3 * Standard C library function wrappers.
5 * This file provides wrappers for all the standard C library functions
6 * like malloc(), free(), printf(), getenv(), etc.
10 * Mesa 3-D graphics library
13 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
15 * Permission is hereby granted, free of charge, to any person obtaining a
16 * copy of this software and associated documentation files (the "Software"),
17 * to deal in the Software without restriction, including without limitation
18 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
19 * and/or sell copies of the Software, and to permit persons to whom the
20 * Software is furnished to do so, subject to the following conditions:
22 * The above copyright notice and this permission notice shall be included
23 * in all copies or substantial portions of the Software.
25 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
26 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
27 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
28 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
29 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
30 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
38 /* XXX some of the stuff in glheader.h should be moved into this file.
48 /**********************************************************************/
49 /** \name General macros */
59 /**********************************************************************/
63 /** Allocate \p BYTES bytes */
64 #define MALLOC(BYTES) _mesa_malloc(BYTES)
65 /** Allocate and zero \p BYTES bytes */
66 #define CALLOC(BYTES) _mesa_calloc(BYTES)
67 /** Allocate a structure of type \p T */
68 #define MALLOC_STRUCT(T) (struct T *) _mesa_malloc(sizeof(struct T))
69 /** Allocate and zero a structure of type \p T */
70 #define CALLOC_STRUCT(T) (struct T *) _mesa_calloc(sizeof(struct T))
72 #define FREE(PTR) _mesa_free(PTR)
74 /** Allocate \p BYTES aligned at \p N bytes */
75 #define ALIGN_MALLOC(BYTES, N) _mesa_align_malloc(BYTES, N)
76 /** Allocate and zero \p BYTES bytes aligned at \p N bytes */
77 #define ALIGN_CALLOC(BYTES, N) _mesa_align_calloc(BYTES, N)
78 /** Allocate a structure of type \p T aligned at \p N bytes */
79 #define ALIGN_MALLOC_STRUCT(T, N) (struct T *) _mesa_align_malloc(sizeof(struct T), N)
80 /** Allocate and zero a structure of type \p T aligned at \p N bytes */
81 #define ALIGN_CALLOC_STRUCT(T, N) (struct T *) _mesa_align_calloc(sizeof(struct T), N)
82 /** Free aligned memory */
83 #define ALIGN_FREE(PTR) _mesa_align_free(PTR)
85 /** Copy \p BYTES bytes from \p SRC into \p DST */
86 #define MEMCPY( DST, SRC, BYTES) _mesa_memcpy(DST, SRC, BYTES)
87 /** Set \p N bytes in \p DST to \p VAL */
88 #define MEMSET( DST, VAL, N ) _mesa_memset(DST, VAL, N)
90 #define MEMSET16( DST, VAL, N ) _mesa_memset16( (DST), (VAL), (size_t) (N) )
96 * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
97 * as offsets into buffer stores. Since the vertex array pointer and
98 * buffer store pointer are both pointers and we need to add them, we use
100 * Both pointers/offsets are expressed in bytes.
102 #define ADD_POINTERS(A, B) ( (A) + (unsigned long) (B) )
105 /**********************************************************************/
106 /** \name [Pseudo] static array declaration.
108 * MACs and BeOS don't support static larger than 32kb, so ...
114 * Define a [static] unidimensional array
119 * Define a [static] bi-dimensional array
124 * Define a [static] tri-dimensional array
129 * Verifies a [static] array was properly allocated.
134 * Undefine (free) a [static] array.
137 #if defined(macintosh) && !defined(__MRC__)
138 /*extern char *AGLAlloc(int size);*/
139 /*extern void AGLFree(char* ptr);*/
140 # define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)_mesa_alloc(sizeof(TYPE)*(SIZE))
141 # define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
142 # define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3))
143 # define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
144 # define UNDEFARRAY(NAME) do {if ((NAME)) {_mesa_free((char*)NAME);} }while (0)
145 #elif defined(__BEOS__)
146 # define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)_mesa_malloc(sizeof(TYPE)*(SIZE))
147 # define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
148 # define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3))
149 # define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
150 # define UNDEFARRAY(NAME) do {if ((NAME)) {_mesa_free((char*)NAME);} }while (0)
152 # define DEFARRAY(TYPE,NAME,SIZE) TYPE NAME[SIZE]
153 # define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE NAME[SIZE1][SIZE2]
154 # define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE NAME[SIZE1][SIZE2][SIZE3]
155 # define CHECKARRAY(NAME,CMD) do {} while(0)
156 # define UNDEFARRAY(NAME)
162 /**********************************************************************/
163 /** \name External pixel buffer allocation.
