Merge branch 'mesa_7_6_branch'
[mesa.git] / src / mesa / main / hash.c
1 /**
2 * \file hash.c
3 * Generic hash table.
4 *
5 * Used for display lists, texture objects, vertex/fragment programs,
6 * buffer objects, etc. The hash functions are thread-safe.
7 *
8 * \note key=0 is illegal.
9 *
10 * \author Brian Paul
11 */
12
13 /*
14 * Mesa 3-D graphics library
15 * Version: 6.5.1
16 *
17 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
18 *
19 * Permission is hereby granted, free of charge, to any person obtaining a
20 * copy of this software and associated documentation files (the "Software"),
21 * to deal in the Software without restriction, including without limitation
22 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
23 * and/or sell copies of the Software, and to permit persons to whom the
24 * Software is furnished to do so, subject to the following conditions:
25 *
26 * The above copyright notice and this permission notice shall be included
27 * in all copies or substantial portions of the Software.
28 *
29 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
30 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
31 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
32 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
33 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
34 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
35 */
36
37
38 #include "glheader.h"
39 #include "imports.h"
40 #include "glapi/glthread.h"
41 #include "hash.h"
42
43
44 #define TABLE_SIZE 1023 /**< Size of lookup table/array */
45
46 #define HASH_FUNC(K) ((K) % TABLE_SIZE)
47
48
49 /**
50 * An entry in the hash table.
51 */
52 struct HashEntry {
53 GLuint Key; /**< the entry's key */
54 void *Data; /**< the entry's data */
55 struct HashEntry *Next; /**< pointer to next entry */
56 };
57
58
59 /**
60 * The hash table data structure.
61 */
62 struct _mesa_HashTable {
63 struct HashEntry *Table[TABLE_SIZE]; /**< the lookup table */
64 GLuint MaxKey; /**< highest key inserted so far */
65 _glthread_Mutex Mutex; /**< mutual exclusion lock */
66 _glthread_Mutex WalkMutex; /**< for _mesa_HashWalk() */
67 GLboolean InDeleteAll; /**< Debug check */
68 };
69
70
71
72 /**
73 * Create a new hash table.
74 *
75 * \return pointer to a new, empty hash table.
76 */
77 struct _mesa_HashTable *
78 _mesa_NewHashTable(void)
79 {
80 struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable);
81 if (table) {
82 _glthread_INIT_MUTEX(table->Mutex);
83 _glthread_INIT_MUTEX(table->WalkMutex);
84 }
85 return table;
86 }
87
88
89
90 /**
91 * Delete a hash table.
92 * Frees each entry on the hash table and then the hash table structure itself.
93 * Note that the caller should have already traversed the table and deleted
94 * the objects in the table (i.e. We don't free the entries' data pointer).
95 *
96 * \param table the hash table to delete.
97 */
98 void
99 _mesa_DeleteHashTable(struct _mesa_HashTable *table)
100 {
101 GLuint pos;
102 assert(table);
103 for (pos = 0; pos < TABLE_SIZE; pos++) {
104 struct HashEntry *entry = table->Table[pos];
105 while (entry) {
106 struct HashEntry *next = entry->Next;
107 if (entry->Data) {
108 _mesa_problem(NULL,
109 "In _mesa_DeleteHashTable, found non-freed data");
110 }
111 _mesa_free(entry);
112 entry = next;
113 }
114 }
115 _glthread_DESTROY_MUTEX(table->Mutex);
116 _glthread_DESTROY_MUTEX(table->WalkMutex);
117 _mesa_free(table);
118 }
119
120
121
122 /**
123 * Lookup an entry in the hash table.
124 *
125 * \param table the hash table.
126 * \param key the key.
