new MESA_DEBUG option: disassem
[mesa.git] / src / mesa / main / get_gen.py
1 #!/usr/bin/env python
2
3 # Mesa 3-D graphics library
4 #
5 # Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 #
7 # Permission is hereby granted, free of charge, to any person obtaining a
8 # copy of this software and associated documentation files (the "Software"),
9 # to deal in the Software without restriction, including without limitation
10 # the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 # and/or sell copies of the Software, and to permit persons to whom the
12 # Software is furnished to do so, subject to the following conditions:
13 #
14 # The above copyright notice and this permission notice shall be included
15 # in all copies or substantial portions of the Software.
16 #
17 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 # BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23
24
25 # This script is used to generate the get.c file:
26 # python get_gen.py > get.c
27
28
29 import string
30
31
32 GLint = 1
33 GLenum = 2
34 GLfloat = 3
35 GLdouble = 4
36 GLboolean = 5
37 GLfloatN = 6 # A normalized value, such as a color or depth range
38
39
40 TypeStrings = {
41 GLint : "GLint",
42 GLenum : "GLenum",
43 GLfloat : "GLfloat",
44 GLdouble : "GLdouble",
45 GLboolean : "GLboolean"
46 }
47
48
49 # Each entry is a tuple of:
50 # - the GL state name, such as GL_CURRENT_COLOR
51 # - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
52 # - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
53 # - optional extra code or empty string
54 # - optional extension to check, or None (XXX this should be a list!)
55 #
56 StateVars = [
57 ( "GL_ACCUM_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.accumRedBits"],
58 "", None ),
59 ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.accumGreenBits"],
60 "", None ),
61 ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.accumBlueBits"],
62 "", None ),
63 ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.accumAlphaBits"],
64 "", None ),
65 ( "GL_ACCUM_CLEAR_VALUE", GLfloatN,
66 [ "ctx->Accum.ClearColor[0]",
67 "ctx->Accum.ClearColor[1]",
68 "ctx->Accum.ClearColor[2]",
69 "ctx->Accum.ClearColor[3]" ],
70 "", None ),
71 ( "GL_ALPHA_BIAS", GLfloat, ["ctx->Pixel.AlphaBias"], "", None ),
72 ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"],
73 "", None ),
74 ( "GL_ALPHA_SCALE", GLfloat, ["ctx->Pixel.AlphaScale"], "", None ),
75 ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ),
76 ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ),
77 ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ),
78 ( "GL_ATTRIB_STACK_DEPTH", GLint, ["ctx->AttribStackDepth"], "", None ),
79 ( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", None ),
80 ( "GL_AUX_BUFFERS", GLint, ["ctx->DrawBuffer->Visual.numAuxBuffers"],
81 "", None ),
82 ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ),
83 ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
84 ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
85 ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
86 ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
87 ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None ),
88 ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None ),
89 ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None),
90 ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "],
91 "", None ),
92 ( "GL_BLEND_COLOR_EXT", GLfloatN,
93 [ "ctx->Color.BlendColor[0]",
94 "ctx->Color.BlendColor[1]",
95 "ctx->Color.BlendColor[2]",
96 "ctx->Color.BlendColor[3]"], "", None ),
97 ( "GL_BLUE_BIAS", GLfloat, ["ctx->Pixel.BlueBias"], "", None ),
98 ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ),
99 ( "GL_BLUE_SCALE", GLfloat, ["ctx->Pixel.BlueScale"], "", None ),
100 ( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint,
101 ["ctx->ClientAttribStackDepth"], "", None ),
102 ( "GL_CLIP_PLANE0", GLboolean,
103 [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ),
104 ( "GL_CLIP_PLANE1", GLboolean,
105 [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ),
106 ( "GL_CLIP_PLANE2", GLboolean,
107 [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ),
108 ( "GL_CLIP_PLANE3", GLboolean,
109 [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ),
110 ( "GL_CLIP_PLANE4", GLboolean,
111 [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ),
112 ( "GL_CLIP_PLANE5", GLboolean,
113 [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ),
114 ( "GL_COLOR_CLEAR_VALUE", GLfloatN,
115 [ "ctx->Color.ClearColor[0]",
116 "ctx->Color.ClearColor[1]",
117 "ctx->Color.ClearColor[2]",
118 "ctx->Color.ClearColor[3]" ], "", None ),
119 ( "GL_COLOR_MATERIAL", GLboolean,
120 ["ctx->Light.ColorMaterialEnabled"], "", None ),
121 ( "GL_COLOR_MATERIAL_FACE", GLenum,
122 ["ctx->Light.ColorMaterialFace"], "", None ),
123 ( "GL_COLOR_MATERIAL_PARAMETER", GLenum,
124 ["ctx->Light.ColorMaterialMode"], "", None ),
125 ( "GL_COLOR_WRITEMASK", GLint,
126 [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0",
127 "ctx->Color.ColorMask[GCOMP] ? 1 : 0",
128 "ctx->Color.ColorMask[BCOMP] ? 1 : 0",
129 "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ),
130 ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ),
131 ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ),
132 ( "GL_CURRENT_COLOR", GLfloatN,
133 [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]",
134 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]",
135 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
136 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
137 "FLUSH_CURRENT(ctx, 0);", None ),
138 ( "GL_CURRENT_INDEX", GLfloat, ["ctx->Current.Index"],
139 "FLUSH_CURRENT(ctx, 0);", None ),
140 ( "GL_CURRENT_NORMAL", GLfloatN,
141 [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
142 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]",
143 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"],
144 "FLUSH_CURRENT(ctx, 0);", None ),
145 ( "GL_CURRENT_RASTER_COLOR", GLfloatN,
146 ["ctx->Current.RasterColor[0]",
147 "ctx->Current.RasterColor[1]",
148 "ctx->Current.RasterColor[2]",
149 "ctx->Current.RasterColor[3]"], "", None ),
150 ( "GL_CURRENT_RASTER_DISTANCE", GLfloat,
151 ["ctx->Current.RasterDistance"], "", None ),
152 ( "GL_CURRENT_RASTER_INDEX", GLfloat,
153 ["ctx->Current.RasterIndex"], "", None ),
154 ( "GL_CURRENT_RASTER_POSITION", GLfloat,
155 ["ctx->Current.RasterPos[0]",
156 "ctx->Current.RasterPos[1]",
157 "ctx->Current.RasterPos[2]",
158 "ctx->Current.RasterPos[3]"], "", None ),
159 ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat,
160 ["ctx->Current.RasterTexCoords[texUnit][0]",
161 "ctx->Current.RasterTexCoords[texUnit][1]",
162 "ctx->Current.RasterTexCoords[texUnit][2]",
163 "ctx->Current.RasterTexCoords[texUnit][3]"],
164 "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
165 ( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean,
166 ["ctx->Current.RasterPosValid"], "", None ),
167 ( "GL_CURRENT_TEXTURE_COORDS", GLfloat,
168 ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]",
169 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
170 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
171 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
172 "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
173 ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),
174 ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
175 "", None ),