165 * If you want Mesa's depth/stencil/accum/etc buffers to be allocated with a
166 * specialized allocator you can define MESA_EXTERNAL_BUFFERALLOC and implement
167 * _ext_mesa_alloc_pixelbuffer() _ext_mesa_free_pixelbuffer() in your
171 * Contributed by Gerk Huisma (gerk@five-d.demon.nl).
176 * \def MESA_PBUFFER_ALLOC
177 * Allocate a pixel buffer.
181 * \def MESA_PBUFFER_FREE
182 * Free a pixel buffer.
185 #ifdef MESA_EXTERNAL_BUFFERALLOC
186 extern void *_ext_mesa_alloc_pixelbuffer( unsigned int size
);
187 extern void _ext_mesa_free_pixelbuffer( void *pb
);
189 #define MESA_PBUFFER_ALLOC(BYTES) (void *) _ext_mesa_alloc_pixelbuffer(BYTES)
190 #define MESA_PBUFFER_FREE(PTR) _ext_mesa_free_pixelbuffer(PTR)
192 /* Default buffer allocation uses the aligned allocation routines: */
193 #define MESA_PBUFFER_ALLOC(BYTES) (void *) _mesa_align_malloc(BYTES, 512)
194 #define MESA_PBUFFER_FREE(PTR) _mesa_align_free(PTR)
201 /**********************************************************************
205 #define MAX_GLUSHORT 0xffff
206 #define MAX_GLUINT 0xffffffff
209 #define M_PI (3.1415926536)
212 /* XXX this is a bit of a hack needed for compilation within XFree86 */
214 #define FLT_MIN (1.0e-37)
217 /* Degrees to radians conversion: */
218 #define DEG2RAD (M_PI/180.0)
222 *** USE_IEEE: Determine if we're using IEEE floating point
224 #if defined(__i386__) || defined(__386__) || defined(__sparc__) || \
225 defined(__s390x__) || defined(__powerpc__) || \
226 ( defined(__alpha__) && ( defined(__IEEE_FLOAT) || !defined(VMS) ) )
228 #define IEEE_ONE 0x3f800000
233 *** SQRTF: single-precision square root
235 #if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */
236 # define SQRTF(X) _mesa_sqrtf(X)
237 #elif defined(XFree86LOADER) && defined(IN_MODULE)
238 # define SQRTF(X) (float) xf86sqrt((float) (X))
240 # define SQRTF(X) (float) sqrt((float) (X))
245 *** INV_SQRTF: single-precision inverse square root
248 #define INV_SQRTF(X) _mesa_inv_sqrt(X)
250 #define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */
255 *** LOG2: Log base 2 of float
259 /* This is pretty fast, but not accurate enough (only 2 fractional bits).
260 * Based on code from http://www.stereopsis.com/log2.html
262 static INLINE GLfloat
LOG2(GLfloat x
)
264 const GLfloat y
= x
* x
* x
* x
;
265 const GLuint ix
= *((GLuint
*) &y
);
266 const GLuint exp
= (ix
>> 23) & 0xFF;
267 const GLint log2
= ((GLint
) exp
) - 127;
268 return (GLfloat
) log2
* (1.0 / 4.0); /* 4, because of x^4 above */
271 /* Pretty fast, and accurate.
272 * Based on code from http://www.flipcode.com/totd/
274 static INLINE GLfloat
LOG2(GLfloat val
)
279 log_2
= ((num
.i
>> 23) & 255) - 128;
280 num
.i
&= ~(255 << 23);
282 num
.f
= ((-1.0f
/3) * num
.f
+ 2) * num
.f
- 2.0f
/3;
283 return num
.f
+ log_2
;
285 #elif defined(XFree86LOADER) && defined(IN_MODULE)
286 #define LOG2(x) ((GLfloat) (xf86log(x) * 1.442695))
289 * NOTE: log_base_2(x) = log(x) / log(2)
290 * NOTE: 1.442695 = 1/log(2).
