Merge branch 'origin' into glsl-compiler-1
[mesa.git] / src / mesa / main / image.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file image.c
28 * Image handling.
29 */
30
31
32 #include "glheader.h"
33 #include "colormac.h"
34 #include "context.h"
35 #include "image.h"
36 #include "imports.h"
37 #include "histogram.h"
38 #include "macros.h"
39 #include "pixel.h"
40
41
42 /**
43 * NOTE:
44 * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when
45 * we later convert the float to a packed integer value (such as for
46 * GL_RGB5_A1) because we'll wind up with a non-zero value.
47 *
48 * We redefine the macros here so zero is handled correctly.
49 */
50 #undef BYTE_TO_FLOAT
51 #define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F)))
52
53 #undef SHORT_TO_FLOAT
54 #define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)))
55
56
57
58 /** Compute ceiling of integer quotient of A divided by B. */
59 #define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
60
61
62 /**
63 * Flip the 8 bits in each byte of the given array.
64 *
65 * \param p array.
66 * \param n number of bytes.
67 *
68 * \todo try this trick to flip bytes someday:
69 * \code
70 * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555);
71 * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333);
72 * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f);
73 * \endcode
74 */
75 static void
76 flip_bytes( GLubyte *p, GLuint n )
77 {
78 register GLuint i, a, b;
79
80 for (i=0;i<n;i++) {
81 b = (GLuint) p[i]; /* words are often faster than bytes */
82 a = ((b & 0x01) << 7) |
83 ((b & 0x02) << 5) |
84 ((b & 0x04) << 3) |
85 ((b & 0x08) << 1) |
86 ((b & 0x10) >> 1) |
87 ((b & 0x20) >> 3) |
88 ((b & 0x40) >> 5) |
89 ((b & 0x80) >> 7);
90 p[i] = (GLubyte) a;
91 }
92 }
93
94
95 /**
96 * Flip the order of the 2 bytes in each word in the given array.
97 *
98 * \param p array.
99 * \param n number of words.
100 */
101 void
102 _mesa_swap2( GLushort *p, GLuint n )
103 {
104 register GLuint i;
105
106 for (i=0;i<n;i++) {
107 p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00);
108 }
109 }
110
111
112
113 /*
114 * Flip the order of the 4 bytes in each word in the given array.
115 */
116 void
117 _mesa_swap4( GLuint *p, GLuint n )
118 {
119 register GLuint i, a, b;
120
121 for (i=0;i<n;i++) {
122 b = p[i];
123 a = (b >> 24)
124 | ((b >> 8) & 0xff00)
125 | ((b << 8) & 0xff0000)
126 | ((b << 24) & 0xff000000);
127 p[i] = a;
128 }
129 }
130
131
132 /**
133 * Get the size of a GL data type.
134 *
135 * \param type GL data type.
136 *
137 * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1
138 * if an invalid type enum.
139 */
140 GLint
141 _mesa_sizeof_type( GLenum type )
142 {
143 switch (type) {
144 case GL_BITMAP:
145 return 0;
146 case GL_UNSIGNED_BYTE:
147 return sizeof(GLubyte);
148 case GL_BYTE:
149 return sizeof(GLbyte);
150 case GL_UNSIGNED_SHORT:
151 return sizeof(GLushort);
152 case GL_SHORT:
153 return sizeof(GLshort);
154 case GL_UNSIGNED_INT:
155 return sizeof(GLuint);
156 case GL_INT:
157 return sizeof(GLint);
158 case GL_FLOAT:
159 return sizeof(GLfloat);
160 case GL_HALF_FLOAT_ARB:
161 return sizeof(GLhalfARB);
162 default:
163 return -1;
164 }
165 }
166
167
168 /**
169 * Same as _mesa_sizeof_type() but also accepting the packed pixel
170 * format data types.
171 */
172 GLint
173 _mesa_sizeof_packed_type( GLenum type )
174 {
175 switch (type) {
176 case GL_BITMAP:
177 return 0;
178 case GL_UNSIGNED_BYTE:
179 return sizeof(GLubyte);
180 case GL_BYTE:
181 return sizeof(GLbyte);
182 case GL_UNSIGNED_SHORT:
183 return sizeof(GLushort);
184 case GL_SHORT:
185 return sizeof(GLshort);
186 case GL_UNSIGNED_INT:
187 return sizeof(GLuint);
188 case GL_INT:
189 return sizeof(GLint);
190 case GL_HALF_FLOAT_ARB:
191 return sizeof(GLhalfARB);
192 case GL_FLOAT:
193 return sizeof(GLfloat);
194 case GL_UNSIGNED_BYTE_3_3_2:
195 return sizeof(GLubyte);
196 case GL_UNSIGNED_BYTE_2_3_3_REV:
197 return sizeof(GLubyte);
198 case GL_UNSIGNED_SHORT_5_6_5:
199 return sizeof(GLushort);
200 case GL_UNSIGNED_SHORT_5_6_5_REV:
201 return sizeof(GLushort);
202 case GL_UNSIGNED_SHORT_4_4_4_4:
203 return sizeof(GLushort);
204 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
205 return sizeof(GLushort);
206 case GL_UNSIGNED_SHORT_5_5_5_1:
207 return sizeof(GLushort);
208 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
209 return sizeof(GLushort);
210 case GL_UNSIGNED_INT_8_8_8_8:
211 return sizeof(GLuint);
212 case GL_UNSIGNED_INT_8_8_8_8_REV:
213 return sizeof(GLuint);
214 case GL_UNSIGNED_INT_10_10_10_2:
215 return sizeof(GLuint);
216 case GL_UNSIGNED_INT_2_10_10_10_REV:
217 return sizeof(GLuint);
218 case GL_UNSIGNED_SHORT_8_8_MESA:
219 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
220 return sizeof(GLushort);
221 case GL_UNSIGNED_INT_24_8_EXT:
222 return sizeof(GLuint);
223 default:
224 return -1;
225 }
226 }
227
228
229 /**
230 * Get the number of components in a pixel format.
231 *
232 * \param format pixel format.
233 *
234 * \return the number of components in the given format, or -1 if a bad format.
235 */
236 GLint
237 _mesa_components_in_format( GLenum format )
238 {
239 switch (format) {
240 case GL_COLOR_INDEX:
241 case GL_COLOR_INDEX1_EXT:
242 case GL_COLOR_INDEX2_EXT:
243 case GL_COLOR_INDEX4_EXT:
244 case GL_COLOR_INDEX8_EXT:
245 case GL_COLOR_INDEX12_EXT:
246 case GL_COLOR_INDEX16_EXT:
247 case GL_STENCIL_INDEX:
248 case GL_DEPTH_COMPONENT:
249 case GL_RED:
250 case GL_GREEN:
251 case GL_BLUE:
252 case GL_ALPHA:
253 case GL_LUMINANCE:
254 case GL_INTENSITY:
255 return 1;
256 case GL_LUMINANCE_ALPHA:
257 return 2;
258 case GL_RGB:
259 return 3;
260 case GL_RGBA:
261 return 4;
262 case GL_BGR:
263 return 3;
264 case GL_BGRA:
265 return 4;
266 case GL_ABGR_EXT:
267 return 4;
268 case GL_YCBCR_MESA:
269 return 2;
270 case GL_DEPTH_STENCIL_EXT:
271 return 2;
272 default:
273 return -1;
274 }
275 }
276
277
278 /**
279 * Get the bytes per pixel of pixel format type pair.
280 *
281 * \param format pixel format.
282 * \param type pixel type.
283 *
284 * \return bytes per pixel, or -1 if a bad format or type was given.
285 */
286 GLint
287 _mesa_bytes_per_pixel( GLenum format, GLenum type )
288 {
289 GLint comps = _mesa_components_in_format( format );
290 if (comps < 0)
291 return -1;
292
293 switch (type) {
294 case GL_BITMAP:
295 return 0; /* special case */
296 case GL_BYTE:
297 case GL_UNSIGNED_BYTE:
298 return comps * sizeof(GLubyte);
299 case GL_SHORT:
300 case GL_UNSIGNED_SHORT:
301 return comps * sizeof(GLshort);
302 case GL_INT:
303 case GL_UNSIGNED_INT:
304 return comps * sizeof(GLint);
305 case GL_FLOAT:
306 return comps * sizeof(GLfloat);
307 case GL_HALF_FLOAT_ARB:
308 return comps * sizeof(GLhalfARB);
309 case GL_UNSIGNED_BYTE_3_3_2:
310 case GL_UNSIGNED_BYTE_2_3_3_REV:
311 if (format == GL_RGB || format == GL_BGR)
312 return sizeof(GLubyte);
313 else
314 return -1; /* error */
315 case GL_UNSIGNED_SHORT_5_6_5:
316 case GL_UNSIGNED_SHORT_5_6_5_REV:
317 if (format == GL_RGB || format == GL_BGR)
318 return sizeof(GLushort);
319 else
320 return -1; /* error */
321 case GL_UNSIGNED_SHORT_4_4_4_4:
322 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
323 case GL_UNSIGNED_SHORT_5_5_5_1:
324 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
325 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT)
326 return sizeof(GLushort);
327 else
328 return -1;
329 case GL_UNSIGNED_INT_8_8_8_8:
330 case GL_UNSIGNED_INT_8_8_8_8_REV:
331 case GL_UNSIGNED_INT_10_10_10_2:
332 case GL_UNSIGNED_INT_2_10_10_10_REV:
333 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT)
334 return sizeof(GLuint);
335 else
336 return -1;
337 case GL_UNSIGNED_SHORT_8_8_MESA:
338 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
339 if (format == GL_YCBCR_MESA)
340 return sizeof(GLushort);
341 else
342 return -1;
343 case GL_UNSIGNED_INT_24_8_EXT:
344 if (format == GL_DEPTH_STENCIL_EXT)
345 return sizeof(GLuint);
346 else
347 return -1;
348 default:
349 return -1;
350 }
351 }
352
353
354 /**
355 * Test for a legal pixel format and type.
356 *
357 * \param format pixel format.
358 * \param type pixel type.
359 *
360 * \return GL_TRUE if the given pixel format and type are legal, or GL_FALSE
361 * otherwise.
362 */
363 GLboolean
364 _mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type )
365 {
366 switch (format) {
367 case GL_COLOR_INDEX:
368 case GL_STENCIL_INDEX:
369 switch (type) {
370 case GL_BITMAP:
371 case GL_BYTE:
372 case GL_UNSIGNED_BYTE:
373 case GL_SHORT:
374 case GL_UNSIGNED_SHORT:
375 case GL_INT:
376 case GL_UNSIGNED_INT:
377 case GL_FLOAT:
378 return GL_TRUE;
379 case GL_HALF_FLOAT_ARB:
380 return ctx->Extensions.ARB_half_float_pixel;
381 default:
382 return GL_FALSE;
383 }
384 case GL_RED:
385 case GL_GREEN:
386 case GL_BLUE:
387 case GL_ALPHA:
388 #if 0 /* not legal! see table 3.6 of the 1.5 spec */
389 case GL_INTENSITY:
390 #endif
391 case GL_LUMINANCE:
392 case GL_LUMINANCE_ALPHA:
393 case GL_DEPTH_COMPONENT:
394 switch (type) {
395 case GL_BYTE:
396 case GL_UNSIGNED_BYTE:
397 case GL_SHORT:
398 case GL_UNSIGNED_SHORT:
399 case GL_INT:
400 case GL_UNSIGNED_INT:
401 case GL_FLOAT:
402 return GL_TRUE;
403 case GL_HALF_FLOAT_ARB:
404 return ctx->Extensions.ARB_half_float_pixel;
405 default:
406 return GL_FALSE;
407 }
408 case GL_RGB:
409 switch (type) {
410 case GL_BYTE:
411 case GL_UNSIGNED_BYTE:
412 case GL_SHORT:
413 case GL_UNSIGNED_SHORT:
414 case GL_INT:
415 case GL_UNSIGNED_INT:
416 case GL_FLOAT:
417 case GL_UNSIGNED_BYTE_3_3_2:
418 case GL_UNSIGNED_BYTE_2_3_3_REV:
419 case GL_UNSIGNED_SHORT_5_6_5:
420 case GL_UNSIGNED_SHORT_5_6_5_REV:
421 return GL_TRUE;
422 case GL_HALF_FLOAT_ARB:
423 return ctx->Extensions.ARB_half_float_pixel;
424 default:
425 return GL_FALSE;
426 }
427 case GL_BGR:
428 switch (type) {
429 /* NOTE: no packed types are supported with BGR. That's
430 * intentional, according to the GL spec.
431 */
432 case GL_BYTE:
433 case GL_UNSIGNED_BYTE:
434 case GL_SHORT:
435 case GL_UNSIGNED_SHORT:
436 case GL_INT:
437 case GL_UNSIGNED_INT:
438 case GL_FLOAT:
439 return GL_TRUE;
440 case GL_HALF_FLOAT_ARB:
441 return ctx->Extensions.ARB_half_float_pixel;
442 default:
443 return GL_FALSE;
444 }
445 case GL_RGBA:
446 case GL_BGRA:
447 case GL_ABGR_EXT:
448 switch (type) {
449 case GL_BYTE:
450 case GL_UNSIGNED_BYTE:
451 case GL_SHORT:
452 case GL_UNSIGNED_SHORT:
453 case GL_INT:
454 case GL_UNSIGNED_INT:
455 case GL_FLOAT:
456 case GL_UNSIGNED_SHORT_4_4_4_4:
457 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
458 case GL_UNSIGNED_SHORT_5_5_5_1:
459 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
460 case GL_UNSIGNED_INT_8_8_8_8:
461 case GL_UNSIGNED_INT_8_8_8_8_REV:
462 case GL_UNSIGNED_INT_10_10_10_2:
463 case GL_UNSIGNED_INT_2_10_10_10_REV:
464 return GL_TRUE;
465 case GL_HALF_FLOAT_ARB:
466 return ctx->Extensions.ARB_half_float_pixel;
467 default:
468 return GL_FALSE;
469 }
470 case GL_YCBCR_MESA:
471 if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
472 type == GL_UNSIGNED_SHORT_8_8_REV_MESA)
473 return GL_TRUE;
474 else
475 return GL_FALSE;
476 case GL_DEPTH_STENCIL_EXT:
477 if (ctx->Extensions.EXT_packed_depth_stencil
478 && type == GL_UNSIGNED_INT_24_8_EXT)
479 return GL_TRUE;
480 else
481 return GL_FALSE;
482 default:
483 ; /* fall-through */
484 }
485 return GL_FALSE;
486 }
487
488
489 /**
490 * Return the address of a specific pixel in an image (1D, 2D or 3D).
491 *
492 * Pixel unpacking/packing parameters are observed according to \p packing.
493 *
494 * \param dimensions either 1, 2 or 3 to indicate dimensionality of image
495 * \param image starting address of image data
496 * \param width the image width
497 * \param height theimage height
498 * \param format the pixel format
499 * \param type the pixel data type
500 * \param packing the pixelstore attributes
501 * \param img which image in the volume (0 for 1D or 2D images)
502 * \param row row of pixel in the image (0 for 1D images)
503 * \param column column of pixel in the image
504 *
505 * \return address of pixel on success, or NULL on error.
506 *
507 * \sa gl_pixelstore_attrib.
508 */
509 GLvoid *
510 _mesa_image_address( GLuint dimensions,
511 const struct gl_pixelstore_attrib *packing,
512 const GLvoid *image,
513 GLsizei width, GLsizei height,
514 GLenum format, GLenum type,
515 GLint img, GLint row, GLint column )
516 {
517 GLint alignment; /* 1, 2 or 4 */
518 GLint pixels_per_row;
519 GLint rows_per_image;
520 GLint skiprows;
521 GLint skippixels;
522 GLint skipimages; /* for 3-D volume images */
523 GLubyte *pixel_addr;
524
525 ASSERT(dimensions >= 1 && dimensions <= 3);
526
527 alignment = packing->Alignment;
528 if (packing->RowLength > 0) {
529 pixels_per_row = packing->RowLength;
530 }
531 else {
532 pixels_per_row = width;
533 }
534 if (packing->ImageHeight > 0) {
535 rows_per_image = packing->ImageHeight;
536 }
537 else {
538 rows_per_image = height;
539 }
540
541 skippixels = packing->SkipPixels;
542 /* Note: SKIP_ROWS _is_ used for 1D images */
543 skiprows = packing->SkipRows;
544 /* Note: SKIP_IMAGES is only used for 3D images */
545 skipimages = (dimensions == 3) ? packing->SkipImages : 0;
546
547 if (type == GL_BITMAP) {
548 /* BITMAP data */
549 GLint comp_per_pixel; /* components per pixel */
550 GLint bytes_per_comp; /* bytes per component */
551 GLint bytes_per_row;
552 GLint bytes_per_image;
553
554 /* Compute bytes per component */
555 bytes_per_comp = _mesa_sizeof_packed_type( type );
556 if (bytes_per_comp < 0) {
557 return NULL;
558 }
559
560 /* Compute number of components per pixel */
561 comp_per_pixel = _mesa_components_in_format( format );
562 if (comp_per_pixel < 0) {
563 return NULL;
564 }
565
566 bytes_per_row = alignment
567 * CEILING( comp_per_pixel*pixels_per_row, 8*alignment );
568
569 bytes_per_image = bytes_per_row * rows_per_image;
570
571 pixel_addr = (GLubyte *) image
572 + (skipimages + img) * bytes_per_image
573 + (skiprows + row) * bytes_per_row
574 + (skippixels + column) / 8;
575 }
576 else {
577 /* Non-BITMAP data */
578 GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image;
579 GLint topOfImage;
580
581 bytes_per_pixel = _mesa_bytes_per_pixel( format, type );
582
583 /* The pixel type and format should have been error checked earlier */
584 assert(bytes_per_pixel > 0);
585
586 bytes_per_row = pixels_per_row * bytes_per_pixel;
587 remainder = bytes_per_row % alignment;
588 if (remainder > 0)
589 bytes_per_row += (alignment - remainder);
590
591 ASSERT(bytes_per_row % alignment == 0);
592
593 bytes_per_image = bytes_per_row * rows_per_image;
594
595 if (packing->Invert) {
596 /* set pixel_addr to the last row */
597 topOfImage = bytes_per_row * (height - 1);
598 bytes_per_row = -bytes_per_row;
599 }
600 else {
601 topOfImage = 0;
602 }
603
604 /* compute final pixel address */
605 pixel_addr = (GLubyte *) image
606 + (skipimages + img) * bytes_per_image
607 + topOfImage
608 + (skiprows + row) * bytes_per_row
609 + (skippixels + column) * bytes_per_pixel;
610 }
611
612 return (GLvoid *) pixel_addr;
613 }
614
615
616 GLvoid *
617 _mesa_image_address1d( const struct gl_pixelstore_attrib *packing,
618 const GLvoid *image,
619 GLsizei width,
620 GLenum format, GLenum type,
621 GLint column )
622 {
623 return _mesa_image_address(1, packing, image, width, 1,
624 format, type, 0, 0, column);
625 }
626
627
628 GLvoid *
629 _mesa_image_address2d( const struct gl_pixelstore_attrib *packing,
630 const GLvoid *image,
631 GLsizei width, GLsizei height,
632 GLenum format, GLenum type,
633 GLint row, GLint column )
634 {
635 return _mesa_image_address(2, packing, image, width, height,
636 format, type, 0, row, column);
637 }
638
639
640 GLvoid *
641 _mesa_image_address3d( const struct gl_pixelstore_attrib *packing,
642 const GLvoid *image,
643 GLsizei width, GLsizei height,
644 GLenum format, GLenum type,
645 GLint img, GLint row, GLint column )
646 {
647 return _mesa_image_address(3, packing, image, width, height,
648 format, type, img, row, column);
649 }
650
651
652
653 /**
654 * Compute the stride between image rows.
