i965: Don't treat HW_REGs as barriers if they're immediates.
[mesa.git] / src / mesa / main / glformats.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2008-2009 VMware, Inc.
6 * Copyright (c) 2012 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #include "context.h"
29 #include "glformats.h"
30
31
32 /**
33 * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
34 */
35 GLboolean
36 _mesa_type_is_packed(GLenum type)
37 {
38 switch (type) {
39 case GL_UNSIGNED_BYTE_3_3_2:
40 case GL_UNSIGNED_BYTE_2_3_3_REV:
41 case MESA_UNSIGNED_BYTE_4_4:
42 case GL_UNSIGNED_SHORT_5_6_5:
43 case GL_UNSIGNED_SHORT_5_6_5_REV:
44 case GL_UNSIGNED_SHORT_4_4_4_4:
45 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
46 case GL_UNSIGNED_SHORT_5_5_5_1:
47 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
48 case GL_UNSIGNED_INT_8_8_8_8:
49 case GL_UNSIGNED_INT_8_8_8_8_REV:
50 case GL_UNSIGNED_INT_10_10_10_2:
51 case GL_UNSIGNED_INT_2_10_10_10_REV:
52 case GL_UNSIGNED_SHORT_8_8_MESA:
53 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
54 case GL_UNSIGNED_INT_24_8_EXT:
55 case GL_UNSIGNED_INT_5_9_9_9_REV:
56 case GL_UNSIGNED_INT_10F_11F_11F_REV:
57 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
58 return GL_TRUE;
59 }
60
61 return GL_FALSE;
62 }
63
64
65 /**
66 * Get the size of a GL data type.
67 *
68 * \param type GL data type.
69 *
70 * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1
71 * if an invalid type enum.
72 */
73 GLint
74 _mesa_sizeof_type(GLenum type)
75 {
76 switch (type) {
77 case GL_BITMAP:
78 return 0;
79 case GL_UNSIGNED_BYTE:
80 return sizeof(GLubyte);
81 case GL_BYTE:
82 return sizeof(GLbyte);
83 case GL_UNSIGNED_SHORT:
84 return sizeof(GLushort);
85 case GL_SHORT:
86 return sizeof(GLshort);
87 case GL_UNSIGNED_INT:
88 return sizeof(GLuint);
89 case GL_INT:
90 return sizeof(GLint);
91 case GL_FLOAT:
92 return sizeof(GLfloat);
93 case GL_DOUBLE:
94 return sizeof(GLdouble);
95 case GL_HALF_FLOAT_ARB:
96 return sizeof(GLhalfARB);
97 case GL_FIXED:
98 return sizeof(GLfixed);
99 default:
100 return -1;
101 }
102 }
103
104
105 /**
106 * Same as _mesa_sizeof_type() but also accepting the packed pixel
107 * format data types.
108 */
109 GLint
110 _mesa_sizeof_packed_type(GLenum type)
111 {
112 switch (type) {
113 case GL_BITMAP:
114 return 0;
115 case GL_UNSIGNED_BYTE:
116 return sizeof(GLubyte);
117 case GL_BYTE:
118 return sizeof(GLbyte);
119 case GL_UNSIGNED_SHORT:
120 return sizeof(GLushort);
121 case GL_SHORT:
122 return sizeof(GLshort);
123 case GL_UNSIGNED_INT:
124 return sizeof(GLuint);
125 case GL_INT:
126 return sizeof(GLint);
127 case GL_HALF_FLOAT_ARB:
128 return sizeof(GLhalfARB);
129 case GL_FLOAT:
130 return sizeof(GLfloat);
131 case GL_UNSIGNED_BYTE_3_3_2:
132 case GL_UNSIGNED_BYTE_2_3_3_REV:
133 case MESA_UNSIGNED_BYTE_4_4:
134 return sizeof(GLubyte);
135 case GL_UNSIGNED_SHORT_5_6_5:
136 case GL_UNSIGNED_SHORT_5_6_5_REV:
137 case GL_UNSIGNED_SHORT_4_4_4_4:
138 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
139 case GL_UNSIGNED_SHORT_5_5_5_1:
140 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
141 case GL_UNSIGNED_SHORT_8_8_MESA:
142 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
143 return sizeof(GLushort);
144 case GL_UNSIGNED_INT_8_8_8_8:
145 case GL_UNSIGNED_INT_8_8_8_8_REV:
146 case GL_UNSIGNED_INT_10_10_10_2:
147 case GL_UNSIGNED_INT_2_10_10_10_REV:
148 case GL_UNSIGNED_INT_24_8_EXT:
149 case GL_UNSIGNED_INT_5_9_9_9_REV:
150 case GL_UNSIGNED_INT_10F_11F_11F_REV:
151 return sizeof(GLuint);
152 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
153 return 8;
154 default:
155 return -1;
156 }
157 }
158
159
160 /**
161 * Get the number of components in a pixel format.
162 *
163 * \param format pixel format.
164 *
165 * \return the number of components in the given format, or -1 if a bad format.
166 */
167 GLint
168 _mesa_components_in_format(GLenum format)
169 {
170 switch (format) {
171 case GL_COLOR_INDEX:
172 case GL_STENCIL_INDEX:
173 case GL_DEPTH_COMPONENT:
174 case GL_RED:
175 case GL_RED_INTEGER_EXT:
176 case GL_GREEN:
177 case GL_GREEN_INTEGER_EXT:
178 case GL_BLUE:
179 case GL_BLUE_INTEGER_EXT:
180 case GL_ALPHA:
181 case GL_ALPHA_INTEGER_EXT:
182 case GL_LUMINANCE:
183 case GL_LUMINANCE_INTEGER_EXT:
184 case GL_INTENSITY:
185 return 1;
186
187 case GL_LUMINANCE_ALPHA:
188 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
189 case GL_RG:
190 case GL_YCBCR_MESA:
191 case GL_DEPTH_STENCIL_EXT:
192 case GL_DUDV_ATI:
193 case GL_DU8DV8_ATI:
194 case GL_RG_INTEGER:
195 return 2;
196
197 case GL_RGB:
198 case GL_BGR:
199 case GL_RGB_INTEGER_EXT:
200 case GL_BGR_INTEGER_EXT:
201 return 3;
202
203 case GL_RGBA:
204 case GL_BGRA:
205 case GL_ABGR_EXT:
206 case GL_RGBA_INTEGER_EXT:
207 case GL_BGRA_INTEGER_EXT:
208 return 4;
209
210 default:
211 return -1;
212 }
213 }
214
215
216 /**
217 * Get the bytes per pixel of pixel format type pair.
218 *
219 * \param format pixel format.
220 * \param type pixel type.
221 *
222 * \return bytes per pixel, or -1 if a bad format or type was given.
223 */
224 GLint
225 _mesa_bytes_per_pixel(GLenum format, GLenum type)
226 {
227 GLint comps = _mesa_components_in_format(format);
228 if (comps < 0)
229 return -1;
230
231 switch (type) {
232 case GL_BITMAP:
233 return 0; /* special case */
234 case GL_BYTE:
235 case GL_UNSIGNED_BYTE:
236 return comps * sizeof(GLubyte);
237 case GL_SHORT:
238 case GL_UNSIGNED_SHORT:
239 return comps * sizeof(GLshort);
240 case GL_INT:
241 case GL_UNSIGNED_INT:
242 return comps * sizeof(GLint);
243 case GL_FLOAT:
244 return comps * sizeof(GLfloat);
245 case GL_HALF_FLOAT_ARB:
246 return comps * sizeof(GLhalfARB);
247 case GL_UNSIGNED_BYTE_3_3_2:
248 case GL_UNSIGNED_BYTE_2_3_3_REV:
249 if (format == GL_RGB || format == GL_BGR ||
250 format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
251 return sizeof(GLubyte);
252 else
253 return -1; /* error */
254 case GL_UNSIGNED_SHORT_5_6_5:
255 case GL_UNSIGNED_SHORT_5_6_5_REV:
256 if (format == GL_RGB || format == GL_BGR ||
257 format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
258 return sizeof(GLushort);
259 else
260 return -1; /* error */
261 case GL_UNSIGNED_SHORT_4_4_4_4:
262 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
263 case GL_UNSIGNED_SHORT_5_5_5_1:
264 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
265 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
266 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
267 return sizeof(GLushort);
268 else
269 return -1;
270 case GL_UNSIGNED_INT_8_8_8_8:
271 case GL_UNSIGNED_INT_8_8_8_8_REV:
272 case GL_UNSIGNED_INT_10_10_10_2:
273 case GL_UNSIGNED_INT_2_10_10_10_REV:
274 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
275 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT ||
276 format == GL_RGB)
277 return sizeof(GLuint);
278 else
279 return -1;
280 case GL_UNSIGNED_SHORT_8_8_MESA:
281 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
282 if (format == GL_YCBCR_MESA)
283 return sizeof(GLushort);
284 else
285 return -1;
286 case GL_UNSIGNED_INT_24_8_EXT:
287 if (format == GL_DEPTH_STENCIL_EXT)
288 return sizeof(GLuint);
289 else
290 return -1;
291 case GL_UNSIGNED_INT_5_9_9_9_REV:
292 if (format == GL_RGB)
293 return sizeof(GLuint);
294 else
295 return -1;
296 case GL_UNSIGNED_INT_10F_11F_11F_REV:
297 if (format == GL_RGB)
298 return sizeof(GLuint);
299 else
300 return -1;
301 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
302 if (format == GL_DEPTH_STENCIL)
303 return 8;
304 else
305 return -1;
306 default:
307 return -1;
308 }
309 }
310
311
312 /**
313 * Get the number of bytes for a vertex attrib with the given number of
314 * components and type.
