3 # Mesa 3-D graphics library
5 # Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
7 # Permission is hereby granted, free of charge, to any person obtaining a
8 # copy of this software and associated documentation files (the "Software"),
9 # to deal in the Software without restriction, including without limitation
10 # the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 # and/or sell copies of the Software, and to permit persons to whom the
12 # Software is furnished to do so, subject to the following conditions:
14 # The above copyright notice and this permission notice shall be included
15 # in all copies or substantial portions of the Software.
17 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 # BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 # This script is used to generate the get.c file:
26 # python get_gen.py > get.c
38 GLfloatN
= 6 # A normalized value, such as a color or depth range
46 GLdouble
: "GLdouble",
47 GLboolean
: "GLboolean",
52 # Each entry is a tuple of:
53 # - the GL state name, such as GL_CURRENT_COLOR
54 # - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
55 # - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
56 # - optional extra code or empty string. If present, "CONVERSION" will be
57 # replaced by ENUM_TO_FLOAT, INT_TO_FLOAT, etc.
58 # - optional extensions to check, or None
61 ( "GL_ACCUM_RED_BITS", GLint
, ["ctx->DrawBuffer->Visual.accumRedBits"],
63 ( "GL_ACCUM_GREEN_BITS", GLint
, ["ctx->DrawBuffer->Visual.accumGreenBits"],
65 ( "GL_ACCUM_BLUE_BITS", GLint
, ["ctx->DrawBuffer->Visual.accumBlueBits"],
67 ( "GL_ACCUM_ALPHA_BITS", GLint
, ["ctx->DrawBuffer->Visual.accumAlphaBits"],
69 ( "GL_ACCUM_CLEAR_VALUE", GLfloatN
,
70 [ "ctx->Accum.ClearColor[0]",
71 "ctx->Accum.ClearColor[1]",
72 "ctx->Accum.ClearColor[2]",
73 "ctx->Accum.ClearColor[3]" ],
75 ( "GL_ALPHA_BIAS", GLfloat
, ["ctx->Pixel.AlphaBias"], "", None ),
76 ( "GL_ALPHA_BITS", GLint
, ["ctx->DrawBuffer->Visual.alphaBits"],
78 ( "GL_ALPHA_SCALE", GLfloat
, ["ctx->Pixel.AlphaScale"], "", None ),
79 ( "GL_ALPHA_TEST", GLboolean
, ["ctx->Color.AlphaEnabled"], "", None ),
80 ( "GL_ALPHA_TEST_FUNC", GLenum
, ["ctx->Color.AlphaFunc"], "", None ),
81 ( "GL_ALPHA_TEST_REF", GLfloatN
, ["ctx->Color.AlphaRef"], "", None ),
82 ( "GL_ATTRIB_STACK_DEPTH", GLint
, ["ctx->AttribStackDepth"], "", None ),
83 ( "GL_AUTO_NORMAL", GLboolean
, ["ctx->Eval.AutoNormal"], "", None ),
84 ( "GL_AUX_BUFFERS", GLint
, ["ctx->DrawBuffer->Visual.numAuxBuffers"],
86 ( "GL_BLEND", GLboolean
, ["(ctx->Color.BlendEnabled & 1)"], "", None ),
87 ( "GL_BLEND_DST", GLenum
, ["ctx->Color.BlendDstRGB"], "", None ),
88 ( "GL_BLEND_SRC", GLenum
, ["ctx->Color.BlendSrcRGB"], "", None ),
89 ( "GL_BLEND_SRC_RGB_EXT", GLenum
, ["ctx->Color.BlendSrcRGB"], "", None ),
90 ( "GL_BLEND_DST_RGB_EXT", GLenum
, ["ctx->Color.BlendDstRGB"], "", None ),
91 ( "GL_BLEND_SRC_ALPHA_EXT", GLenum
, ["ctx->Color.BlendSrcA"], "", None ),
92 ( "GL_BLEND_DST_ALPHA_EXT", GLenum
, ["ctx->Color.BlendDstA"], "", None ),
93 ( "GL_BLEND_EQUATION", GLenum
, ["ctx->Color.BlendEquationRGB "], "", None),
94 ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum
, ["ctx->Color.BlendEquationA "],
96 ( "GL_BLEND_COLOR_EXT", GLfloatN
,
97 [ "ctx->Color.BlendColor[0]",
98 "ctx->Color.BlendColor[1]",
99 "ctx->Color.BlendColor[2]",
100 "ctx->Color.BlendColor[3]"], "", None ),
101 ( "GL_BLUE_BIAS", GLfloat
, ["ctx->Pixel.BlueBias"], "", None ),
102 ( "GL_BLUE_BITS", GLint
, ["ctx->DrawBuffer->Visual.blueBits"], "", None ),
103 ( "GL_BLUE_SCALE", GLfloat
, ["ctx->Pixel.BlueScale"], "", None ),
104 ( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint
,
105 ["ctx->ClientAttribStackDepth"], "", None ),
106 ( "GL_CLIP_PLANE0", GLboolean
,
107 [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ),
108 ( "GL_CLIP_PLANE1", GLboolean
,
109 [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ),
110 ( "GL_CLIP_PLANE2", GLboolean
,
111 [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ),
112 ( "GL_CLIP_PLANE3", GLboolean
,
113 [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ),
114 ( "GL_CLIP_PLANE4", GLboolean
,
115 [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ),
116 ( "GL_CLIP_PLANE5", GLboolean
,
117 [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ),
118 ( "GL_COLOR_CLEAR_VALUE", GLfloatN
,
119 [ "ctx->Color.ClearColor[0]",
120 "ctx->Color.ClearColor[1]",
121 "ctx->Color.ClearColor[2]",
122 "ctx->Color.ClearColor[3]" ], "", None ),
123 ( "GL_COLOR_MATERIAL", GLboolean
,
124 ["ctx->Light.ColorMaterialEnabled"], "", None ),
125 ( "GL_COLOR_MATERIAL_FACE", GLenum
,
126 ["ctx->Light.ColorMaterialFace"], "", None ),
127 ( "GL_COLOR_MATERIAL_PARAMETER", GLenum
,
128 ["ctx->Light.ColorMaterialMode"], "", None ),
129 ( "GL_COLOR_WRITEMASK", GLint
,
130 [ "ctx->Color.ColorMask[0][RCOMP] ? 1 : 0",
131 "ctx->Color.ColorMask[0][GCOMP] ? 1 : 0",
132 "ctx->Color.ColorMask[0][BCOMP] ? 1 : 0",
133 "ctx->Color.ColorMask[0][ACOMP] ? 1 : 0" ], "", None ),
134 ( "GL_CULL_FACE", GLboolean
, ["ctx->Polygon.CullFlag"], "", None ),
135 ( "GL_CULL_FACE_MODE", GLenum
, ["ctx->Polygon.CullFaceMode"], "", None ),
136 ( "GL_CURRENT_COLOR", GLfloatN
,
137 [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]",
138 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]",
139 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
140 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
141 "FLUSH_CURRENT(ctx, 0);", None ),
142 ( "GL_CURRENT_INDEX", GLfloat
,
143 [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]" ],
144 "FLUSH_CURRENT(ctx, 0);", None ),
145 ( "GL_CURRENT_NORMAL", GLfloatN
,
146 [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
147 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]",
148 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"],
149 "FLUSH_CURRENT(ctx, 0);", None ),
150 ( "GL_CURRENT_RASTER_COLOR", GLfloatN
,
151 ["ctx->Current.RasterColor[0]",
152 "ctx->Current.RasterColor[1]",
153 "ctx->Current.RasterColor[2]",
154 "ctx->Current.RasterColor[3]"], "", None ),
155 ( "GL_CURRENT_RASTER_DISTANCE", GLfloat
,
156 ["ctx->Current.RasterDistance"], "", None ),
157 ( "GL_CURRENT_RASTER_INDEX", GLfloat
,
158 ["ctx->Current.RasterIndex"], "", None ),
159 ( "GL_CURRENT_RASTER_POSITION", GLfloat
,
160 ["ctx->Current.RasterPos[0]",
161 "ctx->Current.RasterPos[1]",
162 "ctx->Current.RasterPos[2]",
163 "ctx->Current.RasterPos[3]"], "", None ),
164 ( "GL_CURRENT_RASTER_SECONDARY_COLOR", GLfloatN
,
165 ["ctx->Current.RasterSecondaryColor[0]",
166 "ctx->Current.RasterSecondaryColor[1]",
167 "ctx->Current.RasterSecondaryColor[2]",
168 "ctx->Current.RasterSecondaryColor[3]"], "", None ),
169 ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat
,
170 ["ctx->Current.RasterTexCoords[unit][0]",
171 "ctx->Current.RasterTexCoords[unit][1]",
172 "ctx->Current.RasterTexCoords[unit][2]",
173 "ctx->Current.RasterTexCoords[unit][3]"],
174 """const GLuint unit = ctx->Texture.CurrentUnit;
175 if (unit >= ctx->Const.MaxTextureCoordUnits) {
176 _mesa_error(ctx, GL_INVALID_OPERATION,
177 "glGet(raster tex coords, unit %u)", unit);
181 ( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean
,
182 ["ctx->Current.RasterPosValid"], "", None ),
183 ( "GL_CURRENT_TEXTURE_COORDS", GLfloat
,
184 ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]",
185 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]",
186 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]",
187 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]"],
188 """const GLuint unit = ctx->Texture.CurrentUnit;
189 if (unit >= ctx->Const.MaxTextureCoordUnits) {
190 _mesa_error(ctx, GL_INVALID_OPERATION,
191 "glGet(current tex coords, unit %u)", unit);
194 FLUSH_CURRENT(ctx, 0);""",
196 ( "GL_DEPTH_BIAS", GLfloat
, ["ctx->Pixel.DepthBias"], "", None ),
197 ( "GL_DEPTH_BITS", GLint
, ["ctx->DrawBuffer->Visual.depthBits"],
199 ( "GL_DEPTH_CLEAR_VALUE", GLfloatN
