1 /* DO NOT EDIT - This file generated automatically by glprocs.py script */
3 /* This file is only included by glapi.c and is used for
4 * the GetProcAddress() function
7 static struct name_address_offset static_functions
[] = {
8 { "glNewList", (GLvoid
*) glNewList
, _gloffset_NewList
},
9 { "glEndList", (GLvoid
*) glEndList
, _gloffset_EndList
},
10 { "glCallList", (GLvoid
*) glCallList
, _gloffset_CallList
},
11 { "glCallLists", (GLvoid
*) glCallLists
, _gloffset_CallLists
},
12 { "glDeleteLists", (GLvoid
*) glDeleteLists
, _gloffset_DeleteLists
},
13 { "glGenLists", (GLvoid
*) glGenLists
, _gloffset_GenLists
},
14 { "glListBase", (GLvoid
*) glListBase
, _gloffset_ListBase
},
15 { "glBegin", (GLvoid
*) glBegin
, _gloffset_Begin
},
16 { "glBitmap", (GLvoid
*) glBitmap
, _gloffset_Bitmap
},
17 { "glColor3b", (GLvoid
*) glColor3b
, _gloffset_Color3b
},
18 { "glColor3bv", (GLvoid
*) glColor3bv
, _gloffset_Color3bv
},
19 { "glColor3d", (GLvoid
*) glColor3d
, _gloffset_Color3d
},
20 { "glColor3dv", (GLvoid
*) glColor3dv
, _gloffset_Color3dv
},
21 { "glColor3f", (GLvoid
*) glColor3f
, _gloffset_Color3f
},
22 { "glColor3fv", (GLvoid
*) glColor3fv
, _gloffset_Color3fv
},
23 { "glColor3i", (GLvoid
*) glColor3i
, _gloffset_Color3i
},
24 { "glColor3iv", (GLvoid
*) glColor3iv
, _gloffset_Color3iv
},
25 { "glColor3s", (GLvoid
*) glColor3s
, _gloffset_Color3s
},
26 { "glColor3sv", (GLvoid
*) glColor3sv
, _gloffset_Color3sv
},
27 { "glColor3ub", (GLvoid
*) glColor3ub
, _gloffset_Color3ub
},
28 { "glColor3ubv", (GLvoid
*) glColor3ubv
, _gloffset_Color3ubv
},
29 { "glColor3ui", (GLvoid
*) glColor3ui
, _gloffset_Color3ui
},
30 { "glColor3uiv", (GLvoid
*) glColor3uiv
, _gloffset_Color3uiv
},
31 { "glColor3us", (GLvoid
*) glColor3us
, _gloffset_Color3us
},
32 { "glColor3usv", (GLvoid
*) glColor3usv
, _gloffset_Color3usv
},
33 { "glColor4b", (GLvoid
*) glColor4b
, _gloffset_Color4b
},
34 { "glColor4bv", (GLvoid
*) glColor4bv
, _gloffset_Color4bv
},
35 { "glColor4d", (GLvoid
*) glColor4d
, _gloffset_Color4d
},
36 { "glColor4dv", (GLvoid
*) glColor4dv
, _gloffset_Color4dv
},
37 { "glColor4f", (GLvoid
*) glColor4f
, _gloffset_Color4f
},
38 { "glColor4fv", (GLvoid
*) glColor4fv
, _gloffset_Color4fv
},
39 { "glColor4i", (GLvoid
*) glColor4i
, _gloffset_Color4i
},
40 { "glColor4iv", (GLvoid
*) glColor4iv
, _gloffset_Color4iv
},
41 { "glColor4s", (GLvoid
*) glColor4s
, _gloffset_Color4s
},
42 { "glColor4sv", (GLvoid
*) glColor4sv
, _gloffset_Color4sv
},
43 { "glColor4ub", (GLvoid
*) glColor4ub
, _gloffset_Color4ub
},
44 { "glColor4ubv", (GLvoid
*) glColor4ubv
, _gloffset_Color4ubv
},
45 { "glColor4ui", (GLvoid
*) glColor4ui
, _gloffset_Color4ui
},
46 { "glColor4uiv", (GLvoid
*) glColor4uiv
, _gloffset_Color4uiv
},
47 { "glColor4us", (GLvoid
*) glColor4us
, _gloffset_Color4us
},
48 { "glColor4usv", (GLvoid
*) glColor4usv
, _gloffset_Color4usv
},
49 { "glEdgeFlag", (GLvoid
*) glEdgeFlag
, _gloffset_EdgeFlag
},
50 { "glEdgeFlagv", (GLvoid
*) glEdgeFlagv
, _gloffset_EdgeFlagv
},
51 { "glEnd", (GLvoid
*) glEnd
, _gloffset_End
},
52 { "glIndexd", (GLvoid
*) glIndexd
, _gloffset_Indexd
},
53 { "glIndexdv", (GLvoid
*) glIndexdv
, _gloffset_Indexdv
},
54 { "glIndexf", (GLvoid
*) glIndexf
, _gloffset_Indexf
},
55 { "glIndexfv", (GLvoid
*) glIndexfv
, _gloffset_Indexfv
},
56 { "glIndexi", (GLvoid
*) glIndexi
, _gloffset_Indexi
},
57 { "glIndexiv", (GLvoid
*) glIndexiv
, _gloffset_Indexiv
},
58 { "glIndexs", (GLvoid
*) glIndexs
, _gloffset_Indexs
},
59 { "glIndexsv", (GLvoid
*) glIndexsv
, _gloffset_Indexsv
},
60 { "glNormal3b", (GLvoid
*) glNormal3b
, _gloffset_Normal3b
},
61 { "glNormal3bv", (GLvoid
*) glNormal3bv
, _gloffset_Normal3bv
},
62 { "glNormal3d", (GLvoid
*) glNormal3d
, _gloffset_Normal3d
},
63 { "glNormal3dv", (GLvoid
*) glNormal3dv
, _gloffset_Normal3dv
},
64 { "glNormal3f", (GLvoid
*) glNormal3f
, _gloffset_Normal3f
},
65 { "glNormal3fv", (GLvoid
*) glNormal3fv
, _gloffset_Normal3fv
},
66 { "glNormal3i", (GLvoid
*) glNormal3i
, _gloffset_Normal3i
},
67 { "glNormal3iv", (GLvoid
*) glNormal3iv
, _gloffset_Normal3iv
},
68 { "glNormal3s", (GLvoid
*) glNormal3s
, _gloffset_Normal3s
},
69 { "glNormal3sv", (GLvoid
*) glNormal3sv
, _gloffset_Normal3sv
},
70 { "glRasterPos2d", (GLvoid
*) glRasterPos2d
, _gloffset_RasterPos2d
},
71 { "glRasterPos2dv", (GLvoid
*) glRasterPos2dv
, _gloffset_RasterPos2dv
},
72 { "glRasterPos2f", (GLvoid
*) glRasterPos2f
, _gloffset_RasterPos2f
},
73 { "glRasterPos2fv", (GLvoid
*) glRasterPos2fv
, _gloffset_RasterPos2fv
},
74 { "glRasterPos2i", (GLvoid
*) glRasterPos2i
, _gloffset_RasterPos2i
},
75 { "glRasterPos2iv", (GLvoid
*) glRasterPos2iv
, _gloffset_RasterPos2iv
},
76 { "glRasterPos2s", (GLvoid
*) glRasterPos2s
, _gloffset_RasterPos2s
},
77 { "glRasterPos2sv", (GLvoid
*) glRasterPos2sv
, _gloffset_RasterPos2sv
},
78 { "glRasterPos3d", (GLvoid
*) glRasterPos3d
, _gloffset_RasterPos3d
},
79 { "glRasterPos3dv", (GLvoid
*) glRasterPos3dv
, _gloffset_RasterPos3dv
},
80 { "glRasterPos3f", (GLvoid
*) glRasterPos3f
, _gloffset_RasterPos3f
},
81 { "glRasterPos3fv", (GLvoid
*) glRasterPos3fv
, _gloffset_RasterPos3fv
},
82 { "glRasterPos3i", (GLvoid
*) glRasterPos3i
, _gloffset_RasterPos3i
},
83 { "glRasterPos3iv", (GLvoid
*) glRasterPos3iv
, _gloffset_RasterPos3iv
},
84 { "glRasterPos3s", (GLvoid
*) glRasterPos3s
, _gloffset_RasterPos3s
},
85 { "glRasterPos3sv", (GLvoid
*) glRasterPos3sv
, _gloffset_RasterPos3sv
},
86 { "glRasterPos4d", (GLvoid
*) glRasterPos4d
, _gloffset_RasterPos4d
},
87 { "glRasterPos4dv", (GLvoid
*) glRasterPos4dv
, _gloffset_RasterPos4dv
},
88 { "glRasterPos4f", (GLvoid
*) glRasterPos4f
, _gloffset_RasterPos4f
},
89 { "glRasterPos4fv", (GLvoid
*) glRasterPos4fv
, _gloffset_RasterPos4fv
},
90 { "glRasterPos4i", (GLvoid
*) glRasterPos4i
, _gloffset_RasterPos4i
},
91 { "glRasterPos4iv", (GLvoid
*) glRasterPos4iv
, _gloffset_RasterPos4iv
},
92 { "glRasterPos4s", (GLvoid
*) glRasterPos4s
, _gloffset_RasterPos4s
},
93 { "glRasterPos4sv", (GLvoid
*) glRasterPos4sv
, _gloffset_RasterPos4sv
},
94 { "glRectd", (GLvoid
*) glRectd
, _gloffset_Rectd
},
95 { "glRectdv", (GLvoid
*) glRectdv
, _gloffset_Rectdv
},
96 { "glRectf", (GLvoid
*) glRectf
, _gloffset_Rectf
},
97 { "glRectfv", (GLvoid
*) glRectfv
, _gloffset_Rectfv
},
98 { "glRecti", (GLvoid
*) glRecti
, _gloffset_Recti
},
99 { "glRectiv", (GLvoid
*) glRectiv
, _gloffset_Rectiv
},
100 { "glRects", (GLvoid
*) glRects
, _gloffset_Rects
},
101 { "glRectsv", (GLvoid
*) glRectsv
, _gloffset_Rectsv
},
102 { "glTexCoord1d", (GLvoid
*) glTexCoord1d
, _gloffset_TexCoord1d
},
103 { "glTexCoord1dv", (GLvoid
*) glTexCoord1dv
, _gloffset_TexCoord1dv
},
104 { "glTexCoord1f", (GLvoid
*) glTexCoord1f
, _gloffset_TexCoord1f
},
105 { "glTexCoord1fv", (GLvoid
*) glTexCoord1fv
, _gloffset_TexCoord1fv
},
106 { "glTexCoord1i", (GLvoid
*) glTexCoord1i
, _gloffset_TexCoord1i
},
107 { "glTexCoord1iv", (GLvoid
*) glTexCoord1iv
, _gloffset_TexCoord1iv
},
108 { "glTexCoord1s", (GLvoid
*) glTexCoord1s
, _gloffset_TexCoord1s
},
109 { "glTexCoord1sv", (GLvoid
*) glTexCoord1sv
, _gloffset_TexCoord1sv
},
110 { "glTexCoord2d", (GLvoid
*) glTexCoord2d
, _gloffset_TexCoord2d
},
111 { "glTexCoord2dv", (GLvoid
*) glTexCoord2dv
, _gloffset_TexCoord2dv
