bcbcd0f3e27bf2aaf015c6295d71edc427bd1f4b
[mesa.git] / src / mesa / main / imports.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file imports.h
28 * Standard C library function wrappers.
29 *
30 * This file provides wrappers for all the standard C library functions
31 * like malloc(), free(), printf(), getenv(), etc.
32 */
33
34
35 #ifndef IMPORTS_H
36 #define IMPORTS_H
37
38
39 #include "compiler.h"
40 #include "glheader.h"
41 #include "errors.h"
42
43 #ifdef __cplusplus
44 extern "C" {
45 #endif
46
47
48 /**********************************************************************/
49 /** Memory macros */
50 /*@{*/
51
52 /** Allocate a structure of type \p T */
53 #define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T))
54 /** Allocate and zero a structure of type \p T */
55 #define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
56
57 /*@}*/
58
59
60 /*
61 * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
62 * as offsets into buffer stores. Since the vertex array pointer and
63 * buffer store pointer are both pointers and we need to add them, we use
64 * this macro.
65 * Both pointers/offsets are expressed in bytes.
66 */
67 #define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) )
68
69
70 /**
71 * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
72 * as a int (thereby using integer registers instead of FP registers) is
73 * a performance win. Typically, this can be done with ordinary casts.
74 * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
75 * these casts generate warnings.
76 * The following union typedef is used to solve that.
77 */
78 typedef union { GLfloat f; GLint i; GLuint u; } fi_type;
79
80
81
82 /**********************************************************************
83 * Math macros
84 */
85
86 #define MAX_GLUSHORT 0xffff
87 #define MAX_GLUINT 0xffffffff
88
89 /* Degrees to radians conversion: */
90 #define DEG2RAD (M_PI/180.0)
91
92
93 /**
94 * \name Work-arounds for platforms that lack C99 math functions
95 */
96 /*@{*/
97 #if (!defined(_XOPEN_SOURCE) || (_XOPEN_SOURCE < 600)) && !defined(_ISOC99_SOURCE) \
98 && (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L)) \
99 && (!defined(_MSC_VER) || (_MSC_VER < 1400))
100 #define acosf(f) ((float) acos(f))
101 #define asinf(f) ((float) asin(f))
102 #define atan2f(x,y) ((float) atan2(x,y))
103 #define atanf(f) ((float) atan(f))
104 #define ceilf(f) ((float) ceil(f))
105 #define cosf(f) ((float) cos(f))
106 #define coshf(f) ((float) cosh(f))
107 #define expf(f) ((float) exp(f))
108 #define exp2f(f) ((float) exp2(f))
109 #define floorf(f) ((float) floor(f))
110 #define logf(f) ((float) log(f))
111
112 #ifdef ANDROID
113 #define log2f(f) (logf(f) * (float) (1.0 / M_LN2))
114 #else
115 #define log2f(f) ((float) log2(f))
116 #endif
117
118 #define powf(x,y) ((float) pow(x,y))
119 #define sinf(f) ((float) sin(f))
120 #define sinhf(f) ((float) sinh(f))
121 #define sqrtf(f) ((float) sqrt(f))
122 #define tanf(f) ((float) tan(f))
123 #define tanhf(f) ((float) tanh(f))
124 #define acoshf(f) ((float) acosh(f))
125 #define asinhf(f) ((float) asinh(f))
126 #define atanhf(f) ((float) atanh(f))
127 #endif
128
129 #if defined(_MSC_VER)
130 #if _MSC_VER < 1800 /* Not req'd on VS2013 and above */
131 static inline float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); }
132 static inline float exp2f(float x) { return powf(2.0f, x); }
133 static inline float log2f(float x) { return logf(x) * 1.442695041f; }
134 static inline float asinhf(float x) { return logf(x + sqrtf(x * x + 1.0f)); }
135 static inline float acoshf(float x) { return logf(x + sqrtf(x * x - 1.0f)); }
136 static inline float atanhf(float x) { return (logf(1.0f + x) - logf(1.0f - x)) / 2.0f; }
137 static inline int isblank(int ch) { return ch == ' ' || ch == '\t'; }
138 #define strtoll(p, e, b) _strtoi64(p, e, b)
139 #endif /* _MSC_VER < 1800 */
140 #define strcasecmp(s1, s2) _stricmp(s1, s2)
141 #endif
142 /*@}*/
143
144
145 /*
146 * signbit() is a macro on Linux. Not available on Windows.
