mesa: implement new texture format I16
[mesa.git] / src / mesa / main / image.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file image.c
29 * Image handling.
30 */
31
32
33 #include "glheader.h"
34 #include "colormac.h"
35 #include "image.h"
36 #include "imports.h"
37 #include "macros.h"
38
39
40 /**
41 * NOTE:
42 * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when
43 * we later convert the float to a packed integer value (such as for
44 * GL_RGB5_A1) because we'll wind up with a non-zero value.
45 *
46 * We redefine the macros here so zero is handled correctly.
47 */
48 #undef BYTE_TO_FLOAT
49 #define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F)))
50
51 #undef SHORT_TO_FLOAT
52 #define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)))
53
54
55
56 /** Compute ceiling of integer quotient of A divided by B. */
57 #define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
58
59
60 /**
61 * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
62 */
63 GLboolean
64 _mesa_type_is_packed(GLenum type)
65 {
66 switch (type) {
67 case GL_UNSIGNED_BYTE_3_3_2:
68 case GL_UNSIGNED_BYTE_2_3_3_REV:
69 case GL_UNSIGNED_SHORT_5_6_5:
70 case GL_UNSIGNED_SHORT_5_6_5_REV:
71 case GL_UNSIGNED_SHORT_4_4_4_4:
72 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
73 case GL_UNSIGNED_SHORT_5_5_5_1:
74 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
75 case GL_UNSIGNED_INT_8_8_8_8:
76 case GL_UNSIGNED_INT_8_8_8_8_REV:
77 case GL_UNSIGNED_INT_10_10_10_2:
78 case GL_UNSIGNED_INT_2_10_10_10_REV:
79 case GL_UNSIGNED_SHORT_8_8_MESA:
80 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
81 case GL_UNSIGNED_INT_24_8_EXT:
82 return GL_TRUE;
83 }
84
85 return GL_FALSE;
86 }
87
88
89
90 /**
91 * Flip the order of the 2 bytes in each word in the given array.
92 *
93 * \param p array.
94 * \param n number of words.
95 */
96 void
97 _mesa_swap2( GLushort *p, GLuint n )
98 {
99 GLuint i;
100 for (i = 0; i < n; i++) {
101 p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00);
102 }
103 }
104
105
106
107 /*
108 * Flip the order of the 4 bytes in each word in the given array.
109 */
110 void
111 _mesa_swap4( GLuint *p, GLuint n )
112 {
113 GLuint i, a, b;
114 for (i = 0; i < n; i++) {
115 b = p[i];
116 a = (b >> 24)
117 | ((b >> 8) & 0xff00)
118 | ((b << 8) & 0xff0000)
119 | ((b << 24) & 0xff000000);
120 p[i] = a;
121 }
122 }
123
124
125 /**
126 * Get the size of a GL data type.
127 *
128 * \param type GL data type.
129 *
130 * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1
131 * if an invalid type enum.
132 */
133 GLint
134 _mesa_sizeof_type( GLenum type )
135 {
136 switch (type) {
137 case GL_BITMAP:
138 return 0;
139 case GL_UNSIGNED_BYTE:
140 return sizeof(GLubyte);
141 case GL_BYTE:
142 return sizeof(GLbyte);
143 case GL_UNSIGNED_SHORT:
144 return sizeof(GLushort);
145 case GL_SHORT:
146 return sizeof(GLshort);
147 case GL_UNSIGNED_INT:
148 return sizeof(GLuint);
149 case GL_INT:
150 return sizeof(GLint);
151 case GL_FLOAT:
152 return sizeof(GLfloat);
153 case GL_DOUBLE:
154 return sizeof(GLdouble);
155 case GL_HALF_FLOAT_ARB:
156 return sizeof(GLhalfARB);
157 case GL_FIXED:
158 return sizeof(GLfixed);
159 default:
160 return -1;
161 }
162 }
163
164
165 /**
166 * Same as _mesa_sizeof_type() but also accepting the packed pixel
167 * format data types.
168 */
169 GLint
170 _mesa_sizeof_packed_type( GLenum type )
171 {
172 switch (type) {
173 case GL_BITMAP:
174 return 0;
175 case GL_UNSIGNED_BYTE:
176 return sizeof(GLubyte);
177 case GL_BYTE:
178 return sizeof(GLbyte);
179 case GL_UNSIGNED_SHORT:
180 return sizeof(GLushort);
181 case GL_SHORT:
182 return sizeof(GLshort);
183 case GL_UNSIGNED_INT:
184 return sizeof(GLuint);
185 case GL_INT:
186 return sizeof(GLint);
187 case GL_HALF_FLOAT_ARB:
188 return sizeof(GLhalfARB);
189 case GL_FLOAT:
190 return sizeof(GLfloat);
191 case GL_UNSIGNED_BYTE_3_3_2:
192 return sizeof(GLubyte);
193 case GL_UNSIGNED_BYTE_2_3_3_REV:
194 return sizeof(GLubyte);
195 case GL_UNSIGNED_SHORT_5_6_5:
196 return sizeof(GLushort);
197 case GL_UNSIGNED_SHORT_5_6_5_REV:
198 return sizeof(GLushort);
199 case GL_UNSIGNED_SHORT_4_4_4_4:
200 return sizeof(GLushort);
201 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
202 return sizeof(GLushort);
203 case GL_UNSIGNED_SHORT_5_5_5_1:
204 return sizeof(GLushort);
205 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
206 return sizeof(GLushort);
207 case GL_UNSIGNED_INT_8_8_8_8:
208 return sizeof(GLuint);
209 case GL_UNSIGNED_INT_8_8_8_8_REV:
210 return sizeof(GLuint);
211 case GL_UNSIGNED_INT_10_10_10_2:
212 return sizeof(GLuint);
213 case GL_UNSIGNED_INT_2_10_10_10_REV:
214 return sizeof(GLuint);
215 case GL_UNSIGNED_SHORT_8_8_MESA:
216 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
217 return sizeof(GLushort);
218 case GL_UNSIGNED_INT_24_8_EXT:
219 return sizeof(GLuint);
220 default:
221 return -1;
222 }
223 }
224
225
226 /**
227 * Get the number of components in a pixel format.
228 *
229 * \param format pixel format.
230 *
231 * \return the number of components in the given format, or -1 if a bad format.
232 */
233 GLint
234 _mesa_components_in_format( GLenum format )
235 {
236 switch (format) {
237 case GL_COLOR_INDEX:
238 case GL_COLOR_INDEX1_EXT:
239 case GL_COLOR_INDEX2_EXT:
240 case GL_COLOR_INDEX4_EXT:
241 case GL_COLOR_INDEX8_EXT:
242 case GL_COLOR_INDEX12_EXT:
243 case GL_COLOR_INDEX16_EXT:
244 case GL_STENCIL_INDEX:
245 case GL_DEPTH_COMPONENT:
246 case GL_RED:
247 case GL_RED_INTEGER_EXT:
248 case GL_GREEN:
249 case GL_GREEN_INTEGER_EXT:
250 case GL_BLUE:
251 case GL_BLUE_INTEGER_EXT:
252 case GL_ALPHA:
253 case GL_ALPHA_INTEGER_EXT:
254 case GL_LUMINANCE:
255 case GL_LUMINANCE_INTEGER_EXT:
256 case GL_INTENSITY:
257 return 1;
258 case GL_LUMINANCE_ALPHA:
259 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
260 case GL_RG:
261 return 2;
262 case GL_RGB:
263 case GL_RGB_INTEGER_EXT:
264 return 3;
265 case GL_RGBA:
266 case GL_RGBA_INTEGER_EXT:
267 return 4;
268 case GL_BGR:
269 return 3;
270 case GL_BGRA:
271 return 4;
272 case GL_ABGR_EXT:
273 return 4;
274 case GL_YCBCR_MESA:
275 return 2;
276 case GL_DEPTH_STENCIL_EXT:
277 return 2;
278 case GL_DUDV_ATI:
279 case GL_DU8DV8_ATI:
280 return 2;
281 default:
282 return -1;
283 }
284 }
285
286
287 /**
288 * Get the bytes per pixel of pixel format type pair.
