra(struct gl_context
*ctx
, const char *func
, const struct value_desc
*d
)
1152 const GLuint version
= ctx
->Version
;
1153 GLboolean api_check
= GL_FALSE
;
1154 GLboolean api_found
= GL_FALSE
;
1157 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++) {
1159 case EXTRA_VERSION_30
:
1160 api_check
= GL_TRUE
;
1162 api_found
= GL_TRUE
;
1164 case EXTRA_VERSION_31
:
1165 api_check
= GL_TRUE
;
1167 api_found
= GL_TRUE
;
1169 case EXTRA_VERSION_32
:
1170 api_check
= GL_TRUE
;
1172 api_found
= GL_TRUE
;
1174 case EXTRA_NEW_FRAG_CLAMP
:
1175 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
1176 _mesa_update_state(ctx
);
1179 api_check
= GL_TRUE
;
1180 if (ctx
->API
== API_OPENGLES2
)
1181 api_found
= GL_TRUE
;
1184 api_check
= GL_TRUE
;
1185 if (_mesa_is_gles3(ctx
))
1186 api_found
= GL_TRUE
;
1188 case EXTRA_API_ES31
:
1189 api_check
= GL_TRUE
;
1190 if (_mesa_is_gles31(ctx
))
1191 api_found
= GL_TRUE
;
1193 case EXTRA_API_ES32
:
1194 api_check
= GL_TRUE
;
1195 if (_mesa_is_gles32(ctx
))
1196 api_found
= GL_TRUE
;
1199 api_check
= GL_TRUE
;
1200 if (_mesa_is_desktop_gl(ctx
))
1201 api_found
= GL_TRUE
;
1203 case EXTRA_API_GL_CORE
:
1204 api_check
= GL_TRUE
;
1205 if (ctx
->API
== API_OPENGL_CORE
)
1206 api_found
= GL_TRUE
;
1208 case EXTRA_NEW_BUFFERS
:
1209 if (ctx
->NewState
& _NEW_BUFFERS
)
1210 _mesa_update_state(ctx
);
1212 case EXTRA_FLUSH_CURRENT
:
1213 FLUSH_CURRENT(ctx
, 0);
1215 case EXTRA_VALID_DRAW_BUFFER
:
1216 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1217 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1218 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1222 case EXTRA_VALID_TEXTURE_UNIT
:
1223 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1224 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1225 func
, ctx
->Texture
.CurrentUnit
);
1229 case EXTRA_VALID_CLIP_DISTANCE
:
1230 if (d
->pname
- GL_CLIP_DISTANCE0
>= ctx
->Const
.MaxClipPlanes
) {
1231 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(clip distance %u)",
1232 func
, d
->pname
- GL_CLIP_DISTANCE0
);
1236 case EXTRA_GLSL_130
:
1237 api_check
= GL_TRUE
;
1238 if (ctx
->Const
.GLSLVersion
>= 130)
1239 api_found
= GL_TRUE
;
1241 case EXTRA_EXT_UBO_GS
:
1242 api_check
= GL_TRUE
;
1243 if (ctx
->Extensions
.ARB_uniform_buffer_object
&&
1244 _mesa_has_geometry_shaders(ctx
))
1245 api_found
= GL_TRUE
;
1247 case EXTRA_EXT_ATOMICS_GS
:
1248 api_check
= GL_TRUE
;
1249 if (ctx
->Extensions
.ARB_shader_atomic_counters
&&
1250 _mesa_has_geometry_shaders(ctx
))
1251 api_found
= GL_TRUE
;
1253 case EXTRA_EXT_SHADER_IMAGE_GS
:
1254 api_check
= GL_TRUE
;
1255 if (ctx
->Extensions
.ARB_shader_image_load_store
&&
1256 _mesa_has_geometry_shaders(ctx
))
1257 api_found
= GL_TRUE
;
1259 case EXTRA_EXT_ATOMICS_TESS
:
1260 api_check
= GL_TRUE
;
1261 api_found
= ctx
->Extensions
.ARB_shader_atomic_counters
&&
1262 _mesa_has_tessellation(ctx
);
1264 case EXTRA_EXT_SHADER_IMAGE_TESS
:
1265 api_check
= GL_TRUE
;
1266 api_found
= ctx
->Extensions
.ARB_shader_image_load_store
&&
1267 _mesa_has_tessellation(ctx
);
1269 case EXTRA_EXT_SSBO_GS
:
1270 api_check
= GL_TRUE
;
1271 if (ctx
->Extensions
.ARB_shader_storage_buffer_object
&&
1272 _mesa_has_geometry_shaders(ctx
))
1273 api_found
= GL_TRUE
;
1275 case EXTRA_EXT_FB_NO_ATTACH_GS
:
1276 api_check
= GL_TRUE
;
1277 if (ctx
->Extensions
.ARB_framebuffer_no_attachments
&&
1278 (_mesa_is_desktop_gl(ctx
) ||
1279 _mesa_has_OES_geometry_shader(ctx
)))
1280 api_found
= GL_TRUE
;
1282 case EXTRA_EXT_ES_GS
:
1283 api_check
= GL_TRUE
;
1284 if (_mesa_has_OES_geometry_shader(ctx
))
1285 api_found
= GL_TRUE
;
1289 default: /* *e is a offset into the extension struct */
1290 api_check
= GL_TRUE
;
1291 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1292 api_found
= GL_TRUE
;
1297 if (api_check
&& !api_found
) {
1298 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1299 _mesa_enum_to_string(d
