f26907eeb72d57e0622ad4cb63c4a658a1ee0117
[mesa.git] / src / mesa / main / imports.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.1
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file imports.h
28 * Standard C library function wrappers.
29 *
30 * This file provides wrappers for all the standard C library functions
31 * like malloc(), free(), printf(), getenv(), etc.
32 */
33
34
35 #ifndef IMPORTS_H
36 #define IMPORTS_H
37
38
39 /* XXX some of the stuff in glheader.h should be moved into this file.
40 */
41 #include "glheader.h"
42
43
44 #ifdef __cplusplus
45 extern "C" {
46 #endif
47
48
49 /**********************************************************************/
50 /** \name General macros */
51 /*@{*/
52
53 #ifndef NULL
54 #define NULL 0
55 #endif
56
57 /*@}*/
58
59
60 /**********************************************************************/
61 /** Memory macros */
62 /*@{*/
63
64 /** Allocate \p BYTES bytes */
65 #define MALLOC(BYTES) _mesa_malloc(BYTES)
66 /** Allocate and zero \p BYTES bytes */
67 #define CALLOC(BYTES) _mesa_calloc(BYTES)
68 /** Allocate a structure of type \p T */
69 #define MALLOC_STRUCT(T) (struct T *) _mesa_malloc(sizeof(struct T))
70 /** Allocate and zero a structure of type \p T */
71 #define CALLOC_STRUCT(T) (struct T *) _mesa_calloc(sizeof(struct T))
72 /** Free memory */
73 #define FREE(PTR) _mesa_free(PTR)
74
75 /** Allocate \p BYTES aligned at \p N bytes */
76 #define ALIGN_MALLOC(BYTES, N) _mesa_align_malloc(BYTES, N)
77 /** Allocate and zero \p BYTES bytes aligned at \p N bytes */
78 #define ALIGN_CALLOC(BYTES, N) _mesa_align_calloc(BYTES, N)
79 /** Allocate a structure of type \p T aligned at \p N bytes */
80 #define ALIGN_MALLOC_STRUCT(T, N) (struct T *) _mesa_align_malloc(sizeof(struct T), N)
81 /** Allocate and zero a structure of type \p T aligned at \p N bytes */
82 #define ALIGN_CALLOC_STRUCT(T, N) (struct T *) _mesa_align_calloc(sizeof(struct T), N)
83 /** Free aligned memory */
84 #define ALIGN_FREE(PTR) _mesa_align_free(PTR)
85
86 /** Copy \p BYTES bytes from \p SRC into \p DST */
87 #define MEMCPY( DST, SRC, BYTES) _mesa_memcpy(DST, SRC, BYTES)
88 /** Set \p N bytes in \p DST to \p VAL */
89 #define MEMSET( DST, VAL, N ) _mesa_memset(DST, VAL, N)
90
91 #define MEMSET16( DST, VAL, N ) _mesa_memset16( (DST), (VAL), (size_t) (N) )
92
93 /*@}*/
94
95
96 /*
97 * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
98 * as offsets into buffer stores. Since the vertex array pointer and
99 * buffer store pointer are both pointers and we need to add them, we use
100 * this macro.
101 * Both pointers/offsets are expressed in bytes.
102 */
103 #define ADD_POINTERS(A, B) ( (A) + (unsigned long) (B) )
104
105
106 /**********************************************************************/
107 /** \name [Pseudo] static array declaration.
108 *
109 * MACs and BeOS don't support static larger than 32kb, so ...
110 */
111 /*@{*/
112
113 /**
114 * \def DEFARRAY
115 * Define a [static] unidimensional array
116 */
117
118 /**
119 * \def DEFMARRAY
120 * Define a [static] bi-dimensional array
121 */
122
123 /**
124 * \def DEFMNARRAY
125 * Define a [static] tri-dimensional array
126 */
127
128 /**
129 * \def CHECKARRAY
130 * Verifies a [static] array was properly allocated.
131 */
132
133 /**
134 * \def UNDEFARRAY
135 * Undefine (free) a [static] array.
