2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2008-2009 VMware, Inc.
6 * Copyright (c) 2012 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
29 #include "glformats.h"
31 #include "texcompress.h"
56 #define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
57 #define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
58 #define MAP3(x,y,z) MAP4(x, y, z, ZERO)
59 #define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
75 MAP4(ZERO
, ZERO
, ZERO
, 0),
105 MAP4(0, ZERO
, ZERO
, ONE
),
111 MAP4(ZERO
, 0, ZERO
, ONE
),
117 MAP4(ZERO
, ZERO
, 0, ONE
),
141 MAP4(0, 1, ZERO
, ONE
),
147 * Convert a GL image format enum to an IDX_* value (see above).
150 get_map_idx(GLenum value
)
154 case GL_LUMINANCE_INTEGER_EXT
:
155 return IDX_LUMINANCE
;
157 case GL_ALPHA_INTEGER
:
160 return IDX_INTENSITY
;
161 case GL_LUMINANCE_ALPHA
:
162 case GL_LUMINANCE_ALPHA_INTEGER_EXT
:
163 return IDX_LUMINANCE_ALPHA
;
168 case GL_RGBA_INTEGER
:
181 case GL_BGRA_INTEGER
:
189 _mesa_problem(NULL
, "Unexpected inFormat %s",
190 _mesa_enum_to_string(value
));
196 * When promoting texture formats (see below) we need to compute the
197 * mapping of dest components back to source components.
198 * This function does that.
199 * \param inFormat the incoming format of the texture
200 * \param outFormat the final texture format
201 * \return map[6] a full 6-component map
204 _mesa_compute_component_mapping(GLenum inFormat
, GLenum outFormat
, GLubyte
*map
)
206 const int inFmt
= get_map_idx(inFormat
);
207 const int outFmt
= get_map_idx(outFormat
);
208 const GLubyte
*in2rgba
= mappings
[inFmt
].to_rgba
;
209 const GLubyte
*rgba2out
= mappings
[outFmt
].from_rgba
;
212 for (i
= 0; i
< 4; i
++)
213 map
[i
] = in2rgba
[rgba2out
[i
]];
219 printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
220 inFormat
, _mesa_enum_to_string(inFormat
),
221 outFormat
, _mesa_enum_to_string(outFormat
),
232 * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
235 _mesa_type_is_packed(GLenum type
)
238 case GL_UNSIGNED_BYTE_3_3_2
:
239 case GL_UNSIGNED_BYTE_2_3_3_REV
:
240 case MESA_UNSIGNED_BYTE_4_4
:
241 case GL_UNSIGNED_SHORT_5_6_5
:
242 case GL_UNSIGNED_SHORT_5_6_5_REV
:
243 case GL_UNSIGNED_SHORT_4_4_4_4
:
244 case GL_UNSIGNED_SHORT_4_4_4_4_REV
:
245 case GL_UNSIGNED_SHORT_5_5_5_1
:
246 case GL_UNSIGNED_SHORT_1_5_5_5_REV
:
247 case GL_UNSIGNED_INT_8_8_8_8
:
248 case GL_UNSIGNED_INT_8_8_8_8_REV
:
249 case GL_UNSIGNED_INT_10_10_10_2
:
250 case GL_UNSIGNED_INT_2_10_10_10_REV
:
251 case GL_UNSIGNED_SHORT_8_8_MESA
:
252 case GL_UNSIGNED_SHORT_8_8_REV_MESA
:
253 case GL_UNSIGNED_INT_24_8_EXT
:
254 case GL_UNSIGNED_INT_5_9_9_9_REV
:
255 case GL_UNSIGNED_INT_10F_11F_11F_REV
:
256 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV
:
265 * Get the size of a GL data type.
267 * \param type GL data type.
269 * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1
270 * if an invalid type enum.
273 _mesa_sizeof_type(GLenum type
)
278 case GL_UNSIGNED_BYTE
:
279 return sizeof(GLubyte
);
281 return sizeof(GLbyte
);
282 case GL_UNSIGNED_SHORT
:
283 return sizeof(GLushort
);
285 return sizeof(GLshort
);
286 case GL_UNSIGNED_INT
:
287 return sizeof(GLuint
);
289 return sizeof(GLint
);
291 return sizeof(GLfloat
);
293 return sizeof(GLdouble
);
294 case GL_HALF_FLOAT_ARB
:
295 case GL_HALF_FLOAT_OES
:
296 return sizeof(GLhalfARB
);
298 return sizeof(GLfixed
);
306 * Same as _mesa_sizeof_type() but also accepting the packed pixel
310 _mesa_sizeof_packed_type(GLenum type
)
315 case GL_UNSIGNED_BYTE
:
316 return sizeof(GLubyte
);
318 return sizeof(GLbyte
);
319 case GL_UNSIGNED_SHORT
:
320 return sizeof(GLushort
);
322 return sizeof(GLshort
);
323 case GL_UNSIGNED_INT
:
324 return sizeof(GLuint
);
326 return sizeof(GLint
);
327 case GL_HALF_FLOAT_ARB
:
328 case GL_HALF_FLOAT_OES
:
329 return sizeof(GLhalfARB
);
331 return sizeof(GLfloat
);
332 case GL_UNSIGNED_BYTE_3_3_2
:
333 case GL_UNSIGNED_BYTE_2_3_3_REV
:
334 case MESA_UNSIGNED_BYTE_4_4
:
335 return sizeof(GLubyte
);
336 case GL_UNSIGNED_SHORT_5_6_5
:
337 case GL_UNSIGNED_SHORT_5_6_5_REV
:
338 case GL_UNSIGNED_SHORT_4_4_4_4
:
339 case GL_UNSIGNED_SHORT_4_4_4_4_REV
:
340 case GL_UNSIGNED_SHORT_5_5_5_1
:
341 case GL_UNSIGNED_SHORT_1_5_5_5_REV
:
342 case GL_UNSIGNED_SHORT_8_8_MESA
:
343 case GL_UNSIGNED_SHORT_8_8_REV_MESA
:
344 return sizeof(GLushort
);
345 case GL_UNSIGNED_INT_8_8_8_8
:
346 case GL_UNSIGNED_INT_8_8_8_8_REV
:
347 case GL_UNSIGNED_INT_10_10_10_2
:
348 case GL_UNSIGNED_INT_2_10_10_10_REV
:
349 case GL_UNSIGNED_INT_24_8_EXT
:
350 case GL_UNSIGNED_INT_5_9_9_9_REV
:
351 case GL_UNSIGNED_INT_10F_11F_11F_REV
:
352 return sizeof(GLuint
);
353 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV
:
362 * Get the number of components in a pixel format.
364 * \param format pixel format.
366 * \return the number of components in the given format, or -1 if a bad format.
369 _mesa_components_in_format(GLenum format
)
373 case GL_STENCIL_INDEX
:
374 case GL_DEPTH_COMPONENT
:
376 case GL_RED_INTEGER_EXT
:
378 case GL_GREEN_INTEGER_EXT
:
380 case GL_BLUE_INTEGER_EXT
:
382 case GL_ALPHA_INTEGER_EXT
:
384 case GL_LUMINANCE_INTEGER_EXT
:
388 case GL_LUMINANCE_ALPHA
:
389 case GL_LUMINANCE_ALPHA_INTEGER_EXT
:
392 case GL_DEPTH_STENCIL_EXT
:
398 case GL_RGB_INTEGER_EXT
:
399 case GL_BGR_INTEGER_EXT
:
405 case GL_RGBA_INTEGER_EXT
:
406 case GL_BGRA_INTEGER_EXT
:
416 * Get the bytes per pixel of pixel format type pair.
418 * \param format pixel format.
419 * \param type pixel type.
421 * \return bytes per pixel, or -1 if a bad format or type was given.
424 _mesa_bytes_per_pixel(GLenum format
, GLenum type
)
426 GLint comps
= _mesa_components_in_format(format
);
432 return 0; /* special case */
434 case GL_UNSIGNED_BYTE
:
435 return comps
* sizeof(GLubyte
);
437 case GL_UNSIGNED_SHORT
:
438 return comps
* sizeof(GLshort
);
440 case GL_UNSIGNED_INT
:
441 return comps
* sizeof(GLint
);
443 return comps
* sizeof(GLfloat
);
444 case GL_HALF_FLOAT_ARB
:
445 case GL_HALF_FLOAT_OES
:
446 return comps
* sizeof(GLhalfARB
);
447 case GL_UNSIGNED_BYTE_3_3_2
:
448 case GL_UNSIGNED_BYTE_2_3_3_REV
:
449 if (format
== GL_RGB
|| format
== GL_BGR
||
450 format
== GL_RGB_INTEGER_EXT
|| format
== GL_BGR_INTEGER_EXT
)
451 return sizeof(GLubyte
);
453 return -1; /* error */
454 case GL_UNSIGNED_SHORT_5_6_5
:
455 case GL_UNSIGNED_SHORT_5_6_5_REV
:
456 if (format
== GL_RGB
|| format
== GL_BGR
||
457 format
== GL_RGB_INTEGER_EXT
|| format
== GL_BGR_INTEGER_EXT
)
458 return sizeof(GLushort
);
460 return -1; /* error */
461 case GL_UNSIGNED_SHORT_4_4_4_4
:
462 case GL_UNSIGNED_SHORT_4_4_4_4_REV
:
463 if (format
== GL_RGBA
|| format
== GL_BGRA
|| format
== GL_ABGR_EXT
||
464 format
== GL_RGBA_INTEGER_EXT
|| format
== GL_BGRA_INTEGER_EXT
)
465 return sizeof(GLushort
);
468 case GL_UNSIGNED_SHORT_5_5_5_1
:
469 case GL_UNSIGNED_SHORT_1_5_5_5_REV
:
470 if (format
== GL_RGBA
|| format
== GL_BGRA
||
471 format
== GL_RGBA_INTEGER_EXT
|| format
== GL_BGRA_INTEGER_EXT
)
472 return sizeof(GLushort
);
475 case GL_UNSIGNED_INT_8_8_8_8
:
476 case GL_UNSIGNED_INT_8_8_8_8_REV
:
477 if (format
== GL_RGBA
|| format
== GL_BGRA
|| format
== GL_ABGR_EXT
||
478 format
== GL_RGBA_INTEGER_EXT
|| format
== GL_BGRA_INTEGER_EXT
||
480 return sizeof(GLuint
);
483 case GL_UNSIGNED_INT_10_10_10_2
:
484 case GL_UNSIGNED_INT_2_10_10_10_REV
:
485 if (format
== GL_RGBA
|| format
== GL_BGRA
||
486 format
== GL_RGBA_INTEGER_EXT
|| format
== GL_BGRA_INTEGER_EXT
||
488 return sizeof(GLuint
);
491 case GL_UNSIGNED_SHORT_8_8_MESA
:
492 case GL_UNSIGNED_SHORT_8_8_REV_MESA
:
493 if (format
== GL_YCBCR_MESA
)
494 return sizeof(GLushort
);
497 case GL_UNSIGNED_INT_24_8_EXT
:
498 if (format
== GL_DEPTH_COMPONENT
||
499 format
== GL_DEPTH_STENCIL_EXT
)
500 return sizeof(GLuint
);
503 case GL_UNSIGNED_INT_5_9_9_9_REV
:
504 if (format
== GL_RGB
)
505 return sizeof(GLuint
);
508 case GL_UNSIGNED_INT_10F_11F_11F_REV
:
509 if (format
== GL_RGB
)
510 return sizeof(GLuint
);
513 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV
:
514 if (format
== GL_DEPTH_STENCIL
)
525 * Get the number of bytes for a vertex attrib with the given number of
526 * components and type.
528 * \param comps number of components.
529 * \param type data type.
531 * \return bytes per attribute, or -1 if a bad comps/type combination was given.
534 _mesa_bytes_per_vertex_attrib(GLint comps
, GLenum type
)
538 case GL_UNSIGNED_BYTE
:
539 return comps
* sizeof(GLubyte
);
541 case GL_UNSIGNED_SHORT
:
542 return comps
* sizeof(GLshort
);
544 case GL_UNSIGNED_INT
:
545 return comps
* sizeof(GLint
);
547 return comps
* sizeof(GLfloat
);
548 case GL_HALF_FLOAT_ARB
:
549 case GL_HALF_FLOAT_OES
:
550 return comps
* sizeof(GLhalfARB
);
552 return comps
* sizeof(GLdouble
);
554 return comps
* sizeof(GLfixed
);
555 case GL_INT_2_10_10_10_REV
:
556 case GL_UNSIGNED_INT_2_10_10_10_REV
:
558 return sizeof(GLuint
);
561 case GL_UNSIGNED_INT_10F_11F_11F_REV
:
563 return sizeof(GLuint
);
566 case GL_UNSIGNED_INT64_ARB
:
574 * Test if the given format is unsized.