127 *
128 * \return pointer to user's data or NULL if key not in table
129 */
130 void *
131 _mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key)
132 {
133 GLuint pos;
134 const struct HashEntry *entry;
135
136 assert(table);
137 assert(key);
138
139 pos = HASH_FUNC(key);
140 entry = table->Table[pos];
141 while (entry) {
142 if (entry->Key == key) {
143 return entry->Data;
144 }
145 entry = entry->Next;
146 }
147 return NULL;
148 }
149
150
151
152 /**
153 * Insert a key/pointer pair into the hash table.
154 * If an entry with this key already exists we'll replace the existing entry.
155 *
156 * \param table the hash table.
157 * \param key the key (not zero).
158 * \param data pointer to user data.
159 */
160 void
161 _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
162 {
163 /* search for existing entry with this key */
164 GLuint pos;
165 struct HashEntry *entry;
166
167 assert(table);
168 assert(key);
169
170 _glthread_LOCK_MUTEX(table->Mutex);
171
172 if (key > table->MaxKey)
173 table->MaxKey = key;
174
175 pos = HASH_FUNC(key);
176
177 /* check if replacing an existing entry with same key */
178 for (entry = table->Table[pos]; entry; entry = entry->Next) {
179 if (entry->Key == key) {
180 /* replace entry's data */
181 #if 0 /* not sure this check is always valid */
182 if (entry->Data) {
183 _mesa_problem(NULL, "Memory leak detected in _mesa_HashInsert");
184 }
185 #endif
186 entry->Data = data;
187 _glthread_UNLOCK_MUTEX(table->Mutex);
188 return;
189 }
190 }
191
192 /* alloc and insert new table entry */
193 entry = MALLOC_STRUCT(HashEntry);
194 entry->Key = key;
195 entry->Data = data;
196 entry->Next = table->Table[pos];
197 table->Table[pos] = entry;
198
199 _glthread_UNLOCK_MUTEX(table->Mutex);
200 }
201
202
203
204 /**
205 * Remove an entry from the hash table.
206 *
207 * \param table the hash table.
208 * \param key key of entry to remove.
209 *
210 * While holding the hash table's lock, searches the entry with the matching
211 * key and unlinks it.
212 */
213 void
214 _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
215 {
216 GLuint pos;
217 struct HashEntry *entry, *prev;
218
219 assert(table);
220 assert(key);
221
222 /* have to check this outside of mutex lock */
223 if (table->InDeleteAll) {
224 _mesa_problem(NULL, "_mesa_HashRemove illegally called from "
225 "_mesa_HashDeleteAll callback function");
226 return;
227 }
228
229 _glthread_LOCK_MUTEX(table->Mutex);
230
231 pos = HASH_FUNC(key);
232 prev = NULL;
233 entry = table->Table[pos];
234 while (entry) {
235 if (entry->Key == key) {
236 /* found it! */
237 if (prev) {
238 prev->Next = entry->Next;
239 }
240 else {
241 table->Table[pos] = entry->Next;
242 }
243 _mesa_free(entry);
244 _glthread_UNLOCK_MUTEX(table->Mutex);
245 return;
246 }
247 prev = entry;
248 entry = entry->Next;
249 }
250
251 _glthread_UNLOCK_MUTEX(table->Mutex);
252 }
253
254
255
256 /**
257 * Delete all entries in a hash table, but don't delete the table itself.
258 * Invoke the given callback function for each table entry.
259 *
260 * \param table the hash table to delete
261 * \param callback the callback function
262 * \param userData arbitrary pointer to pass along to the callback
263 * (this is typically a GLcontext pointer)
264 */
265 void
266 _mesa_HashDeleteAll(struct _mesa_HashTable *table,
267 void (*callback)(GLuint key, void *data, void *userData),
268 void *userData)
269 {
270 GLuint pos;
271 ASSERT(table);
272 ASSERT(callback);
273 _glthread_LOCK_MUTEX(table->Mutex);
274 table->InDeleteAll = GL_TRUE;
275 for (pos = 0; pos < TABLE_SIZE; pos++) {
276 struct HashEntry *entry, *next;
277 for (entry = table->Table[pos]; entry; entry = next) {
278 callback(entry->Key, entry->Data, userData);
279 next = entry->Next;
280 _mesa_free(entry);
281 }
282 table->Table[pos] = NULL;
283 }
284 table->InDeleteAll = GL_FALSE;
285 _glthread_UNLOCK_MUTEX(table->Mutex);
286 }
287
288
289 /**
290 * Walk over all entries in a hash table, calling callback function for each.