147 */
148 #ifndef signbit
149 #define signbit(x) ((x) < 0.0f)
150 #endif
151
152
153 /** single-precision inverse square root */
154 static inline float
155 INV_SQRTF(float x)
156 {
157 /* XXX we could try Quake's fast inverse square root function here */
158 return 1.0F / sqrtf(x);
159 }
160
161
162 /***
163 *** LOG2: Log base 2 of float
164 ***/
165 static inline GLfloat LOG2(GLfloat x)
166 {
167 #if 0
168 /* This is pretty fast, but not accurate enough (only 2 fractional bits).
169 * Based on code from http://www.stereopsis.com/log2.html
170 */
171 const GLfloat y = x * x * x * x;
172 const GLuint ix = *((GLuint *) &y);
173 const GLuint exp = (ix >> 23) & 0xFF;
174 const GLint log2 = ((GLint) exp) - 127;
175 return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */
176 #endif
177 /* Pretty fast, and accurate.
178 * Based on code from http://www.flipcode.com/totd/
179 */
180 fi_type num;
181 GLint log_2;
182 num.f = x;
183 log_2 = ((num.i >> 23) & 255) - 128;
184 num.i &= ~(255 << 23);
185 num.i += 127 << 23;
186 num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
187 return num.f + log_2;
188 }
189
190
191
192 /***
193 *** IS_INF_OR_NAN: test if float is infinite or NaN
194 ***/
195 #if defined(isfinite)
196 #define IS_INF_OR_NAN(x) (!isfinite(x))
197 #elif defined(finite)
198 #define IS_INF_OR_NAN(x) (!finite(x))
199 #elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
200 #define IS_INF_OR_NAN(x) (!isfinite(x))
201 #else
202 #define IS_INF_OR_NAN(x) (!finite(x))
203 #endif
204
205
206 /***
207 *** FLOORF: floor of float
208 *** FABSF: absolute value of float
209 ***/
210 #if defined(__gnu_linux__)
211 /* C99 functions */
212 #define FLOORF(x) floorf(x)
213 #define FABSF(x) fabsf(x)
214 #else
215 #define FLOORF(x) ((GLfloat) floor(x))
216 #define FABSF(x) ((GLfloat) fabs(x))
217 #endif
218
219
220 /**
221 * Convert float to int by rounding to nearest integer, away from zero.
222 */
223 static inline int IROUND(float f)
224 {
225 return (int) ((f >= 0.0F) ? (f + 0.5F) : (f - 0.5F));
226 }
227
228
229 /**
230 * Convert float to int64 by rounding to nearest integer.
231 */
232 static inline GLint64 IROUND64(float f)
233 {
234 return (GLint64) ((f >= 0.0F) ? (f + 0.5F) : (f - 0.5F));
235 }
236
237
238 /**
239 * Convert positive float to int by rounding to nearest integer.
240 */
241 static inline int IROUND_POS(float f)
242 {
243 assert(f >= 0.0F);
244 return (int) (f + 0.5F);
245 }
246
247 #ifdef __x86_64__
248 # include <xmmintrin.h>
249 #endif
250
251 /**
252 * Convert float to int using a fast method. The rounding mode may vary.
253 */
254 static inline int F_TO_I(float f)
255 {
256 #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
257 int r;
258 __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
259 return r;
260 #elif defined(USE_X86_ASM) && defined(_MSC_VER)
261 int r;
262 _asm {
263 fld f
264 fistp r
265 }
266 return r;
267 #elif defined(__x86_64__)
268 return _mm_cvt_ss2si(_mm_load_ss(&f));
269 #else
270 return IROUND(f);
271 #endif
272 }
273
274
275 /** Return (as an integer) floor of float */
276 static inline int IFLOOR(float f)
277 {
278 #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
279 /*
280 * IEEE floor for computers that round to nearest or even.
