00478f989a68c6e9c451cfbc3b3e60e644c78f29
[mesa.git] / src / mesa / main / glformats.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2008-2009 VMware, Inc.
6 * Copyright (c) 2012 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #include "context.h"
29 #include "glformats.h"
30
31
32 /**
33 * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
34 */
35 GLboolean
36 _mesa_type_is_packed(GLenum type)
37 {
38 switch (type) {
39 case GL_UNSIGNED_BYTE_3_3_2:
40 case GL_UNSIGNED_BYTE_2_3_3_REV:
41 case MESA_UNSIGNED_BYTE_4_4:
42 case GL_UNSIGNED_SHORT_5_6_5:
43 case GL_UNSIGNED_SHORT_5_6_5_REV:
44 case GL_UNSIGNED_SHORT_4_4_4_4:
45 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
46 case GL_UNSIGNED_SHORT_5_5_5_1:
47 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
48 case GL_UNSIGNED_INT_8_8_8_8:
49 case GL_UNSIGNED_INT_8_8_8_8_REV:
50 case GL_UNSIGNED_INT_10_10_10_2:
51 case GL_UNSIGNED_INT_2_10_10_10_REV:
52 case GL_UNSIGNED_SHORT_8_8_MESA:
53 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
54 case GL_UNSIGNED_INT_24_8_EXT:
55 case GL_UNSIGNED_INT_5_9_9_9_REV:
56 case GL_UNSIGNED_INT_10F_11F_11F_REV:
57 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
58 return GL_TRUE;
59 }
60
61 return GL_FALSE;
62 }
63
64
65 /**
66 * Get the size of a GL data type.
67 *
68 * \param type GL data type.
69 *
70 * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1
71 * if an invalid type enum.
72 */
73 GLint
74 _mesa_sizeof_type(GLenum type)
75 {
76 switch (type) {
77 case GL_BITMAP:
78 return 0;
79 case GL_UNSIGNED_BYTE:
80 return sizeof(GLubyte);
81 case GL_BYTE:
82 return sizeof(GLbyte);
83 case GL_UNSIGNED_SHORT:
84 return sizeof(GLushort);
85 case GL_SHORT:
86 return sizeof(GLshort);
87 case GL_UNSIGNED_INT:
88 return sizeof(GLuint);
89 case GL_INT:
90 return sizeof(GLint);
91 case GL_FLOAT:
92 return sizeof(GLfloat);
93 case GL_DOUBLE:
94 return sizeof(GLdouble);
95 case GL_HALF_FLOAT_ARB:
96 return sizeof(GLhalfARB);
97 case GL_FIXED:
98 return sizeof(GLfixed);
99 default:
100 return -1;
101 }
102 }
103
104
105 /**
106 * Same as _mesa_sizeof_type() but also accepting the packed pixel
107 * format data types.
108 */
109 GLint
110 _mesa_sizeof_packed_type(GLenum type)
111 {
112 switch (type) {
113 case GL_BITMAP:
114 return 0;
115 case GL_UNSIGNED_BYTE:
116 return sizeof(GLubyte);
117 case GL_BYTE:
118 return sizeof(GLbyte);
119 case GL_UNSIGNED_SHORT:
120 return sizeof(GLushort);
121 case GL_SHORT:
122 return sizeof(GLshort);
123 case GL_UNSIGNED_INT:
124 return sizeof(GLuint);
125 case GL_INT:
126 return sizeof(GLint);
127 case GL_HALF_FLOAT_ARB:
128 return sizeof(GLhalfARB);
129 case GL_FLOAT:
130 return sizeof(GLfloat);
131 case GL_UNSIGNED_BYTE_3_3_2:
132 case GL_UNSIGNED_BYTE_2_3_3_REV:
133 case MESA_UNSIGNED_BYTE_4_4:
134 return sizeof(GLubyte);
135 case GL_UNSIGNED_SHORT_5_6_5:
136 case GL_UNSIGNED_SHORT_5_6_5_REV:
137 case GL_UNSIGNED_SHORT_4_4_4_4:
138 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
139 case GL_UNSIGNED_SHORT_5_5_5_1:
140 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
141 case GL_UNSIGNED_SHORT_8_8_MESA:
142 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
143 return sizeof(GLushort);
144 case GL_UNSIGNED_INT_8_8_8_8:
145 case GL_UNSIGNED_INT_8_8_8_8_REV:
146 case GL_UNSIGNED_INT_10_10_10_2:
147 case GL_UNSIGNED_INT_2_10_10_10_REV:
148 case GL_UNSIGNED_INT_24_8_EXT:
149 case GL_UNSIGNED_INT_5_9_9_9_REV:
150 case GL_UNSIGNED_INT_10F_11F_11F_REV:
151 return sizeof(GLuint);
152 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
153 return 8;
154 default:
155 return -1;
156 }
157 }
158
159
160 /**
161 * Get the number of components in a pixel format.
162 *
163 * \param format pixel format.
164 *
165 * \return the number of components in the given format, or -1 if a bad format.
166 */
167 GLint
168 _mesa_components_in_format(GLenum format)
169 {
170 switch (format) {
171 case GL_COLOR_INDEX:
172 case GL_STENCIL_INDEX:
173 case GL_DEPTH_COMPONENT:
174 case GL_RED:
175 case GL_RED_INTEGER_EXT:
176 case GL_GREEN:
177 case GL_GREEN_INTEGER_EXT:
178 case GL_BLUE:
179 case GL_BLUE_INTEGER_EXT:
180 case GL_ALPHA:
181 case GL_ALPHA_INTEGER_EXT:
182 case GL_LUMINANCE:
183 case GL_LUMINANCE_INTEGER_EXT:
184 case GL_INTENSITY:
185 return 1;
186
187 case GL_LUMINANCE_ALPHA:
188 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
189 case GL_RG:
190 case GL_YCBCR_MESA:
191 case GL_DEPTH_STENCIL_EXT:
192 case GL_RG_INTEGER:
193 return 2;
194
195 case GL_RGB:
196 case GL_BGR:
197 case GL_RGB_INTEGER_EXT:
198 case GL_BGR_INTEGER_EXT:
199 return 3;
200
201 case GL_RGBA:
202 case GL_BGRA:
203 case GL_ABGR_EXT:
204 case GL_RGBA_INTEGER_EXT:
205 case GL_BGRA_INTEGER_EXT:
206 return 4;
207
208 default:
209 return -1;
210 }
211 }
212
213
214 /**
215 * Get the bytes per pixel of pixel format type pair.
216 *
217 * \param format pixel format.
218 * \param type pixel type.
219 *
220 * \return bytes per pixel, or -1 if a bad format or type was given.
221 */
222 GLint
223 _mesa_bytes_per_pixel(GLenum format, GLenum type)
224 {
225 GLint comps = _mesa_components_in_format(format);
226 if (comps < 0)
227 return -1;
228
229 switch (type) {
230 case GL_BITMAP:
231 return 0; /* special case */
232 case GL_BYTE:
233 case GL_UNSIGNED_BYTE:
234 return comps * sizeof(GLubyte);
235 case GL_SHORT:
236 case GL_UNSIGNED_SHORT:
237 return comps * sizeof(GLshort);
238 case GL_INT:
239 case GL_UNSIGNED_INT:
240 return comps * sizeof(GLint);
241 case GL_FLOAT:
242 return comps * sizeof(GLfloat);
243 case GL_HALF_FLOAT_ARB:
244 return comps * sizeof(GLhalfARB);
245 case GL_UNSIGNED_BYTE_3_3_2:
246 case GL_UNSIGNED_BYTE_2_3_3_REV:
247 if (format == GL_RGB || format == GL_BGR ||
248 format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
249 return sizeof(GLubyte);
250 else
251 return -1; /* error */
252 case GL_UNSIGNED_SHORT_5_6_5:
253 case GL_UNSIGNED_SHORT_5_6_5_REV:
254 if (format == GL_RGB || format == GL_BGR ||
255 format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
256 return sizeof(GLushort);
257 else
258 return -1; /* error */
259 case GL_UNSIGNED_SHORT_4_4_4_4:
260 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
261 case GL_UNSIGNED_SHORT_5_5_5_1:
262 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
263 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
264 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
265 return sizeof(GLushort);
266 else
267 return -1;
268 case GL_UNSIGNED_INT_8_8_8_8:
269 case GL_UNSIGNED_INT_8_8_8_8_REV:
270 case GL_UNSIGNED_INT_10_10_10_2:
271 case GL_UNSIGNED_INT_2_10_10_10_REV:
272 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
273 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT ||
274 format == GL_RGB)
275 return sizeof(GLuint);
276 else
277 return -1;
278 case GL_UNSIGNED_SHORT_8_8_MESA:
279 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
280 if (format == GL_YCBCR_MESA)
281 return sizeof(GLushort);
282 else
283 return -1;
284 case GL_UNSIGNED_INT_24_8_EXT:
285 if (format == GL_DEPTH_STENCIL_EXT)
286 return sizeof(GLuint);
287 else
288 return -1;
289 case GL_UNSIGNED_INT_5_9_9_9_REV:
290 if (format == GL_RGB)
291 return sizeof(GLuint);
292 else
293 return -1;
294 case GL_UNSIGNED_INT_10F_11F_11F_REV:
295 if (format == GL_RGB)
296 return sizeof(GLuint);
297 else
298 return -1;
299 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
300 if (format == GL_DEPTH_STENCIL)
301 return 8;
302 else
303 return -1;
304 default:
305 return -1;
306 }
307 }
308
309
310 /**
311 * Get the number of bytes for a vertex attrib with the given number of
312 * components and type.
313 *
314 * \param comps number of components.
315 * \param type data type.
316 *
317 * \return bytes per attribute, or -1 if a bad comps/type combination was given.
