Add a new 'all' parameter to _mesa_get_compressed_formats() to indicate whether
[mesa.git] / src / mesa / main / get_gen.py
1 #!/usr/bin/env python
2
3 # Mesa 3-D graphics library
4 #
5 # Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 #
7 # Permission is hereby granted, free of charge, to any person obtaining a
8 # copy of this software and associated documentation files (the "Software"),
9 # to deal in the Software without restriction, including without limitation
10 # the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 # and/or sell copies of the Software, and to permit persons to whom the
12 # Software is furnished to do so, subject to the following conditions:
13 #
14 # The above copyright notice and this permission notice shall be included
15 # in all copies or substantial portions of the Software.
16 #
17 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 # BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23
24
25 # This script is used to generate the get.c file:
26 # python get_gen.py > get.c
27
28
29 import string
30
31
32 GLint = 1
33 GLenum = 2
34 GLfloat = 3
35 GLdouble = 4
36 GLboolean = 5
37 GLfloatN = 6 # A normalized value, such as a color or depth range
38
39
40 TypeStrings = {
41 GLint : "GLint",
42 GLenum : "GLenum",
43 GLfloat : "GLfloat",
44 GLdouble : "GLdouble",
45 GLboolean : "GLboolean"
46 }
47
48
49 # Each entry is a tuple of:
50 # - the GL state name, such as GL_CURRENT_COLOR
51 # - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
52 # - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
53 # - optional extra code or empty string
54 # - optional extensions to check, or None
55 #
56 StateVars = [
57 ( "GL_ACCUM_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.accumRedBits"],
58 "", None ),
59 ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.accumGreenBits"],
60 "", None ),
61 ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.accumBlueBits"],
62 "", None ),
63 ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.accumAlphaBits"],
64 "", None ),
65 ( "GL_ACCUM_CLEAR_VALUE", GLfloatN,
66 [ "ctx->Accum.ClearColor[0]",
67 "ctx->Accum.ClearColor[1]",
68 "ctx->Accum.ClearColor[2]",
69 "ctx->Accum.ClearColor[3]" ],
70 "", None ),
71 ( "GL_ALPHA_BIAS", GLfloat, ["ctx->Pixel.AlphaBias"], "", None ),
72 ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"],
73 "", None ),
74 ( "GL_ALPHA_SCALE", GLfloat, ["ctx->Pixel.AlphaScale"], "", None ),
75 ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ),
76 ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ),
77 ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ),
78 ( "GL_ATTRIB_STACK_DEPTH", GLint, ["ctx->AttribStackDepth"], "", None ),
79 ( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", None ),
80 ( "GL_AUX_BUFFERS", GLint, ["ctx->DrawBuffer->Visual.numAuxBuffers"],
81 "", None ),
82 ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ),
83 ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
84 ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
85 ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
86 ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
87 ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None ),
88 ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None ),
89 ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None),
90 ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "],
91 "", None ),
92 ( "GL_BLEND_COLOR_EXT", GLfloatN,
93 [ "ctx->Color.BlendColor[0]",
94 "ctx->Color.BlendColor[1]",
95 "ctx->Color.BlendColor[2]",
96 "ctx->Color.BlendColor[3]"], "", None ),
97 ( "GL_BLUE_BIAS", GLfloat, ["ctx->Pixel.BlueBias"], "", None ),
98 ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ),
99 ( "GL_BLUE_SCALE", GLfloat, ["ctx->Pixel.BlueScale"], "", None ),
100 ( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint,
101 ["ctx->ClientAttribStackDepth"], "", None ),
102 ( "GL_CLIP_PLANE0", GLboolean,
103 [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ),
104 ( "GL_CLIP_PLANE1", GLboolean,
105 [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ),
106 ( "GL_CLIP_PLANE2", GLboolean,
107 [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ),
108 ( "GL_CLIP_PLANE3", GLboolean,
109 [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ),
110 ( "GL_CLIP_PLANE4", GLboolean,
111 [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ),
112 ( "GL_CLIP_PLANE5", GLboolean,
113 [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ),
114 ( "GL_COLOR_CLEAR_VALUE", GLfloatN,
115 [ "ctx->Color.ClearColor[0]",
116 "ctx->Color.ClearColor[1]",
117 "ctx->Color.ClearColor[2]",
118 "ctx->Color.ClearColor[3]" ], "", None ),
119 ( "GL_COLOR_MATERIAL", GLboolean,
120 ["ctx->Light.ColorMaterialEnabled"], "", None ),
121 ( "GL_COLOR_MATERIAL_FACE", GLenum,
122 ["ctx->Light.ColorMaterialFace"], "", None ),
123 ( "GL_COLOR_MATERIAL_PARAMETER", GLenum,
124 ["ctx->Light.ColorMaterialMode"], "", None ),
125 ( "GL_COLOR_WRITEMASK", GLint,
126 [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0",
127 "ctx->Color.ColorMask[GCOMP] ? 1 : 0",
128 "ctx->Color.ColorMask[BCOMP] ? 1 : 0",
129 "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ),
130 ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ),
131 ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ),
132 ( "GL_CURRENT_COLOR", GLfloatN,
133 [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]",
134 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]",
135 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
136 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
137 "FLUSH_CURRENT(ctx, 0);", None ),
138 ( "GL_CURRENT_INDEX", GLfloat,
139 [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]" ],
140 "FLUSH_CURRENT(ctx, 0);", None ),
141 ( "GL_CURRENT_NORMAL", GLfloatN,
142 [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
143 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]",
144 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"],
145 "FLUSH_CURRENT(ctx, 0);", None ),
146 ( "GL_CURRENT_RASTER_COLOR", GLfloatN,
147 ["ctx->Current.RasterColor[0]",
148 "ctx->Current.RasterColor[1]",
149 "ctx->Current.RasterColor[2]",
150 "ctx->Current.RasterColor[3]"], "", None ),
151 ( "GL_CURRENT_RASTER_DISTANCE", GLfloat,
152 ["ctx->Current.RasterDistance"], "", None ),
153 ( "GL_CURRENT_RASTER_INDEX", GLfloat,
154 ["ctx->Current.RasterIndex"], "", None ),
155 ( "GL_CURRENT_RASTER_POSITION", GLfloat,
156 ["ctx->Current.RasterPos[0]",
157 "ctx->Current.RasterPos[1]",
158 "ctx->Current.RasterPos[2]",
159 "ctx->Current.RasterPos[3]"], "", None ),
160 ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat,
161 ["ctx->Current.RasterTexCoords[texUnit][0]",
162 "ctx->Current.RasterTexCoords[texUnit][1]",
163 "ctx->Current.RasterTexCoords[texUnit][2]",
164 "ctx->Current.RasterTexCoords[texUnit][3]"],
165 "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
166 ( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean,
167 ["ctx->Current.RasterPosValid"], "", None ),
168 ( "GL_CURRENT_TEXTURE_COORDS", GLfloat,
169 ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]",
170 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
171 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
172 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
173 "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
174 ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),