136 */
137
138 #if defined(macintosh) && !defined(__MRC__)
139 /*extern char *AGLAlloc(int size);*/
140 /*extern void AGLFree(char* ptr);*/
141 # define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)_mesa_alloc(sizeof(TYPE)*(SIZE))
142 # define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
143 # define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3))
144 # define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
145 # define UNDEFARRAY(NAME) do {if ((NAME)) {_mesa_free((char*)NAME);} }while (0)
146 #elif defined(__BEOS__)
147 # define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)_mesa_malloc(sizeof(TYPE)*(SIZE))
148 # define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
149 # define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3))
150 # define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
151 # define UNDEFARRAY(NAME) do {if ((NAME)) {_mesa_free((char*)NAME);} }while (0)
152 #else
153 # define DEFARRAY(TYPE,NAME,SIZE) TYPE NAME[SIZE]
154 # define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE NAME[SIZE1][SIZE2]
155 # define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE NAME[SIZE1][SIZE2][SIZE3]
156 # define CHECKARRAY(NAME,CMD) do {} while(0)
157 # define UNDEFARRAY(NAME)
158 #endif
159
160 /*@}*/
161
162
163 /**********************************************************************/
164 /** \name External pixel buffer allocation.
165 *
166 * If you want Mesa's depth/stencil/accum/etc buffers to be allocated with a
167 * specialized allocator you can define MESA_EXTERNAL_BUFFERALLOC and implement
168 * _ext_mesa_alloc_pixelbuffer() _ext_mesa_free_pixelbuffer() in your
169 * application.
170 *
171 * \author
172 * Contributed by Gerk Huisma (gerk@five-d.demon.nl).
173 */
174 /*@{*/
175
176 /**
177 * \def MESA_PBUFFER_ALLOC
178 * Allocate a pixel buffer.
179 */
180
181 /**
182 * \def MESA_PBUFFER_FREE
183 * Free a pixel buffer.
184 */
185
186 #ifdef MESA_EXTERNAL_BUFFERALLOC
187 extern void *_ext_mesa_alloc_pixelbuffer( unsigned int size );
188 extern void _ext_mesa_free_pixelbuffer( void *pb );
189
190 #define MESA_PBUFFER_ALLOC(BYTES) (void *) _ext_mesa_alloc_pixelbuffer(BYTES)
191 #define MESA_PBUFFER_FREE(PTR) _ext_mesa_free_pixelbuffer(PTR)
192 #else
193 /* Default buffer allocation uses the aligned allocation routines: */
194 #define MESA_PBUFFER_ALLOC(BYTES) (void *) _mesa_align_malloc(BYTES, 512)
195 #define MESA_PBUFFER_FREE(PTR) _mesa_align_free(PTR)
196 #endif
197
198 /*@}*/
199
200
201
202 /**********************************************************************
203 * Math macros
204 */
205
206 #define MAX_GLUSHORT 0xffff
207 #define MAX_GLUINT 0xffffffff
208
209 #ifndef M_PI
210 #define M_PI (3.1415926536)
211 #endif
212
213 /* XXX this is a bit of a hack needed for compilation within XFree86 */
214 #ifndef FLT_MIN
215 #define FLT_MIN (1.0e-37)
216 #endif
217
218 /* Degrees to radians conversion: */
219 #define DEG2RAD (M_PI/180.0)
220
221
222 /***
223 *** USE_IEEE: Determine if we're using IEEE floating point
224 ***/
225 #if defined(__i386__) || defined(__386__) || defined(__sparc__) || \
226 defined(__s390x__) || defined(__powerpc__) || defined(__AMD64__) || \
227 defined(__ia64__) || \
228 ( defined(__alpha__) && ( defined(__IEEE_FLOAT) || !defined(VMS) ) )
229 #define USE_IEEE
230 #define IEEE_ONE 0x3f800000
231 #endif
232
233
234 /***
235 *** SQRTF: single-precision square root
236 ***/
237 #if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */
238 # define SQRTF(X) _mesa_sqrtf(X)
239 #elif defined(XFree86LOADER) && defined(IN_MODULE)
240 # define SQRTF(X) (float) xf86sqrt((float) (X))
241 #else
242 # define SQRTF(X) (float) sqrt((float) (X))
243 #endif
244
245
246 /***
247 *** INV_SQRTF: single-precision inverse square root
248 ***/
249 #if 0
250 #define INV_SQRTF(X) _mesa_inv_sqrt(X)
251 #else
252 #define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */
253 #endif
254
255
256 /***
257 *** LOG2: Log base 2 of float
258 ***/
259 #ifdef USE_IEEE
260 #if 0
261 /* This is pretty fast, but not accurate enough (only 2 fractional bits).
