mesa: fix/add some cases in _mesa_get_linear_internalformat()
[mesa.git] / src / mesa / main / glformats.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2008-2009 VMware, Inc.
6 * Copyright (c) 2012 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #include "context.h"
29 #include "glformats.h"
30
31
32 /**
33 * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
34 */
35 GLboolean
36 _mesa_type_is_packed(GLenum type)
37 {
38 switch (type) {
39 case GL_UNSIGNED_BYTE_3_3_2:
40 case GL_UNSIGNED_BYTE_2_3_3_REV:
41 case MESA_UNSIGNED_BYTE_4_4:
42 case GL_UNSIGNED_SHORT_5_6_5:
43 case GL_UNSIGNED_SHORT_5_6_5_REV:
44 case GL_UNSIGNED_SHORT_4_4_4_4:
45 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
46 case GL_UNSIGNED_SHORT_5_5_5_1:
47 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
48 case GL_UNSIGNED_INT_8_8_8_8:
49 case GL_UNSIGNED_INT_8_8_8_8_REV:
50 case GL_UNSIGNED_INT_10_10_10_2:
51 case GL_UNSIGNED_INT_2_10_10_10_REV:
52 case GL_UNSIGNED_SHORT_8_8_MESA:
53 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
54 case GL_UNSIGNED_INT_24_8_EXT:
55 case GL_UNSIGNED_INT_5_9_9_9_REV:
56 case GL_UNSIGNED_INT_10F_11F_11F_REV:
57 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
58 return GL_TRUE;
59 }
60
61 return GL_FALSE;
62 }
63
64
65 /**
66 * Get the size of a GL data type.
67 *
68 * \param type GL data type.
69 *
70 * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1
71 * if an invalid type enum.
72 */
73 GLint
74 _mesa_sizeof_type(GLenum type)
75 {
76 switch (type) {
77 case GL_BITMAP:
78 return 0;
79 case GL_UNSIGNED_BYTE:
80 return sizeof(GLubyte);
81 case GL_BYTE:
82 return sizeof(GLbyte);
83 case GL_UNSIGNED_SHORT:
84 return sizeof(GLushort);
85 case GL_SHORT:
86 return sizeof(GLshort);
87 case GL_UNSIGNED_INT:
88 return sizeof(GLuint);
89 case GL_INT:
90 return sizeof(GLint);
91 case GL_FLOAT:
92 return sizeof(GLfloat);
93 case GL_DOUBLE:
94 return sizeof(GLdouble);
95 case GL_HALF_FLOAT_ARB:
96 return sizeof(GLhalfARB);
97 case GL_FIXED:
98 return sizeof(GLfixed);
99 default:
100 return -1;
101 }
102 }
103
104
105 /**
106 * Same as _mesa_sizeof_type() but also accepting the packed pixel
107 * format data types.
108 */
109 GLint
110 _mesa_sizeof_packed_type(GLenum type)
111 {
112 switch (type) {
113 case GL_BITMAP:
114 return 0;
115 case GL_UNSIGNED_BYTE:
116 return sizeof(GLubyte);
117 case GL_BYTE:
118 return sizeof(GLbyte);
119 case GL_UNSIGNED_SHORT:
120 return sizeof(GLushort);
121 case GL_SHORT:
122 return sizeof(GLshort);
123 case GL_UNSIGNED_INT:
124 return sizeof(GLuint);
125 case GL_INT:
126 return sizeof(GLint);
127 case GL_HALF_FLOAT_ARB:
128 return sizeof(GLhalfARB);
129 case GL_FLOAT:
130 return sizeof(GLfloat);
131 case GL_UNSIGNED_BYTE_3_3_2:
132 case GL_UNSIGNED_BYTE_2_3_3_REV:
133 case MESA_UNSIGNED_BYTE_4_4:
134 return sizeof(GLubyte);
135 case GL_UNSIGNED_SHORT_5_6_5:
136 case GL_UNSIGNED_SHORT_5_6_5_REV:
137 case GL_UNSIGNED_SHORT_4_4_4_4:
138 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
139 case GL_UNSIGNED_SHORT_5_5_5_1:
140 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
141 case GL_UNSIGNED_SHORT_8_8_MESA:
142 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
143 return sizeof(GLushort);
144 case GL_UNSIGNED_INT_8_8_8_8:
145 case GL_UNSIGNED_INT_8_8_8_8_REV:
146 case GL_UNSIGNED_INT_10_10_10_2:
147 case GL_UNSIGNED_INT_2_10_10_10_REV:
148 case GL_UNSIGNED_INT_24_8_EXT:
149 case GL_UNSIGNED_INT_5_9_9_9_REV:
150 case GL_UNSIGNED_INT_10F_11F_11F_REV:
151 return sizeof(GLuint);
152 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
153 return 8;
154 default:
155 return -1;
156 }
157 }
158
159
160 /**
161 * Get the number of components in a pixel format.
162 *
163 * \param format pixel format.
164 *
165 * \return the number of components in the given format, or -1 if a bad format.
166 */
167 GLint
168 _mesa_components_in_format(GLenum format)
169 {
170 switch (format) {
171 case GL_COLOR_INDEX:
172 case GL_STENCIL_INDEX:
173 case GL_DEPTH_COMPONENT:
174 case GL_RED:
175 case GL_RED_INTEGER_EXT:
176 case GL_GREEN:
177 case GL_GREEN_INTEGER_EXT:
178 case GL_BLUE:
179 case GL_BLUE_INTEGER_EXT:
180 case GL_ALPHA:
181 case GL_ALPHA_INTEGER_EXT:
182 case GL_LUMINANCE:
183 case GL_LUMINANCE_INTEGER_EXT:
184 case GL_INTENSITY:
185 return 1;
186
187 case GL_LUMINANCE_ALPHA:
188 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
189 case GL_RG:
190 case GL_YCBCR_MESA:
191 case GL_DEPTH_STENCIL_EXT:
192 case GL_DUDV_ATI:
193 case GL_DU8DV8_ATI:
194 case GL_RG_INTEGER:
195 return 2;
196
197 case GL_RGB:
198 case GL_BGR:
199 case GL_RGB_INTEGER_EXT:
200 case GL_BGR_INTEGER_EXT:
201 return 3;
202
203 case GL_RGBA:
204 case GL_BGRA:
205 case GL_ABGR_EXT:
206 case GL_RGBA_INTEGER_EXT:
207 case GL_BGRA_INTEGER_EXT:
208 return 4;
209
210 default:
211 return -1;
212 }
213 }
214
215
216 /**
217 * Get the bytes per pixel of pixel format type pair.
218 *
219 * \param format pixel format.
220 * \param type pixel type.
221 *
222 * \return bytes per pixel, or -1 if a bad format or type was given.
223 */
224 GLint
225 _mesa_bytes_per_pixel(GLenum format, GLenum type)
226 {
227 GLint comps = _mesa_components_in_format(format);
228 if (comps < 0)
229 return -1;
230
231 switch (type) {
232 case GL_BITMAP:
233 return 0; /* special case */
234 case GL_BYTE:
235 case GL_UNSIGNED_BYTE:
236 return comps * sizeof(GLubyte);
237 case GL_SHORT:
238 case GL_UNSIGNED_SHORT:
239 return comps * sizeof(GLshort);
240 case GL_INT:
241 case GL_UNSIGNED_INT:
242 return comps * sizeof(GLint);
243 case GL_FLOAT:
244 return comps * sizeof(GLfloat);
245 case GL_HALF_FLOAT_ARB:
246 return comps * sizeof(GLhalfARB);
247 case GL_UNSIGNED_BYTE_3_3_2:
248 case GL_UNSIGNED_BYTE_2_3_3_REV:
249 if (format == GL_RGB || format == GL_BGR ||
250 format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
251 return sizeof(GLubyte);
252 else
253 return -1; /* error */
254 case GL_UNSIGNED_SHORT_5_6_5:
255 case GL_UNSIGNED_SHORT_5_6_5_REV:
256 if (format == GL_RGB || format == GL_BGR ||
257 format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
258 return sizeof(GLushort);
259 else
260 return -1; /* error */
261 case GL_UNSIGNED_SHORT_4_4_4_4:
262 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
263 case GL_UNSIGNED_SHORT_5_5_5_1:
264 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
265 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
266 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
267 return sizeof(GLushort);
268 else
269 return -1;
270 case GL_UNSIGNED_INT_8_8_8_8:
271 case GL_UNSIGNED_INT_8_8_8_8_REV:
272 case GL_UNSIGNED_INT_10_10_10_2:
273 case GL_UNSIGNED_INT_2_10_10_10_REV:
274 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
275 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT ||
276 format == GL_RGB)
277 return sizeof(GLuint);
278 else
279 return -1;
280 case GL_UNSIGNED_SHORT_8_8_MESA:
281 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
282 if (format == GL_YCBCR_MESA)
283 return sizeof(GLushort);
284 else
285 return -1;
286 case GL_UNSIGNED_INT_24_8_EXT:
287 if (format == GL_DEPTH_STENCIL_EXT)
288 return sizeof(GLuint);
289 else
290 return -1;
291 case GL_UNSIGNED_INT_5_9_9_9_REV:
292 if (format == GL_RGB)
293 return sizeof(GLuint);
294 else
295 return -1;
296 case GL_UNSIGNED_INT_10F_11F_11F_REV:
297 if (format == GL_RGB)
298 return sizeof(GLuint);
299 else
300 return -1;
301 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
302 if (format == GL_DEPTH_STENCIL)
303 return 8;
304 else
305 return -1;
306 default:
307 return -1;
308 }
309 }
310
311
312 /**
313 * Get the number of bytes for a vertex attrib with the given number of
314 * components and type.
