mesa/glspirv: Add _mesa_spirv_link_shaders() function
[mesa.git] / src / mesa / main / glspirv.c
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "glspirv.h"
25 #include "errors.h"
26 #include "shaderobj.h"
27
28 #include "compiler/nir/nir.h"
29 #include "compiler/spirv/nir_spirv.h"
30
31 #include "program/program.h"
32
33 #include "util/u_atomic.h"
34
35 void
36 _mesa_spirv_module_reference(struct gl_spirv_module **dest,
37 struct gl_spirv_module *src)
38 {
39 struct gl_spirv_module *old = *dest;
40
41 if (old && p_atomic_dec_zero(&old->RefCount))
42 free(old);
43
44 *dest = src;
45
46 if (src)
47 p_atomic_inc(&src->RefCount);
48 }
49
50 void
51 _mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
52 struct gl_shader_spirv_data *src)
53 {
54 struct gl_shader_spirv_data *old = *dest;
55
56 if (old && p_atomic_dec_zero(&old->RefCount)) {
57 _mesa_spirv_module_reference(&(*dest)->SpirVModule, NULL);
58 ralloc_free(old);
59 }
60
61 *dest = src;
62
63 if (src)
64 p_atomic_inc(&src->RefCount);
65 }
66
67 void
68 _mesa_spirv_shader_binary(struct gl_context *ctx,
69 unsigned n, struct gl_shader **shaders,
70 const void* binary, size_t length)
71 {
72 struct gl_spirv_module *module;
73 struct gl_shader_spirv_data *spirv_data;
74
75 assert(length >= 0);
76
77 module = malloc(sizeof(*module) + length);
78 if (!module) {
79 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary");
80 return;
81 }
82
83 p_atomic_set(&module->RefCount, 0);
84 module->Length = length;
85 memcpy(&module->Binary[0], binary, length);
86
87 for (int i = 0; i < n; ++i) {
88 struct gl_shader *sh = shaders[i];
89
90 spirv_data = rzalloc(NULL, struct gl_shader_spirv_data);
91 _mesa_shader_spirv_data_reference(&sh->spirv_data, spirv_data);
92 _mesa_spirv_module_reference(&spirv_data->SpirVModule, module);
93
94 sh->CompileStatus = COMPILE_FAILURE;
95
96 free((void *)sh->Source);
97 sh->Source = NULL;
98 free((void *)sh->FallbackSource);
99 sh->FallbackSource = NULL;
100
101 ralloc_free(sh->ir);
102 sh->ir = NULL;
103 ralloc_free(sh->symbols);
104 sh->symbols = NULL;
105 }
106 }
107
108 /**
109 * This is the equivalent to compiler/glsl/linker.cpp::link_shaders()
110 * but for SPIR-V programs.
111 *
112 * This method just creates the gl_linked_shader structs with a reference to
113 * the SPIR-V data collected during previous steps.
114 *
115 * The real linking happens later in the driver-specifc call LinkShader().
116 * This is so backends can implement different linking strategies for
117 * SPIR-V programs.
118 */
119 void
120 _mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
121 {
122 prog->data->LinkStatus = LINKING_SUCCESS;
123 prog->data->Validated = false;
124
125 for (unsigned i = 0; i < prog->NumShaders; i++) {
126 struct gl_shader *shader = prog->Shaders[i];
127 gl_shader_stage shader_type = shader->Stage;
128
129 /* We only support one shader per stage. The gl_spirv spec doesn't seem
130 * to prevent this, but the way the API is designed, requiring all shaders
131 * to be specialized with an entry point, makes supporting this quite
132 * undefined.
133 *
134 * TODO: Turn this into a proper error once the spec bug
135 * <https://gitlab.khronos.org/opengl/API/issues/58> is resolved.