262 * Based on code from http://www.stereopsis.com/log2.html
263 */
264 static INLINE GLfloat LOG2(GLfloat x)
265 {
266 const GLfloat y = x * x * x * x;
267 const GLuint ix = *((GLuint *) &y);
268 const GLuint exp = (ix >> 23) & 0xFF;
269 const GLint log2 = ((GLint) exp) - 127;
270 return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */
271 }
272 #endif
273 /* Pretty fast, and accurate.
274 * Based on code from http://www.flipcode.com/totd/
275 */
276 static INLINE GLfloat LOG2(GLfloat val)
277 {
278 fi_type num;
279 GLint log_2;
280 num.f = val;
281 log_2 = ((num.i >> 23) & 255) - 128;
282 num.i &= ~(255 << 23);
283 num.i += 127 << 23;
284 num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
285 return num.f + log_2;
286 }
287 #elif defined(XFree86LOADER) && defined(IN_MODULE)
288 #define LOG2(x) ((GLfloat) (xf86log(x) * 1.442695))
289 #else
290 /*
291 * NOTE: log_base_2(x) = log(x) / log(2)
292 * NOTE: 1.442695 = 1/log(2).
293 */
294 #define LOG2(x) ((GLfloat) (log(x) * 1.442695F))
295 #endif
296
297
298 /***
299 *** IS_INF_OR_NAN: test if float is infinite or NaN
300 ***/
301 #ifdef USE_IEEE
302 static INLINE int IS_INF_OR_NAN( float x )
303 {
304 fi_type tmp;
305 tmp.f = x;
306 return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31);
307 }
308 #elif defined(isfinite)
309 #define IS_INF_OR_NAN(x) (!isfinite(x))
310 #elif defined(finite)
311 #define IS_INF_OR_NAN(x) (!finite(x))
312 #elif defined(__VMS)
313 #define IS_INF_OR_NAN(x) (!finite(x))
314 #elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
315 #define IS_INF_OR_NAN(x) (!isfinite(x))
316 #else
317 #define IS_INF_OR_NAN(x) (!finite(x))
318 #endif
319
320
321 /***
322 *** IS_NEGATIVE: test if float is negative
323 ***/
324 #if defined(USE_IEEE)
325 #define GET_FLOAT_BITS(x) ((fi_type *) &(x))->i
326 #define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31))
327 #else
328 #define IS_NEGATIVE(x) (x < 0.0F)
329 #endif
330
331
332 /***
333 *** DIFFERENT_SIGNS: test if two floats have opposite signs
334 ***/
335 #if defined(USE_IEEE)
336 #define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
337 #else
338 /* Could just use (x*y<0) except for the flatshading requirements.
339 * Maybe there's a better way?