315 *
316 * \param comps number of components.
317 * \param type data type.
318 *
319 * \return bytes per attribute, or -1 if a bad comps/type combination was given.
320 */
321 GLint
322 _mesa_bytes_per_vertex_attrib(GLint comps, GLenum type)
323 {
324 switch (type) {
325 case GL_BYTE:
326 case GL_UNSIGNED_BYTE:
327 return comps * sizeof(GLubyte);
328 case GL_SHORT:
329 case GL_UNSIGNED_SHORT:
330 return comps * sizeof(GLshort);
331 case GL_INT:
332 case GL_UNSIGNED_INT:
333 return comps * sizeof(GLint);
334 case GL_FLOAT:
335 return comps * sizeof(GLfloat);
336 case GL_HALF_FLOAT_ARB:
337 return comps * sizeof(GLhalfARB);
338 case GL_DOUBLE:
339 return comps * sizeof(GLdouble);
340 case GL_FIXED:
341 return comps * sizeof(GLfixed);
342 case GL_INT_2_10_10_10_REV:
343 case GL_UNSIGNED_INT_2_10_10_10_REV:
344 if (comps == 4)
345 return sizeof(GLuint);
346 else
347 return -1;
348 case GL_UNSIGNED_INT_10F_11F_11F_REV:
349 if (comps == 3)
350 return sizeof(GLuint);
351 else
352 return -1;
353 default:
354 return -1;
355 }
356 }
357
358
359 /**
360 * Test if the given format is an integer (non-normalized) format.
361 */
362 GLboolean
363 _mesa_is_enum_format_unsigned_int(GLenum format)
364 {
365 switch (format) {
366 /* specific integer formats */
367 case GL_RGBA32UI_EXT:
368 case GL_RGB32UI_EXT:
369 case GL_RG32UI:
370 case GL_R32UI:
371 case GL_ALPHA32UI_EXT:
372 case GL_INTENSITY32UI_EXT:
373 case GL_LUMINANCE32UI_EXT:
374 case GL_LUMINANCE_ALPHA32UI_EXT:
375 case GL_RGBA16UI_EXT:
376 case GL_RGB16UI_EXT:
377 case GL_RG16UI:
378 case GL_R16UI:
379 case GL_ALPHA16UI_EXT:
380 case GL_INTENSITY16UI_EXT:
381 case GL_LUMINANCE16UI_EXT:
382 case GL_LUMINANCE_ALPHA16UI_EXT:
383 case GL_RGBA8UI_EXT:
384 case GL_RGB8UI_EXT:
385 case GL_RG8UI:
386 case GL_R8UI:
387 case GL_ALPHA8UI_EXT:
388 case GL_INTENSITY8UI_EXT:
389 case GL_LUMINANCE8UI_EXT:
390 case GL_LUMINANCE_ALPHA8UI_EXT:
391 case GL_RGB10_A2UI:
392 return GL_TRUE;
393 default:
394 return GL_FALSE;
395 }
396 }
397
398
399 /**
400 * Test if the given format is an integer (non-normalized) format.
401 */
402 GLboolean
403 _mesa_is_enum_format_signed_int(GLenum format)
404 {
405 switch (format) {
406 /* generic integer formats */
407 case GL_RED_INTEGER_EXT:
408 case GL_GREEN_INTEGER_EXT:
409 case GL_BLUE_INTEGER_EXT:
410 case GL_ALPHA_INTEGER_EXT:
411 case GL_RGB_INTEGER_EXT:
412 case GL_RGBA_INTEGER_EXT:
413 case GL_BGR_INTEGER_EXT:
414 case GL_BGRA_INTEGER_EXT:
415 case GL_LUMINANCE_INTEGER_EXT:
416 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
417 case GL_RG_INTEGER:
418 /* specific integer formats */
419 case GL_RGBA32I_EXT:
420 case GL_RGB32I_EXT:
421 case GL_RG32I:
422 case GL_R32I:
423 case GL_ALPHA32I_EXT:
424 case GL_INTENSITY32I_EXT:
425 case GL_LUMINANCE32I_EXT:
426 case GL_LUMINANCE_ALPHA32I_EXT:
427 case GL_RGBA16I_EXT:
428 case GL_RGB16I_EXT:
429 case GL_RG16I:
430 case GL_R16I:
431 case GL_ALPHA16I_EXT:
432 case GL_INTENSITY16I_EXT:
433 case GL_LUMINANCE16I_EXT:
434 case GL_LUMINANCE_ALPHA16I_EXT:
435 case GL_RGBA8I_EXT:
436 case GL_RGB8I_EXT:
437 case GL_RG8I:
438 case GL_R8I:
439 case GL_ALPHA8I_EXT:
440 case GL_INTENSITY8I_EXT:
441 case GL_LUMINANCE8I_EXT:
442 case GL_LUMINANCE_ALPHA8I_EXT:
443 return GL_TRUE;
444 default:
445 return GL_FALSE;
446 }
447 }
448
449
450 /**
451 * Test if the given format is an integer (non-normalized) format.
452 */
453 GLboolean
454 _mesa_is_enum_format_integer(GLenum format)
455 {
456 return _mesa_is_enum_format_unsigned_int(format) ||
457 _mesa_is_enum_format_signed_int(format);
458 }
459
460
461 /**
462 * Test if the given type is an integer (non-normalized) format.
463 */
464 GLboolean
465 _mesa_is_type_integer(GLenum type)
466 {
467 switch (type) {
468 case GL_INT:
469 case GL_UNSIGNED_INT:
470 case GL_SHORT:
471 case GL_UNSIGNED_SHORT:
472 case GL_BYTE:
473 case GL_UNSIGNED_BYTE:
474 return GL_TRUE;
475 default:
476 return GL_FALSE;
477 }
478 }
479
480
481 /**
482 * Test if the given format or type is an integer (non-normalized) format.
483 */
484 extern GLboolean
485 _mesa_is_enum_format_or_type_integer(GLenum format, GLenum type)
486 {
487 return _mesa_is_enum_format_integer(format) || _mesa_is_type_integer(type);
488 }
489
490
491 GLboolean
492 _mesa_is_type_unsigned(GLenum type)
493 {
494 switch (type) {
495 case GL_UNSIGNED_INT:
496 case GL_UNSIGNED_INT_8_8_8_8:
497 case GL_UNSIGNED_INT_8_8_8_8_REV:
498 case GL_UNSIGNED_INT_10_10_10_2:
499 case GL_UNSIGNED_INT_2_10_10_10_REV:
500
501 case GL_UNSIGNED_SHORT:
502 case GL_UNSIGNED_SHORT_4_4_4_4:
503 case GL_UNSIGNED_SHORT_5_5_5_1:
504 case GL_UNSIGNED_SHORT_5_6_5:
505 case GL_UNSIGNED_SHORT_5_6_5_REV:
506 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
507 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
508 case GL_UNSIGNED_SHORT_8_8_MESA:
509 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
510
511 case GL_UNSIGNED_BYTE:
512 case GL_UNSIGNED_BYTE_3_3_2:
513 case GL_UNSIGNED_BYTE_2_3_3_REV:
514 return GL_TRUE;
515
516 default:
517 return GL_FALSE;
518 }
519 }
520
521
522 /**
523 * Test if the given image format is a color/RGBA format (i.e., not color
524 * index, depth, stencil, etc).
