mesa: add missing defines for GL_OES_EGL_image_external
[mesa.git] / src / mesa / main / glheader.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file glheader.h
28 * Wrapper for GL/gl.h and GL/glext.h
29 */
30
31
32 #ifndef GLHEADER_H
33 #define GLHEADER_H
34
35
36 #ifdef WGLAPI
37 #undef WGLAPI
38 #endif
39
40
41 #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
42 # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
43 # define WGLAPI __declspec(dllexport)
44 # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
45 # define WGLAPI __declspec(dllimport)
46 # else /* for use with static link lib build of Win32 edition only */
47 # define WGLAPI __declspec(dllimport)
48 # endif /* _STATIC_MESA support */
49 #endif /* WIN32 / CYGWIN bracket */
50
51
52 #define GL_GLEXT_PROTOTYPES
53 #include "GL/gl.h"
54 #include "GL/glext.h"
55
56
57 /**
58 * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
59 */
60 typedef int GLfixed;
61 typedef int GLclampx;
62
63
64 #ifndef GL_OES_EGL_image
65 typedef void *GLeglImageOES;
66 #endif
67
68
69 #ifndef GL_OES_EGL_image_external
70 #define GL_TEXTURE_EXTERNAL_OES 0x8D65
71 #define GL_SAMPLER_EXTERNAL_OES 0x8D66
72 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
73 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
74 #endif
75
76
77 #ifndef GL_OES_point_size_array
78 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
79 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
80 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
81 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
82 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
83 #endif
84
85
86 #ifndef GL_OES_draw_texture
87 #define GL_TEXTURE_CROP_RECT_OES 0x8B9D
88 #endif
89
90
91 #ifndef GL_PROGRAM_BINARY_LENGTH_OES
92 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
93 #endif
94
95 /* GLES 2.0 tokens */
96 #ifndef GL_RGB565
97 #define GL_RGB565 0x8D62
98 #endif
99
100 #ifndef GL_TEXTURE_GEN_STR_OES
101 #define GL_TEXTURE_GEN_STR_OES 0x8D60
102 #endif
103
104 #ifndef GL_OES_compressed_paletted_texture
105 #define GL_PALETTE4_RGB8_OES 0x8B90
106 #define GL_PALETTE4_RGBA8_OES 0x8B91
107 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
108 #define GL_PALETTE4_RGBA4_OES 0x8B93
109 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
110 #define GL_PALETTE8_RGB8_OES 0x8B95
111 #define GL_PALETTE8_RGBA8_OES 0x8B96
112 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
113 #define GL_PALETTE8_RGBA4_OES 0x8B98
114 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
115 #endif
116
117 #ifndef GL_OES_matrix_get
118 #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
119 #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
120 #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
121 #endif
122
123 #ifndef GL_ES_VERSION_2_0
124 #define GL_SHADER_BINARY_FORMATS 0x8DF8
125 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
126 #define GL_SHADER_COMPILER 0x8DFA
127 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
128 #define GL_MAX_VARYING_VECTORS 0x8DFC
129 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
130 #endif
131
132 #ifndef GL_ATI_texture_compression_3dc
133 #define GL_ATI_texture_compression_3dc 1
134 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
135 #endif
136
137
138 /**
139 * Internal token to represent a GLSL shader program (a collection of
140 * one or more shaders that get linked together). Note that GLSL
141 * shaders and shader programs share one name space (one hash table)
142 * so we need a value that's different from any of the
143 * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
144 */
145 #define GL_SHADER_PROGRAM_MESA 0x9999
146
147
148 /**
149 * Internal token for geometry programs.
150 * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
151 */
152 #define MESA_GEOMETRY_PROGRAM 0x8c26
153
154 /* Several fields of struct gl_config can take these as values. Since
155 * GLX header files may not be available everywhere they need to be used,
156 * redefine them here.
157 */
158 #define GLX_NONE 0x8000
159 #define GLX_SLOW_CONFIG 0x8001
160 #define GLX_TRUE_COLOR 0x8002
161 #define GLX_DIRECT_COLOR 0x8003
162 #define GLX_PSEUDO_COLOR 0x8004
163 #define GLX_STATIC_COLOR 0x8005
164 #define GLX_GRAY_SCALE 0x8006
165 #define GLX_STATIC_GRAY 0x8007
166 #define GLX_TRANSPARENT_RGB 0x8008
167 #define GLX_TRANSPARENT_INDEX 0x8009
168 #define GLX_NON_CONFORMANT_CONFIG 0x800D
169 #define GLX_SWAP_EXCHANGE_OML 0x8061
170 #define GLX_SWAP_COPY_OML 0x8062
171 #define GLX_SWAP_UNDEFINED_OML 0x8063
172
173 #define GLX_DONT_CARE 0xFFFFFFFF
174
175 #endif /* GLHEADER_H */