655 *
656 * \param packing the pixelstore attributes
657 * \param width image width.
658 * \param format pixel format.
659 * \param type pixel data type.
660 *
661 * \return the stride in bytes for the given parameters.
662 */
663 GLint
664 _mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
665 GLint width, GLenum format, GLenum type )
666 {
667 ASSERT(packing);
668 if (type == GL_BITMAP) {
669 /* BITMAP data */
670 GLint bytes;
671 if (packing->RowLength == 0) {
672 bytes = (width + 7) / 8;
673 }
674 else {
675 bytes = (packing->RowLength + 7) / 8;
676 }
677 if (packing->Invert) {
678 /* negate the bytes per row (negative row stride) */
679 bytes = -bytes;
680 }
681 return bytes;
682 }
683 else {
684 /* Non-BITMAP data */
685 const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
686 GLint bytesPerRow, remainder;
687 if (bytesPerPixel <= 0)
688 return -1; /* error */
689 if (packing->RowLength == 0) {
690 bytesPerRow = bytesPerPixel * width;
691 }
692 else {
693 bytesPerRow = bytesPerPixel * packing->RowLength;
694 }
695 remainder = bytesPerRow % packing->Alignment;
696 if (remainder > 0)
697 bytesPerRow += (packing->Alignment - remainder);
698 if (packing->Invert)
699 bytesPerRow = -bytesPerRow;
700 return bytesPerRow;
701 }
702 }
703
704
705 #if _HAVE_FULL_GL
706
707 /*
708 * Compute the stride between images in a 3D texture (in bytes) for the given
709 * pixel packing parameters and image width, format and type.
710 */
711 GLint
712 _mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
713 GLint width, GLint height,
714 GLenum format, GLenum type )
715 {
716 ASSERT(packing);
717 ASSERT(type != GL_BITMAP);
718
719 {
720 const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
721 GLint bytesPerRow, bytesPerImage, remainder;
722
723 if (bytesPerPixel <= 0)
724 return -1; /* error */
725 if (packing->RowLength == 0) {
726 bytesPerRow = bytesPerPixel * width;
727 }
728 else {
729 bytesPerRow = bytesPerPixel * packing->RowLength;
730 }
731 remainder = bytesPerRow % packing->Alignment;
732 if (remainder > 0)
733 bytesPerRow += (packing->Alignment - remainder);
734
735 if (packing->ImageHeight == 0)
736 bytesPerImage = bytesPerRow * height;
737 else
738 bytesPerImage = bytesPerRow * packing->ImageHeight;
739
740 return bytesPerImage;
741 }
742 }
743
744
745 /*
746 * Unpack a 32x32 pixel polygon stipple from user memory using the
747 * current pixel unpack settings.
748 */
749 void
750 _mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
751 const struct gl_pixelstore_attrib *unpacking )
752 {
753 GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap(32, 32, pattern, unpacking);
754 if (ptrn) {
755 /* Convert pattern from GLubytes to GLuints and handle big/little
756 * endian differences
757 */
758 GLubyte *p = ptrn;
759 GLint i;
760 for (i = 0; i < 32; i++) {
761 dest[i] = (p[0] << 24)
762 | (p[1] << 16)
763 | (p[2] << 8)
764 | (p[3] );
765 p += 4;
766 }
767 _mesa_free(ptrn);
768 }
769 }
770
771
772 /*
773 * Pack polygon stipple into user memory given current pixel packing
774 * settings.
775 */
776 void
777 _mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
778 const struct gl_pixelstore_attrib *packing )
779 {
780 /* Convert pattern from GLuints to GLubytes to handle big/little
781 * endian differences.
782 */
783 GLubyte ptrn[32*4];
784 GLint i;
785 for (i = 0; i < 32; i++) {
786 ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff);
787 ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff);
788 ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff);
789 ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff);
790 }
791
792 _mesa_pack_bitmap(32, 32, ptrn, dest, packing);
793 }
794
795
796 /*
797 * Unpack bitmap data. Resulting data will be in most-significant-bit-first
798 * order with row alignment = 1 byte.
799 */
800 GLvoid *
801 _mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
802 const struct gl_pixelstore_attrib *packing )
803 {
804 GLint bytes, row, width_in_bytes;
805 GLubyte *buffer, *dst;
806
807 if (!pixels)
808 return NULL;
809
810 /* Alloc dest storage */
811 bytes = ((width + 7) / 8 * height);
812 buffer = (GLubyte *) _mesa_malloc( bytes );
813 if (!buffer)
814 return NULL;
815
816 width_in_bytes = CEILING( width, 8 );
817 dst = buffer;
818 for (row = 0; row < height; row++) {
819 const GLubyte *src = (const GLubyte *)
820 _mesa_image_address2d(packing, pixels, width, height,
821 GL_COLOR_INDEX, GL_BITMAP, row, 0);
822 if (!src) {
823 _mesa_free(buffer);
824 return NULL;
825 }
826
827 if (packing->SkipPixels == 0) {
828 _mesa_memcpy( dst, src, width_in_bytes );
829 if (packing->LsbFirst) {
830 flip_bytes( dst, width_in_bytes );
831 }
832 }
833 else {
834 /* handling SkipPixels is a bit tricky (no pun intended!) */
835 GLint i;
836 if (packing->LsbFirst) {
837 GLubyte srcMask = 1 << (packing->SkipPixels & 0x7);
838 GLubyte dstMask = 128;
839 const GLubyte *s = src;
840 GLubyte *d = dst;
841 *d = 0;
842 for (i = 0; i < width; i++) {
843 if (*s & srcMask) {
844 *d |= dstMask;
845 }
846 if (srcMask == 128) {
847 srcMask = 1;
848 s++;
849 }
850 else {
851 srcMask = srcMask << 1;
852 }
853 if (dstMask == 1) {
854 dstMask = 128;
855 d++;
856 *d = 0;
857 }
858 else {
859 dstMask = dstMask >> 1;
860 }
861 }
862 }
863 else {
864 GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7);
865 GLubyte dstMask = 128;
866 const GLubyte *s = src;
867 GLubyte *d = dst;
868 *d = 0;
869 for (i = 0; i < width; i++) {
870 if (*s & srcMask) {
871 *d |= dstMask;
872 }
873 if (srcMask == 1) {
874 srcMask = 128;
875 s++;
876 }
877 else {
878 srcMask = srcMask >> 1;
879 }
880 if (dstMask == 1) {
881 dstMask = 128;
882 d++;
883 *d = 0;
884 }
885 else {
886 dstMask = dstMask >> 1;
887 }
888 }
889 }
890 }
891 dst += width_in_bytes;
892 }
893
894 return buffer;
895 }
896
897
898 /*
899 * Pack bitmap data.
900 */
901 void
902 _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
903 GLubyte *dest, const struct gl_pixelstore_attrib *packing )
904 {
905 GLint row, width_in_bytes;
906 const GLubyte *src;
907
908 if (!source)
909 return;
910
911 width_in_bytes = CEILING( width, 8 );
912 src = source;
913 for (row = 0; row < height; row++) {
914 GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest,
915 width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
916 if (!dst)
917 return;
918
919 if (packing->SkipPixels == 0) {
920 _mesa_memcpy( dst, src, width_in_bytes );
921 if (packing->LsbFirst) {
922 flip_bytes( dst, width_in_bytes );
923 }
924 }
925 else {
926 /* handling SkipPixels is a bit tricky (no pun intended!) */
927 GLint i;
928 if (packing->LsbFirst) {
929 GLubyte srcMask = 1 << (packing->SkipPixels & 0x7);
930 GLubyte dstMask = 128;
931 const GLubyte *s = src;
932 GLubyte *d = dst;
933 *d = 0;
934 for (i = 0; i < width; i++) {
935 if (*s & srcMask) {
936 *d |= dstMask;
937 }
938 if (srcMask == 128) {
939 srcMask = 1;
940 s++;
941 }
942 else {
943 srcMask = srcMask << 1;
944 }
945 if (dstMask == 1) {
946 dstMask = 128;
947 d++;
948 *d = 0;
949 }
950 else {
951 dstMask = dstMask >> 1;
952 }
953 }
954 }
955 else {
956 GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7);
957 GLubyte dstMask = 128;
958 const GLubyte *s = src;
959 GLubyte *d = dst;
960 *d = 0;
961 for (i = 0; i < width; i++) {
962 if (*s & srcMask) {
963 *d |= dstMask;
964 }
965 if (srcMask == 1) {
966 srcMask = 128;
967 s++;
968 }
969 else {
970 srcMask = srcMask >> 1;
971 }
972 if (dstMask == 1) {
973 dstMask = 128;
974 d++;
975 *d = 0;
976 }
977 else {
978 dstMask = dstMask >> 1;
979 }
980 }
981 }
982 }
983 src += width_in_bytes;
984 }
985 }
986
987
988 /**
989 * Apply various pixel transfer operations to an array of RGBA pixels
990 * as indicated by the transferOps bitmask
991 */
992 void
993 _mesa_apply_rgba_transfer_ops(GLcontext *ctx, GLbitfield transferOps,
994 GLuint n, GLfloat rgba[][4])
995 {
996 /* scale & bias */
997 if (transferOps & IMAGE_SCALE_BIAS_BIT) {
998 _mesa_scale_and_bias_rgba(n, rgba,
999 ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
1000 ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
1001 ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
1002 ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
1003 }
1004 /* color map lookup */
1005 if (transferOps & IMAGE_MAP_COLOR_BIT) {
1006 _mesa_map_rgba( ctx, n, rgba );
1007 }
1008 /* GL_COLOR_TABLE lookup */
1009 if (transferOps & IMAGE_COLOR_TABLE_BIT) {
1010 _mesa_lookup_rgba_float(&ctx->ColorTable, n, rgba);
1011 }
1012 /* convolution */
1013 if (transferOps & IMAGE_CONVOLUTION_BIT) {
1014 /* this has to be done in the calling code */
1015 _mesa_problem(ctx, "IMAGE_CONVOLUTION_BIT set in _mesa_apply_transfer_ops");
1016 }
1017 /* GL_POST_CONVOLUTION_RED/GREEN/BLUE/ALPHA_SCALE/BIAS */
1018 if (transferOps & IMAGE_POST_CONVOLUTION_SCALE_BIAS) {
1019 _mesa_scale_and_bias_rgba(n, rgba,
1020 ctx->Pixel.PostConvolutionScale[RCOMP],
1021 ctx->Pixel.PostConvolutionScale[GCOMP],
1022 ctx->Pixel.PostConvolutionScale[BCOMP],
1023 ctx->Pixel.PostConvolutionScale[ACOMP],
1024 ctx->Pixel.PostConvolutionBias[RCOMP],
1025 ctx->Pixel.PostConvolutionBias[GCOMP],
1026 ctx->Pixel.PostConvolutionBias[BCOMP],
1027 ctx->Pixel.PostConvolutionBias[ACOMP]);
1028 }
1029 /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
1030 if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
1031 _mesa_lookup_rgba_float(&ctx->PostConvolutionColorTable, n, rgba);
1032 }
1033 /* color matrix transform */
1034 if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
1035 _mesa_transform_rgba(ctx, n, rgba);
1036 }
1037 /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
1038 if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
1039 _mesa_lookup_rgba_float(&ctx->PostColorMatrixColorTable, n, rgba);
1040 }
1041 /* update histogram count */
1042 if (transferOps & IMAGE_HISTOGRAM_BIT) {
1043 _mesa_update_histogram(ctx, n, (CONST GLfloat (*)[4]) rgba);
1044 }
1045 /* update min/max values */
1046 if (transferOps & IMAGE_MIN_MAX_BIT) {
1047 _mesa_update_minmax(ctx, n, (CONST GLfloat (*)[4]) rgba);
1048 }
1049 /* clamping to [0,1] */
1050 if (transferOps & IMAGE_CLAMP_BIT) {
1051 GLuint i;
1052 for (i = 0; i < n; i++) {
1053 rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
1054 rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
1055 rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
1056 rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
1057 }
1058 }
1059 }
1060
1061
1062 /*
1063 * Apply color index shift and offset to an array of pixels.
1064 */
1065 static void
1066 shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
1067 {
1068 GLint shift = ctx->Pixel.IndexShift;
1069 GLint offset = ctx->Pixel.IndexOffset;
1070 GLuint i;
1071 if (shift > 0) {
1072 for (i=0;i<n;i++) {
1073 indexes[i] = (indexes[i] << shift) + offset;
1074 }
1075 }
1076 else if (shift < 0) {
1077 shift = -shift;
1078 for (i=0;i<n;i++) {
1079 indexes[i] = (indexes[i] >> shift) + offset;
1080 }
1081 }
1082 else {
1083 for (i=0;i<n;i++) {
1084 indexes[i] = indexes[i] + offset;
1085 }
1086 }
1087 }
1088
1089
1090
1091 /**
1092 * Apply color index shift, offset and table lookup to an array
1093 * of color indexes;
1094 */
1095 void
1096 _mesa_apply_ci_transfer_ops(const GLcontext *ctx, GLbitfield transferOps,
1097 GLuint n, GLuint indexes[])
1098 {
1099 if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
1100 shift_and_offset_ci(ctx, n, indexes);
1101 }
1102 if (transferOps & IMAGE_MAP_COLOR_BIT) {
1103 const GLuint mask = ctx->Pixel.MapItoIsize - 1;
1104 GLuint i;
1105 for (i = 0; i < n; i++) {
1106 const GLuint j = indexes[i] & mask;
1107 indexes[i] = IROUND(ctx->Pixel.MapItoI[j]);
1108 }
1109 }
1110 }
1111
1112
1113 /**
1114 * Apply stencil index shift, offset and table lookup to an array
1115 * of stencil values.
1116 */
1117 void
1118 _mesa_apply_stencil_transfer_ops(const GLcontext *ctx, GLuint n,
1119 GLstencil stencil[])
1120 {
1121 if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset != 0) {
1122 const GLint offset = ctx->Pixel.IndexOffset;
1123 GLint shift = ctx->Pixel.IndexShift;
1124 GLuint i;
1125 if (shift > 0) {
1126 for (i = 0; i < n; i++) {
1127 stencil[i] = (stencil[i] << shift) + offset;
1128 }
1129 }
1130 else if (shift < 0) {
1131 shift = -shift;
1132 for (i = 0; i < n; i++) {
1133 stencil[i] = (stencil[i] >> shift) + offset;
1134 }
1135 }
1136 else {
1137 for (i = 0; i < n; i++) {
1138 stencil[i] = stencil[i] + offset;
1139 }
1140 }
1141 }
1142 if (ctx->Pixel.MapStencilFlag) {
1143 GLuint mask = ctx->Pixel.MapStoSsize - 1;
1144 GLuint i;
1145 for (i = 0; i < n; i++) {
1146 stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
1147 }
1148 }
1149 }
1150
1151
1152 /**
1153 * Used to pack an array [][4] of RGBA float colors as specified
1154 * by the dstFormat, dstType and dstPacking. Used by glReadPixels,
1155 * glGetConvolutionFilter(), etc.
1156 * Incoming colors will be clamped to [0,1] if needed.
1157 * Note: the rgba values will be modified by this function when any pixel
1158 * transfer ops are enabled.
1159 */
1160 void
1161 _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
1162 GLenum dstFormat, GLenum dstType,
1163 GLvoid *dstAddr,
1164 const struct gl_pixelstore_attrib *dstPacking,
1165 GLbitfield transferOps)
1166 {
1167 GLfloat luminance[MAX_WIDTH];
1168 const GLint comps = _mesa_components_in_format(dstFormat);
1169 GLuint i;
1170
1171 if (dstType != GL_FLOAT || ctx->Color.ClampReadColor == GL_TRUE) {
1172 /* need to clamp to [0, 1] */
1173 transferOps |= IMAGE_CLAMP_BIT;
1174 }
1175
1176 if (transferOps) {
1177 _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
1178 if ((transferOps & IMAGE_MIN_MAX_BIT) && ctx->MinMax.Sink) {
1179 return;
1180 }
1181 }
1182
1183 if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) {
1184 /* compute luminance values */
1185 if (transferOps & IMAGE_RED_TO_LUMINANCE) {
1186 /* Luminance = Red (glGetTexImage) */
1187 for (i = 0; i < n; i++) {
1188 luminance[i] = rgba[i][RCOMP];
1189 }
1190 }
1191 else {
1192 /* Luminance = Red + Green + Blue (glReadPixels) */
1193 if (dstType != GL_FLOAT || ctx->Color.ClampReadColor == GL_TRUE) {
1194 for (i = 0; i < n; i++) {
1195 GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1196 luminance[i] = CLAMP(sum, 0.0F, 1.0F);
1197 }
1198 }
1199 else {
1200 for (i = 0; i < n; i++) {
1201 luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1202 }
1203 }
1204 }
1205 }
1206
1207 /*
1208 * Pack/store the pixels. Ugh! Lots of cases!!!
