mesa: add ARB_clear_texture.xml to file list, remove duplicate decls
[mesa.git] / src / mesa / main / glformats.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2008-2009 VMware, Inc.
6 * Copyright (c) 2012 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #include "context.h"
29 #include "glformats.h"
30
31
32 /**
33 * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
34 */
35 GLboolean
36 _mesa_type_is_packed(GLenum type)
37 {
38 switch (type) {
39 case GL_UNSIGNED_BYTE_3_3_2:
40 case GL_UNSIGNED_BYTE_2_3_3_REV:
41 case MESA_UNSIGNED_BYTE_4_4:
42 case GL_UNSIGNED_SHORT_5_6_5:
43 case GL_UNSIGNED_SHORT_5_6_5_REV:
44 case GL_UNSIGNED_SHORT_4_4_4_4:
45 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
46 case GL_UNSIGNED_SHORT_5_5_5_1:
47 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
48 case GL_UNSIGNED_INT_8_8_8_8:
49 case GL_UNSIGNED_INT_8_8_8_8_REV:
50 case GL_UNSIGNED_INT_10_10_10_2:
51 case GL_UNSIGNED_INT_2_10_10_10_REV:
52 case GL_UNSIGNED_SHORT_8_8_MESA:
53 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
54 case GL_UNSIGNED_INT_24_8_EXT:
55 case GL_UNSIGNED_INT_5_9_9_9_REV:
56 case GL_UNSIGNED_INT_10F_11F_11F_REV:
57 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
58 return GL_TRUE;
59 }
60
61 return GL_FALSE;
62 }
63
64
65 /**
66 * Get the size of a GL data type.
67 *
68 * \param type GL data type.
69 *
70 * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1
71 * if an invalid type enum.
72 */
73 GLint
74 _mesa_sizeof_type(GLenum type)
75 {
76 switch (type) {
77 case GL_BITMAP:
78 return 0;
79 case GL_UNSIGNED_BYTE:
80 return sizeof(GLubyte);
81 case GL_BYTE:
82 return sizeof(GLbyte);
83 case GL_UNSIGNED_SHORT:
84 return sizeof(GLushort);
85 case GL_SHORT:
86 return sizeof(GLshort);
87 case GL_UNSIGNED_INT:
88 return sizeof(GLuint);
89 case GL_INT:
90 return sizeof(GLint);
91 case GL_FLOAT:
92 return sizeof(GLfloat);
93 case GL_DOUBLE:
94 return sizeof(GLdouble);
95 case GL_HALF_FLOAT_ARB:
96 return sizeof(GLhalfARB);
97 case GL_FIXED:
98 return sizeof(GLfixed);
99 default:
100 return -1;
101 }
102 }
103
104
105 /**
106 * Same as _mesa_sizeof_type() but also accepting the packed pixel
107 * format data types.
108 */
109 GLint
110 _mesa_sizeof_packed_type(GLenum type)
111 {
112 switch (type) {
113 case GL_BITMAP:
114 return 0;
115 case GL_UNSIGNED_BYTE:
116 return sizeof(GLubyte);
117 case GL_BYTE:
118 return sizeof(GLbyte);
119 case GL_UNSIGNED_SHORT:
120 return sizeof(GLushort);
121 case GL_SHORT:
122 return sizeof(GLshort);
123 case GL_UNSIGNED_INT:
124 return sizeof(GLuint);
125 case GL_INT:
126 return sizeof(GLint);
127 case GL_HALF_FLOAT_ARB:
128 return sizeof(GLhalfARB);
129 case GL_FLOAT:
130 return sizeof(GLfloat);
131 case GL_UNSIGNED_BYTE_3_3_2:
132 case GL_UNSIGNED_BYTE_2_3_3_REV:
133 case MESA_UNSIGNED_BYTE_4_4:
134 return sizeof(GLubyte);
135 case GL_UNSIGNED_SHORT_5_6_5:
136 case GL_UNSIGNED_SHORT_5_6_5_REV:
137 case GL_UNSIGNED_SHORT_4_4_4_4:
138 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
139 case GL_UNSIGNED_SHORT_5_5_5_1:
140 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
141 case GL_UNSIGNED_SHORT_8_8_MESA:
142 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
143 return sizeof(GLushort);
144 case GL_UNSIGNED_INT_8_8_8_8:
145 case GL_UNSIGNED_INT_8_8_8_8_REV:
146 case GL_UNSIGNED_INT_10_10_10_2:
147 case GL_UNSIGNED_INT_2_10_10_10_REV:
148 case GL_UNSIGNED_INT_24_8_EXT:
149 case GL_UNSIGNED_INT_5_9_9_9_REV:
150 case GL_UNSIGNED_INT_10F_11F_11F_REV:
151 return sizeof(GLuint);
152 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
153 return 8;
154 default:
155 return -1;
156 }
157 }
158
159
160 /**
161 * Get the number of components in a pixel format.
162 *
163 * \param format pixel format.
164 *
165 * \return the number of components in the given format, or -1 if a bad format.
166 */
167 GLint
168 _mesa_components_in_format(GLenum format)
169 {
170 switch (format) {
171 case GL_COLOR_INDEX:
172 case GL_STENCIL_INDEX:
173 case GL_DEPTH_COMPONENT:
174 case GL_RED:
175 case GL_RED_INTEGER_EXT:
176 case GL_GREEN:
177 case GL_GREEN_INTEGER_EXT:
178 case GL_BLUE:
179 case GL_BLUE_INTEGER_EXT:
180 case GL_ALPHA:
181 case GL_ALPHA_INTEGER_EXT:
182 case GL_LUMINANCE:
183 case GL_LUMINANCE_INTEGER_EXT:
184 case GL_INTENSITY:
185 return 1;
186
187 case GL_LUMINANCE_ALPHA:
188 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
189 case GL_RG:
190 case GL_YCBCR_MESA:
191 case GL_DEPTH_STENCIL_EXT:
192 case GL_RG_INTEGER:
193 return 2;
194
195 case GL_RGB:
196 case GL_BGR:
197 case GL_RGB_INTEGER_EXT:
198 case GL_BGR_INTEGER_EXT:
199 return 3;
200
201 case GL_RGBA:
202 case GL_BGRA:
203 case GL_ABGR_EXT:
204 case GL_RGBA_INTEGER_EXT:
205 case GL_BGRA_INTEGER_EXT:
206 return 4;
207
208 default:
209 return -1;
210 }
211 }
212
213
214 /**
215 * Get the bytes per pixel of pixel format type pair.
216 *
217 * \param format pixel format.
218 * \param type pixel type.
219 *
220 * \return bytes per pixel, or -1 if a bad format or type was given.
221 */
222 GLint
223 _mesa_bytes_per_pixel(GLenum format, GLenum type)
224 {
225 GLint comps = _mesa_components_in_format(format);
226 if (comps < 0)
227 return -1;
228
229 switch (type) {
230 case GL_BITMAP:
231 return 0; /* special case */
232 case GL_BYTE:
233 case GL_UNSIGNED_BYTE:
234 return comps * sizeof(GLubyte);
235 case GL_SHORT:
236 case GL_UNSIGNED_SHORT:
237 return comps * sizeof(GLshort);
238 case GL_INT:
239 case GL_UNSIGNED_INT:
240 return comps * sizeof(GLint);
241 case GL_FLOAT:
242 return comps * sizeof(GLfloat);
243 case GL_HALF_FLOAT_ARB:
244 return comps * sizeof(GLhalfARB);
245 case GL_UNSIGNED_BYTE_3_3_2:
246 case GL_UNSIGNED_BYTE_2_3_3_REV:
247 if (format == GL_RGB || format == GL_BGR ||
248 format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
249 return sizeof(GLubyte);
250 else
251 return -1; /* error */
252 case GL_UNSIGNED_SHORT_5_6_5:
253 case GL_UNSIGNED_SHORT_5_6_5_REV:
254 if (format == GL_RGB || format == GL_BGR ||
255 format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
256 return sizeof(GLushort);
257 else
258 return -1; /* error */
259 case GL_UNSIGNED_SHORT_4_4_4_4:
260 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
261 case GL_UNSIGNED_SHORT_5_5_5_1:
262 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
263 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
264 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
265 return sizeof(GLushort);
266 else
267 return -1;
268 case GL_UNSIGNED_INT_8_8_8_8:
269 case GL_UNSIGNED_INT_8_8_8_8_REV:
270 case GL_UNSIGNED_INT_10_10_10_2:
271 case GL_UNSIGNED_INT_2_10_10_10_REV:
272 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
273 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT ||
274 format == GL_RGB)
275 return sizeof(GLuint);
276 else
277 return -1;
278 case GL_UNSIGNED_SHORT_8_8_MESA:
279 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
280 if (format == GL_YCBCR_MESA)
281 return sizeof(GLushort);
282 else
283 return -1;
284 case GL_UNSIGNED_INT_24_8_EXT:
285 if (format == GL_DEPTH_STENCIL_EXT)
286 return sizeof(GLuint);
287 else
288 return -1;
289 case GL_UNSIGNED_INT_5_9_9_9_REV:
290 if (format == GL_RGB)
291 return sizeof(GLuint);
292 else
293 return -1;
294 case GL_UNSIGNED_INT_10F_11F_11F_REV:
295 if (format == GL_RGB)
296 return sizeof(GLuint);
297 else
298 return -1;
299 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
300 if (format == GL_DEPTH_STENCIL)
301 return 8;
302 else
303 return -1;
304 default:
305 return -1;
306 }
307 }
308
309
310 /**
311 * Get the number of bytes for a vertex attrib with the given number of
312 * components and type.