176 ( "GL_DEPTH_CLEAR_VALUE", GLfloat, ["ctx->Depth.Clear"], "", None ),
177 ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),
178 ( "GL_DEPTH_RANGE", GLfloatN,
179 [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
180 ( "GL_DEPTH_SCALE", GLfloat, ["ctx->Pixel.DepthScale"], "", None ),
181 ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ),
182 ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ),
183 ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ),
184 ( "GL_DOUBLEBUFFER", GLboolean,
185 ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ),
186 ( "GL_DRAW_BUFFER", GLenum, ["ctx->Color.DrawBuffer[0]"], "", None ),
187 ( "GL_EDGE_FLAG", GLboolean, ["ctx->Current.EdgeFlag"],
188 "FLUSH_CURRENT(ctx, 0);", None ),
189 ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ),
190 ( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", None ),
191 ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ),
192 ( "GL_FOG_COLOR", GLfloatN,
193 [ "ctx->Fog.Color[0]",
194 "ctx->Fog.Color[1]",
195 "ctx->Fog.Color[2]",
196 "ctx->Fog.Color[3]" ], "", None ),
197 ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ),
198 ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ),
199 ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ),
200 ( "GL_FOG_INDEX", GLfloat, ["ctx->Fog.Index"], "", None ),
201 ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ),
202 ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ),
203 ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ),
204 ( "GL_GREEN_BIAS", GLfloat, ["ctx->Pixel.GreenBias"], "", None ),
205 ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"],
206 "", None ),
207 ( "GL_GREEN_SCALE", GLfloat, ["ctx->Pixel.GreenScale"], "", None ),
208 ( "GL_INDEX_BITS", GLint, ["ctx->DrawBuffer->Visual.indexBits"],
209 "", None ),
210 ( "GL_INDEX_CLEAR_VALUE", GLint, ["ctx->Color.ClearIndex"], "", None ),
211 ( "GL_INDEX_MODE", GLboolean, ["!ctx->DrawBuffer->Visual.rgbMode"],
212 "", None ),
213 ( "GL_INDEX_OFFSET", GLint, ["ctx->Pixel.IndexOffset"], "", None ),
214 ( "GL_INDEX_SHIFT", GLint, ["ctx->Pixel.IndexShift"], "", None ),
215 ( "GL_INDEX_WRITEMASK", GLint, ["ctx->Color.IndexMask"], "", None ),
216 ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ),
217 ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ),
218 ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ),
219 ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ),
220 ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ),
221 ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ),
222 ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ),
223 ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ),
224 ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ),
225 ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN,
226 ["ctx->Light.Model.Ambient[0]",
227 "ctx->Light.Model.Ambient[1]",
228 "ctx->Light.Model.Ambient[2]",
229 "ctx->Light.Model.Ambient[3]"], "", None ),
230 ( "GL_LIGHT_MODEL_COLOR_CONTROL", GLenum,
231 ["ctx->Light.Model.ColorControl"], "", None ),
232 ( "GL_LIGHT_MODEL_LOCAL_VIEWER", GLboolean,
233 ["ctx->Light.Model.LocalViewer"], "", None ),
234 ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ),
235 ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ),
236 ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ),
237 ( "GL_LINE_STIPPLE", GLboolean, ["ctx->Line.StippleFlag"], "", None ),
238 ( "GL_LINE_STIPPLE_PATTERN", GLint, ["ctx->Line.StipplePattern"], "", None ),
239 ( "GL_LINE_STIPPLE_REPEAT", GLint, ["ctx->Line.StippleFactor"], "", None ),
240 ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ),
241 ( "GL_LINE_WIDTH_GRANULARITY", GLfloat,
242 ["ctx->Const.LineWidthGranularity"], "", None ),
243 ( "GL_LINE_WIDTH_RANGE", GLfloat,
244 ["ctx->Const.MinLineWidthAA",
245 "ctx->Const.MaxLineWidthAA"], "", None ),
246 ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat,
247 ["ctx->Const.MinLineWidth",
248 "ctx->Const.MaxLineWidth"], "", None ),
249 ( "GL_LIST_BASE", GLint, ["ctx->List.ListBase"], "", None ),
250 ( "GL_LIST_INDEX", GLint, ["ctx->ListState.CurrentListNum"], "", None ),
251 ( "GL_LIST_MODE", GLenum, ["mode"],
252 """GLenum mode;
253 if (!ctx->CompileFlag)
254 mode = 0;
255 else if (ctx->ExecuteFlag)
256 mode = GL_COMPILE_AND_EXECUTE;
257 else
258 mode = GL_COMPILE;""", None ),
259 ( "GL_INDEX_LOGIC_OP", GLboolean, ["ctx->Color.IndexLogicOpEnabled"], "", None ),
260 ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ),
261 ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ),
262 ( "GL_MAP1_COLOR_4", GLboolean, ["ctx->Eval.Map1Color4"], "", None ),
263 ( "GL_MAP1_GRID_DOMAIN", GLfloat,
264 ["ctx->Eval.MapGrid1u1",
265 "ctx->Eval.MapGrid1u2"], "", None ),
266 ( "GL_MAP1_GRID_SEGMENTS", GLint, ["ctx->Eval.MapGrid1un"], "", None ),
267 ( "GL_MAP1_INDEX", GLboolean, ["ctx->Eval.Map1Index"], "", None ),
268 ( "GL_MAP1_NORMAL", GLboolean, ["ctx->Eval.Map1Normal"], "", None ),
269 ( "GL_MAP1_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map1TextureCoord1"], "", None ),
270 ( "GL_MAP1_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map1TextureCoord2"], "", None ),
271 ( "GL_MAP1_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map1TextureCoord3"], "", None ),
272 ( "GL_MAP1_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map1TextureCoord4"], "", None ),
273 ( "GL_MAP1_VERTEX_3", GLboolean, ["ctx->Eval.Map1Vertex3"], "", None ),
274 ( "GL_MAP1_VERTEX_4", GLboolean, ["ctx->Eval.Map1Vertex4"], "", None ),
275 ( "GL_MAP2_COLOR_4", GLboolean, ["ctx->Eval.Map2Color4"], "", None ),
276 ( "GL_MAP2_GRID_DOMAIN", GLfloat,
277 ["ctx->Eval.MapGrid2u1",
278 "ctx->Eval.MapGrid2u2",
279 "ctx->Eval.MapGrid2v1",
280 "ctx->Eval.MapGrid2v2"], "", None ),
281 ( "GL_MAP2_GRID_SEGMENTS", GLint,
282 ["ctx->Eval.MapGrid2un",
283 "ctx->Eval.MapGrid2vn"], "", None ),
284 ( "GL_MAP2_INDEX", GLboolean, ["ctx->Eval.Map2Index"], "", None ),
285 ( "GL_MAP2_NORMAL", GLboolean, ["ctx->Eval.Map2Normal"], "", None ),
286 ( "GL_MAP2_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map2TextureCoord1"], "", None ),
287 ( "GL_MAP2_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map2TextureCoord2"], "", None ),
288 ( "GL_MAP2_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map2TextureCoord3"], "", None ),
289 ( "GL_MAP2_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map2TextureCoord4"], "", None ),
290 ( "GL_MAP2_VERTEX_3", GLboolean, ["ctx->Eval.Map2Vertex3"], "", None ),
291 ( "GL_MAP2_VERTEX_4", GLboolean, ["ctx->Eval.Map2Vertex4"], "", None ),
292 ( "GL_MAP_COLOR", GLboolean, ["ctx->Pixel.MapColorFlag"], "", None ),
293 ( "GL_MAP_STENCIL", GLboolean, ["ctx->Pixel.MapStencilFlag"], "", None ),
294 ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ),
295
296 ( "GL_MAX_ATTRIB_STACK_DEPTH", GLint, ["MAX_ATTRIB_STACK_DEPTH"], "", None ),
297 ( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GLint, ["MAX_CLIENT_ATTRIB_STACK_DEPTH"], "", None ),
298 ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
299 ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
300 ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
301 ( "GL_MAX_EVAL_ORDER", GLint, ["MAX_EVAL_ORDER"], "", None ),
302 ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
303 ( "GL_MAX_LIST_NESTING", GLint, ["MAX_LIST_NESTING"], "", None ),
304 ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ),
305 ( "GL_MAX_NAME_STACK_DEPTH", GLint, ["MAX_NAME_STACK_DEPTH"], "", None ),
