mesa: Add missing include guards
[mesa.git] / src / mesa / main / imports.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file imports.h
28 * Standard C library function wrappers.
29 *
30 * This file provides wrappers for all the standard C library functions
31 * like malloc(), free(), printf(), getenv(), etc.
32 */
33
34
35 #ifndef IMPORTS_H
36 #define IMPORTS_H
37
38
39 #include <stdlib.h>
40 #include <stdarg.h>
41 #include <string.h>
42 #include "compiler.h"
43 #include "glheader.h"
44 #include "util/bitscan.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 #endif
49
50
51 /**********************************************************************/
52 /** Memory macros */
53 /*@{*/
54
55 /** Allocate a structure of type \p T */
56 #define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T))
57 /** Allocate and zero a structure of type \p T */
58 #define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
59
60 /*@}*/
61
62
63 /*
64 * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
65 * as offsets into buffer stores. Since the vertex array pointer and
66 * buffer store pointer are both pointers and we need to add them, we use
67 * this macro.
68 * Both pointers/offsets are expressed in bytes.
69 */
70 #define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) )
71
72
73 /**
74 * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
75 * as an int (thereby using integer registers instead of FP registers) is
76 * a performance win. Typically, this can be done with ordinary casts.
77 * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
78 * these casts generate warnings.
79 * The following union typedef is used to solve that.
80 */
81 typedef union { GLfloat f; GLint i; GLuint u; } fi_type;
82
83
84
85 #if defined(_MSC_VER)
86 #define strcasecmp(s1, s2) _stricmp(s1, s2)
87 #endif
88 /*@}*/
89
90
91 /***
92 *** LOG2: Log base 2 of float
93 ***/
94 static inline GLfloat LOG2(GLfloat x)
95 {
96 #if 0
97 /* This is pretty fast, but not accurate enough (only 2 fractional bits).
98 * Based on code from http://www.stereopsis.com/log2.html
99 */
100 const GLfloat y = x * x * x * x;
101 const GLuint ix = *((GLuint *) &y);
102 const GLuint exp = (ix >> 23) & 0xFF;
103 const GLint log2 = ((GLint) exp) - 127;
104 return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */
105 #endif
106 /* Pretty fast, and accurate.
107 * Based on code from http://www.flipcode.com/totd/
108 */
109 fi_type num;
110 GLint log_2;
111 num.f = x;
112 log_2 = ((num.i >> 23) & 255) - 128;
113 num.i &= ~(255 << 23);
114 num.i += 127 << 23;
115 num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
116 return num.f + log_2;
117 }
118
119
120
121 /**
122 * finite macro.
123 */
124 #if defined(_MSC_VER)
125 # define finite _finite
126 #endif
127
128
129 /***
130 *** IS_INF_OR_NAN: test if float is infinite or NaN
131 ***/
132 #if defined(isfinite)
133 #define IS_INF_OR_NAN(x) (!isfinite(x))
134 #elif defined(finite)
135 #define IS_INF_OR_NAN(x) (!finite(x))
136 #elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
137 #define IS_INF_OR_NAN(x) (!isfinite(x))
138 #else
139 #define IS_INF_OR_NAN(x) (!finite(x))
140 #endif
141
142
143 /**
144 * Convert float to int by rounding to nearest integer, away from zero.
145 */
146 static inline int IROUND(float f)
147 {
148 return (int) ((f >= 0.0F) ? (f + 0.5F) : (f - 0.5F));
149 }
150
151 /**
152 * Convert double to int by rounding to nearest integer, away from zero.
153 */
154 static inline int IROUNDD(double d)
155 {
156 return (int) ((d >= 0.0) ? (d + 0.5) : (d - 0.5));
157 }
158
159 /**
160 * Convert float to int64 by rounding to nearest integer.
161 */
162 static inline GLint64 IROUND64(float f)
163 {
164 return (GLint64) ((f >= 0.0F) ? (f + 0.5F) : (f - 0.5F));
165 }
166
167
168 /**
169 * Convert positive float to int by rounding to nearest integer.
170 */
171 static inline int IROUND_POS(float f)
172 {
173 assert(f >= 0.0F);
174 return (int) (f + 0.5F);
175 }
176
177 /** Return (as an integer) floor of float */
178 static inline int IFLOOR(float f)
179 {
180 #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
181 /*
182 * IEEE floor for computers that round to nearest or even.
183 * 'f' must be between -4194304 and 4194303.
184 * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
185 * but uses some IEEE specific tricks for better speed.