1209 */
1210 switch (dstType) {
1211 case GL_UNSIGNED_BYTE:
1212 {
1213 GLubyte *dst = (GLubyte *) dstAddr;
1214 switch (dstFormat) {
1215 case GL_RED:
1216 for (i=0;i<n;i++)
1217 dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
1218 break;
1219 case GL_GREEN:
1220 for (i=0;i<n;i++)
1221 dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
1222 break;
1223 case GL_BLUE:
1224 for (i=0;i<n;i++)
1225 dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
1226 break;
1227 case GL_ALPHA:
1228 for (i=0;i<n;i++)
1229 dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
1230 break;
1231 case GL_LUMINANCE:
1232 for (i=0;i<n;i++)
1233 dst[i] = FLOAT_TO_UBYTE(luminance[i]);
1234 break;
1235 case GL_LUMINANCE_ALPHA:
1236 for (i=0;i<n;i++) {
1237 dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]);
1238 dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
1239 }
1240 break;
1241 case GL_RGB:
1242 for (i=0;i<n;i++) {
1243 dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
1244 dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
1245 dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
1246 }
1247 break;
1248 case GL_RGBA:
1249 for (i=0;i<n;i++) {
1250 dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
1251 dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
1252 dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
1253 dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
1254 }
1255 break;
1256 case GL_BGR:
1257 for (i=0;i<n;i++) {
1258 dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
1259 dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
1260 dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
1261 }
1262 break;
1263 case GL_BGRA:
1264 for (i=0;i<n;i++) {
1265 dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
1266 dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
1267 dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
1268 dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
1269 }
1270 break;
1271 case GL_ABGR_EXT:
1272 for (i=0;i<n;i++) {
1273 dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
1274 dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
1275 dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
1276 dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
1277 }
1278 break;
1279 default:
1280 _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
1281 }
1282 }
1283 break;
1284 case GL_BYTE:
1285 {
1286 GLbyte *dst = (GLbyte *) dstAddr;
1287 switch (dstFormat) {
1288 case GL_RED:
1289 for (i=0;i<n;i++)
1290 dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
1291 break;
1292 case GL_GREEN:
1293 for (i=0;i<n;i++)
1294 dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
1295 break;
1296 case GL_BLUE:
1297 for (i=0;i<n;i++)
1298 dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
1299 break;
1300 case GL_ALPHA:
1301 for (i=0;i<n;i++)
1302 dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
1303 break;
1304 case GL_LUMINANCE:
1305 for (i=0;i<n;i++)
1306 dst[i] = FLOAT_TO_BYTE(luminance[i]);
1307 break;
1308 case GL_LUMINANCE_ALPHA:
1309 for (i=0;i<n;i++) {
1310 dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
1311 dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
1312 }
1313 break;
1314 case GL_RGB:
1315 for (i=0;i<n;i++) {
1316 dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
1317 dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
1318 dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
1319 }
1320 break;
1321 case GL_RGBA:
1322 for (i=0;i<n;i++) {
1323 dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
1324 dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
1325 dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
1326 dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
1327 }
1328 break;
1329 case GL_BGR:
1330 for (i=0;i<n;i++) {
1331 dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
1332 dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
1333 dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
1334 }
1335 break;
1336 case GL_BGRA:
1337 for (i=0;i<n;i++) {
1338 dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
1339 dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
1340 dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
1341 dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
1342 }
1343 break;
1344 case GL_ABGR_EXT:
1345 for (i=0;i<n;i++) {
1346 dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
1347 dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
1348 dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
1349 dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
1350 }
1351 break;
1352 default:
1353 _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
1354 }
1355 }
1356 break;
1357 case GL_UNSIGNED_SHORT:
1358 {
1359 GLushort *dst = (GLushort *) dstAddr;
1360 switch (dstFormat) {
1361 case GL_RED:
1362 for (i=0;i<n;i++)
1363 CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][RCOMP]);
1364 break;
1365 case GL_GREEN:
1366 for (i=0;i<n;i++)
1367 CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][GCOMP]);
1368 break;
1369 case GL_BLUE:
1370 for (i=0;i<n;i++)
1371 CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][BCOMP]);
1372 break;
1373 case GL_ALPHA:
1374 for (i=0;i<n;i++)
1375 CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][ACOMP]);
1376 break;
1377 case GL_LUMINANCE:
1378 for (i=0;i<n;i++)
1379 UNCLAMPED_FLOAT_TO_USHORT(dst[i], luminance[i]);
1380 break;
1381 case GL_LUMINANCE_ALPHA:
1382 for (i=0;i<n;i++) {
1383 UNCLAMPED_FLOAT_TO_USHORT(dst[i*2+0], luminance[i]);
1384 CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][ACOMP]);
1385 }
1386 break;
1387 case GL_RGB:
1388 for (i=0;i<n;i++) {
1389 CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][RCOMP]);
1390 CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
1391 CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][BCOMP]);
1392 }
1393 break;
1394 case GL_RGBA:
1395 for (i=0;i<n;i++) {
1396 CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][RCOMP]);
1397 CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
1398 CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][BCOMP]);
1399 CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
1400 }
1401 break;
1402 case GL_BGR:
1403 for (i=0;i<n;i++) {
1404 CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][BCOMP]);
1405 CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
1406 CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][RCOMP]);
1407 }
1408 break;
1409 case GL_BGRA:
1410 for (i=0;i<n;i++) {
1411 CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][BCOMP]);
1412 CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
1413 CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][RCOMP]);
1414 CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
1415 }
1416 break;
1417 case GL_ABGR_EXT:
1418 for (i=0;i<n;i++) {
1419 CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][ACOMP]);
1420 CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][BCOMP]);
1421 CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][GCOMP]);
1422 CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][RCOMP]);
1423 }
1424 break;
1425 default:
1426 _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
1427 }
1428 if (dstPacking->SwapBytes) {
1429 _mesa_swap2( (GLushort *) dst, n * comps);
1430 }
1431 }
1432 break;
1433 case GL_SHORT:
1434 {
1435 GLshort *dst = (GLshort *) dstAddr;
1436 switch (dstFormat) {
1437 case GL_RED:
1438 for (i=0;i<n;i++)
1439 dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
1440 break;
1441 case GL_GREEN:
1442 for (i=0;i<n;i++)
1443 dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
1444 break;
1445 case GL_BLUE:
1446 for (i=0;i<n;i++)
1447 dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
1448 break;
1449 case GL_ALPHA:
1450 for (i=0;i<n;i++)
1451 dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
1452 break;
1453 case GL_LUMINANCE:
1454 for (i=0;i<n;i++)
1455 dst[i] = FLOAT_TO_SHORT(luminance[i]);
1456 break;
1457 case GL_LUMINANCE_ALPHA:
1458 for (i=0;i<n;i++) {
1459 dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
1460 dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
1461 }
1462 break;
1463 case GL_RGB:
1464 for (i=0;i<n;i++) {
1465 dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
1466 dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
1467 dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
1468 }
1469 break;
1470 case GL_RGBA:
1471 for (i=0;i<n;i++) {
1472 dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
1473 dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
1474 dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
1475 dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
1476 }
1477 break;
1478 case GL_BGR:
1479 for (i=0;i<n;i++) {
1480 dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
1481 dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
1482 dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
1483 }
1484 break;
1485 case GL_BGRA:
1486 for (i=0;i<n;i++) {
1487 dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
1488 dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
1489 dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
1490 dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
1491 }
1492 break;
1493 case GL_ABGR_EXT:
1494 for (i=0;i<n;i++) {
1495 dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
1496 dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
1497 dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
1498 dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
1499 }
1500 break;
1501 default:
1502 _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
1503 }
1504 if (dstPacking->SwapBytes) {
1505 _mesa_swap2( (GLushort *) dst, n * comps );
1506 }
1507 }
1508 break;
1509 case GL_UNSIGNED_INT:
1510 {
1511 GLuint *dst = (GLuint *) dstAddr;
1512 switch (dstFormat) {
1513 case GL_RED:
1514 for (i=0;i<n;i++)
1515 dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]);
1516 break;
1517 case GL_GREEN:
1518 for (i=0;i<n;i++)
1519 dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]);
1520 break;
1521 case GL_BLUE:
1522 for (i=0;i<n;i++)
1523 dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]);
1524 break;
1525 case GL_ALPHA:
1526 for (i=0;i<n;i++)
1527 dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]);
1528 break;
1529 case GL_LUMINANCE:
1530 for (i=0;i<n;i++)
1531 dst[i] = FLOAT_TO_UINT(luminance[i]);
1532 break;
1533 case GL_LUMINANCE_ALPHA:
1534 for (i=0;i<n;i++) {
1535 dst[i*2+0] = FLOAT_TO_UINT(luminance[i]);
1536 dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]);
1537 }
1538 break;
1539 case GL_RGB:
1540 for (i=0;i<n;i++) {
1541 dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
1542 dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
1543 dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
1544 }
1545 break;
1546 case GL_RGBA:
1547 for (i=0;i<n;i++) {
1548 dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
1549 dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
1550 dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
1551 dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
1552 }
1553 break;
1554 case GL_BGR:
1555 for (i=0;i<n;i++) {
1556 dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
1557 dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
1558 dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
1559 }
1560 break;
1561 case GL_BGRA:
1562 for (i=0;i<n;i++) {
1563 dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
1564 dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
1565 dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
1566 dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
1567 }
1568 break;
1569 case GL_ABGR_EXT:
1570 for (i=0;i<n;i++) {
1571 dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]);
1572 dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]);
1573 dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]);
1574 dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]);
1575 }
1576 break;
1577 default:
1578 _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
1579 }
1580 if (dstPacking->SwapBytes) {
1581 _mesa_swap4( (GLuint *) dst, n * comps );
1582 }
1583 }
1584 break;
1585 case GL_INT:
1586 {
1587 GLint *dst = (GLint *) dstAddr;
1588 switch (dstFormat) {
1589 case GL_RED:
1590 for (i=0;i<n;i++)
1591 dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]);
1592 break;
1593 case GL_GREEN:
1594 for (i=0;i<n;i++)
1595 dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]);
1596 break;
1597 case GL_BLUE:
1598 for (i=0;i<n;i++)
1599 dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]);
1600 break;
1601 case GL_ALPHA:
1602 for (i=0;i<n;i++)
1603 dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]);
1604 break;
1605 case GL_LUMINANCE:
1606 for (i=0;i<n;i++)
1607 dst[i] = FLOAT_TO_INT(luminance[i]);
1608 break;
1609 case GL_LUMINANCE_ALPHA:
1610 for (i=0;i<n;i++) {
1611 dst[i*2+0] = FLOAT_TO_INT(luminance[i]);
1612 dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]);
1613 }
1614 break;
1615 case GL_RGB:
1616 for (i=0;i<n;i++) {
1617 dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
1618 dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
1619 dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
1620 }
1621 break;
1622 case GL_RGBA:
1623 for (i=0;i<n;i++) {
1624 dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
1625 dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
1626 dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
1627 dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
1628 }
1629 break;
1630 case GL_BGR:
1631 for (i=0;i<n;i++) {
1632 dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
1633 dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
1634 dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
1635 }
1636 break;
1637 case GL_BGRA:
1638 for (i=0;i<n;i++) {
1639 dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
1640 dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
1641 dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
1642 dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
1643 }
1644 break;
1645 case GL_ABGR_EXT:
1646 for (i=0;i<n;i++) {
1647 dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]);
1648 dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]);
1649 dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]);
1650 dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]);
1651 }
1652 break;
1653 default:
1654 _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
1655 }
1656 if (dstPacking->SwapBytes) {
1657 _mesa_swap4( (GLuint *) dst, n * comps );
1658 }
1659 }
1660 break;
1661 case GL_FLOAT:
1662 {
1663 GLfloat *dst = (GLfloat *) dstAddr;
1664 switch (dstFormat) {
1665 case GL_RED:
1666 for (i=0;i<n;i++)
1667 dst[i] = rgba[i][RCOMP];
1668 break;
1669 case GL_GREEN:
1670 for (i=0;i<n;i++)
1671 dst[i] = rgba[i][GCOMP];
1672 break;
1673 case GL_BLUE:
1674 for (i=0;i<n;i++)
1675 dst[i] = rgba[i][BCOMP];
1676 break;
1677 case GL_ALPHA:
1678 for (i=0;i<n;i++)
1679 dst[i] = rgba[i][ACOMP];
1680 break;
1681 case GL_LUMINANCE:
1682 for (i=0;i<n;i++)
1683 dst[i] = luminance[i];
1684 break;
1685 case GL_LUMINANCE_ALPHA:
1686 for (i=0;i<n;i++) {
1687 dst[i*2+0] = luminance[i];
1688 dst[i*2+1] = rgba[i][ACOMP];
1689 }
1690 break;
1691 case GL_RGB:
1692 for (i=0;i<n;i++) {
1693 dst[i*3+0] = rgba[i][RCOMP];
1694 dst[i*3+1] = rgba[i][GCOMP];
1695 dst[i*3+2] = rgba[i][BCOMP];
1696 }
1697 break;
1698 case GL_RGBA:
1699 for (i=0;i<n;i++) {
1700 dst[i*4+0] = rgba[i][RCOMP];
1701 dst[i*4+1] = rgba[i][GCOMP];
1702 dst[i*4+2] = rgba[i][BCOMP];
1703 dst[i*4+3] = rgba[i][ACOMP];
1704 }
1705 break;
1706 case GL_BGR:
1707 for (i=0;i<n;i++) {
1708 dst[i*3+0] = rgba[i][BCOMP];
1709 dst[i*3+1] = rgba[i][GCOMP];
1710 dst[i*3+2] = rgba[i][RCOMP];
1711 }
1712 break;
1713 case GL_BGRA:
1714 for (i=0;i<n;i++) {
1715 dst[i*4+0] = rgba[i][BCOMP];
1716 dst[i*4+1] = rgba[i][GCOMP];
1717 dst[i*4+2] = rgba[i][RCOMP];
1718 dst[i*4+3] = rgba[i][ACOMP];
1719 }
1720 break;
1721 case GL_ABGR_EXT:
1722 for (i=0;i<n;i++) {
1723 dst[i*4+0] = rgba[i][ACOMP];
1724 dst[i*4+1] = rgba[i][BCOMP];
1725 dst[i*4+2] = rgba[i][GCOMP];
1726 dst[i*4+3] = rgba[i][RCOMP];
1727 }
1728 break;
1729 default:
1730 _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
1731 }
1732 if (dstPacking->SwapBytes) {
1733 _mesa_swap4( (GLuint *) dst, n * comps );
1734 }
1735 }
1736 break;
1737 case GL_HALF_FLOAT_ARB:
1738 {
1739 GLhalfARB *dst = (GLhalfARB *) dstAddr;
1740 switch (dstFormat) {
1741 case GL_RED:
1742 for (i=0;i<n;i++)
1743 dst[i] = _mesa_float_to_half(rgba[i][RCOMP]);
1744 break;
1745 case GL_GREEN:
1746 for (i=0;i<n;i++)
1747 dst[i] = _mesa_float_to_half(rgba[i][GCOMP]);
1748 break;
1749 case GL_BLUE:
1750 for (i=0;i<n;i++)
1751 dst[i] = _mesa_float_to_half(rgba[i][BCOMP]);
1752 break;
1753 case GL_ALPHA:
1754 for (i=0;i<n;i++)
1755 dst[i] = _mesa_float_to_half(rgba[i][ACOMP]);
1756 break;
1757 case GL_LUMINANCE:
1758 for (i=0;i<n;i++)
1759 dst[i] = _mesa_float_to_half(luminance[i]);
1760 break;
1761 case GL_LUMINANCE_ALPHA:
1762 for (i=0;i<n;i++) {