289 *
290 * \param format pixel format.
291 * \param type pixel type.
292 *
293 * \return bytes per pixel, or -1 if a bad format or type was given.
294 */
295 GLint
296 _mesa_bytes_per_pixel( GLenum format, GLenum type )
297 {
298 GLint comps = _mesa_components_in_format( format );
299 if (comps < 0)
300 return -1;
301
302 switch (type) {
303 case GL_BITMAP:
304 return 0; /* special case */
305 case GL_BYTE:
306 case GL_UNSIGNED_BYTE:
307 return comps * sizeof(GLubyte);
308 case GL_SHORT:
309 case GL_UNSIGNED_SHORT:
310 return comps * sizeof(GLshort);
311 case GL_INT:
312 case GL_UNSIGNED_INT:
313 return comps * sizeof(GLint);
314 case GL_FLOAT:
315 return comps * sizeof(GLfloat);
316 case GL_HALF_FLOAT_ARB:
317 return comps * sizeof(GLhalfARB);
318 case GL_UNSIGNED_BYTE_3_3_2:
319 case GL_UNSIGNED_BYTE_2_3_3_REV:
320 if (format == GL_RGB || format == GL_BGR ||
321 format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
322 return sizeof(GLubyte);
323 else
324 return -1; /* error */
325 case GL_UNSIGNED_SHORT_5_6_5:
326 case GL_UNSIGNED_SHORT_5_6_5_REV:
327 if (format == GL_RGB || format == GL_BGR ||
328 format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
329 return sizeof(GLushort);
330 else
331 return -1; /* error */
332 case GL_UNSIGNED_SHORT_4_4_4_4:
333 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
334 case GL_UNSIGNED_SHORT_5_5_5_1:
335 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
336 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
337 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
338 return sizeof(GLushort);
339 else
340 return -1;
341 case GL_UNSIGNED_INT_8_8_8_8:
342 case GL_UNSIGNED_INT_8_8_8_8_REV:
343 case GL_UNSIGNED_INT_10_10_10_2:
344 case GL_UNSIGNED_INT_2_10_10_10_REV:
345 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
346 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
347 return sizeof(GLuint);
348 else
349 return -1;
350 case GL_UNSIGNED_SHORT_8_8_MESA:
351 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
352 if (format == GL_YCBCR_MESA)
353 return sizeof(GLushort);
354 else
355 return -1;
356 case GL_UNSIGNED_INT_24_8_EXT:
357 if (format == GL_DEPTH_STENCIL_EXT)
358 return sizeof(GLuint);
359 else
360 return -1;
361 default:
362 return -1;
363 }
364 }
365
366
367 /**
368 * Test for a legal pixel format and type.
369 *
370 * \param format pixel format.
371 * \param type pixel type.
372 *
373 * \return GL_TRUE if the given pixel format and type are legal, or GL_FALSE
374 * otherwise.
375 */
376 GLboolean
377 _mesa_is_legal_format_and_type(const struct gl_context *ctx,
378 GLenum format, GLenum type)
379 {
380 switch (format) {
381 case GL_COLOR_INDEX:
382 case GL_STENCIL_INDEX:
383 switch (type) {
384 case GL_BITMAP:
385 case GL_BYTE:
386 case GL_UNSIGNED_BYTE:
387 case GL_SHORT:
388 case GL_UNSIGNED_SHORT:
389 case GL_INT:
390 case GL_UNSIGNED_INT:
391 case GL_FLOAT:
392 return GL_TRUE;
393 case GL_HALF_FLOAT_ARB:
394 return ctx->Extensions.ARB_half_float_pixel;
395 default:
396 return GL_FALSE;
397 }
398 case GL_RED:
399 case GL_GREEN:
400 case GL_BLUE:
401 case GL_ALPHA:
402 #if 0 /* not legal! see table 3.6 of the 1.5 spec */
403 case GL_INTENSITY:
404 #endif
405 case GL_LUMINANCE:
406 case GL_LUMINANCE_ALPHA:
407 case GL_DEPTH_COMPONENT:
408 switch (type) {
409 case GL_BYTE:
410 case GL_UNSIGNED_BYTE:
411 case GL_SHORT:
412 case GL_UNSIGNED_SHORT:
413 case GL_INT:
414 case GL_UNSIGNED_INT:
415 case GL_FLOAT:
416 return GL_TRUE;
417 case GL_HALF_FLOAT_ARB:
418 return ctx->Extensions.ARB_half_float_pixel;
419 default:
420 return GL_FALSE;
421 }
422 case GL_RG:
423 if (!ctx->Extensions.ARB_texture_rg)
424 return GL_FALSE;
425
426 switch (type) {
427 case GL_BYTE:
428 case GL_UNSIGNED_BYTE:
429 case GL_SHORT:
430 case GL_UNSIGNED_SHORT:
431 case GL_INT:
432 case GL_UNSIGNED_INT:
433 case GL_FLOAT:
434 return GL_TRUE;
435 case GL_HALF_FLOAT_ARB:
436 return ctx->Extensions.ARB_half_float_pixel;
437 default:
438 return GL_FALSE;
439 }
440 case GL_RGB:
441 switch (type) {
442 case GL_BYTE:
443 case GL_UNSIGNED_BYTE:
444 case GL_SHORT:
445 case GL_UNSIGNED_SHORT:
446 case GL_INT:
447 case GL_UNSIGNED_INT:
448 case GL_FLOAT:
449 case GL_UNSIGNED_BYTE_3_3_2:
450 case GL_UNSIGNED_BYTE_2_3_3_REV:
451 case GL_UNSIGNED_SHORT_5_6_5:
452 case GL_UNSIGNED_SHORT_5_6_5_REV:
453 return GL_TRUE;
454 case GL_HALF_FLOAT_ARB:
455 return ctx->Extensions.ARB_half_float_pixel;
456 default:
457 return GL_FALSE;
458 }
459 case GL_BGR:
460 switch (type) {
461 /* NOTE: no packed types are supported with BGR. That's
462 * intentional, according to the GL spec.