313 *
314 * \param comps number of components.
315 * \param type data type.
316 *
317 * \return bytes per attribute, or -1 if a bad comps/type combination was given.
318 */
319 GLint
320 _mesa_bytes_per_vertex_attrib(GLint comps, GLenum type)
321 {
322 switch (type) {
323 case GL_BYTE:
324 case GL_UNSIGNED_BYTE:
325 return comps * sizeof(GLubyte);
326 case GL_SHORT:
327 case GL_UNSIGNED_SHORT:
328 return comps * sizeof(GLshort);
329 case GL_INT:
330 case GL_UNSIGNED_INT:
331 return comps * sizeof(GLint);
332 case GL_FLOAT:
333 return comps * sizeof(GLfloat);
334 case GL_HALF_FLOAT_ARB:
335 return comps * sizeof(GLhalfARB);
336 case GL_DOUBLE:
337 return comps * sizeof(GLdouble);
338 case GL_FIXED:
339 return comps * sizeof(GLfixed);
340 case GL_INT_2_10_10_10_REV:
341 case GL_UNSIGNED_INT_2_10_10_10_REV:
342 if (comps == 4)
343 return sizeof(GLuint);
344 else
345 return -1;
346 case GL_UNSIGNED_INT_10F_11F_11F_REV:
347 if (comps == 3)
348 return sizeof(GLuint);
349 else
350 return -1;
351 default:
352 return -1;
353 }
354 }
355
356
357 /**
358 * Test if the given format is an integer (non-normalized) format.
359 */
360 GLboolean
361 _mesa_is_enum_format_unsigned_int(GLenum format)
362 {
363 switch (format) {
364 /* specific integer formats */
365 case GL_RGBA32UI_EXT:
366 case GL_RGB32UI_EXT:
367 case GL_RG32UI:
368 case GL_R32UI:
369 case GL_ALPHA32UI_EXT:
370 case GL_INTENSITY32UI_EXT:
371 case GL_LUMINANCE32UI_EXT:
372 case GL_LUMINANCE_ALPHA32UI_EXT:
373 case GL_RGBA16UI_EXT:
374 case GL_RGB16UI_EXT:
375 case GL_RG16UI:
376 case GL_R16UI:
377 case GL_ALPHA16UI_EXT:
378 case GL_INTENSITY16UI_EXT:
379 case GL_LUMINANCE16UI_EXT:
380 case GL_LUMINANCE_ALPHA16UI_EXT:
381 case GL_RGBA8UI_EXT:
382 case GL_RGB8UI_EXT:
383 case GL_RG8UI:
384 case GL_R8UI:
385 case GL_ALPHA8UI_EXT:
386 case GL_INTENSITY8UI_EXT:
387 case GL_LUMINANCE8UI_EXT:
388 case GL_LUMINANCE_ALPHA8UI_EXT:
389 case GL_RGB10_A2UI:
390 return GL_TRUE;
391 default:
392 return GL_FALSE;
393 }
394 }
395
396
397 /**
398 * Test if the given format is an integer (non-normalized) format.
399 */
400 GLboolean
401 _mesa_is_enum_format_signed_int(GLenum format)
402 {
403 switch (format) {
404 /* generic integer formats */
405 case GL_RED_INTEGER_EXT:
406 case GL_GREEN_INTEGER_EXT:
407 case GL_BLUE_INTEGER_EXT:
408 case GL_ALPHA_INTEGER_EXT:
409 case GL_RGB_INTEGER_EXT:
410 case GL_RGBA_INTEGER_EXT:
411 case GL_BGR_INTEGER_EXT:
412 case GL_BGRA_INTEGER_EXT:
413 case GL_LUMINANCE_INTEGER_EXT:
414 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
415 case GL_RG_INTEGER:
416 /* specific integer formats */
417 case GL_RGBA32I_EXT:
418 case GL_RGB32I_EXT:
419 case GL_RG32I:
420 case GL_R32I:
421 case GL_ALPHA32I_EXT:
422 case GL_INTENSITY32I_EXT:
423 case GL_LUMINANCE32I_EXT:
424 case GL_LUMINANCE_ALPHA32I_EXT:
425 case GL_RGBA16I_EXT:
426 case GL_RGB16I_EXT:
427 case GL_RG16I:
428 case GL_R16I:
429 case GL_ALPHA16I_EXT:
430 case GL_INTENSITY16I_EXT:
431 case GL_LUMINANCE16I_EXT:
432 case GL_LUMINANCE_ALPHA16I_EXT:
433 case GL_RGBA8I_EXT:
434 case GL_RGB8I_EXT:
435 case GL_RG8I:
436 case GL_R8I:
437 case GL_ALPHA8I_EXT:
438 case GL_INTENSITY8I_EXT:
439 case GL_LUMINANCE8I_EXT:
440 case GL_LUMINANCE_ALPHA8I_EXT:
441 return GL_TRUE;
442 default:
443 return GL_FALSE;
444 }
445 }
446
447
448 /**
449 * Test if the given format is an integer (non-normalized) format.
450 */
451 GLboolean
452 _mesa_is_enum_format_integer(GLenum format)
453 {
454 return _mesa_is_enum_format_unsigned_int(format) ||
455 _mesa_is_enum_format_signed_int(format);
456 }
457
458
459 GLboolean
460 _mesa_is_type_unsigned(GLenum type)
461 {
462 switch (type) {
463 case GL_UNSIGNED_INT:
464 case GL_UNSIGNED_INT_8_8_8_8:
465 case GL_UNSIGNED_INT_8_8_8_8_REV:
466 case GL_UNSIGNED_INT_10_10_10_2:
467 case GL_UNSIGNED_INT_2_10_10_10_REV:
468
469 case GL_UNSIGNED_SHORT:
470 case GL_UNSIGNED_SHORT_4_4_4_4:
471 case GL_UNSIGNED_SHORT_5_5_5_1:
472 case GL_UNSIGNED_SHORT_5_6_5:
473 case GL_UNSIGNED_SHORT_5_6_5_REV:
474 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
475 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
476 case GL_UNSIGNED_SHORT_8_8_MESA:
477 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
478
479 case GL_UNSIGNED_BYTE:
480 case GL_UNSIGNED_BYTE_3_3_2:
481 case GL_UNSIGNED_BYTE_2_3_3_REV:
482 return GL_TRUE;
483
484 default:
485 return GL_FALSE;
486 }
487 }
488
489
490 /**
491 * Test if the given image format is a color/RGBA format (i.e., not color
492 * index, depth, stencil, etc).