315 *
316 * \param comps number of components.
317 * \param type data type.
318 *
319 * \return bytes per attribute, or -1 if a bad comps/type combination was given.
320 */
321 GLint
322 _mesa_bytes_per_vertex_attrib(GLint comps, GLenum type)
323 {
324 switch (type) {
325 case GL_BYTE:
326 case GL_UNSIGNED_BYTE:
327 return comps * sizeof(GLubyte);
328 case GL_SHORT:
329 case GL_UNSIGNED_SHORT:
330 return comps * sizeof(GLshort);
331 case GL_INT:
332 case GL_UNSIGNED_INT:
333 return comps * sizeof(GLint);
334 case GL_FLOAT:
335 return comps * sizeof(GLfloat);
336 case GL_HALF_FLOAT_ARB:
337 return comps * sizeof(GLhalfARB);
338 case GL_DOUBLE:
339 return comps * sizeof(GLdouble);
340 case GL_FIXED:
341 return comps * sizeof(GLfixed);
342 case GL_INT_2_10_10_10_REV:
343 case GL_UNSIGNED_INT_2_10_10_10_REV:
344 if (comps == 4)
345 return sizeof(GLuint);
346 else
347 return -1;
348 case GL_UNSIGNED_INT_10F_11F_11F_REV:
349 if (comps == 3)
350 return sizeof(GLuint);
351 else
352 return -1;
353 default:
354 return -1;
355 }
356 }
357
358
359 /**
360 * Test if the given format is an integer (non-normalized) format.
361 */
362 GLboolean
363 _mesa_is_enum_format_unsigned_int(GLenum format)
364 {
365 switch (format) {
366 /* specific integer formats */
367 case GL_RGBA32UI_EXT:
368 case GL_RGB32UI_EXT:
369 case GL_RG32UI:
370 case GL_R32UI:
371 case GL_ALPHA32UI_EXT:
372 case GL_INTENSITY32UI_EXT:
373 case GL_LUMINANCE32UI_EXT:
374 case GL_LUMINANCE_ALPHA32UI_EXT:
375 case GL_RGBA16UI_EXT:
376 case GL_RGB16UI_EXT:
377 case GL_RG16UI:
378 case GL_R16UI:
379 case GL_ALPHA16UI_EXT:
380 case GL_INTENSITY16UI_EXT:
381 case GL_LUMINANCE16UI_EXT:
382 case GL_LUMINANCE_ALPHA16UI_EXT:
383 case GL_RGBA8UI_EXT:
384 case GL_RGB8UI_EXT:
385 case GL_RG8UI:
386 case GL_R8UI:
387 case GL_ALPHA8UI_EXT:
388 case GL_INTENSITY8UI_EXT:
389 case GL_LUMINANCE8UI_EXT:
390 case GL_LUMINANCE_ALPHA8UI_EXT:
391 case GL_RGB10_A2UI:
392 return GL_TRUE;
393 default:
394 return GL_FALSE;
395 }
396 }
397
398
399 /**
400 * Test if the given format is an integer (non-normalized) format.
401 */
402 GLboolean
403 _mesa_is_enum_format_signed_int(GLenum format)
404 {
405 switch (format) {
406 /* generic integer formats */
407 case GL_RED_INTEGER_EXT:
408 case GL_GREEN_INTEGER_EXT:
409 case GL_BLUE_INTEGER_EXT:
410 case GL_ALPHA_INTEGER_EXT:
411 case GL_RGB_INTEGER_EXT:
412 case GL_RGBA_INTEGER_EXT:
413 case GL_BGR_INTEGER_EXT:
414 case GL_BGRA_INTEGER_EXT:
415 case GL_LUMINANCE_INTEGER_EXT:
416 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
417 case GL_RG_INTEGER:
418 /* specific integer formats */
419 case GL_RGBA32I_EXT:
420 case GL_RGB32I_EXT:
421 case GL_RG32I:
422 case GL_R32I:
423 case GL_ALPHA32I_EXT:
424 case GL_INTENSITY32I_EXT:
425 case GL_LUMINANCE32I_EXT:
426 case GL_LUMINANCE_ALPHA32I_EXT:
427 case GL_RGBA16I_EXT:
428 case GL_RGB16I_EXT:
429 case GL_RG16I:
430 case GL_R16I:
431 case GL_ALPHA16I_EXT:
432 case GL_INTENSITY16I_EXT:
433 case GL_LUMINANCE16I_EXT:
434 case GL_LUMINANCE_ALPHA16I_EXT:
435 case GL_RGBA8I_EXT:
436 case GL_RGB8I_EXT:
437 case GL_RG8I:
438 case GL_R8I:
439 case GL_ALPHA8I_EXT:
440 case GL_INTENSITY8I_EXT:
441 case GL_LUMINANCE8I_EXT:
442 case GL_LUMINANCE_ALPHA8I_EXT:
443 return GL_TRUE;
444 default:
445 return GL_FALSE;
446 }
447 }
448
449
450 /**
451 * Test if the given format is an integer (non-normalized) format.
452 */
453 GLboolean
454 _mesa_is_enum_format_integer(GLenum format)
455 {
456 return _mesa_is_enum_format_unsigned_int(format) ||
457 _mesa_is_enum_format_signed_int(format);
458 }
459
460
461 /**
462 * Test if the given type is an integer (non-normalized) format.
463 */
464 GLboolean
465 _mesa_is_type_integer(GLenum type)
466 {
467 switch (type) {
468 case GL_INT:
469 case GL_UNSIGNED_INT:
470 case GL_SHORT:
471 case GL_UNSIGNED_SHORT:
472 case GL_BYTE:
473 case GL_UNSIGNED_BYTE:
474 return GL_TRUE;
475 default:
476 return GL_FALSE;
477 }
478 }
479
480
481 /**
482 * Test if the given format or type is an integer (non-normalized) format.
483 */
484 extern GLboolean
485 _mesa_is_enum_format_or_type_integer(GLenum format, GLenum type)
486 {
487 return _mesa_is_enum_format_integer(format) || _mesa_is_type_integer(type);
488 }
489
490
491 GLboolean
492 _mesa_is_type_unsigned(GLenum type)
493 {
494 switch (type) {
495 case GL_UNSIGNED_INT:
496 case GL_UNSIGNED_INT_8_8_8_8:
497 case GL_UNSIGNED_INT_8_8_8_8_REV:
498 case GL_UNSIGNED_INT_10_10_10_2:
499 case GL_UNSIGNED_INT_2_10_10_10_REV:
500
501 case GL_UNSIGNED_SHORT:
502 case GL_UNSIGNED_SHORT_4_4_4_4:
503 case GL_UNSIGNED_SHORT_5_5_5_1:
504 case GL_UNSIGNED_SHORT_5_6_5:
505 case GL_UNSIGNED_SHORT_5_6_5_REV:
506 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
507 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
508 case GL_UNSIGNED_SHORT_8_8_MESA:
509 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
510
511 case GL_UNSIGNED_BYTE:
512 case GL_UNSIGNED_BYTE_3_3_2:
513 case GL_UNSIGNED_BYTE_2_3_3_REV:
514 return GL_TRUE;
515
516 default:
517 return GL_FALSE;
518 }
519 }
520
521
522 /**
523 * Test if the given image format is a color/RGBA format (i.e., not color
524 * index, depth, stencil, etc).