525 * \param format the image format value (may by an internal texture format)
526 * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
527 */
528 GLboolean
529 _mesa_is_color_format(GLenum format)
530 {
531 switch (format) {
532 case GL_RED:
533 case GL_GREEN:
534 case GL_BLUE:
535 case GL_ALPHA:
536 case GL_ALPHA4:
537 case GL_ALPHA8:
538 case GL_ALPHA12:
539 case GL_ALPHA16:
540 case 1:
541 case GL_LUMINANCE:
542 case GL_LUMINANCE4:
543 case GL_LUMINANCE8:
544 case GL_LUMINANCE12:
545 case GL_LUMINANCE16:
546 case 2:
547 case GL_LUMINANCE_ALPHA:
548 case GL_LUMINANCE4_ALPHA4:
549 case GL_LUMINANCE6_ALPHA2:
550 case GL_LUMINANCE8_ALPHA8:
551 case GL_LUMINANCE12_ALPHA4:
552 case GL_LUMINANCE12_ALPHA12:
553 case GL_LUMINANCE16_ALPHA16:
554 case GL_INTENSITY:
555 case GL_INTENSITY4:
556 case GL_INTENSITY8:
557 case GL_INTENSITY12:
558 case GL_INTENSITY16:
559 case GL_R8:
560 case GL_R16:
561 case GL_RG:
562 case GL_RG8:
563 case GL_RG16:
564 case 3:
565 case GL_RGB:
566 case GL_BGR:
567 case GL_R3_G3_B2:
568 case GL_RGB4:
569 case GL_RGB5:
570 case GL_RGB565:
571 case GL_RGB8:
572 case GL_RGB10:
573 case GL_RGB12:
574 case GL_RGB16:
575 case 4:
576 case GL_ABGR_EXT:
577 case GL_RGBA:
578 case GL_BGRA:
579 case GL_RGBA2:
580 case GL_RGBA4:
581 case GL_RGB5_A1:
582 case GL_RGBA8:
583 case GL_RGB10_A2:
584 case GL_RGBA12:
585 case GL_RGBA16:
586 /* float texture formats */
587 case GL_ALPHA16F_ARB:
588 case GL_ALPHA32F_ARB:
589 case GL_LUMINANCE16F_ARB:
590 case GL_LUMINANCE32F_ARB:
591 case GL_LUMINANCE_ALPHA16F_ARB:
592 case GL_LUMINANCE_ALPHA32F_ARB:
593 case GL_INTENSITY16F_ARB:
594 case GL_INTENSITY32F_ARB:
595 case GL_R16F:
596 case GL_R32F:
597 case GL_RG16F:
598 case GL_RG32F:
599 case GL_RGB16F_ARB:
600 case GL_RGB32F_ARB:
601 case GL_RGBA16F_ARB:
602 case GL_RGBA32F_ARB:
603 /* compressed formats */
604 case GL_COMPRESSED_ALPHA:
605 case GL_COMPRESSED_LUMINANCE:
606 case GL_COMPRESSED_LUMINANCE_ALPHA:
607 case GL_COMPRESSED_INTENSITY:
608 case GL_COMPRESSED_RED:
609 case GL_COMPRESSED_RG:
610 case GL_COMPRESSED_RGB:
611 case GL_COMPRESSED_RGBA:
612 case GL_RGB_S3TC:
613 case GL_RGB4_S3TC:
614 case GL_RGBA_S3TC:
615 case GL_RGBA4_S3TC:
616 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
617 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
618 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
619 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
620 case GL_COMPRESSED_RGB_FXT1_3DFX:
621 case GL_COMPRESSED_RGBA_FXT1_3DFX:
622 case GL_SRGB_EXT:
623 case GL_SRGB8_EXT:
624 case GL_SRGB_ALPHA_EXT:
625 case GL_SRGB8_ALPHA8_EXT:
626 case GL_SLUMINANCE_ALPHA_EXT:
627 case GL_SLUMINANCE8_ALPHA8_EXT:
628 case GL_SLUMINANCE_EXT:
629 case GL_SLUMINANCE8_EXT:
630 case GL_COMPRESSED_SRGB_EXT:
631 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
632 case GL_COMPRESSED_SRGB_ALPHA_EXT:
633 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
634 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
635 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
636 case GL_COMPRESSED_SLUMINANCE_EXT:
637 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
638 case GL_COMPRESSED_RED_RGTC1:
639 case GL_COMPRESSED_SIGNED_RED_RGTC1:
640 case GL_COMPRESSED_RG_RGTC2:
641 case GL_COMPRESSED_SIGNED_RG_RGTC2:
642 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
643 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
644 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
645 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
646 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
647 case GL_ETC1_RGB8_OES:
648 case GL_COMPRESSED_RGB8_ETC2:
649 case GL_COMPRESSED_SRGB8_ETC2:
650 case GL_COMPRESSED_RGBA8_ETC2_EAC:
651 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
652 case GL_COMPRESSED_R11_EAC:
653 case GL_COMPRESSED_RG11_EAC:
654 case GL_COMPRESSED_SIGNED_R11_EAC:
655 case GL_COMPRESSED_SIGNED_RG11_EAC:
656 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
657 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
658 /* generic integer formats */
659 case GL_RED_INTEGER_EXT:
660 case GL_GREEN_INTEGER_EXT:
661 case GL_BLUE_INTEGER_EXT:
662 case GL_ALPHA_INTEGER_EXT:
663 case GL_RGB_INTEGER_EXT:
664 case GL_RGBA_INTEGER_EXT:
665 case GL_BGR_INTEGER_EXT:
666 case GL_BGRA_INTEGER_EXT:
667 case GL_RG_INTEGER:
668 case GL_LUMINANCE_INTEGER_EXT:
669 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
670 /* sized integer formats */
671 case GL_RGBA32UI_EXT:
672 case GL_RGB32UI_EXT:
673 case GL_RG32UI:
674 case GL_R32UI:
675 case GL_ALPHA32UI_EXT:
676 case GL_INTENSITY32UI_EXT:
677 case GL_LUMINANCE32UI_EXT:
678 case GL_LUMINANCE_ALPHA32UI_EXT:
679 case GL_RGBA16UI_EXT:
680 case GL_RGB16UI_EXT:
681 case GL_RG16UI:
682 case GL_R16UI:
683 case GL_ALPHA16UI_EXT:
684 case GL_INTENSITY16UI_EXT:
685 case GL_LUMINANCE16UI_EXT:
686 case GL_LUMINANCE_ALPHA16UI_EXT:
687 case GL_RGBA8UI_EXT:
688 case GL_RGB8UI_EXT:
689 case GL_RG8UI:
690 case GL_R8UI:
691 case GL_ALPHA8UI_EXT:
692 case GL_INTENSITY8UI_EXT:
693 case GL_LUMINANCE8UI_EXT:
694 case GL_LUMINANCE_ALPHA8UI_EXT:
695 case GL_RGBA32I_EXT:
696 case GL_RGB32I_EXT:
697 case GL_RG32I:
698 case GL_R32I:
699 case GL_ALPHA32I_EXT:
700 case GL_INTENSITY32I_EXT:
701 case GL_LUMINANCE32I_EXT:
702 case GL_LUMINANCE_ALPHA32I_EXT:
703 case GL_RGBA16I_EXT:
704 case GL_RGB16I_EXT:
705 case GL_RG16I:
706 case GL_R16I:
707 case GL_ALPHA16I_EXT:
708 case GL_INTENSITY16I_EXT:
709 case GL_LUMINANCE16I_EXT:
710 case GL_LUMINANCE_ALPHA16I_EXT:
711 case GL_RGBA8I_EXT:
712 case GL_RGB8I_EXT:
713 case GL_RG8I:
714 case GL_R8I:
715 case GL_ALPHA8I_EXT:
716 case GL_INTENSITY8I_EXT:
717 case GL_LUMINANCE8I_EXT:
718 case GL_LUMINANCE_ALPHA8I_EXT:
719 /* signed, normalized texture formats */
720 case GL_RED_SNORM:
721 case GL_R8_SNORM:
722 case GL_R16_SNORM:
723 case GL_RG_SNORM:
724 case GL_RG8_SNORM:
725 case GL_RG16_SNORM:
726 case GL_RGB_SNORM:
727 case GL_RGB8_SNORM:
728 case GL_RGB16_SNORM:
729 case GL_RGBA_SNORM:
730 case GL_RGBA8_SNORM:
731 case GL_RGBA16_SNORM:
732 case GL_ALPHA_SNORM:
733 case GL_ALPHA8_SNORM:
734 case GL_ALPHA16_SNORM:
735 case GL_LUMINANCE_SNORM:
736 case GL_LUMINANCE8_SNORM:
737 case GL_LUMINANCE16_SNORM:
738 case GL_LUMINANCE_ALPHA_SNORM:
739 case GL_LUMINANCE8_ALPHA8_SNORM:
740 case GL_LUMINANCE16_ALPHA16_SNORM:
741 case GL_INTENSITY_SNORM:
742 case GL_INTENSITY8_SNORM:
743 case GL_INTENSITY16_SNORM:
744 case GL_RGB9_E5:
745 case GL_R11F_G11F_B10F:
746 case GL_RGB10_A2UI:
747 return GL_TRUE;
748 case GL_YCBCR_MESA: /* not considered to be RGB */
749 /* fall-through */
750 default:
751 return GL_FALSE;
752 }
753 }
754
755
756 /**
757 * Test if the given image format is a depth component format.
758 */
759 GLboolean
760 _mesa_is_depth_format(GLenum format)
761 {
762 switch (format) {
763 case GL_DEPTH_COMPONENT:
764 case GL_DEPTH_COMPONENT16:
765 case GL_DEPTH_COMPONENT24:
766 case GL_DEPTH_COMPONENT32:
767 case GL_DEPTH_COMPONENT32F:
768 return GL_TRUE;
769 default:
770 return GL_FALSE;
771 }
772 }
773
774
775 /**
776 * Test if the given image format is a stencil format.
777 */
778 GLboolean
779 _mesa_is_stencil_format(GLenum format)
780 {
781 switch (format) {
782 case GL_STENCIL_INDEX:
783 return GL_TRUE;
784 default:
785 return GL_FALSE;
786 }
787 }
788
789
790 /**
791 * Test if the given image format is a YCbCr format.
792 */
793 GLboolean
794 _mesa_is_ycbcr_format(GLenum format)
795 {
796 switch (format) {
797 case GL_YCBCR_MESA:
798 return GL_TRUE;
799 default:
800 return GL_FALSE;
801 }
802 }
803
804
805 /**
806 * Test if the given image format is a depth+stencil format.
