mesa: make compute maximums reflect driver-provided values
[mesa.git] / src / mesa / main / get_hash_params.py
1 descriptor=[
2 { "apis": ["GL", "GLES", "GLES2", "GL_CORE"], "params": [
3 [ "ALPHA_BITS", "BUFFER_INT(Visual.alphaBits), extra_new_buffers" ],
4 [ "BLEND", "CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA" ],
5 [ "BLEND_SRC", "CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA" ],
6 [ "BLUE_BITS", "BUFFER_INT(Visual.blueBits), extra_new_buffers" ],
7 [ "COLOR_CLEAR_VALUE", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ],
8 [ "COLOR_WRITEMASK", "LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA" ],
9 [ "CULL_FACE", "CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA" ],
10 [ "CULL_FACE_MODE", "CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA" ],
11 [ "DEPTH_BITS", "BUFFER_INT(Visual.depthBits), extra_new_buffers" ],
12 [ "DEPTH_CLEAR_VALUE", "CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA" ],
13 [ "DEPTH_FUNC", "CONTEXT_ENUM(Depth.Func), NO_EXTRA" ],
14 [ "DEPTH_RANGE", "LOC_CUSTOM, TYPE_DOUBLEN_2, 0, NO_EXTRA" ],
15 [ "DEPTH_TEST", "CONTEXT_BOOL(Depth.Test), NO_EXTRA" ],
16 [ "DEPTH_WRITEMASK", "CONTEXT_BOOL(Depth.Mask), NO_EXTRA" ],
17 [ "DITHER", "CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA" ],
18 [ "FRONT_FACE", "CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA" ],
19 [ "GREEN_BITS", "BUFFER_INT(Visual.greenBits), extra_new_buffers" ],
20 [ "LINE_WIDTH", "CONTEXT_FLOAT(Line.Width), NO_EXTRA" ],
21 [ "ALIASED_LINE_WIDTH_RANGE", "CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA" ],
22 [ "MAX_ELEMENTS_VERTICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ],
23 [ "MAX_ELEMENTS_INDICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ],
24 [ "MAX_TEXTURE_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA" ],
25 [ "MAX_VIEWPORT_DIMS", "CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA" ],
26 [ "PACK_ALIGNMENT", "CONTEXT_INT(Pack.Alignment), NO_EXTRA" ],
27 [ "ALIASED_POINT_SIZE_RANGE", "CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA" ],
28 [ "POLYGON_OFFSET_FACTOR", "CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA" ],
29 [ "POLYGON_OFFSET_UNITS", "CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA" ],
30 [ "POLYGON_OFFSET_FILL", "CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA" ],
31 [ "RED_BITS", "BUFFER_INT(Visual.redBits), extra_new_buffers" ],
32 [ "SCISSOR_BOX", "LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA" ],
33 [ "SCISSOR_TEST", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
34 [ "STENCIL_BITS", "BUFFER_INT(Visual.stencilBits), extra_new_buffers" ],
35 [ "STENCIL_CLEAR_VALUE", "CONTEXT_INT(Stencil.Clear), NO_EXTRA" ],
36 [ "STENCIL_FAIL", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
37 [ "STENCIL_FUNC", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
38 [ "STENCIL_PASS_DEPTH_FAIL", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
39 [ "STENCIL_PASS_DEPTH_PASS", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
40 [ "STENCIL_REF", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
41 [ "STENCIL_TEST", "CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA" ],
42 [ "STENCIL_VALUE_MASK", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
43 [ "STENCIL_WRITEMASK", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
44 [ "SUBPIXEL_BITS", "CONTEXT_INT(Const.SubPixelBits), NO_EXTRA" ],
45 [ "TEXTURE_BINDING_2D", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA" ],
46 [ "UNPACK_ALIGNMENT", "CONTEXT_INT(Unpack.Alignment), NO_EXTRA" ],
47 [ "VIEWPORT", "LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA" ],
48
49 # GL_ARB_multitexture
50 [ "ACTIVE_TEXTURE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
51
52 # Note that all the OES_* extensions require that the Mesa "struct
53 # gl_extensions" include a member with the name of the extension.
54 # That structure does not yet include OES extensions (and we're
55 # not sure whether it will). If it does, all the OES_*
56 # extensions below should mark the dependency.
57
58 # GL_ARB_texture_cube_map
59 [ "TEXTURE_BINDING_CUBE_MAP_ARB", "LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map" ],
60 # XXX: OES_texture_cube_map
61 [ "MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxCubeTextureLevels), extra_ARB_texture_cube_map" ],
62
63 # XXX: OES_blend_subtract
64 [ "BLEND_SRC_RGB", "CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA" ],
65 [ "BLEND_DST_RGB", "CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA" ],
66 [ "BLEND_SRC_ALPHA", "CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA" ],
67 [ "BLEND_DST_ALPHA", "CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA" ],
68
69 # GL_BLEND_EQUATION_RGB, which is what we're really after, is
70 # defined identically to GL_BLEND_EQUATION.
71 [ "BLEND_EQUATION", "CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA" ],
72 [ "BLEND_EQUATION_ALPHA_EXT", "CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA" ],
73
74 # GL_ARB_texture_compression
75 [ "NUM_COMPRESSED_TEXTURE_FORMATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
76 [ "COMPRESSED_TEXTURE_FORMATS", "LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA" ],
77
78 # GL_ARB_multisample
79 [ "SAMPLE_ALPHA_TO_COVERAGE_ARB", "CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA" ],
80 [ "SAMPLE_COVERAGE_ARB", "CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA" ],
81 [ "SAMPLE_COVERAGE_VALUE_ARB", "CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA" ],
82 [ "SAMPLE_COVERAGE_INVERT_ARB", "CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA" ],
83 [ "SAMPLE_BUFFERS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ],
84 [ "SAMPLES_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ],
85
86 # GL_ARB_sample_shading
87 [ "SAMPLE_SHADING_ARB", "CONTEXT_BOOL(Multisample.SampleShading), extra_gl40_ARB_sample_shading" ],
88 [ "MIN_SAMPLE_SHADING_VALUE_ARB", "CONTEXT_FLOAT(Multisample.MinSampleShadingValue), extra_gl40_ARB_sample_shading" ],
89
90 # GL_SGIS_generate_mipmap
91 [ "GENERATE_MIPMAP_HINT_SGIS", "CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA" ],
92
93 # GL_ARB_vertex_buffer_object
94 [ "ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
95
96 # GL_ARB_vertex_buffer_object
97 # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
98 [ "ELEMENT_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
99
100 # GL_ARB_color_buffer_float
101 [ "CLAMP_VERTEX_COLOR", "CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float" ],
102 [ "CLAMP_FRAGMENT_COLOR", "CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float" ],
103 [ "CLAMP_READ_COLOR", "CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float_or_glcore" ],
104
105 # GL_ARB_copy_buffer
106 [ "COPY_READ_BUFFER", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
107 [ "COPY_WRITE_BUFFER", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
108
109 # GL_OES_read_format
110 [ "IMPLEMENTATION_COLOR_READ_TYPE_OES", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ],
111 [ "IMPLEMENTATION_COLOR_READ_FORMAT_OES", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ],
112
113 # GL_EXT_framebuffer_object
114 [ "FRAMEBUFFER_BINDING_EXT", "BUFFER_INT(Name), NO_EXTRA" ],
115 [ "RENDERBUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