, ["((GLfloat) ctx->Depth.Clear)"], "", None ),
200 ( "GL_DEPTH_FUNC", GLenum
, ["ctx->Depth.Func"], "", None ),
201 ( "GL_DEPTH_RANGE", GLfloatN
,
202 [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
203 ( "GL_DEPTH_SCALE", GLfloat
, ["ctx->Pixel.DepthScale"], "", None ),
204 ( "GL_DEPTH_TEST", GLboolean
, ["ctx->Depth.Test"], "", None ),
205 ( "GL_DEPTH_WRITEMASK", GLboolean
, ["ctx->Depth.Mask"], "", None ),
206 ( "GL_DITHER", GLboolean
, ["ctx->Color.DitherFlag"], "", None ),
207 ( "GL_DOUBLEBUFFER", GLboolean
,
208 ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ),
209 ( "GL_DRAW_BUFFER", GLenum
, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ),
210 ( "GL_EDGE_FLAG", GLboolean
, ["(ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)"],
211 "FLUSH_CURRENT(ctx, 0);", None ),
212 ( "GL_FEEDBACK_BUFFER_SIZE", GLint
, ["ctx->Feedback.BufferSize"], "", None ),
213 ( "GL_FEEDBACK_BUFFER_TYPE", GLenum
, ["ctx->Feedback.Type"], "", None ),
214 ( "GL_FOG", GLboolean
, ["ctx->Fog.Enabled"], "", None ),
215 ( "GL_FOG_COLOR", GLfloatN
,
216 [ "ctx->Fog.Color[0]",
219 "ctx->Fog.Color[3]" ], "", None ),
220 ( "GL_FOG_DENSITY", GLfloat
, ["ctx->Fog.Density"], "", None ),
221 ( "GL_FOG_END", GLfloat
, ["ctx->Fog.End"], "", None ),
222 ( "GL_FOG_HINT", GLenum
, ["ctx->Hint.Fog"], "", None ),
223 ( "GL_FOG_INDEX", GLfloat
, ["ctx->Fog.Index"], "", None ),
224 ( "GL_FOG_MODE", GLenum
, ["ctx->Fog.Mode"], "", None ),
225 ( "GL_FOG_START", GLfloat
, ["ctx->Fog.Start"], "", None ),
226 ( "GL_FRONT_FACE", GLenum
, ["ctx->Polygon.FrontFace"], "", None ),
227 ( "GL_GREEN_BIAS", GLfloat
, ["ctx->Pixel.GreenBias"], "", None ),
228 ( "GL_GREEN_BITS", GLint
, ["ctx->DrawBuffer->Visual.greenBits"],
230 ( "GL_GREEN_SCALE", GLfloat
, ["ctx->Pixel.GreenScale"], "", None ),
231 ( "GL_INDEX_BITS", GLint
, ["ctx->DrawBuffer->Visual.indexBits"],
233 ( "GL_INDEX_CLEAR_VALUE", GLint
, ["ctx->Color.ClearIndex"], "", None ),
234 ( "GL_INDEX_MODE", GLboolean
, ["GL_FALSE"],
236 ( "GL_INDEX_OFFSET", GLint
, ["ctx->Pixel.IndexOffset"], "", None ),
237 ( "GL_INDEX_SHIFT", GLint
, ["ctx->Pixel.IndexShift"], "", None ),
238 ( "GL_INDEX_WRITEMASK", GLint
, ["ctx->Color.IndexMask"], "", None ),
239 ( "GL_LIGHT0", GLboolean
, ["ctx->Light.Light[0].Enabled"], "", None ),
240 ( "GL_LIGHT1", GLboolean
, ["ctx->Light.Light[1].Enabled"], "", None ),
241 ( "GL_LIGHT2", GLboolean
, ["ctx->Light.Light[2].Enabled"], "", None ),
242 ( "GL_LIGHT3", GLboolean
, ["ctx->Light.Light[3].Enabled"], "", None ),
243 ( "GL_LIGHT4", GLboolean
, ["ctx->Light.Light[4].Enabled"], "", None ),
244 ( "GL_LIGHT5", GLboolean
, ["ctx->Light.Light[5].Enabled"], "", None ),
245 ( "GL_LIGHT6", GLboolean
, ["ctx->Light.Light[6].Enabled"], "", None ),
246 ( "GL_LIGHT7", GLboolean
, ["ctx->Light.Light[7].Enabled"], "", None ),
247 ( "GL_LIGHTING", GLboolean
, ["ctx->Light.Enabled"], "", None ),
248 ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN
,
249 ["ctx->Light.Model.Ambient[0]",
250 "ctx->Light.Model.Ambient[1]",
251 "ctx->Light.Model.Ambient[2]",
252 "ctx->Light.Model.Ambient[3]"], "", None ),
253 ( "GL_LIGHT_MODEL_COLOR_CONTROL", GLenum
,
254 ["ctx->Light.Model.ColorControl"], "", None ),
255 ( "GL_LIGHT_MODEL_LOCAL_VIEWER", GLboolean
,
256 ["ctx->Light.Model.LocalViewer"], "", None ),
257 ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean
, ["ctx->Light.Model.TwoSide"], "", None ),
258 ( "GL_LINE_SMOOTH", GLboolean
, ["ctx->Line.SmoothFlag"], "", None ),
259 ( "GL_LINE_SMOOTH_HINT", GLenum
, ["ctx->Hint.LineSmooth"], "", None ),
260 ( "GL_LINE_STIPPLE", GLboolean
, ["ctx->Line.StippleFlag"], "", None ),
261 ( "GL_LINE_STIPPLE_PATTERN", GLint
, ["ctx->Line.StipplePattern"], "", None ),
262 ( "GL_LINE_STIPPLE_REPEAT", GLint
, ["ctx->Line.StippleFactor"], "", None ),
263 ( "GL_LINE_WIDTH", GLfloat
, ["ctx->Line.Width"], "", None ),
264 ( "GL_LINE_WIDTH_GRANULARITY", GLfloat
,
265 ["ctx->Const.LineWidthGranularity"], "", None ),
266 ( "GL_LINE_WIDTH_RANGE", GLfloat
,
267 ["ctx->Const.MinLineWidthAA",
268 "ctx->Const.MaxLineWidthAA"], "", None ),
269 ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat
,
270 ["ctx->Const.MinLineWidth",
271 "ctx->Const.MaxLineWidth"], "", None ),
272 ( "GL_LIST_BASE", GLint
, ["ctx->List.ListBase"], "", None ),
273 ( "GL_LIST_INDEX", GLint
, ["(ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0)"], "", None ),
274 ( "GL_LIST_MODE", GLenum
, ["mode"],
276 if (!ctx->CompileFlag)
278 else if (ctx->ExecuteFlag)
279 mode = GL_COMPILE_AND_EXECUTE;
281 mode = GL_COMPILE;""", None ),
282 ( "GL_INDEX_LOGIC_OP", GLboolean
, ["ctx->Color.IndexLogicOpEnabled"], "", None ),
283 ( "GL_COLOR_LOGIC_OP", GLboolean
, ["ctx->Color.ColorLogicOpEnabled"], "", None ),
284 ( "GL_LOGIC_OP_MODE", GLenum
, ["ctx->Color.LogicOp"], "", None ),
285 ( "GL_MAP1_COLOR_4", GLboolean
, ["ctx->Eval.Map1Color4"], "", None ),
286 ( "GL_MAP1_GRID_DOMAIN", GLfloat
,
287 ["ctx->Eval.MapGrid1u1",
288 "ctx->Eval.MapGrid1u2"], "", None ),
289 ( "GL_MAP1_GRID_SEGMENTS", GLint
, ["ctx->Eval.MapGrid1un"], "", None ),
290 ( "GL_MAP1_INDEX", GLboolean
, ["ctx->Eval.Map1Index"], "", None ),
291 ( "GL_MAP1_NORMAL", GLboolean
, ["ctx->Eval.Map1Normal"], "", None ),
292 ( "GL_MAP1_TEXTURE_COORD_1", GLboolean
, ["ctx->Eval.Map1TextureCoord1"], "", None ),
293 ( "GL_MAP1_TEXTURE_COORD_2", GLboolean
, ["ctx->Eval.Map1TextureCoord2"], "", None ),
294 ( "GL_MAP1_TEXTURE_COORD_3", GLboolean
, ["ctx->Eval.Map1TextureCoord3"], "", None ),
295 ( "GL_MAP1_TEXTURE_COORD_4", GLboolean
, ["ctx->Eval.Map1TextureCoord4"], "", None ),
296 ( "GL_MAP1_VERTEX_3", GLboolean
, ["ctx->Eval.Map1Vertex3"], "", None ),
297 ( "GL_MAP1_VERTEX_4", GLboolean
, ["ctx->Eval.Map1Vertex4"], "", None ),
298 ( "GL_MAP2_COLOR_4", GLboolean
, ["ctx->Eval.Map2Color4"], "", None ),
299 ( "GL_MAP2_GRID_DOMAIN", GLfloat
,
300 ["ctx->Eval.MapGrid2u1",
301 "ctx->Eval.MapGrid2u2",
302 "ctx->Eval.MapGrid2v1",
303 "ctx->Eval.MapGrid2v2"], "", None ),
304 ( "GL_MAP2_GRID_SEGMENTS", GLint
,
305 ["ctx->Eval.MapGrid2un",
306 "ctx->Eval.MapGrid2vn"], "", None ),
307 ( "GL_MAP2_INDEX", GLboolean
, ["ctx->Eval.Map2Index"], "", None ),
308 ( "GL_MAP2_NORMAL", GLboolean
, ["ctx->Eval.Map2Normal"], "", None ),
309 ( "GL_MAP2_TEXTURE_COORD_1", GLboolean
, ["ctx->Eval.Map2TextureCoord1"], "", None ),
310 ( "GL_MAP2_TEXTURE_COORD_2", GLboolean
, ["ctx->Eval.Map2TextureCoord2"], "", None ),
311 ( "GL_MAP2_TEXTURE_COORD_3", GLboolean
, ["ctx->Eval.Map2TextureCoord3"], "", None ),
312 ( "GL_MAP2_TEXTURE_COORD_4", GLboolean
, ["ctx->Eval.Map2TextureCoord4"], "", None ),
313 ( "GL_MAP2_VERTEX_3", GLboolean
, ["ctx->Eval.Map2Vertex3"], "", None ),
314 ( "GL_MAP2_VERTEX_4", GLboolean
, ["ctx->Eval.Map2Vertex4"], "", None ),
315 ( "GL_MAP_COLOR", GLboolean
, ["ctx->Pixel.MapColorFlag"], "", None ),
316 ( "GL_MAP_STENCIL", GLboolean
, ["ctx->Pixel.MapStencilFlag"], "", None ),
317 ( "GL_MATRIX_MODE", GLenum
, ["ctx->Transform.MatrixMode"], "", None ),
319 ( "GL_MAX_ATTRIB_STACK_DEPTH", GLint
, ["MAX_ATTRIB_STACK_DEPTH"], "", None ),
320 ( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GLint
, ["MAX_CLIENT_ATTRIB_STACK_DEPTH"], "", None ),
321 ( "GL_MAX_CLIP_PLANES", GLint
, ["ctx->Const.MaxClipPlanes"], "", None ),
322 ( "GL_MAX_ELEMENTS_VERTICES", GLint
, ["ctx->Const.MaxArrayLockSize"], "", None ),
323 ( "GL_MAX_ELEMENTS_INDICES", GLint
, ["ctx->Const.MaxArrayLockSize"], "", None ),
324 ( "GL_MAX_EVAL_ORDER", GLint
, ["MAX_EVAL_ORDER"], "", None ),
325 ( "GL_MAX_LIGHTS", GLint
, ["ctx->Const.MaxLights"], "", None ),
326 ( "GL_MAX_LIST_NESTING", GLint
, ["MAX_LIST_NESTING"], "", None ),
327 ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint
, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ),
328 ( "GL_MAX_NAME_STACK_DEPTH", GLint
, ["MAX_NAME_STACK_DEPTH"], "", None ),
329 ( "GL_MAX_PIXEL_MAP_TABLE", GLint
, ["MAX_PIXEL_MAP_TABLE"], "", None ),
