63aed5ab252dc7ea70fcfe6db67c0500aecf4226
[mesa.git] / src / mesa / main / get_gen.py
1 #!/usr/bin/env python
2
3 # Mesa 3-D graphics library
4 #
5 # Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 #
7 # Permission is hereby granted, free of charge, to any person obtaining a
8 # copy of this software and associated documentation files (the "Software"),
9 # to deal in the Software without restriction, including without limitation
10 # the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 # and/or sell copies of the Software, and to permit persons to whom the
12 # Software is furnished to do so, subject to the following conditions:
13 #
14 # The above copyright notice and this permission notice shall be included
15 # in all copies or substantial portions of the Software.
16 #
17 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 # BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23
24
25 # This script is used to generate the get.c file:
26 # python get_gen.py > get.c
27
28
29 import string
30
31
32 GLint = 1
33 GLenum = 2
34 GLfloat = 3
35 GLdouble = 4
36 GLboolean = 5
37 GLfloatN = 6 # A normalized value, such as a color or depth range
38
39
40 TypeStrings = {
41 GLint : "GLint",
42 GLenum : "GLenum",
43 GLfloat : "GLfloat",
44 GLdouble : "GLdouble",
45 GLboolean : "GLboolean"
46 }
47
48
49 # Each entry is a tuple of:
50 # - the GL state name, such as GL_CURRENT_COLOR
51 # - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
52 # - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
53 # - optional extra code or empty string
54 # - optional extensions to check, or None
55 #
56 StateVars = [
57 ( "GL_ACCUM_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.accumRedBits"],
58 "", None ),
59 ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.accumGreenBits"],
60 "", None ),
61 ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.accumBlueBits"],
62 "", None ),
63 ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.accumAlphaBits"],
64 "", None ),
65 ( "GL_ACCUM_CLEAR_VALUE", GLfloatN,
66 [ "ctx->Accum.ClearColor[0]",
67 "ctx->Accum.ClearColor[1]",
68 "ctx->Accum.ClearColor[2]",
69 "ctx->Accum.ClearColor[3]" ],
70 "", None ),
71 ( "GL_ALPHA_BIAS", GLfloat, ["ctx->Pixel.AlphaBias"], "", None ),
72 ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"],
73 "", None ),
74 ( "GL_ALPHA_SCALE", GLfloat, ["ctx->Pixel.AlphaScale"], "", None ),
75 ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ),
76 ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ),
77 ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ),
78 ( "GL_ATTRIB_STACK_DEPTH", GLint, ["ctx->AttribStackDepth"], "", None ),
79 ( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", None ),
80 ( "GL_AUX_BUFFERS", GLint, ["ctx->DrawBuffer->Visual.numAuxBuffers"],
81 "", None ),
82 ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ),
83 ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
84 ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
85 ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
86 ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
87 ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None ),
88 ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None ),
89 ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None),
90 ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "],
91 "", None ),
92 ( "GL_BLEND_COLOR_EXT", GLfloatN,
93 [ "ctx->Color.BlendColor[0]",
94 "ctx->Color.BlendColor[1]",
95 "ctx->Color.BlendColor[2]",
96 "ctx->Color.BlendColor[3]"], "", None ),
97 ( "GL_BLUE_BIAS", GLfloat, ["ctx->Pixel.BlueBias"], "", None ),
98 ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ),
99 ( "GL_BLUE_SCALE", GLfloat, ["ctx->Pixel.BlueScale"], "", None ),
100 ( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint,
101 ["ctx->ClientAttribStackDepth"], "", None ),
102 ( "GL_CLIP_PLANE0", GLboolean,
103 [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ),
104 ( "GL_CLIP_PLANE1", GLboolean,
105 [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ),
106 ( "GL_CLIP_PLANE2", GLboolean,
107 [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ),
108 ( "GL_CLIP_PLANE3", GLboolean,
109 [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ),
110 ( "GL_CLIP_PLANE4", GLboolean,
111 [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ),
112 ( "GL_CLIP_PLANE5", GLboolean,
113 [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ),
114 ( "GL_COLOR_CLEAR_VALUE", GLfloatN,
115 [ "ctx->Color.ClearColor[0]",
116 "ctx->Color.ClearColor[1]",
117 "ctx->Color.ClearColor[2]",
118 "ctx->Color.ClearColor[3]" ], "", None ),
119 ( "GL_COLOR_MATERIAL", GLboolean,
120 ["ctx->Light.ColorMaterialEnabled"], "", None ),
121 ( "GL_COLOR_MATERIAL_FACE", GLenum,
122 ["ctx->Light.ColorMaterialFace"], "", None ),
123 ( "GL_COLOR_MATERIAL_PARAMETER", GLenum,
124 ["ctx->Light.ColorMaterialMode"], "", None ),
125 ( "GL_COLOR_WRITEMASK", GLint,
126 [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0",
127 "ctx->Color.ColorMask[GCOMP] ? 1 : 0",
128 "ctx->Color.ColorMask[BCOMP] ? 1 : 0",
129 "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ),
130 ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ),
131 ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ),
132 ( "GL_CURRENT_COLOR", GLfloatN,
133 [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]",
134 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]",
135 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
136 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
137 "FLUSH_CURRENT(ctx, 0);", None ),
138 ( "GL_CURRENT_INDEX", GLfloat,
139 [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]" ],
140 "FLUSH_CURRENT(ctx, 0);", None ),
141 ( "GL_CURRENT_NORMAL", GLfloatN,
142 [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
143 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]",
144 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"],
145 "FLUSH_CURRENT(ctx, 0);", None ),
146 ( "GL_CURRENT_RASTER_COLOR", GLfloatN,
147 ["ctx->Current.RasterColor[0]",
148 "ctx->Current.RasterColor[1]",
149 "ctx->Current.RasterColor[2]",
150 "ctx->Current.RasterColor[3]"], "", None ),
151 ( "GL_CURRENT_RASTER_DISTANCE", GLfloat,
152 ["ctx->Current.RasterDistance"], "", None ),
153 ( "GL_CURRENT_RASTER_INDEX", GLfloat,
154 ["ctx->Current.RasterIndex"], "", None ),
155 ( "GL_CURRENT_RASTER_POSITION", GLfloat,
156 ["ctx->Current.RasterPos[0]",
157 "ctx->Current.RasterPos[1]",
158 "ctx->Current.RasterPos[2]",
159 "ctx->Current.RasterPos[3]"], "", None ),
160 ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat,
161 ["ctx->Current.RasterTexCoords[texUnit][0]",
162 "ctx->Current.RasterTexCoords[texUnit][1]",
163 "ctx->Current.RasterTexCoords[texUnit][2]",
164 "ctx->Current.RasterTexCoords[texUnit][3]"],
165 "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
166 ( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean,
167 ["ctx->Current.RasterPosValid"], "", None ),
168 ( "GL_CURRENT_TEXTURE_COORDS", GLfloat,
169 ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]",
170 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
171 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
172 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
173 "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
174 ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),
175 ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