116 [ "MAX_RENDERBUFFER_SIZE_EXT", "CONTEXT_INT(Const.MaxRenderbufferSize), NO_EXTRA" ],
117
118 # This entry isn't spec'ed for GLES 2, but is needed for Mesa's
119 # GLSL:
120 [ "MAX_CLIP_PLANES", "CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA" ],
121
122 # GL_{APPLE,ARB,OES}_vertex_array_object
123 [ "VERTEX_ARRAY_BINDING_APPLE", "ARRAY_INT(Name), NO_EXTRA" ],
124
125 # GL_EXT_texture_filter_anisotropic
126 [ "MAX_TEXTURE_MAX_ANISOTROPY_EXT", "CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), extra_EXT_texture_filter_anisotropic" ],
127
128 # GL_KHR_debug (GL 4.3)/ GL_ARB_debug_output
129 [ "DEBUG_LOGGED_MESSAGES", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
130 [ "DEBUG_NEXT_LOGGED_MESSAGE_LENGTH", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
131 [ "MAX_DEBUG_LOGGED_MESSAGES", "CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA" ],
132 [ "MAX_DEBUG_MESSAGE_LENGTH", "CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA" ],
133 [ "MAX_LABEL_LENGTH", "CONST(MAX_LABEL_LENGTH), NO_EXTRA" ],
134 [ "MAX_DEBUG_GROUP_STACK_DEPTH", "CONST(MAX_DEBUG_GROUP_STACK_DEPTH), NO_EXTRA" ],
135 [ "DEBUG_GROUP_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
136 ]},
137
138 # Enums in OpenGL and GLES1
139 { "apis": ["GL", "GLES", "GL_CORE"], "params": [
140 [ "MAX_LIGHTS", "CONTEXT_INT(Const.MaxLights), NO_EXTRA" ],
141 [ "LIGHT0", "CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA" ],
142 [ "LIGHT1", "CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA" ],
143 [ "LIGHT2", "CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA" ],
144 [ "LIGHT3", "CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA" ],
145 [ "LIGHT4", "CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA" ],
146 [ "LIGHT5", "CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA" ],
147 [ "LIGHT6", "CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA" ],
148 [ "LIGHT7", "CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA" ],
149 [ "LIGHTING", "CONTEXT_BOOL(Light.Enabled), NO_EXTRA" ],
150 [ "LIGHT_MODEL_AMBIENT", "CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA" ],
151 [ "LIGHT_MODEL_TWO_SIDE", "CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA" ],
152 [ "ALPHA_TEST", "CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA" ],
153 [ "ALPHA_TEST_FUNC", "CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA" ],
154 [ "ALPHA_TEST_REF", "LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp" ],
155 [ "BLEND_DST", "CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA" ],
156 [ "CLIP_DISTANCE0", "CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
157 [ "CLIP_DISTANCE1", "CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
158 [ "CLIP_DISTANCE2", "CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
159 [ "CLIP_DISTANCE3", "CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
160 [ "CLIP_DISTANCE4", "CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
161 [ "CLIP_DISTANCE5", "CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
162 [ "CLIP_DISTANCE6", "CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
163 [ "CLIP_DISTANCE7", "CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
164 [ "COLOR_MATERIAL", "CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA" ],
165 [ "CURRENT_COLOR", "CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), extra_flush_current" ],
166 [ "CURRENT_NORMAL", "CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), extra_flush_current" ],
167 [ "CURRENT_TEXTURE_COORDS", "LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_flush_current_valid_texture_unit" ],
168 [ "POINT_DISTANCE_ATTENUATION", "CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA" ],
169 [ "FOG", "CONTEXT_BOOL(Fog.Enabled), NO_EXTRA" ],
170 [ "FOG_COLOR", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ],
171 [ "FOG_DENSITY", "CONTEXT_FLOAT(Fog.Density), NO_EXTRA" ],
172 [ "FOG_END", "CONTEXT_FLOAT(Fog.End), NO_EXTRA" ],
173 [ "FOG_HINT", "CONTEXT_ENUM(Hint.Fog), NO_EXTRA" ],
174 [ "FOG_MODE", "CONTEXT_ENUM(Fog.Mode), NO_EXTRA" ],
175 [ "FOG_START", "CONTEXT_FLOAT(Fog.Start), NO_EXTRA" ],
176 [ "LINE_SMOOTH", "CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA" ],
177 [ "LINE_SMOOTH_HINT", "CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA" ],
178 [ "LINE_WIDTH_RANGE", "CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA" ],
179 [ "COLOR_LOGIC_OP", "CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA" ],
180 [ "LOGIC_OP_MODE", "CONTEXT_ENUM(Color.LogicOp), NO_EXTRA" ],
181 [ "MATRIX_MODE", "CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA" ],
182 [ "MAX_MODELVIEW_STACK_DEPTH", "CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA" ],
183 [ "MAX_PROJECTION_STACK_DEPTH", "CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA" ],
184 [ "MAX_TEXTURE_STACK_DEPTH", "CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA" ],
185 [ "MODELVIEW_MATRIX", "CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA" ],
186 [ "MODELVIEW_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA" ],
187 [ "NORMALIZE", "CONTEXT_BOOL(Transform.Normalize), NO_EXTRA" ],
188 [ "PACK_SKIP_IMAGES", "CONTEXT_INT(Pack.SkipImages), NO_EXTRA" ],
189 [ "PERSPECTIVE_CORRECTION_HINT", "CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA" ],
190 [ "POINT_SIZE", "CONTEXT_FLOAT(Point.Size), NO_EXTRA" ],
191 [ "POINT_SIZE_RANGE", "CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA" ],
192 [ "POINT_SMOOTH", "CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA" ],
193 [ "POINT_SMOOTH_HINT", "CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA" ],
194 [ "POINT_SIZE_MIN_EXT", "CONTEXT_FLOAT(Point.MinSize), NO_EXTRA" ],
195 [ "POINT_SIZE_MAX_EXT", "CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA" ],
196 [ "POINT_FADE_THRESHOLD_SIZE_EXT", "CONTEXT_FLOAT(Point.Threshold), NO_EXTRA" ],
197 [ "PROJECTION_MATRIX", "CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA" ],
198 [ "PROJECTION_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA" ],
199 [ "RESCALE_NORMAL", "CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA" ],
200 [ "SHADE_MODEL", "CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA" ],
201 [ "TEXTURE_2D", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
202 [ "TEXTURE_MATRIX", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit" ],
203 [ "TEXTURE_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, 0, extra_valid_texture_unit" ],
204 [ "VERTEX_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA" ],
205 [ "VERTEX_ARRAY_SIZE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA" ],
206 [ "VERTEX_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA" ],
207 [ "VERTEX_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA" ],
208 [ "NORMAL_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA" ],
209 [ "NORMAL_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA" ],
210 [ "NORMAL_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA" ],
211 [ "COLOR_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA" ],
212 [ "COLOR_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
213 [ "COLOR_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA" ],
214 [ "COLOR_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA" ],
215 [ "TEXTURE_COORD_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_vertex_attrib_array, Enabled), NO_EXTRA" ],