493 * \param format the image format value (may by an internal texture format)
494 * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
495 */
496 GLboolean
497 _mesa_is_color_format(GLenum format)
498 {
499 switch (format) {
500 case GL_RED:
501 case GL_GREEN:
502 case GL_BLUE:
503 case GL_ALPHA:
504 case GL_ALPHA4:
505 case GL_ALPHA8:
506 case GL_ALPHA12:
507 case GL_ALPHA16:
508 case 1:
509 case GL_LUMINANCE:
510 case GL_LUMINANCE4:
511 case GL_LUMINANCE8:
512 case GL_LUMINANCE12:
513 case GL_LUMINANCE16:
514 case 2:
515 case GL_LUMINANCE_ALPHA:
516 case GL_LUMINANCE4_ALPHA4:
517 case GL_LUMINANCE6_ALPHA2:
518 case GL_LUMINANCE8_ALPHA8:
519 case GL_LUMINANCE12_ALPHA4:
520 case GL_LUMINANCE12_ALPHA12:
521 case GL_LUMINANCE16_ALPHA16:
522 case GL_INTENSITY:
523 case GL_INTENSITY4:
524 case GL_INTENSITY8:
525 case GL_INTENSITY12:
526 case GL_INTENSITY16:
527 case GL_R8:
528 case GL_R16:
529 case GL_RG:
530 case GL_RG8:
531 case GL_RG16:
532 case 3:
533 case GL_RGB:
534 case GL_BGR:
535 case GL_R3_G3_B2:
536 case GL_RGB4:
537 case GL_RGB5:
538 case GL_RGB565:
539 case GL_RGB8:
540 case GL_RGB10:
541 case GL_RGB12:
542 case GL_RGB16:
543 case 4:
544 case GL_ABGR_EXT:
545 case GL_RGBA:
546 case GL_BGRA:
547 case GL_RGBA2:
548 case GL_RGBA4:
549 case GL_RGB5_A1:
550 case GL_RGBA8:
551 case GL_RGB10_A2:
552 case GL_RGBA12:
553 case GL_RGBA16:
554 /* float texture formats */
555 case GL_ALPHA16F_ARB:
556 case GL_ALPHA32F_ARB:
557 case GL_LUMINANCE16F_ARB:
558 case GL_LUMINANCE32F_ARB:
559 case GL_LUMINANCE_ALPHA16F_ARB:
560 case GL_LUMINANCE_ALPHA32F_ARB:
561 case GL_INTENSITY16F_ARB:
562 case GL_INTENSITY32F_ARB:
563 case GL_R16F:
564 case GL_R32F:
565 case GL_RG16F:
566 case GL_RG32F:
567 case GL_RGB16F_ARB:
568 case GL_RGB32F_ARB:
569 case GL_RGBA16F_ARB:
570 case GL_RGBA32F_ARB:
571 /* compressed formats */
572 case GL_COMPRESSED_ALPHA:
573 case GL_COMPRESSED_LUMINANCE:
574 case GL_COMPRESSED_LUMINANCE_ALPHA:
575 case GL_COMPRESSED_INTENSITY:
576 case GL_COMPRESSED_RED:
577 case GL_COMPRESSED_RG:
578 case GL_COMPRESSED_RGB:
579 case GL_COMPRESSED_RGBA:
580 case GL_RGB_S3TC:
581 case GL_RGB4_S3TC:
582 case GL_RGBA_S3TC:
583 case GL_RGBA4_S3TC:
584 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
585 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
586 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
587 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
588 case GL_COMPRESSED_RGB_FXT1_3DFX:
589 case GL_COMPRESSED_RGBA_FXT1_3DFX:
590 case GL_SRGB_EXT:
591 case GL_SRGB8_EXT:
592 case GL_SRGB_ALPHA_EXT:
593 case GL_SRGB8_ALPHA8_EXT:
594 case GL_SLUMINANCE_ALPHA_EXT:
595 case GL_SLUMINANCE8_ALPHA8_EXT:
596 case GL_SLUMINANCE_EXT:
597 case GL_SLUMINANCE8_EXT:
598 case GL_COMPRESSED_SRGB_EXT:
599 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
600 case GL_COMPRESSED_SRGB_ALPHA_EXT:
601 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
602 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
603 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
604 case GL_COMPRESSED_SLUMINANCE_EXT:
605 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
606 case GL_COMPRESSED_RED_RGTC1:
607 case GL_COMPRESSED_SIGNED_RED_RGTC1:
608 case GL_COMPRESSED_RG_RGTC2:
609 case GL_COMPRESSED_SIGNED_RG_RGTC2:
610 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
611 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
612 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
613 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
614 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
615 case GL_ETC1_RGB8_OES:
616 case GL_COMPRESSED_RGB8_ETC2:
617 case GL_COMPRESSED_SRGB8_ETC2:
618 case GL_COMPRESSED_RGBA8_ETC2_EAC:
619 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
620 case GL_COMPRESSED_R11_EAC:
621 case GL_COMPRESSED_RG11_EAC:
622 case GL_COMPRESSED_SIGNED_R11_EAC:
623 case GL_COMPRESSED_SIGNED_RG11_EAC:
624 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
625 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
626 /* generic integer formats */
627 case GL_RED_INTEGER_EXT:
628 case GL_GREEN_INTEGER_EXT:
629 case GL_BLUE_INTEGER_EXT:
630 case GL_ALPHA_INTEGER_EXT:
631 case GL_RGB_INTEGER_EXT:
632 case GL_RGBA_INTEGER_EXT:
633 case GL_BGR_INTEGER_EXT:
634 case GL_BGRA_INTEGER_EXT:
635 case GL_RG_INTEGER:
636 case GL_LUMINANCE_INTEGER_EXT:
637 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
638 /* sized integer formats */
639 case GL_RGBA32UI_EXT:
640 case GL_RGB32UI_EXT:
641 case GL_RG32UI:
642 case GL_R32UI:
643 case GL_ALPHA32UI_EXT:
644 case GL_INTENSITY32UI_EXT:
645 case GL_LUMINANCE32UI_EXT:
646 case GL_LUMINANCE_ALPHA32UI_EXT:
647 case GL_RGBA16UI_EXT:
648 case GL_RGB16UI_EXT:
649 case GL_RG16UI:
650 case GL_R16UI:
651 case GL_ALPHA16UI_EXT:
652 case GL_INTENSITY16UI_EXT:
653 case GL_LUMINANCE16UI_EXT:
654 case GL_LUMINANCE_ALPHA16UI_EXT:
655 case GL_RGBA8UI_EXT:
656 case GL_RGB8UI_EXT:
657 case GL_RG8UI:
658 case GL_R8UI:
659 case GL_ALPHA8UI_EXT:
660 case GL_INTENSITY8UI_EXT:
661 case GL_LUMINANCE8UI_EXT:
662 case GL_LUMINANCE_ALPHA8UI_EXT:
663 case GL_RGBA32I_EXT:
664 case GL_RGB32I_EXT:
665 case GL_RG32I:
666 case GL_R32I:
667 case GL_ALPHA32I_EXT:
668 case GL_INTENSITY32I_EXT:
669 case GL_LUMINANCE32I_EXT:
670 case GL_LUMINANCE_ALPHA32I_EXT:
671 case GL_RGBA16I_EXT:
672 case GL_RGB16I_EXT:
673 case GL_RG16I:
674 case GL_R16I:
675 case GL_ALPHA16I_EXT:
676 case GL_INTENSITY16I_EXT:
677 case GL_LUMINANCE16I_EXT:
678 case GL_LUMINANCE_ALPHA16I_EXT:
679 case GL_RGBA8I_EXT:
680 case GL_RGB8I_EXT:
681 case GL_RG8I:
682 case GL_R8I:
683 case GL_ALPHA8I_EXT:
684 case GL_INTENSITY8I_EXT:
685 case GL_LUMINANCE8I_EXT:
686 case GL_LUMINANCE_ALPHA8I_EXT:
687 /* signed, normalized texture formats */
688 case GL_RED_SNORM:
689 case GL_R8_SNORM:
690 case GL_R16_SNORM:
691 case GL_RG_SNORM:
692 case GL_RG8_SNORM:
693 case GL_RG16_SNORM:
694 case GL_RGB_SNORM:
695 case GL_RGB8_SNORM:
696 case GL_RGB16_SNORM:
697 case GL_RGBA_SNORM:
698 case GL_RGBA8_SNORM:
699 case GL_RGBA16_SNORM:
700 case GL_ALPHA_SNORM:
701 case GL_ALPHA8_SNORM:
702 case GL_ALPHA16_SNORM:
703 case GL_LUMINANCE_SNORM:
704 case GL_LUMINANCE8_SNORM:
705 case GL_LUMINANCE16_SNORM:
706 case GL_LUMINANCE_ALPHA_SNORM:
707 case GL_LUMINANCE8_ALPHA8_SNORM:
708 case GL_LUMINANCE16_ALPHA16_SNORM:
709 case GL_INTENSITY_SNORM:
710 case GL_INTENSITY8_SNORM:
711 case GL_INTENSITY16_SNORM:
712 case GL_RGB9_E5:
713 case GL_R11F_G11F_B10F:
714 case GL_RGB10_A2UI:
715 return GL_TRUE;
716 case GL_YCBCR_MESA: /* not considered to be RGB */
717 /* fall-through */
718 default:
719 return GL_FALSE;
720 }
721 }
722
723
724 /**
725 * Test if the given image format is a depth component format.
726 */
727 GLboolean
728 _mesa_is_depth_format(GLenum format)
729 {
730 switch (format) {
731 case GL_DEPTH_COMPONENT:
732 case GL_DEPTH_COMPONENT16:
733 case GL_DEPTH_COMPONENT24:
734 case GL_DEPTH_COMPONENT32:
735 case GL_DEPTH_COMPONENT32F:
736 return GL_TRUE;
737 default:
738 return GL_FALSE;
739 }
740 }
741
742
743 /**
744 * Test if the given image format is a stencil format.
745 */
746 GLboolean
747 _mesa_is_stencil_format(GLenum format)
748 {
749 switch (format) {
750 case GL_STENCIL_INDEX:
751 return GL_TRUE;
752 default:
753 return GL_FALSE;
754 }
755 }
756
757
758 /**
759 * Test if the given image format is a YCbCr format.
760 */
761 GLboolean
762 _mesa_is_ycbcr_format(GLenum format)
763 {
764 switch (format) {
765 case GL_YCBCR_MESA:
766 return GL_TRUE;
767 default:
768 return GL_FALSE;
769 }
770 }
771
772
773 /**
774 * Test if the given image format is a depth+stencil format.