525 * \param format the image format value (may by an internal texture format)
526 * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
527 */
528 GLboolean
529 _mesa_is_color_format(GLenum format)
530 {
531 switch (format) {
532 case GL_RED:
533 case GL_GREEN:
534 case GL_BLUE:
535 case GL_ALPHA:
536 case GL_ALPHA4:
537 case GL_ALPHA8:
538 case GL_ALPHA12:
539 case GL_ALPHA16:
540 case 1:
541 case GL_LUMINANCE:
542 case GL_LUMINANCE4:
543 case GL_LUMINANCE8:
544 case GL_LUMINANCE12:
545 case GL_LUMINANCE16:
546 case 2:
547 case GL_LUMINANCE_ALPHA:
548 case GL_LUMINANCE4_ALPHA4:
549 case GL_LUMINANCE6_ALPHA2:
550 case GL_LUMINANCE8_ALPHA8:
551 case GL_LUMINANCE12_ALPHA4:
552 case GL_LUMINANCE12_ALPHA12:
553 case GL_LUMINANCE16_ALPHA16:
554 case GL_INTENSITY:
555 case GL_INTENSITY4:
556 case GL_INTENSITY8:
557 case GL_INTENSITY12:
558 case GL_INTENSITY16:
559 case GL_R8:
560 case GL_R16:
561 case GL_RG:
562 case GL_RG8:
563 case GL_RG16:
564 case 3:
565 case GL_RGB:
566 case GL_BGR:
567 case GL_R3_G3_B2:
568 case GL_RGB4:
569 case GL_RGB5:
570 case GL_RGB565:
571 case GL_RGB8:
572 case GL_RGB10:
573 case GL_RGB12:
574 case GL_RGB16:
575 case 4:
576 case GL_ABGR_EXT:
577 case GL_RGBA:
578 case GL_BGRA:
579 case GL_RGBA2:
580 case GL_RGBA4:
581 case GL_RGB5_A1:
582 case GL_RGBA8:
583 case GL_RGB10_A2:
584 case GL_RGBA12:
585 case GL_RGBA16:
586 /* float texture formats */
587 case GL_ALPHA16F_ARB:
588 case GL_ALPHA32F_ARB:
589 case GL_LUMINANCE16F_ARB:
590 case GL_LUMINANCE32F_ARB:
591 case GL_LUMINANCE_ALPHA16F_ARB:
592 case GL_LUMINANCE_ALPHA32F_ARB:
593 case GL_INTENSITY16F_ARB:
594 case GL_INTENSITY32F_ARB:
595 case GL_R16F:
596 case GL_R32F:
597 case GL_RG16F:
598 case GL_RG32F:
599 case GL_RGB16F_ARB:
600 case GL_RGB32F_ARB:
601 case GL_RGBA16F_ARB:
602 case GL_RGBA32F_ARB:
603 /* compressed formats */
604 case GL_COMPRESSED_ALPHA:
605 case GL_COMPRESSED_LUMINANCE:
606 case GL_COMPRESSED_LUMINANCE_ALPHA:
607 case GL_COMPRESSED_INTENSITY:
608 case GL_COMPRESSED_RED:
609 case GL_COMPRESSED_RG:
610 case GL_COMPRESSED_RGB:
611 case GL_COMPRESSED_RGBA:
612 case GL_RGB_S3TC:
613 case GL_RGB4_S3TC:
614 case GL_RGBA_S3TC:
615 case GL_RGBA4_S3TC:
616 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
617 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
618 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
619 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
620 case GL_COMPRESSED_RGB_FXT1_3DFX:
621 case GL_COMPRESSED_RGBA_FXT1_3DFX:
622 case GL_SRGB_EXT:
623 case GL_SRGB8_EXT:
624 case GL_SRGB_ALPHA_EXT:
625 case GL_SRGB8_ALPHA8_EXT:
626 case GL_SLUMINANCE_ALPHA_EXT:
627 case GL_SLUMINANCE8_ALPHA8_EXT:
628 case GL_SLUMINANCE_EXT:
629 case GL_SLUMINANCE8_EXT:
630 case GL_COMPRESSED_SRGB_EXT:
631 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
632 case GL_COMPRESSED_SRGB_ALPHA_EXT:
633 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
634 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
635 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
636 case GL_COMPRESSED_SLUMINANCE_EXT:
637 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
638 case GL_COMPRESSED_RED_RGTC1:
639 case GL_COMPRESSED_SIGNED_RED_RGTC1:
640 case GL_COMPRESSED_RG_RGTC2:
641 case GL_COMPRESSED_SIGNED_RG_RGTC2:
642 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
643 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
644 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
645 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
646 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
647 case GL_ETC1_RGB8_OES:
648 case GL_COMPRESSED_RGB8_ETC2:
649 case GL_COMPRESSED_SRGB8_ETC2:
650 case GL_COMPRESSED_RGBA8_ETC2_EAC:
651 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
652 case GL_COMPRESSED_R11_EAC:
653 case GL_COMPRESSED_RG11_EAC:
654 case GL_COMPRESSED_SIGNED_R11_EAC:
655 case GL_COMPRESSED_SIGNED_RG11_EAC:
656 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
657 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
658 /* generic integer formats */
659 case GL_RED_INTEGER_EXT:
660 case GL_GREEN_INTEGER_EXT:
661 case GL_BLUE_INTEGER_EXT:
662 case GL_ALPHA_INTEGER_EXT:
663 case GL_RGB_INTEGER_EXT:
664 case GL_RGBA_INTEGER_EXT:
665 case GL_BGR_INTEGER_EXT:
666 case GL_BGRA_INTEGER_EXT:
667 case GL_RG_INTEGER:
668 case GL_LUMINANCE_INTEGER_EXT:
669 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
670 /* sized integer formats */
671 case GL_RGBA32UI_EXT:
672 case GL_RGB32UI_EXT:
673 case GL_RG32UI:
674 case GL_R32UI:
675 case GL_ALPHA32UI_EXT:
676 case GL_INTENSITY32UI_EXT:
677 case GL_LUMINANCE32UI_EXT:
678 case GL_LUMINANCE_ALPHA32UI_EXT:
679 case GL_RGBA16UI_EXT:
680 case GL_RGB16UI_EXT:
681 case GL_RG16UI:
682 case GL_R16UI:
683 case GL_ALPHA16UI_EXT:
684 case GL_INTENSITY16UI_EXT:
685 case GL_LUMINANCE16UI_EXT:
686 case GL_LUMINANCE_ALPHA16UI_EXT:
687 case GL_RGBA8UI_EXT:
688 case GL_RGB8UI_EXT:
689 case GL_RG8UI:
690 case GL_R8UI:
691 case GL_ALPHA8UI_EXT:
692 case GL_INTENSITY8UI_EXT:
693 case GL_LUMINANCE8UI_EXT:
694 case GL_LUMINANCE_ALPHA8UI_EXT:
695 case GL_RGBA32I_EXT:
696 case GL_RGB32I_EXT:
697 case GL_RG32I:
698 case GL_R32I:
699 case GL_ALPHA32I_EXT:
700 case GL_INTENSITY32I_EXT:
701 case GL_LUMINANCE32I_EXT:
702 case GL_LUMINANCE_ALPHA32I_EXT:
703 case GL_RGBA16I_EXT:
704 case GL_RGB16I_EXT:
705 case GL_RG16I:
706 case GL_R16I:
707 case GL_ALPHA16I_EXT:
708 case GL_INTENSITY16I_EXT:
709 case GL_LUMINANCE16I_EXT:
710 case GL_LUMINANCE_ALPHA16I_EXT:
711 case GL_RGBA8I_EXT:
712 case GL_RGB8I_EXT:
713 case GL_RG8I:
714 case GL_R8I:
715 case GL_ALPHA8I_EXT:
716 case GL_INTENSITY8I_EXT:
717 case GL_LUMINANCE8I_EXT:
718 case GL_LUMINANCE_ALPHA8I_EXT:
719 /* signed, normalized texture formats */
720 case GL_RED_SNORM:
721 case GL_R8_SNORM:
722 case GL_R16_SNORM:
723 case GL_RG_SNORM:
724 case GL_RG8_SNORM:
725 case GL_RG16_SNORM:
726 case GL_RGB_SNORM:
727 case GL_RGB8_SNORM:
728 case GL_RGB16_SNORM:
729 case GL_RGBA_SNORM:
730 case GL_RGBA8_SNORM:
731 case GL_RGBA16_SNORM:
732 case GL_ALPHA_SNORM:
733 case GL_ALPHA8_SNORM:
734 case GL_ALPHA16_SNORM:
735 case GL_LUMINANCE_SNORM:
736 case GL_LUMINANCE8_SNORM:
737 case GL_LUMINANCE16_SNORM:
738 case GL_LUMINANCE_ALPHA_SNORM:
739 case GL_LUMINANCE8_ALPHA8_SNORM:
740 case GL_LUMINANCE16_ALPHA16_SNORM:
741 case GL_INTENSITY_SNORM:
742 case GL_INTENSITY8_SNORM:
743 case GL_INTENSITY16_SNORM:
744 case GL_RGB9_E5:
745 case GL_R11F_G11F_B10F:
746 case GL_RGB10_A2UI:
747 return GL_TRUE;
748 case GL_YCBCR_MESA: /* not considered to be RGB */
749 /* fall-through */
750 default:
751 return GL_FALSE;
752 }
753 }
754
755
756 /**
757 * Test if the given image format is a depth component format.
758 */
759 GLboolean
760 _mesa_is_depth_format(GLenum format)
761 {
762 switch (format) {
763 case GL_DEPTH_COMPONENT:
764 case GL_DEPTH_COMPONENT16:
765 case GL_DEPTH_COMPONENT24:
766 case GL_DEPTH_COMPONENT32:
767 case GL_DEPTH_COMPONENT32F:
768 return GL_TRUE;
769 default:
770 return GL_FALSE;
771 }
772 }
773
774
775 /**
776 * Test if the given image format is a stencil format.
777 */
778 GLboolean
779 _mesa_is_stencil_format(GLenum format)
780 {
781 switch (format) {
782 case GL_STENCIL_INDEX:
783 return GL_TRUE;
784 default:
785 return GL_FALSE;
786 }
787 }
788
789
790 /**
791 * Test if the given image format is a YCbCr format.
792 */
793 GLboolean
794 _mesa_is_ycbcr_format(GLenum format)
795 {
796 switch (format) {
797 case GL_YCBCR_MESA:
798 return GL_TRUE;
799 default:
800 return GL_FALSE;
801 }
802 }
803
804
805 /**
806 * Test if the given image format is a depth+stencil format.
