merge from master
[mesa.git] / src / mesa / main / get_gen.py
1 #!/usr/bin/env python
2
3 # Mesa 3-D graphics library
4 #
5 # Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 #
7 # Permission is hereby granted, free of charge, to any person obtaining a
8 # copy of this software and associated documentation files (the "Software"),
9 # to deal in the Software without restriction, including without limitation
10 # the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 # and/or sell copies of the Software, and to permit persons to whom the
12 # Software is furnished to do so, subject to the following conditions:
13 #
14 # The above copyright notice and this permission notice shall be included
15 # in all copies or substantial portions of the Software.
16 #
17 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 # BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23
24
25 # This script is used to generate the get.c file:
26 # python get_gen.py > get.c
27
28
29 import string
30
31
32 GLint = 1
33 GLenum = 2
34 GLfloat = 3
35 GLdouble = 4
36 GLboolean = 5
37 GLfloatN = 6 # A normalized value, such as a color or depth range
38
39
40 TypeStrings = {
41 GLint : "GLint",
42 GLenum : "GLenum",
43 GLfloat : "GLfloat",
44 GLdouble : "GLdouble",
45 GLboolean : "GLboolean"
46 }
47
48
49 # Each entry is a tuple of:
50 # - the GL state name, such as GL_CURRENT_COLOR
51 # - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
52 # - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
53 # - optional extra code or empty string
54 # - optional extensions to check, or None
55 #
56 StateVars = [
57 ( "GL_ACCUM_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.accumRedBits"],
58 "", None ),
59 ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.accumGreenBits"],
60 "", None ),
61 ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.accumBlueBits"],
62 "", None ),
63 ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.accumAlphaBits"],
64 "", None ),
65 ( "GL_ACCUM_CLEAR_VALUE", GLfloatN,
66 [ "ctx->Accum.ClearColor[0]",
67 "ctx->Accum.ClearColor[1]",
68 "ctx->Accum.ClearColor[2]",
69 "ctx->Accum.ClearColor[3]" ],
70 "", None ),
71 ( "GL_ALPHA_BIAS", GLfloat, ["ctx->Pixel.AlphaBias"], "", None ),
72 ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"],
73 "", None ),
74 ( "GL_ALPHA_SCALE", GLfloat, ["ctx->Pixel.AlphaScale"], "", None ),
75 ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ),
76 ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ),
77 ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ),
78 ( "GL_ATTRIB_STACK_DEPTH", GLint, ["ctx->AttribStackDepth"], "", None ),
79 ( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", None ),
80 ( "GL_AUX_BUFFERS", GLint, ["ctx->DrawBuffer->Visual.numAuxBuffers"],
81 "", None ),
82 ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ),
83 ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
84 ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
85 ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
86 ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
87 ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None ),
88 ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None ),
89 ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None),
90 ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "],
91 "", None ),
92 ( "GL_BLEND_COLOR_EXT", GLfloatN,
93 [ "ctx->Color.BlendColor[0]",
94 "ctx->Color.BlendColor[1]",
95 "ctx->Color.BlendColor[2]",
96 "ctx->Color.BlendColor[3]"], "", None ),
97 ( "GL_BLUE_BIAS", GLfloat, ["ctx->Pixel.BlueBias"], "", None ),
98 ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ),
99 ( "GL_BLUE_SCALE", GLfloat, ["ctx->Pixel.BlueScale"], "", None ),
100 ( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint,
101 ["ctx->ClientAttribStackDepth"], "", None ),
102 ( "GL_CLIP_PLANE0", GLboolean,
103 [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ),
104 ( "GL_CLIP_PLANE1", GLboolean,
105 [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ),
106 ( "GL_CLIP_PLANE2", GLboolean,
107 [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ),
108 ( "GL_CLIP_PLANE3", GLboolean,
109 [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ),
110 ( "GL_CLIP_PLANE4", GLboolean,
111 [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ),
112 ( "GL_CLIP_PLANE5", GLboolean,
113 [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ),
114 ( "GL_COLOR_CLEAR_VALUE", GLfloatN,
115 [ "ctx->Color.ClearColor[0]",
116 "ctx->Color.ClearColor[1]",
117 "ctx->Color.ClearColor[2]",
118 "ctx->Color.ClearColor[3]" ], "", None ),
119 ( "GL_COLOR_MATERIAL", GLboolean,
120 ["ctx->Light.ColorMaterialEnabled"], "", None ),
121 ( "GL_COLOR_MATERIAL_FACE", GLenum,
122 ["ctx->Light.ColorMaterialFace"], "", None ),
123 ( "GL_COLOR_MATERIAL_PARAMETER", GLenum,
124 ["ctx->Light.ColorMaterialMode"], "", None ),
125 ( "GL_COLOR_WRITEMASK", GLint,
126 [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0",
127 "ctx->Color.ColorMask[GCOMP] ? 1 : 0",
128 "ctx->Color.ColorMask[BCOMP] ? 1 : 0",
129 "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ),
130 ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ),
131 ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ),
132 ( "GL_CURRENT_COLOR", GLfloatN,
133 [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]",
134 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]",
135 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
136 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
137 "FLUSH_CURRENT(ctx, 0);", None ),
138 ( "GL_CURRENT_INDEX", GLfloat,
139 [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]" ],
140 "FLUSH_CURRENT(ctx, 0);", None ),
141 ( "GL_CURRENT_NORMAL", GLfloatN,
142 [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
143 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]",
144 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"],
145 "FLUSH_CURRENT(ctx, 0);", None ),
146 ( "GL_CURRENT_RASTER_COLOR", GLfloatN,
147 ["ctx->Current.RasterColor[0]",
148 "ctx->Current.RasterColor[1]",
149 "ctx->Current.RasterColor[2]",
150 "ctx->Current.RasterColor[3]"], "", None ),
151 ( "GL_CURRENT_RASTER_DISTANCE", GLfloat,
152 ["ctx->Current.RasterDistance"], "", None ),
153 ( "GL_CURRENT_RASTER_INDEX", GLfloat,
154 ["ctx->Current.RasterIndex"], "", None ),
155 ( "GL_CURRENT_RASTER_POSITION", GLfloat,
156 ["ctx->Current.RasterPos[0]",
157 "ctx->Current.RasterPos[1]",
158 "ctx->Current.RasterPos[2]",
159 "ctx->Current.RasterPos[3]"], "", None ),
160 ( "GL_CURRENT_RASTER_SECONDARY_COLOR", GLfloatN,
161 ["ctx->Current.RasterSecondaryColor[0]",
162 "ctx->Current.RasterSecondaryColor[1]",
163 "ctx->Current.RasterSecondaryColor[2]",
164 "ctx->Current.RasterSecondaryColor[3]"], "", None ),
165 ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat,
166 ["ctx->Current.RasterTexCoords[texUnit][0]",
167 "ctx->Current.RasterTexCoords[texUnit][1]",
168 "ctx->Current.RasterTexCoords[texUnit][2]",
169 "ctx->Current.RasterTexCoords[texUnit][3]"],
170 "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
171 ( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean,
172 ["ctx->Current.RasterPosValid"], "", None ),
173 ( "GL_CURRENT_TEXTURE_COORDS", GLfloat,
174 ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]",
175 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
176 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
177 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