175 ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
176 "", None ),
177 ( "GL_DEPTH_CLEAR_VALUE", GLfloat, ["ctx->Depth.Clear"], "", None ),
178 ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),
179 ( "GL_DEPTH_RANGE", GLfloatN,
180 [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
181 ( "GL_DEPTH_SCALE", GLfloat, ["ctx->Pixel.DepthScale"], "", None ),
182 ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ),
183 ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ),
184 ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ),
185 ( "GL_DOUBLEBUFFER", GLboolean,
186 ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ),
187 ( "GL_DRAW_BUFFER", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ),
188 ( "GL_EDGE_FLAG", GLboolean, ["ctx->Current.EdgeFlag"],
189 "FLUSH_CURRENT(ctx, 0);", None ),
190 ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ),
191 ( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", None ),
192 ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ),
193 ( "GL_FOG_COLOR", GLfloatN,
194 [ "ctx->Fog.Color[0]",
195 "ctx->Fog.Color[1]",
196 "ctx->Fog.Color[2]",
197 "ctx->Fog.Color[3]" ], "", None ),
198 ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ),
199 ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ),
200 ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ),
201 ( "GL_FOG_INDEX", GLfloat, ["ctx->Fog.Index"], "", None ),
202 ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ),
203 ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ),
204 ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ),
205 ( "GL_GREEN_BIAS", GLfloat, ["ctx->Pixel.GreenBias"], "", None ),
206 ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"],
207 "", None ),
208 ( "GL_GREEN_SCALE", GLfloat, ["ctx->Pixel.GreenScale"], "", None ),
209 ( "GL_INDEX_BITS", GLint, ["ctx->DrawBuffer->Visual.indexBits"],
210 "", None ),
211 ( "GL_INDEX_CLEAR_VALUE", GLint, ["ctx->Color.ClearIndex"], "", None ),
212 ( "GL_INDEX_MODE", GLboolean, ["!ctx->DrawBuffer->Visual.rgbMode"],
213 "", None ),
214 ( "GL_INDEX_OFFSET", GLint, ["ctx->Pixel.IndexOffset"], "", None ),
215 ( "GL_INDEX_SHIFT", GLint, ["ctx->Pixel.IndexShift"], "", None ),
216 ( "GL_INDEX_WRITEMASK", GLint, ["ctx->Color.IndexMask"], "", None ),
217 ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ),
218 ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ),
219 ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ),
220 ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ),
221 ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ),
222 ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ),
223 ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ),
224 ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ),
225 ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ),
226 ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN,
227 ["ctx->Light.Model.Ambient[0]",
228 "ctx->Light.Model.Ambient[1]",
229 "ctx->Light.Model.Ambient[2]",
230 "ctx->Light.Model.Ambient[3]"], "", None ),
231 ( "GL_LIGHT_MODEL_COLOR_CONTROL", GLenum,
232 ["ctx->Light.Model.ColorControl"], "", None ),
233 ( "GL_LIGHT_MODEL_LOCAL_VIEWER", GLboolean,
234 ["ctx->Light.Model.LocalViewer"], "", None ),
235 ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ),
236 ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ),
237 ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ),
238 ( "GL_LINE_STIPPLE", GLboolean, ["ctx->Line.StippleFlag"], "", None ),
239 ( "GL_LINE_STIPPLE_PATTERN", GLint, ["ctx->Line.StipplePattern"], "", None ),
240 ( "GL_LINE_STIPPLE_REPEAT", GLint, ["ctx->Line.StippleFactor"], "", None ),
241 ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ),
242 ( "GL_LINE_WIDTH_GRANULARITY", GLfloat,
243 ["ctx->Const.LineWidthGranularity"], "", None ),
244 ( "GL_LINE_WIDTH_RANGE", GLfloat,
245 ["ctx->Const.MinLineWidthAA",
246 "ctx->Const.MaxLineWidthAA"], "", None ),
247 ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat,
248 ["ctx->Const.MinLineWidth",
249 "ctx->Const.MaxLineWidth"], "", None ),
250 ( "GL_LIST_BASE", GLint, ["ctx->List.ListBase"], "", None ),
251 ( "GL_LIST_INDEX", GLint, ["ctx->ListState.CurrentListNum"], "", None ),
252 ( "GL_LIST_MODE", GLenum, ["mode"],
253 """GLenum mode;
254 if (!ctx->CompileFlag)
255 mode = 0;
256 else if (ctx->ExecuteFlag)
257 mode = GL_COMPILE_AND_EXECUTE;
258 else
259 mode = GL_COMPILE;""", None ),
260 ( "GL_INDEX_LOGIC_OP", GLboolean, ["ctx->Color.IndexLogicOpEnabled"], "", None ),
261 ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ),
262 ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ),
263 ( "GL_MAP1_COLOR_4", GLboolean, ["ctx->Eval.Map1Color4"], "", None ),
264 ( "GL_MAP1_GRID_DOMAIN", GLfloat,
265 ["ctx->Eval.MapGrid1u1",
266 "ctx->Eval.MapGrid1u2"], "", None ),
267 ( "GL_MAP1_GRID_SEGMENTS", GLint, ["ctx->Eval.MapGrid1un"], "", None ),
268 ( "GL_MAP1_INDEX", GLboolean, ["ctx->Eval.Map1Index"], "", None ),
269 ( "GL_MAP1_NORMAL", GLboolean, ["ctx->Eval.Map1Normal"], "", None ),
270 ( "GL_MAP1_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map1TextureCoord1"], "", None ),
271 ( "GL_MAP1_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map1TextureCoord2"], "", None ),
272 ( "GL_MAP1_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map1TextureCoord3"], "", None ),
273 ( "GL_MAP1_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map1TextureCoord4"], "", None ),
274 ( "GL_MAP1_VERTEX_3", GLboolean, ["ctx->Eval.Map1Vertex3"], "", None ),
275 ( "GL_MAP1_VERTEX_4", GLboolean, ["ctx->Eval.Map1Vertex4"], "", None ),
276 ( "GL_MAP2_COLOR_4", GLboolean, ["ctx->Eval.Map2Color4"], "", None ),
277 ( "GL_MAP2_GRID_DOMAIN", GLfloat,
278 ["ctx->Eval.MapGrid2u1",
279 "ctx->Eval.MapGrid2u2",
280 "ctx->Eval.MapGrid2v1",
281 "ctx->Eval.MapGrid2v2"], "", None ),
282 ( "GL_MAP2_GRID_SEGMENTS", GLint,
283 ["ctx->Eval.MapGrid2un",
284 "ctx->Eval.MapGrid2vn"], "", None ),
285 ( "GL_MAP2_INDEX", GLboolean, ["ctx->Eval.Map2Index"], "", None ),
286 ( "GL_MAP2_NORMAL", GLboolean, ["ctx->Eval.Map2Normal"], "", None ),
287 ( "GL_MAP2_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map2TextureCoord1"], "", None ),
288 ( "GL_MAP2_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map2TextureCoord2"], "", None ),
289 ( "GL_MAP2_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map2TextureCoord3"], "", None ),
290 ( "GL_MAP2_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map2TextureCoord4"], "", None ),
291 ( "GL_MAP2_VERTEX_3", GLboolean, ["ctx->Eval.Map2Vertex3"], "", None ),
292 ( "GL_MAP2_VERTEX_4", GLboolean, ["ctx->Eval.Map2Vertex4"], "", None ),
293 ( "GL_MAP_COLOR", GLboolean, ["ctx->Pixel.MapColorFlag"], "", None ),
294 ( "GL_MAP_STENCIL", GLboolean, ["ctx->Pixel.MapStencilFlag"], "", None ),
295 ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ),
296
297 ( "GL_MAX_ATTRIB_STACK_DEPTH", GLint, ["MAX_ATTRIB_STACK_DEPTH"], "", None ),
298 ( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GLint, ["MAX_CLIENT_ATTRIB_STACK_DEPTH"], "", None ),
299 ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
300 ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
301 ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
302 ( "GL_MAX_EVAL_ORDER", GLint, ["MAX_EVAL_ORDER"], "", None ),
303 ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
304 ( "GL_MAX_LIST_NESTING", GLint, ["MAX_LIST_NESTING"], "", None ),
