Get rid of GL/internal/glcore.h
[mesa.git] / src / mesa / main / imports.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file imports.h
28 * Standard C library function wrappers.
29 *
30 * This file provides wrappers for all the standard C library functions
31 * like malloc(), free(), printf(), getenv(), etc.
32 */
33
34
35 #ifndef IMPORTS_H
36 #define IMPORTS_H
37
38
39 #include "compiler.h"
40 #include "glheader.h"
41
42
43 #ifdef __cplusplus
44 extern "C" {
45 #endif
46
47
48 /**********************************************************************/
49 /** Memory macros */
50 /*@{*/
51
52 /** Allocate \p BYTES bytes */
53 #define MALLOC(BYTES) malloc(BYTES)
54 /** Allocate and zero \p BYTES bytes */
55 #define CALLOC(BYTES) calloc(1, BYTES)
56 /** Allocate a structure of type \p T */
57 #define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T))
58 /** Allocate and zero a structure of type \p T */
59 #define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
60 /** Free memory */
61 #define FREE(PTR) free(PTR)
62
63 /*@}*/
64
65
66 /*
67 * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
68 * as offsets into buffer stores. Since the vertex array pointer and
69 * buffer store pointer are both pointers and we need to add them, we use
70 * this macro.
71 * Both pointers/offsets are expressed in bytes.
72 */
73 #define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) )
74
75
76 /**
77 * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
78 * as a int (thereby using integer registers instead of FP registers) is
79 * a performance win. Typically, this can be done with ordinary casts.
80 * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
81 * these casts generate warnings.
82 * The following union typedef is used to solve that.
83 */
84 typedef union { GLfloat f; GLint i; } fi_type;
85
86
87
88 /**********************************************************************
89 * Math macros
90 */
91
92 #define MAX_GLUSHORT 0xffff
93 #define MAX_GLUINT 0xffffffff
94
95 /* Degrees to radians conversion: */
96 #define DEG2RAD (M_PI/180.0)
97
98
99 /***
100 *** SQRTF: single-precision square root
101 ***/
102 #if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */
103 # define SQRTF(X) _mesa_sqrtf(X)
104 #else
105 # define SQRTF(X) (float) sqrt((float) (X))
106 #endif
107
108
109 /***
110 *** INV_SQRTF: single-precision inverse square root
111 ***/
112 #if 0
113 #define INV_SQRTF(X) _mesa_inv_sqrt(X)
114 #else
115 #define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */
116 #endif
117
118
119 /**
120 * \name Work-arounds for platforms that lack C99 math functions
121 */
122 /*@{*/
123 #if (!defined(_XOPEN_SOURCE) || (_XOPEN_SOURCE < 600)) && !defined(_ISOC99_SOURCE) \
124 && (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L)) \
125 && (!defined(_MSC_VER) || (_MSC_VER < 1400))
126 #define acosf(f) ((float) acos(f))
127 #define asinf(f) ((float) asin(f))
128 #define atan2f(x,y) ((float) atan2(x,y))
129 #define atanf(f) ((float) atan(f))
130 #define cielf(f) ((float) ciel(f))
131 #define cosf(f) ((float) cos(f))
132 #define coshf(f) ((float) cosh(f))
133 #define expf(f) ((float) exp(f))
134 #define exp2f(f) ((float) exp2(f))
135 #define floorf(f) ((float) floor(f))
136 #define logf(f) ((float) log(f))
137 #define log2f(f) ((float) log2(f))
138 #define powf(x,y) ((float) pow(x,y))
139 #define sinf(f) ((float) sin(f))
140 #define sinhf(f) ((float) sinh(f))
141 #define sqrtf(f) ((float) sqrt(f))
142 #define tanf(f) ((float) tan(f))
143 #define tanhf(f) ((float) tanh(f))
144 #endif
145
146 #if defined(_MSC_VER)
147 static INLINE float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); }
148 static INLINE float exp2f(float x) { return powf(2.0f, x); }
149 static INLINE float log2f(float x) { return logf(x) * 1.442695041f; }
150 static INLINE int isblank(int ch) { return ch == ' ' || ch == '\t'; }
151 #define strtoll(p, e, b) _strtoi64(p, e, b)
152 #endif
153 /*@}*/
154
155 /***
156 *** LOG2: Log base 2 of float
157 ***/
158 #ifdef USE_IEEE
159 #if 0
160 /* This is pretty fast, but not accurate enough (only 2 fractional bits).