306 ( "GL_MAX_PIXEL_MAP_TABLE", GLint, ["MAX_PIXEL_MAP_TABLE"], "", None ),
307 ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ),
308 ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
309 ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ),
310 ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
311 ( "GL_MAX_VIEWPORT_DIMS", GLint,
312 ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"],
313 "", None ),
314 ( "GL_MODELVIEW_MATRIX", GLfloat,
315 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
316 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
317 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
318 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
319 "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
320 ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ),
321 ( "GL_NAME_STACK_DEPTH", GLint, ["ctx->Select.NameStackDepth"], "", None ),
322 ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ),
323 ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ),
324 ( "GL_PACK_LSB_FIRST", GLboolean, ["ctx->Pack.LsbFirst"], "", None ),
325 ( "GL_PACK_ROW_LENGTH", GLint, ["ctx->Pack.RowLength"], "", None ),
326 ( "GL_PACK_SKIP_PIXELS", GLint, ["ctx->Pack.SkipPixels"], "", None ),
327 ( "GL_PACK_SKIP_ROWS", GLint, ["ctx->Pack.SkipRows"], "", None ),
328 ( "GL_PACK_SWAP_BYTES", GLboolean, ["ctx->Pack.SwapBytes"], "", None ),
329 ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ),
330 ( "GL_PACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Pack.ImageHeight"], "", None ),
331 ( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", None ),
332 ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
333 ["ctx->Hint.PerspectiveCorrection"], "", None ),
334 ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->Pixel.MapAtoAsize"], "", None ),
335 ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->Pixel.MapBtoBsize"], "", None ),
336 ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->Pixel.MapGtoGsize"], "", None ),
337 ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->Pixel.MapItoAsize"], "", None ),
338 ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->Pixel.MapItoBsize"], "", None ),
339 ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->Pixel.MapItoGsize"], "", None ),
340 ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->Pixel.MapItoIsize"], "", None ),
341 ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->Pixel.MapItoRsize"], "", None ),
342 ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->Pixel.MapRtoRsize"], "", None ),
343 ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->Pixel.MapStoSsize"], "", None ),
344 ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ),
345 ( "GL_POINT_SIZE_GRANULARITY", GLfloat,
346 ["ctx->Const.PointSizeGranularity"], "", None ),
347 ( "GL_POINT_SIZE_RANGE", GLfloat,
348 ["ctx->Const.MinPointSizeAA",
349 "ctx->Const.MaxPointSizeAA"], "", None ),
350 ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat,
351 ["ctx->Const.MinPointSize",
352 "ctx->Const.MaxPointSize"], "", None ),
353 ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ),
354 ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ),
355 ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ),
356 ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ),
357 ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat,
358 ["ctx->Point.Threshold"], "", None ),
359 ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat,
360 ["ctx->Point.Params[0]",
361 "ctx->Point.Params[1]",
362 "ctx->Point.Params[2]"], "", None ),
363 ( "GL_POLYGON_MODE", GLenum,
364 ["ctx->Polygon.FrontMode",
365 "ctx->Polygon.BackMode"], "", None ),
366 ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ),
367 ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ),
368 ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ),
369 ( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ),
370 ( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ),
371 ( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ),
372 ( "GL_PROJECTION_MATRIX", GLfloat,
373 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
374 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
375 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
376 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
377 "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
378 ( "GL_PROJECTION_STACK_DEPTH", GLint,
379 ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
380 ( "GL_READ_BUFFER", GLenum, ["ctx->Pixel.ReadBuffer"], "", None ),
381 ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ),
382 ( "GL_RED_BITS", GLint, [" ctx->DrawBuffer->Visual.redBits "], "", None ),
383 ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ),
384 ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ),
385 ( "GL_RESCALE_NORMAL", GLboolean,
386 ["ctx->Transform.RescaleNormals"], "", None ),
387 ( "GL_RGBA_MODE", GLboolean, ["ctx->DrawBuffer->Visual.rgbMode"],
388 "", None ),
389 ( "GL_SCISSOR_BOX", GLint,
390 ["ctx->Scissor.X",
391 "ctx->Scissor.Y",
392 "ctx->Scissor.Width",
393 "ctx->Scissor.Height"], "", None ),
394 ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ),
395 ( "GL_SELECTION_BUFFER_SIZE", GLint, ["ctx->Select.BufferSize"], "", None ),
396 ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ),
397 ( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean,
398 ["ctx->Texture.SharedPalette"], "", None ),
399 ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ),
400 ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ),
401 ( "GL_STENCIL_FAIL", GLenum,
402 ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ),
403 ( "GL_STENCIL_FUNC", GLenum,
404 ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ),
405 ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum,
406 ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ),
407 ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum,
408 ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ),
409 ( "GL_STENCIL_REF", GLint,
410 ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ),
411 ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ),
412 ( "GL_STENCIL_VALUE_MASK", GLint,
413 ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ),
414 ( "GL_STENCIL_WRITEMASK", GLint,
415 ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ),
416 ( "GL_STEREO", GLboolean, ["ctx->DrawBuffer->Visual.stereoMode"],
417 "", None ),
418 ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ),
419 ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ),
420 ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
421 ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ),
422 ( "GL_TEXTURE_BINDING_1D", GLint,
423 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ),
424 ( "GL_TEXTURE_BINDING_2D", GLint,
425 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ),
426 ( "GL_TEXTURE_BINDING_3D", GLint,
427 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ),
428 ( "GL_TEXTURE_ENV_COLOR", GLfloatN,
429 ["color[0]", "color[1]", "color[2]", "color[3]"],
430 "const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;",
431 None ),
432 ( "GL_TEXTURE_ENV_MODE", GLenum,
433 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode"], "", None ),
434 ( "GL_TEXTURE_GEN_S", GLboolean,
435 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ),
436 ( "GL_TEXTURE_GEN_T", GLboolean,
437 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None ),
