7f01d9f39bd14554448470f7d162c63b46effd85
2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Wrapper for GL/gl.h and GL/glext.h
41 #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
42 # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
43 # define WGLAPI __declspec(dllexport)
44 # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
45 # define WGLAPI __declspec(dllimport)
46 # else /* for use with static link lib build of Win32 edition only */
47 # define WGLAPI __declspec(dllimport)
48 # endif /* _STATIC_MESA support */
49 #endif /* WIN32 / CYGWIN bracket */
52 #define GL_GLEXT_PROTOTYPES
55 #include "GL/internal/glcore.h"
59 #define GL_FIXED 0x140C
65 #ifndef GL_OES_EGL_image
66 typedef void *GLeglImageOES
;
70 #ifndef GL_OES_point_size_array
71 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
72 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
73 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
74 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
75 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
79 #ifndef GL_OES_draw_texture
80 #define GL_TEXTURE_CROP_RECT_OES 0x8B9D
84 #ifndef GL_PROGRAM_BINARY_LENGTH_OES
85 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
90 #define GL_RGB565 0x8D62
94 * Special, internal token
96 #define GL_SHADER_PROGRAM_MESA 0x9999
99 #endif /* GLHEADER_H */