178 "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
179 ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),
180 ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
181 "", None ),
182 ( "GL_DEPTH_CLEAR_VALUE", GLfloat, ["ctx->Depth.Clear"], "", None ),
183 ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),
184 ( "GL_DEPTH_RANGE", GLfloatN,
185 [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
186 ( "GL_DEPTH_SCALE", GLfloat, ["ctx->Pixel.DepthScale"], "", None ),
187 ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ),
188 ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ),
189 ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ),
190 ( "GL_DOUBLEBUFFER", GLboolean,
191 ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ),
192 ( "GL_DRAW_BUFFER", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ),
193 ( "GL_EDGE_FLAG", GLboolean, ["(ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)"],
194 "FLUSH_CURRENT(ctx, 0);", None ),
195 ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ),
196 ( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", None ),
197 ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ),
198 ( "GL_FOG_COLOR", GLfloatN,
199 [ "ctx->Fog.Color[0]",
200 "ctx->Fog.Color[1]",
201 "ctx->Fog.Color[2]",
202 "ctx->Fog.Color[3]" ], "", None ),
203 ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ),
204 ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ),
205 ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ),
206 ( "GL_FOG_INDEX", GLfloat, ["ctx->Fog.Index"], "", None ),
207 ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ),
208 ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ),
209 ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ),
210 ( "GL_GREEN_BIAS", GLfloat, ["ctx->Pixel.GreenBias"], "", None ),
211 ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"],
212 "", None ),
213 ( "GL_GREEN_SCALE", GLfloat, ["ctx->Pixel.GreenScale"], "", None ),
214 ( "GL_INDEX_BITS", GLint, ["ctx->DrawBuffer->Visual.indexBits"],
215 "", None ),
216 ( "GL_INDEX_CLEAR_VALUE", GLint, ["ctx->Color.ClearIndex"], "", None ),
217 ( "GL_INDEX_MODE", GLboolean, ["!ctx->DrawBuffer->Visual.rgbMode"],
218 "", None ),
219 ( "GL_INDEX_OFFSET", GLint, ["ctx->Pixel.IndexOffset"], "", None ),
220 ( "GL_INDEX_SHIFT", GLint, ["ctx->Pixel.IndexShift"], "", None ),
221 ( "GL_INDEX_WRITEMASK", GLint, ["ctx->Color.IndexMask"], "", None ),
222 ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ),
223 ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ),
224 ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ),
225 ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ),
226 ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ),
227 ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ),
228 ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ),
229 ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ),
230 ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ),
231 ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN,
232 ["ctx->Light.Model.Ambient[0]",
233 "ctx->Light.Model.Ambient[1]",
234 "ctx->Light.Model.Ambient[2]",
235 "ctx->Light.Model.Ambient[3]"], "", None ),
236 ( "GL_LIGHT_MODEL_COLOR_CONTROL", GLenum,
237 ["ctx->Light.Model.ColorControl"], "", None ),
238 ( "GL_LIGHT_MODEL_LOCAL_VIEWER", GLboolean,
239 ["ctx->Light.Model.LocalViewer"], "", None ),
240 ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ),
241 ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ),
242 ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ),
243 ( "GL_LINE_STIPPLE", GLboolean, ["ctx->Line.StippleFlag"], "", None ),
244 ( "GL_LINE_STIPPLE_PATTERN", GLint, ["ctx->Line.StipplePattern"], "", None ),
245 ( "GL_LINE_STIPPLE_REPEAT", GLint, ["ctx->Line.StippleFactor"], "", None ),
246 ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ),
247 ( "GL_LINE_WIDTH_GRANULARITY", GLfloat,
248 ["ctx->Const.LineWidthGranularity"], "", None ),
249 ( "GL_LINE_WIDTH_RANGE", GLfloat,
250 ["ctx->Const.MinLineWidthAA",
251 "ctx->Const.MaxLineWidthAA"], "", None ),
252 ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat,
253 ["ctx->Const.MinLineWidth",
254 "ctx->Const.MaxLineWidth"], "", None ),
255 ( "GL_LIST_BASE", GLint, ["ctx->List.ListBase"], "", None ),
256 ( "GL_LIST_INDEX", GLint, ["ctx->ListState.CurrentListNum"], "", None ),
257 ( "GL_LIST_MODE", GLenum, ["mode"],
258 """GLenum mode;
259 if (!ctx->CompileFlag)
260 mode = 0;
261 else if (ctx->ExecuteFlag)
262 mode = GL_COMPILE_AND_EXECUTE;
263 else
264 mode = GL_COMPILE;""", None ),
265 ( "GL_INDEX_LOGIC_OP", GLboolean, ["ctx->Color.IndexLogicOpEnabled"], "", None ),
266 ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ),
267 ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ),
268 ( "GL_MAP1_COLOR_4", GLboolean, ["ctx->Eval.Map1Color4"], "", None ),
269 ( "GL_MAP1_GRID_DOMAIN", GLfloat,
270 ["ctx->Eval.MapGrid1u1",
271 "ctx->Eval.MapGrid1u2"], "", None ),
272 ( "GL_MAP1_GRID_SEGMENTS", GLint, ["ctx->Eval.MapGrid1un"], "", None ),
273 ( "GL_MAP1_INDEX", GLboolean, ["ctx->Eval.Map1Index"], "", None ),
274 ( "GL_MAP1_NORMAL", GLboolean, ["ctx->Eval.Map1Normal"], "", None ),
275 ( "GL_MAP1_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map1TextureCoord1"], "", None ),
276 ( "GL_MAP1_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map1TextureCoord2"], "", None ),
277 ( "GL_MAP1_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map1TextureCoord3"], "", None ),
278 ( "GL_MAP1_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map1TextureCoord4"], "", None ),
279 ( "GL_MAP1_VERTEX_3", GLboolean, ["ctx->Eval.Map1Vertex3"], "", None ),
280 ( "GL_MAP1_VERTEX_4", GLboolean, ["ctx->Eval.Map1Vertex4"], "", None ),
281 ( "GL_MAP2_COLOR_4", GLboolean, ["ctx->Eval.Map2Color4"], "", None ),
282 ( "GL_MAP2_GRID_DOMAIN", GLfloat,
283 ["ctx->Eval.MapGrid2u1",
284 "ctx->Eval.MapGrid2u2",
285 "ctx->Eval.MapGrid2v1",
286 "ctx->Eval.MapGrid2v2"], "", None ),
287 ( "GL_MAP2_GRID_SEGMENTS", GLint,
288 ["ctx->Eval.MapGrid2un",
289 "ctx->Eval.MapGrid2vn"], "", None ),
290 ( "GL_MAP2_INDEX", GLboolean, ["ctx->Eval.Map2Index"], "", None ),
291 ( "GL_MAP2_NORMAL", GLboolean, ["ctx->Eval.Map2Normal"], "", None ),
292 ( "GL_MAP2_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map2TextureCoord1"], "", None ),
293 ( "GL_MAP2_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map2TextureCoord2"], "", None ),
294 ( "GL_MAP2_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map2TextureCoord3"], "", None ),
295 ( "GL_MAP2_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map2TextureCoord4"], "", None ),
296 ( "GL_MAP2_VERTEX_3", GLboolean, ["ctx->Eval.Map2Vertex3"], "", None ),
297 ( "GL_MAP2_VERTEX_4", GLboolean, ["ctx->Eval.Map2Vertex4"], "", None ),
298 ( "GL_MAP_COLOR", GLboolean, ["ctx->Pixel.MapColorFlag"], "", None ),
299 ( "GL_MAP_STENCIL", GLboolean, ["ctx->Pixel.MapStencilFlag"], "", None ),
300 ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ),
301
302 ( "GL_MAX_ATTRIB_STACK_DEPTH", GLint, ["MAX_ATTRIB_STACK_DEPTH"], "", None ),
303 ( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GLint, ["MAX_CLIENT_ATTRIB_STACK_DEPTH"], "", None ),
304 ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
305 ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
306 ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
307 ( "GL_MAX_EVAL_ORDER", GLint, ["MAX_EVAL_ORDER"], "", None ),