305 ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ),
306 ( "GL_MAX_NAME_STACK_DEPTH", GLint, ["MAX_NAME_STACK_DEPTH"], "", None ),
307 ( "GL_MAX_PIXEL_MAP_TABLE", GLint, ["MAX_PIXEL_MAP_TABLE"], "", None ),
308 ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ),
309 ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
310 ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ),
311 ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
312 ( "GL_MAX_VIEWPORT_DIMS", GLint,
313 ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"],
314 "", None ),
315 ( "GL_MODELVIEW_MATRIX", GLfloat,
316 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
317 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
318 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
319 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
320 "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
321 ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ),
322 ( "GL_NAME_STACK_DEPTH", GLint, ["ctx->Select.NameStackDepth"], "", None ),
323 ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ),
324 ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ),
325 ( "GL_PACK_LSB_FIRST", GLboolean, ["ctx->Pack.LsbFirst"], "", None ),
326 ( "GL_PACK_ROW_LENGTH", GLint, ["ctx->Pack.RowLength"], "", None ),
327 ( "GL_PACK_SKIP_PIXELS", GLint, ["ctx->Pack.SkipPixels"], "", None ),
328 ( "GL_PACK_SKIP_ROWS", GLint, ["ctx->Pack.SkipRows"], "", None ),
329 ( "GL_PACK_SWAP_BYTES", GLboolean, ["ctx->Pack.SwapBytes"], "", None ),
330 ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ),
331 ( "GL_PACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Pack.ImageHeight"], "", None ),
332 ( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", None ),
333 ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
334 ["ctx->Hint.PerspectiveCorrection"], "", None ),
335 ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->Pixel.MapAtoAsize"], "", None ),
336 ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->Pixel.MapBtoBsize"], "", None ),
337 ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->Pixel.MapGtoGsize"], "", None ),
338 ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->Pixel.MapItoAsize"], "", None ),
339 ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->Pixel.MapItoBsize"], "", None ),
340 ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->Pixel.MapItoGsize"], "", None ),
341 ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->Pixel.MapItoIsize"], "", None ),
342 ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->Pixel.MapItoRsize"], "", None ),
343 ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->Pixel.MapRtoRsize"], "", None ),
344 ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->Pixel.MapStoSsize"], "", None ),
345 ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ),
346 ( "GL_POINT_SIZE_GRANULARITY", GLfloat,
347 ["ctx->Const.PointSizeGranularity"], "", None ),
348 ( "GL_POINT_SIZE_RANGE", GLfloat,
349 ["ctx->Const.MinPointSizeAA",
350 "ctx->Const.MaxPointSizeAA"], "", None ),
351 ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat,
352 ["ctx->Const.MinPointSize",
353 "ctx->Const.MaxPointSize"], "", None ),
354 ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ),
355 ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ),
356 ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ),
357 ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ),
358 ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat,
359 ["ctx->Point.Threshold"], "", None ),
360 ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat,
361 ["ctx->Point.Params[0]",
362 "ctx->Point.Params[1]",
363 "ctx->Point.Params[2]"], "", None ),
364 ( "GL_POLYGON_MODE", GLenum,
365 ["ctx->Polygon.FrontMode",
366 "ctx->Polygon.BackMode"], "", None ),
367 ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ),
368 ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ),
369 ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ),
370 ( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ),
371 ( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ),
372 ( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ),
373 ( "GL_PROJECTION_MATRIX", GLfloat,
374 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
375 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
376 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
377 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
378 "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
379 ( "GL_PROJECTION_STACK_DEPTH", GLint,
380 ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
381 ( "GL_READ_BUFFER", GLenum, ["ctx->ReadBuffer->ColorReadBuffer"], "", None ),
382 ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ),
383 ( "GL_RED_BITS", GLint, [" ctx->DrawBuffer->Visual.redBits "], "", None ),
384 ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ),
385 ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ),
386 ( "GL_RESCALE_NORMAL", GLboolean,
387 ["ctx->Transform.RescaleNormals"], "", None ),
388 ( "GL_RGBA_MODE", GLboolean, ["ctx->DrawBuffer->Visual.rgbMode"],
389 "", None ),
390 ( "GL_SCISSOR_BOX", GLint,
391 ["ctx->Scissor.X",
392 "ctx->Scissor.Y",
393 "ctx->Scissor.Width",
394 "ctx->Scissor.Height"], "", None ),
395 ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ),
396 ( "GL_SELECTION_BUFFER_SIZE", GLint, ["ctx->Select.BufferSize"], "", None ),
397 ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ),
398 ( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean,
399 ["ctx->Texture.SharedPalette"], "", None ),
400 ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ),
401 ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ),
402 ( "GL_STENCIL_FAIL", GLenum,
403 ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ),
404 ( "GL_STENCIL_FUNC", GLenum,
405 ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ),
406 ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum,
407 ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ),
408 ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum,
409 ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ),
410 ( "GL_STENCIL_REF", GLint,
411 ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ),
412 ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ),
413 ( "GL_STENCIL_VALUE_MASK", GLint,
414 ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ),
415 ( "GL_STENCIL_WRITEMASK", GLint,
416 ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ),
417 ( "GL_STEREO", GLboolean, ["ctx->DrawBuffer->Visual.stereoMode"],
418 "", None ),
419 ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ),
420 ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ),
421 ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
422 ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ),
423 ( "GL_TEXTURE_BINDING_1D", GLint,
424 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ),
425 ( "GL_TEXTURE_BINDING_2D", GLint,
426 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ),
427 ( "GL_TEXTURE_BINDING_3D", GLint,
428 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ),
429 ( "GL_TEXTURE_ENV_COLOR", GLfloatN,
430 ["color[0]", "color[1]", "color[2]", "color[3]"],
431 "const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;",
432 None ),
433 ( "GL_TEXTURE_ENV_MODE", GLenum,
434 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode"], "", None ),
435 ( "GL_TEXTURE_GEN_S", GLboolean,
436 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ),
