3 # Mesa 3-D graphics library
5 # Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
7 # Permission is hereby granted, free of charge, to any person obtaining a
8 # copy of this software and associated documentation files (the "Software"),
9 # to deal in the Software without restriction, including without limitation
10 # the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 # and/or sell copies of the Software, and to permit persons to whom the
12 # Software is furnished to do so, subject to the following conditions:
14 # The above copyright notice and this permission notice shall be included
15 # in all copies or substantial portions of the Software.
17 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 # BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 # This script is used to generate the get.c file:
26 # python get_gen.py > get.c
37 GLfloatN
= 6 # A normalized value, such as a color or depth range
44 GLdouble
: "GLdouble",
45 GLboolean
: "GLboolean"
49 # Each entry is a tuple of:
50 # - the GL state name, such as GL_CURRENT_COLOR
51 # - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
52 # - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
53 # - optional extra code or empty string
54 # - optional extension to check, or None (XXX this should be a list!)
57 ( "GL_ACCUM_RED_BITS", GLint
, ["ctx->DrawBuffer->Visual.accumRedBits"],
59 ( "GL_ACCUM_GREEN_BITS", GLint
, ["ctx->DrawBuffer->Visual.accumGreenBits"],
61 ( "GL_ACCUM_BLUE_BITS", GLint
, ["ctx->DrawBuffer->Visual.accumBlueBits"],
63 ( "GL_ACCUM_ALPHA_BITS", GLint
, ["ctx->DrawBuffer->Visual.accumAlphaBits"],
65 ( "GL_ACCUM_CLEAR_VALUE", GLfloatN
,
66 [ "ctx->Accum.ClearColor[0]",
67 "ctx->Accum.ClearColor[1]",
68 "ctx->Accum.ClearColor[2]",
69 "ctx->Accum.ClearColor[3]" ],
71 ( "GL_ALPHA_BIAS", GLfloat
, ["ctx->Pixel.AlphaBias"], "", None ),
72 ( "GL_ALPHA_BITS", GLint
, ["ctx->DrawBuffer->Visual.alphaBits"],
74 ( "GL_ALPHA_SCALE", GLfloat
, ["ctx->Pixel.AlphaScale"], "", None ),
75 ( "GL_ALPHA_TEST", GLboolean
, ["ctx->Color.AlphaEnabled"], "", None ),
76 ( "GL_ALPHA_TEST_FUNC", GLenum
, ["ctx->Color.AlphaFunc"], "", None ),
77 ( "GL_ALPHA_TEST_REF", GLfloatN
, ["ctx->Color.AlphaRef"], "", None ),
78 ( "GL_ATTRIB_STACK_DEPTH", GLint
, ["ctx->AttribStackDepth"], "", None ),
79 ( "GL_AUTO_NORMAL", GLboolean
, ["ctx->Eval.AutoNormal"], "", None ),
80 ( "GL_AUX_BUFFERS", GLint
, ["ctx->DrawBuffer->Visual.numAuxBuffers"],
82 ( "GL_BLEND", GLboolean
, ["ctx->Color.BlendEnabled"], "", None ),
83 ( "GL_BLEND_DST", GLenum
, ["ctx->Color.BlendDstRGB"], "", None ),
84 ( "GL_BLEND_SRC", GLenum
, ["ctx->Color.BlendSrcRGB"], "", None ),
85 ( "GL_BLEND_SRC_RGB_EXT", GLenum
, ["ctx->Color.BlendSrcRGB"], "", None ),
86 ( "GL_BLEND_DST_RGB_EXT", GLenum
, ["ctx->Color.BlendDstRGB"], "", None ),
87 ( "GL_BLEND_SRC_ALPHA_EXT", GLenum
, ["ctx->Color.BlendSrcA"], "", None ),
88 ( "GL_BLEND_DST_ALPHA_EXT", GLenum
, ["ctx->Color.BlendDstA"], "", None ),
89 ( "GL_BLEND_EQUATION", GLenum
, ["ctx->Color.BlendEquationRGB "], "", None),
90 ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum
, ["ctx->Color.BlendEquationA "],
92 ( "GL_BLEND_COLOR_EXT", GLfloatN
,
93 [ "ctx->Color.BlendColor[0]",
94 "ctx->Color.BlendColor[1]",
95 "ctx->Color.BlendColor[2]",
96 "ctx->Color.BlendColor[3]"], "", None ),
97 ( "GL_BLUE_BIAS", GLfloat
, ["ctx->Pixel.BlueBias"], "", None ),
98 ( "GL_BLUE_BITS", GLint
, ["ctx->DrawBuffer->Visual.blueBits"], "", None ),
99 ( "GL_BLUE_SCALE", GLfloat
, ["ctx->Pixel.BlueScale"], "", None ),
100 ( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint
,
101 ["ctx->ClientAttribStackDepth"], "", None ),
102 ( "GL_CLIP_PLANE0", GLboolean
,
103 [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ),
104 ( "GL_CLIP_PLANE1", GLboolean
,
105 [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ),
106 ( "GL_CLIP_PLANE2", GLboolean
,
107 [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ),
108 ( "GL_CLIP_PLANE3", GLboolean
,
109 [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ),
110 ( "GL_CLIP_PLANE4", GLboolean
,
111 [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ),
112 ( "GL_CLIP_PLANE5", GLboolean
,
113 [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ),
114 ( "GL_COLOR_CLEAR_VALUE", GLfloatN
,
115 [ "ctx->Color.ClearColor[0]",
116 "ctx->Color.ClearColor[1]",
117 "ctx->Color.ClearColor[2]",
118 "ctx->Color.ClearColor[3]" ], "", None ),
119 ( "GL_COLOR_MATERIAL", GLboolean
,
120 ["ctx->Light.ColorMaterialEnabled"], "", None ),
121 ( "GL_COLOR_MATERIAL_FACE", GLenum
,
122 ["ctx->Light.ColorMaterialFace"], "", None ),
123 ( "GL_COLOR_MATERIAL_PARAMETER", GLenum
,
124 ["ctx->Light.ColorMaterialMode"], "", None ),
125 ( "GL_COLOR_WRITEMASK", GLint
,
126 [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0",
127 "ctx->Color.ColorMask[GCOMP] ? 1 : 0",
128 "ctx->Color.ColorMask[BCOMP] ? 1 : 0",
129 "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ),
130 ( "GL_CULL_FACE", GLboolean
, ["ctx->Polygon.CullFlag"], "", None ),
131 ( "GL_CULL_FACE_MODE", GLenum
, ["ctx->Polygon.CullFaceMode"], "", None ),
132 ( "GL_CURRENT_COLOR", GLfloatN
,
133 [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]",
134 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]",
135 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
136 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
137 "FLUSH_CURRENT(ctx, 0);", None ),
138 ( "GL_CURRENT_INDEX", GLfloat
, ["ctx->Current.Index"],
139 "FLUSH_CURRENT(ctx, 0);", None ),
140 ( "GL_CURRENT_NORMAL", GLfloatN
,
141 [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
142 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]",
143 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"],
144 "FLUSH_CURRENT(ctx, 0);", None ),
145 ( "GL_CURRENT_RASTER_COLOR", GLfloatN
,
146 ["ctx->Current.RasterColor[0]",
147 "ctx->Current.RasterColor[1]",
148 "ctx->Current.RasterColor[2]",
149 "ctx->Current.RasterColor[3]"], "", None ),
150 ( "GL_CURRENT_RASTER_DISTANCE", GLfloat
,
151 ["ctx->Current.RasterDistance"], "", None ),
152 ( "GL_CURRENT_RASTER_INDEX", GLfloat
,
153 ["ctx->Current.RasterIndex"], "", None ),
154 ( "GL_CURRENT_RASTER_POSITION", GLfloat
,
155 ["ctx->Current.RasterPos[0]",
156 "ctx->Current.RasterPos[1]",
157 "ctx->Current.RasterPos[2]",
158 "ctx->Current.RasterPos[3]"], "", None ),
159 ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat
,
160 ["ctx->Current.RasterTexCoords[texUnit][0]",
161 "ctx->Current.RasterTexCoords[texUnit][1]",
162 "ctx->Current.RasterTexCoords[texUnit][2]",
163 "ctx->Current.RasterTexCoords[texUnit][3]"],
164 "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
165 ( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean
,
166 ["ctx->Current.RasterPosValid"], "", None ),
167 ( "GL_CURRENT_TEXTURE_COORDS", GLfloat
,
168 ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]",
169 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
170 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
171 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
172 "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
173 ( "GL_DEPTH_BIAS", GLfloat