308 ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
309 ( "GL_MAX_LIST_NESTING", GLint, ["MAX_LIST_NESTING"], "", None ),
310 ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ),
311 ( "GL_MAX_NAME_STACK_DEPTH", GLint, ["MAX_NAME_STACK_DEPTH"], "", None ),
312 ( "GL_MAX_PIXEL_MAP_TABLE", GLint, ["MAX_PIXEL_MAP_TABLE"], "", None ),
313 ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ),
314 ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
315 ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ),
316 ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
317 ( "GL_MAX_VIEWPORT_DIMS", GLint,
318 ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"],
319 "", None ),
320 ( "GL_MODELVIEW_MATRIX", GLfloat,
321 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
322 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
323 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
324 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
325 "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
326 ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ),
327 ( "GL_NAME_STACK_DEPTH", GLint, ["ctx->Select.NameStackDepth"], "", None ),
328 ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ),
329 ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ),
330 ( "GL_PACK_LSB_FIRST", GLboolean, ["ctx->Pack.LsbFirst"], "", None ),
331 ( "GL_PACK_ROW_LENGTH", GLint, ["ctx->Pack.RowLength"], "", None ),
332 ( "GL_PACK_SKIP_PIXELS", GLint, ["ctx->Pack.SkipPixels"], "", None ),
333 ( "GL_PACK_SKIP_ROWS", GLint, ["ctx->Pack.SkipRows"], "", None ),
334 ( "GL_PACK_SWAP_BYTES", GLboolean, ["ctx->Pack.SwapBytes"], "", None ),
335 ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ),
336 ( "GL_PACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Pack.ImageHeight"], "", None ),
337 ( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", None ),
338 ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
339 ["ctx->Hint.PerspectiveCorrection"], "", None ),
340 ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->PixelMaps.AtoA.Size"], "", None ),
341 ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->PixelMaps.BtoB.Size"], "", None ),
342 ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->PixelMaps.GtoG.Size"], "", None ),
343 ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->PixelMaps.ItoA.Size"], "", None ),
344 ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->PixelMaps.ItoB.Size"], "", None ),
345 ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->PixelMaps.ItoG.Size"], "", None ),
346 ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->PixelMaps.ItoI.Size"], "", None ),
347 ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->PixelMaps.ItoR.Size"], "", None ),
348 ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->PixelMaps.RtoR.Size"], "", None ),
349 ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->PixelMaps.StoS.Size"], "", None ),
350 ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ),
351 ( "GL_POINT_SIZE_GRANULARITY", GLfloat,
352 ["ctx->Const.PointSizeGranularity"], "", None ),
353 ( "GL_POINT_SIZE_RANGE", GLfloat,
354 ["ctx->Const.MinPointSizeAA",
355 "ctx->Const.MaxPointSizeAA"], "", None ),
356 ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat,
357 ["ctx->Const.MinPointSize",
358 "ctx->Const.MaxPointSize"], "", None ),
359 ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ),
360 ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ),
361 ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ),
362 ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ),
363 ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat,
364 ["ctx->Point.Threshold"], "", None ),
365 ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat,
366 ["ctx->Point.Params[0]",
367 "ctx->Point.Params[1]",
368 "ctx->Point.Params[2]"], "", None ),
369 ( "GL_POLYGON_MODE", GLenum,
370 ["ctx->Polygon.FrontMode",
371 "ctx->Polygon.BackMode"], "", None ),
372 ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ),
373 ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ),
374 ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ),
375 ( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ),
376 ( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ),
377 ( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ),
378 ( "GL_PROJECTION_MATRIX", GLfloat,
379 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
380 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
381 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
382 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
383 "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
384 ( "GL_PROJECTION_STACK_DEPTH", GLint,
385 ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
386 ( "GL_READ_BUFFER", GLenum, ["ctx->ReadBuffer->ColorReadBuffer"], "", None ),
387 ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ),
388 ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ),
389 ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ),
390 ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ),
391 ( "GL_RESCALE_NORMAL", GLboolean,
392 ["ctx->Transform.RescaleNormals"], "", None ),
393 ( "GL_RGBA_MODE", GLboolean, ["ctx->DrawBuffer->Visual.rgbMode"],
394 "", None ),
395 ( "GL_SCISSOR_BOX", GLint,
396 ["ctx->Scissor.X",
397 "ctx->Scissor.Y",
398 "ctx->Scissor.Width",
399 "ctx->Scissor.Height"], "", None ),
400 ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ),
401 ( "GL_SELECTION_BUFFER_SIZE", GLint, ["ctx->Select.BufferSize"], "", None ),
402 ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ),
403 ( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean,
404 ["ctx->Texture.SharedPalette"], "", None ),
405 ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ),
406 ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ),
407 ( "GL_STENCIL_FAIL", GLenum,
408 ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ),
409 ( "GL_STENCIL_FUNC", GLenum,
410 ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ),
411 ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum,
412 ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ),
413 ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum,
414 ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ),
415 ( "GL_STENCIL_REF", GLint,
416 ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ),
417 ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ),
418 ( "GL_STENCIL_VALUE_MASK", GLint,
419 ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ),
420 ( "GL_STENCIL_WRITEMASK", GLint,
421 ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ),
422 ( "GL_STEREO", GLboolean, ["ctx->DrawBuffer->Visual.stereoMode"],
423 "", None ),
424 ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ),
425 ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ),
426 ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
427 ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ),
428 ( "GL_TEXTURE_BINDING_1D", GLint,
429 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ),
430 ( "GL_TEXTURE_BINDING_2D", GLint,
431 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ),
432 ( "GL_TEXTURE_BINDING_3D", GLint,
433 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ),
434 ( "GL_TEXTURE_ENV_COLOR", GLfloatN,
435 ["color[0]", "color[1]", "color[2]", "color[3]"],
436 "const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;",
437 None ),
438 ( "GL_TEXTURE_ENV_MODE", GLenum,
439 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode"], "", None ),
