2 * Copyright © 2012 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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26 * Support functions for the glthread feature of Mesa.
28 * In multicore systems, many applications end up CPU-bound with about half
29 * their time spent inside their rendering thread and half inside Mesa. To
30 * alleviate this, we put a shim layer in Mesa at the GL dispatch level that
31 * quickly logs the GL commands to a buffer to be processed by a worker
35 #include "main/mtypes.h"
36 #include "main/glthread.h"
37 #include "main/marshal.h"
38 #include "main/marshal_generated.h"
39 #include "util/u_thread.h"
43 glthread_unmarshal_batch(void *job
, int thread_index
)
45 struct glthread_batch
*batch
= (struct glthread_batch
*)job
;
46 struct gl_context
*ctx
= batch
->ctx
;
49 _glapi_set_dispatch(ctx
->CurrentServerDispatch
);
51 while (pos
< batch
->used
)
52 pos
+= _mesa_unmarshal_dispatch_cmd(ctx
, &batch
->buffer
[pos
]);
54 assert(pos
== batch
->used
);
59 glthread_thread_initialization(void *job
, int thread_index
)
61 struct gl_context
*ctx
= (struct gl_context
*)job
;
63 ctx
->Driver
.SetBackgroundContext(ctx
);
64 _glapi_set_context(ctx
);
68 _mesa_glthread_init(struct gl_context
*ctx
)
70 struct glthread_state
*glthread
= calloc(1, sizeof(*glthread
));
75 if (!util_queue_init(&glthread
->queue
, "glthread", MARSHAL_MAX_BATCHES
- 2,
81 ctx
->MarshalExec
= _mesa_create_marshal_table(ctx
);
82 if (!ctx
->MarshalExec
) {
83 util_queue_destroy(&glthread
->queue
);
88 for (unsigned i
= 0; i
< MARSHAL_MAX_BATCHES
; i
++) {
89 glthread
->batches
[i
].ctx
= ctx
;
90 util_queue_fence_init(&glthread
->batches
[i
].fence
);
93 ctx
->CurrentClientDispatch
= ctx
->MarshalExec
;
94 ctx
->GLThread
= glthread
;
96 /* Execute the thread initialization function in the thread. */
97 struct util_queue_fence fence
;
98 util_queue_fence_init(&fence
);
99 util_queue_add_job(&glthread
->queue
, ctx
, &fence
,
100 glthread_thread_initialization
, NULL
);
101 util_queue_fence_wait(&fence
);
102 util_queue_fence_destroy(&fence
);
106 _mesa_glthread_destroy(struct gl_context
*ctx
)
108 struct glthread_state
*glthread
= ctx
->GLThread
;
113 _mesa_glthread_finish(ctx
);
114 util_queue_destroy(&glthread
->queue
);
116 for (unsigned i
= 0; i
< MARSHAL_MAX_BATCHES
; i
++)
117 util_queue_fence_destroy(&glthread
->batches
[i
].fence
);
120 ctx
->GLThread
= NULL
;
122 _mesa_glthread_restore_dispatch(ctx
);
126 _mesa_glthread_restore_dispatch(struct gl_context
*ctx
)
128 /* Remove ourselves from the dispatch table except if another ctx/thread
129 * already installed a new dispatch table.
131 * Typically glxMakeCurrent will bind a new context (install new table) then
132 * old context might be deleted.
134 if (_glapi_get_dispatch() == ctx
->MarshalExec
) {
135 ctx
->CurrentClientDispatch
= ctx
->CurrentServerDispatch
;
136 _glapi_set_dispatch(ctx
->CurrentClientDispatch
);
141 _mesa_glthread_flush_batch(struct gl_context
*ctx
)
143 struct glthread_state
*glthread
= ctx
->GLThread
;
147 struct glthread_batch
*next
= &glthread
->batches
[glthread
->next
];
151 /* Debug: execute the batch immediately from this thread.
153 * Note that glthread_unmarshal_batch() changes the dispatch table so we'll
154 * need to restore it when it returns.
157 glthread_unmarshal_batch(next
, 0);
158 _glapi_set_dispatch(ctx
->CurrentClientDispatch
);
162 util_queue_add_job(&glthread
->queue
, next
, &next
->fence
,
163 glthread_unmarshal_batch
, NULL
);
164 glthread
->last
= glthread
->next
;
165 glthread
->next
= (glthread
->next
+ 1) % MARSHAL_MAX_BATCHES
;
169 * Waits for all pending batches have been unmarshaled.
171 * This can be used by the main thread to synchronize access to the context,
172 * since the worker thread will be idle after this.
175 _mesa_glthread_finish(struct gl_context
*ctx
)
177 struct glthread_state
*glthread
= ctx
->GLThread
;
181 /* If this is called from the worker thread, then we've hit a path that
182 * might be called from either the main thread or the worker (such as some
183 * dri interface entrypoints), in which case we don't need to actually
184 * synchronize against ourself.
186 if (u_thread_is_self(glthread
->queue
.threads
[0]))
189 struct glthread_batch
*last
= &glthread
->batches
[glthread
->last
];
190 struct glthread_batch
*next
= &glthread
->batches
[glthread
->next
];
192 if (!util_queue_fence_is_signalled(&last
->fence
))
193 util_queue_fence_wait(&last
->fence
);
196 /* Since glthread_unmarshal_batch changes the dispatch to direct,
197 * restore it after it's done.
199 struct _glapi_table
*dispatch
= _glapi_get_dispatch();
200 glthread_unmarshal_batch(next
, 0);
201 _glapi_set_dispatch(dispatch
);