807 */
808 GLboolean
809 _mesa_is_depthstencil_format(GLenum format)
810 {
811 switch (format) {
812 case GL_DEPTH24_STENCIL8_EXT:
813 case GL_DEPTH_STENCIL_EXT:
814 case GL_DEPTH32F_STENCIL8:
815 return GL_TRUE;
816 default:
817 return GL_FALSE;
818 }
819 }
820
821
822 /**
823 * Test if the given image format is a depth or stencil format.
824 */
825 GLboolean
826 _mesa_is_depth_or_stencil_format(GLenum format)
827 {
828 switch (format) {
829 case GL_DEPTH_COMPONENT:
830 case GL_DEPTH_COMPONENT16:
831 case GL_DEPTH_COMPONENT24:
832 case GL_DEPTH_COMPONENT32:
833 case GL_STENCIL_INDEX:
834 case GL_STENCIL_INDEX1_EXT:
835 case GL_STENCIL_INDEX4_EXT:
836 case GL_STENCIL_INDEX8_EXT:
837 case GL_STENCIL_INDEX16_EXT:
838 case GL_DEPTH_STENCIL_EXT:
839 case GL_DEPTH24_STENCIL8_EXT:
840 case GL_DEPTH_COMPONENT32F:
841 case GL_DEPTH32F_STENCIL8:
842 return GL_TRUE;
843 default:
844 return GL_FALSE;
845 }
846 }
847
848
849 /**
850 * Test if the given image format is a dudv format.
851 */
852 GLboolean
853 _mesa_is_dudv_format(GLenum format)
854 {
855 switch (format) {
856 case GL_DUDV_ATI:
857 case GL_DU8DV8_ATI:
858 return GL_TRUE;
859 default:
860 return GL_FALSE;
861 }
862 }
863
864
865 /**
866 * Test if an image format is a supported compressed format.
867 * \param format the internal format token provided by the user.
868 * \return GL_TRUE if compressed, GL_FALSE if uncompressed
869 */
870 GLboolean
871 _mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
872 {
873 switch (format) {
874 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
875 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
876 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
877 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
878 /* Assume that the ANGLE flag will always be set if the EXT flag is set.
879 */
880 return ctx->Extensions.ANGLE_texture_compression_dxt;
881 case GL_RGB_S3TC:
882 case GL_RGB4_S3TC:
883 case GL_RGBA_S3TC:
884 case GL_RGBA4_S3TC:
885 return _mesa_is_desktop_gl(ctx) &&
886 ctx->Extensions.ANGLE_texture_compression_dxt;
887 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
888 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
889 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
890 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
891 return _mesa_is_desktop_gl(ctx)
892 && ctx->Extensions.EXT_texture_sRGB
893 && ctx->Extensions.EXT_texture_compression_s3tc;
894 case GL_COMPRESSED_RGB_FXT1_3DFX:
895 case GL_COMPRESSED_RGBA_FXT1_3DFX:
896 return _mesa_is_desktop_gl(ctx)
897 && ctx->Extensions.TDFX_texture_compression_FXT1;
898 case GL_COMPRESSED_RED_RGTC1:
899 case GL_COMPRESSED_SIGNED_RED_RGTC1:
900 case GL_COMPRESSED_RG_RGTC2:
901 case GL_COMPRESSED_SIGNED_RG_RGTC2:
902 return _mesa_is_desktop_gl(ctx)
903 && ctx->Extensions.ARB_texture_compression_rgtc;
904 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
905 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
906 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
907 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
908 return ctx->API == API_OPENGL_COMPAT
909 && ctx->Extensions.EXT_texture_compression_latc;
910 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
911 return ctx->API == API_OPENGL_COMPAT
912 && ctx->Extensions.ATI_texture_compression_3dc;
913 case GL_ETC1_RGB8_OES:
914 return _mesa_is_gles(ctx)
915 && ctx->Extensions.OES_compressed_ETC1_RGB8_texture;
916 case GL_COMPRESSED_RGB8_ETC2:
917 case GL_COMPRESSED_SRGB8_ETC2:
918 case GL_COMPRESSED_RGBA8_ETC2_EAC:
919 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
920 case GL_COMPRESSED_R11_EAC:
921 case GL_COMPRESSED_RG11_EAC:
922 case GL_COMPRESSED_SIGNED_R11_EAC:
923 case GL_COMPRESSED_SIGNED_RG11_EAC:
924 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
925 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
926 return _mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility;
927 case GL_PALETTE4_RGB8_OES:
928 case GL_PALETTE4_RGBA8_OES:
929 case GL_PALETTE4_R5_G6_B5_OES:
930 case GL_PALETTE4_RGBA4_OES:
931 case GL_PALETTE4_RGB5_A1_OES:
932 case GL_PALETTE8_RGB8_OES:
933 case GL_PALETTE8_RGBA8_OES:
934 case GL_PALETTE8_R5_G6_B5_OES:
935 case GL_PALETTE8_RGBA4_OES:
936 case GL_PALETTE8_RGB5_A1_OES:
937 return ctx->API == API_OPENGLES;
938 default:
939 return GL_FALSE;
940 }
941 }
942
943
944 /**
945 * Convert various base formats to the cooresponding integer format.
946 */
947 GLenum
948 _mesa_base_format_to_integer_format(GLenum format)
949 {
950 switch(format) {
951 case GL_RED:
952 return GL_RED_INTEGER;
953 case GL_GREEN:
954 return GL_GREEN_INTEGER;
955 case GL_BLUE:
956 return GL_BLUE_INTEGER;
957 case GL_RG:
958 return GL_RG_INTEGER;
959 case GL_RGB:
960 return GL_RGB_INTEGER;
961 case GL_RGBA:
962 return GL_RGBA_INTEGER;
963 case GL_BGR:
964 return GL_BGR_INTEGER;
965 case GL_BGRA:
966 return GL_BGRA_INTEGER;
967 case GL_ALPHA:
968 return GL_ALPHA_INTEGER;
969 case GL_LUMINANCE:
970 return GL_LUMINANCE_INTEGER_EXT;
971 case GL_LUMINANCE_ALPHA:
972 return GL_LUMINANCE_ALPHA_INTEGER_EXT;
973 }
974
975 return format;
976 }
977
978
979 /**
980 * Does the given base texture/renderbuffer format have the channel
981 * named by 'pname'?
982 */
983 GLboolean
984 _mesa_base_format_has_channel(GLenum base_format, GLenum pname)
985 {
986 switch (pname) {
987 case GL_TEXTURE_RED_SIZE:
988 case GL_TEXTURE_RED_TYPE:
989 case GL_RENDERBUFFER_RED_SIZE_EXT:
990 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
991 if (base_format == GL_RED ||
992 base_format == GL_RG ||
993 base_format == GL_RGB ||
994 base_format == GL_RGBA) {
995 return GL_TRUE;
996 }
997 return GL_FALSE;
998 case GL_TEXTURE_GREEN_SIZE:
999 case GL_TEXTURE_GREEN_TYPE:
1000 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1001 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1002 if (base_format == GL_RG ||
1003 base_format == GL_RGB ||
1004 base_format == GL_RGBA) {
1005 return GL_TRUE;
1006 }
1007 return GL_FALSE;
1008 case GL_TEXTURE_BLUE_SIZE:
1009 case GL_TEXTURE_BLUE_TYPE:
1010 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1011 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1012 if (base_format == GL_RGB ||
1013 base_format == GL_RGBA) {
1014 return GL_TRUE;
1015 }
1016 return GL_FALSE;
1017 case GL_TEXTURE_ALPHA_SIZE:
1018 case GL_TEXTURE_ALPHA_TYPE:
1019 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1020 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1021 if (base_format == GL_RGBA ||
1022 base_format == GL_ALPHA ||
1023 base_format == GL_LUMINANCE_ALPHA) {
1024 return GL_TRUE;
1025 }
1026 return GL_FALSE;
1027 case GL_TEXTURE_LUMINANCE_SIZE:
1028 case GL_TEXTURE_LUMINANCE_TYPE:
1029 if (base_format == GL_LUMINANCE ||
1030 base_format == GL_LUMINANCE_ALPHA) {
1031 return GL_TRUE;
1032 }
1033 return GL_FALSE;
1034 case GL_TEXTURE_INTENSITY_SIZE:
1035 case GL_TEXTURE_INTENSITY_TYPE:
1036 if (base_format == GL_INTENSITY) {
1037 return GL_TRUE;
1038 }
1039 return GL_FALSE;
1040 case GL_TEXTURE_DEPTH_SIZE:
1041 case GL_TEXTURE_DEPTH_TYPE:
1042 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1043 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1044 if (base_format == GL_DEPTH_STENCIL ||
1045 base_format == GL_DEPTH_COMPONENT) {
1046 return GL_TRUE;
1047 }
1048 return GL_FALSE;
1049 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1050 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1051 if (base_format == GL_DEPTH_STENCIL ||
1052 base_format == GL_STENCIL_INDEX) {
1053 return GL_TRUE;
1054 }
1055 return GL_FALSE;
1056 default:
1057 _mesa_warning(NULL, "%s: Unexpected channel token 0x%x\n",
1058 __FUNCTION__, pname);
1059 return GL_FALSE;
1060 }
1061
1062 return GL_FALSE;
1063 }
1064
1065
1066 /**
1067 * Returns the number of channels/components for a base format.