318 */
319 GLint
320 _mesa_bytes_per_vertex_attrib(GLint comps, GLenum type)
321 {
322 switch (type) {
323 case GL_BYTE:
324 case GL_UNSIGNED_BYTE:
325 return comps * sizeof(GLubyte);
326 case GL_SHORT:
327 case GL_UNSIGNED_SHORT:
328 return comps * sizeof(GLshort);
329 case GL_INT:
330 case GL_UNSIGNED_INT:
331 return comps * sizeof(GLint);
332 case GL_FLOAT:
333 return comps * sizeof(GLfloat);
334 case GL_HALF_FLOAT_ARB:
335 return comps * sizeof(GLhalfARB);
336 case GL_DOUBLE:
337 return comps * sizeof(GLdouble);
338 case GL_FIXED:
339 return comps * sizeof(GLfixed);
340 case GL_INT_2_10_10_10_REV:
341 case GL_UNSIGNED_INT_2_10_10_10_REV:
342 if (comps == 4)
343 return sizeof(GLuint);
344 else
345 return -1;
346 case GL_UNSIGNED_INT_10F_11F_11F_REV:
347 if (comps == 3)
348 return sizeof(GLuint);
349 else
350 return -1;
351 default:
352 return -1;
353 }
354 }
355
356 /**
357 * Test if the given format is unsized.
358 */
359 GLboolean
360 _mesa_is_enum_format_unsized(GLenum format)
361 {
362 switch (format) {
363 case GL_RGBA:
364 case GL_BGRA:
365 case GL_ABGR_EXT:
366 case GL_RGB:
367 case GL_BGR:
368 case GL_RG:
369 case GL_RED:
370 case GL_GREEN:
371 case GL_BLUE:
372 case GL_ALPHA:
373 case GL_INTENSITY:
374 case GL_LUMINANCE:
375 case GL_LUMINANCE_ALPHA:
376
377 case GL_SRGB:
378 case GL_SRGB_ALPHA:
379 case GL_SLUMINANCE:
380 case GL_SLUMINANCE_ALPHA:
381
382 case GL_RGBA_SNORM:
383 case GL_RGB_SNORM:
384 case GL_RG_SNORM:
385 case GL_RED_SNORM:
386 case GL_ALPHA_SNORM:
387 case GL_INTENSITY_SNORM:
388 case GL_LUMINANCE_SNORM:
389 case GL_LUMINANCE_ALPHA_SNORM:
390
391 case GL_RED_INTEGER:
392 case GL_GREEN_INTEGER:
393 case GL_BLUE_INTEGER:
394 case GL_ALPHA_INTEGER:
395 case GL_RGB_INTEGER:
396 case GL_RGBA_INTEGER:
397 case GL_BGR_INTEGER:
398 case GL_BGRA_INTEGER:
399 case GL_RG_INTEGER:
400 case GL_LUMINANCE_INTEGER_EXT:
401 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
402
403 case GL_DEPTH_COMPONENT:
404 case GL_DEPTH_STENCIL:
405 case GL_STENCIL_INDEX:
406 return GL_TRUE;
407 default:
408 return GL_FALSE;
409 }
410 }
411
412 /**
413 * Test if the given format is a UNORM (unsigned-normalized) format.
414 */
415 GLboolean
416 _mesa_is_enum_format_unorm(GLenum format)
417 {
418 switch(format) {
419 case GL_RED:
420 case GL_GREEN:
421 case GL_BLUE:
422 case GL_ALPHA:
423 case GL_ALPHA4:
424 case GL_ALPHA8:
425 case GL_ALPHA12:
426 case GL_ALPHA16:
427 case 1:
428 case GL_LUMINANCE:
429 case GL_SLUMINANCE:
430 case GL_LUMINANCE4:
431 case GL_LUMINANCE8:
432 case GL_LUMINANCE12:
433 case GL_LUMINANCE16:
434 case 2:
435 case GL_LUMINANCE_ALPHA:
436 case GL_SLUMINANCE_ALPHA:
437 case GL_LUMINANCE4_ALPHA4:
438 case GL_LUMINANCE6_ALPHA2:
439 case GL_LUMINANCE8_ALPHA8:
440 case GL_LUMINANCE12_ALPHA4:
441 case GL_LUMINANCE12_ALPHA12:
442 case GL_LUMINANCE16_ALPHA16:
443 case GL_INTENSITY:
444 case GL_INTENSITY4:
445 case GL_INTENSITY8:
446 case GL_INTENSITY12:
447 case GL_INTENSITY16:
448 case GL_R8:
449 case GL_R16:
450 case GL_RG:
451 case GL_RG8:
452 case GL_RG16:
453 case 3:
454 case GL_RGB:
455 case GL_BGR:
456 case GL_SRGB:
457 case GL_R3_G3_B2:
458 case GL_RGB4:
459 case GL_RGB5:
460 case GL_RGB565:
461 case GL_RGB8:
462 case GL_RGB10:
463 case GL_RGB12:
464 case GL_RGB16:
465 case 4:
466 case GL_ABGR_EXT:
467 case GL_RGBA:
468 case GL_BGRA:
469 case GL_SRGB_ALPHA:
470 case GL_RGBA2:
471 case GL_RGBA4:
472 case GL_RGB5_A1:
473 case GL_RGBA8:
474 case GL_RGB10_A2:
475 case GL_RGBA12:
476 case GL_RGBA16:
477 return GL_TRUE;
478 default:
479 return GL_FALSE;
480 }
481 }
482
483 /**
484 * Test if the given format is a SNORM (signed-normalized) format.
485 */
486 GLboolean
487 _mesa_is_enum_format_snorm(GLenum format)
488 {
489 switch (format) {
490 /* signed, normalized texture formats */
491 case GL_RED_SNORM:
492 case GL_R8_SNORM:
493 case GL_R16_SNORM:
494 case GL_RG_SNORM:
495 case GL_RG8_SNORM:
496 case GL_RG16_SNORM:
497 case GL_RGB_SNORM:
498 case GL_RGB8_SNORM:
499 case GL_RGB16_SNORM:
500 case GL_RGBA_SNORM:
501 case GL_RGBA8_SNORM:
502 case GL_RGBA16_SNORM:
503 case GL_ALPHA_SNORM:
504 case GL_ALPHA8_SNORM:
505 case GL_ALPHA16_SNORM:
506 case GL_LUMINANCE_SNORM:
507 case GL_LUMINANCE8_SNORM:
508 case GL_LUMINANCE16_SNORM:
509 case GL_LUMINANCE_ALPHA_SNORM:
510 case GL_LUMINANCE8_ALPHA8_SNORM:
511 case GL_LUMINANCE16_ALPHA16_SNORM:
512 case GL_INTENSITY_SNORM:
513 case GL_INTENSITY8_SNORM:
514 case GL_INTENSITY16_SNORM:
515 return GL_TRUE;
516 default:
517 return GL_FALSE;
518 }
519 }
520
521 /**
522 * Test if the given format is an integer (non-normalized) format.
523 */
524 GLboolean
525 _mesa_is_enum_format_unsigned_int(GLenum format)
526 {
527 switch (format) {
528 /* specific integer formats */
529 case GL_RGBA32UI_EXT:
530 case GL_RGB32UI_EXT:
531 case GL_RG32UI:
532 case GL_R32UI:
533 case GL_ALPHA32UI_EXT:
534 case GL_INTENSITY32UI_EXT:
535 case GL_LUMINANCE32UI_EXT:
536 case GL_LUMINANCE_ALPHA32UI_EXT:
537 case GL_RGBA16UI_EXT:
538 case GL_RGB16UI_EXT:
539 case GL_RG16UI:
540 case GL_R16UI:
541 case GL_ALPHA16UI_EXT:
542 case GL_INTENSITY16UI_EXT:
543 case GL_LUMINANCE16UI_EXT:
544 case GL_LUMINANCE_ALPHA16UI_EXT:
545 case GL_RGBA8UI_EXT:
546 case GL_RGB8UI_EXT:
547 case GL_RG8UI:
548 case GL_R8UI:
549 case GL_ALPHA8UI_EXT:
550 case GL_INTENSITY8UI_EXT:
551 case GL_LUMINANCE8UI_EXT:
552 case GL_LUMINANCE_ALPHA8UI_EXT:
553 case GL_RGB10_A2UI:
554 return GL_TRUE;
555 default:
556 return GL_FALSE;
557 }
558 }
559
560
561 /**
562 * Test if the given format is an integer (non-normalized) format.
563 */
564 GLboolean
565 _mesa_is_enum_format_signed_int(GLenum format)
566 {
567 switch (format) {
568 /* generic integer formats */
569 case GL_RED_INTEGER_EXT:
570 case GL_GREEN_INTEGER_EXT:
571 case GL_BLUE_INTEGER_EXT:
572 case GL_ALPHA_INTEGER_EXT:
573 case GL_RGB_INTEGER_EXT:
574 case GL_RGBA_INTEGER_EXT:
575 case GL_BGR_INTEGER_EXT:
576 case GL_BGRA_INTEGER_EXT:
577 case GL_LUMINANCE_INTEGER_EXT:
578 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
579 case GL_RG_INTEGER:
580 /* specific integer formats */
581 case GL_RGBA32I_EXT:
582 case GL_RGB32I_EXT:
583 case GL_RG32I:
584 case GL_R32I:
585 case GL_ALPHA32I_EXT:
586 case GL_INTENSITY32I_EXT:
587 case GL_LUMINANCE32I_EXT:
588 case GL_LUMINANCE_ALPHA32I_EXT:
589 case GL_RGBA16I_EXT:
590 case GL_RGB16I_EXT:
591 case GL_RG16I:
592 case GL_R16I:
593 case GL_ALPHA16I_EXT:
594 case GL_INTENSITY16I_EXT:
595 case GL_LUMINANCE16I_EXT:
596 case GL_LUMINANCE_ALPHA16I_EXT:
597 case GL_RGBA8I_EXT:
598 case GL_RGB8I_EXT:
599 case GL_RG8I:
600 case GL_R8I:
601 case GL_ALPHA8I_EXT:
602 case GL_INTENSITY8I_EXT:
603 case GL_LUMINANCE8I_EXT:
604 case GL_LUMINANCE_ALPHA8I_EXT:
605 return GL_TRUE;
606 default:
607 return GL_FALSE;
608 }
609 }
610
611
612 /**
613 * Test if the given format is an integer (non-normalized) format.