176 "", None ),
177 ( "GL_DEPTH_CLEAR_VALUE", GLfloat, ["ctx->Depth.Clear"], "", None ),
178 ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),
179 ( "GL_DEPTH_RANGE", GLfloatN,
180 [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
181 ( "GL_DEPTH_SCALE", GLfloat, ["ctx->Pixel.DepthScale"], "", None ),
182 ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ),
183 ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ),
184 ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ),
185 ( "GL_DOUBLEBUFFER", GLboolean,
186 ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ),
187 ( "GL_DRAW_BUFFER", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ),
188 ( "GL_EDGE_FLAG", GLboolean, ["ctx->Current.EdgeFlag"],
189 "FLUSH_CURRENT(ctx, 0);", None ),
190 ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ),
191 ( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", None ),
192 ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ),
193 ( "GL_FOG_COLOR", GLfloatN,
194 [ "ctx->Fog.Color[0]",
195 "ctx->Fog.Color[1]",
196 "ctx->Fog.Color[2]",
197 "ctx->Fog.Color[3]" ], "", None ),
198 ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ),
199 ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ),
200 ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ),
201 ( "GL_FOG_INDEX", GLfloat, ["ctx->Fog.Index"], "", None ),
202 ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ),
203 ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ),
204 ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ),
205 ( "GL_GREEN_BIAS", GLfloat, ["ctx->Pixel.GreenBias"], "", None ),
206 ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"],
207 "", None ),
208 ( "GL_GREEN_SCALE", GLfloat, ["ctx->Pixel.GreenScale"], "", None ),
209 ( "GL_INDEX_BITS", GLint, ["ctx->DrawBuffer->Visual.indexBits"],
210 "", None ),
211 ( "GL_INDEX_CLEAR_VALUE", GLint, ["ctx->Color.ClearIndex"], "", None ),
212 ( "GL_INDEX_MODE", GLboolean, ["!ctx->DrawBuffer->Visual.rgbMode"],
213 "", None ),
214 ( "GL_INDEX_OFFSET", GLint, ["ctx->Pixel.IndexOffset"], "", None ),
215 ( "GL_INDEX_SHIFT", GLint, ["ctx->Pixel.IndexShift"], "", None ),
216 ( "GL_INDEX_WRITEMASK", GLint, ["ctx->Color.IndexMask"], "", None ),
217 ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ),
218 ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ),
219 ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ),
220 ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ),
221 ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ),
222 ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ),
223 ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ),
224 ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ),
225 ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ),
226 ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN,
227 ["ctx->Light.Model.Ambient[0]",
228 "ctx->Light.Model.Ambient[1]",
229 "ctx->Light.Model.Ambient[2]",
230 "ctx->Light.Model.Ambient[3]"], "", None ),
231 ( "GL_LIGHT_MODEL_COLOR_CONTROL", GLenum,
232 ["ctx->Light.Model.ColorControl"], "", None ),
233 ( "GL_LIGHT_MODEL_LOCAL_VIEWER", GLboolean,
234 ["ctx->Light.Model.LocalViewer"], "", None ),
235 ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ),
236 ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ),
237 ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ),
238 ( "GL_LINE_STIPPLE", GLboolean, ["ctx->Line.StippleFlag"], "", None ),
239 ( "GL_LINE_STIPPLE_PATTERN", GLint, ["ctx->Line.StipplePattern"], "", None ),
240 ( "GL_LINE_STIPPLE_REPEAT", GLint, ["ctx->Line.StippleFactor"], "", None ),
241 ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ),
242 ( "GL_LINE_WIDTH_GRANULARITY", GLfloat,
243 ["ctx->Const.LineWidthGranularity"], "", None ),
244 ( "GL_LINE_WIDTH_RANGE", GLfloat,
245 ["ctx->Const.MinLineWidthAA",
246 "ctx->Const.MaxLineWidthAA"], "", None ),
247 ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat,
248 ["ctx->Const.MinLineWidth",
249 "ctx->Const.MaxLineWidth"], "", None ),
250 ( "GL_LIST_BASE", GLint, ["ctx->List.ListBase"], "", None ),
251 ( "GL_LIST_INDEX", GLint, ["ctx->ListState.CurrentListNum"], "", None ),
252 ( "GL_LIST_MODE", GLenum, ["mode"],
253 """GLenum mode;
254 if (!ctx->CompileFlag)
255 mode = 0;
256 else if (ctx->ExecuteFlag)
257 mode = GL_COMPILE_AND_EXECUTE;
258 else
259 mode = GL_COMPILE;""", None ),
260 ( "GL_INDEX_LOGIC_OP", GLboolean, ["ctx->Color.IndexLogicOpEnabled"], "", None ),
261 ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ),
262 ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ),
263 ( "GL_MAP1_COLOR_4", GLboolean, ["ctx->Eval.Map1Color4"], "", None ),
264 ( "GL_MAP1_GRID_DOMAIN", GLfloat,
265 ["ctx->Eval.MapGrid1u1",
266 "ctx->Eval.MapGrid1u2"], "", None ),
267 ( "GL_MAP1_GRID_SEGMENTS", GLint, ["ctx->Eval.MapGrid1un"], "", None ),
268 ( "GL_MAP1_INDEX", GLboolean, ["ctx->Eval.Map1Index"], "", None ),
269 ( "GL_MAP1_NORMAL", GLboolean, ["ctx->Eval.Map1Normal"], "", None ),
270 ( "GL_MAP1_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map1TextureCoord1"], "", None ),
271 ( "GL_MAP1_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map1TextureCoord2"], "", None ),
272 ( "GL_MAP1_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map1TextureCoord3"], "", None ),
273 ( "GL_MAP1_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map1TextureCoord4"], "", None ),
274 ( "GL_MAP1_VERTEX_3", GLboolean, ["ctx->Eval.Map1Vertex3"], "", None ),
275 ( "GL_MAP1_VERTEX_4", GLboolean, ["ctx->Eval.Map1Vertex4"], "", None ),
276 ( "GL_MAP2_COLOR_4", GLboolean, ["ctx->Eval.Map2Color4"], "", None ),
277 ( "GL_MAP2_GRID_DOMAIN", GLfloat,
278 ["ctx->Eval.MapGrid2u1",
279 "ctx->Eval.MapGrid2u2",
280 "ctx->Eval.MapGrid2v1",
281 "ctx->Eval.MapGrid2v2"], "", None ),
282 ( "GL_MAP2_GRID_SEGMENTS", GLint,
283 ["ctx->Eval.MapGrid2un",
284 "ctx->Eval.MapGrid2vn"], "", None ),
285 ( "GL_MAP2_INDEX", GLboolean, ["ctx->Eval.Map2Index"], "", None ),
286 ( "GL_MAP2_NORMAL", GLboolean, ["ctx->Eval.Map2Normal"], "", None ),
287 ( "GL_MAP2_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map2TextureCoord1"], "", None ),
288 ( "GL_MAP2_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map2TextureCoord2"], "", None ),
289 ( "GL_MAP2_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map2TextureCoord3"], "", None ),
290 ( "GL_MAP2_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map2TextureCoord4"], "", None ),
291 ( "GL_MAP2_VERTEX_3", GLboolean, ["ctx->Eval.Map2Vertex3"], "", None ),
292 ( "GL_MAP2_VERTEX_4", GLboolean, ["ctx->Eval.Map2Vertex4"], "", None ),
293 ( "GL_MAP_COLOR", GLboolean, ["ctx->Pixel.MapColorFlag"], "", None ),
294 ( "GL_MAP_STENCIL", GLboolean, ["ctx->Pixel.MapStencilFlag"], "", None ),
295 ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ),
296
297 ( "GL_MAX_ATTRIB_STACK_DEPTH", GLint, ["MAX_ATTRIB_STACK_DEPTH"], "", None ),
298 ( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GLint, ["MAX_CLIENT_ATTRIB_STACK_DEPTH"], "", None ),
299 ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
300 ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
301 ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
302 ( "GL_MAX_EVAL_ORDER", GLint, ["MAX_EVAL_ORDER"], "", None ),
303 ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
304 ( "GL_MAX_LIST_NESTING", GLint, ["MAX_LIST_NESTING"], "", None ),
305 ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ),