216 [ "TEXTURE_COORD_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_attrib_array, Size), NO_EXTRA" ],
217 [ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_vertex_attrib_array, Type), NO_EXTRA" ],
218 [ "TEXTURE_COORD_ARRAY_STRIDE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_attrib_array, Stride), NO_EXTRA" ],
219
220 # GL_ARB_multitexture
221 [ "MAX_TEXTURE_UNITS", "CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA" ],
222 [ "CLIENT_ACTIVE_TEXTURE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
223
224 # GL_ARB_texture_cube_map
225 [ "TEXTURE_CUBE_MAP_ARB", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
226 # S, T, and R are always set at the same time
227 [ "TEXTURE_GEN_STR_OES", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
228
229 # GL_ARB_multisample
230 [ "MULTISAMPLE_ARB", "CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA" ],
231 [ "SAMPLE_ALPHA_TO_ONE_ARB", "CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA" ],
232
233 # GL_ARB_vertex_buffer_object
234 [ "VERTEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_POS].BufferObj), NO_EXTRA" ],
235 [ "NORMAL_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA" ],
236 [ "COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA" ],
237 [ "TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
238
239 # GL_OES_point_sprite
240 [ "POINT_SPRITE_NV", "CONTEXT_BOOL(Point.PointSprite), extra_NV_point_sprite_ARB_point_sprite" ],
241 ]},
242
243
244 { "apis": ["GLES"], "params": [
245 # OES_point_size_array
246 [ "POINT_SIZE_ARRAY_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN), NO_EXTRA" ],
247 [ "POINT_SIZE_ARRAY_TYPE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM), NO_EXTRA" ],
248 [ "POINT_SIZE_ARRAY_STRIDE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT), NO_EXTRA" ],
249 [ "POINT_SIZE_ARRAY_BUFFER_BINDING_OES", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
250 ]},
251
252 { "apis": ["GL", "GL_CORE", "GLES2"], "params": [
253 # == GL_MAX_TEXTURE_COORDS_NV
254 [ "MAX_TEXTURE_COORDS_ARB", "CONTEXT_INT(Const.MaxTextureCoordUnits), extra_ARB_fragment_program" ],
255 [ "PACK_IMAGE_HEIGHT", "CONTEXT_INT(Pack.ImageHeight), NO_EXTRA" ],
256 [ "PACK_ROW_LENGTH", "CONTEXT_INT(Pack.RowLength), NO_EXTRA" ],
257 [ "PACK_SKIP_PIXELS", "CONTEXT_INT(Pack.SkipPixels), NO_EXTRA" ],
258 [ "PACK_SKIP_ROWS", "CONTEXT_INT(Pack.SkipRows), NO_EXTRA" ],
259 [ "UNPACK_ROW_LENGTH", "CONTEXT_INT(Unpack.RowLength), NO_EXTRA" ],
260 [ "UNPACK_SKIP_PIXELS", "CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA" ],
261 [ "UNPACK_SKIP_ROWS", "CONTEXT_INT(Unpack.SkipRows), NO_EXTRA" ],
262 [ "UNPACK_SKIP_IMAGES", "CONTEXT_INT(Unpack.SkipImages), NO_EXTRA" ],
263 [ "UNPACK_IMAGE_HEIGHT", "CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA" ],
264
265 # GL_ARB_draw_buffers
266 [ "MAX_DRAW_BUFFERS_ARB", "CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA" ],
267
268 # GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments
269 [ "MAX_COLOR_ATTACHMENTS", "CONTEXT_INT(Const.MaxColorAttachments), NO_EXTRA" ],
270
271 # GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0)
272 [ "DRAW_BUFFER0_ARB", "BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA" ],
273 [ "DRAW_BUFFER1_ARB", "BUFFER_ENUM(ColorDrawBuffer[1]), extra_valid_draw_buffer" ],
274 [ "DRAW_BUFFER2_ARB", "BUFFER_ENUM(ColorDrawBuffer[2]), extra_valid_draw_buffer" ],
275 [ "DRAW_BUFFER3_ARB", "BUFFER_ENUM(ColorDrawBuffer[3]), extra_valid_draw_buffer" ],
276 [ "DRAW_BUFFER4_ARB", "BUFFER_ENUM(ColorDrawBuffer[4]), extra_valid_draw_buffer" ],
277 [ "DRAW_BUFFER5_ARB", "BUFFER_ENUM(ColorDrawBuffer[5]), extra_valid_draw_buffer" ],
278 [ "DRAW_BUFFER6_ARB", "BUFFER_ENUM(ColorDrawBuffer[6]), extra_valid_draw_buffer" ],
279 [ "DRAW_BUFFER7_ARB", "BUFFER_ENUM(ColorDrawBuffer[7]), extra_valid_draw_buffer" ],
280 [ "BLEND_COLOR_EXT", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ],
281
282 # GL_ARB_fragment_program
283 # == GL_MAX_TEXTURE_IMAGE_UNITS_NV
284 [ "MAX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits), extra_ARB_fragment_program" ],
285 [ "MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits), extra_ARB_vertex_shader" ],
286 [ "MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxCombinedTextureImageUnits), extra_ARB_vertex_shader" ],
287
288 # GL_ARB_shader_objects
289 # Actually, this token isn't part of GL_ARB_shader_objects, but is
290 # close enough for now.
291 [ "CURRENT_PROGRAM", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
292
293 # OpenGL 2.0
294 [ "STENCIL_BACK_FUNC", "CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA" ],
295 [ "STENCIL_BACK_VALUE_MASK", "CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA" ],
296 [ "STENCIL_BACK_WRITEMASK", "CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA" ],
297 [ "STENCIL_BACK_REF", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
298 [ "STENCIL_BACK_FAIL", "CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA" ],
299 [ "STENCIL_BACK_PASS_DEPTH_FAIL", "CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA" ],
300 [ "STENCIL_BACK_PASS_DEPTH_PASS", "CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA" ],
301 [ "MAX_VERTEX_ATTRIBS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAttribs), extra_ARB_vertex_program_api_es2" ],
302
303 # OES_texture_3D
304 [ "TEXTURE_BINDING_3D", "LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA" ],
305 [ "MAX_3D_TEXTURE_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA" ],
306
307 # GL_ARB_fragment_program/OES_standard_derivatives
308 [ "FRAGMENT_SHADER_DERIVATIVE_HINT", "CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader" ],
309
310 # GL_NV_read_buffer
311 [ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl" ],
312
313 # GL_ARB_ES2_compatibility
314 [ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility_api_es2" ],
315 [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility_api_es2" ],
316 [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
317 [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
318 [ "NUM_SHADER_BINARY_FORMATS", "CONST(0), extra_ARB_ES2_compatibility_api_es2" ],
319 [ "SHADER_BINARY_FORMATS", "LOC_CUSTOM, TYPE_INVALID, 0, extra_ARB_ES2_compatibility_api_es2" ],
320
321 # GL_ARB_get_program_binary / GL_OES_get_program_binary
322 [ "NUM_PROGRAM_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
323 [ "PROGRAM_BINARY_FORMATS", "LOC_CUSTOM, TYPE_INVALID, 0, NO_EXTRA" ],
324
325 # GL_INTEL_performance_query
326 [ "PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL", "CONST(MAX_PERFQUERY_QUERY_NAME_LENGTH), extra_INTEL_performance_query" ],
327 [ "PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL", "CONST(MAX_PERFQUERY_COUNTER_NAME_LENGTH), extra_INTEL_performance_query" ],
328 [ "PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL", "CONST(MAX_PERFQUERY_COUNTER_DESC_LENGTH), extra_INTEL_performance_query" ],
329 [ "PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL", "CONST(PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS), extra_INTEL_performance_query" ],
330
331 # GL_KHR_context_flush_control
332 [ "CONTEXT_RELEASE_BEHAVIOR", "CONTEXT_ENUM(Const.ContextReleaseBehavior), NO_EXTRA" ],
333
334 # blend_func_extended
335 [ "MAX_DUAL_SOURCE_DRAW_BUFFERS", "CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended" ],
336 ]},
337
338 # GLES3 is not a typo.