463 */
464 case GL_BYTE:
465 case GL_UNSIGNED_BYTE:
466 case GL_SHORT:
467 case GL_UNSIGNED_SHORT:
468 case GL_INT:
469 case GL_UNSIGNED_INT:
470 case GL_FLOAT:
471 return GL_TRUE;
472 case GL_HALF_FLOAT_ARB:
473 return ctx->Extensions.ARB_half_float_pixel;
474 default:
475 return GL_FALSE;
476 }
477 case GL_RGBA:
478 case GL_BGRA:
479 case GL_ABGR_EXT:
480 switch (type) {
481 case GL_BYTE:
482 case GL_UNSIGNED_BYTE:
483 case GL_SHORT:
484 case GL_UNSIGNED_SHORT:
485 case GL_INT:
486 case GL_UNSIGNED_INT:
487 case GL_FLOAT:
488 case GL_UNSIGNED_SHORT_4_4_4_4:
489 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
490 case GL_UNSIGNED_SHORT_5_5_5_1:
491 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
492 case GL_UNSIGNED_INT_8_8_8_8:
493 case GL_UNSIGNED_INT_8_8_8_8_REV:
494 case GL_UNSIGNED_INT_10_10_10_2:
495 case GL_UNSIGNED_INT_2_10_10_10_REV:
496 return GL_TRUE;
497 case GL_HALF_FLOAT_ARB:
498 return ctx->Extensions.ARB_half_float_pixel;
499 default:
500 return GL_FALSE;
501 }
502 case GL_YCBCR_MESA:
503 if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
504 type == GL_UNSIGNED_SHORT_8_8_REV_MESA)
505 return GL_TRUE;
506 else
507 return GL_FALSE;
508 case GL_DEPTH_STENCIL_EXT:
509 if (ctx->Extensions.EXT_packed_depth_stencil
510 && type == GL_UNSIGNED_INT_24_8_EXT)
511 return GL_TRUE;
512 else
513 return GL_FALSE;
514 case GL_DUDV_ATI:
515 case GL_DU8DV8_ATI:
516 switch (type) {
517 case GL_BYTE:
518 case GL_UNSIGNED_BYTE:
519 case GL_SHORT:
520 case GL_UNSIGNED_SHORT:
521 case GL_INT:
522 case GL_UNSIGNED_INT:
523 case GL_FLOAT:
524 return GL_TRUE;
525 default:
526 return GL_FALSE;
527 }
528
529 /* integer-valued formats */
530 case GL_RED_INTEGER_EXT:
531 case GL_GREEN_INTEGER_EXT:
532 case GL_BLUE_INTEGER_EXT:
533 case GL_ALPHA_INTEGER_EXT:
534 switch (type) {
535 case GL_BYTE:
536 case GL_UNSIGNED_BYTE:
537 case GL_SHORT:
538 case GL_UNSIGNED_SHORT:
539 case GL_INT:
540 case GL_UNSIGNED_INT:
541 return ctx->Extensions.EXT_texture_integer;
542 default:
543 return GL_FALSE;
544 }
545
546 case GL_RGB_INTEGER_EXT:
547 switch (type) {
548 case GL_BYTE:
549 case GL_UNSIGNED_BYTE:
550 case GL_SHORT:
551 case GL_UNSIGNED_SHORT:
552 case GL_INT:
553 case GL_UNSIGNED_INT:
554 case GL_UNSIGNED_BYTE_3_3_2:
555 case GL_UNSIGNED_BYTE_2_3_3_REV:
556 case GL_UNSIGNED_SHORT_5_6_5:
557 case GL_UNSIGNED_SHORT_5_6_5_REV:
558 return ctx->Extensions.EXT_texture_integer;
559 default:
560 return GL_FALSE;
561 }
562
563 case GL_BGR_INTEGER_EXT:
564 switch (type) {
565 case GL_BYTE:
566 case GL_UNSIGNED_BYTE:
567 case GL_SHORT:
568 case GL_UNSIGNED_SHORT:
569 case GL_INT:
570 case GL_UNSIGNED_INT:
571 /* NOTE: no packed formats w/ BGR format */
572 return ctx->Extensions.EXT_texture_integer;
573 default:
574 return GL_FALSE;
575 }
576
577 case GL_RGBA_INTEGER_EXT:
578 case GL_BGRA_INTEGER_EXT:
579 switch (type) {
580 case GL_BYTE:
581 case GL_UNSIGNED_BYTE:
582 case GL_SHORT:
583 case GL_UNSIGNED_SHORT:
584 case GL_INT:
585 case GL_UNSIGNED_INT:
586 case GL_UNSIGNED_SHORT_4_4_4_4:
587 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
588 case GL_UNSIGNED_SHORT_5_5_5_1:
589 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
590 case GL_UNSIGNED_INT_8_8_8_8:
591 case GL_UNSIGNED_INT_8_8_8_8_REV:
592 case GL_UNSIGNED_INT_10_10_10_2:
593 case GL_UNSIGNED_INT_2_10_10_10_REV:
594 return ctx->Extensions.EXT_texture_integer;
595 default:
596 return GL_FALSE;
597 }
598
599 case GL_LUMINANCE_INTEGER_EXT:
600 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
601 switch (type) {
602 case GL_BYTE:
603 case GL_UNSIGNED_BYTE:
604 case GL_SHORT:
605 case GL_UNSIGNED_SHORT:
606 case GL_INT:
607 case GL_UNSIGNED_INT:
608 return ctx->Extensions.EXT_texture_integer;
609 default:
610 return GL_FALSE;
611 }
612
613 default:
614 ; /* fall-through */
615 }
616 return GL_FALSE;
617 }
618
619
620 /**
621 * Test if the given image format is a color/RGBA format (i.e., not color
622 * index, depth, stencil, etc).
623 * \param format the image format value (may by an internal texture format)
624 * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
625 */
626 GLboolean
627 _mesa_is_color_format(GLenum format)
628 {
629 switch (format) {
630 case GL_RED:
631 case GL_GREEN:
632 case GL_BLUE:
633 case GL_ALPHA:
634 case GL_ALPHA4:
635 case GL_ALPHA8:
636 case GL_ALPHA12:
637 case GL_ALPHA16:
638 case 1:
639 case GL_LUMINANCE:
640 case GL_LUMINANCE4:
641 case GL_LUMINANCE8:
642 case GL_LUMINANCE12:
643 case GL_LUMINANCE16:
644 case 2:
645 case GL_LUMINANCE_ALPHA:
646 case GL_LUMINANCE4_ALPHA4:
647 case GL_LUMINANCE6_ALPHA2:
648 case GL_LUMINANCE8_ALPHA8:
649 case GL_LUMINANCE12_ALPHA4:
650 case GL_LUMINANCE12_ALPHA12:
651 case GL_LUMINANCE16_ALPHA16:
652 case GL_INTENSITY:
653 case GL_INTENSITY4:
654 case GL_INTENSITY8:
655 case GL_INTENSITY12:
656 case GL_INTENSITY16:
657 case GL_R8:
658 case GL_R16:
659 case GL_RG:
660 case GL_RG8:
661 case GL_RG16:
662 case 3:
663 case GL_RGB:
664 case GL_BGR:
665 case GL_R3_G3_B2:
666 case GL_RGB4:
667 case GL_RGB5:
668 case GL_RGB8:
669 case GL_RGB10:
670 case GL_RGB12:
671 case GL_RGB16:
672 case 4:
673 case GL_ABGR_EXT:
674 case GL_RGBA:
675 case GL_BGRA:
676 case GL_RGBA2:
677 case GL_RGBA4:
678 case GL_RGB5_A1:
679 case GL_RGBA8:
680 case GL_RGB10_A2:
681 case GL_RGBA12:
682 case GL_RGBA16:
683 /* float texture formats */
684 case GL_ALPHA16F_ARB:
685 case GL_ALPHA32F_ARB:
686 case GL_LUMINANCE16F_ARB:
687 case GL_LUMINANCE32F_ARB:
688 case GL_LUMINANCE_ALPHA16F_ARB:
689 case GL_LUMINANCE_ALPHA32F_ARB:
690 case GL_INTENSITY16F_ARB:
691 case GL_INTENSITY32F_ARB:
692 case GL_R16F:
693 case GL_R32F:
694 case GL_RG16F:
695 case GL_RG32F:
696 case GL_RGB16F_ARB:
697 case GL_RGB32F_ARB:
698 case GL_RGBA16F_ARB:
699 case GL_RGBA32F_ARB:
700 /* compressed formats */
701 case GL_COMPRESSED_ALPHA:
702 case GL_COMPRESSED_LUMINANCE:
703 case GL_COMPRESSED_LUMINANCE_ALPHA:
704 case GL_COMPRESSED_INTENSITY:
705 case GL_COMPRESSED_RED:
706 case GL_COMPRESSED_RG:
707 case GL_COMPRESSED_RGB:
708 case GL_COMPRESSED_RGBA:
709 case GL_RGB_S3TC:
710 case GL_RGB4_S3TC:
711 case GL_RGBA_S3TC:
712 case GL_RGBA4_S3TC:
713 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
714 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
715 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
716 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
717 case GL_COMPRESSED_RGB_FXT1_3DFX:
718 case GL_COMPRESSED_RGBA_FXT1_3DFX:
719 #if FEATURE_EXT_texture_sRGB
720 case GL_SRGB_EXT:
721 case GL_SRGB8_EXT:
722 case GL_SRGB_ALPHA_EXT:
723 case GL_SRGB8_ALPHA8_EXT:
724 case GL_SLUMINANCE_ALPHA_EXT:
725 case GL_SLUMINANCE8_ALPHA8_EXT:
726 case GL_SLUMINANCE_EXT:
727 case GL_SLUMINANCE8_EXT:
728 case GL_COMPRESSED_SRGB_EXT:
729 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
730 case GL_COMPRESSED_SRGB_ALPHA_EXT:
731 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
732 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
733 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
734 case GL_COMPRESSED_SLUMINANCE_EXT:
735 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
736 #endif /* FEATURE_EXT_texture_sRGB */
737 case GL_COMPRESSED_RED_RGTC1:
738 case GL_COMPRESSED_SIGNED_RED_RGTC1:
739 case GL_COMPRESSED_RG_RGTC2:
740 case GL_COMPRESSED_SIGNED_RG_RGTC2:
741 /* signed, normalized texture formats */
742 case GL_RGBA_SNORM:
743 case GL_RGBA8_SNORM:
744 /* generic integer formats */
745 case GL_RED_INTEGER_EXT:
746 case GL_GREEN_INTEGER_EXT:
747 case GL_BLUE_INTEGER_EXT:
748 case GL_ALPHA_INTEGER_EXT:
749 case GL_RGB_INTEGER_EXT:
750 case GL_RGBA_INTEGER_EXT:
751 case GL_BGR_INTEGER_EXT:
752 case GL_BGRA_INTEGER_EXT:
753 case GL_LUMINANCE_INTEGER_EXT:
754 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
755 /* sized integer formats */
756 case GL_RGBA32UI_EXT:
757 case GL_RGB32UI_EXT:
758 case GL_ALPHA32UI_EXT:
759 case GL_INTENSITY32UI_EXT:
760 case GL_LUMINANCE32UI_EXT:
761 case GL_LUMINANCE_ALPHA32UI_EXT:
762 case GL_RGBA16UI_EXT:
763 case GL_RGB16UI_EXT:
764 case GL_ALPHA16UI_EXT:
765 case GL_INTENSITY16UI_EXT:
766 case GL_LUMINANCE16UI_EXT:
767 case GL_LUMINANCE_ALPHA16UI_EXT:
768 case GL_RGBA8UI_EXT:
769 case GL_RGB8UI_EXT:
770 case GL_ALPHA8UI_EXT:
771 case GL_INTENSITY8UI_EXT:
772 case GL_LUMINANCE8UI_EXT:
773 case GL_LUMINANCE_ALPHA8UI_EXT:
774 case GL_RGBA32I_EXT:
775 case GL_RGB32I_EXT:
776 case GL_ALPHA32I_EXT:
777 case GL_INTENSITY32I_EXT:
778 case GL_LUMINANCE32I_EXT:
779 case GL_LUMINANCE_ALPHA32I_EXT:
780 case GL_RGBA16I_EXT:
781 case GL_RGB16I_EXT:
782 case GL_ALPHA16I_EXT:
783 case GL_INTENSITY16I_EXT:
784 case GL_LUMINANCE16I_EXT:
785 case GL_LUMINANCE_ALPHA16I_EXT:
786 case GL_RGBA8I_EXT:
787 case GL_RGB8I_EXT:
788 case GL_ALPHA8I_EXT:
789 case GL_INTENSITY8I_EXT:
790 case GL_LUMINANCE8I_EXT:
791 case GL_LUMINANCE_ALPHA8I_EXT:
792 return GL_TRUE;
793 case GL_YCBCR_MESA: /* not considered to be RGB */
794 /* fall-through */
795 default:
796 return GL_FALSE;
797 }
798 }
799
800
801 /**
802 * Test if the given image format is a color index format.
803 */
804 GLboolean
805 _mesa_is_index_format(GLenum format)
806 {
807 switch (format) {
808 case GL_COLOR_INDEX:
809 case GL_COLOR_INDEX1_EXT:
810 case GL_COLOR_INDEX2_EXT:
811 case GL_COLOR_INDEX4_EXT:
812 case GL_COLOR_INDEX8_EXT:
813 case GL_COLOR_INDEX12_EXT:
814 case GL_COLOR_INDEX16_EXT:
815 return GL_TRUE;
816 default:
817 return GL_FALSE;
818 }
819 }
820
821
822 /**
823 * Test if the given image format is a depth component format.
824 */
825 GLboolean
826 _mesa_is_depth_format(GLenum format)
827 {
828 switch (format) {
829 case GL_DEPTH_COMPONENT:
830 case GL_DEPTH_COMPONENT16:
831 case GL_DEPTH_COMPONENT24:
832 case GL_DEPTH_COMPONENT32:
833 return GL_TRUE;
834 default:
835 return GL_FALSE;
836 }
837 }
838
839
840 /**
841 * Test if the given image format is a stencil format.
842 */
843 GLboolean
844 _mesa_is_stencil_format(GLenum format)
845 {
846 switch (format) {
847 case GL_STENCIL_INDEX:
848 case GL_DEPTH_STENCIL:
849 return GL_TRUE;
850 default:
851 return GL_FALSE;
852 }
853 }
854
855
856 /**
857 * Test if the given image format is a YCbCr format.
858 */
859 GLboolean
860 _mesa_is_ycbcr_format(GLenum format)
861 {
862 switch (format) {
863 case GL_YCBCR_MESA:
864 return GL_TRUE;
865 default:
866 return GL_FALSE;
867 }
868 }
869
870
871 /**
872 * Test if the given image format is a depth+stencil format.
873 */
874 GLboolean
875 _mesa_is_depthstencil_format(GLenum format)
876 {
877 switch (format) {
878 case GL_DEPTH24_STENCIL8_EXT:
879 case GL_DEPTH_STENCIL_EXT:
880 return GL_TRUE;
881 default:
882 return GL_FALSE;
883 }
884 }
885
886
887 /**
888 * Test if the given image format is a depth or stencil format.
889 */
890 GLboolean
891 _mesa_is_depth_or_stencil_format(GLenum format)
892 {
893 switch (format) {
894 case GL_DEPTH_COMPONENT:
895 case GL_DEPTH_COMPONENT16:
896 case GL_DEPTH_COMPONENT24:
897 case GL_DEPTH_COMPONENT32:
898 case GL_STENCIL_INDEX:
899 case GL_STENCIL_INDEX1_EXT:
900 case GL_STENCIL_INDEX4_EXT:
901 case GL_STENCIL_INDEX8_EXT:
902 case GL_STENCIL_INDEX16_EXT:
903 case GL_DEPTH_STENCIL_EXT:
904 case GL_DEPTH24_STENCIL8_EXT:
905 return GL_TRUE;
906 default:
907 return GL_FALSE;
908 }
909 }
910
911
912 /**
913 * Test if the given image format is a dudv format.
914 */
915 GLboolean
916 _mesa_is_dudv_format(GLenum format)
917 {
918 switch (format) {
919 case GL_DUDV_ATI:
920 case GL_DU8DV8_ATI:
921 return GL_TRUE;
922 default:
923 return GL_FALSE;
924 }
925 }
926
927
928 /**
929 * Test if the given format is an integer (non-normalized) format.
930 */
931 GLboolean
932 _mesa_is_integer_format(GLenum format)
933 {
934 switch (format) {
935 /* generic integer formats */
936 case GL_RED_INTEGER_EXT:
937 case GL_GREEN_INTEGER_EXT:
938 case GL_BLUE_INTEGER_EXT:
939 case GL_ALPHA_INTEGER_EXT:
940 case GL_RGB_INTEGER_EXT:
941 case GL_RGBA_INTEGER_EXT:
942 case GL_BGR_INTEGER_EXT:
943 case GL_BGRA_INTEGER_EXT:
944 case GL_LUMINANCE_INTEGER_EXT:
945 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
946 /* specific integer formats */
947 case GL_RGBA32UI_EXT:
948 case GL_RGB32UI_EXT:
949 case GL_ALPHA32UI_EXT:
950 case GL_INTENSITY32UI_EXT:
951 case GL_LUMINANCE32UI_EXT:
952 case GL_LUMINANCE_ALPHA32UI_EXT:
953 case GL_RGBA16UI_EXT:
954 case GL_RGB16UI_EXT:
955 case GL_ALPHA16UI_EXT:
956 case GL_INTENSITY16UI_EXT:
957 case GL_LUMINANCE16UI_EXT:
958 case GL_LUMINANCE_ALPHA16UI_EXT:
959 case GL_RGBA8UI_EXT:
960 case GL_RGB8UI_EXT:
961 case GL_ALPHA8UI_EXT:
962 case GL_INTENSITY8UI_EXT:
963 case GL_LUMINANCE8UI_EXT:
964 case GL_LUMINANCE_ALPHA8UI_EXT:
965 case GL_RGBA32I_EXT:
966 case GL_RGB32I_EXT:
967 case GL_ALPHA32I_EXT:
968 case GL_INTENSITY32I_EXT:
969 case GL_LUMINANCE32I_EXT:
970 case GL_LUMINANCE_ALPHA32I_EXT:
971 case GL_RGBA16I_EXT:
972 case GL_RGB16I_EXT:
973 case GL_ALPHA16I_EXT:
974 case GL_INTENSITY16I_EXT:
975 case GL_LUMINANCE16I_EXT:
976 case GL_LUMINANCE_ALPHA16I_EXT:
977 case GL_RGBA8I_EXT:
978 case GL_RGB8I_EXT:
979 case GL_ALPHA8I_EXT:
980 case GL_INTENSITY8I_EXT:
981 case GL_LUMINANCE8I_EXT:
982 case GL_LUMINANCE_ALPHA8I_EXT:
983 return GL_TRUE;
984 default:
985 return GL_FALSE;
986 }
987 }
988
989
990 /**
991 * Test if an image format is a supported compressed format.