438 ( "GL_TEXTURE_GEN_R", GLboolean,
439 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None ),
440 ( "GL_TEXTURE_GEN_Q", GLboolean,
441 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)"], "", None ),
442 ( "GL_TEXTURE_MATRIX", GLfloat,
443 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
444 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
445 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
446 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
447 "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
448 ( "GL_TEXTURE_STACK_DEPTH", GLint,
449 ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ),
450 ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ),
451 ( "GL_UNPACK_LSB_FIRST", GLboolean, ["ctx->Unpack.LsbFirst"], "", None ),
452 ( "GL_UNPACK_ROW_LENGTH", GLint, ["ctx->Unpack.RowLength"], "", None ),
453 ( "GL_UNPACK_SKIP_PIXELS", GLint, ["ctx->Unpack.SkipPixels"], "", None ),
454 ( "GL_UNPACK_SKIP_ROWS", GLint, ["ctx->Unpack.SkipRows"], "", None ),
455 ( "GL_UNPACK_SWAP_BYTES", GLboolean, ["ctx->Unpack.SwapBytes"], "", None ),
456 ( "GL_UNPACK_SKIP_IMAGES_EXT", GLint, ["ctx->Unpack.SkipImages"], "", None ),
457 ( "GL_UNPACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Unpack.ImageHeight"], "", None ),
458 ( "GL_UNPACK_CLIENT_STORAGE_APPLE", GLboolean, ["ctx->Unpack.ClientStorage"], "", None ),
459 ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y",
460 "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ),
461 ( "GL_ZOOM_X", GLfloat, ["ctx->Pixel.ZoomX"], "", None ),
462 ( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", None ),
463
464 # Vertex arrays
465 ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.Vertex.Enabled"], "", None ),
466 ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.Vertex.Size"], "", None ),
467 ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.Vertex.Type"], "", None ),
468 ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.Vertex.Stride"], "", None ),
469 ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
470 ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.Normal.Enabled"], "", None ),
471 ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.Normal.Type"], "", None ),
472 ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.Normal.Stride"], "", None ),
473 ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
474 ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.Color.Enabled"], "", None ),
475 ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.Color.Size"], "", None ),
476 ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.Color.Type"], "", None ),
477 ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.Color.Stride"], "", None ),
478 ( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
479 ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.Index.Enabled"], "", None ),
480 ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.Index.Type"], "", None ),
481 ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.Index.Stride"], "", None ),
482 ( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
483 ( "GL_TEXTURE_COORD_ARRAY", GLboolean,
484 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
485 ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
486 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
487 ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
488 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
489 ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
490 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
491 ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
492 ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.EdgeFlag.Enabled"], "", None ),
493 ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.EdgeFlag.Stride"], "", None ),
494 ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
495
496 # GL_ARB_multitexture
497 ( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
498 ["MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)"],
499 "", "ARB_multitexture" ),
500 ( "GL_ACTIVE_TEXTURE_ARB", GLint,
501 [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", "ARB_multitexture" ),
502 ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
503 ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", "ARB_multitexture" ),
504
505 # GL_ARB_texture_cube_map
506 ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
507 ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", "ARB_texture_cube_map" ),
508 ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
509 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name"],
510 "", "ARB_texture_cube_map" ),
511 ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
512 ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
513 "", "ARB_texture_cube_map"),
514
515 # GL_ARB_texture_compression */
516 ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint,
517 ["ctx->Hint.TextureCompression"], "", "ARB_texture_compression" ),
518 ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
519 ["_mesa_get_compressed_formats(ctx, NULL)"], "", "ARB_texture_compression" ),
520 ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
521 [],
522 """GLint formats[100];
523 GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
524 ASSERT(n <= 100);
525 for (i = 0; i < n; i++)
526 params[i] = ENUM_TO_INT(formats[i]);""",
527 "ARB_texture_compression" ),
528
529 # GL_EXT_compiled_vertex_array
530 ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"],
531 "", "EXT_compiled_vertex_array" ),
532 ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"],
533 "", "EXT_compiled_vertex_array" ),
534
535 # GL_ARB_transpose_matrix
536 ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat,
537 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
538 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
539 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
540 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
541 "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
542 ( "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", GLfloat,
543 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
544 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
545 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
546 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
547 "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
548 ( "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", GLfloat,
549 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
550 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
551 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
552 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
553 "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
554 ( "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", GLfloat,
555 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
556 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
557 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
558 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
559 "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
560
561 # GL_HP_occlusion_test
562 ( "GL_OCCLUSION_TEST_HP", GLboolean, ["ctx->Depth.OcclusionTest"], "",
563 "HP_occlusion_test" ),
564 ( "GL_OCCLUSION_TEST_RESULT_HP", GLboolean, [],
565 """if (ctx->Depth.OcclusionTest)
566 params[0] = ctx->OcclusionResult;
567 else
568 params[0] = ctx->OcclusionResultSaved;
569 /* reset flag now */
