45f7b55ad2a67a120373d774d06805506538628f
[mesa.git] / src / mesa / main / glheader.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file glheader.h
28 * Wrapper for GL/gl.h and GL/glext.h
29 */
30
31
32 #ifndef GLHEADER_H
33 #define GLHEADER_H
34
35
36 #ifdef WGLAPI
37 #undef WGLAPI
38 #endif
39
40
41 #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
42 # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
43 # define WGLAPI __declspec(dllexport)
44 # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
45 # define WGLAPI __declspec(dllimport)
46 # else /* for use with static link lib build of Win32 edition only */
47 # define WGLAPI __declspec(dllimport)
48 # endif /* _STATIC_MESA support */
49 #endif /* WIN32 / CYGWIN bracket */
50
51
52 #define GL_GLEXT_PROTOTYPES
53 #include "GL/gl.h"
54 #include "GL/glext.h"
55 #include "GL/internal/glcore.h"
56
57
58 /**
59 * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
60 */
61 typedef int GLfixed;
62 typedef int GLclampx;
63
64
65 #ifndef GL_OES_EGL_image
66 typedef void *GLeglImageOES;
67 #endif
68
69
70 #ifndef GL_OES_point_size_array
71 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
72 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
73 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
74 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
75 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
76 #endif
77
78
79 #ifndef GL_OES_draw_texture
80 #define GL_TEXTURE_CROP_RECT_OES 0x8B9D
81 #endif
82
83
84 #ifndef GL_PROGRAM_BINARY_LENGTH_OES
85 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
86 #endif
87
88 /* GLES 2.0 tokens */
89 #ifndef GL_RGB565
90 #define GL_RGB565 0x8D62
91 #endif
92
93 #ifndef GL_TEXTURE_GEN_STR_OES
94 #define GL_TEXTURE_GEN_STR_OES 0x8D60
95 #endif
96
97 #ifndef GL_OES_compressed_paletted_texture
98 #define GL_PALETTE4_RGB8_OES 0x8B90
99 #define GL_PALETTE4_RGBA8_OES 0x8B91
100 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
101 #define GL_PALETTE4_RGBA4_OES 0x8B93
102 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
103 #define GL_PALETTE8_RGB8_OES 0x8B95
104 #define GL_PALETTE8_RGBA8_OES 0x8B96
105 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
106 #define GL_PALETTE8_RGBA4_OES 0x8B98
107 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
108 #endif
109
110 #ifndef GL_OES_matrix_get
111 #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
112 #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
113 #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
114 #endif
115
116 #ifndef GL_ES_VERSION_2_0
117 #define GL_SHADER_BINARY_FORMATS 0x8DF8
118 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
119 #define GL_SHADER_COMPILER 0x8DFA
120 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
121 #define GL_MAX_VARYING_VECTORS 0x8DFC
122 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
123 #endif
124
125
126
127 /**
128 * Internal token to represent a GLSL shader program (a collection of
129 * one or more shaders that get linked together). Note that GLSL
130 * shaders and shader programs share one name space (one hash table)
131 * so we need a value that's different from any of the
132 * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
133 */
134 #define GL_SHADER_PROGRAM_MESA 0x9999
135
136
137 /**
138 * Internal token for geometry programs.
139 * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
140 */
141 #define MESA_GEOMETRY_PROGRAM 0x8c26
142
143
144
145 #endif /* GLHEADER_H */