292 #define LOG2(x) ((GLfloat) (log(x) * 1.442695F))
297 *** IS_INF_OR_NAN: test if float is infinite or NaN
300 static INLINE
int IS_INF_OR_NAN( float x
)
304 return !(int)((unsigned int)((tmp
.i
& 0x7fffffff)-0x7f800000) >> 31);
306 #elif defined(isfinite)
307 #define IS_INF_OR_NAN(x) (!isfinite(x))
308 #elif defined(finite)
309 #define IS_INF_OR_NAN(x) (!finite(x))
311 #define IS_INF_OR_NAN(x) (!finite(x))
312 #elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
313 #define IS_INF_OR_NAN(x) (!isfinite(x))
315 #define IS_INF_OR_NAN(x) (!finite(x))
320 *** IS_NEGATIVE: test if float is negative
322 #if defined(USE_IEEE)
323 #define GET_FLOAT_BITS(x) ((fi_type *) &(x))->i
324 #define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31))
326 #define IS_NEGATIVE(x) (x < 0.0F)
331 *** DIFFERENT_SIGNS: test if two floats have opposite signs
333 #if defined(USE_IEEE)
334 #define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
336 /* Could just use (x*y<0) except for the flatshading requirements.
337 * Maybe there's a better way?
339 #define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
344 *** CEILF: ceiling of float
345 *** FLOORF: floor of float
346 *** FABSF: absolute value of float
348 #if defined(XFree86LOADER) && defined(IN_MODULE)
349 #define CEILF(x) ((GLfloat) xf86ceil(x))
350 #define FLOORF(x) ((GLfloat) xf86floor(x))
351 #define FABSF(x) ((GLfloat) xf86fabs(x))
352 #elif defined(__gnu_linux__)
354 #define CEILF(x) ceilf(x)
355 #define FLOORF(x) floorf(x)
356 #define FABSF(x) fabsf(x)
358 #define CEILF(x) ((GLfloat) ceil(x))
359 #define FLOORF(x) ((GLfloat) floor(x))
360 #define FABSF(x) ((GLfloat) fabs(x))
365 *** IROUND: return (as an integer) float rounded to nearest integer
367 #if defined(USE_SPARC_ASM) && defined(__GNUC__) && defined(__sparc__)
368 static INLINE
int iround(float f
)
371 __asm__ ("fstoi %1, %0" : "=f" (r
) : "f" (f
));
374 #define IROUND(x) iround(x)
375 #elif defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
376 static INLINE
int iround(float f
)
379 __asm__ ("fistpl %0" : "=m" (r
) : "t" (f
) : "st");
382 #define IROUND(x) iround(x)
383 #elif defined(USE_X86_ASM) && defined(__MSC__) && defined(__WIN32__)
384 static INLINE
int iround(float f
)
393 #define IROUND(x) iround(x)
394 #elif defined(__WATCOMC__) && defined(__386__)
395 long iround(float f
);
396 #pragma aux iround = \
398 "fistp dword ptr [esp]" \
403 #define IROUND(x) iround(x)
405 #define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
410 *** IROUND_POS: return (as an integer) positive float rounded to nearest int
413 #define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f))
415 #define IROUND_POS(f) (IROUND(f))
420 *** IFLOOR: return (as an integer) floor of float
422 #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
424 * IEEE floor for computers that round to nearest or even.
425 * 'f' must be between -4194304 and 4194303.
426 * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
427 * but uses some IEEE specific tricks for better speed.
428 * Contributed by Josh Vanderhoof
430 static INLINE
int ifloor(float f
)
434 af
= (3 << 22) + 0.5 + (double)f
;
435 bf
= (3 << 22) + 0.5 - (double)f
;
436 /* GCC generates an extra fstp/fld without this. */
437 __asm__ ("fstps %0" : "=m" (ai
) : "t" (af
) : "st");
438 __asm__ ("fstps %0" : "=m" (bi
) : "t" (bf
) : "st");
439 return (ai
- bi
) >> 1;
441 #define IFLOOR(x) ifloor(x)
442 #elif defined(USE_IEEE)
443 static INLINE
int ifloor(float f
)
449 af
= (3 << 22) + 0.5 + (double)f
;
450 bf
= (3 << 22) + 0.5 - (double)f
;
451 u
.f
= (float) af
; ai
= u
.i
;
452 u
.f
= (float) bf
; bi
= u
.i
;
453 return (ai
- bi
) >> 1;
455 #define IFLOOR(x) ifloor(x)
457 static INLINE
int ifloor(float f
)
460 return (i
> f
) ? i
- 1 : i
;
462 #define IFLOOR(x) ifloor(x)
467 *** ICEIL: return (as an integer) ceiling of float
469 #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
471 * IEEE ceil for computers that round to nearest or even.