},
112 { "glTexCoord2f", (GLvoid
*) glTexCoord2f
, _gloffset_TexCoord2f
},
113 { "glTexCoord2fv", (GLvoid
*) glTexCoord2fv
, _gloffset_TexCoord2fv
},
114 { "glTexCoord2i", (GLvoid
*) glTexCoord2i
, _gloffset_TexCoord2i
},
115 { "glTexCoord2iv", (GLvoid
*) glTexCoord2iv
, _gloffset_TexCoord2iv
},
116 { "glTexCoord2s", (GLvoid
*) glTexCoord2s
, _gloffset_TexCoord2s
},
117 { "glTexCoord2sv", (GLvoid
*) glTexCoord2sv
, _gloffset_TexCoord2sv
},
118 { "glTexCoord3d", (GLvoid
*) glTexCoord3d
, _gloffset_TexCoord3d
},
119 { "glTexCoord3dv", (GLvoid
*) glTexCoord3dv
, _gloffset_TexCoord3dv
},
120 { "glTexCoord3f", (GLvoid
*) glTexCoord3f
, _gloffset_TexCoord3f
},
121 { "glTexCoord3fv", (GLvoid
*) glTexCoord3fv
, _gloffset_TexCoord3fv
},
122 { "glTexCoord3i", (GLvoid
*) glTexCoord3i
, _gloffset_TexCoord3i
},
123 { "glTexCoord3iv", (GLvoid
*) glTexCoord3iv
, _gloffset_TexCoord3iv
},
124 { "glTexCoord3s", (GLvoid
*) glTexCoord3s
, _gloffset_TexCoord3s
},
125 { "glTexCoord3sv", (GLvoid
*) glTexCoord3sv
, _gloffset_TexCoord3sv
},
126 { "glTexCoord4d", (GLvoid
*) glTexCoord4d
, _gloffset_TexCoord4d
},
127 { "glTexCoord4dv", (GLvoid
*) glTexCoord4dv
, _gloffset_TexCoord4dv
},
128 { "glTexCoord4f", (GLvoid
*) glTexCoord4f
, _gloffset_TexCoord4f
},
129 { "glTexCoord4fv", (GLvoid
*) glTexCoord4fv
, _gloffset_TexCoord4fv
},
130 { "glTexCoord4i", (GLvoid
*) glTexCoord4i
, _gloffset_TexCoord4i
},
131 { "glTexCoord4iv", (GLvoid
*) glTexCoord4iv
, _gloffset_TexCoord4iv
},
132 { "glTexCoord4s", (GLvoid
*) glTexCoord4s
, _gloffset_TexCoord4s
},
133 { "glTexCoord4sv", (GLvoid
*) glTexCoord4sv
, _gloffset_TexCoord4sv
},
134 { "glVertex2d", (GLvoid
*) glVertex2d
, _gloffset_Vertex2d
},
135 { "glVertex2dv", (GLvoid
*) glVertex2dv
, _gloffset_Vertex2dv
},
136 { "glVertex2f", (GLvoid
*) glVertex2f
, _gloffset_Vertex2f
},
137 { "glVertex2fv", (GLvoid
*) glVertex2fv
, _gloffset_Vertex2fv
},
138 { "glVertex2i", (GLvoid
*) glVertex2i
, _gloffset_Vertex2i
},
139 { "glVertex2iv", (GLvoid
*) glVertex2iv
, _gloffset_Vertex2iv
},
140 { "glVertex2s", (GLvoid
*) glVertex2s
, _gloffset_Vertex2s
},
141 { "glVertex2sv", (GLvoid
*) glVertex2sv
, _gloffset_Vertex2sv
},
142 { "glVertex3d", (GLvoid
*) glVertex3d
, _gloffset_Vertex3d
},
143 { "glVertex3dv", (GLvoid
*) glVertex3dv
, _gloffset_Vertex3dv
},
144 { "glVertex3f", (GLvoid
*) glVertex3f
, _gloffset_Vertex3f
},
145 { "glVertex3fv", (GLvoid
*) glVertex3fv
, _gloffset_Vertex3fv
},
146 { "glVertex3i", (GLvoid
*) glVertex3i
, _gloffset_Vertex3i
},
147 { "glVertex3iv", (GLvoid
*) glVertex3iv
, _gloffset_Vertex3iv
},
148 { "glVertex3s", (GLvoid
*) glVertex3s
, _gloffset_Vertex3s
},
149 { "glVertex3sv", (GLvoid
*) glVertex3sv
, _gloffset_Vertex3sv
},
150 { "glVertex4d", (GLvoid
*) glVertex4d
, _gloffset_Vertex4d
},
151 { "glVertex4dv", (GLvoid
*) glVertex4dv
, _gloffset_Vertex4dv
},
152 { "glVertex4f", (GLvoid
*) glVertex4f
, _gloffset_Vertex4f
},
153 { "glVertex4fv", (GLvoid
*) glVertex4fv
, _gloffset_Vertex4fv
},
154 { "glVertex4i", (GLvoid
*) glVertex4i
, _gloffset_Vertex4i
},
155 { "glVertex4iv", (GLvoid
*) glVertex4iv
, _gloffset_Vertex4iv
},
156 { "glVertex4s", (GLvoid
*) glVertex4s
, _gloffset_Vertex4s
},
157 { "glVertex4sv", (GLvoid
*) glVertex4sv
, _gloffset_Vertex4sv
},
158 { "glClipPlane", (GLvoid
*) glClipPlane
, _gloffset_ClipPlane
},
159 { "glColorMaterial", (GLvoid
*) glColorMaterial
, _gloffset_ColorMaterial
},
160 { "glCullFace", (GLvoid
*) glCullFace
, _gloffset_CullFace
},
161 { "glFogf", (GLvoid
*) glFogf
, _gloffset_Fogf
},
162 { "glFogfv", (GLvoid
*) glFogfv
, _gloffset_Fogfv
},
163 { "glFogi", (GLvoid
*) glFogi
, _gloffset_Fogi
},
164 { "glFogiv", (GLvoid
*) glFogiv
, _gloffset_Fogiv
},
165 { "glFrontFace", (GLvoid
*) glFrontFace
, _gloffset_FrontFace
},
166 { "glHint", (GLvoid
*) glHint
, _gloffset_Hint
},
167 { "glLightf", (GLvoid
*) glLightf
, _gloffset_Lightf
},
168 { "glLightfv", (GLvoid
*) glLightfv
, _gloffset_Lightfv
},
169 { "glLighti", (GLvoid
*) glLighti
, _gloffset_Lighti
},
170 { "glLightiv", (GLvoid
*) glLightiv
, _gloffset_Lightiv
},
171 { "glLightModelf", (GLvoid
*) glLightModelf
, _gloffset_LightModelf
},
172 { "glLightModelfv", (GLvoid
*) glLightModelfv
, _gloffset_LightModelfv
},
173 { "glLightModeli", (GLvoid
*) glLightModeli
, _gloffset_LightModeli
},
174 { "glLightModeliv", (GLvoid
*) glLightModeliv
, _gloffset_LightModeliv
},
175 { "glLineStipple", (GLvoid
*) glLineStipple
, _gloffset_LineStipple
},
176 { "glLineWidth", (GLvoid
*) glLineWidth
, _gloffset_LineWidth
},
177 { "glMaterialf", (GLvoid
*) glMaterialf
, _gloffset_Materialf
},
178 { "glMaterialfv", (GLvoid
*) glMaterialfv
, _gloffset_Materialfv
},
179 { "glMateriali", (GLvoid
*) glMateriali
, _gloffset_Materiali
},
180 { "glMaterialiv", (GLvoid
*) glMaterialiv
, _gloffset_Materialiv
},
181 { "glPointSize", (GLvoid
*) glPointSize
, _gloffset_PointSize
},
182 { "glPolygonMode", (GLvoid
*) glPolygonMode
, _gloffset_PolygonMode
},
183 { "glPolygonStipple", (GLvoid
*) glPolygonStipple
, _gloffset_PolygonStipple
},
184 { "glScissor", (GLvoid
*) glScissor
, _gloffset_Scissor
},
185 { "glShadeModel", (GLvoid
*) glShadeModel
, _gloffset_ShadeModel
},
186 { "glTexParameterf", (GLvoid
*) glTexParameterf
, _gloffset_TexParameterf
},
187 { "glTexParameterfv", (GLvoid
*) glTexParameterfv
, _gloffset_TexParameterfv
},
188 { "glTexParameteri", (GLvoid
*) glTexParameteri
, _gloffset_TexParameteri
},
189 { "glTexParameteriv", (GLvoid
*) glTexParameteriv
, _gloffset_TexParameteriv
},
190 { "glTexImage1D", (GLvoid
*) glTexImage1D
, _gloffset_TexImage1D
},
191 { "glTexImage2D", (GLvoid
*) glTexImage2D
, _gloffset_TexImage2D
},
192 { "glTexEnvf", (GLvoid
*) glTexEnvf
, _gloffset_TexEnvf
},
193 { "glTexEnvfv", (GLvoid
*) glTexEnvfv
, _gloffset_TexEnvfv
},
194 { "glTexEnvi", (GLvoid
*) glTexEnvi
, _gloffset_TexEnvi
},
195 { "glTexEnviv", (GLvoid
*) glTexEnviv
, _gloffset_TexEnviv
},
196 { "glTexGend", (GLvoid
*) glTexGend
, _gloffset_TexGend
},
197 { "glTexGendv", (GLvoid
*) glTexGendv
, _gloffset_TexGendv
},
198 { "glTexGenf", (GLvoid
*) glTexGenf
, _gloffset_TexGenf
},
199 { "glTexGenfv", (GLvoid
*) glTexGenfv
, _gloffset_TexGenfv
},
200 { "glTexGeni", (GLvoid
*) glTexGeni
, _gloffset_TexGeni
},
201 { "glTexGeniv", (GLvoid
*) glTexGeniv
, _gloffset_TexGeniv
},
202 { "glFeedbackBuffer", (GLvoid
*) glFeedbackBuffer
, _gloffset_FeedbackBuffer
},
203 { "glSelectBuffer", (GLvoid
*) glSelectBuffer
, _gloffset_SelectBuffer
},
204 { "glRenderMode", (GLvoid
*) glRenderMode
, _gloffset_RenderMode
},
205 { "glInitNames", (GLvoid
*) glInitNames
, _gloffset_InitNames
},
206 { "glLoadName", (GLvoid
*) glLoadName
, _gloffset_LoadName
},
207 { "glPassThrough", (GLvoid
*) glPassThrough
, _gloffset_PassThrough
},
208 { "glPopName", (GLvoid
*) glPopName
, _gloffset_PopName
},
209 { "glPushName", (GLvoid
*) glPushName
, _gloffset_PushName
},
210 { "glDrawBuffer", (GLvoid
*) glDrawBuffer
, _gloffset_DrawBuffer
},
211 { "glClear", (GLvoid
*) glClear
, _gloffset_Clear
},
212 { "glClearAccum", (GLvoid
*) glClearAccum
, _gloffset_ClearAccum
},
213 { "glClearIndex", (GLvoid
*) glClearIndex
, _gloffset_ClearIndex
},
214 { "glClearColor", (GLvoid
*) glClearColor
, _gloffset_ClearColor
},
215 { "glClearStencil", (GLvoid