, ["ctx->Pixel.DepthBias"], "", None ),
174 ( "GL_DEPTH_BITS", GLint
, ["ctx->DrawBuffer->Visual.depthBits"],
176 ( "GL_DEPTH_CLEAR_VALUE", GLfloat
, ["ctx->Depth.Clear"], "", None ),
177 ( "GL_DEPTH_FUNC", GLenum
, ["ctx->Depth.Func"], "", None ),
178 ( "GL_DEPTH_RANGE", GLfloatN
,
179 [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
180 ( "GL_DEPTH_SCALE", GLfloat
, ["ctx->Pixel.DepthScale"], "", None ),
181 ( "GL_DEPTH_TEST", GLboolean
, ["ctx->Depth.Test"], "", None ),
182 ( "GL_DEPTH_WRITEMASK", GLboolean
, ["ctx->Depth.Mask"], "", None ),
183 ( "GL_DITHER", GLboolean
, ["ctx->Color.DitherFlag"], "", None ),
184 ( "GL_DOUBLEBUFFER", GLboolean
,
185 ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ),
186 ( "GL_DRAW_BUFFER", GLenum
, ["ctx->Color.DrawBuffer[0]"], "", None ),
187 ( "GL_EDGE_FLAG", GLboolean
, ["ctx->Current.EdgeFlag"],
188 "FLUSH_CURRENT(ctx, 0);", None ),
189 ( "GL_FEEDBACK_BUFFER_SIZE", GLint
, ["ctx->Feedback.BufferSize"], "", None ),
190 ( "GL_FEEDBACK_BUFFER_TYPE", GLenum
, ["ctx->Feedback.Type"], "", None ),
191 ( "GL_FOG", GLboolean
, ["ctx->Fog.Enabled"], "", None ),
192 ( "GL_FOG_COLOR", GLfloatN
,
193 [ "ctx->Fog.Color[0]",
196 "ctx->Fog.Color[3]" ], "", None ),
197 ( "GL_FOG_DENSITY", GLfloat
, ["ctx->Fog.Density"], "", None ),
198 ( "GL_FOG_END", GLfloat
, ["ctx->Fog.End"], "", None ),
199 ( "GL_FOG_HINT", GLenum
, ["ctx->Hint.Fog"], "", None ),
200 ( "GL_FOG_INDEX", GLfloat
, ["ctx->Fog.Index"], "", None ),
201 ( "GL_FOG_MODE", GLenum
, ["ctx->Fog.Mode"], "", None ),
202 ( "GL_FOG_START", GLfloat
, ["ctx->Fog.Start"], "", None ),
203 ( "GL_FRONT_FACE", GLenum
, ["ctx->Polygon.FrontFace"], "", None ),
204 ( "GL_GREEN_BIAS", GLfloat
, ["ctx->Pixel.GreenBias"], "", None ),
205 ( "GL_GREEN_BITS", GLint
, ["ctx->DrawBuffer->Visual.greenBits"],
207 ( "GL_GREEN_SCALE", GLfloat
, ["ctx->Pixel.GreenScale"], "", None ),
208 ( "GL_INDEX_BITS", GLint
, ["ctx->DrawBuffer->Visual.indexBits"],
210 ( "GL_INDEX_CLEAR_VALUE", GLint
, ["ctx->Color.ClearIndex"], "", None ),
211 ( "GL_INDEX_MODE", GLboolean
, ["!ctx->DrawBuffer->Visual.rgbMode"],
213 ( "GL_INDEX_OFFSET", GLint
, ["ctx->Pixel.IndexOffset"], "", None ),
214 ( "GL_INDEX_SHIFT", GLint
, ["ctx->Pixel.IndexShift"], "", None ),
215 ( "GL_INDEX_WRITEMASK", GLint
, ["ctx->Color.IndexMask"], "", None ),
216 ( "GL_LIGHT0", GLboolean
, ["ctx->Light.Light[0].Enabled"], "", None ),
217 ( "GL_LIGHT1", GLboolean
, ["ctx->Light.Light[1].Enabled"], "", None ),
218 ( "GL_LIGHT2", GLboolean
, ["ctx->Light.Light[2].Enabled"], "", None ),
219 ( "GL_LIGHT3", GLboolean
, ["ctx->Light.Light[3].Enabled"], "", None ),
220 ( "GL_LIGHT4", GLboolean
, ["ctx->Light.Light[4].Enabled"], "", None ),
221 ( "GL_LIGHT5", GLboolean
, ["ctx->Light.Light[5].Enabled"], "", None ),
222 ( "GL_LIGHT6", GLboolean
, ["ctx->Light.Light[6].Enabled"], "", None ),
223 ( "GL_LIGHT7", GLboolean
, ["ctx->Light.Light[7].Enabled"], "", None ),
224 ( "GL_LIGHTING", GLboolean
, ["ctx->Light.Enabled"], "", None ),
225 ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN
,
226 ["ctx->Light.Model.Ambient[0]",
227 "ctx->Light.Model.Ambient[1]",
228 "ctx->Light.Model.Ambient[2]",
229 "ctx->Light.Model.Ambient[3]"], "", None ),
230 ( "GL_LIGHT_MODEL_COLOR_CONTROL", GLenum
,
231 ["ctx->Light.Model.ColorControl"], "", None ),
232 ( "GL_LIGHT_MODEL_LOCAL_VIEWER", GLboolean
,
233 ["ctx->Light.Model.LocalViewer"], "", None ),
234 ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean
, ["ctx->Light.Model.TwoSide"], "", None ),
235 ( "GL_LINE_SMOOTH", GLboolean
, ["ctx->Line.SmoothFlag"], "", None ),
236 ( "GL_LINE_SMOOTH_HINT", GLenum
, ["ctx->Hint.LineSmooth"], "", None ),
237 ( "GL_LINE_STIPPLE", GLboolean
, ["ctx->Line.StippleFlag"], "", None ),
238 ( "GL_LINE_STIPPLE_PATTERN", GLint
, ["ctx->Line.StipplePattern"], "", None ),
239 ( "GL_LINE_STIPPLE_REPEAT", GLint
, ["ctx->Line.StippleFactor"], "", None ),
240 ( "GL_LINE_WIDTH", GLfloat
, ["ctx->Line.Width"], "", None ),
241 ( "GL_LINE_WIDTH_GRANULARITY", GLfloat
,
242 ["ctx->Const.LineWidthGranularity"], "", None ),
243 ( "GL_LINE_WIDTH_RANGE", GLfloat
,
244 ["ctx->Const.MinLineWidthAA",
245 "ctx->Const.MaxLineWidthAA"], "", None ),
246 ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat
,
247 ["ctx->Const.MinLineWidth",
248 "ctx->Const.MaxLineWidth"], "", None ),
249 ( "GL_LIST_BASE", GLint
, ["ctx->List.ListBase"], "", None ),
250 ( "GL_LIST_INDEX", GLint
, ["ctx->ListState.CurrentListNum"], "", None ),
251 ( "GL_LIST_MODE", GLenum
, ["mode"],
253 if (!ctx->CompileFlag)
255 else if (ctx->ExecuteFlag)
256 mode = GL_COMPILE_AND_EXECUTE;
258 mode = GL_COMPILE;""", None ),
259 ( "GL_INDEX_LOGIC_OP", GLboolean
, ["ctx->Color.IndexLogicOpEnabled"], "", None ),
260 ( "GL_COLOR_LOGIC_OP", GLboolean
, ["ctx->Color.ColorLogicOpEnabled"], "", None ),
261 ( "GL_LOGIC_OP_MODE", GLenum
, ["ctx->Color.LogicOp"], "", None ),
262 ( "GL_MAP1_COLOR_4", GLboolean
, ["ctx->Eval.Map1Color4"], "", None ),
263 ( "GL_MAP1_GRID_DOMAIN", GLfloat
,
264 ["ctx->Eval.MapGrid1u1",
265 "ctx->Eval.MapGrid1u2"], "", None ),
266 ( "GL_MAP1_GRID_SEGMENTS", GLint
, ["ctx->Eval.MapGrid1un"], "", None ),
267 ( "GL_MAP1_INDEX", GLboolean
, ["ctx->Eval.Map1Index"], "", None ),
268 ( "GL_MAP1_NORMAL", GLboolean
, ["ctx->Eval.Map1Normal"], "", None ),
269 ( "GL_MAP1_TEXTURE_COORD_1", GLboolean
, ["ctx->Eval.Map1TextureCoord1"], "", None ),
270 ( "GL_MAP1_TEXTURE_COORD_2", GLboolean
, ["ctx->Eval.Map1TextureCoord2"], "", None ),
271 ( "GL_MAP1_TEXTURE_COORD_3", GLboolean
, ["ctx->Eval.Map1TextureCoord3"], "", None ),
272 ( "GL_MAP1_TEXTURE_COORD_4", GLboolean
, ["ctx->Eval.Map1TextureCoord4"], "", None ),
273 ( "GL_MAP1_VERTEX_3", GLboolean
, ["ctx->Eval.Map1Vertex3"], "", None ),
274 ( "GL_MAP1_VERTEX_4", GLboolean
, ["ctx->Eval.Map1Vertex4"], "", None ),
275 ( "GL_MAP2_COLOR_4", GLboolean
, ["ctx->Eval.Map2Color4"], "", None ),
276 ( "GL_MAP2_GRID_DOMAIN", GLfloat
,
277 ["ctx->Eval.MapGrid2u1",
278 "ctx->Eval.MapGrid2u2",
279 "ctx->Eval.MapGrid2v1",
280 "ctx->Eval.MapGrid2v2"], "", None ),
281 ( "GL_MAP2_GRID_SEGMENTS", GLint
,
282 ["ctx->Eval.MapGrid2un",
283 "ctx->Eval.MapGrid2vn"], "", None ),
284 ( "GL_MAP2_INDEX", GLboolean
, ["ctx->Eval.Map2Index"], "", None ),
285 ( "GL_MAP2_NORMAL", GLboolean
, ["ctx->Eval.Map2Normal"], "", None ),
286 ( "GL_MAP2_TEXTURE_COORD_1", GLboolean
, ["ctx->Eval.Map2TextureCoord1"], "", None ),
287 ( "GL_MAP2_TEXTURE_COORD_2", GLboolean
, ["ctx->Eval.Map2TextureCoord2"], "", None ),
288 ( "GL_MAP2_TEXTURE_COORD_3", GLboolean
, ["ctx->Eval.Map2TextureCoord3"], "", None ),
289 ( "GL_MAP2_TEXTURE_COORD_4", GLboolean
, ["ctx->Eval.Map2TextureCoord4"], "", None ),
290 ( "GL_MAP2_VERTEX_3", GLboolean
, ["ctx->Eval.Map2Vertex3"], "", None ),
291 ( "GL_MAP2_VERTEX_4", GLboolean
, ["ctx->Eval.Map2Vertex4"], "", None ),
292 ( "GL_MAP_COLOR", GLboolean
, ["ctx->Pixel.MapColorFlag"], "", None ),
293 ( "GL_MAP_STENCIL", GLboolean
, ["ctx->Pixel.MapStencilFlag"], "", None ),
294 ( "GL_MATRIX_MODE", GLenum
, ["ctx->Transform.MatrixMode"], "", None ),
296 ( "GL_MAX_ATTRIB_STACK_DEPTH", GLint
, ["MAX_ATTRIB_STACK_DEPTH"], "", None ),
297 ( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GLint