807 */
808 GLboolean
809 _mesa_is_depthstencil_format(GLenum format)
810 {
811 switch (format) {
812 case GL_DEPTH24_STENCIL8_EXT:
813 case GL_DEPTH_STENCIL_EXT:
814 case GL_DEPTH32F_STENCIL8:
815 return GL_TRUE;
816 default:
817 return GL_FALSE;
818 }
819 }
820
821
822 /**
823 * Test if the given image format is a depth or stencil format.
824 */
825 GLboolean
826 _mesa_is_depth_or_stencil_format(GLenum format)
827 {
828 switch (format) {
829 case GL_DEPTH_COMPONENT:
830 case GL_DEPTH_COMPONENT16:
831 case GL_DEPTH_COMPONENT24:
832 case GL_DEPTH_COMPONENT32:
833 case GL_STENCIL_INDEX:
834 case GL_STENCIL_INDEX1_EXT:
835 case GL_STENCIL_INDEX4_EXT:
836 case GL_STENCIL_INDEX8_EXT:
837 case GL_STENCIL_INDEX16_EXT:
838 case GL_DEPTH_STENCIL_EXT:
839 case GL_DEPTH24_STENCIL8_EXT:
840 case GL_DEPTH_COMPONENT32F:
841 case GL_DEPTH32F_STENCIL8:
842 return GL_TRUE;
843 default:
844 return GL_FALSE;
845 }
846 }
847
848
849 /**
850 * Test if the given image format is a dudv format.
851 */
852 GLboolean
853 _mesa_is_dudv_format(GLenum format)
854 {
855 switch (format) {
856 case GL_DUDV_ATI:
857 case GL_DU8DV8_ATI:
858 return GL_TRUE;
859 default:
860 return GL_FALSE;
861 }
862 }
863
864
865 /**
866 * Test if an image format is a supported compressed format.
867 * \param format the internal format token provided by the user.
868 * \return GL_TRUE if compressed, GL_FALSE if uncompressed
869 */
870 GLboolean
871 _mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
872 {
873 switch (format) {
874 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
875 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
876 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
877 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
878 /* Assume that the ANGLE flag will always be set if the EXT flag is set.
879 */
880 return ctx->Extensions.ANGLE_texture_compression_dxt;
881 case GL_RGB_S3TC:
882 case GL_RGB4_S3TC:
883 case GL_RGBA_S3TC:
884 case GL_RGBA4_S3TC:
885 return _mesa_is_desktop_gl(ctx) &&
886 ctx->Extensions.ANGLE_texture_compression_dxt;
887 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
888 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
889 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
890 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
891 return _mesa_is_desktop_gl(ctx)
892 && ctx->Extensions.EXT_texture_sRGB
893 && ctx->Extensions.EXT_texture_compression_s3tc;
894 case GL_COMPRESSED_RGB_FXT1_3DFX:
895 case GL_COMPRESSED_RGBA_FXT1_3DFX:
896 return _mesa_is_desktop_gl(ctx)
897 && ctx->Extensions.TDFX_texture_compression_FXT1;
898 case GL_COMPRESSED_RED_RGTC1:
899 case GL_COMPRESSED_SIGNED_RED_RGTC1:
900 case GL_COMPRESSED_RG_RGTC2:
901 case GL_COMPRESSED_SIGNED_RG_RGTC2:
902 return _mesa_is_desktop_gl(ctx)
903 && ctx->Extensions.ARB_texture_compression_rgtc;
904 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
905 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
906 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
907 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
908 return ctx->API == API_OPENGL_COMPAT
909 && ctx->Extensions.EXT_texture_compression_latc;
910 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
911 return ctx->API == API_OPENGL_COMPAT
912 && ctx->Extensions.ATI_texture_compression_3dc;
913 case GL_ETC1_RGB8_OES:
914 return _mesa_is_gles(ctx)
915 && ctx->Extensions.OES_compressed_ETC1_RGB8_texture;
916 case GL_COMPRESSED_RGB8_ETC2:
917 case GL_COMPRESSED_SRGB8_ETC2:
918 case GL_COMPRESSED_RGBA8_ETC2_EAC:
919 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
920 case GL_COMPRESSED_R11_EAC:
921 case GL_COMPRESSED_RG11_EAC:
922 case GL_COMPRESSED_SIGNED_R11_EAC:
923 case GL_COMPRESSED_SIGNED_RG11_EAC:
924 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
925 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
926 return _mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility;
927 case GL_PALETTE4_RGB8_OES:
928 case GL_PALETTE4_RGBA8_OES:
929 case GL_PALETTE4_R5_G6_B5_OES:
930 case GL_PALETTE4_RGBA4_OES:
931 case GL_PALETTE4_RGB5_A1_OES:
932 case GL_PALETTE8_RGB8_OES:
933 case GL_PALETTE8_RGBA8_OES:
934 case GL_PALETTE8_R5_G6_B5_OES:
935 case GL_PALETTE8_RGBA4_OES:
936 case GL_PALETTE8_RGB5_A1_OES:
937 return ctx->API == API_OPENGLES;
938 default:
939 return GL_FALSE;
940 }
941 }
942
943
944 /**
945 * Convert various base formats to the cooresponding integer format.
946 */
947 GLenum
948 _mesa_base_format_to_integer_format(GLenum format)
949 {
950 switch(format) {
951 case GL_RED:
952 return GL_RED_INTEGER;
953 case GL_GREEN:
954 return GL_GREEN_INTEGER;
955 case GL_BLUE:
956 return GL_BLUE_INTEGER;
957 case GL_RG:
958 return GL_RG_INTEGER;
959 case GL_RGB:
960 return GL_RGB_INTEGER;
961 case GL_RGBA:
962 return GL_RGBA_INTEGER;
963 case GL_BGR:
964 return GL_BGR_INTEGER;
965 case GL_BGRA:
966 return GL_BGRA_INTEGER;
967 case GL_ALPHA:
968 return GL_ALPHA_INTEGER;
969 case GL_LUMINANCE:
970 return GL_LUMINANCE_INTEGER_EXT;
971 case GL_LUMINANCE_ALPHA:
972 return GL_LUMINANCE_ALPHA_INTEGER_EXT;
973 }
974
975 return format;
976 }
977
978
979 /**
980 * Does the given base texture/renderbuffer format have the channel
981 * named by 'pname'?
982 */
983 GLboolean
984 _mesa_base_format_has_channel(GLenum base_format, GLenum pname)
985 {
986 switch (pname) {
987 case GL_TEXTURE_RED_SIZE:
988 case GL_TEXTURE_RED_TYPE:
989 case GL_RENDERBUFFER_RED_SIZE_EXT:
990 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
991 if (base_format == GL_RED ||
992 base_format == GL_RG ||
993 base_format == GL_RGB ||
994 base_format == GL_RGBA) {
995 return GL_TRUE;
996 }
997 return GL_FALSE;
998 case GL_TEXTURE_GREEN_SIZE:
999 case GL_TEXTURE_GREEN_TYPE:
1000 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1001 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1002 if (base_format == GL_RG ||
1003 base_format == GL_RGB ||
1004 base_format == GL_RGBA) {
1005 return GL_TRUE;
1006 }
1007 return GL_FALSE;
1008 case GL_TEXTURE_BLUE_SIZE:
1009 case GL_TEXTURE_BLUE_TYPE:
1010 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1011 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1012 if (base_format == GL_RGB ||
1013 base_format == GL_RGBA) {
1014 return GL_TRUE;
1015 }
1016 return GL_FALSE;
1017 case GL_TEXTURE_ALPHA_SIZE:
1018 case GL_TEXTURE_ALPHA_TYPE:
1019 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1020 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1021 if (base_format == GL_RGBA ||
1022 base_format == GL_ALPHA ||
1023 base_format == GL_LUMINANCE_ALPHA) {
1024 return GL_TRUE;
1025 }
1026 return GL_FALSE;
1027 case GL_TEXTURE_LUMINANCE_SIZE:
1028 case GL_TEXTURE_LUMINANCE_TYPE:
1029 if (base_format == GL_LUMINANCE ||
1030 base_format == GL_LUMINANCE_ALPHA) {
1031 return GL_TRUE;
1032 }
1033 return GL_FALSE;
1034 case GL_TEXTURE_INTENSITY_SIZE:
1035 case GL_TEXTURE_INTENSITY_TYPE:
1036 if (base_format == GL_INTENSITY) {
1037 return GL_TRUE;
1038 }
1039 return GL_FALSE;
1040 case GL_TEXTURE_DEPTH_SIZE:
1041 case GL_TEXTURE_DEPTH_TYPE:
1042 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1043 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1044 if (base_format == GL_DEPTH_STENCIL ||
1045 base_format == GL_DEPTH_COMPONENT) {
1046 return GL_TRUE;
1047 }
1048 return GL_FALSE;
1049 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1050 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1051 if (base_format == GL_DEPTH_STENCIL ||
1052 base_format == GL_STENCIL_INDEX) {
1053 return GL_TRUE;
1054 }
1055 return GL_FALSE;
1056 default:
1057 _mesa_warning(NULL, "%s: Unexpected channel token 0x%x\n",
1058 __FUNCTION__, pname);
1059 return GL_FALSE;
1060 }
1061
1062 return GL_FALSE;
1063 }
1064
1065
1066 /**
1067 * Returns the number of channels/components for a base format.