*) glClearStencil
, _gloffset_ClearStencil
},
216 { "glClearDepth", (GLvoid
*) glClearDepth
, _gloffset_ClearDepth
},
217 { "glStencilMask", (GLvoid
*) glStencilMask
, _gloffset_StencilMask
},
218 { "glColorMask", (GLvoid
*) glColorMask
, _gloffset_ColorMask
},
219 { "glDepthMask", (GLvoid
*) glDepthMask
, _gloffset_DepthMask
},
220 { "glIndexMask", (GLvoid
*) glIndexMask
, _gloffset_IndexMask
},
221 { "glAccum", (GLvoid
*) glAccum
, _gloffset_Accum
},
222 { "glDisable", (GLvoid
*) glDisable
, _gloffset_Disable
},
223 { "glEnable", (GLvoid
*) glEnable
, _gloffset_Enable
},
224 { "glFinish", (GLvoid
*) glFinish
, _gloffset_Finish
},
225 { "glFlush", (GLvoid
*) glFlush
, _gloffset_Flush
},
226 { "glPopAttrib", (GLvoid
*) glPopAttrib
, _gloffset_PopAttrib
},
227 { "glPushAttrib", (GLvoid
*) glPushAttrib
, _gloffset_PushAttrib
},
228 { "glMap1d", (GLvoid
*) glMap1d
, _gloffset_Map1d
},
229 { "glMap1f", (GLvoid
*) glMap1f
, _gloffset_Map1f
},
230 { "glMap2d", (GLvoid
*) glMap2d
, _gloffset_Map2d
},
231 { "glMap2f", (GLvoid
*) glMap2f
, _gloffset_Map2f
},
232 { "glMapGrid1d", (GLvoid
*) glMapGrid1d
, _gloffset_MapGrid1d
},
233 { "glMapGrid1f", (GLvoid
*) glMapGrid1f
, _gloffset_MapGrid1f
},
234 { "glMapGrid2d", (GLvoid
*) glMapGrid2d
, _gloffset_MapGrid2d
},
235 { "glMapGrid2f", (GLvoid
*) glMapGrid2f
, _gloffset_MapGrid2f
},
236 { "glEvalCoord1d", (GLvoid
*) glEvalCoord1d
, _gloffset_EvalCoord1d
},
237 { "glEvalCoord1dv", (GLvoid
*) glEvalCoord1dv
, _gloffset_EvalCoord1dv
},
238 { "glEvalCoord1f", (GLvoid
*) glEvalCoord1f
, _gloffset_EvalCoord1f
},
239 { "glEvalCoord1fv", (GLvoid
*) glEvalCoord1fv
, _gloffset_EvalCoord1fv
},
240 { "glEvalCoord2d", (GLvoid
*) glEvalCoord2d
, _gloffset_EvalCoord2d
},
241 { "glEvalCoord2dv", (GLvoid
*) glEvalCoord2dv
, _gloffset_EvalCoord2dv
},
242 { "glEvalCoord2f", (GLvoid
*) glEvalCoord2f
, _gloffset_EvalCoord2f
},
243 { "glEvalCoord2fv", (GLvoid
*) glEvalCoord2fv
, _gloffset_EvalCoord2fv
},
244 { "glEvalMesh1", (GLvoid
*) glEvalMesh1
, _gloffset_EvalMesh1
},
245 { "glEvalPoint1", (GLvoid
*) glEvalPoint1
, _gloffset_EvalPoint1
},
246 { "glEvalMesh2", (GLvoid
*) glEvalMesh2
, _gloffset_EvalMesh2
},
247 { "glEvalPoint2", (GLvoid
*) glEvalPoint2
, _gloffset_EvalPoint2
},
248 { "glAlphaFunc", (GLvoid
*) glAlphaFunc
, _gloffset_AlphaFunc
},
249 { "glBlendFunc", (GLvoid
*) glBlendFunc
, _gloffset_BlendFunc
},
250 { "glLogicOp", (GLvoid
*) glLogicOp
, _gloffset_LogicOp
},
251 { "glStencilFunc", (GLvoid
*) glStencilFunc
, _gloffset_StencilFunc
},
252 { "glStencilOp", (GLvoid
*) glStencilOp
, _gloffset_StencilOp
},
253 { "glDepthFunc", (GLvoid
*) glDepthFunc
, _gloffset_DepthFunc
},
254 { "glPixelZoom", (GLvoid
*) glPixelZoom
, _gloffset_PixelZoom
},
255 { "glPixelTransferf", (GLvoid
*) glPixelTransferf
, _gloffset_PixelTransferf
},
256 { "glPixelTransferi", (GLvoid
*) glPixelTransferi
, _gloffset_PixelTransferi
},
257 { "glPixelStoref", (GLvoid
*) glPixelStoref
, _gloffset_PixelStoref
},
258 { "glPixelStorei", (GLvoid
*) glPixelStorei
, _gloffset_PixelStorei
},
259 { "glPixelMapfv", (GLvoid
*) glPixelMapfv
, _gloffset_PixelMapfv
},
260 { "glPixelMapuiv", (GLvoid
*) glPixelMapuiv
, _gloffset_PixelMapuiv
},
261 { "glPixelMapusv", (GLvoid
*) glPixelMapusv
, _gloffset_PixelMapusv
},
262 { "glReadBuffer", (GLvoid
*) glReadBuffer
, _gloffset_ReadBuffer
},
263 { "glCopyPixels", (GLvoid
*) glCopyPixels
, _gloffset_CopyPixels
},
264 { "glReadPixels", (GLvoid
*) glReadPixels
, _gloffset_ReadPixels
},
265 { "glDrawPixels", (GLvoid
*) glDrawPixels
, _gloffset_DrawPixels
},
266 { "glGetBooleanv", (GLvoid
*) glGetBooleanv
, _gloffset_GetBooleanv
},
267 { "glGetClipPlane", (GLvoid
*) glGetClipPlane
, _gloffset_GetClipPlane
},
268 { "glGetDoublev", (GLvoid
*) glGetDoublev
, _gloffset_GetDoublev
},
269 { "glGetError", (GLvoid
*) glGetError
, _gloffset_GetError
},
270 { "glGetFloatv", (GLvoid
*) glGetFloatv
, _gloffset_GetFloatv
},
271 { "glGetIntegerv", (GLvoid
*) glGetIntegerv
, _gloffset_GetIntegerv
},
272 { "glGetLightfv", (GLvoid
*) glGetLightfv
, _gloffset_GetLightfv
},
273 { "glGetLightiv", (GLvoid
*) glGetLightiv
, _gloffset_GetLightiv
},
274 { "glGetMapdv", (GLvoid
*) glGetMapdv
, _gloffset_GetMapdv
},
275 { "glGetMapfv", (GLvoid
*) glGetMapfv
, _gloffset_GetMapfv
},
276 { "glGetMapiv", (GLvoid
*) glGetMapiv
, _gloffset_GetMapiv
},
277 { "glGetMaterialfv", (GLvoid
*) glGetMaterialfv
, _gloffset_GetMaterialfv
},
278 { "glGetMaterialiv", (GLvoid
*) glGetMaterialiv
, _gloffset_GetMaterialiv
},
279 { "glGetPixelMapfv", (GLvoid
*) glGetPixelMapfv
, _gloffset_GetPixelMapfv
},
280 { "glGetPixelMapuiv", (GLvoid
*) glGetPixelMapuiv
, _gloffset_GetPixelMapuiv
},
281 { "glGetPixelMapusv", (GLvoid
*) glGetPixelMapusv
, _gloffset_GetPixelMapusv
},
282 { "glGetPolygonStipple", (GLvoid
*) glGetPolygonStipple
, _gloffset_GetPolygonStipple
},
283 { "glGetString", (GLvoid
*) glGetString
, _gloffset_GetString
},
284 { "glGetTexEnvfv", (GLvoid
*) glGetTexEnvfv
, _gloffset_GetTexEnvfv
},
285 { "glGetTexEnviv", (GLvoid
*) glGetTexEnviv
, _gloffset_GetTexEnviv
},
286 { "glGetTexGendv", (GLvoid
*) glGetTexGendv
, _gloffset_GetTexGendv
},
287 { "glGetTexGenfv", (GLvoid
*) glGetTexGenfv
, _gloffset_GetTexGenfv
},
288 { "glGetTexGeniv", (GLvoid
*) glGetTexGeniv
, _gloffset_GetTexGeniv
},
289 { "glGetTexImage", (GLvoid
*) glGetTexImage
, _gloffset_GetTexImage
},
290 { "glGetTexParameterfv", (GLvoid
*) glGetTexParameterfv
, _gloffset_GetTexParameterfv
},
291 { "glGetTexParameteriv", (GLvoid
*) glGetTexParameteriv
, _gloffset_GetTexParameteriv
},
292 { "glGetTexLevelParameterfv", (GLvoid
*) glGetTexLevelParameterfv
, _gloffset_GetTexLevelParameterfv
},
293 { "glGetTexLevelParameteriv", (GLvoid
*) glGetTexLevelParameteriv
, _gloffset_GetTexLevelParameteriv
},
294 { "glIsEnabled", (GLvoid
*) glIsEnabled
, _gloffset_IsEnabled
},
295 { "glIsList", (GLvoid
*) glIsList
, _gloffset_IsList
},
296 { "glDepthRange", (GLvoid
*) glDepthRange
, _gloffset_DepthRange
},
297 { "glFrustum", (GLvoid
*) glFrustum
, _gloffset_Frustum
},
298 { "glLoadIdentity", (GLvoid
*) glLoadIdentity
, _gloffset_LoadIdentity
},
299 { "glLoadMatrixf", (GLvoid
*) glLoadMatrixf
, _gloffset_LoadMatrixf
},
300 { "glLoadMatrixd", (GLvoid
*) glLoadMatrixd
, _gloffset_LoadMatrixd
},
301 { "glMatrixMode", (GLvoid
*) glMatrixMode
, _gloffset_MatrixMode
},
302 { "glMultMatrixf", (GLvoid
*) glMultMatrixf
, _gloffset_MultMatrixf
},
303 { "glMultMatrixd", (GLvoid
*) glMultMatrixd
, _gloffset_MultMatrixd
},
304 { "glOrtho", (GLvoid
*) glOrtho
, _gloffset_Ortho
},
305 { "glPopMatrix", (GLvoid
*) glPopMatrix
, _gloffset_PopMatrix
},
306 { "glPushMatrix", (GLvoid
*) glPushMatrix
, _gloffset_PushMatrix
},
307 { "glRotated", (GLvoid
*) glRotated
, _gloffset_Rotated
},
308 { "glRotatef", (GLvoid
*) glRotatef
, _gloffset_Rotatef
},
309 { "glScaled", (GLvoid
*) glScaled
, _gloffset_Scaled
},
310 { "glScalef", (GLvoid
*) glScalef
, _gloffset_Scalef
},
311 { "glTranslated", (GLvoid
*) glTranslated
, _gloffset_Translated
},
312 { "glTranslatef", (GLvoid
*) glTranslatef
, _gloffset_Translatef
},
313 { "glViewport", (GLvoid
*) glViewport
, _gloffset_Viewport
},
314 { "glArrayElement", (GLvoid
*) glArrayElement
, _gloffset_ArrayElement
},