437 ( "GL_TEXTURE_GEN_T", GLboolean,
438 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None ),
439 ( "GL_TEXTURE_GEN_R", GLboolean,
440 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None ),
441 ( "GL_TEXTURE_GEN_Q", GLboolean,
442 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)"], "", None ),
443 ( "GL_TEXTURE_MATRIX", GLfloat,
444 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
445 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
446 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
447 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
448 "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
449 ( "GL_TEXTURE_STACK_DEPTH", GLint,
450 ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ),
451 ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ),
452 ( "GL_UNPACK_LSB_FIRST", GLboolean, ["ctx->Unpack.LsbFirst"], "", None ),
453 ( "GL_UNPACK_ROW_LENGTH", GLint, ["ctx->Unpack.RowLength"], "", None ),
454 ( "GL_UNPACK_SKIP_PIXELS", GLint, ["ctx->Unpack.SkipPixels"], "", None ),
455 ( "GL_UNPACK_SKIP_ROWS", GLint, ["ctx->Unpack.SkipRows"], "", None ),
456 ( "GL_UNPACK_SWAP_BYTES", GLboolean, ["ctx->Unpack.SwapBytes"], "", None ),
457 ( "GL_UNPACK_SKIP_IMAGES_EXT", GLint, ["ctx->Unpack.SkipImages"], "", None ),
458 ( "GL_UNPACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Unpack.ImageHeight"], "", None ),
459 ( "GL_UNPACK_CLIENT_STORAGE_APPLE", GLboolean, ["ctx->Unpack.ClientStorage"], "", None ),
460 ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y",
461 "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ),
462 ( "GL_ZOOM_X", GLfloat, ["ctx->Pixel.ZoomX"], "", None ),
463 ( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", None ),
464
465 # Vertex arrays
466 ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.Vertex.Enabled"], "", None ),
467 ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.Vertex.Size"], "", None ),
468 ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.Vertex.Type"], "", None ),
469 ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.Vertex.Stride"], "", None ),
470 ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
471 ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.Normal.Enabled"], "", None ),
472 ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.Normal.Type"], "", None ),
473 ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.Normal.Stride"], "", None ),
474 ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
475 ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.Color.Enabled"], "", None ),
476 ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.Color.Size"], "", None ),
477 ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.Color.Type"], "", None ),
478 ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.Color.Stride"], "", None ),
479 ( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
480 ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.Index.Enabled"], "", None ),
481 ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.Index.Type"], "", None ),
482 ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.Index.Stride"], "", None ),
483 ( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
484 ( "GL_TEXTURE_COORD_ARRAY", GLboolean,
485 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
486 ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
487 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
488 ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
489 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
490 ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
491 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
492 ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
493 ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.EdgeFlag.Enabled"], "", None ),
494 ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.EdgeFlag.Stride"], "", None ),
495 ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
496
497 # GL_ARB_multitexture
498 ( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
499 ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ),
500 ( "GL_ACTIVE_TEXTURE_ARB", GLint,
501 [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ),
502 ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
503 ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ),
504
505 # GL_ARB_texture_cube_map
506 ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
507 ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", ["ARB_texture_cube_map"] ),
508 ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
509 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name"],
510 "", ["ARB_texture_cube_map"] ),
511 ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
512 ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
513 "", ["ARB_texture_cube_map"]),
514
515 # GL_ARB_texture_compression */
516 ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint,
517 ["ctx->Hint.TextureCompression"], "", ["ARB_texture_compression"] ),
518 ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
519 ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"],
520 "", ["ARB_texture_compression"] ),
521 ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
522 [],
523 """GLint formats[100];
524 GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
525 ASSERT(n <= 100);
526 for (i = 0; i < n; i++)
527 params[i] = ENUM_TO_INT(formats[i]);""",
528 ["ARB_texture_compression"] ),
529
530 # GL_EXT_compiled_vertex_array
531 ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"],
532 "", ["EXT_compiled_vertex_array"] ),
533 ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"],
534 "", ["EXT_compiled_vertex_array"] ),
535
536 # GL_ARB_transpose_matrix
537 ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat,
538 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
539 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
540 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
541 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
542 "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
543 ( "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", GLfloat,
544 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
545 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
546 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
547 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
548 "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
549 ( "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", GLfloat,
550 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
551 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
552 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
553 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
554 "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
555 ( "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", GLfloat,
556 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
557 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
558 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
559 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
560 "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
561
562 # GL_SGI_color_matrix (also in 1.2 imaging)
563 ( "GL_COLOR_MATRIX_SGI", GLfloat,
564 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
565 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
566 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