339 { "apis": ["GL", "GLES", "GLES3", "GL_CORE"], "params": [
340 # GL_EXT_texture_lod_bias
341 [ "MAX_TEXTURE_LOD_BIAS_EXT", "CONTEXT_FLOAT(Const.MaxTextureLodBias), NO_EXTRA" ],
342 ]},
343
344
345 # Enums in OpenGL and ES 3.0
346 { "apis": ["GL", "GL_CORE", "GLES3"], "params": [
347 # GL 3.0 / GLES3
348 [ "NUM_EXTENSIONS", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
349 [ "MAJOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
350 [ "MINOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
351
352 # GL 3.2 / GLES3
353 [ "MAX_VERTEX_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), extra_gl32_es3" ],
354 [ "MAX_FRAGMENT_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents), extra_gl32_es3" ],
355
356 # GL_ARB_ES3_compatibility
357 [ "MAX_ELEMENT_INDEX", "CONTEXT_INT64(Const.MaxElementIndex), extra_ARB_ES3_compatibility_api_es3"],
358 [ "PRIMITIVE_RESTART_FIXED_INDEX", "CONTEXT_BOOL(Array.PrimitiveRestartFixedIndex), extra_ARB_ES3_compatibility_api_es3" ],
359
360 # GL_ARB_fragment_shader
361 [ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents), extra_ARB_fragment_shader" ],
362
363 # GL_ARB_framebuffer_object
364 [ "MAX_SAMPLES", "CONTEXT_INT(Const.MaxSamples), extra_ARB_framebuffer_object_EXT_framebuffer_multisample" ],
365
366 # GL_ARB_sampler_objects / GL 3.3 / GLES 3.0
367 [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
368
369 # GL_ARB_sync
370 [ "MAX_SERVER_WAIT_TIMEOUT", "CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync" ],
371
372 # GL_ARB_transform_feedback2
373 [ "TRANSFORM_FEEDBACK_BUFFER_PAUSED", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_transform_feedback2_api_es3" ],
374 [ "TRANSFORM_FEEDBACK_BUFFER_ACTIVE", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_transform_feedback2_api_es3" ],
375 [ "TRANSFORM_FEEDBACK_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_transform_feedback2_api_es3" ],
376
377 # GL_ARB_uniform_buffer_object
378 [ "MAX_VERTEX_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformBlocks), extra_ARB_uniform_buffer_object" ],
379 [ "MAX_FRAGMENT_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks), extra_ARB_uniform_buffer_object" ],
380 [ "MAX_COMBINED_UNIFORM_BLOCKS", "CONTEXT_INT(Const.MaxCombinedUniformBlocks), extra_ARB_uniform_buffer_object" ],
381 [ "MAX_UNIFORM_BLOCK_SIZE", "CONTEXT_INT(Const.MaxUniformBlockSize), extra_ARB_uniform_buffer_object" ],
382 [ "MAX_UNIFORM_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxUniformBufferBindings), extra_ARB_uniform_buffer_object" ],
383 [ "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ],
384 [ "MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ],
385 [ "UNIFORM_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.UniformBufferOffsetAlignment), extra_ARB_uniform_buffer_object" ],
386 [ "UNIFORM_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object" ],
387
388 # GL_ARB_vertex_shader
389 [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents), extra_ARB_vertex_shader" ],
390 [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ],
391
392 # GL_EXT_framebuffer_blit
393 # NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT
394 [ "READ_FRAMEBUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
395
396 # GL_EXT_gpu_shader4 / GLSL 1.30
397 [ "MIN_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MinProgramTexelOffset), extra_GLSL_130_es3" ],
398 [ "MAX_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MaxProgramTexelOffset), extra_GLSL_130_es3" ],
399
400 # GL_EXT_pixel_buffer_object
401 [ "PIXEL_PACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ],
402 [ "PIXEL_UNPACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ],
403
404 # GL_EXT_texture_array
405 [ "TEXTURE_BINDING_2D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_ARRAY_INDEX, extra_EXT_texture_array_es3" ],
406 [ "MAX_ARRAY_TEXTURE_LAYERS_EXT", "CONTEXT_INT(Const.MaxArrayTextureLayers), extra_EXT_texture_array_es3" ],
407
408 # GL_EXT_transform_feedback
409 [ "TRANSFORM_FEEDBACK_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_transform_feedback" ],
410 [ "RASTERIZER_DISCARD", "CONTEXT_BOOL(RasterDiscard), extra_EXT_transform_feedback" ],
411 [ "MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), extra_EXT_transform_feedback" ],
412 [ "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_EXT_transform_feedback" ],
413 [ "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", "CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), extra_EXT_transform_feedback" ],
414 ]},
415
416 { "apis": ["GLES", "GLES2"], "params": [
417 # GL_OES_EGL_image_external
418 [ "TEXTURE_BINDING_EXTERNAL_OES", "LOC_CUSTOM, TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external" ],
419 [ "TEXTURE_EXTERNAL_OES", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_OES_EGL_image_external" ],
420 ]},
421
422 # Enums in OpenGL and ES 3.1
423 { "apis": ["GL", "GL_CORE", "GLES31"], "params": [
424 # GL_ARB_shader_image_load_store / GLES 3.1
425 [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store" ],
426 [ "MAX_VERTEX_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store" ],
427 [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store" ],
428 [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store" ],
429
430 # GL_ARB_shader_atomic_counters / GLES 3.1
431 [ "ATOMIC_COUNTER_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_atomic_counters" ],
432 [ "MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxAtomicBufferBindings), extra_ARB_shader_atomic_counters" ],
433 [ "MAX_ATOMIC_COUNTER_BUFFER_SIZE", "CONTEXT_INT(Const.MaxAtomicBufferSize), extra_ARB_shader_atomic_counters" ],
434 [ "MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ],
435 [ "MAX_VERTEX_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ],
436 [ "MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ],
437 [ "MAX_FRAGMENT_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ],
438 [ "MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.MaxCombinedAtomicBuffers), extra_ARB_shader_atomic_counters" ],
439 [ "MAX_COMBINED_ATOMIC_COUNTERS", "CONTEXT_INT(Const.MaxCombinedAtomicCounters), extra_ARB_shader_atomic_counters" ],
440
441 # GL_ARB_texture_multisample / GLES 3.1
442 [ "TEXTURE_BINDING_2D_MULTISAMPLE", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_MULTISAMPLE_INDEX, extra_ARB_texture_multisample" ],
443 [ "MAX_COLOR_TEXTURE_SAMPLES", "CONTEXT_INT(Const.MaxColorTextureSamples), extra_ARB_texture_multisample" ],
444 [ "MAX_DEPTH_TEXTURE_SAMPLES", "CONTEXT_INT(Const.MaxDepthTextureSamples), extra_ARB_texture_multisample" ],
445 [ "MAX_INTEGER_SAMPLES", "CONTEXT_INT(Const.MaxIntegerSamples), extra_ARB_texture_multisample" ],
446 [ "SAMPLE_MASK", "CONTEXT_BOOL(Multisample.SampleMask), extra_ARB_texture_multisample" ],
447 [ "MAX_SAMPLE_MASK_WORDS", "CONST(1), extra_ARB_texture_multisample" ],
448
449 # GL_ARB_texture_multisample / ES 3.1 with GL_OES_texture_storage_multisample_2d_array
450 [ "TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX, extra_ARB_texture_multisample" ],
451
452 # GL_ARB_texture_gather / GLES 3.1
453 [ "MIN_PROGRAM_TEXTURE_GATHER_OFFSET", "CONTEXT_INT(Const.MinProgramTextureGatherOffset), extra_ARB_texture_gather"],
454 [ "MAX_PROGRAM_TEXTURE_GATHER_OFFSET", "CONTEXT_INT(Const.MaxProgramTextureGatherOffset), extra_ARB_texture_gather"],
455
456 # GL_ARB_compute_shader / GLES 3.1
457 [ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS", "CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), extra_ARB_compute_shader_es31" ],
458 [ "MAX_COMPUTE_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks), extra_ARB_compute_shader_es31" ],
459 [ "MAX_COMPUTE_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits), extra_ARB_compute_shader_es31" ],
460 [ "MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers), extra_ARB_compute_shader_es31" ],
461 [ "MAX_COMPUTE_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters), extra_ARB_compute_shader_es31" ],
462 [ "MAX_COMPUTE_SHARED_MEMORY_SIZE", "CONST(MAX_COMPUTE_SHARED_MEMORY_SIZE), extra_ARB_compute_shader_es31" ],
463 [ "MAX_COMPUTE_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents), extra_ARB_compute_shader_es31" ],