315 { "glColorPointer", (GLvoid
*) glColorPointer
, _gloffset_ColorPointer
},
316 { "glDisableClientState", (GLvoid
*) glDisableClientState
, _gloffset_DisableClientState
},
317 { "glDrawArrays", (GLvoid
*) glDrawArrays
, _gloffset_DrawArrays
},
318 { "glDrawElements", (GLvoid
*) glDrawElements
, _gloffset_DrawElements
},
319 { "glEdgeFlagPointer", (GLvoid
*) glEdgeFlagPointer
, _gloffset_EdgeFlagPointer
},
320 { "glEnableClientState", (GLvoid
*) glEnableClientState
, _gloffset_EnableClientState
},
321 { "glGetPointerv", (GLvoid
*) glGetPointerv
, _gloffset_GetPointerv
},
322 { "glIndexPointer", (GLvoid
*) glIndexPointer
, _gloffset_IndexPointer
},
323 { "glInterleavedArrays", (GLvoid
*) glInterleavedArrays
, _gloffset_InterleavedArrays
},
324 { "glNormalPointer", (GLvoid
*) glNormalPointer
, _gloffset_NormalPointer
},
325 { "glTexCoordPointer", (GLvoid
*) glTexCoordPointer
, _gloffset_TexCoordPointer
},
326 { "glVertexPointer", (GLvoid
*) glVertexPointer
, _gloffset_VertexPointer
},
327 { "glPolygonOffset", (GLvoid
*) glPolygonOffset
, _gloffset_PolygonOffset
},
328 { "glCopyTexImage1D", (GLvoid
*) glCopyTexImage1D
, _gloffset_CopyTexImage1D
},
329 { "glCopyTexImage2D", (GLvoid
*) glCopyTexImage2D
, _gloffset_CopyTexImage2D
},
330 { "glCopyTexSubImage1D", (GLvoid
*) glCopyTexSubImage1D
, _gloffset_CopyTexSubImage1D
},
331 { "glCopyTexSubImage2D", (GLvoid
*) glCopyTexSubImage2D
, _gloffset_CopyTexSubImage2D
},
332 { "glTexSubImage1D", (GLvoid
*) glTexSubImage1D
, _gloffset_TexSubImage1D
},
333 { "glTexSubImage2D", (GLvoid
*) glTexSubImage2D
, _gloffset_TexSubImage2D
},
334 { "glAreTexturesResident", (GLvoid
*) glAreTexturesResident
, _gloffset_AreTexturesResident
},
335 { "glBindTexture", (GLvoid
*) glBindTexture
, _gloffset_BindTexture
},
336 { "glDeleteTextures", (GLvoid
*) glDeleteTextures
, _gloffset_DeleteTextures
},
337 { "glGenTextures", (GLvoid
*) glGenTextures
, _gloffset_GenTextures
},
338 { "glIsTexture", (GLvoid
*) glIsTexture
, _gloffset_IsTexture
},
339 { "glPrioritizeTextures", (GLvoid
*) glPrioritizeTextures
, _gloffset_PrioritizeTextures
},
340 { "glIndexub", (GLvoid
*) glIndexub
, _gloffset_Indexub
},
341 { "glIndexubv", (GLvoid
*) glIndexubv
, _gloffset_Indexubv
},
342 { "glPopClientAttrib", (GLvoid
*) glPopClientAttrib
, _gloffset_PopClientAttrib
},
343 { "glPushClientAttrib", (GLvoid
*) glPushClientAttrib
, _gloffset_PushClientAttrib
},
344 { "glBlendColor", (GLvoid
*) glBlendColor
, _gloffset_BlendColor
},
345 { "glBlendEquation", (GLvoid
*) glBlendEquation
, _gloffset_BlendEquation
},
346 { "glDrawRangeElements", (GLvoid
*) glDrawRangeElements
, _gloffset_DrawRangeElements
},
347 { "glColorTable", (GLvoid
*) glColorTable
, _gloffset_ColorTable
},
348 { "glColorTableParameterfv", (GLvoid
*) glColorTableParameterfv
, _gloffset_ColorTableParameterfv
},
349 { "glColorTableParameteriv", (GLvoid
*) glColorTableParameteriv
, _gloffset_ColorTableParameteriv
},
350 { "glCopyColorTable", (GLvoid
*) glCopyColorTable
, _gloffset_CopyColorTable
},
351 { "glGetColorTable", (GLvoid
*) glGetColorTable
, _gloffset_GetColorTable
},
352 { "glGetColorTableParameterfv", (GLvoid
*) glGetColorTableParameterfv
, _gloffset_GetColorTableParameterfv
},
353 { "glGetColorTableParameteriv", (GLvoid
*) glGetColorTableParameteriv
, _gloffset_GetColorTableParameteriv
},
354 { "glColorSubTable", (GLvoid
*) glColorSubTable
, _gloffset_ColorSubTable
},
355 { "glCopyColorSubTable", (GLvoid
*) glCopyColorSubTable
, _gloffset_CopyColorSubTable
},
356 { "glConvolutionFilter1D", (GLvoid
*) glConvolutionFilter1D
, _gloffset_ConvolutionFilter1D
},
357 { "glConvolutionFilter2D", (GLvoid
*) glConvolutionFilter2D
, _gloffset_ConvolutionFilter2D
},
358 { "glConvolutionParameterf", (GLvoid
*) glConvolutionParameterf
, _gloffset_ConvolutionParameterf
},
359 { "glConvolutionParameterfv", (GLvoid
*) glConvolutionParameterfv
, _gloffset_ConvolutionParameterfv
},
360 { "glConvolutionParameteri", (GLvoid
*) glConvolutionParameteri
, _gloffset_ConvolutionParameteri
},
361 { "glConvolutionParameteriv", (GLvoid
*) glConvolutionParameteriv
, _gloffset_ConvolutionParameteriv
},
362 { "glCopyConvolutionFilter1D", (GLvoid
*) glCopyConvolutionFilter1D
, _gloffset_CopyConvolutionFilter1D
},
363 { "glCopyConvolutionFilter2D", (GLvoid
*) glCopyConvolutionFilter2D
, _gloffset_CopyConvolutionFilter2D
},
364 { "glGetConvolutionFilter", (GLvoid
*) glGetConvolutionFilter
, _gloffset_GetConvolutionFilter
},
365 { "glGetConvolutionParameterfv", (GLvoid
*) glGetConvolutionParameterfv
, _gloffset_GetConvolutionParameterfv
},
366 { "glGetConvolutionParameteriv", (GLvoid
*) glGetConvolutionParameteriv
, _gloffset_GetConvolutionParameteriv
},
367 { "glGetSeparableFilter", (GLvoid
*) glGetSeparableFilter
, _gloffset_GetSeparableFilter
},
368 { "glSeparableFilter2D", (GLvoid
*) glSeparableFilter2D
, _gloffset_SeparableFilter2D
},
369 { "glGetHistogram", (GLvoid
*) glGetHistogram
, _gloffset_GetHistogram
},
370 { "glGetHistogramParameterfv", (GLvoid
*) glGetHistogramParameterfv
, _gloffset_GetHistogramParameterfv
},
371 { "glGetHistogramParameteriv", (GLvoid
*) glGetHistogramParameteriv
, _gloffset_GetHistogramParameteriv
},
372 { "glGetMinmax", (GLvoid
*) glGetMinmax
, _gloffset_GetMinmax
},
373 { "glGetMinmaxParameterfv", (GLvoid
*) glGetMinmaxParameterfv
, _gloffset_GetMinmaxParameterfv
},
374 { "glGetMinmaxParameteriv", (GLvoid
*) glGetMinmaxParameteriv
, _gloffset_GetMinmaxParameteriv
},
375 { "glHistogram", (GLvoid
*) glHistogram
, _gloffset_Histogram
},
376 { "glMinmax", (GLvoid
*) glMinmax
, _gloffset_Minmax
},
377 { "glResetHistogram", (GLvoid
*) glResetHistogram
, _gloffset_ResetHistogram
},
378 { "glResetMinmax", (GLvoid
*) glResetMinmax
, _gloffset_ResetMinmax
},
379 { "glTexImage3D", (GLvoid
*) glTexImage3D
, _gloffset_TexImage3D
},
380 { "glTexSubImage3D", (GLvoid
*) glTexSubImage3D
, _gloffset_TexSubImage3D
},
381 { "glCopyTexSubImage3D", (GLvoid
*) glCopyTexSubImage3D
, _gloffset_CopyTexSubImage3D
},
382 { "glActiveTexture", (GLvoid
*) glActiveTexture
, _gloffset_ActiveTexture
},
383 { "glClientActiveTexture", (GLvoid
*) glClientActiveTexture
, _gloffset_ClientActiveTexture
},
384 { "glMultiTexCoord1d", (GLvoid
*) glMultiTexCoord1d
, _gloffset_MultiTexCoord1d
},
385 { "glMultiTexCoord1dv", (GLvoid
*) glMultiTexCoord1dv
, _gloffset_MultiTexCoord1dv
},
386 { "glMultiTexCoord1f", (GLvoid
*) glMultiTexCoord1f
, _gloffset_MultiTexCoord1f
},
387 { "glMultiTexCoord1fv", (GLvoid
*) glMultiTexCoord1fv
, _gloffset_MultiTexCoord1fv
},
388 { "glMultiTexCoord1i", (GLvoid
*) glMultiTexCoord1i
, _gloffset_MultiTexCoord1i
},
389 { "glMultiTexCoord1iv", (GLvoid
*) glMultiTexCoord1iv
, _gloffset_MultiTexCoord1iv
},
390 { "glMultiTexCoord1s", (GLvoid
*) glMultiTexCoord1s
, _gloffset_MultiTexCoord1s
},
391 { "glMultiTexCoord1sv", (GLvoid
*) glMultiTexCoord1sv
, _gloffset_MultiTexCoord1sv
},
392 { "glMultiTexCoord2d", (GLvoid
*) glMultiTexCoord2d
, _gloffset_MultiTexCoord2d
},
393 { "glMultiTexCoord2dv", (GLvoid
*) glMultiTexCoord2dv
, _gloffset_MultiTexCoord2dv
},
394 { "glMultiTexCoord2f", (GLvoid
*) glMultiTexCoord2f
, _gloffset_MultiTexCoord2f
},
395 { "glMultiTexCoord2fv", (GLvoid
*) glMultiTexCoord2fv
, _gloffset_MultiTexCoord2fv
},