440 ( "GL_TEXTURE_GEN_S", GLboolean,
441 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ),
442 ( "GL_TEXTURE_GEN_T", GLboolean,
443 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None ),
444 ( "GL_TEXTURE_GEN_R", GLboolean,
445 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None ),
446 ( "GL_TEXTURE_GEN_Q", GLboolean,
447 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)"], "", None ),
448 ( "GL_TEXTURE_MATRIX", GLfloat,
449 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
450 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
451 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
452 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
453 "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
454 ( "GL_TEXTURE_STACK_DEPTH", GLint,
455 ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ),
456 ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ),
457 ( "GL_UNPACK_LSB_FIRST", GLboolean, ["ctx->Unpack.LsbFirst"], "", None ),
458 ( "GL_UNPACK_ROW_LENGTH", GLint, ["ctx->Unpack.RowLength"], "", None ),
459 ( "GL_UNPACK_SKIP_PIXELS", GLint, ["ctx->Unpack.SkipPixels"], "", None ),
460 ( "GL_UNPACK_SKIP_ROWS", GLint, ["ctx->Unpack.SkipRows"], "", None ),
461 ( "GL_UNPACK_SWAP_BYTES", GLboolean, ["ctx->Unpack.SwapBytes"], "", None ),
462 ( "GL_UNPACK_SKIP_IMAGES_EXT", GLint, ["ctx->Unpack.SkipImages"], "", None ),
463 ( "GL_UNPACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Unpack.ImageHeight"], "", None ),
464 ( "GL_UNPACK_CLIENT_STORAGE_APPLE", GLboolean, ["ctx->Unpack.ClientStorage"], "", None ),
465 ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y",
466 "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ),
467 ( "GL_ZOOM_X", GLfloat, ["ctx->Pixel.ZoomX"], "", None ),
468 ( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", None ),
469
470 # Vertex arrays
471 ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ),
472 ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ),
473 ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ),
474 ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ),
475 ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
476 ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ),
477 ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ),
478 ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ),
479 ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
480 ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ),
481 ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ),
482 ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ),
483 ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ),
484 ( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
485 ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Index.Enabled"], "", None ),
486 ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Index.Type"], "", None ),
487 ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Index.Stride"], "", None ),
488 ( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
489 ( "GL_TEXTURE_COORD_ARRAY", GLboolean,
490 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
491 ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
492 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
493 ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
494 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
495 ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
496 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
497 ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
498 ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.ArrayObj->EdgeFlag.Enabled"], "", None ),
499 ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->EdgeFlag.Stride"], "", None ),
500 ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
501
502 # GL_ARB_multitexture
503 ( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
504 ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ),
505 ( "GL_ACTIVE_TEXTURE_ARB", GLint,
506 [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ),
507 ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
508 ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ),
509
510 # GL_ARB_texture_cube_map
511 ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
512 ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", ["ARB_texture_cube_map"] ),
513 ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
514 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name"],
515 "", ["ARB_texture_cube_map"] ),
516 ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
517 ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
518 "", ["ARB_texture_cube_map"]),
519
520 # GL_ARB_texture_compression */
521 ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint,
522 ["ctx->Hint.TextureCompression"], "", ["ARB_texture_compression"] ),
523 ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
524 ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"],
525 "", ["ARB_texture_compression"] ),
526 ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
527 [],
528 """GLint formats[100];
529 GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
530 ASSERT(n <= 100);
531 for (i = 0; i < n; i++)
532 params[i] = ENUM_TO_INT(formats[i]);""",
533 ["ARB_texture_compression"] ),
534
535 # GL_EXT_compiled_vertex_array
536 ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"],
537 "", ["EXT_compiled_vertex_array"] ),
538 ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"],
539 "", ["EXT_compiled_vertex_array"] ),
540
541 # GL_ARB_transpose_matrix
542 ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat,
543 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
544 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
545 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
546 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
547 "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
548 ( "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", GLfloat,
549 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
550 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
551 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
552 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
553 "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
554 ( "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", GLfloat,
555 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
556 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
557 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
558 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
559 "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
560 ( "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", GLfloat,
561 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
562 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
563 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
564 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
565 "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
566
567 # GL_SGI_color_matrix (also in 1.2 imaging)
568 ( "GL_COLOR_MATRIX_SGI", GLfloat,
569 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
570 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
571 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
572 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
573 "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
574 ( "GL_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
575 ["ctx->ColorMatrixStack.Depth + 1"], "", None ),
