mesa: Add helper to convert a GL format and type to a mesa (array) format.
[mesa.git] / src / mesa / main / glformats.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2008-2009 VMware, Inc.
6 * Copyright (c) 2012 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #include "context.h"
29 #include "glformats.h"
30 #include "formats.h"
31 #include "enums.h"
32
33 enum {
34 ZERO = 4,
35 ONE = 5
36 };
37
38 enum {
39 IDX_LUMINANCE = 0,
40 IDX_ALPHA,
41 IDX_INTENSITY,
42 IDX_LUMINANCE_ALPHA,
43 IDX_RGB,
44 IDX_RGBA,
45 IDX_RED,
46 IDX_GREEN,
47 IDX_BLUE,
48 IDX_BGR,
49 IDX_BGRA,
50 IDX_ABGR,
51 IDX_RG,
52 MAX_IDX
53 };
54
55 #define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
56 #define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
57 #define MAP3(x,y,z) MAP4(x, y, z, ZERO)
58 #define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
59
60 static const struct {
61 GLubyte format_idx;
62 GLubyte to_rgba[6];
63 GLubyte from_rgba[6];
64 } mappings[MAX_IDX] =
65 {
66 {
67 IDX_LUMINANCE,
68 MAP4(0,0,0,ONE),
69 MAP1(0)
70 },
71
72 {
73 IDX_ALPHA,
74 MAP4(ZERO, ZERO, ZERO, 0),
75 MAP1(3)
76 },
77
78 {
79 IDX_INTENSITY,
80 MAP4(0, 0, 0, 0),
81 MAP1(0),
82 },
83
84 {
85 IDX_LUMINANCE_ALPHA,
86 MAP4(0,0,0,1),
87 MAP2(0,3)
88 },
89
90 {
91 IDX_RGB,
92 MAP4(0,1,2,ONE),
93 MAP3(0,1,2)
94 },
95
96 {
97 IDX_RGBA,
98 MAP4(0,1,2,3),
99 MAP4(0,1,2,3),
100 },
101
102 {
103 IDX_RED,
104 MAP4(0, ZERO, ZERO, ONE),
105 MAP1(0),
106 },
107
108 {
109 IDX_GREEN,
110 MAP4(ZERO, 0, ZERO, ONE),
111 MAP1(1),
112 },
113
114 {
115 IDX_BLUE,
116 MAP4(ZERO, ZERO, 0, ONE),
117 MAP1(2),
118 },
119
120 {
121 IDX_BGR,
122 MAP4(2,1,0,ONE),
123 MAP3(2,1,0)
124 },
125
126 {
127 IDX_BGRA,
128 MAP4(2,1,0,3),
129 MAP4(2,1,0,3)
130 },
131
132 {
133 IDX_ABGR,
134 MAP4(3,2,1,0),
135 MAP4(3,2,1,0)
136 },
137
138 {
139 IDX_RG,
140 MAP4(0, 1, ZERO, ONE),
141 MAP2(0, 1)
142 },
143 };
144
145 /**
146 * Convert a GL image format enum to an IDX_* value (see above).
147 */
148 static int
149 get_map_idx(GLenum value)
150 {
151 switch (value) {
152 case GL_LUMINANCE:
153 case GL_LUMINANCE_INTEGER_EXT:
154 return IDX_LUMINANCE;
155 case GL_ALPHA:
156 case GL_ALPHA_INTEGER:
157 return IDX_ALPHA;
158 case GL_INTENSITY:
159 return IDX_INTENSITY;
160 case GL_LUMINANCE_ALPHA:
161 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
162 return IDX_LUMINANCE_ALPHA;
163 case GL_RGB:
164 case GL_RGB_INTEGER:
165 return IDX_RGB;
166 case GL_RGBA:
167 case GL_RGBA_INTEGER:
168 return IDX_RGBA;
169 case GL_RED:
170 case GL_RED_INTEGER:
171 return IDX_RED;
172 case GL_GREEN:
173 return IDX_GREEN;
174 case GL_BLUE:
175 return IDX_BLUE;
176 case GL_BGR:
177 case GL_BGR_INTEGER:
178 return IDX_BGR;
179 case GL_BGRA:
180 case GL_BGRA_INTEGER:
181 return IDX_BGRA;
182 case GL_ABGR_EXT:
183 return IDX_ABGR;
184 case GL_RG:
185 case GL_RG_INTEGER:
186 return IDX_RG;
187 default:
188 _mesa_problem(NULL, "Unexpected inFormat %s",
189 _mesa_lookup_enum_by_nr(value));
190 return 0;
191 }
192 }
193
194 /**
195 * When promoting texture formats (see below) we need to compute the
196 * mapping of dest components back to source components.
197 * This function does that.
198 * \param inFormat the incoming format of the texture
199 * \param outFormat the final texture format
200 * \return map[6] a full 6-component map
201 */
202 void
203 _mesa_compute_component_mapping(GLenum inFormat, GLenum outFormat, GLubyte *map)
204 {
205 const int inFmt = get_map_idx(inFormat);
206 const int outFmt = get_map_idx(outFormat);
207 const GLubyte *in2rgba = mappings[inFmt].to_rgba;
208 const GLubyte *rgba2out = mappings[outFmt].from_rgba;
209 int i;
210
211 for (i = 0; i < 4; i++)
212 map[i] = in2rgba[rgba2out[i]];
213
214 map[ZERO] = ZERO;
215 map[ONE] = ONE;
216
217 #if 0
218 printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
219 inFormat, _mesa_lookup_enum_by_nr(inFormat),
220 outFormat, _mesa_lookup_enum_by_nr(outFormat),
221 map[0],
222 map[1],
223 map[2],
224 map[3],
225 map[4],
226 map[5]);
227 #endif
228 }
229
230 /**
231 * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
232 */
233 GLboolean
234 _mesa_type_is_packed(GLenum type)
235 {
236 switch (type) {
237 case GL_UNSIGNED_BYTE_3_3_2:
238 case GL_UNSIGNED_BYTE_2_3_3_REV:
239 case MESA_UNSIGNED_BYTE_4_4:
240 case GL_UNSIGNED_SHORT_5_6_5:
241 case GL_UNSIGNED_SHORT_5_6_5_REV:
242 case GL_UNSIGNED_SHORT_4_4_4_4:
243 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
244 case GL_UNSIGNED_SHORT_5_5_5_1:
245 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
246 case GL_UNSIGNED_INT_8_8_8_8:
247 case GL_UNSIGNED_INT_8_8_8_8_REV:
248 case GL_UNSIGNED_INT_10_10_10_2:
249 case GL_UNSIGNED_INT_2_10_10_10_REV:
250 case GL_UNSIGNED_SHORT_8_8_MESA:
251 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
252 case GL_UNSIGNED_INT_24_8_EXT:
253 case GL_UNSIGNED_INT_5_9_9_9_REV:
254 case GL_UNSIGNED_INT_10F_11F_11F_REV:
255 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
256 return GL_TRUE;
257 }
258
259 return GL_FALSE;
260 }
261
262
263 /**
264 * Get the size of a GL data type.
265 *
266 * \param type GL data type.
267 *
268 * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1
269 * if an invalid type enum.
270 */
271 GLint
272 _mesa_sizeof_type(GLenum type)
273 {
274 switch (type) {
275 case GL_BITMAP:
276 return 0;
277 case GL_UNSIGNED_BYTE:
278 return sizeof(GLubyte);
279 case GL_BYTE:
280 return sizeof(GLbyte);
281 case GL_UNSIGNED_SHORT:
282 return sizeof(GLushort);
283 case GL_SHORT:
284 return sizeof(GLshort);
285 case GL_UNSIGNED_INT:
286 return sizeof(GLuint);
287 case GL_INT:
288 return sizeof(GLint);
289 case GL_FLOAT:
290 return sizeof(GLfloat);
291 case GL_DOUBLE:
292 return sizeof(GLdouble);
293 case GL_HALF_FLOAT_ARB:
294 return sizeof(GLhalfARB);
295 case GL_FIXED:
296 return sizeof(GLfixed);
297 default:
298 return -1;
299 }
300 }
301
302
303 /**
304 * Same as _mesa_sizeof_type() but also accepting the packed pixel
305 * format data types.
306 */
307 GLint
308 _mesa_sizeof_packed_type(GLenum type)
309 {
310 switch (type) {
311 case GL_BITMAP:
312 return 0;
313 case GL_UNSIGNED_BYTE:
314 return sizeof(GLubyte);
315 case GL_BYTE:
316 return sizeof(GLbyte);
317 case GL_UNSIGNED_SHORT:
318 return sizeof(GLushort);
319 case GL_SHORT:
320 return sizeof(GLshort);
321 case GL_UNSIGNED_INT:
322 return sizeof(GLuint);
323 case GL_INT:
324 return sizeof(GLint);
325 case GL_HALF_FLOAT_ARB:
326 return sizeof(GLhalfARB);
327 case GL_FLOAT:
328 return sizeof(GLfloat);
329 case GL_UNSIGNED_BYTE_3_3_2:
330 case GL_UNSIGNED_BYTE_2_3_3_REV:
331 case MESA_UNSIGNED_BYTE_4_4:
332 return sizeof(GLubyte);
333 case GL_UNSIGNED_SHORT_5_6_5:
334 case GL_UNSIGNED_SHORT_5_6_5_REV:
335 case GL_UNSIGNED_SHORT_4_4_4_4:
336 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
337 case GL_UNSIGNED_SHORT_5_5_5_1:
338 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
339 case GL_UNSIGNED_SHORT_8_8_MESA:
340 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
341 return sizeof(GLushort);
342 case GL_UNSIGNED_INT_8_8_8_8:
343 case GL_UNSIGNED_INT_8_8_8_8_REV:
344 case GL_UNSIGNED_INT_10_10_10_2:
345 case GL_UNSIGNED_INT_2_10_10_10_REV:
346 case GL_UNSIGNED_INT_24_8_EXT:
347 case GL_UNSIGNED_INT_5_9_9_9_REV:
348 case GL_UNSIGNED_INT_10F_11F_11F_REV:
349 return sizeof(GLuint);
350 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
351 return 8;
352 default:
353 return -1;
354 }
355 }
356
357
358 /**
359 * Get the number of components in a pixel format.
360 *
361 * \param format pixel format.
362 *
363 * \return the number of components in the given format, or -1 if a bad format.
364 */
365 GLint
366 _mesa_components_in_format(GLenum format)
367 {
368 switch (format) {
369 case GL_COLOR_INDEX:
370 case GL_STENCIL_INDEX:
371 case GL_DEPTH_COMPONENT:
372 case GL_RED:
373 case GL_RED_INTEGER_EXT:
374 case GL_GREEN:
375 case GL_GREEN_INTEGER_EXT:
376 case GL_BLUE:
377 case GL_BLUE_INTEGER_EXT:
378 case GL_ALPHA:
379 case GL_ALPHA_INTEGER_EXT:
380 case GL_LUMINANCE:
381 case GL_LUMINANCE_INTEGER_EXT:
382 case GL_INTENSITY:
383 return 1;
384
385 case GL_LUMINANCE_ALPHA:
386 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
387 case GL_RG:
388 case GL_YCBCR_MESA:
389 case GL_DEPTH_STENCIL_EXT:
390 case GL_RG_INTEGER:
391 return 2;
392
393 case GL_RGB:
394 case GL_BGR:
395 case GL_RGB_INTEGER_EXT:
396 case GL_BGR_INTEGER_EXT:
397 return 3;
398
399 case GL_RGBA:
400 case GL_BGRA:
401 case GL_ABGR_EXT:
402 case GL_RGBA_INTEGER_EXT:
403 case GL_BGRA_INTEGER_EXT:
404 return 4;
405
406 default:
407 return -1;
408 }
409 }
410
411
412 /**
413 * Get the bytes per pixel of pixel format type pair.
414 *
415 * \param format pixel format.
