Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
[mesa.git] / src / mesa / main / get_gen.py
1 #!/usr/bin/env python
2
3 # Mesa 3-D graphics library
4 #
5 # Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 #
7 # Permission is hereby granted, free of charge, to any person obtaining a
8 # copy of this software and associated documentation files (the "Software"),
9 # to deal in the Software without restriction, including without limitation
10 # the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 # and/or sell copies of the Software, and to permit persons to whom the
12 # Software is furnished to do so, subject to the following conditions:
13 #
14 # The above copyright notice and this permission notice shall be included
15 # in all copies or substantial portions of the Software.
16 #
17 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 # BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23
24
25 # This script is used to generate the get.c file:
26 # python get_gen.py > get.c
27
28
29 import string
30
31
32 GLint = 1
33 GLenum = 2
34 GLfloat = 3
35 GLdouble = 4
36 GLboolean = 5
37 GLfloatN = 6 # A normalized value, such as a color or depth range
38 GLint64 = 7
39
40
41 TypeStrings = {
42 GLint : "GLint",
43 GLenum : "GLenum",
44 GLfloat : "GLfloat",
45 GLdouble : "GLdouble",
46 GLboolean : "GLboolean",
47 GLint64 : "GLint64"
48 }
49
50
51 # Each entry is a tuple of:
52 # - the GL state name, such as GL_CURRENT_COLOR
53 # - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
54 # - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
55 # - optional extra code or empty string. If present, "CONVERSION" will be
56 # replaced by ENUM_TO_FLOAT, INT_TO_FLOAT, etc.
57 # - optional extensions to check, or None
58 #
59 StateVars = [
60 ( "GL_ACCUM_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.accumRedBits"],
61 "", None ),
62 ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.accumGreenBits"],
63 "", None ),
64 ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.accumBlueBits"],
65 "", None ),
66 ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.accumAlphaBits"],
67 "", None ),
68 ( "GL_ACCUM_CLEAR_VALUE", GLfloatN,
69 [ "ctx->Accum.ClearColor[0]",
70 "ctx->Accum.ClearColor[1]",
71 "ctx->Accum.ClearColor[2]",
72 "ctx->Accum.ClearColor[3]" ],
73 "", None ),
74 ( "GL_ALPHA_BIAS", GLfloat, ["ctx->Pixel.AlphaBias"], "", None ),
75 ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"],
76 "", None ),
77 ( "GL_ALPHA_SCALE", GLfloat, ["ctx->Pixel.AlphaScale"], "", None ),
78 ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ),
79 ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ),
80 ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ),
81 ( "GL_ATTRIB_STACK_DEPTH", GLint, ["ctx->AttribStackDepth"], "", None ),
82 ( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", None ),
83 ( "GL_AUX_BUFFERS", GLint, ["ctx->DrawBuffer->Visual.numAuxBuffers"],
84 "", None ),
85 ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ),
86 ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
87 ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
88 ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
89 ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
90 ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None ),
91 ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None ),
92 ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None),
93 ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "],
94 "", None ),
95 ( "GL_BLEND_COLOR_EXT", GLfloatN,
96 [ "ctx->Color.BlendColor[0]",
97 "ctx->Color.BlendColor[1]",
98 "ctx->Color.BlendColor[2]",
99 "ctx->Color.BlendColor[3]"], "", None ),
100 ( "GL_BLUE_BIAS", GLfloat, ["ctx->Pixel.BlueBias"], "", None ),
101 ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ),
102 ( "GL_BLUE_SCALE", GLfloat, ["ctx->Pixel.BlueScale"], "", None ),
103 ( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint,
104 ["ctx->ClientAttribStackDepth"], "", None ),
105 ( "GL_CLIP_PLANE0", GLboolean,
106 [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ),
107 ( "GL_CLIP_PLANE1", GLboolean,
108 [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ),
109 ( "GL_CLIP_PLANE2", GLboolean,
110 [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ),
111 ( "GL_CLIP_PLANE3", GLboolean,
112 [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ),
113 ( "GL_CLIP_PLANE4", GLboolean,
114 [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ),
115 ( "GL_CLIP_PLANE5", GLboolean,
116 [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ),
117 ( "GL_COLOR_CLEAR_VALUE", GLfloatN,
118 [ "ctx->Color.ClearColor[0]",
119 "ctx->Color.ClearColor[1]",
120 "ctx->Color.ClearColor[2]",
121 "ctx->Color.ClearColor[3]" ], "", None ),
122 ( "GL_COLOR_MATERIAL", GLboolean,
123 ["ctx->Light.ColorMaterialEnabled"], "", None ),
124 ( "GL_COLOR_MATERIAL_FACE", GLenum,
125 ["ctx->Light.ColorMaterialFace"], "", None ),
126 ( "GL_COLOR_MATERIAL_PARAMETER", GLenum,
127 ["ctx->Light.ColorMaterialMode"], "", None ),
128 ( "GL_COLOR_WRITEMASK", GLint,
129 [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0",
130 "ctx->Color.ColorMask[GCOMP] ? 1 : 0",
131 "ctx->Color.ColorMask[BCOMP] ? 1 : 0",
132 "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ),
133 ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ),
134 ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ),
135 ( "GL_CURRENT_COLOR", GLfloatN,
136 [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]",
137 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]",
138 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
139 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
140 "FLUSH_CURRENT(ctx, 0);", None ),
141 ( "GL_CURRENT_INDEX", GLfloat,
142 [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]" ],
143 "FLUSH_CURRENT(ctx, 0);", None ),
144 ( "GL_CURRENT_NORMAL", GLfloatN,
145 [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
146 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]",
147 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"],
148 "FLUSH_CURRENT(ctx, 0);", None ),
149 ( "GL_CURRENT_RASTER_COLOR", GLfloatN,
150 ["ctx->Current.RasterColor[0]",
151 "ctx->Current.RasterColor[1]",
152 "ctx->Current.RasterColor[2]",
153 "ctx->Current.RasterColor[3]"], "", None ),
154 ( "GL_CURRENT_RASTER_DISTANCE", GLfloat,
155 ["ctx->Current.RasterDistance"], "", None ),
156 ( "GL_CURRENT_RASTER_INDEX", GLfloat,
157 ["ctx->Current.RasterIndex"], "", None ),
158 ( "GL_CURRENT_RASTER_POSITION", GLfloat,
159 ["ctx->Current.RasterPos[0]",
160 "ctx->Current.RasterPos[1]",
161 "ctx->Current.RasterPos[2]",
162 "ctx->Current.RasterPos[3]"], "", None ),
163 ( "GL_CURRENT_RASTER_SECONDARY_COLOR", GLfloatN,
164 ["ctx->Current.RasterSecondaryColor[0]",
165 "ctx->Current.RasterSecondaryColor[1]",
166 "ctx->Current.RasterSecondaryColor[2]",
167 "ctx->Current.RasterSecondaryColor[3]"], "", None ),
168 ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat,
169 ["ctx->Current.RasterTexCoords[texUnit][0]",
170 "ctx->Current.RasterTexCoords[texUnit][1]",
171 "ctx->Current.RasterTexCoords[texUnit][2]",
172 "ctx->Current.RasterTexCoords[texUnit][3]"],
173 "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
174 ( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean,
175 ["ctx->Current.RasterPosValid"], "", None ),
176 ( "GL_CURRENT_TEXTURE_COORDS", GLfloat,
177 ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]",
178 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
179 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
180 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
181 """const GLuint texUnit = ctx->Texture.CurrentUnit;