330 ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint
, ["MAX_PROJECTION_STACK_DEPTH"], "", None ),
331 ( "GL_MAX_TEXTURE_SIZE", GLint
, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
332 ( "GL_MAX_3D_TEXTURE_SIZE", GLint
, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ),
333 ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint
, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
334 ( "GL_MAX_VIEWPORT_DIMS", GLint
,
335 ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"],
337 ( "GL_MODELVIEW_MATRIX", GLfloat
,
338 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
339 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
340 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
341 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
342 "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
343 ( "GL_MODELVIEW_STACK_DEPTH", GLint
, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ),
344 ( "GL_NAME_STACK_DEPTH", GLint
, ["ctx->Select.NameStackDepth"], "", None ),
345 ( "GL_NORMALIZE", GLboolean
, ["ctx->Transform.Normalize"], "", None ),
346 ( "GL_PACK_ALIGNMENT", GLint
, ["ctx->Pack.Alignment"], "", None ),
347 ( "GL_PACK_LSB_FIRST", GLboolean
, ["ctx->Pack.LsbFirst"], "", None ),
348 ( "GL_PACK_ROW_LENGTH", GLint
, ["ctx->Pack.RowLength"], "", None ),
349 ( "GL_PACK_SKIP_PIXELS", GLint
, ["ctx->Pack.SkipPixels"], "", None ),
350 ( "GL_PACK_SKIP_ROWS", GLint
, ["ctx->Pack.SkipRows"], "", None ),
351 ( "GL_PACK_SWAP_BYTES", GLboolean
, ["ctx->Pack.SwapBytes"], "", None ),
352 ( "GL_PACK_SKIP_IMAGES_EXT", GLint
, ["ctx->Pack.SkipImages"], "", None ),
353 ( "GL_PACK_IMAGE_HEIGHT_EXT", GLint
, ["ctx->Pack.ImageHeight"], "", None ),
354 ( "GL_PACK_INVERT_MESA", GLboolean
, ["ctx->Pack.Invert"], "", None ),
355 ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum
,
356 ["ctx->Hint.PerspectiveCorrection"], "", None ),
357 ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint
, ["ctx->PixelMaps.AtoA.Size"], "", None ),
358 ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint
, ["ctx->PixelMaps.BtoB.Size"], "", None ),
359 ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint
, ["ctx->PixelMaps.GtoG.Size"], "", None ),
360 ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint
, ["ctx->PixelMaps.ItoA.Size"], "", None ),
361 ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint
, ["ctx->PixelMaps.ItoB.Size"], "", None ),
362 ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint
, ["ctx->PixelMaps.ItoG.Size"], "", None ),
363 ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint
, ["ctx->PixelMaps.ItoI.Size"], "", None ),
364 ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint
, ["ctx->PixelMaps.ItoR.Size"], "", None ),
365 ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint
, ["ctx->PixelMaps.RtoR.Size"], "", None ),
366 ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint
, ["ctx->PixelMaps.StoS.Size"], "", None ),
367 ( "GL_POINT_SIZE", GLfloat
, ["ctx->Point.Size"], "", None ),
368 ( "GL_POINT_SIZE_GRANULARITY", GLfloat
,
369 ["ctx->Const.PointSizeGranularity"], "", None ),
370 ( "GL_POINT_SIZE_RANGE", GLfloat
,
371 ["ctx->Const.MinPointSizeAA",
372 "ctx->Const.MaxPointSizeAA"], "", None ),
373 ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat
,
374 ["ctx->Const.MinPointSize",
375 "ctx->Const.MaxPointSize"], "", None ),
376 ( "GL_POINT_SMOOTH", GLboolean
, ["ctx->Point.SmoothFlag"], "", None ),
377 ( "GL_POINT_SMOOTH_HINT", GLenum
, ["ctx->Hint.PointSmooth"], "", None ),
378 ( "GL_POINT_SIZE_MIN_EXT", GLfloat
, ["ctx->Point.MinSize"], "", None ),
379 ( "GL_POINT_SIZE_MAX_EXT", GLfloat
, ["ctx->Point.MaxSize"], "", None ),
380 ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat
,
381 ["ctx->Point.Threshold"], "", None ),
382 ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat
,
383 ["ctx->Point.Params[0]",
384 "ctx->Point.Params[1]",
385 "ctx->Point.Params[2]"], "", None ),
386 ( "GL_POLYGON_MODE", GLenum
,
387 ["ctx->Polygon.FrontMode",
388 "ctx->Polygon.BackMode"], "", None ),
389 ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat
, ["ctx->Polygon.OffsetUnits"], "", None ),
390 ( "GL_POLYGON_OFFSET_FACTOR", GLfloat
, ["ctx->Polygon.OffsetFactor "], "", None ),
391 ( "GL_POLYGON_OFFSET_UNITS", GLfloat
, ["ctx->Polygon.OffsetUnits "], "", None ),
392 ( "GL_POLYGON_OFFSET_POINT", GLboolean
, ["ctx->Polygon.OffsetPoint"], "", None ),
393 ( "GL_POLYGON_OFFSET_LINE", GLboolean
, ["ctx->Polygon.OffsetLine"], "", None ),
394 ( "GL_POLYGON_OFFSET_FILL", GLboolean
, ["ctx->Polygon.OffsetFill"], "", None ),
395 ( "GL_POLYGON_SMOOTH", GLboolean
, ["ctx->Polygon.SmoothFlag"], "", None ),
396 ( "GL_POLYGON_SMOOTH_HINT", GLenum
, ["ctx->Hint.PolygonSmooth"], "", None ),
397 ( "GL_POLYGON_STIPPLE", GLboolean
, ["ctx->Polygon.StippleFlag"], "", None ),
398 ( "GL_PROJECTION_MATRIX", GLfloat
,
399 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
400 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
401 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
402 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
403 "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
404 ( "GL_PROJECTION_STACK_DEPTH", GLint
,
405 ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
406 ( "GL_READ_BUFFER", GLenum
, ["ctx->ReadBuffer->ColorReadBuffer"], "", None ),
407 ( "GL_RED_BIAS", GLfloat
, ["ctx->Pixel.RedBias"], "", None ),
408 ( "GL_RED_BITS", GLint
, ["ctx->DrawBuffer->Visual.redBits"], "", None ),
409 ( "GL_RED_SCALE", GLfloat
, ["ctx->Pixel.RedScale"], "", None ),
410 ( "GL_RENDER_MODE", GLenum
, ["ctx->RenderMode"], "", None ),
411 ( "GL_RESCALE_NORMAL", GLboolean
,
412 ["ctx->Transform.RescaleNormals"], "", None ),
413 ( "GL_RGBA_MODE", GLboolean
, ["GL_TRUE"],
415 ( "GL_SCISSOR_BOX", GLint
,
418 "ctx->Scissor.Width",
419 "ctx->Scissor.Height"], "", None ),
420 ( "GL_SCISSOR_TEST", GLboolean
, ["ctx->Scissor.Enabled"], "", None ),
421 ( "GL_SELECTION_BUFFER_SIZE", GLint
, ["ctx->Select.BufferSize"], "", None ),
422 ( "GL_SHADE_MODEL", GLenum
, ["ctx->Light.ShadeModel"], "", None ),
423 ( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean
,
424 ["ctx->Texture.SharedPalette"], "", None ),
425 ( "GL_STENCIL_BITS", GLint
, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ),
426 ( "GL_STENCIL_CLEAR_VALUE", GLint
, ["ctx->Stencil.Clear"], "", None ),
427 ( "GL_STENCIL_FAIL", GLenum
,
428 ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ),
429 ( "GL_STENCIL_FUNC", GLenum
,
430 ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ),
431 ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum
,
432 ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ),
433 ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum
,
434 ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ),
435 ( "GL_STENCIL_REF", GLint
,
436 ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ),
437 ( "GL_STENCIL_TEST", GLboolean
, ["ctx->Stencil.Enabled"], "", None ),
438 ( "GL_STENCIL_VALUE_MASK", GLint
,
439 ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ),
440 ( "GL_STENCIL_WRITEMASK", GLint
,
441 ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ),
442 ( "GL_STEREO", GLboolean
, ["ctx->DrawBuffer->Visual.stereoMode"],
444 ( "GL_SUBPIXEL_BITS", GLint
, ["ctx->Const.SubPixelBits"], "", None ),
445 ( "GL_TEXTURE_1D", GLboolean
, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ),
446 ( "GL_TEXTURE_2D", GLboolean
, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
447 ( "GL_TEXTURE_3D", GLboolean
, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ),
448 ( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean
, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", ["MESA_texture_array"] ),
449 ( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean
, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", ["MESA_texture_array"] ),
450 ( "GL_TEXTURE_BINDING_1D", GLint
,