416 * \param type pixel type.
417 *
418 * \return bytes per pixel, or -1 if a bad format or type was given.
419 */
420 GLint
421 _mesa_bytes_per_pixel(GLenum format, GLenum type)
422 {
423 GLint comps = _mesa_components_in_format(format);
424 if (comps < 0)
425 return -1;
426
427 switch (type) {
428 case GL_BITMAP:
429 return 0; /* special case */
430 case GL_BYTE:
431 case GL_UNSIGNED_BYTE:
432 return comps * sizeof(GLubyte);
433 case GL_SHORT:
434 case GL_UNSIGNED_SHORT:
435 return comps * sizeof(GLshort);
436 case GL_INT:
437 case GL_UNSIGNED_INT:
438 return comps * sizeof(GLint);
439 case GL_FLOAT:
440 return comps * sizeof(GLfloat);
441 case GL_HALF_FLOAT_ARB:
442 return comps * sizeof(GLhalfARB);
443 case GL_UNSIGNED_BYTE_3_3_2:
444 case GL_UNSIGNED_BYTE_2_3_3_REV:
445 if (format == GL_RGB || format == GL_BGR ||
446 format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
447 return sizeof(GLubyte);
448 else
449 return -1; /* error */
450 case GL_UNSIGNED_SHORT_5_6_5:
451 case GL_UNSIGNED_SHORT_5_6_5_REV:
452 if (format == GL_RGB || format == GL_BGR ||
453 format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
454 return sizeof(GLushort);
455 else
456 return -1; /* error */
457 case GL_UNSIGNED_SHORT_4_4_4_4:
458 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
459 case GL_UNSIGNED_SHORT_5_5_5_1:
460 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
461 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
462 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
463 return sizeof(GLushort);
464 else
465 return -1;
466 case GL_UNSIGNED_INT_8_8_8_8:
467 case GL_UNSIGNED_INT_8_8_8_8_REV:
468 case GL_UNSIGNED_INT_10_10_10_2:
469 case GL_UNSIGNED_INT_2_10_10_10_REV:
470 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
471 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT ||
472 format == GL_RGB)
473 return sizeof(GLuint);
474 else
475 return -1;
476 case GL_UNSIGNED_SHORT_8_8_MESA:
477 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
478 if (format == GL_YCBCR_MESA)
479 return sizeof(GLushort);
480 else
481 return -1;
482 case GL_UNSIGNED_INT_24_8_EXT:
483 if (format == GL_DEPTH_STENCIL_EXT)
484 return sizeof(GLuint);
485 else
486 return -1;
487 case GL_UNSIGNED_INT_5_9_9_9_REV:
488 if (format == GL_RGB)
489 return sizeof(GLuint);
490 else
491 return -1;
492 case GL_UNSIGNED_INT_10F_11F_11F_REV:
493 if (format == GL_RGB)
494 return sizeof(GLuint);
495 else
496 return -1;
497 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
498 if (format == GL_DEPTH_STENCIL)
499 return 8;
500 else
501 return -1;
502 default:
503 return -1;
504 }
505 }
506
507
508 /**
509 * Get the number of bytes for a vertex attrib with the given number of
510 * components and type.
511 *
512 * \param comps number of components.
513 * \param type data type.
514 *
515 * \return bytes per attribute, or -1 if a bad comps/type combination was given.
516 */
517 GLint
518 _mesa_bytes_per_vertex_attrib(GLint comps, GLenum type)
519 {
520 switch (type) {
521 case GL_BYTE:
522 case GL_UNSIGNED_BYTE:
523 return comps * sizeof(GLubyte);
524 case GL_SHORT:
525 case GL_UNSIGNED_SHORT:
526 return comps * sizeof(GLshort);
527 case GL_INT:
528 case GL_UNSIGNED_INT:
529 return comps * sizeof(GLint);
530 case GL_FLOAT:
531 return comps * sizeof(GLfloat);
532 case GL_HALF_FLOAT_ARB:
533 return comps * sizeof(GLhalfARB);
534 case GL_DOUBLE:
535 return comps * sizeof(GLdouble);
536 case GL_FIXED:
537 return comps * sizeof(GLfixed);
538 case GL_INT_2_10_10_10_REV:
539 case GL_UNSIGNED_INT_2_10_10_10_REV:
540 if (comps == 4)
541 return sizeof(GLuint);
542 else
543 return -1;
544 case GL_UNSIGNED_INT_10F_11F_11F_REV:
545 if (comps == 3)
546 return sizeof(GLuint);
547 else
548 return -1;
549 default:
550 return -1;
551 }
552 }
553
554 /**
555 * Test if the given format is unsized.
556 */
557 GLboolean
558 _mesa_is_enum_format_unsized(GLenum format)
559 {
560 switch (format) {
561 case GL_RGBA:
562 case GL_BGRA:
563 case GL_ABGR_EXT:
564 case GL_RGB:
565 case GL_BGR:
566 case GL_RG:
567 case GL_RED:
568 case GL_GREEN:
569 case GL_BLUE:
570 case GL_ALPHA:
571 case GL_INTENSITY:
572 case GL_LUMINANCE:
573 case GL_LUMINANCE_ALPHA:
574
575 case GL_SRGB:
576 case GL_SRGB_ALPHA:
577 case GL_SLUMINANCE:
578 case GL_SLUMINANCE_ALPHA:
579
580 case GL_RGBA_SNORM:
581 case GL_RGB_SNORM:
582 case GL_RG_SNORM:
583 case GL_RED_SNORM:
584 case GL_ALPHA_SNORM:
585 case GL_INTENSITY_SNORM:
586 case GL_LUMINANCE_SNORM:
587 case GL_LUMINANCE_ALPHA_SNORM:
588
589 case GL_RED_INTEGER:
590 case GL_GREEN_INTEGER:
591 case GL_BLUE_INTEGER:
592 case GL_ALPHA_INTEGER:
593 case GL_RGB_INTEGER:
594 case GL_RGBA_INTEGER:
595 case GL_BGR_INTEGER:
596 case GL_BGRA_INTEGER:
597 case GL_RG_INTEGER:
598 case GL_LUMINANCE_INTEGER_EXT:
599 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
600
601 case GL_DEPTH_COMPONENT:
602 case GL_DEPTH_STENCIL:
603 case GL_STENCIL_INDEX:
604 return GL_TRUE;
605 default:
606 return GL_FALSE;
607 }
608 }
609
610 /**
611 * Test if the given format is a UNORM (unsigned-normalized) format.
612 */
613 GLboolean
614 _mesa_is_enum_format_unorm(GLenum format)
615 {
616 switch(format) {
617 case GL_RED:
618 case GL_GREEN:
619 case GL_BLUE:
620 case GL_ALPHA:
621 case GL_ALPHA4:
622 case GL_ALPHA8:
623 case GL_ALPHA12:
624 case GL_ALPHA16:
625 case 1:
626 case GL_LUMINANCE:
627 case GL_SLUMINANCE:
628 case GL_LUMINANCE4:
629 case GL_LUMINANCE8:
630 case GL_LUMINANCE12:
631 case GL_LUMINANCE16:
632 case 2:
633 case GL_LUMINANCE_ALPHA:
634 case GL_SLUMINANCE_ALPHA:
635 case GL_LUMINANCE4_ALPHA4:
636 case GL_LUMINANCE6_ALPHA2:
637 case GL_LUMINANCE8_ALPHA8:
638 case GL_LUMINANCE12_ALPHA4:
639 case GL_LUMINANCE12_ALPHA12:
640 case GL_LUMINANCE16_ALPHA16:
641 case GL_INTENSITY:
642 case GL_INTENSITY4:
643 case GL_INTENSITY8:
644 case GL_INTENSITY12:
645 case GL_INTENSITY16:
646 case GL_R8:
647 case GL_R16:
648 case GL_RG:
649 case GL_RG8:
650 case GL_RG16:
651 case 3:
652 case GL_RGB:
653 case GL_BGR:
654 case GL_SRGB:
655 case GL_R3_G3_B2:
656 case GL_RGB4:
657 case GL_RGB5:
658 case GL_RGB565:
659 case GL_RGB8:
660 case GL_RGB10:
661 case GL_RGB12:
662 case GL_RGB16:
663 case 4:
664 case GL_ABGR_EXT:
665 case GL_RGBA:
666 case GL_BGRA:
667 case GL_SRGB_ALPHA:
668 case GL_RGBA2:
669 case GL_RGBA4:
670 case GL_RGB5_A1:
671 case GL_RGBA8:
672 case GL_RGB10_A2:
673 case GL_RGBA12:
674 case GL_RGBA16:
675 return GL_TRUE;
676 default:
677 return GL_FALSE;
678 }
679 }
680
681 /**
682 * Test if the given format is a SNORM (signed-normalized) format.
683 */
684 GLboolean
685 _mesa_is_enum_format_snorm(GLenum format)
686 {
687 switch (format) {
688 /* signed, normalized texture formats */
689 case GL_RED_SNORM:
690 case GL_R8_SNORM:
691 case GL_R16_SNORM:
692 case GL_RG_SNORM:
693 case GL_RG8_SNORM:
694 case GL_RG16_SNORM:
695 case GL_RGB_SNORM:
696 case GL_RGB8_SNORM:
697 case GL_RGB16_SNORM:
698 case GL_RGBA_SNORM:
699 case GL_RGBA8_SNORM:
700 case GL_RGBA16_SNORM:
701 case GL_ALPHA_SNORM:
702 case GL_ALPHA8_SNORM:
703 case GL_ALPHA16_SNORM:
704 case GL_LUMINANCE_SNORM:
705 case GL_LUMINANCE8_SNORM:
706 case GL_LUMINANCE16_SNORM:
707 case GL_LUMINANCE_ALPHA_SNORM:
708 case GL_LUMINANCE8_ALPHA8_SNORM:
709 case GL_LUMINANCE16_ALPHA16_SNORM:
710 case GL_INTENSITY_SNORM:
711 case GL_INTENSITY8_SNORM:
712 case GL_INTENSITY16_SNORM:
713 return GL_TRUE;
714 default:
715 return GL_FALSE;
716 }
717 }
718
719 /**
720 * Test if the given format is an integer (non-normalized) format.
721 */
722 GLboolean
723 _mesa_is_enum_format_unsigned_int(GLenum format)
724 {
725 switch (format) {
726 /* specific integer formats */
727 case GL_RGBA32UI_EXT:
728 case GL_RGB32UI_EXT:
729 case GL_RG32UI:
730 case GL_R32UI:
731 case GL_ALPHA32UI_EXT:
732 case GL_INTENSITY32UI_EXT:
733 case GL_LUMINANCE32UI_EXT:
734 case GL_LUMINANCE_ALPHA32UI_EXT:
735 case GL_RGBA16UI_EXT:
736 case GL_RGB16UI_EXT:
737 case GL_RG16UI:
738 case GL_R16UI:
739 case GL_ALPHA16UI_EXT:
740 case GL_INTENSITY16UI_EXT:
741 case GL_LUMINANCE16UI_EXT:
742 case GL_LUMINANCE_ALPHA16UI_EXT:
743 case GL_RGBA8UI_EXT:
744 case GL_RGB8UI_EXT:
745 case GL_RG8UI:
746 case GL_R8UI:
747 case GL_ALPHA8UI_EXT:
748 case GL_INTENSITY8UI_EXT:
749 case GL_LUMINANCE8UI_EXT:
750 case GL_LUMINANCE_ALPHA8UI_EXT:
751 case GL_RGB10_A2UI:
752 return GL_TRUE;
753 default:
754 return GL_FALSE;
755 }
756 }
757
758
759 /**
760 * Test if the given format is an integer (non-normalized) format.