577 _mesa_is_enum_format_unsized(GLenum format
)
592 case GL_LUMINANCE_ALPHA
:
597 case GL_SLUMINANCE_ALPHA
:
604 case GL_INTENSITY_SNORM
:
605 case GL_LUMINANCE_SNORM
:
606 case GL_LUMINANCE_ALPHA_SNORM
:
609 case GL_GREEN_INTEGER
:
610 case GL_BLUE_INTEGER
:
611 case GL_ALPHA_INTEGER
:
613 case GL_RGBA_INTEGER
:
615 case GL_BGRA_INTEGER
:
617 case GL_LUMINANCE_INTEGER_EXT
:
618 case GL_LUMINANCE_ALPHA_INTEGER_EXT
:
620 case GL_DEPTH_COMPONENT
:
621 case GL_DEPTH_STENCIL
:
622 case GL_STENCIL_INDEX
:
630 * Test if the given format is a UNORM (unsigned-normalized) format.
633 _mesa_is_enum_format_unorm(GLenum format
)
652 case GL_LUMINANCE_ALPHA
:
653 case GL_SLUMINANCE_ALPHA
:
654 case GL_LUMINANCE4_ALPHA4
:
655 case GL_LUMINANCE6_ALPHA2
:
656 case GL_LUMINANCE8_ALPHA8
:
657 case GL_LUMINANCE12_ALPHA4
:
658 case GL_LUMINANCE12_ALPHA12
:
659 case GL_LUMINANCE16_ALPHA16
:
701 * Test if the given format is a SNORM (signed-normalized) format.
704 _mesa_is_enum_format_snorm(GLenum format
)
707 /* signed, normalized texture formats */
719 case GL_RGBA16_SNORM
:
721 case GL_ALPHA8_SNORM
:
722 case GL_ALPHA16_SNORM
:
723 case GL_LUMINANCE_SNORM
:
724 case GL_LUMINANCE8_SNORM
:
725 case GL_LUMINANCE16_SNORM
:
726 case GL_LUMINANCE_ALPHA_SNORM
:
727 case GL_LUMINANCE8_ALPHA8_SNORM
:
728 case GL_LUMINANCE16_ALPHA16_SNORM
:
729 case GL_INTENSITY_SNORM
:
730 case GL_INTENSITY8_SNORM
:
731 case GL_INTENSITY16_SNORM
:
739 * Test if the given format is an integer (non-normalized) format.
742 _mesa_is_enum_format_unsigned_int(GLenum format
)
745 /* specific integer formats */
746 case GL_RGBA32UI_EXT
:
750 case GL_ALPHA32UI_EXT
:
751 case GL_INTENSITY32UI_EXT
:
752 case GL_LUMINANCE32UI_EXT
:
753 case GL_LUMINANCE_ALPHA32UI_EXT
:
754 case GL_RGBA16UI_EXT
:
758 case GL_ALPHA16UI_EXT
:
759 case GL_INTENSITY16UI_EXT
:
760 case GL_LUMINANCE16UI_EXT
:
761 case GL_LUMINANCE_ALPHA16UI_EXT
:
766 case GL_ALPHA8UI_EXT
:
767 case GL_INTENSITY8UI_EXT
:
768 case GL_LUMINANCE8UI_EXT
:
769 case GL_LUMINANCE_ALPHA8UI_EXT
:
779 * Test if the given format is an integer (non-normalized) format.
782 _mesa_is_enum_format_signed_int(GLenum format
)
785 /* generic integer formats */
786 case GL_RED_INTEGER_EXT
:
787 case GL_GREEN_INTEGER_EXT
:
788 case GL_BLUE_INTEGER_EXT
:
789 case GL_ALPHA_INTEGER_EXT
:
790 case GL_RGB_INTEGER_EXT
:
791 case GL_RGBA_INTEGER_EXT
:
792 case GL_BGR_INTEGER_EXT
:
793 case GL_BGRA_INTEGER_EXT
:
794 case GL_LUMINANCE_INTEGER_EXT
:
795 case GL_LUMINANCE_ALPHA_INTEGER_EXT
:
797 /* specific integer formats */
802 case GL_ALPHA32I_EXT
:
803 case GL_INTENSITY32I_EXT
:
804 case GL_LUMINANCE32I_EXT
:
805 case GL_LUMINANCE_ALPHA32I_EXT
:
810 case GL_ALPHA16I_EXT
:
811 case GL_INTENSITY16I_EXT
:
812 case GL_LUMINANCE16I_EXT
:
813 case GL_LUMINANCE_ALPHA16I_EXT
:
819 case GL_INTENSITY8I_EXT
:
820 case GL_LUMINANCE8I_EXT
:
821 case GL_LUMINANCE_ALPHA8I_EXT
:
829 * Test if the given format is an ASTC 2D format.
832 is_astc_2d_format(GLenum internalFormat
)
834 switch (internalFormat
) {
835 case GL_COMPRESSED_RGBA_ASTC_4x4_KHR
:
836 case GL_COMPRESSED_RGBA_ASTC_5x4_KHR
:
837 case GL_COMPRESSED_RGBA_ASTC_5x5_KHR
:
838 case GL_COMPRESSED_RGBA_ASTC_6x5_KHR
:
839 case GL_COMPRESSED_RGBA_ASTC_6x6_KHR
:
840 case GL_COMPRESSED_RGBA_ASTC_8x5_KHR
:
841 case GL_COMPRESSED_RGBA_ASTC_8x6_KHR
:
842 case GL_COMPRESSED_RGBA_ASTC_8x8_KHR
:
843 case GL_COMPRESSED_RGBA_ASTC_10x5_KHR
:
844 case GL_COMPRESSED_RGBA_ASTC_10x6_KHR
:
845 case GL_COMPRESSED_RGBA_ASTC_10x8_KHR
:
846 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR
:
847 case GL_COMPRESSED_RGBA_ASTC_12x10_KHR
:
848 case GL_COMPRESSED_RGBA_ASTC_12x12_KHR
:
849 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
:
850 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
:
851 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
:
852 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
:
853 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
:
854 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
:
855 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
:
856 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
:
857 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
:
858 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
:
859 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
:
860 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
:
861 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
:
862 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
:
870 * Test if the given format is an ASTC 3D format.
873 is_astc_3d_format(GLenum internalFormat
)
875 switch (internalFormat
) {
876 case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES
:
877 case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES
:
878 case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES
:
879 case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES
:
880 case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES
:
881 case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES
:
882 case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES
:
883 case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES
:
884 case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES
:
885 case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES
:
886 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES
:
887 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES
:
888 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES
:
889 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES
:
890 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES
:
891 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES
:
892 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES
:
893 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES
:
894 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES
:
895 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES
:
903 * Test if the given format is an ASTC format.
906 _mesa_is_astc_format(GLenum internalFormat
)
908 return is_astc_2d_format(internalFormat
) ||
909 is_astc_3d_format(internalFormat
);
913 * Test if the given format is an ETC2 format.
916 _mesa_is_etc2_format(GLenum internalFormat
)
918 switch (internalFormat
) {
919 case GL_COMPRESSED_RGB8_ETC2
:
920 case GL_COMPRESSED_SRGB8_ETC2
:
921 case GL_COMPRESSED_RGBA8_ETC2_EAC
:
922 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
:
923 case GL_COMPRESSED_R11_EAC
:
924 case GL_COMPRESSED_RG11_EAC
:
925 case GL_COMPRESSED_SIGNED_R11_EAC
:
926 case GL_COMPRESSED_SIGNED_RG11_EAC
:
927 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
928 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
936 * Test if the given format is an integer (non-normalized) format.
939 _mesa_is_enum_format_integer(GLenum format
)
941 return _mesa_is_enum_format_unsigned_int(format
) ||
942 _mesa_is_enum_format_signed_int(format
);
947 _mesa_is_type_unsigned(GLenum type
)
950 case GL_UNSIGNED_INT
:
951 case GL_UNSIGNED_INT_8_8_8_8
:
952 case GL_UNSIGNED_INT_8_8_8_8_REV
:
953 case GL_UNSIGNED_INT_10_10_10_2
:
954 case GL_UNSIGNED_INT_2_10_10_10_REV
:
956 case GL_UNSIGNED_SHORT
:
957 case GL_UNSIGNED_SHORT_4_4_4_4
:
958 case GL_UNSIGNED_SHORT_5_5_5_1
:
959 case GL_UNSIGNED_SHORT_5_6_5
:
960 case GL_UNSIGNED_SHORT_5_6_5_REV
:
961 case GL_UNSIGNED_SHORT_4_4_4_4_REV
:
962 case GL_UNSIGNED_SHORT_1_5_5_5_REV
:
963 case GL_UNSIGNED_SHORT_8_8_MESA
:
964 case GL_UNSIGNED_SHORT_8_8_REV_MESA
:
966 case GL_UNSIGNED_BYTE
:
967 case GL_UNSIGNED_BYTE_3_3_2
:
968 case GL_UNSIGNED_BYTE_2_3_3_REV
:
978 * Test if the given image format is a color/RGBA format (i.e., not color
979 * index, depth, stencil, etc).
980 * \param format the image format value (may by an internal texture format)
981 * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
984 _mesa_is_color_format(GLenum format
)
1000 case GL_LUMINANCE16
:
1002 case GL_LUMINANCE_ALPHA
:
1003 case GL_LUMINANCE4_ALPHA4
:
1004 case GL_LUMINANCE6_ALPHA2
:
1005 case GL_LUMINANCE8_ALPHA8
:
1006 case GL_LUMINANCE12_ALPHA4
:
1007 case GL_LUMINANCE12_ALPHA12
:
1008 case GL_LUMINANCE16_ALPHA16
:
1012 case GL_INTENSITY12
:
1013 case GL_INTENSITY16
:
1041 /* float texture formats */
1042 case GL_ALPHA16F_ARB
:
1043 case GL_ALPHA32F_ARB
:
1044 case GL_LUMINANCE16F_ARB
:
1045 case GL_LUMINANCE32F_ARB
:
1046 case GL_LUMINANCE_ALPHA16F_ARB
:
1047 case GL_LUMINANCE_ALPHA32F_ARB
:
1048 case GL_INTENSITY16F_ARB
:
1049 case GL_INTENSITY32F_ARB
:
1056 case GL_RGBA16F_ARB
:
1057 case GL_RGBA32F_ARB
:
1058 /* compressed formats */
1059 case GL_COMPRESSED_ALPHA
:
1060 case GL_COMPRESSED_LUMINANCE
:
1061 case GL_COMPRESSED_LUMINANCE_ALPHA
:
1062 case GL_COMPRESSED_INTENSITY
:
1063 case GL_COMPRESSED_RED
:
1064 case GL_COMPRESSED_RG
:
1065 case GL_COMPRESSED_RGB
:
1066 case GL_COMPRESSED_RGBA
:
1071 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
1072 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
1073 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
1074 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
1075 case GL_COMPRESSED_RGB_FXT1_3DFX
:
1076 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
1079 case GL_SRGB_ALPHA_EXT
:
1080 case GL_SRGB8_ALPHA8_EXT
:
1081 case GL_SLUMINANCE_ALPHA_EXT
:
1082 case GL_SLUMINANCE8_ALPHA8_EXT
:
1083 case GL_SLUMINANCE_EXT
:
1084 case GL_SLUMINANCE8_EXT
:
1085 case GL_COMPRESSED_SRGB_EXT
:
1086 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
1087 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
1088 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
1089 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
1090 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
1091 case GL_COMPRESSED_SLUMINANCE_EXT
:
1092 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
1093 case GL_COMPRESSED_RED_RGTC1
:
1094 case GL_COMPRESSED_SIGNED_RED_RGTC1
:
1095 case GL_COMPRESSED_RG_RGTC2
:
1096 case GL_COMPRESSED_SIGNED_RG_RGTC2
:
1097 case GL_COMPRESSED_LUMINANCE_LATC1_EXT
:
1098 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
:
1099 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
:
1100 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
:
1101 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
:
1102 case GL_ETC1_RGB8_OES
:
1103 case GL_COMPRESSED_RGB8_ETC2
:
1104 case GL_COMPRESSED_SRGB8_ETC2
:
1105 case GL_COMPRESSED_RGBA8_ETC2_EAC
:
1106 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
:
1107 case GL_COMPRESSED_R11_EAC
:
1108 case GL_COMPRESSED_RG11_EAC
:
1109 case GL_COMPRESSED_SIGNED_R11_EAC
:
1110 case GL_COMPRESSED_SIGNED_RG11_EAC
:
1111 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
1112 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
1113 case GL_COMPRESSED_RGBA_BPTC_UNORM
:
1114 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
:
1115 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
:
1116 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
:
1117 case GL_COMPRESSED_RGBA_ASTC_4x4_KHR
:
1118 case GL_COMPRESSED_RGBA_ASTC_5x4_KHR
:
1119 case GL_COMPRESSED_RGBA_ASTC_5x5_KHR
:
1120 case GL_COMPRESSED_RGBA_ASTC_6x5_KHR
:
1121 case GL_COMPRESSED_RGBA_ASTC_6x6_KHR
:
1122 case GL_COMPRESSED_RGBA_ASTC_8x5_KHR
:
1123 case GL_COMPRESSED_RGBA_ASTC_8x6_KHR
:
1124 case GL_COMPRESSED_RGBA_ASTC_8x8_KHR
:
1125 case GL_COMPRESSED_RGBA_ASTC_10x5_KHR
:
1126 case GL_COMPRESSED_RGBA_ASTC_10x6_KHR
:
1127 case GL_COMPRESSED_RGBA_ASTC_10x8_KHR
:
1128 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR
:
1129 case GL_COMPRESSED_RGBA_ASTC_12x10_KHR
:
1130 case GL_COMPRESSED_RGBA_ASTC_12x12_KHR
:
1131 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
:
1132 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
:
1133 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
:
1134 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
:
1135 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
:
1136 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
:
1137 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
:
1138 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
:
1139 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
:
1140 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
:
1141 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
:
1142 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
:
1143 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
:
1144 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
:
1145 /* generic integer formats */
1146 case GL_RED_INTEGER_EXT
:
1147 case GL_GREEN_INTEGER_EXT
:
1148 case GL_BLUE_INTEGER_EXT
:
1149 case GL_ALPHA_INTEGER_EXT
:
1150 case GL_RGB_INTEGER_EXT
:
1151 case GL_RGBA_INTEGER_EXT
:
1152 case GL_BGR_INTEGER_EXT
:
1153 case GL_BGRA_INTEGER_EXT
:
1155 case GL_LUMINANCE_INTEGER_EXT
:
1156 case GL_LUMINANCE_ALPHA_INTEGER_EXT
:
1157 /* sized integer formats */
1158 case GL_RGBA32UI_EXT
:
1159 case GL_RGB32UI_EXT
:
1162 case GL_ALPHA32UI_EXT
:
1163 case GL_INTENSITY32UI_EXT
:
1164 case GL_LUMINANCE32UI_EXT
:
1165 case GL_LUMINANCE_ALPHA32UI_EXT
:
1166 case GL_RGBA16UI_EXT
:
1167 case GL_RGB16UI_EXT
:
1170 case GL_ALPHA16UI_EXT
:
1171 case GL_INTENSITY16UI_EXT
:
1172 case GL_LUMINANCE16UI_EXT
:
1173 case GL_LUMINANCE_ALPHA16UI_EXT
:
1174 case GL_RGBA8UI_EXT
:
1178 case GL_ALPHA8UI_EXT
:
1179 case GL_INTENSITY8UI_EXT
:
1180 case GL_LUMINANCE8UI_EXT
:
1181 case GL_LUMINANCE_ALPHA8UI_EXT
:
1182 case GL_RGBA32I_EXT
:
1186 case GL_ALPHA32I_EXT
:
1187 case GL_INTENSITY32I_EXT
:
1188 case GL_LUMINANCE32I_EXT
:
1189 case GL_LUMINANCE_ALPHA32I_EXT
:
1190 case GL_RGBA16I_EXT
:
1194 case GL_ALPHA16I_EXT
:
1195 case GL_INTENSITY16I_EXT
:
1196 case GL_LUMINANCE16I_EXT
:
1197 case GL_LUMINANCE_ALPHA16I_EXT
:
1202 case GL_ALPHA8I_EXT
:
1203 case GL_INTENSITY8I_EXT
:
1204 case GL_LUMINANCE8I_EXT
:
1205 case GL_LUMINANCE_ALPHA8I_EXT
:
1206 /* signed, normalized texture formats */
1215 case GL_RGB16_SNORM
:
1217 case GL_RGBA8_SNORM
:
1218 case GL_RGBA16_SNORM
:
1219 case GL_ALPHA_SNORM
:
1220 case GL_ALPHA8_SNORM
:
1221 case GL_ALPHA16_SNORM
:
1222 case GL_LUMINANCE_SNORM
:
1223 case GL_LUMINANCE8_SNORM
:
1224 case GL_LUMINANCE16_SNORM
:
1225 case GL_LUMINANCE_ALPHA_SNORM
:
1226 case GL_LUMINANCE8_ALPHA8_SNORM
:
1227 case GL_LUMINANCE16_ALPHA16_SNORM
:
1228 case GL_INTENSITY_SNORM
:
1229 case GL_INTENSITY8_SNORM
:
1230 case GL_INTENSITY16_SNORM
:
1232 case GL_R11F_G11F_B10F
:
1235 case GL_YCBCR_MESA
: /* not considered to be RGB */
1244 * Test if the given image format is a depth component format.
1247 _mesa_is_depth_format(GLenum format
)
1250 case GL_DEPTH_COMPONENT
:
1251 case GL_DEPTH_COMPONENT16
:
1252 case GL_DEPTH_COMPONENT24
:
1253 case GL_DEPTH_COMPONENT32
:
1254 case GL_DEPTH_COMPONENT32F
:
1263 * Test if the given image format is a stencil format.
1266 _mesa_is_stencil_format(GLenum format
)
1269 case GL_STENCIL_INDEX
:
1278 * Test if the given image format is a YCbCr format.
1281 _mesa_is_ycbcr_format(GLenum format
)
1293 * Test if the given image format is a depth+stencil format.
1296 _mesa_is_depthstencil_format(GLenum format
)
1299 case GL_DEPTH24_STENCIL8_EXT
:
1300 case GL_DEPTH_STENCIL_EXT
:
1301 case GL_DEPTH32F_STENCIL8
:
1310 * Test if the given image format is a depth or stencil format.
1313 _mesa_is_depth_or_stencil_format(GLenum format
)
1316 case GL_DEPTH_COMPONENT
:
1317 case GL_DEPTH_COMPONENT16
:
1318 case GL_DEPTH_COMPONENT24
:
1319 case GL_DEPTH_COMPONENT32
:
1320 case GL_STENCIL_INDEX
:
1321 case GL_STENCIL_INDEX1_EXT
:
1322 case GL_STENCIL_INDEX4_EXT
:
1323 case GL_STENCIL_INDEX8_EXT
:
1324 case GL_STENCIL_INDEX16_EXT
:
1325 case GL_DEPTH_STENCIL_EXT
:
1326 case GL_DEPTH24_STENCIL8_EXT
:
1327 case GL_DEPTH_COMPONENT32F
:
1328 case GL_DEPTH32F_STENCIL8
:
1337 * Test if an image format is a supported compressed format.
1338 * \param format the internal format token provided by the user.
1339 * \return GL_TRUE if compressed, GL_FALSE if uncompressed
1342 _mesa_is_compressed_format(const struct gl_context
*ctx
, GLenum format
)
1344 mesa_format m_format
= _mesa_glenum_to_compressed_format(format
);
1346 /* Some formats in this switch have an equivalent mesa_format_layout
1347 * to the compressed formats in the layout switch below and thus
1348 * must be handled first.
1355 return _mesa_is_desktop_gl(ctx
) &&
1356 ctx
->Extensions
.ANGLE_texture_compression_dxt
;
1357 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
:
1358 return ctx
->API
== API_OPENGL_COMPAT
1359 && ctx
->Extensions
.ATI_texture_compression_3dc
;
1360 case GL_PALETTE4_RGB8_OES
:
1361 case GL_PALETTE4_RGBA8_OES
:
1362 case GL_PALETTE4_R5_G6_B5_OES
:
1363 case GL_PALETTE4_RGBA4_OES
:
1364 case GL_PALETTE4_RGB5_A1_OES
:
1365 case GL_PALETTE8_RGB8_OES
:
1366 case GL_PALETTE8_RGBA8_OES
:
1367 case GL_PALETTE8_R5_G6_B5_OES
:
1368 case GL_PALETTE8_RGBA4_OES
:
1369 case GL_PALETTE8_RGB5_A1_OES
:
1370 return ctx
->API
== API_OPENGLES
;
1373 switch (_mesa_get_format_layout(m_format
)) {
1374 case MESA_FORMAT_LAYOUT_S3TC
:
1375 if (_mesa_get_format_color_encoding(m_format
) == GL_LINEAR
) {
1376 /* Assume that the ANGLE flag will always be set if the
1379 return ctx
->Extensions
.ANGLE_texture_compression_dxt
;
1381 return _mesa_is_desktop_gl(ctx
)
1382 && ctx
->Extensions
.EXT_texture_sRGB
1383 && ctx
->Extensions
.EXT_texture_compression_s3tc
;
1385 case MESA_FORMAT_LAYOUT_FXT1
:
1386 return _mesa_is_desktop_gl(ctx
)
1387 && ctx
->Extensions
.TDFX_texture_compression_FXT1
;
1388 case MESA_FORMAT_LAYOUT_RGTC
:
1389 return _mesa_is_desktop_gl(ctx
)
1390 && ctx
->Extensions
.ARB_texture_compression_rgtc
;
1391 case MESA_FORMAT_LAYOUT_LATC
:
1392 return ctx
->API
== API_OPENGL_COMPAT
1393 && ctx
->Extensions
.EXT_texture_compression_latc
;
1394 case MESA_FORMAT_LAYOUT_ETC1
:
1395 return _mesa_is_gles(ctx
)
1396 && ctx
->Extensions
.OES_compressed_ETC1_RGB8_texture
;
1397 case MESA_FORMAT_LAYOUT_ETC2
:
1398 return _mesa_is_gles3(ctx
) || ctx
->Extensions
.ARB_ES3_compatibility
;
1399 case MESA_FORMAT_LAYOUT_BPTC
:
1400 return _mesa_is_desktop_gl(ctx
) &&
1401 ctx
->Extensions
.ARB_texture_compression_bptc
;
1402 case MESA_FORMAT_LAYOUT_ASTC
:
1403 return ctx
->Extensions
.KHR_texture_compression_astc_ldr
;
1410 * Test if the given format represents an sRGB format.
1411 * \param format the GL format (can be an internal format)
1412 * \return GL_TRUE if format is sRGB, GL_FALSE otherwise
1415 _mesa_is_srgb_format(GLenum format
)
1421 case GL_SRGB8_ALPHA8
:
1422 case GL_COMPRESSED_SRGB
:
1423 case GL_COMPRESSED_SRGB_ALPHA
:
1424 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
1425 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
1426 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
1427 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
1428 case GL_COMPRESSED_SRGB8_ETC2
:
1429 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
:
1430 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
1431 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
:
1432 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
:
1433 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
:
1434 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
:
1435 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
:
1436 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
:
1437 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
:
1438 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
:
1439 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
:
1440 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
:
1441 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
:
1442 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
:
1443 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
:
1444 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
:
1445 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
:
1455 * Convert various unpack formats to the corresponding base format.
1458 _mesa_unpack_format_to_base_format(GLenum format
)
1461 case GL_RED_INTEGER
:
1463 case GL_GREEN_INTEGER
:
1465 case GL_BLUE_INTEGER
:
1467 case GL_ALPHA_INTEGER
:
1471 case GL_RGB_INTEGER
:
1473 case GL_RGBA_INTEGER
:
1475 case GL_BGR_INTEGER
:
1477 case GL_BGRA_INTEGER
:
1479 case GL_LUMINANCE_INTEGER_EXT
:
1480 return GL_LUMINANCE
;
1481 case GL_LUMINANCE_ALPHA_INTEGER_EXT
:
1482 return GL_LUMINANCE_ALPHA
;
1493 case GL_LUMINANCE_ALPHA
:
1500 * Convert various base formats to the corresponding integer format.
1503 _mesa_base_format_to_integer_format(GLenum format
)
1507 return GL_RED_INTEGER
;
1509 return GL_GREEN_INTEGER
;
1511 return GL_BLUE_INTEGER
;
1513 return GL_RG_INTEGER
;
1515 return GL_RGB_INTEGER
;
1517 return GL_RGBA_INTEGER
;
1519 return GL_BGR_INTEGER
;
1521 return GL_BGRA_INTEGER
;
1523 return GL_ALPHA_INTEGER
;
1525 return GL_LUMINANCE_INTEGER_EXT
;
1526 case GL_LUMINANCE_ALPHA
:
1527 return GL_LUMINANCE_ALPHA_INTEGER_EXT
;
1535 * Does the given base texture/renderbuffer format have the channel
1539 _mesa_base_format_has_channel(GLenum base_format
, GLenum pname
)
1542 case GL_TEXTURE_RED_SIZE
:
1543 case GL_TEXTURE_RED_TYPE
:
1544 case GL_RENDERBUFFER_RED_SIZE_EXT
:
1545 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
:
1546 case GL_INTERNALFORMAT_RED_SIZE
:
1547 case GL_INTERNALFORMAT_RED_TYPE
:
1548 if (base_format
== GL_RED
||
1549 base_format
== GL_RG
||
1550 base_format
== GL_RGB
||
1551 base_format
== GL_RGBA
) {
1555 case GL_TEXTURE_GREEN_SIZE
:
1556 case GL_TEXTURE_GREEN_TYPE
:
1557 case GL_RENDERBUFFER_GREEN_SIZE_EXT
:
1558 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
:
1559 case GL_INTERNALFORMAT_GREEN_SIZE
:
1560 case GL_INTERNALFORMAT_GREEN_TYPE
:
1561 if (base_format
== GL_RG
||
1562 base_format
== GL_RGB
||
1563 base_format
== GL_RGBA
) {
1567 case GL_TEXTURE_BLUE_SIZE
:
1568 case GL_TEXTURE_BLUE_TYPE
:
1569 case GL_RENDERBUFFER_BLUE_SIZE_EXT
:
1570 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
:
1571 case GL_INTERNALFORMAT_BLUE_SIZE
:
1572 case GL_INTERNALFORMAT_BLUE_TYPE
:
1573 if (base_format
== GL_RGB
||
1574 base_format
== GL_RGBA
) {
1578 case GL_TEXTURE_ALPHA_SIZE
:
1579 case GL_TEXTURE_ALPHA_TYPE
:
1580 case GL_RENDERBUFFER_ALPHA_SIZE_EXT
:
1581 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
:
1582 case GL_INTERNALFORMAT_ALPHA_SIZE
:
1583 case GL_INTERNALFORMAT_ALPHA_TYPE
:
1584 if (base_format
== GL_RGBA
||
1585 base_format
== GL_ALPHA
||
1586 base_format
== GL_LUMINANCE_ALPHA
) {
1590 case GL_TEXTURE_LUMINANCE_SIZE
:
1591 case GL_TEXTURE_LUMINANCE_TYPE
:
1592 if (base_format
== GL_LUMINANCE
||
1593 base_format
== GL_LUMINANCE_ALPHA
) {
1597 case GL_TEXTURE_INTENSITY_SIZE
:
1598 case GL_TEXTURE_INTENSITY_TYPE
:
1599 if (base_format
== GL_INTENSITY
) {
1603 case GL_TEXTURE_DEPTH_SIZE
:
1604 case GL_TEXTURE_DEPTH_TYPE
:
1605 case GL_RENDERBUFFER_DEPTH_SIZE_EXT
:
1606 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
:
1607 case GL_INTERNALFORMAT_DEPTH_SIZE
:
1608 case GL_INTERNALFORMAT_DEPTH_TYPE
:
1609 if (base_format
== GL_DEPTH_STENCIL
||
1610 base_format
== GL_DEPTH_COMPONENT
) {
1614 case GL_RENDERBUFFER_STENCIL_SIZE_EXT
:
1615 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
:
1616 case GL_INTERNALFORMAT_STENCIL_SIZE
:
1617 case GL_INTERNALFORMAT_STENCIL_TYPE
:
1618 if (base_format
== GL_DEPTH_STENCIL
||
1619 base_format
== GL_STENCIL_INDEX
) {
1624 _mesa_warning(NULL
, "%s: Unexpected channel token 0x%x\n",
1634 * Returns the number of channels/components for a base format.