775 */
776 GLboolean
777 _mesa_is_depthstencil_format(GLenum format)
778 {
779 switch (format) {
780 case GL_DEPTH24_STENCIL8_EXT:
781 case GL_DEPTH_STENCIL_EXT:
782 case GL_DEPTH32F_STENCIL8:
783 return GL_TRUE;
784 default:
785 return GL_FALSE;
786 }
787 }
788
789
790 /**
791 * Test if the given image format is a depth or stencil format.
792 */
793 GLboolean
794 _mesa_is_depth_or_stencil_format(GLenum format)
795 {
796 switch (format) {
797 case GL_DEPTH_COMPONENT:
798 case GL_DEPTH_COMPONENT16:
799 case GL_DEPTH_COMPONENT24:
800 case GL_DEPTH_COMPONENT32:
801 case GL_STENCIL_INDEX:
802 case GL_STENCIL_INDEX1_EXT:
803 case GL_STENCIL_INDEX4_EXT:
804 case GL_STENCIL_INDEX8_EXT:
805 case GL_STENCIL_INDEX16_EXT:
806 case GL_DEPTH_STENCIL_EXT:
807 case GL_DEPTH24_STENCIL8_EXT:
808 case GL_DEPTH_COMPONENT32F:
809 case GL_DEPTH32F_STENCIL8:
810 return GL_TRUE;
811 default:
812 return GL_FALSE;
813 }
814 }
815
816
817 /**
818 * Test if an image format is a supported compressed format.
819 * \param format the internal format token provided by the user.
820 * \return GL_TRUE if compressed, GL_FALSE if uncompressed
821 */
822 GLboolean
823 _mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
824 {
825 switch (format) {
826 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
827 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
828 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
829 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
830 /* Assume that the ANGLE flag will always be set if the EXT flag is set.
831 */
832 return ctx->Extensions.ANGLE_texture_compression_dxt;
833 case GL_RGB_S3TC:
834 case GL_RGB4_S3TC:
835 case GL_RGBA_S3TC:
836 case GL_RGBA4_S3TC:
837 return _mesa_is_desktop_gl(ctx) &&
838 ctx->Extensions.ANGLE_texture_compression_dxt;
839 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
840 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
841 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
842 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
843 return _mesa_is_desktop_gl(ctx)
844 && ctx->Extensions.EXT_texture_sRGB
845 && ctx->Extensions.EXT_texture_compression_s3tc;
846 case GL_COMPRESSED_RGB_FXT1_3DFX:
847 case GL_COMPRESSED_RGBA_FXT1_3DFX:
848 return _mesa_is_desktop_gl(ctx)
849 && ctx->Extensions.TDFX_texture_compression_FXT1;
850 case GL_COMPRESSED_RED_RGTC1:
851 case GL_COMPRESSED_SIGNED_RED_RGTC1:
852 case GL_COMPRESSED_RG_RGTC2:
853 case GL_COMPRESSED_SIGNED_RG_RGTC2:
854 return _mesa_is_desktop_gl(ctx)
855 && ctx->Extensions.ARB_texture_compression_rgtc;
856 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
857 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
858 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
859 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
860 return ctx->API == API_OPENGL_COMPAT
861 && ctx->Extensions.EXT_texture_compression_latc;
862 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
863 return ctx->API == API_OPENGL_COMPAT
864 && ctx->Extensions.ATI_texture_compression_3dc;
865 case GL_ETC1_RGB8_OES:
866 return _mesa_is_gles(ctx)
867 && ctx->Extensions.OES_compressed_ETC1_RGB8_texture;
868 case GL_COMPRESSED_RGB8_ETC2:
869 case GL_COMPRESSED_SRGB8_ETC2:
870 case GL_COMPRESSED_RGBA8_ETC2_EAC:
871 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
872 case GL_COMPRESSED_R11_EAC:
873 case GL_COMPRESSED_RG11_EAC:
874 case GL_COMPRESSED_SIGNED_R11_EAC:
875 case GL_COMPRESSED_SIGNED_RG11_EAC:
876 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
877 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
878 return _mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility;
879 case GL_PALETTE4_RGB8_OES:
880 case GL_PALETTE4_RGBA8_OES:
881 case GL_PALETTE4_R5_G6_B5_OES:
882 case GL_PALETTE4_RGBA4_OES:
883 case GL_PALETTE4_RGB5_A1_OES:
884 case GL_PALETTE8_RGB8_OES:
885 case GL_PALETTE8_RGBA8_OES:
886 case GL_PALETTE8_R5_G6_B5_OES:
887 case GL_PALETTE8_RGBA4_OES:
888 case GL_PALETTE8_RGB5_A1_OES:
889 return ctx->API == API_OPENGLES;
890 default:
891 return GL_FALSE;
892 }
893 }
894
895
896 /**
897 * Convert various base formats to the cooresponding integer format.
898 */
899 GLenum
900 _mesa_base_format_to_integer_format(GLenum format)
901 {
902 switch(format) {
903 case GL_RED:
904 return GL_RED_INTEGER;
905 case GL_GREEN:
906 return GL_GREEN_INTEGER;
907 case GL_BLUE:
908 return GL_BLUE_INTEGER;
909 case GL_RG:
910 return GL_RG_INTEGER;
911 case GL_RGB:
912 return GL_RGB_INTEGER;
913 case GL_RGBA:
914 return GL_RGBA_INTEGER;
915 case GL_BGR:
916 return GL_BGR_INTEGER;
917 case GL_BGRA:
918 return GL_BGRA_INTEGER;
919 case GL_ALPHA:
920 return GL_ALPHA_INTEGER;
921 case GL_LUMINANCE:
922 return GL_LUMINANCE_INTEGER_EXT;
923 case GL_LUMINANCE_ALPHA:
924 return GL_LUMINANCE_ALPHA_INTEGER_EXT;
925 }
926
927 return format;
928 }
929
930
931 /**
932 * Does the given base texture/renderbuffer format have the channel
933 * named by 'pname'?
934 */
935 GLboolean
936 _mesa_base_format_has_channel(GLenum base_format, GLenum pname)
937 {
938 switch (pname) {
939 case GL_TEXTURE_RED_SIZE:
940 case GL_TEXTURE_RED_TYPE:
941 case GL_RENDERBUFFER_RED_SIZE_EXT:
942 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
943 if (base_format == GL_RED ||
944 base_format == GL_RG ||
945 base_format == GL_RGB ||
946 base_format == GL_RGBA) {
947 return GL_TRUE;
948 }
949 return GL_FALSE;
950 case GL_TEXTURE_GREEN_SIZE:
951 case GL_TEXTURE_GREEN_TYPE:
952 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
953 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
954 if (base_format == GL_RG ||
955 base_format == GL_RGB ||
956 base_format == GL_RGBA) {
957 return GL_TRUE;
958 }
959 return GL_FALSE;
960 case GL_TEXTURE_BLUE_SIZE:
961 case GL_TEXTURE_BLUE_TYPE:
962 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
963 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
964 if (base_format == GL_RGB ||
965 base_format == GL_RGBA) {
966 return GL_TRUE;
967 }
968 return GL_FALSE;
969 case GL_TEXTURE_ALPHA_SIZE:
970 case GL_TEXTURE_ALPHA_TYPE:
971 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
972 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
973 if (base_format == GL_RGBA ||
974 base_format == GL_ALPHA ||
975 base_format == GL_LUMINANCE_ALPHA) {
976 return GL_TRUE;
977 }
978 return GL_FALSE;
979 case GL_TEXTURE_LUMINANCE_SIZE:
980 case GL_TEXTURE_LUMINANCE_TYPE:
981 if (base_format == GL_LUMINANCE ||
982 base_format == GL_LUMINANCE_ALPHA) {
983 return GL_TRUE;
984 }
985 return GL_FALSE;
986 case GL_TEXTURE_INTENSITY_SIZE:
987 case GL_TEXTURE_INTENSITY_TYPE:
988 if (base_format == GL_INTENSITY) {
989 return GL_TRUE;
990 }
991 return GL_FALSE;
992 case GL_TEXTURE_DEPTH_SIZE:
993 case GL_TEXTURE_DEPTH_TYPE:
994 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
995 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
996 if (base_format == GL_DEPTH_STENCIL ||
997 base_format == GL_DEPTH_COMPONENT) {
998 return GL_TRUE;
999 }
1000 return GL_FALSE;
1001 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1002 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1003 if (base_format == GL_DEPTH_STENCIL ||
1004 base_format == GL_STENCIL_INDEX) {
1005 return GL_TRUE;
1006 }
1007 return GL_FALSE;
1008 default:
1009 _mesa_warning(NULL, "%s: Unexpected channel token 0x%x\n",
1010 __FUNCTION__, pname);
1011 return GL_FALSE;
1012 }
1013
1014 return GL_FALSE;
1015 }
1016
1017
1018 /**
1019 * Returns the number of channels/components for a base format.