1068 */
1069 GLint
1070 _mesa_base_format_component_count(GLenum base_format)
1071 {
1072 switch (base_format) {
1073 case GL_RED:
1074 case GL_ALPHA:
1075 case GL_INTENSITY:
1076 case GL_DEPTH_COMPONENT:
1077 return 1;
1078 case GL_RG:
1079 case GL_LUMINANCE_ALPHA:
1080 case GL_DEPTH_STENCIL:
1081 return 2;
1082 case GL_RGB:
1083 return 3;
1084 case GL_RGBA:
1085 return 4;
1086 default:
1087 return -1;
1088 }
1089 }
1090
1091
1092 /**
1093 * If format is a generic compressed format, return the corresponding
1094 * non-compressed format. For other formats, return the format as-is.
1095 */
1096 GLenum
1097 _mesa_generic_compressed_format_to_uncompressed_format(GLenum format)
1098 {
1099 switch (format) {
1100 case GL_COMPRESSED_RED:
1101 return GL_RED;
1102 case GL_COMPRESSED_RG:
1103 return GL_RG;
1104 case GL_COMPRESSED_RGB:
1105 return GL_RGB;
1106 case GL_COMPRESSED_RGBA:
1107 return GL_RGBA;
1108 case GL_COMPRESSED_ALPHA:
1109 return GL_ALPHA;
1110 case GL_COMPRESSED_LUMINANCE:
1111 return GL_LUMINANCE;
1112 case GL_COMPRESSED_LUMINANCE_ALPHA:
1113 return GL_LUMINANCE_ALPHA;
1114 case GL_COMPRESSED_INTENSITY:
1115 return GL_INTENSITY;
1116 /* sRGB formats */
1117 case GL_COMPRESSED_SRGB:
1118 return GL_SRGB;
1119 case GL_COMPRESSED_SRGB_ALPHA:
1120 return GL_SRGB_ALPHA;
1121 case GL_COMPRESSED_SLUMINANCE:
1122 return GL_SLUMINANCE;
1123 case GL_COMPRESSED_SLUMINANCE_ALPHA:
1124 return GL_SLUMINANCE_ALPHA;
1125 default:
1126 return format;
1127 }
1128 }
1129
1130
1131 /**
1132 * Return the equivalent non-generic internal format.
1133 * This is useful for comparing whether two internal formats are equivalent.
1134 */
1135 GLenum
1136 _mesa_get_nongeneric_internalformat(GLenum format)
1137 {
1138 switch (format) {
1139 /* GL 1.1 formats. */
1140 case 4:
1141 case GL_RGBA:
1142 return GL_RGBA8;
1143 case 3:
1144 case GL_RGB:
1145 return GL_RGB8;
1146 case 2:
1147 case GL_LUMINANCE_ALPHA:
1148 return GL_LUMINANCE8_ALPHA8;
1149 case 1:
1150 case GL_LUMINANCE:
1151 return GL_LUMINANCE8;
1152 case GL_ALPHA:
1153 return GL_ALPHA8;
1154 case GL_INTENSITY:
1155 return GL_INTENSITY8;
1156
1157 /* GL_ARB_texture_rg */
1158 case GL_RED:
1159 return GL_R8;
1160 case GL_RG:
1161 return GL_RG8;
1162
1163 /* GL_EXT_texture_sRGB */
1164 case GL_SRGB:
1165 return GL_SRGB8;
1166 case GL_SRGB_ALPHA:
1167 return GL_SRGB8_ALPHA8;
1168 case GL_SLUMINANCE:
1169 return GL_SLUMINANCE8;
1170 case GL_SLUMINANCE_ALPHA:
1171 return GL_SLUMINANCE8_ALPHA8;
1172
1173 /* GL_EXT_texture_snorm */
1174 case GL_RGBA_SNORM:
1175 return GL_RGBA8_SNORM;
1176 case GL_RGB_SNORM:
1177 return GL_RGB8_SNORM;
1178 case GL_RG_SNORM:
1179 return GL_RG8_SNORM;
1180 case GL_RED_SNORM:
1181 return GL_R8_SNORM;
1182 case GL_LUMINANCE_ALPHA_SNORM:
1183 return GL_LUMINANCE8_ALPHA8_SNORM;
1184 case GL_LUMINANCE_SNORM:
1185 return GL_LUMINANCE8_SNORM;
1186 case GL_ALPHA_SNORM:
1187 return GL_ALPHA8_SNORM;
1188 case GL_INTENSITY_SNORM:
1189 return GL_INTENSITY8_SNORM;
1190
1191 default:
1192 return format;
1193 }
1194 }
1195
1196
1197 /**
1198 * Convert an sRGB internal format to linear.
1199 */
1200 GLenum
1201 _mesa_get_linear_internalformat(GLenum format)
1202 {
1203 switch (format) {
1204 case GL_SRGB:
1205 return GL_RGB;
1206 case GL_SRGB_ALPHA:
1207 return GL_RGBA;
1208 case GL_SRGB8:
1209 return GL_RGB8;
1210 case GL_SRGB8_ALPHA8:
1211 return GL_RGBA8;
1212 case GL_SLUMINANCE8:
1213 return GL_LUMINANCE8;
1214 case GL_SLUMINANCE:
1215 return GL_LUMINANCE;
1216 case GL_SLUMINANCE_ALPHA:
1217 return GL_LUMINANCE_ALPHA;
1218 case GL_SLUMINANCE8_ALPHA8:
1219 return GL_LUMINANCE8_ALPHA8;
1220 default:
1221 return format;
1222 }
1223 }
1224
1225
1226 /**
1227 * Do error checking of format/type combinations for glReadPixels,
1228 * glDrawPixels and glTex[Sub]Image. Note that depending on the format
1229 * and type values, we may either generate GL_INVALID_OPERATION or
1230 * GL_INVALID_ENUM.
1231 *
1232 * \param format pixel format.
1233 * \param type pixel type.
1234 *
1235 * \return GL_INVALID_ENUM, GL_INVALID_OPERATION or GL_NO_ERROR
1236 */
1237 GLenum
1238 _mesa_error_check_format_and_type(const struct gl_context *ctx,
1239 GLenum format, GLenum type)
1240 {
1241 /* From OpenGL 3.3 spec, page 220:
1242 * "If the format is DEPTH_STENCIL, then values are taken from
1243 * both the depth buffer and the stencil buffer. If there is no
1244 * depth buffer or if there is no stencil buffer, then the error
1245 * INVALID_OPERATION occurs. If the type parameter is not
1246 * UNSIGNED_INT_24_8 or FLOAT_32_UNSIGNED_INT_24_8_REV, then the
1247 * error INVALID_ENUM occurs."
1248 *
1249 * OpenGL ES still generates GL_INVALID_OPERATION because glReadPixels
1250 * cannot be used to read depth or stencil in that API.