761 */
762 GLboolean
763 _mesa_is_enum_format_signed_int(GLenum format)
764 {
765 switch (format) {
766 /* generic integer formats */
767 case GL_RED_INTEGER_EXT:
768 case GL_GREEN_INTEGER_EXT:
769 case GL_BLUE_INTEGER_EXT:
770 case GL_ALPHA_INTEGER_EXT:
771 case GL_RGB_INTEGER_EXT:
772 case GL_RGBA_INTEGER_EXT:
773 case GL_BGR_INTEGER_EXT:
774 case GL_BGRA_INTEGER_EXT:
775 case GL_LUMINANCE_INTEGER_EXT:
776 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
777 case GL_RG_INTEGER:
778 /* specific integer formats */
779 case GL_RGBA32I_EXT:
780 case GL_RGB32I_EXT:
781 case GL_RG32I:
782 case GL_R32I:
783 case GL_ALPHA32I_EXT:
784 case GL_INTENSITY32I_EXT:
785 case GL_LUMINANCE32I_EXT:
786 case GL_LUMINANCE_ALPHA32I_EXT:
787 case GL_RGBA16I_EXT:
788 case GL_RGB16I_EXT:
789 case GL_RG16I:
790 case GL_R16I:
791 case GL_ALPHA16I_EXT:
792 case GL_INTENSITY16I_EXT:
793 case GL_LUMINANCE16I_EXT:
794 case GL_LUMINANCE_ALPHA16I_EXT:
795 case GL_RGBA8I_EXT:
796 case GL_RGB8I_EXT:
797 case GL_RG8I:
798 case GL_R8I:
799 case GL_ALPHA8I_EXT:
800 case GL_INTENSITY8I_EXT:
801 case GL_LUMINANCE8I_EXT:
802 case GL_LUMINANCE_ALPHA8I_EXT:
803 return GL_TRUE;
804 default:
805 return GL_FALSE;
806 }
807 }
808
809
810 /**
811 * Test if the given format is an integer (non-normalized) format.
812 */
813 GLboolean
814 _mesa_is_enum_format_integer(GLenum format)
815 {
816 return _mesa_is_enum_format_unsigned_int(format) ||
817 _mesa_is_enum_format_signed_int(format);
818 }
819
820
821 GLboolean
822 _mesa_is_type_unsigned(GLenum type)
823 {
824 switch (type) {
825 case GL_UNSIGNED_INT:
826 case GL_UNSIGNED_INT_8_8_8_8:
827 case GL_UNSIGNED_INT_8_8_8_8_REV:
828 case GL_UNSIGNED_INT_10_10_10_2:
829 case GL_UNSIGNED_INT_2_10_10_10_REV:
830
831 case GL_UNSIGNED_SHORT:
832 case GL_UNSIGNED_SHORT_4_4_4_4:
833 case GL_UNSIGNED_SHORT_5_5_5_1:
834 case GL_UNSIGNED_SHORT_5_6_5:
835 case GL_UNSIGNED_SHORT_5_6_5_REV:
836 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
837 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
838 case GL_UNSIGNED_SHORT_8_8_MESA:
839 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
840
841 case GL_UNSIGNED_BYTE:
842 case GL_UNSIGNED_BYTE_3_3_2:
843 case GL_UNSIGNED_BYTE_2_3_3_REV:
844 return GL_TRUE;
845
846 default:
847 return GL_FALSE;
848 }
849 }
850
851
852 /**
853 * Test if the given image format is a color/RGBA format (i.e., not color
854 * index, depth, stencil, etc).
855 * \param format the image format value (may by an internal texture format)
856 * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
857 */
858 GLboolean
859 _mesa_is_color_format(GLenum format)
860 {
861 switch (format) {
862 case GL_RED:
863 case GL_GREEN:
864 case GL_BLUE:
865 case GL_ALPHA:
866 case GL_ALPHA4:
867 case GL_ALPHA8:
868 case GL_ALPHA12:
869 case GL_ALPHA16:
870 case 1:
871 case GL_LUMINANCE:
872 case GL_LUMINANCE4:
873 case GL_LUMINANCE8:
874 case GL_LUMINANCE12:
875 case GL_LUMINANCE16:
876 case 2:
877 case GL_LUMINANCE_ALPHA:
878 case GL_LUMINANCE4_ALPHA4:
879 case GL_LUMINANCE6_ALPHA2:
880 case GL_LUMINANCE8_ALPHA8:
881 case GL_LUMINANCE12_ALPHA4:
882 case GL_LUMINANCE12_ALPHA12:
883 case GL_LUMINANCE16_ALPHA16:
884 case GL_INTENSITY:
885 case GL_INTENSITY4:
886 case GL_INTENSITY8:
887 case GL_INTENSITY12:
888 case GL_INTENSITY16:
889 case GL_R8:
890 case GL_R16:
891 case GL_RG:
892 case GL_RG8:
893 case GL_RG16:
894 case 3:
895 case GL_RGB:
896 case GL_BGR:
897 case GL_R3_G3_B2:
898 case GL_RGB4:
899 case GL_RGB5:
900 case GL_RGB565:
901 case GL_RGB8:
902 case GL_RGB10:
903 case GL_RGB12:
904 case GL_RGB16:
905 case 4:
906 case GL_ABGR_EXT:
907 case GL_RGBA:
908 case GL_BGRA:
909 case GL_RGBA2:
910 case GL_RGBA4:
911 case GL_RGB5_A1:
912 case GL_RGBA8:
913 case GL_RGB10_A2:
914 case GL_RGBA12:
915 case GL_RGBA16:
916 /* float texture formats */
917 case GL_ALPHA16F_ARB:
918 case GL_ALPHA32F_ARB:
919 case GL_LUMINANCE16F_ARB:
920 case GL_LUMINANCE32F_ARB:
921 case GL_LUMINANCE_ALPHA16F_ARB:
922 case GL_LUMINANCE_ALPHA32F_ARB:
923 case GL_INTENSITY16F_ARB:
924 case GL_INTENSITY32F_ARB:
925 case GL_R16F:
926 case GL_R32F:
927 case GL_RG16F:
928 case GL_RG32F:
929 case GL_RGB16F_ARB:
930 case GL_RGB32F_ARB:
931 case GL_RGBA16F_ARB:
932 case GL_RGBA32F_ARB:
933 /* compressed formats */
934 case GL_COMPRESSED_ALPHA:
935 case GL_COMPRESSED_LUMINANCE:
936 case GL_COMPRESSED_LUMINANCE_ALPHA:
937 case GL_COMPRESSED_INTENSITY:
938 case GL_COMPRESSED_RED:
939 case GL_COMPRESSED_RG:
940 case GL_COMPRESSED_RGB:
941 case GL_COMPRESSED_RGBA:
942 case GL_RGB_S3TC:
943 case GL_RGB4_S3TC:
944 case GL_RGBA_S3TC:
945 case GL_RGBA4_S3TC:
946 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
947 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
948 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
949 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
950 case GL_COMPRESSED_RGB_FXT1_3DFX:
951 case GL_COMPRESSED_RGBA_FXT1_3DFX:
952 case GL_SRGB_EXT:
953 case GL_SRGB8_EXT:
954 case GL_SRGB_ALPHA_EXT:
955 case GL_SRGB8_ALPHA8_EXT:
956 case GL_SLUMINANCE_ALPHA_EXT:
957 case GL_SLUMINANCE8_ALPHA8_EXT:
958 case GL_SLUMINANCE_EXT:
959 case GL_SLUMINANCE8_EXT:
960 case GL_COMPRESSED_SRGB_EXT:
961 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
962 case GL_COMPRESSED_SRGB_ALPHA_EXT:
963 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
964 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
965 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
966 case GL_COMPRESSED_SLUMINANCE_EXT:
967 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
968 case GL_COMPRESSED_RED_RGTC1:
969 case GL_COMPRESSED_SIGNED_RED_RGTC1:
970 case GL_COMPRESSED_RG_RGTC2:
971 case GL_COMPRESSED_SIGNED_RG_RGTC2:
972 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
973 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
974 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
975 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
976 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
977 case GL_ETC1_RGB8_OES:
978 case GL_COMPRESSED_RGB8_ETC2:
979 case GL_COMPRESSED_SRGB8_ETC2:
980 case GL_COMPRESSED_RGBA8_ETC2_EAC:
981 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
982 case GL_COMPRESSED_R11_EAC:
983 case GL_COMPRESSED_RG11_EAC:
984 case GL_COMPRESSED_SIGNED_R11_EAC:
985 case GL_COMPRESSED_SIGNED_RG11_EAC:
986 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
987 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
988 case GL_COMPRESSED_RGBA_BPTC_UNORM:
989 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
990 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
991 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
992 /* generic integer formats */
993 case GL_RED_INTEGER_EXT:
994 case GL_GREEN_INTEGER_EXT:
995 case GL_BLUE_INTEGER_EXT:
996 case GL_ALPHA_INTEGER_EXT:
997 case GL_RGB_INTEGER_EXT:
998 case GL_RGBA_INTEGER_EXT:
999 case GL_BGR_INTEGER_EXT:
1000 case GL_BGRA_INTEGER_EXT:
1001 case GL_RG_INTEGER:
1002 case GL_LUMINANCE_INTEGER_EXT:
1003 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
1004 /* sized integer formats */
1005 case GL_RGBA32UI_EXT:
1006 case GL_RGB32UI_EXT:
1007 case GL_RG32UI:
1008 case GL_R32UI:
1009 case GL_ALPHA32UI_EXT:
1010 case GL_INTENSITY32UI_EXT:
1011 case GL_LUMINANCE32UI_EXT:
1012 case GL_LUMINANCE_ALPHA32UI_EXT:
1013 case GL_RGBA16UI_EXT:
1014 case GL_RGB16UI_EXT:
1015 case GL_RG16UI:
1016 case GL_R16UI:
1017 case GL_ALPHA16UI_EXT:
1018 case GL_INTENSITY16UI_EXT:
1019 case GL_LUMINANCE16UI_EXT:
1020 case GL_LUMINANCE_ALPHA16UI_EXT:
1021 case GL_RGBA8UI_EXT:
1022 case GL_RGB8UI_EXT:
1023 case GL_RG8UI:
1024 case GL_R8UI:
1025 case GL_ALPHA8UI_EXT:
1026 case GL_INTENSITY8UI_EXT:
1027 case GL_LUMINANCE8UI_EXT:
1028 case GL_LUMINANCE_ALPHA8UI_EXT:
1029 case GL_RGBA32I_EXT:
1030 case GL_RGB32I_EXT:
1031 case GL_RG32I:
1032 case GL_R32I:
1033 case GL_ALPHA32I_EXT:
1034 case GL_INTENSITY32I_EXT:
1035 case GL_LUMINANCE32I_EXT:
1036 case GL_LUMINANCE_ALPHA32I_EXT:
1037 case GL_RGBA16I_EXT:
1038 case GL_RGB16I_EXT:
1039 case GL_RG16I:
1040 case GL_R16I:
1041 case GL_ALPHA16I_EXT:
1042 case GL_INTENSITY16I_EXT:
1043 case GL_LUMINANCE16I_EXT:
1044 case GL_LUMINANCE_ALPHA16I_EXT:
1045 case GL_RGBA8I_EXT:
1046 case GL_RGB8I_EXT:
1047 case GL_RG8I:
1048 case GL_R8I:
1049 case GL_ALPHA8I_EXT:
1050 case GL_INTENSITY8I_EXT:
1051 case GL_LUMINANCE8I_EXT:
1052 case GL_LUMINANCE_ALPHA8I_EXT:
1053 /* signed, normalized texture formats */
1054 case GL_RED_SNORM:
1055 case GL_R8_SNORM:
1056 case GL_R16_SNORM:
1057 case GL_RG_SNORM:
1058 case GL_RG8_SNORM:
1059 case GL_RG16_SNORM:
1060 case GL_RGB_SNORM:
1061 case GL_RGB8_SNORM:
1062 case GL_RGB16_SNORM:
1063 case GL_RGBA_SNORM:
1064 case GL_RGBA8_SNORM:
1065 case GL_RGBA16_SNORM:
1066 case GL_ALPHA_SNORM:
1067 case GL_ALPHA8_SNORM:
1068 case GL_ALPHA16_SNORM:
1069 case GL_LUMINANCE_SNORM:
1070 case GL_LUMINANCE8_SNORM:
1071 case GL_LUMINANCE16_SNORM:
1072 case GL_LUMINANCE_ALPHA_SNORM:
1073 case GL_LUMINANCE8_ALPHA8_SNORM:
1074 case GL_LUMINANCE16_ALPHA16_SNORM:
1075 case GL_INTENSITY_SNORM:
1076 case GL_INTENSITY8_SNORM:
1077 case GL_INTENSITY16_SNORM:
1078 case GL_RGB9_E5:
1079 case GL_R11F_G11F_B10F:
1080 case GL_RGB10_A2UI:
1081 return GL_TRUE;
1082 case GL_YCBCR_MESA: /* not considered to be RGB */
1083 /* fall-through */
1084 default:
1085 return GL_FALSE;
1086 }
1087 }
1088
1089
1090 /**
1091 * Test if the given image format is a depth component format.