, ["MAX_CLIENT_ATTRIB_STACK_DEPTH"], "", None ),
298 ( "GL_MAX_CLIP_PLANES", GLint
, ["ctx->Const.MaxClipPlanes"], "", None ),
299 ( "GL_MAX_ELEMENTS_VERTICES", GLint
, ["ctx->Const.MaxArrayLockSize"], "", None ),
300 ( "GL_MAX_ELEMENTS_INDICES", GLint
, ["ctx->Const.MaxArrayLockSize"], "", None ),
301 ( "GL_MAX_EVAL_ORDER", GLint
, ["MAX_EVAL_ORDER"], "", None ),
302 ( "GL_MAX_LIGHTS", GLint
, ["ctx->Const.MaxLights"], "", None ),
303 ( "GL_MAX_LIST_NESTING", GLint
, ["MAX_LIST_NESTING"], "", None ),
304 ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint
, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ),
305 ( "GL_MAX_NAME_STACK_DEPTH", GLint
, ["MAX_NAME_STACK_DEPTH"], "", None ),
306 ( "GL_MAX_PIXEL_MAP_TABLE", GLint
, ["MAX_PIXEL_MAP_TABLE"], "", None ),
307 ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint
, ["MAX_PROJECTION_STACK_DEPTH"], "", None ),
308 ( "GL_MAX_TEXTURE_SIZE", GLint
, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
309 ( "GL_MAX_3D_TEXTURE_SIZE", GLint
, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ),
310 ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint
, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
311 ( "GL_MAX_VIEWPORT_DIMS", GLint
,
312 ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"],
314 ( "GL_MODELVIEW_MATRIX", GLfloat
,
315 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
316 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
317 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
318 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
319 "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
320 ( "GL_MODELVIEW_STACK_DEPTH", GLint
, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ),
321 ( "GL_NAME_STACK_DEPTH", GLint
, ["ctx->Select.NameStackDepth"], "", None ),
322 ( "GL_NORMALIZE", GLboolean
, ["ctx->Transform.Normalize"], "", None ),
323 ( "GL_PACK_ALIGNMENT", GLint
, ["ctx->Pack.Alignment"], "", None ),
324 ( "GL_PACK_LSB_FIRST", GLboolean
, ["ctx->Pack.LsbFirst"], "", None ),
325 ( "GL_PACK_ROW_LENGTH", GLint
, ["ctx->Pack.RowLength"], "", None ),
326 ( "GL_PACK_SKIP_PIXELS", GLint
, ["ctx->Pack.SkipPixels"], "", None ),
327 ( "GL_PACK_SKIP_ROWS", GLint
, ["ctx->Pack.SkipRows"], "", None ),
328 ( "GL_PACK_SWAP_BYTES", GLboolean
, ["ctx->Pack.SwapBytes"], "", None ),
329 ( "GL_PACK_SKIP_IMAGES_EXT", GLint
, ["ctx->Pack.SkipImages"], "", None ),
330 ( "GL_PACK_IMAGE_HEIGHT_EXT", GLint
, ["ctx->Pack.ImageHeight"], "", None ),
331 ( "GL_PACK_INVERT_MESA", GLboolean
, ["ctx->Pack.Invert"], "", None ),
332 ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum
,
333 ["ctx->Hint.PerspectiveCorrection"], "", None ),
334 ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint
, ["ctx->Pixel.MapAtoAsize"], "", None ),
335 ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint
, ["ctx->Pixel.MapBtoBsize"], "", None ),
336 ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint
, ["ctx->Pixel.MapGtoGsize"], "", None ),
337 ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint
, ["ctx->Pixel.MapItoAsize"], "", None ),
338 ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint
, ["ctx->Pixel.MapItoBsize"], "", None ),
339 ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint
, ["ctx->Pixel.MapItoGsize"], "", None ),
340 ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint
, ["ctx->Pixel.MapItoIsize"], "", None ),
341 ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint
, ["ctx->Pixel.MapItoRsize"], "", None ),
342 ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint
, ["ctx->Pixel.MapRtoRsize"], "", None ),
343 ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint
, ["ctx->Pixel.MapStoSsize"], "", None ),
344 ( "GL_POINT_SIZE", GLfloat
, ["ctx->Point.Size"], "", None ),
345 ( "GL_POINT_SIZE_GRANULARITY", GLfloat
,
346 ["ctx->Const.PointSizeGranularity"], "", None ),
347 ( "GL_POINT_SIZE_RANGE", GLfloat
,
348 ["ctx->Const.MinPointSizeAA",
349 "ctx->Const.MaxPointSizeAA"], "", None ),
350 ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat
,
351 ["ctx->Const.MinPointSize",
352 "ctx->Const.MaxPointSize"], "", None ),
353 ( "GL_POINT_SMOOTH", GLboolean
, ["ctx->Point.SmoothFlag"], "", None ),
354 ( "GL_POINT_SMOOTH_HINT", GLenum
, ["ctx->Hint.PointSmooth"], "", None ),
355 ( "GL_POINT_SIZE_MIN_EXT", GLfloat
, ["ctx->Point.MinSize"], "", None ),
356 ( "GL_POINT_SIZE_MAX_EXT", GLfloat
, ["ctx->Point.MaxSize"], "", None ),
357 ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat
,
358 ["ctx->Point.Threshold"], "", None ),
359 ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat
,
360 ["ctx->Point.Params[0]",
361 "ctx->Point.Params[1]",
362 "ctx->Point.Params[2]"], "", None ),
363 ( "GL_POLYGON_MODE", GLenum
,
364 ["ctx->Polygon.FrontMode",
365 "ctx->Polygon.BackMode"], "", None ),
366 ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat
, ["ctx->Polygon.OffsetUnits"], "", None ),
367 ( "GL_POLYGON_OFFSET_FACTOR", GLfloat
, ["ctx->Polygon.OffsetFactor "], "", None ),
368 ( "GL_POLYGON_OFFSET_UNITS", GLfloat
, ["ctx->Polygon.OffsetUnits "], "", None ),
369 ( "GL_POLYGON_SMOOTH", GLboolean
, ["ctx->Polygon.SmoothFlag"], "", None ),
370 ( "GL_POLYGON_SMOOTH_HINT", GLenum
, ["ctx->Hint.PolygonSmooth"], "", None ),
371 ( "GL_POLYGON_STIPPLE", GLboolean
, ["ctx->Polygon.StippleFlag"], "", None ),
372 ( "GL_PROJECTION_MATRIX", GLfloat
,
373 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
374 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
375 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
376 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
377 "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
378 ( "GL_PROJECTION_STACK_DEPTH", GLint
,
379 ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
380 ( "GL_READ_BUFFER", GLenum
, ["ctx->Pixel.ReadBuffer"], "", None ),
381 ( "GL_RED_BIAS", GLfloat
, ["ctx->Pixel.RedBias"], "", None ),
382 ( "GL_RED_BITS", GLint
, [" ctx->DrawBuffer->Visual.redBits "], "", None ),
383 ( "GL_RED_SCALE", GLfloat
, ["ctx->Pixel.RedScale"], "", None ),
384 ( "GL_RENDER_MODE", GLenum
, ["ctx->RenderMode"], "", None ),
385 ( "GL_RESCALE_NORMAL", GLboolean
,
386 ["ctx->Transform.RescaleNormals"], "", None ),
387 ( "GL_RGBA_MODE", GLboolean
, ["ctx->DrawBuffer->Visual.rgbMode"],
389 ( "GL_SCISSOR_BOX", GLint
,
392 "ctx->Scissor.Width",
393 "ctx->Scissor.Height"], "", None ),
394 ( "GL_SCISSOR_TEST", GLboolean
, ["ctx->Scissor.Enabled"], "", None ),
395 ( "GL_SELECTION_BUFFER_SIZE", GLint
, ["ctx->Select.BufferSize"], "", None ),
396 ( "GL_SHADE_MODEL", GLenum
, ["ctx->Light.ShadeModel"], "", None ),
397 ( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean
,
398 ["ctx->Texture.SharedPalette"], "", None ),
399 ( "GL_STENCIL_BITS", GLint
, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ),
400 ( "GL_STENCIL_CLEAR_VALUE", GLint
, ["ctx->Stencil.Clear"], "", None ),
401 ( "GL_STENCIL_FAIL", GLenum
,
402 ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ),
403 ( "GL_STENCIL_FUNC", GLenum
,
404 ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ),
405 ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum
,
406 ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ),
407 ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum
,
408 ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ),
409 ( "GL_STENCIL_REF", GLint
,
410 ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ),
411 ( "GL_STENCIL_TEST", GLboolean
, ["ctx->Stencil.Enabled"], "", None ),
412 ( "GL_STENCIL_VALUE_MASK", GLint
,
413 ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ),
414 ( "GL_STENCIL_WRITEMASK", GLint
,
415 ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ),
416 ( "GL_STEREO", GLboolean
, ["ctx->DrawBuffer->Visual.stereoMode"],
418 ( "GL_SUBPIXEL_BITS", GLint
, ["ctx->Const.SubPixelBits"], "", None ),
419 ( "GL_TEXTURE_1D", GLboolean
, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ),
420 ( "GL_TEXTURE_2D", GLboolean
, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
421 ( "GL_TEXTURE_3D", GLboolean
, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ),
422 ( "GL_TEXTURE_BINDING_1D", GLint
,
423 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ),
424 ( "GL_TEXTURE_BINDING_2D", GLint
,
425 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ),
426 ( "GL_TEXTURE_BINDING_3D", GLint
,
427 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ),
428 ( "GL_TEXTURE_ENV_COLOR", GLfloatN
,
429 ["color[0]", "color[1]", "color[2]", "color[3]"],
430 "const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;",
432 ( "GL_TEXTURE_ENV_MODE", GLenum
,
433 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode"], "", None ),
434 ( "GL_TEXTURE_GEN_S", GLboolean
,
435 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ),
436 ( "GL_TEXTURE_GEN_T", GLboolean
,
437 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None ),
438 ( "GL_TEXTURE_GEN_R", GLboolean
,
439 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None ),
440 ( "GL_TEXTURE_GEN_Q", GLboolean
,
441 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)"], "", None ),
442 ( "GL_TEXTURE_MATRIX", GLfloat
,
443 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
444 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
445 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
446 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
447 "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
448 ( "GL_TEXTURE_STACK_DEPTH", GLint
,
449 ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ),
450 ( "GL_UNPACK_ALIGNMENT", GLint
, ["ctx->Unpack.Alignment"], "", None ),
451 ( "GL_UNPACK_LSB_FIRST", GLboolean
, ["ctx->Unpack.LsbFirst"], "", None ),
452 ( "GL_UNPACK_ROW_LENGTH", GLint
, ["ctx->Unpack.RowLength"], "", None ),
453 ( "GL_UNPACK_SKIP_PIXELS", GLint
, ["ctx->Unpack.SkipPixels"], "", None ),
454 ( "GL_UNPACK_SKIP_ROWS", GLint
, ["ctx->Unpack.SkipRows"], "", None ),
455 ( "GL_UNPACK_SWAP_BYTES", GLboolean
, ["ctx->Unpack.SwapBytes"], "", None ),
456 ( "GL_UNPACK_SKIP_IMAGES_EXT", GLint
, ["ctx->Unpack.SkipImages"], "", None ),
457 ( "GL_UNPACK_IMAGE_HEIGHT_EXT", GLint
, ["ctx->Unpack.ImageHeight"], "", None ),
458 ( "GL_UNPACK_CLIENT_STORAGE_APPLE", GLboolean
, ["ctx->Unpack.ClientStorage"], "", None ),
459 ( "GL_VIEWPORT", GLint
, [ "ctx->Viewport.X", "ctx->Viewport.Y",
460 "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ),
461 ( "GL_ZOOM_X", GLfloat
, ["ctx->Pixel.ZoomX"], "", None ),
462 ( "GL_ZOOM_Y", GLfloat
, ["ctx->Pixel.ZoomY"], "", None ),
465 ( "GL_VERTEX_ARRAY", GLboolean
, ["ctx->Array.Vertex.Enabled"], "", None ),
466 ( "GL_VERTEX_ARRAY_SIZE", GLint
, ["ctx->Array.Vertex.Size"], "", None ),
467 ( "GL_VERTEX_ARRAY_TYPE", GLenum
, ["ctx->Array.Vertex.Type"], "", None ),
468 ( "GL_VERTEX_ARRAY_STRIDE", GLint
, ["ctx->Array.Vertex.Stride"], "", None ),
469 ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint
, ["0"], "", None ),
470 ( "GL_NORMAL_ARRAY", GLenum
, ["ctx->Array.Normal.Enabled"], "", None ),
471 ( "GL_NORMAL_ARRAY_TYPE", GLenum
, ["ctx->Array.Normal.Type"], "", None ),
472 ( "GL_NORMAL_ARRAY_STRIDE", GLint
, ["ctx->Array.Normal.Stride"], "", None ),
473 ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint
, ["0"], "", None ),
474 ( "GL_COLOR_ARRAY", GLboolean
, ["ctx->Array.Color.Enabled"], "", None ),
475 ( "GL_COLOR_ARRAY_SIZE", GLint
, ["ctx->Array.Color.Size"], "", None ),
476 ( "GL_COLOR_ARRAY_TYPE", GLenum
, ["ctx->Array.Color.Type"], "", None ),
477 ( "GL_COLOR_ARRAY_STRIDE", GLint
, ["ctx->Array.Color.Stride"], "", None ),
478 ( "GL_COLOR_ARRAY_COUNT_EXT", GLint
, ["0"], "", None ),
479 ( "GL_INDEX_ARRAY", GLboolean
, ["ctx->Array.Index.Enabled"], "", None ),
480 ( "GL_INDEX_ARRAY_TYPE", GLenum
, ["ctx->Array.Index.Type"], "", None ),
481 ( "GL_INDEX_ARRAY_STRIDE", GLint
, ["ctx->Array.Index.Stride"], "", None ),
482 ( "GL_INDEX_ARRAY_COUNT_EXT", GLint
, ["0"], "", None ),
483 ( "GL_TEXTURE_COORD_ARRAY", GLboolean
,
484 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
485 ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint
,
486 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
487 ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum
,
488 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
489 ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint
,
490 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
491 ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint
, ["0"], "", None ),
492 ( "GL_EDGE_FLAG_ARRAY", GLboolean
, ["ctx->Array.EdgeFlag.Enabled"], "", None ),
493 ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint
, ["ctx->Array.EdgeFlag.Stride"], "", None ),
494 ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint
, ["0"], "", None ),
496 # GL_ARB_multitexture
497 ( "GL_MAX_TEXTURE_UNITS_ARB", GLint
,
498 ["MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)"],
499 "", "ARB_multitexture" ),
500 ( "GL_ACTIVE_TEXTURE_ARB", GLint
,
501 [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", "ARB_multitexture" ),
502 ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint
,
503 ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", "ARB_multitexture" ),
505 # GL_ARB_texture_cube_map
506 ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean
,
507 ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", "ARB_texture_cube_map" ),
508 ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint
,
509 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name"],
510 "", "ARB_texture_cube_map" ),
511 ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint
,
512 ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
513 "", "ARB_texture_cube_map"),
515 # GL_ARB_texture_compression */
516 ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint
,
517 ["ctx->Hint.TextureCompression"], "", "ARB_texture_compression" ),
518 ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint
,
519 ["_mesa_get_compressed_formats(ctx, NULL)"], "", "ARB_texture_compression" ),
520 ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum
,
522 """GLint formats[100];
523 GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
525 for (i = 0; i < n; i++)
526 params[i] = ENUM_TO_INT(formats[i]);""",
527 "ARB_texture_compression" ),
529 # GL_EXT_compiled_vertex_array
530 ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint
, ["ctx->Array.LockFirst"],
531 "", "EXT_compiled_vertex_array" ),
532 ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint
, ["ctx->Array.LockCount"],
533 "", "EXT_compiled_vertex_array" ),
535 # GL_ARB_transpose_matrix
536 ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat
,
537 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
538 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
539 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
540 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
541 "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
542 ( "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", GLfloat
,
543 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
544 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
545 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
546 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
547 "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
548 ( "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", GLfloat
,
549 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
550 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
551 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
552 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
553 "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
554 ( "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", GLfloat
,
555 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
556 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
557 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
558 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
559 "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
561 # GL_HP_occlusion_test
562 ( "GL_OCCLUSION_TEST_HP", GLboolean
, ["ctx->Depth.OcclusionTest"], "",
563 "HP_occlusion_test" ),
564 ( "GL_OCCLUSION_TEST_RESULT_HP", GLboolean
, [],
565 """if (ctx->Depth.OcclusionTest)
566 params[0] = ctx->OcclusionResult;
568 params[0] = ctx->OcclusionResultSaved;
570 ctx->OcclusionResult = GL_FALSE;
571 ctx->OcclusionResultSaved = GL_FALSE;
573 "HP_occlusion_test" ),
575 # GL_SGIS_pixel_texture
576 ( "GL_PIXEL_TEXTURE_SGIS", GLboolean
, ["ctx->Pixel.PixelTextureEnabled"],
577 "", "SGIS_pixel_texture" ),
579 # GL_SGIX_pixel_texture
580 ( "GL_PIXEL_TEX_GEN_SGIX", GLboolean
, ["ctx->Pixel.PixelTextureEnabled"],
581 "", "SGIX_pixel_texture" ),
582 ( "GL_PIXEL_TEX_GEN_MODE_SGIX", GLenum
, ["pixel_texgen_mode(ctx)"],
583 "", "SGIX_pixel_texture" ),
585 # GL_SGI_color_matrix (also in 1.2 imaging)
586 ( "GL_COLOR_MATRIX_SGI", GLfloat
,
587 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
588 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
589 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
590 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
591 "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
592 ( "GL_COLOR_MATRIX_STACK_DEPTH_SGI", GLint
,
593 ["ctx->ColorMatrixStack.Depth + 1"], "", None ),
594 ( "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", GLint
,
595 ["MAX_COLOR_STACK_DEPTH"], "", None ),
596 ( "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", GLfloat
,
597 ["ctx->Pixel.PostColorMatrixScale[0]"], "", None ),
598 ( "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", GLfloat
,
599 ["ctx->Pixel.PostColorMatrixScale[1]"], "", None ),
600 ( "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", GLfloat
,
601 ["ctx->Pixel.PostColorMatrixScale[2]"], "", None ),
602 ( "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", GLfloat
,
603 ["ctx->Pixel.PostColorMatrixScale[3]"], "", None ),
604 ( "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", GLfloat
,
605 ["ctx->Pixel.PostColorMatrixBias[0]"], "", None ),
606 ( "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", GLfloat
,
607 ["ctx->Pixel.PostColorMatrixBias[1]"], "", None ),
608 ( "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", GLfloat
,
609 ["ctx->Pixel.PostColorMatrixBias[2]"], "", None ),
610 ( "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", GLfloat
,
611 ["ctx->Pixel.PostColorMatrixBias[3]"], "", None ),
613 # GL_EXT_convolution (also in 1.2 imaging)
614 ( "GL_CONVOLUTION_1D_EXT", GLboolean
,
615 ["ctx->Pixel.Convolution1DEnabled"], "", "EXT_convolution" ),
616 ( "GL_CONVOLUTION_2D_EXT", GLboolean
,
617 ["ctx->Pixel.Convolution2DEnabled"], "", "EXT_convolution" ),
618 ( "GL_SEPARABLE_2D_EXT", GLboolean
,
619 ["ctx->Pixel.Separable2DEnabled"], "", "EXT_convolution" ),
620 ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat
,
621 ["ctx->Pixel.PostConvolutionScale[0]"], "", "EXT_convolution" ),
622 ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat
,
623 ["ctx->Pixel.PostConvolutionScale[1]"], "", "EXT_convolution" ),
624 ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat
,
625 ["ctx->Pixel.PostConvolutionScale[2]"], "", "EXT_convolution" ),
626 ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat
,
627 ["ctx->Pixel.PostConvolutionScale[3]"], "", "EXT_convolution" ),
628 ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat
,
629 ["ctx->Pixel.PostConvolutionBias[0]"], "", "EXT_convolution" ),
630 ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat
,
631 ["ctx->Pixel.PostConvolutionBias[1]"], "", "EXT_convolution" ),
632 ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat
,
633 ["ctx->Pixel.PostConvolutionBias[2]"], "", "EXT_convolution" ),
634 ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat
,
635 ["ctx->Pixel.PostConvolutionBias[3]"], "", "EXT_convolution" ),
637 # GL_EXT_histogram / GL_ARB_imaging
638 ( "GL_HISTOGRAM", GLboolean
,
639 [ "ctx->Pixel.HistogramEnabled" ], "", "EXT_histogram" ),
640 ( "GL_MINMAX", GLboolean
,
641 [ "ctx->Pixel.MinMaxEnabled" ], "", "EXT_histogram" ),
643 # GL_SGI_color_table / GL_ARB_imaging
644 ( "GL_COLOR_TABLE_SGI", GLboolean
,
645 ["ctx->Pixel.ColorTableEnabled"], "", "SGI_color_table" ),
646 ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean
,
647 ["ctx->Pixel.PostConvolutionColorTableEnabled"], "", "SGI_color_table" ),
648 ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean
,
649 ["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", "SGI_color_table" ),
651 # GL_SGI_texture_color_table
652 ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean
,
653 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"],
654 "", "SGI_texture_color_table" ),
656 # GL_EXT_secondary_color
657 ( "GL_COLOR_SUM_EXT", GLboolean
,
658 ["ctx->Fog.ColorSumEnabled"], "", "EXT_secondary_color" ),
659 ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN
,
660 ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]",
661 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]",
662 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]",
663 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
664 "FLUSH_CURRENT(ctx, 0);", "EXT_secondary_color" ),
665 ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean
,
666 ["ctx->Array.SecondaryColor.Enabled"], "", "EXT_secondary_color" ),
667 ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum
,
668 ["ctx->Array.SecondaryColor.Type"], "", "EXT_secondary_color" ),