1763 dst[i*2+0] = _mesa_float_to_half(luminance[i]);
1764 dst[i*2+1] = _mesa_float_to_half(rgba[i][ACOMP]);
1765 }
1766 break;
1767 case GL_RGB:
1768 for (i=0;i<n;i++) {
1769 dst[i*3+0] = _mesa_float_to_half(rgba[i][RCOMP]);
1770 dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
1771 dst[i*3+2] = _mesa_float_to_half(rgba[i][BCOMP]);
1772 }
1773 break;
1774 case GL_RGBA:
1775 for (i=0;i<n;i++) {
1776 dst[i*4+0] = _mesa_float_to_half(rgba[i][RCOMP]);
1777 dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
1778 dst[i*4+2] = _mesa_float_to_half(rgba[i][BCOMP]);
1779 dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
1780 }
1781 break;
1782 case GL_BGR:
1783 for (i=0;i<n;i++) {
1784 dst[i*3+0] = _mesa_float_to_half(rgba[i][BCOMP]);
1785 dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
1786 dst[i*3+2] = _mesa_float_to_half(rgba[i][RCOMP]);
1787 }
1788 break;
1789 case GL_BGRA:
1790 for (i=0;i<n;i++) {
1791 dst[i*4+0] = _mesa_float_to_half(rgba[i][BCOMP]);
1792 dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
1793 dst[i*4+2] = _mesa_float_to_half(rgba[i][RCOMP]);
1794 dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
1795 }
1796 break;
1797 case GL_ABGR_EXT:
1798 for (i=0;i<n;i++) {
1799 dst[i*4+0] = _mesa_float_to_half(rgba[i][ACOMP]);
1800 dst[i*4+1] = _mesa_float_to_half(rgba[i][BCOMP]);
1801 dst[i*4+2] = _mesa_float_to_half(rgba[i][GCOMP]);
1802 dst[i*4+3] = _mesa_float_to_half(rgba[i][RCOMP]);
1803 }
1804 break;
1805 default:
1806 _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
1807 }
1808 if (dstPacking->SwapBytes) {
1809 _mesa_swap2( (GLushort *) dst, n * comps );
1810 }
1811 }
1812 break;
1813 case GL_UNSIGNED_BYTE_3_3_2:
1814 if (dstFormat == GL_RGB) {
1815 GLubyte *dst = (GLubyte *) dstAddr;
1816 for (i=0;i<n;i++) {
1817 dst[i] = (((GLint) (rgba[i][RCOMP] * 7.0F)) << 5)
1818 | (((GLint) (rgba[i][GCOMP] * 7.0F)) << 2)
1819 | (((GLint) (rgba[i][BCOMP] * 3.0F)) );
1820 }
1821 }
1822 break;
1823 case GL_UNSIGNED_BYTE_2_3_3_REV:
1824 if (dstFormat == GL_RGB) {
1825 GLubyte *dst = (GLubyte *) dstAddr;
1826 for (i=0;i<n;i++) {
1827 dst[i] = (((GLint) (rgba[i][RCOMP] * 7.0F)) )
1828 | (((GLint) (rgba[i][GCOMP] * 7.0F)) << 3)
1829 | (((GLint) (rgba[i][BCOMP] * 3.0F)) << 6);
1830 }
1831 }
1832 break;
1833 case GL_UNSIGNED_SHORT_5_6_5:
1834 if (dstFormat == GL_RGB) {
1835 GLushort *dst = (GLushort *) dstAddr;
1836 for (i=0;i<n;i++) {
1837 dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) << 11)
1838 | (((GLint) (rgba[i][GCOMP] * 63.0F)) << 5)
1839 | (((GLint) (rgba[i][BCOMP] * 31.0F)) );
1840 }
1841 }
1842 break;
1843 case GL_UNSIGNED_SHORT_5_6_5_REV:
1844 if (dstFormat == GL_RGB) {
1845 GLushort *dst = (GLushort *) dstAddr;
1846 for (i=0;i<n;i++) {
1847 dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) )
1848 | (((GLint) (rgba[i][GCOMP] * 63.0F)) << 5)
1849 | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 11);
1850 }
1851 }
1852 break;
1853 case GL_UNSIGNED_SHORT_4_4_4_4:
1854 if (dstFormat == GL_RGBA) {
1855 GLushort *dst = (GLushort *) dstAddr;
1856 for (i=0;i<n;i++) {
1857 dst[i] = (((GLint) (rgba[i][RCOMP] * 15.0F)) << 12)
1858 | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 8)
1859 | (((GLint) (rgba[i][BCOMP] * 15.0F)) << 4)
1860 | (((GLint) (rgba[i][ACOMP] * 15.0F)) );
1861 }
1862 }
1863 else if (dstFormat == GL_BGRA) {
1864 GLushort *dst = (GLushort *) dstAddr;
1865 for (i=0;i<n;i++) {
1866 dst[i] = (((GLint) (rgba[i][BCOMP] * 15.0F)) << 12)
1867 | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 8)
1868 | (((GLint) (rgba[i][RCOMP] * 15.0F)) << 4)
1869 | (((GLint) (rgba[i][ACOMP] * 15.0F)) );
1870 }
1871 }
1872 else if (dstFormat == GL_ABGR_EXT) {
1873 GLushort *dst = (GLushort *) dstAddr;
1874 for (i=0;i<n;i++) {
1875 dst[i] = (((GLint) (rgba[i][ACOMP] * 15.0F)) << 12)
1876 | (((GLint) (rgba[i][BCOMP] * 15.0F)) << 8)
1877 | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 4)
1878 | (((GLint) (rgba[i][RCOMP] * 15.0F)) );
1879 }
1880 }
1881 break;
1882 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1883 if (dstFormat == GL_RGBA) {
1884 GLushort *dst = (GLushort *) dstAddr;
1885 for (i=0;i<n;i++) {
1886 dst[i] = (((GLint) (rgba[i][RCOMP] * 15.0F)) )
1887 | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 4)
1888 | (((GLint) (rgba[i][BCOMP] * 15.0F)) << 8)
1889 | (((GLint) (rgba[i][ACOMP] * 15.0F)) << 12);
1890 }
1891 }
1892 else if (dstFormat == GL_BGRA) {
1893 GLushort *dst = (GLushort *) dstAddr;
1894 for (i=0;i<n;i++) {
1895 dst[i] = (((GLint) (rgba[i][BCOMP] * 15.0F)) )
1896 | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 4)
1897 | (((GLint) (rgba[i][RCOMP] * 15.0F)) << 8)
1898 | (((GLint) (rgba[i][ACOMP] * 15.0F)) << 12);
1899 }
1900 }
1901 else if (dstFormat == GL_ABGR_EXT) {
1902 GLushort *dst = (GLushort *) dstAddr;
1903 for (i=0;i<n;i++) {
1904 dst[i] = (((GLint) (rgba[i][ACOMP] * 15.0F)) )
1905 | (((GLint) (rgba[i][BCOMP] * 15.0F)) << 4)
1906 | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 8)
1907 | (((GLint) (rgba[i][RCOMP] * 15.0F)) << 12);
1908 }
1909 }
1910 break;
1911 case GL_UNSIGNED_SHORT_5_5_5_1:
1912 if (dstFormat == GL_RGBA) {
1913 GLushort *dst = (GLushort *) dstAddr;
1914 for (i=0;i<n;i++) {
1915 dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) << 11)
1916 | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 6)
1917 | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 1)
1918 | (((GLint) (rgba[i][ACOMP] * 1.0F)) );
1919 }
1920 }
1921 else if (dstFormat == GL_BGRA) {
1922 GLushort *dst = (GLushort *) dstAddr;
1923 for (i=0;i<n;i++) {
1924 dst[i] = (((GLint) (rgba[i][BCOMP] * 31.0F)) << 11)
1925 | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 6)
1926 | (((GLint) (rgba[i][RCOMP] * 31.0F)) << 1)
1927 | (((GLint) (rgba[i][ACOMP] * 1.0F)) );
1928 }
1929 }
1930 else if (dstFormat == GL_ABGR_EXT) {
1931 GLushort *dst = (GLushort *) dstAddr;
1932 for (i=0;i<n;i++) {
1933 dst[i] = (((GLint) (rgba[i][ACOMP] * 31.0F)) << 11)
1934 | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 6)
1935 | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 1)
1936 | (((GLint) (rgba[i][RCOMP] * 1.0F)) );
1937 }
1938 }
1939 break;
1940 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1941 if (dstFormat == GL_RGBA) {
1942 GLushort *dst = (GLushort *) dstAddr;
1943 for (i=0;i<n;i++) {
1944 dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) )
1945 | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 5)
1946 | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 10)
1947 | (((GLint) (rgba[i][ACOMP] * 1.0F)) << 15);
1948 }
1949 }
1950 else if (dstFormat == GL_BGRA) {
1951 GLushort *dst = (GLushort *) dstAddr;
1952 for (i=0;i<n;i++) {
1953 dst[i] = (((GLint) (rgba[i][BCOMP] * 31.0F)) )
1954 | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 5)
1955 | (((GLint) (rgba[i][RCOMP] * 31.0F)) << 10)
1956 | (((GLint) (rgba[i][ACOMP] * 1.0F)) << 15);
1957 }
1958 }
1959 else if (dstFormat == GL_ABGR_EXT) {
1960 GLushort *dst = (GLushort *) dstAddr;
1961 for (i=0;i<n;i++) {
1962 dst[i] = (((GLint) (rgba[i][ACOMP] * 31.0F)) )
1963 | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 5)
1964 | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 10)
1965 | (((GLint) (rgba[i][RCOMP] * 1.0F)) << 15);
1966 }
1967 }
1968 break;
1969 case GL_UNSIGNED_INT_8_8_8_8:
1970 if (dstFormat == GL_RGBA) {
1971 GLuint *dst = (GLuint *) dstAddr;
1972 for (i=0;i<n;i++) {
1973 dst[i] = (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 24)
1974 | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
1975 | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 8)
1976 | (((GLuint) (rgba[i][ACOMP] * 255.0F)) );
1977 }
1978 }
1979 else if (dstFormat == GL_BGRA) {
1980 GLuint *dst = (GLuint *) dstAddr;
1981 for (i=0;i<n;i++) {
1982 dst[i] = (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 24)
1983 | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
1984 | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 8)
1985 | (((GLuint) (rgba[i][ACOMP] * 255.0F)) );
1986 }
1987 }
1988 else if (dstFormat == GL_ABGR_EXT) {
1989 GLuint *dst = (GLuint *) dstAddr;
1990 for (i=0;i<n;i++) {
1991 dst[i] = (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24)
1992 | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 16)
1993 | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 8)
1994 | (((GLuint) (rgba[i][RCOMP] * 255.0F)) );
1995 }
1996 }
1997 break;
1998 case GL_UNSIGNED_INT_8_8_8_8_REV:
1999 if (dstFormat == GL_RGBA) {
2000 GLuint *dst = (GLuint *) dstAddr;
2001 for (i=0;i<n;i++) {
2002 dst[i] = (((GLuint) (rgba[i][RCOMP] * 255.0F)) )
2003 | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 8)
2004 | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 16)
2005 | (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24);
2006 }
2007 }
2008 else if (dstFormat == GL_BGRA) {
2009 GLuint *dst = (GLuint *) dstAddr;
2010 for (i=0;i<n;i++) {
2011 dst[i] = (((GLuint) (rgba[i][BCOMP] * 255.0F)) )
2012 | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 8)
2013 | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 16)
2014 | (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24);
2015 }
2016 }
2017 else if (dstFormat == GL_ABGR_EXT) {
2018 GLuint *dst = (GLuint *) dstAddr;
2019 for (i=0;i<n;i++) {
2020 dst[i] = (((GLuint) (rgba[i][ACOMP] * 255.0F)) )
2021 | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 8)
2022 | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
2023 | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 24);
2024 }
2025 }
2026 break;
2027 case GL_UNSIGNED_INT_10_10_10_2:
2028 if (dstFormat == GL_RGBA) {
2029 GLuint *dst = (GLuint *) dstAddr;
2030 for (i=0;i<n;i++) {
2031 dst[i] = (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 22)
2032 | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 12)
2033 | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 2)
2034 | (((GLuint) (rgba[i][ACOMP] * 3.0F)) );
2035 }
2036 }
2037 else if (dstFormat == GL_BGRA) {
2038 GLuint *dst = (GLuint *) dstAddr;
2039 for (i=0;i<n;i++) {
2040 dst[i] = (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 22)
2041 | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 12)
2042 | (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 2)
2043 | (((GLuint) (rgba[i][ACOMP] * 3.0F)) );
2044 }
2045 }
2046 else if (dstFormat == GL_ABGR_EXT) {
2047 GLuint *dst = (GLuint *) dstAddr;
2048 for (i=0;i<n;i++) {
2049 dst[i] = (((GLuint) (rgba[i][ACOMP] * 1023.0F)) << 22)
2050 | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 12)
2051 | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 2)
2052 | (((GLuint) (rgba[i][RCOMP] * 3.0F)) );
2053 }
2054 }
2055 break;
2056 case GL_UNSIGNED_INT_2_10_10_10_REV:
2057 if (dstFormat == GL_RGBA) {
2058 GLuint *dst = (GLuint *) dstAddr;
2059 for (i=0;i<n;i++) {
2060 dst[i] = (((GLuint) (rgba[i][RCOMP] * 1023.0F)) )
2061 | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 10)
2062 | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 20)
2063 | (((GLuint) (rgba[i][ACOMP] * 3.0F)) << 30);
2064 }
2065 }
2066 else if (dstFormat == GL_BGRA) {
2067 GLuint *dst = (GLuint *) dstAddr;
2068 for (i=0;i<n;i++) {
2069 dst[i] = (((GLuint) (rgba[i][BCOMP] * 1023.0F)) )
2070 | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 10)
2071 | (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 20)
2072 | (((GLuint) (rgba[i][ACOMP] * 3.0F)) << 30);
2073 }
2074 }
2075 else if (dstFormat == GL_ABGR_EXT) {
2076 GLuint *dst = (GLuint *) dstAddr;
2077 for (i=0;i<n;i++) {
2078 dst[i] = (((GLuint) (rgba[i][ACOMP] * 1023.0F)) )
2079 | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 10)
2080 | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 20)
2081 | (((GLuint) (rgba[i][RCOMP] * 3.0F)) << 30);
2082 }
2083 }
2084 break;
2085 default:
2086 _mesa_problem(ctx, "bad type in _mesa_pack_rgba_span_float");
2087 }
2088 }
2089
2090
2091 #define SWAP2BYTE(VALUE) \
2092 { \
2093 GLubyte *bytes = (GLubyte *) &(VALUE); \
2094 GLubyte tmp = bytes[0]; \
2095 bytes[0] = bytes[1]; \
2096 bytes[1] = tmp; \
2097 }
2098
2099 #define SWAP4BYTE(VALUE) \
2100 { \
2101 GLubyte *bytes = (GLubyte *) &(VALUE); \
2102 GLubyte tmp = bytes[0]; \
2103 bytes[0] = bytes[3]; \
2104 bytes[3] = tmp; \
2105 tmp = bytes[1]; \
2106 bytes[1] = bytes[2]; \
2107 bytes[2] = tmp; \
2108 }
2109
2110
2111 static void
2112 extract_uint_indexes(GLuint n, GLuint indexes[],
2113 GLenum srcFormat, GLenum srcType, const GLvoid *src,
2114 const struct gl_pixelstore_attrib *unpack )
2115 {
2116 ASSERT(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX);
2117
2118 ASSERT(srcType == GL_BITMAP ||
2119 srcType == GL_UNSIGNED_BYTE ||
2120 srcType == GL_BYTE ||
2121 srcType == GL_UNSIGNED_SHORT ||
2122 srcType == GL_SHORT ||
2123 srcType == GL_UNSIGNED_INT ||
2124 srcType == GL_INT ||
2125 srcType == GL_UNSIGNED_INT_24_8_EXT ||
2126 srcType == GL_HALF_FLOAT_ARB ||
2127 srcType == GL_FLOAT);
2128
2129 switch (srcType) {
2130 case GL_BITMAP:
2131 {
2132 GLubyte *ubsrc = (GLubyte *) src;
2133 if (unpack->LsbFirst) {
2134 GLubyte mask = 1 << (unpack->SkipPixels & 0x7);
2135 GLuint i;
2136 for (i = 0; i < n; i++) {
2137 indexes[i] = (*ubsrc & mask) ? 1 : 0;
2138 if (mask == 128) {
2139 mask = 1;
2140 ubsrc++;
2141 }
2142 else {
2143 mask = mask << 1;
2144 }
2145 }
2146 }
2147 else {
2148 GLubyte mask = 128 >> (unpack->SkipPixels & 0x7);
2149 GLuint i;
2150 for (i = 0; i < n; i++) {
2151 indexes[i] = (*ubsrc & mask) ? 1 : 0;
2152 if (mask == 1) {
2153 mask = 128;
2154 ubsrc++;
2155 }
2156 else {
2157 mask = mask >> 1;
2158 }
2159 }
2160 }
2161 }
2162 break;
2163 case GL_UNSIGNED_BYTE:
2164 {
2165 GLuint i;
2166 const GLubyte *s = (const GLubyte *) src;
2167 for (i = 0; i < n; i++)
2168 indexes[i] = s[i];
2169 }
2170 break;
2171 case GL_BYTE:
2172 {
2173 GLuint i;
2174 const GLbyte *s = (const GLbyte *) src;
2175 for (i = 0; i < n; i++)
2176 indexes[i] = s[i];
2177 }
2178 break;
2179 case GL_UNSIGNED_SHORT:
2180 {
2181 GLuint i;
2182 const GLushort *s = (const GLushort *) src;
2183 if (unpack->SwapBytes) {
2184 for (i = 0; i < n; i++) {
2185 GLushort value = s[i];
2186 SWAP2BYTE(value);
2187 indexes[i] = value;
2188 }
2189 }
2190 else {
2191 for (i = 0; i < n; i++)
2192 indexes[i] = s[i];
2193 }
2194 }
2195 break;
2196 case GL_SHORT:
2197 {
2198 GLuint i;
2199 const GLshort *s = (const GLshort *) src;
2200 if (unpack->SwapBytes) {
2201 for (i = 0; i < n; i++) {
2202 GLshort value = s[i];
2203 SWAP2BYTE(value);
2204 indexes[i] = value;
2205 }
2206 }
2207 else {
2208 for (i = 0; i < n; i++)
2209 indexes[i] = s[i];
2210 }
2211 }
2212 break;
2213 case GL_UNSIGNED_INT:
2214 {
2215 GLuint i;
2216 const GLuint *s = (const GLuint *) src;
2217 if (unpack->SwapBytes) {
2218 for (i = 0; i < n; i++) {
2219 GLuint value = s[i];
2220 SWAP4BYTE(value);
2221 indexes[i] = value;
2222 }
2223 }
2224 else {
2225 for (i = 0; i < n; i++)
2226 indexes[i] = s[i];
2227 }
2228 }
2229 break;
2230 case GL_INT:
2231 {
2232 GLuint i;
2233 const GLint *s = (const GLint *) src;
2234 if (unpack->SwapBytes) {
2235 for (i = 0; i < n; i++) {
2236 GLint value = s[i];
2237 SWAP4BYTE(value);
2238 indexes[i] = value;
2239 }
2240 }
2241 else {
2242 for (i = 0; i < n; i++)
2243 indexes[i] = s[i];
2244 }
2245 }
2246 break;
2247 case GL_FLOAT:
2248 {
2249 GLuint i;
2250 const GLfloat *s = (const GLfloat *) src;
2251 if (unpack->SwapBytes) {
2252 for (i = 0; i < n; i++) {
2253 GLfloat value = s[i];
2254 SWAP4BYTE(value);
2255 indexes[i] = (GLuint) value;
2256 }
2257 }
2258 else {
2259 for (i = 0; i < n; i++)
2260 indexes[i] = (GLuint) s[i];
2261 }
2262 }
2263 break;
2264 case GL_HALF_FLOAT_ARB:
2265 {
2266 GLuint i;
2267 const GLhalfARB *s = (const GLhalfARB *) src;
2268 if (unpack->SwapBytes) {
2269 for (i = 0; i < n; i++) {
2270 GLhalfARB value = s[i];
2271 SWAP2BYTE(value);
2272 indexes[i] = (GLuint) _mesa_half_to_float(value);
2273 }
2274 }
2275 else {
2276 for (i = 0; i < n; i++)
2277 indexes[i] = (GLuint) _mesa_half_to_float(s[i]);
2278 }
2279 }
2280 break;
2281 case GL_UNSIGNED_INT_24_8_EXT:
2282 {
2283 GLuint i;
2284 const GLuint *s = (const GLuint *) src;
2285 if (unpack->SwapBytes) {
2286 for (i = 0; i < n; i++) {
2287 GLuint value = s[i];
2288 SWAP4BYTE(value);
2289 indexes[i] = value & 0xff; /* lower 8 bits */
2290 }
2291 }
2292 else {
2293 for (i = 0; i < n; i++)
2294 indexes[i] = s[i] & 0xfff; /* lower 8 bits */
2295 }
2296 }
2297 break;
2298
2299 default:
2300 _mesa_problem(NULL, "bad srcType in extract_uint_indexes");
2301 return;
2302 }
2303 }
2304
2305
2306 /*
2307 * This function extracts floating point RGBA values from arbitrary
2308 * image data. srcFormat and srcType are the format and type parameters
2309 * passed to glDrawPixels, glTexImage[123]D, glTexSubImage[123]D, etc.
2310 *
2311 * Refering to section 3.6.4 of the OpenGL 1.2 spec, this function
2312 * implements the "Conversion to floating point", "Conversion to RGB",
2313 * and "Final Expansion to RGBA" operations.
2314 *
2315 * Args: n - number of pixels
2316 * rgba - output colors
2317 * srcFormat - format of incoming data
2318 * srcType - data type of incoming data
2319 * src - source data pointer
2320 * swapBytes - perform byteswapping of incoming data?