182 FLUSH_CURRENT(ctx, 0);""", None ),
183 ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),
184 ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
185 "", None ),
186 ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["((GLfloat) ctx->Depth.Clear)"], "", None ),
187 ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),
188 ( "GL_DEPTH_RANGE", GLfloatN,
189 [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
190 ( "GL_DEPTH_SCALE", GLfloat, ["ctx->Pixel.DepthScale"], "", None ),
191 ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ),
192 ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ),
193 ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ),
194 ( "GL_DOUBLEBUFFER", GLboolean,
195 ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ),
196 ( "GL_DRAW_BUFFER", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ),
197 ( "GL_EDGE_FLAG", GLboolean, ["(ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)"],
198 "FLUSH_CURRENT(ctx, 0);", None ),
199 ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ),
200 ( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", None ),
201 ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ),
202 ( "GL_FOG_COLOR", GLfloatN,
203 [ "ctx->Fog.Color[0]",
204 "ctx->Fog.Color[1]",
205 "ctx->Fog.Color[2]",
206 "ctx->Fog.Color[3]" ], "", None ),
207 ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ),
208 ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ),
209 ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ),
210 ( "GL_FOG_INDEX", GLfloat, ["ctx->Fog.Index"], "", None ),
211 ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ),
212 ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ),
213 ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ),
214 ( "GL_GREEN_BIAS", GLfloat, ["ctx->Pixel.GreenBias"], "", None ),
215 ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"],
216 "", None ),
217 ( "GL_GREEN_SCALE", GLfloat, ["ctx->Pixel.GreenScale"], "", None ),
218 ( "GL_INDEX_BITS", GLint, ["ctx->DrawBuffer->Visual.indexBits"],
219 "", None ),
220 ( "GL_INDEX_CLEAR_VALUE", GLint, ["ctx->Color.ClearIndex"], "", None ),
221 ( "GL_INDEX_MODE", GLboolean, ["!ctx->DrawBuffer->Visual.rgbMode"],
222 "", None ),
223 ( "GL_INDEX_OFFSET", GLint, ["ctx->Pixel.IndexOffset"], "", None ),
224 ( "GL_INDEX_SHIFT", GLint, ["ctx->Pixel.IndexShift"], "", None ),
225 ( "GL_INDEX_WRITEMASK", GLint, ["ctx->Color.IndexMask"], "", None ),
226 ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ),
227 ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ),
228 ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ),
229 ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ),
230 ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ),
231 ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ),
232 ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ),
233 ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ),
234 ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ),
235 ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN,
236 ["ctx->Light.Model.Ambient[0]",
237 "ctx->Light.Model.Ambient[1]",
238 "ctx->Light.Model.Ambient[2]",
239 "ctx->Light.Model.Ambient[3]"], "", None ),
240 ( "GL_LIGHT_MODEL_COLOR_CONTROL", GLenum,
241 ["ctx->Light.Model.ColorControl"], "", None ),
242 ( "GL_LIGHT_MODEL_LOCAL_VIEWER", GLboolean,
243 ["ctx->Light.Model.LocalViewer"], "", None ),
244 ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ),
245 ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ),
246 ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ),
247 ( "GL_LINE_STIPPLE", GLboolean, ["ctx->Line.StippleFlag"], "", None ),
248 ( "GL_LINE_STIPPLE_PATTERN", GLint, ["ctx->Line.StipplePattern"], "", None ),
249 ( "GL_LINE_STIPPLE_REPEAT", GLint, ["ctx->Line.StippleFactor"], "", None ),
250 ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ),
251 ( "GL_LINE_WIDTH_GRANULARITY", GLfloat,
252 ["ctx->Const.LineWidthGranularity"], "", None ),
253 ( "GL_LINE_WIDTH_RANGE", GLfloat,
254 ["ctx->Const.MinLineWidthAA",
255 "ctx->Const.MaxLineWidthAA"], "", None ),
256 ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat,
257 ["ctx->Const.MinLineWidth",
258 "ctx->Const.MaxLineWidth"], "", None ),
259 ( "GL_LIST_BASE", GLint, ["ctx->List.ListBase"], "", None ),
260 ( "GL_LIST_INDEX", GLint, ["(ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0)"], "", None ),
261 ( "GL_LIST_MODE", GLenum, ["mode"],
262 """GLenum mode;
263 if (!ctx->CompileFlag)
264 mode = 0;
265 else if (ctx->ExecuteFlag)
266 mode = GL_COMPILE_AND_EXECUTE;
267 else
268 mode = GL_COMPILE;""", None ),
269 ( "GL_INDEX_LOGIC_OP", GLboolean, ["ctx->Color.IndexLogicOpEnabled"], "", None ),
270 ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ),
271 ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ),
272 ( "GL_MAP1_COLOR_4", GLboolean, ["ctx->Eval.Map1Color4"], "", None ),
273 ( "GL_MAP1_GRID_DOMAIN", GLfloat,
274 ["ctx->Eval.MapGrid1u1",
275 "ctx->Eval.MapGrid1u2"], "", None ),
276 ( "GL_MAP1_GRID_SEGMENTS", GLint, ["ctx->Eval.MapGrid1un"], "", None ),
277 ( "GL_MAP1_INDEX", GLboolean, ["ctx->Eval.Map1Index"], "", None ),
278 ( "GL_MAP1_NORMAL", GLboolean, ["ctx->Eval.Map1Normal"], "", None ),
279 ( "GL_MAP1_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map1TextureCoord1"], "", None ),
280 ( "GL_MAP1_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map1TextureCoord2"], "", None ),
281 ( "GL_MAP1_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map1TextureCoord3"], "", None ),
282 ( "GL_MAP1_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map1TextureCoord4"], "", None ),
283 ( "GL_MAP1_VERTEX_3", GLboolean, ["ctx->Eval.Map1Vertex3"], "", None ),
284 ( "GL_MAP1_VERTEX_4", GLboolean, ["ctx->Eval.Map1Vertex4"], "", None ),
285 ( "GL_MAP2_COLOR_4", GLboolean, ["ctx->Eval.Map2Color4"], "", None ),
286 ( "GL_MAP2_GRID_DOMAIN", GLfloat,
287 ["ctx->Eval.MapGrid2u1",
288 "ctx->Eval.MapGrid2u2",
289 "ctx->Eval.MapGrid2v1",
290 "ctx->Eval.MapGrid2v2"], "", None ),
291 ( "GL_MAP2_GRID_SEGMENTS", GLint,
292 ["ctx->Eval.MapGrid2un",
293 "ctx->Eval.MapGrid2vn"], "", None ),
294 ( "GL_MAP2_INDEX", GLboolean, ["ctx->Eval.Map2Index"], "", None ),
295 ( "GL_MAP2_NORMAL", GLboolean, ["ctx->Eval.Map2Normal"], "", None ),
296 ( "GL_MAP2_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map2TextureCoord1"], "", None ),
297 ( "GL_MAP2_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map2TextureCoord2"], "", None ),
298 ( "GL_MAP2_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map2TextureCoord3"], "", None ),
299 ( "GL_MAP2_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map2TextureCoord4"], "", None ),
300 ( "GL_MAP2_VERTEX_3", GLboolean, ["ctx->Eval.Map2Vertex3"], "", None ),
301 ( "GL_MAP2_VERTEX_4", GLboolean, ["ctx->Eval.Map2Vertex4"], "", None ),
302 ( "GL_MAP_COLOR", GLboolean, ["ctx->Pixel.MapColorFlag"], "", None ),
303 ( "GL_MAP_STENCIL", GLboolean, ["ctx->Pixel.MapStencilFlag"], "", None ),
304 ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ),
305
306 ( "GL_MAX_ATTRIB_STACK_DEPTH", GLint, ["MAX_ATTRIB_STACK_DEPTH"], "", None ),
307 ( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GLint, ["MAX_CLIENT_ATTRIB_STACK_DEPTH"], "", None ),
308 ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
309 ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
310 ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
311 ( "GL_MAX_EVAL_ORDER", GLint, ["MAX_EVAL_ORDER"], "", None ),
312 ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
313 ( "GL_MAX_LIST_NESTING", GLint, ["MAX_LIST_NESTING"], "", None ),
314 ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ),
315 ( "GL_MAX_NAME_STACK_DEPTH", GLint, ["MAX_NAME_STACK_DEPTH"], "", None ),