669 ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint
,
670 ["ctx->Array.SecondaryColor.Stride"], "", "EXT_secondary_color" ),
671 ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint
,
672 ["ctx->Array.SecondaryColor.Size"], "", "EXT_secondary_color" ),
675 ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat
,
676 ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
677 "FLUSH_CURRENT(ctx, 0);", "EXT_fog_coord" ),
678 ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean
, ["ctx->Array.FogCoord.Enabled"],
679 "", "EXT_fog_coord" ),
680 ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum
, ["ctx->Array.FogCoord.Type"],
681 "", "EXT_fog_coord" ),
682 ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint
, ["ctx->Array.FogCoord.Stride"],
683 "", "EXT_fog_coord" ),
684 ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum
, ["ctx->Fog.FogCoordinateSource"],
685 "", "EXT_fog_coord" ),
687 # GL_EXT_texture_lod_bias
688 ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat
,
689 ["ctx->Const.MaxTextureLodBias"], "", "EXT_texture_lod_bias"),
691 # GL_EXT_texture_filter_anisotropic
692 ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat
,
693 ["ctx->Const.MaxTextureMaxAnisotropy"], "", "EXT_texture_filter_anisotropic"),
696 ( "GL_MULTISAMPLE_ARB", GLboolean
,
697 ["ctx->Multisample.Enabled"], "", "ARB_multisample" ),
698 ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean
,
699 ["ctx->Multisample.SampleAlphaToCoverage"], "", "ARB_multisample" ),
700 ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean
,
701 ["ctx->Multisample.SampleAlphaToOne"], "", "ARB_multisample" ),
702 ( "GL_SAMPLE_COVERAGE_ARB", GLboolean
,
703 ["ctx->Multisample.SampleCoverage"], "", "ARB_multisample" ),
704 ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat
,
705 ["ctx->Multisample.SampleCoverageValue"], "", "ARB_multisample" ),
706 ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean
,
707 ["ctx->Multisample.SampleCoverageInvert"], "", "ARB_multisample" ),
708 ( "GL_SAMPLE_BUFFERS_ARB", GLint
,
709 ["ctx->DrawBuffer->Visual.sampleBuffers"], "", "ARB_multisample" ),
710 ( "GL_SAMPLES_ARB", GLint
,
711 ["ctx->DrawBuffer->Visual.samples"], "", "ARB_multisample" ),
713 # GL_IBM_rasterpos_clip
714 ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean
,
715 ["ctx->Transform.RasterPositionUnclipped"], "", "IBM_rasterpos_clip" ),
718 ( "GL_POINT_SPRITE_NV", GLboolean
, ["ctx->Point.PointSprite"],
719 "", "NV_point_sprite" ), # OR ARB_point_sprite
720 ( "GL_POINT_SPRITE_R_MODE_NV", GLenum
, ["ctx->Point.SpriteRMode"],
721 "", "NV_point_sprite" ), # OR ARB_point_sprite
722 ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum
, ["ctx->Point.SpriteOrigin"],
723 "", "NV_point_sprite" ), # OR ARB_point_sprite
725 # GL_SGIS_generate_mipmap
726 ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum
, ["ctx->Hint.GenerateMipmap"],
727 "", "SGIS_generate_mipmap" ),
729 # GL_NV_vertex_program
730 ( "GL_VERTEX_PROGRAM_NV", GLboolean
,
731 ["ctx->VertexProgram.Enabled"], "", "NV_vertex_program" ),
732 ( "GL_VERTEX_PROGRAM_POINT_SIZE_NV", GLboolean
,
733 ["ctx->VertexProgram.PointSizeEnabled"], "", "NV_vertex_program" ),
734 ( "GL_VERTEX_PROGRAM_TWO_SIDE_NV", GLboolean
,
735 ["ctx->VertexProgram.TwoSideEnabled"], "", "NV_vertex_program" ),
736 ( "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", GLint
,
737 ["ctx->Const.MaxProgramMatrixStackDepth"], "", "NV_vertex_program" ),
738 ( "GL_MAX_TRACK_MATRICES_NV", GLint
,
739 ["ctx->Const.MaxProgramMatrices"], "", "NV_vertex_program" ),
740 ( "GL_CURRENT_MATRIX_STACK_DEPTH_NV", GLboolean
,
741 ["ctx->CurrentStack->Depth + 1"], "", "NV_vertex_program" ),
742 ( "GL_CURRENT_MATRIX_NV", GLfloat
,
743 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
744 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
745 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
746 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
747 "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "NV_vertex_program" ),
748 ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint
,
749 ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
750 "", "NV_vertex_program" ),
751 ( "GL_PROGRAM_ERROR_POSITION_NV", GLint
,
752 ["ctx->Program.ErrorPos"], "", "NV_vertex_program" ),
753 ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean
,
754 ["ctx->Array.VertexAttrib[0].Enabled"], "", "NV_vertex_program" ),
755 ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean
,
756 ["ctx->Array.VertexAttrib[1].Enabled"], "", "NV_vertex_program" ),
757 ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean
,
758 ["ctx->Array.VertexAttrib[2].Enabled"], "", "NV_vertex_program" ),
759 ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean
,
760 ["ctx->Array.VertexAttrib[3].Enabled"], "", "NV_vertex_program" ),
761 ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean
,
762 ["ctx->Array.VertexAttrib[4].Enabled"], "", "NV_vertex_program" ),
763 ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean
,
764 ["ctx->Array.VertexAttrib[5].Enabled"], "", "NV_vertex_program" ),
765 ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean
,
766 ["ctx->Array.VertexAttrib[6].Enabled"], "", "NV_vertex_program" ),
767 ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean
,
768 ["ctx->Array.VertexAttrib[7].Enabled"], "", "NV_vertex_program" ),
769 ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean
,
770 ["ctx->Array.VertexAttrib[8].Enabled"], "", "NV_vertex_program" ),
771 ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean
,
772 ["ctx->Array.VertexAttrib[9].Enabled"], "", "NV_vertex_program" ),
773 ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean
,
774 ["ctx->Array.VertexAttrib[10].Enabled"], "", "NV_vertex_program" ),
775 ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean
,
776 ["ctx->Array.VertexAttrib[11].Enabled"], "", "NV_vertex_program" ),
777 ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean
,
778 ["ctx->Array.VertexAttrib[12].Enabled"], "", "NV_vertex_program" ),
779 ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean
,
780 ["ctx->Array.VertexAttrib[13].Enabled"], "", "NV_vertex_program" ),
781 ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean
,
782 ["ctx->Array.VertexAttrib[14].Enabled"], "", "NV_vertex_program" ),
783 ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean
,
784 ["ctx->Array.VertexAttrib[15].Enabled"], "", "NV_vertex_program" ),
785 ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean
,
786 ["ctx->Eval.Map1Attrib[0]"], "", "NV_vertex_program" ),
787 ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean
,
788 ["ctx->Eval.Map1Attrib[1]"], "", "NV_vertex_program" ),
789 ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean
,
790 ["ctx->Eval.Map1Attrib[2]"], "", "NV_vertex_program" ),
791 ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean
,
792 ["ctx->Eval.Map1Attrib[3]"], "", "NV_vertex_program" ),
793 ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean
,
794 ["ctx->Eval.Map1Attrib[4]"], "", "NV_vertex_program" ),
795 ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean
,
796 ["ctx->Eval.Map1Attrib[5]"], "", "NV_vertex_program" ),