306 ( "GL_MAX_NAME_STACK_DEPTH", GLint, ["MAX_NAME_STACK_DEPTH"], "", None ),
307 ( "GL_MAX_PIXEL_MAP_TABLE", GLint, ["MAX_PIXEL_MAP_TABLE"], "", None ),
308 ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ),
309 ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
310 ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ),
311 ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
312 ( "GL_MAX_VIEWPORT_DIMS", GLint,
313 ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"],
314 "", None ),
315 ( "GL_MODELVIEW_MATRIX", GLfloat,
316 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
317 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
318 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
319 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
320 "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
321 ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ),
322 ( "GL_NAME_STACK_DEPTH", GLint, ["ctx->Select.NameStackDepth"], "", None ),
323 ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ),
324 ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ),
325 ( "GL_PACK_LSB_FIRST", GLboolean, ["ctx->Pack.LsbFirst"], "", None ),
326 ( "GL_PACK_ROW_LENGTH", GLint, ["ctx->Pack.RowLength"], "", None ),
327 ( "GL_PACK_SKIP_PIXELS", GLint, ["ctx->Pack.SkipPixels"], "", None ),
328 ( "GL_PACK_SKIP_ROWS", GLint, ["ctx->Pack.SkipRows"], "", None ),
329 ( "GL_PACK_SWAP_BYTES", GLboolean, ["ctx->Pack.SwapBytes"], "", None ),
330 ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ),
331 ( "GL_PACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Pack.ImageHeight"], "", None ),
332 ( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", None ),
333 ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
334 ["ctx->Hint.PerspectiveCorrection"], "", None ),
335 ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->Pixel.MapAtoAsize"], "", None ),
336 ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->Pixel.MapBtoBsize"], "", None ),
337 ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->Pixel.MapGtoGsize"], "", None ),
338 ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->Pixel.MapItoAsize"], "", None ),
339 ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->Pixel.MapItoBsize"], "", None ),
340 ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->Pixel.MapItoGsize"], "", None ),
341 ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->Pixel.MapItoIsize"], "", None ),
342 ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->Pixel.MapItoRsize"], "", None ),
343 ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->Pixel.MapRtoRsize"], "", None ),
344 ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->Pixel.MapStoSsize"], "", None ),
345 ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ),
346 ( "GL_POINT_SIZE_GRANULARITY", GLfloat,
347 ["ctx->Const.PointSizeGranularity"], "", None ),
348 ( "GL_POINT_SIZE_RANGE", GLfloat,
349 ["ctx->Const.MinPointSizeAA",
350 "ctx->Const.MaxPointSizeAA"], "", None ),
351 ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat,
352 ["ctx->Const.MinPointSize",
353 "ctx->Const.MaxPointSize"], "", None ),
354 ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ),
355 ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ),
356 ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ),
357 ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ),
358 ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat,
359 ["ctx->Point.Threshold"], "", None ),
360 ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat,
361 ["ctx->Point.Params[0]",
362 "ctx->Point.Params[1]",
363 "ctx->Point.Params[2]"], "", None ),
364 ( "GL_POLYGON_MODE", GLenum,
365 ["ctx->Polygon.FrontMode",
366 "ctx->Polygon.BackMode"], "", None ),
367 ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ),
368 ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ),
369 ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ),
370 ( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ),
371 ( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ),
372 ( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ),
373 ( "GL_PROJECTION_MATRIX", GLfloat,
374 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
375 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
376 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
377 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
378 "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
379 ( "GL_PROJECTION_STACK_DEPTH", GLint,
380 ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
381 ( "GL_READ_BUFFER", GLenum, ["ctx->ReadBuffer->ColorReadBuffer"], "", None ),
382 ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ),
383 ( "GL_RED_BITS", GLint, [" ctx->DrawBuffer->Visual.redBits "], "", None ),
384 ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ),
385 ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ),
386 ( "GL_RESCALE_NORMAL", GLboolean,
387 ["ctx->Transform.RescaleNormals"], "", None ),
388 ( "GL_RGBA_MODE", GLboolean, ["ctx->DrawBuffer->Visual.rgbMode"],
389 "", None ),
390 ( "GL_SCISSOR_BOX", GLint,
391 ["ctx->Scissor.X",
392 "ctx->Scissor.Y",
393 "ctx->Scissor.Width",
394 "ctx->Scissor.Height"], "", None ),
395 ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ),
396 ( "GL_SELECTION_BUFFER_SIZE", GLint, ["ctx->Select.BufferSize"], "", None ),
397 ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ),
398 ( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean,
399 ["ctx->Texture.SharedPalette"], "", None ),
400 ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ),
401 ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ),
402 ( "GL_STENCIL_FAIL", GLenum,
403 ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ),
404 ( "GL_STENCIL_FUNC", GLenum,
405 ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ),
406 ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum,
407 ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ),
408 ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum,
409 ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ),
410 ( "GL_STENCIL_REF", GLint,
411 ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ),
412 ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ),
413 ( "GL_STENCIL_VALUE_MASK", GLint,
414 ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ),
415 ( "GL_STENCIL_WRITEMASK", GLint,
416 ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ),
417 ( "GL_STEREO", GLboolean, ["ctx->DrawBuffer->Visual.stereoMode"],
418 "", None ),
419 ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ),
420 ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ),
421 ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
422 ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ),
423 ( "GL_TEXTURE_BINDING_1D", GLint,
424 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ),
425 ( "GL_TEXTURE_BINDING_2D", GLint,
426 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ),
427 ( "GL_TEXTURE_BINDING_3D", GLint,
428 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ),
429 ( "GL_TEXTURE_ENV_COLOR", GLfloatN,
430 ["color[0]", "color[1]", "color[2]", "color[3]"],
431 "const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;",
432 None ),
433 ( "GL_TEXTURE_ENV_MODE", GLenum,
434 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode"], "", None ),
435 ( "GL_TEXTURE_GEN_S", GLboolean,
436 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ),