396 { "glMultiTexCoord2i", (GLvoid
*) glMultiTexCoord2i
, _gloffset_MultiTexCoord2i
},
397 { "glMultiTexCoord2iv", (GLvoid
*) glMultiTexCoord2iv
, _gloffset_MultiTexCoord2iv
},
398 { "glMultiTexCoord2s", (GLvoid
*) glMultiTexCoord2s
, _gloffset_MultiTexCoord2s
},
399 { "glMultiTexCoord2sv", (GLvoid
*) glMultiTexCoord2sv
, _gloffset_MultiTexCoord2sv
},
400 { "glMultiTexCoord3d", (GLvoid
*) glMultiTexCoord3d
, _gloffset_MultiTexCoord3d
},
401 { "glMultiTexCoord3dv", (GLvoid
*) glMultiTexCoord3dv
, _gloffset_MultiTexCoord3dv
},
402 { "glMultiTexCoord3f", (GLvoid
*) glMultiTexCoord3f
, _gloffset_MultiTexCoord3f
},
403 { "glMultiTexCoord3fv", (GLvoid
*) glMultiTexCoord3fv
, _gloffset_MultiTexCoord3fv
},
404 { "glMultiTexCoord3i", (GLvoid
*) glMultiTexCoord3i
, _gloffset_MultiTexCoord3i
},
405 { "glMultiTexCoord3iv", (GLvoid
*) glMultiTexCoord3iv
, _gloffset_MultiTexCoord3iv
},
406 { "glMultiTexCoord3s", (GLvoid
*) glMultiTexCoord3s
, _gloffset_MultiTexCoord3s
},
407 { "glMultiTexCoord3sv", (GLvoid
*) glMultiTexCoord3sv
, _gloffset_MultiTexCoord3sv
},
408 { "glMultiTexCoord4d", (GLvoid
*) glMultiTexCoord4d
, _gloffset_MultiTexCoord4d
},
409 { "glMultiTexCoord4dv", (GLvoid
*) glMultiTexCoord4dv
, _gloffset_MultiTexCoord4dv
},
410 { "glMultiTexCoord4f", (GLvoid
*) glMultiTexCoord4f
, _gloffset_MultiTexCoord4f
},
411 { "glMultiTexCoord4fv", (GLvoid
*) glMultiTexCoord4fv
, _gloffset_MultiTexCoord4fv
},
412 { "glMultiTexCoord4i", (GLvoid
*) glMultiTexCoord4i
, _gloffset_MultiTexCoord4i
},
413 { "glMultiTexCoord4iv", (GLvoid
*) glMultiTexCoord4iv
, _gloffset_MultiTexCoord4iv
},
414 { "glMultiTexCoord4s", (GLvoid
*) glMultiTexCoord4s
, _gloffset_MultiTexCoord4s
},
415 { "glMultiTexCoord4sv", (GLvoid
*) glMultiTexCoord4sv
, _gloffset_MultiTexCoord4sv
},
416 { "glLoadTransposeMatrixf", (GLvoid
*) glLoadTransposeMatrixf
, _gloffset_LoadTransposeMatrixf
},
417 { "glLoadTransposeMatrixd", (GLvoid
*) glLoadTransposeMatrixd
, _gloffset_LoadTransposeMatrixd
},
418 { "glMultTransposeMatrixf", (GLvoid
*) glMultTransposeMatrixf
, _gloffset_MultTransposeMatrixf
},
419 { "glMultTransposeMatrixd", (GLvoid
*) glMultTransposeMatrixd
, _gloffset_MultTransposeMatrixd
},
420 { "glSampleCoverage", (GLvoid
*) glSampleCoverage
, _gloffset_SampleCoverage
},
421 { "glCompressedTexImage3D", (GLvoid
*) glCompressedTexImage3D
, _gloffset_CompressedTexImage3D
},
422 { "glCompressedTexImage2D", (GLvoid
*) glCompressedTexImage2D
, _gloffset_CompressedTexImage2D
},
423 { "glCompressedTexImage1D", (GLvoid
*) glCompressedTexImage1D
, _gloffset_CompressedTexImage1D
},
424 { "glCompressedTexSubImage3D", (GLvoid
*) glCompressedTexSubImage3D
, _gloffset_CompressedTexSubImage3D
},
425 { "glCompressedTexSubImage2D", (GLvoid
*) glCompressedTexSubImage2D
, _gloffset_CompressedTexSubImage2D
},
426 { "glCompressedTexSubImage1D", (GLvoid
*) glCompressedTexSubImage1D
, _gloffset_CompressedTexSubImage1D
},
427 { "glGetCompressedTexImage", (GLvoid
*) glGetCompressedTexImage
, _gloffset_GetCompressedTexImage
},
428 { "glActiveTextureARB", (GLvoid
*) glActiveTextureARB
, _gloffset_ActiveTexture
},
429 { "glClientActiveTextureARB", (GLvoid
*) glClientActiveTextureARB
, _gloffset_ClientActiveTexture
},
430 { "glMultiTexCoord1dARB", (GLvoid
*) glMultiTexCoord1dARB
, _gloffset_MultiTexCoord1d
},
431 { "glMultiTexCoord1dvARB", (GLvoid
*) glMultiTexCoord1dvARB
, _gloffset_MultiTexCoord1dv
},
432 { "glMultiTexCoord1fARB", (GLvoid
*) glMultiTexCoord1fARB
, _gloffset_MultiTexCoord1f
},
433 { "glMultiTexCoord1fvARB", (GLvoid
*) glMultiTexCoord1fvARB
, _gloffset_MultiTexCoord1fv
},
434 { "glMultiTexCoord1iARB", (GLvoid
*) glMultiTexCoord1iARB
, _gloffset_MultiTexCoord1i
},
435 { "glMultiTexCoord1ivARB", (GLvoid
*) glMultiTexCoord1ivARB
, _gloffset_MultiTexCoord1iv
},
436 { "glMultiTexCoord1sARB", (GLvoid
*) glMultiTexCoord1sARB
, _gloffset_MultiTexCoord1s
},
437 { "glMultiTexCoord1svARB", (GLvoid
*) glMultiTexCoord1svARB
, _gloffset_MultiTexCoord1sv
},
438 { "glMultiTexCoord2dARB", (GLvoid
*) glMultiTexCoord2dARB
, _gloffset_MultiTexCoord2d
},
439 { "glMultiTexCoord2dvARB", (GLvoid
*) glMultiTexCoord2dvARB
, _gloffset_MultiTexCoord2dv
},
440 { "glMultiTexCoord2fARB", (GLvoid
*) glMultiTexCoord2fARB
, _gloffset_MultiTexCoord2f
},
441 { "glMultiTexCoord2fvARB", (GLvoid
*) glMultiTexCoord2fvARB
, _gloffset_MultiTexCoord2fv
},
442 { "glMultiTexCoord2iARB", (GLvoid
*) glMultiTexCoord2iARB
, _gloffset_MultiTexCoord2i
},
443 { "glMultiTexCoord2ivARB", (GLvoid
*) glMultiTexCoord2ivARB
, _gloffset_MultiTexCoord2iv
},
444 { "glMultiTexCoord2sARB", (GLvoid
*) glMultiTexCoord2sARB
, _gloffset_MultiTexCoord2s
},
445 { "glMultiTexCoord2svARB", (GLvoid
*) glMultiTexCoord2svARB
, _gloffset_MultiTexCoord2sv
},
446 { "glMultiTexCoord3dARB", (GLvoid
*) glMultiTexCoord3dARB
, _gloffset_MultiTexCoord3d
},
447 { "glMultiTexCoord3dvARB", (GLvoid
*) glMultiTexCoord3dvARB
, _gloffset_MultiTexCoord3dv
},
448 { "glMultiTexCoord3fARB", (GLvoid
*) glMultiTexCoord3fARB
, _gloffset_MultiTexCoord3f
},
449 { "glMultiTexCoord3fvARB", (GLvoid
*) glMultiTexCoord3fvARB
, _gloffset_MultiTexCoord3fv
},
450 { "glMultiTexCoord3iARB", (GLvoid
*) glMultiTexCoord3iARB
, _gloffset_MultiTexCoord3i
},
451 { "glMultiTexCoord3ivARB", (GLvoid
*) glMultiTexCoord3ivARB
, _gloffset_MultiTexCoord3iv
},
452 { "glMultiTexCoord3sARB", (GLvoid
*) glMultiTexCoord3sARB
, _gloffset_MultiTexCoord3s
},
453 { "glMultiTexCoord3svARB", (GLvoid
*) glMultiTexCoord3svARB
, _gloffset_MultiTexCoord3sv
},
454 { "glMultiTexCoord4dARB", (GLvoid
*) glMultiTexCoord4dARB
, _gloffset_MultiTexCoord4d
},
455 { "glMultiTexCoord4dvARB", (GLvoid
*) glMultiTexCoord4dvARB
, _gloffset_MultiTexCoord4dv
},
456 { "glMultiTexCoord4fARB", (GLvoid
*) glMultiTexCoord4fARB
, _gloffset_MultiTexCoord4f
},
457 { "glMultiTexCoord4fvARB", (GLvoid
*) glMultiTexCoord4fvARB
, _gloffset_MultiTexCoord4fv
},
458 { "glMultiTexCoord4iARB", (GLvoid
*) glMultiTexCoord4iARB
, _gloffset_MultiTexCoord4i
},
459 { "glMultiTexCoord4ivARB", (GLvoid
*) glMultiTexCoord4ivARB
, _gloffset_MultiTexCoord4iv
},
460 { "glMultiTexCoord4sARB", (GLvoid
*) glMultiTexCoord4sARB
, _gloffset_MultiTexCoord4s
},
461 { "glMultiTexCoord4svARB", (GLvoid
*) glMultiTexCoord4svARB
, _gloffset_MultiTexCoord4sv
},
462 { "glLoadTransposeMatrixfARB", (GLvoid
*) glLoadTransposeMatrixfARB
, _gloffset_LoadTransposeMatrixf
},
463 { "glLoadTransposeMatrixdARB", (GLvoid
*) glLoadTransposeMatrixdARB
, _gloffset_LoadTransposeMatrixd
},
464 { "glMultTransposeMatrixfARB", (GLvoid
*) glMultTransposeMatrixfARB
, _gloffset_MultTransposeMatrixf
},
465 { "glMultTransposeMatrixdARB", (GLvoid
*) glMultTransposeMatrixdARB
, _gloffset_MultTransposeMatrixd
},
466 { "glSampleCoverageARB", (GLvoid
*) glSampleCoverageARB
, _gloffset_SampleCoverage
},
467 { "glCompressedTexImage3DARB", (GLvoid
*) glCompressedTexImage3DARB
, _gloffset_CompressedTexImage3D
},
468 { "glCompressedTexImage2DARB", (GLvoid
*) glCompressedTexImage2DARB
, _gloffset_CompressedTexImage2D
},
469 { "glCompressedTexImage1DARB", (GLvoid
*) glCompressedTexImage1DARB
, _gloffset_CompressedTexImage1D
},
470 { "glCompressedTexSubImage3DARB", (GLvoid
*) glCompressedTexSubImage3DARB
, _gloffset_CompressedTexSubImage3D
},
471 { "glCompressedTexSubImage2DARB", (GLvoid