451 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name"], "", None ),
452 ( "GL_TEXTURE_BINDING_2D", GLint
,
453 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name"], "", None ),
454 ( "GL_TEXTURE_BINDING_3D", GLint
,
455 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name"], "", None ),
456 ( "GL_TEXTURE_BINDING_1D_ARRAY_EXT", GLint
,
457 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ),
458 ( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint
,
459 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ),
460 ( "GL_TEXTURE_GEN_S", GLboolean
,
461 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ),
462 ( "GL_TEXTURE_GEN_T", GLboolean
,
463 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None ),
464 ( "GL_TEXTURE_GEN_R", GLboolean
,
465 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None ),
466 ( "GL_TEXTURE_GEN_Q", GLboolean
,
467 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)"], "", None ),
468 ( "GL_TEXTURE_MATRIX", GLfloat
,
469 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
470 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
471 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
472 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
473 """const GLfloat *matrix;
474 const GLuint unit = ctx->Texture.CurrentUnit;
475 if (unit >= ctx->Const.MaxTextureCoordUnits) {
476 _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
480 matrix = ctx->TextureMatrixStack[unit].Top->m;""",
482 ( "GL_TEXTURE_STACK_DEPTH", GLint
,
483 ["ctx->TextureMatrixStack[unit].Depth + 1"],
484 """const GLuint unit = ctx->Texture.CurrentUnit;
485 if (unit >= ctx->Const.MaxTextureCoordUnits) {
486 _mesa_error(ctx, GL_INVALID_OPERATION,
487 "glGet(texture stack depth, unit %u)", unit);
491 ( "GL_UNPACK_ALIGNMENT", GLint
, ["ctx->Unpack.Alignment"], "", None ),
492 ( "GL_UNPACK_LSB_FIRST", GLboolean
, ["ctx->Unpack.LsbFirst"], "", None ),
493 ( "GL_UNPACK_ROW_LENGTH", GLint
, ["ctx->Unpack.RowLength"], "", None ),
494 ( "GL_UNPACK_SKIP_PIXELS", GLint
, ["ctx->Unpack.SkipPixels"], "", None ),
495 ( "GL_UNPACK_SKIP_ROWS", GLint
, ["ctx->Unpack.SkipRows"], "", None ),
496 ( "GL_UNPACK_SWAP_BYTES", GLboolean
, ["ctx->Unpack.SwapBytes"], "", None ),
497 ( "GL_UNPACK_SKIP_IMAGES_EXT", GLint
, ["ctx->Unpack.SkipImages"], "", None ),
498 ( "GL_UNPACK_IMAGE_HEIGHT_EXT", GLint
, ["ctx->Unpack.ImageHeight"], "", None ),
499 ( "GL_UNPACK_CLIENT_STORAGE_APPLE", GLboolean
, ["ctx->Unpack.ClientStorage"], "", None ),
500 ( "GL_VIEWPORT", GLint
, [ "ctx->Viewport.X", "ctx->Viewport.Y",
501 "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ),
502 ( "GL_ZOOM_X", GLfloat
, ["ctx->Pixel.ZoomX"], "", None ),
503 ( "GL_ZOOM_Y", GLfloat
, ["ctx->Pixel.ZoomY"], "", None ),
506 ( "GL_VERTEX_ARRAY", GLboolean
, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ),
507 ( "GL_VERTEX_ARRAY_SIZE", GLint
, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ),
508 ( "GL_VERTEX_ARRAY_TYPE", GLenum
, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ),
509 ( "GL_VERTEX_ARRAY_STRIDE", GLint
, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ),
510 ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint
, ["0"], "", None ),
511 ( "GL_NORMAL_ARRAY", GLenum
, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ),
512 ( "GL_NORMAL_ARRAY_TYPE", GLenum
, ["ctx->Array.ArrayObj->Normal.Type"], "", None ),
513 ( "GL_NORMAL_ARRAY_STRIDE", GLint
, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ),
514 ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint
, ["0"], "", None ),
515 ( "GL_COLOR_ARRAY", GLboolean
, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ),
516 ( "GL_COLOR_ARRAY_SIZE", GLint
, ["ctx->Array.ArrayObj->Color.Size"], "", None ),
517 ( "GL_COLOR_ARRAY_TYPE", GLenum
, ["ctx->Array.ArrayObj->Color.Type"], "", None ),
518 ( "GL_COLOR_ARRAY_STRIDE", GLint
, ["ctx->Array.ArrayObj->Color.Stride"], "", None ),
519 ( "GL_COLOR_ARRAY_COUNT_EXT", GLint
, ["0"], "", None ),
520 ( "GL_INDEX_ARRAY", GLboolean
, ["ctx->Array.ArrayObj->Index.Enabled"], "", None ),
521 ( "GL_INDEX_ARRAY_TYPE", GLenum
, ["ctx->Array.ArrayObj->Index.Type"], "", None ),
522 ( "GL_INDEX_ARRAY_STRIDE", GLint
, ["ctx->Array.ArrayObj->Index.Stride"], "", None ),
523 ( "GL_INDEX_ARRAY_COUNT_EXT", GLint
, ["0"], "", None ),
524 ( "GL_TEXTURE_COORD_ARRAY", GLboolean
,
525 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
526 ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint
,
527 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
528 ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum
,
529 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
530 ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint
,
531 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
532 ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint
, ["0"], "", None ),
533 ( "GL_EDGE_FLAG_ARRAY", GLboolean
, ["ctx->Array.ArrayObj->EdgeFlag.Enabled"], "", None ),
534 ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint
, ["ctx->Array.ArrayObj->EdgeFlag.Stride"], "", None ),
535 ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint
, ["0"], "", None ),
537 # GL_ARB_multitexture
538 ( "GL_MAX_TEXTURE_UNITS_ARB", GLint
,
539 ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ),
540 ( "GL_ACTIVE_TEXTURE_ARB", GLint
,
541 [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ),
542 ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint
,
543 ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ),
545 # GL_ARB_texture_cube_map
546 ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean
,
547 ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", ["ARB_texture_cube_map"] ),
548 ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint
,
549 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name"],
550 "", ["ARB_texture_cube_map"] ),
551 ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint
,
552 ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
553 "", ["ARB_texture_cube_map"]),
555 # GL_ARB_texture_compression */
556 ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint
,
557 ["ctx->Hint.TextureCompression"], "", None ),
558 ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint
,
559 ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"],
561 ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum
,
563 """GLint formats[100];
564 GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
566 for (i = 0; i < n; i++)
567 params[i] = CONVERSION(formats[i]);""",
570 # GL_EXT_compiled_vertex_array
571 ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint
, ["ctx->Array.LockFirst"],
572 "", ["EXT_compiled_vertex_array"] ),
573 ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint
, ["ctx->Array.LockCount"],
574 "", ["EXT_compiled_vertex_array"] ),
576 # GL_ARB_transpose_matrix
577 ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat
,
578 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
579 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
580 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
581 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
582 "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
583 ( "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", GLfloat
,
584 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
585 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
586 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
587 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
588 "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
589 ( "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", GLfloat
,
590 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
591 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
592 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
593 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
594 "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
595 ( "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", GLfloat