437 ( "GL_TEXTURE_GEN_T", GLboolean,
438 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None ),
439 ( "GL_TEXTURE_GEN_R", GLboolean,
440 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None ),
441 ( "GL_TEXTURE_GEN_Q", GLboolean,
442 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)"], "", None ),
443 ( "GL_TEXTURE_MATRIX", GLfloat,
444 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
445 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
446 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
447 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
448 "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
449 ( "GL_TEXTURE_STACK_DEPTH", GLint,
450 ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ),
451 ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ),
452 ( "GL_UNPACK_LSB_FIRST", GLboolean, ["ctx->Unpack.LsbFirst"], "", None ),
453 ( "GL_UNPACK_ROW_LENGTH", GLint, ["ctx->Unpack.RowLength"], "", None ),
454 ( "GL_UNPACK_SKIP_PIXELS", GLint, ["ctx->Unpack.SkipPixels"], "", None ),
455 ( "GL_UNPACK_SKIP_ROWS", GLint, ["ctx->Unpack.SkipRows"], "", None ),
456 ( "GL_UNPACK_SWAP_BYTES", GLboolean, ["ctx->Unpack.SwapBytes"], "", None ),
457 ( "GL_UNPACK_SKIP_IMAGES_EXT", GLint, ["ctx->Unpack.SkipImages"], "", None ),
458 ( "GL_UNPACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Unpack.ImageHeight"], "", None ),
459 ( "GL_UNPACK_CLIENT_STORAGE_APPLE", GLboolean, ["ctx->Unpack.ClientStorage"], "", None ),
460 ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y",
461 "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ),
462 ( "GL_ZOOM_X", GLfloat, ["ctx->Pixel.ZoomX"], "", None ),
463 ( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", None ),
464
465 # Vertex arrays
466 ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.Vertex.Enabled"], "", None ),
467 ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.Vertex.Size"], "", None ),
468 ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.Vertex.Type"], "", None ),
469 ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.Vertex.Stride"], "", None ),
470 ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
471 ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.Normal.Enabled"], "", None ),
472 ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.Normal.Type"], "", None ),
473 ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.Normal.Stride"], "", None ),
474 ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
475 ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.Color.Enabled"], "", None ),
476 ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.Color.Size"], "", None ),
477 ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.Color.Type"], "", None ),
478 ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.Color.Stride"], "", None ),
479 ( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
480 ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.Index.Enabled"], "", None ),
481 ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.Index.Type"], "", None ),
482 ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.Index.Stride"], "", None ),
483 ( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
484 ( "GL_TEXTURE_COORD_ARRAY", GLboolean,
485 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
486 ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
487 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
488 ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
489 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
490 ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
491 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
492 ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
493 ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.EdgeFlag.Enabled"], "", None ),
494 ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.EdgeFlag.Stride"], "", None ),
495 ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
496
497 # GL_ARB_multitexture
498 ( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
499 ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ),
500 ( "GL_ACTIVE_TEXTURE_ARB", GLint,
501 [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ),
502 ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
503 ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ),
504
505 # GL_ARB_texture_cube_map
506 ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
507 ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", ["ARB_texture_cube_map"] ),
508 ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
509 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name"],
510 "", ["ARB_texture_cube_map"] ),
511 ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
512 ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
513 "", ["ARB_texture_cube_map"]),
514
515 # GL_ARB_texture_compression */
516 ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint,
517 ["ctx->Hint.TextureCompression"], "", ["ARB_texture_compression"] ),
518 ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
519 ["_mesa_get_compressed_formats(ctx, NULL)"], "", ["ARB_texture_compression"] ),
520 ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
521 [],
522 """GLint formats[100];
523 GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
524 ASSERT(n <= 100);
525 for (i = 0; i < n; i++)
526 params[i] = ENUM_TO_INT(formats[i]);""",
527 ["ARB_texture_compression"] ),
528
529 # GL_EXT_compiled_vertex_array
530 ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"],
531 "", ["EXT_compiled_vertex_array"] ),
532 ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"],
533 "", ["EXT_compiled_vertex_array"] ),
534
535 # GL_ARB_transpose_matrix
536 ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat,
537 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
538 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
539 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
540 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
541 "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
542 ( "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", GLfloat,
543 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
544 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
545 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
546 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
547 "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
548 ( "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", GLfloat,
549 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
550 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
551 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
552 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
553 "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
554 ( "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", GLfloat,
555 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
556 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
557 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
558 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
559 "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
560
561 # GL_SGI_color_matrix (also in 1.2 imaging)
562 ( "GL_COLOR_MATRIX_SGI", GLfloat,
563 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
564 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
565 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