*) glCompressedTexSubImage2DARB
, _gloffset_CompressedTexSubImage2D
},
472 { "glCompressedTexSubImage1DARB", (GLvoid
*) glCompressedTexSubImage1DARB
, _gloffset_CompressedTexSubImage1D
},
473 { "glGetCompressedTexImageARB", (GLvoid
*) glGetCompressedTexImageARB
, _gloffset_GetCompressedTexImage
},
474 { "glBlendColorEXT", (GLvoid
*) glBlendColorEXT
, _gloffset_BlendColor
},
475 { "glPolygonOffsetEXT", (GLvoid
*) glPolygonOffsetEXT
, _gloffset_PolygonOffsetEXT
},
476 { "glTexImage3DEXT", (GLvoid
*) glTexImage3DEXT
, _gloffset_TexImage3D
},
477 { "glTexSubImage3DEXT", (GLvoid
*) glTexSubImage3DEXT
, _gloffset_TexSubImage3D
},
478 { "glGetTexFilterFuncSGIS", (GLvoid
*) glGetTexFilterFuncSGIS
, _gloffset_GetTexFilterFuncSGIS
},
479 { "glTexFilterFuncSGIS", (GLvoid
*) glTexFilterFuncSGIS
, _gloffset_TexFilterFuncSGIS
},
480 { "glTexSubImage1DEXT", (GLvoid
*) glTexSubImage1DEXT
, _gloffset_TexSubImage1D
},
481 { "glTexSubImage2DEXT", (GLvoid
*) glTexSubImage2DEXT
, _gloffset_TexSubImage2D
},
482 { "glCopyTexImage1DEXT", (GLvoid
*) glCopyTexImage1DEXT
, _gloffset_CopyTexImage1D
},
483 { "glCopyTexImage2DEXT", (GLvoid
*) glCopyTexImage2DEXT
, _gloffset_CopyTexImage2D
},
484 { "glCopyTexSubImage1DEXT", (GLvoid
*) glCopyTexSubImage1DEXT
, _gloffset_CopyTexSubImage1D
},
485 { "glCopyTexSubImage2DEXT", (GLvoid
*) glCopyTexSubImage2DEXT
, _gloffset_CopyTexSubImage2D
},
486 { "glCopyTexSubImage3DEXT", (GLvoid
*) glCopyTexSubImage3DEXT
, _gloffset_CopyTexSubImage3D
},
487 { "glGetHistogramEXT", (GLvoid
*) glGetHistogramEXT
, _gloffset_GetHistogramEXT
},
488 { "glGetHistogramParameterfvEXT", (GLvoid
*) glGetHistogramParameterfvEXT
, _gloffset_GetHistogramParameterfvEXT
},
489 { "glGetHistogramParameterivEXT", (GLvoid
*) glGetHistogramParameterivEXT
, _gloffset_GetHistogramParameterivEXT
},
490 { "glGetMinmaxEXT", (GLvoid
*) glGetMinmaxEXT
, _gloffset_GetMinmaxEXT
},
491 { "glGetMinmaxParameterfvEXT", (GLvoid
*) glGetMinmaxParameterfvEXT
, _gloffset_GetMinmaxParameterfvEXT
},
492 { "glGetMinmaxParameterivEXT", (GLvoid
*) glGetMinmaxParameterivEXT
, _gloffset_GetMinmaxParameterivEXT
},
493 { "glHistogramEXT", (GLvoid
*) glHistogramEXT
, _gloffset_Histogram
},
494 { "glMinmaxEXT", (GLvoid
*) glMinmaxEXT
, _gloffset_Minmax
},
495 { "glResetHistogramEXT", (GLvoid
*) glResetHistogramEXT
, _gloffset_ResetHistogram
},
496 { "glResetMinmaxEXT", (GLvoid
*) glResetMinmaxEXT
, _gloffset_ResetMinmax
},
497 { "glConvolutionFilter1DEXT", (GLvoid
*) glConvolutionFilter1DEXT
, _gloffset_ConvolutionFilter1D
},
498 { "glConvolutionFilter2DEXT", (GLvoid
*) glConvolutionFilter2DEXT
, _gloffset_ConvolutionFilter2D
},
499 { "glConvolutionParameterfEXT", (GLvoid
*) glConvolutionParameterfEXT
, _gloffset_ConvolutionParameterf
},
500 { "glConvolutionParameterfvEXT", (GLvoid
*) glConvolutionParameterfvEXT
, _gloffset_ConvolutionParameterfv
},
501 { "glConvolutionParameteriEXT", (GLvoid
*) glConvolutionParameteriEXT
, _gloffset_ConvolutionParameteri
},
502 { "glConvolutionParameterivEXT", (GLvoid
*) glConvolutionParameterivEXT
, _gloffset_ConvolutionParameteriv
},
503 { "glCopyConvolutionFilter1DEXT", (GLvoid
*) glCopyConvolutionFilter1DEXT
, _gloffset_CopyConvolutionFilter1D
},
504 { "glCopyConvolutionFilter2DEXT", (GLvoid
*) glCopyConvolutionFilter2DEXT
, _gloffset_CopyConvolutionFilter2D
},
505 { "glGetConvolutionFilterEXT", (GLvoid
*) glGetConvolutionFilterEXT
, _gloffset_GetConvolutionFilterEXT
},
506 { "glGetConvolutionParameterfvEXT", (GLvoid
*) glGetConvolutionParameterfvEXT
, _gloffset_GetConvolutionParameterfvEXT
},
507 { "glGetConvolutionParameterivEXT", (GLvoid
*) glGetConvolutionParameterivEXT
, _gloffset_GetConvolutionParameterivEXT
},
508 { "glGetSeparableFilterEXT", (GLvoid
*) glGetSeparableFilterEXT
, _gloffset_GetSeparableFilterEXT
},
509 { "glSeparableFilter2DEXT", (GLvoid
*) glSeparableFilter2DEXT
, _gloffset_SeparableFilter2D
},
510 { "glColorTableSGI", (GLvoid
*) glColorTableSGI
, _gloffset_ColorTable
},
511 { "glColorTableParameterfvSGI", (GLvoid
*) glColorTableParameterfvSGI
, _gloffset_ColorTableParameterfv
},
512 { "glColorTableParameterivSGI", (GLvoid
*) glColorTableParameterivSGI
, _gloffset_ColorTableParameteriv
},
513 { "glCopyColorTableSGI", (GLvoid
*) glCopyColorTableSGI
, _gloffset_CopyColorTable
},
514 { "glGetColorTableSGI", (GLvoid
*) glGetColorTableSGI
, _gloffset_GetColorTableSGI
},
515 { "glGetColorTableParameterfvSGI", (GLvoid
*) glGetColorTableParameterfvSGI
, _gloffset_GetColorTableParameterfvSGI
},
516 { "glGetColorTableParameterivSGI", (GLvoid
*) glGetColorTableParameterivSGI
, _gloffset_GetColorTableParameterivSGI
},
517 { "glPixelTexGenSGIX", (GLvoid
*) glPixelTexGenSGIX
, _gloffset_PixelTexGenSGIX
},
518 { "glPixelTexGenParameteriSGIS", (GLvoid
*) glPixelTexGenParameteriSGIS
, _gloffset_PixelTexGenParameteriSGIS
},
519 { "glPixelTexGenParameterivSGIS", (GLvoid
*) glPixelTexGenParameterivSGIS
, _gloffset_PixelTexGenParameterivSGIS
},
520 { "glPixelTexGenParameterfSGIS", (GLvoid
*) glPixelTexGenParameterfSGIS
, _gloffset_PixelTexGenParameterfSGIS
},
521 { "glPixelTexGenParameterfvSGIS", (GLvoid
*) glPixelTexGenParameterfvSGIS
, _gloffset_PixelTexGenParameterfvSGIS
},
522 { "glGetPixelTexGenParameterivSGIS", (GLvoid
*) glGetPixelTexGenParameterivSGIS
, _gloffset_GetPixelTexGenParameterivSGIS
},
523 { "glGetPixelTexGenParameterfvSGIS", (GLvoid
*) glGetPixelTexGenParameterfvSGIS
, _gloffset_GetPixelTexGenParameterfvSGIS
},
524 { "glTexImage4DSGIS", (GLvoid
*) glTexImage4DSGIS
, _gloffset_TexImage4DSGIS
},
525 { "glTexSubImage4DSGIS", (GLvoid
*) glTexSubImage4DSGIS
, _gloffset_TexSubImage4DSGIS
},
526 { "glAreTexturesResidentEXT", (GLvoid
*) glAreTexturesResidentEXT
, _gloffset_AreTexturesResidentEXT
},
527 { "glBindTextureEXT", (GLvoid
*) glBindTextureEXT
, _gloffset_BindTexture
},
528 { "glDeleteTexturesEXT", (GLvoid
*) glDeleteTexturesEXT
, _gloffset_DeleteTextures
},
529 { "glGenTexturesEXT", (GLvoid
*) glGenTexturesEXT
, _gloffset_GenTexturesEXT
},
530 { "glIsTextureEXT", (GLvoid
*) glIsTextureEXT
, _gloffset_IsTextureEXT
},
531 { "glPrioritizeTexturesEXT", (GLvoid
*) glPrioritizeTexturesEXT
, _gloffset_PrioritizeTextures
},
532 { "glDetailTexFuncSGIS", (GLvoid
*) glDetailTexFuncSGIS
, _gloffset_DetailTexFuncSGIS
},
533 { "glGetDetailTexFuncSGIS", (GLvoid
*) glGetDetailTexFuncSGIS
, _gloffset_GetDetailTexFuncSGIS
},
534 { "glSharpenTexFuncSGIS", (GLvoid
*) glSharpenTexFuncSGIS
, _gloffset_SharpenTexFuncSGIS
},
535 { "glGetSharpenTexFuncSGIS", (GLvoid
*) glGetSharpenTexFuncSGIS
, _gloffset_GetSharpenTexFuncSGIS
},
536 { "glSampleMaskSGIS", (GLvoid
*) glSampleMaskSGIS
, _gloffset_SampleMaskSGIS
},
537 { "glSamplePatternSGIS", (GLvoid
*) glSamplePatternSGIS
, _gloffset_SamplePatternSGIS
},
538 { "glArrayElementEXT", (GLvoid
*) glArrayElementEXT
, _gloffset_ArrayElement
},
539 { "glColorPointerEXT", (GLvoid
*) glColorPointerEXT
, _gloffset_ColorPointerEXT
},
540 { "glDrawArraysEXT", (GLvoid
*) glDrawArraysEXT
, _gloffset_DrawArrays
},
541 { "glEdgeFlagPointerEXT", (GLvoid
*) glEdgeFlagPointerEXT
, _gloffset_EdgeFlagPointerEXT
},
542 { "glGetPointervEXT", (GLvoid
*) glGetPointervEXT
, _gloffset_GetPointerv
},
543 { "glIndexPointerEXT", (GLvoid
*) glIndexPointerEXT