->pname
));
1306 static const struct value_desc error_value
=
1307 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1310 * Find the struct value_desc corresponding to the enum 'pname'.
1312 * We hash the enum value to get an index into the 'table' array,
1313 * which holds the index in the 'values' array of struct value_desc.
1314 * Once we've found the entry, we do the extra checks, if any, then
1315 * look up the value and return a pointer to it.
1317 * If the value has to be computed (for example, it's the result of a
1318 * function call or we need to add 1 to it), we use the tmp 'v' to
1321 * \param func name of glGet*v() func for error reporting
1322 * \param pname the enum value we're looking up
1323 * \param p is were we return the pointer to the value
1324 * \param v a tmp union value variable in the calling glGet*v() function
1326 * \return the struct value_desc corresponding to the enum or a struct
1327 * value_desc of TYPE_INVALID if not found. This lets the calling
1328 * glGet*v() function jump right into a switch statement and
1329 * handle errors there instead of having to check for NULL.
1331 static const struct value_desc
*
1332 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1334 GET_CURRENT_CONTEXT(ctx
);
1335 struct gl_texture_unit
*unit
;
1337 const struct value_desc
*d
;
1341 /* We index into the table_set[] list of per-API hash tables using the API's
1342 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1343 * value since it's compatible with GLES2 its entry in table_set[] is at the
1346 STATIC_ASSERT(ARRAY_SIZE(table_set
) == API_OPENGL_LAST
+ 4);
1347 if (ctx
->API
== API_OPENGLES2
) {
1348 if (ctx
->Version
>= 32)
1349 api
= API_OPENGL_LAST
+ 3;
1350 else if (ctx
->Version
>= 31)
1351 api
= API_OPENGL_LAST
+ 2;
1352 else if (ctx
->Version
>= 30)
1353 api
= API_OPENGL_LAST
+ 1;
1355 mask
= ARRAY_SIZE(table(api
)) - 1;
1356 hash
= (pname
* prime_factor
);
1358 int idx
= table(api
)[hash
& mask
];
1360 /* If the enum isn't valid, the hash walk ends with index 0,
1361 * pointing to the first entry of values[] which doesn't hold
1362 * any valid enum. */
1363 if (unlikely(idx
== 0)) {
1364 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1365 _mesa_enum_to_string(pname
));
1366 return &error_value
;
1370 if (likely(d
->pname
== pname
))
1376 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1377 return &error_value
;
1379 switch (d
->location
) {
1381 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1384 *p
= ((char *) ctx
+ d
->offset
);
1387 *p
= ((char *) ctx
->Array
.VAO
+ d
->offset
);
1390 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1391 *p
= ((char *) unit
+ d
->offset
);
1394 find_custom_value(ctx
, d
, v
);
1402 /* silence warning */
1403 return &error_value
;
1406 static const int transpose
[] = {
1414 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1416 const struct value_desc
*d
;
1422 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1427 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1431 params
[7] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[7]);
1432 params
[6] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[6]);
1433 params
[5] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[5]);
1434 params
[4] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[4]);
1437 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1440 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1443 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1446 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1449 case TYPE_DOUBLEN_2
:
1450 params
[1] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[1]);