1637 _mesa_base_format_component_count(GLenum base_format
)
1639 switch (base_format
) {
1644 case GL_DEPTH_COMPONENT
:
1647 case GL_LUMINANCE_ALPHA
:
1648 case GL_DEPTH_STENCIL
:
1661 * If format is a generic compressed format, return the corresponding
1662 * non-compressed format. For other formats, return the format as-is.
1665 _mesa_generic_compressed_format_to_uncompressed_format(GLenum format
)
1668 case GL_COMPRESSED_RED
:
1670 case GL_COMPRESSED_RG
:
1672 case GL_COMPRESSED_RGB
:
1674 case GL_COMPRESSED_RGBA
:
1676 case GL_COMPRESSED_ALPHA
:
1678 case GL_COMPRESSED_LUMINANCE
:
1679 return GL_LUMINANCE
;
1680 case GL_COMPRESSED_LUMINANCE_ALPHA
:
1681 return GL_LUMINANCE_ALPHA
;
1682 case GL_COMPRESSED_INTENSITY
:
1683 return GL_INTENSITY
;
1685 case GL_COMPRESSED_SRGB
:
1687 case GL_COMPRESSED_SRGB_ALPHA
:
1688 return GL_SRGB_ALPHA
;
1689 case GL_COMPRESSED_SLUMINANCE
:
1690 return GL_SLUMINANCE
;
1691 case GL_COMPRESSED_SLUMINANCE_ALPHA
:
1692 return GL_SLUMINANCE_ALPHA
;
1700 * Return the equivalent non-generic internal format.
1701 * This is useful for comparing whether two internal formats are equivalent.
1704 _mesa_get_nongeneric_internalformat(GLenum format
)
1707 /* GL 1.1 formats. */
1715 case GL_LUMINANCE_ALPHA
:
1716 return GL_LUMINANCE8_ALPHA8
;
1719 return GL_LUMINANCE8
;
1723 return GL_INTENSITY8
;
1725 /* GL_ARB_texture_rg */
1731 /* GL_EXT_texture_sRGB */
1735 return GL_SRGB8_ALPHA8
;
1737 return GL_SLUMINANCE8
;
1738 case GL_SLUMINANCE_ALPHA
:
1739 return GL_SLUMINANCE8_ALPHA8
;
1741 /* GL_EXT_texture_snorm */
1743 return GL_RGBA8_SNORM
;
1745 return GL_RGB8_SNORM
;
1747 return GL_RG8_SNORM
;
1750 case GL_LUMINANCE_ALPHA_SNORM
:
1751 return GL_LUMINANCE8_ALPHA8_SNORM
;
1752 case GL_LUMINANCE_SNORM
:
1753 return GL_LUMINANCE8_SNORM
;
1754 case GL_ALPHA_SNORM
:
1755 return GL_ALPHA8_SNORM
;
1756 case GL_INTENSITY_SNORM
:
1757 return GL_INTENSITY8_SNORM
;
1766 * Convert an sRGB internal format to linear.
1769 _mesa_get_linear_internalformat(GLenum format
)
1778 case GL_SRGB8_ALPHA8
:
1780 case GL_SLUMINANCE8
:
1781 return GL_LUMINANCE8
;
1783 return GL_LUMINANCE
;
1784 case GL_SLUMINANCE_ALPHA
:
1785 return GL_LUMINANCE_ALPHA
;
1786 case GL_SLUMINANCE8_ALPHA8
:
1787 return GL_LUMINANCE8_ALPHA8
;
1795 * Do error checking of format/type combinations for glReadPixels,
1796 * glDrawPixels and glTex[Sub]Image. Note that depending on the format
1797 * and type values, we may either generate GL_INVALID_OPERATION or
1800 * \param format pixel format.
1801 * \param type pixel type.
1803 * \return GL_INVALID_ENUM, GL_INVALID_OPERATION or GL_NO_ERROR
1806 _mesa_error_check_format_and_type(const struct gl_context
*ctx
,
1807 GLenum format
, GLenum type
)
1809 /* From OpenGL 3.3 spec, page 220:
1810 * "If the format is DEPTH_STENCIL, then values are taken from
1811 * both the depth buffer and the stencil buffer. If there is no
1812 * depth buffer or if there is no stencil buffer, then the error
1813 * INVALID_OPERATION occurs. If the type parameter is not
1814 * UNSIGNED_INT_24_8 or FLOAT_32_UNSIGNED_INT_24_8_REV, then the
1815 * error INVALID_ENUM occurs."
1817 * OpenGL ES still generates GL_INVALID_OPERATION because glReadPixels
1818 * cannot be used to read depth or stencil in that API.
1820 if (_mesa_is_desktop_gl(ctx
) && format
== GL_DEPTH_STENCIL
1821 && type
!= GL_UNSIGNED_INT_24_8
1822 && type
!= GL_FLOAT_32_UNSIGNED_INT_24_8_REV
)
1823 return GL_INVALID_ENUM
;
1825 /* special type-based checks (see glReadPixels, glDrawPixels error lists) */
1828 if (format
!= GL_COLOR_INDEX
&& format
!= GL_STENCIL_INDEX
) {
1829 return GL_INVALID_ENUM
;
1833 case GL_UNSIGNED_BYTE_3_3_2
:
1834 case GL_UNSIGNED_BYTE_2_3_3_REV
:
1835 case GL_UNSIGNED_SHORT_5_6_5
:
1836 case GL_UNSIGNED_SHORT_5_6_5_REV
:
1837 if (format
== GL_RGB
) {
1840 if (format
== GL_RGB_INTEGER_EXT
&&
1841 ctx
->Extensions
.ARB_texture_rgb10_a2ui
) {
1844 return GL_INVALID_OPERATION
;
1846 case GL_UNSIGNED_SHORT_4_4_4_4
:
1847 case GL_UNSIGNED_SHORT_4_4_4_4_REV
:
1848 case GL_UNSIGNED_INT_8_8_8_8
:
1849 case GL_UNSIGNED_INT_8_8_8_8_REV
:
1850 if (format
== GL_RGBA
||
1851 format
== GL_BGRA
||
1852 format
== GL_ABGR_EXT
) {
1855 if ((format
== GL_RGBA_INTEGER_EXT
|| format
== GL_BGRA_INTEGER_EXT
) &&
1856 ctx
->Extensions
.ARB_texture_rgb10_a2ui
) {
1859 return GL_INVALID_OPERATION
;
1861 case GL_UNSIGNED_SHORT_5_5_5_1
:
1862 case GL_UNSIGNED_SHORT_1_5_5_5_REV
:
1863 case GL_UNSIGNED_INT_10_10_10_2
:
1864 case GL_UNSIGNED_INT_2_10_10_10_REV
:
1865 if (format
== GL_RGBA
||
1866 format
== GL_BGRA
) {
1869 if ((format
== GL_RGBA_INTEGER_EXT
|| format
== GL_BGRA_INTEGER_EXT
) &&
1870 ctx
->Extensions
.ARB_texture_rgb10_a2ui
) {
1873 if (type
== GL_UNSIGNED_INT_2_10_10_10_REV
&& format
== GL_RGB
&&
1874 ctx
->API
== API_OPENGLES2
) {
1875 break; /* OK by GL_EXT_texture_type_2_10_10_10_REV */
1877 return GL_INVALID_OPERATION
;
1879 case GL_UNSIGNED_INT_24_8
:
1880 /* Depth buffer OK to read in OpenGL ES (NV_read_depth). */
1881 if (ctx
->API
== API_OPENGLES2
&& format
== GL_DEPTH_COMPONENT
)
1884 if (format
!= GL_DEPTH_STENCIL
) {
1885 return GL_INVALID_OPERATION
;
1889 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV
:
1890 if (!ctx
->Extensions
.ARB_depth_buffer_float
) {
1891 return GL_INVALID_ENUM
;
1893 if (format
!= GL_DEPTH_STENCIL
) {
1894 return GL_INVALID_OPERATION
;
1898 case GL_UNSIGNED_INT_10F_11F_11F_REV
:
1899 if (!ctx
->Extensions
.EXT_packed_float
) {
1900 return GL_INVALID_ENUM
;
1902 if (format
!= GL_RGB
) {
1903 return GL_INVALID_OPERATION
;
1907 case GL_HALF_FLOAT_OES
:
1911 case GL_LUMINANCE_ALPHA
:
1917 if (_mesa_is_gles3(ctx
) || ctx
->Extensions
.ARB_texture_rg
)
1920 return GL_INVALID_OPERATION
;
1924 ; /* fall-through */
1927 /* now, for each format, check the type for compatibility */
1929 case GL_COLOR_INDEX
:
1930 case GL_STENCIL_INDEX
:
1934 case GL_UNSIGNED_BYTE
:
1936 case GL_UNSIGNED_SHORT
:
1938 case GL_UNSIGNED_INT
:
1943 return GL_INVALID_ENUM
;
1950 #if 0 /* not legal! see table 3.6 of the 1.5 spec */
1954 case GL_LUMINANCE_ALPHA
:
1955 case GL_DEPTH_COMPONENT
:
1958 case GL_UNSIGNED_BYTE
:
1960 case GL_UNSIGNED_SHORT
:
1962 case GL_UNSIGNED_INT
:
1967 return GL_INVALID_ENUM
;
1971 if (!ctx
->Extensions
.ARB_texture_rg
)
1972 return GL_INVALID_ENUM
;
1975 case GL_UNSIGNED_BYTE
:
1977 case GL_UNSIGNED_SHORT
:
1979 case GL_UNSIGNED_INT
:
1984 return GL_INVALID_ENUM
;
1990 case GL_UNSIGNED_BYTE
:
1992 case GL_UNSIGNED_SHORT
:
1994 case GL_UNSIGNED_INT
:
1996 case GL_UNSIGNED_BYTE_3_3_2
:
1997 case GL_UNSIGNED_BYTE_2_3_3_REV
:
1998 case GL_UNSIGNED_SHORT_5_6_5
:
1999 case GL_UNSIGNED_SHORT_5_6_5_REV
:
2002 case GL_UNSIGNED_INT_2_10_10_10_REV
:
2003 /* OK by GL_EXT_texture_type_2_10_10_10_REV */
2004 return (ctx
->API
== API_OPENGLES2
)
2005 ? GL_NO_ERROR
: GL_INVALID_ENUM
;
2006 case GL_UNSIGNED_INT_5_9_9_9_REV
:
2007 return ctx
->Extensions
.EXT_texture_shared_exponent
2008 ? GL_NO_ERROR
: GL_INVALID_ENUM
;
2009 case GL_UNSIGNED_INT_10F_11F_11F_REV
:
2010 return ctx
->Extensions
.EXT_packed_float
2011 ? GL_NO_ERROR
: GL_INVALID_ENUM
;
2013 return GL_INVALID_ENUM
;
2018 /* NOTE: no packed types are supported with BGR. That's
2019 * intentional, according to the GL spec.