,
596 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
597 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
598 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
599 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
600 "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
602 # GL_SGI_color_matrix (also in 1.2 imaging)
603 ( "GL_COLOR_MATRIX_SGI", GLfloat
,
604 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
605 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
606 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
607 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
608 "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
609 ( "GL_COLOR_MATRIX_STACK_DEPTH_SGI", GLint
,
610 ["ctx->ColorMatrixStack.Depth + 1"], "", None ),
611 ( "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", GLint
,
612 ["MAX_COLOR_STACK_DEPTH"], "", None ),
613 ( "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", GLfloat
,
614 ["ctx->Pixel.PostColorMatrixScale[0]"], "", None ),
615 ( "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", GLfloat
,
616 ["ctx->Pixel.PostColorMatrixScale[1]"], "", None ),
617 ( "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", GLfloat
,
618 ["ctx->Pixel.PostColorMatrixScale[2]"], "", None ),
619 ( "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", GLfloat
,
620 ["ctx->Pixel.PostColorMatrixScale[3]"], "", None ),
621 ( "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", GLfloat
,
622 ["ctx->Pixel.PostColorMatrixBias[0]"], "", None ),
623 ( "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", GLfloat
,
624 ["ctx->Pixel.PostColorMatrixBias[1]"], "", None ),
625 ( "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", GLfloat
,
626 ["ctx->Pixel.PostColorMatrixBias[2]"], "", None ),
627 ( "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", GLfloat
,
628 ["ctx->Pixel.PostColorMatrixBias[3]"], "", None ),
630 # GL_EXT_convolution (also in 1.2 imaging)
631 ( "GL_CONVOLUTION_1D_EXT", GLboolean
,
632 ["ctx->Pixel.Convolution1DEnabled"], "", ["EXT_convolution"] ),
633 ( "GL_CONVOLUTION_2D_EXT", GLboolean
,
634 ["ctx->Pixel.Convolution2DEnabled"], "", ["EXT_convolution"] ),
635 ( "GL_SEPARABLE_2D_EXT", GLboolean
,
636 ["ctx->Pixel.Separable2DEnabled"], "", ["EXT_convolution"] ),
637 ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat
,
638 ["ctx->Pixel.PostConvolutionScale[0]"], "", ["EXT_convolution"] ),
639 ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat
,
640 ["ctx->Pixel.PostConvolutionScale[1]"], "", ["EXT_convolution"] ),
641 ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat
,
642 ["ctx->Pixel.PostConvolutionScale[2]"], "", ["EXT_convolution"] ),
643 ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat
,
644 ["ctx->Pixel.PostConvolutionScale[3]"], "", ["EXT_convolution"] ),
645 ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat
,
646 ["ctx->Pixel.PostConvolutionBias[0]"], "", ["EXT_convolution"] ),
647 ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat
,
648 ["ctx->Pixel.PostConvolutionBias[1]"], "", ["EXT_convolution"] ),
649 ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat
,
650 ["ctx->Pixel.PostConvolutionBias[2]"], "", ["EXT_convolution"] ),
651 ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat
,
652 ["ctx->Pixel.PostConvolutionBias[3]"], "", ["EXT_convolution"] ),
654 # GL_EXT_histogram / GL_ARB_imaging
655 ( "GL_HISTOGRAM", GLboolean
,
656 [ "ctx->Pixel.HistogramEnabled" ], "", ["EXT_histogram"] ),
657 ( "GL_MINMAX", GLboolean
,
658 [ "ctx->Pixel.MinMaxEnabled" ], "", ["EXT_histogram"] ),
660 # GL_SGI_color_table / GL_ARB_imaging
661 ( "GL_COLOR_TABLE_SGI", GLboolean
,
662 ["ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]"], "", ["SGI_color_table"] ),
663 ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean
,
664 ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]"], "", ["SGI_color_table"] ),
665 ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean
,
666 ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]"], "", ["SGI_color_table"] ),
668 # GL_SGI_texture_color_table
669 ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean
,
670 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"],
671 "", ["SGI_texture_color_table"] ),
673 # GL_EXT_secondary_color
674 ( "GL_COLOR_SUM_EXT", GLboolean
,
675 ["ctx->Fog.ColorSumEnabled"], "",
676 ["EXT_secondary_color", "ARB_vertex_program"] ),
677 ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN
,
678 ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]",
679 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]",
680 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]",
681 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
682 "FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ),
683 ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean
,
684 ["ctx->Array.ArrayObj->SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ),
685 ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum
,
686 ["ctx->Array.ArrayObj->SecondaryColor.Type"], "", ["EXT_secondary_color"] ),
687 ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint
,
688 ["ctx->Array.ArrayObj->SecondaryColor.Stride"], "", ["EXT_secondary_color"] ),
689 ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint
,
690 ["ctx->Array.ArrayObj->SecondaryColor.Size"], "", ["EXT_secondary_color"] ),
693 ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat
,
694 ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
695 "FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ),
696 ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean
, ["ctx->Array.ArrayObj->FogCoord.Enabled"],
697 "", ["EXT_fog_coord"] ),
698 ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum
, ["ctx->Array.ArrayObj->FogCoord.Type"],
699 "", ["EXT_fog_coord"] ),
700 ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint
, ["ctx->Array.ArrayObj->FogCoord.Stride"],
701 "", ["EXT_fog_coord"] ),
702 ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum
, ["ctx->Fog.FogCoordinateSource"],
703 "", ["EXT_fog_coord"] ),
705 # GL_EXT_texture_lod_bias
706 ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat
,
707 ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]),
709 # GL_EXT_texture_filter_anisotropic
710 ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat
,
711 ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]),
714 ( "GL_MULTISAMPLE_ARB", GLboolean
,
715 ["ctx->Multisample.Enabled"], "", None ),
716 ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean
,
717 ["ctx->Multisample.SampleAlphaToCoverage"], "", None ),
718 ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean
,
719 ["ctx->Multisample.SampleAlphaToOne"], "", None ),
720 ( "GL_SAMPLE_COVERAGE_ARB", GLboolean
,
721 ["ctx->Multisample.SampleCoverage"], "", None ),
722 ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat
,
723 ["ctx->Multisample.SampleCoverageValue"], "", None ),
724 ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean
,
725 ["ctx->Multisample.SampleCoverageInvert"], "", None ),
726 ( "GL_SAMPLE_BUFFERS_ARB", GLint
,
727 ["ctx->DrawBuffer->Visual.sampleBuffers"], "", None ),
728 ( "GL_SAMPLES_ARB", GLint
,
729 ["ctx->DrawBuffer->Visual.samples"], "", None ),
731 # GL_IBM_rasterpos_clip
732 ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean
,
733 ["ctx->Transform.RasterPositionUnclipped"], "", ["IBM_rasterpos_clip"] ),
736 ( "GL_POINT_SPRITE_NV", GLboolean
, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB
737 "", ["NV_point_sprite", "ARB_point_sprite"] ),
738 ( "GL_POINT_SPRITE_R_MODE_NV", GLenum
, ["ctx->Point.SpriteRMode"],
739 "", ["NV_point_sprite"] ),
740 ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum
, ["ctx->Point.SpriteOrigin"],
741 "", ["NV_point_sprite", "ARB_point_sprite"] ),
743 # GL_SGIS_generate_mipmap
744 ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum
, ["ctx->Hint.GenerateMipmap"],
745 "", ["SGIS_generate_mipmap"] ),
747 # GL_NV_vertex_program
748 ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint
,
749 ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
750 "", ["NV_vertex_program"] ),
751 ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean
,
752 ["ctx->Array.ArrayObj->VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
753 ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean
,
754 ["ctx->Array.ArrayObj->VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ),
755 ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean
,
756 ["ctx->Array.ArrayObj->VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ),
757 ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean
,
758 ["ctx->Array.ArrayObj->VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ),
759 ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean
,
760 ["ctx->Array.ArrayObj->VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ),
761 ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean
,
762 ["ctx->Array.ArrayObj->VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ),
763 ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean
,
764 ["ctx->Array.ArrayObj->VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ),
765 ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean
,
766 ["ctx->Array.ArrayObj->VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ),
767 ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean
,
768 ["ctx->Array.ArrayObj->VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ),
769 ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean
,
770 ["ctx->Array.ArrayObj->VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ),
771 ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean
,
772 ["ctx->Array.ArrayObj->VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ),
773 ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean
,
774 ["ctx->Array.ArrayObj->VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ),
775 ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean
,
776 ["ctx->Array.ArrayObj->VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ),
777 ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean
,
778 ["ctx->Array.ArrayObj->VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ),
779 ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean
,
780 ["ctx->Array.ArrayObj->VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ),
781 ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean
,
782 ["ctx->Array.ArrayObj->VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ),
783 ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean
,
784 ["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ),
785 ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean
,
786 ["ctx->Eval.Map1Attrib[1]"], "", ["NV_vertex_program"] ),
787 ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean
,
788 ["ctx->Eval.Map1Attrib[2]"], "", ["NV_vertex_program"] ),
789 ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean
,
790 ["ctx->Eval.Map1Attrib[3]"], "", ["NV_vertex_program"] ),
791 ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean
,
792 ["ctx->Eval.Map1Attrib[4]"], "", ["NV_vertex_program"] ),
793 ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean
,
794 ["ctx->Eval.Map1Attrib[5]"], "", ["NV_vertex_program"] ),
795 ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean
,
796 ["ctx->Eval.Map1Attrib[6]"], "", ["NV_vertex_program"] ),
797 ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean
,
798 ["ctx->Eval.Map1Attrib[7]"], "", ["NV_vertex_program"] ),
799 ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean
,
800 ["ctx->Eval.Map1Attrib[8]"], "", ["NV_vertex_program"] ),
801 ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean
,
802 ["ctx->Eval.Map1Attrib[9]"], "", ["NV_vertex_program"] ),
803 ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean
,
804 ["ctx->Eval.Map1Attrib[10]"], "", ["NV_vertex_program"] ),
805 ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean
,
806 ["ctx->Eval.Map1Attrib[11]"], "", ["NV_vertex_program"] ),
807 ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean
,
808 ["ctx->Eval.Map1Attrib[12]"], "", ["NV_vertex_program"] ),
809 ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean
,
810 ["ctx->Eval.Map1Attrib[13]"], "", ["NV_vertex_program"] ),
811 ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean
,
812 ["ctx->Eval.Map1Attrib[14]"], "", ["NV_vertex_program"] ),
813 ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean
,
814 ["ctx->Eval.Map1Attrib[15]"], "", ["NV_vertex_program"] ),
816 # GL_NV_fragment_program
817 ( "GL_FRAGMENT_PROGRAM_NV", GLboolean
,
818 ["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ),
819 ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint
,
820 ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
821 "", ["NV_fragment_program"] ),
822 ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint
,
823 ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", ["NV_fragment_program"] ),
825 # GL_NV_texture_rectangle
826 ( "GL_TEXTURE_RECTANGLE_NV", GLboolean
,
827 ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", ["NV_texture_rectangle"] ),
828 ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint
,
829 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name"],
830 "", ["NV_texture_rectangle"] ),
831 ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint
,
832 ["ctx->Const.MaxTextureRectSize"], "", ["NV_texture_rectangle"] ),
834 # GL_EXT_stencil_two_side
835 ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean
,
836 ["ctx->Stencil.TestTwoSide"], "", ["EXT_stencil_two_side"] ),
837 ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum
,
838 ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"],
839 "", ["EXT_stencil_two_side"] ),
841 # GL_NV_light_max_exponent
842 ( "GL_MAX_SHININESS_NV", GLfloat
,
843 ["ctx->Const.MaxShininess"], "", ["NV_light_max_exponent"] ),
844 ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat
,
845 ["ctx->Const.MaxSpotExponent"], "", ["NV_light_max_exponent"] ),
847 # GL_ARB_vertex_buffer_object
848 ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint
,
849 ["ctx->Array.ArrayBufferObj->Name"], "", None ),
850 ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint
,
851 ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", None ),
852 ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint
,
853 ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", None ),
854 ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint
,
855 ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", None ),
856 ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint
,
857 ["ctx->Array.ArrayObj->Index.BufferObj->Name"], "", None ),
858 ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint
,
859 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
861 ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint
,
862 ["ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name"], "", None ),
863 ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint
,
864 ["ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name"],
866 ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint
,
867 ["ctx->Array.ArrayObj->FogCoord.BufferObj->Name"],
869 # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
870 ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint
,
871 ["ctx->Array.ElementArrayBufferObj->Name"],
874 # GL_EXT_pixel_buffer_object
875 ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint
,
876 ["ctx->Pack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
877 ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint
,
878 ["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
880 # GL_ARB_vertex_program
881 ( "GL_VERTEX_PROGRAM_ARB", GLboolean
, # == GL_VERTEX_PROGRAM_NV
882 ["ctx->VertexProgram.Enabled"], "",
883 ["ARB_vertex_program", "NV_vertex_program"] ),