316 ( "GL_MAX_PIXEL_MAP_TABLE", GLint, ["MAX_PIXEL_MAP_TABLE"], "", None ),
317 ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ),
318 ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
319 ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ),
320 ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
321 ( "GL_MAX_VIEWPORT_DIMS", GLint,
322 ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"],
323 "", None ),
324 ( "GL_MODELVIEW_MATRIX", GLfloat,
325 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
326 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
327 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
328 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
329 "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
330 ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ),
331 ( "GL_NAME_STACK_DEPTH", GLint, ["ctx->Select.NameStackDepth"], "", None ),
332 ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ),
333 ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ),
334 ( "GL_PACK_LSB_FIRST", GLboolean, ["ctx->Pack.LsbFirst"], "", None ),
335 ( "GL_PACK_ROW_LENGTH", GLint, ["ctx->Pack.RowLength"], "", None ),
336 ( "GL_PACK_SKIP_PIXELS", GLint, ["ctx->Pack.SkipPixels"], "", None ),
337 ( "GL_PACK_SKIP_ROWS", GLint, ["ctx->Pack.SkipRows"], "", None ),
338 ( "GL_PACK_SWAP_BYTES", GLboolean, ["ctx->Pack.SwapBytes"], "", None ),
339 ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ),
340 ( "GL_PACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Pack.ImageHeight"], "", None ),
341 ( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", None ),
342 ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
343 ["ctx->Hint.PerspectiveCorrection"], "", None ),
344 ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->PixelMaps.AtoA.Size"], "", None ),
345 ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->PixelMaps.BtoB.Size"], "", None ),
346 ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->PixelMaps.GtoG.Size"], "", None ),
347 ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->PixelMaps.ItoA.Size"], "", None ),
348 ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->PixelMaps.ItoB.Size"], "", None ),
349 ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->PixelMaps.ItoG.Size"], "", None ),
350 ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->PixelMaps.ItoI.Size"], "", None ),
351 ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->PixelMaps.ItoR.Size"], "", None ),
352 ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->PixelMaps.RtoR.Size"], "", None ),
353 ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->PixelMaps.StoS.Size"], "", None ),
354 ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ),
355 ( "GL_POINT_SIZE_GRANULARITY", GLfloat,
356 ["ctx->Const.PointSizeGranularity"], "", None ),
357 ( "GL_POINT_SIZE_RANGE", GLfloat,
358 ["ctx->Const.MinPointSizeAA",
359 "ctx->Const.MaxPointSizeAA"], "", None ),
360 ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat,
361 ["ctx->Const.MinPointSize",
362 "ctx->Const.MaxPointSize"], "", None ),
363 ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ),
364 ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ),
365 ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ),
366 ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ),
367 ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat,
368 ["ctx->Point.Threshold"], "", None ),
369 ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat,
370 ["ctx->Point.Params[0]",
371 "ctx->Point.Params[1]",
372 "ctx->Point.Params[2]"], "", None ),
373 ( "GL_POLYGON_MODE", GLenum,
374 ["ctx->Polygon.FrontMode",
375 "ctx->Polygon.BackMode"], "", None ),
376 ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ),
377 ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ),
378 ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ),
379 ( "GL_POLYGON_OFFSET_POINT", GLboolean, ["ctx->Polygon.OffsetPoint"], "", None ),
380 ( "GL_POLYGON_OFFSET_LINE", GLboolean, ["ctx->Polygon.OffsetLine"], "", None ),
381 ( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", None ),
382 ( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ),
383 ( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ),
384 ( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ),
385 ( "GL_PROJECTION_MATRIX", GLfloat,
386 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
387 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
388 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
389 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
390 "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
391 ( "GL_PROJECTION_STACK_DEPTH", GLint,
392 ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
393 ( "GL_READ_BUFFER", GLenum, ["ctx->ReadBuffer->ColorReadBuffer"], "", None ),
394 ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ),
395 ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ),
396 ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ),
397 ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ),
398 ( "GL_RESCALE_NORMAL", GLboolean,
399 ["ctx->Transform.RescaleNormals"], "", None ),
400 ( "GL_RGBA_MODE", GLboolean, ["ctx->DrawBuffer->Visual.rgbMode"],
401 "", None ),
402 ( "GL_SCISSOR_BOX", GLint,
403 ["ctx->Scissor.X",
404 "ctx->Scissor.Y",
405 "ctx->Scissor.Width",
406 "ctx->Scissor.Height"], "", None ),
407 ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ),
408 ( "GL_SELECTION_BUFFER_SIZE", GLint, ["ctx->Select.BufferSize"], "", None ),
409 ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ),
410 ( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean,
411 ["ctx->Texture.SharedPalette"], "", None ),
412 ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ),
413 ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ),
414 ( "GL_STENCIL_FAIL", GLenum,
415 ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ),
416 ( "GL_STENCIL_FUNC", GLenum,
417 ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ),
418 ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum,
419 ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ),
420 ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum,
421 ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ),
422 ( "GL_STENCIL_REF", GLint,
423 ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ),
424 ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ),
425 ( "GL_STENCIL_VALUE_MASK", GLint,
426 ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ),
427 ( "GL_STENCIL_WRITEMASK", GLint,
428 ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ),
429 ( "GL_STEREO", GLboolean, ["ctx->DrawBuffer->Visual.stereoMode"],
430 "", None ),
431 ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ),
432 ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ),
433 ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
434 ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ),
435 ( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", ["MESA_texture_array"] ),
436 ( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", ["MESA_texture_array"] ),
437 ( "GL_TEXTURE_BINDING_1D", GLint,
438 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name"], "", None ),
439 ( "GL_TEXTURE_BINDING_2D", GLint,
440 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name"], "", None ),
441 ( "GL_TEXTURE_BINDING_3D", GLint,
442 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name"], "", None ),
443 ( "GL_TEXTURE_BINDING_1D_ARRAY_EXT", GLint,
444 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ),
445 ( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint,
446 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ),