186 * Contributed by Josh Vanderhoof
187 */
188 int ai, bi;
189 double af, bf;
190 af = (3 << 22) + 0.5 + (double)f;
191 bf = (3 << 22) + 0.5 - (double)f;
192 /* GCC generates an extra fstp/fld without this. */
193 __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
194 __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
195 return (ai - bi) >> 1;
196 #else
197 int ai, bi;
198 double af, bf;
199 fi_type u;
200 af = (3 << 22) + 0.5 + (double)f;
201 bf = (3 << 22) + 0.5 - (double)f;
202 u.f = (float) af; ai = u.i;
203 u.f = (float) bf; bi = u.i;
204 return (ai - bi) >> 1;
205 #endif
206 }
207
208
209 /**
210 * Is x a power of two?
211 */
212 static inline int
213 _mesa_is_pow_two(int x)
214 {
215 return !(x & (x - 1));
216 }
217
218 /**
219 * Round given integer to next higer power of two
220 * If X is zero result is undefined.
221 *
222 * Source for the fallback implementation is
223 * Sean Eron Anderson's webpage "Bit Twiddling Hacks"
224 * http://graphics.stanford.edu/~seander/bithacks.html
225 *
226 * When using builtin function have to do some work
227 * for case when passed values 1 to prevent hiting
228 * undefined result from __builtin_clz. Undefined
229 * results would be different depending on optimization
230 * level used for build.
231 */
232 static inline int32_t
233 _mesa_next_pow_two_32(uint32_t x)
234 {
235 #ifdef HAVE___BUILTIN_CLZ
236 uint32_t y = (x != 1);
237 return (1 + y) << ((__builtin_clz(x - y) ^ 31) );
238 #else
239 x--;
240 x |= x >> 1;
241 x |= x >> 2;
242 x |= x >> 4;
243 x |= x >> 8;
244 x |= x >> 16;
245 x++;
246 return x;
247 #endif
248 }
249
250 static inline int64_t
251 _mesa_next_pow_two_64(uint64_t x)
252 {
253 #ifdef HAVE___BUILTIN_CLZLL
254 uint64_t y = (x != 1);
255 STATIC_ASSERT(sizeof(x) == sizeof(long long));
256 return (1 + y) << ((__builtin_clzll(x - y) ^ 63));
257 #else
258 x--;
259 x |= x >> 1;
260 x |= x >> 2;
261 x |= x >> 4;
262 x |= x >> 8;
263 x |= x >> 16;
264 x |= x >> 32;
265 x++;
266 return x;
267 #endif
268 }
269
270
271 /*
272 * Returns the floor form of binary logarithm for a 32-bit integer.
273 */
274 static inline GLuint
275 _mesa_logbase2(GLuint n)
276 {
277 #ifdef HAVE___BUILTIN_CLZ
278 return (31 - __builtin_clz(n | 1));
279 #else
280 GLuint pos = 0;
281 if (n >= 1<<16) { n >>= 16; pos += 16; }
282 if (n >= 1<< 8) { n >>= 8; pos += 8; }
283 if (n >= 1<< 4) { n >>= 4; pos += 4; }
284 if (n >= 1<< 2) { n >>= 2; pos += 2; }
285 if (n >= 1<< 1) { pos += 1; }
286 return pos;
287 #endif
288 }
289
290
291 /**
292 * Return 1 if this is a little endian machine, 0 if big endian.
293 */
294 static inline GLboolean
295 _mesa_little_endian(void)
296 {
297 const GLuint ui = 1; /* intentionally not static */
298 return *((const GLubyte *) &ui);
299 }
300
301
302
303 /**********************************************************************
304 * Functions
305 */
306
307 extern void *
308 _mesa_align_malloc( size_t bytes, unsigned long alignment );
309
310 extern void *
311 _mesa_align_calloc( size_t bytes, unsigned long alignment );
312
313 extern void
314 _mesa_align_free( void *ptr );
315
316 extern void *
317 _mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
318 unsigned long alignment);
319
320 extern int
321 _mesa_snprintf( char *str, size_t size, const char *fmt, ... ) PRINTFLIKE(3, 4);
322
323 extern int
324 _mesa_vsnprintf(char *str, size_t size, const char *fmt, va_list arg);
325
326
327 #if defined(_WIN32) && !defined(strtok_r)
328 #define strtok_r strtok_s
329 #endif
330
331 #ifdef __cplusplus
332 }
333 #endif
334
335
336 #endif /* IMPORTS_H */