1251 */
1252 if (_mesa_is_desktop_gl(ctx) && format == GL_DEPTH_STENCIL
1253 && type != GL_UNSIGNED_INT_24_8
1254 && type != GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
1255 return GL_INVALID_ENUM;
1256
1257 /* special type-based checks (see glReadPixels, glDrawPixels error lists) */
1258 switch (type) {
1259 case GL_BITMAP:
1260 if (format != GL_COLOR_INDEX && format != GL_STENCIL_INDEX) {
1261 return GL_INVALID_ENUM;
1262 }
1263 break;
1264
1265 case GL_UNSIGNED_BYTE_3_3_2:
1266 case GL_UNSIGNED_BYTE_2_3_3_REV:
1267 case GL_UNSIGNED_SHORT_5_6_5:
1268 case GL_UNSIGNED_SHORT_5_6_5_REV:
1269 if (format == GL_RGB) {
1270 break; /* OK */
1271 }
1272 if (format == GL_RGB_INTEGER_EXT &&
1273 ctx->Extensions.ARB_texture_rgb10_a2ui) {
1274 break; /* OK */
1275 }
1276 return GL_INVALID_OPERATION;
1277
1278 case GL_UNSIGNED_SHORT_4_4_4_4:
1279 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1280 case GL_UNSIGNED_SHORT_5_5_5_1:
1281 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1282 case GL_UNSIGNED_INT_8_8_8_8:
1283 case GL_UNSIGNED_INT_8_8_8_8_REV:
1284 case GL_UNSIGNED_INT_10_10_10_2:
1285 case GL_UNSIGNED_INT_2_10_10_10_REV:
1286 if (format == GL_RGBA ||
1287 format == GL_BGRA ||
1288 format == GL_ABGR_EXT) {
1289 break; /* OK */
1290 }
1291 if ((format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT) &&
1292 ctx->Extensions.ARB_texture_rgb10_a2ui) {
1293 break; /* OK */
1294 }
1295 if (type == GL_UNSIGNED_INT_2_10_10_10_REV && format == GL_RGB &&
1296 ctx->API == API_OPENGLES2) {
1297 break; /* OK by GL_EXT_texture_type_2_10_10_10_REV */
1298 }
1299 return GL_INVALID_OPERATION;
1300
1301 case GL_UNSIGNED_INT_24_8:
1302 if (format != GL_DEPTH_STENCIL) {
1303 return GL_INVALID_OPERATION;
1304 }
1305 return GL_NO_ERROR;
1306
1307 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
1308 if (!ctx->Extensions.ARB_depth_buffer_float) {
1309 return GL_INVALID_ENUM;
1310 }
1311 if (format != GL_DEPTH_STENCIL) {
1312 return GL_INVALID_OPERATION;
1313 }
1314 return GL_NO_ERROR;
1315
1316 case GL_UNSIGNED_INT_10F_11F_11F_REV:
1317 if (!ctx->Extensions.EXT_packed_float) {
1318 return GL_INVALID_ENUM;
1319 }
1320 if (format != GL_RGB) {
1321 return GL_INVALID_OPERATION;
1322 }
1323 return GL_NO_ERROR;
1324
1325 default:
1326 ; /* fall-through */
1327 }
1328
1329 /* now, for each format, check the type for compatibility */
1330 switch (format) {
1331 case GL_COLOR_INDEX:
1332 case GL_STENCIL_INDEX:
1333 switch (type) {
1334 case GL_BITMAP:
1335 case GL_BYTE:
1336 case GL_UNSIGNED_BYTE:
1337 case GL_SHORT:
1338 case GL_UNSIGNED_SHORT:
1339 case GL_INT:
1340 case GL_UNSIGNED_INT:
1341 case GL_FLOAT:
1342 case GL_HALF_FLOAT:
1343 return GL_NO_ERROR;
1344 default:
1345 return GL_INVALID_ENUM;
1346 }
1347
1348 case GL_RED:
1349 case GL_GREEN:
1350 case GL_BLUE:
1351 case GL_ALPHA:
1352 #if 0 /* not legal! see table 3.6 of the 1.5 spec */
1353 case GL_INTENSITY:
1354 #endif
1355 case GL_LUMINANCE:
1356 case GL_LUMINANCE_ALPHA:
1357 case GL_DEPTH_COMPONENT:
1358 switch (type) {
1359 case GL_BYTE:
1360 case GL_UNSIGNED_BYTE:
1361 case GL_SHORT:
1362 case GL_UNSIGNED_SHORT:
1363 case GL_INT:
1364 case GL_UNSIGNED_INT:
1365 case GL_FLOAT:
1366 case GL_HALF_FLOAT:
1367 return GL_NO_ERROR;
1368 default:
1369 return GL_INVALID_ENUM;
1370 }
1371
1372 case GL_RG:
1373 if (!ctx->Extensions.ARB_texture_rg)
1374 return GL_INVALID_ENUM;
1375 switch (type) {
1376 case GL_BYTE:
1377 case GL_UNSIGNED_BYTE:
1378 case GL_SHORT:
1379 case GL_UNSIGNED_SHORT:
1380 case GL_INT:
1381 case GL_UNSIGNED_INT:
1382 case GL_FLOAT:
1383 case GL_HALF_FLOAT:
1384 return GL_NO_ERROR;
1385 default:
1386 return GL_INVALID_ENUM;
1387 }
1388
1389 case GL_RGB:
1390 switch (type) {
1391 case GL_BYTE:
1392 case GL_UNSIGNED_BYTE:
1393 case GL_SHORT:
1394 case GL_UNSIGNED_SHORT:
1395 case GL_INT:
1396 case GL_UNSIGNED_INT:
1397 case GL_FLOAT:
1398 case GL_UNSIGNED_BYTE_3_3_2:
1399 case GL_UNSIGNED_BYTE_2_3_3_REV:
1400 case GL_UNSIGNED_SHORT_5_6_5:
1401 case GL_UNSIGNED_SHORT_5_6_5_REV:
1402 case GL_HALF_FLOAT:
1403 return GL_NO_ERROR;
1404 case GL_UNSIGNED_INT_2_10_10_10_REV:
1405 /* OK by GL_EXT_texture_type_2_10_10_10_REV */
1406 return (ctx->API == API_OPENGLES2)
1407 ? GL_NO_ERROR : GL_INVALID_ENUM;
1408 case GL_UNSIGNED_INT_5_9_9_9_REV:
1409 return ctx->Extensions.EXT_texture_shared_exponent
1410 ? GL_NO_ERROR : GL_INVALID_ENUM;
1411 case GL_UNSIGNED_INT_10F_11F_11F_REV:
1412 return ctx->Extensions.EXT_packed_float
1413 ? GL_NO_ERROR : GL_INVALID_ENUM;
1414 default:
1415 return GL_INVALID_ENUM;
1416 }
1417
1418 case GL_BGR:
1419 switch (type) {
1420 /* NOTE: no packed types are supported with BGR. That's
1421 * intentional, according to the GL spec.
1422 */
1423 case GL_BYTE:
1424 case GL_UNSIGNED_BYTE:
1425 case GL_SHORT:
1426 case GL_UNSIGNED_SHORT:
1427 case GL_INT:
1428 case GL_UNSIGNED_INT:
1429 case GL_FLOAT:
1430 case GL_HALF_FLOAT:
1431 return GL_NO_ERROR;
1432 default:
1433 return GL_INVALID_ENUM;
1434 }
1435
1436 case GL_RGBA:
1437 case GL_BGRA:
1438 case GL_ABGR_EXT:
1439 switch (type) {
1440 case GL_BYTE:
1441 case GL_UNSIGNED_BYTE:
1442 case GL_SHORT:
1443 case GL_UNSIGNED_SHORT:
1444 case GL_INT:
1445 case GL_UNSIGNED_INT:
1446 case GL_FLOAT:
1447 case GL_UNSIGNED_SHORT_4_4_4_4:
1448 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1449 case GL_UNSIGNED_SHORT_5_5_5_1:
1450 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1451 case GL_UNSIGNED_INT_8_8_8_8:
1452 case GL_UNSIGNED_INT_8_8_8_8_REV:
1453 case GL_UNSIGNED_INT_10_10_10_2:
1454 case GL_UNSIGNED_INT_2_10_10_10_REV:
1455 case GL_HALF_FLOAT:
1456 return GL_NO_ERROR;
1457 default:
1458 return GL_INVALID_ENUM;
1459 }
1460
1461 case GL_YCBCR_MESA:
1462 if (!ctx->Extensions.MESA_ycbcr_texture)
1463 return GL_INVALID_ENUM;
1464 if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
1465 type == GL_UNSIGNED_SHORT_8_8_REV_MESA)
1466 return GL_NO_ERROR;
1467 else
1468 return GL_INVALID_OPERATION;
1469
1470 case GL_DEPTH_STENCIL:
1471 if (type == GL_UNSIGNED_INT_24_8)
1472 return GL_NO_ERROR;
1473 else if (ctx->Extensions.ARB_depth_buffer_float &&
1474 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
1475 return GL_NO_ERROR;
1476 else
1477 return GL_INVALID_ENUM;
1478
1479 case GL_DUDV_ATI:
1480 case GL_DU8DV8_ATI:
1481 if (!ctx->Extensions.ATI_envmap_bumpmap)
1482 return GL_INVALID_ENUM;
1483 switch (type) {
1484 case GL_BYTE:
1485 case GL_UNSIGNED_BYTE:
1486 case GL_SHORT:
1487 case GL_UNSIGNED_SHORT:
1488 case GL_INT:
1489 case GL_UNSIGNED_INT:
1490 case GL_FLOAT:
1491 return GL_NO_ERROR;
1492 default:
1493 return GL_INVALID_ENUM;
1494 }
1495
1496 /* integer-valued formats */
1497 case GL_RED_INTEGER_EXT:
1498 case GL_GREEN_INTEGER_EXT:
1499 case GL_BLUE_INTEGER_EXT:
1500 case GL_ALPHA_INTEGER_EXT:
1501 case GL_RG_INTEGER:
1502 switch (type) {