281 * 'f' must be between -4194304 and 4194303.
282 * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
283 * but uses some IEEE specific tricks for better speed.
284 * Contributed by Josh Vanderhoof
285 */
286 int ai, bi;
287 double af, bf;
288 af = (3 << 22) + 0.5 + (double)f;
289 bf = (3 << 22) + 0.5 - (double)f;
290 /* GCC generates an extra fstp/fld without this. */
291 __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
292 __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
293 return (ai - bi) >> 1;
294 #else
295 int ai, bi;
296 double af, bf;
297 fi_type u;
298 af = (3 << 22) + 0.5 + (double)f;
299 bf = (3 << 22) + 0.5 - (double)f;
300 u.f = (float) af; ai = u.i;
301 u.f = (float) bf; bi = u.i;
302 return (ai - bi) >> 1;
303 #endif
304 }
305
306
307 /** Return (as an integer) ceiling of float */
308 static inline int ICEIL(float f)
309 {
310 #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
311 /*
312 * IEEE ceil for computers that round to nearest or even.
313 * 'f' must be between -4194304 and 4194303.
314 * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
315 * but uses some IEEE specific tricks for better speed.
316 * Contributed by Josh Vanderhoof
317 */
318 int ai, bi;
319 double af, bf;
320 af = (3 << 22) + 0.5 + (double)f;
321 bf = (3 << 22) + 0.5 - (double)f;
322 /* GCC generates an extra fstp/fld without this. */
323 __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
324 __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
325 return (ai - bi + 1) >> 1;
326 #else
327 int ai, bi;
328 double af, bf;
329 fi_type u;
330 af = (3 << 22) + 0.5 + (double)f;
331 bf = (3 << 22) + 0.5 - (double)f;
332 u.f = (float) af; ai = u.i;
333 u.f = (float) bf; bi = u.i;
334 return (ai - bi + 1) >> 1;
335 #endif
336 }
337
338
339 /**
340 * Is x a power of two?
341 */
342 static inline int
343 _mesa_is_pow_two(int x)
344 {
345 return !(x & (x - 1));
346 }
347
348 /**
349 * Round given integer to next higer power of two
350 * If X is zero result is undefined.
351 *
352 * Source for the fallback implementation is
353 * Sean Eron Anderson's webpage "Bit Twiddling Hacks"
354 * http://graphics.stanford.edu/~seander/bithacks.html
355 *
356 * When using builtin function have to do some work
357 * for case when passed values 1 to prevent hiting
358 * undefined result from __builtin_clz. Undefined
359 * results would be different depending on optimization
360 * level used for build.
361 */
362 static inline int32_t
363 _mesa_next_pow_two_32(uint32_t x)
364 {
365 #ifdef HAVE___BUILTIN_CLZ
366 uint32_t y = (x != 1);
367 return (1 + y) << ((__builtin_clz(x - y) ^ 31) );
368 #else
369 x--;
370 x |= x >> 1;
371 x |= x >> 2;
372 x |= x >> 4;
373 x |= x >> 8;
374 x |= x >> 16;
375 x++;
376 return x;
377 #endif
378 }
379
380 static inline int64_t
381 _mesa_next_pow_two_64(uint64_t x)
382 {
383 #ifdef HAVE___BUILTIN_CLZLL
384 uint64_t y = (x != 1);
385 STATIC_ASSERT(sizeof(x) == sizeof(long long));
386 return (1 + y) << ((__builtin_clzll(x - y) ^ 63));
387 #else
388 x--;
389 x |= x >> 1;
390 x |= x >> 2;
391 x |= x >> 4;
392 x |= x >> 8;
393 x |= x >> 16;
394 x |= x >> 32;
395 x++;
396 return x;
397 #endif
398 }
399
400
401 /*
402 * Returns the floor form of binary logarithm for a 32-bit integer.