884 ( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean
, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV
885 ["ctx->VertexProgram.PointSizeEnabled"], "",
886 ["ARB_vertex_program", "NV_vertex_program"] ),
887 ( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean
, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV
888 ["ctx->VertexProgram.TwoSideEnabled"], "",
889 ["ARB_vertex_program", "NV_vertex_program"] ),
890 ( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint
, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
891 ["ctx->Const.MaxProgramMatrixStackDepth"], "",
892 ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
893 ( "GL_MAX_PROGRAM_MATRICES_ARB", GLint
, # == GL_MAX_TRACK_MATRICES_NV
894 ["ctx->Const.MaxProgramMatrices"], "",
895 ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
896 ( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean
, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV
897 ["ctx->CurrentStack->Depth + 1"], "",
898 ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
899 ( "GL_CURRENT_MATRIX_ARB", GLfloat
, # == GL_CURRENT_MATRIX_NV
900 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
901 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
902 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
903 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
904 "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
905 ["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ),
906 ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat
,
907 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
908 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
909 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
910 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
911 "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
912 ["ARB_vertex_program", "ARB_fragment_program"] ),
913 ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint
,
914 ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
915 ( "GL_PROGRAM_ERROR_POSITION_ARB", GLint
, # == GL_PROGRAM_ERROR_POSITION_NV
916 ["ctx->Program.ErrorPos"], "", ["NV_vertex_program",
917 "ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ),
919 # GL_ARB_fragment_program
920 ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean
,
921 ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ),
922 ( "GL_MAX_TEXTURE_COORDS_ARB", GLint
, # == GL_MAX_TEXTURE_COORDS_NV
923 ["ctx->Const.MaxTextureCoordUnits"], "",
924 ["ARB_fragment_program", "NV_fragment_program"] ),
925 ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint
, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV
926 ["ctx->Const.MaxTextureImageUnits"], "",
927 ["ARB_fragment_program", "NV_fragment_program"] ),
929 # GL_EXT_depth_bounds_test
930 ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean
,
931 ["ctx->Depth.BoundsTest"], "", ["EXT_depth_bounds_test"] ),
932 ( "GL_DEPTH_BOUNDS_EXT", GLfloat
,
933 ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
934 "", ["EXT_depth_bounds_test"] ),
937 ( "GL_DEPTH_CLAMP", GLboolean
, ["ctx->Transform.DepthClamp"], "",
938 ["ARB_depth_clamp"] ),
940 # GL_ARB_draw_buffers
941 ( "GL_MAX_DRAW_BUFFERS_ARB", GLint
,
942 ["ctx->Const.MaxDrawBuffers"], "", None ),
943 ( "GL_DRAW_BUFFER0_ARB", GLenum
,
944 ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ),
945 ( "GL_DRAW_BUFFER1_ARB", GLenum
,
948 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
949 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
952 buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", None ),
953 ( "GL_DRAW_BUFFER2_ARB", GLenum
,
956 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
957 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
960 buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", None ),
961 ( "GL_DRAW_BUFFER3_ARB", GLenum
,
964 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
965 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
968 buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", None ),
969 # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
972 ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint
,
973 ["_mesa_get_color_read_type(ctx)"], "", ["OES_read_format"] ),
974 ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint
,
975 ["_mesa_get_color_read_format(ctx)"], "", ["OES_read_format"] ),
977 # GL_ATI_fragment_shader
978 ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint
, ["6"], "", ["ATI_fragment_shader"] ),
979 ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint
, ["8"], "", ["ATI_fragment_shader"] ),
980 ( "GL_NUM_PASSES_ATI", GLint
, ["2"], "", ["ATI_fragment_shader"] ),
981 ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint
, ["8"], "", ["ATI_fragment_shader"] ),
982 ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint
, ["16"], "", ["ATI_fragment_shader"] ),
983 ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean
, ["GL_TRUE"], "", ["ATI_fragment_shader"] ),
984 ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint
, ["3"], "", ["ATI_fragment_shader"] ),
985 ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint
, ["3"], "", ["ATI_fragment_shader"] ),
988 ( "GL_STENCIL_BACK_FUNC", GLenum
, ["ctx->Stencil.Function[1]"], "", None ),
989 ( "GL_STENCIL_BACK_VALUE_MASK", GLint
, ["ctx->Stencil.ValueMask[1]"], "", None ),
990 ( "GL_STENCIL_BACK_WRITEMASK", GLint
, ["ctx->Stencil.WriteMask[1]"], "", None ),
991 ( "GL_STENCIL_BACK_REF", GLint
, ["ctx->Stencil.Ref[1]"], "", None ),
992 ( "GL_STENCIL_BACK_FAIL", GLenum
, ["ctx->Stencil.FailFunc[1]"], "", None ),
993 ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum
, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
994 ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum
, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
996 # GL_EXT_framebuffer_object
997 ( "GL_FRAMEBUFFER_BINDING_EXT", GLint
, ["ctx->DrawBuffer->Name"], "",
998 ["EXT_framebuffer_object"] ),
999 ( "GL_RENDERBUFFER_BINDING_EXT", GLint
,
1000 ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
1001 ["EXT_framebuffer_object"] ),
1002 ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint
,
1003 ["ctx->Const.MaxColorAttachments"], "",
1004 ["EXT_framebuffer_object"] ),
1005 ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint
,
1006 ["ctx->Const.MaxRenderbufferSize"], "",
1007 ["EXT_framebuffer_object"] ),
1009 # GL_EXT_framebuffer_blit
1010 # NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT
1011 ( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint
, ["ctx->ReadBuffer->Name"], "",
1012 ["EXT_framebuffer_blit"] ),
1014 # GL_EXT_provoking_vertex
1015 ( "GL_PROVOKING_VERTEX_EXT", GLboolean
,
1016 ["ctx->Light.ProvokingVertex"], "", ["EXT_provoking_vertex"] ),
1017 ( "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", GLboolean
,
1018 ["ctx->Const.QuadsFollowProvokingVertexConvention"], "",
1019 ["EXT_provoking_vertex"] ),
1021 # GL_ARB_fragment_shader
1022 ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint
,
1023 ["ctx->Const.FragmentProgram.MaxUniformComponents"], "",
1024 ["ARB_fragment_shader"] ),
1025 ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum
,
1026 ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ),
1028 # GL_ARB_vertex_shader
1029 ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint
,
1030 ["ctx->Const.VertexProgram.MaxUniformComponents"], "",
1031 ["ARB_vertex_shader"] ),
1032 ( "GL_MAX_VARYING_FLOATS_ARB", GLint
,
1033 ["ctx->Const.MaxVarying * 4"], "", ["ARB_vertex_shader"] ),
1034 ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint
,
1035 ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ),
1036 ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint
,
1037 ["ctx->Const.MaxCombinedTextureImageUnits"], "", ["ARB_vertex_shader"] ),
1039 # GL_ARB_shader_objects
1040 # Actually, this token isn't part of GL_ARB_shader_objects, but is
1041 # close enough for now.