, _gloffset_IndexPointerEXT
},
544 { "glNormalPointerEXT", (GLvoid
*) glNormalPointerEXT
, _gloffset_NormalPointerEXT
},
545 { "glTexCoordPointerEXT", (GLvoid
*) glTexCoordPointerEXT
, _gloffset_TexCoordPointerEXT
},
546 { "glVertexPointerEXT", (GLvoid
*) glVertexPointerEXT
, _gloffset_VertexPointerEXT
},
547 { "glBlendEquationEXT", (GLvoid
*) glBlendEquationEXT
, _gloffset_BlendEquation
},
548 { "glSpriteParameterfSGIX", (GLvoid
*) glSpriteParameterfSGIX
, _gloffset_SpriteParameterfSGIX
},
549 { "glSpriteParameterfvSGIX", (GLvoid
*) glSpriteParameterfvSGIX
, _gloffset_SpriteParameterfvSGIX
},
550 { "glSpriteParameteriSGIX", (GLvoid
*) glSpriteParameteriSGIX
, _gloffset_SpriteParameteriSGIX
},
551 { "glSpriteParameterivSGIX", (GLvoid
*) glSpriteParameterivSGIX
, _gloffset_SpriteParameterivSGIX
},
552 { "glPointParameterfARB", (GLvoid
*) glPointParameterfARB
, _gloffset_PointParameterfARB
},
553 { "glPointParameterfvARB", (GLvoid
*) glPointParameterfvARB
, _gloffset_PointParameterfvARB
},
554 { "glPointParameterfEXT", (GLvoid
*) glPointParameterfEXT
, _gloffset_PointParameterfARB
},
555 { "glPointParameterfvEXT", (GLvoid
*) glPointParameterfvEXT
, _gloffset_PointParameterfvARB
},
556 { "glPointParameterfSGIS", (GLvoid
*) glPointParameterfSGIS
, _gloffset_PointParameterfARB
},
557 { "glPointParameterfvSGIS", (GLvoid
*) glPointParameterfvSGIS
, _gloffset_PointParameterfvARB
},
558 { "glGetInstrumentsSGIX", (GLvoid
*) glGetInstrumentsSGIX
, _gloffset_GetInstrumentsSGIX
},
559 { "glInstrumentsBufferSGIX", (GLvoid
*) glInstrumentsBufferSGIX
, _gloffset_InstrumentsBufferSGIX
},
560 { "glPollInstrumentsSGIX", (GLvoid
*) glPollInstrumentsSGIX
, _gloffset_PollInstrumentsSGIX
},
561 { "glReadInstrumentsSGIX", (GLvoid
*) glReadInstrumentsSGIX
, _gloffset_ReadInstrumentsSGIX
},
562 { "glStartInstrumentsSGIX", (GLvoid
*) glStartInstrumentsSGIX
, _gloffset_StartInstrumentsSGIX
},
563 { "glStopInstrumentsSGIX", (GLvoid
*) glStopInstrumentsSGIX
, _gloffset_StopInstrumentsSGIX
},
564 { "glFrameZoomSGIX", (GLvoid
*) glFrameZoomSGIX
, _gloffset_FrameZoomSGIX
},
565 { "glTagSampleBufferSGIX", (GLvoid
*) glTagSampleBufferSGIX
, _gloffset_TagSampleBufferSGIX
},
566 { "glReferencePlaneSGIX", (GLvoid
*) glReferencePlaneSGIX
, _gloffset_ReferencePlaneSGIX
},
567 { "glFlushRasterSGIX", (GLvoid
*) glFlushRasterSGIX
, _gloffset_FlushRasterSGIX
},
568 { "glColorSubTableEXT", (GLvoid
*) glColorSubTableEXT
, _gloffset_ColorSubTable
},
569 { "glCopyColorSubTableEXT", (GLvoid
*) glCopyColorSubTableEXT
, _gloffset_CopyColorSubTable
},
570 { "glHintPGI", (GLvoid
*) glHintPGI
, _gloffset_HintPGI
},
571 { "glColorTableEXT", (GLvoid
*) glColorTableEXT
, _gloffset_ColorTable
},
572 { "glGetColorTableEXT", (GLvoid
*) glGetColorTableEXT
, _gloffset_GetColorTableEXT
},
573 { "glGetColorTableParameterivEXT", (GLvoid
*) glGetColorTableParameterivEXT
, _gloffset_GetColorTableParameterivEXT
},
574 { "glGetColorTableParameterfvEXT", (GLvoid
*) glGetColorTableParameterfvEXT
, _gloffset_GetColorTableParameterfvEXT
},
575 { "glGetListParameterfvSGIX", (GLvoid
*) glGetListParameterfvSGIX
, _gloffset_GetListParameterfvSGIX
},
576 { "glGetListParameterivSGIX", (GLvoid
*) glGetListParameterivSGIX
, _gloffset_GetListParameterivSGIX
},
577 { "glListParameterfSGIX", (GLvoid
*) glListParameterfSGIX
, _gloffset_ListParameterfSGIX
},
578 { "glListParameterfvSGIX", (GLvoid
*) glListParameterfvSGIX
, _gloffset_ListParameterfvSGIX
},
579 { "glListParameteriSGIX", (GLvoid
*) glListParameteriSGIX
, _gloffset_ListParameteriSGIX
},
580 { "glListParameterivSGIX", (GLvoid
*) glListParameterivSGIX
, _gloffset_ListParameterivSGIX
},
581 { "glIndexMaterialEXT", (GLvoid
*) glIndexMaterialEXT
, _gloffset_IndexMaterialEXT
},
582 { "glIndexFuncEXT", (GLvoid
*) glIndexFuncEXT
, _gloffset_IndexFuncEXT
},
583 { "glLockArraysEXT", (GLvoid
*) glLockArraysEXT
, _gloffset_LockArraysEXT
},
584 { "glUnlockArraysEXT", (GLvoid
*) glUnlockArraysEXT
, _gloffset_UnlockArraysEXT
},
585 { "glCullParameterdvEXT", (GLvoid
*) glCullParameterdvEXT
, _gloffset_CullParameterdvEXT
},
586 { "glCullParameterfvEXT", (GLvoid
*) glCullParameterfvEXT
, _gloffset_CullParameterfvEXT
},
587 { "glFragmentColorMaterialSGIX", (GLvoid
*) glFragmentColorMaterialSGIX
, _gloffset_FragmentColorMaterialSGIX
},
588 { "glFragmentLightfSGIX", (GLvoid
*) glFragmentLightfSGIX
, _gloffset_FragmentLightfSGIX
},
589 { "glFragmentLightfvSGIX", (GLvoid
*) glFragmentLightfvSGIX
, _gloffset_FragmentLightfvSGIX
},
590 { "glFragmentLightiSGIX", (GLvoid
*) glFragmentLightiSGIX
, _gloffset_FragmentLightiSGIX
},
591 { "glFragmentLightivSGIX", (GLvoid
*) glFragmentLightivSGIX
, _gloffset_FragmentLightivSGIX
},
592 { "glFragmentLightModelfSGIX", (GLvoid
*) glFragmentLightModelfSGIX
, _gloffset_FragmentLightModelfSGIX
},
593 { "glFragmentLightModelfvSGIX", (GLvoid
*) glFragmentLightModelfvSGIX
, _gloffset_FragmentLightModelfvSGIX
},
594 { "glFragmentLightModeliSGIX", (GLvoid
*) glFragmentLightModeliSGIX
, _gloffset_FragmentLightModeliSGIX
},
595 { "glFragmentLightModelivSGIX", (GLvoid
*) glFragmentLightModelivSGIX
, _gloffset_FragmentLightModelivSGIX
},
596 { "glFragmentMaterialfSGIX", (GLvoid
*) glFragmentMaterialfSGIX
, _gloffset_FragmentMaterialfSGIX
},
597 { "glFragmentMaterialfvSGIX", (GLvoid
*) glFragmentMaterialfvSGIX
, _gloffset_FragmentMaterialfvSGIX
},
598 { "glFragmentMaterialiSGIX", (GLvoid
*) glFragmentMaterialiSGIX
, _gloffset_FragmentMaterialiSGIX
},
599 { "glFragmentMaterialivSGIX", (GLvoid
*) glFragmentMaterialivSGIX
, _gloffset_FragmentMaterialivSGIX
},
600 { "glGetFragmentLightfvSGIX", (GLvoid
*) glGetFragmentLightfvSGIX
, _gloffset_GetFragmentLightfvSGIX
},
601 { "glGetFragmentLightivSGIX", (GLvoid
*) glGetFragmentLightivSGIX
, _gloffset_GetFragmentLightivSGIX
},
602 { "glGetFragmentMaterialfvSGIX", (GLvoid
*) glGetFragmentMaterialfvSGIX
, _gloffset_GetFragmentMaterialfvSGIX
},
603 { "glGetFragmentMaterialivSGIX", (GLvoid
*) glGetFragmentMaterialivSGIX
, _gloffset_GetFragmentMaterialivSGIX
},
604 { "glLightEnviSGIX", (GLvoid
*) glLightEnviSGIX
, _gloffset_LightEnviSGIX
},
605 { "glDrawRangeElementsEXT", (GLvoid
*) glDrawRangeElementsEXT
, _gloffset_DrawRangeElements
},
606 { "glSecondaryColor3bEXT", (GLvoid
*) glSecondaryColor3bEXT
, _gloffset_SecondaryColor3bEXT
},
607 { "glSecondaryColor3bvEXT", (GLvoid
*) glSecondaryColor3bvEXT
, _gloffset_SecondaryColor3bvEXT
},
608 { "glSecondaryColor3dEXT", (GLvoid
*) glSecondaryColor3dEXT
, _gloffset_SecondaryColor3dEXT
},
609 { "glSecondaryColor3dvEXT", (GLvoid
*) glSecondaryColor3dvEXT
, _gloffset_SecondaryColor3dvEXT
},
610 { "glSecondaryColor3fEXT", (GLvoid
*) glSecondaryColor3fEXT
, _gloffset_SecondaryColor3fEXT
},
611 { "glSecondaryColor3fvEXT", (GLvoid
*) glSecondaryColor3fvEXT
, _gloffset_SecondaryColor3fvEXT
},
612 { "glSecondaryColor3iEXT", (GLvoid
*) glSecondaryColor3iEXT
, _gloffset_SecondaryColor3iEXT
},
613 { "glSecondaryColor3ivEXT", (GLvoid
*) glSecondaryColor3ivEXT
, _gloffset_SecondaryColor3ivEXT
},
614 { "glSecondaryColor3sEXT", (GLvoid
*) glSecondaryColor3sEXT
, _gloffset_SecondaryColor3sEXT
},
615 { "glSecondaryColor3svEXT", (GLvoid
*) glSecondaryColor3svEXT
, _gloffset_SecondaryColor3svEXT
},
616 { "glSecondaryColor3ubEXT", (GLvoid