464 [ "MAX_COMPUTE_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms), extra_ARB_compute_shader_es31" ],
465 [ "DISPATCH_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_compute_shader_es31" ],
466 [ "MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents), extra_ARB_compute_shader_es31" ],
467
468 # GL_ARB_framebuffer_no_attachments / GLES 3.1
469 ["MAX_FRAMEBUFFER_WIDTH", "CONTEXT_INT(Const.MaxFramebufferWidth), extra_ARB_framebuffer_no_attachments"],
470 ["MAX_FRAMEBUFFER_HEIGHT", "CONTEXT_INT(Const.MaxFramebufferHeight), extra_ARB_framebuffer_no_attachments"],
471 ["MAX_FRAMEBUFFER_SAMPLES", "CONTEXT_INT(Const.MaxFramebufferSamples), extra_ARB_framebuffer_no_attachments"],
472
473 # GL_ARB_framebuffer_no_attachments / geometry shader
474 [ "MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments_and_geometry_shader" ],
475
476 # GL_ARB_explicit_uniform_location / GLES 3.1
477 [ "MAX_UNIFORM_LOCATIONS", "CONTEXT_INT(Const.MaxUserAssignableUniformLocations), extra_ARB_explicit_uniform_location" ],
478
479 # GL_ARB_separate_shader_objects / GLES 3.1
480 [ "PROGRAM_PIPELINE_BINDING", "LOC_CUSTOM, TYPE_INT, GL_PROGRAM_PIPELINE_BINDING, NO_EXTRA" ],
481
482 # GL_ARB_vertex_attrib_binding / GLES 3.1
483 [ "MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "CONTEXT_ENUM(Const.MaxVertexAttribRelativeOffset), NO_EXTRA" ],
484 [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM(Const.MaxVertexAttribBindings), NO_EXTRA" ],
485
486 # GL 4.4 / GLES 3.1
487 [ "MAX_VERTEX_ATTRIB_STRIDE", "CONTEXT_ENUM(Const.MaxVertexAttribStride), NO_EXTRA" ],
488
489 # GL_ARB_shader_storage_buffer_object / GLES 3.1
490 [ "MAX_VERTEX_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
491 [ "MAX_FRAGMENT_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
492 [ "MAX_COMPUTE_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
493 [ "MAX_COMBINED_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.MaxCombinedShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
494 [ "MAX_SHADER_STORAGE_BLOCK_SIZE", "CONTEXT_INT(Const.MaxShaderStorageBlockSize), extra_ARB_shader_storage_buffer_object_es31" ],
495 [ "MAX_SHADER_STORAGE_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxShaderStorageBufferBindings), extra_ARB_shader_storage_buffer_object_es31" ],
496 [ "MAX_COMBINED_SHADER_OUTPUT_RESOURCES", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_storage_buffer_object_es31" ],
497 [ "SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.ShaderStorageBufferOffsetAlignment), extra_ARB_shader_storage_buffer_object_es31" ],
498 [ "SHADER_STORAGE_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_storage_buffer_object_es31" ],
499 ]},
500
501 # Enums in OpenGL Core profile and ES 3.1
502 { "apis": ["GL_CORE", "GLES31"], "params": [
503 # GL_ARB_draw_indirect / GLES 3.1
504 [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
505
506 # GL 3.2 / GL OES_geometry_shader
507 [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32_OES_geometry_shader" ],
508 [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32_OES_geometry_shader" ],
509 [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32_OES_geometry_shader" ],
510 [ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32_OES_geometry_shader" ],
511 [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32_OES_geometry_shader" ],
512 [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32_OES_geometry_shader" ],
513
514 # GL_ARB_shader_image_load_store / geometry shader
515 [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader" ],
516
517 # GL_ARB_shader_atomic_counters / geometry shader
518 [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader " ],
519 [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
520
521 # GL_ARB_shader_storage_buffer_object / geometry shader
522 [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_and_geometry_shader" ],
523
524 # GL_ARB_uniform_buffer_object / geometry shader
525 [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
526 [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
527
528 # GL_ARB_viewport_array / GL_OES_geometry_shader
529 [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array_or_oes_geometry_shader" ],
530
531 # GL_ARB_gpu_shader5 / GL_OES_geometry_shader
532 [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5_or_oes_geometry_shader" ],
533 ]},
534
535 # Remaining enums are only in OpenGL
536 { "apis": ["GL", "GL_CORE"], "params": [
537 [ "ACCUM_RED_BITS", "BUFFER_INT(Visual.accumRedBits), NO_EXTRA" ],
538 [ "ACCUM_GREEN_BITS", "BUFFER_INT(Visual.accumGreenBits), NO_EXTRA" ],
539 [ "ACCUM_BLUE_BITS", "BUFFER_INT(Visual.accumBlueBits), NO_EXTRA" ],
540 [ "ACCUM_ALPHA_BITS", "BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA" ],
541 [ "ACCUM_CLEAR_VALUE", "CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA" ],
542 [ "ALPHA_BIAS", "CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA" ],
543 [ "ALPHA_SCALE", "CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA" ],
544 [ "ATTRIB_STACK_DEPTH", "CONTEXT_INT(AttribStackDepth), NO_EXTRA" ],
545 [ "AUTO_NORMAL", "CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA" ],
546 [ "AUX_BUFFERS", "BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA" ],
547 [ "BLUE_BIAS", "CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA" ],
548 [ "BLUE_SCALE", "CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA" ],
549 [ "CLIP_DEPTH_MODE", "CONTEXT_ENUM(Transform.ClipDepthMode), extra_ARB_clip_control" ],
550 [ "CLIP_ORIGIN", "CONTEXT_ENUM(Transform.ClipOrigin), extra_ARB_clip_control" ],
551 [ "CLIENT_ATTRIB_STACK_DEPTH", "CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA" ],
552 [ "COLOR_MATERIAL_FACE", "CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA" ],
553 [ "COLOR_MATERIAL_PARAMETER", "CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA" ],
554 [ "CURRENT_INDEX", "CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), extra_flush_current" ],
555 [ "CURRENT_RASTER_COLOR", "CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA" ],
556 [ "CURRENT_RASTER_DISTANCE", "CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA" ],
557 [ "CURRENT_RASTER_INDEX", "CONST(1), NO_EXTRA" ],
558 [ "CURRENT_RASTER_POSITION", "CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA" ],
559 [ "CURRENT_RASTER_SECONDARY_COLOR", "CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA" ],
560 [ "CURRENT_RASTER_TEXTURE_COORDS", "LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_valid_texture_unit" ],
561 [ "CURRENT_RASTER_POSITION_VALID", "CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA" ],
562 [ "DEPTH_BIAS", "CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA" ],
563 [ "DEPTH_SCALE", "CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA" ],
564 [ "DOUBLEBUFFER", "BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA" ],
565 [ "DRAW_BUFFER", "BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA" ],
566 [ "EDGE_FLAG", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_flush_current" ],
567 [ "FEEDBACK_BUFFER_SIZE", "CONTEXT_INT(Feedback.BufferSize), NO_EXTRA" ],
568 [ "FEEDBACK_BUFFER_TYPE", "CONTEXT_ENUM(Feedback.Type), NO_EXTRA" ],
569 [ "FOG_INDEX", "CONTEXT_FLOAT(Fog.Index), NO_EXTRA" ],
570 [ "GREEN_BIAS", "CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA" ],
571 [ "GREEN_SCALE", "CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA" ],
572 [ "INDEX_BITS", "BUFFER_INT(Visual.indexBits), extra_new_buffers" ],
573 [ "INDEX_CLEAR_VALUE", "CONTEXT_INT(Color.ClearIndex), NO_EXTRA" ],
574 [ "INDEX_MODE", "CONST(0) , NO_EXTRA" ],
575 [ "INDEX_OFFSET", "CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA" ],
576 [ "INDEX_SHIFT", "CONTEXT_INT(Pixel.IndexShift), NO_EXTRA" ],
577 [ "INDEX_WRITEMASK", "CONTEXT_INT(Color.IndexMask), NO_EXTRA" ],
578 [ "LIGHT_MODEL_COLOR_CONTROL", "CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA" ],
579 [ "LIGHT_MODEL_LOCAL_VIEWER", "CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA" ],
580 [ "LINE_STIPPLE", "CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA" ],