340 */
341 #define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
342 #endif
343
344
345 /***
346 *** CEILF: ceiling of float
347 *** FLOORF: floor of float
348 *** FABSF: absolute value of float
349 ***/
350 #if defined(XFree86LOADER) && defined(IN_MODULE)
351 #define CEILF(x) ((GLfloat) xf86ceil(x))
352 #define FLOORF(x) ((GLfloat) xf86floor(x))
353 #define FABSF(x) ((GLfloat) xf86fabs(x))
354 #elif defined(__gnu_linux__)
355 /* C99 functions */
356 #define CEILF(x) ceilf(x)
357 #define FLOORF(x) floorf(x)
358 #define FABSF(x) fabsf(x)
359 #else
360 #define CEILF(x) ((GLfloat) ceil(x))
361 #define FLOORF(x) ((GLfloat) floor(x))
362 #define FABSF(x) ((GLfloat) fabs(x))
363 #endif
364
365
366 /***
367 *** IROUND: return (as an integer) float rounded to nearest integer
368 ***/
369 #if defined(USE_SPARC_ASM) && defined(__GNUC__) && defined(__sparc__)
370 static INLINE int iround(float f)
371 {
372 int r;
373 __asm__ ("fstoi %1, %0" : "=f" (r) : "f" (f));
374 return r;
375 }
376 #define IROUND(x) iround(x)
377 #elif defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
378 static INLINE int iround(float f)
379 {
380 int r;
381 __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
382 return r;
383 }
384 #define IROUND(x) iround(x)
385 #elif defined(USE_X86_ASM) && defined(__MSC__) && defined(__WIN32__)
386 static INLINE int iround(float f)
387 {
388 int r;
389 _asm {
390 fld f
391 fistp r
392 }
393 return r;
394 }
395 #define IROUND(x) iround(x)
396 #elif defined(__WATCOMC__) && defined(__386__)
397 long iround(float f);
398 #pragma aux iround = \
399 "push eax" \
400 "fistp dword ptr [esp]" \
401 "pop eax" \
402 parm [8087] \
403 value [eax] \
404 modify exact [eax];
405 #define IROUND(x) iround(x)
406 #else
407 #define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
408 #endif
409
410
411 /***
412 *** IROUND_POS: return (as an integer) positive float rounded to nearest int
413 ***/
414 #ifdef DEBUG
415 #define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f))
416 #else
417 #define IROUND_POS(f) (IROUND(f))
418 #endif
419
420
421 /***
422 *** IFLOOR: return (as an integer) floor of float
423 ***/
424 #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
425 /*
426 * IEEE floor for computers that round to nearest or even.
427 * 'f' must be between -4194304 and 4194303.
428 * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
429 * but uses some IEEE specific tricks for better speed.
430 * Contributed by Josh Vanderhoof
431 */
432 static INLINE int ifloor(float f)
433 {
434 int ai, bi;
435 double af, bf;
436 af = (3 << 22) + 0.5 + (double)f;
437 bf = (3 << 22) + 0.5 - (double)f;
438 /* GCC generates an extra fstp/fld without this. */
439 __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
440 __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
441 return (ai - bi) >> 1;
442 }
443 #define IFLOOR(x) ifloor(x)
444 #elif defined(USE_IEEE)
445 static INLINE int ifloor(float f)
446 {
447 int ai, bi;
448 double af, bf;
449 fi_type u;
450
451 af = (3 << 22) + 0.5 + (double)f;
452 bf = (3 << 22) + 0.5 - (double)f;
453 u.f = (float) af; ai = u.i;
454 u.f = (float) bf; bi = u.i;
455 return (ai - bi) >> 1;
456 }
457 #define IFLOOR(x) ifloor(x)
458 #else
459 static INLINE int ifloor(float f)
460 {
461 int i = IROUND(f);
462 return (i > f) ? i - 1 : i;
463 }
464 #define IFLOOR(x) ifloor(x)
465 #endif
466
467
468 /***
469 *** ICEIL: return (as an integer) ceiling of float
470 ***/
471 #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
472 /*
473 * IEEE ceil for computers that round to nearest or even.
474 * 'f' must be between -4194304 and 4194303.
475 * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
476 * but uses some IEEE specific tricks for better speed.
477 * Contributed by Josh Vanderhoof
478 */
479 static INLINE int iceil(float f)
480 {
481 int ai, bi;
482 double af, bf;
483 af = (3 << 22) + 0.5 + (double)f;
484 bf = (3 << 22) + 0.5 - (double)f;
485 /* GCC generates an extra fstp/fld without this. */
486 __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
487 __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
488 return (ai - bi + 1) >> 1;
489 }
490 #define ICEIL(x) iceil(x)
491 #elif defined(USE_IEEE)
492 static INLINE int iceil(float f)
493 {
494 int ai, bi;
495 double af, bf;
496 fi_type u;
497 af = (3 << 22) + 0.5 + (double)f;
498 bf = (3 << 22) + 0.5 - (double)f;
499 u.f = (float) af; ai = u.i;
500 u.f = (float) bf; bi = u.i;
501 return (ai - bi + 1) >> 1;
502 }
503 #define ICEIL(x) iceil(x)
504 #else
505 static INLINE int iceil(float f)
506 {
507 int i = IROUND(f);
508 return (i < f) ? i + 1 : i;
509 }
510 #define ICEIL(x) iceil(x)
511 #endif
512
513
514 /***
515 *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255]
516 *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255]
517 ***/
518 #if defined(USE_IEEE) && !defined(DEBUG)
519 #define IEEE_0996 0x3f7f0000 /* 0.996 or so */
520 /* This function/macro is sensitive to precision. Test very carefully
521 * if you change it!