570 ctx->OcclusionResult = GL_FALSE;
571 ctx->OcclusionResultSaved = GL_FALSE;
572 return;""",
573 "HP_occlusion_test" ),
574
575 # GL_SGIS_pixel_texture
576 ( "GL_PIXEL_TEXTURE_SGIS", GLboolean, ["ctx->Pixel.PixelTextureEnabled"],
577 "", "SGIS_pixel_texture" ),
578
579 # GL_SGIX_pixel_texture
580 ( "GL_PIXEL_TEX_GEN_SGIX", GLboolean, ["ctx->Pixel.PixelTextureEnabled"],
581 "", "SGIX_pixel_texture" ),
582 ( "GL_PIXEL_TEX_GEN_MODE_SGIX", GLenum, ["pixel_texgen_mode(ctx)"],
583 "", "SGIX_pixel_texture" ),
584
585 # GL_SGI_color_matrix (also in 1.2 imaging)
586 ( "GL_COLOR_MATRIX_SGI", GLfloat,
587 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
588 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
589 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
590 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
591 "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
592 ( "GL_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
593 ["ctx->ColorMatrixStack.Depth + 1"], "", None ),
594 ( "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
595 ["MAX_COLOR_STACK_DEPTH"], "", None ),
596 ( "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", GLfloat,
597 ["ctx->Pixel.PostColorMatrixScale[0]"], "", None ),
598 ( "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", GLfloat,
599 ["ctx->Pixel.PostColorMatrixScale[1]"], "", None ),
600 ( "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", GLfloat,
601 ["ctx->Pixel.PostColorMatrixScale[2]"], "", None ),
602 ( "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", GLfloat,
603 ["ctx->Pixel.PostColorMatrixScale[3]"], "", None ),
604 ( "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", GLfloat,
605 ["ctx->Pixel.PostColorMatrixBias[0]"], "", None ),
606 ( "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", GLfloat,
607 ["ctx->Pixel.PostColorMatrixBias[1]"], "", None ),
608 ( "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", GLfloat,
609 ["ctx->Pixel.PostColorMatrixBias[2]"], "", None ),
610 ( "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", GLfloat,
611 ["ctx->Pixel.PostColorMatrixBias[3]"], "", None ),
612
613 # GL_EXT_convolution (also in 1.2 imaging)
614 ( "GL_CONVOLUTION_1D_EXT", GLboolean,
615 ["ctx->Pixel.Convolution1DEnabled"], "", "EXT_convolution" ),
616 ( "GL_CONVOLUTION_2D_EXT", GLboolean,
617 ["ctx->Pixel.Convolution2DEnabled"], "", "EXT_convolution" ),
618 ( "GL_SEPARABLE_2D_EXT", GLboolean,
619 ["ctx->Pixel.Separable2DEnabled"], "", "EXT_convolution" ),
620 ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat,
621 ["ctx->Pixel.PostConvolutionScale[0]"], "", "EXT_convolution" ),
622 ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat,
623 ["ctx->Pixel.PostConvolutionScale[1]"], "", "EXT_convolution" ),
624 ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat,
625 ["ctx->Pixel.PostConvolutionScale[2]"], "", "EXT_convolution" ),
626 ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat,
627 ["ctx->Pixel.PostConvolutionScale[3]"], "", "EXT_convolution" ),
628 ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat,
629 ["ctx->Pixel.PostConvolutionBias[0]"], "", "EXT_convolution" ),
630 ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat,
631 ["ctx->Pixel.PostConvolutionBias[1]"], "", "EXT_convolution" ),
632 ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat,
633 ["ctx->Pixel.PostConvolutionBias[2]"], "", "EXT_convolution" ),
634 ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat,
635 ["ctx->Pixel.PostConvolutionBias[3]"], "", "EXT_convolution" ),
636
637 # GL_EXT_histogram / GL_ARB_imaging
638 ( "GL_HISTOGRAM", GLboolean,
639 [ "ctx->Pixel.HistogramEnabled" ], "", "EXT_histogram" ),
640 ( "GL_MINMAX", GLboolean,
641 [ "ctx->Pixel.MinMaxEnabled" ], "", "EXT_histogram" ),
642
643 # GL_SGI_color_table / GL_ARB_imaging
644 ( "GL_COLOR_TABLE_SGI", GLboolean,
645 ["ctx->Pixel.ColorTableEnabled"], "", "SGI_color_table" ),
646 ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean,
647 ["ctx->Pixel.PostConvolutionColorTableEnabled"], "", "SGI_color_table" ),
648 ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean,
649 ["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", "SGI_color_table" ),
650
651 # GL_SGI_texture_color_table
652 ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean,
653 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"],
654 "", "SGI_texture_color_table" ),
655
656 # GL_EXT_secondary_color
657 ( "GL_COLOR_SUM_EXT", GLboolean,
658 ["ctx->Fog.ColorSumEnabled"], "", "EXT_secondary_color" ),
659 ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN,
660 ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]",
661 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]",
662 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]",
663 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
664 "FLUSH_CURRENT(ctx, 0);", "EXT_secondary_color" ),
665 ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean,
666 ["ctx->Array.SecondaryColor.Enabled"], "", "EXT_secondary_color" ),
667 ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum,
668 ["ctx->Array.SecondaryColor.Type"], "", "EXT_secondary_color" ),
669 ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint,
670 ["ctx->Array.SecondaryColor.Stride"], "", "EXT_secondary_color" ),
671 ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint,
672 ["ctx->Array.SecondaryColor.Size"], "", "EXT_secondary_color" ),
673
674 # GL_EXT_fog_coord
675 ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat,
676 ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
677 "FLUSH_CURRENT(ctx, 0);", "EXT_fog_coord" ),
678 ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.FogCoord.Enabled"],
679 "", "EXT_fog_coord" ),
680 ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.FogCoord.Type"],
681 "", "EXT_fog_coord" ),
682 ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.FogCoord.Stride"],
683 "", "EXT_fog_coord" ),
684 ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"],
685 "", "EXT_fog_coord" ),
686
687 # GL_EXT_texture_lod_bias
688 ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat,
689 ["ctx->Const.MaxTextureLodBias"], "", "EXT_texture_lod_bias"),
690
691 # GL_EXT_texture_filter_anisotropic
692 ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
693 ["ctx->Const.MaxTextureMaxAnisotropy"], "", "EXT_texture_filter_anisotropic"),
694
695 # GL_ARB_multisample
696 ( "GL_MULTISAMPLE_ARB", GLboolean,
697 ["ctx->Multisample.Enabled"], "", "ARB_multisample" ),
698 ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
699 ["ctx->Multisample.SampleAlphaToCoverage"], "", "ARB_multisample" ),
700 ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
701 ["ctx->Multisample.SampleAlphaToOne"], "", "ARB_multisample" ),
702 ( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
703 ["ctx->Multisample.SampleCoverage"], "", "ARB_multisample" ),
704 ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
705 ["ctx->Multisample.SampleCoverageValue"], "", "ARB_multisample" ),
706 ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
707 ["ctx->Multisample.SampleCoverageInvert"], "", "ARB_multisample" ),
708 ( "GL_SAMPLE_BUFFERS_ARB", GLint,
709 ["ctx->DrawBuffer->Visual.sampleBuffers"], "", "ARB_multisample" ),
710 ( "GL_SAMPLES_ARB", GLint,
711 ["ctx->DrawBuffer->Visual.samples"], "", "ARB_multisample" ),
712
713 # GL_IBM_rasterpos_clip
714 ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean,