1092 */
1093 GLboolean
1094 _mesa_is_depth_format(GLenum format)
1095 {
1096 switch (format) {
1097 case GL_DEPTH_COMPONENT:
1098 case GL_DEPTH_COMPONENT16:
1099 case GL_DEPTH_COMPONENT24:
1100 case GL_DEPTH_COMPONENT32:
1101 case GL_DEPTH_COMPONENT32F:
1102 return GL_TRUE;
1103 default:
1104 return GL_FALSE;
1105 }
1106 }
1107
1108
1109 /**
1110 * Test if the given image format is a stencil format.
1111 */
1112 GLboolean
1113 _mesa_is_stencil_format(GLenum format)
1114 {
1115 switch (format) {
1116 case GL_STENCIL_INDEX:
1117 return GL_TRUE;
1118 default:
1119 return GL_FALSE;
1120 }
1121 }
1122
1123
1124 /**
1125 * Test if the given image format is a YCbCr format.
1126 */
1127 GLboolean
1128 _mesa_is_ycbcr_format(GLenum format)
1129 {
1130 switch (format) {
1131 case GL_YCBCR_MESA:
1132 return GL_TRUE;
1133 default:
1134 return GL_FALSE;
1135 }
1136 }
1137
1138
1139 /**
1140 * Test if the given image format is a depth+stencil format.
1141 */
1142 GLboolean
1143 _mesa_is_depthstencil_format(GLenum format)
1144 {
1145 switch (format) {
1146 case GL_DEPTH24_STENCIL8_EXT:
1147 case GL_DEPTH_STENCIL_EXT:
1148 case GL_DEPTH32F_STENCIL8:
1149 return GL_TRUE;
1150 default:
1151 return GL_FALSE;
1152 }
1153 }
1154
1155
1156 /**
1157 * Test if the given image format is a depth or stencil format.
1158 */
1159 GLboolean
1160 _mesa_is_depth_or_stencil_format(GLenum format)
1161 {
1162 switch (format) {
1163 case GL_DEPTH_COMPONENT:
1164 case GL_DEPTH_COMPONENT16:
1165 case GL_DEPTH_COMPONENT24:
1166 case GL_DEPTH_COMPONENT32:
1167 case GL_STENCIL_INDEX:
1168 case GL_STENCIL_INDEX1_EXT:
1169 case GL_STENCIL_INDEX4_EXT:
1170 case GL_STENCIL_INDEX8_EXT:
1171 case GL_STENCIL_INDEX16_EXT:
1172 case GL_DEPTH_STENCIL_EXT:
1173 case GL_DEPTH24_STENCIL8_EXT:
1174 case GL_DEPTH_COMPONENT32F:
1175 case GL_DEPTH32F_STENCIL8:
1176 return GL_TRUE;
1177 default:
1178 return GL_FALSE;
1179 }
1180 }
1181
1182
1183 /**
1184 * Test if an image format is a supported compressed format.
1185 * \param format the internal format token provided by the user.
1186 * \return GL_TRUE if compressed, GL_FALSE if uncompressed
1187 */
1188 GLboolean
1189 _mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
1190 {
1191 switch (format) {
1192 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1193 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1194 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
1195 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
1196 /* Assume that the ANGLE flag will always be set if the EXT flag is set.
1197 */
1198 return ctx->Extensions.ANGLE_texture_compression_dxt;
1199 case GL_RGB_S3TC:
1200 case GL_RGB4_S3TC:
1201 case GL_RGBA_S3TC:
1202 case GL_RGBA4_S3TC:
1203 return _mesa_is_desktop_gl(ctx) &&
1204 ctx->Extensions.ANGLE_texture_compression_dxt;
1205 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
1206 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
1207 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
1208 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
1209 return _mesa_is_desktop_gl(ctx)
1210 && ctx->Extensions.EXT_texture_sRGB
1211 && ctx->Extensions.EXT_texture_compression_s3tc;
1212 case GL_COMPRESSED_RGB_FXT1_3DFX:
1213 case GL_COMPRESSED_RGBA_FXT1_3DFX:
1214 return _mesa_is_desktop_gl(ctx)
1215 && ctx->Extensions.TDFX_texture_compression_FXT1;
1216 case GL_COMPRESSED_RED_RGTC1:
1217 case GL_COMPRESSED_SIGNED_RED_RGTC1:
1218 case GL_COMPRESSED_RG_RGTC2:
1219 case GL_COMPRESSED_SIGNED_RG_RGTC2:
1220 return _mesa_is_desktop_gl(ctx)
1221 && ctx->Extensions.ARB_texture_compression_rgtc;
1222 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
1223 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
1224 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
1225 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
1226 return ctx->API == API_OPENGL_COMPAT
1227 && ctx->Extensions.EXT_texture_compression_latc;
1228 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
1229 return ctx->API == API_OPENGL_COMPAT
1230 && ctx->Extensions.ATI_texture_compression_3dc;
1231 case GL_ETC1_RGB8_OES:
1232 return _mesa_is_gles(ctx)
1233 && ctx->Extensions.OES_compressed_ETC1_RGB8_texture;
1234 case GL_COMPRESSED_RGB8_ETC2:
1235 case GL_COMPRESSED_SRGB8_ETC2:
1236 case GL_COMPRESSED_RGBA8_ETC2_EAC:
1237 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
1238 case GL_COMPRESSED_R11_EAC:
1239 case GL_COMPRESSED_RG11_EAC:
1240 case GL_COMPRESSED_SIGNED_R11_EAC:
1241 case GL_COMPRESSED_SIGNED_RG11_EAC:
1242 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
1243 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
1244 return _mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility;
1245 case GL_COMPRESSED_RGBA_BPTC_UNORM:
1246 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
1247 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
1248 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
1249 return _mesa_is_desktop_gl(ctx) &&
1250 ctx->Extensions.ARB_texture_compression_bptc;
1251 case GL_PALETTE4_RGB8_OES:
1252 case GL_PALETTE4_RGBA8_OES:
1253 case GL_PALETTE4_R5_G6_B5_OES:
1254 case GL_PALETTE4_RGBA4_OES:
1255 case GL_PALETTE4_RGB5_A1_OES:
1256 case GL_PALETTE8_RGB8_OES:
1257 case GL_PALETTE8_RGBA8_OES:
1258 case GL_PALETTE8_R5_G6_B5_OES:
1259 case GL_PALETTE8_RGBA4_OES:
1260 case GL_PALETTE8_RGB5_A1_OES:
1261 return ctx->API == API_OPENGLES;
1262 default:
1263 return GL_FALSE;
1264 }
1265 }
1266
1267
1268 /**
1269 * Convert various base formats to the cooresponding integer format.
1270 */
1271 GLenum
1272 _mesa_base_format_to_integer_format(GLenum format)
1273 {
1274 switch(format) {
1275 case GL_RED:
1276 return GL_RED_INTEGER;
1277 case GL_GREEN:
1278 return GL_GREEN_INTEGER;
1279 case GL_BLUE:
1280 return GL_BLUE_INTEGER;
1281 case GL_RG:
1282 return GL_RG_INTEGER;
1283 case GL_RGB:
1284 return GL_RGB_INTEGER;
1285 case GL_RGBA:
1286 return GL_RGBA_INTEGER;
1287 case GL_BGR:
1288 return GL_BGR_INTEGER;
1289 case GL_BGRA:
1290 return GL_BGRA_INTEGER;
1291 case GL_ALPHA:
1292 return GL_ALPHA_INTEGER;
1293 case GL_LUMINANCE:
1294 return GL_LUMINANCE_INTEGER_EXT;
1295 case GL_LUMINANCE_ALPHA:
1296 return GL_LUMINANCE_ALPHA_INTEGER_EXT;
1297 }
1298
1299 return format;
1300 }
1301
1302
1303 /**
1304 * Does the given base texture/renderbuffer format have the channel
1305 * named by 'pname'?
1306 */
1307 GLboolean
1308 _mesa_base_format_has_channel(GLenum base_format, GLenum pname)
1309 {
1310 switch (pname) {
1311 case GL_TEXTURE_RED_SIZE:
1312 case GL_TEXTURE_RED_TYPE:
1313 case GL_RENDERBUFFER_RED_SIZE_EXT:
1314 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1315 if (base_format == GL_RED ||
1316 base_format == GL_RG ||
1317 base_format == GL_RGB ||
1318 base_format == GL_RGBA) {
1319 return GL_TRUE;
1320 }
1321 return GL_FALSE;
1322 case GL_TEXTURE_GREEN_SIZE:
1323 case GL_TEXTURE_GREEN_TYPE:
1324 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1325 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1326 if (base_format == GL_RG ||
1327 base_format == GL_RGB ||
1328 base_format == GL_RGBA) {
1329 return GL_TRUE;
1330 }
1331 return GL_FALSE;
1332 case GL_TEXTURE_BLUE_SIZE:
1333 case GL_TEXTURE_BLUE_TYPE:
1334 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1335 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1336 if (base_format == GL_RGB ||
1337 base_format == GL_RGBA) {
1338 return GL_TRUE;
1339 }
1340 return GL_FALSE;
1341 case GL_TEXTURE_ALPHA_SIZE:
1342 case GL_TEXTURE_ALPHA_TYPE:
1343 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1344 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1345 if (base_format == GL_RGBA ||
1346 base_format == GL_ALPHA ||
1347 base_format == GL_LUMINANCE_ALPHA) {
1348 return GL_TRUE;
1349 }
1350 return GL_FALSE;
1351 case GL_TEXTURE_LUMINANCE_SIZE:
1352 case GL_TEXTURE_LUMINANCE_TYPE:
1353 if (base_format == GL_LUMINANCE ||
1354 base_format == GL_LUMINANCE_ALPHA) {
1355 return GL_TRUE;
1356 }
1357 return GL_FALSE;
1358 case GL_TEXTURE_INTENSITY_SIZE:
1359 case GL_TEXTURE_INTENSITY_TYPE:
1360 if (base_format == GL_INTENSITY) {
1361 return GL_TRUE;
1362 }
1363 return GL_FALSE;
1364 case GL_TEXTURE_DEPTH_SIZE:
1365 case GL_TEXTURE_DEPTH_TYPE:
1366 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1367 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1368 if (base_format == GL_DEPTH_STENCIL ||
1369 base_format == GL_DEPTH_COMPONENT) {
1370 return GL_TRUE;
1371 }
1372 return GL_FALSE;
1373 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1374 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1375 if (base_format == GL_DEPTH_STENCIL ||
1376 base_format == GL_STENCIL_INDEX) {
1377 return GL_TRUE;
1378 }
1379 return GL_FALSE;
1380 default:
1381 _mesa_warning(NULL, "%s: Unexpected channel token 0x%x\n",
1382 __FUNCTION__, pname);
1383 return GL_FALSE;
1384 }
1385
1386 return GL_FALSE;
1387 }
1388
1389
1390 /**
1391 * Returns the number of channels/components for a base format.