2022 case GL_UNSIGNED_BYTE
:
2024 case GL_UNSIGNED_SHORT
:
2026 case GL_UNSIGNED_INT
:
2031 return GL_INVALID_ENUM
;
2038 case GL_UNSIGNED_BYTE
:
2040 case GL_UNSIGNED_SHORT
:
2042 case GL_UNSIGNED_INT
:
2044 case GL_UNSIGNED_SHORT_4_4_4_4
:
2045 case GL_UNSIGNED_SHORT_4_4_4_4_REV
:
2046 case GL_UNSIGNED_SHORT_5_5_5_1
:
2047 case GL_UNSIGNED_SHORT_1_5_5_5_REV
:
2048 case GL_UNSIGNED_INT_8_8_8_8
:
2049 case GL_UNSIGNED_INT_8_8_8_8_REV
:
2050 case GL_UNSIGNED_INT_10_10_10_2
:
2051 case GL_UNSIGNED_INT_2_10_10_10_REV
:
2055 return GL_INVALID_ENUM
;
2061 case GL_UNSIGNED_BYTE
:
2063 case GL_UNSIGNED_SHORT
:
2065 case GL_UNSIGNED_INT
:
2067 case GL_UNSIGNED_SHORT_4_4_4_4
:
2068 case GL_UNSIGNED_SHORT_4_4_4_4_REV
:
2069 case GL_UNSIGNED_INT_8_8_8_8
:
2070 case GL_UNSIGNED_INT_8_8_8_8_REV
:
2074 return GL_INVALID_ENUM
;
2078 if (!ctx
->Extensions
.MESA_ycbcr_texture
)
2079 return GL_INVALID_ENUM
;
2080 if (type
== GL_UNSIGNED_SHORT_8_8_MESA
||
2081 type
== GL_UNSIGNED_SHORT_8_8_REV_MESA
)
2084 return GL_INVALID_OPERATION
;
2086 case GL_DEPTH_STENCIL
:
2087 if (type
== GL_UNSIGNED_INT_24_8
)
2089 else if (ctx
->Extensions
.ARB_depth_buffer_float
&&
2090 type
== GL_FLOAT_32_UNSIGNED_INT_24_8_REV
)
2093 return GL_INVALID_ENUM
;
2095 /* integer-valued formats */
2096 case GL_RED_INTEGER_EXT
:
2097 case GL_GREEN_INTEGER_EXT
:
2098 case GL_BLUE_INTEGER_EXT
:
2099 case GL_ALPHA_INTEGER_EXT
:
2103 case GL_UNSIGNED_BYTE
:
2105 case GL_UNSIGNED_SHORT
:
2107 case GL_UNSIGNED_INT
:
2108 return (ctx
->Version
>= 30 ||
2109 ctx
->Extensions
.EXT_texture_integer
)
2110 ? GL_NO_ERROR
: GL_INVALID_ENUM
;
2112 return GL_INVALID_ENUM
;
2115 case GL_RGB_INTEGER_EXT
:
2118 case GL_UNSIGNED_BYTE
:
2120 case GL_UNSIGNED_SHORT
:
2122 case GL_UNSIGNED_INT
:
2123 return (ctx
->Version
>= 30 ||
2124 ctx
->Extensions
.EXT_texture_integer
)
2125 ? GL_NO_ERROR
: GL_INVALID_ENUM
;
2126 case GL_UNSIGNED_BYTE_3_3_2
:
2127 case GL_UNSIGNED_BYTE_2_3_3_REV
:
2128 case GL_UNSIGNED_SHORT_5_6_5
:
2129 case GL_UNSIGNED_SHORT_5_6_5_REV
:
2130 return ctx
->Extensions
.ARB_texture_rgb10_a2ui
2131 ? GL_NO_ERROR
: GL_INVALID_ENUM
;
2133 return GL_INVALID_ENUM
;
2136 case GL_BGR_INTEGER_EXT
:
2139 case GL_UNSIGNED_BYTE
:
2141 case GL_UNSIGNED_SHORT
:
2143 case GL_UNSIGNED_INT
:
2144 /* NOTE: no packed formats w/ BGR format */
2145 return (ctx
->Version
>= 30 ||
2146 ctx
->Extensions
.EXT_texture_integer
)
2147 ? GL_NO_ERROR
: GL_INVALID_ENUM
;
2149 return GL_INVALID_ENUM
;
2152 case GL_RGBA_INTEGER_EXT
:
2153 case GL_BGRA_INTEGER_EXT
:
2156 case GL_UNSIGNED_BYTE
:
2158 case GL_UNSIGNED_SHORT
:
2160 case GL_UNSIGNED_INT
:
2161 return (ctx
->Version
>= 30 ||
2162 ctx
->Extensions
.EXT_texture_integer
)
2163 ? GL_NO_ERROR
: GL_INVALID_ENUM
;
2164 case GL_UNSIGNED_SHORT_4_4_4_4
:
2165 case GL_UNSIGNED_SHORT_4_4_4_4_REV
:
2166 case GL_UNSIGNED_SHORT_5_5_5_1
:
2167 case GL_UNSIGNED_SHORT_1_5_5_5_REV
:
2168 case GL_UNSIGNED_INT_8_8_8_8
:
2169 case GL_UNSIGNED_INT_8_8_8_8_REV
:
2170 case GL_UNSIGNED_INT_10_10_10_2
:
2171 case GL_UNSIGNED_INT_2_10_10_10_REV
:
2172 return ctx
->Extensions
.ARB_texture_rgb10_a2ui
2173 ? GL_NO_ERROR
: GL_INVALID_ENUM
;
2175 return GL_INVALID_ENUM
;
2178 case GL_LUMINANCE_INTEGER_EXT
:
2179 case GL_LUMINANCE_ALPHA_INTEGER_EXT
:
2182 case GL_UNSIGNED_BYTE
:
2184 case GL_UNSIGNED_SHORT
:
2186 case GL_UNSIGNED_INT
:
2187 return ctx
->Extensions
.EXT_texture_integer
2188 ? GL_NO_ERROR
: GL_INVALID_ENUM
;
2190 return GL_INVALID_ENUM
;
2194 return GL_INVALID_ENUM
;
2201 * Do error checking of format/type combinations for OpenGL ES glReadPixels
2202 * and glTex[Sub]Image.
2203 * \return error code, or GL_NO_ERROR.
2206 _mesa_es_error_check_format_and_type(const struct gl_context
*ctx
,
2207 GLenum format
, GLenum type
,
2208 unsigned dimensions
)
2210 GLboolean type_valid
= GL_TRUE
;
2215 if (ctx
->API
== API_OPENGLES
|| !ctx
->Extensions
.ARB_texture_rg
)
2216 return GL_INVALID_VALUE
;
2220 case GL_LUMINANCE_ALPHA
:
2221 type_valid
= (type
== GL_UNSIGNED_BYTE
2223 || type
== GL_HALF_FLOAT_OES
);
2227 type_valid
= (type
== GL_UNSIGNED_BYTE
2228 || type
== GL_UNSIGNED_SHORT_5_6_5
2230 || type
== GL_HALF_FLOAT_OES
);
2234 type_valid
= (type
== GL_UNSIGNED_BYTE
2235 || type
== GL_UNSIGNED_SHORT_4_4_4_4
2236 || type
== GL_UNSIGNED_SHORT_5_5_5_1
2238 || type
== GL_HALF_FLOAT_OES
2239 || (ctx
->Extensions
.EXT_texture_type_2_10_10_10_REV
&&
2240 type
== GL_UNSIGNED_INT_2_10_10_10_REV
));
2243 case GL_DEPTH_COMPONENT
:
2244 /* This format is filtered against invalid dimensionalities elsewhere.
2246 type_valid
= (type
== GL_UNSIGNED_SHORT
2247 || type
== GL_UNSIGNED_INT
);
2250 case GL_DEPTH_STENCIL
:
2251 /* This format is filtered against invalid dimensionalities elsewhere.
2253 type_valid
= (type
== GL_UNSIGNED_INT_24_8
);
2257 type_valid
= (type
== GL_UNSIGNED_BYTE
);
2259 /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but
2260 * the format does not appear to be allowed for 3D textures in OpenGL
2263 if (dimensions
!= 2)
2264 return GL_INVALID_VALUE
;
2269 return GL_INVALID_VALUE
;
2272 return type_valid
? GL_NO_ERROR
: GL_INVALID_OPERATION
;
2276 * Return the simple base format for a given internal texture format.
2277 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
2279 * \param ctx GL context.
2280 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
2282 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
2283 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
2285 * This is the format which is used during texture application (i.e. the
2286 * texture format and env mode determine the arithmetic used.
2289 _mesa_base_tex_format(const struct gl_context
*ctx
, GLint internalFormat
)
2291 switch (internalFormat
) {
2297 return (ctx
->API
!= API_OPENGL_CORE
) ? GL_ALPHA
: -1;
2302 case GL_LUMINANCE12
:
2303 case GL_LUMINANCE16
:
2304 return (ctx
->API
!= API_OPENGL_CORE
) ? GL_LUMINANCE
: -1;
2306 case GL_LUMINANCE_ALPHA
:
2307 case GL_LUMINANCE4_ALPHA4
:
2308 case GL_LUMINANCE6_ALPHA2
:
2309 case GL_LUMINANCE8_ALPHA8
:
2310 case GL_LUMINANCE12_ALPHA4
:
2311 case GL_LUMINANCE12_ALPHA12
:
2312 case GL_LUMINANCE16_ALPHA16
:
2313 return (ctx
->API
!= API_OPENGL_CORE
) ? GL_LUMINANCE_ALPHA
: -1;
2317 case GL_INTENSITY12
:
2318 case GL_INTENSITY16
:
2319 return (ctx
->API
!= API_OPENGL_CORE
) ? GL_INTENSITY
: -1;
2321 return (ctx
->API
!= API_OPENGL_CORE
) ? GL_RGB
: -1;
2332 return (ctx
->API
!= API_OPENGL_CORE
) ? GL_RGBA
: -1;
2346 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
2348 if (_mesa_is_gles(ctx
)) {
2349 switch (internalFormat
) {
2357 if (ctx
->Extensions
.ARB_ES2_compatibility
) {
2358 switch (internalFormat
) {
2366 if (ctx
->Extensions
.ARB_depth_texture
) {
2367 switch (internalFormat
) {
2368 case GL_DEPTH_COMPONENT
:
2369 case GL_DEPTH_COMPONENT16
:
2370 case GL_DEPTH_COMPONENT24
:
2371 case GL_DEPTH_COMPONENT32
:
2372 return GL_DEPTH_COMPONENT
;
2373 case GL_DEPTH_STENCIL
:
2374 case GL_DEPTH24_STENCIL8
:
2375 return GL_DEPTH_STENCIL
;
2381 if (ctx
->Extensions
.ARB_texture_stencil8
) {
2382 switch (internalFormat
) {
2383 case GL_STENCIL_INDEX
:
2384 case GL_STENCIL_INDEX1
:
2385 case GL_STENCIL_INDEX4
:
2386 case GL_STENCIL_INDEX8
:
2387 case GL_STENCIL_INDEX16
:
2388 return GL_STENCIL_INDEX
;
2394 switch (internalFormat
) {
2395 case GL_COMPRESSED_ALPHA
:
2397 case GL_COMPRESSED_LUMINANCE
:
2398 return GL_LUMINANCE
;
2399 case GL_COMPRESSED_LUMINANCE_ALPHA
:
2400 return GL_LUMINANCE_ALPHA
;
2401 case GL_COMPRESSED_INTENSITY
:
2402 return GL_INTENSITY
;
2403 case GL_COMPRESSED_RGB
:
2405 case GL_COMPRESSED_RGBA
:
2411 if (_mesa_is_compressed_format(ctx
, internalFormat
)) {
2412 GLenum base_compressed
=
2413 _mesa_gl_compressed_format_base_format(internalFormat
);
2414 if (base_compressed
)
2415 return base_compressed
;
2418 if ((ctx
->Extensions
.KHR_texture_compression_astc_ldr
&&
2419 is_astc_2d_format(internalFormat
)) ||
2420 (ctx
->Extensions
.OES_texture_compression_astc
&&
2421 is_astc_3d_format(internalFormat
)))
2424 if (ctx
->Extensions
.MESA_ycbcr_texture
) {
2425 if (internalFormat
== GL_YCBCR_MESA
)
2426 return GL_YCBCR_MESA
;
2429 if (ctx
->Extensions
.ARB_texture_float
) {
2430 switch (internalFormat
) {
2431 case GL_ALPHA16F_ARB
:
2432 case GL_ALPHA32F_ARB
:
2434 case GL_RGBA16F_ARB
:
2435 case GL_RGBA32F_ARB
:
2440 case GL_INTENSITY16F_ARB
:
2441 case GL_INTENSITY32F_ARB
:
2442 return GL_INTENSITY
;
2443 case GL_LUMINANCE16F_ARB
:
2444 case GL_LUMINANCE32F_ARB
:
2445 return GL_LUMINANCE
;
2446 case GL_LUMINANCE_ALPHA16F_ARB
:
2447 case GL_LUMINANCE_ALPHA32F_ARB
:
2448 return GL_LUMINANCE_ALPHA
;
2454 if (ctx
->Extensions
.EXT_texture_snorm
) {
2455 switch (internalFormat
) {
2466 case GL_RGB16_SNORM
:
2469 case GL_RGBA8_SNORM
:
2470 case GL_RGBA16_SNORM
:
2472 case GL_ALPHA_SNORM
:
2473 case GL_ALPHA8_SNORM
:
2474 case GL_ALPHA16_SNORM
:
2476 case GL_LUMINANCE_SNORM
:
2477 case GL_LUMINANCE8_SNORM
:
2478 case GL_LUMINANCE16_SNORM
:
2479 return GL_LUMINANCE
;
2480 case GL_LUMINANCE_ALPHA_SNORM
:
2481 case GL_LUMINANCE8_ALPHA8_SNORM
:
2482 case GL_LUMINANCE16_ALPHA16_SNORM
:
2483 return GL_LUMINANCE_ALPHA
;
2484 case GL_INTENSITY_SNORM
:
2485 case GL_INTENSITY8_SNORM
:
2486 case GL_INTENSITY16_SNORM
:
2487 return GL_INTENSITY
;
2493 if (ctx
->Extensions
.EXT_texture_sRGB
) {
2494 switch (internalFormat
) {
2497 case GL_COMPRESSED_SRGB_EXT
:
2499 case GL_SRGB_ALPHA_EXT
:
2500 case GL_SRGB8_ALPHA8_EXT
:
2501 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
2503 case GL_SLUMINANCE_ALPHA_EXT
:
2504 case GL_SLUMINANCE8_ALPHA8_EXT
:
2505 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
2506 return GL_LUMINANCE_ALPHA
;
2507 case GL_SLUMINANCE_EXT
:
2508 case GL_SLUMINANCE8_EXT
:
2509 case GL_COMPRESSED_SLUMINANCE_EXT
:
2510 return GL_LUMINANCE
;
2516 if (ctx
->Version
>= 30 ||
2517 ctx
->Extensions
.EXT_texture_integer
) {
2518 switch (internalFormat
) {
2519 case GL_RGBA8UI_EXT
:
2520 case GL_RGBA16UI_EXT
:
2521 case GL_RGBA32UI_EXT
:
2523 case GL_RGBA16I_EXT
:
2524 case GL_RGBA32I_EXT
:
2527 case GL_RGB16UI_EXT
:
2528 case GL_RGB32UI_EXT
:
2536 if (ctx
->Extensions
.ARB_texture_rgb10_a2ui
) {
2537 switch (internalFormat
) {
2543 if (ctx
->Extensions