576 ( "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
577 ["MAX_COLOR_STACK_DEPTH"], "", None ),
578 ( "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", GLfloat,
579 ["ctx->Pixel.PostColorMatrixScale[0]"], "", None ),
580 ( "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", GLfloat,
581 ["ctx->Pixel.PostColorMatrixScale[1]"], "", None ),
582 ( "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", GLfloat,
583 ["ctx->Pixel.PostColorMatrixScale[2]"], "", None ),
584 ( "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", GLfloat,
585 ["ctx->Pixel.PostColorMatrixScale[3]"], "", None ),
586 ( "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", GLfloat,
587 ["ctx->Pixel.PostColorMatrixBias[0]"], "", None ),
588 ( "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", GLfloat,
589 ["ctx->Pixel.PostColorMatrixBias[1]"], "", None ),
590 ( "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", GLfloat,
591 ["ctx->Pixel.PostColorMatrixBias[2]"], "", None ),
592 ( "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", GLfloat,
593 ["ctx->Pixel.PostColorMatrixBias[3]"], "", None ),
594
595 # GL_EXT_convolution (also in 1.2 imaging)
596 ( "GL_CONVOLUTION_1D_EXT", GLboolean,
597 ["ctx->Pixel.Convolution1DEnabled"], "", ["EXT_convolution"] ),
598 ( "GL_CONVOLUTION_2D_EXT", GLboolean,
599 ["ctx->Pixel.Convolution2DEnabled"], "", ["EXT_convolution"] ),
600 ( "GL_SEPARABLE_2D_EXT", GLboolean,
601 ["ctx->Pixel.Separable2DEnabled"], "", ["EXT_convolution"] ),
602 ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat,
603 ["ctx->Pixel.PostConvolutionScale[0]"], "", ["EXT_convolution"] ),
604 ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat,
605 ["ctx->Pixel.PostConvolutionScale[1]"], "", ["EXT_convolution"] ),
606 ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat,
607 ["ctx->Pixel.PostConvolutionScale[2]"], "", ["EXT_convolution"] ),
608 ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat,
609 ["ctx->Pixel.PostConvolutionScale[3]"], "", ["EXT_convolution"] ),
610 ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat,
611 ["ctx->Pixel.PostConvolutionBias[0]"], "", ["EXT_convolution"] ),
612 ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat,
613 ["ctx->Pixel.PostConvolutionBias[1]"], "", ["EXT_convolution"] ),
614 ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat,
615 ["ctx->Pixel.PostConvolutionBias[2]"], "", ["EXT_convolution"] ),
616 ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat,
617 ["ctx->Pixel.PostConvolutionBias[3]"], "", ["EXT_convolution"] ),
618
619 # GL_EXT_histogram / GL_ARB_imaging
620 ( "GL_HISTOGRAM", GLboolean,
621 [ "ctx->Pixel.HistogramEnabled" ], "", ["EXT_histogram"] ),
622 ( "GL_MINMAX", GLboolean,
623 [ "ctx->Pixel.MinMaxEnabled" ], "", ["EXT_histogram"] ),
624
625 # GL_SGI_color_table / GL_ARB_imaging
626 ( "GL_COLOR_TABLE_SGI", GLboolean,
627 ["ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]"], "", ["SGI_color_table"] ),
628 ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean,
629 ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]"], "", ["SGI_color_table"] ),
630 ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean,
631 ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]"], "", ["SGI_color_table"] ),
632
633 # GL_SGI_texture_color_table
634 ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean,
635 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"],
636 "", ["SGI_texture_color_table"] ),
637
638 # GL_EXT_secondary_color
639 ( "GL_COLOR_SUM_EXT", GLboolean,
640 ["ctx->Fog.ColorSumEnabled"], "",
641 ["EXT_secondary_color", "ARB_vertex_program"] ),
642 ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN,
643 ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]",
644 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]",
645 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]",
646 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
647 "FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ),
648 ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean,
649 ["ctx->Array.ArrayObj->SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ),
650 ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum,
651 ["ctx->Array.ArrayObj->SecondaryColor.Type"], "", ["EXT_secondary_color"] ),
652 ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint,
653 ["ctx->Array.ArrayObj->SecondaryColor.Stride"], "", ["EXT_secondary_color"] ),
654 ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint,
655 ["ctx->Array.ArrayObj->SecondaryColor.Size"], "", ["EXT_secondary_color"] ),
656
657 # GL_EXT_fog_coord
658 ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat,
659 ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
660 "FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ),
661 ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.ArrayObj->FogCoord.Enabled"],
662 "", ["EXT_fog_coord"] ),
663 ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.ArrayObj->FogCoord.Type"],
664 "", ["EXT_fog_coord"] ),
665 ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.ArrayObj->FogCoord.Stride"],
666 "", ["EXT_fog_coord"] ),
667 ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"],
668 "", ["EXT_fog_coord"] ),
669
670 # GL_EXT_texture_lod_bias
671 ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat,
672 ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]),
673
674 # GL_EXT_texture_filter_anisotropic
675 ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
676 ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]),
677
678 # GL_ARB_multisample
679 ( "GL_MULTISAMPLE_ARB", GLboolean,
680 ["ctx->Multisample.Enabled"], "", ["ARB_multisample"] ),
681 ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
682 ["ctx->Multisample.SampleAlphaToCoverage"], "", ["ARB_multisample"] ),
683 ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
684 ["ctx->Multisample.SampleAlphaToOne"], "", ["ARB_multisample"] ),
685 ( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
686 ["ctx->Multisample.SampleCoverage"], "", ["ARB_multisample"] ),
687 ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
688 ["ctx->Multisample.SampleCoverageValue"], "", ["ARB_multisample"] ),
689 ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
690 ["ctx->Multisample.SampleCoverageInvert"], "", ["ARB_multisample"] ),
691 ( "GL_SAMPLE_BUFFERS_ARB", GLint,
692 ["ctx->DrawBuffer->Visual.sampleBuffers"], "", ["ARB_multisample"] ),
693 ( "GL_SAMPLES_ARB", GLint,
694 ["ctx->DrawBuffer->Visual.samples"], "", ["ARB_multisample"] ),
695
696 # GL_IBM_rasterpos_clip
697 ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean,
698 ["ctx->Transform.RasterPositionUnclipped"], "", ["IBM_rasterpos_clip"] ),
699
700 # GL_NV_point_sprite
701 ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB
702 "", ["NV_point_sprite", "ARB_point_sprite"] ),
703 ( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"],
704 "", ["NV_point_sprite"] ),
705 ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"],
706 "", ["NV_point_sprite", "ARB_point_sprite"] ),
707
708 # GL_SGIS_generate_mipmap
709 ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
710 "", ["SGIS_generate_mipmap"] ),
711
712 # GL_NV_vertex_program
713 ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
714 ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
715 "", ["NV_vertex_program"] ),
716 ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