715 ["ctx->Transform.RasterPositionUnclipped"], "", "IBM_rasterpos_clip" ),
716
717 # GL_NV_point_sprite
718 ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"],
719 "", "NV_point_sprite" ), # OR ARB_point_sprite
720 ( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"],
721 "", "NV_point_sprite" ), # OR ARB_point_sprite
722 ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"],
723 "", "NV_point_sprite" ), # OR ARB_point_sprite
724
725 # GL_SGIS_generate_mipmap
726 ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
727 "", "SGIS_generate_mipmap" ),
728
729 # GL_NV_vertex_program
730 ( "GL_VERTEX_PROGRAM_NV", GLboolean,
731 ["ctx->VertexProgram.Enabled"], "", "NV_vertex_program" ),
732 ( "GL_VERTEX_PROGRAM_POINT_SIZE_NV", GLboolean,
733 ["ctx->VertexProgram.PointSizeEnabled"], "", "NV_vertex_program" ),
734 ( "GL_VERTEX_PROGRAM_TWO_SIDE_NV", GLboolean,
735 ["ctx->VertexProgram.TwoSideEnabled"], "", "NV_vertex_program" ),
736 ( "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", GLint,
737 ["ctx->Const.MaxProgramMatrixStackDepth"], "", "NV_vertex_program" ),
738 ( "GL_MAX_TRACK_MATRICES_NV", GLint,
739 ["ctx->Const.MaxProgramMatrices"], "", "NV_vertex_program" ),
740 ( "GL_CURRENT_MATRIX_STACK_DEPTH_NV", GLboolean,
741 ["ctx->CurrentStack->Depth + 1"], "", "NV_vertex_program" ),
742 ( "GL_CURRENT_MATRIX_NV", GLfloat,
743 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
744 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
745 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
746 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
747 "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "NV_vertex_program" ),
748 ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
749 ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
750 "", "NV_vertex_program" ),
751 ( "GL_PROGRAM_ERROR_POSITION_NV", GLint,
752 ["ctx->Program.ErrorPos"], "", "NV_vertex_program" ),
753 ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
754 ["ctx->Array.VertexAttrib[0].Enabled"], "", "NV_vertex_program" ),
755 ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
756 ["ctx->Array.VertexAttrib[1].Enabled"], "", "NV_vertex_program" ),
757 ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
758 ["ctx->Array.VertexAttrib[2].Enabled"], "", "NV_vertex_program" ),
759 ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
760 ["ctx->Array.VertexAttrib[3].Enabled"], "", "NV_vertex_program" ),
761 ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
762 ["ctx->Array.VertexAttrib[4].Enabled"], "", "NV_vertex_program" ),
763 ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
764 ["ctx->Array.VertexAttrib[5].Enabled"], "", "NV_vertex_program" ),
765 ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
766 ["ctx->Array.VertexAttrib[6].Enabled"], "", "NV_vertex_program" ),
767 ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
768 ["ctx->Array.VertexAttrib[7].Enabled"], "", "NV_vertex_program" ),
769 ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
770 ["ctx->Array.VertexAttrib[8].Enabled"], "", "NV_vertex_program" ),
771 ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
772 ["ctx->Array.VertexAttrib[9].Enabled"], "", "NV_vertex_program" ),
773 ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
774 ["ctx->Array.VertexAttrib[10].Enabled"], "", "NV_vertex_program" ),
775 ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
776 ["ctx->Array.VertexAttrib[11].Enabled"], "", "NV_vertex_program" ),
777 ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
778 ["ctx->Array.VertexAttrib[12].Enabled"], "", "NV_vertex_program" ),
779 ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
780 ["ctx->Array.VertexAttrib[13].Enabled"], "", "NV_vertex_program" ),
781 ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
782 ["ctx->Array.VertexAttrib[14].Enabled"], "", "NV_vertex_program" ),
783 ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
784 ["ctx->Array.VertexAttrib[15].Enabled"], "", "NV_vertex_program" ),
785 ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
786 ["ctx->Eval.Map1Attrib[0]"], "", "NV_vertex_program" ),
787 ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
788 ["ctx->Eval.Map1Attrib[1]"], "", "NV_vertex_program" ),
789 ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean,
790 ["ctx->Eval.Map1Attrib[2]"], "", "NV_vertex_program" ),
791 ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean,
792 ["ctx->Eval.Map1Attrib[3]"], "", "NV_vertex_program" ),
793 ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean,
794 ["ctx->Eval.Map1Attrib[4]"], "", "NV_vertex_program" ),
795 ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean,
796 ["ctx->Eval.Map1Attrib[5]"], "", "NV_vertex_program" ),
797 ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean,
798 ["ctx->Eval.Map1Attrib[6]"], "", "NV_vertex_program" ),
799 ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean,
800 ["ctx->Eval.Map1Attrib[7]"], "", "NV_vertex_program" ),
801 ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean,
802 ["ctx->Eval.Map1Attrib[8]"], "", "NV_vertex_program" ),
803 ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean,
804 ["ctx->Eval.Map1Attrib[9]"], "", "NV_vertex_program" ),
805 ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean,
806 ["ctx->Eval.Map1Attrib[10]"], "", "NV_vertex_program" ),
807 ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean,
808 ["ctx->Eval.Map1Attrib[11]"], "", "NV_vertex_program" ),
809 ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean,
810 ["ctx->Eval.Map1Attrib[12]"], "", "NV_vertex_program" ),
811 ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean,
812 ["ctx->Eval.Map1Attrib[13]"], "", "NV_vertex_program" ),
813 ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean,
814 ["ctx->Eval.Map1Attrib[14]"], "", "NV_vertex_program" ),
815 ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean,
816 ["ctx->Eval.Map1Attrib[15]"], "", "NV_vertex_program" ),
817
818 # GL_NV_fragment_program
819 ( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
820 ["ctx->FragmentProgram.Enabled"], "", "NV_fragment_program" ),
821 ( "GL_MAX_TEXTURE_COORDS_NV", GLint,
822 ["ctx->Const.MaxTextureCoordUnits"], "", "NV_fragment_program" ),
823 ( "GL_MAX_TEXTURE_IMAGE_UNITS_NV", GLint,
824 ["ctx->Const.MaxTextureImageUnits"], "", "NV_fragment_program" ),
825 ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
826 ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
827 "", "NV_fragment_program" ),
828 ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint,
829 ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", "NV_fragment_program" ),
830
831 # GL_NV_texture_rectangle
832 ( "GL_TEXTURE_RECTANGLE_NV", GLboolean,
833 ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", "NV_texture_rectangle" ),
834 ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint,
835 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name"],
836 "", "NV_texture_rectangle" ),
837 ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint,
838 ["ctx->Const.MaxTextureRectSize"], "", "NV_texture_rectangle" ),
839
840 # GL_EXT_stencil_two_side
841 ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean,
842 ["ctx->Stencil.TestTwoSide"], "", "EXT_stencil_two_side" ),
843 ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum,
844 ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"],
845 "", "EXT_stencil_two_side" ),