.EXT_texture_integer
) {
2544 switch (internalFormat
) {
2545 case GL_ALPHA8UI_EXT
:
2546 case GL_ALPHA16UI_EXT
:
2547 case GL_ALPHA32UI_EXT
:
2548 case GL_ALPHA8I_EXT
:
2549 case GL_ALPHA16I_EXT
:
2550 case GL_ALPHA32I_EXT
:
2552 case GL_INTENSITY8UI_EXT
:
2553 case GL_INTENSITY16UI_EXT
:
2554 case GL_INTENSITY32UI_EXT
:
2555 case GL_INTENSITY8I_EXT
:
2556 case GL_INTENSITY16I_EXT
:
2557 case GL_INTENSITY32I_EXT
:
2558 return GL_INTENSITY
;
2559 case GL_LUMINANCE8UI_EXT
:
2560 case GL_LUMINANCE16UI_EXT
:
2561 case GL_LUMINANCE32UI_EXT
:
2562 case GL_LUMINANCE8I_EXT
:
2563 case GL_LUMINANCE16I_EXT
:
2564 case GL_LUMINANCE32I_EXT
:
2565 return GL_LUMINANCE
;
2566 case GL_LUMINANCE_ALPHA8UI_EXT
:
2567 case GL_LUMINANCE_ALPHA16UI_EXT
:
2568 case GL_LUMINANCE_ALPHA32UI_EXT
:
2569 case GL_LUMINANCE_ALPHA8I_EXT
:
2570 case GL_LUMINANCE_ALPHA16I_EXT
:
2571 case GL_LUMINANCE_ALPHA32I_EXT
:
2572 return GL_LUMINANCE_ALPHA
;
2578 if (ctx
->Extensions
.ARB_texture_rg
) {
2579 switch (internalFormat
) {
2582 if (!ctx
->Extensions
.ARB_texture_float
)
2591 if (ctx
->Version
< 30 && !ctx
->Extensions
.EXT_texture_integer
)
2597 case GL_COMPRESSED_RED
:
2602 if (!ctx
->Extensions
.ARB_texture_float
)
2611 if (ctx
->Version
< 30 && !ctx
->Extensions
.EXT_texture_integer
)
2617 case GL_COMPRESSED_RG
:
2624 if (ctx
->Extensions
.EXT_texture_shared_exponent
) {
2625 switch (internalFormat
) {
2626 case GL_RGB9_E5_EXT
:
2633 if (ctx
->Extensions
.EXT_packed_float
) {
2634 switch (internalFormat
) {
2635 case GL_R11F_G11F_B10F_EXT
:
2642 if (ctx
->Extensions
.ARB_depth_buffer_float
) {
2643 switch (internalFormat
) {
2644 case GL_DEPTH_COMPONENT32F
:
2645 return GL_DEPTH_COMPONENT
;
2646 case GL_DEPTH32F_STENCIL8
:
2647 return GL_DEPTH_STENCIL
;
2653 return -1; /* error */
2657 * Returns the effective internal format from a texture format and type.
2658 * This is used by texture image operations internally for validation, when
2659 * the specified internal format is a base (unsized) format.
2661 * This method will only return a valid effective internal format if the
2662 * combination of format, type and internal format in base form, is acceptable.
2664 * If a single sized internal format is defined in the spec (OpenGL-ES 3.0.4) or
2665 * in extensions, to unambiguously correspond to the given base format, then
2666 * that internal format is returned as the effective. Otherwise, if the
2667 * combination is accepted but a single effective format is not defined, the
2668 * passed base format will be returned instead.
2670 * \param format the texture format
2671 * \param type the texture type
2674 _mesa_es3_effective_internal_format_for_format_and_type(GLenum format
,
2678 case GL_UNSIGNED_BYTE
:
2688 /* Although LUMINANCE_ALPHA, LUMINANCE and ALPHA appear in table 3.12,
2689 * (section 3.8 Texturing, page 128 of the OpenGL-ES 3.0.4) as effective
2690 * internal formats, they do not correspond to GL constants, so the base
2691 * format is returned instead.
2694 case GL_LUMINANCE_ALPHA
:
2701 case GL_UNSIGNED_SHORT_4_4_4_4
:
2702 if (format
== GL_RGBA
)
2706 case GL_UNSIGNED_SHORT_5_5_5_1
:
2707 if (format
== GL_RGBA
)
2711 case GL_UNSIGNED_SHORT_5_6_5
:
2712 if (format
== GL_RGB
)
2716 /* OES_packed_depth_stencil */
2717 case GL_UNSIGNED_INT_24_8
:
2718 if (format
== GL_DEPTH_STENCIL
)
2719 return GL_DEPTH24_STENCIL8
;
2722 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV
:
2723 if (format
== GL_DEPTH_STENCIL
)
2724 return GL_DEPTH32F_STENCIL8
;
2727 case GL_UNSIGNED_SHORT
:
2728 if (format
== GL_DEPTH_COMPONENT
)
2729 return GL_DEPTH_COMPONENT16
;
2732 case GL_UNSIGNED_INT
:
2733 /* It can be DEPTH_COMPONENT16 or DEPTH_COMPONENT24, so just return
2736 if (format
== GL_DEPTH_COMPONENT
)
2740 /* OES_texture_float and OES_texture_half_float */
2742 if (format
== GL_DEPTH_COMPONENT
)
2743 return GL_DEPTH_COMPONENT32F
;
2745 case GL_HALF_FLOAT_OES
:
2749 case GL_LUMINANCE_ALPHA
:
2765 /* GL_EXT_texture_type_2_10_10_10_REV */
2766 case GL_UNSIGNED_INT_2_10_10_10_REV
:
2775 /* fall through and return NONE */
2783 * Do error checking of format/type combinations for OpenGL ES 3
2784 * glTex[Sub]Image, or ES1/ES2 with GL_OES_required_internalformat.
2785 * \return error code, or GL_NO_ERROR.
2788 _mesa_es3_error_check_format_and_type(const struct gl_context
*ctx
,
2789 GLenum format
, GLenum type
,
2790 GLenum internalFormat
)
2792 /* If internalFormat is an unsized format, then the effective internal
2793 * format derived from format and type should be used instead. Page 127,
2794 * section "3.8 Texturing" of the GLES 3.0.4 spec states:
2796 * "if internalformat is a base internal format, the effective
2797 * internal format is a sized internal format that is derived
2798 * from the format and type for internal use by the GL.
2799 * Table 3.12 specifies the mapping of format and type to effective
2800 * internal formats. The effective internal format is used by the GL
2801 * for purposes such as texture completeness or type checks for
2802 * CopyTex* commands. In these cases, the GL is required to operate
2803 * as if the effective internal format was used as the internalformat
2804 * when specifying the texture data."
2806 if (_mesa_is_enum_format_unsized(internalFormat
)) {
2807 GLenum effectiveInternalFormat
=
2808 _mesa_es3_effective_internal_format_for_format_and_type(format
, type
);
2810 if (effectiveInternalFormat
== GL_NONE
)
2811 return GL_INVALID_OPERATION
;
2813 GLenum baseInternalFormat
;
2814 if (internalFormat
== GL_BGRA_EXT
) {
2815 /* Unfortunately, _mesa_base_tex_format returns a base format of
2816 * GL_RGBA for GL_BGRA_EXT. This makes perfect sense if you're
2817 * asking the question, "what channels does this format have?"
2818 * However, if we're trying to determine if two internal formats
2819 * match in the ES3 sense, we actually want GL_BGRA.
2821 baseInternalFormat
= GL_BGRA_EXT
;
2823 baseInternalFormat
=
2824 _mesa_base_tex_format(ctx
, effectiveInternalFormat
);
2827 if (internalFormat
!= baseInternalFormat
)
2828 return GL_INVALID_OPERATION
;
2830 internalFormat
= effectiveInternalFormat
;
2835 if (type
!= GL_UNSIGNED_BYTE
|| internalFormat
!= GL_BGRA
)
2836 return GL_INVALID_OPERATION
;
2841 case GL_UNSIGNED_BYTE
:
2842 switch (internalFormat
) {
2848 case GL_SRGB8_ALPHA8_EXT
:
2849 if (ctx
->Version
<= 20)
2850 return GL_INVALID_OPERATION
;
2853 return GL_INVALID_OPERATION
;
2858 if (ctx
->Version
<= 20 || internalFormat
!= GL_RGBA8_SNORM
)
2859 return GL_INVALID_OPERATION
;
2862 case GL_UNSIGNED_SHORT
:
2863 if (!_mesa_has_EXT_texture_norm16(ctx
) || internalFormat
!= GL_RGBA16
)
2864 return GL_INVALID_OPERATION
;
2868 if (!_mesa_has_EXT_texture_norm16(ctx
) ||
2869 internalFormat
!= GL_RGBA16_SNORM
)
2870 return GL_INVALID_OPERATION
;
2873 case GL_UNSIGNED_SHORT_4_4_4_4
:
2874 switch (internalFormat
) {
2879 return GL_INVALID_OPERATION
;
2883 case GL_UNSIGNED_SHORT_5_5_5_1
:
2884 switch (internalFormat
) {
2889 return GL_INVALID_OPERATION
;
2893 case GL_UNSIGNED_INT_2_10_10_10_REV
:
2894 switch (internalFormat
) {
2898 if (!ctx
->Extensions
.EXT_texture_type_2_10_10_10_REV
)
2899 return GL_INVALID_OPERATION
;
2902 return GL_INVALID_OPERATION
;
2907 if (ctx
->Version
<= 20 || internalFormat
!= GL_RGBA16F
)
2908 return GL_INVALID_OPERATION
;
2912 switch (internalFormat
) {
2915 if (ctx
->Version
<= 20)
2916 return GL_INVALID_OPERATION
;
2919 if (ctx
->Extensions
.OES_texture_float
&& internalFormat
== format
)
2922 return GL_INVALID_OPERATION
;
2926 case GL_HALF_FLOAT_OES
:
2927 if (ctx
->Extensions
.OES_texture_half_float
&& internalFormat
== format
)
2930 return GL_INVALID_OPERATION
;
2934 case GL_RGBA_INTEGER
:
2935 if (ctx
->Version
<= 20)
2936 return GL_INVALID_OPERATION
;
2938 case GL_UNSIGNED_BYTE
:
2939 if (internalFormat
!= GL_RGBA8UI
)
2940 return GL_INVALID_OPERATION
;
2944 if (internalFormat
!= GL_RGBA8I
)
2945 return GL_INVALID_OPERATION
;
2948 case GL_UNSIGNED_SHORT
:
2949 if (internalFormat
!= GL_RGBA16UI
)
2950 return GL_INVALID_OPERATION
;
2954 if (internalFormat
!= GL_RGBA16I
)
2955 return GL_INVALID_OPERATION
;
2958 case GL_UNSIGNED_INT
:
2959 if (internalFormat
!= GL_RGBA32UI
)
2960 return GL_INVALID_OPERATION
;
2964 if (internalFormat
!= GL_RGBA32I
)
2965 return GL_INVALID_OPERATION
;
2968 case GL_UNSIGNED_INT_2_10_10_10_REV
:
2969 if (internalFormat
!= GL_RGB10_A2UI
)
2970 return GL_INVALID_OPERATION
;
2974 return GL_INVALID_OPERATION
;
2980 case GL_UNSIGNED_BYTE
:
2981 switch (internalFormat
) {
2987 if (ctx
->Version
<= 20)
2988 return GL_INVALID_OPERATION
;
2991 return GL_INVALID_OPERATION
;
2996 if (ctx
->Version
<= 20 || internalFormat
!= GL_RGB8_SNORM
)
2997 return GL_INVALID_OPERATION
;
3000 case GL_UNSIGNED_SHORT
:
3001 if (!_mesa_has_EXT_texture_norm16(ctx
) || internalFormat
!= GL_RGB16
)
3002 return GL_INVALID_OPERATION
;
3006 if (!_mesa_has_EXT_texture_norm16(ctx
) ||
3007 internalFormat
!= GL_RGB16_SNORM
)
3008 return GL_INVALID_OPERATION
;
3011 case GL_UNSIGNED_SHORT_5_6_5
:
3012 switch (internalFormat
) {
3017 return GL_INVALID_OPERATION
;
3021 case GL_UNSIGNED_INT_10F_11F_11F_REV
:
3022 if (ctx
->Version
<= 20 || internalFormat
!= GL_R11F_G11F_B10F
)
3023 return GL_INVALID_OPERATION
;
3026 case GL_UNSIGNED_INT_5_9_9_9_REV
:
3027 if (ctx
->Version
<= 20 || internalFormat
!= GL_RGB9_E5
)
3028 return GL_INVALID_OPERATION
;
3032 if (ctx
->Version
<= 20)
3033 return GL_INVALID_OPERATION
;
3034 switch (internalFormat
) {
3036 case GL_R11F_G11F_B10F
:
3040 return GL_INVALID_OPERATION
;
3045 switch (internalFormat
) {
3048 case GL_R11F_G11F_B10F
:
3050 if (ctx
->Version
<= 20)
3051 return GL_INVALID_OPERATION
;
3054 if (ctx
->Extensions
.OES_texture_float
&& internalFormat
== format
)
3057 return GL_INVALID_OPERATION
;
3061 case GL_HALF_FLOAT_OES
:
3062 if (!ctx
->Extensions
.OES_texture_half_float
|| internalFormat
!= format
)
3063 return GL_INVALID_OPERATION
;
3066 case GL_UNSIGNED_INT_2_10_10_10_REV
:
3067 switch (internalFormat
) {
3072 /* GL_EXT_texture_type_2_10_10_10_REV allows GL_RGB even though
3073 * GLES3 doesn't, and GL_OES_required_internalformat extends that
3074 * to allow the sized RGB internalformats as well.