581 [ "LINE_STIPPLE_PATTERN", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
582 [ "LINE_STIPPLE_REPEAT", "CONTEXT_INT(Line.StippleFactor), NO_EXTRA" ],
583 [ "LINE_WIDTH_GRANULARITY", "CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA" ],
584 [ "LIST_BASE", "CONTEXT_INT(List.ListBase), NO_EXTRA" ],
585 [ "LIST_INDEX", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
586 [ "LIST_MODE", "LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA" ],
587 [ "INDEX_LOGIC_OP", "CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA" ],
588 [ "MAP1_COLOR_4", "CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA" ],
589 [ "MAP1_GRID_DOMAIN", "CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA" ],
590 [ "MAP1_GRID_SEGMENTS", "CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA" ],
591 [ "MAP1_INDEX", "CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA" ],
592 [ "MAP1_NORMAL", "CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA" ],
593 [ "MAP1_TEXTURE_COORD_1", "CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA" ],
594 [ "MAP1_TEXTURE_COORD_2", "CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA" ],
595 [ "MAP1_TEXTURE_COORD_3", "CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA" ],
596 [ "MAP1_TEXTURE_COORD_4", "CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA" ],
597 [ "MAP1_VERTEX_3", "CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA" ],
598 [ "MAP1_VERTEX_4", "CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA" ],
599 [ "MAP2_COLOR_4", "CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA" ],
600 [ "MAP2_GRID_DOMAIN", "LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA" ],
601 [ "MAP2_GRID_SEGMENTS", "CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA" ],
602 [ "MAP2_INDEX", "CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA" ],
603 [ "MAP2_NORMAL", "CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA" ],
604 [ "MAP2_TEXTURE_COORD_1", "CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA" ],
605 [ "MAP2_TEXTURE_COORD_2", "CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA" ],
606 [ "MAP2_TEXTURE_COORD_3", "CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA" ],
607 [ "MAP2_TEXTURE_COORD_4", "CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA" ],
608 [ "MAP2_VERTEX_3", "CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA" ],
609 [ "MAP2_VERTEX_4", "CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA" ],
610 [ "MAP_COLOR", "CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA" ],
611 [ "MAP_STENCIL", "CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA" ],
612 [ "MAX_ATTRIB_STACK_DEPTH", "CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA" ],
613 [ "MAX_CLIENT_ATTRIB_STACK_DEPTH", "CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA" ],
614 [ "MAX_EVAL_ORDER", "CONST(MAX_EVAL_ORDER), NO_EXTRA" ],
615 [ "MAX_LIST_NESTING", "CONST(MAX_LIST_NESTING), NO_EXTRA" ],
616 [ "MAX_NAME_STACK_DEPTH", "CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA" ],
617 [ "MAX_PIXEL_MAP_TABLE", "CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA" ],
618 [ "NAME_STACK_DEPTH", "CONTEXT_INT(Select.NameStackDepth), NO_EXTRA" ],
619 [ "PACK_LSB_FIRST", "CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA" ],
620 [ "PACK_SWAP_BYTES", "CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA" ],
621 [ "PACK_INVERT_MESA", "CONTEXT_BOOL(Pack.Invert), NO_EXTRA" ],
622 [ "PIXEL_MAP_A_TO_A_SIZE", "CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA" ],
623 [ "PIXEL_MAP_B_TO_B_SIZE", "CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA" ],
624 [ "PIXEL_MAP_G_TO_G_SIZE", "CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA" ],
625 [ "PIXEL_MAP_I_TO_A_SIZE", "CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA" ],
626 [ "PIXEL_MAP_I_TO_B_SIZE", "CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA" ],
627 [ "PIXEL_MAP_I_TO_G_SIZE", "CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA" ],
628 [ "PIXEL_MAP_I_TO_I_SIZE", "CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA" ],
629 [ "PIXEL_MAP_I_TO_R_SIZE", "CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA" ],
630 [ "PIXEL_MAP_R_TO_R_SIZE", "CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA" ],
631 [ "PIXEL_MAP_S_TO_S_SIZE", "CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA" ],
632 [ "POINT_SIZE_GRANULARITY", "CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA" ],
633 [ "POLYGON_MODE", "CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA" ],
634 [ "POLYGON_OFFSET_BIAS_EXT", "CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA" ],
635 [ "POLYGON_OFFSET_POINT", "CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA" ],
636 [ "POLYGON_OFFSET_LINE", "CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA" ],
637 [ "POLYGON_SMOOTH", "CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA" ],
638 [ "POLYGON_SMOOTH_HINT", "CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA" ],
639 [ "POLYGON_STIPPLE", "CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA" ],
640 [ "RED_BIAS", "CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA" ],
641 [ "RED_SCALE", "CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA" ],
642 [ "RENDER_MODE", "CONTEXT_ENUM(RenderMode), NO_EXTRA" ],
643 [ "RGBA_MODE", "CONST(1), NO_EXTRA" ],
644 [ "SELECTION_BUFFER_SIZE", "CONTEXT_INT(Select.BufferSize), NO_EXTRA" ],
645 [ "STEREO", "BUFFER_INT(Visual.stereoMode), NO_EXTRA" ],
646 [ "TEXTURE_1D", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
647 [ "TEXTURE_3D", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
648 [ "TEXTURE_BINDING_1D", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA" ],
649 [ "TEXTURE_BINDING_1D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_EXT_texture_array" ],
650 [ "TEXTURE_GEN_S", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
651 [ "TEXTURE_GEN_T", "LOC_TEXUNIT, TYPE_BIT_1, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
652 [ "TEXTURE_GEN_R", "LOC_TEXUNIT, TYPE_BIT_2, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
653 [ "TEXTURE_GEN_Q", "LOC_TEXUNIT, TYPE_BIT_3, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
654 [ "UNPACK_LSB_FIRST", "CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA" ],
655 [ "UNPACK_SWAP_BYTES", "CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA" ],
656 [ "ZOOM_X", "CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA" ],
657 [ "ZOOM_Y", "CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA" ],
658
659 # Vertex arrays
660 [ "VERTEX_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
661 [ "NORMAL_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
662 [ "COLOR_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
663 [ "INDEX_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA" ],
664 [ "INDEX_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA" ],
665 [ "INDEX_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA" ],
666 [ "INDEX_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
667 [ "TEXTURE_COORD_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
668 [ "EDGE_FLAG_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA" ],
669 [ "EDGE_FLAG_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA" ],
670 [ "EDGE_FLAG_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
671
672 # GL_ARB_texture_compression
673 [ "TEXTURE_COMPRESSION_HINT_ARB", "CONTEXT_INT(Hint.TextureCompression), NO_EXTRA" ],
674
675 # GL_EXT_compiled_vertex_array
676 [ "ARRAY_ELEMENT_LOCK_FIRST_EXT", "CONTEXT_INT(Array.LockFirst), NO_EXTRA" ],
677 [ "ARRAY_ELEMENT_LOCK_COUNT_EXT", "CONTEXT_INT(Array.LockCount), NO_EXTRA" ],
678
679 # GL_ARB_compressed_texture_pixel_storage
680 [ "UNPACK_COMPRESSED_BLOCK_WIDTH", "CONTEXT_INT(Unpack.CompressedBlockWidth), NO_EXTRA" ],
681 [ "UNPACK_COMPRESSED_BLOCK_HEIGHT", "CONTEXT_INT(Unpack.CompressedBlockHeight), NO_EXTRA" ],
682 [ "UNPACK_COMPRESSED_BLOCK_DEPTH", "CONTEXT_INT(Unpack.CompressedBlockDepth), NO_EXTRA" ],
683 [ "UNPACK_COMPRESSED_BLOCK_SIZE", "CONTEXT_INT(Unpack.CompressedBlockSize), NO_EXTRA" ],
684 [ "PACK_COMPRESSED_BLOCK_WIDTH", "CONTEXT_INT(Pack.CompressedBlockWidth), NO_EXTRA" ],