614 */
615 GLboolean
616 _mesa_is_enum_format_integer(GLenum format)
617 {
618 return _mesa_is_enum_format_unsigned_int(format) ||
619 _mesa_is_enum_format_signed_int(format);
620 }
621
622
623 GLboolean
624 _mesa_is_type_unsigned(GLenum type)
625 {
626 switch (type) {
627 case GL_UNSIGNED_INT:
628 case GL_UNSIGNED_INT_8_8_8_8:
629 case GL_UNSIGNED_INT_8_8_8_8_REV:
630 case GL_UNSIGNED_INT_10_10_10_2:
631 case GL_UNSIGNED_INT_2_10_10_10_REV:
632
633 case GL_UNSIGNED_SHORT:
634 case GL_UNSIGNED_SHORT_4_4_4_4:
635 case GL_UNSIGNED_SHORT_5_5_5_1:
636 case GL_UNSIGNED_SHORT_5_6_5:
637 case GL_UNSIGNED_SHORT_5_6_5_REV:
638 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
639 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
640 case GL_UNSIGNED_SHORT_8_8_MESA:
641 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
642
643 case GL_UNSIGNED_BYTE:
644 case GL_UNSIGNED_BYTE_3_3_2:
645 case GL_UNSIGNED_BYTE_2_3_3_REV:
646 return GL_TRUE;
647
648 default:
649 return GL_FALSE;
650 }
651 }
652
653
654 /**
655 * Test if the given image format is a color/RGBA format (i.e., not color
656 * index, depth, stencil, etc).
657 * \param format the image format value (may by an internal texture format)
658 * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
659 */
660 GLboolean
661 _mesa_is_color_format(GLenum format)
662 {
663 switch (format) {
664 case GL_RED:
665 case GL_GREEN:
666 case GL_BLUE:
667 case GL_ALPHA:
668 case GL_ALPHA4:
669 case GL_ALPHA8:
670 case GL_ALPHA12:
671 case GL_ALPHA16:
672 case 1:
673 case GL_LUMINANCE:
674 case GL_LUMINANCE4:
675 case GL_LUMINANCE8:
676 case GL_LUMINANCE12:
677 case GL_LUMINANCE16:
678 case 2:
679 case GL_LUMINANCE_ALPHA:
680 case GL_LUMINANCE4_ALPHA4:
681 case GL_LUMINANCE6_ALPHA2:
682 case GL_LUMINANCE8_ALPHA8:
683 case GL_LUMINANCE12_ALPHA4:
684 case GL_LUMINANCE12_ALPHA12:
685 case GL_LUMINANCE16_ALPHA16:
686 case GL_INTENSITY:
687 case GL_INTENSITY4:
688 case GL_INTENSITY8:
689 case GL_INTENSITY12:
690 case GL_INTENSITY16:
691 case GL_R8:
692 case GL_R16:
693 case GL_RG:
694 case GL_RG8:
695 case GL_RG16:
696 case 3:
697 case GL_RGB:
698 case GL_BGR:
699 case GL_R3_G3_B2:
700 case GL_RGB4:
701 case GL_RGB5:
702 case GL_RGB565:
703 case GL_RGB8:
704 case GL_RGB10:
705 case GL_RGB12:
706 case GL_RGB16:
707 case 4:
708 case GL_ABGR_EXT:
709 case GL_RGBA:
710 case GL_BGRA:
711 case GL_RGBA2:
712 case GL_RGBA4:
713 case GL_RGB5_A1:
714 case GL_RGBA8:
715 case GL_RGB10_A2:
716 case GL_RGBA12:
717 case GL_RGBA16:
718 /* float texture formats */
719 case GL_ALPHA16F_ARB:
720 case GL_ALPHA32F_ARB:
721 case GL_LUMINANCE16F_ARB:
722 case GL_LUMINANCE32F_ARB:
723 case GL_LUMINANCE_ALPHA16F_ARB:
724 case GL_LUMINANCE_ALPHA32F_ARB:
725 case GL_INTENSITY16F_ARB:
726 case GL_INTENSITY32F_ARB:
727 case GL_R16F:
728 case GL_R32F:
729 case GL_RG16F:
730 case GL_RG32F:
731 case GL_RGB16F_ARB:
732 case GL_RGB32F_ARB:
733 case GL_RGBA16F_ARB:
734 case GL_RGBA32F_ARB:
735 /* compressed formats */
736 case GL_COMPRESSED_ALPHA:
737 case GL_COMPRESSED_LUMINANCE:
738 case GL_COMPRESSED_LUMINANCE_ALPHA:
739 case GL_COMPRESSED_INTENSITY:
740 case GL_COMPRESSED_RED:
741 case GL_COMPRESSED_RG:
742 case GL_COMPRESSED_RGB:
743 case GL_COMPRESSED_RGBA:
744 case GL_RGB_S3TC:
745 case GL_RGB4_S3TC:
746 case GL_RGBA_S3TC:
747 case GL_RGBA4_S3TC:
748 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
749 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
750 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
751 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
752 case GL_COMPRESSED_RGB_FXT1_3DFX:
753 case GL_COMPRESSED_RGBA_FXT1_3DFX:
754 case GL_SRGB_EXT:
755 case GL_SRGB8_EXT:
756 case GL_SRGB_ALPHA_EXT:
757 case GL_SRGB8_ALPHA8_EXT:
758 case GL_SLUMINANCE_ALPHA_EXT:
759 case GL_SLUMINANCE8_ALPHA8_EXT:
760 case GL_SLUMINANCE_EXT:
761 case GL_SLUMINANCE8_EXT:
762 case GL_COMPRESSED_SRGB_EXT:
763 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
764 case GL_COMPRESSED_SRGB_ALPHA_EXT:
765 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
766 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
767 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
768 case GL_COMPRESSED_SLUMINANCE_EXT:
769 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
770 case GL_COMPRESSED_RED_RGTC1:
771 case GL_COMPRESSED_SIGNED_RED_RGTC1:
772 case GL_COMPRESSED_RG_RGTC2:
773 case GL_COMPRESSED_SIGNED_RG_RGTC2:
774 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
775 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
776 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
777 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
778 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
779 case GL_ETC1_RGB8_OES:
780 case GL_COMPRESSED_RGB8_ETC2:
781 case GL_COMPRESSED_SRGB8_ETC2:
782 case GL_COMPRESSED_RGBA8_ETC2_EAC:
783 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
784 case GL_COMPRESSED_R11_EAC:
785 case GL_COMPRESSED_RG11_EAC:
786 case GL_COMPRESSED_SIGNED_R11_EAC:
787 case GL_COMPRESSED_SIGNED_RG11_EAC:
788 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
789 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
790 case GL_COMPRESSED_RGBA_BPTC_UNORM:
791 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
792 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
793 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
794 /* generic integer formats */
795 case GL_RED_INTEGER_EXT:
796 case GL_GREEN_INTEGER_EXT:
797 case GL_BLUE_INTEGER_EXT:
798 case GL_ALPHA_INTEGER_EXT:
799 case GL_RGB_INTEGER_EXT:
800 case GL_RGBA_INTEGER_EXT:
801 case GL_BGR_INTEGER_EXT:
802 case GL_BGRA_INTEGER_EXT:
803 case GL_RG_INTEGER:
804 case GL_LUMINANCE_INTEGER_EXT:
805 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
806 /* sized integer formats */
807 case GL_RGBA32UI_EXT:
808 case GL_RGB32UI_EXT:
809 case GL_RG32UI:
810 case GL_R32UI:
811 case GL_ALPHA32UI_EXT:
812 case GL_INTENSITY32UI_EXT:
813 case GL_LUMINANCE32UI_EXT:
814 case GL_LUMINANCE_ALPHA32UI_EXT:
815 case GL_RGBA16UI_EXT:
816 case GL_RGB16UI_EXT:
817 case GL_RG16UI:
818 case GL_R16UI:
819 case GL_ALPHA16UI_EXT:
820 case GL_INTENSITY16UI_EXT:
821 case GL_LUMINANCE16UI_EXT:
822 case GL_LUMINANCE_ALPHA16UI_EXT:
823 case GL_RGBA8UI_EXT:
824 case GL_RGB8UI_EXT:
825 case GL_RG8UI:
826 case GL_R8UI:
827 case GL_ALPHA8UI_EXT:
828 case GL_INTENSITY8UI_EXT:
829 case GL_LUMINANCE8UI_EXT:
830 case GL_LUMINANCE_ALPHA8UI_EXT:
831 case GL_RGBA32I_EXT:
832 case GL_RGB32I_EXT:
833 case GL_RG32I:
834 case GL_R32I:
835 case GL_ALPHA32I_EXT:
836 case GL_INTENSITY32I_EXT:
837 case GL_LUMINANCE32I_EXT:
838 case GL_LUMINANCE_ALPHA32I_EXT:
839 case GL_RGBA16I_EXT:
840 case GL_RGB16I_EXT:
841 case GL_RG16I:
842 case GL_R16I:
843 case GL_ALPHA16I_EXT:
844 case GL_INTENSITY16I_EXT:
845 case GL_LUMINANCE16I_EXT:
846 case GL_LUMINANCE_ALPHA16I_EXT:
847 case GL_RGBA8I_EXT:
848 case GL_RGB8I_EXT:
849 case GL_RG8I:
850 case GL_R8I:
851 case GL_ALPHA8I_EXT:
852 case GL_INTENSITY8I_EXT:
853 case GL_LUMINANCE8I_EXT:
854 case GL_LUMINANCE_ALPHA8I_EXT:
855 /* signed, normalized texture formats */
856 case GL_RED_SNORM:
857 case GL_R8_SNORM:
858 case GL_R16_SNORM:
859 case GL_RG_SNORM:
860 case GL_RG8_SNORM:
861 case GL_RG16_SNORM:
862 case GL_RGB_SNORM:
863 case GL_RGB8_SNORM:
864 case GL_RGB16_SNORM:
865 case GL_RGBA_SNORM:
866 case GL_RGBA8_SNORM:
867 case GL_RGBA16_SNORM:
868 case GL_ALPHA_SNORM:
869 case GL_ALPHA8_SNORM:
870 case GL_ALPHA16_SNORM:
871 case GL_LUMINANCE_SNORM:
872 case GL_LUMINANCE8_SNORM:
873 case GL_LUMINANCE16_SNORM:
874 case GL_LUMINANCE_ALPHA_SNORM:
875 case GL_LUMINANCE8_ALPHA8_SNORM:
876 case GL_LUMINANCE16_ALPHA16_SNORM:
877 case GL_INTENSITY_SNORM:
878 case GL_INTENSITY8_SNORM:
879 case GL_INTENSITY16_SNORM:
880 case GL_RGB9_E5:
881 case GL_R11F_G11F_B10F:
882 case GL_RGB10_A2UI:
883 return GL_TRUE;
884 case GL_YCBCR_MESA: /* not considered to be RGB */
885 /* fall-through */
886 default:
887 return GL_FALSE;
888 }
889 }
890
891
892 /**
893 * Test if the given image format is a depth component format.