797 ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean
,
798 ["ctx->Eval.Map1Attrib[6]"], "", "NV_vertex_program" ),
799 ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean
,
800 ["ctx->Eval.Map1Attrib[7]"], "", "NV_vertex_program" ),
801 ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean
,
802 ["ctx->Eval.Map1Attrib[8]"], "", "NV_vertex_program" ),
803 ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean
,
804 ["ctx->Eval.Map1Attrib[9]"], "", "NV_vertex_program" ),
805 ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean
,
806 ["ctx->Eval.Map1Attrib[10]"], "", "NV_vertex_program" ),
807 ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean
,
808 ["ctx->Eval.Map1Attrib[11]"], "", "NV_vertex_program" ),
809 ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean
,
810 ["ctx->Eval.Map1Attrib[12]"], "", "NV_vertex_program" ),
811 ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean
,
812 ["ctx->Eval.Map1Attrib[13]"], "", "NV_vertex_program" ),
813 ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean
,
814 ["ctx->Eval.Map1Attrib[14]"], "", "NV_vertex_program" ),
815 ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean
,
816 ["ctx->Eval.Map1Attrib[15]"], "", "NV_vertex_program" ),
818 # GL_NV_fragment_program
819 ( "GL_FRAGMENT_PROGRAM_NV", GLboolean
,
820 ["ctx->FragmentProgram.Enabled"], "", "NV_fragment_program" ),
821 ( "GL_MAX_TEXTURE_COORDS_NV", GLint
,
822 ["ctx->Const.MaxTextureCoordUnits"], "", "NV_fragment_program" ),
823 ( "GL_MAX_TEXTURE_IMAGE_UNITS_NV", GLint
,
824 ["ctx->Const.MaxTextureImageUnits"], "", "NV_fragment_program" ),
825 ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint
,
826 ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
827 "", "NV_fragment_program" ),
828 ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint
,
829 ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", "NV_fragment_program" ),
831 # GL_NV_texture_rectangle
832 ( "GL_TEXTURE_RECTANGLE_NV", GLboolean
,
833 ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", "NV_texture_rectangle" ),
834 ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint
,
835 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name"],
836 "", "NV_texture_rectangle" ),
837 ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint
,
838 ["ctx->Const.MaxTextureRectSize"], "", "NV_texture_rectangle" ),
840 # GL_EXT_stencil_two_side
841 ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean
,
842 ["ctx->Stencil.TestTwoSide"], "", "EXT_stencil_two_side" ),
843 ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum
,
844 ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"],
845 "", "EXT_stencil_two_side" ),
847 # GL_NV_light_max_exponent
848 ( "GL_MAX_SHININESS_NV", GLfloat
,
849 ["ctx->Const.MaxShininess"], "", "NV_light_max_exponent" ),
850 ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat
,
851 ["ctx->Const.MaxSpotExponent"], "", "NV_light_max_exponent" ),
853 # GL_ARB_vertex_buffer_object
854 ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint
,
855 ["ctx->Array.ArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ),
856 ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint
,
857 ["ctx->Array.Vertex.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
858 ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint
,
859 ["ctx->Array.Normal.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
860 ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint
,
861 ["ctx->Array.Color.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
862 ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint
,
863 ["ctx->Array.Index.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
864 ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint
,
865 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
866 "", "ARB_vertex_buffer_object" ),
867 ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint
,
868 ["ctx->Array.EdgeFlag.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
869 ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint
,
870 ["ctx->Array.SecondaryColor.BufferObj->Name"],
871 "", "ARB_vertex_buffer_object" ),
872 ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint
,
873 ["ctx->Array.FogCoord.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
874 # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
875 ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint
,
876 ["ctx->Array.ElementArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ),
878 # GL_EXT_pixel_buffer_object
879 ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint
,
880 ["ctx->Pack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ),
881 ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint
,
882 ["ctx->Unpack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ),
884 # GL_ARB_vertex_program
885 ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint
,
886 ["ctx->Const.MaxVertexProgramAttribs"], "", "ARB_vertex_program" ),
888 # GL_ARB_fragment_program
889 ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean
,
890 ["ctx->FragmentProgram.Enabled"], "", "ARB_fragment_program" ),
891 ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat
,
892 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
893 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
894 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
895 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
896 "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "ARB_fragment_program" ),
898 # GL_EXT_depth_bounds_test
899 ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean
,
900 ["ctx->Depth.BoundsTest"], "", "EXT_depth_bounds_test" ),
901 ( "GL_DEPTH_BOUNDS_EXT", GLfloat
,
902 ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
903 "", "EXT_depth_bounds_test" ),
905 # GL_MESA_program_debug
906 ( "GL_FRAGMENT_PROGRAM_CALLBACK_MESA", GLboolean
,
907 ["ctx->FragmentProgram.CallbackEnabled"], "", "MESA_program_debug" ),
908 ( "GL_VERTEX_PROGRAM_CALLBACK_MESA", GLboolean
,
909 ["ctx->VertexProgram.CallbackEnabled"], "", "MESA_program_debug" ),
910 ( "GL_FRAGMENT_PROGRAM_POSITION_MESA", GLint
,
911 ["ctx->FragmentProgram.CurrentPosition"], "", "MESA_program_debug" ),
912 ( "GL_VERTEX_PROGRAM_POSITION_MESA", GLint
,
913 ["ctx->VertexProgram.CurrentPosition"], "", "MESA_program_debug" ),
915 # GL_ARB_draw_buffers
916 ( "GL_MAX_DRAW_BUFFERS_ARB", GLint
,
917 ["ctx->Const.MaxDrawBuffers"], "", "ARB_draw_buffers" ),
918 ( "GL_DRAW_BUFFER0_ARB", GLenum
,
919 ["ctx->Color.DrawBuffer[0]"], "", "ARB_draw_buffers" ),
920 ( "GL_DRAW_BUFFER1_ARB", GLenum
,
923 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
924 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
927 buffer = ctx->Color.DrawBuffer[1];""", "ARB_draw_buffers" ),
928 ( "GL_DRAW_BUFFER2_ARB", GLenum
,
931 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
932 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
935 buffer = ctx->Color.DrawBuffer[2];""", "ARB_draw_buffers" ),
936 ( "GL_DRAW_BUFFER3_ARB", GLenum
,
939 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
940 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