2321 */
2322 static void
2323 extract_float_rgba(GLuint n, GLfloat rgba[][4],
2324 GLenum srcFormat, GLenum srcType, const GLvoid *src,
2325 GLboolean swapBytes)
2326 {
2327 GLint redIndex, greenIndex, blueIndex, alphaIndex;
2328 GLint stride;
2329 GLint rComp, bComp, gComp, aComp;
2330
2331 ASSERT(srcFormat == GL_RED ||
2332 srcFormat == GL_GREEN ||
2333 srcFormat == GL_BLUE ||
2334 srcFormat == GL_ALPHA ||
2335 srcFormat == GL_LUMINANCE ||
2336 srcFormat == GL_LUMINANCE_ALPHA ||
2337 srcFormat == GL_INTENSITY ||
2338 srcFormat == GL_RGB ||
2339 srcFormat == GL_BGR ||
2340 srcFormat == GL_RGBA ||
2341 srcFormat == GL_BGRA ||
2342 srcFormat == GL_ABGR_EXT);
2343
2344 ASSERT(srcType == GL_UNSIGNED_BYTE ||
2345 srcType == GL_BYTE ||
2346 srcType == GL_UNSIGNED_SHORT ||
2347 srcType == GL_SHORT ||
2348 srcType == GL_UNSIGNED_INT ||
2349 srcType == GL_INT ||
2350 srcType == GL_HALF_FLOAT_ARB ||
2351 srcType == GL_FLOAT ||
2352 srcType == GL_UNSIGNED_BYTE_3_3_2 ||
2353 srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
2354 srcType == GL_UNSIGNED_SHORT_5_6_5 ||
2355 srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
2356 srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
2357 srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
2358 srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
2359 srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
2360 srcType == GL_UNSIGNED_INT_8_8_8_8 ||
2361 srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
2362 srcType == GL_UNSIGNED_INT_10_10_10_2 ||
2363 srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
2364
2365 rComp = gComp = bComp = aComp = -1;
2366
2367 switch (srcFormat) {
2368 case GL_RED:
2369 redIndex = 0;
2370 greenIndex = blueIndex = alphaIndex = -1;
2371 stride = 1;
2372 break;
2373 case GL_GREEN:
2374 greenIndex = 0;
2375 redIndex = blueIndex = alphaIndex = -1;
2376 stride = 1;
2377 break;
2378 case GL_BLUE:
2379 blueIndex = 0;
2380 redIndex = greenIndex = alphaIndex = -1;
2381 stride = 1;
2382 break;
2383 case GL_ALPHA:
2384 redIndex = greenIndex = blueIndex = -1;
2385 alphaIndex = 0;
2386 stride = 1;
2387 break;
2388 case GL_LUMINANCE:
2389 redIndex = greenIndex = blueIndex = 0;
2390 alphaIndex = -1;
2391 stride = 1;
2392 break;
2393 case GL_LUMINANCE_ALPHA:
2394 redIndex = greenIndex = blueIndex = 0;
2395 alphaIndex = 1;
2396 stride = 2;
2397 break;
2398 case GL_INTENSITY:
2399 redIndex = greenIndex = blueIndex = alphaIndex = 0;
2400 stride = 1;
2401 break;
2402 case GL_RGB:
2403 redIndex = 0;
2404 greenIndex = 1;
2405 blueIndex = 2;
2406 alphaIndex = -1;
2407 rComp = 0;
2408 gComp = 1;
2409 bComp = 2;
2410 aComp = 3;
2411 stride = 3;
2412 break;
2413 case GL_BGR:
2414 redIndex = 2;
2415 greenIndex = 1;
2416 blueIndex = 0;
2417 alphaIndex = -1;
2418 rComp = 2;
2419 gComp = 1;
2420 bComp = 0;
2421 aComp = 3;
2422 stride = 3;
2423 break;
2424 case GL_RGBA:
2425 redIndex = 0;
2426 greenIndex = 1;
2427 blueIndex = 2;
2428 alphaIndex = 3;
2429 rComp = 0;
2430 gComp = 1;
2431 bComp = 2;
2432 aComp = 3;
2433 stride = 4;
2434 break;
2435 case GL_BGRA:
2436 redIndex = 2;
2437 greenIndex = 1;
2438 blueIndex = 0;
2439 alphaIndex = 3;
2440 rComp = 2;
2441 gComp = 1;
2442 bComp = 0;
2443 aComp = 3;
2444 stride = 4;
2445 break;
2446 case GL_ABGR_EXT:
2447 redIndex = 3;
2448 greenIndex = 2;
2449 blueIndex = 1;
2450 alphaIndex = 0;
2451 rComp = 3;
2452 gComp = 2;
2453 bComp = 1;
2454 aComp = 0;
2455 stride = 4;
2456 break;
2457 default:
2458 _mesa_problem(NULL, "bad srcFormat in extract float data");
2459 return;
2460 }
2461
2462
2463 #define PROCESS(INDEX, CHANNEL, DEFAULT, TYPE, CONVERSION) \
2464 if ((INDEX) < 0) { \
2465 GLuint i; \
2466 for (i = 0; i < n; i++) { \
2467 rgba[i][CHANNEL] = DEFAULT; \
2468 } \
2469 } \
2470 else if (swapBytes) { \
2471 const TYPE *s = (const TYPE *) src; \
2472 GLuint i; \
2473 for (i = 0; i < n; i++) { \
2474 TYPE value = s[INDEX]; \
2475 if (sizeof(TYPE) == 2) { \
2476 SWAP2BYTE(value); \
2477 } \
2478 else if (sizeof(TYPE) == 4) { \
2479 SWAP4BYTE(value); \
2480 } \
2481 rgba[i][CHANNEL] = (GLfloat) CONVERSION(value); \
2482 s += stride; \
2483 } \
2484 } \
2485 else { \
2486 const TYPE *s = (const TYPE *) src; \
2487 GLuint i; \
2488 for (i = 0; i < n; i++) { \
2489 rgba[i][CHANNEL] = (GLfloat) CONVERSION(s[INDEX]); \
2490 s += stride; \
2491 } \
2492 }
2493
2494 switch (srcType) {
2495 case GL_UNSIGNED_BYTE:
2496 PROCESS(redIndex, RCOMP, 0.0F, GLubyte, UBYTE_TO_FLOAT);
2497 PROCESS(greenIndex, GCOMP, 0.0F, GLubyte, UBYTE_TO_FLOAT);
2498 PROCESS(blueIndex, BCOMP, 0.0F, GLubyte, UBYTE_TO_FLOAT);
2499 PROCESS(alphaIndex, ACOMP, 1.0F, GLubyte, UBYTE_TO_FLOAT);
2500 break;
2501 case GL_BYTE:
2502 PROCESS(redIndex, RCOMP, 0.0F, GLbyte, BYTE_TO_FLOAT);
2503 PROCESS(greenIndex, GCOMP, 0.0F, GLbyte, BYTE_TO_FLOAT);
2504 PROCESS(blueIndex, BCOMP, 0.0F, GLbyte, BYTE_TO_FLOAT);
2505 PROCESS(alphaIndex, ACOMP, 1.0F, GLbyte, BYTE_TO_FLOAT);
2506 break;
2507 case GL_UNSIGNED_SHORT:
2508 PROCESS(redIndex, RCOMP, 0.0F, GLushort, USHORT_TO_FLOAT);
2509 PROCESS(greenIndex, GCOMP, 0.0F, GLushort, USHORT_TO_FLOAT);
2510 PROCESS(blueIndex, BCOMP, 0.0F, GLushort, USHORT_TO_FLOAT);
2511 PROCESS(alphaIndex, ACOMP, 1.0F, GLushort, USHORT_TO_FLOAT);
2512 break;
2513 case GL_SHORT:
2514 PROCESS(redIndex, RCOMP, 0.0F, GLshort, SHORT_TO_FLOAT);
2515 PROCESS(greenIndex, GCOMP, 0.0F, GLshort, SHORT_TO_FLOAT);
2516 PROCESS(blueIndex, BCOMP, 0.0F, GLshort, SHORT_TO_FLOAT);
2517 PROCESS(alphaIndex, ACOMP, 1.0F, GLshort, SHORT_TO_FLOAT);
2518 break;
2519 case GL_UNSIGNED_INT:
2520 PROCESS(redIndex, RCOMP, 0.0F, GLuint, UINT_TO_FLOAT);
2521 PROCESS(greenIndex, GCOMP, 0.0F, GLuint, UINT_TO_FLOAT);
2522 PROCESS(blueIndex, BCOMP, 0.0F, GLuint, UINT_TO_FLOAT);
2523 PROCESS(alphaIndex, ACOMP, 1.0F, GLuint, UINT_TO_FLOAT);
2524 break;
2525 case GL_INT:
2526 PROCESS(redIndex, RCOMP, 0.0F, GLint, INT_TO_FLOAT);
2527 PROCESS(greenIndex, GCOMP, 0.0F, GLint, INT_TO_FLOAT);
2528 PROCESS(blueIndex, BCOMP, 0.0F, GLint, INT_TO_FLOAT);
2529 PROCESS(alphaIndex, ACOMP, 1.0F, GLint, INT_TO_FLOAT);
2530 break;
2531 case GL_FLOAT:
2532 PROCESS(redIndex, RCOMP, 0.0F, GLfloat, (GLfloat));
2533 PROCESS(greenIndex, GCOMP, 0.0F, GLfloat, (GLfloat));
2534 PROCESS(blueIndex, BCOMP, 0.0F, GLfloat, (GLfloat));
2535 PROCESS(alphaIndex, ACOMP, 1.0F, GLfloat, (GLfloat));
2536 break;
2537 case GL_HALF_FLOAT_ARB:
2538 PROCESS(redIndex, RCOMP, 0.0F, GLhalfARB, _mesa_half_to_float);
2539 PROCESS(greenIndex, GCOMP, 0.0F, GLhalfARB, _mesa_half_to_float);
2540 PROCESS(blueIndex, BCOMP, 0.0F, GLhalfARB, _mesa_half_to_float);
2541 PROCESS(alphaIndex, ACOMP, 1.0F, GLhalfARB, _mesa_half_to_float);
2542 break;
2543 case GL_UNSIGNED_BYTE_3_3_2:
2544 {
2545 const GLubyte *ubsrc = (const GLubyte *) src;
2546 GLuint i;
2547 for (i = 0; i < n; i ++) {
2548 GLubyte p = ubsrc[i];
2549 rgba[i][rComp] = ((p >> 5) ) * (1.0F / 7.0F);
2550 rgba[i][gComp] = ((p >> 2) & 0x7) * (1.0F / 7.0F);
2551 rgba[i][bComp] = ((p ) & 0x3) * (1.0F / 3.0F);
2552 rgba[i][aComp] = 1.0F;
2553 }
2554 }
2555 break;
2556 case GL_UNSIGNED_BYTE_2_3_3_REV:
2557 {
2558 const GLubyte *ubsrc = (const GLubyte *) src;
2559 GLuint i;
2560 for (i = 0; i < n; i ++) {
2561 GLubyte p = ubsrc[i];
2562 rgba[i][rComp] = ((p ) & 0x7) * (1.0F / 7.0F);
2563 rgba[i][gComp] = ((p >> 3) & 0x7) * (1.0F / 7.0F);
2564 rgba[i][bComp] = ((p >> 6) ) * (1.0F / 3.0F);
2565 rgba[i][aComp] = 1.0F;
2566 }
2567 }
2568 break;
2569 case GL_UNSIGNED_SHORT_5_6_5:
2570 if (swapBytes) {
2571 const GLushort *ussrc = (const GLushort *) src;
2572 GLuint i;
2573 for (i = 0; i < n; i ++) {
2574 GLushort p = ussrc[i];
2575 SWAP2BYTE(p);
2576 rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F);
2577 rgba[i][gComp] = ((p >> 5) & 0x3f) * (1.0F / 63.0F);
2578 rgba[i][bComp] = ((p ) & 0x1f) * (1.0F / 31.0F);
2579 rgba[i][aComp] = 1.0F;
2580 }
2581 }
2582 else {
2583 const GLushort *ussrc = (const GLushort *) src;
2584 GLuint i;
2585 for (i = 0; i < n; i ++) {
2586 GLushort p = ussrc[i];
2587 rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F);
2588 rgba[i][gComp] = ((p >> 5) & 0x3f) * (1.0F / 63.0F);
2589 rgba[i][bComp] = ((p ) & 0x1f) * (1.0F / 31.0F);
2590 rgba[i][aComp] = 1.0F;
2591 }
2592 }
2593 break;
2594 case GL_UNSIGNED_SHORT_5_6_5_REV:
2595 if (swapBytes) {
2596 const GLushort *ussrc = (const GLushort *) src;
2597 GLuint i;
2598 for (i = 0; i < n; i ++) {
2599 GLushort p = ussrc[i];
2600 SWAP2BYTE(p);
2601 rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F);
2602 rgba[i][gComp] = ((p >> 5) & 0x3f) * (1.0F / 63.0F);
2603 rgba[i][bComp] = ((p >> 11) ) * (1.0F / 31.0F);
2604 rgba[i][aComp] = 1.0F;
2605 }
2606 }
2607 else {
2608 const GLushort *ussrc = (const GLushort *) src;
2609 GLuint i;
2610 for (i = 0; i < n; i ++) {
2611 GLushort p = ussrc[i];
2612 rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F);
2613 rgba[i][gComp] = ((p >> 5) & 0x3f) * (1.0F / 63.0F);
2614 rgba[i][bComp] = ((p >> 11) ) * (1.0F / 31.0F);
2615 rgba[i][aComp] = 1.0F;
2616 }
2617 }
2618 break;
2619 case GL_UNSIGNED_SHORT_4_4_4_4:
2620 if (swapBytes) {
2621 const GLushort *ussrc = (const GLushort *) src;
2622 GLuint i;
2623 for (i = 0; i < n; i ++) {
2624 GLushort p = ussrc[i];
2625 SWAP2BYTE(p);
2626 rgba[i][rComp] = ((p >> 12) ) * (1.0F / 15.0F);
2627 rgba[i][gComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F);
2628 rgba[i][bComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F);
2629 rgba[i][aComp] = ((p ) & 0xf) * (1.0F / 15.0F);
2630 }
2631 }
2632 else {
2633 const GLushort *ussrc = (const GLushort *) src;
2634 GLuint i;
2635 for (i = 0; i < n; i ++) {
2636 GLushort p = ussrc[i];
2637 rgba[i][rComp] = ((p >> 12) ) * (1.0F / 15.0F);
2638 rgba[i][gComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F);
2639 rgba[i][bComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F);
2640 rgba[i][aComp] = ((p ) & 0xf) * (1.0F / 15.0F);
2641 }
2642 }
2643 break;
2644 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
2645 if (swapBytes) {
2646 const GLushort *ussrc = (const GLushort *) src;
2647 GLuint i;
2648 for (i = 0; i < n; i ++) {
2649 GLushort p = ussrc[i];
2650 SWAP2BYTE(p);
2651 rgba[i][rComp] = ((p ) & 0xf) * (1.0F / 15.0F);
2652 rgba[i][gComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F);
2653 rgba[i][bComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F);
2654 rgba[i][aComp] = ((p >> 12) ) * (1.0F / 15.0F);
2655 }
2656 }
2657 else {
2658 const GLushort *ussrc = (const GLushort *) src;
2659 GLuint i;
2660 for (i = 0; i < n; i ++) {
2661 GLushort p = ussrc[i];
2662 rgba[i][rComp] = ((p ) & 0xf) * (1.0F / 15.0F);
2663 rgba[i][gComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F);
2664 rgba[i][bComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F);
2665 rgba[i][aComp] = ((p >> 12) ) * (1.0F / 15.0F);
2666 }
2667 }
2668 break;
2669 case GL_UNSIGNED_SHORT_5_5_5_1:
2670 if (swapBytes) {
2671 const GLushort *ussrc = (const GLushort *) src;
2672 GLuint i;
2673 for (i = 0; i < n; i ++) {
2674 GLushort p = ussrc[i];
2675 SWAP2BYTE(p);
2676 rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F);
2677 rgba[i][gComp] = ((p >> 6) & 0x1f) * (1.0F / 31.0F);
2678 rgba[i][bComp] = ((p >> 1) & 0x1f) * (1.0F / 31.0F);
2679 rgba[i][aComp] = ((p ) & 0x1) * (1.0F / 1.0F);
2680 }
2681 }
2682 else {
2683 const GLushort *ussrc = (const GLushort *) src;
2684 GLuint i;
2685 for (i = 0; i < n; i ++) {
2686 GLushort p = ussrc[i];
2687 rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F);
2688 rgba[i][gComp] = ((p >> 6) & 0x1f) * (1.0F / 31.0F);
2689 rgba[i][bComp] = ((p >> 1) & 0x1f) * (1.0F / 31.0F);
2690 rgba[i][aComp] = ((p ) & 0x1) * (1.0F / 1.0F);
2691 }
2692 }
2693 break;
2694 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
2695 if (swapBytes) {
2696 const GLushort *ussrc = (const GLushort *) src;
2697 GLuint i;
2698 for (i = 0; i < n; i ++) {
2699 GLushort p = ussrc[i];
2700 SWAP2BYTE(p);
2701 rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F);
2702 rgba[i][gComp] = ((p >> 5) & 0x1f) * (1.0F / 31.0F);
2703 rgba[i][bComp] = ((p >> 10) & 0x1f) * (1.0F / 31.0F);
2704 rgba[i][aComp] = ((p >> 15) ) * (1.0F / 1.0F);
2705 }
2706 }
2707 else {
2708 const GLushort *ussrc = (const GLushort *) src;
2709 GLuint i;
2710 for (i = 0; i < n; i ++) {
2711 GLushort p = ussrc[i];
2712 rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F);
2713 rgba[i][gComp] = ((p >> 5) & 0x1f) * (1.0F / 31.0F);
2714 rgba[i][bComp] = ((p >> 10) & 0x1f) * (1.0F / 31.0F);
2715 rgba[i][aComp] = ((p >> 15) ) * (1.0F / 1.0F);
2716 }
2717 }
2718 break;
2719 case GL_UNSIGNED_INT_8_8_8_8:
2720 if (swapBytes) {
2721 const GLuint *uisrc = (const GLuint *) src;
2722 GLuint i;
2723 for (i = 0; i < n; i ++) {
2724 GLuint p = uisrc[i];
2725 rgba[i][rComp] = UBYTE_TO_FLOAT((p ) & 0xff);
2726 rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
2727 rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
2728 rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24) );
2729 }
2730 }
2731 else {
2732 const GLuint *uisrc = (const GLuint *) src;
2733 GLuint i;
2734 for (i = 0; i < n; i ++) {
2735 GLuint p = uisrc[i];
2736 rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24) );
2737 rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
2738 rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
2739 rgba[i][aComp] = UBYTE_TO_FLOAT((p ) & 0xff);
2740 }
2741 }
2742 break;
2743 case GL_UNSIGNED_INT_8_8_8_8_REV:
2744 if (swapBytes) {
2745 const GLuint *uisrc = (const GLuint *) src;
2746 GLuint i;
2747 for (i = 0; i < n; i ++) {
2748 GLuint p = uisrc[i];
2749 rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24) );
2750 rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
2751 rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
2752 rgba[i][aComp] = UBYTE_TO_FLOAT((p ) & 0xff);
2753 }
2754 }
2755 else {
2756 const GLuint *uisrc = (const GLuint *) src;
2757 GLuint i;
2758 for (i = 0; i < n; i ++) {
2759 GLuint p = uisrc[i];
2760 rgba[i][rComp] = UBYTE_TO_FLOAT((p ) & 0xff);
2761 rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
2762 rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
2763 rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24) );
2764 }
2765 }
2766 break;
2767 case GL_UNSIGNED_INT_10_10_10_2:
2768 if (swapBytes) {
2769 const GLuint *uisrc = (const GLuint *) src;
2770 GLuint i;
2771 for (i = 0; i < n; i ++) {
2772 GLuint p = uisrc[i];
2773 SWAP4BYTE(p);
2774 rgba[i][rComp] = ((p >> 22) ) * (1.0F / 1023.0F);
2775 rgba[i][gComp] = ((p >> 12) & 0x3ff) * (1.0F / 1023.0F);
2776 rgba[i][bComp] = ((p >> 2) & 0x3ff) * (1.0F / 1023.0F);
2777 rgba[i][aComp] = ((p ) & 0x3 ) * (1.0F / 3.0F);
2778 }
2779 }
2780 else {
2781 const GLuint *uisrc = (const GLuint *) src;
2782 GLuint i;
2783 for (i = 0; i < n; i ++) {
2784 GLuint p = uisrc[i];
2785 rgba[i][rComp] = ((p >> 22) ) * (1.0F / 1023.0F);
2786 rgba[i][gComp] = ((p >> 12) & 0x3ff) * (1.0F / 1023.0F);
2787 rgba[i][bComp] = ((p >> 2) & 0x3ff) * (1.0F / 1023.0F);
2788 rgba[i][aComp] = ((p ) & 0x3 ) * (1.0F / 3.0F);
2789 }
2790 }
2791 break;
2792 case GL_UNSIGNED_INT_2_10_10_10_REV:
2793 if (swapBytes) {
2794 const GLuint *uisrc = (const GLuint *) src;
2795 GLuint i;
2796 for (i = 0; i < n; i ++) {
2797 GLuint p = uisrc[i];
2798 SWAP4BYTE(p);
2799 rgba[i][rComp] = ((p ) & 0x3ff) * (1.0F / 1023.0F);
2800 rgba[i][gComp] = ((p >> 10) & 0x3ff) * (1.0F / 1023.0F);
2801 rgba[i][bComp] = ((p >> 20) & 0x3ff) * (1.0F / 1023.0F);
2802 rgba[i][aComp] = ((p >> 30) ) * (1.0F / 3.0F);
2803 }
2804 }
2805 else {
2806 const GLuint *uisrc = (const GLuint *) src;
2807 GLuint i;
2808 for (i = 0; i < n; i ++) {
2809 GLuint p = uisrc[i];
2810 rgba[i][rComp] = ((p ) & 0x3ff) * (1.0F / 1023.0F);
2811 rgba[i][gComp] = ((p >> 10) & 0x3ff) * (1.0F / 1023.0F);
2812 rgba[i][bComp] = ((p >> 20) & 0x3ff) * (1.0F / 1023.0F);
2813 rgba[i][aComp] = ((p >> 30) ) * (1.0F / 3.0F);
2814 }
2815 }
2816 break;
2817 default:
2818 _mesa_problem(NULL, "bad srcType in extract float data");
2819 break;
2820 }
2821 }
2822
2823
2824 /*
2825 * Unpack a row of color image data from a client buffer according to
2826 * the pixel unpacking parameters.
2827 * Return GLchan values in the specified dest image format.
2828 * This is used by glDrawPixels and glTexImage?D().
2829 * \param ctx - the context
2830 * n - number of pixels in the span
2831 * dstFormat - format of destination color array
2832 * dest - the destination color array
2833 * srcFormat - source image format
2834 * srcType - source image data type
2835 * source - source image pointer
2836 * srcPacking - pixel unpacking parameters
2837 * transferOps - bitmask of IMAGE_*_BIT values of operations to apply
2838 *
2839 * XXX perhaps expand this to process whole images someday.