522 */
523 #define UNCLAMPED_FLOAT_TO_UBYTE(UB, F) \
524 do { \
525 fi_type __tmp; \
526 __tmp.f = (F); \
527 if (__tmp.i < 0) \
528 UB = (GLubyte) 0; \
529 else if (__tmp.i >= IEEE_0996) \
530 UB = (GLubyte) 255; \
531 else { \
532 __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F; \
533 UB = (GLubyte) __tmp.i; \
534 } \
535 } while (0)
536 #define CLAMPED_FLOAT_TO_UBYTE(UB, F) \
537 do { \
538 fi_type __tmp; \
539 __tmp.f = (F) * (255.0F/256.0F) + 32768.0F; \
540 UB = (GLubyte) __tmp.i; \
541 } while (0)
542 #else
543 #define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \
544 ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F))
545 #define CLAMPED_FLOAT_TO_UBYTE(ub, f) \
546 ub = ((GLubyte) IROUND((f) * 255.0F))
547 #endif
548
549
550 /***
551 *** COPY_FLOAT: copy a float from src to dest, avoid slow FP regs if possible
552 ***/
553 #if defined(USE_IEEE) && !defined(DEBUG)
554 #define COPY_FLOAT( dst, src ) \
555 ((fi_type *) &(dst))->i = ((fi_type *) &(src))->i
556 #else
557 #define COPY_FLOAT( dst, src ) (dst) = (src)
558 #endif
559
560
561 /***
562 *** START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save
563 *** original mode to a temporary).
564 *** END_FAST_MATH: Restore x86 FPU to original mode.
565 ***/
566 #if defined(__GNUC__) && defined(__i386__)
567 /*
568 * Set the x86 FPU control word to guarentee only 32 bits of precision
569 * are stored in registers. Allowing the FPU to store more introduces
570 * differences between situations where numbers are pulled out of memory
571 * vs. situations where the compiler is able to optimize register usage.
572 *
573 * In the worst case, we force the compiler to use a memory access to
574 * truncate the float, by specifying the 'volatile' keyword.
575 */
576 /* Hardware default: All exceptions masked, extended double precision,
577 * round to nearest (IEEE compliant):
578 */
579 #define DEFAULT_X86_FPU 0x037f
580 /* All exceptions masked, single precision, round to nearest:
581 */
582 #define FAST_X86_FPU 0x003f
583 /* The fldcw instruction will cause any pending FP exceptions to be
584 * raised prior to entering the block, and we clear any pending
585 * exceptions before exiting the block. Hence, asm code has free
586 * reign over the FPU while in the fast math block.
587 */
588 #if defined(NO_FAST_MATH)
589 #define START_FAST_MATH(x) \
590 do { \
591 static GLuint mask = DEFAULT_X86_FPU; \
592 __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
593 __asm__ ( "fldcw %0" : : "m" (mask) ); \
594 } while (0)
595 #else
596 #define START_FAST_MATH(x) \
597 do { \
598 static GLuint mask = FAST_X86_FPU; \
599 __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
600 __asm__ ( "fldcw %0" : : "m" (mask) ); \
601 } while (0)
602 #endif
603 /* Restore original FPU mode, and clear any exceptions that may have
604 * occurred in the FAST_MATH block.