447 ( "GL_TEXTURE_GEN_S", GLboolean,
448 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ),
449 ( "GL_TEXTURE_GEN_T", GLboolean,
450 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None ),
451 ( "GL_TEXTURE_GEN_R", GLboolean,
452 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None ),
453 ( "GL_TEXTURE_GEN_Q", GLboolean,
454 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)"], "", None ),
455 ( "GL_TEXTURE_MATRIX", GLfloat,
456 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
457 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
458 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
459 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
460 "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
461 ( "GL_TEXTURE_STACK_DEPTH", GLint,
462 ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ),
463 ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ),
464 ( "GL_UNPACK_LSB_FIRST", GLboolean, ["ctx->Unpack.LsbFirst"], "", None ),
465 ( "GL_UNPACK_ROW_LENGTH", GLint, ["ctx->Unpack.RowLength"], "", None ),
466 ( "GL_UNPACK_SKIP_PIXELS", GLint, ["ctx->Unpack.SkipPixels"], "", None ),
467 ( "GL_UNPACK_SKIP_ROWS", GLint, ["ctx->Unpack.SkipRows"], "", None ),
468 ( "GL_UNPACK_SWAP_BYTES", GLboolean, ["ctx->Unpack.SwapBytes"], "", None ),
469 ( "GL_UNPACK_SKIP_IMAGES_EXT", GLint, ["ctx->Unpack.SkipImages"], "", None ),
470 ( "GL_UNPACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Unpack.ImageHeight"], "", None ),
471 ( "GL_UNPACK_CLIENT_STORAGE_APPLE", GLboolean, ["ctx->Unpack.ClientStorage"], "", None ),
472 ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y",
473 "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ),
474 ( "GL_ZOOM_X", GLfloat, ["ctx->Pixel.ZoomX"], "", None ),
475 ( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", None ),
476
477 # Vertex arrays
478 ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ),
479 ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ),
480 ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ),
481 ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ),
482 ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
483 ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ),
484 ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ),
485 ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ),
486 ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
487 ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ),
488 ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ),
489 ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ),
490 ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ),
491 ( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
492 ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Index.Enabled"], "", None ),
493 ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Index.Type"], "", None ),
494 ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Index.Stride"], "", None ),
495 ( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
496 ( "GL_TEXTURE_COORD_ARRAY", GLboolean,
497 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
498 ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
499 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
500 ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
501 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
502 ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
503 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
504 ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
505 ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.ArrayObj->EdgeFlag.Enabled"], "", None ),
506 ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->EdgeFlag.Stride"], "", None ),
507 ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
508
509 # GL_ARB_multitexture
510 ( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
511 ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ),
512 ( "GL_ACTIVE_TEXTURE_ARB", GLint,
513 [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ),
514 ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
515 ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ),
516
517 # GL_ARB_texture_cube_map
518 ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
519 ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", ["ARB_texture_cube_map"] ),
520 ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
521 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name"],
522 "", ["ARB_texture_cube_map"] ),
523 ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
524 ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
525 "", ["ARB_texture_cube_map"]),
526
527 # GL_ARB_texture_compression */
528 ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint,
529 ["ctx->Hint.TextureCompression"], "", None ),
530 ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
531 ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"],
532 "", None ),
533 ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
534 [],
535 """GLint formats[100];
536 GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
537 ASSERT(n <= 100);
538 for (i = 0; i < n; i++)
539 params[i] = CONVERSION(formats[i]);""",
540 None ),
541
542 # GL_EXT_compiled_vertex_array
543 ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"],
544 "", ["EXT_compiled_vertex_array"] ),
545 ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"],
546 "", ["EXT_compiled_vertex_array"] ),
547
548 # GL_ARB_transpose_matrix
549 ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat,
550 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
551 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
552 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
553 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
554 "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
555 ( "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", GLfloat,
556 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
557 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
558 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
559 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
560 "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
561 ( "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", GLfloat,
562 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
563 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
564 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
565 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
566 "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
567 ( "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", GLfloat,
568 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
569 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
570 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
571 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
572 "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
573
574 # GL_SGI_color_matrix (also in 1.2 imaging)
575 ( "GL_COLOR_MATRIX_SGI", GLfloat,
576 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
577 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
578 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
579 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
580 "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
581 ( "GL_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
582 ["ctx->ColorMatrixStack.Depth + 1"], "", None ),
583 ( "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
584 ["MAX_COLOR_STACK_DEPTH"], "", None ),
585 ( "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", GLfloat,
586 ["ctx->Pixel.PostColorMatrixScale[0]"], "", None ),
587 ( "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", GLfloat,