567 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
568 "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
569 ( "GL_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
570 ["ctx->ColorMatrixStack.Depth + 1"], "", None ),
571 ( "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
572 ["MAX_COLOR_STACK_DEPTH"], "", None ),
573 ( "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", GLfloat,
574 ["ctx->Pixel.PostColorMatrixScale[0]"], "", None ),
575 ( "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", GLfloat,
576 ["ctx->Pixel.PostColorMatrixScale[1]"], "", None ),
577 ( "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", GLfloat,
578 ["ctx->Pixel.PostColorMatrixScale[2]"], "", None ),
579 ( "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", GLfloat,
580 ["ctx->Pixel.PostColorMatrixScale[3]"], "", None ),
581 ( "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", GLfloat,
582 ["ctx->Pixel.PostColorMatrixBias[0]"], "", None ),
583 ( "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", GLfloat,
584 ["ctx->Pixel.PostColorMatrixBias[1]"], "", None ),
585 ( "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", GLfloat,
586 ["ctx->Pixel.PostColorMatrixBias[2]"], "", None ),
587 ( "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", GLfloat,
588 ["ctx->Pixel.PostColorMatrixBias[3]"], "", None ),
589
590 # GL_EXT_convolution (also in 1.2 imaging)
591 ( "GL_CONVOLUTION_1D_EXT", GLboolean,
592 ["ctx->Pixel.Convolution1DEnabled"], "", ["EXT_convolution"] ),
593 ( "GL_CONVOLUTION_2D_EXT", GLboolean,
594 ["ctx->Pixel.Convolution2DEnabled"], "", ["EXT_convolution"] ),
595 ( "GL_SEPARABLE_2D_EXT", GLboolean,
596 ["ctx->Pixel.Separable2DEnabled"], "", ["EXT_convolution"] ),
597 ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat,
598 ["ctx->Pixel.PostConvolutionScale[0]"], "", ["EXT_convolution"] ),
599 ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat,
600 ["ctx->Pixel.PostConvolutionScale[1]"], "", ["EXT_convolution"] ),
601 ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat,
602 ["ctx->Pixel.PostConvolutionScale[2]"], "", ["EXT_convolution"] ),
603 ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat,
604 ["ctx->Pixel.PostConvolutionScale[3]"], "", ["EXT_convolution"] ),
605 ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat,
606 ["ctx->Pixel.PostConvolutionBias[0]"], "", ["EXT_convolution"] ),
607 ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat,
608 ["ctx->Pixel.PostConvolutionBias[1]"], "", ["EXT_convolution"] ),
609 ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat,
610 ["ctx->Pixel.PostConvolutionBias[2]"], "", ["EXT_convolution"] ),
611 ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat,
612 ["ctx->Pixel.PostConvolutionBias[3]"], "", ["EXT_convolution"] ),
613
614 # GL_EXT_histogram / GL_ARB_imaging
615 ( "GL_HISTOGRAM", GLboolean,
616 [ "ctx->Pixel.HistogramEnabled" ], "", ["EXT_histogram"] ),
617 ( "GL_MINMAX", GLboolean,
618 [ "ctx->Pixel.MinMaxEnabled" ], "", ["EXT_histogram"] ),
619
620 # GL_SGI_color_table / GL_ARB_imaging
621 ( "GL_COLOR_TABLE_SGI", GLboolean,
622 ["ctx->Pixel.ColorTableEnabled"], "", ["SGI_color_table"] ),
623 ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean,
624 ["ctx->Pixel.PostConvolutionColorTableEnabled"], "", ["SGI_color_table"] ),
625 ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean,
626 ["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", ["SGI_color_table"] ),
627
628 # GL_SGI_texture_color_table
629 ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean,
630 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"],
631 "", ["SGI_texture_color_table"] ),
632
633 # GL_EXT_secondary_color
634 ( "GL_COLOR_SUM_EXT", GLboolean,
635 ["ctx->Fog.ColorSumEnabled"], "",
636 ["EXT_secondary_color", "ARB_vertex_program"] ),
637 ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN,
638 ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]",
639 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]",
640 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]",
641 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
642 "FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ),
643 ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean,
644 ["ctx->Array.SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ),
645 ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum,
646 ["ctx->Array.SecondaryColor.Type"], "", ["EXT_secondary_color"] ),
647 ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint,
648 ["ctx->Array.SecondaryColor.Stride"], "", ["EXT_secondary_color"] ),
649 ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint,
650 ["ctx->Array.SecondaryColor.Size"], "", ["EXT_secondary_color"] ),
651
652 # GL_EXT_fog_coord
653 ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat,
654 ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
655 "FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ),
656 ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.FogCoord.Enabled"],
657 "", ["EXT_fog_coord"] ),
658 ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.FogCoord.Type"],
659 "", ["EXT_fog_coord"] ),
660 ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.FogCoord.Stride"],
661 "", ["EXT_fog_coord"] ),
662 ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"],
663 "", ["EXT_fog_coord"] ),
664
665 # GL_EXT_texture_lod_bias
666 ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat,
667 ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]),
668
669 # GL_EXT_texture_filter_anisotropic
670 ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
671 ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]),
672
673 # GL_ARB_multisample
674 ( "GL_MULTISAMPLE_ARB", GLboolean,
675 ["ctx->Multisample.Enabled"], "", ["ARB_multisample"] ),
676 ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
677 ["ctx->Multisample.SampleAlphaToCoverage"], "", ["ARB_multisample"] ),
678 ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
679 ["ctx->Multisample.SampleAlphaToOne"], "", ["ARB_multisample"] ),
680 ( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
681 ["ctx->Multisample.SampleCoverage"], "", ["ARB_multisample"] ),
682 ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
683 ["ctx->Multisample.SampleCoverageValue"], "", ["ARB_multisample"] ),
684 ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
685 ["ctx->Multisample.SampleCoverageInvert"], "", ["ARB_multisample"] ),
686 ( "GL_SAMPLE_BUFFERS_ARB", GLint,
687 ["ctx->DrawBuffer->Visual.sampleBuffers"], "", ["ARB_multisample"] ),
688 ( "GL_SAMPLES_ARB", GLint,
689 ["ctx->DrawBuffer->Visual.samples"], "", ["ARB_multisample"] ),
690
691 # GL_IBM_rasterpos_clip
692 ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean,
693 ["ctx->Transform.RasterPositionUnclipped"], "", ["IBM_rasterpos_clip"] ),
694
695 # GL_NV_point_sprite
696 ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB
697 "", ["NV_point_sprite", "ARB_point_sprite"] ),
698 ( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"],
699 "", ["NV_point_sprite"] ),
700 ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"],
701 "", ["NV_point_sprite", "ARB_point_sprite"] ),
702
703 # GL_SGIS_generate_mipmap
704 ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
705 "", ["SGIS_generate_mipmap"] ),
706
707 # GL_NV_vertex_program
708 ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