2840 */
2841 void
2842 _mesa_unpack_color_span_chan( GLcontext *ctx,
2843 GLuint n, GLenum dstFormat, GLchan dest[],
2844 GLenum srcFormat, GLenum srcType,
2845 const GLvoid *source,
2846 const struct gl_pixelstore_attrib *srcPacking,
2847 GLbitfield transferOps )
2848 {
2849 ASSERT(dstFormat == GL_ALPHA ||
2850 dstFormat == GL_LUMINANCE ||
2851 dstFormat == GL_LUMINANCE_ALPHA ||
2852 dstFormat == GL_INTENSITY ||
2853 dstFormat == GL_RGB ||
2854 dstFormat == GL_RGBA ||
2855 dstFormat == GL_COLOR_INDEX);
2856
2857 ASSERT(srcFormat == GL_RED ||
2858 srcFormat == GL_GREEN ||
2859 srcFormat == GL_BLUE ||
2860 srcFormat == GL_ALPHA ||
2861 srcFormat == GL_LUMINANCE ||
2862 srcFormat == GL_LUMINANCE_ALPHA ||
2863 srcFormat == GL_INTENSITY ||
2864 srcFormat == GL_RGB ||
2865 srcFormat == GL_BGR ||
2866 srcFormat == GL_RGBA ||
2867 srcFormat == GL_BGRA ||
2868 srcFormat == GL_ABGR_EXT ||
2869 srcFormat == GL_COLOR_INDEX);
2870
2871 ASSERT(srcType == GL_BITMAP ||
2872 srcType == GL_UNSIGNED_BYTE ||
2873 srcType == GL_BYTE ||
2874 srcType == GL_UNSIGNED_SHORT ||
2875 srcType == GL_SHORT ||
2876 srcType == GL_UNSIGNED_INT ||
2877 srcType == GL_INT ||
2878 srcType == GL_HALF_FLOAT_ARB ||
2879 srcType == GL_FLOAT ||
2880 srcType == GL_UNSIGNED_BYTE_3_3_2 ||
2881 srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
2882 srcType == GL_UNSIGNED_SHORT_5_6_5 ||
2883 srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
2884 srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
2885 srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
2886 srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
2887 srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
2888 srcType == GL_UNSIGNED_INT_8_8_8_8 ||
2889 srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
2890 srcType == GL_UNSIGNED_INT_10_10_10_2 ||
2891 srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
2892
2893 /* Try simple cases first */
2894 if (transferOps == 0) {
2895 if (srcType == CHAN_TYPE) {
2896 if (dstFormat == GL_RGBA) {
2897 if (srcFormat == GL_RGBA) {
2898 _mesa_memcpy( dest, source, n * 4 * sizeof(GLchan) );
2899 return;
2900 }
2901 else if (srcFormat == GL_RGB) {
2902 GLuint i;
2903 const GLchan *src = (const GLchan *) source;
2904 GLchan *dst = dest;
2905 for (i = 0; i < n; i++) {
2906 dst[0] = src[0];
2907 dst[1] = src[1];
2908 dst[2] = src[2];
2909 dst[3] = CHAN_MAX;
2910 src += 3;
2911 dst += 4;
2912 }
2913 return;
2914 }
2915 }
2916 else if (dstFormat == GL_RGB) {
2917 if (srcFormat == GL_RGB) {
2918 _mesa_memcpy( dest, source, n * 3 * sizeof(GLchan) );
2919 return;
2920 }
2921 else if (srcFormat == GL_RGBA) {
2922 GLuint i;
2923 const GLchan *src = (const GLchan *) source;
2924 GLchan *dst = dest;
2925 for (i = 0; i < n; i++) {
2926 dst[0] = src[0];
2927 dst[1] = src[1];
2928 dst[2] = src[2];
2929 src += 4;
2930 dst += 3;
2931 }
2932 return;
2933 }
2934 }
2935 else if (dstFormat == srcFormat) {
2936 GLint comps = _mesa_components_in_format(srcFormat);
2937 assert(comps > 0);
2938 _mesa_memcpy( dest, source, n * comps * sizeof(GLchan) );
2939 return;
2940 }
2941 }
2942 /*
2943 * Common situation, loading 8bit RGBA/RGB source images
2944 * into 16/32 bit destination. (OSMesa16/32)
2945 */
2946 else if (srcType == GL_UNSIGNED_BYTE) {
2947 if (dstFormat == GL_RGBA) {
2948 if (srcFormat == GL_RGB) {
2949 GLuint i;
2950 const GLubyte *src = (const GLubyte *) source;
2951 GLchan *dst = dest;
2952 for (i = 0; i < n; i++) {
2953 dst[0] = UBYTE_TO_CHAN(src[0]);
2954 dst[1] = UBYTE_TO_CHAN(src[1]);
2955 dst[2] = UBYTE_TO_CHAN(src[2]);
2956 dst[3] = CHAN_MAX;
2957 src += 3;
2958 dst += 4;
2959 }
2960 return;
2961 }
2962 else if (srcFormat == GL_RGBA) {
2963 GLuint i;
2964 const GLubyte *src = (const GLubyte *) source;
2965 GLchan *dst = dest;
2966 for (i = 0; i < n; i++) {
2967 dst[0] = UBYTE_TO_CHAN(src[0]);
2968 dst[1] = UBYTE_TO_CHAN(src[1]);
2969 dst[2] = UBYTE_TO_CHAN(src[2]);
2970 dst[3] = UBYTE_TO_CHAN(src[3]);
2971 src += 4;
2972 dst += 4;
2973 }
2974 return;
2975 }
2976 }
2977 else if (dstFormat == GL_RGB) {
2978 if (srcFormat == GL_RGB) {
2979 GLuint i;
2980 const GLubyte *src = (const GLubyte *) source;
2981 GLchan *dst = dest;
2982 for (i = 0; i < n; i++) {
2983 dst[0] = UBYTE_TO_CHAN(src[0]);
2984 dst[1] = UBYTE_TO_CHAN(src[1]);
2985 dst[2] = UBYTE_TO_CHAN(src[2]);
2986 src += 3;
2987 dst += 3;
2988 }
2989 return;
2990 }
2991 else if (srcFormat == GL_RGBA) {
2992 GLuint i;
2993 const GLubyte *src = (const GLubyte *) source;
2994 GLchan *dst = dest;
2995 for (i = 0; i < n; i++) {
2996 dst[0] = UBYTE_TO_CHAN(src[0]);
2997 dst[1] = UBYTE_TO_CHAN(src[1]);
2998 dst[2] = UBYTE_TO_CHAN(src[2]);
2999 src += 4;
3000 dst += 3;
3001 }
3002 return;
3003 }
3004 }
3005 }
3006 }
3007
3008
3009 /* general solution begins here */
3010 {
3011 GLint dstComponents;
3012 GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex;
3013 GLint dstLuminanceIndex, dstIntensityIndex;
3014 GLfloat rgba[MAX_WIDTH][4];
3015
3016 dstComponents = _mesa_components_in_format( dstFormat );
3017 /* source & dest image formats should have been error checked by now */
3018 assert(dstComponents > 0);
3019
3020 /*
3021 * Extract image data and convert to RGBA floats
3022 */
3023 assert(n <= MAX_WIDTH);
3024 if (srcFormat == GL_COLOR_INDEX) {
3025 GLuint indexes[MAX_WIDTH];
3026 extract_uint_indexes(n, indexes, srcFormat, srcType, source,
3027 srcPacking);
3028
3029 if (dstFormat == GL_COLOR_INDEX) {
3030 GLuint i;
3031 _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
3032 /* convert to GLchan and return */
3033 for (i = 0; i < n; i++) {
3034 dest[i] = (GLchan) (indexes[i] & 0xff);
3035 }
3036 return;
3037 }
3038 else {
3039 /* Convert indexes to RGBA */
3040 if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
3041 shift_and_offset_ci(ctx, n, indexes);
3042 }
3043 _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
3044 }
3045
3046 /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
3047 * with color indexes.
3048 */
3049 transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
3050 }
3051 else {
3052 /* non-color index data */
3053 extract_float_rgba(n, rgba, srcFormat, srcType, source,
3054 srcPacking->SwapBytes);
3055 }
3056
3057 /* Need to clamp if returning GLubytes or GLushorts */
3058 #if CHAN_TYPE != GL_FLOAT
3059 transferOps |= IMAGE_CLAMP_BIT;
3060 #endif
3061
3062 if (transferOps) {
3063 _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
3064 }
3065
3066 /* Now determine which color channels we need to produce.
3067 * And determine the dest index (offset) within each color tuple.
3068 */
3069 switch (dstFormat) {
3070 case GL_ALPHA:
3071 dstAlphaIndex = 0;
3072 dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
3073 dstLuminanceIndex = dstIntensityIndex = -1;
3074 break;
3075 case GL_LUMINANCE:
3076 dstLuminanceIndex = 0;
3077 dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
3078 dstIntensityIndex = -1;
3079 break;
3080 case GL_LUMINANCE_ALPHA:
3081 dstLuminanceIndex = 0;
3082 dstAlphaIndex = 1;
3083 dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
3084 dstIntensityIndex = -1;
3085 break;
3086 case GL_INTENSITY:
3087 dstIntensityIndex = 0;
3088 dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
3089 dstLuminanceIndex = -1;
3090 break;
3091 case GL_RGB:
3092 dstRedIndex = 0;
3093 dstGreenIndex = 1;
3094 dstBlueIndex = 2;
3095 dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
3096 break;
3097 case GL_RGBA:
3098 dstRedIndex = 0;
3099 dstGreenIndex = 1;
3100 dstBlueIndex = 2;
3101 dstAlphaIndex = 3;
3102 dstLuminanceIndex = dstIntensityIndex = -1;
3103 break;
3104 default:
3105 _mesa_problem(ctx, "bad dstFormat in _mesa_unpack_chan_span()");
3106 return;
3107 }
3108
3109
3110 /* Now return the GLchan data in the requested dstFormat */
3111
3112 if (dstRedIndex >= 0) {
3113 GLchan *dst = dest;
3114 GLuint i;
3115 for (i = 0; i < n; i++) {
3116 CLAMPED_FLOAT_TO_CHAN(dst[dstRedIndex], rgba[i][RCOMP]);
3117 dst += dstComponents;
3118 }
3119 }
3120
3121 if (dstGreenIndex >= 0) {
3122 GLchan *dst = dest;
3123 GLuint i;
3124 for (i = 0; i < n; i++) {
3125 CLAMPED_FLOAT_TO_CHAN(dst[dstGreenIndex], rgba[i][GCOMP]);
3126 dst += dstComponents;
3127 }
3128 }
3129
3130 if (dstBlueIndex >= 0) {
3131 GLchan *dst = dest;
3132 GLuint i;
3133 for (i = 0; i < n; i++) {
3134 CLAMPED_FLOAT_TO_CHAN(dst[dstBlueIndex], rgba[i][BCOMP]);
3135 dst += dstComponents;
3136 }
3137 }
3138
3139 if (dstAlphaIndex >= 0) {
3140 GLchan *dst = dest;
3141 GLuint i;
3142 for (i = 0; i < n; i++) {
3143 CLAMPED_FLOAT_TO_CHAN(dst[dstAlphaIndex], rgba[i][ACOMP]);
3144 dst += dstComponents;
3145 }
3146 }
3147
3148 if (dstIntensityIndex >= 0) {
3149 GLchan *dst = dest;
3150 GLuint i;
3151 assert(dstIntensityIndex == 0);
3152 assert(dstComponents == 1);
3153 for (i = 0; i < n; i++) {
3154 /* Intensity comes from red channel */
3155 CLAMPED_FLOAT_TO_CHAN(dst[i], rgba[i][RCOMP]);
3156 }
3157 }
3158
3159 if (dstLuminanceIndex >= 0) {
3160 GLchan *dst = dest;
3161 GLuint i;
3162 assert(dstLuminanceIndex == 0);
3163 for (i = 0; i < n; i++) {
3164 /* Luminance comes from red channel */
3165 CLAMPED_FLOAT_TO_CHAN(dst[0], rgba[i][RCOMP]);
3166 dst += dstComponents;
3167 }
3168 }
3169 }
3170 }
3171
3172
3173 /**
3174 * Same as _mesa_unpack_color_span_chan(), but return GLfloat data
3175 * instead of GLchan.
3176 */
3177 void
3178 _mesa_unpack_color_span_float( GLcontext *ctx,
3179 GLuint n, GLenum dstFormat, GLfloat dest[],
3180 GLenum srcFormat, GLenum srcType,
3181 const GLvoid *source,
3182 const struct gl_pixelstore_attrib *srcPacking,
3183 GLbitfield transferOps )
3184 {
3185 ASSERT(dstFormat == GL_ALPHA ||
3186 dstFormat == GL_LUMINANCE ||
3187 dstFormat == GL_LUMINANCE_ALPHA ||
3188 dstFormat == GL_INTENSITY ||
3189 dstFormat == GL_RGB ||
3190 dstFormat == GL_RGBA ||
3191 dstFormat == GL_COLOR_INDEX);
3192
3193 ASSERT(srcFormat == GL_RED ||
3194 srcFormat == GL_GREEN ||
3195 srcFormat == GL_BLUE ||
3196 srcFormat == GL_ALPHA ||
3197 srcFormat == GL_LUMINANCE ||
3198 srcFormat == GL_LUMINANCE_ALPHA ||
3199 srcFormat == GL_INTENSITY ||
3200 srcFormat == GL_RGB ||
3201 srcFormat == GL_BGR ||
3202 srcFormat == GL_RGBA ||
3203 srcFormat == GL_BGRA ||
3204 srcFormat == GL_ABGR_EXT ||
3205 srcFormat == GL_COLOR_INDEX);
3206
3207 ASSERT(srcType == GL_BITMAP ||
3208 srcType == GL_UNSIGNED_BYTE ||
3209 srcType == GL_BYTE ||
3210 srcType == GL_UNSIGNED_SHORT ||
3211 srcType == GL_SHORT ||
3212 srcType == GL_UNSIGNED_INT ||
3213 srcType == GL_INT ||
3214 srcType == GL_HALF_FLOAT_ARB ||
3215 srcType == GL_FLOAT ||
3216 srcType == GL_UNSIGNED_BYTE_3_3_2 ||
3217 srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
3218 srcType == GL_UNSIGNED_SHORT_5_6_5 ||
3219 srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
3220 srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
3221 srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
3222 srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
3223 srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
3224 srcType == GL_UNSIGNED_INT_8_8_8_8 ||
3225 srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
3226 srcType == GL_UNSIGNED_INT_10_10_10_2 ||
3227 srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
3228
3229 /* general solution, no special cases, yet */
3230 {
3231 GLint dstComponents;
3232 GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex;
3233 GLint dstLuminanceIndex, dstIntensityIndex;
3234 GLfloat rgba[MAX_WIDTH][4];
3235
3236 dstComponents = _mesa_components_in_format( dstFormat );
3237 /* source & dest image formats should have been error checked by now */
3238 assert(dstComponents > 0);
3239
3240 /*
3241 * Extract image data and convert to RGBA floats
3242 */
3243 assert(n <= MAX_WIDTH);
3244 if (srcFormat == GL_COLOR_INDEX) {
3245 GLuint indexes[MAX_WIDTH];
3246 extract_uint_indexes(n, indexes, srcFormat, srcType, source,
3247 srcPacking);
3248
3249 if (dstFormat == GL_COLOR_INDEX) {
3250 GLuint i;
3251 _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
3252 /* convert to GLchan and return */
3253 for (i = 0; i < n; i++) {
3254 dest[i] = (GLchan) (indexes[i] & 0xff);
3255 }
3256 return;
3257 }
3258 else {
3259 /* Convert indexes to RGBA */
3260 if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
3261 shift_and_offset_ci(ctx, n, indexes);
3262 }
3263 _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
3264 }
3265
3266 /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
3267 * with color indexes.
3268 */
3269 transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
3270 }
3271 else {
3272 /* non-color index data */
3273 extract_float_rgba(n, rgba, srcFormat, srcType, source,
3274 srcPacking->SwapBytes);
3275 }
3276
3277 if (transferOps) {
3278 _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
3279 }
3280
3281 /* Now determine which color channels we need to produce.
3282 * And determine the dest index (offset) within each color tuple.
3283 */
3284 switch (dstFormat) {
3285 case GL_ALPHA:
3286 dstAlphaIndex = 0;
3287 dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
3288 dstLuminanceIndex = dstIntensityIndex = -1;
3289 break;
3290 case GL_LUMINANCE:
3291 dstLuminanceIndex = 0;
3292 dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
3293 dstIntensityIndex = -1;
3294 break;
3295 case GL_LUMINANCE_ALPHA:
3296 dstLuminanceIndex = 0;
3297 dstAlphaIndex = 1;
3298 dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
3299 dstIntensityIndex = -1;
3300 break;
3301 case GL_INTENSITY:
3302 dstIntensityIndex = 0;
3303 dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
3304 dstLuminanceIndex = -1;
3305 break;
3306 case GL_RGB:
3307 dstRedIndex = 0;
3308 dstGreenIndex = 1;
3309 dstBlueIndex = 2;
3310 dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
3311 break;
3312 case GL_RGBA:
3313 dstRedIndex = 0;
3314 dstGreenIndex = 1;
3315 dstBlueIndex = 2;
3316 dstAlphaIndex = 3;
3317 dstLuminanceIndex = dstIntensityIndex = -1;
3318 break;
3319 default:
3320 _mesa_problem(ctx, "bad dstFormat in _mesa_unpack_color_span_float()");
3321 return;
3322 }
3323
3324 /* Now pack results in the requested dstFormat */
3325 if (dstRedIndex >= 0) {
3326 GLfloat *dst = dest;
3327 GLuint i;
3328 for (i = 0; i < n; i++) {
3329 dst[dstRedIndex] = rgba[i][RCOMP];
3330 dst += dstComponents;
3331 }
3332 }
3333
3334 if (dstGreenIndex >= 0) {
3335 GLfloat *dst = dest;
3336 GLuint i;
3337 for (i = 0; i < n; i++) {
3338 dst[dstGreenIndex] = rgba[i][GCOMP];
3339 dst += dstComponents;
3340 }
3341 }
3342
3343 if (dstBlueIndex >= 0) {
3344 GLfloat *dst = dest;
3345 GLuint i;
3346 for (i = 0; i < n; i++) {
3347 dst[dstBlueIndex] = rgba[i][BCOMP];
3348 dst += dstComponents;
3349 }
3350 }
3351
3352 if (dstAlphaIndex >= 0) {
3353 GLfloat *dst = dest;
3354 GLuint i;
3355 for (i = 0; i < n; i++) {
3356 dst[dstAlphaIndex] = rgba[i][ACOMP];
3357 dst += dstComponents;
3358 }
3359 }
3360
3361 if (dstIntensityIndex >= 0) {
3362 GLfloat *dst = dest;
3363 GLuint i;
3364 assert(dstIntensityIndex == 0);
3365 assert(dstComponents == 1);
3366 for (i = 0; i < n; i++) {
3367 /* Intensity comes from red channel */
3368 dst[i] = rgba[i][RCOMP];
3369 }
3370 }
3371
3372 if (dstLuminanceIndex >= 0) {
3373 GLfloat *dst = dest;
3374 GLuint i;
3375 assert(dstLuminanceIndex == 0);
3376 for (i = 0; i < n; i++) {
3377 /* Luminance comes from red channel */
3378 dst[0] = rgba[i][RCOMP];
3379 dst += dstComponents;
3380 }
3381 }
3382 }
3383 }
3384
3385
3386 /*
3387 * Unpack a row of color index data from a client buffer according to
3388 * the pixel unpacking parameters.