717 ["ctx->Array.ArrayObj->VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
718 ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
719 ["ctx->Array.ArrayObj->VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ),
720 ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
721 ["ctx->Array.ArrayObj->VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ),
722 ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
723 ["ctx->Array.ArrayObj->VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ),
724 ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
725 ["ctx->Array.ArrayObj->VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ),
726 ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
727 ["ctx->Array.ArrayObj->VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ),
728 ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
729 ["ctx->Array.ArrayObj->VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ),
730 ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
731 ["ctx->Array.ArrayObj->VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ),
732 ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
733 ["ctx->Array.ArrayObj->VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ),
734 ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
735 ["ctx->Array.ArrayObj->VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ),
736 ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
737 ["ctx->Array.ArrayObj->VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ),
738 ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
739 ["ctx->Array.ArrayObj->VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ),
740 ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
741 ["ctx->Array.ArrayObj->VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ),
742 ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
743 ["ctx->Array.ArrayObj->VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ),
744 ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
745 ["ctx->Array.ArrayObj->VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ),
746 ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
747 ["ctx->Array.ArrayObj->VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ),
748 ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
749 ["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ),
750 ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
751 ["ctx->Eval.Map1Attrib[1]"], "", ["NV_vertex_program"] ),
752 ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean,
753 ["ctx->Eval.Map1Attrib[2]"], "", ["NV_vertex_program"] ),
754 ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean,
755 ["ctx->Eval.Map1Attrib[3]"], "", ["NV_vertex_program"] ),
756 ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean,
757 ["ctx->Eval.Map1Attrib[4]"], "", ["NV_vertex_program"] ),
758 ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean,
759 ["ctx->Eval.Map1Attrib[5]"], "", ["NV_vertex_program"] ),
760 ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean,
761 ["ctx->Eval.Map1Attrib[6]"], "", ["NV_vertex_program"] ),
762 ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean,
763 ["ctx->Eval.Map1Attrib[7]"], "", ["NV_vertex_program"] ),
764 ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean,
765 ["ctx->Eval.Map1Attrib[8]"], "", ["NV_vertex_program"] ),
766 ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean,
767 ["ctx->Eval.Map1Attrib[9]"], "", ["NV_vertex_program"] ),
768 ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean,
769 ["ctx->Eval.Map1Attrib[10]"], "", ["NV_vertex_program"] ),
770 ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean,
771 ["ctx->Eval.Map1Attrib[11]"], "", ["NV_vertex_program"] ),
772 ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean,
773 ["ctx->Eval.Map1Attrib[12]"], "", ["NV_vertex_program"] ),
774 ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean,
775 ["ctx->Eval.Map1Attrib[13]"], "", ["NV_vertex_program"] ),
776 ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean,
777 ["ctx->Eval.Map1Attrib[14]"], "", ["NV_vertex_program"] ),
778 ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean,
779 ["ctx->Eval.Map1Attrib[15]"], "", ["NV_vertex_program"] ),
780
781 # GL_NV_fragment_program
782 ( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
783 ["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ),
784 ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
785 ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
786 "", ["NV_fragment_program"] ),
787 ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint,
788 ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", ["NV_fragment_program"] ),
789
790 # GL_NV_texture_rectangle
791 ( "GL_TEXTURE_RECTANGLE_NV", GLboolean,
792 ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", ["NV_texture_rectangle"] ),
793 ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint,
794 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name"],
795 "", ["NV_texture_rectangle"] ),
796 ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint,
797 ["ctx->Const.MaxTextureRectSize"], "", ["NV_texture_rectangle"] ),
798
799 # GL_EXT_stencil_two_side
800 ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean,
801 ["ctx->Stencil.TestTwoSide"], "", ["EXT_stencil_two_side"] ),
802 ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum,
803 ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"],
804 "", ["EXT_stencil_two_side"] ),
805
806 # GL_NV_light_max_exponent
807 ( "GL_MAX_SHININESS_NV", GLfloat,
808 ["ctx->Const.MaxShininess"], "", ["NV_light_max_exponent"] ),
809 ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat,
810 ["ctx->Const.MaxSpotExponent"], "", ["NV_light_max_exponent"] ),
811
812 # GL_ARB_vertex_buffer_object
813 ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
814 ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
815 ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
816 ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
817 ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
818 ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
819 ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
820 ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
821 ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
822 ["ctx->Array.ArrayObj->Index.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
823 ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
824 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
825 "", ["ARB_vertex_buffer_object"] ),
826 ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
827 ["ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
828 ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
829 ["ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name"],
830 "", ["ARB_vertex_buffer_object"] ),
831 ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
832 ["ctx->Array.ArrayObj->FogCoord.BufferObj->Name"],
833 "", ["ARB_vertex_buffer_object"] ),
834 # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
835 ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
836 ["ctx->Array.ElementArrayBufferObj->Name"],
837 "", ["ARB_vertex_buffer_object"] ),
838
839 # GL_EXT_pixel_buffer_object
840 ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint,
841 ["ctx->Pack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
842 ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint,
843 ["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
844
845 # GL_ARB_vertex_program