709 ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
710 "", ["NV_vertex_program"] ),
711 ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
712 ["ctx->Array.VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
713 ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
714 ["ctx->Array.VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ),
715 ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
716 ["ctx->Array.VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ),
717 ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
718 ["ctx->Array.VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ),
719 ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
720 ["ctx->Array.VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ),
721 ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
722 ["ctx->Array.VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ),
723 ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
724 ["ctx->Array.VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ),
725 ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
726 ["ctx->Array.VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ),
727 ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
728 ["ctx->Array.VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ),
729 ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
730 ["ctx->Array.VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ),
731 ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
732 ["ctx->Array.VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ),
733 ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
734 ["ctx->Array.VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ),
735 ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
736 ["ctx->Array.VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ),
737 ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
738 ["ctx->Array.VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ),
739 ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
740 ["ctx->Array.VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ),
741 ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
742 ["ctx->Array.VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ),
743 ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
744 ["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ),
745 ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
746 ["ctx->Eval.Map1Attrib[1]"], "", ["NV_vertex_program"] ),
747 ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean,
748 ["ctx->Eval.Map1Attrib[2]"], "", ["NV_vertex_program"] ),
749 ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean,
750 ["ctx->Eval.Map1Attrib[3]"], "", ["NV_vertex_program"] ),
751 ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean,
752 ["ctx->Eval.Map1Attrib[4]"], "", ["NV_vertex_program"] ),
753 ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean,
754 ["ctx->Eval.Map1Attrib[5]"], "", ["NV_vertex_program"] ),
755 ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean,
756 ["ctx->Eval.Map1Attrib[6]"], "", ["NV_vertex_program"] ),
757 ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean,
758 ["ctx->Eval.Map1Attrib[7]"], "", ["NV_vertex_program"] ),
759 ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean,
760 ["ctx->Eval.Map1Attrib[8]"], "", ["NV_vertex_program"] ),
761 ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean,
762 ["ctx->Eval.Map1Attrib[9]"], "", ["NV_vertex_program"] ),
763 ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean,
764 ["ctx->Eval.Map1Attrib[10]"], "", ["NV_vertex_program"] ),
765 ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean,
766 ["ctx->Eval.Map1Attrib[11]"], "", ["NV_vertex_program"] ),
767 ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean,
768 ["ctx->Eval.Map1Attrib[12]"], "", ["NV_vertex_program"] ),
769 ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean,
770 ["ctx->Eval.Map1Attrib[13]"], "", ["NV_vertex_program"] ),
771 ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean,
772 ["ctx->Eval.Map1Attrib[14]"], "", ["NV_vertex_program"] ),
773 ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean,
774 ["ctx->Eval.Map1Attrib[15]"], "", ["NV_vertex_program"] ),
775
776 # GL_NV_fragment_program
777 ( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
778 ["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ),
779 ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
780 ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
781 "", ["NV_fragment_program"] ),
782 ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint,
783 ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", ["NV_fragment_program"] ),
784
785 # GL_NV_texture_rectangle
786 ( "GL_TEXTURE_RECTANGLE_NV", GLboolean,
787 ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", ["NV_texture_rectangle"] ),
788 ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint,
789 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name"],
790 "", ["NV_texture_rectangle"] ),
791 ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint,
792 ["ctx->Const.MaxTextureRectSize"], "", ["NV_texture_rectangle"] ),
793
794 # GL_EXT_stencil_two_side
795 ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean,
796 ["ctx->Stencil.TestTwoSide"], "", ["EXT_stencil_two_side"] ),
797 ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum,
798 ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"],
799 "", ["EXT_stencil_two_side"] ),
800
801 # GL_NV_light_max_exponent
802 ( "GL_MAX_SHININESS_NV", GLfloat,
803 ["ctx->Const.MaxShininess"], "", ["NV_light_max_exponent"] ),
804 ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat,
805 ["ctx->Const.MaxSpotExponent"], "", ["NV_light_max_exponent"] ),
806
807 # GL_ARB_vertex_buffer_object
808 ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
809 ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
810 ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
811 ["ctx->Array.Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
812 ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
813 ["ctx->Array.Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
814 ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
815 ["ctx->Array.Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
816 ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
817 ["ctx->Array.Index.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
818 ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
819 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
820 "", ["ARB_vertex_buffer_object"] ),
821 ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
822 ["ctx->Array.EdgeFlag.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
823 ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
824 ["ctx->Array.SecondaryColor.BufferObj->Name"],
825 "", ["ARB_vertex_buffer_object"] ),
826 ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
827 ["ctx->Array.FogCoord.BufferObj->Name"],
828 "", ["ARB_vertex_buffer_object"] ),
829 # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
830 ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
831 ["ctx->Array.ElementArrayBufferObj->Name"],
832 "", ["ARB_vertex_buffer_object"] ),
833
834 # GL_EXT_pixel_buffer_object
835 ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint,
836 ["ctx->Pack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
837 ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint,
838 ["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