566 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
567 "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
568 ( "GL_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
569 ["ctx->ColorMatrixStack.Depth + 1"], "", None ),
570 ( "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
571 ["MAX_COLOR_STACK_DEPTH"], "", None ),
572 ( "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", GLfloat,
573 ["ctx->Pixel.PostColorMatrixScale[0]"], "", None ),
574 ( "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", GLfloat,
575 ["ctx->Pixel.PostColorMatrixScale[1]"], "", None ),
576 ( "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", GLfloat,
577 ["ctx->Pixel.PostColorMatrixScale[2]"], "", None ),
578 ( "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", GLfloat,
579 ["ctx->Pixel.PostColorMatrixScale[3]"], "", None ),
580 ( "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", GLfloat,
581 ["ctx->Pixel.PostColorMatrixBias[0]"], "", None ),
582 ( "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", GLfloat,
583 ["ctx->Pixel.PostColorMatrixBias[1]"], "", None ),
584 ( "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", GLfloat,
585 ["ctx->Pixel.PostColorMatrixBias[2]"], "", None ),
586 ( "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", GLfloat,
587 ["ctx->Pixel.PostColorMatrixBias[3]"], "", None ),
588
589 # GL_EXT_convolution (also in 1.2 imaging)
590 ( "GL_CONVOLUTION_1D_EXT", GLboolean,
591 ["ctx->Pixel.Convolution1DEnabled"], "", ["EXT_convolution"] ),
592 ( "GL_CONVOLUTION_2D_EXT", GLboolean,
593 ["ctx->Pixel.Convolution2DEnabled"], "", ["EXT_convolution"] ),
594 ( "GL_SEPARABLE_2D_EXT", GLboolean,
595 ["ctx->Pixel.Separable2DEnabled"], "", ["EXT_convolution"] ),
596 ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat,
597 ["ctx->Pixel.PostConvolutionScale[0]"], "", ["EXT_convolution"] ),
598 ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat,
599 ["ctx->Pixel.PostConvolutionScale[1]"], "", ["EXT_convolution"] ),
600 ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat,
601 ["ctx->Pixel.PostConvolutionScale[2]"], "", ["EXT_convolution"] ),
602 ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat,
603 ["ctx->Pixel.PostConvolutionScale[3]"], "", ["EXT_convolution"] ),
604 ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat,
605 ["ctx->Pixel.PostConvolutionBias[0]"], "", ["EXT_convolution"] ),
606 ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat,
607 ["ctx->Pixel.PostConvolutionBias[1]"], "", ["EXT_convolution"] ),
608 ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat,
609 ["ctx->Pixel.PostConvolutionBias[2]"], "", ["EXT_convolution"] ),
610 ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat,
611 ["ctx->Pixel.PostConvolutionBias[3]"], "", ["EXT_convolution"] ),
612
613 # GL_EXT_histogram / GL_ARB_imaging
614 ( "GL_HISTOGRAM", GLboolean,
615 [ "ctx->Pixel.HistogramEnabled" ], "", ["EXT_histogram"] ),
616 ( "GL_MINMAX", GLboolean,
617 [ "ctx->Pixel.MinMaxEnabled" ], "", ["EXT_histogram"] ),
618
619 # GL_SGI_color_table / GL_ARB_imaging
620 ( "GL_COLOR_TABLE_SGI", GLboolean,
621 ["ctx->Pixel.ColorTableEnabled"], "", ["SGI_color_table"] ),
622 ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean,
623 ["ctx->Pixel.PostConvolutionColorTableEnabled"], "", ["SGI_color_table"] ),
624 ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean,
625 ["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", ["SGI_color_table"] ),
626
627 # GL_SGI_texture_color_table
628 ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean,
629 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"],
630 "", ["SGI_texture_color_table"] ),
631
632 # GL_EXT_secondary_color
633 ( "GL_COLOR_SUM_EXT", GLboolean,
634 ["ctx->Fog.ColorSumEnabled"], "",
635 ["EXT_secondary_color", "ARB_vertex_program"] ),
636 ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN,
637 ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]",
638 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]",
639 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]",
640 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
641 "FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ),
642 ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean,
643 ["ctx->Array.SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ),
644 ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum,
645 ["ctx->Array.SecondaryColor.Type"], "", ["EXT_secondary_color"] ),
646 ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint,
647 ["ctx->Array.SecondaryColor.Stride"], "", ["EXT_secondary_color"] ),
648 ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint,
649 ["ctx->Array.SecondaryColor.Size"], "", ["EXT_secondary_color"] ),
650
651 # GL_EXT_fog_coord
652 ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat,
653 ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
654 "FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ),
655 ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.FogCoord.Enabled"],
656 "", ["EXT_fog_coord"] ),
657 ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.FogCoord.Type"],
658 "", ["EXT_fog_coord"] ),
659 ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.FogCoord.Stride"],
660 "", ["EXT_fog_coord"] ),
661 ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"],
662 "", ["EXT_fog_coord"] ),
663
664 # GL_EXT_texture_lod_bias
665 ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat,
666 ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]),
667
668 # GL_EXT_texture_filter_anisotropic
669 ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
670 ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]),
671
672 # GL_ARB_multisample
673 ( "GL_MULTISAMPLE_ARB", GLboolean,
674 ["ctx->Multisample.Enabled"], "", ["ARB_multisample"] ),
675 ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
676 ["ctx->Multisample.SampleAlphaToCoverage"], "", ["ARB_multisample"] ),
677 ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
678 ["ctx->Multisample.SampleAlphaToOne"], "", ["ARB_multisample"] ),
679 ( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
680 ["ctx->Multisample.SampleCoverage"], "", ["ARB_multisample"] ),
681 ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
682 ["ctx->Multisample.SampleCoverageValue"], "", ["ARB_multisample"] ),
683 ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
684 ["ctx->Multisample.SampleCoverageInvert"], "", ["ARB_multisample"] ),
685 ( "GL_SAMPLE_BUFFERS_ARB", GLint,
686 ["ctx->DrawBuffer->Visual.sampleBuffers"], "", ["ARB_multisample"] ),
687 ( "GL_SAMPLES_ARB", GLint,
688 ["ctx->DrawBuffer->Visual.samples"], "", ["ARB_multisample"] ),
689
690 # GL_IBM_rasterpos_clip
691 ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean,
692 ["ctx->Transform.RasterPositionUnclipped"], "", ["IBM_rasterpos_clip"] ),
693
694 # GL_NV_point_sprite
695 ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB
696 "", ["NV_point_sprite", "ARB_point_sprite"] ),
697 ( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"],
698 "", ["NV_point_sprite"] ),
699 ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"],
700 "", ["NV_point_sprite", "ARB_point_sprite"] ),
701
702 # GL_SGIS_generate_mipmap
703 ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
704 "", ["SGIS_generate_mipmap"] ),
705
706 # GL_NV_vertex_program
707 ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
708 ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