846
847 # GL_NV_light_max_exponent
848 ( "GL_MAX_SHININESS_NV", GLfloat,
849 ["ctx->Const.MaxShininess"], "", "NV_light_max_exponent" ),
850 ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat,
851 ["ctx->Const.MaxSpotExponent"], "", "NV_light_max_exponent" ),
852
853 # GL_ARB_vertex_buffer_object
854 ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
855 ["ctx->Array.ArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ),
856 ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
857 ["ctx->Array.Vertex.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
858 ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
859 ["ctx->Array.Normal.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
860 ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
861 ["ctx->Array.Color.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
862 ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
863 ["ctx->Array.Index.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
864 ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
865 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
866 "", "ARB_vertex_buffer_object" ),
867 ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
868 ["ctx->Array.EdgeFlag.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
869 ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
870 ["ctx->Array.SecondaryColor.BufferObj->Name"],
871 "", "ARB_vertex_buffer_object" ),
872 ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
873 ["ctx->Array.FogCoord.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
874 # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
875 ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
876 ["ctx->Array.ElementArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ),
877
878 # GL_EXT_pixel_buffer_object
879 ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint,
880 ["ctx->Pack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ),
881 ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint,
882 ["ctx->Unpack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ),
883
884 # GL_ARB_vertex_program
885 ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
886 ["ctx->Const.MaxVertexProgramAttribs"], "", "ARB_vertex_program" ),
887
888 # GL_ARB_fragment_program
889 ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
890 ["ctx->FragmentProgram.Enabled"], "", "ARB_fragment_program" ),
891 ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
892 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
893 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
894 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
895 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
896 "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "ARB_fragment_program" ),
897
898 # GL_EXT_depth_bounds_test
899 ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,
900 ["ctx->Depth.BoundsTest"], "", "EXT_depth_bounds_test" ),
901 ( "GL_DEPTH_BOUNDS_EXT", GLfloat,
902 ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
903 "", "EXT_depth_bounds_test" ),
904
905 # GL_MESA_program_debug
906 ( "GL_FRAGMENT_PROGRAM_CALLBACK_MESA", GLboolean,
907 ["ctx->FragmentProgram.CallbackEnabled"], "", "MESA_program_debug" ),
908 ( "GL_VERTEX_PROGRAM_CALLBACK_MESA", GLboolean,
909 ["ctx->VertexProgram.CallbackEnabled"], "", "MESA_program_debug" ),
910 ( "GL_FRAGMENT_PROGRAM_POSITION_MESA", GLint,
911 ["ctx->FragmentProgram.CurrentPosition"], "", "MESA_program_debug" ),
912 ( "GL_VERTEX_PROGRAM_POSITION_MESA", GLint,
913 ["ctx->VertexProgram.CurrentPosition"], "", "MESA_program_debug" ),
914
915 # GL_ARB_draw_buffers
916 ( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
917 ["ctx->Const.MaxDrawBuffers"], "", "ARB_draw_buffers" ),
918 ( "GL_DRAW_BUFFER0_ARB", GLenum,
919 ["ctx->Color.DrawBuffer[0]"], "", "ARB_draw_buffers" ),
920 ( "GL_DRAW_BUFFER1_ARB", GLenum,
921 ["buffer"],
922 """GLenum buffer;
923 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
924 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
925 return;
926 }
927 buffer = ctx->Color.DrawBuffer[1];""", "ARB_draw_buffers" ),
928 ( "GL_DRAW_BUFFER2_ARB", GLenum,
929 ["buffer"],
930 """GLenum buffer;
931 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
932 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
933 return;
934 }
935 buffer = ctx->Color.DrawBuffer[2];""", "ARB_draw_buffers" ),
936 ( "GL_DRAW_BUFFER3_ARB", GLenum,
937 ["buffer"],
938 """GLenum buffer;
939 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
940 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
941 return;
942 }
943 buffer = ctx->Color.DrawBuffer[3];""", "ARB_draw_buffers" ),
944 # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
945
946 # GL_OES_read_format
947 ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
948 ["ctx->Const.ColorReadType"], "", "OES_read_format" ),
949 ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
950 ["ctx->Const.ColorReadFormat"], "", "OES_read_format" ),
951
952 # GL_ATI_fragment_shader
953 ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", "ATI_fragment_shader" ),
954 ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ),
955 ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", "ATI_fragment_shader" ),
956 ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ),
957 ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", "ATI_fragment_shader" ),
958 ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", "ATI_fragment_shader" ),
959 ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ),
960 ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ),
961
962 # OpenGL 2.0
963 ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
964 ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
965 ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
966 ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
967 ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
968 ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
969
970 # GL_EXT_framebuffer_object
971 ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "",
972 "EXT_framebuffer_object" ),
973 ( "GL_RENDERBUFFER_BINDING_EXT", GLint,
974 ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
975 "EXT_framebuffer_object" ),
976 ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint,
977 ["ctx->Const.MaxColorAttachments"], "",
978 "EXT_framebuffer_object" ),
979 ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
980 ["ctx->Const.MaxRenderbufferSize"], "",
981 "EXT_framebuffer_object" ),
982
983 # GL_ARB_fragment_shader
984 ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "",
985 "ARB_fragment_shader" ),
986 ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum, ["ctx->Hint.FragmentShaderDerivative"], "",
987 "ARB_fragment_shader" ),
988
989 # GL_ARB_vertex_shader
990 ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint, ["MAX_VERTEX_UNIFORM_COMPONENTS"], "",
991 "ARB_vertex_shader" ),
992 ( "GL_MAX_VARYING_FLOATS_ARB", GLint, ["MAX_VARYING_FLOATS"], "", "ARB_vertex_shader" ),
993 ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint, ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "",
994 "ARB_vertex_shader" ),
995 ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint, ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "",
996 "ARB_vertex_shader" )
997 ]
998
999
1000 def ConversionFunc(fromType, toType):
1001 """Return the name of the macro to convert between two data types."""