894 */
895 GLboolean
896 _mesa_is_depth_format(GLenum format)
897 {
898 switch (format) {
899 case GL_DEPTH_COMPONENT:
900 case GL_DEPTH_COMPONENT16:
901 case GL_DEPTH_COMPONENT24:
902 case GL_DEPTH_COMPONENT32:
903 case GL_DEPTH_COMPONENT32F:
904 return GL_TRUE;
905 default:
906 return GL_FALSE;
907 }
908 }
909
910
911 /**
912 * Test if the given image format is a stencil format.
913 */
914 GLboolean
915 _mesa_is_stencil_format(GLenum format)
916 {
917 switch (format) {
918 case GL_STENCIL_INDEX:
919 return GL_TRUE;
920 default:
921 return GL_FALSE;
922 }
923 }
924
925
926 /**
927 * Test if the given image format is a YCbCr format.
928 */
929 GLboolean
930 _mesa_is_ycbcr_format(GLenum format)
931 {
932 switch (format) {
933 case GL_YCBCR_MESA:
934 return GL_TRUE;
935 default:
936 return GL_FALSE;
937 }
938 }
939
940
941 /**
942 * Test if the given image format is a depth+stencil format.
943 */
944 GLboolean
945 _mesa_is_depthstencil_format(GLenum format)
946 {
947 switch (format) {
948 case GL_DEPTH24_STENCIL8_EXT:
949 case GL_DEPTH_STENCIL_EXT:
950 case GL_DEPTH32F_STENCIL8:
951 return GL_TRUE;
952 default:
953 return GL_FALSE;
954 }
955 }
956
957
958 /**
959 * Test if the given image format is a depth or stencil format.
960 */
961 GLboolean
962 _mesa_is_depth_or_stencil_format(GLenum format)
963 {
964 switch (format) {
965 case GL_DEPTH_COMPONENT:
966 case GL_DEPTH_COMPONENT16:
967 case GL_DEPTH_COMPONENT24:
968 case GL_DEPTH_COMPONENT32:
969 case GL_STENCIL_INDEX:
970 case GL_STENCIL_INDEX1_EXT:
971 case GL_STENCIL_INDEX4_EXT:
972 case GL_STENCIL_INDEX8_EXT:
973 case GL_STENCIL_INDEX16_EXT:
974 case GL_DEPTH_STENCIL_EXT:
975 case GL_DEPTH24_STENCIL8_EXT:
976 case GL_DEPTH_COMPONENT32F:
977 case GL_DEPTH32F_STENCIL8:
978 return GL_TRUE;
979 default:
980 return GL_FALSE;
981 }
982 }
983
984
985 /**
986 * Test if an image format is a supported compressed format.
987 * \param format the internal format token provided by the user.
988 * \return GL_TRUE if compressed, GL_FALSE if uncompressed
989 */
990 GLboolean
991 _mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
992 {
993 switch (format) {
994 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
995 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
996 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
997 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
998 /* Assume that the ANGLE flag will always be set if the EXT flag is set.
999 */
1000 return ctx->Extensions.ANGLE_texture_compression_dxt;
1001 case GL_RGB_S3TC:
1002 case GL_RGB4_S3TC:
1003 case GL_RGBA_S3TC:
1004 case GL_RGBA4_S3TC:
1005 return _mesa_is_desktop_gl(ctx) &&
1006 ctx->Extensions.ANGLE_texture_compression_dxt;
1007 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
1008 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
1009 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
1010 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
1011 return _mesa_is_desktop_gl(ctx)
1012 && ctx->Extensions.EXT_texture_sRGB
1013 && ctx->Extensions.EXT_texture_compression_s3tc;
1014 case GL_COMPRESSED_RGB_FXT1_3DFX:
1015 case GL_COMPRESSED_RGBA_FXT1_3DFX:
1016 return _mesa_is_desktop_gl(ctx)
1017 && ctx->Extensions.TDFX_texture_compression_FXT1;
1018 case GL_COMPRESSED_RED_RGTC1:
1019 case GL_COMPRESSED_SIGNED_RED_RGTC1:
1020 case GL_COMPRESSED_RG_RGTC2:
1021 case GL_COMPRESSED_SIGNED_RG_RGTC2:
1022 return _mesa_is_desktop_gl(ctx)
1023 && ctx->Extensions.ARB_texture_compression_rgtc;
1024 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
1025 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
1026 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
1027 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
1028 return ctx->API == API_OPENGL_COMPAT
1029 && ctx->Extensions.EXT_texture_compression_latc;
1030 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
1031 return ctx->API == API_OPENGL_COMPAT
1032 && ctx->Extensions.ATI_texture_compression_3dc;
1033 case GL_ETC1_RGB8_OES:
1034 return _mesa_is_gles(ctx)
1035 && ctx->Extensions.OES_compressed_ETC1_RGB8_texture;
1036 case GL_COMPRESSED_RGB8_ETC2:
1037 case GL_COMPRESSED_SRGB8_ETC2:
1038 case GL_COMPRESSED_RGBA8_ETC2_EAC:
1039 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
1040 case GL_COMPRESSED_R11_EAC:
1041 case GL_COMPRESSED_RG11_EAC:
1042 case GL_COMPRESSED_SIGNED_R11_EAC:
1043 case GL_COMPRESSED_SIGNED_RG11_EAC:
1044 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
1045 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
1046 return _mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility;
1047 case GL_COMPRESSED_RGBA_BPTC_UNORM:
1048 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
1049 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
1050 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
1051 return _mesa_is_desktop_gl(ctx) &&
1052 ctx->Extensions.ARB_texture_compression_bptc;
1053 case GL_PALETTE4_RGB8_OES:
1054 case GL_PALETTE4_RGBA8_OES:
1055 case GL_PALETTE4_R5_G6_B5_OES:
1056 case GL_PALETTE4_RGBA4_OES:
1057 case GL_PALETTE4_RGB5_A1_OES:
1058 case GL_PALETTE8_RGB8_OES:
1059 case GL_PALETTE8_RGBA8_OES:
1060 case GL_PALETTE8_R5_G6_B5_OES:
1061 case GL_PALETTE8_RGBA4_OES:
1062 case GL_PALETTE8_RGB5_A1_OES:
1063 return ctx->API == API_OPENGLES;
1064 default:
1065 return GL_FALSE;
1066 }
1067 }
1068
1069
1070 /**
1071 * Convert various base formats to the cooresponding integer format.
1072 */
1073 GLenum
1074 _mesa_base_format_to_integer_format(GLenum format)
1075 {
1076 switch(format) {
1077 case GL_RED:
1078 return GL_RED_INTEGER;
1079 case GL_GREEN:
1080 return GL_GREEN_INTEGER;
1081 case GL_BLUE:
1082 return GL_BLUE_INTEGER;
1083 case GL_RG:
1084 return GL_RG_INTEGER;
1085 case GL_RGB:
1086 return GL_RGB_INTEGER;
1087 case GL_RGBA:
1088 return GL_RGBA_INTEGER;
1089 case GL_BGR:
1090 return GL_BGR_INTEGER;
1091 case GL_BGRA:
1092 return GL_BGRA_INTEGER;
1093 case GL_ALPHA:
1094 return GL_ALPHA_INTEGER;
1095 case GL_LUMINANCE:
1096 return GL_LUMINANCE_INTEGER_EXT;
1097 case GL_LUMINANCE_ALPHA:
1098 return GL_LUMINANCE_ALPHA_INTEGER_EXT;
1099 }
1100
1101 return format;
1102 }
1103
1104
1105 /**
1106 * Does the given base texture/renderbuffer format have the channel
1107 * named by 'pname'?