1020 */
1021 GLint
1022 _mesa_base_format_component_count(GLenum base_format)
1023 {
1024 switch (base_format) {
1025 case GL_RED:
1026 case GL_ALPHA:
1027 case GL_INTENSITY:
1028 case GL_DEPTH_COMPONENT:
1029 return 1;
1030 case GL_RG:
1031 case GL_LUMINANCE_ALPHA:
1032 case GL_DEPTH_STENCIL:
1033 return 2;
1034 case GL_RGB:
1035 return 3;
1036 case GL_RGBA:
1037 return 4;
1038 default:
1039 return -1;
1040 }
1041 }
1042
1043
1044 /**
1045 * If format is a generic compressed format, return the corresponding
1046 * non-compressed format. For other formats, return the format as-is.
1047 */
1048 GLenum
1049 _mesa_generic_compressed_format_to_uncompressed_format(GLenum format)
1050 {
1051 switch (format) {
1052 case GL_COMPRESSED_RED:
1053 return GL_RED;
1054 case GL_COMPRESSED_RG:
1055 return GL_RG;
1056 case GL_COMPRESSED_RGB:
1057 return GL_RGB;
1058 case GL_COMPRESSED_RGBA:
1059 return GL_RGBA;
1060 case GL_COMPRESSED_ALPHA:
1061 return GL_ALPHA;
1062 case GL_COMPRESSED_LUMINANCE:
1063 return GL_LUMINANCE;
1064 case GL_COMPRESSED_LUMINANCE_ALPHA:
1065 return GL_LUMINANCE_ALPHA;
1066 case GL_COMPRESSED_INTENSITY:
1067 return GL_INTENSITY;
1068 /* sRGB formats */
1069 case GL_COMPRESSED_SRGB:
1070 return GL_SRGB;
1071 case GL_COMPRESSED_SRGB_ALPHA:
1072 return GL_SRGB_ALPHA;
1073 case GL_COMPRESSED_SLUMINANCE:
1074 return GL_SLUMINANCE;
1075 case GL_COMPRESSED_SLUMINANCE_ALPHA:
1076 return GL_SLUMINANCE_ALPHA;
1077 default:
1078 return format;
1079 }
1080 }
1081
1082
1083 /**
1084 * Return the equivalent non-generic internal format.
1085 * This is useful for comparing whether two internal formats are equivalent.
1086 */
1087 GLenum
1088 _mesa_get_nongeneric_internalformat(GLenum format)
1089 {
1090 switch (format) {
1091 /* GL 1.1 formats. */
1092 case 4:
1093 case GL_RGBA:
1094 return GL_RGBA8;
1095 case 3:
1096 case GL_RGB:
1097 return GL_RGB8;
1098 case 2:
1099 case GL_LUMINANCE_ALPHA:
1100 return GL_LUMINANCE8_ALPHA8;
1101 case 1:
1102 case GL_LUMINANCE:
1103 return GL_LUMINANCE8;
1104 case GL_ALPHA:
1105 return GL_ALPHA8;
1106 case GL_INTENSITY:
1107 return GL_INTENSITY8;
1108
1109 /* GL_ARB_texture_rg */
1110 case GL_RED:
1111 return GL_R8;
1112 case GL_RG:
1113 return GL_RG8;
1114
1115 /* GL_EXT_texture_sRGB */
1116 case GL_SRGB:
1117 return GL_SRGB8;
1118 case GL_SRGB_ALPHA:
1119 return GL_SRGB8_ALPHA8;
1120 case GL_SLUMINANCE:
1121 return GL_SLUMINANCE8;
1122 case GL_SLUMINANCE_ALPHA:
1123 return GL_SLUMINANCE8_ALPHA8;
1124
1125 /* GL_EXT_texture_snorm */
1126 case GL_RGBA_SNORM:
1127 return GL_RGBA8_SNORM;
1128 case GL_RGB_SNORM:
1129 return GL_RGB8_SNORM;
1130 case GL_RG_SNORM:
1131 return GL_RG8_SNORM;
1132 case GL_RED_SNORM:
1133 return GL_R8_SNORM;
1134 case GL_LUMINANCE_ALPHA_SNORM:
1135 return GL_LUMINANCE8_ALPHA8_SNORM;
1136 case GL_LUMINANCE_SNORM:
1137 return GL_LUMINANCE8_SNORM;
1138 case GL_ALPHA_SNORM:
1139 return GL_ALPHA8_SNORM;
1140 case GL_INTENSITY_SNORM:
1141 return GL_INTENSITY8_SNORM;
1142
1143 default:
1144 return format;
1145 }
1146 }
1147
1148
1149 /**
1150 * Convert an sRGB internal format to linear.
1151 */
1152 GLenum
1153 _mesa_get_linear_internalformat(GLenum format)
1154 {
1155 switch (format) {
1156 case GL_SRGB:
1157 return GL_RGB;
1158 case GL_SRGB_ALPHA:
1159 return GL_RGBA;
1160 case GL_SRGB8:
1161 return GL_RGB8;
1162 case GL_SRGB8_ALPHA8:
1163 return GL_RGBA8;
1164 case GL_SLUMINANCE8:
1165 return GL_LUMINANCE8;
1166 case GL_SLUMINANCE:
1167 return GL_LUMINANCE;
1168 case GL_SLUMINANCE_ALPHA:
1169 return GL_LUMINANCE_ALPHA;
1170 case GL_SLUMINANCE8_ALPHA8:
1171 return GL_LUMINANCE8_ALPHA8;
1172 default:
1173 return format;
1174 }
1175 }
1176
1177
1178 /**
1179 * Do error checking of format/type combinations for glReadPixels,
1180 * glDrawPixels and glTex[Sub]Image. Note that depending on the format
1181 * and type values, we may either generate GL_INVALID_OPERATION or
1182 * GL_INVALID_ENUM.
1183 *
1184 * \param format pixel format.
1185 * \param type pixel type.
1186 *
1187 * \return GL_INVALID_ENUM, GL_INVALID_OPERATION or GL_NO_ERROR
1188 */
1189 GLenum
1190 _mesa_error_check_format_and_type(const struct gl_context *ctx,
1191 GLenum format, GLenum type)
1192 {
1193 /* From OpenGL 3.3 spec, page 220:
1194 * "If the format is DEPTH_STENCIL, then values are taken from
1195 * both the depth buffer and the stencil buffer. If there is no
1196 * depth buffer or if there is no stencil buffer, then the error
1197 * INVALID_OPERATION occurs. If the type parameter is not
1198 * UNSIGNED_INT_24_8 or FLOAT_32_UNSIGNED_INT_24_8_REV, then the
1199 * error INVALID_ENUM occurs."
1200 *
1201 * OpenGL ES still generates GL_INVALID_OPERATION because glReadPixels
1202 * cannot be used to read depth or stencil in that API.