472 * 'f' must be between -4194304 and 4194303.
473 * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
474 * but uses some IEEE specific tricks for better speed.
475 * Contributed by Josh Vanderhoof
477 static INLINE
int iceil(float f
)
481 af
= (3 << 22) + 0.5 + (double)f
;
482 bf
= (3 << 22) + 0.5 - (double)f
;
483 /* GCC generates an extra fstp/fld without this. */
484 __asm__ ("fstps %0" : "=m" (ai
) : "t" (af
) : "st");
485 __asm__ ("fstps %0" : "=m" (bi
) : "t" (bf
) : "st");
486 return (ai
- bi
+ 1) >> 1;
488 #define ICEIL(x) iceil(x)
489 #elif defined(USE_IEEE)
490 static INLINE
int iceil(float f
)
495 af
= (3 << 22) + 0.5 + (double)f
;
496 bf
= (3 << 22) + 0.5 - (double)f
;
497 u
.f
= (float) af
; ai
= u
.i
;
498 u
.f
= (float) bf
; bi
= u
.i
;
499 return (ai
- bi
+ 1) >> 1;
501 #define ICEIL(x) iceil(x)
503 static INLINE
int iceil(float f
)
506 return (i
< f
) ? i
+ 1 : i
;
508 #define ICEIL(x) iceil(x)
513 *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255]
514 *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255]
516 #if defined(USE_IEEE) && !defined(DEBUG)
517 #define IEEE_0996 0x3f7f0000 /* 0.996 or so */
518 /* This function/macro is sensitive to precision. Test very carefully
521 #define UNCLAMPED_FLOAT_TO_UBYTE(UB, F) \
527 else if (__tmp.i >= IEEE_0996) \
528 UB = (GLubyte) 255; \
530 __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F; \
531 UB = (GLubyte) __tmp.i; \
534 #define CLAMPED_FLOAT_TO_UBYTE(UB, F) \
537 __tmp.f = (F) * (255.0F/256.0F) + 32768.0F; \
538 UB = (GLubyte) __tmp.i; \
541 #define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \
542 ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F))
543 #define CLAMPED_FLOAT_TO_UBYTE(ub, f) \
544 ub = ((GLubyte) IROUND((f) * 255.0F))
549 *** COPY_FLOAT: copy a float from src to dest, avoid slow FP regs if possible
551 #if defined(USE_IEEE) && !defined(DEBUG)
552 #define COPY_FLOAT( dst, src ) \
553 ((fi_type *) &(dst))->i = ((fi_type *) &(src))->i
555 #define COPY_FLOAT( dst, src ) (dst) = (src)
560 *** START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save
561 *** original mode to a temporary).
562 *** END_FAST_MATH: Restore x86 FPU to original mode.
564 #if defined(__GNUC__) && defined(__i386__)
566 * Set the x86 FPU control word to guarentee only 32 bits of precision
567 * are stored in registers. Allowing the FPU to store more introduces
568 * differences between situations where numbers are pulled out of memory
569 * vs. situations where the compiler is able to optimize register usage.
571 * In the worst case, we force the compiler to use a memory access to
572 * truncate the float, by specifying the 'volatile' keyword.
574 /* Hardware default: All exceptions masked, extended double precision,
575 * round to nearest (IEEE compliant):
577 #define DEFAULT_X86_FPU 0x037f
578 /* All exceptions masked, single precision, round to nearest:
580 #define FAST_X86_FPU 0x003f
581 /* The fldcw instruction will cause any pending FP exceptions to be
582 * raised prior to entering the block, and we clear any pending
583 * exceptions before exiting the block. Hence, asm code has free
584 * reign over the FPU while in the fast math block.