1392 */
1393 GLint
1394 _mesa_base_format_component_count(GLenum base_format)
1395 {
1396 switch (base_format) {
1397 case GL_RED:
1398 case GL_ALPHA:
1399 case GL_INTENSITY:
1400 case GL_DEPTH_COMPONENT:
1401 return 1;
1402 case GL_RG:
1403 case GL_LUMINANCE_ALPHA:
1404 case GL_DEPTH_STENCIL:
1405 return 2;
1406 case GL_RGB:
1407 return 3;
1408 case GL_RGBA:
1409 return 4;
1410 default:
1411 return -1;
1412 }
1413 }
1414
1415
1416 /**
1417 * If format is a generic compressed format, return the corresponding
1418 * non-compressed format. For other formats, return the format as-is.
1419 */
1420 GLenum
1421 _mesa_generic_compressed_format_to_uncompressed_format(GLenum format)
1422 {
1423 switch (format) {
1424 case GL_COMPRESSED_RED:
1425 return GL_RED;
1426 case GL_COMPRESSED_RG:
1427 return GL_RG;
1428 case GL_COMPRESSED_RGB:
1429 return GL_RGB;
1430 case GL_COMPRESSED_RGBA:
1431 return GL_RGBA;
1432 case GL_COMPRESSED_ALPHA:
1433 return GL_ALPHA;
1434 case GL_COMPRESSED_LUMINANCE:
1435 return GL_LUMINANCE;
1436 case GL_COMPRESSED_LUMINANCE_ALPHA:
1437 return GL_LUMINANCE_ALPHA;
1438 case GL_COMPRESSED_INTENSITY:
1439 return GL_INTENSITY;
1440 /* sRGB formats */
1441 case GL_COMPRESSED_SRGB:
1442 return GL_SRGB;
1443 case GL_COMPRESSED_SRGB_ALPHA:
1444 return GL_SRGB_ALPHA;
1445 case GL_COMPRESSED_SLUMINANCE:
1446 return GL_SLUMINANCE;
1447 case GL_COMPRESSED_SLUMINANCE_ALPHA:
1448 return GL_SLUMINANCE_ALPHA;
1449 default:
1450 return format;
1451 }
1452 }
1453
1454
1455 /**
1456 * Return the equivalent non-generic internal format.
1457 * This is useful for comparing whether two internal formats are equivalent.
1458 */
1459 GLenum
1460 _mesa_get_nongeneric_internalformat(GLenum format)
1461 {
1462 switch (format) {
1463 /* GL 1.1 formats. */
1464 case 4:
1465 case GL_RGBA:
1466 return GL_RGBA8;
1467 case 3:
1468 case GL_RGB:
1469 return GL_RGB8;
1470 case 2:
1471 case GL_LUMINANCE_ALPHA:
1472 return GL_LUMINANCE8_ALPHA8;
1473 case 1:
1474 case GL_LUMINANCE:
1475 return GL_LUMINANCE8;
1476 case GL_ALPHA:
1477 return GL_ALPHA8;
1478 case GL_INTENSITY:
1479 return GL_INTENSITY8;
1480
1481 /* GL_ARB_texture_rg */
1482 case GL_RED:
1483 return GL_R8;
1484 case GL_RG:
1485 return GL_RG8;
1486
1487 /* GL_EXT_texture_sRGB */
1488 case GL_SRGB:
1489 return GL_SRGB8;
1490 case GL_SRGB_ALPHA:
1491 return GL_SRGB8_ALPHA8;
1492 case GL_SLUMINANCE:
1493 return GL_SLUMINANCE8;
1494 case GL_SLUMINANCE_ALPHA:
1495 return GL_SLUMINANCE8_ALPHA8;
1496
1497 /* GL_EXT_texture_snorm */
1498 case GL_RGBA_SNORM:
1499 return GL_RGBA8_SNORM;
1500 case GL_RGB_SNORM:
1501 return GL_RGB8_SNORM;
1502 case GL_RG_SNORM:
1503 return GL_RG8_SNORM;
1504 case GL_RED_SNORM:
1505 return GL_R8_SNORM;
1506 case GL_LUMINANCE_ALPHA_SNORM:
1507 return GL_LUMINANCE8_ALPHA8_SNORM;
1508 case GL_LUMINANCE_SNORM:
1509 return GL_LUMINANCE8_SNORM;
1510 case GL_ALPHA_SNORM:
1511 return GL_ALPHA8_SNORM;
1512 case GL_INTENSITY_SNORM:
1513 return GL_INTENSITY8_SNORM;
1514
1515 default:
1516 return format;
1517 }
1518 }
1519
1520
1521 /**
1522 * Convert an sRGB internal format to linear.
1523 */
1524 GLenum
1525 _mesa_get_linear_internalformat(GLenum format)
1526 {
1527 switch (format) {
1528 case GL_SRGB:
1529 return GL_RGB;
1530 case GL_SRGB_ALPHA:
1531 return GL_RGBA;
1532 case GL_SRGB8:
1533 return GL_RGB8;
1534 case GL_SRGB8_ALPHA8:
1535 return GL_RGBA8;
1536 case GL_SLUMINANCE8:
1537 return GL_LUMINANCE8;
1538 case GL_SLUMINANCE:
1539 return GL_LUMINANCE;
1540 case GL_SLUMINANCE_ALPHA:
1541 return GL_LUMINANCE_ALPHA;
1542 case GL_SLUMINANCE8_ALPHA8:
1543 return GL_LUMINANCE8_ALPHA8;
1544 default:
1545 return format;
1546 }
1547 }
1548
1549
1550 /**
1551 * Do error checking of format/type combinations for glReadPixels,
1552 * glDrawPixels and glTex[Sub]Image. Note that depending on the format
1553 * and type values, we may either generate GL_INVALID_OPERATION or
1554 * GL_INVALID_ENUM.
1555 *
1556 * \param format pixel format.
1557 * \param type pixel type.
1558 *
1559 * \return GL_INVALID_ENUM, GL_INVALID_OPERATION or GL_NO_ERROR
1560 */
1561 GLenum
1562 _mesa_error_check_format_and_type(const struct gl_context *ctx,
1563 GLenum format, GLenum type)
1564 {
1565 /* From OpenGL 3.3 spec, page 220:
1566 * "If the format is DEPTH_STENCIL, then values are taken from
1567 * both the depth buffer and the stencil buffer. If there is no
1568 * depth buffer or if there is no stencil buffer, then the error
1569 * INVALID_OPERATION occurs. If the type parameter is not
1570 * UNSIGNED_INT_24_8 or FLOAT_32_UNSIGNED_INT_24_8_REV, then the
1571 * error INVALID_ENUM occurs."
1572 *
1573 * OpenGL ES still generates GL_INVALID_OPERATION because glReadPixels
1574 * cannot be used to read depth or stencil in that API.
1575 */
1576 if (_mesa_is_desktop_gl(ctx) && format == GL_DEPTH_STENCIL
1577 && type != GL_UNSIGNED_INT_24_8
1578 && type != GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
1579 return GL_INVALID_ENUM;
1580
1581 /* special type-based checks (see glReadPixels, glDrawPixels error lists) */
1582 switch (type) {
1583 case GL_BITMAP:
1584 if (format != GL_COLOR_INDEX && format != GL_STENCIL_INDEX) {
1585 return GL_INVALID_ENUM;
1586 }
1587 break;
1588
1589 case GL_UNSIGNED_BYTE_3_3_2:
1590 case GL_UNSIGNED_BYTE_2_3_3_REV:
1591 case GL_UNSIGNED_SHORT_5_6_5:
1592 case GL_UNSIGNED_SHORT_5_6_5_REV:
1593 if (format == GL_RGB) {
1594 break; /* OK */
1595 }
1596 if (format == GL_RGB_INTEGER_EXT &&
1597 ctx->Extensions.ARB_texture_rgb10_a2ui) {
1598 break; /* OK */
1599 }
1600 return GL_INVALID_OPERATION;
1601
1602 case GL_UNSIGNED_SHORT_4_4_4_4:
1603 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1604 case GL_UNSIGNED_SHORT_5_5_5_1:
1605 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1606 case GL_UNSIGNED_INT_8_8_8_8:
1607 case GL_UNSIGNED_INT_8_8_8_8_REV:
1608 case GL_UNSIGNED_INT_10_10_10_2:
1609 case GL_UNSIGNED_INT_2_10_10_10_REV:
1610 if (format == GL_RGBA ||
1611 format == GL_BGRA ||
1612 format == GL_ABGR_EXT) {
1613 break; /* OK */
1614 }
1615 if ((format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT) &&
1616 ctx->Extensions.ARB_texture_rgb10_a2ui) {
1617 break; /* OK */
1618 }
1619 if (type == GL_UNSIGNED_INT_2_10_10_10_REV && format == GL_RGB &&
1620 ctx->API == API_OPENGLES2) {
1621 break; /* OK by GL_EXT_texture_type_2_10_10_10_REV */
1622 }
1623 return GL_INVALID_OPERATION;
1624
1625 case GL_UNSIGNED_INT_24_8:
1626 if (format != GL_DEPTH_STENCIL) {
1627 return GL_INVALID_OPERATION;
1628 }
1629 return GL_NO_ERROR;
1630
1631 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
1632 if (!ctx->Extensions.ARB_depth_buffer_float) {
1633 return GL_INVALID_ENUM;
1634 }
1635 if (format != GL_DEPTH_STENCIL) {
1636 return GL_INVALID_OPERATION;
1637 }
1638 return GL_NO_ERROR;
1639
1640 case GL_UNSIGNED_INT_10F_11F_11F_REV:
1641 if (!ctx->Extensions.EXT_packed_float) {
1642 return GL_INVALID_ENUM;
1643 }
1644 if (format != GL_RGB) {
1645 return GL_INVALID_OPERATION;
1646 }
1647 return GL_NO_ERROR;
1648
1649 default:
1650 ; /* fall-through */
1651 }
1652
1653 /* now, for each format, check the type for compatibility */
1654 switch (format) {
1655 case GL_COLOR_INDEX:
1656 case GL_STENCIL_INDEX:
1657 switch (type) {
1658 case GL_BITMAP:
1659 case GL_BYTE:
1660 case GL_UNSIGNED_BYTE:
1661 case GL_SHORT:
1662 case GL_UNSIGNED_SHORT:
1663 case GL_INT:
1664 case GL_UNSIGNED_INT:
1665 case GL_FLOAT:
1666 case GL_HALF_FLOAT:
1667 return GL_NO_ERROR;
1668 default:
1669 return GL_INVALID_ENUM;
1670 }
1671
1672 case GL_RED:
1673 case GL_GREEN:
1674 case GL_BLUE:
1675 case GL_ALPHA:
1676 #if 0 /* not legal! see table 3.6 of the 1.5 spec */
1677 case GL_INTENSITY:
1678 #endif
1679 case GL_LUMINANCE:
1680 case GL_LUMINANCE_ALPHA:
1681 case GL_DEPTH_COMPONENT:
1682 switch (type) {
1683 case GL_BYTE:
1684 case GL_UNSIGNED_BYTE:
1685 case GL_SHORT:
1686 case GL_UNSIGNED_SHORT:
1687 case GL_INT:
1688 case GL_UNSIGNED_INT:
1689 case GL_FLOAT:
1690 case GL_HALF_FLOAT:
1691 return GL_NO_ERROR;
1692 default:
1693 return GL_INVALID_ENUM;
1694 }
1695
1696 case GL_RG:
1697 if (!ctx->Extensions.ARB_texture_rg)
1698 return GL_INVALID_ENUM;
1699 switch (type) {
1700 case GL_BYTE:
1701 case GL_UNSIGNED_BYTE:
1702 case GL_SHORT:
1703 case GL_UNSIGNED_SHORT:
1704 case GL_INT:
1705 case GL_UNSIGNED_INT:
1706 case GL_FLOAT:
1707 case GL_HALF_FLOAT:
1708 return GL_NO_ERROR;
1709 default:
1710 return GL_INVALID_ENUM;
1711 }
1712
1713 case GL_RGB:
1714 switch (type) {
1715 case GL_BYTE:
1716 case GL_UNSIGNED_BYTE:
1717 case GL_SHORT:
1718 case GL_UNSIGNED_SHORT:
1719 case GL_INT:
1720 case GL_UNSIGNED_INT:
1721 case GL_FLOAT:
1722 case GL_UNSIGNED_BYTE_3_3_2:
1723 case GL_UNSIGNED_BYTE_2_3_3_REV:
1724 case GL_UNSIGNED_SHORT_5_6_5:
1725 case GL_UNSIGNED_SHORT_5_6_5_REV:
1726 case GL_HALF_FLOAT:
1727 return GL_NO_ERROR;
1728 case GL_UNSIGNED_INT_2_10_10_10_REV:
1729 /* OK by GL_EXT_texture_type_2_10_10_10_REV */
1730 return (ctx->API == API_OPENGLES2)
1731 ? GL_NO_ERROR : GL_INVALID_ENUM;
1732 case GL_UNSIGNED_INT_5_9_9_9_REV:
1733 return ctx->Extensions.EXT_texture_shared_exponent
1734 ? GL_NO_ERROR : GL_INVALID_ENUM;
1735 case GL_UNSIGNED_INT_10F_11F_11F_REV:
1736 return ctx->Extensions.EXT_packed_float
1737 ? GL_NO_ERROR : GL_INVALID_ENUM;
1738 default:
1739 return GL_INVALID_ENUM;
1740 }
1741
1742 case GL_BGR:
1743 switch (type) {
1744 /* NOTE: no packed types are supported with BGR. That's
1745 * intentional, according to the GL spec.