1452 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1456 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1458 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1461 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1464 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1468 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1469 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1473 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1477 params
[0] = ((GLboolean
*) p
)[0];
1481 m
= *(GLmatrix
**) p
;
1482 for (i
= 0; i
< 16; i
++)
1483 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1487 m
= *(GLmatrix
**) p
;
1488 for (i
= 0; i
< 16; i
++)
1489 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1500 shift
= d
->type
- TYPE_BIT_0
;
1501 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1507 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1509 const struct value_desc
*d
;
1515 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1520 params
[0] = (GLfloat
) d
->offset
;
1524 params
[7] = ((GLfloat
*) p
)[7];
1525 params
[6] = ((GLfloat
*) p
)[6];
1526 params
[5] = ((GLfloat
*) p
)[5];
1527 params
[4] = ((GLfloat
*) p
)[4];
1530 params
[3] = ((GLfloat
*) p
)[3];
1533 params
[2] = ((GLfloat
*) p
)[2];
1536 params
[1] = ((GLfloat
*) p
)[1];
1539 params
[0] = ((GLfloat
*) p
)[0];
1542 case TYPE_DOUBLEN_2
:
1543 params
[1] = (GLfloat
) (((GLdouble
*) p
)[1]);
1545 params
[0] = (GLfloat
) (((GLdouble
*) p
)[0]);
1549 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1551 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1554 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1557 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1561 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1562 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
1566 params
[0] = (GLfloat
) (((GLint64
*) p
)[0]);
1570 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1574 m
= *(GLmatrix
**) p
;
1575 for (i
= 0; i
< 16; i
++)
1576 params
[i
] = m
->m
[i
];
1580 m
= *(GLmatrix
**) p
;
1581 for (i
= 0; i
< 16; i
++)
1582 params
[i
] = m
->m
[transpose
[i
]];
1593 shift
= d
->type
- TYPE_BIT_0
;
1594 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1600 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1602 const struct value_desc
*d
;
1608 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1613 params
[0] = d
->offset
;
1617 params
[7] = IROUND(((GLfloat
*) p
)[7]);
1618 params
[6] = IROUND(((GLfloat
*) p
)[6]);
1619 params
[5] = IROUND(((GLfloat
*) p
)[5]);
1620 params
[4] = IROUND(((GLfloat
*) p
)[4]);
1622 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1624 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1626 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1628 params
[0] = IROUND(((GLfloat
*) p
)[0]);
1632 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1634 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1636 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1638 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1641 case TYPE_DOUBLEN_2
:
1642 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1644 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1648 params
[3] = ((GLint
*) p
)[3];
1650 params
[2] = ((GLint
*) p
)[2];
1653 params
[1] = ((GLint
*) p
)[1];
1656 params
[0] = ((GLint
*) p
)[0];
1660 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1661 params
[i
] = v
.value_int_n
.ints
[i
];
1665 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
1669 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
1673 m
= *(GLmatrix
**) p
;
1674 for (i
= 0; i
< 16; i
++)
1675 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
1679 m
= *(GLmatrix
**) p
;
1680 for (i
= 0; i
< 16; i
++)
1681 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
1692 shift
= d
->type
- TYPE_BIT_0
;
1693 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1699 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
1701 const struct value_desc
*d
;
1707 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
1712 params
[0] = d
->offset
;
1716 params
[7] = IROUND64(((GLfloat
*) p
)[7]);