588 ["ctx->Pixel.PostColorMatrixScale[1]"], "", None ),
589 ( "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", GLfloat,
590 ["ctx->Pixel.PostColorMatrixScale[2]"], "", None ),
591 ( "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", GLfloat,
592 ["ctx->Pixel.PostColorMatrixScale[3]"], "", None ),
593 ( "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", GLfloat,
594 ["ctx->Pixel.PostColorMatrixBias[0]"], "", None ),
595 ( "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", GLfloat,
596 ["ctx->Pixel.PostColorMatrixBias[1]"], "", None ),
597 ( "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", GLfloat,
598 ["ctx->Pixel.PostColorMatrixBias[2]"], "", None ),
599 ( "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", GLfloat,
600 ["ctx->Pixel.PostColorMatrixBias[3]"], "", None ),
601
602 # GL_EXT_convolution (also in 1.2 imaging)
603 ( "GL_CONVOLUTION_1D_EXT", GLboolean,
604 ["ctx->Pixel.Convolution1DEnabled"], "", ["EXT_convolution"] ),
605 ( "GL_CONVOLUTION_2D_EXT", GLboolean,
606 ["ctx->Pixel.Convolution2DEnabled"], "", ["EXT_convolution"] ),
607 ( "GL_SEPARABLE_2D_EXT", GLboolean,
608 ["ctx->Pixel.Separable2DEnabled"], "", ["EXT_convolution"] ),
609 ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat,
610 ["ctx->Pixel.PostConvolutionScale[0]"], "", ["EXT_convolution"] ),
611 ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat,
612 ["ctx->Pixel.PostConvolutionScale[1]"], "", ["EXT_convolution"] ),
613 ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat,
614 ["ctx->Pixel.PostConvolutionScale[2]"], "", ["EXT_convolution"] ),
615 ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat,
616 ["ctx->Pixel.PostConvolutionScale[3]"], "", ["EXT_convolution"] ),
617 ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat,
618 ["ctx->Pixel.PostConvolutionBias[0]"], "", ["EXT_convolution"] ),
619 ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat,
620 ["ctx->Pixel.PostConvolutionBias[1]"], "", ["EXT_convolution"] ),
621 ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat,
622 ["ctx->Pixel.PostConvolutionBias[2]"], "", ["EXT_convolution"] ),
623 ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat,
624 ["ctx->Pixel.PostConvolutionBias[3]"], "", ["EXT_convolution"] ),
625
626 # GL_EXT_histogram / GL_ARB_imaging
627 ( "GL_HISTOGRAM", GLboolean,
628 [ "ctx->Pixel.HistogramEnabled" ], "", ["EXT_histogram"] ),
629 ( "GL_MINMAX", GLboolean,
630 [ "ctx->Pixel.MinMaxEnabled" ], "", ["EXT_histogram"] ),
631
632 # GL_SGI_color_table / GL_ARB_imaging
633 ( "GL_COLOR_TABLE_SGI", GLboolean,
634 ["ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]"], "", ["SGI_color_table"] ),
635 ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean,
636 ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]"], "", ["SGI_color_table"] ),
637 ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean,
638 ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]"], "", ["SGI_color_table"] ),
639
640 # GL_SGI_texture_color_table
641 ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean,
642 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"],
643 "", ["SGI_texture_color_table"] ),
644
645 # GL_EXT_secondary_color
646 ( "GL_COLOR_SUM_EXT", GLboolean,
647 ["ctx->Fog.ColorSumEnabled"], "",
648 ["EXT_secondary_color", "ARB_vertex_program"] ),
649 ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN,
650 ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]",
651 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]",
652 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]",
653 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
654 "FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ),
655 ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean,
656 ["ctx->Array.ArrayObj->SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ),
657 ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum,
658 ["ctx->Array.ArrayObj->SecondaryColor.Type"], "", ["EXT_secondary_color"] ),
659 ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint,
660 ["ctx->Array.ArrayObj->SecondaryColor.Stride"], "", ["EXT_secondary_color"] ),
661 ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint,
662 ["ctx->Array.ArrayObj->SecondaryColor.Size"], "", ["EXT_secondary_color"] ),
663
664 # GL_EXT_fog_coord
665 ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat,
666 ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
667 "FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ),
668 ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.ArrayObj->FogCoord.Enabled"],
669 "", ["EXT_fog_coord"] ),
670 ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.ArrayObj->FogCoord.Type"],
671 "", ["EXT_fog_coord"] ),
672 ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.ArrayObj->FogCoord.Stride"],
673 "", ["EXT_fog_coord"] ),
674 ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"],
675 "", ["EXT_fog_coord"] ),
676
677 # GL_EXT_texture_lod_bias
678 ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat,
679 ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]),
680
681 # GL_EXT_texture_filter_anisotropic
682 ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
683 ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]),
684
685 # GL_ARB_multisample
686 ( "GL_MULTISAMPLE_ARB", GLboolean,
687 ["ctx->Multisample.Enabled"], "", None ),
688 ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
689 ["ctx->Multisample.SampleAlphaToCoverage"], "", None ),
690 ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
691 ["ctx->Multisample.SampleAlphaToOne"], "", None ),
692 ( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
693 ["ctx->Multisample.SampleCoverage"], "", None ),
694 ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
695 ["ctx->Multisample.SampleCoverageValue"], "", None ),
696 ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
697 ["ctx->Multisample.SampleCoverageInvert"], "", None ),
698 ( "GL_SAMPLE_BUFFERS_ARB", GLint,
699 ["ctx->DrawBuffer->Visual.sampleBuffers"], "", None ),
700 ( "GL_SAMPLES_ARB", GLint,
701 ["ctx->DrawBuffer->Visual.samples"], "", None ),
702
703 # GL_IBM_rasterpos_clip
704 ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean,
705 ["ctx->Transform.RasterPositionUnclipped"], "", ["IBM_rasterpos_clip"] ),
706
707 # GL_NV_point_sprite
708 ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB
709 "", ["NV_point_sprite", "ARB_point_sprite"] ),
710 ( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"],
711 "", ["NV_point_sprite"] ),
712 ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"],
713 "", ["NV_point_sprite", "ARB_point_sprite"] ),
714
715 # GL_SGIS_generate_mipmap
716 ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
717 "", ["SGIS_generate_mipmap"] ),
718
719 # GL_NV_vertex_program
720 ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
721 ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
722 "", ["NV_vertex_program"] ),
723 ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
724 ["ctx->Array.ArrayObj->VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
725 ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
726 ["ctx->Array.ArrayObj->VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ),
727 ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
728 ["ctx->Array.ArrayObj->VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ),
729 ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
730 ["ctx->Array.ArrayObj->VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ),
731 ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
732 ["ctx->Array.ArrayObj->VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ),
733 ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