161 * Based on code from http://www.stereopsis.com/log2.html
162 */
163 static INLINE GLfloat LOG2(GLfloat x)
164 {
165 const GLfloat y = x * x * x * x;
166 const GLuint ix = *((GLuint *) &y);
167 const GLuint exp = (ix >> 23) & 0xFF;
168 const GLint log2 = ((GLint) exp) - 127;
169 return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */
170 }
171 #endif
172 /* Pretty fast, and accurate.
173 * Based on code from http://www.flipcode.com/totd/
174 */
175 static INLINE GLfloat LOG2(GLfloat val)
176 {
177 fi_type num;
178 GLint log_2;
179 num.f = val;
180 log_2 = ((num.i >> 23) & 255) - 128;
181 num.i &= ~(255 << 23);
182 num.i += 127 << 23;
183 num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
184 return num.f + log_2;
185 }
186 #else
187 /*
188 * NOTE: log_base_2(x) = log(x) / log(2)
189 * NOTE: 1.442695 = 1/log(2).
190 */
191 #define LOG2(x) ((GLfloat) (log(x) * 1.442695F))
192 #endif
193
194
195 /***
196 *** IS_INF_OR_NAN: test if float is infinite or NaN
197 ***/
198 #ifdef USE_IEEE
199 static INLINE int IS_INF_OR_NAN( float x )
200 {
201 fi_type tmp;
202 tmp.f = x;
203 return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31);
204 }
205 #elif defined(isfinite)
206 #define IS_INF_OR_NAN(x) (!isfinite(x))
207 #elif defined(finite)
208 #define IS_INF_OR_NAN(x) (!finite(x))
209 #elif defined(__VMS)
210 #define IS_INF_OR_NAN(x) (!finite(x))
211 #elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
212 #define IS_INF_OR_NAN(x) (!isfinite(x))
213 #else
214 #define IS_INF_OR_NAN(x) (!finite(x))
215 #endif
216
217
218 /***
219 *** IS_NEGATIVE: test if float is negative
220 ***/
221 #if defined(USE_IEEE)
222 static INLINE int GET_FLOAT_BITS( float x )
223 {
224 fi_type fi;
225 fi.f = x;
226 return fi.i;
227 }
228 #define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0)
229 #else
230 #define IS_NEGATIVE(x) (x < 0.0F)
231 #endif
232
233
234 /***
235 *** DIFFERENT_SIGNS: test if two floats have opposite signs
236 ***/
237 #if defined(USE_IEEE)
238 #define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
239 #else
240 /* Could just use (x*y<0) except for the flatshading requirements.
241 * Maybe there's a better way?
242 */
243 #define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
244 #endif
245
246
247 /***
248 *** CEILF: ceiling of float
249 *** FLOORF: floor of float
250 *** FABSF: absolute value of float
251 *** LOGF: the natural logarithm (base e) of the value
252 *** EXPF: raise e to the value
253 *** LDEXPF: multiply value by an integral power of two
254 *** FREXPF: extract mantissa and exponent from value
255 ***/
256 #if defined(__gnu_linux__)
257 /* C99 functions */
258 #define CEILF(x) ceilf(x)
259 #define FLOORF(x) floorf(x)
260 #define FABSF(x) fabsf(x)
261 #define LOGF(x) logf(x)
262 #define EXPF(x) expf(x)
263 #define LDEXPF(x,y) ldexpf(x,y)
264 #define FREXPF(x,y) frexpf(x,y)
265 #else
266 #define CEILF(x) ((GLfloat) ceil(x))
267 #define FLOORF(x) ((GLfloat) floor(x))
268 #define FABSF(x) ((GLfloat) fabs(x))
269 #define LOGF(x) ((GLfloat) log(x))
270 #define EXPF(x) ((GLfloat) exp(x))
271 #define LDEXPF(x,y) ((GLfloat) ldexp(x,y))
272 #define FREXPF(x,y) ((GLfloat) frexp(x,y))
273 #endif
274
275
276 /***
277 *** IROUND: return (as an integer) float rounded to nearest integer
278 ***/
279 #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
280 static INLINE int iround(float f)
281 {
282 int r;
283 __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
284 return r;
285 }
286 #define IROUND(x) iround(x)
287 #elif defined(USE_X86_ASM) && defined(_MSC_VER)
288 static INLINE int iround(float f)
289 {
290 int r;
291 _asm {
292 fld f
293 fistp r
294 }
295 return r;
296 }
297 #define IROUND(x) iround(x)
298 #elif defined(__WATCOMC__) && defined(__386__)
299 long iround(float f);
300 #pragma aux iround = \
301 "push eax" \
302 "fistp dword ptr [esp]" \
303 "pop eax" \
304 parm [8087] \
305 value [eax] \
306 modify exact [eax];
307 #define IROUND(x) iround(x)
308 #else
309 #define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
310 #endif
311
312 #define IROUND64(f) ((GLint64) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
313
314 /***
315 *** IROUND_POS: return (as an integer) positive float rounded to nearest int
316 ***/
317 #ifdef DEBUG
318 #define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f))
319 #else
320 #define IROUND_POS(f) (IROUND(f))
321 #endif
322
323
324 /***
325 *** IFLOOR: return (as an integer) floor of float
326 ***/
327 #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
328 /*
329 * IEEE floor for computers that round to nearest or even.
