mesa: Align the values of #define's in glheader.h
[mesa.git] / src / mesa / main / glheader.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file glheader.h
28 * Wrapper for GL/gl.h and GL/glext.h
29 */
30
31
32 #ifndef GLHEADER_H
33 #define GLHEADER_H
34
35
36 #define GL_GLEXT_PROTOTYPES
37 #include "GL/gl.h"
38 #include "GL/glext.h"
39
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45
46 typedef int GLclampx;
47
48
49 #ifndef GL_OES_EGL_image
50 typedef void *GLeglImageOES;
51 #endif
52
53
54 #ifndef GL_OES_EGL_image_external
55 #define GL_TEXTURE_EXTERNAL_OES 0x8D65
56 #define GL_SAMPLER_EXTERNAL_OES 0x8D66
57 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
58 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
59 #endif
60
61
62 #ifndef GL_OES_point_size_array
63 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
64 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
65 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
66 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
67 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
68 #endif
69
70
71 #ifndef GL_OES_draw_texture
72 #define GL_TEXTURE_CROP_RECT_OES 0x8B9D
73 #endif
74
75
76 #ifndef GL_PROGRAM_BINARY_LENGTH_OES
77 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
78 #endif
79
80 /* GLES 2.0 tokens */
81 #ifndef GL_RGB565
82 #define GL_RGB565 0x8D62
83 #endif
84
85 #ifndef GL_TEXTURE_GEN_STR_OES
86 #define GL_TEXTURE_GEN_STR_OES 0x8D60
87 #endif
88
89 #ifndef GL_OES_compressed_paletted_texture
90 #define GL_PALETTE4_RGB8_OES 0x8B90
91 #define GL_PALETTE4_RGBA8_OES 0x8B91
92 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
93 #define GL_PALETTE4_RGBA4_OES 0x8B93
94 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
95 #define GL_PALETTE8_RGB8_OES 0x8B95
96 #define GL_PALETTE8_RGBA8_OES 0x8B96
97 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
98 #define GL_PALETTE8_RGBA4_OES 0x8B98
99 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
100 #endif
101
102 #ifndef GL_ES_VERSION_2_0
103 #define GL_SHADER_BINARY_FORMATS 0x8DF8
104 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
105 #define GL_SHADER_COMPILER 0x8DFA
106 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
107 #define GL_MAX_VARYING_VECTORS 0x8DFC
108 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
109 #endif
110
111 #ifndef GL_ATI_texture_compression_3dc
112 #define GL_ATI_texture_compression_3dc 1
113 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
114 #endif
115
116 #ifndef GL_OES_compressed_ETC1_RGB8_texture
117 #define GL_ETC1_RGB8_OES 0x8D64
118 #endif
119
120
121 /* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
122 */
123 #ifndef GL_HALF_FLOAT_OES
124 #define GL_HALF_FLOAT_OES 0x8D61
125 #endif
126
127
128 /**
129 * Internal token to represent a GLSL shader program (a collection of
130 * one or more shaders that get linked together). Note that GLSL
131 * shaders and shader programs share one name space (one hash table)
132 * so we need a value that's different from any of the
133 * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
134 */
135 #define GL_SHADER_PROGRAM_MESA 0x9999
136
137
138 /* Several fields of struct gl_config can take these as values. Since
139 * GLX header files may not be available everywhere they need to be used,
140 * redefine them here.
141 */
142 #define GLX_NONE 0x8000
143 #define GLX_SLOW_CONFIG 0x8001
144 #define GLX_TRUE_COLOR 0x8002
145 #define GLX_DIRECT_COLOR 0x8003
146 #define GLX_PSEUDO_COLOR 0x8004
147 #define GLX_STATIC_COLOR 0x8005
148 #define GLX_GRAY_SCALE 0x8006
149 #define GLX_STATIC_GRAY 0x8007
150 #define GLX_TRANSPARENT_RGB 0x8008
151 #define GLX_TRANSPARENT_INDEX 0x8009
152 #define GLX_NON_CONFORMANT_CONFIG 0x800D
153 #define GLX_SWAP_EXCHANGE_OML 0x8061
154 #define GLX_SWAP_COPY_OML 0x8062
155 #define GLX_SWAP_UNDEFINED_OML 0x8063
156
157 #define GLX_DONT_CARE 0xFFFFFFFF
158
159
160 #ifdef __cplusplus
161 }
162 #endif
163
164 #endif /* GLHEADER_H */