846 ( "GL_VERTEX_PROGRAM_ARB", GLboolean, # == GL_VERTEX_PROGRAM_NV
847 ["ctx->VertexProgram.Enabled"], "",
848 ["ARB_vertex_program", "NV_vertex_program"] ),
849 ( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV
850 ["ctx->VertexProgram.PointSizeEnabled"], "",
851 ["ARB_vertex_program", "NV_vertex_program"] ),
852 ( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV
853 ["ctx->VertexProgram.TwoSideEnabled"], "",
854 ["ARB_vertex_program", "NV_vertex_program"] ),
855 ( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
856 ["ctx->Const.MaxProgramMatrixStackDepth"], "",
857 ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
858 ( "GL_MAX_PROGRAM_MATRICES_ARB", GLint, # == GL_MAX_TRACK_MATRICES_NV
859 ["ctx->Const.MaxProgramMatrices"], "",
860 ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
861 ( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV
862 ["ctx->CurrentStack->Depth + 1"], "",
863 ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
864 ( "GL_CURRENT_MATRIX_ARB", GLfloat, # == GL_CURRENT_MATRIX_NV
865 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
866 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
867 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
868 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
869 "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
870 ["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ),
871 ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
872 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
873 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
874 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
875 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
876 "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
877 ["ARB_vertex_program", "ARB_fragment_program"] ),
878 ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
879 ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
880 ( "GL_PROGRAM_ERROR_POSITION_ARB", GLint, # == GL_PROGRAM_ERROR_POSITION_NV
881 ["ctx->Program.ErrorPos"], "", ["NV_vertex_program",
882 "ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ),
883
884 # GL_ARB_fragment_program
885 ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
886 ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ),
887 ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV
888 ["ctx->Const.MaxTextureCoordUnits"], "",
889 ["ARB_fragment_program", "NV_fragment_program"] ),
890 ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV
891 ["ctx->Const.MaxTextureImageUnits"], "",
892 ["ARB_fragment_program", "NV_fragment_program"] ),
893
894 # GL_EXT_depth_bounds_test
895 ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,
896 ["ctx->Depth.BoundsTest"], "", ["EXT_depth_bounds_test"] ),
897 ( "GL_DEPTH_BOUNDS_EXT", GLfloat,
898 ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
899 "", ["EXT_depth_bounds_test"] ),
900
901 # GL_MESA_program_debug
902 ( "GL_FRAGMENT_PROGRAM_CALLBACK_MESA", GLboolean,
903 ["ctx->FragmentProgram.CallbackEnabled"], "", ["MESA_program_debug"] ),
904 ( "GL_VERTEX_PROGRAM_CALLBACK_MESA", GLboolean,
905 ["ctx->VertexProgram.CallbackEnabled"], "", ["MESA_program_debug"] ),
906 ( "GL_FRAGMENT_PROGRAM_POSITION_MESA", GLint,
907 ["ctx->FragmentProgram.CurrentPosition"], "", ["MESA_program_debug"] ),
908 ( "GL_VERTEX_PROGRAM_POSITION_MESA", GLint,
909 ["ctx->VertexProgram.CurrentPosition"], "", ["MESA_program_debug"] ),
910
911 # GL_ARB_draw_buffers
912 ( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
913 ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ),
914 ( "GL_DRAW_BUFFER0_ARB", GLenum,
915 ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", ["ARB_draw_buffers"] ),
916 ( "GL_DRAW_BUFFER1_ARB", GLenum,
917 ["buffer"],
918 """GLenum buffer;
919 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
920 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
921 return;
922 }
923 buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", ["ARB_draw_buffers"] ),
924 ( "GL_DRAW_BUFFER2_ARB", GLenum,
925 ["buffer"],
926 """GLenum buffer;
927 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
928 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
929 return;
930 }
931 buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", ["ARB_draw_buffers"] ),
932 ( "GL_DRAW_BUFFER3_ARB", GLenum,
933 ["buffer"],
934 """GLenum buffer;
935 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
936 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
937 return;
938 }
939 buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", ["ARB_draw_buffers"] ),
940 # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
941
942 # GL_OES_read_format
943 ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
944 ["ctx->Const.ColorReadType"], "", ["OES_read_format"] ),
945 ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
946 ["ctx->Const.ColorReadFormat"], "", ["OES_read_format"] ),
947
948 # GL_ATI_fragment_shader
949 ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", ["ATI_fragment_shader"] ),
950 ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
951 ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", ["ATI_fragment_shader"] ),
952 ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
953 ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", ["ATI_fragment_shader"] ),
954 ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", ["ATI_fragment_shader"] ),
955 ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
956 ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
957
958 # OpenGL 2.0
959 ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
960 ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
961 ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ),
962 ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
963 ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
964 ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
965 ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
966
967 # GL_EXT_framebuffer_object
968 ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "",
969 ["EXT_framebuffer_object"] ),
970 ( "GL_RENDERBUFFER_BINDING_EXT", GLint,
971 ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
972 ["EXT_framebuffer_object"] ),
973 ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint,
974 ["ctx->Const.MaxColorAttachments"], "",
975 ["EXT_framebuffer_object"] ),
976 ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
977 ["ctx->Const.MaxRenderbufferSize"], "",
978 ["EXT_framebuffer_object"] ),
979
980 # GL_ARB_fragment_shader
981 ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
982 ["ctx->Const.FragmentProgram.MaxUniformComponents"], "",
983 ["ARB_fragment_shader"] ),
984 ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum,
985 ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ),
986
987 # GL_ARB_vertex_shader
988 ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint,
989 ["ctx->Const.VertexProgram.MaxUniformComponents"], "",
990 ["ARB_vertex_shader"] ),
991 ( "GL_MAX_VARYING_FLOATS_ARB", GLint,
992 ["ctx->Const.MaxVarying * 4"], "", ["ARB_vertex_shader"] ),
993 ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
994 ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ),
995 ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
996 ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
997
998 # GL_ARB_shader_objects
999 # Actually, this token isn't part of GL_ARB_shader_objects, but is
1000 # close enough for now.