291 * Note: we use a separate mutex in this function to avoid a recursive
292 * locking deadlock (in case the callback calls _mesa_HashRemove()) and to
293 * prevent multiple threads/contexts from getting tangled up.
294 * A lock-less version of this function could be used when the table will
295 * not be modified.
296 * \param table the hash table to walk
297 * \param callback the callback function
298 * \param userData arbitrary pointer to pass along to the callback
299 * (this is typically a GLcontext pointer)
300 */
301 void
302 _mesa_HashWalk(const struct _mesa_HashTable *table,
303 void (*callback)(GLuint key, void *data, void *userData),
304 void *userData)
305 {
306 /* cast-away const */
307 struct _mesa_HashTable *table2 = (struct _mesa_HashTable *) table;
308 GLuint pos;
309 ASSERT(table);
310 ASSERT(callback);
311 _glthread_LOCK_MUTEX(table2->WalkMutex);
312 for (pos = 0; pos < TABLE_SIZE; pos++) {
313 struct HashEntry *entry, *next;
314 for (entry = table->Table[pos]; entry; entry = next) {
315 /* save 'next' pointer now in case the callback deletes the entry */
316 next = entry->Next;
317 callback(entry->Key, entry->Data, userData);
318 }
319 }
320 _glthread_UNLOCK_MUTEX(table2->WalkMutex);
321 }
322
323
324 /**
325 * Return the key of the "first" entry in the hash table.
326 * While holding the lock, walks through all table positions until finding
327 * the first entry of the first non-empty one.
328 *
329 * \param table the hash table
330 * \return key for the "first" entry in the hash table.
331 */
332 GLuint
333 _mesa_HashFirstEntry(struct _mesa_HashTable *table)
334 {
335 GLuint pos;
336 assert(table);
337 _glthread_LOCK_MUTEX(table->Mutex);
338 for (pos = 0; pos < TABLE_SIZE; pos++) {
339 if (table->Table[pos]) {
340 _glthread_UNLOCK_MUTEX(table->Mutex);
341 return table->Table[pos]->Key;
342 }
343 }
344 _glthread_UNLOCK_MUTEX(table->Mutex);
345 return 0;
346 }
347
348
349 /**
350 * Given a hash table key, return the next key. This is used to walk
351 * over all entries in the table. Note that the keys returned during
352 * walking won't be in any particular order.
353 * \return next hash key or 0 if end of table.
354 */
355 GLuint
356 _mesa_HashNextEntry(const struct _mesa_HashTable *table, GLuint key)
357 {
358 const struct HashEntry *entry;
359 GLuint pos;
360
361 assert(table);
362 assert(key);
363
364 /* Find the entry with given key */
365 pos = HASH_FUNC(key);
366 for (entry = table->Table[pos]; entry ; entry = entry->Next) {
367 if (entry->Key == key) {
368 break;
369 }
370 }
371
372 if (!entry) {
373 /* the given key was not found, so we can't find the next entry */
374 return 0;
375 }
376
377 if (entry->Next) {
378 /* return next in linked list */
379 return entry->Next->Key;
380 }
381 else {
382 /* look for next non-empty table slot */
383 pos++;
384 while (pos < TABLE_SIZE) {
385 if (table->Table[pos]) {
386 return table->Table[pos]->Key;
387 }
388 pos++;
389 }
390 return 0;
391 }
392 }
393
394
395 /**
396 * Dump contents of hash table for debugging.
397 *
398 * \param table the hash table.