992 * \param format the internal format token provided by the user.
993 * \return GL_TRUE if compressed, GL_FALSE if uncompressed
994 */
995 GLboolean
996 _mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
997 {
998 switch (format) {
999 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1000 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1001 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
1002 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
1003 return ctx->Extensions.EXT_texture_compression_s3tc;
1004 case GL_RGB_S3TC:
1005 case GL_RGB4_S3TC:
1006 case GL_RGBA_S3TC:
1007 case GL_RGBA4_S3TC:
1008 return ctx->Extensions.S3_s3tc;
1009 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
1010 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
1011 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
1012 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
1013 return ctx->Extensions.EXT_texture_sRGB
1014 && ctx->Extensions.EXT_texture_compression_s3tc;
1015 case GL_COMPRESSED_RGB_FXT1_3DFX:
1016 case GL_COMPRESSED_RGBA_FXT1_3DFX:
1017 return ctx->Extensions.TDFX_texture_compression_FXT1;
1018 case GL_COMPRESSED_RED_RGTC1:
1019 case GL_COMPRESSED_SIGNED_RED_RGTC1:
1020 case GL_COMPRESSED_RG_RGTC2:
1021 case GL_COMPRESSED_SIGNED_RG_RGTC2:
1022 return ctx->Extensions.ARB_texture_compression_rgtc;
1023 default:
1024 return GL_FALSE;
1025 }
1026 }
1027
1028
1029 /**
1030 * Return the address of a specific pixel in an image (1D, 2D or 3D).
1031 *
1032 * Pixel unpacking/packing parameters are observed according to \p packing.
1033 *
1034 * \param dimensions either 1, 2 or 3 to indicate dimensionality of image
1035 * \param image starting address of image data
1036 * \param width the image width
1037 * \param height theimage height
1038 * \param format the pixel format
1039 * \param type the pixel data type
1040 * \param packing the pixelstore attributes
1041 * \param img which image in the volume (0 for 1D or 2D images)
1042 * \param row row of pixel in the image (0 for 1D images)
1043 * \param column column of pixel in the image
1044 *
1045 * \return address of pixel on success, or NULL on error.
1046 *
1047 * \sa gl_pixelstore_attrib.
1048 */
1049 GLvoid *
1050 _mesa_image_address( GLuint dimensions,
1051 const struct gl_pixelstore_attrib *packing,
1052 const GLvoid *image,
1053 GLsizei width, GLsizei height,
1054 GLenum format, GLenum type,
1055 GLint img, GLint row, GLint column )
1056 {
1057 GLint alignment; /* 1, 2 or 4 */
1058 GLint pixels_per_row;
1059 GLint rows_per_image;
1060 GLint skiprows;
1061 GLint skippixels;
1062 GLint skipimages; /* for 3-D volume images */
1063 GLubyte *pixel_addr;
1064
1065 ASSERT(dimensions >= 1 && dimensions <= 3);
1066
1067 alignment = packing->Alignment;
1068 if (packing->RowLength > 0) {
1069 pixels_per_row = packing->RowLength;
1070 }
1071 else {
1072 pixels_per_row = width;
1073 }
1074 if (packing->ImageHeight > 0) {
1075 rows_per_image = packing->ImageHeight;
1076 }
1077 else {
1078 rows_per_image = height;
1079 }
1080
1081 skippixels = packing->SkipPixels;
1082 /* Note: SKIP_ROWS _is_ used for 1D images */
1083 skiprows = packing->SkipRows;
1084 /* Note: SKIP_IMAGES is only used for 3D images */
1085 skipimages = (dimensions == 3) ? packing->SkipImages : 0;
1086
1087 if (type == GL_BITMAP) {
1088 /* BITMAP data */
1089 GLint comp_per_pixel; /* components per pixel */
1090 GLint bytes_per_comp; /* bytes per component */
1091 GLint bytes_per_row;
1092 GLint bytes_per_image;
1093
1094 /* Compute bytes per component */
1095 bytes_per_comp = _mesa_sizeof_packed_type( type );
1096 if (bytes_per_comp < 0) {
1097 return NULL;
1098 }
1099
1100 /* Compute number of components per pixel */
1101 comp_per_pixel = _mesa_components_in_format( format );
1102 if (comp_per_pixel < 0) {
1103 return NULL;
1104 }
1105
1106 bytes_per_row = alignment
1107 * CEILING( comp_per_pixel*pixels_per_row, 8*alignment );
1108
1109 bytes_per_image = bytes_per_row * rows_per_image;
1110
1111 pixel_addr = (GLubyte *) image
1112 + (skipimages + img) * bytes_per_image
1113 + (skiprows + row) * bytes_per_row
1114 + (skippixels + column) / 8;
1115 }
1116 else {
1117 /* Non-BITMAP data */
1118 GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image;
1119 GLint topOfImage;
1120
1121 bytes_per_pixel = _mesa_bytes_per_pixel( format, type );
1122
1123 /* The pixel type and format should have been error checked earlier */
1124 assert(bytes_per_pixel > 0);
1125
1126 bytes_per_row = pixels_per_row * bytes_per_pixel;
1127 remainder = bytes_per_row % alignment;
1128 if (remainder > 0)
1129 bytes_per_row += (alignment - remainder);
1130
1131 ASSERT(bytes_per_row % alignment == 0);
1132
1133 bytes_per_image = bytes_per_row * rows_per_image;
1134
1135 if (packing->Invert) {
1136 /* set pixel_addr to the last row */
1137 topOfImage = bytes_per_row * (height - 1);
1138 bytes_per_row = -bytes_per_row;
1139 }
1140 else {
1141 topOfImage = 0;
1142 }
1143
1144 /* compute final pixel address */
1145 pixel_addr = (GLubyte *) image
1146 + (skipimages + img) * bytes_per_image
1147 + topOfImage
1148 + (skiprows + row) * bytes_per_row
1149 + (skippixels + column) * bytes_per_pixel;
1150 }
1151
1152 return (GLvoid *) pixel_addr;
1153 }
1154
1155
1156 GLvoid *
1157 _mesa_image_address1d( const struct gl_pixelstore_attrib *packing,
1158 const GLvoid *image,
1159 GLsizei width,
1160 GLenum format, GLenum type,
1161 GLint column )
1162 {
1163 return _mesa_image_address(1, packing, image, width, 1,
1164 format, type, 0, 0, column);
1165 }
1166
1167
1168 GLvoid *
1169 _mesa_image_address2d( const struct gl_pixelstore_attrib *packing,
1170 const GLvoid *image,
1171 GLsizei width, GLsizei height,
1172 GLenum format, GLenum type,
1173 GLint row, GLint column )
1174 {
1175 return _mesa_image_address(2, packing, image, width, height,
1176 format, type, 0, row, column);
1177 }
1178
1179
1180 GLvoid *
1181 _mesa_image_address3d( const struct gl_pixelstore_attrib *packing,
1182 const GLvoid *image,
1183 GLsizei width, GLsizei height,
1184 GLenum format, GLenum type,
1185 GLint img, GLint row, GLint column )
1186 {
1187 return _mesa_image_address(3, packing, image, width, height,
1188 format, type, img, row, column);
1189 }
1190
1191
1192
1193 /**
1194 * Compute the stride (in bytes) between image rows.