403 */
404 static inline GLuint
405 _mesa_logbase2(GLuint n)
406 {
407 #ifdef HAVE___BUILTIN_CLZ
408 return (31 - __builtin_clz(n | 1));
409 #else
410 GLuint pos = 0;
411 if (n >= 1<<16) { n >>= 16; pos += 16; }
412 if (n >= 1<< 8) { n >>= 8; pos += 8; }
413 if (n >= 1<< 4) { n >>= 4; pos += 4; }
414 if (n >= 1<< 2) { n >>= 2; pos += 2; }
415 if (n >= 1<< 1) { pos += 1; }
416 return pos;
417 #endif
418 }
419
420
421 /**
422 * Return 1 if this is a little endian machine, 0 if big endian.
423 */
424 static inline GLboolean
425 _mesa_little_endian(void)
426 {
427 const GLuint ui = 1; /* intentionally not static */
428 return *((const GLubyte *) &ui);
429 }
430
431
432
433 /**********************************************************************
434 * Functions
435 */
436
437 extern void *
438 _mesa_align_malloc( size_t bytes, unsigned long alignment );
439
440 extern void *
441 _mesa_align_calloc( size_t bytes, unsigned long alignment );
442
443 extern void
444 _mesa_align_free( void *ptr );
445
446 extern void *
447 _mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
448 unsigned long alignment);
449
450 extern void *
451 _mesa_exec_malloc( GLuint size );
452
453 extern void
454 _mesa_exec_free( void *addr );
455
456
457 #ifndef FFS_DEFINED
458 #define FFS_DEFINED 1
459 #ifdef HAVE___BUILTIN_FFS
460 #define ffs __builtin_ffs
461 #else
462 extern int ffs(int i);
463 #endif
464
465 #ifdef HAVE___BUILTIN_FFSLL
466 #define ffsll __builtin_ffsll
467 #else
468 extern int ffsll(long long int i);
469 #endif
470 #endif /* FFS_DEFINED */
471
472
473 #ifdef HAVE___BUILTIN_POPCOUNT
474 #define _mesa_bitcount(i) __builtin_popcount(i)
475 #else
476 extern unsigned int
477 _mesa_bitcount(unsigned int n);
478 #endif
479
480 #ifdef HAVE___BUILTIN_POPCOUNTLL
481 #define _mesa_bitcount_64(i) __builtin_popcountll(i)
482 #else
483 extern unsigned int
484 _mesa_bitcount_64(uint64_t n);
485 #endif
486
487 /**
488 * Find the last (most significant) bit set in a word.
489 *
490 * Essentially ffs() in the reverse direction.
491 */
492 static inline unsigned int
493 _mesa_fls(unsigned int n)
494 {
495 #ifdef HAVE___BUILTIN_CLZ
496 return n == 0 ? 0 : 32 - __builtin_clz(n);
497 #else
498 unsigned int v = 1;
499
500 if (n == 0)
501 return 0;
502
503 while (n >>= 1)
504 v++;
505
506 return v;
507 #endif
508 }
509
510 extern int
511 _mesa_round_to_even(float val);
512
513 extern GLhalfARB
514 _mesa_float_to_half(float f);
515
516 extern float
517 _mesa_half_to_float(GLhalfARB h);
518
519 static inline bool
520 _mesa_half_is_negative(GLhalfARB h)
521 {
522 return h & 0x8000;
523 }
524
525 extern char *
526 _mesa_strdup( const char *s );
527
528 extern unsigned int
529 _mesa_str_checksum(const char *str);
530
531 extern int
532 _mesa_snprintf( char *str, size_t size, const char *fmt, ... ) PRINTFLIKE(3, 4);
533
534 extern int
535 _mesa_vsnprintf(char *str, size_t size, const char *fmt, va_list arg);
536
537
538 #if defined(_MSC_VER) && !defined(snprintf)
539 #define snprintf _snprintf
540 #endif
541
542
543 #ifdef __cplusplus
544 }
545 #endif
546
547
548 #endif /* IMPORTS_H */