1108 */
1109 GLboolean
1110 _mesa_base_format_has_channel(GLenum base_format, GLenum pname)
1111 {
1112 switch (pname) {
1113 case GL_TEXTURE_RED_SIZE:
1114 case GL_TEXTURE_RED_TYPE:
1115 case GL_RENDERBUFFER_RED_SIZE_EXT:
1116 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1117 if (base_format == GL_RED ||
1118 base_format == GL_RG ||
1119 base_format == GL_RGB ||
1120 base_format == GL_RGBA) {
1121 return GL_TRUE;
1122 }
1123 return GL_FALSE;
1124 case GL_TEXTURE_GREEN_SIZE:
1125 case GL_TEXTURE_GREEN_TYPE:
1126 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1127 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1128 if (base_format == GL_RG ||
1129 base_format == GL_RGB ||
1130 base_format == GL_RGBA) {
1131 return GL_TRUE;
1132 }
1133 return GL_FALSE;
1134 case GL_TEXTURE_BLUE_SIZE:
1135 case GL_TEXTURE_BLUE_TYPE:
1136 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1137 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1138 if (base_format == GL_RGB ||
1139 base_format == GL_RGBA) {
1140 return GL_TRUE;
1141 }
1142 return GL_FALSE;
1143 case GL_TEXTURE_ALPHA_SIZE:
1144 case GL_TEXTURE_ALPHA_TYPE:
1145 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1146 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1147 if (base_format == GL_RGBA ||
1148 base_format == GL_ALPHA ||
1149 base_format == GL_LUMINANCE_ALPHA) {
1150 return GL_TRUE;
1151 }
1152 return GL_FALSE;
1153 case GL_TEXTURE_LUMINANCE_SIZE:
1154 case GL_TEXTURE_LUMINANCE_TYPE:
1155 if (base_format == GL_LUMINANCE ||
1156 base_format == GL_LUMINANCE_ALPHA) {
1157 return GL_TRUE;
1158 }
1159 return GL_FALSE;
1160 case GL_TEXTURE_INTENSITY_SIZE:
1161 case GL_TEXTURE_INTENSITY_TYPE:
1162 if (base_format == GL_INTENSITY) {
1163 return GL_TRUE;
1164 }
1165 return GL_FALSE;
1166 case GL_TEXTURE_DEPTH_SIZE:
1167 case GL_TEXTURE_DEPTH_TYPE:
1168 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1169 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1170 if (base_format == GL_DEPTH_STENCIL ||
1171 base_format == GL_DEPTH_COMPONENT) {
1172 return GL_TRUE;
1173 }
1174 return GL_FALSE;
1175 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1176 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1177 if (base_format == GL_DEPTH_STENCIL ||
1178 base_format == GL_STENCIL_INDEX) {
1179 return GL_TRUE;
1180 }
1181 return GL_FALSE;
1182 default:
1183 _mesa_warning(NULL, "%s: Unexpected channel token 0x%x\n",
1184 __FUNCTION__, pname);
1185 return GL_FALSE;
1186 }
1187
1188 return GL_FALSE;
1189 }
1190
1191
1192 /**
1193 * Returns the number of channels/components for a base format.
1194 */
1195 GLint
1196 _mesa_base_format_component_count(GLenum base_format)
1197 {
1198 switch (base_format) {
1199 case GL_RED:
1200 case GL_ALPHA:
1201 case GL_INTENSITY:
1202 case GL_DEPTH_COMPONENT:
1203 return 1;
1204 case GL_RG:
1205 case GL_LUMINANCE_ALPHA:
1206 case GL_DEPTH_STENCIL:
1207 return 2;
1208 case GL_RGB:
1209 return 3;
1210 case GL_RGBA:
1211 return 4;
1212 default:
1213 return -1;
1214 }
1215 }
1216
1217
1218 /**
1219 * If format is a generic compressed format, return the corresponding
1220 * non-compressed format. For other formats, return the format as-is.
1221 */
1222 GLenum
1223 _mesa_generic_compressed_format_to_uncompressed_format(GLenum format)
1224 {
1225 switch (format) {
1226 case GL_COMPRESSED_RED:
1227 return GL_RED;
1228 case GL_COMPRESSED_RG:
1229 return GL_RG;
1230 case GL_COMPRESSED_RGB:
1231 return GL_RGB;
1232 case GL_COMPRESSED_RGBA:
1233 return GL_RGBA;
1234 case GL_COMPRESSED_ALPHA:
1235 return GL_ALPHA;
1236 case GL_COMPRESSED_LUMINANCE:
1237 return GL_LUMINANCE;
1238 case GL_COMPRESSED_LUMINANCE_ALPHA:
1239 return GL_LUMINANCE_ALPHA;
1240 case GL_COMPRESSED_INTENSITY:
1241 return GL_INTENSITY;
1242 /* sRGB formats */
1243 case GL_COMPRESSED_SRGB:
1244 return GL_SRGB;
1245 case GL_COMPRESSED_SRGB_ALPHA:
1246 return GL_SRGB_ALPHA;
1247 case GL_COMPRESSED_SLUMINANCE:
1248 return GL_SLUMINANCE;
1249 case GL_COMPRESSED_SLUMINANCE_ALPHA:
1250 return GL_SLUMINANCE_ALPHA;
1251 default:
1252 return format;
1253 }
1254 }
1255
1256
1257 /**
1258 * Return the equivalent non-generic internal format.
1259 * This is useful for comparing whether two internal formats are equivalent.
1260 */
1261 GLenum
1262 _mesa_get_nongeneric_internalformat(GLenum format)
1263 {
1264 switch (format) {
1265 /* GL 1.1 formats. */
1266 case 4:
1267 case GL_RGBA:
1268 return GL_RGBA8;
1269 case 3:
1270 case GL_RGB:
1271 return GL_RGB8;
1272 case 2:
1273 case GL_LUMINANCE_ALPHA:
1274 return GL_LUMINANCE8_ALPHA8;
1275 case 1:
1276 case GL_LUMINANCE:
1277 return GL_LUMINANCE8;
1278 case GL_ALPHA:
1279 return GL_ALPHA8;
1280 case GL_INTENSITY:
1281 return GL_INTENSITY8;
1282
1283 /* GL_ARB_texture_rg */
1284 case GL_RED:
1285 return GL_R8;
1286 case GL_RG:
1287 return GL_RG8;
1288
1289 /* GL_EXT_texture_sRGB */
1290 case GL_SRGB:
1291 return GL_SRGB8;
1292 case GL_SRGB_ALPHA:
1293 return GL_SRGB8_ALPHA8;
1294 case GL_SLUMINANCE:
1295 return GL_SLUMINANCE8;
1296 case GL_SLUMINANCE_ALPHA:
1297 return GL_SLUMINANCE8_ALPHA8;
1298
1299 /* GL_EXT_texture_snorm */
1300 case GL_RGBA_SNORM:
1301 return GL_RGBA8_SNORM;
1302 case GL_RGB_SNORM:
1303 return GL_RGB8_SNORM;
1304 case GL_RG_SNORM:
1305 return GL_RG8_SNORM;
1306 case GL_RED_SNORM:
1307 return GL_R8_SNORM;
1308 case GL_LUMINANCE_ALPHA_SNORM:
1309 return GL_LUMINANCE8_ALPHA8_SNORM;
1310 case GL_LUMINANCE_SNORM:
1311 return GL_LUMINANCE8_SNORM;
1312 case GL_ALPHA_SNORM:
1313 return GL_ALPHA8_SNORM;
1314 case GL_INTENSITY_SNORM:
1315 return GL_INTENSITY8_SNORM;
1316
1317 default:
1318 return format;
1319 }
1320 }
1321
1322
1323 /**
1324 * Convert an sRGB internal format to linear.
1325 */
1326 GLenum
1327 _mesa_get_linear_internalformat(GLenum format)
1328 {
1329 switch (format) {
1330 case GL_SRGB:
1331 return GL_RGB;
1332 case GL_SRGB_ALPHA:
1333 return GL_RGBA;
1334 case GL_SRGB8:
1335 return GL_RGB8;
1336 case GL_SRGB8_ALPHA8:
1337 return GL_RGBA8;
1338 case GL_SLUMINANCE8:
1339 return GL_LUMINANCE8;
1340 case GL_SLUMINANCE:
1341 return GL_LUMINANCE;
1342 case GL_SLUMINANCE_ALPHA:
1343 return GL_LUMINANCE_ALPHA;
1344 case GL_SLUMINANCE8_ALPHA8:
1345 return GL_LUMINANCE8_ALPHA8;
1346 default:
1347 return format;
1348 }
1349 }
1350
1351
1352 /**
1353 * Do error checking of format/type combinations for glReadPixels,
1354 * glDrawPixels and glTex[Sub]Image. Note that depending on the format
1355 * and type values, we may either generate GL_INVALID_OPERATION or
1356 * GL_INVALID_ENUM.
1357 *
1358 * \param format pixel format.
1359 * \param type pixel type.
1360 *
1361 * \return GL_INVALID_ENUM, GL_INVALID_OPERATION or GL_NO_ERROR
1362 */
1363 GLenum
1364 _mesa_error_check_format_and_type(const struct gl_context *ctx,
1365 GLenum format, GLenum type)
1366 {
1367 /* From OpenGL 3.3 spec, page 220:
1368 * "If the format is DEPTH_STENCIL, then values are taken from
1369 * both the depth buffer and the stencil buffer. If there is no
1370 * depth buffer or if there is no stencil buffer, then the error
1371 * INVALID_OPERATION occurs. If the type parameter is not
1372 * UNSIGNED_INT_24_8 or FLOAT_32_UNSIGNED_INT_24_8_REV, then the
1373 * error INVALID_ENUM occurs."