734 ["ctx->Array.ArrayObj->VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ),
735 ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
736 ["ctx->Array.ArrayObj->VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ),
737 ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
738 ["ctx->Array.ArrayObj->VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ),
739 ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
740 ["ctx->Array.ArrayObj->VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ),
741 ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
742 ["ctx->Array.ArrayObj->VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ),
743 ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
744 ["ctx->Array.ArrayObj->VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ),
745 ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
746 ["ctx->Array.ArrayObj->VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ),
747 ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
748 ["ctx->Array.ArrayObj->VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ),
749 ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
750 ["ctx->Array.ArrayObj->VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ),
751 ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
752 ["ctx->Array.ArrayObj->VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ),
753 ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
754 ["ctx->Array.ArrayObj->VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ),
755 ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
756 ["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ),
757 ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
758 ["ctx->Eval.Map1Attrib[1]"], "", ["NV_vertex_program"] ),
759 ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean,
760 ["ctx->Eval.Map1Attrib[2]"], "", ["NV_vertex_program"] ),
761 ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean,
762 ["ctx->Eval.Map1Attrib[3]"], "", ["NV_vertex_program"] ),
763 ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean,
764 ["ctx->Eval.Map1Attrib[4]"], "", ["NV_vertex_program"] ),
765 ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean,
766 ["ctx->Eval.Map1Attrib[5]"], "", ["NV_vertex_program"] ),
767 ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean,
768 ["ctx->Eval.Map1Attrib[6]"], "", ["NV_vertex_program"] ),
769 ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean,
770 ["ctx->Eval.Map1Attrib[7]"], "", ["NV_vertex_program"] ),
771 ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean,
772 ["ctx->Eval.Map1Attrib[8]"], "", ["NV_vertex_program"] ),
773 ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean,
774 ["ctx->Eval.Map1Attrib[9]"], "", ["NV_vertex_program"] ),
775 ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean,
776 ["ctx->Eval.Map1Attrib[10]"], "", ["NV_vertex_program"] ),
777 ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean,
778 ["ctx->Eval.Map1Attrib[11]"], "", ["NV_vertex_program"] ),
779 ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean,
780 ["ctx->Eval.Map1Attrib[12]"], "", ["NV_vertex_program"] ),
781 ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean,
782 ["ctx->Eval.Map1Attrib[13]"], "", ["NV_vertex_program"] ),
783 ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean,
784 ["ctx->Eval.Map1Attrib[14]"], "", ["NV_vertex_program"] ),
785 ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean,
786 ["ctx->Eval.Map1Attrib[15]"], "", ["NV_vertex_program"] ),
787
788 # GL_NV_fragment_program
789 ( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
790 ["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ),
791 ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
792 ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
793 "", ["NV_fragment_program"] ),
794 ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint,
795 ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", ["NV_fragment_program"] ),
796
797 # GL_NV_texture_rectangle
798 ( "GL_TEXTURE_RECTANGLE_NV", GLboolean,
799 ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", ["NV_texture_rectangle"] ),
800 ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint,
801 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name"],
802 "", ["NV_texture_rectangle"] ),
803 ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint,
804 ["ctx->Const.MaxTextureRectSize"], "", ["NV_texture_rectangle"] ),
805
806 # GL_EXT_stencil_two_side
807 ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean,
808 ["ctx->Stencil.TestTwoSide"], "", ["EXT_stencil_two_side"] ),
809 ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum,
810 ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"],
811 "", ["EXT_stencil_two_side"] ),
812
813 # GL_NV_light_max_exponent
814 ( "GL_MAX_SHININESS_NV", GLfloat,
815 ["ctx->Const.MaxShininess"], "", ["NV_light_max_exponent"] ),
816 ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat,
817 ["ctx->Const.MaxSpotExponent"], "", ["NV_light_max_exponent"] ),
818
819 # GL_ARB_vertex_buffer_object
820 ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
821 ["ctx->Array.ArrayBufferObj->Name"], "", None ),
822 ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
823 ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", None ),
824 ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
825 ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", None ),
826 ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
827 ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", None ),
828 ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
829 ["ctx->Array.ArrayObj->Index.BufferObj->Name"], "", None ),
830 ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
831 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
832 "", None ),
833 ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
834 ["ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name"], "", None ),
835 ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
836 ["ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name"],
837 "", None ),
838 ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
839 ["ctx->Array.ArrayObj->FogCoord.BufferObj->Name"],
840 "", None ),
841 # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
842 ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
843 ["ctx->Array.ElementArrayBufferObj->Name"],
844 "", None ),
845
846 # GL_EXT_pixel_buffer_object
847 ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint,
848 ["ctx->Pack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
849 ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint,
850 ["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
851
852 # GL_ARB_vertex_program
853 ( "GL_VERTEX_PROGRAM_ARB", GLboolean, # == GL_VERTEX_PROGRAM_NV
854 ["ctx->VertexProgram.Enabled"], "",
855 ["ARB_vertex_program", "NV_vertex_program"] ),
856 ( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV
857 ["ctx->VertexProgram.PointSizeEnabled"], "",
858 ["ARB_vertex_program", "NV_vertex_program"] ),
859 ( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV
860 ["ctx->VertexProgram.TwoSideEnabled"], "",
861 ["ARB_vertex_program", "NV_vertex_program"] ),
862 ( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
863 ["ctx->Const.MaxProgramMatrixStackDepth"], "",
864 ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
865 ( "GL_MAX_PROGRAM_MATRICES_ARB", GLint, # == GL_MAX_TRACK_MATRICES_NV
866 ["ctx->Const.MaxProgramMatrices"], "",
867 ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
868 ( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV
869 ["ctx->CurrentStack->Depth + 1"], "",
870 ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