586 #if defined(NO_FAST_MATH)
587 #define START_FAST_MATH(x) \
589 static GLuint mask = DEFAULT_X86_FPU; \
590 __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
591 __asm__ ( "fldcw %0" : : "m" (mask) ); \
594 #define START_FAST_MATH(x) \
596 static GLuint mask = FAST_X86_FPU; \
597 __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
598 __asm__ ( "fldcw %0" : : "m" (mask) ); \
601 /* Restore original FPU mode, and clear any exceptions that may have
602 * occurred in the FAST_MATH block.
604 #define END_FAST_MATH(x) \
606 __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \
609 #elif defined(__WATCOMC__) && defined(__386__)
610 #define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
611 #define FAST_X86_FPU 0x003f /* See GCC comments above */
612 void _watcom_start_fast_math(unsigned short *x
,unsigned short *mask
);
613 #pragma aux _watcom_start_fast_math = \
614 "fnstcw word ptr [eax]" \
615 "fldcw word ptr [ecx]" \
618 void _watcom_end_fast_math(unsigned short *x
);
619 #pragma aux _watcom_end_fast_math = \
621 "fldcw word ptr [eax]" \
624 #if defined(NO_FAST_MATH)
625 #define START_FAST_MATH(x) \
627 static GLushort mask = DEFAULT_X86_FPU; \
628 _watcom_start_fast_math(&x,&mask); \
631 #define START_FAST_MATH(x) \
633 static GLushort mask = FAST_X86_FPU; \
634 _watcom_start_fast_math(&x,&mask); \
637 #define END_FAST_MATH(x) _watcom_end_fast_math(&x)
639 #define START_FAST_MATH(x) x = 0
640 #define END_FAST_MATH(x) (void)(x)
645 /**********************************************************************
650 _mesa_malloc( size_t bytes
);
653 _mesa_calloc( size_t bytes
);
656 _mesa_free( void *ptr
);
659 _mesa_align_malloc( size_t bytes
, unsigned long alignment
);
662 _mesa_align_calloc( size_t bytes
, unsigned long alignment
);
665 _mesa_align_free( void *ptr
);
668 _mesa_realloc( void *oldBuffer
, size_t oldSize
, size_t newSize
);
671 _mesa_memcpy( void *dest
, const void *src
, size_t n
);
674 _mesa_memset( void *dst
, int val
, size_t n
);
677 _mesa_memset16( unsigned short *dst
, unsigned short val
, size_t n
);
680 _mesa_bzero( void *dst
, size_t n
);
690 _mesa_sqrtd(double x
);
693 _mesa_sqrtf(float x
);
696 _mesa_inv_sqrtf(float x
);
699 _mesa_pow(double x
, double y
);
705 _mesa_bitcount(unsigned int n
);
708 _mesa_float_to_half(float f
);
711 _mesa_half_to_float(GLhalfNV h
);
715 _mesa_getenv( const char *var
);
718 _mesa_strstr( const char *haystack
, const char *needle
);
721 _mesa_strncat( char *dest
, const char *src
, size_t n
);
724 _mesa_strcpy( char *dest
, const char *src
);
727 _mesa_strncpy( char *dest
, const char *src
, size_t n
);
730 _mesa_strlen( const char *s
);
733 _mesa_strcmp( const char *s1
, const char *s2
);
736 _mesa_strncmp( const char *s1
, const char *s2
, size_t n
);
739 _mesa_strdup( const char *s
);
742 _mesa_atoi( const char *s
);
745 _mesa_strtod( const char *s
, char **end
);
748 _mesa_sprintf( char *str
, const char *fmt
, ... );
751 _mesa_printf( const char *fmtString
, ... );
755 _mesa_warning( __GLcontext
*gc
, const char *fmtString
, ... );
758 _mesa_problem( const __GLcontext
*ctx
, const char *fmtString
, ... );
761 _mesa_error( __GLcontext
*ctx
, GLenum error
, const char *fmtString
, ... );
764 _mesa_debug( const __GLcontext
*ctx
, const char *fmtString
, ... );
768 _mesa_init_default_imports( __GLimports
*imports
, void *driverCtx
);
776 #endif /* IMPORTS_H */