1374 *
1375 * OpenGL ES still generates GL_INVALID_OPERATION because glReadPixels
1376 * cannot be used to read depth or stencil in that API.
1377 */
1378 if (_mesa_is_desktop_gl(ctx) && format == GL_DEPTH_STENCIL
1379 && type != GL_UNSIGNED_INT_24_8
1380 && type != GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
1381 return GL_INVALID_ENUM;
1382
1383 /* special type-based checks (see glReadPixels, glDrawPixels error lists) */
1384 switch (type) {
1385 case GL_BITMAP:
1386 if (format != GL_COLOR_INDEX && format != GL_STENCIL_INDEX) {
1387 return GL_INVALID_ENUM;
1388 }
1389 break;
1390
1391 case GL_UNSIGNED_BYTE_3_3_2:
1392 case GL_UNSIGNED_BYTE_2_3_3_REV:
1393 case GL_UNSIGNED_SHORT_5_6_5:
1394 case GL_UNSIGNED_SHORT_5_6_5_REV:
1395 if (format == GL_RGB) {
1396 break; /* OK */
1397 }
1398 if (format == GL_RGB_INTEGER_EXT &&
1399 ctx->Extensions.ARB_texture_rgb10_a2ui) {
1400 break; /* OK */
1401 }
1402 return GL_INVALID_OPERATION;
1403
1404 case GL_UNSIGNED_SHORT_4_4_4_4:
1405 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1406 case GL_UNSIGNED_SHORT_5_5_5_1:
1407 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1408 case GL_UNSIGNED_INT_8_8_8_8:
1409 case GL_UNSIGNED_INT_8_8_8_8_REV:
1410 case GL_UNSIGNED_INT_10_10_10_2:
1411 case GL_UNSIGNED_INT_2_10_10_10_REV:
1412 if (format == GL_RGBA ||
1413 format == GL_BGRA ||
1414 format == GL_ABGR_EXT) {
1415 break; /* OK */
1416 }
1417 if ((format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT) &&
1418 ctx->Extensions.ARB_texture_rgb10_a2ui) {
1419 break; /* OK */
1420 }
1421 if (type == GL_UNSIGNED_INT_2_10_10_10_REV && format == GL_RGB &&
1422 ctx->API == API_OPENGLES2) {
1423 break; /* OK by GL_EXT_texture_type_2_10_10_10_REV */
1424 }
1425 return GL_INVALID_OPERATION;
1426
1427 case GL_UNSIGNED_INT_24_8:
1428 if (format != GL_DEPTH_STENCIL) {
1429 return GL_INVALID_OPERATION;
1430 }
1431 return GL_NO_ERROR;
1432
1433 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
1434 if (!ctx->Extensions.ARB_depth_buffer_float) {
1435 return GL_INVALID_ENUM;
1436 }
1437 if (format != GL_DEPTH_STENCIL) {
1438 return GL_INVALID_OPERATION;
1439 }
1440 return GL_NO_ERROR;
1441
1442 case GL_UNSIGNED_INT_10F_11F_11F_REV:
1443 if (!ctx->Extensions.EXT_packed_float) {
1444 return GL_INVALID_ENUM;
1445 }
1446 if (format != GL_RGB) {
1447 return GL_INVALID_OPERATION;
1448 }
1449 return GL_NO_ERROR;
1450
1451 default:
1452 ; /* fall-through */
1453 }
1454
1455 /* now, for each format, check the type for compatibility */
1456 switch (format) {
1457 case GL_COLOR_INDEX:
1458 case GL_STENCIL_INDEX:
1459 switch (type) {
1460 case GL_BITMAP:
1461 case GL_BYTE:
1462 case GL_UNSIGNED_BYTE:
1463 case GL_SHORT:
1464 case GL_UNSIGNED_SHORT:
1465 case GL_INT:
1466 case GL_UNSIGNED_INT:
1467 case GL_FLOAT:
1468 case GL_HALF_FLOAT:
1469 return GL_NO_ERROR;
1470 default:
1471 return GL_INVALID_ENUM;
1472 }
1473
1474 case GL_RED:
1475 case GL_GREEN:
1476 case GL_BLUE:
1477 case GL_ALPHA:
1478 #if 0 /* not legal! see table 3.6 of the 1.5 spec */
1479 case GL_INTENSITY:
1480 #endif
1481 case GL_LUMINANCE:
1482 case GL_LUMINANCE_ALPHA:
1483 case GL_DEPTH_COMPONENT:
1484 switch (type) {
1485 case GL_BYTE:
1486 case GL_UNSIGNED_BYTE:
1487 case GL_SHORT:
1488 case GL_UNSIGNED_SHORT:
1489 case GL_INT:
1490 case GL_UNSIGNED_INT:
1491 case GL_FLOAT:
1492 case GL_HALF_FLOAT:
1493 return GL_NO_ERROR;
1494 default:
1495 return GL_INVALID_ENUM;
1496 }
1497
1498 case GL_RG:
1499 if (!ctx->Extensions.ARB_texture_rg)
1500 return GL_INVALID_ENUM;
1501 switch (type) {
1502 case GL_BYTE:
1503 case GL_UNSIGNED_BYTE:
1504 case GL_SHORT:
1505 case GL_UNSIGNED_SHORT:
1506 case GL_INT:
1507 case GL_UNSIGNED_INT:
1508 case GL_FLOAT:
1509 case GL_HALF_FLOAT:
1510 return GL_NO_ERROR;
1511 default:
1512 return GL_INVALID_ENUM;
1513 }
1514
1515 case GL_RGB:
1516 switch (type) {
1517 case GL_BYTE:
1518 case GL_UNSIGNED_BYTE:
1519 case GL_SHORT:
1520 case GL_UNSIGNED_SHORT:
1521 case GL_INT:
1522 case GL_UNSIGNED_INT:
1523 case GL_FLOAT:
1524 case GL_UNSIGNED_BYTE_3_3_2:
1525 case GL_UNSIGNED_BYTE_2_3_3_REV:
1526 case GL_UNSIGNED_SHORT_5_6_5:
1527 case GL_UNSIGNED_SHORT_5_6_5_REV:
1528 case GL_HALF_FLOAT:
1529 return GL_NO_ERROR;
1530 case GL_UNSIGNED_INT_2_10_10_10_REV:
1531 /* OK by GL_EXT_texture_type_2_10_10_10_REV */
1532 return (ctx->API == API_OPENGLES2)
1533 ? GL_NO_ERROR : GL_INVALID_ENUM;
1534 case GL_UNSIGNED_INT_5_9_9_9_REV:
1535 return ctx->Extensions.EXT_texture_shared_exponent
1536 ? GL_NO_ERROR : GL_INVALID_ENUM;
1537 case GL_UNSIGNED_INT_10F_11F_11F_REV:
1538 return ctx->Extensions.EXT_packed_float
1539 ? GL_NO_ERROR : GL_INVALID_ENUM;
1540 default:
1541 return GL_INVALID_ENUM;
1542 }
1543
1544 case GL_BGR:
1545 switch (type) {
1546 /* NOTE: no packed types are supported with BGR. That's
1547 * intentional, according to the GL spec.