1195 *
1196 * \param packing the pixelstore attributes
1197 * \param width image width.
1198 * \param format pixel format.
1199 * \param type pixel data type.
1200 *
1201 * \return the stride in bytes for the given parameters, or -1 if error
1202 */
1203 GLint
1204 _mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
1205 GLint width, GLenum format, GLenum type )
1206 {
1207 GLint bytesPerRow, remainder;
1208
1209 ASSERT(packing);
1210
1211 if (type == GL_BITMAP) {
1212 if (packing->RowLength == 0) {
1213 bytesPerRow = (width + 7) / 8;
1214 }
1215 else {
1216 bytesPerRow = (packing->RowLength + 7) / 8;
1217 }
1218 }
1219 else {
1220 /* Non-BITMAP data */
1221 const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
1222 if (bytesPerPixel <= 0)
1223 return -1; /* error */
1224 if (packing->RowLength == 0) {
1225 bytesPerRow = bytesPerPixel * width;
1226 }
1227 else {
1228 bytesPerRow = bytesPerPixel * packing->RowLength;
1229 }
1230 }
1231
1232 remainder = bytesPerRow % packing->Alignment;
1233 if (remainder > 0) {
1234 bytesPerRow += (packing->Alignment - remainder);
1235 }
1236
1237 if (packing->Invert) {
1238 /* negate the bytes per row (negative row stride) */
1239 bytesPerRow = -bytesPerRow;
1240 }
1241
1242 return bytesPerRow;
1243 }
1244
1245
1246 /*
1247 * Compute the stride between images in a 3D texture (in bytes) for the given
1248 * pixel packing parameters and image width, format and type.
1249 */
1250 GLint
1251 _mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
1252 GLint width, GLint height,
1253 GLenum format, GLenum type )
1254 {
1255 GLint bytesPerRow, bytesPerImage, remainder;
1256
1257 ASSERT(packing);
1258
1259 if (type == GL_BITMAP) {
1260 if (packing->RowLength == 0) {
1261 bytesPerRow = (width + 7) / 8;
1262 }
1263 else {
1264 bytesPerRow = (packing->RowLength + 7) / 8;
1265 }
1266 }
1267 else {
1268 const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
1269
1270 if (bytesPerPixel <= 0)
1271 return -1; /* error */
1272 if (packing->RowLength == 0) {
1273 bytesPerRow = bytesPerPixel * width;
1274 }
1275 else {
1276 bytesPerRow = bytesPerPixel * packing->RowLength;
1277 }
1278 }
1279
1280 remainder = bytesPerRow % packing->Alignment;
1281 if (remainder > 0)
1282 bytesPerRow += (packing->Alignment - remainder);
1283
1284 if (packing->ImageHeight == 0)
1285 bytesPerImage = bytesPerRow * height;
1286 else
1287 bytesPerImage = bytesPerRow * packing->ImageHeight;
1288
1289 return bytesPerImage;
1290 }
1291
1292
1293
1294 /**
1295 * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel.
1296 * This is typically used to convert a bitmap into a GLubyte/pixel texture.
1297 * "On" bits will set texels to \p onValue.
1298 * "Off" bits will not modify texels.
1299 * \param width src bitmap width in pixels
1300 * \param height src bitmap height in pixels
1301 * \param unpack bitmap unpacking state
1302 * \param bitmap the src bitmap data
1303 * \param destBuffer start of dest buffer
1304 * \param destStride row stride in dest buffer
1305 * \param onValue if bit is 1, set destBuffer pixel to this value
1306 */
1307 void
1308 _mesa_expand_bitmap(GLsizei width, GLsizei height,
1309 const struct gl_pixelstore_attrib *unpack,
1310 const GLubyte *bitmap,
1311 GLubyte *destBuffer, GLint destStride,
1312 GLubyte onValue)
1313 {
1314 const GLubyte *srcRow = (const GLubyte *)
1315 _mesa_image_address2d(unpack, bitmap, width, height,
1316 GL_COLOR_INDEX, GL_BITMAP, 0, 0);
1317 const GLint srcStride = _mesa_image_row_stride(unpack, width,
1318 GL_COLOR_INDEX, GL_BITMAP);
1319 GLint row, col;
1320
1321 #define SET_PIXEL(COL, ROW) \
1322 destBuffer[(ROW) * destStride + (COL)] = onValue;
1323
1324 for (row = 0; row < height; row++) {
1325 const GLubyte *src = srcRow;
1326
1327 if (unpack->LsbFirst) {
1328 /* Lsb first */
1329 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
1330 for (col = 0; col < width; col++) {
1331
1332 if (*src & mask) {
1333 SET_PIXEL(col, row);
1334 }
1335
1336 if (mask == 128U) {
1337 src++;
1338 mask = 1U;
1339 }
1340 else {
1341 mask = mask << 1;
1342 }
1343 }
1344
1345 /* get ready for next row */
1346 if (mask != 1)
1347 src++;
1348 }
1349 else {
1350 /* Msb first */
1351 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
1352 for (col = 0; col < width; col++) {
1353
1354 if (*src & mask) {
1355 SET_PIXEL(col, row);
1356 }
1357
1358 if (mask == 1U) {
1359 src++;
1360 mask = 128U;
1361 }
1362 else {
1363 mask = mask >> 1;
1364 }
1365 }
1366
1367 /* get ready for next row */
1368 if (mask != 128)
1369 src++;
1370 }
1371
1372 srcRow += srcStride;
1373 } /* row */
1374
1375 #undef SET_PIXEL
1376 }
1377
1378
1379
1380
1381 /**
1382 * Convert an array of RGBA colors from one datatype to another.
1383 * NOTE: src may equal dst. In that case, we use a temporary buffer.