1717 params
[6] = IROUND64(((GLfloat
*) p
)[6]);
1718 params
[5] = IROUND64(((GLfloat
*) p
)[5]);
1719 params
[4] = IROUND64(((GLfloat
*) p
)[4]);
1721 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
1723 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
1725 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
1727 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
1731 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1733 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1735 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1737 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1740 case TYPE_DOUBLEN_2
:
1741 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1743 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1747 params
[3] = ((GLint
*) p
)[3];
1749 params
[2] = ((GLint
*) p
)[2];
1752 params
[1] = ((GLint
*) p
)[1];
1755 params
[0] = ((GLint
*) p
)[0];
1759 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1760 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1764 params
[0] = ((GLint64
*) p
)[0];
1768 params
[0] = ((GLboolean
*) p
)[0];
1772 m
= *(GLmatrix
**) p
;
1773 for (i
= 0; i
< 16; i
++)
1774 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
1778 m
= *(GLmatrix
**) p
;
1779 for (i
= 0; i
< 16; i
++)
1780 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
1791 shift
= d
->type
- TYPE_BIT_0
;
1792 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1798 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
1800 const struct value_desc
*d
;
1806 d
= find_value("glGetDoublev", pname
, &p
, &v
);
1811 params
[0] = d
->offset
;
1815 params
[7] = ((GLfloat
*) p
)[7];
1816 params
[6] = ((GLfloat
*) p
)[6];
1817 params
[5] = ((GLfloat
*) p
)[5];
1818 params
[4] = ((GLfloat
*) p
)[4];
1821 params
[3] = ((GLfloat
*) p
)[3];
1824 params
[2] = ((GLfloat
*) p
)[2];
1827 params
[1] = ((GLfloat
*) p
)[1];
1830 params
[0] = ((GLfloat
*) p
)[0];
1833 case TYPE_DOUBLEN_2
:
1834 params
[1] = ((GLdouble
*) p
)[1];
1836 params
[0] = ((GLdouble
*) p
)[0];
1840 params
[3] = ((GLint
*) p
)[3];
1842 params
[2] = ((GLint
*) p
)[2];
1845 params
[1] = ((GLint
*) p
)[1];
1848 params
[0] = ((GLint
*) p
)[0];
1852 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1853 params
[i
] = v
.value_int_n
.ints
[i
];
1857 params
[0] = (GLdouble
) (((GLint64
*) p
)[0]);
1861 params
[0] = *(GLboolean
*) p
;
1865 m
= *(GLmatrix
**) p
;
1866 for (i
= 0; i
< 16; i
++)
1867 params
[i
] = m
->m
[i
];
1871 m
= *(GLmatrix
**) p
;
1872 for (i
= 0; i
< 16; i
++)
1873 params
[i
] = m
->m
[transpose
[i
]];
1884 shift
= d
->type
- TYPE_BIT_0
;
1885 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1891 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
1892 * into the corresponding Mesa texture target index.
1893 * \return TEXTURE_x_INDEX or -1 if binding is invalid
1896 tex_binding_to_index(const struct gl_context
*ctx
, GLenum binding
)
1899 case GL_TEXTURE_BINDING_1D
:
1900 return _mesa_is_desktop_gl(ctx
) ? TEXTURE_1D_INDEX
: -1;
1901 case GL_TEXTURE_BINDING_2D
:
1902 return TEXTURE_2D_INDEX
;
1903 case GL_TEXTURE_BINDING_3D
:
1904 return ctx
->API
!= API_OPENGLES
? TEXTURE_3D_INDEX
: -1;
1905 case GL_TEXTURE_BINDING_CUBE_MAP
:
1906 return ctx
->Extensions
.ARB_texture_cube_map
1907 ? TEXTURE_CUBE_INDEX
: -1;
1908 case GL_TEXTURE_BINDING_RECTANGLE
:
1909 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.NV_texture_rectangle
1910 ? TEXTURE_RECT_INDEX
: -1;
1911 case GL_TEXTURE_BINDING_1D_ARRAY
:
1912 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
1913 ? TEXTURE_1D_ARRAY_INDEX
: -1;
1914 case GL_TEXTURE_BINDING_2D_ARRAY
:
1915 return (_mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
)
1916 || _mesa_is_gles3(ctx
)
1917 ? TEXTURE_2D_ARRAY_INDEX
: -1;
1918 case GL_TEXTURE_BINDING_BUFFER
:
1919 return (_mesa_has_ARB_texture_buffer_object(ctx
) ||
1920 _mesa_has_OES_texture_buffer(ctx
)) ?