1746 */
1747 case GL_BYTE:
1748 case GL_UNSIGNED_BYTE:
1749 case GL_SHORT:
1750 case GL_UNSIGNED_SHORT:
1751 case GL_INT:
1752 case GL_UNSIGNED_INT:
1753 case GL_FLOAT:
1754 case GL_HALF_FLOAT:
1755 return GL_NO_ERROR;
1756 default:
1757 return GL_INVALID_ENUM;
1758 }
1759
1760 case GL_RGBA:
1761 case GL_BGRA:
1762 case GL_ABGR_EXT:
1763 switch (type) {
1764 case GL_BYTE:
1765 case GL_UNSIGNED_BYTE:
1766 case GL_SHORT:
1767 case GL_UNSIGNED_SHORT:
1768 case GL_INT:
1769 case GL_UNSIGNED_INT:
1770 case GL_FLOAT:
1771 case GL_UNSIGNED_SHORT_4_4_4_4:
1772 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1773 case GL_UNSIGNED_SHORT_5_5_5_1:
1774 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1775 case GL_UNSIGNED_INT_8_8_8_8:
1776 case GL_UNSIGNED_INT_8_8_8_8_REV:
1777 case GL_UNSIGNED_INT_10_10_10_2:
1778 case GL_UNSIGNED_INT_2_10_10_10_REV:
1779 case GL_HALF_FLOAT:
1780 return GL_NO_ERROR;
1781 default:
1782 return GL_INVALID_ENUM;
1783 }
1784
1785 case GL_YCBCR_MESA:
1786 if (!ctx->Extensions.MESA_ycbcr_texture)
1787 return GL_INVALID_ENUM;
1788 if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
1789 type == GL_UNSIGNED_SHORT_8_8_REV_MESA)
1790 return GL_NO_ERROR;
1791 else
1792 return GL_INVALID_OPERATION;
1793
1794 case GL_DEPTH_STENCIL:
1795 if (type == GL_UNSIGNED_INT_24_8)
1796 return GL_NO_ERROR;
1797 else if (ctx->Extensions.ARB_depth_buffer_float &&
1798 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
1799 return GL_NO_ERROR;
1800 else
1801 return GL_INVALID_ENUM;
1802
1803 /* integer-valued formats */
1804 case GL_RED_INTEGER_EXT:
1805 case GL_GREEN_INTEGER_EXT:
1806 case GL_BLUE_INTEGER_EXT:
1807 case GL_ALPHA_INTEGER_EXT:
1808 case GL_RG_INTEGER:
1809 switch (type) {
1810 case GL_BYTE:
1811 case GL_UNSIGNED_BYTE:
1812 case GL_SHORT:
1813 case GL_UNSIGNED_SHORT:
1814 case GL_INT:
1815 case GL_UNSIGNED_INT:
1816 return (ctx->Version >= 30 ||
1817 ctx->Extensions.EXT_texture_integer)
1818 ? GL_NO_ERROR : GL_INVALID_ENUM;
1819 default:
1820 return GL_INVALID_ENUM;
1821 }
1822
1823 case GL_RGB_INTEGER_EXT:
1824 switch (type) {
1825 case GL_BYTE:
1826 case GL_UNSIGNED_BYTE:
1827 case GL_SHORT:
1828 case GL_UNSIGNED_SHORT:
1829 case GL_INT:
1830 case GL_UNSIGNED_INT:
1831 return (ctx->Version >= 30 ||
1832 ctx->Extensions.EXT_texture_integer)
1833 ? GL_NO_ERROR : GL_INVALID_ENUM;
1834 case GL_UNSIGNED_BYTE_3_3_2:
1835 case GL_UNSIGNED_BYTE_2_3_3_REV:
1836 case GL_UNSIGNED_SHORT_5_6_5:
1837 case GL_UNSIGNED_SHORT_5_6_5_REV:
1838 return ctx->Extensions.ARB_texture_rgb10_a2ui
1839 ? GL_NO_ERROR : GL_INVALID_ENUM;
1840 default:
1841 return GL_INVALID_ENUM;
1842 }
1843
1844 case GL_BGR_INTEGER_EXT:
1845 switch (type) {
1846 case GL_BYTE:
1847 case GL_UNSIGNED_BYTE:
1848 case GL_SHORT:
1849 case GL_UNSIGNED_SHORT:
1850 case GL_INT:
1851 case GL_UNSIGNED_INT:
1852 /* NOTE: no packed formats w/ BGR format */
1853 return (ctx->Version >= 30 ||
1854 ctx->Extensions.EXT_texture_integer)
1855 ? GL_NO_ERROR : GL_INVALID_ENUM;
1856 default:
1857 return GL_INVALID_ENUM;
1858 }
1859
1860 case GL_RGBA_INTEGER_EXT:
1861 case GL_BGRA_INTEGER_EXT:
1862 switch (type) {
1863 case GL_BYTE:
1864 case GL_UNSIGNED_BYTE:
1865 case GL_SHORT:
1866 case GL_UNSIGNED_SHORT:
1867 case GL_INT:
1868 case GL_UNSIGNED_INT:
1869 return (ctx->Version >= 30 ||
1870 ctx->Extensions.EXT_texture_integer)
1871 ? GL_NO_ERROR : GL_INVALID_ENUM;
1872 case GL_UNSIGNED_SHORT_4_4_4_4:
1873 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1874 case GL_UNSIGNED_SHORT_5_5_5_1:
1875 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1876 case GL_UNSIGNED_INT_8_8_8_8:
1877 case GL_UNSIGNED_INT_8_8_8_8_REV:
1878 case GL_UNSIGNED_INT_10_10_10_2:
1879 case GL_UNSIGNED_INT_2_10_10_10_REV:
1880 return ctx->Extensions.ARB_texture_rgb10_a2ui
1881 ? GL_NO_ERROR : GL_INVALID_ENUM;
1882 default:
1883 return GL_INVALID_ENUM;
1884 }
1885
1886 case GL_LUMINANCE_INTEGER_EXT:
1887 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
1888 switch (type) {
1889 case GL_BYTE:
1890 case GL_UNSIGNED_BYTE:
1891 case GL_SHORT:
1892 case GL_UNSIGNED_SHORT:
1893 case GL_INT:
1894 case GL_UNSIGNED_INT:
1895 return ctx->Extensions.EXT_texture_integer
1896 ? GL_NO_ERROR : GL_INVALID_ENUM;
1897 default:
1898 return GL_INVALID_ENUM;
1899 }
1900
1901 default:
1902 return GL_INVALID_ENUM;
1903 }
1904 return GL_NO_ERROR;
1905 }
1906
1907
1908 /**
1909 * Do error checking of format/type combinations for OpenGL ES glReadPixels
1910 * and glTex[Sub]Image.
1911 * \return error code, or GL_NO_ERROR.
1912 */
1913 GLenum
1914 _mesa_es_error_check_format_and_type(GLenum format, GLenum type,
1915 unsigned dimensions)
1916 {
1917 GLboolean type_valid = GL_TRUE;
1918
1919 switch (format) {
1920 case GL_ALPHA:
1921 case GL_LUMINANCE:
1922 case GL_LUMINANCE_ALPHA:
1923 type_valid = (type == GL_UNSIGNED_BYTE
1924 || type == GL_FLOAT
1925 || type == GL_HALF_FLOAT_OES);
1926 break;
1927
1928 case GL_RGB:
1929 type_valid = (type == GL_UNSIGNED_BYTE
1930 || type == GL_UNSIGNED_SHORT_5_6_5
1931 || type == GL_FLOAT
1932 || type == GL_HALF_FLOAT_OES);
1933 break;
1934
1935 case GL_RGBA:
1936 type_valid = (type == GL_UNSIGNED_BYTE
1937 || type == GL_UNSIGNED_SHORT_4_4_4_4
1938 || type == GL_UNSIGNED_SHORT_5_5_5_1
1939 || type == GL_FLOAT
1940 || type == GL_HALF_FLOAT_OES
1941 || type == GL_UNSIGNED_INT_2_10_10_10_REV);
1942 break;
1943
1944 case GL_DEPTH_COMPONENT:
1945 /* This format is filtered against invalid dimensionalities elsewhere.
1946 */
1947 type_valid = (type == GL_UNSIGNED_SHORT
1948 || type == GL_UNSIGNED_INT);
1949 break;
1950
1951 case GL_DEPTH_STENCIL:
1952 /* This format is filtered against invalid dimensionalities elsewhere.
1953 */
1954 type_valid = (type == GL_UNSIGNED_INT_24_8);
1955 break;
1956
1957 case GL_BGRA_EXT:
1958 type_valid = (type == GL_UNSIGNED_BYTE);
1959
1960 /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but
1961 * the format does not appear to be allowed for 3D textures in OpenGL
1962 * ES.
1963 */
1964 if (dimensions != 2)
1965 return GL_INVALID_VALUE;
1966
1967 break;
1968
1969 default:
1970 return GL_INVALID_VALUE;
1971 }
1972
1973 return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION;
1974 }
1975
1976
1977 /**
1978 * Do error checking of format/type combinations for OpenGL ES 3
1979 * glTex[Sub]Image.
1980 * \return error code, or GL_NO_ERROR.