1203 */
1204 if (_mesa_is_desktop_gl(ctx) && format == GL_DEPTH_STENCIL
1205 && type != GL_UNSIGNED_INT_24_8
1206 && type != GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
1207 return GL_INVALID_ENUM;
1208
1209 /* special type-based checks (see glReadPixels, glDrawPixels error lists) */
1210 switch (type) {
1211 case GL_BITMAP:
1212 if (format != GL_COLOR_INDEX && format != GL_STENCIL_INDEX) {
1213 return GL_INVALID_ENUM;
1214 }
1215 break;
1216
1217 case GL_UNSIGNED_BYTE_3_3_2:
1218 case GL_UNSIGNED_BYTE_2_3_3_REV:
1219 case GL_UNSIGNED_SHORT_5_6_5:
1220 case GL_UNSIGNED_SHORT_5_6_5_REV:
1221 if (format == GL_RGB) {
1222 break; /* OK */
1223 }
1224 if (format == GL_RGB_INTEGER_EXT &&
1225 ctx->Extensions.ARB_texture_rgb10_a2ui) {
1226 break; /* OK */
1227 }
1228 return GL_INVALID_OPERATION;
1229
1230 case GL_UNSIGNED_SHORT_4_4_4_4:
1231 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1232 case GL_UNSIGNED_SHORT_5_5_5_1:
1233 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1234 case GL_UNSIGNED_INT_8_8_8_8:
1235 case GL_UNSIGNED_INT_8_8_8_8_REV:
1236 case GL_UNSIGNED_INT_10_10_10_2:
1237 case GL_UNSIGNED_INT_2_10_10_10_REV:
1238 if (format == GL_RGBA ||
1239 format == GL_BGRA ||
1240 format == GL_ABGR_EXT) {
1241 break; /* OK */
1242 }
1243 if ((format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT) &&
1244 ctx->Extensions.ARB_texture_rgb10_a2ui) {
1245 break; /* OK */
1246 }
1247 if (type == GL_UNSIGNED_INT_2_10_10_10_REV && format == GL_RGB &&
1248 ctx->API == API_OPENGLES2) {
1249 break; /* OK by GL_EXT_texture_type_2_10_10_10_REV */
1250 }
1251 return GL_INVALID_OPERATION;
1252
1253 case GL_UNSIGNED_INT_24_8:
1254 if (format != GL_DEPTH_STENCIL) {
1255 return GL_INVALID_OPERATION;
1256 }
1257 return GL_NO_ERROR;
1258
1259 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
1260 if (!ctx->Extensions.ARB_depth_buffer_float) {
1261 return GL_INVALID_ENUM;
1262 }
1263 if (format != GL_DEPTH_STENCIL) {
1264 return GL_INVALID_OPERATION;
1265 }
1266 return GL_NO_ERROR;
1267
1268 case GL_UNSIGNED_INT_10F_11F_11F_REV:
1269 if (!ctx->Extensions.EXT_packed_float) {
1270 return GL_INVALID_ENUM;
1271 }
1272 if (format != GL_RGB) {
1273 return GL_INVALID_OPERATION;
1274 }
1275 return GL_NO_ERROR;
1276
1277 default:
1278 ; /* fall-through */
1279 }
1280
1281 /* now, for each format, check the type for compatibility */
1282 switch (format) {
1283 case GL_COLOR_INDEX:
1284 case GL_STENCIL_INDEX:
1285 switch (type) {
1286 case GL_BITMAP:
1287 case GL_BYTE:
1288 case GL_UNSIGNED_BYTE:
1289 case GL_SHORT:
1290 case GL_UNSIGNED_SHORT:
1291 case GL_INT:
1292 case GL_UNSIGNED_INT:
1293 case GL_FLOAT:
1294 case GL_HALF_FLOAT:
1295 return GL_NO_ERROR;
1296 default:
1297 return GL_INVALID_ENUM;
1298 }
1299
1300 case GL_RED:
1301 case GL_GREEN:
1302 case GL_BLUE:
1303 case GL_ALPHA:
1304 #if 0 /* not legal! see table 3.6 of the 1.5 spec */
1305 case GL_INTENSITY:
1306 #endif
1307 case GL_LUMINANCE:
1308 case GL_LUMINANCE_ALPHA:
1309 case GL_DEPTH_COMPONENT:
1310 switch (type) {
1311 case GL_BYTE:
1312 case GL_UNSIGNED_BYTE:
1313 case GL_SHORT:
1314 case GL_UNSIGNED_SHORT:
1315 case GL_INT:
1316 case GL_UNSIGNED_INT:
1317 case GL_FLOAT:
1318 case GL_HALF_FLOAT:
1319 return GL_NO_ERROR;
1320 default:
1321 return GL_INVALID_ENUM;
1322 }
1323
1324 case GL_RG:
1325 if (!ctx->Extensions.ARB_texture_rg)
1326 return GL_INVALID_ENUM;
1327 switch (type) {
1328 case GL_BYTE:
1329 case GL_UNSIGNED_BYTE:
1330 case GL_SHORT:
1331 case GL_UNSIGNED_SHORT:
1332 case GL_INT:
1333 case GL_UNSIGNED_INT:
1334 case GL_FLOAT:
1335 case GL_HALF_FLOAT:
1336 return GL_NO_ERROR;
1337 default:
1338 return GL_INVALID_ENUM;
1339 }
1340
1341 case GL_RGB:
1342 switch (type) {
1343 case GL_BYTE:
1344 case GL_UNSIGNED_BYTE:
1345 case GL_SHORT:
1346 case GL_UNSIGNED_SHORT:
1347 case GL_INT:
1348 case GL_UNSIGNED_INT:
1349 case GL_FLOAT:
1350 case GL_UNSIGNED_BYTE_3_3_2:
1351 case GL_UNSIGNED_BYTE_2_3_3_REV:
1352 case GL_UNSIGNED_SHORT_5_6_5:
1353 case GL_UNSIGNED_SHORT_5_6_5_REV:
1354 case GL_HALF_FLOAT:
1355 return GL_NO_ERROR;
1356 case GL_UNSIGNED_INT_2_10_10_10_REV:
1357 /* OK by GL_EXT_texture_type_2_10_10_10_REV */
1358 return (ctx->API == API_OPENGLES2)
1359 ? GL_NO_ERROR : GL_INVALID_ENUM;
1360 case GL_UNSIGNED_INT_5_9_9_9_REV:
1361 return ctx->Extensions.EXT_texture_shared_exponent
1362 ? GL_NO_ERROR : GL_INVALID_ENUM;
1363 case GL_UNSIGNED_INT_10F_11F_11F_REV:
1364 return ctx->Extensions.EXT_packed_float
1365 ? GL_NO_ERROR : GL_INVALID_ENUM;
1366 default:
1367 return GL_INVALID_ENUM;
1368 }
1369
1370 case GL_BGR:
1371 switch (type) {
1372 /* NOTE: no packed types are supported with BGR. That's
1373 * intentional, according to the GL spec.
1374 */
1375 case GL_BYTE:
1376 case GL_UNSIGNED_BYTE:
1377 case GL_SHORT:
1378 case GL_UNSIGNED_SHORT:
1379 case GL_INT:
1380 case GL_UNSIGNED_INT:
1381 case GL_FLOAT:
1382 case GL_HALF_FLOAT:
1383 return GL_NO_ERROR;
1384 default:
1385 return GL_INVALID_ENUM;
1386 }
1387
1388 case GL_RGBA:
1389 case GL_BGRA:
1390 case GL_ABGR_EXT:
1391 switch (type) {
1392 case GL_BYTE:
1393 case GL_UNSIGNED_BYTE:
1394 case GL_SHORT:
1395 case GL_UNSIGNED_SHORT:
1396 case GL_INT:
1397 case GL_UNSIGNED_INT:
1398 case GL_FLOAT:
1399 case GL_UNSIGNED_SHORT_4_4_4_4:
1400 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1401 case GL_UNSIGNED_SHORT_5_5_5_1:
1402 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1403 case GL_UNSIGNED_INT_8_8_8_8:
1404 case GL_UNSIGNED_INT_8_8_8_8_REV:
1405 case GL_UNSIGNED_INT_10_10_10_2:
1406 case GL_UNSIGNED_INT_2_10_10_10_REV:
1407 case GL_HALF_FLOAT:
1408 return GL_NO_ERROR;
1409 default:
1410 return GL_INVALID_ENUM;
1411 }
1412
1413 case GL_YCBCR_MESA:
1414 if (!ctx->Extensions.MESA_ycbcr_texture)
1415 return GL_INVALID_ENUM;
1416 if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
1417 type == GL_UNSIGNED_SHORT_8_8_REV_MESA)
1418 return GL_NO_ERROR;
1419 else
1420 return GL_INVALID_OPERATION;
1421
1422 case GL_DEPTH_STENCIL:
1423 if (type == GL_UNSIGNED_INT_24_8)
1424 return GL_NO_ERROR;
1425 else if (ctx->Extensions.ARB_depth_buffer_float &&
1426 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
1427 return GL_NO_ERROR;
1428 else
1429 return GL_INVALID_ENUM;
1430
1431 /* integer-valued formats */
1432 case GL_RED_INTEGER_EXT:
1433 case GL_GREEN_INTEGER_EXT:
1434 case GL_BLUE_INTEGER_EXT:
1435 case GL_ALPHA_INTEGER_EXT:
1436 case GL_RG_INTEGER:
1437 switch (type) {
1438 case GL_BYTE:
1439 case GL_UNSIGNED_BYTE:
1440 case GL_SHORT:
1441 case GL_UNSIGNED_SHORT:
1442 case GL_INT:
1443 case GL_UNSIGNED_INT:
1444 return (ctx->Version >= 30 ||
1445 ctx->Extensions.EXT_texture_integer)
1446 ? GL_NO_ERROR : GL_INVALID_ENUM;
1447 default:
1448 return GL_INVALID_ENUM;
1449 }
1450
1451 case GL_RGB_INTEGER_EXT:
1452 switch (type) {
1453 case GL_BYTE:
1454 case GL_UNSIGNED_BYTE:
1455 case GL_SHORT:
1456 case GL_UNSIGNED_SHORT:
1457 case GL_INT:
1458 case GL_UNSIGNED_INT:
1459 return (ctx->Version >= 30 ||
1460 ctx->Extensions.EXT_texture_integer)
1461 ? GL_NO_ERROR : GL_INVALID_ENUM;
1462 case GL_UNSIGNED_BYTE_3_3_2:
1463 case GL_UNSIGNED_BYTE_2_3_3_REV:
1464 case GL_UNSIGNED_SHORT_5_6_5:
1465 case GL_UNSIGNED_SHORT_5_6_5_REV:
1466 return ctx->Extensions.ARB_texture_rgb10_a2ui
1467 ? GL_NO_ERROR : GL_INVALID_ENUM;
1468 default:
1469 return GL_INVALID_ENUM;
1470 }
1471
1472 case GL_BGR_INTEGER_EXT:
1473 switch (type) {
1474 case GL_BYTE:
1475 case GL_UNSIGNED_BYTE:
1476 case GL_SHORT:
1477 case GL_UNSIGNED_SHORT:
1478 case GL_INT:
1479 case GL_UNSIGNED_INT:
1480 /* NOTE: no packed formats w/ BGR format */
1481 return (ctx->Version >= 30 ||
1482 ctx->Extensions.EXT_texture_integer)
1483 ? GL_NO_ERROR : GL_INVALID_ENUM;
1484 default:
1485 return GL_INVALID_ENUM;
1486 }
1487
1488 case GL_RGBA_INTEGER_EXT:
1489 case GL_BGRA_INTEGER_EXT:
1490 switch (type) {
1491 case GL_BYTE:
1492 case GL_UNSIGNED_BYTE:
1493 case GL_SHORT:
1494 case GL_UNSIGNED_SHORT:
1495 case GL_INT:
1496 case GL_UNSIGNED_INT:
1497 return (ctx->Version >= 30 ||
1498 ctx->Extensions.EXT_texture_integer)
1499 ? GL_NO_ERROR : GL_INVALID_ENUM;
1500 case GL_UNSIGNED_SHORT_4_4_4_4:
1501 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1502 case GL_UNSIGNED_SHORT_5_5_5_1:
1503 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1504 case GL_UNSIGNED_INT_8_8_8_8:
1505 case GL_UNSIGNED_INT_8_8_8_8_REV:
1506 case GL_UNSIGNED_INT_10_10_10_2:
1507 case GL_UNSIGNED_INT_2_10_10_10_REV:
1508 return ctx->Extensions.ARB_texture_rgb10_a2ui
1509 ? GL_NO_ERROR : GL_INVALID_ENUM;
1510 default:
1511 return GL_INVALID_ENUM;
1512 }
1513
1514 case GL_LUMINANCE_INTEGER_EXT:
1515 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
1516 switch (type) {
1517 case GL_BYTE:
1518 case GL_UNSIGNED_BYTE:
1519 case GL_SHORT:
1520 case GL_UNSIGNED_SHORT:
1521 case GL_INT:
1522 case GL_UNSIGNED_INT:
1523 return ctx->Extensions.EXT_texture_integer
1524 ? GL_NO_ERROR : GL_INVALID_ENUM;
1525 default:
1526 return GL_INVALID_ENUM;
1527 }
1528
1529 default:
1530 return GL_INVALID_ENUM;
1531 }
1532 return GL_NO_ERROR;
1533 }
1534
1535
1536 /**
1537 * Do error checking of format/type combinations for OpenGL ES glReadPixels
1538 * and glTex[Sub]Image.