1921 TEXTURE_BUFFER_INDEX
: -1;
1922 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
1923 return _mesa_has_texture_cube_map_array(ctx
)
1924 ? TEXTURE_CUBE_ARRAY_INDEX
: -1;
1925 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
1926 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
1927 ? TEXTURE_2D_MULTISAMPLE_INDEX
: -1;
1928 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
1929 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
1930 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX
: -1;
1936 static enum value_type
1937 find_value_indexed(const char *func
, GLenum pname
, GLuint index
, union value
*v
)
1939 GET_CURRENT_CONTEXT(ctx
);
1944 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1946 if (!ctx
->Extensions
.EXT_draw_buffers2
)
1948 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
1953 case GL_BLEND_SRC_RGB
:
1954 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1956 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1958 v
->value_int
= ctx
->Color
.Blend
[index
].SrcRGB
;
1960 case GL_BLEND_SRC_ALPHA
:
1961 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1963 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1965 v
->value_int
= ctx
->Color
.Blend
[index
].SrcA
;
1969 case GL_BLEND_DST_RGB
:
1970 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1972 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1974 v
->value_int
= ctx
->Color
.Blend
[index
].DstRGB
;
1976 case GL_BLEND_DST_ALPHA
:
1977 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1979 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1981 v
->value_int
= ctx
->Color
.Blend
[index
].DstA
;
1983 case GL_BLEND_EQUATION_RGB
:
1984 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1986 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1988 v
->value_int
= ctx
->Color
.Blend
[index
].EquationRGB
;
1990 case GL_BLEND_EQUATION_ALPHA
:
1991 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1993 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1995 v
->value_int
= ctx
->Color
.Blend
[index
].EquationA
;
1998 case GL_COLOR_WRITEMASK
:
1999 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2001 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2003 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
2004 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
2005 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
2006 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
2009 case GL_SCISSOR_BOX
:
2010 if (index
>= ctx
->Const
.MaxViewports
)
2012 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[index
].X
;
2013 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[index
].Y
;
2014 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[index
].Width
;
2015 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[index
].Height
;
2018 case GL_WINDOW_RECTANGLE_EXT
:
2019 if (!ctx
->Extensions
.EXT_window_rectangles
)
2021 if (index
>= ctx
->Const
.MaxWindowRectangles
)
2023 v
->value_int_4
[0] = ctx
->Scissor
.WindowRects
[index
].X
;
2024 v
->value_int_4
[1] = ctx
->Scissor
.WindowRects
[index
].Y
;
2025 v
->value_int_4
[2] = ctx
->Scissor
.WindowRects
[index
].Width
;
2026 v
->value_int_4
[3] = ctx
->Scissor
.WindowRects
[index
].Height
;
2030 if (index
>= ctx
->Const
.MaxViewports
)
2032 v
->value_float_4
[0] = ctx
->ViewportArray
[index
].X
;
2033 v
->value_float_4
[1] = ctx
->ViewportArray
[index
].Y
;
2034 v
->value_float_4
[2] = ctx
->ViewportArray
[index
].Width
;
2035 v
->value_float_4
[3] = ctx
->ViewportArray
[index
].Height
;
2036 return TYPE_FLOAT_4
;
2038 case GL_DEPTH_RANGE
:
2039 if (index
>= ctx
->Const
.MaxViewports
)
2041 v
->value_double_2
[0] = ctx
->ViewportArray
[index
].Near
;
2042 v
->value_double_2
[1] = ctx
->ViewportArray
[index
].Far
;
2043 return TYPE_DOUBLEN_2
;
2045 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
2046 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2048 if (!ctx
->Extensions
.EXT_transform_feedback
)
2050 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
2053 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