943 buffer = ctx->Color.DrawBuffer[3];""", "ARB_draw_buffers" ),
944 # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
947 ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint
,
948 ["ctx->Const.ColorReadType"], "", "OES_read_format" ),
949 ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint
,
950 ["ctx->Const.ColorReadFormat"], "", "OES_read_format" ),
952 # GL_ATI_fragment_shader
953 ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint
, ["6"], "", "ATI_fragment_shader" ),
954 ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint
, ["8"], "", "ATI_fragment_shader" ),
955 ( "GL_NUM_PASSES_ATI", GLint
, ["2"], "", "ATI_fragment_shader" ),
956 ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint
, ["8"], "", "ATI_fragment_shader" ),
957 ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint
, ["16"], "", "ATI_fragment_shader" ),
958 ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean
, ["GL_TRUE"], "", "ATI_fragment_shader" ),
959 ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint
, ["3"], "", "ATI_fragment_shader" ),
960 ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint
, ["3"], "", "ATI_fragment_shader" ),
963 ( "GL_STENCIL_BACK_FUNC", GLenum
, ["ctx->Stencil.Function[1]"], "", None ),
964 ( "GL_STENCIL_BACK_VALUE_MASK", GLint
, ["ctx->Stencil.ValueMask[1]"], "", None ),
965 ( "GL_STENCIL_BACK_REF", GLint
, ["ctx->Stencil.Ref[1]"], "", None ),
966 ( "GL_STENCIL_BACK_FAIL", GLenum
, ["ctx->Stencil.FailFunc[1]"], "", None ),
967 ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum
, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
968 ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum
, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
970 # GL_EXT_framebuffer_object
971 ( "GL_FRAMEBUFFER_BINDING_EXT", GLint
, ["ctx->DrawBuffer->Name"], "",
972 "EXT_framebuffer_object" ),
973 ( "GL_RENDERBUFFER_BINDING_EXT", GLint
,
974 ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
975 "EXT_framebuffer_object" ),
976 ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint
,
977 ["ctx->Const.MaxColorAttachments"], "",
978 "EXT_framebuffer_object" ),
979 ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint
,
980 ["ctx->Const.MaxRenderbufferSize"], "",
981 "EXT_framebuffer_object" ),
983 # GL_ARB_fragment_shader
984 ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint
, ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "",
985 "ARB_fragment_shader" ),
986 ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum
, ["ctx->Hint.FragmentShaderDerivative"], "",
987 "ARB_fragment_shader" ),
989 # GL_ARB_vertex_shader
990 ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint
, ["MAX_VERTEX_UNIFORM_COMPONENTS"], "",
991 "ARB_vertex_shader" ),
992 ( "GL_MAX_VARYING_FLOATS_ARB", GLint
, ["MAX_VARYING_FLOATS"], "", "ARB_vertex_shader" ),
993 ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint
, ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "",
994 "ARB_vertex_shader" ),
995 ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint
, ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "",
996 "ARB_vertex_shader" )
1000 def ConversionFunc(fromType
, toType
):
1001 """Return the name of the macro to convert between two data types."""
1002 if fromType
== toType
:
1004 elif fromType
== GLfloat
and toType
== GLint
:
1006 elif fromType
== GLfloatN
and toType
== GLfloat
:
1008 elif fromType
== GLint
and toType
== GLfloat
: # but not GLfloatN!
1011 if fromType
== GLfloatN
:
1013 fromStr
= TypeStrings
[fromType
]
1014 fromStr
= string
.upper(fromStr
[2:])
1015 toStr
= TypeStrings
[toType
]
1016 toStr
= string
.upper(toStr
[2:])
1017 return fromStr
+ "_TO_" + toStr
1020 def EmitGetFunction(stateVars
, returnType
):
1021 """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
1022 assert (returnType
== GLboolean
or
1023 returnType
== GLint
or
1024 returnType
== GLfloat
)
1026 strType
= TypeStrings
[returnType
]
1027 # Capitalize first letter of return type
1028 if returnType
== GLint
:
1029 function
= "GetIntegerv"
1031 function
= "Get" + string
.upper(strType
[2]) + strType
[3:] + "v"
1033 print "void GLAPIENTRY"
1034 print "_mesa_%s( GLenum pname, %s *params )" % (function
, TypeStrings
[returnType
])
1036 print " GET_CURRENT_CONTEXT(ctx);"
1037 print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
1039 print " if (!params)"
1042 print " if (ctx->Driver.%s &&" % function
1043 print " ctx->Driver.%s(ctx, pname, params))" % function
1046 print " switch (pname) {"
1048 extCheck
= "CHECK_EXTENSION_%s" % string
.upper(TypeStrings
[returnType
][2])
1050 for (name
, varType
, state
, optionalCode
, extension
) in stateVars
:
1051 print " case " + name
+ ":"
1053 print " %s(%s, pname);" % (extCheck
, extension
)
1056 print " " + optionalCode
1057 conversion
= ConversionFunc(varType
, returnType
)
1061 print " params[%d] = %s(%s);" % (i
, conversion
, state
[i
])
1063 print " params[%d] = %s;" % (i
, state
[i
])
1069 print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
1078 """Print the get.c file header."""
1081 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
1084 #include "glheader.h"
1085 #include "context.h"
1087 #include "extensions.h"
1088 #include "fbobject.h"
1092 #include "texcompress.h"
1095 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
1097 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
1099 #define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
1100 #define ENUM_TO_INT(E) ( (GLint) (E) )
1101 #define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
1103 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
1104 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
1107 /* Check if named extension is enabled, if not generate error and return */
1109 #define CHECK1(E1, str, PNAME) \\
1110 if (!ctx->Extensions.E1) { \\
1111 _mesa_error(ctx, GL_INVALID_VALUE, \\
1112 "glGet" str "v(0x%x)", (int) PNAME); \\
1116 #define CHECK2(E1, E2, str, PNAME) \\
1117 if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \\
1118 _mesa_error(ctx, GL_INVALID_VALUE, \\
1119 "glGet" str "v(0x%x)", (int) PNAME); \\
1123 #define CHECK_EXTENSION_B(EXTNAME, PNAME) \\
1124 CHECK1(EXTNAME, "Boolean", PNAME )
1126 #define CHECK_EXTENSION_I(EXTNAME, PNAME) \\
1127 CHECK1(EXTNAME, "Integer", PNAME )
1129 #define CHECK_EXTENSION_F(EXTNAME, PNAME) \\
1130 CHECK1(EXTNAME, "Float", PNAME )
1137 pixel_texgen_mode(const GLcontext *ctx)
1139 if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) {
1140 if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
1148 if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
1161 def EmitGetDoublev():
1164 _mesa_GetDoublev( GLenum pname, GLdouble *params )
1166 const GLfloat magic = -1234.5F;
1173 /* Init temp array to magic numbers so we can figure out how many values
1174 * are returned by the GetFloatv() call.
1176 for (i = 0; i < 16; i++)
1179 _mesa_GetFloatv(pname, values);
1181 for (i = 0; i < 16 && values[i] != magic; i++)
1182 params[i] = (GLdouble) values[i];
1190 # XXX Maybe sort the StateVars list
1191 EmitGetFunction(StateVars
, GLboolean
)
1192 EmitGetFunction(StateVars
, GLfloat
)
1193 EmitGetFunction(StateVars
, GLint
)