330 * 'f' must be between -4194304 and 4194303.
331 * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
332 * but uses some IEEE specific tricks for better speed.
333 * Contributed by Josh Vanderhoof
334 */
335 static INLINE int ifloor(float f)
336 {
337 int ai, bi;
338 double af, bf;
339 af = (3 << 22) + 0.5 + (double)f;
340 bf = (3 << 22) + 0.5 - (double)f;
341 /* GCC generates an extra fstp/fld without this. */
342 __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
343 __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
344 return (ai - bi) >> 1;
345 }
346 #define IFLOOR(x) ifloor(x)
347 #elif defined(USE_IEEE)
348 static INLINE int ifloor(float f)
349 {
350 int ai, bi;
351 double af, bf;
352 fi_type u;
353
354 af = (3 << 22) + 0.5 + (double)f;
355 bf = (3 << 22) + 0.5 - (double)f;
356 u.f = (float) af; ai = u.i;
357 u.f = (float) bf; bi = u.i;
358 return (ai - bi) >> 1;
359 }
360 #define IFLOOR(x) ifloor(x)
361 #else
362 static INLINE int ifloor(float f)
363 {
364 int i = IROUND(f);
365 return (i > f) ? i - 1 : i;
366 }
367 #define IFLOOR(x) ifloor(x)
368 #endif
369
370
371 /***
372 *** ICEIL: return (as an integer) ceiling of float
373 ***/
374 #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
375 /*
376 * IEEE ceil for computers that round to nearest or even.
377 * 'f' must be between -4194304 and 4194303.
378 * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
379 * but uses some IEEE specific tricks for better speed.
380 * Contributed by Josh Vanderhoof
381 */
382 static INLINE int iceil(float f)
383 {
384 int ai, bi;
385 double af, bf;
386 af = (3 << 22) + 0.5 + (double)f;
387 bf = (3 << 22) + 0.5 - (double)f;
388 /* GCC generates an extra fstp/fld without this. */
389 __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
390 __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
391 return (ai - bi + 1) >> 1;
392 }
393 #define ICEIL(x) iceil(x)
394 #elif defined(USE_IEEE)
395 static INLINE int iceil(float f)
396 {
397 int ai, bi;
398 double af, bf;
399 fi_type u;
400 af = (3 << 22) + 0.5 + (double)f;
401 bf = (3 << 22) + 0.5 - (double)f;
402 u.f = (float) af; ai = u.i;
403 u.f = (float) bf; bi = u.i;
404 return (ai - bi + 1) >> 1;
405 }
406 #define ICEIL(x) iceil(x)
407 #else
408 static INLINE int iceil(float f)
409 {
410 int i = IROUND(f);
411 return (i < f) ? i + 1 : i;
412 }
413 #define ICEIL(x) iceil(x)
414 #endif
415
416
417 /**
418 * Is x a power of two?
419 */
420 static INLINE int
421 _mesa_is_pow_two(int x)
422 {
423 return !(x & (x - 1));
424 }
425
426 /**
427 * Round given integer to next higer power of two
428 * If X is zero result is undefined.