871 ( "GL_CURRENT_MATRIX_ARB", GLfloat, # == GL_CURRENT_MATRIX_NV
872 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
873 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
874 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
875 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
876 "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
877 ["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ),
878 ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
879 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
880 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
881 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
882 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
883 "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
884 ["ARB_vertex_program", "ARB_fragment_program"] ),
885 ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
886 ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
887 ( "GL_PROGRAM_ERROR_POSITION_ARB", GLint, # == GL_PROGRAM_ERROR_POSITION_NV
888 ["ctx->Program.ErrorPos"], "", ["NV_vertex_program",
889 "ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ),
890
891 # GL_ARB_fragment_program
892 ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
893 ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ),
894 ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV
895 ["ctx->Const.MaxTextureCoordUnits"], "",
896 ["ARB_fragment_program", "NV_fragment_program"] ),
897 ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV
898 ["ctx->Const.MaxTextureImageUnits"], "",
899 ["ARB_fragment_program", "NV_fragment_program"] ),
900
901 # GL_EXT_depth_bounds_test
902 ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,
903 ["ctx->Depth.BoundsTest"], "", ["EXT_depth_bounds_test"] ),
904 ( "GL_DEPTH_BOUNDS_EXT", GLfloat,
905 ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
906 "", ["EXT_depth_bounds_test"] ),
907
908 # GL_ARB_depth_clamp
909 ( "GL_DEPTH_CLAMP", GLboolean, ["ctx->Transform.DepthClamp"], "",
910 ["ARB_depth_clamp"] ),
911
912 # GL_ARB_draw_buffers
913 ( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
914 ["ctx->Const.MaxDrawBuffers"], "", None ),
915 ( "GL_DRAW_BUFFER0_ARB", GLenum,
916 ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ),
917 ( "GL_DRAW_BUFFER1_ARB", GLenum,
918 ["buffer"],
919 """GLenum buffer;
920 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
921 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
922 return;
923 }
924 buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", None ),
925 ( "GL_DRAW_BUFFER2_ARB", GLenum,
926 ["buffer"],
927 """GLenum buffer;
928 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
929 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
930 return;
931 }
932 buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", None ),
933 ( "GL_DRAW_BUFFER3_ARB", GLenum,
934 ["buffer"],
935 """GLenum buffer;
936 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
937 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
938 return;
939 }
940 buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", None ),
941 # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
942
943 # GL_OES_read_format
944 ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
945 ["_mesa_get_color_read_type(ctx)"], "", ["OES_read_format"] ),
946 ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
947 ["_mesa_get_color_read_format(ctx)"], "", ["OES_read_format"] ),
948
949 # GL_ATI_fragment_shader
950 ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", ["ATI_fragment_shader"] ),
951 ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
952 ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", ["ATI_fragment_shader"] ),
953 ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
954 ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", ["ATI_fragment_shader"] ),
955 ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", ["ATI_fragment_shader"] ),
956 ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
957 ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
958
959 # OpenGL 2.0
960 ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
961 ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
962 ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ),
963 ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
964 ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
965 ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
966 ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
967
968 # GL_EXT_framebuffer_object
969 ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "",
970 ["EXT_framebuffer_object"] ),
971 ( "GL_RENDERBUFFER_BINDING_EXT", GLint,
972 ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
973 ["EXT_framebuffer_object"] ),
974 ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint,
975 ["ctx->Const.MaxColorAttachments"], "",
976 ["EXT_framebuffer_object"] ),
977 ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
978 ["ctx->Const.MaxRenderbufferSize"], "",
979 ["EXT_framebuffer_object"] ),
980
981 # GL_EXT_framebuffer_blit
982 # NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT
983 ( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->ReadBuffer->Name"], "",
984 ["EXT_framebuffer_blit"] ),
985
986 # GL_EXT_provoking_vertex
987 ( "GL_PROVOKING_VERTEX_EXT", GLboolean,
988 ["ctx->Light.ProvokingVertex"], "", ["EXT_provoking_vertex"] ),
989 ( "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", GLboolean,
990 ["ctx->Const.QuadsFollowProvokingVertexConvention"], "",
991 ["EXT_provoking_vertex"] ),
992
993 # GL_ARB_fragment_shader
994 ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
995 ["ctx->Const.FragmentProgram.MaxUniformComponents"], "",
996 ["ARB_fragment_shader"] ),
997 ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum,
998 ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ),
999
1000 # GL_ARB_vertex_shader
1001 ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint,
1002 ["ctx->Const.VertexProgram.MaxUniformComponents"], "",
1003 ["ARB_vertex_shader"] ),
1004 ( "GL_MAX_VARYING_FLOATS_ARB", GLint,
1005 ["ctx->Const.MaxVarying * 4"], "", ["ARB_vertex_shader"] ),
1006 ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
1007 ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ),
1008 ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
1009 ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
1010
1011 # GL_ARB_shader_objects
1012 # Actually, this token isn't part of GL_ARB_shader_objects, but is
1013 # close enough for now.
1014 ( "GL_CURRENT_PROGRAM", GLint,
1015 ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"],
1016 "", ["ARB_shader_objects"] ),
1017
1018 # GL_ARB_framebuffer_object
1019 ( "GL_MAX_SAMPLES", GLint, ["ctx->Const.MaxSamples"], "",
1020 ["ARB_framebuffer_object"] ),
1021
1022 # GL_APPLE_vertex_array_object
1023 ( "GL_VERTEX_ARRAY_BINDING_APPLE", GLint, ["ctx->Array.ArrayObj->Name"], "",
1024 ["APPLE_vertex_array_object"] ),
1025
1026 # GL_ARB_seamless_cube_map
1027 ( "GL_TEXTURE_CUBE_MAP_SEAMLESS", GLboolean, ["ctx->Texture.CubeMapSeamless"], "",
1028 ["ARB_seamless_cube_map"] ),
1029
1030 # GL_ARB_sync
1031 ( "GL_MAX_SERVER_WAIT_TIMEOUT", GLint64, ["ctx->Const.MaxServerWaitTimeout"], "",
1032 ["ARB_sync"] ),
1033 ]
1034
1035
1036 def ConversionFunc(fromType, toType):
1037 """Return the name of the macro to convert between two data types."""
1038 if fromType == toType:
1039 return ""
1040 elif fromType == GLfloat and toType == GLint:
1041 return "IROUND"
1042 elif fromType == GLfloat and toType == GLint64:
1043 return "IROUND64"
1044 elif fromType == GLfloatN and toType == GLfloat:
1045 return ""
1046 elif fromType == GLint and toType == GLfloat: # but not GLfloatN!