1384 */
1385 void
1386 _mesa_convert_colors(GLenum srcType, const GLvoid *src,
1387 GLenum dstType, GLvoid *dst,
1388 GLuint count, const GLubyte mask[])
1389 {
1390 GLuint tempBuffer[MAX_WIDTH][4];
1391 const GLboolean useTemp = (src == dst);
1392
1393 ASSERT(srcType != dstType);
1394
1395 switch (srcType) {
1396 case GL_UNSIGNED_BYTE:
1397 if (dstType == GL_UNSIGNED_SHORT) {
1398 const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
1399 GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
1400 GLuint i;
1401 for (i = 0; i < count; i++) {
1402 if (!mask || mask[i]) {
1403 dst2[i][RCOMP] = UBYTE_TO_USHORT(src1[i][RCOMP]);
1404 dst2[i][GCOMP] = UBYTE_TO_USHORT(src1[i][GCOMP]);
1405 dst2[i][BCOMP] = UBYTE_TO_USHORT(src1[i][BCOMP]);
1406 dst2[i][ACOMP] = UBYTE_TO_USHORT(src1[i][ACOMP]);
1407 }
1408 }
1409 if (useTemp)
1410 memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
1411 }
1412 else {
1413 const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
1414 GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
1415 GLuint i;
1416 ASSERT(dstType == GL_FLOAT);
1417 for (i = 0; i < count; i++) {
1418 if (!mask || mask[i]) {
1419 dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]);
1420 dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]);
1421 dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]);
1422 dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]);
1423 }
1424 }
1425 if (useTemp)
1426 memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
1427 }
1428 break;
1429 case GL_UNSIGNED_SHORT:
1430 if (dstType == GL_UNSIGNED_BYTE) {
1431 const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
1432 GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
1433 GLuint i;
1434 for (i = 0; i < count; i++) {
1435 if (!mask || mask[i]) {
1436 dst1[i][RCOMP] = USHORT_TO_UBYTE(src2[i][RCOMP]);
1437 dst1[i][GCOMP] = USHORT_TO_UBYTE(src2[i][GCOMP]);
1438 dst1[i][BCOMP] = USHORT_TO_UBYTE(src2[i][BCOMP]);
1439 dst1[i][ACOMP] = USHORT_TO_UBYTE(src2[i][ACOMP]);
1440 }
1441 }
1442 if (useTemp)
1443 memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
1444 }
1445 else {
1446 const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
1447 GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
1448 GLuint i;
1449 ASSERT(dstType == GL_FLOAT);
1450 for (i = 0; i < count; i++) {
1451 if (!mask || mask[i]) {
1452 dst4[i][RCOMP] = USHORT_TO_FLOAT(src2[i][RCOMP]);
1453 dst4[i][GCOMP] = USHORT_TO_FLOAT(src2[i][GCOMP]);
1454 dst4[i][BCOMP] = USHORT_TO_FLOAT(src2[i][BCOMP]);
1455 dst4[i][ACOMP] = USHORT_TO_FLOAT(src2[i][ACOMP]);
1456 }
1457 }
1458 if (useTemp)
1459 memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
1460 }
1461 break;
1462 case GL_FLOAT:
1463 if (dstType == GL_UNSIGNED_BYTE) {
1464 const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
1465 GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
1466 GLuint i;
1467 for (i = 0; i < count; i++) {
1468 if (!mask || mask[i]) {
1469 UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][RCOMP], src4[i][RCOMP]);
1470 UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][GCOMP], src4[i][GCOMP]);
1471 UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][BCOMP], src4[i][BCOMP]);
1472 UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][ACOMP], src4[i][ACOMP]);
1473 }
1474 }
1475 if (useTemp)
1476 memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
1477 }
1478 else {
1479 const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
1480 GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
1481 GLuint i;
1482 ASSERT(dstType == GL_UNSIGNED_SHORT);
1483 for (i = 0; i < count; i++) {
1484 if (!mask || mask[i]) {
1485 UNCLAMPED_FLOAT_TO_USHORT(dst2[i][RCOMP], src4[i][RCOMP]);
1486 UNCLAMPED_FLOAT_TO_USHORT(dst2[i][GCOMP], src4[i][GCOMP]);
1487 UNCLAMPED_FLOAT_TO_USHORT(dst2[i][BCOMP], src4[i][BCOMP]);
1488 UNCLAMPED_FLOAT_TO_USHORT(dst2[i][ACOMP], src4[i][ACOMP]);
1489 }
1490 }
1491 if (useTemp)
1492 memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
1493 }
1494 break;
1495 default:
1496 _mesa_problem(NULL, "Invalid datatype in _mesa_convert_colors");
1497 }
1498 }
1499
1500
1501
1502
1503 /**
1504 * Perform basic clipping for glDrawPixels. The image's position and size
1505 * and the unpack SkipPixels and SkipRows are adjusted so that the image
1506 * region is entirely within the window and scissor bounds.
1507 * NOTE: this will only work when glPixelZoom is (1, 1) or (1, -1).
1508 * If Pixel.ZoomY is -1, *destY will be changed to be the first row which
1509 * we'll actually write. Beforehand, *destY-1 is the first drawing row.
1510 *
1511 * \return GL_TRUE if image is ready for drawing or
1512 * GL_FALSE if image was completely clipped away (draw nothing)
1513 */
1514 GLboolean
1515 _mesa_clip_drawpixels(const struct gl_context *ctx,
1516 GLint *destX, GLint *destY,
1517 GLsizei *width, GLsizei *height,
1518 struct gl_pixelstore_attrib *unpack)
1519 {
1520 const struct gl_framebuffer *buffer = ctx->DrawBuffer;
1521
1522 if (unpack->RowLength == 0) {
1523 unpack->RowLength = *width;
1524 }
1525
1526 ASSERT(ctx->Pixel.ZoomX == 1.0F);
1527 ASSERT(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F);
1528
1529 /* left clipping */
1530 if (*destX < buffer->_Xmin) {
1531 unpack->SkipPixels += (buffer->_Xmin - *destX);
1532 *width -= (buffer->_Xmin - *destX);
1533 *destX = buffer->_Xmin;
1534 }
1535 /* right clipping */
1536 if (*destX + *width > buffer->_Xmax)
1537 *width -= (*destX + *width - buffer->_Xmax);
1538
1539 if (*width <= 0)
1540 return GL_FALSE;
1541
1542 if (ctx->Pixel.ZoomY == 1.0F) {
1543 /* bottom clipping */
1544 if (*destY < buffer->_Ymin) {
1545 unpack->SkipRows += (buffer->_Ymin - *destY);
1546 *height -= (buffer->_Ymin - *destY);
1547 *destY = buffer->_Ymin;
1548 }
1549 /* top clipping */
1550 if (*destY + *height > buffer->_Ymax)
1551 *height -= (*destY + *height - buffer->_Ymax);
1552 }
1553 else { /* upside down */
1554 /* top clipping */
1555 if (*destY > buffer->_Ymax) {
1556 unpack->SkipRows += (*destY - buffer->_Ymax);
1557 *height -= (*destY - buffer->_Ymax);
1558 *destY = buffer->_Ymax;
1559 }
1560 /* bottom clipping */
1561 if (*destY - *height < buffer->_Ymin)
1562 *height -= (buffer->_Ymin - (*destY - *height));
1563 /* adjust destY so it's the first row to write to */
1564 (*destY)--;
1565 }
1566
1567 if (*height <= 0)
1568 return GL_FALSE;
1569
1570 return GL_TRUE;
1571 }
1572
1573
1574 /**
1575 * Perform clipping for glReadPixels. The image's window position
1576 * and size, and the pack skipPixels, skipRows and rowLength are adjusted
1577 * so that the image region is entirely within the window bounds.
1578 * Note: this is different from _mesa_clip_drawpixels() in that the
1579 * scissor box is ignored, and we use the bounds of the current readbuffer
1580 * surface.
1581 *
1582 * \return GL_TRUE if image is ready for drawing or
1583 * GL_FALSE if image was completely clipped away (draw nothing)
1584 */
1585 GLboolean
1586 _mesa_clip_readpixels(const struct gl_context *ctx,
1587 GLint *srcX, GLint *srcY,
1588 GLsizei *width, GLsizei *height,
1589 struct gl_pixelstore_attrib *pack)
1590 {
1591 const struct gl_framebuffer *buffer = ctx->ReadBuffer;
1592
1593 if (pack->RowLength == 0) {
1594 pack->RowLength = *width;
1595 }
1596
1597 /* left clipping */
1598 if (*srcX < 0) {
1599 pack->SkipPixels += (0 - *srcX);
1600 *width -= (0 - *srcX);
1601 *srcX = 0;
1602 }
1603 /* right clipping */
1604 if (*srcX + *width > (GLsizei) buffer->Width)
1605 *width -= (*srcX + *width - buffer->Width);
1606
1607 if (*width <= 0)
1608 return GL_FALSE;
1609
1610 /* bottom clipping */
1611 if (*srcY < 0) {
1612 pack->SkipRows += (0 - *srcY);
1613 *height -= (0 - *srcY);
1614 *srcY = 0;
1615 }
1616 /* top clipping */
1617 if (*srcY + *height > (GLsizei) buffer->Height)
1618 *height -= (*srcY + *height - buffer->Height);
1619
1620 if (*height <= 0)
1621 return GL_FALSE;
1622
1623 return GL_TRUE;
1624 }
1625
1626
1627 /**
1628 * Do clipping for a glCopyTexSubImage call.
1629 * The framebuffer source region might extend outside the framebuffer
1630 * bounds. Clip the source region against the framebuffer bounds and
1631 * adjust the texture/dest position and size accordingly.
1632 *
1633 * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise.