685 [ "PACK_COMPRESSED_BLOCK_HEIGHT", "CONTEXT_INT(Pack.CompressedBlockHeight), NO_EXTRA" ],
686 [ "PACK_COMPRESSED_BLOCK_DEPTH", "CONTEXT_INT(Pack.CompressedBlockDepth), NO_EXTRA" ],
687 [ "PACK_COMPRESSED_BLOCK_SIZE", "CONTEXT_INT(Pack.CompressedBlockSize), NO_EXTRA" ],
688
689 # GL_ARB_transpose_matrix
690 [ "TRANSPOSE_MODELVIEW_MATRIX_ARB", "CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA" ],
691 [ "TRANSPOSE_PROJECTION_MATRIX_ARB", "CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA" ],
692 [ "TRANSPOSE_TEXTURE_MATRIX_ARB", "CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA" ],
693
694 # GL_EXT_secondary_color
695 [ "COLOR_SUM", "CONTEXT_BOOL(Fog.ColorSumEnabled), NO_EXTRA" ],
696 [ "CURRENT_SECONDARY_COLOR", "CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), extra_flush_current" ],
697 [ "SECONDARY_COLOR_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), NO_EXTRA" ],
698 [ "SECONDARY_COLOR_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type), NO_EXTRA" ],
699 [ "SECONDARY_COLOR_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), NO_EXTRA" ],
700 [ "SECONDARY_COLOR_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
701
702 # GL_EXT_fog_coord
703 [ "CURRENT_FOG_COORDINATE", "CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), extra_flush_current" ],
704 [ "FOG_COORDINATE_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled), NO_EXTRA" ],
705 [ "FOG_COORDINATE_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type), NO_EXTRA" ],
706 [ "FOG_COORDINATE_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride), NO_EXTRA" ],
707 [ "FOG_COORDINATE_SOURCE", "CONTEXT_ENUM(Fog.FogCoordinateSource), NO_EXTRA" ],
708
709 # GL_NV_fog_distance
710 [ "FOG_DISTANCE_MODE_NV", "CONTEXT_ENUM(Fog.FogDistanceMode), extra_NV_fog_distance" ],
711
712 # GL_IBM_rasterpos_clip
713 [ "RASTER_POSITION_UNCLIPPED_IBM", "CONTEXT_BOOL(Transform.RasterPositionUnclipped), NO_EXTRA" ],
714
715 # GL_NV_point_sprite
716 [ "POINT_SPRITE_R_MODE_NV", "CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite" ],
717 [ "POINT_SPRITE_COORD_ORIGIN", "CONTEXT_ENUM(Point.SpriteOrigin), extra_NV_point_sprite_ARB_point_sprite" ],
718
719 # GL_NV_texture_rectangle
720 [ "TEXTURE_RECTANGLE_NV", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle" ],
721 [ "TEXTURE_BINDING_RECTANGLE_NV", "LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle" ],
722 [ "MAX_RECTANGLE_TEXTURE_SIZE_NV", "CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle" ],
723
724 # GL_EXT_stencil_two_side
725 [ "STENCIL_TEST_TWO_SIDE_EXT", "CONTEXT_BOOL(Stencil.TestTwoSide), extra_EXT_stencil_two_side" ],
726 [ "ACTIVE_STENCIL_FACE_EXT", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
727
728 # GL_NV_light_max_exponent
729 [ "MAX_SHININESS_NV", "CONTEXT_FLOAT(Const.MaxShininess), NO_EXTRA" ],
730 [ "MAX_SPOT_EXPONENT_NV", "CONTEXT_FLOAT(Const.MaxSpotExponent), NO_EXTRA" ],
731
732 # GL_NV_primitive_restart
733 [ "PRIMITIVE_RESTART_NV", "CONTEXT_BOOL(Array.PrimitiveRestart), extra_NV_primitive_restart" ],
734 [ "PRIMITIVE_RESTART_INDEX_NV", "CONTEXT_INT(Array.RestartIndex), extra_NV_primitive_restart" ],
735
736 # GL_ARB_vertex_buffer_object
737 [ "INDEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA" ],
738 [ "EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA" ],
739 [ "SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA" ],
740 [ "FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA" ],
741
742 # GL_ARB_vertex_program
743 # == GL_VERTEX_PROGRAM_NV
744 [ "VERTEX_PROGRAM_ARB", "CONTEXT_BOOL(VertexProgram.Enabled), extra_ARB_vertex_program" ],
745 # == GL_VERTEX_PROGRAM_POINT_SIZE_NV
746 [ "VERTEX_PROGRAM_POINT_SIZE_ARB", "CONTEXT_BOOL(VertexProgram.PointSizeEnabled), extra_ARB_vertex_program" ],
747 # == GL_VERTEX_PROGRAM_TWO_SIDE_NV
748 [ "VERTEX_PROGRAM_TWO_SIDE_ARB", "CONTEXT_BOOL(VertexProgram.TwoSideEnabled), extra_ARB_vertex_program" ],
749 # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
750 [ "MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", "CONTEXT_INT(Const.MaxProgramMatrixStackDepth), extra_ARB_vertex_program_ARB_fragment_program" ],
751 # == GL_MAX_TRACK_MATRICES_NV
752 [ "MAX_PROGRAM_MATRICES_ARB", "CONTEXT_INT(Const.MaxProgramMatrices), extra_ARB_vertex_program_ARB_fragment_program" ],
753 # == GL_CURRENT_MATRIX_STACK_DEPTH_NV
754 [ "CURRENT_MATRIX_STACK_DEPTH_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_program_ARB_fragment_program" ],
755 # == GL_CURRENT_MATRIX_NV
756 [ "CURRENT_MATRIX_ARB", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_ARB_vertex_program_ARB_fragment_program" ],
757 # == GL_CURRENT_MATRIX_NV
758 [ "TRANSPOSE_CURRENT_MATRIX_ARB", "LOC_CUSTOM, TYPE_MATRIX_T, 0, extra_ARB_vertex_program_ARB_fragment_program" ],
759 # == GL_PROGRAM_ERROR_POSITION_NV
760 [ "PROGRAM_ERROR_POSITION_ARB", "CONTEXT_INT(Program.ErrorPos), extra_ARB_vertex_program_ARB_fragment_program" ],
761
762 # GL_ARB_fragment_program
763 [ "FRAGMENT_PROGRAM_ARB", "CONTEXT_BOOL(FragmentProgram.Enabled), extra_ARB_fragment_program" ],
764
765 # GL_EXT_packed_float
766 [ "RGBA_SIGNED_COMPONENTS_EXT", "LOC_CUSTOM, TYPE_INT_4, 0, extra_EXT_packed_float" ],
767
768 # GL_EXT_depth_bounds_test
769 [ "DEPTH_BOUNDS_TEST_EXT", "CONTEXT_BOOL(Depth.BoundsTest), extra_EXT_depth_bounds_test" ],
770 [ "DEPTH_BOUNDS_EXT", "CONTEXT_FLOAT2(Depth.BoundsMin), extra_EXT_depth_bounds_test" ],
771
772 # GL_ARB_depth_clamp
773 [ "DEPTH_CLAMP", "CONTEXT_BOOL(Transform.DepthClamp), extra_ARB_depth_clamp" ],
774
775 # GL_ATI_fragment_shader
776 [ "NUM_FRAGMENT_REGISTERS_ATI", "CONST(6), extra_ATI_fragment_shader" ],
777 [ "NUM_FRAGMENT_CONSTANTS_ATI", "CONST(8), extra_ATI_fragment_shader" ],
778 [ "NUM_PASSES_ATI", "CONST(2), extra_ATI_fragment_shader" ],
779 [ "NUM_INSTRUCTIONS_PER_PASS_ATI", "CONST(8), extra_ATI_fragment_shader" ],
780 [ "NUM_INSTRUCTIONS_TOTAL_ATI", "CONST(16), extra_ATI_fragment_shader" ],
781 [ "COLOR_ALPHA_PAIRING_ATI", "CONST(GL_TRUE), extra_ATI_fragment_shader" ],
782 [ "NUM_LOOPBACK_COMPONENTS_ATI", "CONST(3), extra_ATI_fragment_shader" ],
783 [ "NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", "CONST(3), extra_ATI_fragment_shader" ],
784
785 # GL_EXT_provoking_vertex
786 [ "PROVOKING_VERTEX_EXT", "CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex" ],
787 [ "QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", "CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), extra_EXT_provoking_vertex" ],
788
789 # GL_ARB_seamless_cube_map
790 [ "TEXTURE_CUBE_MAP_SEAMLESS", "CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map" ],
791
792 # GL_EXT_texture_integer
793 [ "RGBA_INTEGER_MODE_EXT", "BUFFER_BOOL(_IntegerColor), extra_EXT_texture_integer_and_new_buffers" ],
794
795 # GL_ARB_transform_feedback3
796 [ "MAX_TRANSFORM_FEEDBACK_BUFFERS", "CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_ARB_transform_feedback3" ],
797 [ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3_ARB_gpu_shader5" ],
798
799 # GL_ARB_color_buffer_float
800 [ "RGBA_FLOAT_MODE_ARB", "BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), extra_core_ARB_color_buffer_float_and_new_buffers" ],
801
802 # GL_ARB_texture_buffer_object
803 [ "MAX_TEXTURE_BUFFER_SIZE_ARB", "CONTEXT_INT(Const.MaxTextureBufferSize), extra_texture_buffer_object" ],
804 [ "TEXTURE_BINDING_BUFFER_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object" ],
805 [ "TEXTURE_BUFFER_DATA_STORE_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, TEXTURE_BUFFER_INDEX, extra_texture_buffer_object" ],
806 [ "TEXTURE_BUFFER_FORMAT_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object" ],
807 [ "TEXTURE_BUFFER_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object" ],
808
809 # GL 3.0
810 [ "CONTEXT_FLAGS", "CONTEXT_INT(Const.ContextFlags), extra_version_30" ],
811
812 # GL3.0 / GL_EXT_framebuffer_sRGB
813 [ "FRAMEBUFFER_SRGB_EXT", "CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB" ],
814 [ "FRAMEBUFFER_SRGB_CAPABLE_EXT", "BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB_and_new_buffers" ],
815
816 # GL 3.1
817 # NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
818 # vs. GL_PRIMITIVE_RESTART!