429 *
430 * Source for the fallback implementation is
431 * Sean Eron Anderson's webpage "Bit Twiddling Hacks"
432 * http://graphics.stanford.edu/~seander/bithacks.html
433 *
434 * When using builtin function have to do some work
435 * for case when passed values 1 to prevent hiting
436 * undefined result from __builtin_clz. Undefined
437 * results would be different depending on optimization
438 * level used for build.
439 */
440 static INLINE int32_t
441 _mesa_next_pow_two_32(uint32_t x)
442 {
443 #if defined(__GNUC__) && \
444 ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
445 uint32_t y = (x != 1);
446 return (1 + y) << ((__builtin_clz(x - y) ^ 31) );
447 #else
448 x--;
449 x |= x >> 1;
450 x |= x >> 2;
451 x |= x >> 4;
452 x |= x >> 8;
453 x |= x >> 16;
454 x++;
455 return x;
456 #endif
457 }
458
459 static INLINE int64_t
460 _mesa_next_pow_two_64(uint64_t x)
461 {
462 #if defined(__GNUC__) && \
463 ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
464 uint64_t y = (x != 1);
465 if (sizeof(x) == sizeof(long))
466 return (1 + y) << ((__builtin_clzl(x - y) ^ 63));
467 else
468 return (1 + y) << ((__builtin_clzll(x - y) ^ 63));
469 #else
470 x--;
471 x |= x >> 1;
472 x |= x >> 2;
473 x |= x >> 4;
474 x |= x >> 8;
475 x |= x >> 16;
476 x |= x >> 32;
477 x++;
478 return x;
479 #endif
480 }
481
482
483 /**
484 * Return 1 if this is a little endian machine, 0 if big endian.
485 */
486 static INLINE GLboolean
487 _mesa_little_endian(void)
488 {
489 const GLuint ui = 1; /* intentionally not static */
490 return *((const GLubyte *) &ui);
491 }
492
493
494
495 /**********************************************************************
496 * Functions
497 */
498
499 extern void *
500 _mesa_align_malloc( size_t bytes, unsigned long alignment );
501
502 extern void *
503 _mesa_align_calloc( size_t bytes, unsigned long alignment );
504
505 extern void
506 _mesa_align_free( void *ptr );
507
508 extern void *
509 _mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
510 unsigned long alignment);
511
512 extern void *
513 _mesa_exec_malloc( GLuint size );
514
515 extern void
516 _mesa_exec_free( void *addr );
517
518 extern void *
519 _mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
520
521 extern void
522 _mesa_memset16( unsigned short *dst, unsigned short val, size_t n );
523
524 extern double
525 _mesa_sqrtd(double x);
526
527 extern float
528 _mesa_sqrtf(float x);
529
530 extern float
531 _mesa_inv_sqrtf(float x);
532
533 extern void
534 _mesa_init_sqrt_table(void);
535
536 extern int
537 _mesa_ffs(int32_t i);
538
539 extern int
540 _mesa_ffsll(int64_t i);
541
542 extern unsigned int
543 _mesa_bitcount(unsigned int n);
544
545 extern GLhalfARB
546 _mesa_float_to_half(float f);
547
548 extern float
549 _mesa_half_to_float(GLhalfARB h);
550
551
552 extern void *
553 _mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,
554 int (*compar)(const void *, const void *) );
555
556 extern char *
557 _mesa_getenv( const char *var );
558
559 extern char *
560 _mesa_strdup( const char *s );
561
562 extern float
563 _mesa_strtof( const char *s, char **end );
564
565 extern unsigned int
566 _mesa_str_checksum(const char *str);
567
568 extern int
569 _mesa_snprintf( char *str, size_t size, const char *fmt, ... ) PRINTFLIKE(3, 4);
570
571 struct __GLcontextRec;
572
573 extern void
574 _mesa_warning( struct __GLcontextRec *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3);
575
576 extern void
577 _mesa_problem( const struct __GLcontextRec *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
578
579 extern void
580 _mesa_error( struct __GLcontextRec *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4);
581
582 extern void
583 _mesa_debug( const struct __GLcontextRec *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
584
585
586 #if defined(_MSC_VER) && !defined(snprintf)
587 #define snprintf _snprintf
588 #endif
589
590
591 #ifdef __cplusplus
592 }
593 #endif
594
595
596 #endif /* IMPORTS_H */