3076 if (!ctx
->Extensions
.EXT_texture_type_2_10_10_10_REV
)
3077 return GL_INVALID_OPERATION
;
3080 return GL_INVALID_OPERATION
;
3085 return GL_INVALID_OPERATION
;
3089 case GL_RGB_INTEGER
:
3090 if (ctx
->Version
<= 20)
3091 return GL_INVALID_OPERATION
;
3093 case GL_UNSIGNED_BYTE
:
3094 if (internalFormat
!= GL_RGB8UI
)
3095 return GL_INVALID_OPERATION
;
3099 if (internalFormat
!= GL_RGB8I
)
3100 return GL_INVALID_OPERATION
;
3103 case GL_UNSIGNED_SHORT
:
3104 if (internalFormat
!= GL_RGB16UI
)
3105 return GL_INVALID_OPERATION
;
3109 if (internalFormat
!= GL_RGB16I
)
3110 return GL_INVALID_OPERATION
;
3113 case GL_UNSIGNED_INT
:
3114 if (internalFormat
!= GL_RGB32UI
)
3115 return GL_INVALID_OPERATION
;
3119 if (internalFormat
!= GL_RGB32I
)
3120 return GL_INVALID_OPERATION
;
3124 return GL_INVALID_OPERATION
;
3129 if (!ctx
->Extensions
.ARB_texture_rg
)
3130 return GL_INVALID_OPERATION
;
3132 case GL_UNSIGNED_BYTE
:
3133 if (internalFormat
!= GL_RG8
)
3134 return GL_INVALID_OPERATION
;
3138 if (internalFormat
!= GL_RG8_SNORM
)
3139 return GL_INVALID_OPERATION
;
3142 case GL_UNSIGNED_SHORT
:
3143 if (!_mesa_has_EXT_texture_norm16(ctx
) || internalFormat
!= GL_RG16
)
3144 return GL_INVALID_OPERATION
;
3148 if (!_mesa_has_EXT_texture_norm16(ctx
) ||
3149 internalFormat
!= GL_RG16_SNORM
)
3150 return GL_INVALID_OPERATION
;
3154 case GL_HALF_FLOAT_OES
:
3155 switch (internalFormat
) {
3157 if (ctx
->Version
<= 20)
3158 return GL_INVALID_OPERATION
;
3161 if (ctx
->Extensions
.ARB_texture_rg
&&
3162 ctx
->Extensions
.OES_texture_half_float
)
3166 return GL_INVALID_OPERATION
;
3171 switch (internalFormat
) {
3176 if (ctx
->Extensions
.ARB_texture_rg
&&
3177 ctx
->Extensions
.OES_texture_float
)
3181 return GL_INVALID_OPERATION
;
3186 return GL_INVALID_OPERATION
;
3191 if (ctx
->Version
<= 20)
3192 return GL_INVALID_OPERATION
;
3194 case GL_UNSIGNED_BYTE
:
3195 if (internalFormat
!= GL_RG8UI
)
3196 return GL_INVALID_OPERATION
;
3200 if (internalFormat
!= GL_RG8I
)
3201 return GL_INVALID_OPERATION
;
3204 case GL_UNSIGNED_SHORT
:
3205 if (internalFormat
!= GL_RG16UI
)
3206 return GL_INVALID_OPERATION
;
3210 if (internalFormat
!= GL_RG16I
)
3211 return GL_INVALID_OPERATION
;
3214 case GL_UNSIGNED_INT
:
3215 if (internalFormat
!= GL_RG32UI
)
3216 return GL_INVALID_OPERATION
;
3220 if (internalFormat
!= GL_RG32I
)
3221 return GL_INVALID_OPERATION
;
3225 return GL_INVALID_OPERATION
;
3230 if (!ctx
->Extensions
.ARB_texture_rg
)
3231 return GL_INVALID_OPERATION
;
3233 case GL_UNSIGNED_BYTE
:
3234 if (internalFormat
!= GL_R8
)
3235 return GL_INVALID_OPERATION
;
3239 if (internalFormat
!= GL_R8_SNORM
)
3240 return GL_INVALID_OPERATION
;
3243 case GL_UNSIGNED_SHORT
:
3244 if (!_mesa_has_EXT_texture_norm16(ctx
) || internalFormat
!= GL_R16
)
3245 return GL_INVALID_OPERATION
;
3249 if (!_mesa_has_EXT_texture_norm16(ctx
) ||
3250 internalFormat
!= GL_R16_SNORM
)
3251 return GL_INVALID_OPERATION
;
3255 case GL_HALF_FLOAT_OES
:
3256 switch (internalFormat
) {
3258 if (ctx
->Version
<= 20)
3259 return GL_INVALID_OPERATION
;
3263 if (ctx
->Extensions
.ARB_texture_rg
&&
3264 ctx
->Extensions
.OES_texture_half_float
)
3268 return GL_INVALID_OPERATION
;
3273 switch (internalFormat
) {
3278 if (ctx
->Extensions
.ARB_texture_rg
&&
3279 ctx
->Extensions
.OES_texture_float
)
3283 return GL_INVALID_OPERATION
;
3288 return GL_INVALID_OPERATION
;
3292 case GL_RED_INTEGER
:
3293 if (ctx
->Version
<= 20)
3294 return GL_INVALID_OPERATION
;
3296 case GL_UNSIGNED_BYTE
:
3297 if (internalFormat
!= GL_R8UI
)
3298 return GL_INVALID_OPERATION
;
3302 if (internalFormat
!= GL_R8I
)
3303 return GL_INVALID_OPERATION
;
3306 case GL_UNSIGNED_SHORT
:
3307 if (internalFormat
!= GL_R16UI
)
3308 return GL_INVALID_OPERATION
;
3312 if (internalFormat
!= GL_R16I
)
3313 return GL_INVALID_OPERATION
;
3316 case GL_UNSIGNED_INT
:
3317 if (internalFormat
!= GL_R32UI
)
3318 return GL_INVALID_OPERATION
;
3322 if (internalFormat
!= GL_R32I
)
3323 return GL_INVALID_OPERATION
;
3327 return GL_INVALID_OPERATION
;
3331 case GL_DEPTH_COMPONENT
:
3333 case GL_UNSIGNED_SHORT
:
3334 if (internalFormat
!= GL_DEPTH_COMPONENT
3335 && internalFormat
!= GL_DEPTH_COMPONENT16
)
3336 return GL_INVALID_OPERATION
;
3339 case GL_UNSIGNED_INT
:
3340 switch (internalFormat
) {
3341 case GL_DEPTH_COMPONENT
:
3342 case GL_DEPTH_COMPONENT16
:
3343 case GL_DEPTH_COMPONENT24
:
3346 return GL_INVALID_OPERATION
;
3351 if (ctx
->Version
<= 20 || internalFormat
!= GL_DEPTH_COMPONENT32F
)
3352 return GL_INVALID_OPERATION
;
3356 return GL_INVALID_OPERATION
;
3360 case GL_DEPTH_STENCIL
:
3362 case GL_UNSIGNED_INT_24_8
:
3363 if (internalFormat
!= GL_DEPTH_STENCIL
3364 && internalFormat
!= GL_DEPTH24_STENCIL8
)
3365 return GL_INVALID_OPERATION
;
3368 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV
:
3369 if (ctx
->Version
<= 20 || internalFormat
!= GL_DEPTH32F_STENCIL8
)
3370 return GL_INVALID_OPERATION
;
3374 return GL_INVALID_OPERATION
;
3378 case GL_STENCIL_INDEX
:
3379 if (!_mesa_has_OES_texture_stencil8(ctx
) ||
3380 type
!= GL_UNSIGNED_BYTE
||
3381 internalFormat
!= GL_STENCIL_INDEX8
) {
3382 return GL_INVALID_OPERATION
;
3388 case GL_LUMINANCE_ALPHA
:
3391 if (!ctx
->Extensions
.OES_texture_float
|| internalFormat
!= format
)
3392 return GL_INVALID_OPERATION
;
3394 case GL_HALF_FLOAT_OES
:
3395 if (!ctx
->Extensions
.OES_texture_half_float
|| internalFormat
!= format
)
3396 return GL_INVALID_OPERATION
;
3398 case GL_UNSIGNED_BYTE
:
3399 if (!(format
== internalFormat
||
3400 (format
== GL_ALPHA
&& internalFormat
== GL_ALPHA8
) ||
3401 (format
== GL_LUMINANCE
&& internalFormat
== GL_LUMINANCE8
) ||
3402 (format
== GL_LUMINANCE_ALPHA
&&
3403 ((internalFormat
== GL_LUMINANCE8_ALPHA8
) ||
3404 (internalFormat
== GL_LUMINANCE4_ALPHA4
))))) {
3405 return GL_INVALID_OPERATION
;
3409 return GL_INVALID_OPERATION
;
3418 set_swizzle(uint8_t *swizzle
, int x
, int y
, int z
, int w
)
3420 swizzle
[MESA_FORMAT_SWIZZLE_X
] = x
;
3421 swizzle
[MESA_FORMAT_SWIZZLE_Y
] = y
;
3422 swizzle
[MESA_FORMAT_SWIZZLE_Z
] = z
;
3423 swizzle
[MESA_FORMAT_SWIZZLE_W
] = w
;
3427 get_swizzle_from_gl_format(GLenum format
, uint8_t *swizzle
)
3431 case GL_RGBA_INTEGER_EXT
:
3432 set_swizzle(swizzle
, 0, 1, 2, 3);
3435 case GL_BGRA_INTEGER_EXT
:
3436 set_swizzle(swizzle
, 2, 1, 0, 3);
3439 set_swizzle(swizzle
, 3, 2, 1, 0);
3442 case GL_RGB_INTEGER_EXT
:
3443 set_swizzle(swizzle
, 0, 1, 2, 5);
3446 case GL_BGR_INTEGER_EXT
:
3447 set_swizzle(swizzle
, 2, 1, 0, 5);
3449 case GL_LUMINANCE_ALPHA
:
3450 case GL_LUMINANCE_ALPHA_INTEGER_EXT
:
3451 set_swizzle(swizzle
, 0, 0, 0, 1);
3455 set_swizzle(swizzle
, 0, 1, 4, 5);
3458 case GL_RED_INTEGER_EXT
:
3459 set_swizzle(swizzle
, 0, 4, 4, 5);
3462 case GL_GREEN_INTEGER_EXT
:
3463 set_swizzle(swizzle
, 4, 0, 4, 5);
3466 case GL_BLUE_INTEGER_EXT
:
3467 set_swizzle(swizzle
, 4, 4, 0, 5);
3470 case GL_ALPHA_INTEGER_EXT
:
3471 set_swizzle(swizzle
, 4, 4, 4, 0);
3474 case GL_LUMINANCE_INTEGER_EXT
:
3475 set_swizzle(swizzle
, 0, 0, 0, 5);
3478 set_swizzle(swizzle
, 0, 0, 0, 0);
3486 * Take an OpenGL format (GL_RGB, GL_RGBA, etc), OpenGL data type (GL_INT,
3487 * GL_FOAT, etc) and return a matching mesa_array_format or a mesa_format
3488 * otherwise (for non-array formats).