1981 */
1982 GLenum
1983 _mesa_es3_error_check_format_and_type(GLenum format, GLenum type,
1984 GLenum internalFormat)
1985 {
1986 switch (format) {
1987 case GL_RGBA:
1988 switch (type) {
1989 case GL_UNSIGNED_BYTE:
1990 switch (internalFormat) {
1991 case GL_RGBA:
1992 case GL_RGBA8:
1993 case GL_RGB5_A1:
1994 case GL_RGBA4:
1995 case GL_SRGB8_ALPHA8_EXT:
1996 break;
1997 default:
1998 return GL_INVALID_OPERATION;
1999 }
2000 break;
2001
2002 case GL_BYTE:
2003 if (internalFormat != GL_RGBA8_SNORM)
2004 return GL_INVALID_OPERATION;
2005 break;
2006
2007 case GL_UNSIGNED_SHORT_4_4_4_4:
2008 switch (internalFormat) {
2009 case GL_RGBA:
2010 case GL_RGBA4:
2011 break;
2012 default:
2013 return GL_INVALID_OPERATION;
2014 }
2015 break;
2016
2017 case GL_UNSIGNED_SHORT_5_5_5_1:
2018 switch (internalFormat) {
2019 case GL_RGBA:
2020 case GL_RGB5_A1:
2021 break;
2022 default:
2023 return GL_INVALID_OPERATION;
2024 }
2025 break;
2026
2027 case GL_UNSIGNED_INT_2_10_10_10_REV:
2028 switch (internalFormat) {
2029 case GL_RGBA: /* GL_EXT_texture_type_2_10_10_10_REV */
2030 case GL_RGB10_A2:
2031 case GL_RGB5_A1:
2032 break;
2033 default:
2034 return GL_INVALID_OPERATION;
2035 }
2036 break;
2037
2038 case GL_HALF_FLOAT:
2039 if (internalFormat != GL_RGBA16F)
2040 return GL_INVALID_OPERATION;
2041 break;
2042
2043 case GL_FLOAT:
2044 switch (internalFormat) {
2045 case GL_RGBA16F:
2046 case GL_RGBA32F:
2047 break;
2048 default:
2049 return GL_INVALID_OPERATION;
2050 }
2051 break;
2052
2053 default:
2054 return GL_INVALID_OPERATION;
2055 }
2056 break;
2057
2058 case GL_RGBA_INTEGER:
2059 switch (type) {
2060 case GL_UNSIGNED_BYTE:
2061 if (internalFormat != GL_RGBA8UI)
2062 return GL_INVALID_OPERATION;
2063 break;
2064
2065 case GL_BYTE:
2066 if (internalFormat != GL_RGBA8I)
2067 return GL_INVALID_OPERATION;
2068 break;
2069
2070 case GL_UNSIGNED_SHORT:
2071 if (internalFormat != GL_RGBA16UI)
2072 return GL_INVALID_OPERATION;
2073 break;
2074
2075 case GL_SHORT:
2076 if (internalFormat != GL_RGBA16I)
2077 return GL_INVALID_OPERATION;
2078 break;
2079
2080 case GL_UNSIGNED_INT:
2081 if (internalFormat != GL_RGBA32UI)
2082 return GL_INVALID_OPERATION;
2083 break;
2084
2085 case GL_INT:
2086 if (internalFormat != GL_RGBA32I)
2087 return GL_INVALID_OPERATION;
2088 break;
2089
2090 case GL_UNSIGNED_INT_2_10_10_10_REV:
2091 if (internalFormat != GL_RGB10_A2UI)
2092 return GL_INVALID_OPERATION;
2093 break;
2094
2095 default:
2096 return GL_INVALID_OPERATION;
2097 }
2098 break;
2099
2100 case GL_RGB:
2101 switch (type) {
2102 case GL_UNSIGNED_BYTE:
2103 switch (internalFormat) {
2104 case GL_RGB:
2105 case GL_RGB8:
2106 case GL_RGB565:
2107 case GL_SRGB8:
2108 break;
2109 default:
2110 return GL_INVALID_OPERATION;
2111 }
2112 break;
2113
2114 case GL_BYTE:
2115 if (internalFormat != GL_RGB8_SNORM)
2116 return GL_INVALID_OPERATION;
2117 break;
2118
2119 case GL_UNSIGNED_SHORT_5_6_5:
2120 switch (internalFormat) {
2121 case GL_RGB:
2122 case GL_RGB565:
2123 break;
2124 default:
2125 return GL_INVALID_OPERATION;
2126 }
2127 break;
2128
2129 case GL_UNSIGNED_INT_10F_11F_11F_REV:
2130 if (internalFormat != GL_R11F_G11F_B10F)
2131 return GL_INVALID_OPERATION;
2132 break;
2133
2134 case GL_UNSIGNED_INT_5_9_9_9_REV:
2135 if (internalFormat != GL_RGB9_E5)
2136 return GL_INVALID_OPERATION;
2137 break;
2138
2139 case GL_HALF_FLOAT:
2140 switch (internalFormat) {
2141 case GL_RGB16F:
2142 case GL_R11F_G11F_B10F:
2143 case GL_RGB9_E5:
2144 break;
2145 default:
2146 return GL_INVALID_OPERATION;
2147 }
2148 break;
2149
2150 case GL_FLOAT:
2151 switch (internalFormat) {
2152 case GL_RGB16F:
2153 case GL_RGB32F:
2154 case GL_R11F_G11F_B10F:
2155 case GL_RGB9_E5:
2156 break;
2157 default:
2158 return GL_INVALID_OPERATION;
2159 }
2160 break;
2161
2162 case GL_UNSIGNED_INT_2_10_10_10_REV:
2163 switch (internalFormat) {
2164 case GL_RGB: /* GL_EXT_texture_type_2_10_10_10_REV */
2165 break;
2166 default:
2167 return GL_INVALID_OPERATION;
2168 }
2169 break;
2170
2171 default:
2172 return GL_INVALID_OPERATION;
2173 }
2174 break;
2175
2176 case GL_RGB_INTEGER:
2177 switch (type) {
2178 case GL_UNSIGNED_BYTE:
2179 if (internalFormat != GL_RGB8UI)
2180 return GL_INVALID_OPERATION;
2181 break;
2182
2183 case GL_BYTE:
2184 if (internalFormat != GL_RGB8I)
2185 return GL_INVALID_OPERATION;
2186 break;
2187
2188 case GL_UNSIGNED_SHORT:
2189 if (internalFormat != GL_RGB16UI)
2190 return GL_INVALID_OPERATION;
2191 break;
2192
2193 case GL_SHORT:
2194 if (internalFormat != GL_RGB16I)
2195 return GL_INVALID_OPERATION;
2196 break;
2197
2198 case GL_UNSIGNED_INT:
2199 if (internalFormat != GL_RGB32UI)
2200 return GL_INVALID_OPERATION;
2201 break;
2202
2203 case GL_INT:
2204 if (internalFormat != GL_RGB32I)
2205 return GL_INVALID_OPERATION;
2206 break;
2207
2208 default:
2209 return GL_INVALID_OPERATION;
2210 }
2211 break;
2212
2213 case GL_RG:
2214 switch (type) {
2215 case GL_UNSIGNED_BYTE:
2216 if (internalFormat != GL_RG8)
2217 return GL_INVALID_OPERATION;
2218 break;
2219
2220 case GL_BYTE:
2221 if (internalFormat != GL_RG8_SNORM)
2222 return GL_INVALID_OPERATION;
2223 break;
2224
2225 case GL_HALF_FLOAT:
2226 if (internalFormat != GL_RG16F)
2227 return GL_INVALID_OPERATION;
2228 break;
2229
2230 case GL_FLOAT:
2231 switch (internalFormat) {
2232 case GL_RG16F:
2233 case GL_RG32F:
2234 break;
2235 default:
2236 return GL_INVALID_OPERATION;
2237 }
2238 break;
2239
2240 default:
2241 return GL_INVALID_OPERATION;
2242 }
2243 break;
2244
2245 case GL_RG_INTEGER:
2246 switch (type) {
2247 case GL_UNSIGNED_BYTE:
2248 if (internalFormat != GL_RG8UI)
2249 return GL_INVALID_OPERATION;
2250 break;
2251
2252 case GL_BYTE:
2253 if (internalFormat != GL_RG8I)
2254 return GL_INVALID_OPERATION;
2255 break;
2256
2257 case GL_UNSIGNED_SHORT:
2258 if (internalFormat != GL_RG16UI)
2259 return GL_INVALID_OPERATION;
2260 break;
2261
2262 case GL_SHORT:
2263 if (internalFormat != GL_RG16I)
2264 return GL_INVALID_OPERATION;
2265 break;
2266
2267 case GL_UNSIGNED_INT:
2268 if (internalFormat != GL_RG32UI)
2269 return GL_INVALID_OPERATION;
2270 break;
2271
2272 case GL_INT:
2273 if (internalFormat != GL_RG32I)
2274 return GL_INVALID_OPERATION;
2275 break;
2276
2277 default:
2278 return GL_INVALID_OPERATION;
2279 }
2280 break;
2281
2282 case GL_RED:
2283 switch (type) {
2284 case GL_UNSIGNED_BYTE:
2285 if (internalFormat != GL_R8)
2286 return GL_INVALID_OPERATION;
2287 break;
2288
2289 case GL_BYTE:
2290 if (internalFormat != GL_R8_SNORM)
2291 return GL_INVALID_OPERATION;
2292 break;
2293
2294 case GL_HALF_FLOAT:
2295 if (internalFormat != GL_R16F)
2296 return GL_INVALID_OPERATION;
2297 break;
2298
2299 case GL_FLOAT:
2300 switch (internalFormat) {
2301 case GL_R16F:
2302 case GL_R32F:
2303 break;
2304 default:
2305 return GL_INVALID_OPERATION;
2306 }
2307 break;
2308
2309 default:
2310 return GL_INVALID_OPERATION;
2311 }
2312 break;
2313
2314 case GL_RED_INTEGER:
2315 switch (type) {
2316 case GL_UNSIGNED_BYTE:
2317 if (internalFormat != GL_R8UI)
2318 return GL_INVALID_OPERATION;
2319 break;
2320
2321 case GL_BYTE:
2322 if (internalFormat != GL_R8I)
2323 return GL_INVALID_OPERATION;
2324 break;
2325
2326 case GL_UNSIGNED_SHORT:
2327 if (internalFormat != GL_R16UI)
2328 return GL_INVALID_OPERATION;
2329 break;
2330
2331 case GL_SHORT:
2332 if (internalFormat != GL_R16I)
2333 return GL_INVALID_OPERATION;
2334 break;
2335
2336 case GL_UNSIGNED_INT:
2337 if (internalFormat != GL_R32UI)
2338 return GL_INVALID_OPERATION;
2339 break;
2340
2341 case GL_INT:
2342 if (internalFormat != GL_R32I)
2343 return GL_INVALID_OPERATION;
2344 break;
2345
2346 default:
2347 return GL_INVALID_OPERATION;
2348 }
2349 break;
2350
2351 case GL_DEPTH_COMPONENT:
2352 switch (type) {
2353 case GL_UNSIGNED_SHORT:
2354 if (internalFormat != GL_DEPTH_COMPONENT
2355 && internalFormat != GL_DEPTH_COMPONENT16)
2356 return GL_INVALID_OPERATION;
2357 break;
2358
2359 case GL_UNSIGNED_INT:
2360 switch (internalFormat) {
2361 case GL_DEPTH_COMPONENT:
2362 case GL_DEPTH_COMPONENT16:
2363 case GL_DEPTH_COMPONENT24:
2364 break;
2365 default:
2366 return GL_INVALID_OPERATION;
2367 }
2368 break;
2369
2370 case GL_FLOAT:
2371 if (internalFormat != GL_DEPTH_COMPONENT32F)
2372 return GL_INVALID_OPERATION;
2373 break;
2374
2375 default:
2376 return GL_INVALID_OPERATION;
2377 }
2378 break;
2379
2380 case GL_DEPTH_STENCIL:
2381 switch (type) {
2382 case GL_UNSIGNED_INT_24_8:
2383 if (internalFormat != GL_DEPTH_STENCIL
2384 && internalFormat != GL_DEPTH24_STENCIL8)
2385 return GL_INVALID_OPERATION;
2386 break;
2387
2388 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
2389 if (internalFormat != GL_DEPTH32F_STENCIL8)
2390 return GL_INVALID_OPERATION;
2391 break;
2392
2393 default:
2394 return GL_INVALID_OPERATION;
2395 }
2396 break;
2397
2398 case GL_ALPHA:
2399 case GL_LUMINANCE:
2400 case GL_LUMINANCE_ALPHA:
2401 if (type != GL_UNSIGNED_BYTE || format != internalFormat)
2402 return GL_INVALID_OPERATION;
2403 break;
2404 }
2405
2406 return GL_NO_ERROR;
2407 }
2408
2409 static void
2410 set_swizzle(uint8_t *swizzle, int x, int y, int z, int w)
2411 {
2412 swizzle[MESA_FORMAT_SWIZZLE_X] = x;
2413 swizzle[MESA_FORMAT_SWIZZLE_Y] = y;
2414 swizzle[MESA_FORMAT_SWIZZLE_Z] = z;
2415 swizzle[MESA_FORMAT_SWIZZLE_W] = w;
2416 }
2417
2418 static bool
2419 get_swizzle_from_gl_format(GLenum format, uint8_t *swizzle)
2420 {
2421 switch (format) {
2422 case GL_RGBA:
2423 case GL_RGBA_INTEGER_EXT:
2424 set_swizzle(swizzle, 0, 1, 2, 3);
2425 return true;
2426 case GL_BGRA:
2427 case GL_BGRA_INTEGER_EXT:
2428 set_swizzle(swizzle, 2, 1, 0, 3);
2429 return true;
2430 case GL_ABGR_EXT:
2431 set_swizzle(swizzle, 3, 2, 1, 0);
2432 return true;
2433 case GL_RGB:
2434 case GL_RGB_INTEGER_EXT:
2435 set_swizzle(swizzle, 0, 1, 2, 5);
2436 return true;
2437 case GL_BGR:
2438 case GL_BGR_INTEGER_EXT:
2439 set_swizzle(swizzle, 2, 1, 0, 5);
2440 return true;
2441 case GL_LUMINANCE_ALPHA:
2442 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
2443 set_swizzle(swizzle, 0, 0, 0, 1);
2444 return true;
2445 case GL_RG:
2446 case GL_RG_INTEGER:
2447 set_swizzle(swizzle, 0, 1, 4, 5);
2448 return true;
2449 case GL_RED:
2450 case GL_RED_INTEGER_EXT:
2451 set_swizzle(swizzle, 0, 4, 4, 5);
2452 return true;
2453 case GL_GREEN:
2454 case GL_GREEN_INTEGER_EXT:
2455 set_swizzle(swizzle, 4, 0, 4, 5);
2456 return true;
2457 case GL_BLUE:
2458 case GL_BLUE_INTEGER_EXT:
2459 set_swizzle(swizzle, 4, 4, 0, 5);
2460 return true;
2461 case GL_ALPHA:
2462 case GL_ALPHA_INTEGER_EXT:
2463 set_swizzle(swizzle, 4, 4, 4, 0);
2464 return true;
2465 case GL_LUMINANCE:
2466 case GL_LUMINANCE_INTEGER_EXT:
2467 set_swizzle(swizzle, 0, 0, 0, 5);
2468 return true;
2469 case GL_INTENSITY:
2470 set_swizzle(swizzle, 0, 0, 0, 0);
2471 return true;
2472 default:
2473 return false;
2474 }
2475 }
2476
2477 /**
2478 * Take an OpenGL format (GL_RGB, GL_RGBA, etc), OpenGL data type (GL_INT,
2479 * GL_FOAT, etc) and return a matching mesa_array_format or a mesa_format
2480 * otherwise (for non-array formats).