2054 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2056 if (!ctx
->Extensions
.EXT_transform_feedback
)
2059 = ctx
->TransformFeedback
.CurrentObject
->RequestedSize
[index
];
2062 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2063 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2065 if (!ctx
->Extensions
.EXT_transform_feedback
)
2067 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->BufferNames
[index
];
2070 case GL_UNIFORM_BUFFER_BINDING
:
2071 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2073 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2075 v
->value_int
= ctx
->UniformBufferBindings
[index
].BufferObject
->Name
;
2078 case GL_UNIFORM_BUFFER_START
:
2079 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2081 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2083 v
->value_int
= ctx
->UniformBufferBindings
[index
].Offset
< 0 ? 0 :
2084 ctx
->UniformBufferBindings
[index
].Offset
;
2087 case GL_UNIFORM_BUFFER_SIZE
:
2088 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2090 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2092 v
->value_int
= ctx
->UniformBufferBindings
[index
].Size
< 0 ? 0 :
2093 ctx
->UniformBufferBindings
[index
].Size
;
2096 /* ARB_shader_storage_buffer_object */
2097 case GL_SHADER_STORAGE_BUFFER_BINDING
:
2098 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2100 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2102 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].BufferObject
->Name
;
2105 case GL_SHADER_STORAGE_BUFFER_START
:
2106 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2108 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2110 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Offset
< 0 ? 0 :
2111 ctx
->ShaderStorageBufferBindings
[index
].Offset
;
2114 case GL_SHADER_STORAGE_BUFFER_SIZE
:
2115 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2117 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2119 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Size
< 0 ? 0 :
2120 ctx
->ShaderStorageBufferBindings
[index
].Size
;
2123 /* ARB_texture_multisample / GL3.2 */
2124 case GL_SAMPLE_MASK_VALUE
:
2127 if (!ctx
->Extensions
.ARB_texture_multisample
)
2129 v
->value_int
= ctx
->Multisample
.SampleMaskValue
;
2132 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
2133 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2135 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2137 v
->value_int
= ctx
->AtomicBufferBindings
[index
].BufferObject
->Name
;
2140 case GL_ATOMIC_COUNTER_BUFFER_START
:
2141 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2143 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2145 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Offset
;
2148 case GL_ATOMIC_COUNTER_BUFFER_SIZE
:
2149 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2151 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2153 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Size
;
2156 case GL_VERTEX_BINDING_DIVISOR
:
2157 if ((!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_instanced_arrays
) &&
2158 !_mesa_is_gles31(ctx
))
2160 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2162 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].InstanceDivisor
;
2165 case GL_VERTEX_BINDING_OFFSET
:
2166 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2168 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2170 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].Offset
;
2173 case GL_VERTEX_BINDING_STRIDE
:
2174 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2176 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2178 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].Stride
;
2181 case GL_VERTEX_BINDING_BUFFER
:
2182 if (ctx
->API
== API_OPENGLES2
&& ctx
->Version
< 31)
2184 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2186 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].BufferObj
->Name
;
2189 /* ARB_shader_image_load_store */
2190 case GL_IMAGE_BINDING_NAME
: {
2191 struct gl_texture_object
*t
;
2193 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2195 if (index