819 [ "PRIMITIVE_RESTART", "CONTEXT_BOOL(Array.PrimitiveRestart), extra_version_31" ],
820 [ "PRIMITIVE_RESTART_INDEX", "CONTEXT_INT(Array.RestartIndex), extra_version_31" ],
821
822 # GL 3.2
823 [ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ],
824
825 # GL_ARB_robustness
826 [ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ],
827
828 # GL_ARB_timer_query
829 [ "TIMESTAMP", "LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query" ],
830
831 # GL_ARB_map_buffer_alignment
832 [ "MIN_MAP_BUFFER_ALIGNMENT", "CONTEXT_INT(Const.MinMapBufferAlignment), NO_EXTRA" ],
833
834 # GL_ARB_texture_cube_map_array
835 [ "TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB", "LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_ARRAY_INDEX, extra_ARB_texture_cube_map_array" ],
836
837 # GL_ARB_texture_gather
838 [ "MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxProgramTextureGatherComponents), extra_ARB_texture_gather"],
839
840 # GL_ARB_shader_image_load_store
841 [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_image_load_store" ],
842 [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store" ],
843
844 # GL_EXT_polygon_offset_clamp
845 [ "POLYGON_OFFSET_CLAMP_EXT", "CONTEXT_FLOAT(Polygon.OffsetClamp), extra_EXT_polygon_offset_clamp" ],
846
847 # GL_ARB_shader_storage_buffer_object
848 [ "MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
849 [ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
850
851 # GL_ARB_query_buffer_object
852 [ "QUERY_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_query_buffer_object" ],
853
854 # GL_ATI_meminfo
855 [ "VBO_FREE_MEMORY_ATI", "LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, extra_ATI_meminfo" ],
856 [ "TEXTURE_FREE_MEMORY_ATI", "LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, extra_ATI_meminfo" ],
857 [ "RENDERBUFFER_FREE_MEMORY_ATI", "LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, extra_ATI_meminfo" ],
858
859 # GL_NVX_gpu_memory_info
860 [ "GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info" ],
861 [ "GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info" ],
862 [ "GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info" ],
863 [ "GPU_MEMORY_INFO_EVICTION_COUNT_NVX", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info" ],
864 [ "GPU_MEMORY_INFO_EVICTED_MEMORY_NVX", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info" ],
865 ]},
866
867 # Enums restricted to OpenGL Core profile
868 { "apis": ["GL_CORE"], "params": [
869 # GL_ARB_texture_buffer_range
870 [ "TEXTURE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.TextureBufferOffsetAlignment), extra_ARB_texture_buffer_range" ],
871
872 # GL_ARB_viewport_array
873 [ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array" ],
874 [ "VIEWPORT_SUBPIXEL_BITS", "CONTEXT_INT(Const.ViewportSubpixelBits), extra_ARB_viewport_array" ],
875 [ "VIEWPORT_BOUNDS_RANGE", "CONTEXT_FLOAT2(Const.ViewportBounds), extra_ARB_viewport_array" ],
876 [ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array" ],
877
878 # GL_ARB_gpu_shader5
879 [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5" ],
880 [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
881 [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
882 [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5" ],
883
884 # GL_ARB_tessellation_shader
885 [ "PATCH_VERTICES", "CONTEXT_INT(TessCtrlProgram.patch_vertices), extra_ARB_tessellation_shader" ],
886 [ "PATCH_DEFAULT_OUTER_LEVEL", "CONTEXT_FLOAT4(TessCtrlProgram.patch_default_outer_level), extra_ARB_tessellation_shader" ],
887 [ "PATCH_DEFAULT_INNER_LEVEL", "CONTEXT_FLOAT2(TessCtrlProgram.patch_default_inner_level), extra_ARB_tessellation_shader" ],
888 [ "MAX_TESS_GEN_LEVEL", "CONTEXT_INT(Const.MaxTessGenLevel), extra_ARB_tessellation_shader" ],
889 [ "MAX_PATCH_VERTICES", "CONTEXT_INT(Const.MaxPatchVertices), extra_ARB_tessellation_shader" ],
890 [ "MAX_TESS_CONTROL_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents), extra_ARB_tessellation_shader" ],
891 [ "MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents), extra_ARB_tessellation_shader" ],
892 [ "MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits), extra_ARB_tessellation_shader" ],
893 [ "MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits), extra_ARB_tessellation_shader" ],
894 [ "MAX_TESS_CONTROL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents), extra_ARB_tessellation_shader" ],
895 [ "MAX_TESS_PATCH_COMPONENTS", "CONTEXT_INT(Const.MaxTessPatchComponents), extra_ARB_tessellation_shader" ],
896 [ "MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxTessControlTotalOutputComponents), extra_ARB_tessellation_shader" ],
897 [ "MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents), extra_ARB_tessellation_shader" ],
898 [ "MAX_TESS_CONTROL_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents), extra_ARB_tessellation_shader" ],
899 [ "MAX_TESS_EVALUATION_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents), extra_ARB_tessellation_shader" ],
900 [ "MAX_TESS_CONTROL_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks), extra_ARB_tessellation_shader" ],
901 [ "MAX_TESS_EVALUATION_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks), extra_ARB_tessellation_shader" ],
902 [ "MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader" ],
903 [ "MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader" ],
904 # Dependencies on GL_ARB_tessellation_shader
905 [ "MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_tessellation" ],
906 [ "MAX_TESS_CONTROL_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation" ],
907 [ "MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_tessellation" ],
908 [ "MAX_TESS_EVALUATION_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation" ],
909 [ "MAX_TESS_CONTROL_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation"],
910 [ "MAX_TESS_EVALUATION_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation"],
911
912 # GL_ARB_shader_subroutine
913 [ "MAX_SUBROUTINES", "CONST(MAX_SUBROUTINES), extra_ARB_shader_subroutine" ],
914 [ "MAX_SUBROUTINE_UNIFORM_LOCATIONS", "CONST(MAX_SUBROUTINE_UNIFORM_LOCATIONS), extra_ARB_shader_subroutine" ],
915
916 # GL_ARB_indirect_parameters
917 [ "PARAMETER_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_indirect_parameters" ],
918
919 ]}
920
921 ]