1634 */
1635 GLboolean
1636 _mesa_clip_copytexsubimage(const struct gl_context *ctx,
1637 GLint *destX, GLint *destY,
1638 GLint *srcX, GLint *srcY,
1639 GLsizei *width, GLsizei *height)
1640 {
1641 const struct gl_framebuffer *fb = ctx->ReadBuffer;
1642 const GLint srcX0 = *srcX, srcY0 = *srcY;
1643
1644 if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height,
1645 srcX, srcY, width, height)) {
1646 *destX = *destX + *srcX - srcX0;
1647 *destY = *destY + *srcY - srcY0;
1648
1649 return GL_TRUE;
1650 }
1651 else {
1652 return GL_FALSE;
1653 }
1654 }
1655
1656
1657
1658 /**
1659 * Clip the rectangle defined by (x, y, width, height) against the bounds
1660 * specified by [xmin, xmax) and [ymin, ymax).
1661 * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise.
1662 */
1663 GLboolean
1664 _mesa_clip_to_region(GLint xmin, GLint ymin,
1665 GLint xmax, GLint ymax,
1666 GLint *x, GLint *y,
1667 GLsizei *width, GLsizei *height )
1668 {
1669 /* left clipping */
1670 if (*x < xmin) {
1671 *width -= (xmin - *x);
1672 *x = xmin;
1673 }
1674
1675 /* right clipping */
1676 if (*x + *width > xmax)
1677 *width -= (*x + *width - xmax);
1678
1679 if (*width <= 0)
1680 return GL_FALSE;
1681
1682 /* bottom (or top) clipping */
1683 if (*y < ymin) {
1684 *height -= (ymin - *y);
1685 *y = ymin;
1686 }
1687
1688 /* top (or bottom) clipping */
1689 if (*y + *height > ymax)
1690 *height -= (*y + *height - ymax);
1691
1692 if (*height <= 0)
1693 return GL_FALSE;
1694
1695 return GL_TRUE;
1696 }
1697
1698
1699 /**
1700 * Clip dst coords against Xmax (or Ymax).
1701 */
1702 static INLINE void
1703 clip_right_or_top(GLint *srcX0, GLint *srcX1,
1704 GLint *dstX0, GLint *dstX1,
1705 GLint maxValue)
1706 {
1707 GLfloat t, bias;
1708
1709 if (*dstX1 > maxValue) {
1710 /* X1 outside right edge */
1711 ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */
1712 t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
1713 /* chop off [t, 1] part */
1714 ASSERT(t >= 0.0 && t <= 1.0);
1715 *dstX1 = maxValue;
1716 bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
1717 *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
1718 }
1719 else if (*dstX0 > maxValue) {
1720 /* X0 outside right edge */
1721 ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */
1722 t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
1723 /* chop off [t, 1] part */
1724 ASSERT(t >= 0.0 && t <= 1.0);
1725 *dstX0 = maxValue;
1726 bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F;
1727 *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
1728 }
1729 }
1730
1731
1732 /**
1733 * Clip dst coords against Xmin (or Ymin).
1734 */
1735 static INLINE void
1736 clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
1737 GLint *dstX0, GLint *dstX1,
1738 GLint minValue)
1739 {
1740 GLfloat t, bias;
1741
1742 if (*dstX0 < minValue) {
1743 /* X0 outside left edge */
1744 ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */
1745 t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
1746 /* chop off [0, t] part */
1747 ASSERT(t >= 0.0 && t <= 1.0);
1748 *dstX0 = minValue;
1749 bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; /* flipped??? */
1750 *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
1751 }
1752 else if (*dstX1 < minValue) {
1753 /* X1 outside left edge */
1754 ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */
1755 t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
1756 /* chop off [0, t] part */
1757 ASSERT(t >= 0.0 && t <= 1.0);
1758 *dstX1 = minValue;
1759 bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
1760 *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
1761 }
1762 }
1763
1764
1765 /**
1766 * Do clipping of blit src/dest rectangles.
1767 * The dest rect is clipped against both the buffer bounds and scissor bounds.
1768 * The src rect is just clipped against the buffer bounds.
1769 *
1770 * When either the src or dest rect is clipped, the other is also clipped
1771 * proportionately!
1772 *
1773 * Note that X0 need not be less than X1 (same for Y) for either the source
1774 * and dest rects. That makes the clipping a little trickier.
1775 *
1776 * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped
1777 */
1778 GLboolean
1779 _mesa_clip_blit(struct gl_context *ctx,
1780 GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
1781 GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
1782 {
1783 const GLint srcXmin = 0;
1784 const GLint srcXmax = ctx->ReadBuffer->Width;
1785 const GLint srcYmin = 0;
1786 const GLint srcYmax = ctx->ReadBuffer->Height;
1787
1788 /* these include scissor bounds */
1789 const GLint dstXmin = ctx->DrawBuffer->_Xmin;
1790 const GLint dstXmax = ctx->DrawBuffer->_Xmax;
1791 const GLint dstYmin = ctx->DrawBuffer->_Ymin;
1792 const GLint dstYmax = ctx->DrawBuffer->_Ymax;
1793
1794 /*
1795 printf("PreClipX: src: %d .. %d dst: %d .. %d\n",
1796 *srcX0, *srcX1, *dstX0, *dstX1);
1797 printf("PreClipY: src: %d .. %d dst: %d .. %d\n",
1798 *srcY0, *srcY1, *dstY0, *dstY1);
1799 */
1800
1801 /* trivial rejection tests */
1802 if (*dstX0 == *dstX1)
1803 return GL_FALSE; /* no width */
1804 if (*dstX0 <= dstXmin && *dstX1 <= dstXmin)
1805 return GL_FALSE; /* totally out (left) of bounds */
1806 if (*dstX0 >= dstXmax && *dstX1 >= dstXmax)
1807 return GL_FALSE; /* totally out (right) of bounds */
1808
1809 if (*dstY0 == *dstY1)
1810 return GL_FALSE;
1811 if (*dstY0 <= dstYmin && *dstY1 <= dstYmin)
1812 return GL_FALSE;
1813 if (*dstY0 >= dstYmax && *dstY1 >= dstYmax)
1814 return GL_FALSE;
1815
1816 if (*srcX0 == *srcX1)
1817 return GL_FALSE;
1818 if (*srcX0 <= srcXmin && *srcX1 <= srcXmin)
1819 return GL_FALSE;
1820 if (*srcX0 >= srcXmax && *srcX1 >= srcXmax)
1821 return GL_FALSE;
1822
1823 if (*srcY0 == *srcY1)
1824 return GL_FALSE;
1825 if (*srcY0 <= srcYmin && *srcY1 <= srcYmin)
1826 return GL_FALSE;
1827 if (*srcY0 >= srcYmax && *srcY1 >= srcYmax)
1828 return GL_FALSE;
1829
1830 /*
1831 * dest clip
1832 */
1833 clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax);
1834 clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax);
1835 clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin);
1836 clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin);
1837
1838 /*
1839 * src clip (just swap src/dst values from above)
1840 */
1841 clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax);
1842 clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax);
1843 clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin);
1844 clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin);
1845
1846 /*
1847 printf("PostClipX: src: %d .. %d dst: %d .. %d\n",
1848 *srcX0, *srcX1, *dstX0, *dstX1);
1849 printf("PostClipY: src: %d .. %d dst: %d .. %d\n",
1850 *srcY0, *srcY1, *dstY0, *dstY1);
1851 */
1852
1853 ASSERT(*dstX0 >= dstXmin);
1854 ASSERT(*dstX0 <= dstXmax);
1855 ASSERT(*dstX1 >= dstXmin);
1856 ASSERT(*dstX1 <= dstXmax);
1857
1858 ASSERT(*dstY0 >= dstYmin);
1859 ASSERT(*dstY0 <= dstYmax);
1860 ASSERT(*dstY1 >= dstYmin);
1861 ASSERT(*dstY1 <= dstYmax);
1862
1863 ASSERT(*srcX0 >= srcXmin);
1864 ASSERT(*srcX0 <= srcXmax);
1865 ASSERT(*srcX1 >= srcXmin);
1866 ASSERT(*srcX1 <= srcXmax);
1867
1868 ASSERT(*srcY0 >= srcYmin);
1869 ASSERT(*srcY0 <= srcYmax);
1870 ASSERT(*srcY1 >= srcYmin);
1871 ASSERT(*srcY1 <= srcYmax);
1872
1873 return GL_TRUE;
1874 }