1548 */
1549 case GL_BYTE:
1550 case GL_UNSIGNED_BYTE:
1551 case GL_SHORT:
1552 case GL_UNSIGNED_SHORT:
1553 case GL_INT:
1554 case GL_UNSIGNED_INT:
1555 case GL_FLOAT:
1556 case GL_HALF_FLOAT:
1557 return GL_NO_ERROR;
1558 default:
1559 return GL_INVALID_ENUM;
1560 }
1561
1562 case GL_RGBA:
1563 case GL_BGRA:
1564 case GL_ABGR_EXT:
1565 switch (type) {
1566 case GL_BYTE:
1567 case GL_UNSIGNED_BYTE:
1568 case GL_SHORT:
1569 case GL_UNSIGNED_SHORT:
1570 case GL_INT:
1571 case GL_UNSIGNED_INT:
1572 case GL_FLOAT:
1573 case GL_UNSIGNED_SHORT_4_4_4_4:
1574 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1575 case GL_UNSIGNED_SHORT_5_5_5_1:
1576 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1577 case GL_UNSIGNED_INT_8_8_8_8:
1578 case GL_UNSIGNED_INT_8_8_8_8_REV:
1579 case GL_UNSIGNED_INT_10_10_10_2:
1580 case GL_UNSIGNED_INT_2_10_10_10_REV:
1581 case GL_HALF_FLOAT:
1582 return GL_NO_ERROR;
1583 default:
1584 return GL_INVALID_ENUM;
1585 }
1586
1587 case GL_YCBCR_MESA:
1588 if (!ctx->Extensions.MESA_ycbcr_texture)
1589 return GL_INVALID_ENUM;
1590 if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
1591 type == GL_UNSIGNED_SHORT_8_8_REV_MESA)
1592 return GL_NO_ERROR;
1593 else
1594 return GL_INVALID_OPERATION;
1595
1596 case GL_DEPTH_STENCIL:
1597 if (type == GL_UNSIGNED_INT_24_8)
1598 return GL_NO_ERROR;
1599 else if (ctx->Extensions.ARB_depth_buffer_float &&
1600 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
1601 return GL_NO_ERROR;
1602 else
1603 return GL_INVALID_ENUM;
1604
1605 /* integer-valued formats */
1606 case GL_RED_INTEGER_EXT:
1607 case GL_GREEN_INTEGER_EXT:
1608 case GL_BLUE_INTEGER_EXT:
1609 case GL_ALPHA_INTEGER_EXT:
1610 case GL_RG_INTEGER:
1611 switch (type) {
1612 case GL_BYTE:
1613 case GL_UNSIGNED_BYTE:
1614 case GL_SHORT:
1615 case GL_UNSIGNED_SHORT:
1616 case GL_INT:
1617 case GL_UNSIGNED_INT:
1618 return (ctx->Version >= 30 ||
1619 ctx->Extensions.EXT_texture_integer)
1620 ? GL_NO_ERROR : GL_INVALID_ENUM;
1621 default:
1622 return GL_INVALID_ENUM;
1623 }
1624
1625 case GL_RGB_INTEGER_EXT:
1626 switch (type) {
1627 case GL_BYTE:
1628 case GL_UNSIGNED_BYTE:
1629 case GL_SHORT:
1630 case GL_UNSIGNED_SHORT:
1631 case GL_INT:
1632 case GL_UNSIGNED_INT:
1633 return (ctx->Version >= 30 ||
1634 ctx->Extensions.EXT_texture_integer)
1635 ? GL_NO_ERROR : GL_INVALID_ENUM;
1636 case GL_UNSIGNED_BYTE_3_3_2:
1637 case GL_UNSIGNED_BYTE_2_3_3_REV:
1638 case GL_UNSIGNED_SHORT_5_6_5:
1639 case GL_UNSIGNED_SHORT_5_6_5_REV:
1640 return ctx->Extensions.ARB_texture_rgb10_a2ui
1641 ? GL_NO_ERROR : GL_INVALID_ENUM;
1642 default:
1643 return GL_INVALID_ENUM;
1644 }
1645
1646 case GL_BGR_INTEGER_EXT:
1647 switch (type) {
1648 case GL_BYTE:
1649 case GL_UNSIGNED_BYTE:
1650 case GL_SHORT:
1651 case GL_UNSIGNED_SHORT:
1652 case GL_INT:
1653 case GL_UNSIGNED_INT:
1654 /* NOTE: no packed formats w/ BGR format */
1655 return (ctx->Version >= 30 ||
1656 ctx->Extensions.EXT_texture_integer)
1657 ? GL_NO_ERROR : GL_INVALID_ENUM;
1658 default:
1659 return GL_INVALID_ENUM;
1660 }
1661
1662 case GL_RGBA_INTEGER_EXT:
1663 case GL_BGRA_INTEGER_EXT:
1664 switch (type) {
1665 case GL_BYTE:
1666 case GL_UNSIGNED_BYTE:
1667 case GL_SHORT:
1668 case GL_UNSIGNED_SHORT:
1669 case GL_INT:
1670 case GL_UNSIGNED_INT:
1671 return (ctx->Version >= 30 ||
1672 ctx->Extensions.EXT_texture_integer)
1673 ? GL_NO_ERROR : GL_INVALID_ENUM;
1674 case GL_UNSIGNED_SHORT_4_4_4_4:
1675 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1676 case GL_UNSIGNED_SHORT_5_5_5_1:
1677 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1678 case GL_UNSIGNED_INT_8_8_8_8:
1679 case GL_UNSIGNED_INT_8_8_8_8_REV:
1680 case GL_UNSIGNED_INT_10_10_10_2:
1681 case GL_UNSIGNED_INT_2_10_10_10_REV:
1682 return ctx->Extensions.ARB_texture_rgb10_a2ui
1683 ? GL_NO_ERROR : GL_INVALID_ENUM;
1684 default:
1685 return GL_INVALID_ENUM;
1686 }
1687
1688 case GL_LUMINANCE_INTEGER_EXT:
1689 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
1690 switch (type) {
1691 case GL_BYTE:
1692 case GL_UNSIGNED_BYTE:
1693 case GL_SHORT:
1694 case GL_UNSIGNED_SHORT:
1695 case GL_INT:
1696 case GL_UNSIGNED_INT:
1697 return ctx->Extensions.EXT_texture_integer
1698 ? GL_NO_ERROR : GL_INVALID_ENUM;
1699 default:
1700 return GL_INVALID_ENUM;
1701 }
1702
1703 default:
1704 return GL_INVALID_ENUM;
1705 }
1706 return GL_NO_ERROR;
1707 }
1708
1709
1710 /**
1711 * Do error checking of format/type combinations for OpenGL ES glReadPixels
1712 * and glTex[Sub]Image.
1713 * \return error code, or GL_NO_ERROR.
1714 */
1715 GLenum
1716 _mesa_es_error_check_format_and_type(GLenum format, GLenum type,
1717 unsigned dimensions)
1718 {
1719 GLboolean type_valid = GL_TRUE;
1720
1721 switch (format) {
1722 case GL_ALPHA:
1723 case GL_LUMINANCE:
1724 case GL_LUMINANCE_ALPHA:
1725 type_valid = (type == GL_UNSIGNED_BYTE
1726 || type == GL_FLOAT
1727 || type == GL_HALF_FLOAT_OES);
1728 break;
1729
1730 case GL_RGB:
1731 type_valid = (type == GL_UNSIGNED_BYTE
1732 || type == GL_UNSIGNED_SHORT_5_6_5
1733 || type == GL_FLOAT
1734 || type == GL_HALF_FLOAT_OES);
1735 break;
1736
1737 case GL_RGBA:
1738 type_valid = (type == GL_UNSIGNED_BYTE
1739 || type == GL_UNSIGNED_SHORT_4_4_4_4
1740 || type == GL_UNSIGNED_SHORT_5_5_5_1
1741 || type == GL_FLOAT
1742 || type == GL_HALF_FLOAT_OES
1743 || type == GL_UNSIGNED_INT_2_10_10_10_REV);
1744 break;
1745
1746 case GL_DEPTH_COMPONENT:
1747 /* This format is filtered against invalid dimensionalities elsewhere.
1748 */
1749 type_valid = (type == GL_UNSIGNED_SHORT
1750 || type == GL_UNSIGNED_INT);
1751 break;
1752
1753 case GL_DEPTH_STENCIL:
1754 /* This format is filtered against invalid dimensionalities elsewhere.
1755 */
1756 type_valid = (type == GL_UNSIGNED_INT_24_8);
1757 break;
1758
1759 case GL_BGRA_EXT:
1760 type_valid = (type == GL_UNSIGNED_BYTE);
1761
1762 /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but
1763 * the format does not appear to be allowed for 3D textures in OpenGL
1764 * ES.
1765 */
1766 if (dimensions != 2)
1767 return GL_INVALID_VALUE;
1768
1769 break;
1770
1771 default:
1772 return GL_INVALID_VALUE;
1773 }
1774
1775 return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION;
1776 }
1777
1778
1779 /**
1780 * Do error checking of format/type combinations for OpenGL ES 3
1781 * glTex[Sub]Image.
1782 * \return error code, or GL_NO_ERROR.
1783 */
1784 GLenum
1785 _mesa_es3_error_check_format_and_type(GLenum format, GLenum type,
1786 GLenum internalFormat)
1787 {
1788 switch (format) {
1789 case GL_RGBA:
1790 switch (type) {
1791 case GL_UNSIGNED_BYTE:
1792 switch (internalFormat) {
1793 case GL_RGBA:
1794 case GL_RGBA8:
1795 case GL_RGB5_A1:
1796 case GL_RGBA4:
1797 case GL_SRGB8_ALPHA8_EXT:
1798 break;
1799 default:
1800 return GL_INVALID_OPERATION;
1801 }
1802 break;
1803
1804 case GL_BYTE:
1805 if (internalFormat != GL_RGBA8_SNORM)
1806 return GL_INVALID_OPERATION;
1807 break;
1808
1809 case GL_UNSIGNED_SHORT_4_4_4_4:
1810 switch (internalFormat) {
1811 case GL_RGBA:
1812 case GL_RGBA4:
1813 break;
1814 default:
1815 return GL_INVALID_OPERATION;
1816 }
1817 break;
1818
1819 case GL_UNSIGNED_SHORT_5_5_5_1:
1820 switch (internalFormat) {
1821 case GL_RGBA:
1822 case GL_RGB5_A1:
1823 break;
1824 default:
1825 return GL_INVALID_OPERATION;
1826 }
1827 break;
1828
1829 case GL_UNSIGNED_INT_2_10_10_10_REV:
1830 switch (internalFormat) {
1831 case GL_RGBA: /* GL_EXT_texture_type_2_10_10_10_REV */
1832 case GL_RGB10_A2:
1833 case GL_RGB5_A1:
1834 break;
1835 default:
1836 return GL_INVALID_OPERATION;
1837 }
1838 break;
1839
1840 case GL_HALF_FLOAT:
1841 if (internalFormat != GL_RGBA16F)
1842 return GL_INVALID_OPERATION;
1843 break;
1844
1845 case GL_FLOAT:
1846 switch (internalFormat) {
1847 case GL_RGBA16F:
1848 case GL_RGBA32F:
1849 break;
1850 default:
1851 return GL_INVALID_OPERATION;
1852 }
1853 break;
1854
1855 default:
1856 return GL_INVALID_OPERATION;
1857 }
1858 break;
1859
1860 case GL_RGBA_INTEGER:
1861 switch (type) {
1862 case GL_UNSIGNED_BYTE:
1863 if (internalFormat != GL_RGBA8UI)
1864 return GL_INVALID_OPERATION;
1865 break;
1866
1867 case GL_BYTE:
1868 if (internalFormat != GL_RGBA8I)
1869 return GL_INVALID_OPERATION;
1870 break;
1871
1872 case GL_UNSIGNED_SHORT:
1873 if (internalFormat != GL_RGBA16UI)
1874 return GL_INVALID_OPERATION;
1875 break;
1876
1877 case GL_SHORT:
1878 if (internalFormat != GL_RGBA16I)
1879 return GL_INVALID_OPERATION;
1880 break;
1881
1882 case GL_UNSIGNED_INT:
1883 if (internalFormat != GL_RGBA32UI)
1884 return GL_INVALID_OPERATION;
1885 break;
1886
1887 case GL_INT:
1888 if (internalFormat != GL_RGBA32I)
1889 return GL_INVALID_OPERATION;
1890 break;
1891
1892 case GL_UNSIGNED_INT_2_10_10_10_REV:
1893 if (internalFormat != GL_RGB10_A2UI)
1894 return GL_INVALID_OPERATION;
1895 break;
1896
1897 default:
1898 return GL_INVALID_OPERATION;
1899 }
1900 break;
1901
1902 case GL_RGB:
1903 switch (type) {
1904 case GL_UNSIGNED_BYTE:
1905 switch (internalFormat) {
1906 case GL_RGB:
1907 case GL_RGB8:
1908 case GL_RGB565:
1909 case GL_SRGB8:
1910 break;
1911 default:
1912 return GL_INVALID_OPERATION;
1913 }
1914 break;
1915
1916 case GL_BYTE:
1917 if (internalFormat != GL_RGB8_SNORM)
1918 return GL_INVALID_OPERATION;
1919 break;
1920
1921 case GL_UNSIGNED_SHORT_5_6_5:
1922 switch (internalFormat) {
1923 case GL_RGB:
1924 case GL_RGB565:
1925 break;
1926 default:
1927 return GL_INVALID_OPERATION;
1928 }
1929 break;
1930
1931 case GL_UNSIGNED_INT_10F_11F_11F_REV:
1932 if (internalFormat != GL_R11F_G11F_B10F)
1933 return GL_INVALID_OPERATION;
1934 break;
1935
1936 case GL_UNSIGNED_INT_5_9_9_9_REV:
1937 if (internalFormat != GL_RGB9_E5)
1938 return GL_INVALID_OPERATION;
1939 break;
1940
1941 case GL_HALF_FLOAT:
1942 switch (internalFormat) {
1943 case GL_RGB16F:
1944 case GL_R11F_G11F_B10F:
1945 case GL_RGB9_E5:
1946 break;
1947 default:
1948 return GL_INVALID_OPERATION;
1949 }
1950 break;
1951
1952 case GL_FLOAT:
1953 switch (internalFormat) {
1954 case GL_RGB16F:
1955 case GL_RGB32F:
1956 case GL_R11F_G11F_B10F:
1957 case GL_RGB9_E5:
1958 break;
1959 default:
1960 return GL_INVALID_OPERATION;
1961 }
1962 break;
1963
1964 case GL_UNSIGNED_INT_2_10_10_10_REV:
1965 switch (internalFormat) {
1966 case GL_RGB: /* GL_EXT_texture_type_2_10_10_10_REV */
1967 break;
1968 default:
1969 return GL_INVALID_OPERATION;
1970 }
1971 break;
1972
1973 default:
1974 return GL_INVALID_OPERATION;
1975 }
1976 break;
1977
1978 case GL_RGB_INTEGER:
1979 switch (type) {
1980 case GL_UNSIGNED_BYTE:
1981 if (internalFormat != GL_RGB8UI)
1982 return GL_INVALID_OPERATION;
1983 break;
1984
1985 case GL_BYTE:
1986 if (internalFormat != GL_RGB8I)
1987 return GL_INVALID_OPERATION;
1988 break;
1989
1990 case GL_UNSIGNED_SHORT:
1991 if (internalFormat != GL_RGB16UI)
1992 return GL_INVALID_OPERATION;
1993 break;
1994
1995 case GL_SHORT:
1996 if (internalFormat != GL_RGB16I)
1997 return GL_INVALID_OPERATION;
1998 break;
1999
2000 case GL_UNSIGNED_INT:
2001 if (internalFormat != GL_RGB32UI)
2002 return GL_INVALID_OPERATION;
2003 break;
2004
2005 case GL_INT:
2006 if (internalFormat != GL_RGB32I)
2007 return GL_INVALID_OPERATION;
2008 break;
2009
2010 default:
2011 return GL_INVALID_OPERATION;
2012 }
2013 break;
2014
2015 case GL_RG:
2016 switch (type) {
2017 case GL_UNSIGNED_BYTE:
2018 if (internalFormat != GL_RG8)
2019 return GL_INVALID_OPERATION;
2020 break;
2021
2022 case GL_BYTE:
2023 if (internalFormat != GL_RG8_SNORM)
2024 return GL_INVALID_OPERATION;
2025 break;
2026
2027 case GL_HALF_FLOAT:
2028 if (internalFormat != GL_RG16F)
2029 return GL_INVALID_OPERATION;
2030 break;
2031
2032 case GL_FLOAT:
2033 switch (internalFormat) {
2034 case GL_RG16F:
2035 case GL_RG32F:
2036 break;
2037 default:
2038 return GL_INVALID_OPERATION;
2039 }
2040 break;
2041
2042 default:
2043 return GL_INVALID_OPERATION;
2044 }
2045 break;
2046
2047 case GL_RG_INTEGER:
2048 switch (type) {
2049 case GL_UNSIGNED_BYTE:
2050 if (internalFormat != GL_RG8UI)
2051 return GL_INVALID_OPERATION;
2052 break;
2053
2054 case GL_BYTE:
2055 if (internalFormat != GL_RG8I)
2056 return GL_INVALID_OPERATION;
2057 break;
2058
2059 case GL_UNSIGNED_SHORT:
2060 if (internalFormat != GL_RG16UI)
2061 return GL_INVALID_OPERATION;
2062 break;
2063
2064 case GL_SHORT:
2065 if (internalFormat != GL_RG16I)
2066 return GL_INVALID_OPERATION;
2067 break;
2068
2069 case GL_UNSIGNED_INT:
2070 if (internalFormat != GL_RG32UI)
2071 return GL_INVALID_OPERATION;
2072 break;
2073
2074 case GL_INT:
2075 if (internalFormat != GL_RG32I)
2076 return GL_INVALID_OPERATION;
2077 break;
2078
2079 default:
2080 return GL_INVALID_OPERATION;
2081 }
2082 break;
2083
2084 case GL_RED:
2085 switch (type) {
2086 case GL_UNSIGNED_BYTE:
2087 if (internalFormat != GL_R8)
2088 return GL_INVALID_OPERATION;
2089 break;
2090
2091 case GL_BYTE:
2092 if (internalFormat != GL_R8_SNORM)
2093 return GL_INVALID_OPERATION;
2094 break;
2095
2096 case GL_HALF_FLOAT:
2097 if (internalFormat != GL_R16F)
2098 return GL_INVALID_OPERATION;
2099 break;
2100
2101 case GL_FLOAT:
2102 switch (internalFormat) {
2103 case GL_R16F:
2104 case GL_R32F:
2105 break;
2106 default:
2107 return GL_INVALID_OPERATION;
2108 }
2109 break;
2110
2111 default:
2112 return GL_INVALID_OPERATION;
2113 }
2114 break;
2115
2116 case GL_RED_INTEGER:
2117 switch (type) {
2118 case GL_UNSIGNED_BYTE:
2119 if (internalFormat != GL_R8UI)
2120 return GL_INVALID_OPERATION;
2121 break;
2122
2123 case GL_BYTE:
2124 if (internalFormat != GL_R8I)
2125 return GL_INVALID_OPERATION;
2126 break;
2127
2128 case GL_UNSIGNED_SHORT:
2129 if (internalFormat != GL_R16UI)
2130 return GL_INVALID_OPERATION;
2131 break;
2132
2133 case GL_SHORT:
2134 if (internalFormat != GL_R16I)
2135 return GL_INVALID_OPERATION;
2136 break;
2137
2138 case GL_UNSIGNED_INT:
2139 if (internalFormat != GL_R32UI)
2140 return GL_INVALID_OPERATION;
2141 break;
2142
2143 case GL_INT:
2144 if (internalFormat != GL_R32I)
2145 return GL_INVALID_OPERATION;
2146 break;
2147
2148 default:
2149 return GL_INVALID_OPERATION;
2150 }
2151 break;
2152
2153 case GL_DEPTH_COMPONENT:
2154 switch (type) {
2155 case GL_UNSIGNED_SHORT:
2156 if (internalFormat != GL_DEPTH_COMPONENT
2157 && internalFormat != GL_DEPTH_COMPONENT16)
2158 return GL_INVALID_OPERATION;
2159 break;
2160
2161 case GL_UNSIGNED_INT:
2162 switch (internalFormat) {
2163 case GL_DEPTH_COMPONENT:
2164 case GL_DEPTH_COMPONENT16:
2165 case GL_DEPTH_COMPONENT24:
2166 break;
2167 default:
2168 return GL_INVALID_OPERATION;
2169 }
2170 break;
2171
2172 case GL_FLOAT:
2173 if (internalFormat != GL_DEPTH_COMPONENT32F)
2174 return GL_INVALID_OPERATION;
2175 break;
2176
2177 default:
2178 return GL_INVALID_OPERATION;
2179 }
2180 break;
2181
2182 case GL_DEPTH_STENCIL:
2183 switch (type) {
2184 case GL_UNSIGNED_INT_24_8:
2185 if (internalFormat != GL_DEPTH_STENCIL
2186 && internalFormat != GL_DEPTH24_STENCIL8)
2187 return GL_INVALID_OPERATION;
2188 break;
2189
2190 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
2191 if (internalFormat != GL_DEPTH32F_STENCIL8)
2192 return GL_INVALID_OPERATION;
2193 break;
2194
2195 default:
2196 return GL_INVALID_OPERATION;
2197 }
2198 break;
2199
2200 case GL_ALPHA:
2201 case GL_LUMINANCE:
2202 case GL_LUMINANCE_ALPHA:
2203 if (type != GL_UNSIGNED_BYTE || format != internalFormat)
2204 return GL_INVALID_OPERATION;
2205 break;
2206 }
2207
2208 return GL_NO_ERROR;
2209 }