136 */
137 if (prog->_LinkedShaders[shader_type]) {
138 ralloc_strcat(&prog->data->InfoLog,
139 "\nError trying to link more than one SPIR-V shader "
140 "per stage.\n");
141 prog->data->LinkStatus = LINKING_FAILURE;
142 return;
143 }
144
145 assert(shader->spirv_data);
146
147 struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
148 linked->Stage = shader_type;
149
150 /* Create program and attach it to the linked shader */
151 struct gl_program *gl_prog =
152 ctx->Driver.NewProgram(ctx,
153 _mesa_shader_stage_to_program(shader_type),
154 prog->Name, false);
155 if (!gl_prog) {
156 prog->data->LinkStatus = LINKING_FAILURE;
157 _mesa_delete_linked_shader(ctx, linked);
158 return;
159 }
160
161 _mesa_reference_shader_program_data(ctx,
162 &gl_prog->sh.data,
163 prog->data);
164
165 /* Don't use _mesa_reference_program() just take ownership */
166 linked->Program = gl_prog;
167
168 /* Reference the SPIR-V data from shader to the linked shader */
169 _mesa_shader_spirv_data_reference(&linked->spirv_data,
170 shader->spirv_data);
171
172 prog->_LinkedShaders[shader_type] = linked;
173 prog->data->linked_stages |= 1 << shader_type;
174 }
175 }
176
177 void GLAPIENTRY
178 _mesa_SpecializeShaderARB(GLuint shader,
179 const GLchar *pEntryPoint,
180 GLuint numSpecializationConstants,
181 const GLuint *pConstantIndex,
182 const GLuint *pConstantValue)
183 {
184 GET_CURRENT_CONTEXT(ctx);
185 struct gl_shader *sh;
186 bool has_entry_point;
187 struct nir_spirv_specialization *spec_entries = NULL;
188
189 if (!ctx->Extensions.ARB_gl_spirv) {
190 _mesa_error(ctx, GL_INVALID_OPERATION, "glSpecializeShaderARB");
191 return;
192 }
193
194 sh = _mesa_lookup_shader_err(ctx, shader, "glSpecializeShaderARB");
195 if (!sh)
196 return;
197
198 if (!sh->spirv_data) {
199 _mesa_error(ctx, GL_INVALID_OPERATION,
200 "glSpecializeShaderARB(not SPIR-V)");
201 return;
202 }
203
204 if (sh->CompileStatus) {
205 _mesa_error(ctx, GL_INVALID_OPERATION,
206 "glSpecializeShaderARB(already specialized)");
207 return;
208 }
209
210 struct gl_shader_spirv_data *spirv_data = sh->spirv_data;
211
212 /* From the GL_ARB_gl_spirv spec:
213 *
214 * "The OpenGL API expects the SPIR-V module to have already been
215 * validated, and can return an error if it discovers anything invalid
216 * in the module. An invalid SPIR-V module is allowed to result in
217 * undefined behavior."
218 *
219 * However, the following errors still need to be detected (from the same
220 * spec):
221 *
222 * "INVALID_VALUE is generated if <pEntryPoint> does not name a valid
223 * entry point for <shader>.
224 *
225 * INVALID_VALUE is generated if any element of <pConstantIndex>
226 * refers to a specialization constant that does not exist in the
227 * shader module contained in <shader>."
228 *
229 * We cannot flag those errors a-priori because detecting them requires
230 * parsing the module. However, flagging them during specialization is okay,
231 * since it makes no difference in terms of application-visible state.
232 */
233 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants);
234
235 for (unsigned i = 0; i < numSpecializationConstants; ++i) {
236 spec_entries[i].id = pConstantIndex[i];
237 spec_entries[i].data32 = pConstantValue[i];
238 spec_entries[i].defined_on_module = false;
239 }
240
241 has_entry_point =
242 gl_spirv_validation((uint32_t *)&spirv_data->SpirVModule->Binary[0],
243 spirv_data->SpirVModule->Length / 4,
244 spec_entries, numSpecializationConstants,
245 sh->Stage, pEntryPoint);
246
247 /* See previous spec comment */
248 if (!has_entry_point) {
249 _mesa_error(ctx, GL_INVALID_VALUE,
250 "glSpecializeShaderARB(\"%s\" is not a valid entry point"
251 " for shader)", pEntryPoint);
252 goto end;
253 }
254
255 for (unsigned i = 0; i < numSpecializationConstants; ++i) {
256 if (spec_entries[i].defined_on_module == false) {
257 _mesa_error(ctx, GL_INVALID_VALUE,
258 "glSpecializeShaderARB(constant \"%i\" does not exist "
259 "in shader)", spec_entries[i].id);
260 goto end;
261 }
262 }
263
264 spirv_data->SpirVEntryPoint = ralloc_strdup(spirv_data, pEntryPoint);
265
266 /* Note that we didn't make a real compilation of the module (spirv_to_nir),
267 * but just checked some error conditions. Real "compilation" will be done
268 * later, upon linking.
269 */
270 sh->CompileStatus = COMPILE_SUCCESS;
271
272 spirv_data->NumSpecializationConstants = numSpecializationConstants;
273 spirv_data->SpecializationConstantsIndex =
274 rzalloc_array_size(spirv_data, sizeof(GLuint),
275 numSpecializationConstants);
276 spirv_data->SpecializationConstantsValue =
277 rzalloc_array_size(spirv_data, sizeof(GLuint),
278 numSpecializationConstants);
279 for (unsigned i = 0; i < numSpecializationConstants; ++i) {
280 spirv_data->SpecializationConstantsIndex[i] = pConstantIndex[i];
281 spirv_data->SpecializationConstantsValue[i] = pConstantValue[i];
282 }
283
284 end:
285 free(spec_entries);
286 }