3490 * This function will typically be used to compute a mesa format from a GL type
3491 * so we can then call _mesa_format_convert. This function does
3492 * not consider byte swapping, so it returns types assuming that no byte
3493 * swapping is involved. If byte swapping is involved then clients are supposed
3494 * to handle that on their side before calling _mesa_format_convert.
3496 * This function returns an uint32_t that can pack a mesa_format or a
3497 * mesa_array_format. Clients must check the mesa array format bit
3498 * (MESA_ARRAY_FORMAT_BIT) on the return value to know if the returned
3499 * format is a mesa_array_format or a mesa_format.
3502 _mesa_format_from_format_and_type(GLenum format
, GLenum type
)
3504 bool is_array_format
= true;
3506 bool normalized
= false, is_float
= false, is_signed
= false;
3507 int num_channels
= 0, type_size
= 0;
3509 /* Extract array format type information from the OpenGL data type */
3511 case GL_UNSIGNED_BYTE
:
3518 case GL_UNSIGNED_SHORT
:
3525 case GL_UNSIGNED_INT
:
3533 case GL_HALF_FLOAT_OES
:
3544 is_array_format
= false;
3548 /* Extract array format swizzle information from the OpenGL format */
3549 if (is_array_format
)
3550 is_array_format
= get_swizzle_from_gl_format(format
, swizzle
);
3552 /* If this is an array format type after checking data type and format,
3553 * create the array format
3555 if (is_array_format
) {
3556 normalized
= !_mesa_is_enum_format_integer(format
);
3557 num_channels
= _mesa_components_in_format(format
);
3559 return MESA_ARRAY_FORMAT(type_size
, is_signed
, is_float
,
3560 normalized
, num_channels
,
3561 swizzle
[0], swizzle
[1], swizzle
[2], swizzle
[3]);
3564 /* Otherwise this is not an array format, so return the mesa_format
3565 * matching the OpenGL format and data type
3568 case GL_UNSIGNED_SHORT_5_6_5
:
3569 if (format
== GL_RGB
)
3570 return MESA_FORMAT_B5G6R5_UNORM
;
3571 else if (format
== GL_BGR
)
3572 return MESA_FORMAT_R5G6B5_UNORM
;
3573 else if (format
== GL_RGB_INTEGER
)
3574 return MESA_FORMAT_B5G6R5_UINT
;
3576 case GL_UNSIGNED_SHORT_5_6_5_REV
:
3577 if (format
== GL_RGB
)
3578 return MESA_FORMAT_R5G6B5_UNORM
;
3579 else if (format
== GL_BGR
)
3580 return MESA_FORMAT_B5G6R5_UNORM
;
3581 else if (format
== GL_RGB_INTEGER
)
3582 return MESA_FORMAT_R5G6B5_UINT
;
3584 case GL_UNSIGNED_SHORT_4_4_4_4
:
3585 if (format
== GL_RGBA
)
3586 return MESA_FORMAT_A4B4G4R4_UNORM
;
3587 else if (format
== GL_BGRA
)
3588 return MESA_FORMAT_A4R4G4B4_UNORM
;
3589 else if (format
== GL_ABGR_EXT
)
3590 return MESA_FORMAT_R4G4B4A4_UNORM
;
3591 else if (format
== GL_RGBA_INTEGER
)
3592 return MESA_FORMAT_A4B4G4R4_UINT
;
3593 else if (format
== GL_BGRA_INTEGER
)
3594 return MESA_FORMAT_A4R4G4B4_UINT
;
3596 case GL_UNSIGNED_SHORT_4_4_4_4_REV
:
3597 if (format
== GL_RGBA
)
3598 return MESA_FORMAT_R4G4B4A4_UNORM
;
3599 else if (format
== GL_BGRA
)
3600 return MESA_FORMAT_B4G4R4A4_UNORM
;
3601 else if (format
== GL_ABGR_EXT
)
3602 return MESA_FORMAT_A4B4G4R4_UNORM
;
3603 else if (format
== GL_RGBA_INTEGER
)
3604 return MESA_FORMAT_R4G4B4A4_UINT
;
3605 else if (format
== GL_BGRA_INTEGER
)
3606 return MESA_FORMAT_B4G4R4A4_UINT
;
3608 case GL_UNSIGNED_SHORT_5_5_5_1
:
3609 if (format
== GL_RGBA
)
3610 return MESA_FORMAT_A1B5G5R5_UNORM
;
3611 else if (format
== GL_BGRA
)
3612 return MESA_FORMAT_A1R5G5B5_UNORM
;
3613 else if (format
== GL_RGBA_INTEGER
)
3614 return MESA_FORMAT_A1B5G5R5_UINT
;
3615 else if (format
== GL_BGRA_INTEGER
)
3616 return MESA_FORMAT_A1R5G5B5_UINT
;
3618 case GL_UNSIGNED_SHORT_1_5_5_5_REV
:
3619 if (format
== GL_RGBA
)
3620 return MESA_FORMAT_R5G5B5A1_UNORM
;
3621 else if (format
== GL_BGRA
)
3622 return MESA_FORMAT_B5G5R5A1_UNORM
;
3623 else if (format
== GL_RGBA_INTEGER
)
3624 return MESA_FORMAT_R5G5B5A1_UINT
;
3625 else if (format
== GL_BGRA_INTEGER
)
3626 return MESA_FORMAT_B5G5R5A1_UINT
;
3628 case GL_UNSIGNED_BYTE_3_3_2
:
3629 if (format
== GL_RGB
)
3630 return MESA_FORMAT_B2G3R3_UNORM
;
3631 else if (format
== GL_RGB_INTEGER
)
3632 return MESA_FORMAT_B2G3R3_UINT
;
3634 case GL_UNSIGNED_BYTE_2_3_3_REV
:
3635 if (format
== GL_RGB
)
3636 return MESA_FORMAT_R3G3B2_UNORM
;
3637 else if (format
== GL_RGB_INTEGER
)
3638 return MESA_FORMAT_R3G3B2_UINT
;
3640 case GL_UNSIGNED_INT_5_9_9_9_REV
:
3641 if (format
== GL_RGB
)
3642 return MESA_FORMAT_R9G9B9E5_FLOAT
;
3644 case GL_UNSIGNED_INT_10_10_10_2
:
3645 if (format
== GL_RGBA
)
3646 return MESA_FORMAT_A2B10G10R10_UNORM
;
3647 else if (format
== GL_RGBA_INTEGER
)
3648 return MESA_FORMAT_A2B10G10R10_UINT
;
3649 else if (format
== GL_BGRA
)
3650 return MESA_FORMAT_A2R10G10B10_UNORM
;
3651 else if (format
== GL_BGRA_INTEGER
)
3652 return MESA_FORMAT_A2R10G10B10_UINT
;
3654 case GL_UNSIGNED_INT_2_10_10_10_REV
:
3655 if (format
== GL_RGB
)
3656 return MESA_FORMAT_R10G10B10X2_UNORM
;
3657 if (format
== GL_RGBA
)
3658 return MESA_FORMAT_R10G10B10A2_UNORM
;
3659 else if (format
== GL_RGBA_INTEGER
)
3660 return MESA_FORMAT_R10G10B10A2_UINT
;
3661 else if (format
== GL_BGRA
)
3662 return MESA_FORMAT_B10G10R10A2_UNORM
;
3663 else if (format
== GL_BGRA_INTEGER
)
3664 return MESA_FORMAT_B10G10R10A2_UINT
;
3666 case GL_UNSIGNED_INT_8_8_8_8
:
3667 if (format
== GL_RGBA
)
3668 return MESA_FORMAT_A8B8G8R8_UNORM
;
3669 else if (format
== GL_BGRA
)
3670 return MESA_FORMAT_A8R8G8B8_UNORM
;
3671 else if (format
== GL_ABGR_EXT
)
3672 return MESA_FORMAT_R8G8B8A8_UNORM
;
3673 else if (format
== GL_RGBA_INTEGER
)
3674 return MESA_FORMAT_A8B8G8R8_UINT
;
3675 else if (format
== GL_BGRA_INTEGER
)
3676 return MESA_FORMAT_A8R8G8B8_UINT
;
3678 case GL_UNSIGNED_INT_8_8_8_8_REV
:
3679 if (format
== GL_RGBA
)
3680 return MESA_FORMAT_R8G8B8A8_UNORM
;
3681 else if (format
== GL_BGRA
)
3682 return MESA_FORMAT_B8G8R8A8_UNORM
;
3683 else if (format
== GL_ABGR_EXT
)
3684 return MESA_FORMAT_A8B8G8R8_UNORM
;
3685 else if (format
== GL_RGBA_INTEGER
)
3686 return MESA_FORMAT_R8G8B8A8_UINT
;
3687 else if (format
== GL_BGRA_INTEGER
)
3688 return MESA_FORMAT_B8G8R8A8_UINT
;
3690 case GL_UNSIGNED_SHORT_8_8_MESA
:
3691 if (format
== GL_YCBCR_MESA
)
3692 return MESA_FORMAT_YCBCR
;
3694 case GL_UNSIGNED_SHORT_8_8_REV_MESA
:
3695 if (format
== GL_YCBCR_MESA
)
3696 return MESA_FORMAT_YCBCR_REV
;
3698 case GL_UNSIGNED_INT_10F_11F_11F_REV
:
3699 if (format
== GL_RGB
)
3700 return MESA_FORMAT_R11G11B10_FLOAT
;
3703 if (format
== GL_DEPTH_COMPONENT
)
3704 return MESA_FORMAT_Z_FLOAT32
;
3706 case GL_UNSIGNED_INT
:
3707 if (format
== GL_DEPTH_COMPONENT
)
3708 return MESA_FORMAT_Z_UNORM32
;
3710 case GL_UNSIGNED_SHORT
:
3711 if (format
== GL_DEPTH_COMPONENT
)
3712 return MESA_FORMAT_Z_UNORM16
;
3714 case GL_UNSIGNED_INT_24_8
:
3715 if (format
== GL_DEPTH_STENCIL
)
3716 return MESA_FORMAT_Z24_UNORM_S8_UINT
;
3718 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV
:
3719 if (format
== GL_DEPTH_STENCIL
)
3720 return MESA_FORMAT_Z32_FLOAT_S8X24_UINT
;
3726 /* If we got here it means that we could not find a Mesa format that
3727 * matches the GL format/type provided. We may need to add a new Mesa
3728 * format in that case.
3730 unreachable("Unsupported format");
3734 _mesa_tex_format_from_format_and_type(const struct gl_context
*ctx
,
3735 GLenum gl_format
, GLenum type
)
3737 mesa_format format
= _mesa_format_from_format_and_type(gl_format
, type
);
3739 if (_mesa_format_is_mesa_array_format(format
))
3740 format
= _mesa_format_from_array_format(format
);
3742 if (format
== MESA_FORMAT_NONE
|| !ctx
->TextureFormatSupported
[format
])
3743 return MESA_FORMAT_NONE
;
3749 * Returns true if \p internal_format is a sized internal format that
3750 * is marked "Color Renderable" in Table 8.10 of the ES 3.2 specification.
3753 _mesa_is_es3_color_renderable(const struct gl_context
*ctx
,
3754 GLenum internal_format
)
3756 switch (internal_format
) {
3766 case GL_SRGB8_ALPHA8
:
3773 case GL_R11F_G11F_B10F
:
3796 return _mesa_has_EXT_texture_norm16(ctx
);
3803 * Returns true if \p internal_format is a sized internal format that
3804 * is marked "Texture Filterable" in Table 8.10 of the ES 3.2 specification.
3807 _mesa_is_es3_texture_filterable(const struct gl_context
*ctx
,
3808 GLenum internal_format
)
3810 switch (internal_format
) {
3821 case GL_RGBA8_SNORM
:
3824 case GL_SRGB8_ALPHA8
:
3829 case GL_R11F_G11F_B10F
:
3837 case GL_RGB16_SNORM
:
3839 case GL_RGBA16_SNORM
:
3840 return _mesa_has_EXT_texture_norm16(ctx
);
3845 /* The OES_texture_float_linear spec says:
3847 * "When implemented against OpenGL ES 3.0 or later versions, sized
3848 * 32-bit floating-point formats become texture-filterable. This
3849 * should be noted by, for example, checking the ``TF'' column of
3850 * table 8.13 in the ES 3.1 Specification (``Correspondence of sized
3851 * internal formats to base internal formats ... and use cases ...'')
3852 * for the R32F, RG32F, RGB32F, and RGBA32F formats."
3854 return ctx
->Extensions
.OES_texture_float_linear
;