839
840 # GL_ARB_vertex_program
841 ( "GL_VERTEX_PROGRAM_ARB", GLboolean, # == GL_VERTEX_PROGRAM_NV
842 ["ctx->VertexProgram.Enabled"], "",
843 ["ARB_vertex_program", "NV_vertex_program"] ),
844 ( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV
845 ["ctx->VertexProgram.PointSizeEnabled"], "",
846 ["ARB_vertex_program", "NV_vertex_program"] ),
847 ( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV
848 ["ctx->VertexProgram.TwoSideEnabled"], "",
849 ["ARB_vertex_program", "NV_vertex_program"] ),
850 ( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
851 ["ctx->Const.MaxProgramMatrixStackDepth"], "",
852 ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
853 ( "GL_MAX_PROGRAM_MATRICES_ARB", GLint, # == GL_MAX_TRACK_MATRICES_NV
854 ["ctx->Const.MaxProgramMatrices"], "",
855 ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
856 ( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV
857 ["ctx->CurrentStack->Depth + 1"], "",
858 ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
859 ( "GL_CURRENT_MATRIX_ARB", GLfloat, # == GL_CURRENT_MATRIX_NV
860 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
861 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
862 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
863 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
864 "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
865 ["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ),
866 ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
867 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
868 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
869 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
870 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
871 "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
872 ["ARB_vertex_program", "ARB_fragment_program"] ),
873 ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
874 ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
875 ( "GL_PROGRAM_ERROR_POSITION_ARB", GLint, # == GL_PROGRAM_ERROR_POSITION_NV
876 ["ctx->Program.ErrorPos"], "", ["NV_vertex_program",
877 "ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ),
878
879 # GL_ARB_fragment_program
880 ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
881 ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ),
882 ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV
883 ["ctx->Const.MaxTextureCoordUnits"], "",
884 ["ARB_fragment_program", "NV_fragment_program"] ),
885 ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV
886 ["ctx->Const.MaxTextureImageUnits"], "",
887 ["ARB_fragment_program", "NV_fragment_program"] ),
888
889 # GL_EXT_depth_bounds_test
890 ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,
891 ["ctx->Depth.BoundsTest"], "", ["EXT_depth_bounds_test"] ),
892 ( "GL_DEPTH_BOUNDS_EXT", GLfloat,
893 ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
894 "", ["EXT_depth_bounds_test"] ),
895
896 # GL_MESA_program_debug
897 ( "GL_FRAGMENT_PROGRAM_CALLBACK_MESA", GLboolean,
898 ["ctx->FragmentProgram.CallbackEnabled"], "", ["MESA_program_debug"] ),
899 ( "GL_VERTEX_PROGRAM_CALLBACK_MESA", GLboolean,
900 ["ctx->VertexProgram.CallbackEnabled"], "", ["MESA_program_debug"] ),
901 ( "GL_FRAGMENT_PROGRAM_POSITION_MESA", GLint,
902 ["ctx->FragmentProgram.CurrentPosition"], "", ["MESA_program_debug"] ),
903 ( "GL_VERTEX_PROGRAM_POSITION_MESA", GLint,
904 ["ctx->VertexProgram.CurrentPosition"], "", ["MESA_program_debug"] ),
905
906 # GL_ARB_draw_buffers
907 ( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
908 ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ),
909 ( "GL_DRAW_BUFFER0_ARB", GLenum,
910 ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", ["ARB_draw_buffers"] ),
911 ( "GL_DRAW_BUFFER1_ARB", GLenum,
912 ["buffer"],
913 """GLenum buffer;
914 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
915 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
916 return;
917 }
918 buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", ["ARB_draw_buffers"] ),
919 ( "GL_DRAW_BUFFER2_ARB", GLenum,
920 ["buffer"],
921 """GLenum buffer;
922 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
923 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
924 return;
925 }
926 buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", ["ARB_draw_buffers"] ),
927 ( "GL_DRAW_BUFFER3_ARB", GLenum,
928 ["buffer"],
929 """GLenum buffer;
930 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
931 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
932 return;
933 }
934 buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", ["ARB_draw_buffers"] ),
935 # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
936
937 # GL_OES_read_format
938 ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
939 ["ctx->Const.ColorReadType"], "", ["OES_read_format"] ),
940 ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
941 ["ctx->Const.ColorReadFormat"], "", ["OES_read_format"] ),
942
943 # GL_ATI_fragment_shader
944 ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", ["ATI_fragment_shader"] ),
945 ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
946 ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", ["ATI_fragment_shader"] ),
947 ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
948 ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", ["ATI_fragment_shader"] ),
949 ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", ["ATI_fragment_shader"] ),
950 ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
951 ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
952
953 # OpenGL 2.0
954 ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
955 ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
956 ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
957 ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
958 ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
959 ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
960
961 # GL_EXT_framebuffer_object
962 ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "",
963 ["EXT_framebuffer_object"] ),
964 ( "GL_RENDERBUFFER_BINDING_EXT", GLint,
965 ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
966 ["EXT_framebuffer_object"] ),
967 ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint,
968 ["ctx->Const.MaxColorAttachments"], "",
969 ["EXT_framebuffer_object"] ),
970 ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
971 ["ctx->Const.MaxRenderbufferSize"], "",
972 ["EXT_framebuffer_object"] ),
973
974 # GL_ARB_fragment_shader
975 ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
976 ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "", ["ARB_fragment_shader"] ),
977 ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum,
978 ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ),
979
980 # GL_ARB_vertex_shader
981 ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint,
982 ["MAX_VERTEX_UNIFORM_COMPONENTS"], "", ["ARB_vertex_shader"] ),
983 ( "GL_MAX_VARYING_FLOATS_ARB", GLint,
984 ["MAX_VARYING_FLOATS"], "", ["ARB_vertex_shader"] ),
985 ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
986 ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
987 ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
988 ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] )
989 ]
990
991
992 def ConversionFunc(fromType, toType):
993 """Return the name of the macro to convert between two data types."""