*) glSecondaryColor3ubEXT
, _gloffset_SecondaryColor3ubEXT
},
617 { "glSecondaryColor3ubvEXT", (GLvoid
*) glSecondaryColor3ubvEXT
, _gloffset_SecondaryColor3ubvEXT
},
618 { "glSecondaryColor3uiEXT", (GLvoid
*) glSecondaryColor3uiEXT
, _gloffset_SecondaryColor3uiEXT
},
619 { "glSecondaryColor3uivEXT", (GLvoid
*) glSecondaryColor3uivEXT
, _gloffset_SecondaryColor3uivEXT
},
620 { "glSecondaryColor3usEXT", (GLvoid
*) glSecondaryColor3usEXT
, _gloffset_SecondaryColor3usEXT
},
621 { "glSecondaryColor3usvEXT", (GLvoid
*) glSecondaryColor3usvEXT
, _gloffset_SecondaryColor3usvEXT
},
622 { "glSecondaryColorPointerEXT", (GLvoid
*) glSecondaryColorPointerEXT
, _gloffset_SecondaryColorPointerEXT
},
623 { "glFogCoordfEXT", (GLvoid
*) glFogCoordfEXT
, _gloffset_FogCoordfEXT
},
624 { "glFogCoordfvEXT", (GLvoid
*) glFogCoordfvEXT
, _gloffset_FogCoordfvEXT
},
625 { "glFogCoorddEXT", (GLvoid
*) glFogCoorddEXT
, _gloffset_FogCoorddEXT
},
626 { "glFogCoorddvEXT", (GLvoid
*) glFogCoorddvEXT
, _gloffset_FogCoorddvEXT
},
627 { "glFogCoordPointerEXT", (GLvoid
*) glFogCoordPointerEXT
, _gloffset_FogCoordPointerEXT
},
628 { "glBlendFuncSeparateEXT", (GLvoid
*) glBlendFuncSeparateEXT
, _gloffset_BlendFuncSeparateEXT
},
629 { "glBlendFuncSeparateINGR", (GLvoid
*) glBlendFuncSeparateINGR
, _gloffset_BlendFuncSeparateEXT
},
630 { "glVertexWeightfEXT", (GLvoid
*) glVertexWeightfEXT
, _gloffset_VertexWeightfEXT
},
631 { "glVertexWeightfvEXT", (GLvoid
*) glVertexWeightfvEXT
, _gloffset_VertexWeightfvEXT
},
632 { "glVertexWeightPointerEXT", (GLvoid
*) glVertexWeightPointerEXT
, _gloffset_VertexWeightPointerEXT
},
633 { "glFlushVertexArrayRangeNV", (GLvoid
*) glFlushVertexArrayRangeNV
, _gloffset_FlushVertexArrayRangeNV
},
634 { "glVertexArrayRangeNV", (GLvoid
*) glVertexArrayRangeNV
, _gloffset_VertexArrayRangeNV
},
635 { "glCombinerParameterfvNV", (GLvoid
*) glCombinerParameterfvNV
, _gloffset_CombinerParameterfvNV
},
636 { "glCombinerParameterfNV", (GLvoid
*) glCombinerParameterfNV
, _gloffset_CombinerParameterfNV
},
637 { "glCombinerParameterivNV", (GLvoid
*) glCombinerParameterivNV
, _gloffset_CombinerParameterivNV
},
638 { "glCombinerParameteriNV", (GLvoid
*) glCombinerParameteriNV
, _gloffset_CombinerParameteriNV
},
639 { "glCombinerInputNV", (GLvoid
*) glCombinerInputNV
, _gloffset_CombinerInputNV
},
640 { "glCombinerOutputNV", (GLvoid
*) glCombinerOutputNV
, _gloffset_CombinerOutputNV
},
641 { "glFinalCombinerInputNV", (GLvoid
*) glFinalCombinerInputNV
, _gloffset_FinalCombinerInputNV
},
642 { "glGetCombinerInputParameterfvNV", (GLvoid
*) glGetCombinerInputParameterfvNV
, _gloffset_GetCombinerInputParameterfvNV
},
643 { "glGetCombinerInputParameterivNV", (GLvoid
*) glGetCombinerInputParameterivNV
, _gloffset_GetCombinerInputParameterivNV
},
644 { "glGetCombinerOutputParameterfvNV", (GLvoid
*) glGetCombinerOutputParameterfvNV
, _gloffset_GetCombinerOutputParameterfvNV
},
645 { "glGetCombinerOutputParameterivNV", (GLvoid
*) glGetCombinerOutputParameterivNV
, _gloffset_GetCombinerOutputParameterivNV
},
646 { "glGetFinalCombinerInputParameterfvNV", (GLvoid
*) glGetFinalCombinerInputParameterfvNV
, _gloffset_GetFinalCombinerInputParameterfvNV
},
647 { "glGetFinalCombinerInputParameterivNV", (GLvoid
*) glGetFinalCombinerInputParameterivNV
, _gloffset_GetFinalCombinerInputParameterivNV
},
648 { "glResizeBuffersMESA", (GLvoid
*) glResizeBuffersMESA
, _gloffset_ResizeBuffersMESA
},
649 { "glWindowPos2dMESA", (GLvoid
*) glWindowPos2dMESA
, _gloffset_WindowPos2dMESA
},
650 { "glWindowPos2dvMESA", (GLvoid
*) glWindowPos2dvMESA
, _gloffset_WindowPos2dvMESA
},
651 { "glWindowPos2fMESA", (GLvoid
*) glWindowPos2fMESA
, _gloffset_WindowPos2fMESA
},
652 { "glWindowPos2fvMESA", (GLvoid
*) glWindowPos2fvMESA
, _gloffset_WindowPos2fvMESA
},
653 { "glWindowPos2iMESA", (GLvoid
*) glWindowPos2iMESA
, _gloffset_WindowPos2iMESA
},
654 { "glWindowPos2ivMESA", (GLvoid
*) glWindowPos2ivMESA
, _gloffset_WindowPos2ivMESA
},
655 { "glWindowPos2sMESA", (GLvoid
*) glWindowPos2sMESA
, _gloffset_WindowPos2sMESA
},
656 { "glWindowPos2svMESA", (GLvoid
*) glWindowPos2svMESA
, _gloffset_WindowPos2svMESA
},
657 { "glWindowPos3dMESA", (GLvoid
*) glWindowPos3dMESA
, _gloffset_WindowPos3dMESA
},
658 { "glWindowPos3dvMESA", (GLvoid
*) glWindowPos3dvMESA
, _gloffset_WindowPos3dvMESA
},
659 { "glWindowPos3fMESA", (GLvoid
*) glWindowPos3fMESA
, _gloffset_WindowPos3fMESA
},
660 { "glWindowPos3fvMESA", (GLvoid
*) glWindowPos3fvMESA
, _gloffset_WindowPos3fvMESA
},
661 { "glWindowPos3iMESA", (GLvoid
*) glWindowPos3iMESA
, _gloffset_WindowPos3iMESA
},
662 { "glWindowPos3ivMESA", (GLvoid
*) glWindowPos3ivMESA
, _gloffset_WindowPos3ivMESA
},
663 { "glWindowPos3sMESA", (GLvoid
*) glWindowPos3sMESA
, _gloffset_WindowPos3sMESA
},
664 { "glWindowPos3svMESA", (GLvoid
*) glWindowPos3svMESA
, _gloffset_WindowPos3svMESA
},
665 { "glWindowPos4dMESA", (GLvoid
*) glWindowPos4dMESA
, _gloffset_WindowPos4dMESA
},
666 { "glWindowPos4dvMESA", (GLvoid
*) glWindowPos4dvMESA
, _gloffset_WindowPos4dvMESA
},
667 { "glWindowPos4fMESA", (GLvoid
*) glWindowPos4fMESA
, _gloffset_WindowPos4fMESA
},
668 { "glWindowPos4fvMESA", (GLvoid
*) glWindowPos4fvMESA
, _gloffset_WindowPos4fvMESA
},
669 { "glWindowPos4iMESA", (GLvoid
*) glWindowPos4iMESA
, _gloffset_WindowPos4iMESA
},
670 { "glWindowPos4ivMESA", (GLvoid
*) glWindowPos4ivMESA
, _gloffset_WindowPos4ivMESA
},
671 { "glWindowPos4sMESA", (GLvoid
*) glWindowPos4sMESA
, _gloffset_WindowPos4sMESA
},
672 { "glWindowPos4svMESA", (GLvoid
*) glWindowPos4svMESA
, _gloffset_WindowPos4svMESA
},
673 { "glTbufferMask3DFX", (GLvoid
*) glTbufferMask3DFX
, _gloffset_TbufferMask3DFX
},
674 { "glSampleMaskEXT", (GLvoid
*) glSampleMaskEXT
, _gloffset_SampleMaskSGIS
},
675 { "glSamplePatternEXT", (GLvoid
*) glSamplePatternEXT
, _gloffset_SamplePatternSGIS
},
676 { "glWindowPos2dARB", (GLvoid
*) glWindowPos2dARB
, _gloffset_WindowPos2dARB
},
677 { "glWindowPos2fARB", (GLvoid
*) glWindowPos2fARB
, _gloffset_WindowPos2fARB
},
678 { "glWindowPos2iARB", (GLvoid
*) glWindowPos2iARB
, _gloffset_WindowPos2iARB
},
679 { "glWindowPos2sARB", (GLvoid
*) glWindowPos2sARB
, _gloffset_WindowPos2sARB
},
680 { "glWindowPos2dvARB", (GLvoid
*) glWindowPos2dvARB
, _gloffset_WindowPos2dvARB
},
681 { "glWindowPos2fvARB", (GLvoid
*) glWindowPos2fvARB
, _gloffset_WindowPos2fvARB
},
682 { "glWindowPos2ivARB", (GLvoid
*) glWindowPos2ivARB
, _gloffset_WindowPos2ivARB
},
683 { "glWindowPos2svARB", (GLvoid
*) glWindowPos2svARB
, _gloffset_WindowPos2svARB
},
684 { "glWindowPos3dARB", (GLvoid
*) glWindowPos3dARB
, _gloffset_WindowPos3dARB
},
685 { "glWindowPos3fARB", (GLvoid
*) glWindowPos3fARB
, _gloffset_WindowPos3fARB
},
686 { "glWindowPos3iARB", (GLvoid
*) glWindowPos3iARB
, _gloffset_WindowPos3iARB
},
687 { "glWindowPos3sARB", (GLvoid
*) glWindowPos3sARB
, _gloffset_WindowPos3sARB
},
688 { "glWindowPos3dvARB", (GLvoid
*) glWindowPos3dvARB
, _gloffset_WindowPos3dvARB
},
689 { "glWindowPos3fvARB", (GLvoid
*) glWindowPos3fvARB
, _gloffset_WindowPos3fvARB
},
690 { "glWindowPos3ivARB", (GLvoid
*) glWindowPos3ivARB
, _gloffset_WindowPos3ivARB
},
691 { "glWindowPos3svARB", (GLvoid
*) glWindowPos3svARB
, _gloffset_WindowPos3svARB
},
692 { NULL
, NULL
} /* end of list marker */