1068 */
1069 GLint
1070 _mesa_base_format_component_count(GLenum base_format)
1071 {
1072 switch (base_format) {
1073 case GL_RED:
1074 case GL_ALPHA:
1075 case GL_INTENSITY:
1076 case GL_DEPTH_COMPONENT:
1077 return 1;
1078 case GL_RG:
1079 case GL_LUMINANCE_ALPHA:
1080 case GL_DEPTH_STENCIL:
1081 return 2;
1082 case GL_RGB:
1083 return 3;
1084 case GL_RGBA:
1085 return 4;
1086 default:
1087 return -1;
1088 }
1089 }
1090
1091
1092 /**
1093 * If format is a generic compressed format, return the corresponding
1094 * non-compressed format. For other formats, return the format as-is.
1095 */
1096 GLenum
1097 _mesa_generic_compressed_format_to_uncompressed_format(GLenum format)
1098 {
1099 switch (format) {
1100 case GL_COMPRESSED_RED:
1101 return GL_RED;
1102 case GL_COMPRESSED_RG:
1103 return GL_RG;
1104 case GL_COMPRESSED_RGB:
1105 return GL_RGB;
1106 case GL_COMPRESSED_RGBA:
1107 return GL_RGBA;
1108 case GL_COMPRESSED_ALPHA:
1109 return GL_ALPHA;
1110 case GL_COMPRESSED_LUMINANCE:
1111 return GL_LUMINANCE;
1112 case GL_COMPRESSED_LUMINANCE_ALPHA:
1113 return GL_LUMINANCE_ALPHA;
1114 case GL_COMPRESSED_INTENSITY:
1115 return GL_INTENSITY;
1116 /* sRGB formats */
1117 case GL_COMPRESSED_SRGB:
1118 return GL_SRGB;
1119 case GL_COMPRESSED_SRGB_ALPHA:
1120 return GL_SRGB_ALPHA;
1121 case GL_COMPRESSED_SLUMINANCE:
1122 return GL_SLUMINANCE;
1123 case GL_COMPRESSED_SLUMINANCE_ALPHA:
1124 return GL_SLUMINANCE_ALPHA;
1125 default:
1126 return format;
1127 }
1128 }
1129
1130
1131 /**
1132 * Return the equivalent non-generic internal format.
1133 * This is useful for comparing whether two internal formats are equivalent.
1134 */
1135 GLenum
1136 _mesa_get_nongeneric_internalformat(GLenum format)
1137 {
1138 switch (format) {
1139 /* GL 1.1 formats. */
1140 case 4:
1141 case GL_RGBA:
1142 return GL_RGBA8;
1143
1144 case 3:
1145 case GL_RGB:
1146 return GL_RGB8;
1147
1148 case 2:
1149 case GL_LUMINANCE_ALPHA:
1150 return GL_LUMINANCE8_ALPHA8;
1151
1152 case 1:
1153 case GL_LUMINANCE:
1154 return GL_LUMINANCE8;
1155
1156 case GL_ALPHA:
1157 return GL_ALPHA8;
1158
1159 case GL_INTENSITY:
1160 return GL_INTENSITY8;
1161
1162 /* GL_ARB_texture_rg */
1163 case GL_RED:
1164 return GL_R8;
1165
1166 case GL_RG:
1167 return GL_RG8;
1168
1169 /* GL_EXT_texture_sRGB */
1170 case GL_SRGB:
1171 return GL_SRGB8;
1172
1173 case GL_SRGB_ALPHA:
1174 return GL_SRGB8_ALPHA8;
1175
1176 case GL_SLUMINANCE:
1177 return GL_SLUMINANCE8;
1178
1179 case GL_SLUMINANCE_ALPHA:
1180 return GL_SLUMINANCE8_ALPHA8;
1181
1182 /* GL_EXT_texture_snorm */
1183 case GL_RGBA_SNORM:
1184 return GL_RGBA8_SNORM;
1185
1186 case GL_RGB_SNORM:
1187 return GL_RGB8_SNORM;
1188
1189 case GL_RG_SNORM:
1190 return GL_RG8_SNORM;
1191
1192 case GL_RED_SNORM:
1193 return GL_R8_SNORM;
1194
1195 case GL_LUMINANCE_ALPHA_SNORM:
1196 return GL_LUMINANCE8_ALPHA8_SNORM;
1197
1198 case GL_LUMINANCE_SNORM:
1199 return GL_LUMINANCE8_SNORM;
1200
1201 case GL_ALPHA_SNORM:
1202 return GL_ALPHA8_SNORM;
1203
1204 case GL_INTENSITY_SNORM:
1205 return GL_INTENSITY8_SNORM;
1206
1207 default:
1208 return format;
1209 }
1210 }
1211
1212
1213 /**
1214 * Convert an sRGB internal format to linear.
1215 */
1216 GLenum
1217 _mesa_get_linear_internalformat(GLenum format)
1218 {
1219 switch (format) {
1220 case GL_SRGB:
1221 return GL_RGB;
1222
1223 case GL_SRGB_ALPHA:
1224 return GL_RGBA;
1225
1226 case GL_SRGB8:
1227 return GL_RGB8;
1228
1229 case GL_SRGB8_ALPHA8:
1230 return GL_RGBA8;
1231
1232 case GL_SLUMINANCE8:
1233 return GL_LUMINANCE8;
1234
1235 case GL_SLUMINANCE:
1236 return GL_LUMINANCE;
1237
1238 case GL_SLUMINANCE_ALPHA:
1239 return GL_LUMINANCE_ALPHA;
1240
1241 case GL_SLUMINANCE8_ALPHA8:
1242 return GL_LUMINANCE8_ALPHA8;
1243
1244 default:
1245 return format;
1246 }
1247 }
1248
1249
1250 /**
1251 * Do error checking of format/type combinations for glReadPixels,
1252 * glDrawPixels and glTex[Sub]Image. Note that depending on the format
1253 * and type values, we may either generate GL_INVALID_OPERATION or
1254 * GL_INVALID_ENUM.
1255 *
1256 * \param format pixel format.
1257 * \param type pixel type.
1258 *
1259 * \return GL_INVALID_ENUM, GL_INVALID_OPERATION or GL_NO_ERROR
1260 */
1261 GLenum
1262 _mesa_error_check_format_and_type(const struct gl_context *ctx,
1263 GLenum format, GLenum type)
1264 {
1265 /* special type-based checks (see glReadPixels, glDrawPixels error lists) */
1266 switch (type) {
1267 case GL_BITMAP:
1268 if (format != GL_COLOR_INDEX && format != GL_STENCIL_INDEX) {
1269 return GL_INVALID_ENUM;
1270 }
1271 break;
1272
1273 case GL_UNSIGNED_BYTE_3_3_2:
1274 case GL_UNSIGNED_BYTE_2_3_3_REV:
1275 case GL_UNSIGNED_SHORT_5_6_5:
1276 case GL_UNSIGNED_SHORT_5_6_5_REV:
1277 if (format == GL_RGB) {
1278 break; /* OK */
1279 }
1280 if (format == GL_RGB_INTEGER_EXT &&
1281 ctx->Extensions.ARB_texture_rgb10_a2ui) {
1282 break; /* OK */
1283 }
1284 return GL_INVALID_OPERATION;
1285
1286 case GL_UNSIGNED_SHORT_4_4_4_4:
1287 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1288 case GL_UNSIGNED_SHORT_5_5_5_1:
1289 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1290 case GL_UNSIGNED_INT_8_8_8_8:
1291 case GL_UNSIGNED_INT_8_8_8_8_REV:
1292 case GL_UNSIGNED_INT_10_10_10_2:
1293 case GL_UNSIGNED_INT_2_10_10_10_REV:
1294 if (format == GL_RGBA ||
1295 format == GL_BGRA ||
1296 format == GL_ABGR_EXT) {
1297 break; /* OK */
1298 }
1299 if ((format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT) &&
1300 ctx->Extensions.ARB_texture_rgb10_a2ui) {
1301 break; /* OK */
1302 }
1303 if (type == GL_UNSIGNED_INT_2_10_10_10_REV && format == GL_RGB &&
1304 ctx->API == API_OPENGLES2) {
1305 break; /* OK by GL_EXT_texture_type_2_10_10_10_REV */
1306 }
1307 return GL_INVALID_OPERATION;
1308
1309 case GL_UNSIGNED_INT_24_8:
1310 if (format != GL_DEPTH_STENCIL) {
1311 return GL_INVALID_OPERATION;
1312 }
1313 return GL_NO_ERROR;
1314
1315 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
1316 if (!ctx->Extensions.ARB_depth_buffer_float) {
1317 return GL_INVALID_ENUM;
1318 }
1319 if (format != GL_DEPTH_STENCIL) {
1320 return GL_INVALID_OPERATION;
1321 }
1322 return GL_NO_ERROR;
1323
1324 case GL_UNSIGNED_INT_10F_11F_11F_REV:
1325 if (!ctx->Extensions.EXT_packed_float) {
1326 return GL_INVALID_ENUM;
1327 }