1503 case GL_BYTE:
1504 case GL_UNSIGNED_BYTE:
1505 case GL_SHORT:
1506 case GL_UNSIGNED_SHORT:
1507 case GL_INT:
1508 case GL_UNSIGNED_INT:
1509 return (ctx->Version >= 30 ||
1510 ctx->Extensions.EXT_texture_integer)
1511 ? GL_NO_ERROR : GL_INVALID_ENUM;
1512 default:
1513 return GL_INVALID_ENUM;
1514 }
1515
1516 case GL_RGB_INTEGER_EXT:
1517 switch (type) {
1518 case GL_BYTE:
1519 case GL_UNSIGNED_BYTE:
1520 case GL_SHORT:
1521 case GL_UNSIGNED_SHORT:
1522 case GL_INT:
1523 case GL_UNSIGNED_INT:
1524 return (ctx->Version >= 30 ||
1525 ctx->Extensions.EXT_texture_integer)
1526 ? GL_NO_ERROR : GL_INVALID_ENUM;
1527 case GL_UNSIGNED_BYTE_3_3_2:
1528 case GL_UNSIGNED_BYTE_2_3_3_REV:
1529 case GL_UNSIGNED_SHORT_5_6_5:
1530 case GL_UNSIGNED_SHORT_5_6_5_REV:
1531 return ctx->Extensions.ARB_texture_rgb10_a2ui
1532 ? GL_NO_ERROR : GL_INVALID_ENUM;
1533 default:
1534 return GL_INVALID_ENUM;
1535 }
1536
1537 case GL_BGR_INTEGER_EXT:
1538 switch (type) {
1539 case GL_BYTE:
1540 case GL_UNSIGNED_BYTE:
1541 case GL_SHORT:
1542 case GL_UNSIGNED_SHORT:
1543 case GL_INT:
1544 case GL_UNSIGNED_INT:
1545 /* NOTE: no packed formats w/ BGR format */
1546 return (ctx->Version >= 30 ||
1547 ctx->Extensions.EXT_texture_integer)
1548 ? GL_NO_ERROR : GL_INVALID_ENUM;
1549 default:
1550 return GL_INVALID_ENUM;
1551 }
1552
1553 case GL_RGBA_INTEGER_EXT:
1554 case GL_BGRA_INTEGER_EXT:
1555 switch (type) {
1556 case GL_BYTE:
1557 case GL_UNSIGNED_BYTE:
1558 case GL_SHORT:
1559 case GL_UNSIGNED_SHORT:
1560 case GL_INT:
1561 case GL_UNSIGNED_INT:
1562 return (ctx->Version >= 30 ||
1563 ctx->Extensions.EXT_texture_integer)
1564 ? GL_NO_ERROR : GL_INVALID_ENUM;
1565 case GL_UNSIGNED_SHORT_4_4_4_4:
1566 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1567 case GL_UNSIGNED_SHORT_5_5_5_1:
1568 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1569 case GL_UNSIGNED_INT_8_8_8_8:
1570 case GL_UNSIGNED_INT_8_8_8_8_REV:
1571 case GL_UNSIGNED_INT_10_10_10_2:
1572 case GL_UNSIGNED_INT_2_10_10_10_REV:
1573 return ctx->Extensions.ARB_texture_rgb10_a2ui
1574 ? GL_NO_ERROR : GL_INVALID_ENUM;
1575 default:
1576 return GL_INVALID_ENUM;
1577 }
1578
1579 case GL_LUMINANCE_INTEGER_EXT:
1580 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
1581 switch (type) {
1582 case GL_BYTE:
1583 case GL_UNSIGNED_BYTE:
1584 case GL_SHORT:
1585 case GL_UNSIGNED_SHORT:
1586 case GL_INT:
1587 case GL_UNSIGNED_INT:
1588 return ctx->Extensions.EXT_texture_integer
1589 ? GL_NO_ERROR : GL_INVALID_ENUM;
1590 default:
1591 return GL_INVALID_ENUM;
1592 }
1593
1594 default:
1595 return GL_INVALID_ENUM;
1596 }
1597 return GL_NO_ERROR;
1598 }
1599
1600
1601 /**
1602 * Do error checking of format/type combinations for OpenGL ES glReadPixels
1603 * and glTex[Sub]Image.
1604 * \return error code, or GL_NO_ERROR.
1605 */
1606 GLenum
1607 _mesa_es_error_check_format_and_type(GLenum format, GLenum type,
1608 unsigned dimensions)
1609 {
1610 GLboolean type_valid = GL_TRUE;
1611
1612 switch (format) {
1613 case GL_ALPHA:
1614 case GL_LUMINANCE:
1615 case GL_LUMINANCE_ALPHA:
1616 type_valid = (type == GL_UNSIGNED_BYTE
1617 || type == GL_FLOAT
1618 || type == GL_HALF_FLOAT_OES);
1619 break;
1620
1621 case GL_RGB:
1622 type_valid = (type == GL_UNSIGNED_BYTE
1623 || type == GL_UNSIGNED_SHORT_5_6_5
1624 || type == GL_FLOAT
1625 || type == GL_HALF_FLOAT_OES);
1626 break;
1627
1628 case GL_RGBA:
1629 type_valid = (type == GL_UNSIGNED_BYTE
1630 || type == GL_UNSIGNED_SHORT_4_4_4_4
1631 || type == GL_UNSIGNED_SHORT_5_5_5_1
1632 || type == GL_FLOAT
1633 || type == GL_HALF_FLOAT_OES
1634 || type == GL_UNSIGNED_INT_2_10_10_10_REV);
1635 break;
1636
1637 case GL_DEPTH_COMPONENT:
1638 /* This format is filtered against invalid dimensionalities elsewhere.
1639 */
1640 type_valid = (type == GL_UNSIGNED_SHORT
1641 || type == GL_UNSIGNED_INT);
1642 break;
1643
1644 case GL_DEPTH_STENCIL:
1645 /* This format is filtered against invalid dimensionalities elsewhere.
1646 */
1647 type_valid = (type == GL_UNSIGNED_INT_24_8);
1648 break;
1649
1650 case GL_BGRA_EXT:
1651 type_valid = (type == GL_UNSIGNED_BYTE);
1652
1653 /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but
1654 * the format does not appear to be allowed for 3D textures in OpenGL
1655 * ES.
1656 */
1657 if (dimensions != 2)
1658 return GL_INVALID_VALUE;
1659
1660 break;
1661
1662 default:
1663 return GL_INVALID_VALUE;
1664 }
1665
1666 return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION;
1667 }
1668
1669
1670 /**
1671 * Do error checking of format/type combinations for OpenGL ES 3
1672 * glTex[Sub]Image.
1673 * \return error code, or GL_NO_ERROR.
1674 */
1675 GLenum
1676 _mesa_es3_error_check_format_and_type(GLenum format, GLenum type,
1677 GLenum internalFormat)
1678 {
1679 switch (format) {
1680 case GL_RGBA:
1681 switch (type) {
1682 case GL_UNSIGNED_BYTE:
1683 switch (internalFormat) {
1684 case GL_RGBA:
1685 case GL_RGBA8:
1686 case GL_RGB5_A1:
1687 case GL_RGBA4:
1688 case GL_SRGB8_ALPHA8_EXT:
1689 break;
1690 default:
1691 return GL_INVALID_OPERATION;
1692 }
1693 break;
1694
1695 case GL_BYTE:
1696 if (internalFormat != GL_RGBA8_SNORM)
1697 return GL_INVALID_OPERATION;
1698 break;
1699
1700 case GL_UNSIGNED_SHORT_4_4_4_4:
1701 switch (internalFormat) {
1702 case GL_RGBA:
1703 case GL_RGBA4:
1704 break;
1705 default:
1706 return GL_INVALID_OPERATION;
1707 }
1708 break;
1709
1710 case GL_UNSIGNED_SHORT_5_5_5_1:
1711 switch (internalFormat) {
1712 case GL_RGBA:
1713 case GL_RGB5_A1:
1714 break;
1715 default:
1716 return GL_INVALID_OPERATION;
1717 }
1718 break;
1719
1720 case GL_UNSIGNED_INT_2_10_10_10_REV:
1721 switch (internalFormat) {
1722 case GL_RGBA: /* GL_EXT_texture_type_2_10_10_10_REV */
1723 case GL_RGB10_A2:
1724 case GL_RGB5_A1:
1725 break;
1726 default:
1727 return GL_INVALID_OPERATION;
1728 }
1729 break;
1730
1731 case GL_HALF_FLOAT:
1732 if (internalFormat != GL_RGBA16F)
1733 return GL_INVALID_OPERATION;
1734 break;
1735
1736 case GL_FLOAT:
1737 switch (internalFormat) {
1738 case GL_RGBA16F:
1739 case GL_RGBA32F:
1740 break;
1741 default:
1742 return GL_INVALID_OPERATION;
1743 }
1744 break;
1745
1746 default:
1747 return GL_INVALID_OPERATION;
1748 }
1749 break;
1750
1751 case GL_RGBA_INTEGER:
1752 switch (type) {
1753 case GL_UNSIGNED_BYTE:
1754 if (internalFormat != GL_RGBA8UI)
1755 return GL_INVALID_OPERATION;
1756 break;
1757
1758 case GL_BYTE:
1759 if (internalFormat != GL_RGBA8I)
1760 return GL_INVALID_OPERATION;
1761 break;
1762
1763 case GL_UNSIGNED_SHORT:
1764 if (internalFormat != GL_RGBA16UI)
1765 return GL_INVALID_OPERATION;
1766 break;
1767
1768 case GL_SHORT:
1769 if (internalFormat != GL_RGBA16I)
1770 return GL_INVALID_OPERATION;
1771 break;
1772
1773 case GL_UNSIGNED_INT:
1774 if (internalFormat != GL_RGBA32UI)
1775 return GL_INVALID_OPERATION;
1776 break;
1777