3389 * This is (or will be) used by glDrawPixels, glTexImage[123]D, etc.
3390 *
3391 * Args: ctx - the context
3392 * n - number of pixels
3393 * dstType - destination data type
3394 * dest - destination array
3395 * srcType - source pixel type
3396 * source - source data pointer
3397 * srcPacking - pixel unpacking parameters
3398 * transferOps - the pixel transfer operations to apply
3399 */
3400 void
3401 _mesa_unpack_index_span( const GLcontext *ctx, GLuint n,
3402 GLenum dstType, GLvoid *dest,
3403 GLenum srcType, const GLvoid *source,
3404 const struct gl_pixelstore_attrib *srcPacking,
3405 GLbitfield transferOps )
3406 {
3407 ASSERT(srcType == GL_BITMAP ||
3408 srcType == GL_UNSIGNED_BYTE ||
3409 srcType == GL_BYTE ||
3410 srcType == GL_UNSIGNED_SHORT ||
3411 srcType == GL_SHORT ||
3412 srcType == GL_UNSIGNED_INT ||
3413 srcType == GL_INT ||
3414 srcType == GL_HALF_FLOAT_ARB ||
3415 srcType == GL_FLOAT);
3416
3417 ASSERT(dstType == GL_UNSIGNED_BYTE ||
3418 dstType == GL_UNSIGNED_SHORT ||
3419 dstType == GL_UNSIGNED_INT);
3420
3421
3422 transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
3423
3424 /*
3425 * Try simple cases first
3426 */
3427 if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE
3428 && dstType == GL_UNSIGNED_BYTE) {
3429 _mesa_memcpy(dest, source, n * sizeof(GLubyte));
3430 }
3431 else if (transferOps == 0 && srcType == GL_UNSIGNED_INT
3432 && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) {
3433 _mesa_memcpy(dest, source, n * sizeof(GLuint));
3434 }
3435 else {
3436 /*
3437 * general solution
3438 */
3439 GLuint indexes[MAX_WIDTH];
3440 assert(n <= MAX_WIDTH);
3441
3442 extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source,
3443 srcPacking);
3444
3445 if (transferOps)
3446 _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
3447
3448 /* convert to dest type */
3449 switch (dstType) {
3450 case GL_UNSIGNED_BYTE:
3451 {
3452 GLubyte *dst = (GLubyte *) dest;
3453 GLuint i;
3454 for (i = 0; i < n; i++) {
3455 dst[i] = (GLubyte) (indexes[i] & 0xff);
3456 }
3457 }
3458 break;
3459 case GL_UNSIGNED_SHORT:
3460 {
3461 GLuint *dst = (GLuint *) dest;
3462 GLuint i;
3463 for (i = 0; i < n; i++) {
3464 dst[i] = (GLushort) (indexes[i] & 0xffff);
3465 }
3466 }
3467 break;
3468 case GL_UNSIGNED_INT:
3469 _mesa_memcpy(dest, indexes, n * sizeof(GLuint));
3470 break;
3471 default:
3472 _mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span");
3473 }
3474 }
3475 }
3476
3477
3478 void
3479 _mesa_pack_index_span( const GLcontext *ctx, GLuint n,
3480 GLenum dstType, GLvoid *dest, const GLuint *source,
3481 const struct gl_pixelstore_attrib *dstPacking,
3482 GLbitfield transferOps )
3483 {
3484 GLuint indexes[MAX_WIDTH];
3485
3486 ASSERT(n <= MAX_WIDTH);
3487
3488 transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
3489
3490 if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) {
3491 /* make a copy of input */
3492 _mesa_memcpy(indexes, source, n * sizeof(GLuint));
3493 _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
3494 source = indexes;
3495 }
3496
3497 switch (dstType) {
3498 case GL_UNSIGNED_BYTE:
3499 {
3500 GLubyte *dst = (GLubyte *) dest;
3501 GLuint i;
3502 for (i = 0; i < n; i++) {
3503 *dst++ = (GLubyte) source[i];
3504 }
3505 }
3506 break;
3507 case GL_BYTE:
3508 {
3509 GLbyte *dst = (GLbyte *) dest;
3510 GLuint i;
3511 for (i = 0; i < n; i++) {
3512 dst[i] = (GLbyte) source[i];
3513 }
3514 }
3515 break;
3516 case GL_UNSIGNED_SHORT:
3517 {
3518 GLushort *dst = (GLushort *) dest;
3519 GLuint i;
3520 for (i = 0; i < n; i++) {
3521 dst[i] = (GLushort) source[i];
3522 }
3523 if (dstPacking->SwapBytes) {
3524 _mesa_swap2( (GLushort *) dst, n );
3525 }
3526 }
3527 break;
3528 case GL_SHORT:
3529 {
3530 GLshort *dst = (GLshort *) dest;
3531 GLuint i;
3532 for (i = 0; i < n; i++) {
3533 dst[i] = (GLshort) source[i];
3534 }
3535 if (dstPacking->SwapBytes) {
3536 _mesa_swap2( (GLushort *) dst, n );
3537 }
3538 }
3539 break;
3540 case GL_UNSIGNED_INT:
3541 {
3542 GLuint *dst = (GLuint *) dest;
3543 GLuint i;
3544 for (i = 0; i < n; i++) {
3545 dst[i] = (GLuint) source[i];
3546 }
3547 if (dstPacking->SwapBytes) {
3548 _mesa_swap4( (GLuint *) dst, n );
3549 }
3550 }
3551 break;
3552 case GL_INT:
3553 {
3554 GLint *dst = (GLint *) dest;
3555 GLuint i;
3556 for (i = 0; i < n; i++) {
3557 dst[i] = (GLint) source[i];
3558 }
3559 if (dstPacking->SwapBytes) {
3560 _mesa_swap4( (GLuint *) dst, n );
3561 }
3562 }
3563 break;
3564 case GL_FLOAT:
3565 {
3566 GLfloat *dst = (GLfloat *) dest;
3567 GLuint i;
3568 for (i = 0; i < n; i++) {
3569 dst[i] = (GLfloat) source[i];
3570 }
3571 if (dstPacking->SwapBytes) {
3572 _mesa_swap4( (GLuint *) dst, n );
3573 }
3574 }
3575 break;
3576 case GL_HALF_FLOAT_ARB:
3577 {
3578 GLhalfARB *dst = (GLhalfARB *) dest;
3579 GLuint i;
3580 for (i = 0; i < n; i++) {
3581 dst[i] = _mesa_float_to_half((GLfloat) source[i]);
3582 }
3583 if (dstPacking->SwapBytes) {
3584 _mesa_swap2( (GLushort *) dst, n );
3585 }
3586 }
3587 break;
3588 default:
3589 _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
3590 }
3591 }
3592
3593
3594 /*
3595 * Unpack a row of stencil data from a client buffer according to
3596 * the pixel unpacking parameters.
3597 * This is (or will be) used by glDrawPixels
3598 *
3599 * Args: ctx - the context
3600 * n - number of pixels
3601 * dstType - destination data type
3602 * dest - destination array
3603 * srcType - source pixel type
3604 * source - source data pointer
3605 * srcPacking - pixel unpacking parameters
3606 * transferOps - apply offset/bias/lookup ops?
3607 */
3608 void
3609 _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
3610 GLenum dstType, GLvoid *dest,
3611 GLenum srcType, const GLvoid *source,
3612 const struct gl_pixelstore_attrib *srcPacking,
3613 GLbitfield transferOps )
3614 {
3615 ASSERT(srcType == GL_BITMAP ||
3616 srcType == GL_UNSIGNED_BYTE ||
3617 srcType == GL_BYTE ||
3618 srcType == GL_UNSIGNED_SHORT ||
3619 srcType == GL_SHORT ||
3620 srcType == GL_UNSIGNED_INT ||
3621 srcType == GL_INT ||
3622 srcType == GL_UNSIGNED_INT_24_8_EXT ||
3623 srcType == GL_HALF_FLOAT_ARB ||
3624 srcType == GL_FLOAT);
3625
3626 ASSERT(dstType == GL_UNSIGNED_BYTE ||
3627 dstType == GL_UNSIGNED_SHORT ||
3628 dstType == GL_UNSIGNED_INT);
3629
3630 /* only shift and offset apply to stencil */
3631 transferOps &= IMAGE_SHIFT_OFFSET_BIT;
3632
3633 /*
3634 * Try simple cases first
3635 */
3636 if (transferOps == 0 &&
3637 srcType == GL_UNSIGNED_BYTE &&
3638 dstType == GL_UNSIGNED_BYTE) {
3639 _mesa_memcpy(dest, source, n * sizeof(GLubyte));
3640 }
3641 else if (transferOps == 0 &&
3642 srcType == GL_UNSIGNED_INT &&
3643 dstType == GL_UNSIGNED_INT &&
3644 !srcPacking->SwapBytes) {
3645 _mesa_memcpy(dest, source, n * sizeof(GLuint));
3646 }
3647 else {
3648 /*
3649 * general solution
3650 */
3651 GLuint indexes[MAX_WIDTH];
3652 assert(n <= MAX_WIDTH);
3653
3654 extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source,
3655 srcPacking);
3656
3657 if (transferOps) {
3658 if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
3659 /* shift and offset indexes */
3660 shift_and_offset_ci(ctx, n, indexes);
3661 }
3662
3663 if (ctx->Pixel.MapStencilFlag) {
3664 /* Apply stencil lookup table */
3665 GLuint mask = ctx->Pixel.MapStoSsize - 1;
3666 GLuint i;
3667 for (i=0;i<n;i++) {
3668 indexes[i] = ctx->Pixel.MapStoS[ indexes[i] & mask ];
3669 }
3670 }
3671 }
3672
3673 /* convert to dest type */
3674 switch (dstType) {
3675 case GL_UNSIGNED_BYTE:
3676 {
3677 GLubyte *dst = (GLubyte *) dest;
3678 GLuint i;
3679 for (i = 0; i < n; i++) {
3680 dst[i] = (GLubyte) (indexes[i] & 0xff);
3681 }
3682 }
3683 break;
3684 case GL_UNSIGNED_SHORT:
3685 {
3686 GLuint *dst = (GLuint *) dest;
3687 GLuint i;
3688 for (i = 0; i < n; i++) {
3689 dst[i] = (GLushort) (indexes[i] & 0xffff);
3690 }
3691 }
3692 break;
3693 case GL_UNSIGNED_INT:
3694 _mesa_memcpy(dest, indexes, n * sizeof(GLuint));
3695 break;
3696 default:
3697 _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span");
3698 }
3699 }
3700 }
3701
3702
3703 void
3704 _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
3705 GLenum dstType, GLvoid *dest, const GLstencil *source,
3706 const struct gl_pixelstore_attrib *dstPacking )
3707 {
3708 GLstencil stencil[MAX_WIDTH];
3709
3710 ASSERT(n <= MAX_WIDTH);
3711
3712 if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
3713 ctx->Pixel.MapStencilFlag) {
3714 /* make a copy of input */
3715 _mesa_memcpy(stencil, source, n * sizeof(GLstencil));
3716 _mesa_apply_stencil_transfer_ops(ctx, n, stencil);
3717 source = stencil;
3718 }
3719
3720 switch (dstType) {
3721 case GL_UNSIGNED_BYTE:
3722 if (sizeof(GLstencil) == 8) {
3723 _mesa_memcpy( dest, source, n );
3724 }
3725 else {
3726 GLubyte *dst = (GLubyte *) dest;
3727 GLuint i;
3728 for (i=0;i<n;i++) {
3729 dst[i] = (GLubyte) source[i];
3730 }
3731 }
3732 break;
3733 case GL_BYTE:
3734 if (sizeof(GLstencil) == 8) {
3735 _mesa_memcpy( dest, source, n );
3736 }
3737 else {
3738 GLbyte *dst = (GLbyte *) dest;
3739 GLuint i;
3740 for (i=0;i<n;i++) {
3741 dst[i] = (GLbyte) source[i];
3742 }
3743 }
3744 break;
3745 case GL_UNSIGNED_SHORT:
3746 {
3747 GLushort *dst = (GLushort *) dest;
3748 GLuint i;
3749 for (i=0;i<n;i++) {
3750 dst[i] = (GLushort) source[i];
3751 }
3752 if (dstPacking->SwapBytes) {
3753 _mesa_swap2( (GLushort *) dst, n );
3754 }
3755 }
3756 break;
3757 case GL_SHORT:
3758 {
3759 GLshort *dst = (GLshort *) dest;
3760 GLuint i;
3761 for (i=0;i<n;i++) {
3762 dst[i] = (GLshort) source[i];
3763 }
3764 if (dstPacking->SwapBytes) {
3765 _mesa_swap2( (GLushort *) dst, n );
3766 }
3767 }
3768 break;
3769 case GL_UNSIGNED_INT:
3770 {
3771 GLuint *dst = (GLuint *) dest;
3772 GLuint i;
3773 for (i=0;i<n;i++) {
3774 dst[i] = (GLuint) source[i];
3775 }
3776 if (dstPacking->SwapBytes) {
3777 _mesa_swap4( (GLuint *) dst, n );
3778 }
3779 }
3780 break;
3781 case GL_INT:
3782 {
3783 GLint *dst = (GLint *) dest;
3784 GLuint i;
3785 for (i=0;i<n;i++) {
3786 *dst++ = (GLint) source[i];
3787 }
3788 if (dstPacking->SwapBytes) {
3789 _mesa_swap4( (GLuint *) dst, n );
3790 }
3791 }
3792 break;
3793 case GL_FLOAT:
3794 {
3795 GLfloat *dst = (GLfloat *) dest;
3796 GLuint i;
3797 for (i=0;i<n;i++) {
3798 dst[i] = (GLfloat) source[i];
3799 }
3800 if (dstPacking->SwapBytes) {
3801 _mesa_swap4( (GLuint *) dst, n );
3802 }
3803 }
3804 break;
3805 case GL_HALF_FLOAT_ARB:
3806 {
3807 GLhalfARB *dst = (GLhalfARB *) dest;
3808 GLuint i;
3809 for (i=0;i<n;i++) {
3810 dst[i] = _mesa_float_to_half( (float) source[i] );
3811 }
3812 if (dstPacking->SwapBytes) {
3813 _mesa_swap2( (GLushort *) dst, n );
3814 }
3815 }
3816 break;
3817 case GL_BITMAP:
3818 if (dstPacking->LsbFirst) {
3819 GLubyte *dst = (GLubyte *) dest;
3820 GLint shift = 0;
3821 GLuint i;
3822 for (i = 0; i < n; i++) {
3823 if (shift == 0)
3824 *dst = 0;
3825 *dst |= ((source[i] != 0) << shift);
3826 shift++;
3827 if (shift == 8) {
3828 shift = 0;
3829 dst++;
3830 }
3831 }
3832 }
3833 else {
3834 GLubyte *dst = (GLubyte *) dest;
3835 GLint shift = 7;
3836 GLuint i;
3837 for (i = 0; i < n; i++) {
3838 if (shift == 7)
3839 *dst = 0;
3840 *dst |= ((source[i] != 0) << shift);
3841 shift--;
3842 if (shift < 0) {
3843 shift = 7;
3844 dst++;
3845 }
3846 }
3847 }
3848 break;
3849 default:
3850 _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
3851 }
3852 }
3853
3854
3855 void
3856 _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
3857 GLenum dstType, GLvoid *dest, GLfloat depthScale,
3858 GLenum srcType, const GLvoid *source,
3859 const struct gl_pixelstore_attrib *srcPacking )
3860 {
3861 GLfloat depthTemp[MAX_WIDTH], *depthValues;
3862
3863 if (dstType == GL_FLOAT) {
3864 depthValues = (GLfloat *) dest;
3865 }
3866 else {
3867 depthValues = depthTemp;
3868 }
3869
3870 /* XXX we need to obey srcPacking->SwapBytes here!!! */
3871 (void) srcPacking;
3872
3873 switch (srcType) {
3874 case GL_BYTE:
3875 {
3876 GLuint i;
3877 const GLubyte *src = (const GLubyte *) source;
3878 for (i = 0; i < n; i++) {
3879 depthValues[i] = BYTE_TO_FLOAT(src[i]);
3880 }
3881 }
3882 break;
3883 case GL_UNSIGNED_BYTE:
3884 {
3885 GLuint i;
3886 const GLubyte *src = (const GLubyte *) source;
3887 for (i = 0; i < n; i++) {
3888 depthValues[i] = UBYTE_TO_FLOAT(src[i]);
3889 }
3890 }
3891 break;
3892 case GL_SHORT:
3893 {
3894 GLuint i;
3895 const GLshort *src = (const GLshort *) source;
3896 for (i = 0; i < n; i++) {
3897 depthValues[i] = SHORT_TO_FLOAT(src[i]);
3898 }
3899 }
3900 break;
3901 case GL_UNSIGNED_SHORT:
3902 {
3903 GLuint i;
3904 const GLushort *src = (const GLushort *) source;
3905 for (i = 0; i < n; i++) {
3906 depthValues[i] = USHORT_TO_FLOAT(src[i]);
3907 }
3908 }
3909 break;
3910 case GL_INT:
3911 {
3912 GLuint i;
3913 const GLint *src = (const GLint *) source;
3914 for (i = 0; i < n; i++) {
3915 depthValues[i] = INT_TO_FLOAT(src[i]);
3916 }
3917 }
3918 break;
3919 case GL_UNSIGNED_INT:
3920 {
3921 GLuint i;
3922 const GLuint *src = (const GLuint *) source;
3923 for (i = 0; i < n; i++) {
3924 depthValues[i] = UINT_TO_FLOAT(src[i]);
3925 }
3926 }
3927 break;
3928 case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
3929 if (dstType == GL_UNSIGNED_INT &&
3930 depthScale == (GLfloat) 0xffffff &&
3931 ctx->Pixel.DepthScale == 1.0 &&
3932 ctx->Pixel.DepthBias == 0.0) {
3933 const GLuint *src = (const GLuint *) source;
3934 GLuint *zValues = (GLuint *) dest;
3935 GLuint i;
3936 for (i = 0; i < n; i++) {
3937 zValues[i] = src[i] & 0xffffff00;
3938 }
3939 return;
3940 }
3941 else {
3942 const GLuint *src = (const GLuint *) source;
3943 const GLfloat scale = 1.0f / 0xffffff;
3944 GLuint i;
3945 for (i = 0; i < n; i++) {
3946 depthValues[i] = (src[i] >> 8) * scale;
3947 }
3948 }
3949 break;
3950 case GL_FLOAT:
3951 _mesa_memcpy(depthValues, source, n * sizeof(GLfloat));
3952 break;
3953 case GL_HALF_FLOAT_ARB:
3954 {
3955 GLuint i;
3956 const GLhalfARB *src = (const GLhalfARB *) source;
3957 for (i = 0; i < n; i++) {
3958 depthValues[i] = _mesa_half_to_float(src[i]);
3959 }
3960 }
3961 break;
3962 default:
3963 _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()");
3964 return;
3965 }
3966
3967
3968 /* apply depth scale and bias and clamp to [0,1] */
3969 if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
3970 _mesa_scale_and_bias_depth(ctx, n, depthValues);
3971 }
3972
3973 if (dstType == GL_UNSIGNED_INT) {
3974 GLuint *zValues = (GLuint *) dest;
3975 GLuint i;
3976 if (depthScale <= (GLfloat) 0xffffff) {
3977 /* no overflow worries */
3978 for (i = 0; i < n; i++) {
3979 zValues[i] = (GLuint) (depthValues[i] * depthScale);
3980 }
3981 }
3982 else {
3983 /* need to use double precision to prevent overflow problems */
3984 for (i = 0; i < n; i++) {
3985 GLdouble z = depthValues[i] * depthScale;
3986 if (z >= (GLdouble) 0xffffffff)
3987 zValues[i] = 0xffffffff;
3988 else
3989 zValues[i] = (GLuint) z;
3990 }
3991 }
3992 }
3993 else if (dstType == GL_UNSIGNED_SHORT) {
3994 GLushort *zValues = (GLushort *) dest;
3995 GLuint i;
3996 ASSERT(depthScale <= 65535.0);
3997 for (i = 0; i < n; i++) {
3998 zValues[i] = (GLushort) (depthValues[i] * depthScale);
3999 }
4000 }
4001 else {
4002 ASSERT(dstType == GL_FLOAT);
4003 ASSERT(depthScale == 1.0F);
4004 }
4005 }
4006
4007
4008 /*
4009 * Pack an array of depth values. The values are floats in [0,1].