>= ctx
->Const
.MaxImageUnits
)
2198 t
= ctx
->ImageUnits
[index
].TexObj
;
2199 v
->value_int
= (t
? t
->Name
: 0);
2203 case GL_IMAGE_BINDING_LEVEL
:
2204 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2206 if (index
>= ctx
->Const
.MaxImageUnits
)
2209 v
->value_int
= ctx
->ImageUnits
[index
].Level
;
2212 case GL_IMAGE_BINDING_LAYERED
:
2213 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2215 if (index
>= ctx
->Const
.MaxImageUnits
)
2218 v
->value_int
= ctx
->ImageUnits
[index
].Layered
;
2221 case GL_IMAGE_BINDING_LAYER
:
2222 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2224 if (index
>= ctx
->Const
.MaxImageUnits
)
2227 v
->value_int
= ctx
->ImageUnits
[index
].Layer
;
2230 case GL_IMAGE_BINDING_ACCESS
:
2231 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2233 if (index
>= ctx
->Const
.MaxImageUnits
)
2236 v
->value_int
= ctx
->ImageUnits
[index
].Access
;
2239 case GL_IMAGE_BINDING_FORMAT
:
2240 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2242 if (index
>= ctx
->Const
.MaxImageUnits
)
2245 v
->value_int
= ctx
->ImageUnits
[index
].Format
;
2248 /* ARB_direct_state_access */
2249 case GL_TEXTURE_BINDING_1D
:
2250 case GL_TEXTURE_BINDING_1D_ARRAY
:
2251 case GL_TEXTURE_BINDING_2D
:
2252 case GL_TEXTURE_BINDING_2D_ARRAY
:
2253 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
2254 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
2255 case GL_TEXTURE_BINDING_3D
:
2256 case GL_TEXTURE_BINDING_BUFFER
:
2257 case GL_TEXTURE_BINDING_CUBE_MAP
:
2258 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
2259 case GL_TEXTURE_BINDING_RECTANGLE
: {
2262 if (ctx
->API
!= API_OPENGL_CORE
)
2264 target
= tex_binding_to_index(ctx
, pname
);
2267 if (index
>= _mesa_max_tex_unit(ctx
))
2270 v
->value_int
= ctx
->Texture
.Unit
[index
].CurrentTex
[target
]->Name
;
2274 case GL_SAMPLER_BINDING
: {
2275 struct gl_sampler_object
*samp
;
2277 if (ctx
->API
!= API_OPENGL_CORE
)
2279 if (index
>= _mesa_max_tex_unit(ctx
))
2282 samp
= ctx
->Texture
.Unit
[index
].Sampler
;
2283 v
->value_int
= samp
? samp
->Name
: 0;
2287 case GL_MAX_COMPUTE_WORK_GROUP_COUNT
:
2288 if (!_mesa_has_compute_shaders(ctx
))
2292 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupCount
[index
];
2295 case GL_MAX_COMPUTE_WORK_GROUP_SIZE
:
2296 if (!_mesa_has_compute_shaders(ctx
))
2300 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupSize
[index
];
2303 /* ARB_compute_variable_group_size */
2304 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
:
2305 if (!ctx
->Extensions
.ARB_compute_variable_group_size
)
2309 v
->value_int
= ctx
->Const
.MaxComputeVariableGroupSize
[index
];
2314 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2315 _mesa_enum_to_string(pname
));
2316 return TYPE_INVALID
;
2318 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2319 _mesa_enum_to_string(pname
));
2320 return TYPE_INVALID
;
2324 _mesa_GetBooleani_v( GLenum pname
, GLuint index
, GLboolean
*params
)
2327 enum value_type type
=
2328 find_value_indexed("glGetBooleani_v", pname
, index
, &v
);
2332 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2335 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2336 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2337 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2338 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2341 params
[0] = INT64_TO_BOOLEAN(v
.value_int64
);
2344 ; /* nothing - GL error was recorded */
2349 _mesa_GetIntegeri_v( GLenum pname
, GLuint index
, GLint
*params
)
2352 enum value_type type
=
2353 find_value_indexed("glGetIntegeri_v", pname
, index
, &v
);
2358 params
[3] = IROUND(v
.value_float_4
[3]);
2361 params
[2] = IROUND(v
.value_float_4
[2]);
2364 params
[1] = IROUND(v
.value_float_4
[1]);
2367 params
[0] = IROUND(v
.value_float_4
[0]);
2370 case TYPE_DOUBLEN_2
:
2371 params
[1] = IROUND(v
.value_double_2
[1]);
2373 params
[0] = IROUND(v
.value_double_2
[0]);
2377 params
[0] = v
.value_int
;
2380 params
[0] = v
.value_int_4
[0];
2381 params
[1] = v
.value_int_4
[1];
2382 params
[2] = v
.value_int_4
[2];
2383 params
[3] = v