1539 * \return error code, or GL_NO_ERROR.
1540 */
1541 GLenum
1542 _mesa_es_error_check_format_and_type(GLenum format, GLenum type,
1543 unsigned dimensions)
1544 {
1545 GLboolean type_valid = GL_TRUE;
1546
1547 switch (format) {
1548 case GL_ALPHA:
1549 case GL_LUMINANCE:
1550 case GL_LUMINANCE_ALPHA:
1551 type_valid = (type == GL_UNSIGNED_BYTE
1552 || type == GL_FLOAT
1553 || type == GL_HALF_FLOAT_OES);
1554 break;
1555
1556 case GL_RGB:
1557 type_valid = (type == GL_UNSIGNED_BYTE
1558 || type == GL_UNSIGNED_SHORT_5_6_5
1559 || type == GL_FLOAT
1560 || type == GL_HALF_FLOAT_OES);
1561 break;
1562
1563 case GL_RGBA:
1564 type_valid = (type == GL_UNSIGNED_BYTE
1565 || type == GL_UNSIGNED_SHORT_4_4_4_4
1566 || type == GL_UNSIGNED_SHORT_5_5_5_1
1567 || type == GL_FLOAT
1568 || type == GL_HALF_FLOAT_OES
1569 || type == GL_UNSIGNED_INT_2_10_10_10_REV);
1570 break;
1571
1572 case GL_DEPTH_COMPONENT:
1573 /* This format is filtered against invalid dimensionalities elsewhere.
1574 */
1575 type_valid = (type == GL_UNSIGNED_SHORT
1576 || type == GL_UNSIGNED_INT);
1577 break;
1578
1579 case GL_DEPTH_STENCIL:
1580 /* This format is filtered against invalid dimensionalities elsewhere.
1581 */
1582 type_valid = (type == GL_UNSIGNED_INT_24_8);
1583 break;
1584
1585 case GL_BGRA_EXT:
1586 type_valid = (type == GL_UNSIGNED_BYTE);
1587
1588 /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but
1589 * the format does not appear to be allowed for 3D textures in OpenGL
1590 * ES.
1591 */
1592 if (dimensions != 2)
1593 return GL_INVALID_VALUE;
1594
1595 break;
1596
1597 default:
1598 return GL_INVALID_VALUE;
1599 }
1600
1601 return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION;
1602 }
1603
1604
1605 /**
1606 * Do error checking of format/type combinations for OpenGL ES 3
1607 * glTex[Sub]Image.
1608 * \return error code, or GL_NO_ERROR.
1609 */
1610 GLenum
1611 _mesa_es3_error_check_format_and_type(GLenum format, GLenum type,
1612 GLenum internalFormat)
1613 {
1614 switch (format) {
1615 case GL_RGBA:
1616 switch (type) {
1617 case GL_UNSIGNED_BYTE:
1618 switch (internalFormat) {
1619 case GL_RGBA:
1620 case GL_RGBA8:
1621 case GL_RGB5_A1:
1622 case GL_RGBA4:
1623 case GL_SRGB8_ALPHA8_EXT:
1624 break;
1625 default:
1626 return GL_INVALID_OPERATION;
1627 }
1628 break;
1629
1630 case GL_BYTE:
1631 if (internalFormat != GL_RGBA8_SNORM)
1632 return GL_INVALID_OPERATION;
1633 break;
1634
1635 case GL_UNSIGNED_SHORT_4_4_4_4:
1636 switch (internalFormat) {
1637 case GL_RGBA:
1638 case GL_RGBA4:
1639 break;
1640 default:
1641 return GL_INVALID_OPERATION;
1642 }
1643 break;
1644
1645 case GL_UNSIGNED_SHORT_5_5_5_1:
1646 switch (internalFormat) {
1647 case GL_RGBA:
1648 case GL_RGB5_A1:
1649 break;
1650 default:
1651 return GL_INVALID_OPERATION;
1652 }
1653 break;
1654
1655 case GL_UNSIGNED_INT_2_10_10_10_REV:
1656 switch (internalFormat) {
1657 case GL_RGBA: /* GL_EXT_texture_type_2_10_10_10_REV */
1658 case GL_RGB10_A2:
1659 case GL_RGB5_A1:
1660 break;
1661 default:
1662 return GL_INVALID_OPERATION;
1663 }
1664 break;
1665
1666 case GL_HALF_FLOAT:
1667 if (internalFormat != GL_RGBA16F)
1668 return GL_INVALID_OPERATION;
1669 break;
1670
1671 case GL_FLOAT:
1672 switch (internalFormat) {
1673 case GL_RGBA16F:
1674 case GL_RGBA32F:
1675 break;
1676 default:
1677 return GL_INVALID_OPERATION;
1678 }
1679 break;
1680
1681 default:
1682 return GL_INVALID_OPERATION;
1683 }
1684 break;
1685
1686 case GL_RGBA_INTEGER:
1687 switch (type) {
1688 case GL_UNSIGNED_BYTE:
1689 if (internalFormat != GL_RGBA8UI)
1690 return GL_INVALID_OPERATION;
1691 break;
1692
1693 case GL_BYTE:
1694 if (internalFormat != GL_RGBA8I)
1695 return GL_INVALID_OPERATION;
1696 break;
1697
1698 case GL_UNSIGNED_SHORT:
1699 if (internalFormat != GL_RGBA16UI)
1700 return GL_INVALID_OPERATION;
1701 break;
1702
1703 case GL_SHORT:
1704 if (internalFormat != GL_RGBA16I)
1705 return GL_INVALID_OPERATION;
1706 break;
1707
1708 case GL_UNSIGNED_INT:
1709 if (internalFormat != GL_RGBA32UI)
1710 return GL_INVALID_OPERATION;
1711 break;
1712
1713 case GL_INT:
1714 if (internalFormat != GL_RGBA32I)
1715 return GL_INVALID_OPERATION;
1716 break;
1717
1718 case GL_UNSIGNED_INT_2_10_10_10_REV:
1719 if (internalFormat != GL_RGB10_A2UI)
1720 return GL_INVALID_OPERATION;
1721 break;
1722
1723 default:
1724 return GL_INVALID_OPERATION;
1725 }
1726 break;
1727
1728 case GL_RGB:
1729 switch (type) {
1730 case GL_UNSIGNED_BYTE:
1731 switch (internalFormat) {
1732 case GL_RGB:
1733 case GL_RGB8:
1734 case GL_RGB565:
1735 case GL_SRGB8:
1736 break;
1737 default:
1738 return GL_INVALID_OPERATION;
1739 }
1740 break;
1741
1742 case GL_BYTE:
1743 if (internalFormat != GL_RGB8_SNORM)
1744 return GL_INVALID_OPERATION;
1745 break;
1746
1747 case GL_UNSIGNED_SHORT_5_6_5:
1748 switch (internalFormat) {
1749 case GL_RGB:
1750 case GL_RGB565:
1751 break;
1752 default:
1753 return GL_INVALID_OPERATION;
1754 }
1755 break;
1756
1757 case GL_UNSIGNED_INT_10F_11F_11F_REV:
1758 if (internalFormat != GL_R11F_G11F_B10F)
1759 return GL_INVALID_OPERATION;
1760 break;
1761
1762 case GL_UNSIGNED_INT_5_9_9_9_REV:
1763 if (internalFormat != GL_RGB9_E5)
1764 return GL_INVALID_OPERATION;
1765 break;
1766
1767 case GL_HALF_FLOAT:
1768 switch (internalFormat) {
1769 case GL_RGB16F:
1770 case GL_R11F_G11F_B10F:
1771 case GL_RGB9_E5:
1772 break;
1773 default:
1774 return GL_INVALID_OPERATION;
1775 }
1776 break;
1777
1778 case GL_FLOAT:
1779 switch (internalFormat) {
1780 case GL_RGB16F:
1781 case GL_RGB32F:
1782 case GL_R11F_G11F_B10F:
1783 case GL_RGB9_E5:
1784 break;
1785 default:
1786 return GL_INVALID_OPERATION;
1787 }
1788 break;
1789
1790 case GL_UNSIGNED_INT_2_10_10_10_REV:
1791 switch (internalFormat) {
1792 case GL_RGB: /* GL_EXT_texture_type_2_10_10_10_REV */
1793 break;
1794 default:
1795 return GL_INVALID_OPERATION;
1796 }
1797 break;
1798
1799 default:
1800 return GL_INVALID_OPERATION;
1801 }
1802 break;
1803
1804 case GL_RGB_INTEGER:
1805 switch (type) {
1806 case GL_UNSIGNED_BYTE:
1807 if (internalFormat != GL_RGB8UI)
1808 return GL_INVALID_OPERATION;
1809 break;
1810
1811 case GL_BYTE:
1812 if (internalFormat != GL_RGB8I)
1813 return GL_INVALID_OPERATION;
1814 break;
1815
1816 case GL_UNSIGNED_SHORT:
1817 if (internalFormat != GL_RGB16UI)
1818 return GL_INVALID_OPERATION;
1819 break;
1820
1821 case GL_SHORT:
1822 if (internalFormat != GL_RGB16I)
1823 return GL_INVALID_OPERATION;
1824 break;
1825
1826 case GL_UNSIGNED_INT:
1827 if (internalFormat != GL_RGB32UI)
1828 return GL_INVALID_OPERATION;
1829 break;
1830
1831 case GL_INT:
1832 if (internalFormat != GL_RGB32I)
1833 return GL_INVALID_OPERATION;
1834 break;
1835
1836 default:
1837 return GL_INVALID_OPERATION;
1838 }
1839 break;
1840
1841 case GL_RG:
1842 switch (type) {
1843 case GL_UNSIGNED_BYTE:
1844 if (internalFormat != GL_RG8)
1845 return GL_INVALID_OPERATION;
1846 break;
1847
1848 case GL_BYTE:
1849 if (internalFormat != GL_RG8_SNORM)
1850 return GL_INVALID_OPERATION;
1851 break;
1852
1853 case GL_HALF_FLOAT:
1854 if (internalFormat != GL_RG16F)
1855 return GL_INVALID_OPERATION;
1856 break;
1857
1858 case GL_FLOAT:
1859 switch (internalFormat) {
1860 case GL_RG16F:
1861 case GL_RG32F:
1862 break;
1863 default:
1864 return GL_INVALID_OPERATION;
1865 }
1866 break;
1867
1868 default:
1869 return GL_INVALID_OPERATION;
1870 }
1871 break;
1872
1873 case GL_RG_INTEGER:
1874 switch (type) {
1875 case GL_UNSIGNED_BYTE:
1876 if (internalFormat != GL_RG8UI)
1877 return GL_INVALID_OPERATION;
1878 break;
1879
1880 case GL_BYTE:
1881 if (internalFormat != GL_RG8I)
1882 return GL_INVALID_OPERATION;
1883 break;
1884
1885 case GL_UNSIGNED_SHORT:
1886 if (internalFormat != GL_RG16UI)
1887 return GL_INVALID_OPERATION;
1888 break;
1889
1890 case GL_SHORT:
1891 if (internalFormat != GL_RG16I)
1892 return GL_INVALID_OPERATION;
1893 break;
1894
1895 case GL_UNSIGNED_INT:
1896 if (internalFormat != GL_RG32UI)
1897 return GL_INVALID_OPERATION;
1898 break;
1899
1900 case GL_INT:
1901 if (internalFormat != GL_RG32I)
1902 return GL_INVALID_OPERATION;
1903 break;
1904
1905 default:
1906 return GL_INVALID_OPERATION;
1907 }
1908 break;
1909
1910 case GL_RED:
1911 switch (type) {
1912 case GL_UNSIGNED_BYTE:
1913 if (internalFormat != GL_R8)
1914 return GL_INVALID_OPERATION;
1915 break;
1916
1917 case GL_BYTE:
1918 if (internalFormat != GL_R8_SNORM)
1919 return GL_INVALID_OPERATION;
1920 break;
1921
1922 case GL_HALF_FLOAT:
1923 if (internalFormat != GL_R16F)
1924 return GL_INVALID_OPERATION;
1925 break;
1926
1927 case GL_FLOAT:
1928 switch (internalFormat) {
1929 case GL_R16F:
1930 case GL_R32F:
1931 break;
1932 default:
1933 return GL_INVALID_OPERATION;
1934 }
1935 break;
1936
1937 default:
1938 return GL_INVALID_OPERATION;
1939 }
1940 break;
1941
1942 case GL_RED_INTEGER:
1943 switch (type) {
1944 case GL_UNSIGNED_BYTE:
1945 if (internalFormat != GL_R8UI)
1946 return GL_INVALID_OPERATION;
1947 break;
1948
1949 case GL_BYTE:
1950 if (internalFormat != GL_R8I)
1951 return GL_INVALID_OPERATION;
1952 break;
1953
1954 case GL_UNSIGNED_SHORT:
1955 if (internalFormat != GL_R16UI)
1956 return GL_INVALID_OPERATION;
1957 break;
1958
1959 case GL_SHORT:
1960 if (internalFormat != GL_R16I)
1961 return GL_INVALID_OPERATION;
1962 break;
1963
1964 case GL_UNSIGNED_INT:
1965 if (internalFormat != GL_R32UI)
1966 return GL_INVALID_OPERATION;
1967 break;
1968
1969 case GL_INT:
1970 if (internalFormat != GL_R32I)
1971 return GL_INVALID_OPERATION;
1972 break;
1973
1974 default:
1975 return GL_INVALID_OPERATION;
1976 }
1977 break;
1978
1979 case GL_DEPTH_COMPONENT:
1980 switch (type) {
1981 case GL_UNSIGNED_SHORT:
1982 if (internalFormat != GL_DEPTH_COMPONENT
1983 && internalFormat != GL_DEPTH_COMPONENT16)
1984 return GL_INVALID_OPERATION;
1985 break;
1986
1987 case GL_UNSIGNED_INT:
1988 switch (internalFormat) {
1989 case GL_DEPTH_COMPONENT:
1990 case GL_DEPTH_COMPONENT16:
1991 case GL_DEPTH_COMPONENT24:
1992 break;
1993 default:
1994 return GL_INVALID_OPERATION;
1995 }
1996 break;
1997
1998 case GL_FLOAT:
1999 if (internalFormat != GL_DEPTH_COMPONENT32F)
2000 return GL_INVALID_OPERATION;
2001 break;
2002
2003 default:
2004 return GL_INVALID_OPERATION;
2005 }
2006 break;
2007
2008 case GL_DEPTH_STENCIL:
2009 switch (type) {
2010 case GL_UNSIGNED_INT_24_8:
2011 if (internalFormat != GL_DEPTH_STENCIL
2012 && internalFormat != GL_DEPTH24_STENCIL8)
2013 return GL_INVALID_OPERATION;
2014 break;
2015
2016 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
2017 if (internalFormat != GL_DEPTH32F_STENCIL8)
2018 return GL_INVALID_OPERATION;
2019 break;
2020
2021 default:
2022 return GL_INVALID_OPERATION;
2023 }
2024 break;
2025
2026 case GL_ALPHA:
2027 case GL_LUMINANCE:
2028 case GL_LUMINANCE_ALPHA:
2029 if (type != GL_UNSIGNED_BYTE || format != internalFormat)
2030 return GL_INVALID_OPERATION;
2031 break;
2032 }
2033
2034 return GL_NO_ERROR;
2035 }