1047 return "(GLfloat)"
1048 elif fromType == GLint and toType == GLint64:
1049 return "(GLint64)"
1050 elif fromType == GLint64 and toType == GLfloat: # but not GLfloatN!
1051 return "(GLfloat)"
1052 else:
1053 if fromType == GLfloatN:
1054 fromType = GLfloat
1055 fromStr = TypeStrings[fromType]
1056 fromStr = string.upper(fromStr[2:])
1057 toStr = TypeStrings[toType]
1058 toStr = string.upper(toStr[2:])
1059 return fromStr + "_TO_" + toStr
1060
1061
1062 def EmitGetFunction(stateVars, returnType):
1063 """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
1064 assert (returnType == GLboolean or
1065 returnType == GLint or
1066 returnType == GLint64 or
1067 returnType == GLfloat)
1068
1069 strType = TypeStrings[returnType]
1070 # Capitalize first letter of return type
1071 if returnType == GLint:
1072 function = "GetIntegerv"
1073 elif returnType == GLboolean:
1074 function = "GetBooleanv"
1075 elif returnType == GLfloat:
1076 function = "GetFloatv"
1077 elif returnType == GLint64:
1078 function = "GetInteger64v"
1079 else:
1080 abort()
1081
1082 if returnType == GLint64:
1083 print "#if FEATURE_ARB_sync"
1084
1085 print "void GLAPIENTRY"
1086 print "_mesa_%s( GLenum pname, %s *params )" % (function, strType)
1087 print "{"
1088 print " GET_CURRENT_CONTEXT(ctx);"
1089 print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
1090 print ""
1091 print " if (!params)"
1092 print " return;"
1093 print ""
1094 print " if (ctx->NewState)"
1095 print " _mesa_update_state(ctx);"
1096 print ""
1097 print " if (ctx->Driver.%s &&" % function
1098 print " ctx->Driver.%s(ctx, pname, params))" % function
1099 print " return;"
1100 print ""
1101 print " switch (pname) {"
1102
1103 for (name, varType, state, optionalCode, extensions) in stateVars:
1104 print " case " + name + ":"
1105 if extensions:
1106 if len(extensions) == 1:
1107 print (' CHECK_EXT1(%s, "%s");' %
1108 (extensions[0], function))
1109 elif len(extensions) == 2:
1110 print (' CHECK_EXT2(%s, %s, "%s");' %
1111 (extensions[0], extensions[1], function))
1112 elif len(extensions) == 3:
1113 print (' CHECK_EXT3(%s, %s, %s, "%s");' %
1114 (extensions[0], extensions[1], extensions[2], function))
1115 else:
1116 assert len(extensions) == 4
1117 print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' %
1118 (extensions[0], extensions[1], extensions[2], extensions[3], function))
1119 conversion = ConversionFunc(varType, returnType)
1120 if optionalCode:
1121 optionalCode = string.replace(optionalCode, "CONVERSION", conversion);
1122 print " {"
1123 print " " + optionalCode
1124 n = len(state)
1125 for i in range(n):
1126 if conversion:
1127 print " params[%d] = %s(%s);" % (i, conversion, state[i])
1128 else:
1129 print " params[%d] = %s;" % (i, state[i])
1130 if optionalCode:
1131 print " }"
1132 print " break;"
1133
1134 print " default:"
1135 print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
1136 print " }"
1137 print "}"
1138 if returnType == GLint64:
1139 print "#endif /* FEATURE_ARB_sync */"
1140 print ""
1141 return
1142
1143
1144
1145 def EmitHeader():
1146 """Print the get.c file header."""
1147 print """
1148 /***
1149 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
1150 ***/
1151
1152 #include "glheader.h"
1153 #include "context.h"
1154 #include "enable.h"
1155 #include "extensions.h"
1156 #include "fbobject.h"
1157 #include "get.h"
1158 #include "macros.h"
1159 #include "mtypes.h"
1160 #include "state.h"
1161 #include "texcompress.h"
1162 #include "framebuffer.h"
1163
1164
1165 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
1166
1167 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
1168
1169 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
1170 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
1171
1172 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
1173 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
1174 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
1175
1176 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
1177
1178
1179 /*
1180 * Check if named extension is enabled, if not generate error and return.
1181 */
1182 #define CHECK_EXT1(EXT1, FUNC) \\
1183 if (!ctx->Extensions.EXT1) { \\
1184 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1185 return; \\
1186 }
1187
1188 /*
1189 * Check if either of two extensions is enabled.
1190 */
1191 #define CHECK_EXT2(EXT1, EXT2, FUNC) \\
1192 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\
1193 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1194 return; \\
1195 }
1196
1197 /*
1198 * Check if either of three extensions is enabled.
1199 */
1200 #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\
1201 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
1202 !ctx->Extensions.EXT3) { \\
1203 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1204 return; \\
1205 }
1206
1207 /*
1208 * Check if either of four extensions is enabled.
1209 */
1210 #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\
1211 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
1212 !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\
1213 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1214 return; \\
1215 }
1216
1217 """
1218 return
1219
1220
1221
1222 def EmitGetDoublev():
1223 print """
1224 void GLAPIENTRY
1225 _mesa_GetDoublev( GLenum pname, GLdouble *params )
1226 {
1227 const GLfloat magic = -1234.5F;
1228 GLfloat values[16];
1229 GLuint i;
1230
1231 if (!params)
1232 return;
1233
1234 /* Init temp array to magic numbers so we can figure out how many values
1235 * are returned by the GetFloatv() call.
1236 */
1237 for (i = 0; i < 16; i++)
1238 values[i] = magic;
1239
1240 _mesa_GetFloatv(pname, values);
1241
1242 for (i = 0; i < 16 && values[i] != magic; i++)
1243 params[i] = (GLdouble) values[i];
1244 }
1245 """
1246
1247
1248
1249
1250 EmitHeader()
1251 # XXX Maybe sort the StateVars list
1252 EmitGetFunction(StateVars, GLboolean)
1253 EmitGetFunction(StateVars, GLfloat)
1254 EmitGetFunction(StateVars, GLint)
1255 EmitGetFunction(StateVars, GLint64)
1256 EmitGetDoublev()
1257