.value_int_4
[3];
2386 params
[0] = INT64_TO_INT(v
.value_int64
);
2389 ; /* nothing - GL error was recorded */
2394 _mesa_GetInteger64i_v( GLenum pname
, GLuint index
, GLint64
*params
)
2397 enum value_type type
=
2398 find_value_indexed("glGetInteger64i_v", pname
, index
, &v
);
2402 params
[0] = v
.value_int
;
2405 params
[0] = v
.value_int_4
[0];
2406 params
[1] = v
.value_int_4
[1];
2407 params
[2] = v
.value_int_4
[2];
2408 params
[3] = v
.value_int_4
[3];
2411 params
[0] = v
.value_int64
;
2414 ; /* nothing - GL error was recorded */
2419 _mesa_GetFloati_v(GLenum pname
, GLuint index
, GLfloat
*params
)
2424 enum value_type type
=
2425 find_value_indexed("glGetFloati_v", pname
, index
, &v
);
2430 params
[3] = v
.value_float_4
[3];
2433 params
[2] = v
.value_float_4
[2];
2436 params
[1] = v
.value_float_4
[1];
2439 params
[0] = v
.value_float_4
[0];
2442 case TYPE_DOUBLEN_2
:
2443 params
[1] = (GLfloat
) v
.value_double_2
[1];
2445 params
[0] = (GLfloat
) v
.value_double_2
[0];
2449 params
[3] = (GLfloat
) v
.value_int_4
[3];
2451 params
[2] = (GLfloat
) v
.value_int_4
[2];
2454 params
[1] = (GLfloat
) v
.value_int_4
[1];
2457 params
[0] = (GLfloat
) v
.value_int_4
[0];
2461 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2462 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2466 params
[0] = (GLfloat
) v
.value_int64
;
2470 params
[0] = BOOLEAN_TO_FLOAT(v
.value_bool
);
2474 m
= *(GLmatrix
**) &v
;
2475 for (i
= 0; i
< 16; i
++)
2476 params
[i
] = m
->m
[i
];
2480 m
= *(GLmatrix
**) &v
;
2481 for (i
= 0; i
< 16; i
++)
2482 params
[i
] = m
->m
[transpose
[i
]];
2491 _mesa_GetDoublei_v(GLenum pname
, GLuint index
, GLdouble
*params
)
2496 enum value_type type
=
2497 find_value_indexed("glGetDoublei_v", pname
, index
, &v
);
2502 params
[3] = (GLdouble
) v
.value_float_4
[3];
2505 params
[2] = (GLdouble
) v
.value_float_4
[2];
2508 params
[1] = (GLdouble
) v
.value_float_4
[1];
2511 params
[0] = (GLdouble
) v
.value_float_4
[0];
2514 case TYPE_DOUBLEN_2
:
2515 params
[1] = v
.value_double_2
[1];
2517 params
[0] = v
.value_double_2
[0];
2521 params
[3] = (GLdouble
) v
.value_int_4
[3];
2523 params
[2] = (GLdouble
) v
.value_int_4
[2];
2526 params
[1] = (GLdouble
) v
.value_int_4
[1];
2529 params
[0] = (GLdouble
) v
.value_int_4
[0];
2533 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2534 params
[i
] = (GLdouble
) INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2538 params
[0] = (GLdouble
) v
.value_int64
;
2542 params
[0] = (GLdouble
) BOOLEAN_TO_FLOAT(v
.value_bool
);
2546 m
= *(GLmatrix
**) &v
;
2547 for (i
= 0; i
< 16; i
++)
2548 params
[i
] = (GLdouble
) m
->m
[i
];
2552 m
= *(GLmatrix
**) &v
;
2553 for (i
= 0; i
< 16; i
++)
2554 params
[i
] = (GLdouble
) m
->m
[transpose
[i
]];
2563 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2565 const struct value_desc
*d
;
2571 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2576 params
[0] = INT_TO_FIXED(d
->offset
);
2581 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2584 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2587 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2590 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2593 case TYPE_DOUBLEN_2
:
2594 params
[1] = FLOAT_TO_FIXED(((GLdouble
*) p
)[1]);
2596 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2600 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2602 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2605 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2608 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2612 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2613 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2617 params
[0] = ((GLint64
*) p
)[0];
2621 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2625 m
= *(GLmatrix
**) p
;
2626 for (i
= 0; i
< 16; i
++)
2627 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2631 m
= *(GLmatrix
**) p
;
2632 for (i
= 0; i
< 16; i
++)
2633 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2644 shift
= d
->type
- TYPE_BIT_0
;
2645 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);