2481 *
2482 * This function will typically be used to compute a mesa format from a GL type
2483 * so we can then call _mesa_format_convert. This function does
2484 * not consider byte swapping, so it returns types assuming that no byte
2485 * swapping is involved. If byte swapping is involved then clients are supposed
2486 * to handle that on their side before calling _mesa_format_convert.
2487 *
2488 * This function returns an uint32_t that can pack a mesa_format or a
2489 * mesa_array_format. Clients must check the mesa array format bit
2490 * (MESA_ARRAY_FORMAT_BIT) on the return value to know if the returned
2491 * format is a mesa_array_format or a mesa_format.
2492 */
2493 uint32_t
2494 _mesa_format_from_format_and_type(GLenum format, GLenum type)
2495 {
2496 mesa_array_format array_format;
2497
2498 bool is_array_format = true;
2499 uint8_t swizzle[4];
2500 bool normalized = false, is_float = false, is_signed = false;
2501 int num_channels = 0, type_size = 0;
2502
2503 /* Extract array format type information from the OpenGL data type */
2504 switch (type) {
2505 case GL_UNSIGNED_BYTE:
2506 type_size = 1;
2507 break;
2508 case GL_BYTE:
2509 type_size = 1;
2510 is_signed = true;
2511 break;
2512 case GL_UNSIGNED_SHORT:
2513 type_size = 2;
2514 break;
2515 case GL_SHORT:
2516 type_size = 2;
2517 is_signed = true;
2518 break;
2519 case GL_UNSIGNED_INT:
2520 type_size = 4;
2521 break;
2522 case GL_INT:
2523 type_size = 4;
2524 is_signed = true;
2525 break;
2526 case GL_HALF_FLOAT:
2527 type_size = 2;
2528 is_signed = true;
2529 is_float = true;
2530 break;
2531 case GL_FLOAT:
2532 type_size = 4;
2533 is_signed = true;
2534 is_float = true;
2535 break;
2536 default:
2537 is_array_format = false;
2538 break;
2539 }
2540
2541 /* Extract array format swizzle information from the OpenGL format */
2542 if (is_array_format)
2543 is_array_format = get_swizzle_from_gl_format(format, swizzle);
2544
2545 /* If this is an array format type after checking data type and format,
2546 * create the array format
2547 */
2548 if (is_array_format) {
2549 normalized = !_mesa_is_enum_format_integer(format);
2550 num_channels = _mesa_components_in_format(format);
2551
2552 array_format =
2553 MESA_ARRAY_FORMAT(type_size, is_signed, is_float,
2554 normalized, num_channels,
2555 swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
2556
2557 if (!_mesa_little_endian())
2558 array_format = _mesa_array_format_flip_channels(array_format);
2559
2560 return array_format;
2561 }
2562
2563 /* Otherwise this is not an array format, so return the mesa_format
2564 * matching the OpenGL format and data type
2565 */
2566 switch (type) {
2567 case GL_UNSIGNED_SHORT_5_6_5:
2568 if (format == GL_RGB)
2569 return MESA_FORMAT_B5G6R5_UNORM;
2570 else if (format == GL_BGR)
2571 return MESA_FORMAT_R5G6B5_UNORM;
2572 break;
2573 case GL_UNSIGNED_SHORT_5_6_5_REV:
2574 if (format == GL_RGB)
2575 return MESA_FORMAT_R5G6B5_UNORM;
2576 else if (format == GL_BGR)
2577 return MESA_FORMAT_B5G6R5_UNORM;
2578 break;
2579 case GL_UNSIGNED_SHORT_4_4_4_4:
2580 if (format == GL_RGBA)
2581 return MESA_FORMAT_A4B4G4R4_UNORM;
2582 else if (format == GL_BGRA)
2583 return MESA_FORMAT_A4R4G4B4_UNORM;
2584 else if (format == GL_ABGR_EXT)
2585 return MESA_FORMAT_R4G4B4A4_UNORM;
2586 break;
2587 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
2588 if (format == GL_RGBA)
2589 return MESA_FORMAT_R4G4B4A4_UNORM;
2590 else if (format == GL_BGRA)
2591 return MESA_FORMAT_B4G4R4A4_UNORM;
2592 else if (format == GL_ABGR_EXT)
2593 return MESA_FORMAT_A4B4G4R4_UNORM;
2594 break;
2595 case GL_UNSIGNED_SHORT_5_5_5_1:
2596 if (format == GL_RGBA)
2597 return MESA_FORMAT_A1B5G5R5_UNORM;
2598 else if (format == GL_BGRA)
2599 return MESA_FORMAT_A1R5G5B5_UNORM;
2600 else if (format == GL_ABGR_EXT)
2601 return MESA_FORMAT_R1G5B5A5_UNORM;
2602 break;
2603 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
2604 if (format == GL_RGBA)
2605 return MESA_FORMAT_R5G5B5A1_UNORM;
2606 else if (format == GL_BGRA)
2607 return MESA_FORMAT_B5G5R5A1_UNORM;
2608 else if (format == GL_ABGR_EXT)
2609 return MESA_FORMAT_A5B5G5R1_UNORM;
2610 break;
2611 case GL_UNSIGNED_BYTE_3_3_2:
2612 if (format == GL_RGB)
2613 return MESA_FORMAT_B2G3R3_UNORM;
2614 break;
2615 case GL_UNSIGNED_BYTE_2_3_3_REV:
2616 if (format == GL_RGB)
2617 return MESA_FORMAT_R3G3B2_UNORM;
2618 break;
2619 case GL_UNSIGNED_INT_5_9_9_9_REV:
2620 if (format == GL_RGB)
2621 return MESA_FORMAT_R9G9B9E5_FLOAT;
2622 break;
2623 case GL_UNSIGNED_INT_10_10_10_2:
2624 if (format == GL_RGBA)
2625 return MESA_FORMAT_A2B10G10R10_UNORM;
2626 else if (format == GL_RGBA_INTEGER)
2627 return MESA_FORMAT_A2B10G10R10_UINT;
2628 else if (format == GL_BGRA)
2629 return MESA_FORMAT_A2R10G10B10_UNORM;
2630 else if (format == GL_BGRA_INTEGER)
2631 return MESA_FORMAT_A2R10G10B10_UINT;
2632 else if (format == GL_ABGR_EXT)
2633 return MESA_FORMAT_R2G10B10A10_UNORM;
2634 break;
2635 case GL_UNSIGNED_INT_2_10_10_10_REV:
2636 if (format == GL_RGBA)
2637 return MESA_FORMAT_R10G10B10A2_UNORM;
2638 else if (format == GL_RGBA_INTEGER)
2639 return MESA_FORMAT_R10G10B10A2_UINT;
2640 else if (format == GL_BGRA)
2641 return MESA_FORMAT_B10G10R10A2_UNORM;
2642 else if (format == GL_BGRA_INTEGER)
2643 return MESA_FORMAT_B10G10R10A2_UINT;
2644 else if (format == GL_ABGR_EXT)
2645 return MESA_FORMAT_A10B10G10R2_UNORM;
2646 break;
2647 case GL_UNSIGNED_INT_8_8_8_8:
2648 if (format == GL_RGBA)
2649 return MESA_FORMAT_A8B8G8R8_UNORM;
2650 else if (format == GL_BGRA)
2651 return MESA_FORMAT_A8R8G8B8_UNORM;
2652 else if (format == GL_ABGR_EXT)
2653 return MESA_FORMAT_R8G8B8A8_UNORM;
2654 break;
2655 case GL_UNSIGNED_INT_8_8_8_8_REV:
2656 if (format == GL_RGBA)
2657 return MESA_FORMAT_R8G8B8A8_UNORM;
2658 else if (format == GL_BGRA)
2659 return MESA_FORMAT_B8G8R8A8_UNORM;
2660 else if (format == GL_ABGR_EXT)
2661 return MESA_FORMAT_A8B8G8R8_UNORM;
2662 break;
2663 case GL_UNSIGNED_SHORT_8_8_MESA:
2664 if (format == GL_YCBCR_MESA)
2665 return MESA_FORMAT_YCBCR;
2666 break;
2667 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
2668 if (format == GL_YCBCR_MESA)
2669 return MESA_FORMAT_YCBCR_REV;
2670 break;
2671 case GL_UNSIGNED_INT_10F_11F_11F_REV:
2672 if (format == GL_RGB)
2673 return MESA_FORMAT_R11G11B10_FLOAT;
2674 default:
2675 break;
2676 }
2677
2678 /* If we got here it means that we could not find a Mesa format that
2679 * matches the GL format/type provided. We may need to add a new Mesa
2680 * format in that case.
2681 */
2682 assert(!"Unsupported format");
2683 }