1328 if (format != GL_RGB) {
1329 return GL_INVALID_OPERATION;
1330 }
1331 return GL_NO_ERROR;
1332
1333 default:
1334 ; /* fall-through */
1335 }
1336
1337 /* now, for each format, check the type for compatibility */
1338 switch (format) {
1339 case GL_COLOR_INDEX:
1340 case GL_STENCIL_INDEX:
1341 switch (type) {
1342 case GL_BITMAP:
1343 case GL_BYTE:
1344 case GL_UNSIGNED_BYTE:
1345 case GL_SHORT:
1346 case GL_UNSIGNED_SHORT:
1347 case GL_INT:
1348 case GL_UNSIGNED_INT:
1349 case GL_FLOAT:
1350 return GL_NO_ERROR;
1351 case GL_HALF_FLOAT:
1352 return ctx->Extensions.ARB_half_float_pixel
1353 ? GL_NO_ERROR : GL_INVALID_ENUM;
1354 default:
1355 return GL_INVALID_ENUM;
1356 }
1357
1358 case GL_RED:
1359 case GL_GREEN:
1360 case GL_BLUE:
1361 case GL_ALPHA:
1362 #if 0 /* not legal! see table 3.6 of the 1.5 spec */
1363 case GL_INTENSITY:
1364 #endif
1365 case GL_LUMINANCE:
1366 case GL_LUMINANCE_ALPHA:
1367 case GL_DEPTH_COMPONENT:
1368 switch (type) {
1369 case GL_BYTE:
1370 case GL_UNSIGNED_BYTE:
1371 case GL_SHORT:
1372 case GL_UNSIGNED_SHORT:
1373 case GL_INT:
1374 case GL_UNSIGNED_INT:
1375 case GL_FLOAT:
1376 return GL_NO_ERROR;
1377 case GL_HALF_FLOAT:
1378 return ctx->Extensions.ARB_half_float_pixel
1379 ? GL_NO_ERROR : GL_INVALID_ENUM;
1380 default:
1381 return GL_INVALID_ENUM;
1382 }
1383
1384 case GL_RG:
1385 if (!ctx->Extensions.ARB_texture_rg)
1386 return GL_INVALID_ENUM;
1387 switch (type) {
1388 case GL_BYTE:
1389 case GL_UNSIGNED_BYTE:
1390 case GL_SHORT:
1391 case GL_UNSIGNED_SHORT:
1392 case GL_INT:
1393 case GL_UNSIGNED_INT:
1394 case GL_FLOAT:
1395 return GL_NO_ERROR;
1396 case GL_HALF_FLOAT:
1397 return ctx->Extensions.ARB_half_float_pixel
1398 ? GL_NO_ERROR : GL_INVALID_ENUM;
1399 default:
1400 return GL_INVALID_ENUM;
1401 }
1402
1403 case GL_RGB:
1404 switch (type) {
1405 case GL_BYTE:
1406 case GL_UNSIGNED_BYTE:
1407 case GL_SHORT:
1408 case GL_UNSIGNED_SHORT:
1409 case GL_INT:
1410 case GL_UNSIGNED_INT:
1411 case GL_FLOAT:
1412 case GL_UNSIGNED_BYTE_3_3_2:
1413 case GL_UNSIGNED_BYTE_2_3_3_REV:
1414 case GL_UNSIGNED_SHORT_5_6_5:
1415 case GL_UNSIGNED_SHORT_5_6_5_REV:
1416 return GL_NO_ERROR;
1417 case GL_UNSIGNED_INT_2_10_10_10_REV:
1418 /* OK by GL_EXT_texture_type_2_10_10_10_REV */
1419 return (ctx->API == API_OPENGLES2)
1420 ? GL_NO_ERROR : GL_INVALID_ENUM;
1421 case GL_HALF_FLOAT:
1422 return ctx->Extensions.ARB_half_float_pixel
1423 ? GL_NO_ERROR : GL_INVALID_ENUM;
1424 case GL_UNSIGNED_INT_5_9_9_9_REV:
1425 return ctx->Extensions.EXT_texture_shared_exponent
1426 ? GL_NO_ERROR : GL_INVALID_ENUM;
1427 case GL_UNSIGNED_INT_10F_11F_11F_REV:
1428 return ctx->Extensions.EXT_packed_float
1429 ? GL_NO_ERROR : GL_INVALID_ENUM;
1430 default:
1431 return GL_INVALID_ENUM;
1432 }
1433
1434 case GL_BGR:
1435 switch (type) {
1436 /* NOTE: no packed types are supported with BGR. That's
1437 * intentional, according to the GL spec.
1438 */
1439 case GL_BYTE:
1440 case GL_UNSIGNED_BYTE:
1441 case GL_SHORT:
1442 case GL_UNSIGNED_SHORT:
1443 case GL_INT:
1444 case GL_UNSIGNED_INT:
1445 case GL_FLOAT:
1446 return GL_NO_ERROR;
1447 case GL_HALF_FLOAT:
1448 return ctx->Extensions.ARB_half_float_pixel
1449 ? GL_NO_ERROR : GL_INVALID_ENUM;
1450 default:
1451 return GL_INVALID_ENUM;
1452 }
1453
1454 case GL_RGBA:
1455 case GL_BGRA:
1456 case GL_ABGR_EXT:
1457 switch (type) {
1458 case GL_BYTE:
1459 case GL_UNSIGNED_BYTE:
1460 case GL_SHORT:
1461 case GL_UNSIGNED_SHORT:
1462 case GL_INT:
1463 case GL_UNSIGNED_INT:
1464 case GL_FLOAT:
1465 case GL_UNSIGNED_SHORT_4_4_4_4:
1466 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1467 case GL_UNSIGNED_SHORT_5_5_5_1:
1468 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1469 case GL_UNSIGNED_INT_8_8_8_8:
1470 case GL_UNSIGNED_INT_8_8_8_8_REV:
1471 case GL_UNSIGNED_INT_10_10_10_2:
1472 case GL_UNSIGNED_INT_2_10_10_10_REV:
1473 return GL_NO_ERROR;
1474 case GL_HALF_FLOAT:
1475 return ctx->Extensions.ARB_half_float_pixel
1476 ? GL_NO_ERROR : GL_INVALID_ENUM;
1477 default:
1478 return GL_INVALID_ENUM;
1479 }
1480
1481 case GL_YCBCR_MESA:
1482 if (!ctx->Extensions.MESA_ycbcr_texture)
1483 return GL_INVALID_ENUM;
1484 if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
1485 type == GL_UNSIGNED_SHORT_8_8_REV_MESA)
1486 return GL_NO_ERROR;
1487 else
1488 return GL_INVALID_OPERATION;
1489
1490 case GL_DEPTH_STENCIL:
1491 if (type == GL_UNSIGNED_INT_24_8)
1492 return GL_NO_ERROR;
1493 else if (ctx->Extensions.ARB_depth_buffer_float &&
1494 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
1495 return GL_NO_ERROR;
1496 else
1497 return GL_INVALID_ENUM;
1498
1499 case GL_DUDV_ATI:
1500 case GL_DU8DV8_ATI:
1501 if (!ctx->Extensions.ATI_envmap_bumpmap)
1502 return GL_INVALID_ENUM;
1503 switch (type) {
1504 case GL_BYTE:
1505 case GL_UNSIGNED_BYTE:
1506 case GL_SHORT:
1507 case GL_UNSIGNED_SHORT:
1508 case GL_INT:
1509 case GL_UNSIGNED_INT:
1510 case GL_FLOAT:
1511 return GL_NO_ERROR;
1512 default:
1513 return GL_INVALID_ENUM;
1514 }
1515
1516 /* integer-valued formats */
1517 case GL_RED_INTEGER_EXT:
1518 case GL_GREEN_INTEGER_EXT:
1519 case GL_BLUE_INTEGER_EXT:
1520 case GL_ALPHA_INTEGER_EXT:
1521 case GL_RG_INTEGER:
1522 switch (type) {
1523 case GL_BYTE:
1524 case GL_UNSIGNED_BYTE:
1525 case GL_SHORT:
1526 case GL_UNSIGNED_SHORT:
1527 case GL_INT:
1528 case GL_UNSIGNED_INT:
1529 return (ctx->Version >= 30 ||
1530 ctx->Extensions.EXT_texture_integer)
1531 ? GL_NO_ERROR : GL_INVALID_ENUM;
1532 default:
1533 return GL_INVALID_ENUM;
1534 }
1535
1536 case GL_RGB_INTEGER_EXT:
1537 switch (type) {
1538 case GL_BYTE:
1539 case GL_UNSIGNED_BYTE:
1540 case GL_SHORT:
1541 case GL_UNSIGNED_SHORT:
1542 case GL_INT:
1543 case GL_UNSIGNED_INT:
1544 return (ctx->Version >= 30 ||
1545 ctx->Extensions.EXT_texture_integer)
1546 ? GL_NO_ERROR : GL_INVALID_ENUM;
1547 case GL_UNSIGNED_BYTE_3_3_2:
1548 case GL_UNSIGNED_BYTE_2_3_3_REV:
1549 case GL_UNSIGNED_SHORT_5_6_5:
1550 case GL_UNSIGNED_SHORT_5_6_5_REV:
1551 return ctx->Extensions.ARB_texture_rgb10_a2ui
1552 ? GL_NO_ERROR : GL_INVALID_ENUM;
1553 default:
1554 return GL_INVALID_ENUM;
1555 }
1556
1557 case GL_BGR_INTEGER_EXT:
1558 switch (type) {
1559 case GL_BYTE:
1560 case GL_UNSIGNED_BYTE:
1561 case GL_SHORT:
1562 case GL_UNSIGNED_SHORT:
1563 case GL_INT:
1564 case GL_UNSIGNED_INT:
1565 /* NOTE: no packed formats w/ BGR format */
1566 return (ctx->Version >= 30 ||
1567 ctx->Extensions.EXT_texture_integer)
1568 ? GL_NO_ERROR : GL_INVALID_ENUM;
1569 default:
1570 return GL_INVALID_ENUM;
1571 }
1572
1573 case GL_RGBA_INTEGER_EXT:
1574 case GL_BGRA_INTEGER_EXT:
1575 switch (type) {
1576 case GL_BYTE:
1577 case GL_UNSIGNED_BYTE:
1578 case GL_SHORT:
1579 case GL_UNSIGNED_SHORT:
1580 case GL_INT:
1581 case GL_UNSIGNED_INT:
1582 return (ctx->Version >= 30 ||
1583 ctx->Extensions.EXT_texture_integer)
1584 ? GL_NO_ERROR : GL_INVALID_ENUM;
1585 case GL_UNSIGNED_SHORT_4_4_4_4:
1586 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1587 case GL_UNSIGNED_SHORT_5_5_5_1:
1588 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1589 case GL_UNSIGNED_INT_8_8_8_8:
1590 case GL_UNSIGNED_INT_8_8_8_8_REV:
1591 case GL_UNSIGNED_INT_10_10_10_2:
1592 case GL_UNSIGNED_INT_2_10_10_10_REV:
1593 return ctx->Extensions.ARB_texture_rgb10_a2ui
1594 ? GL_NO_ERROR : GL_INVALID_ENUM;
1595 default:
1596 return GL_INVALID_ENUM;
1597 }
1598
1599 case GL_LUMINANCE_INTEGER_EXT:
1600 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
1601 switch (type) {
1602 case GL_BYTE:
1603 case GL_UNSIGNED_BYTE:
1604 case GL_SHORT:
1605 case GL_UNSIGNED_SHORT:
1606 case GL_INT:
1607 case GL_UNSIGNED_INT:
1608 return ctx->Extensions.EXT_texture_integer
1609 ? GL_NO_ERROR : GL_INVALID_ENUM;
1610 default:
1611 return GL_INVALID_ENUM;
1612 }
1613
1614 default:
1615 return GL_INVALID_ENUM;
1616 }
1617 return GL_NO_ERROR;
1618 }
1619
1620
1621 /**
1622 * Do error checking of format/type combinations for OpenGL ES glReadPixels
1623 * and glTex[Sub]Image.
1624 * \return error code, or GL_NO_ERROR.
1625 */
1626 GLenum
1627 _mesa_es_error_check_format_and_type(GLenum format, GLenum type,
1628 unsigned dimensions)
1629 {
1630 GLboolean type_valid = GL_TRUE;
1631
1632 switch (format) {
1633 case GL_ALPHA:
1634 case GL_LUMINANCE:
1635 case GL_LUMINANCE_ALPHA:
1636 type_valid = (type == GL_UNSIGNED_BYTE
1637 || type == GL_FLOAT
1638 || type == GL_HALF_FLOAT_OES);
1639 break;
1640
1641 case GL_RGB:
1642 type_valid = (type == GL_UNSIGNED_BYTE
1643 || type == GL_UNSIGNED_SHORT_5_6_5
1644 || type == GL_FLOAT
1645 || type == GL_HALF_FLOAT_OES);
1646 break;
1647
1648 case GL_RGBA:
1649 type_valid = (type == GL_UNSIGNED_BYTE
1650 || type == GL_UNSIGNED_SHORT_4_4_4_4
1651 || type == GL_UNSIGNED_SHORT_5_5_5_1
1652 || type == GL_FLOAT
1653 || type == GL_HALF_FLOAT_OES
1654 || type == GL_UNSIGNED_INT_2_10_10_10_REV);
1655 break;
1656
1657 case GL_DEPTH_COMPONENT:
1658 /* This format is filtered against invalid dimensionalities elsewhere.
1659 */
1660 type_valid = (type == GL_UNSIGNED_SHORT
1661 || type == GL_UNSIGNED_INT);
1662 break;
1663
1664 case GL_DEPTH_STENCIL:
1665 /* This format is filtered against invalid dimensionalities elsewhere.
1666 */
1667 type_valid = (type == GL_UNSIGNED_INT_24_8);
1668 break;
1669
1670 case GL_BGRA_EXT:
1671 type_valid = (type == GL_UNSIGNED_BYTE);
1672
1673 /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but
1674 * the format does not appear to be allowed for 3D textures in OpenGL
1675 * ES.
1676 */
1677 if (dimensions != 2)
1678 return GL_INVALID_VALUE;
1679
1680 break;
1681
1682 default:
1683 return GL_INVALID_VALUE;
1684 }
1685
1686 return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION;
1687 }
1688
1689
1690 /**
1691 * Do error checking of format/type combinations for OpenGL ES 3
1692 * glTex[Sub]Image.
1693 * \return error code, or GL_NO_ERROR.
1694 */
1695 GLenum
1696 _mesa_es3_error_check_format_and_type(GLenum format, GLenum type,
1697 GLenum internalFormat)
1698 {
1699 switch (format) {
1700 case GL_RGBA:
1701 switch (type) {
1702 case GL_UNSIGNED_BYTE:
1703 switch (internalFormat) {
1704 case GL_RGBA:
1705 case GL_RGBA8:
1706 case GL_RGB5_A1:
1707 case GL_RGBA4:
1708 case GL_SRGB8_ALPHA8_EXT:
1709 break;
1710 default:
1711 return GL_INVALID_OPERATION;
1712 }
1713 break;
1714
1715 case GL_BYTE:
1716 if (internalFormat != GL_RGBA8_SNORM)
1717 return GL_INVALID_OPERATION;
1718 break;
1719
1720 case GL_UNSIGNED_SHORT_4_4_4_4:
1721 switch (internalFormat) {
1722 case GL_RGBA:
1723 case GL_RGBA4:
1724 break;
1725 default:
1726 return GL_INVALID_OPERATION;
1727 }
1728 break;
1729
1730 case GL_UNSIGNED_SHORT_5_5_5_1:
1731 switch (internalFormat) {
1732 case GL_RGBA:
1733 case GL_RGB5_A1:
1734 break;
1735 default:
1736 return GL_INVALID_OPERATION;
1737 }
1738 break;
1739
1740 case GL_UNSIGNED_INT_2_10_10_10_REV:
1741 switch (internalFormat) {
1742 case GL_RGBA: /* GL_EXT_texture_type_2_10_10_10_REV */
1743 case GL_RGB10_A2:
1744 case GL_RGB5_A1:
1745 break;
1746 default:
1747 return GL_INVALID_OPERATION;
1748 }
1749 break;
1750
1751 case GL_HALF_FLOAT:
1752 if (internalFormat != GL_RGBA16F)
1753 return GL_INVALID_OPERATION;
1754 break;
1755
1756 case GL_FLOAT:
1757 switch (internalFormat) {
1758 case GL_RGBA16F:
1759 case GL_RGBA32F:
1760 break;
1761 default:
1762 return GL_INVALID_OPERATION;
1763 }
1764 break;
1765
1766 default:
1767 return GL_INVALID_OPERATION;
1768 }
1769 break;
1770
1771 case GL_RGBA_INTEGER:
1772 switch (type) {
1773 case GL_UNSIGNED_BYTE:
1774 if (internalFormat != GL_RGBA8UI)
1775 return GL_INVALID_OPERATION;
1776 break;
1777
1778 case GL_BYTE:
1779 if (internalFormat != GL_RGBA8I)
1780 return GL_INVALID_OPERATION;
1781 break;
1782
1783 case GL_UNSIGNED_SHORT:
1784 if (internalFormat != GL_RGBA16UI)
1785 return GL_INVALID_OPERATION;
1786 break;
1787
1788 case GL_SHORT:
1789 if (internalFormat != GL_RGBA16I)
1790 return GL_INVALID_OPERATION;
1791 break;
1792
1793 case GL_UNSIGNED_INT:
1794 if (internalFormat != GL_RGBA32UI)
1795 return GL_INVALID_OPERATION;
1796 break;
1797
1798 case GL_INT:
1799 if (internalFormat != GL_RGBA32I)
1800 return GL_INVALID_OPERATION;
1801 break;
1802
1803 case GL_UNSIGNED_INT_2_10_10_10_REV:
1804 if (internalFormat != GL_RGB10_A2UI)
1805 return GL_INVALID_OPERATION;
1806 break;
1807
1808 default:
1809 return GL_INVALID_OPERATION;
1810 }
1811 break;
1812
1813 case GL_RGB:
1814 switch (type) {
1815 case GL_UNSIGNED_BYTE:
1816 switch (internalFormat) {
1817 case GL_RGB:
1818 case GL_RGB8:
1819 case GL_RGB565:
1820 case GL_SRGB8:
1821 break;
1822 default:
1823 return GL_INVALID_OPERATION;