1778 case GL_INT:
1779 if (internalFormat != GL_RGBA32I)
1780 return GL_INVALID_OPERATION;
1781 break;
1782
1783 case GL_UNSIGNED_INT_2_10_10_10_REV:
1784 if (internalFormat != GL_RGB10_A2UI)
1785 return GL_INVALID_OPERATION;
1786 break;
1787
1788 default:
1789 return GL_INVALID_OPERATION;
1790 }
1791 break;
1792
1793 case GL_RGB:
1794 switch (type) {
1795 case GL_UNSIGNED_BYTE:
1796 switch (internalFormat) {
1797 case GL_RGB:
1798 case GL_RGB8:
1799 case GL_RGB565:
1800 case GL_SRGB8:
1801 break;
1802 default:
1803 return GL_INVALID_OPERATION;
1804 }
1805 break;
1806
1807 case GL_BYTE:
1808 if (internalFormat != GL_RGB8_SNORM)
1809 return GL_INVALID_OPERATION;
1810 break;
1811
1812 case GL_UNSIGNED_SHORT_5_6_5:
1813 switch (internalFormat) {
1814 case GL_RGB:
1815 case GL_RGB565:
1816 break;
1817 default:
1818 return GL_INVALID_OPERATION;
1819 }
1820 break;
1821
1822 case GL_UNSIGNED_INT_10F_11F_11F_REV:
1823 if (internalFormat != GL_R11F_G11F_B10F)
1824 return GL_INVALID_OPERATION;
1825 break;
1826
1827 case GL_UNSIGNED_INT_5_9_9_9_REV:
1828 if (internalFormat != GL_RGB9_E5)
1829 return GL_INVALID_OPERATION;
1830 break;
1831
1832 case GL_HALF_FLOAT:
1833 switch (internalFormat) {
1834 case GL_RGB16F:
1835 case GL_R11F_G11F_B10F:
1836 case GL_RGB9_E5:
1837 break;
1838 default:
1839 return GL_INVALID_OPERATION;
1840 }
1841 break;
1842
1843 case GL_FLOAT:
1844 switch (internalFormat) {
1845 case GL_RGB16F:
1846 case GL_RGB32F:
1847 case GL_R11F_G11F_B10F:
1848 case GL_RGB9_E5:
1849 break;
1850 default:
1851 return GL_INVALID_OPERATION;
1852 }
1853 break;
1854
1855 case GL_UNSIGNED_INT_2_10_10_10_REV:
1856 switch (internalFormat) {
1857 case GL_RGB: /* GL_EXT_texture_type_2_10_10_10_REV */
1858 break;
1859 default:
1860 return GL_INVALID_OPERATION;
1861 }
1862 break;
1863
1864 default:
1865 return GL_INVALID_OPERATION;
1866 }
1867 break;
1868
1869 case GL_RGB_INTEGER:
1870 switch (type) {
1871 case GL_UNSIGNED_BYTE:
1872 if (internalFormat != GL_RGB8UI)
1873 return GL_INVALID_OPERATION;
1874 break;
1875
1876 case GL_BYTE:
1877 if (internalFormat != GL_RGB8I)
1878 return GL_INVALID_OPERATION;
1879 break;
1880
1881 case GL_UNSIGNED_SHORT:
1882 if (internalFormat != GL_RGB16UI)
1883 return GL_INVALID_OPERATION;
1884 break;
1885
1886 case GL_SHORT:
1887 if (internalFormat != GL_RGB16I)
1888 return GL_INVALID_OPERATION;
1889 break;
1890
1891 case GL_UNSIGNED_INT:
1892 if (internalFormat != GL_RGB32UI)
1893 return GL_INVALID_OPERATION;
1894 break;
1895
1896 case GL_INT:
1897 if (internalFormat != GL_RGB32I)
1898 return GL_INVALID_OPERATION;
1899 break;
1900
1901 default:
1902 return GL_INVALID_OPERATION;
1903 }
1904 break;
1905
1906 case GL_RG:
1907 switch (type) {
1908 case GL_UNSIGNED_BYTE:
1909 if (internalFormat != GL_RG8)
1910 return GL_INVALID_OPERATION;
1911 break;
1912
1913 case GL_BYTE:
1914 if (internalFormat != GL_RG8_SNORM)
1915 return GL_INVALID_OPERATION;
1916 break;
1917
1918 case GL_HALF_FLOAT:
1919 if (internalFormat != GL_RG16F)
1920 return GL_INVALID_OPERATION;
1921 break;
1922
1923 case GL_FLOAT:
1924 switch (internalFormat) {
1925 case GL_RG16F:
1926 case GL_RG32F:
1927 break;
1928 default:
1929 return GL_INVALID_OPERATION;
1930 }
1931 break;
1932
1933 default:
1934 return GL_INVALID_OPERATION;
1935 }
1936 break;
1937
1938 case GL_RG_INTEGER:
1939 switch (type) {
1940 case GL_UNSIGNED_BYTE:
1941 if (internalFormat != GL_RG8UI)
1942 return GL_INVALID_OPERATION;
1943 break;
1944
1945 case GL_BYTE:
1946 if (internalFormat != GL_RG8I)
1947 return GL_INVALID_OPERATION;
1948 break;
1949
1950 case GL_UNSIGNED_SHORT:
1951 if (internalFormat != GL_RG16UI)
1952 return GL_INVALID_OPERATION;
1953 break;
1954
1955 case GL_SHORT:
1956 if (internalFormat != GL_RG16I)
1957 return GL_INVALID_OPERATION;
1958 break;
1959
1960 case GL_UNSIGNED_INT:
1961 if (internalFormat != GL_RG32UI)
1962 return GL_INVALID_OPERATION;
1963 break;
1964
1965 case GL_INT:
1966 if (internalFormat != GL_RG32I)
1967 return GL_INVALID_OPERATION;
1968 break;
1969
1970 default:
1971 return GL_INVALID_OPERATION;
1972 }
1973 break;
1974
1975 case GL_RED:
1976 switch (type) {
1977 case GL_UNSIGNED_BYTE:
1978 if (internalFormat != GL_R8)
1979 return GL_INVALID_OPERATION;
1980 break;
1981
1982 case GL_BYTE:
1983 if (internalFormat != GL_R8_SNORM)
1984 return GL_INVALID_OPERATION;
1985 break;
1986
1987 case GL_HALF_FLOAT:
1988 if (internalFormat != GL_R16F)
1989 return GL_INVALID_OPERATION;
1990 break;
1991
1992 case GL_FLOAT:
1993 switch (internalFormat) {
1994 case GL_R16F:
1995 case GL_R32F:
1996 break;
1997 default:
1998 return GL_INVALID_OPERATION;
1999 }
2000 break;
2001
2002 default:
2003 return GL_INVALID_OPERATION;
2004 }
2005 break;
2006
2007 case GL_RED_INTEGER:
2008 switch (type) {
2009 case GL_UNSIGNED_BYTE:
2010 if (internalFormat != GL_R8UI)
2011 return GL_INVALID_OPERATION;
2012 break;
2013
2014 case GL_BYTE:
2015 if (internalFormat != GL_R8I)
2016 return GL_INVALID_OPERATION;
2017 break;
2018
2019 case GL_UNSIGNED_SHORT:
2020 if (internalFormat != GL_R16UI)
2021 return GL_INVALID_OPERATION;
2022 break;
2023
2024 case GL_SHORT:
2025 if (internalFormat != GL_R16I)
2026 return GL_INVALID_OPERATION;
2027 break;
2028
2029 case GL_UNSIGNED_INT:
2030 if (internalFormat != GL_R32UI)
2031 return GL_INVALID_OPERATION;
2032 break;
2033
2034 case GL_INT:
2035 if (internalFormat != GL_R32I)
2036 return GL_INVALID_OPERATION;
2037 break;
2038
2039 default:
2040 return GL_INVALID_OPERATION;
2041 }
2042 break;
2043
2044 case GL_DEPTH_COMPONENT:
2045 switch (type) {
2046 case GL_UNSIGNED_SHORT:
2047 if (internalFormat != GL_DEPTH_COMPONENT
2048 && internalFormat != GL_DEPTH_COMPONENT16)
2049 return GL_INVALID_OPERATION;
2050 break;
2051
2052 case GL_UNSIGNED_INT:
2053 switch (internalFormat) {
2054 case GL_DEPTH_COMPONENT:
2055 case GL_DEPTH_COMPONENT16:
2056 case GL_DEPTH_COMPONENT24:
2057 break;
2058 default:
2059 return GL_INVALID_OPERATION;
2060 }
2061 break;
2062
2063 case GL_FLOAT:
2064 if (internalFormat != GL_DEPTH_COMPONENT32F)
2065 return GL_INVALID_OPERATION;
2066 break;
2067
2068 default:
2069 return GL_INVALID_OPERATION;
2070 }
2071 break;
2072
2073 case GL_DEPTH_STENCIL:
2074 switch (type) {
2075 case GL_UNSIGNED_INT_24_8:
2076 if (internalFormat != GL_DEPTH_STENCIL
2077 && internalFormat != GL_DEPTH24_STENCIL8)
2078 return GL_INVALID_OPERATION;
2079 break;
2080
2081 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
2082 if (internalFormat != GL_DEPTH32F_STENCIL8)
2083 return GL_INVALID_OPERATION;
2084 break;
2085
2086 default:
2087 return GL_INVALID_OPERATION;
2088 }
2089 break;
2090
2091 case GL_ALPHA:
2092 case GL_LUMINANCE:
2093 case GL_LUMINANCE_ALPHA:
2094 if (type != GL_UNSIGNED_BYTE || format != internalFormat)
2095 return GL_INVALID_OPERATION;
2096 break;
2097 }
2098
2099 return GL_NO_ERROR;
2100 }