994 if fromType == toType:
995 return ""
996 elif fromType == GLfloat and toType == GLint:
997 return "IROUND"
998 elif fromType == GLfloatN and toType == GLfloat:
999 return ""
1000 elif fromType == GLint and toType == GLfloat: # but not GLfloatN!
1001 return "(GLfloat)"
1002 else:
1003 if fromType == GLfloatN:
1004 fromType = GLfloat
1005 fromStr = TypeStrings[fromType]
1006 fromStr = string.upper(fromStr[2:])
1007 toStr = TypeStrings[toType]
1008 toStr = string.upper(toStr[2:])
1009 return fromStr + "_TO_" + toStr
1010
1011
1012 def EmitGetFunction(stateVars, returnType):
1013 """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
1014 assert (returnType == GLboolean or
1015 returnType == GLint or
1016 returnType == GLfloat)
1017
1018 strType = TypeStrings[returnType]
1019 # Capitalize first letter of return type
1020 if returnType == GLint:
1021 function = "GetIntegerv"
1022 elif returnType == GLboolean:
1023 function = "GetBooleanv"
1024 elif returnType == GLfloat:
1025 function = "GetFloatv"
1026 else:
1027 abort()
1028
1029 print "void GLAPIENTRY"
1030 print "_mesa_%s( GLenum pname, %s *params )" % (function, strType)
1031 print "{"
1032 print " GET_CURRENT_CONTEXT(ctx);"
1033 print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
1034 print ""
1035 print " if (!params)"
1036 print " return;"
1037 print ""
1038 print " if (ctx->NewState)"
1039 print " _mesa_update_state(ctx);"
1040 print ""
1041 print " if (ctx->Driver.%s &&" % function
1042 print " ctx->Driver.%s(ctx, pname, params))" % function
1043 print " return;"
1044 print ""
1045 print " switch (pname) {"
1046
1047 for (name, varType, state, optionalCode, extensions) in stateVars:
1048 print " case " + name + ":"
1049 if extensions:
1050 if len(extensions) == 1:
1051 print (' CHECK_EXT1(%s, "%s");' %
1052 (extensions[0], function))
1053 elif len(extensions) == 2:
1054 print (' CHECK_EXT2(%s, %s, "%s");' %
1055 (extensions[0], extensions[1], function))
1056 elif len(extensions) == 3:
1057 print (' CHECK_EXT3(%s, %s, %s, "%s");' %
1058 (extensions[0], extensions[1], extensions[2], function))
1059 else:
1060 assert len(extensions) == 4
1061 print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' %
1062 (extensions[0], extensions[1], extensions[2], extensions[3], function))
1063 if optionalCode:
1064 print " {"
1065 print " " + optionalCode
1066 conversion = ConversionFunc(varType, returnType)
1067 n = len(state)
1068 for i in range(n):
1069 if conversion:
1070 print " params[%d] = %s(%s);" % (i, conversion, state[i])
1071 else:
1072 print " params[%d] = %s;" % (i, state[i])
1073 if optionalCode:
1074 print " }"
1075 print " break;"
1076
1077 print " default:"
1078 print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
1079 print " }"
1080 print "}"
1081 print ""
1082 return
1083
1084
1085
1086 def EmitHeader():
1087 """Print the get.c file header."""
1088 print """
1089 /***
1090 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
1091 ***/
1092
1093 #include "glheader.h"
1094 #include "context.h"
1095 #include "enable.h"
1096 #include "extensions.h"
1097 #include "fbobject.h"
1098 #include "get.h"
1099 #include "macros.h"
1100 #include "mtypes.h"
1101 #include "state.h"
1102 #include "texcompress.h"
1103
1104
1105 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
1106
1107 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
1108
1109 #define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
1110 #define ENUM_TO_INT(E) ( (GLint) (E) )
1111 #define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
1112
1113 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
1114 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
1115
1116
1117 /*
1118 * Check if named extension is enabled, if not generate error and return.
1119 */
1120 #define CHECK_EXT1(EXT1, FUNC) \\
1121 if (!ctx->Extensions.EXT1) { \\
1122 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1123 return; \\
1124 }
1125
1126 /*
1127 * Check if either of two extensions is enabled.
1128 */
1129 #define CHECK_EXT2(EXT1, EXT2, FUNC) \\
1130 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\
1131 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1132 return; \\
1133 }
1134
1135 /*
1136 * Check if either of three extensions is enabled.
1137 */
1138 #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\
1139 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
1140 !ctx->Extensions.EXT3) { \\
1141 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1142 return; \\
1143 }
1144
1145 /*
1146 * Check if either of four extensions is enabled.
1147 */
1148 #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\
1149 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
1150 !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\
1151 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
1152 return; \\
1153 }
1154
1155 """
1156 return
1157
1158
1159
1160 def EmitGetDoublev():
1161 print """
1162 void GLAPIENTRY
1163 _mesa_GetDoublev( GLenum pname, GLdouble *params )
1164 {
1165 const GLfloat magic = -1234.5F;
1166 GLfloat values[16];
1167 GLuint i;
1168
1169 if (!params)
1170 return;
1171
1172 /* Init temp array to magic numbers so we can figure out how many values
1173 * are returned by the GetFloatv() call.
1174 */
1175 for (i = 0; i < 16; i++)
1176 values[i] = magic;
1177
1178 _mesa_GetFloatv(pname, values);
1179
1180 for (i = 0; i < 16 && values[i] != magic; i++)
1181 params[i] = (GLdouble) values[i];
1182 }
1183 """
1184
1185
1186
1187
1188 EmitHeader()
1189 # XXX Maybe sort the StateVars list
1190 EmitGetFunction(StateVars, GLboolean)
1191 EmitGetFunction(StateVars, GLfloat)
1192 EmitGetFunction(StateVars, GLint)
1193 EmitGetDoublev()
1194