1001 ( "GL_CURRENT_PROGRAM", GLint,
1002 ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"],
1003 "", ["ARB_shader_objects"] )
1004 ]
1005
1006
1007 def ConversionFunc(fromType, toType):
1008 """Return the name of the macro to convert between two data types."""
1009 if fromType == toType:
1010 return ""
1011 elif fromType == GLfloat and toType == GLint:
1012 return "IROUND"
1013 elif fromType == GLfloatN and toType == GLfloat:
1014 return ""
1015 elif fromType == GLint and toType == GLfloat: # but not GLfloatN!
1016 return "(GLfloat)"
1017 else:
1018 if fromType == GLfloatN:
1019 fromType = GLfloat
1020 fromStr = TypeStrings[fromType]
1021 fromStr = string.upper(fromStr[2:])
1022 toStr = TypeStrings[toType]
1023 toStr = string.upper(toStr[2:])
1024 return fromStr + "_TO_" + toStr
1025
1026
1027 def EmitGetFunction(stateVars, returnType):
1028 """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
1029 assert (returnType == GLboolean or
1030 returnType == GLint or
1031 returnType == GLfloat)
1032
1033 strType = TypeStrings[returnType]
1034 # Capitalize first letter of return type
1035 if returnType == GLint:
1036 function = "GetIntegerv"
1037 elif returnType == GLboolean:
1038 function = "GetBooleanv"
1039 elif returnType == GLfloat:
1040 function = "GetFloatv"
1041 else:
1042 abort()
1043
1044 print "void GLAPIENTRY"
1045 print "_mesa_%s( GLenum pname, %s *params )" % (function, strType)
1046 print "{"
1047 print " GET_CURRENT_CONTEXT(ctx);"
1048 print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
1049 print ""
1050 print " if (!params)"
1051 print " return;"
1052 print ""
1053 print " if (ctx->NewState)"
1054 print " _mesa_update_state(ctx);"
1055 print ""
1056 print " if (ctx->Driver.%s &&" % function
1057 print " ctx->Driver.%s(ctx, pname, params))" % function
1058 print " return;"
1059 print ""
1060 print " switch (pname) {"
1061
1062 for (name, varType, state, optionalCode, extensions) in stateVars:
1063 print " case " + name + ":"
1064 if extensions:
1065 if len(extensions) == 1:
1066 print (' CHECK_EXT1(%s, "%s");' %
1067 (extensions[0], function))
1068 elif len(extensions) == 2:
1069 print (' CHECK_EXT2(%s, %s, "%s");' %
1070 (extensions[0], extensions[1], function))
1071 elif len(extensions) == 3:
1072 print (' CHECK_EXT3(%s, %s, %s, "%s");' %
1073 (extensions[0], extensions[1], extensions[2], function))
1074 else:
1075 assert len(extensions) == 4
1076 print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' %
1077 (extensions[0], extensions[1], extensions[2], extensions[3], function))
1078 if optionalCode:
1079 print " {"
1080 print " " + optionalCode
1081 conversion = ConversionFunc(varType, returnType)
1082 n = len(state)
1083 for i in range(n):
1084 if conversion:
1085 print " params[%d] = %s(%s);" % (i, conversion, state[i])
1086 else:
1087 print " params[%d] = %s;" % (i, state[i])
1088 if optionalCode:
1089 print " }"
1090 print " break;"
1091
1092 print " default:"
1093 print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
1094 print " }"
1095 print "}"
1096 print ""
1097 return
1098
1099
1100
1101 def EmitHeader():
1102 """Print the get.c file header."""
1103 print """
1104 /***
1105 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
1106 ***/
1107
1108 #include "glheader.h"
1109 #include "context.h"
1110 #include "enable.h"
1111 #include "extensions.h"
1112 #include "fbobject.h"
1113 #include "get.h"
1114 #include "macros.h"
1115 #include "mtypes.h"
1116 #include "state.h"
1117 #include "texcompress.h"
1118
1119
1120 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
1121
1122 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
1123
1124 #define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
1125 #define ENUM_TO_INT(E) ( (GLint) (E) )
1126 #define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
1127
1128 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
1129 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
1130
1131
1132 /*
1133 * Check if named extension is enabled, if not generate error and return.
1134 */
1135 #define CHECK_EXT1(EXT1, FUNC) \\
1136 if (!ctx->Extensions.EXT1) { \\
1137 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1138 return; \\
1139 }
1140
1141 /*
1142 * Check if either of two extensions is enabled.
1143 */
1144 #define CHECK_EXT2(EXT1, EXT2, FUNC) \\
1145 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\
1146 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1147 return; \\
1148 }
1149
1150 /*
1151 * Check if either of three extensions is enabled.
1152 */
1153 #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\
1154 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
1155 !ctx->Extensions.EXT3) { \\
1156 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1157 return; \\
1158 }
1159
1160 /*
1161 * Check if either of four extensions is enabled.
1162 */
1163 #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\
1164 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
1165 !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\
1166 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1167 return; \\
1168 }
1169
1170 """
1171 return
1172
1173
1174
1175 def EmitGetDoublev():
1176 print """
1177 void GLAPIENTRY
1178 _mesa_GetDoublev( GLenum pname, GLdouble *params )
1179 {
1180 const GLfloat magic = -1234.5F;
1181 GLfloat values[16];
1182 GLuint i;
1183
1184 if (!params)
1185 return;
1186
1187 /* Init temp array to magic numbers so we can figure out how many values
1188 * are returned by the GetFloatv() call.
1189 */
1190 for (i = 0; i < 16; i++)
1191 values[i] = magic;
1192
1193 _mesa_GetFloatv(pname, values);
1194
1195 for (i = 0; i < 16 && values[i] != magic; i++)
1196 params[i] = (GLdouble) values[i];
1197 }
1198 """
1199
1200
1201
1202
1203 EmitHeader()
1204 # XXX Maybe sort the StateVars list
1205 EmitGetFunction(StateVars, GLboolean)
1206 EmitGetFunction(StateVars, GLfloat)
1207 EmitGetFunction(StateVars, GLint)
1208 EmitGetDoublev()
1209