1042 ( "GL_CURRENT_PROGRAM", GLint
,
1043 ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"],
1044 "", ["ARB_shader_objects"] ),
1046 # GL_ARB_framebuffer_object
1047 ( "GL_MAX_SAMPLES", GLint
, ["ctx->Const.MaxSamples"], "",
1048 ["ARB_framebuffer_object"] ),
1050 # GL_APPLE_vertex_array_object
1051 ( "GL_VERTEX_ARRAY_BINDING_APPLE", GLint
, ["ctx->Array.ArrayObj->Name"], "",
1052 ["APPLE_vertex_array_object"] ),
1054 # GL_ARB_seamless_cube_map
1055 ( "GL_TEXTURE_CUBE_MAP_SEAMLESS", GLboolean
, ["ctx->Texture.CubeMapSeamless"], "",
1056 ["ARB_seamless_cube_map"] ),
1059 ( "GL_MAX_SERVER_WAIT_TIMEOUT", GLint64
, ["ctx->Const.MaxServerWaitTimeout"], "",
1063 ( "GL_NUM_EXTENSIONS", GLint
, ["_mesa_get_extension_count(ctx)"], "", None ),
1064 ( "GL_MAJOR_VERSION", GLint
, ["ctx->VersionMajor"], "", None ),
1065 ( "GL_MINOR_VERSION", GLint
, ["ctx->VersionMinor"], "", None )
1069 # These are queried via glGetIntegetIndexdvEXT() or glGetIntegeri_v()
1070 IndexedStateVars
= [
1071 ( "GL_BLEND", GLint
, ["((ctx->Color.BlendEnabled >> index) & 1)"],
1072 "ctx->Const.MaxDrawBuffers", ["EXT_draw_buffers2"] ),
1073 ( "GL_COLOR_WRITEMASK", GLint
,
1074 [ "ctx->Color.ColorMask[index][RCOMP] ? 1 : 0",
1075 "ctx->Color.ColorMask[index][GCOMP] ? 1 : 0",
1076 "ctx->Color.ColorMask[index][BCOMP] ? 1 : 0",
1077 "ctx->Color.ColorMask[index][ACOMP] ? 1 : 0" ],
1078 "ctx->Const.MaxDrawBuffers", ["EXT_draw_buffers2"] ),
1079 # XXX more to come...
1084 def ConversionFunc(fromType
, toType
):
1085 """Return the name of the macro to convert between two data types."""
1086 if fromType
== toType
:
1088 elif fromType
== GLfloat
and toType
== GLint
:
1090 elif fromType
== GLfloat
and toType
== GLint64
:
1092 elif fromType
== GLfloatN
and toType
== GLfloat
:
1094 elif fromType
== GLint
and toType
== GLfloat
: # but not GLfloatN!
1096 elif fromType
== GLint
and toType
== GLint64
:
1098 elif fromType
== GLint64
and toType
== GLfloat
: # but not GLfloatN!
1101 if fromType
== GLfloatN
:
1103 fromStr
= TypeStrings
[fromType
]
1104 fromStr
= string
.upper(fromStr
[2:])
1105 toStr
= TypeStrings
[toType
]
1106 toStr
= string
.upper(toStr
[2:])
1107 return fromStr
+ "_TO_" + toStr
1110 def EmitGetFunction(stateVars
, returnType
, indexed
):
1111 """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
1112 assert (returnType
== GLboolean
or
1113 returnType
== GLint
or
1114 returnType
== GLint64
or
1115 returnType
== GLfloat
)
1117 strType
= TypeStrings
[returnType
]
1118 # Capitalize first letter of return type
1120 if returnType
== GLint
:
1121 function
= "GetIntegerIndexedv"
1122 elif returnType
== GLboolean
:
1123 function
= "GetBooleanIndexedv"
1124 elif returnType
== GLint64
:
1125 function
= "GetInteger64Indexedv"
1129 if returnType
== GLint
:
1130 function
= "GetIntegerv"
1131 elif returnType
== GLboolean
:
1132 function
= "GetBooleanv"
1133 elif returnType
== GLfloat
:
1134 function
= "GetFloatv"
1135 elif returnType
== GLint64
:
1136 function
= "GetInteger64v"
1140 if returnType
== GLint64
:
1141 print "#if FEATURE_ARB_sync"
1143 print "void GLAPIENTRY"
1145 print "_mesa_%s( GLenum pname, GLuint index, %s *params )" % (function
, strType
)
1147 print "_mesa_%s( GLenum pname, %s *params )" % (function
, strType
)
1149 print " GET_CURRENT_CONTEXT(ctx);"
1150 print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
1152 print " if (!params)"
1155 print " if (ctx->NewState)"
1156 print " _mesa_update_state(ctx);"
1159 print " if (ctx->Driver.%s &&" % function
1160 print " ctx->Driver.%s(ctx, pname, params))" % function
1163 print " switch (pname) {"
1165 for state
in stateVars
:
1167 (name
, varType
, state
, indexMax
, extensions
) = state
1170 (name
, varType
, state
, optionalCode
, extensions
) = state
1172 print " case " + name
+ ":"
1174 if len(extensions
) == 1:
1175 print (' CHECK_EXT1(%s, "%s");' %
1176 (extensions
[0], function
))
1177 elif len(extensions
) == 2:
1178 print (' CHECK_EXT2(%s, %s, "%s");' %
1179 (extensions
[0], extensions
[1], function
))
1180 elif len(extensions
) == 3:
1181 print (' CHECK_EXT3(%s, %s, %s, "%s");' %
1182 (extensions
[0], extensions
[1], extensions
[2], function
))
1184 assert len(extensions
) == 4
1185 print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' %
1186 (extensions
[0], extensions
[1], extensions
[2], extensions
[3], function
))
1188 print (' if (index >= %s) {' % indexMax
)
1189 print (' _mesa_error(ctx, GL_INVALID_VALUE, "gl%s(index=%%u), index", pname);' % function
)
1192 conversion
= ConversionFunc(varType
, returnType
)
1194 optionalCode
= string
.replace(optionalCode
, "CONVERSION", conversion
);
1196 print " " + optionalCode
1200 print " params[%d] = %s(%s);" % (i
, conversion
, state
[i
])
1202 print " params[%d] = %s;" % (i
, state
[i
])
1208 print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
1211 if returnType
== GLint64
:
1212 print "#endif /* FEATURE_ARB_sync */"
1219 """Print the get.c file header."""
1222 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
1225 #include "glheader.h"
1226 #include "context.h"
1228 #include "extensions.h"
1233 #include "texcompress.h"
1234 #include "framebuffer.h"
1237 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
1239 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
1241 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
1242 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
1244 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
1245 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
1246 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
1248 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
1252 * Check if named extension is enabled, if not generate error and return.
1254 #define CHECK_EXT1(EXT1, FUNC) \\
1255 if (!ctx->Extensions.EXT1) { \\
1256 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1261 * Check if either of two extensions is enabled.
1263 #define CHECK_EXT2(EXT1, EXT2, FUNC) \\
1264 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\
1265 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1270 * Check if either of three extensions is enabled.
1272 #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\
1273 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
1274 !ctx->Extensions.EXT3) { \\
1275 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1280 * Check if either of four extensions is enabled.
1282 #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\
1283 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
1284 !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\
1285 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1294 def EmitGetDoublev():
1297 _mesa_GetDoublev( GLenum pname, GLdouble *params )
1299 const GLfloat magic = -1234.5F;
1306 /* Init temp array to magic numbers so we can figure out how many values
1307 * are returned by the GetFloatv() call.
1309 for (i = 0; i < 16; i++)
1312 _mesa_GetFloatv(pname, values);
1314 for (i = 0; i < 16 && values[i] != magic; i++)
1315 params[i] = (GLdouble) values[i];
1323 # XXX Maybe sort the StateVars list
1324 EmitGetFunction(StateVars
, GLboolean
, 0)
1325 EmitGetFunction(StateVars
, GLfloat
, 0)
1326 EmitGetFunction(StateVars
, GLint
, 0)
1327 EmitGetFunction(StateVars
, GLint64
, 0)
1330 EmitGetFunction(IndexedStateVars
, GLboolean
, 1)
1331 EmitGetFunction(IndexedStateVars
, GLint
, 1)
1332 EmitGetFunction(IndexedStateVars
, GLint64
, 1)