709 "", ["NV_vertex_program"] ),
710 ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
711 ["ctx->Array.VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
712 ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
713 ["ctx->Array.VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ),
714 ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
715 ["ctx->Array.VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ),
716 ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
717 ["ctx->Array.VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ),
718 ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
719 ["ctx->Array.VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ),
720 ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
721 ["ctx->Array.VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ),
722 ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
723 ["ctx->Array.VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ),
724 ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
725 ["ctx->Array.VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ),
726 ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
727 ["ctx->Array.VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ),
728 ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
729 ["ctx->Array.VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ),
730 ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
731 ["ctx->Array.VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ),
732 ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
733 ["ctx->Array.VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ),
734 ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
735 ["ctx->Array.VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ),
736 ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
737 ["ctx->Array.VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ),
738 ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
739 ["ctx->Array.VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ),
740 ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
741 ["ctx->Array.VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ),
742 ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
743 ["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ),
744 ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
745 ["ctx->Eval.Map1Attrib[1]"], "", ["NV_vertex_program"] ),
746 ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean,
747 ["ctx->Eval.Map1Attrib[2]"], "", ["NV_vertex_program"] ),
748 ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean,
749 ["ctx->Eval.Map1Attrib[3]"], "", ["NV_vertex_program"] ),
750 ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean,
751 ["ctx->Eval.Map1Attrib[4]"], "", ["NV_vertex_program"] ),
752 ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean,
753 ["ctx->Eval.Map1Attrib[5]"], "", ["NV_vertex_program"] ),
754 ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean,
755 ["ctx->Eval.Map1Attrib[6]"], "", ["NV_vertex_program"] ),
756 ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean,
757 ["ctx->Eval.Map1Attrib[7]"], "", ["NV_vertex_program"] ),
758 ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean,
759 ["ctx->Eval.Map1Attrib[8]"], "", ["NV_vertex_program"] ),
760 ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean,
761 ["ctx->Eval.Map1Attrib[9]"], "", ["NV_vertex_program"] ),
762 ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean,
763 ["ctx->Eval.Map1Attrib[10]"], "", ["NV_vertex_program"] ),
764 ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean,
765 ["ctx->Eval.Map1Attrib[11]"], "", ["NV_vertex_program"] ),
766 ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean,
767 ["ctx->Eval.Map1Attrib[12]"], "", ["NV_vertex_program"] ),
768 ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean,
769 ["ctx->Eval.Map1Attrib[13]"], "", ["NV_vertex_program"] ),
770 ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean,
771 ["ctx->Eval.Map1Attrib[14]"], "", ["NV_vertex_program"] ),
772 ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean,
773 ["ctx->Eval.Map1Attrib[15]"], "", ["NV_vertex_program"] ),
774
775 # GL_NV_fragment_program
776 ( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
777 ["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ),
778 ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
779 ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
780 "", ["NV_fragment_program"] ),
781 ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint,
782 ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", ["NV_fragment_program"] ),
783
784 # GL_NV_texture_rectangle
785 ( "GL_TEXTURE_RECTANGLE_NV", GLboolean,
786 ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", ["NV_texture_rectangle"] ),
787 ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint,
788 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name"],
789 "", ["NV_texture_rectangle"] ),
790 ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint,
791 ["ctx->Const.MaxTextureRectSize"], "", ["NV_texture_rectangle"] ),
792
793 # GL_EXT_stencil_two_side
794 ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean,
795 ["ctx->Stencil.TestTwoSide"], "", ["EXT_stencil_two_side"] ),
796 ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum,
797 ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"],
798 "", ["EXT_stencil_two_side"] ),
799
800 # GL_NV_light_max_exponent
801 ( "GL_MAX_SHININESS_NV", GLfloat,
802 ["ctx->Const.MaxShininess"], "", ["NV_light_max_exponent"] ),
803 ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat,
804 ["ctx->Const.MaxSpotExponent"], "", ["NV_light_max_exponent"] ),
805
806 # GL_ARB_vertex_buffer_object
807 ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
808 ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
809 ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
810 ["ctx->Array.Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
811 ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
812 ["ctx->Array.Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
813 ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
814 ["ctx->Array.Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
815 ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
816 ["ctx->Array.Index.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
817 ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
818 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
819 "", ["ARB_vertex_buffer_object"] ),
820 ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
821 ["ctx->Array.EdgeFlag.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
822 ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
823 ["ctx->Array.SecondaryColor.BufferObj->Name"],
824 "", ["ARB_vertex_buffer_object"] ),
825 ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
826 ["ctx->Array.FogCoord.BufferObj->Name"],
827 "", ["ARB_vertex_buffer_object"] ),
828 # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
829 ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
830 ["ctx->Array.ElementArrayBufferObj->Name"],
831 "", ["ARB_vertex_buffer_object"] ),
832
833 # GL_EXT_pixel_buffer_object
834 ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint,
835 ["ctx->Pack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
836 ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint,
837 ["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