1002 if fromType == toType:
1003 return ""
1004 elif fromType == GLfloat and toType == GLint:
1005 return "IROUND"
1006 elif fromType == GLfloatN and toType == GLfloat:
1007 return ""
1008 elif fromType == GLint and toType == GLfloat: # but not GLfloatN!
1009 return "(GLfloat)"
1010 else:
1011 if fromType == GLfloatN:
1012 fromType = GLfloat
1013 fromStr = TypeStrings[fromType]
1014 fromStr = string.upper(fromStr[2:])
1015 toStr = TypeStrings[toType]
1016 toStr = string.upper(toStr[2:])
1017 return fromStr + "_TO_" + toStr
1018
1019
1020 def EmitGetFunction(stateVars, returnType):
1021 """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
1022 assert (returnType == GLboolean or
1023 returnType == GLint or
1024 returnType == GLfloat)
1025
1026 strType = TypeStrings[returnType]
1027 # Capitalize first letter of return type
1028 if returnType == GLint:
1029 function = "GetIntegerv"
1030 else:
1031 function = "Get" + string.upper(strType[2]) + strType[3:] + "v"
1032
1033 print "void GLAPIENTRY"
1034 print "_mesa_%s( GLenum pname, %s *params )" % (function, TypeStrings[returnType])
1035 print "{"
1036 print " GET_CURRENT_CONTEXT(ctx);"
1037 print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
1038 print ""
1039 print " if (!params)"
1040 print " return;"
1041 print ""
1042 print " if (ctx->Driver.%s &&" % function
1043 print " ctx->Driver.%s(ctx, pname, params))" % function
1044 print " return;"
1045 print ""
1046 print " switch (pname) {"
1047
1048 extCheck = "CHECK_EXTENSION_%s" % string.upper(TypeStrings[returnType][2])
1049
1050 for (name, varType, state, optionalCode, extension) in stateVars:
1051 print " case " + name + ":"
1052 if extension:
1053 print " %s(%s, pname);" % (extCheck, extension)
1054 if optionalCode:
1055 print " {"
1056 print " " + optionalCode
1057 conversion = ConversionFunc(varType, returnType)
1058 n = len(state)
1059 for i in range(n):
1060 if conversion:
1061 print " params[%d] = %s(%s);" % (i, conversion, state[i])
1062 else:
1063 print " params[%d] = %s;" % (i, state[i])
1064 if optionalCode:
1065 print " }"
1066 print " break;"
1067
1068 print " default:"
1069 print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
1070 print " }"
1071 print "}"
1072 print ""
1073 return
1074
1075
1076
1077 def EmitHeader():
1078 """Print the get.c file header."""
1079 print """
1080 /***
1081 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
1082 ***/
1083
1084 #include "glheader.h"
1085 #include "context.h"
1086 #include "enable.h"
1087 #include "extensions.h"
1088 #include "fbobject.h"
1089 #include "get.h"
1090 #include "macros.h"
1091 #include "mtypes.h"
1092 #include "texcompress.h"
1093
1094
1095 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
1096
1097 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
1098
1099 #define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
1100 #define ENUM_TO_INT(E) ( (GLint) (E) )
1101 #define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
1102
1103 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
1104 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
1105
1106
1107 /* Check if named extension is enabled, if not generate error and return */
1108
1109 #define CHECK1(E1, str, PNAME) \\
1110 if (!ctx->Extensions.E1) { \\
1111 _mesa_error(ctx, GL_INVALID_VALUE, \\
1112 "glGet" str "v(0x%x)", (int) PNAME); \\
1113 return; \\
1114 }
1115
1116 #define CHECK2(E1, E2, str, PNAME) \\
1117 if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \\
1118 _mesa_error(ctx, GL_INVALID_VALUE, \\
1119 "glGet" str "v(0x%x)", (int) PNAME); \\
1120 return; \\
1121 }
1122
1123 #define CHECK_EXTENSION_B(EXTNAME, PNAME) \\
1124 CHECK1(EXTNAME, "Boolean", PNAME )
1125
1126 #define CHECK_EXTENSION_I(EXTNAME, PNAME) \\
1127 CHECK1(EXTNAME, "Integer", PNAME )
1128
1129 #define CHECK_EXTENSION_F(EXTNAME, PNAME) \\
1130 CHECK1(EXTNAME, "Float", PNAME )
1131
1132
1133 /**
1134 * Helper routine.
1135 */
1136 static GLenum
1137 pixel_texgen_mode(const GLcontext *ctx)
1138 {
1139 if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) {
1140 if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
1141 return GL_RGBA;
1142 }
1143 else {
1144 return GL_RGB;
1145 }
1146 }
1147 else {
1148 if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
1149 return GL_ALPHA;
1150 }
1151 else {
1152 return GL_NONE;
1153 }
1154 }
1155 }
1156 """
1157 return
1158
1159
1160
1161 def EmitGetDoublev():
1162 print """
1163 void GLAPIENTRY
1164 _mesa_GetDoublev( GLenum pname, GLdouble *params )
1165 {
1166 const GLfloat magic = -1234.5F;
1167 GLfloat values[16];
1168 GLuint i;
1169
1170 if (!params)
1171 return;
1172
1173 /* Init temp array to magic numbers so we can figure out how many values
1174 * are returned by the GetFloatv() call.
1175 */
1176 for (i = 0; i < 16; i++)
1177 values[i] = magic;
1178
1179 _mesa_GetFloatv(pname, values);
1180
1181 for (i = 0; values[i] != magic && i < 16; i++)
1182 params[i] = (GLdouble) values[i];
1183 }
1184 """
1185
1186
1187
1188
1189 EmitHeader()
1190 # XXX Maybe sort the StateVars list
1191 EmitGetFunction(StateVars, GLboolean)
1192 EmitGetFunction(StateVars, GLfloat)
1193 EmitGetFunction(StateVars, GLint)
1194 EmitGetDoublev()
1195