399 */
400 void
401 _mesa_HashPrint(const struct _mesa_HashTable *table)
402 {
403 GLuint pos;
404 assert(table);
405 for (pos = 0; pos < TABLE_SIZE; pos++) {
406 const struct HashEntry *entry = table->Table[pos];
407 while (entry) {
408 _mesa_debug(NULL, "%u %p\n", entry->Key, entry->Data);
409 entry = entry->Next;
410 }
411 }
412 }
413
414
415
416 /**
417 * Find a block of adjacent unused hash keys.
418 *
419 * \param table the hash table.
420 * \param numKeys number of keys needed.
421 *
422 * \return Starting key of free block or 0 if failure.
423 *
424 * If there are enough free keys between the maximum key existing in the table
425 * (_mesa_HashTable::MaxKey) and the maximum key possible, then simply return
426 * the adjacent key. Otherwise do a full search for a free key block in the
427 * allowable key range.
428 */
429 GLuint
430 _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
431 {
432 const GLuint maxKey = ~((GLuint) 0);
433 _glthread_LOCK_MUTEX(table->Mutex);
434 if (maxKey - numKeys > table->MaxKey) {
435 /* the quick solution */
436 _glthread_UNLOCK_MUTEX(table->Mutex);
437 return table->MaxKey + 1;
438 }
439 else {
440 /* the slow solution */
441 GLuint freeCount = 0;
442 GLuint freeStart = 1;
443 GLuint key;
444 for (key = 1; key != maxKey; key++) {
445 if (_mesa_HashLookup(table, key)) {
446 /* darn, this key is already in use */
447 freeCount = 0;
448 freeStart = key+1;
449 }
450 else {
451 /* this key not in use, check if we've found enough */
452 freeCount++;
453 if (freeCount == numKeys) {
454 _glthread_UNLOCK_MUTEX(table->Mutex);
455 return freeStart;
456 }
457 }
458 }
459 /* cannot allocate a block of numKeys consecutive keys */
460 _glthread_UNLOCK_MUTEX(table->Mutex);
461 return 0;
462 }
463 }
464
465
466 #if 0 /* debug only */
467
468 /**
469 * Test walking over all the entries in a hash table.
470 */
471 static void
472 test_hash_walking(void)
473 {
474 struct _mesa_HashTable *t = _mesa_NewHashTable();
475 const GLuint limit = 50000;
476 GLuint i;
477
478 /* create some entries */
479 for (i = 0; i < limit; i++) {
480 GLuint dummy;
481 GLuint k = (rand() % (limit * 10)) + 1;
482 while (_mesa_HashLookup(t, k)) {
483 /* id already in use, try another */
484 k = (rand() % (limit * 10)) + 1;
485 }
486 _mesa_HashInsert(t, k, &dummy);
487 }
488
489 /* walk over all entries */
490 {
491 GLuint k = _mesa_HashFirstEntry(t);
492 GLuint count = 0;
493 while (k) {
494 GLuint knext = _mesa_HashNextEntry(t, k);
495 assert(knext != k);
496 _mesa_HashRemove(t, k);
497 count++;
498 k = knext;
499 }
500 assert(count == limit);
501 k = _mesa_HashFirstEntry(t);
502 assert(k==0);
503 }
504
505 _mesa_DeleteHashTable(t);
506 }
507
508
509 void
510 _mesa_test_hash_functions(void)
511 {
512 int a, b, c;
513 struct _mesa_HashTable *t;
514
515 t = _mesa_NewHashTable();
516 _mesa_HashInsert(t, 501, &a);
517 _mesa_HashInsert(t, 10, &c);
518 _mesa_HashInsert(t, 0xfffffff8, &b);
519 /*_mesa_HashPrint(t);*/
520
521 assert(_mesa_HashLookup(t,501));
522 assert(!_mesa_HashLookup(t,1313));
523 assert(_mesa_HashFindFreeKeyBlock(t, 100));
524
525 _mesa_DeleteHashTable(t);
526
527 test_hash_walking();
528 }
529
530 #endif