838
839 # GL_ARB_vertex_program
840 ( "GL_VERTEX_PROGRAM_ARB", GLboolean, # == GL_VERTEX_PROGRAM_NV
841 ["ctx->VertexProgram.Enabled"], "",
842 ["ARB_vertex_program", "NV_vertex_program"] ),
843 ( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV
844 ["ctx->VertexProgram.PointSizeEnabled"], "",
845 ["ARB_vertex_program", "NV_vertex_program"] ),
846 ( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV
847 ["ctx->VertexProgram.TwoSideEnabled"], "",
848 ["ARB_vertex_program", "NV_vertex_program"] ),
849 ( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
850 ["ctx->Const.MaxProgramMatrixStackDepth"], "",
851 ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
852 ( "GL_MAX_PROGRAM_MATRICES_ARB", GLint, # == GL_MAX_TRACK_MATRICES_NV
853 ["ctx->Const.MaxProgramMatrices"], "",
854 ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
855 ( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV
856 ["ctx->CurrentStack->Depth + 1"], "",
857 ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
858 ( "GL_CURRENT_MATRIX_ARB", GLfloat, # == GL_CURRENT_MATRIX_NV
859 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
860 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
861 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
862 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
863 "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
864 ["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ),
865 ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
866 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
867 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
868 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
869 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
870 "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
871 ["ARB_vertex_program", "ARB_fragment_program"] ),
872 ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
873 ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
874 ( "GL_PROGRAM_ERROR_POSITION_ARB", GLint, # == GL_PROGRAM_ERROR_POSITION_NV
875 ["ctx->Program.ErrorPos"], "", ["NV_vertex_program",
876 "ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ),
877
878 # GL_ARB_fragment_program
879 ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
880 ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ),
881 ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV
882 ["ctx->Const.MaxTextureCoordUnits"], "",
883 ["ARB_fragment_program", "NV_fragment_program"] ),
884 ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV
885 ["ctx->Const.MaxTextureImageUnits"], "",
886 ["ARB_fragment_program", "NV_fragment_program"] ),
887
888 # GL_EXT_depth_bounds_test
889 ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,
890 ["ctx->Depth.BoundsTest"], "", ["EXT_depth_bounds_test"] ),
891 ( "GL_DEPTH_BOUNDS_EXT", GLfloat,
892 ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
893 "", ["EXT_depth_bounds_test"] ),
894
895 # GL_MESA_program_debug
896 ( "GL_FRAGMENT_PROGRAM_CALLBACK_MESA", GLboolean,
897 ["ctx->FragmentProgram.CallbackEnabled"], "", ["MESA_program_debug"] ),
898 ( "GL_VERTEX_PROGRAM_CALLBACK_MESA", GLboolean,
899 ["ctx->VertexProgram.CallbackEnabled"], "", ["MESA_program_debug"] ),
900 ( "GL_FRAGMENT_PROGRAM_POSITION_MESA", GLint,
901 ["ctx->FragmentProgram.CurrentPosition"], "", ["MESA_program_debug"] ),
902 ( "GL_VERTEX_PROGRAM_POSITION_MESA", GLint,
903 ["ctx->VertexProgram.CurrentPosition"], "", ["MESA_program_debug"] ),
904
905 # GL_ARB_draw_buffers
906 ( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
907 ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ),
908 ( "GL_DRAW_BUFFER0_ARB", GLenum,
909 ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", ["ARB_draw_buffers"] ),
910 ( "GL_DRAW_BUFFER1_ARB", GLenum,
911 ["buffer"],
912 """GLenum buffer;
913 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
914 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
915 return;
916 }
917 buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", ["ARB_draw_buffers"] ),
918 ( "GL_DRAW_BUFFER2_ARB", GLenum,
919 ["buffer"],
920 """GLenum buffer;
921 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
922 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
923 return;
924 }
925 buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", ["ARB_draw_buffers"] ),
926 ( "GL_DRAW_BUFFER3_ARB", GLenum,
927 ["buffer"],
928 """GLenum buffer;
929 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
930 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
931 return;
932 }
933 buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", ["ARB_draw_buffers"] ),
934 # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
935
936 # GL_OES_read_format
937 ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
938 ["ctx->Const.ColorReadType"], "", ["OES_read_format"] ),
939 ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
940 ["ctx->Const.ColorReadFormat"], "", ["OES_read_format"] ),
941
942 # GL_ATI_fragment_shader
943 ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", ["ATI_fragment_shader"] ),
944 ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
945 ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", ["ATI_fragment_shader"] ),
946 ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
947 ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", ["ATI_fragment_shader"] ),
948 ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", ["ATI_fragment_shader"] ),
949 ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
950 ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
951
952 # OpenGL 2.0
953 ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
954 ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
955 ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
956 ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
957 ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
958 ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
959
960 # GL_EXT_framebuffer_object
961 ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "",
962 ["EXT_framebuffer_object"] ),
963 ( "GL_RENDERBUFFER_BINDING_EXT", GLint,
964 ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
965 ["EXT_framebuffer_object"] ),
966 ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint,
967 ["ctx->Const.MaxColorAttachments"], "",
968 ["EXT_framebuffer_object"] ),
969 ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
970 ["ctx->Const.MaxRenderbufferSize"], "",
971 ["EXT_framebuffer_object"] ),
972
973 # GL_ARB_fragment_shader
974 ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
975 ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "", ["ARB_fragment_shader"] ),
976 ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum,
977 ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ),
978
979 # GL_ARB_vertex_shader
980 ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint,
981 ["MAX_VERTEX_UNIFORM_COMPONENTS"], "", ["ARB_vertex_shader"] ),
982 ( "GL_MAX_VARYING_FLOATS_ARB", GLint,
983 ["MAX_VARYING_FLOATS"], "", ["ARB_vertex_shader"] ),
984 ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
985 ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
986 ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
987 ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] )
988 ]
989
990
991 def ConversionFunc(fromType, toType):
992 """Return the name of the macro to convert between two data types."""