1824 }
1825 break;
1826
1827 case GL_BYTE:
1828 if (internalFormat != GL_RGB8_SNORM)
1829 return GL_INVALID_OPERATION;
1830 break;
1831
1832 case GL_UNSIGNED_SHORT_5_6_5:
1833 switch (internalFormat) {
1834 case GL_RGB:
1835 case GL_RGB565:
1836 break;
1837 default:
1838 return GL_INVALID_OPERATION;
1839 }
1840 break;
1841
1842 case GL_UNSIGNED_INT_10F_11F_11F_REV:
1843 if (internalFormat != GL_R11F_G11F_B10F)
1844 return GL_INVALID_OPERATION;
1845 break;
1846
1847 case GL_UNSIGNED_INT_5_9_9_9_REV:
1848 if (internalFormat != GL_RGB9_E5)
1849 return GL_INVALID_OPERATION;
1850 break;
1851
1852 case GL_HALF_FLOAT:
1853 switch (internalFormat) {
1854 case GL_RGB16F:
1855 case GL_R11F_G11F_B10F:
1856 case GL_RGB9_E5:
1857 break;
1858 default:
1859 return GL_INVALID_OPERATION;
1860 }
1861 break;
1862
1863 case GL_FLOAT:
1864 switch (internalFormat) {
1865 case GL_RGB16F:
1866 case GL_RGB32F:
1867 case GL_R11F_G11F_B10F:
1868 case GL_RGB9_E5:
1869 break;
1870 default:
1871 return GL_INVALID_OPERATION;
1872 }
1873 break;
1874
1875 case GL_UNSIGNED_INT_2_10_10_10_REV:
1876 switch (internalFormat) {
1877 case GL_RGB: /* GL_EXT_texture_type_2_10_10_10_REV */
1878 break;
1879 default:
1880 return GL_INVALID_OPERATION;
1881 }
1882 break;
1883
1884 default:
1885 return GL_INVALID_OPERATION;
1886 }
1887 break;
1888
1889 case GL_RGB_INTEGER:
1890 switch (type) {
1891 case GL_UNSIGNED_BYTE:
1892 if (internalFormat != GL_RGB8UI)
1893 return GL_INVALID_OPERATION;
1894 break;
1895
1896 case GL_BYTE:
1897 if (internalFormat != GL_RGB8I)
1898 return GL_INVALID_OPERATION;
1899 break;
1900
1901 case GL_UNSIGNED_SHORT:
1902 if (internalFormat != GL_RGB16UI)
1903 return GL_INVALID_OPERATION;
1904 break;
1905
1906 case GL_SHORT:
1907 if (internalFormat != GL_RGB16I)
1908 return GL_INVALID_OPERATION;
1909 break;
1910
1911 case GL_UNSIGNED_INT:
1912 if (internalFormat != GL_RGB32UI)
1913 return GL_INVALID_OPERATION;
1914 break;
1915
1916 case GL_INT:
1917 if (internalFormat != GL_RGB32I)
1918 return GL_INVALID_OPERATION;
1919 break;
1920
1921 default:
1922 return GL_INVALID_OPERATION;
1923 }
1924 break;
1925
1926 case GL_RG:
1927 switch (type) {
1928 case GL_UNSIGNED_BYTE:
1929 if (internalFormat != GL_RG8)
1930 return GL_INVALID_OPERATION;
1931 break;
1932
1933 case GL_BYTE:
1934 if (internalFormat != GL_RG8_SNORM)
1935 return GL_INVALID_OPERATION;
1936 break;
1937
1938 case GL_HALF_FLOAT:
1939 if (internalFormat != GL_RG16F)
1940 return GL_INVALID_OPERATION;
1941 break;
1942
1943 case GL_FLOAT:
1944 switch (internalFormat) {
1945 case GL_RG16F:
1946 case GL_RG32F:
1947 break;
1948 default:
1949 return GL_INVALID_OPERATION;
1950 }
1951 break;
1952
1953 default:
1954 return GL_INVALID_OPERATION;
1955 }
1956 break;
1957
1958 case GL_RG_INTEGER:
1959 switch (type) {
1960 case GL_UNSIGNED_BYTE:
1961 if (internalFormat != GL_RG8UI)
1962 return GL_INVALID_OPERATION;
1963 break;
1964
1965 case GL_BYTE:
1966 if (internalFormat != GL_RG8I)
1967 return GL_INVALID_OPERATION;
1968 break;
1969
1970 case GL_UNSIGNED_SHORT:
1971 if (internalFormat != GL_RG16UI)
1972 return GL_INVALID_OPERATION;
1973 break;
1974
1975 case GL_SHORT:
1976 if (internalFormat != GL_RG16I)
1977 return GL_INVALID_OPERATION;
1978 break;
1979
1980 case GL_UNSIGNED_INT:
1981 if (internalFormat != GL_RG32UI)
1982 return GL_INVALID_OPERATION;
1983 break;
1984
1985 case GL_INT:
1986 if (internalFormat != GL_RG32I)
1987 return GL_INVALID_OPERATION;
1988 break;
1989
1990 default:
1991 return GL_INVALID_OPERATION;
1992 }
1993 break;
1994
1995 case GL_RED:
1996 switch (type) {
1997 case GL_UNSIGNED_BYTE:
1998 if (internalFormat != GL_R8)
1999 return GL_INVALID_OPERATION;
2000 break;
2001
2002 case GL_BYTE:
2003 if (internalFormat != GL_R8_SNORM)
2004 return GL_INVALID_OPERATION;
2005 break;
2006
2007 case GL_HALF_FLOAT:
2008 if (internalFormat != GL_R16F)
2009 return GL_INVALID_OPERATION;
2010 break;
2011
2012 case GL_FLOAT:
2013 switch (internalFormat) {
2014 case GL_R16F:
2015 case GL_R32F:
2016 break;
2017 default:
2018 return GL_INVALID_OPERATION;
2019 }
2020 break;
2021
2022 default:
2023 return GL_INVALID_OPERATION;
2024 }
2025 break;
2026
2027 case GL_RED_INTEGER:
2028 switch (type) {
2029 case GL_UNSIGNED_BYTE:
2030 if (internalFormat != GL_R8UI)
2031 return GL_INVALID_OPERATION;
2032 break;
2033
2034 case GL_BYTE:
2035 if (internalFormat != GL_R8I)
2036 return GL_INVALID_OPERATION;
2037 break;
2038
2039 case GL_UNSIGNED_SHORT:
2040 if (internalFormat != GL_R16UI)
2041 return GL_INVALID_OPERATION;
2042 break;
2043
2044 case GL_SHORT:
2045 if (internalFormat != GL_R16I)
2046 return GL_INVALID_OPERATION;
2047 break;
2048
2049 case GL_UNSIGNED_INT:
2050 if (internalFormat != GL_R32UI)
2051 return GL_INVALID_OPERATION;
2052 break;
2053
2054 case GL_INT:
2055 if (internalFormat != GL_R32I)
2056 return GL_INVALID_OPERATION;
2057 break;
2058
2059 default:
2060 return GL_INVALID_OPERATION;
2061 }
2062 break;
2063
2064 case GL_DEPTH_COMPONENT:
2065 switch (type) {
2066 case GL_UNSIGNED_SHORT:
2067 if (internalFormat != GL_DEPTH_COMPONENT
2068 && internalFormat != GL_DEPTH_COMPONENT16)
2069 return GL_INVALID_OPERATION;
2070 break;
2071
2072 case GL_UNSIGNED_INT:
2073 switch (internalFormat) {
2074 case GL_DEPTH_COMPONENT:
2075 case GL_DEPTH_COMPONENT16:
2076 case GL_DEPTH_COMPONENT24:
2077 break;
2078 default:
2079 return GL_INVALID_OPERATION;
2080 }
2081 break;
2082
2083 case GL_FLOAT:
2084 if (internalFormat != GL_DEPTH_COMPONENT32F)
2085 return GL_INVALID_OPERATION;
2086 break;
2087
2088 default:
2089 return GL_INVALID_OPERATION;
2090 }
2091 break;
2092
2093 case GL_DEPTH_STENCIL:
2094 switch (type) {
2095 case GL_UNSIGNED_INT_24_8:
2096 if (internalFormat != GL_DEPTH_STENCIL
2097 && internalFormat != GL_DEPTH24_STENCIL8)
2098 return GL_INVALID_OPERATION;
2099 break;
2100
2101 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
2102 if (internalFormat != GL_DEPTH32F_STENCIL8)
2103 return GL_INVALID_OPERATION;
2104 break;
2105
2106 default:
2107 return GL_INVALID_OPERATION;
2108 }
2109 break;
2110
2111 case GL_ALPHA:
2112 case GL_LUMINANCE:
2113 case GL_LUMINANCE_ALPHA:
2114 if (type != GL_UNSIGNED_BYTE || format != internalFormat)
2115 return GL_INVALID_OPERATION;
2116 break;
2117 }
2118
2119 return GL_NO_ERROR;
2120 }