4010 */
4011 void
4012 _mesa_pack_depth_span( const GLcontext *ctx, GLuint n, GLvoid *dest,
4013 GLenum dstType, const GLfloat *depthSpan,
4014 const struct gl_pixelstore_attrib *dstPacking )
4015 {
4016 GLfloat depthCopy[MAX_WIDTH];
4017
4018 ASSERT(n <= MAX_WIDTH);
4019
4020 if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
4021 _mesa_memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
4022 _mesa_scale_and_bias_depth(ctx, n, depthCopy);
4023 depthSpan = depthCopy;
4024 }
4025
4026 switch (dstType) {
4027 case GL_UNSIGNED_BYTE:
4028 {
4029 GLubyte *dst = (GLubyte *) dest;
4030 GLuint i;
4031 for (i = 0; i < n; i++) {
4032 dst[i] = FLOAT_TO_UBYTE( depthSpan[i] );
4033 }
4034 }
4035 break;
4036 case GL_BYTE:
4037 {
4038 GLbyte *dst = (GLbyte *) dest;
4039 GLuint i;
4040 for (i = 0; i < n; i++) {
4041 dst[i] = FLOAT_TO_BYTE( depthSpan[i] );
4042 }
4043 }
4044 break;
4045 case GL_UNSIGNED_SHORT:
4046 {
4047 GLushort *dst = (GLushort *) dest;
4048 GLuint i;
4049 for (i = 0; i < n; i++) {
4050 CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]);
4051 }
4052 if (dstPacking->SwapBytes) {
4053 _mesa_swap2( (GLushort *) dst, n );
4054 }
4055 }
4056 break;
4057 case GL_SHORT:
4058 {
4059 GLshort *dst = (GLshort *) dest;
4060 GLuint i;
4061 for (i = 0; i < n; i++) {
4062 dst[i] = FLOAT_TO_SHORT( depthSpan[i] );
4063 }
4064 if (dstPacking->SwapBytes) {
4065 _mesa_swap2( (GLushort *) dst, n );
4066 }
4067 }
4068 break;
4069 case GL_UNSIGNED_INT:
4070 {
4071 GLuint *dst = (GLuint *) dest;
4072 GLuint i;
4073 for (i = 0; i < n; i++) {
4074 dst[i] = FLOAT_TO_UINT( depthSpan[i] );
4075 }
4076 if (dstPacking->SwapBytes) {
4077 _mesa_swap4( (GLuint *) dst, n );
4078 }
4079 }
4080 break;
4081 case GL_INT:
4082 {
4083 GLint *dst = (GLint *) dest;
4084 GLuint i;
4085 for (i = 0; i < n; i++) {
4086 dst[i] = FLOAT_TO_INT( depthSpan[i] );
4087 }
4088 if (dstPacking->SwapBytes) {
4089 _mesa_swap4( (GLuint *) dst, n );
4090 }
4091 }
4092 break;
4093 case GL_FLOAT:
4094 {
4095 GLfloat *dst = (GLfloat *) dest;
4096 GLuint i;
4097 for (i = 0; i < n; i++) {
4098 dst[i] = depthSpan[i];
4099 }
4100 if (dstPacking->SwapBytes) {
4101 _mesa_swap4( (GLuint *) dst, n );
4102 }
4103 }
4104 break;
4105 case GL_HALF_FLOAT_ARB:
4106 {
4107 GLhalfARB *dst = (GLhalfARB *) dest;
4108 GLuint i;
4109 for (i = 0; i < n; i++) {
4110 dst[i] = _mesa_float_to_half(depthSpan[i]);
4111 }
4112 if (dstPacking->SwapBytes) {
4113 _mesa_swap2( (GLushort *) dst, n );
4114 }
4115 }
4116 break;
4117 default:
4118 _mesa_problem(ctx, "bad type in _mesa_pack_depth_span");
4119 }
4120 }
4121
4122
4123
4124 /**
4125 * Pack depth and stencil values as GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8.
4126 */
4127 void
4128 _mesa_pack_depth_stencil_span(const GLcontext *ctx, GLuint n, GLuint *dest,
4129 const GLfloat *depthVals,
4130 const GLstencil *stencilVals,
4131 const struct gl_pixelstore_attrib *dstPacking)
4132 {
4133 GLfloat depthCopy[MAX_WIDTH];
4134 GLstencil stencilCopy[MAX_WIDTH];
4135 GLuint i;
4136
4137 ASSERT(n <= MAX_WIDTH);
4138
4139 if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
4140 _mesa_memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
4141 _mesa_scale_and_bias_depth(ctx, n, depthCopy);
4142 depthVals = depthCopy;
4143 }
4144
4145 if (ctx->Pixel.IndexShift ||
4146 ctx->Pixel.IndexOffset ||
4147 ctx->Pixel.MapStencilFlag) {
4148 _mesa_memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil));
4149 _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy);
4150 stencilVals = stencilCopy;
4151 }
4152
4153 for (i = 0; i < n; i++) {
4154 GLuint z = (GLuint) (depthVals[i] * 0xffffff);
4155 dest[i] = (z << 8) | (stencilVals[i] & 0xff);
4156 }
4157
4158 if (dstPacking->SwapBytes) {
4159 _mesa_swap4(dest, n);
4160 }
4161 }
4162
4163
4164
4165
4166 /**
4167 * Unpack image data. Apply byte swapping, byte flipping (bitmap).
4168 * Return all image data in a contiguous block. This is used when we
4169 * compile glDrawPixels, glTexImage, etc into a display list. We
4170 * need a copy of the data in a standard format.
4171 */
4172 void *
4173 _mesa_unpack_image( GLuint dimensions,
4174 GLsizei width, GLsizei height, GLsizei depth,
4175 GLenum format, GLenum type, const GLvoid *pixels,
4176 const struct gl_pixelstore_attrib *unpack )
4177 {
4178 GLint bytesPerRow, compsPerRow;
4179 GLboolean flipBytes, swap2, swap4;
4180
4181 if (!pixels)
4182 return NULL; /* not necessarily an error */
4183
4184 if (width <= 0 || height <= 0 || depth <= 0)
4185 return NULL; /* generate error later */
4186
4187 if (type == GL_BITMAP) {
4188 bytesPerRow = (width + 7) >> 3;
4189 flipBytes = !unpack->LsbFirst;
4190 swap2 = swap4 = GL_FALSE;
4191 compsPerRow = 0;
4192 }
4193 else {
4194 const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
4195 const GLint components = _mesa_components_in_format(format);
4196 GLint bytesPerComp;
4197 if (bytesPerPixel <= 0 || components <= 0)
4198 return NULL; /* bad format or type. generate error later */
4199 bytesPerRow = bytesPerPixel * width;
4200 bytesPerComp = bytesPerPixel / components;
4201 flipBytes = GL_FALSE;
4202 swap2 = (bytesPerComp == 2) && unpack->SwapBytes;
4203 swap4 = (bytesPerComp == 4) && unpack->SwapBytes;
4204 compsPerRow = components * width;
4205 assert(compsPerRow >= width);
4206 }
4207
4208 {
4209 GLubyte *destBuffer
4210 = (GLubyte *) _mesa_malloc(bytesPerRow * height * depth);
4211 GLubyte *dst;
4212 GLint img, row;
4213 if (!destBuffer)
4214 return NULL; /* generate GL_OUT_OF_MEMORY later */
4215
4216 dst = destBuffer;
4217 for (img = 0; img < depth; img++) {
4218 for (row = 0; row < height; row++) {
4219 const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
4220 width, height, format, type, img, row, 0);
4221 _mesa_memcpy(dst, src, bytesPerRow);
4222 /* byte flipping/swapping */
4223 if (flipBytes) {
4224 flip_bytes((GLubyte *) dst, bytesPerRow);
4225 }
4226 else if (swap2) {
4227 _mesa_swap2((GLushort*) dst, compsPerRow);
4228 }
4229 else if (swap4) {
4230 _mesa_swap4((GLuint*) dst, compsPerRow);
4231 }
4232 dst += bytesPerRow;
4233 }
4234 }
4235 return destBuffer;
4236 }
4237 }
4238
4239 #endif /* _HAVE_FULL_GL */
4240
4241
4242
4243 /**
4244 * Convert an array of RGBA colors from one datatype to another.
4245 * NOTE: src may equal dst. In that case, we use a temporary buffer.
4246 */
4247 void
4248 _mesa_convert_colors(GLenum srcType, const GLvoid *src,
4249 GLenum dstType, GLvoid *dst,
4250 GLuint count, const GLubyte mask[])
4251 {
4252 GLuint tempBuffer[MAX_WIDTH][4];
4253 const GLboolean useTemp = (src == dst);
4254
4255 ASSERT(srcType != dstType);
4256
4257 switch (srcType) {
4258 case GL_UNSIGNED_BYTE:
4259 if (dstType == GL_UNSIGNED_SHORT) {
4260 const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
4261 GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
4262 GLuint i;
4263 for (i = 0; i < count; i++) {
4264 if (!mask || mask[i]) {
4265 dst2[i][RCOMP] = UBYTE_TO_USHORT(src1[i][RCOMP]);
4266 dst2[i][GCOMP] = UBYTE_TO_USHORT(src1[i][GCOMP]);
4267 dst2[i][BCOMP] = UBYTE_TO_USHORT(src1[i][BCOMP]);
4268 dst2[i][ACOMP] = UBYTE_TO_USHORT(src1[i][ACOMP]);
4269 }
4270 }
4271 if (useTemp)
4272 _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
4273 }
4274 else {
4275 const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
4276 GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
4277 GLuint i;
4278 ASSERT(dstType == GL_FLOAT);
4279 for (i = 0; i < count; i++) {
4280 if (!mask || mask[i]) {
4281 dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]);
4282 dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]);
4283 dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]);
4284 dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]);
4285 }
4286 }
4287 if (useTemp)
4288 _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
4289 }
4290 break;
4291 case GL_UNSIGNED_SHORT:
4292 if (dstType == GL_UNSIGNED_BYTE) {
4293 const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
4294 GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
4295 GLuint i;
4296 for (i = 0; i < count; i++) {
4297 if (!mask || mask[i]) {
4298 dst1[i][RCOMP] = USHORT_TO_UBYTE(src2[i][RCOMP]);
4299 dst1[i][GCOMP] = USHORT_TO_UBYTE(src2[i][GCOMP]);
4300 dst1[i][BCOMP] = USHORT_TO_UBYTE(src2[i][BCOMP]);
4301 dst1[i][ACOMP] = USHORT_TO_UBYTE(src2[i][ACOMP]);
4302 }
4303 }
4304 if (useTemp)
4305 _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
4306 }
4307 else {
4308 const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
4309 GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
4310 GLuint i;
4311 ASSERT(dstType == GL_FLOAT);
4312 for (i = 0; i < count; i++) {
4313 if (!mask || mask[i]) {
4314 dst4[i][RCOMP] = USHORT_TO_FLOAT(src2[i][RCOMP]);
4315 dst4[i][GCOMP] = USHORT_TO_FLOAT(src2[i][GCOMP]);
4316 dst4[i][BCOMP] = USHORT_TO_FLOAT(src2[i][BCOMP]);
4317 dst4[i][ACOMP] = USHORT_TO_FLOAT(src2[i][ACOMP]);
4318 }
4319 }
4320 if (useTemp)
4321 _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
4322 }
4323 break;
4324 case GL_FLOAT:
4325 if (dstType == GL_UNSIGNED_BYTE) {
4326 const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
4327 GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
4328 GLuint i;
4329 for (i = 0; i < count; i++) {
4330 if (!mask || mask[i]) {
4331 UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][RCOMP], src4[i][RCOMP]);
4332 UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][GCOMP], src4[i][GCOMP]);
4333 UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][BCOMP], src4[i][BCOMP]);
4334 UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][ACOMP], src4[i][ACOMP]);
4335 }
4336 }
4337 if (useTemp)
4338 _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
4339 }
4340 else {
4341 const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
4342 GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
4343 GLuint i;
4344 ASSERT(dstType == GL_UNSIGNED_SHORT);
4345 for (i = 0; i < count; i++) {
4346 if (!mask || mask[i]) {
4347 UNCLAMPED_FLOAT_TO_USHORT(dst2[i][RCOMP], src4[i][RCOMP]);
4348 UNCLAMPED_FLOAT_TO_USHORT(dst2[i][GCOMP], src4[i][GCOMP]);
4349 UNCLAMPED_FLOAT_TO_USHORT(dst2[i][BCOMP], src4[i][BCOMP]);
4350 UNCLAMPED_FLOAT_TO_USHORT(dst2[i][ACOMP], src4[i][ACOMP]);
4351 }
4352 }
4353 if (useTemp)
4354 _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
4355 }
4356 break;
4357 default:
4358 _mesa_problem(NULL, "Invalid datatype in _mesa_convert_colors");
4359 }
4360 }
4361
4362
4363
4364
4365 /**
4366 * Perform basic clipping for glDrawPixels. The image's position and size
4367 * and the unpack SkipPixels and SkipRows are adjusted so that the image
4368 * region is entirely within the window and scissor bounds.
4369 * NOTE: this will only work when glPixelZoom is (1, 1) or (1, -1).
4370 * If Pixel.ZoomY is -1, *destY will be changed to be the first row which
4371 * we'll actually write. Beforehand, *destY-1 is the first drawing row.
4372 *
4373 * \return GL_TRUE if image is ready for drawing or
4374 * GL_FALSE if image was completely clipped away (draw nothing)
4375 */
4376 GLboolean
4377 _mesa_clip_drawpixels(const GLcontext *ctx,
4378 GLint *destX, GLint *destY,
4379 GLsizei *width, GLsizei *height,
4380 struct gl_pixelstore_attrib *unpack)
4381 {
4382 const GLframebuffer *buffer = ctx->DrawBuffer;
4383
4384 if (unpack->RowLength == 0) {
4385 unpack->RowLength = *width;
4386 }
4387
4388 ASSERT(ctx->Pixel.ZoomX == 1.0F);
4389 ASSERT(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F);
4390
4391 /* left clipping */
4392 if (*destX < buffer->_Xmin) {
4393 unpack->SkipPixels += (buffer->_Xmin - *destX);
4394 *width -= (buffer->_Xmin - *destX);
4395 *destX = buffer->_Xmin;
4396 }
4397 /* right clipping */
4398 if (*destX + *width > buffer->_Xmax)
4399 *width -= (*destX + *width - buffer->_Xmax);
4400
4401 if (*width <= 0)
4402 return GL_FALSE;
4403
4404 if (ctx->Pixel.ZoomY == 1.0F) {
4405 /* bottom clipping */
4406 if (*destY < buffer->_Ymin) {
4407 unpack->SkipRows += (buffer->_Ymin - *destY);
4408 *height -= (buffer->_Ymin - *destY);
4409 *destY = buffer->_Ymin;
4410 }
4411 /* top clipping */
4412 if (*destY + *height > buffer->_Ymax)
4413 *height -= (*destY + *height - buffer->_Ymax);
4414 }
4415 else { /* upside down */
4416 /* top clipping */
4417 if (*destY > buffer->_Ymax) {
4418 unpack->SkipRows += (*destY - buffer->_Ymax);
4419 *height -= (*destY - buffer->_Ymax);
4420 *destY = buffer->_Ymax;
4421 }
4422 /* bottom clipping */
4423 if (*destY - *height < buffer->_Ymin)
4424 *height -= (buffer->_Ymin - (*destY - *height));
4425 /* adjust destY so it's the first row to write to */
4426 (*destY)--;
4427 }
4428
4429 if (*height <= 0)
4430 return GL_TRUE;
4431
4432 return GL_TRUE;
4433 }
4434
4435
4436 /**
4437 * Perform clipping for glReadPixels. The image's window position
4438 * and size, and the pack skipPixels, skipRows and rowLength are adjusted
4439 * so that the image region is entirely within the window bounds.
4440 * Note: this is different from _mesa_clip_drawpixels() in that the
4441 * scissor box is ignored, and we use the bounds of the current readbuffer
4442 * surface.
4443 *
4444 * \return GL_TRUE if image is ready for drawing or
4445 * GL_FALSE if image was completely clipped away (draw nothing)
4446 */
4447 GLboolean
4448 _mesa_clip_readpixels(const GLcontext *ctx,
4449 GLint *srcX, GLint *srcY,
4450 GLsizei *width, GLsizei *height,
4451 struct gl_pixelstore_attrib *pack)
4452 {
4453 const GLframebuffer *buffer = ctx->ReadBuffer;
4454
4455 if (pack->RowLength == 0) {
4456 pack->RowLength = *width;
4457 }
4458
4459 /* left clipping */
4460 if (*srcX < 0) {
4461 pack->SkipPixels += (0 - *srcX);
4462 *width -= (0 - *srcX);
4463 *srcX = 0;
4464 }
4465 /* right clipping */
4466 if (*srcX + *width > (GLsizei) buffer->Width)
4467 *width -= (*srcX + *width - buffer->Width);
4468
4469 if (*width <= 0)
4470 return GL_FALSE;
4471
4472 /* bottom clipping */
4473 if (*srcY < 0) {
4474 pack->SkipRows += (0 - *srcY);
4475 *height -= (0 - *srcY);
4476 *srcY = 0;
4477 }
4478 /* top clipping */
4479 if (*srcY + *height > (GLsizei) buffer->Height)
4480 *height -= (*srcY + *height - buffer->Height);
4481
4482 if (*height <= 0)
4483 return GL_TRUE;
4484
4485 return GL_TRUE;
4486 }
4487
4488
4489 /**
4490 * Clip the rectangle defined by (x, y, width, height) against the bounds
4491 * specified by [xmin, xmax) and [ymin, ymax).
4492 * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise.
4493 */
4494 GLboolean
4495 _mesa_clip_to_region(GLint xmin, GLint ymin,
4496 GLint xmax, GLint ymax,
4497 GLint *x, GLint *y,
4498 GLsizei *width, GLsizei *height )
4499 {
4500 /* left clipping */
4501 if (*x < xmin) {
4502 *width -= (xmin - *x);
4503 *x = xmin;
4504 }
4505
4506 /* right clipping */
4507 if (*x + *width > xmax)
4508 *width -= (*x + *width - xmax - 1);
4509
4510 if (*width <= 0)
4511 return GL_FALSE;
4512
4513 /* bottom (or top) clipping */
4514 if (*y < ymin) {
4515 *height -= (ymin - *y);
4516 *y = ymin;
4517 }
4518
4519 /* top (or bottom) clipping */
4520 if (*y + *height > ymax)
4521 *height -= (*y + *height - ymax - 1);
4522
4523 if (*height <= 0)
4524 return GL_FALSE;
4525
4526 return GL_TRUE;
4527 }