993 if fromType == toType:
994 return ""
995 elif fromType == GLfloat and toType == GLint:
996 return "IROUND"
997 elif fromType == GLfloatN and toType == GLfloat:
998 return ""
999 elif fromType == GLint and toType == GLfloat: # but not GLfloatN!
1000 return "(GLfloat)"
1001 else:
1002 if fromType == GLfloatN:
1003 fromType = GLfloat
1004 fromStr = TypeStrings[fromType]
1005 fromStr = string.upper(fromStr[2:])
1006 toStr = TypeStrings[toType]
1007 toStr = string.upper(toStr[2:])
1008 return fromStr + "_TO_" + toStr
1009
1010
1011 def EmitGetFunction(stateVars, returnType):
1012 """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
1013 assert (returnType == GLboolean or
1014 returnType == GLint or
1015 returnType == GLfloat)
1016
1017 strType = TypeStrings[returnType]
1018 # Capitalize first letter of return type
1019 if returnType == GLint:
1020 function = "GetIntegerv"
1021 elif returnType == GLboolean:
1022 function = "GetBooleanv"
1023 elif returnType == GLfloat:
1024 function = "GetFloatv"
1025 else:
1026 abort()
1027
1028 print "void GLAPIENTRY"
1029 print "_mesa_%s( GLenum pname, %s *params )" % (function, strType)
1030 print "{"
1031 print " GET_CURRENT_CONTEXT(ctx);"
1032 print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
1033 print ""
1034 print " if (!params)"
1035 print " return;"
1036 print ""
1037 print " if (ctx->NewState)"
1038 print " _mesa_update_state(ctx);"
1039 print ""
1040 print " if (ctx->Driver.%s &&" % function
1041 print " ctx->Driver.%s(ctx, pname, params))" % function
1042 print " return;"
1043 print ""
1044 print " switch (pname) {"
1045
1046 for (name, varType, state, optionalCode, extensions) in stateVars:
1047 print " case " + name + ":"
1048 if extensions:
1049 if len(extensions) == 1:
1050 print (' CHECK_EXT1(%s, "%s");' %
1051 (extensions[0], function))
1052 elif len(extensions) == 2:
1053 print (' CHECK_EXT2(%s, %s, "%s");' %
1054 (extensions[0], extensions[1], function))
1055 elif len(extensions) == 3:
1056 print (' CHECK_EXT3(%s, %s, %s, "%s");' %
1057 (extensions[0], extensions[1], extensions[2], function))
1058 else:
1059 assert len(extensions) == 4
1060 print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' %
1061 (extensions[0], extensions[1], extensions[2], extensions[3], function))
1062 if optionalCode:
1063 print " {"
1064 print " " + optionalCode
1065 conversion = ConversionFunc(varType, returnType)
1066 n = len(state)
1067 for i in range(n):
1068 if conversion:
1069 print " params[%d] = %s(%s);" % (i, conversion, state[i])
1070 else:
1071 print " params[%d] = %s;" % (i, state[i])
1072 if optionalCode:
1073 print " }"
1074 print " break;"
1075
1076 print " default:"
1077 print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
1078 print " }"
1079 print "}"
1080 print ""
1081 return
1082
1083
1084
1085 def EmitHeader():
1086 """Print the get.c file header."""
1087 print """
1088 /***
1089 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
1090 ***/
1091
1092 #include "glheader.h"
1093 #include "context.h"
1094 #include "enable.h"
1095 #include "extensions.h"
1096 #include "fbobject.h"
1097 #include "get.h"
1098 #include "macros.h"
1099 #include "mtypes.h"
1100 #include "state.h"
1101 #include "texcompress.h"
1102
1103
1104 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
1105
1106 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
1107
1108 #define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
1109 #define ENUM_TO_INT(E) ( (GLint) (E) )
1110 #define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
1111
1112 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
1113 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
1114
1115
1116 /*
1117 * Check if named extension is enabled, if not generate error and return.
1118 */
1119 #define CHECK_EXT1(EXT1, FUNC) \\
1120 if (!ctx->Extensions.EXT1) { \\
1121 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1122 return; \\
1123 }
1124
1125 /*
1126 * Check if either of two extensions is enabled.
1127 */
1128 #define CHECK_EXT2(EXT1, EXT2, FUNC) \\
1129 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\
1130 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1131 return; \\
1132 }
1133
1134 /*
1135 * Check if either of three extensions is enabled.
1136 */
1137 #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\
1138 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
1139 !ctx->Extensions.EXT3) { \\
1140 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1141 return; \\
1142 }
1143
1144 /*
1145 * Check if either of four extensions is enabled.
1146 */
1147 #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\
1148 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
1149 !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\
1150 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1151 return; \\
1152 }
1153
1154 """
1155 return
1156
1157
1158
1159 def EmitGetDoublev():
1160 print """
1161 void GLAPIENTRY
1162 _mesa_GetDoublev( GLenum pname, GLdouble *params )
1163 {
1164 const GLfloat magic = -1234.5F;
1165 GLfloat values[16];
1166 GLuint i;
1167
1168 if (!params)
1169 return;
1170
1171 /* Init temp array to magic numbers so we can figure out how many values
1172 * are returned by the GetFloatv() call.
1173 */
1174 for (i = 0; i < 16; i++)
1175 values[i] = magic;
1176
1177 _mesa_GetFloatv(pname, values);
1178
1179 for (i = 0; i < 16 && values[i] != magic; i++)
1180 params[i] = (GLdouble) values[i];
1181 }
1182 """
1183
1184
1185
1186
1187 EmitHeader()
1188 # XXX Maybe sort the StateVars list
1189 EmitGetFunction(StateVars, GLboolean)
1190 EmitGetFunction(StateVars, GLfloat)
1191 EmitGetFunction(StateVars, GLint)
1192 EmitGetDoublev()
1193