605 */
606 #define END_FAST_MATH(x) \
607 do { \
608 __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \
609 } while (0)
610
611 #elif defined(__WATCOMC__) && defined(__386__)
612 #define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
613 #define FAST_X86_FPU 0x003f /* See GCC comments above */
614 void _watcom_start_fast_math(unsigned short *x,unsigned short *mask);
615 #pragma aux _watcom_start_fast_math = \
616 "fnstcw word ptr [eax]" \
617 "fldcw word ptr [ecx]" \
618 parm [eax] [ecx] \
619 modify exact [];
620 void _watcom_end_fast_math(unsigned short *x);
621 #pragma aux _watcom_end_fast_math = \
622 "fnclex" \
623 "fldcw word ptr [eax]" \
624 parm [eax] \
625 modify exact [];
626 #if defined(NO_FAST_MATH)
627 #define START_FAST_MATH(x) \
628 do { \
629 static GLushort mask = DEFAULT_X86_FPU; \
630 _watcom_start_fast_math(&x,&mask); \
631 } while (0)
632 #else
633 #define START_FAST_MATH(x) \
634 do { \
635 static GLushort mask = FAST_X86_FPU; \
636 _watcom_start_fast_math(&x,&mask); \
637 } while (0)
638 #endif
639 #define END_FAST_MATH(x) _watcom_end_fast_math(&x)
640 #else
641 #define START_FAST_MATH(x) x = 0
642 #define END_FAST_MATH(x) (void)(x)
643 #endif
644
645
646
647 /**********************************************************************
648 * Functions
649 */
650
651 extern void *
652 _mesa_malloc( size_t bytes );
653
654 extern void *
655 _mesa_calloc( size_t bytes );
656
657 extern void
658 _mesa_free( void *ptr );
659
660 extern void *
661 _mesa_align_malloc( size_t bytes, unsigned long alignment );
662
663 extern void *
664 _mesa_align_calloc( size_t bytes, unsigned long alignment );
665
666 extern void
667 _mesa_align_free( void *ptr );
668
669 extern void *
670 _mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
671
672 extern void *
673 _mesa_memcpy( void *dest, const void *src, size_t n );
674
675 extern void
676 _mesa_memset( void *dst, int val, size_t n );
677
678 extern void
679 _mesa_memset16( unsigned short *dst, unsigned short val, size_t n );
680
681 extern void
682 _mesa_bzero( void *dst, size_t n );
683
684
685 extern double
686 _mesa_sin(double a);
687
688 extern double
689 _mesa_cos(double a);
690
691 extern double
692 _mesa_sqrtd(double x);
693
694 extern float
695 _mesa_sqrtf(float x);
696
697 extern float
698 _mesa_inv_sqrtf(float x);
699
700 extern double
701 _mesa_pow(double x, double y);
702
703 extern float
704 _mesa_log2(float x);
705
706 extern unsigned int
707 _mesa_bitcount(unsigned int n);
708
709 extern GLhalfARB
710 _mesa_float_to_half(float f);
711
712 extern float
713 _mesa_half_to_float(GLhalfARB h);
714
715
716 extern char *
717 _mesa_getenv( const char *var );
718
719 extern char *
720 _mesa_strstr( const char *haystack, const char *needle );
721
722 extern char *
723 _mesa_strncat( char *dest, const char *src, size_t n );
724
725 extern char *
726 _mesa_strcpy( char *dest, const char *src );
727
728 extern char *
729 _mesa_strncpy( char *dest, const char *src, size_t n );
730
731 extern size_t
732 _mesa_strlen( const char *s );
733
734 extern int
735 _mesa_strcmp( const char *s1, const char *s2 );
736
737 extern int
738 _mesa_strncmp( const char *s1, const char *s2, size_t n );
739
740 extern char *
741 _mesa_strdup( const char *s );
742
743 extern int
744 _mesa_atoi( const char *s );
745
746 extern double
747 _mesa_strtod( const char *s, char **end );
748
749 extern int
750 _mesa_sprintf( char *str, const char *fmt, ... );
751
752 extern void
753 _mesa_printf( const char *fmtString, ... );
754
755
756 extern void
757 _mesa_warning( __GLcontext *gc, const char *fmtString, ... );
758
759 extern void
760 _mesa_problem( const __GLcontext *ctx, const char *fmtString, ... );
761
762 extern void
763 _mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... );
764
765 extern void
766 _mesa_debug( const __GLcontext *ctx, const char *fmtString, ... );
767
768
769 extern void
770 _mesa_init_default_imports( __GLimports *imports, void *driverCtx );
771
772
773 #ifdef __cplusplus
774 }
775 #endif
776
777
778 #endif /* IMPORTS_H */